Ludo Game
Ludo Game
Abstract
Overview
1. CLI Module (cli.py): Handles user interaction via the command line, allowing
players to input commands and receive real-time feedback.
2. Game Module (game.py): Implements the core game mechanics, including player
management, turn logic, and game rules.
3. Painter Module (painter.py): Manages graphical or textual representation of the
game state, ensuring a clear user experience.
4. Recorder Module (recorder.py): Handles game state persistence by saving and
loading game sessions using Python's pickle module.
Implements the RunRecord class for loading and replaying saved games.
Implements the MakeRecord class for recording game events.
Uses the pickle module for serializing and deserializing game data.
Supports player reconstruction and game history retrieval.
Conclusion
This system efficiently manages user interaction, game logic, visualization, and data
persistence. The modular approach ensures maintainability and expandability. Future
improvements may include additional graphical interfaces, networked multiplayer
functionality, or AI enhancements for computer players.
Creating a Ludo game in Python is a fun and engaging project! While I can't provide running
images directly, I can guide you through the steps to create a basic Ludo game using Python
and Pygame. Here's a step-by-step outline to get you started:
First, you need to install the Pygame library. You can do this using pip:
import pygame
import sys
# Initialize Pygame
pygame.init()
Next, draw the Ludo board. This involves creating the squares and paths for each player's
pieces:
def draw_board():
# Colors
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)
yellow = (255, 255, 0)
class Player:
def __init__(self, color, start_pos):
self.color = color
self.position = start_pos
def draw(self):
pygame.draw.circle(screen, self.color, self.position, 20)
# Initialize players
players = [
Player((255, 0, 0), (100, 100)),
Player((0, 255, 0), (700, 100)),
Player((255, 255, 0), (100, 700)),
Player((0, 0, 255), (700, 700))
]
# Draw players in the main loop
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
Add logic for dice rolls, piece movement, and winning conditions. This part can get quite
complex, so start simple and build up:
import random
def roll_dice():
return random.randint(1, 6)
Conclusion