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The document is a Lua script for a Roblox game that includes a GUI for various functionalities such as unlocking emotepacks, adding in-game currency, redeeming codes, and rerolling traits, weapons, and colors. It also features a server crash option with adjustable power settings. The script utilizes webhooks to post updates and includes error handling for various operations.

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dxrk40502
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
10 views

message (2)

The document is a Lua script for a Roblox game that includes a GUI for various functionalities such as unlocking emotepacks, adding in-game currency, redeeming codes, and rerolling traits, weapons, and colors. It also features a server crash option with adjustable power settings. The script utilizes webhooks to post updates and includes error handling for various operations.

Uploaded by

dxrk40502
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 8

-- COMBINED!

--
local WebhookLink = ""
--
local function PostWeb(MName, Message)
if WebhookLink ~= "" then
local data = {
["username"] = MName,
["content"] = "@everyone | "..Message,
}

local newdata = game:GetService("HttpService"):JSONEncode(data)

local headers = {["content-type"] = "application/json"}


local request = http_request or request or HttpPost
local webhook = {Url = WebhookLink, Body = newdata, Method = "POST",
Headers = headers}
request(webhook)
end
end
--
local rStorage = game:GetService("ReplicatedStorage")
local lPlayer = game:GetService("Players").LocalPlayer
function getobjects(a1)
return { game:GetService("InsertService"):LoadLocalAsset(a1) }
end

local PepsiWin = loadstring(getobjects("rbxassetid://7657867786")[1].Source)


():CreateWindow({
Name = "Mindfuck Premium",
Themeable = {
Info = "GG Zhoulle 250 robux for what"
}
})
pcall(function()
local PepsiTab = PepsiWin:CreateTab({
Name = "XOXOXO"
})

-- MAIN PAGE --
local MainPage = PepsiTab:CreateSection({
Name = "Main"
})
--

MainPage:AddButton({
Name = "Unlock Emotepacks",
Callback = function()
local IsagiPackInstance, BarouPackInstance =
Instance.new("StringValue"), Instance.new("StringValue")
IsagiPackInstance.Name = "IsagiPack"; BarouPackInstance.Name =
"BarouPack"
IsagiPackInstance.Parent = lPlayer.Backpack.Exclusives;
BarouPackInstance.Parent = lPlayer.Backpack.Exclusives
end
})
--
if rStorage.Tasks then
MainPage:AddButton({
Name = "Add Yen",
AllowDuplicateCalls = true,
Callback = function()
for Index = 1, 6 do
rStorage.Tasks.RedeemAward:FireServer(Index)
end
end
})
end
if rStorage.Lockedtines then
MainPage:AddButton({
Name = "Add Lockedtines Pack",
AllowDuplicateCalls = true,
Callback = function()

rStorage.Lockedtines.ExclusiveAdd:FireServer("LockedtinesEmotepack")
end
})
end
MainPage:AddButton({
Name = "Play Locked",
Callback = function()
lPlayer.PlayerGui.BlackBars.Enabled = false
lPlayer.PlayerGui.GeneralGUI.Enabled = true
lPlayer.PlayerGui.Menu.Enabled = true
workspace.Camera.CameraType = "Custom"
for _, Object in ipairs(lPlayer.Character:GetDescendants()) do
if Object:IsA("BasePart") and Object.Anchored == true then
Object.Anchored = false
end
end
lPlayer.Character.HumanoidRootPart.CFrame = workspace.LobbyQueue.CFrame
end
})

MainPage:AddButton({
Name = "Reedem codes",
Callback = function()
local rp = game.ReplicatedStorage

local CODES = {
"80KFAVOURITE",
"50KLIKES",
"SEASON3PROLEAGUE",
"90KFAVOURITE",
"FALLARTCONTEST",
"80MILVISITS",
"ACEEATER",
"LOCKEDWEEN",
"TWINGUNS"
}

for i, v in CODES do
rp.SendCode:FireServer(v)
task.wait(.1)
end
end
})
-- REROLL PAGE --
local RerollPage = PepsiTab:CreateSection({
Name = "Reroll"
})
local function AddRerollMoney()
if lPlayer.Character.RankSystem.Yen.Value < 30000 then
for _ = 1, 10 do
rStorage.Tasks.RedeemAward:FireServer(math.inf)
end
end
end
-- flow --
local FlowType = "speed"
local FlowConnection
local FlowBuffRemote = rStorage.rerolls.buffreroll
RerollPage:AddSearchBox({
Name = "Select Flow Type",
List = {"speed", "power", "hitbox", "cooldown", "stamina"},
Callback = function(NewType)
FlowType = NewType
end,
AllowDuplicateCalls = true
})
RerollPage:AddToggle({
Name = "Init 15% Reroll",
Callback = function(boolIs)
if boolIs then
local PBuff = lPlayer.Character.AuraColour.Buff
local Counter = 0
FlowConnection =
PBuff:GetAttributeChangedSignal("BuffValue"):Connect(function()
if PBuff:GetAttribute("BuffValue") >= 1.495 and PBuff.Value ==
FlowType then
warn("Flow: "..Counter)
warn(PBuff:GetAttribute("BuffValue"))
FlowConnection:Disconnect()
PostWeb("Flow Reroll", Counter.." |
"..PBuff:GetAttribute("BuffValue"))
return
end
Counter += 1
--AddRerollMoney()
FlowBuffRemote:FireServer()
end)
--AddRerollMoney()
FlowBuffRemote:FireServer()
else
if FlowConnection then
warn("Buff reroll disconnected")
FlowConnection:Disconnect()
FlowConnection = nil
end
end
end
})

-- weapon --
local CollectedWeaponNames = {}
for _, WeaponName in ipairs(rStorage.Specs:GetChildren()) do
if not WeaponName:IsA("Folder") then
if not table.find(CollectedWeaponNames, WeaponName.Name) then
table.insert(CollectedWeaponNames, WeaponName.Name)
end
end
end
table.sort(CollectedWeaponNames)

local SelectedWeapon = CollectedWeaponNames[1]


local WeaponConnection
local WeaponRemote = rStorage.rerolls.specreroll
RerollPage:AddSearchBox({
Name = "Select Weapon",
List = CollectedWeaponNames,
Callback = function(NewType)
SelectedWeapon = NewType
end,
AllowDuplicateCalls = true
})
RerollPage:AddToggle({
Name = "Init Weapon Reroll",
Callback = function(boolIs)
if boolIs then
local Counter = 0
WeaponConnection =
lPlayer.Backpack.ChildAdded:Connect(function(child)
if child.Name == SelectedWeapon then
warn("Weapon: "..Counter)
WeaponConnection:Disconnect()
return
end
Counter += 1
--AddRerollMoney()
WeaponRemote:FireServer()
end)
--AddRerollMoney()
WeaponRemote:FireServer()
else
if WeaponConnection then
warn("Weapon reroll disconnected")
WeaponConnection:Disconnect()
WeaponConnection = nil
end
end
end
})

-- trait --
local CollectedTraitNames = {}
for _, TraitName in ipairs(rStorage.Specs.Traits:GetChildren()) do
if not TraitName:IsA("Folder") then
if not table.find(CollectedTraitNames, TraitName.Name) then
table.insert(CollectedTraitNames, TraitName.Name)
end
end
end
table.sort(CollectedTraitNames)

local SelectedTrait = CollectedTraitNames[1]


local TraitConnection
local TraitRemote = rStorage.rerolls.traitreroll
local ClearTraitFolder = function()
for _, Trait in ipairs(lPlayer.Backpack.Trait:GetChildren()) do
spawn(function()
Trait:Destroy()
end)
end
end
RerollPage:AddSearchBox({
Name = "Select Trait",
List = CollectedTraitNames,
Callback = function(NewType)
SelectedTrait = NewType
end,
AllowDuplicateCalls = true
})
RerollPage:AddToggle({
Name = "Init Trait Reroll",
Callback = function(boolIs)
if boolIs then
local Counter = 0
TraitConnection =
lPlayer.Backpack.Trait.ChildAdded:Connect(function(TraitAdded)
if TraitAdded.Name == SelectedTrait then
warn("Trait: "..Counter)
TraitConnection:Disconnect()
return
end
ClearTraitFolder()
Counter += 1
--AddRerollMoney()
TraitRemote:FireServer()
end)
--AddRerollMoney()
TraitRemote:FireServer()
else
if TraitConnection then
warn("Trait reroll disconnected")
TraitConnection:Disconnect()
TraitConnection = nil
end
end
end
})
-- Color Reroll --
local ColorRemote =
rStorage:FindFirstChild("rerolls"):FindFirstChild("aurareroll")
if ColorRemote then
local DesiredColor = Color3.new(0, 0, 0)
local DesiredColorRange = 1
local PlayerColor = {
R = lPlayer.Character.AuraColour.Red,
G = lPlayer.Character.AuraColour.Green,
B = lPlayer.Character.AuraColour.Blue
}
local ColorConnection

local ColorLabel = RerollPage:AddLabel({


Name = tostring(DesiredColor),
})
RerollPage:AddColorpicker({
Name = "Color Picker",
Value = DesiredColor,
Callback = function(NewValue)
DesiredColor = Color3.new(NewValue.R*255, NewValue.G*255,
NewValue.B*255)
ColorLabel:Set(tostring(DesiredColor))
end,
AllowDuplicateCalls = true
})
RerollPage:AddSlider({
Name = "Color Range",
Value = 1,
Precise = 1,
Min = 1,
Max = 15,
Textbox = true,
IllegalInput = true,
Callback = function(NewRange)
DesiredColorRange = NewRange
end
})

local function ColorCheck()


local DesiredColorMin = Color3.fromRGB(DesiredColor.R -
DesiredColorRange, DesiredColor.G - DesiredColorRange, DesiredColor.B -
DesiredColorRange)
local DesiredColorMax = Color3.fromRGB(DesiredColor.R +
DesiredColorRange, DesiredColor.G + DesiredColorRange, DesiredColor.B +
DesiredColorRange)
local RV, GV, BV = PlayerColor.R.Value, PlayerColor.G.Value,
PlayerColor.B.Value
return math.clamp(RV, DesiredColorMin.R, DesiredColorMax.R) == RV and
math.clamp(GV, DesiredColorMin.G, DesiredColorMax.G) == GV and
math.clamp(BV, DesiredColorMin.B, DesiredColorMax.B) == BV
end

RerollPage:AddToggle({
Name = "Init Color Reroll",
Callback = function(boolIs)
if boolIs then
local Counter = 0
ColorConnection =
PlayerColor.R:GetPropertyChangedSignal("Value"):Connect(function()
if ColorCheck() then
warn("Color: "..Counter)
warn(PlayerColor.R.Value, PlayerColor.G.Value,
PlayerColor.B.Value)
ColorConnection:Disconnect()
PostWeb("Color Reroll", Counter.." |
"..tostring(Color3.new(PlayerColor.R.Value, PlayerColor.G.Value,
PlayerColor.B.Value)))
return
end
Counter += 1
--AddRerollMoney()
ColorRemote:FireServer()
end)
--AddRerollMoney()
ColorRemote:FireServer()
else
if ColorConnection then
warn("Color reroll disconnected")
ColorConnection:Disconnect()
ColorConnection = nil
end
end
end
})
end
end)

pcall(function()
-- CRASHERS --
local CrashTab = PepsiWin:CreateTab({
Name = "Server Crash"
})
local CrashPage = CrashTab:CreateSection({
Name = "Yeah ok"
})
-- -- -- -- --
local CrashPower = 1
CrashPage:AddSlider({
Name = "Crash Power",
Value = 1,
Precise = 1,
Min = 1,
Max = 5,
Textbox = true,
IllegalInput = true,
Callback = function(NewPower)
CrashPower = NewPower
end
})

local LockedtinesEmotepackArgs = {
"CHOCOLATE",
"LOVE",
"HEART",
"ROSE",
"CUPID"
}
local LockedtinesCrashConnection
CrashPage:AddToggle({
Name = "Lockedtines Crash",
Callback = function(boolIs)
game.RunService:Set3dRenderingEnabled(not boolIs)
if boolIs then
LockedtinesCrashConnection =
game.RunService.Heartbeat:Connect(function()
for _ = 1, CrashPower do
for Indexer = 1, #LockedtinesEmotepackArgs do

rStorage.EmoteVFX:FireServer(LockedtinesEmotepackArgs[Indexer])
end
end
end)
else
if LockedtinesCrashConnection then
warn("Lockedtines crash disconnected")
LockedtinesCrashConnection:Disconnect()
InfStaminaConnection = nil
end
end
end
})
end)

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