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Program bounce line processing java

The document contains a Processing sketch that simulates a bouncing ball affected by gravity. It defines variables for position, speed, and gravity, and includes a draw function that updates the ball's position and handles collisions with the boundaries and a line. The code also includes commented-out sections for a user interface option that is not currently active.

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cheesegreat47
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© © All Rights Reserved
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
4 views

Program bounce line processing java

The document contains a Processing sketch that simulates a bouncing ball affected by gravity. It defines variables for position, speed, and gravity, and includes a draw function that updates the ball's position and handles collisions with the boundaries and a line. The code also includes commented-out sections for a user interface option that is not currently active.

Uploaded by

cheesegreat47
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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float x=250;

float y=250;
float speed=3;
float gravity=0.1;
float Xspeed=0;
float Yspeed=0;
float XYspeed;
float XYangle;
boolean time = true;

void setup() {
size(500, 500);
stroke(255, 255, 255);
}

int line1;
float line1angle=asin(-height*0.4/width);
int line2;

/*void option(int a, int b) {


fill (255, 255, 255);
square(a, b, 10);
text("Time", a+15, b+10);
if (mousePressed() && mouseX >= a && mouseX <= a+10 && mouseY >= a && mouseY <=
a+10) {
fill (100, 100, 100);
square(a, b, 10);
}
}*/

void draw() {
background(0);
//option(10, 10);
line(0, height/2, width, height*0.9);
line1 = round((height*0.4/width)*(x)+height/2);
//line(0, height, width, height/2);

circle(x, y, 10);
if (time == true) {
y=y-Yspeed;
Yspeed=Yspeed-gravity;
x=x-Xspeed;
}

XYspeed = sqrt(pow(Xspeed, 2) + pow(Yspeed, 2));


XYangle = asin(Xspeed/XYspeed);

if (y > line1-10) {
Xspeed = (XYspeed*sin(line1angle + XYangle));
Yspeed = (XYspeed*cos(line1angle + XYangle));
}

if (y <= 0) {
Yspeed = -Yspeed;
y = 0;
}
if (x <= 0 || x >= width) {
Xspeed = -Xspeed;
x = constrain(x, 0, width);
}
}

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