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SEE Report

The document outlines a project aimed at gamifying the learning of tree data structures and algorithms, detailing its objectives, requirements, planning, and design. It includes sections on requirements gathering, project scheduling, software architecture, user interface design, and testing strategies, emphasizing an interactive and engaging learning experience. The project seeks to address the challenges of understanding complex data structures through a game-based platform that enhances user engagement and learning efficiency.

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Shabnam M
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0% found this document useful (0 votes)
4 views42 pages

SEE Report

The document outlines a project aimed at gamifying the learning of tree data structures and algorithms, detailing its objectives, requirements, planning, and design. It includes sections on requirements gathering, project scheduling, software architecture, user interface design, and testing strategies, emphasizing an interactive and engaging learning experience. The project seeks to address the challenges of understanding complex data structures through a game-based platform that enhances user engagement and learning efficiency.

Uploaded by

Shabnam M
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 42

Table of Contents

1. Introduction
1.1. Project Overview
1.2. Objectives and Goals
1.3. Problem Statement

2. Requirements Gathering and Analysis


2.1. Requirement Collection Methodology
2.2. Functional Requirements
2.3. Non-Functional Requirements

3. Project Planning and Scheduling


3.1. Project Timeline and Milestones
3.2. Task Allocation among Team Members
3.3. Gantt Chart

4. Software Architecture Design


4.1. System Architecture Overview
4.2. Key Components and Their Interactions
4.3. Design Patterns Used

5. User Interface Design and Prototyping


5.1. UI/UX Design Principles
5.2. Wireframes and Mockups
5.3. Prototype Development and Feedback

6. Database Design and Implementation


6.1. Database Requirements
6.2. Database Schema
6.3. Database Integration with Game Logic

7. Development and Coding


7.1. Technology Stack Used
7.2. Coding Structure and Game Logic
7.3. Implementation of Tree Data Structure Across Levels

8. Unit Testing and Integration Testing


8.1. Unit Testing Strategy
8.2. Integration Testing Approach
8.3. Test Cases and Results

9. System Testing and User Acceptance Testing (UAT)


9.1. System Testing Process
9.2. User Testing Feedback and Iterations
9.3. Issues Identified and Resolutions

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10. Deployment and Maintenance
10.1. Deployment Strategy
10.2. Post-Deployment Maintenance Plan

11. Software Quality Assurance


12.1. QA Processes Implemented
12.2. Code Reviews and Automated Testing

12. Project Evaluation


13.1. Achievements and Successful Milestones
13.2. Challenges Faced
13.3. Lessons Learned

13. Conclusion
15.1. Key Outcomes and Impact
15.2. Future Improvements and Plans

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1. Introduction
1.1. Project Overview
The project aims to gamify core Data Structures and Algorithms (DSA) concepts, focusing on
the Tree Data Structure. As part of this initiative, we, a team of 10 members, collaborated to
create an interactive, game-based learning platform. The project is designed to provide
students with a dynamic way to understand and practice concepts related to trees in computer
science, through four progressively challenging levels. Each level represents a different
aspect of the tree data structure, starting from its basic array representation and advancing to
more complex operations such as binary search trees (BST) and deletion.
The game uses visual and interactive components to help learners visualize and engage with
tree concepts, making learning enjoyable and effective. By playing the game, users can
strengthen their understanding of tree structures and their applications in real-world
programming tasks.

1.2. Objectives and Goals


The primary objectives and goals of the project are as follows:
1. Gamify DSA Concepts: To make learning tree data structures fun and engaging by
introducing a game-based approach.
2. Enhance Learning Efficiency: Provide an interactive environment for students to
learn, practice, and solidify their understanding of tree-based data structures, from
array representation to binary search trees and deletion.
3. Progressive Learning Levels: Develop four game levels that progressively increase
in complexity:
o Level 1: Array representation of trees.
o Level 2: Tree structure representation and manipulation.
o Level 3: Understanding and implementing Binary Search Trees (BST).
o Level 4: Handling tree deletion operations.
4. Interactive User Interface: Design an easy-to-use interface that enhances the
learning experience by allowing users to visualize tree operations and perform tasks
interactively.
5. Assess and Track Progress: Include features that allow users to track their
performance across different levels and gain insights into their understanding of tree
operations.
6. Promote Team Collaboration: Encourage collaborative development within the
team, ensuring the efficient design, implementation, testing, and deployment of the
game.

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1.3. Problem Statement
Understanding and mastering data structures is essential for every computer science student.
Among the various data structures, trees present a unique challenge due to their complexity
and diverse applications in algorithms. Learning tree-based structures such as binary search
trees (BST), AVL trees, and operations like tree traversal, insertion, and deletion can be
overwhelming for students, especially when only theoretical approaches are used.
The problem addressed by this project is the lack of interactive and engaging tools for
learning tree data structures. Traditional methods such as textbooks, lectures, and static
visualizations are often insufficient in helping students develop a deep understanding of how
these structures work and how to manipulate them.
By gamifying these concepts, the project aims to provide a more interactive, hands-on
approach, which has been shown to enhance learning. The game will help students not only
understand the theory behind trees but also visualize and perform tree operations in a way
that is intuitive, fun, and effective.
The core problem is that existing educational tools do not adequately address the need for an
engaging, interactive, and scalable approach to learning complex data structures like trees.
This project aims to fill that gap by providing a gamified platform that makes learning tree
structures accessible and enjoyable for students at all levels.

2. Requirements Gathering and Analysis


The requirements gathering and analysis phase played a pivotal role in defining the scope of
the project, ensuring that the final product aligns with the needs of the target audience and
meets both functional and non-functional expectations. We used a combination of surveys,
interviews, observations, and competitive analysis to gather insights. This section discusses
the methodologies employed and outlines the functional and non-functional requirements
derived from the analysis.

2.1. Requirement Collection Methodology


The methodology used for collecting requirements was a blend of qualitative and quantitative
approaches, targeting a diverse audience including students, educators, and programming
enthusiasts. The goal was to understand the challenges faced by users when learning data
structures and to define the essential features that should be incorporated into the platform.
Methods Used:
1. Surveys
A comprehensive survey was distributed to gather feedback from potential users, which
included both multiple-choice and open-ended questions. This helped identify common pain
points, desired features, and general expectations from the platform.
 Sample Questions:
o What are your primary goals for using this platform?

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o Which features (e.g., levels, hints, visualizations) would enhance your learning
experience?
o How should feedback be provided during the learning process?
 Examples of Responses:
o User 1: Preferred step-by-step solutions for errors and progress tracking.
o User 2: Highlighted the need for interactive exercises to strengthen
understanding.
o User 3: Emphasized visualizations and gamification as essential motivators
for learning.
2. Interviews
One-on-one interviews were conducted with both novice and advanced users to gather deeper
insights. These interviews helped us understand how the learning experience differs based on
the user's level of knowledge and what features they value most.
 Key Findings:
o Beginners struggle with understanding basic tree concepts, often feeling
overwhelmed by abstract explanations.
o Advanced users wanted additional features such as challenges, performance
tracking, and rewards for progress to keep them engaged and motivated.
3. Observation
We observed users interacting with existing learning platforms to identify gaps and areas for
improvement.
 Key Insights:
o Many platforms lacked interactive, hands-on learning experiences.
o Feedback mechanisms on existing platforms were either delayed or
insufficient, preventing users from learning from their mistakes in real-time.
4. Analysis of Existing Platforms
To benchmark our platform, we analyzed competing platforms to identify missing features
and opportunities for improvement.
 Key Findings:
o Users preferred a gamified experience with levels, progress tracking, and
real-time feedback.
o A significant portion of users found data structures difficult to grasp due to the
lack of visual and interactive aids.
o Instant feedback and step-by-step corrections were highly desired by users.

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2.2. Functional Requirements
The functional requirements describe the core features and behaviors the platform must
support to deliver a valuable learning experience. These requirements are aimed at ensuring
that the platform provides an interactive, educational, and engaging environment for users to
learn about tree data structures.
1. User Authentication
 Feature: The system must allow users to securely register, log in, and manage their
accounts.
 Requirements:
o Users must be able to sign up and log in using a secure authentication
mechanism.
o Passwords must be encrypted and securely stored.
o Session management should ensure users stay logged in during their session,
but not beyond.
2. Dashboard
 Feature: The dashboard should present a clear overview of the user's progress
through the game levels.
 Requirements:

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o The dashboard must display four distinct levels (Array Representation, Tree
Representation, BST Operations, and Deletion).
o Each level should have a progress bar to indicate the user's progress and level
completion status.
3. Interactive Levels
 Feature: The game must provide users with interactive tasks related to each level.
 Requirements:
o Each level should present specific tasks, such as:
 Arranging nodes into an indexed array (Level 1).
 Performing tree traversals (Level 2).
o Users should receive real-time validation on their actions, guiding them
through mistakes and helping them understand the correct approach.
4. Feedback Mechanisms
 Feature: Provide immediate feedback for each user action to ensure continuous
learning.
 Requirements:
o Feedback must be instant, offering hints, explanations, and solutions for
incorrect answers.
o The feedback should be context-sensitive, offering solutions tailored to the
specific task or error encountered.
5. Progress Tracking
 Feature: The system should track the user's progress through the game.
 Requirements:
o The platform must store user progress in a database.
o A visual representation (progress bars or other indicators) must show the
current status of level completion.

2.3. Non-Functional Requirements


Non-functional requirements define the overall quality and operational constraints of the
system. These requirements are critical for ensuring that the platform performs well, remains
scalable, and provides a smooth user experience.
1. Performance Requirements
 Feature: Ensure a responsive system that handles user interactions efficiently.
 Requirements:

Page | 7
o The system must provide feedback for each user action within 1 second to
avoid delays in user interaction.
2. Scalability
 Feature: The platform should be able to scale to support a growing number of users
without performance degradation.
 Requirements:
o The system should be designed to handle a large number of concurrent users
without causing significant slowdowns or crashes.
3. Security Requirements
 Feature: Ensure the platform is secure and protects user data.
 Requirements:
o Implement secure login and data encryption to protect user credentials and
personal information.
o The platform should be protected against unauthorized access and data
breaches.
4. Usability
 Feature: The platform must have a user-friendly interface that adapts across multiple
devices.
 Requirements:
o The interface should be intuitive and easy to navigate for users with varying
levels of technical expertise.
o The design must be responsive, adapting seamlessly to desktops, tablets, and
mobile devices to ensure accessibility on any platform.

3. Project Planning and Scheduling


3.1. Project Timeline and Milestones
The project timeline is divided into key milestones to ensure a structured and efficient
development process. Each milestone serves as a checkpoint, helping track progress and
address issues promptly. Dependencies between tasks are considered to avoid bottlenecks and
optimize resource usage. The flexible timeline allows for adjustments to handle unforeseen
challenges. This approach ensures timely delivery and a high-quality final product. Each
milestone is designed with clear start and end dates, keeping the dependencies and workload
in mind:

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Start End
Milestone Description
Date Date
Requirements Gathering 14-10- 20-10- Collecting and analyzing requirements through interviews,
and Analysis 2024 2024 surveys, and documentation review.
Software Architecture and 21-10- 28-10- Designing the system architecture, including technical
Design 2024 2024 specifications and workflow planning.
User Interface Design and 29-10- 15-11- Creating wireframes and prototypes for the application
Prototyping 2024 2024 interface, ensuring usability and aesthetics.
Database Design and 16-11- 22-11- Designing the database schema and implementing the
Implementation 2024 2024 required tables, relationships, and queries.
23-11- 20-12- Writing code for the application based on the design
Development and Coding
2024 2024 documents and implementing core functionality.
21-12- 30-12- Conducting unit, integration, and system testing to ensure
Testing and Integration
2024 2024 reliability and performance.
Deployment and 31-12- 10-01- Deploying the application to the production environment
Maintenance 2024 2025 and establishing a maintenance workflow.

3.2. Task Allocation Among Team Members


Tasks were allocated based on the complexity of the activity and the team members'
expertise. The project is divided into four levels, each focusing on different aspects of
working with a Binary Search Tree (BST):
Level Team Members Assigned Tasks Description

Level Yashwini, Array representation of Binary Representing the structure of BST in an


1 Sangeetha,Prerana Search Tree (BST) array format for better understanding.

Implementing and testing traversal


Level Keerthana, Traversing the Binary Search
methods (in-order, pre-order, post-
2 Sameeksha, Srushti Tree (BST)
order).
Developing the logic for inserting nodes
Level Muskan,Shabhnam, Insertion into the Binary
into the BST while maintaining its
3 Sakhi Search Tree (BST)
properties.

Level Rishitha, Deletion from the Binary Implementing node deletion logic and
4 Shreelakshmi Search Tree (BST) ensuring the tree remains balanced.

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This table outlines the project's milestones, tasks, and team members. Tasks are allocated
based on expertise to ensure efficient collaboration across key areas such as requirements
gathering, design, coding, testing, and deployment. The structured task distribution ensures a
balanced workflow, fostering effective teamwork throughout the project.

Assigned Team
Milestone Description
Members

Requirements Gathering User interviews, surveys, market Yashwini,


and Analysis analysis, existing documentation Sangeetha

Project Planning and Requirement specifications, team Keerthana,


Scheduling capabilities Sameeksha

Software Architecture and Requirement specifications, design Rishitha,


Design principles Shreelakshmi

User Interface Design and


User research, design guidelines Prerana, Shabhnam
Prototyping

Database Design and


Requirement specifications, data analysis Srushti, Sameeksha
Implementation

Development and Coding Design documents, code templates Rishitha, Keerthana

Unit Testing and Integration


Code, test cases Muskan, Srushti
Testing

System Testing and User


Test cases, user feedback Shabhnam, Sakhi
Acceptance Testing

Deployment and Rishitha,


Deployment scripts, monitoring tools
Maintenance Shreelakshmi

Software Quality Assurance Code, security guidelines Prerana, Muskan

Project Evaluation and


Project artifacts, user feedback Sangeetha, Sakhi
Documentation

3.3. Gantt Chart


The Gantt Chart below outlines the timeline and duration of each task.

Page | 10
4. Software Architecture Design

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4.1. System Architecture Overview

This outlines the flow of a system based on the given controllers, models,
and views. It describes the interaction between the different components,
highlighting their roles and relationships within the system. The
architecture is designed to ensure a smooth flow of data, efficient
processing, and a user-friendly interface. Each component works in
harmony, adhering to the principles of modularity and separation of
concerns.
Key Features of the Architecture:
 Controllers: Serve as intermediaries, managing user interactions
and coordinating data flow between views and models.
 Models: Handle business logic and data operations, ensuring data
consistency and integrity.
 Views: Represent the user interface, providing a responsive and
accessible experience.

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 Deployment: Features a database server for persistent data
storage, an application server for core logic, and client services for
user-facing interfaces.

4.2. Key Components and Their Interactions


Controllers
 Login Controller: Manages user authentication, validates
credentials, and redirects users based on login status.
 HomePage Controller: Handles navigation and retrieval of
personalized data for the home page.
 LeaderBoard Controller: Processes and displays rankings, filters
data, and updates in real time for competitive gameplay.
 Dashboard Controller: Integrates user activities and statistics into
a unified dashboard, ensuring quick updates.
 Profile Controller: Facilitates user profile management, including
updates to personal information and preferences.
 Game Controller: Manages game-specific logic, tracks progress,
and handles dynamic updates during gameplay.
 Logout Controller: Ensures secure session termination and
redirects users to the login page.
Models
 GameModel: Tracks game state, scores, and progress while
providing APIs for controllers to retrieve and update data.
 LeaderboardModel: Aggregates scores, ranks players, and
supports customizable views for the leaderboard.
 ProfileModel: Stores user-specific data like achievements,
preferences, and personal details.
 UserModel: Manages user registration, authentication, and role
management with encryption for sensitive data.

Views
 Login Page: Provides authentication interfaces, feedback for invalid
attempts, and options for registration or recovery.
 Home Page: Displays personalized content and quick navigation
options.
 LeaderBoard Page: Highlights rankings with user-specific
achievements and filters for customized views.

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 Dashboard Page: Showcases progress, activity graphs, and
shortcuts to frequently used features.
 Profile Page: Allows profile updates and displays achievements
and preferences.
 Registration Page: Offers a user-friendly registration process with
input validation.
 Game Level Page: Interactive interface for managing and
progressing through game levels.

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Deployment Diagram Overview
1. Database Server:
o Centralized storage for user data and game scores.
o Supports secure storage, retrieval, and management of
persistent data.
2. Application Server:
o Hosts backend services like authentication, game logic,
leaderboard, profile management, and score updates.
o Acts as a bridge between the database server and client
services.

3. Client Service:
o Represents the user-facing interface, interacting with backend
systems via HTTPS/HTTP protocols.
o Delivers responsive UI components for seamless interaction.

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4.3. Design Patterns Used
 Model-View-Controller (MVC): Separates concerns, enabling
independent development of user interfaces, business logic, and
data management.
 Modular Design: Ensures each component (controllers, models,
views) is self-contained, facilitating easier updates and feature
additions.
 Layered Architecture: Utilizes distinct layers for data, logic, and
presentation, enhancing scalability and maintainability.
 Observer Pattern: Employed in real-time updates, like leaderboard
rankings and game progress notifications.
 Factory Pattern: Used for dynamic level generation, enabling the
creation of levels with branching paths based on user progress.

5.User Interface Design and Prototyping


5.1. UI/UX Design Principles

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User Interface (UI) and User Experience (UX) design are critical to ensuring that the
application is both functional and easy to use. The design principles focus on creating a
seamless and intuitive experience for the user. These include:
Usability: The design should be intuitive and simple, making it easy for users to achieve their
goals without confusion.
Consistency: Consistent use of colors, fonts, and layouts creates a cohesive experience.
Responsiveness: The design should adapt smoothly to various screen sizes and devices,
providing a consistent experience across platforms.
Accessibility: Ensuring the application is usable by people with disabilities, following best
practices for accessibility.

5.2. Wireframes and Mockups


Wireframes and mockups are the foundational visual representations of the user interface.
These help in planning and visualizing the structure and flow of the application.
Wireframes: Low-fidelity sketches or blueprints of the application's layout, showcasing the
basic structure of pages and elements. They serve as a tool for early-stage design discussions.
Mockups: Higher-fidelity, detailed visual representations that incorporate colors, typography,
and images, representing what the final product will look like.
Tools: Figma, Adobe XD, and Sketch are commonly used tools for wireframing and mockup
design, allowing for interactive prototypes and seamless collaboration.

(ui/ux wireframes)
5.3. Prototype Development and Feedback
Prototyping involves creating an interactive version of the application that simulates user
interactions and functionality. This step allows the team to test usability and gather feedback
before the development phase begins.
Prototype Development: Using tools like Figma and Adobe XD, prototypes are created
based on wireframes and mockups. These are interactive and allow users to experience the
flow of the application.
Feedback and Iteration: Feedback is collected from stakeholders and end-users to identify
areas for improvement. Based on this feedback, revisions are made, and the prototype is
updated until it meets the necessary usability standards.

Home Page:

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Page | 18
Level 1:

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Points updation after level 1:

Level 2:

Page | 20
Points updation after level 2:

Level 3:

Page | 21
Level 4:

6. Database Design and Implementation


6.1 Database Requirements
The database is designed to store essential information about users, their progress in the
game, and the leaderboard. The requirements are:
Entities: The primary entities are User, Leaderboard, and Progress.
Attributes: Each entity has key attributes, such as user_id, username, password, points, and
progress_id.
Relationships: The Progress table links the User and Leaderboard tables, ensuring that user
progression is tracked.
6.2. Database Schema
Below is the schema for the TreeProgressDB database with three primary tables and their
attributes:
User Table
Stores login-related details for each user.
CREATE TABLE User (
user_id INT AUTO_INCREMENT PRIMARY KEY,
username VARCHAR(50) NOT NULL UNIQUE,
password VARCHAR(255) NOT NULL

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);
Leaderboard Table
Tracks the leaderboard points for each user.
CREATE TABLE Leaderboard (
leaderboard_id INT AUTO_INCREMENT PRIMARY KEY,
user_id INT NOT NULL,
points INT NOT NULL,
FOREIGN KEY (user_id) REFERENCES User(user_id) ON DELETE CASCADE
);
Progress Table
Keeps track of user progress and is linked to the User table.
CREATE TABLE Progress (
progress_id INT AUTO_INCREMENT PRIMARY KEY,
user_id INT NOT NULL,
FOREIGN KEY (user_id) REFERENCES User(user_id) ON DELETE CASCADE
);
Optional Achievement Table
For tracking user achievements or milestones.
CREATE TABLE Achievement (
achievement_id INT AUTO_INCREMENT PRIMARY KEY,
user_id INT NOT NULL,
description VARCHAR(255) NOT NULL,
achieved_date DATE NOT NULL,
FOREIGN KEY (user_id) REFERENCES User(user_id) ON DELETE CASCADE
);

6.3. Database Integration with Game Logic


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User Integration: User credentials (username and password) are used to authenticate and
store user login information.
Leaderboard Integration: Points are updated based on user performance in the game, and
users are ranked accordingly.
Progress Tracking: The Progress table records specific milestones or checkpoints achieved
by the user during the game.
Normalization Process
This schema adheres to the following normalization principles:
First Normal Form (1NF)
All columns contain atomic values (no repeating groups or arrays).
Attributes like username, password, points, etc., are atomic.
Second Normal Form (2NF)
All non-prime attributes depend fully on the primary key.
Attributes such as username and password depend only on user_id, and points depend on
user_id in the Leaderboard table.

Third Normal Form (3NF)


Eliminates transitive dependencies.
For example, Leaderboard stores user_id and points, avoiding any unnecessary dependencies
between points and username.
Final Normalized Design
User: Stores login details.
Leaderboard: Tracks points.
Progress: Tracks progression.
This approach ensures minimal redundancy, maintains data integrity, and supports future
scalability.

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7.Development and coding
7.1 Technology Stack Used
The application is built using a robust set of technologies chosen for their scalability,
performance, and compatibility with the system's requirements, ensuring high performance
and ease of use across platforms:
 Frontend Technologies:
o React.js: A modular and efficient library for building responsive and dynamic
user interfaces, enabling quick updates and high interactivity.
o HTML5, CSS3, JavaScript: Used for structuring content, styling, and adding
interactivity to the application.
o Tailwind CSS: Ensures responsive design, making the app compatible across
various devices and screen sizes.
 Backend Technologies:
o Node.js: An asynchronous, event-driven architecture ideal for handling
multiple requests simultaneously.
o Express.js: A lightweight framework for backend routing, middleware
handling, and API development.
o Database: MySQL/PostgreSQL for relational data management, ensuring
robust queries and scalability.
 Version Control and CI/CD:
o Git: Used for version control, enabling smooth collaboration and maintaining
code history.
o GitHub/GitLab: Repository management for seamless integration into the
CI/CD pipeline.
o Jenkins: Automates testing and deployment as part of the CI/CD process.
 Game Logic Technologies:
o JavaScript (Frontend) and Node.js (Backend): Handles game logic, user
interaction, scoring, and progression tracking.
o WebSocket: Enables real-time data synchronization, particularly useful for
multiplayer modes or live leaderboard updates.
7.2 Coding Structure and Game Logic
The code is structured to ensure scalability, maintainability, and separation of concerns. Key
aspects of the game logic include:
 Modular Architecture: Code is organized into independent modules based on
functionality (e.g., game logic, user management, database interaction), ensuring easy
testing and reusability.
 Game Logic Design:

Page | 25
o State Management: Tracks and updates game state (level, score, user
progress) dynamically based on user actions.
o Event Handling: Event-driven programming handles user input, triggering
appropriate game actions to ensure smooth interactivity.
o Leaderboards: Real-time leaderboard updates based on user progression and
performance.
 Performance Optimization:
o Lazy Loading: Game assets and components are loaded only when required,
reducing initial load times.
o Caching: User profile data and leaderboard rankings are cached to improve
performance and reduce unnecessary database queries.

1. Level 1 - Array Representation of BST:

// Core logic for checking if array representation of BST is correct

function checkAnswer(tree, treeIndex, treeContainer) {

const correctOrder = tree.nodes;

const userOrder = [];

// Get user's array representation

treeContainer.querySelectorAll('.array-slot').forEach(slot => {

userOrder.push(slot.dataset.value || null);

});

// Check if user's array matches the correct BST array representation

if (JSON.stringify(userOrder) === JSON.stringify(correctOrder)) {

// Answer is correct

const pointsPerTree = 50;

const currentScore = parseInt(localStorage.getItem('level1Score') ||


0);

const newScore = Math.min(100, currentScore + pointsPerTree);

2. Level 2 - Tree Traversal:

// Core BST traversal algorithms

class BST {

traverse(node, order, result = []) {

if (!node) return result;

// Preorder: Root -> Left -> Right

if (order === 'preorder') result.push(node);

Page | 26
// Traverse left subtree

this.traverse(node.left, order, result);

// Inorder: Left -> Root -> Right

if (order === 'inorder') result.push(node);

// Traverse right subtree

this.traverse(node.right, order, result);

// Postorder: Left -> Right -> Root

if (order === 'postorder') result.push(node);

return result;

3. Level 3 - BST Insertion:


// Core BST validation logic

function findBSTViolations(node, min = -Infinity, max = Infinity) {

if (!node) return [];

let violations = [];

// Check if current node violates BST properties

if (node.value <= min) {

violations.push({

node: node.value,

message: `${node.value} should be larger than ${min}`

});

if (node.value >= max) {

violations.push({

node: node.value,

message: `${node.value} should be smaller than ${max}`

});

// Recursively check left and right subtrees

violations = violations.concat(

findBSTViolations(node.left, min, node.value),

findBSTViolations(node.right, node.value, max)

);

return violations;

Page | 27
4. Level 4 - BST Deletion:
// Core BST deletion algorithm

class BST {

delete(value) {

const deleteNodeHelper = (node, value) => {

if (node === null) return null;

// Search for node to delete

if (value < node.value) {

node.left = deleteNodeHelper(node.left, value);

} else if (value > node.value) {

node.right = deleteNodeHelper(node.right, value);

} else {

// Node found - handle 3 cases

// Case 1: Leaf node

if (node.left === null && node.right === null) {

return null;

// Case 2: Node with one child

else if (node.left === null) {

return node.right;

} else if (node.right === null) {

return node.left;

// Case 3: Node with two children

else {

// Find inorder successor (smallest value in right


subtree)

let successor = node.right;

while (successor.left !== null) {

successor = successor.left;

// Replace current node's value with successor's


value

node.value = successor.value;

// Delete the successor

node.right = deleteNodeHelper(node.right,
successor.value);

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return node;

};

return deleteNodeHelper(this.root, value);

} }

7.3 Implementation of Tree Data Structure Across Levels


Tree data structures are integrated into the game design to improve data storage,
manipulation, and traversal, particularly for managing hierarchical relationships between
levels and challenges:

• Tree Structure for Level Progression: A tree structure represents game progression,
where each level is a node and its connections (e.g., difficulty, prerequisites) are edges. This
allows for dynamic generation of challenges based on the user's current level.
• Tree Traversal for Level Completion: When a user completes a level, the game uses
Depth-First Search (DFS) or Breadth-First Search (BFS) algorithms to unlock subsequent
levels based on criteria like scoring or achievements.
• Dynamic Level Generation Using Trees: The tree structure allows for the dynamic
creation of levels with branching paths, providing a unique experience for each playthrough
as new sub-levels or challenges are unlocked.
• Efficient Data Storage and Access: The tree structure ensures efficient access to level data
(e.g., scores, progress) by utilizing parent-child relationships, enabling quick updates and
retrieval based on user actions.

8.Unit testing and integration testing


Unit Testing
describe('BST Traversal Tests', () => {
let bst;

beforeEach(() => {
bst = new BST();
// Create a sample tree:
// 25
// / \
// 15 30
// / \
// 10 20
bst.insert(25);
bst.insert(15);
bst.insert(30);
bst.insert(10);
bst.insert(20);
});
test('Preorder Traversal', () => {

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const expected = [25, 15, 10, 20, 30];
const result = bst.traverse(bst.root, 'preorder');
expect(result.map(node => node.value)).toEqual(expected);
});
test('Inorder Traversal', () => {
const expected = [10, 15, 20, 25, 30];
const result = bst.traverse(bst.root, 'inorder');
expect(result.map(node => node.value)).toEqual(expected);
});
test('Postorder Traversal', () => {
const expected = [10, 20, 15, 30, 25];
const result = bst.traverse(bst.root, 'postorder');
expect(result.map(node => node.value)).toEqual(expected);
});
test('Empty Tree Traversal', () => {
const emptyBST = new BST();
expect(emptyBST.traverse(emptyBST.root, 'inorder')).toEqual([]);
});
});

Key Unit Test Cases:


 Basic Traversal Orders: Testing all three traversal methods (preorder, inorder,
postorder) with a known tree structure
 Empty Tree: Verifying correct behavior when traversing an empty tree
 Single Node: Testing traversal with a tree containing only one node
 Edge Cases: Testing with unbalanced trees and various tree shapes

Integration Testing
describe('BST Game Integration Tests', () => {
beforeEach(() => {
document.body.innerHTML = `
<div id="tree"></div>
<div id="score">0</div>
<button id="preorder">Preorder</button>
<button id="inorder">Inorder</button>
<button id="postorder">Postorder</button>
`;
});
test('Complete Game Flow', async () => {
// Initialize game
const game = new TreeTraversalGame();
game.startGame();
// Simulate user selecting correct traversal order
const correctOrder = [25, 15, 10, 20, 30]; // Preorder

// Click preorder button

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document.getElementById('preorder').click();

// Simulate user clicks in correct order


for (let value of correctOrder) {
const node = document.querySelector(`[data-value="${value}"]`);
node.click();
await new Promise(resolve => setTimeout(resolve, 100));
}
// Verify score update
expect(document.getElementById('score').textContent).toBe('10');

// Verify game state


expect(game.isLevelComplete()).toBe(true);
});
});

Integration Test Scenarios:

· Complete Game Flow: Testing the entire user journey from start to finish
· User Interactions: Verifying correct handling of user clicks and input
· Score Management: Testing score updates and level progression
· Visual Feedback: Ensuring correct visual updates for node selection and traversal progress
· Error Handling: Testing incorrect node selections and user recovery

Testing Considerations

Accessibility Testing
· Ensuring keyboard navigation works for all game controls
· Verifying color contrast meets WCAG guidelines
· Testing screen reader compatibility for game instructions and feedback
Performance Testing
· Measuring render times for different tree sizes
· Testing smooth animations and transitions
· Verifying memory usage with large trees
Cross-browser Testing
· Ensuring consistent behavior across different browsers
· Testing responsive design on various screen sizes
· Verifying touch interactions on mobile devices

Test Coverage Goals

· Line Coverage: Aim for >90% coverage of core traversal logic


· Branch Coverage: Ensure all traversal paths are tested
· Function Coverage: Test all public methods and game interactions

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· Integration Coverage: Test all user interaction flows

This testing strategy ensures robust functionality of the BST traversal implementation while
maintaining a good user experience in the educational game context.

9.System testing and user acceptance testing (UAT)


System Testing
Test Environment Setup
const systemTestConfig = {
browser: ['Chrome', 'Firefox', 'Safari'],
screenResolutions: ['1920x1080', '1366x768', '375x667'],
devices: ['Desktop', 'Tablet', 'Mobile'],
networkConditions: ['4G', '3G', 'Slow 3G']
};

System Test Cases


End-to-End Game Flow
describe('Complete Game Flow Test', () => {
test('User progresses through all levels', async () => {
// Level 1: Array Representation
await testLevel1Completion();
expect(localStorage.getItem('level1Score')).toBe('100');
expect(localStorage.getItem('level1Complete')).toBe('true');
// Level 2: Tree Traversal
await testLevel2Completion();
expect(localStorage.getItem('level2Score')).toBe('100');
expect(localStorage.getItem('level2Complete')).toBe('true');
// Level 3: BST Insertion
await testLevel3Completion();
expect(localStorage.getItem('level3Score')).toBe('100');
expect(localStorage.getItem('level3Complete')).toBe('true');
// Level 4: BST Deletion
await testLevel4Completion();
expect(localStorage.getItem('level4Score')).toBe('100');
expect(localStorage.getItem('level4Complete')).toBe('true');
});
});

Key System Test Areas

Navigation and Flow

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· Level progression logic
· Score persistence between levels
· Menu navigation
· Back button functionality

Data Management
test('Data Persistence', () => {
// Test local storage
expect(localStorage.getItem('gameProgress')).toBeDefined();
// Test state management
expect(store.getState().levels).toMatchSnapshot();
// Test progress tracking
expect(calculateOverallProgress()).toBe(expectedProgress);
});

Performance Testing
test('Performance Metrics', async () => {
const metrics = await measurePerformance();
// Page load time
expect(metrics.loadTime).toBeLessThan(3000);
// Animation smoothness
expect(metrics.fps).toBeGreaterThan(30);
// Memory usage
expect(metrics.memoryUsage).toBeLessThan(100MB);
});

Error Handling
test('System Recovery', () => {
// Test network failure recovery
simulateNetworkFailure();
expect(getErrorMessage()).toBe('Network Error');
expect(autoRecoveryInitiated()).toBe(true);
// Test data corruption recovery
simulateDataCorruption();
expect(dataRecoveryMechanism()).toBe('successful');
});

User Acceptance Testing (UAT)

Test Groups
Computer Science Students
· Familiarity with BST concepts
· Focus on algorithmic accuracy
Non-CS Students
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· Learning curve assessment
· Interface intuitiveness
Educators
· Educational value assessment
· Content accuracy verification

UAT Test Scenarios

Learning Effectiveness
const learningMetrics = {
preTestScore: number,
postTestScore: number,
timeSpent: number,
attemptsPerLevel: number,
confidenceRating: number
};
test('Learning Improvement', () => {
const results = analyzeLearningMetrics(learningMetrics);
expect(results.improvement).toBeGreaterThan(30);
expect(results.userConfidence).toBeGreaterThan(7);
});

User Experience Evaluation


const userFeedback = {
interfaceRating: 1-5,
difficultyRating: 1-5,
helpfulnessRating: 1-5,
comments: string[]
};

UAT Acceptance Criteria

Functionality
· All levels completable without technical issues
· Score tracking accurate and consistent
· Progress saving reliable
Usability
· Instructions clear and accessible
· UI responsive and intuitive
· Error messages helpful and clear
Educational Value
· Concepts clearly demonstrated
· Feedback helps understanding
· Difficulty progression appropriate

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UAT Results Analysis
const UATResults = {
completionRate: '95%',
averageTimePerLevel: '15 minutes',
userSatisfaction: '4.2/5',
recommendationRate: '88%',
keyImprovements: [
'Clearer error messages',
'More visual feedback',
'Additional practice exercises']};

Post-UAT Actions

Immediate Fixes
· Critical usability issues
· Bug fixes
· Performance improvements
Future Enhancements
· Additional features requested
· UI/UX improvements
· Content additions
Documentation Updates
· User guide refinement
· FAQ additions
· Tutorial improvements

This comprehensive testing approach ensures that the BST Learning Game not only
functions correctly from a technical standpoint but also effectively serves its educational
purpose while providing a positive user experience.

10. Deployment and Maintenance


10.1. Deployment Strategy
Platform Options
 Web-based: Hosting the game on platforms like AWS, Google Cloud, Azure, or
services like Netlify or Heroku ensures accessibility from any device with an internet
connection. This also simplifies updates and maintenance.
 Standalone Application: Packaging the game as an application for Windows,
macOS, or Linux offers better control over the user experience but requires users to
install updates manually.
 Mobile App: Developing native or cross-platform apps using tools like React Native
or Flutter provides broader accessibility and convenience for mobile users on iOS and
Android.

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Release Process
 Testing: Comprehensive testing in a staging environment ensures the game functions
smoothly before launch.
 Version Control: Using Git or similar tools allows for efficient code management
and version tracking.
 Release Notes: Detailed release notes inform users about new features, bug fixes, and
improvements with each update.

10.2. Post-Deployment Maintenance Plan


Bug Fixes
Continuously monitor feedback and address bugs promptly to maintain user satisfaction and
ensure a stable experience.
Updates and Enhancements
 New Levels: Expand the game with additional levels that introduce advanced tree
concepts, increasing learning scope and engagement.
 Feature Additions: Include features like leaderboards for competitive play,
multiplayer modes for collaboration, and adjustable difficulty settings to cater to
diverse audiences.
 Performance Optimization: Improve game performance by reducing load times,
optimizing resource usage, and ensuring smooth gameplay.
 Bug Fixes and Stability Improvements: Regularly address reported issues and
enhance overall reliability.
User Support
Provide a dedicated help section with FAQs, tutorials, and a contact form to assist users with
queries or issues.
Security Updates
Regularly identify and address vulnerabilities to protect user data and ensure secure
gameplay.
Server Infrastructure Maintenance
Perform regular backups and updates to ensure server reliability, scalability, and security for
web-based deployments.
Compatibility
Ensure the game works seamlessly across different browsers, operating systems, and devices
to maximize accessibility.
Scalability
Design the deployment architecture to handle increasing traffic and user load as the game
gains popularity.
Monitoring

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Use tools to monitor server performance, track user activity, and identify potential
bottlenecks or issues. Insights gained can guide further optimizations and updates.

11. Software Quality Assurance


11.1. QA Processes Implemented
The QA processes are designed to ensure the application meets the highest standards of
quality. These processes are essential for delivering a stable and reliable product:
Requirement Analysis and Test Planning:
 Thorough analysis of project requirements, user stories, and business objectives.
 Creation of a comprehensive test plan that defines the scope, strategy, schedule,
resources, and deliverables for testing.
Test Case Design and Documentation:
 Development of detailed test cases to cover all functional and non-functional aspects
of the application.
 Review of test cases by developers and QA team members to ensure coverage and
accuracy.
Manual Testing:
Execution of functional and user acceptance testing to ensure the application meets user
expectations and business requirements.
Automated Testing:
Implementation of automated tests for regression, performance, and security testing, ensuring
efficient and repeatable testing processes.
Defect Tracking and Management:
 Bugs are reported in a defect tracking tool (e.g., Jira, Bugzilla) with detailed
descriptions, steps to reproduce, and severity.
 Developers address defects, and QA retests the fixes before confirming closure.
Performance Testing:
 Load and stress testing using tools like Apache JMeter or LoadRunner to identify
bottlenecks and assess scalability.
 Ensures the application can handle heavy traffic and operate reliably under various
conditions.
Security Testing:

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 Security tests are conducted using tools like OWASP ZAP or Burp Suite to identify
vulnerabilities in the application.
 Penetration testing is performed to simulate real-world attacks and ensure the
application is secure.
Usability Testing:
Validation of the application's user interface to ensure it is intuitive, easy to navigate, and
meets the design guidelines

Cross-browser and Cross-device Testing:


Testing the application on different browsers (Chrome, Firefox, Safari) and devices (desktop,
tablet, mobile) to ensure compatibility and responsiveness.
Regression Testing:
Ensures that new changes or features do not negatively impact existing functionality.
Automated regression tests are run frequently as part of the CI/CD pipeline.
User Acceptance Testing (UAT):
Validation of the final product by stakeholders or end-users to confirm it meets their
expectations and requirements before the production release.

11.2. Code Reviews and Automated Testing


Code reviews and automated testing play a critical role in maintaining the quality and
efficiency of the software development process:
 Peer Code Reviews:
Developers conduct peer reviews before merging code changes, ensuring quality, knowledge
sharing, and early error detection.
 Best Practices Adherence:
Code reviews enforce adherence to coding standards, best practices, and project-specific
guidelines.
 Automated Unit Testing:
Automated unit tests are written using frameworks like JUnit or PyTest to validate individual
code components for correctness.
 Integration Testing:
Automated integration tests are run to verify that various components or systems interact
correctly. Tools like Selenium or Postman are used for API testing.
 Continuous Integration (CI) Pipeline:
The CI pipeline integrates automated tests to ensure every code change is automatically
tested before being deployed.
 Code Coverage:

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Code coverage tools like JaCoCo (Java) or Coverage.py (Python) measure the percentage of
code ested by automated tests, ensuring important code paths are validated.

12. Project Evaluation


12.1. Achievements and Successful Milestones
Throughout the project, several key achievements and milestones were reached, marking
significant progress in its development and overall success:
 Completion of Core Features:
Successfully implemented the core functionality of the game, including user authentication,
dynamic leaderboard, and progression tracking across multiple levels. The use of tree data
structures for level progression was also successfully integrated.
 User Interface and Experience:
The UI/UX design was finalized, ensuring the application is user-friendly and visually
appealing. Prototypes were tested with real users, and feedback was integrated into the final
design, resulting in a smooth, interactive experience.
 Real-Time Leaderboard:
A fully functional, real-time leaderboard was developed and integrated, allowing users to
track their points and rankings across different levels. This was done efficiently with minimal
server load using technologies like WebSockets for real-time synchronization.
 Database Integration:
The database was successfully designed and implemented, allowing seamless integration with
the game logic for storing user information, progress, achievements, and leaderboard data.
 Deployment and Maintenance Plan:
A comprehensive deployment strategy was established, with the application successfully
deployed to the production environment. Post-deployment monitoring and maintenance
strategies were also put in place to ensure continuous performance optimization.

12.2. Challenges Faced


The project was not without its challenges. Several issues arose during the development,
which required problem-solving and adaptability:
 Complex Game Logic Integration:

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Integrating complex game logic, especially for dynamic level progression using tree data
structures, posed initial challenges in terms of performance and scalability. However, after
careful optimization of data structures and algorithms, these challenges were overcome.
 Real-Time Data Synchronization:
Ensuring that user scores and leaderboards updated in real-time without excessive database
queries was another challenge. This was solved by implementing WebSockets for real-time
communication, but performance issues were encountered in the early stages, which were
later addressed with efficient data caching strategies.
 UI/UX Adjustments:
While the initial design was promising, feedback from early users highlighted usability
issues, such as difficulty navigating between levels. These feedbacks required several
iterations of the UI, which delayed the project slightly, but ultimately led to a more intuitive
design.
 Database Normalization:
The process of normalizing the database to avoid redundancy and maintain data integrity
required several revisions to the initial schema. Specifically, balancing the complexity of
database relationships with the need for efficiency in query performance was a challenge that
was resolved with a more optimized schema.
 Deployment and Cloud Infrastructure:
During deployment, setting up the cloud infrastructure and ensuring that the application
scaled effectively for a large number of users proved difficult. There were concerns related to
performance, particularly during peak usage times, which were mitigated with the
implementation of load balancing and auto-scaling features.

12.3. Lessons Learned


The project provided valuable insights into development practices, team collaboration, and
technical solutions. The following lessons were learned:
 Importance of Early Prototyping:
Early prototyping of the user interface helped identify potential issues and user experience
concerns before the final design. Gathering feedback early in the process is crucial for
creating a more user-centered application.
 Iterative Development Process:
The iterative approach to development allowed for regular feedback loops, enabling quick
identification and resolution of issues. It helped the team adjust to changes and improve the
project’s direction as needed.
 Scalability Considerations:
During the real-time leaderboard implementation, the importance of optimizing the system
for scalability became clear. A well-thought-out plan for handling large volumes of data and
ensuring that performance does not degrade with more users was a key takeaway.

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 Database Efficiency:
Ensuring that the database schema is both normalized and optimized for performance is
essential. Over-normalization can lead to unnecessary complexity and slower performance, so
finding the right balance between redundancy and efficiency is critical.
 Collaboration and Communication:
The success of the project was heavily reliant on effective communication among team
members. Regular meetings, clear documentation, and sharing knowledge between
developers, designers, and testers ensured smooth development and timely delivery.

13. Conclusion
13.1. Key Outcomes and Impact
The project has successfully met its primary objectives and delivered a functional system that
adds value to users and stakeholders. The key outcomes include:
 Achieving Project Milestones:
The project progressed through each phase as planned, from requirements gathering to
deployment, ensuring that all core features were implemented and tested thoroughly.
 User Engagement:
The application has received positive feedback from users, with the main features being well-
received, such as the leaderboard system, user progress tracking, and intuitive interface.
 Enhanced Efficiency and Experience:
The project has significantly improved how users engage with the system, offering a
streamlined experience that enhances their ability to track progress and earn rewards.
 Positive Business or Social Impact:
The project has made a measurable impact by achieving its goal of providing users with a
sense of progression, leading to increased engagement and motivation.
13.2. Future Improvements and Plans
Despite the successes of the current project, there are always opportunities for future
enhancements. Some of the potential improvements and plans for the next stages include:
 Feature Expansion:
Introducing new features, such as additional levels, challenges, or achievement milestones, to
keep the users engaged and add more value to their experience.
 Performance Optimization:
Working on further performance improvements, especially in terms of scaling the application
to handle larger numbers of users and increasing data storage capacity.
 User Feedback Integration:

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Gathering more user feedback through surveys and user-testing sessions to refine the user
interface, fix any emerging issues, and optimize the overall user experience.
 Cross-Platform Integration:
Expanding the application to support additional platforms (mobile, tablet) and integrating it
with other services or platforms to broaden its reach and functionality.

 Advanced Analytics and Reporting:


Adding more detailed analytics and reporting features to give users deeper insights into their
progress, along with personalized recommendations to improve their engagement with the
application.
 Security and Compliance Enhancements:
Continuously improving security measures, ensuring that the system is compliant with data
protection regulations, and implementing industry best practices to secure user data.

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