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main.lua

This document is a Lua script for a game that utilizes the Rayfield library to create a user interface for managing game passes. It includes features like a button to execute a universal script, a slider to adjust player walk speed, and a button to retrieve all game passes by firing specific remote events. The script also has configuration options for saving settings and a key system for access control.

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cxm1181
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© © All Rights Reserved
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
22 views

main.lua

This document is a Lua script for a game that utilizes the Rayfield library to create a user interface for managing game passes. It includes features like a button to execute a universal script, a slider to adjust player walk speed, and a button to retrieve all game passes by firing specific remote events. The script also has configuration options for saving settings and a key system for access control.

Uploaded by

cxm1181
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local Rayfield = loadstring(game:HttpGet('https://sirius.

menu/rayfield'))()

local Window = Rayfield:CreateWindow({


Name = "all gamepasses script",
LoadingTitle = "all gamepasses script",
LoadingSubtitle = "by Sture_14",
ConfigurationSaving = {
Enabled = true,
FolderName = true, -- Create a custom folder for your hub/game
FileName = "AGS"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include
discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every
time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided",
FileName = "Key", -- It is recommended to use something unique as other
scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key,
they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site
you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be
RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})

local MainTab = Window:CreateTab("Main", 4483362458) -- Title, Image


local Section = MainTab:CreateSection("main")

local Button = MainTab:CreateButton({


Name = "Universal script",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/UdxxJDqG"))()
end,
})

local Slider = MainTab:CreateSlider({


Name = "WalkSpeed",
Range = {0, 460},
Increment = 1,
Suffix = "Speeeed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})

local Button = MainTab:CreateButton({


Name = "get all gamepasses",
Callback = function()
for _,v in pairs(game:GetDescendants()) do
if v.ClassName == "RemoteEvent" then
if v.Parent.Name == "WeaponsRemotes" or v.Parent.Name == "VipRemotes" or
v.Parent.Name == "Remotes" then
v:FireServer()
end
end
end
end,
})

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