message (2)
message (2)
--
local WebhookLink = ""
--
local function PostWeb(MName, Message)
if WebhookLink ~= "" then
local data = {
["username"] = MName,
["content"] = "@everyone | "..Message,
}
-- MAIN PAGE --
local MainPage = PepsiTab:CreateSection({
Name = "Main"
})
--
MainPage:AddButton({
Name = "Unlock Emotepacks",
Callback = function()
local IsagiPackInstance, BarouPackInstance =
Instance.new("StringValue"), Instance.new("StringValue")
IsagiPackInstance.Name = "IsagiPack"; BarouPackInstance.Name =
"BarouPack"
IsagiPackInstance.Parent = lPlayer.Backpack.Exclusives;
BarouPackInstance.Parent = lPlayer.Backpack.Exclusives
end
})
--
if rStorage.Tasks then
MainPage:AddButton({
Name = "Add Yen",
AllowDuplicateCalls = true,
Callback = function()
for Index = 1, 6 do
rStorage.Tasks.RedeemAward:FireServer(Index)
end
end
})
end
if rStorage.Lockedtines then
MainPage:AddButton({
Name = "Add Lockedtines Pack",
AllowDuplicateCalls = true,
Callback = function()
rStorage.Lockedtines.ExclusiveAdd:FireServer("LockedtinesEmotepack")
end
})
end
MainPage:AddButton({
Name = "Play Locked",
Callback = function()
lPlayer.PlayerGui.BlackBars.Enabled = false
lPlayer.PlayerGui.GeneralGUI.Enabled = true
lPlayer.PlayerGui.Menu.Enabled = true
workspace.Camera.CameraType = "Custom"
for _, Object in ipairs(lPlayer.Character:GetDescendants()) do
if Object:IsA("BasePart") and Object.Anchored == true then
Object.Anchored = false
end
end
lPlayer.Character.HumanoidRootPart.CFrame = workspace.LobbyQueue.CFrame
end
})
MainPage:AddButton({
Name = "Reedem codes",
Callback = function()
local rp = game.ReplicatedStorage
local CODES = {
"80KFAVOURITE",
"50KLIKES",
"SEASON3PROLEAGUE",
"90KFAVOURITE",
"FALLARTCONTEST",
"80MILVISITS",
"ACEEATER",
"LOCKEDWEEN",
"TWINGUNS"
}
for i, v in CODES do
rp.SendCode:FireServer(v)
task.wait(.1)
end
end
})
-- REROLL PAGE --
local RerollPage = PepsiTab:CreateSection({
Name = "Reroll"
})
local function AddRerollMoney()
if lPlayer.Character.RankSystem.Yen.Value < 30000 then
for _ = 1, 10 do
rStorage.Tasks.RedeemAward:FireServer(math.inf)
end
end
end
-- flow --
local FlowType = "speed"
local FlowConnection
local FlowBuffRemote = rStorage.rerolls.buffreroll
RerollPage:AddSearchBox({
Name = "Select Flow Type",
List = {"speed", "power", "hitbox", "cooldown", "stamina"},
Callback = function(NewType)
FlowType = NewType
end,
AllowDuplicateCalls = true
})
RerollPage:AddToggle({
Name = "Init 15% Reroll",
Callback = function(boolIs)
if boolIs then
local PBuff = lPlayer.Character.AuraColour.Buff
local Counter = 0
FlowConnection =
PBuff:GetAttributeChangedSignal("BuffValue"):Connect(function()
if PBuff:GetAttribute("BuffValue") >= 1.495 and PBuff.Value ==
FlowType then
warn("Flow: "..Counter)
warn(PBuff:GetAttribute("BuffValue"))
FlowConnection:Disconnect()
PostWeb("Flow Reroll", Counter.." |
"..PBuff:GetAttribute("BuffValue"))
return
end
Counter += 1
--AddRerollMoney()
FlowBuffRemote:FireServer()
end)
--AddRerollMoney()
FlowBuffRemote:FireServer()
else
if FlowConnection then
warn("Buff reroll disconnected")
FlowConnection:Disconnect()
FlowConnection = nil
end
end
end
})
-- weapon --
local CollectedWeaponNames = {}
for _, WeaponName in ipairs(rStorage.Specs:GetChildren()) do
if not WeaponName:IsA("Folder") then
if not table.find(CollectedWeaponNames, WeaponName.Name) then
table.insert(CollectedWeaponNames, WeaponName.Name)
end
end
end
table.sort(CollectedWeaponNames)
-- trait --
local CollectedTraitNames = {}
for _, TraitName in ipairs(rStorage.Specs.Traits:GetChildren()) do
if not TraitName:IsA("Folder") then
if not table.find(CollectedTraitNames, TraitName.Name) then
table.insert(CollectedTraitNames, TraitName.Name)
end
end
end
table.sort(CollectedTraitNames)
RerollPage:AddToggle({
Name = "Init Color Reroll",
Callback = function(boolIs)
if boolIs then
local Counter = 0
ColorConnection =
PlayerColor.R:GetPropertyChangedSignal("Value"):Connect(function()
if ColorCheck() then
warn("Color: "..Counter)
warn(PlayerColor.R.Value, PlayerColor.G.Value,
PlayerColor.B.Value)
ColorConnection:Disconnect()
PostWeb("Color Reroll", Counter.." |
"..tostring(Color3.new(PlayerColor.R.Value, PlayerColor.G.Value,
PlayerColor.B.Value)))
return
end
Counter += 1
--AddRerollMoney()
ColorRemote:FireServer()
end)
--AddRerollMoney()
ColorRemote:FireServer()
else
if ColorConnection then
warn("Color reroll disconnected")
ColorConnection:Disconnect()
ColorConnection = nil
end
end
end
})
end
end)
pcall(function()
-- CRASHERS --
local CrashTab = PepsiWin:CreateTab({
Name = "Server Crash"
})
local CrashPage = CrashTab:CreateSection({
Name = "Yeah ok"
})
-- -- -- -- --
local CrashPower = 1
CrashPage:AddSlider({
Name = "Crash Power",
Value = 1,
Precise = 1,
Min = 1,
Max = 5,
Textbox = true,
IllegalInput = true,
Callback = function(NewPower)
CrashPower = NewPower
end
})
local LockedtinesEmotepackArgs = {
"CHOCOLATE",
"LOVE",
"HEART",
"ROSE",
"CUPID"
}
local LockedtinesCrashConnection
CrashPage:AddToggle({
Name = "Lockedtines Crash",
Callback = function(boolIs)
game.RunService:Set3dRenderingEnabled(not boolIs)
if boolIs then
LockedtinesCrashConnection =
game.RunService.Heartbeat:Connect(function()
for _ = 1, CrashPower do
for Indexer = 1, #LockedtinesEmotepackArgs do
rStorage.EmoteVFX:FireServer(LockedtinesEmotepackArgs[Indexer])
end
end
end)
else
if LockedtinesCrashConnection then
warn("Lockedtines crash disconnected")
LockedtinesCrashConnection:Disconnect()
InfStaminaConnection = nil
end
end
end
})
end)