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Reverse Engineering For Beginners

The document contains various praises for the book 'Reverse Engineering for Beginners' by Dennis Yurichev, highlighting its quality and accessibility as a free resource. Notable figures in the field of security and computer science commend the book for its thoroughness and educational value. The author expresses a desire for translations and mentions the extensive work put into the book, which spans over 900 pages.

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0% found this document useful (0 votes)
10 views950 pages

Reverse Engineering For Beginners

The document contains various praises for the book 'Reverse Engineering for Beginners' by Dennis Yurichev, highlighting its quality and accessibility as a free resource. Notable figures in the field of security and computer science commend the book for its thoroughness and educational value. The author expresses a desire for translations and mentions the extensive work put into the book, which spans over 900 pages.

Uploaded by

taskx6004
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 950

Praise for Reverse Engineering for Beginners

• “It’s very well done .. and for free .. amazing.”1 Daniel Bilar, Siege Technologies, LLC.

• “...excellent and free”2 Pete Finnigan, Oracle RDBMS security guru.


• “... book is interesting, great job!” Michael Sikorski, author of Practical Malware Analysis: The Hands-On Guide to
Dissecting Malicious Software.
• “... my compliments for the very nice tutorial!” Herbert Bos, full professor at the Vrije Universiteit Amsterdam, co-author
of Modern Operating Systems (4th Edition).
• “... It is amazing and unbelievable.” Luis Rocha, CISSP / ISSAP, Technical Manager, Network & Information Security at
Verizon Business.
• “Thanks for the great work and your book.” Joris van de Vis, SAP Netweaver & Security specialist.

• “... reasonable intro to some of the techniques.”3 (Mike Stay, teacher at the Federal Law Enforcement Training Center,
Georgia, US.)

• “I love this book! I have several students reading it at the moment, plan to use it in graduate course.”4 (Sergey Bratus,
Research Assistant Professor at the Computer Science Department at Dartmouth College)

• “Dennis @Yurichev has published an impressive (and free!) book on reverse engineering”5 Tanel Poder, Oracle RDBMS
performance tuning expert.

1 twitter
2 twitter
3 reddit
4 twitter
5 twitter
Reverse Engineering for Beginners

Dennis Yurichev

ii
Reverse Engineering for Beginners

Dennis Yurichev
<dennis(a)yurichev.com>

cb n d
©2013-2014, Dennis Yurichev.
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported
License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-nd/3.0/.
Text version (February 17, 2015).
There is probably a newer version of this text, and Russian language version also accessible at
beginners.re. E-book reader version is also available on the page.
6
You may also subscribe to my twitter, to get information about updates of this text, etc: @yurichev
7
or to subscribe to mailing list .
The cover was made by Andy Nechaevsky: facebook.

6 twitter
7 yurichev.com

iii
Please donate!
I worked more than one year and half on this book, here are more than 900 pages,
and it’s free. Same level books has price tag from $20 to $50.

More about it: 0.0.1 on page v.

I am also looking for a publisher who may want to translate and publish my “Reverse Engineering for
Beginners” book to a language other than English/Russian, under the condition that English/Russian
version will remain freely available in open-source form. Interested? dennis(a)yurichev.com

i
SHORT CONTENTS SHORT CONTENTS

Short contents

I Code patterns 1

II Important fundamentals 449

III Slightly more advanced examples 456

IV Finding important/interesting stuff in the code 597

V OS-specific 619

VI Tools 672

VII More examples 678

VIII Examples of reversing proprietary file formats 790

IX Other things 815

X Books/blogs worth reading 833

XI Exercises 837

Afterword 873

Appendix 875

Acronyms used 913

ii
CONTENTS CONTENTS

Contents

0.0.1 Donate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . v

I Code patterns 1
1 A short introduction to the CPU 3
1.1 A couple of words about different ISA8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

2 Simplest possible function 4


2.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
2.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
2.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
2.3.1 Note about MIPS instruction/register names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

3 Hello, world! 6
3.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
3.1.1 MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
3.1.2 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
3.1.3 GCC: AT&T syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
3.2 x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
3.2.1 MSVC—x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
3.2.2 GCC—x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
3.3 GCC—one more thing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
3.4 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
3.4.1 Non-optimizing Keil 6/2013 (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
3.4.2 Non-optimizing Keil 6/2013 (thumb mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
3.4.3 Optimizing Xcode 4.6.3 (LLVM) (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
3.4.4 Optimizing Xcode 4.6.3 (LLVM) (thumb-2 mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
3.4.5 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
3.5 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
3.5.1 Word about “global pointer” . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
3.5.2 Optimizing GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
3.5.3 Non-optimizing GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
3.5.4 Role of the stack frame in this example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
3.5.5 Optimizing GCC: load it into GDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
3.6 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
3.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
3.7.1 Exercise #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

4 Function prologue and epilogue 21


4.1 Recursion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

5 Stack 22
5.1 Why does the stack grow backwards? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
5.2 What is the stack used for? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
5.2.1 Save the return address where a function must return control after execution . . . . . . . . . . . . . . . . 23
5.2.2 Passing function arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
5.2.3 Local variable storage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
5.2.4 x86: alloca() function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
5.2.5 (Windows) SEH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
5.2.6 Buffer overflow protection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
5.3 Typical stack layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
8 Instruction Set Architecture

iii
CONTENTS
5.4 Noise in stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
5.5 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
5.5.1 Exercise #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
5.5.2 Exercise #2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

6 printf() with several arguments 33


6.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
6.1.1 x86: 3 arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
6.1.2 x64: 8 arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
6.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
6.2.1 ARM: 3 arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
6.2.2 ARM: 8 arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
6.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
6.3.1 3 arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
6.3.2 8 arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
6.4 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
6.5 By the way . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54

7 scanf() 55
7.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
7.1.1 About pointers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
7.1.2 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
7.1.3 MSVC + OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
7.1.4 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
7.1.5 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
7.1.6 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
7.2 Global variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
7.2.1 MSVC: x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
7.2.2 MSVC: x86 + OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
7.2.3 GCC: x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
7.2.4 MSVC: x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
7.2.5 ARM: Optimizing Keil 6/2013 (thumb mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
7.2.6 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
7.2.7 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
7.3 scanf() result checking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
7.3.1 MSVC: x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
7.3.2 MSVC: x86: IDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
7.3.3 MSVC: x86 + OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
7.3.4 MSVC: x86 + Hiew . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
7.3.5 MSVC: x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
7.3.6 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
7.3.7 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
7.3.8 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84

8 Accessing passed arguments 85


8.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
8.1.1 MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
8.1.2 MSVC + OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
8.1.3 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
8.2 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
8.2.1 MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
8.2.2 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
8.2.3 GCC: uint64_t instead of int . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
8.3 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
8.3.1 Non-optimizing Keil 6/2013 (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
8.3.2 Optimizing Keil 6/2013 (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
8.3.3 Optimizing Keil 6/2013 (thumb mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
8.3.4 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
8.4 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92

9 More about results returning 94


9.1 Attempt to use the result of a function returning void . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
9.2 What if we do not use the function result? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
9.3 Returning a structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95

iv
CONTENTS
10 Pointers 97
10.1 Global variables example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
10.2 Local variables example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
10.3 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106

11 GOTO 107
11.1 Dead code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
11.2 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109

12 Conditional jumps 110


12.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
12.1.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
12.1.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
12.1.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
12.2 Calculating absolute value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
12.2.1 Optimizing MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
12.2.2 Optimizing Keil 6/2013: thumb mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
12.2.3 Optimizing Keil 6/2013: ARM mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
12.2.4 Non-optimizing GCC 4.9 (ARM64) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
12.2.5 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
12.2.6 Branchless version? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
12.3 Conditional operator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
12.3.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
12.3.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
12.3.3 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
12.3.4 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
12.3.5 Let’s rewrite it in an if/else way . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
12.3.6 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
12.3.7 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
12.4 Getting minimal and maximal values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
12.4.1 32-bit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
12.4.2 64-bit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
12.4.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
12.5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
12.5.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
12.5.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
12.5.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
12.5.4 Branchless . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136

13 switch()/case/default 138
13.1 Small number of cases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
13.1.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
13.1.2 ARM: Optimizing Keil 6/2013 (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
13.1.3 ARM: Optimizing Keil 6/2013 (thumb mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
13.1.4 ARM64: Non-optimizing GCC (Linaro) 4.9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
13.1.5 ARM64: Optimizing GCC (Linaro) 4.9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
13.1.6 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
13.1.7 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
13.2 A lot of cases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
13.2.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
13.2.2 ARM: Optimizing Keil 6/2013 (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
13.2.3 ARM: Optimizing Keil 6/2013 (thumb mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
13.2.4 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
13.2.5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
13.3 When there are several case statements in one block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
13.3.1 MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
13.3.2 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
13.3.3 ARM64: Optimizing GCC 4.9.1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
13.4 Fall-through . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
13.4.1 MSVC x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
13.4.2 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
13.5 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
13.5.1 Exercise #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167

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CONTENTS
14 Loops 168
14.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
14.1.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
14.1.2 x86: OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
14.1.3 x86: tracer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
14.1.4 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
14.1.5 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
14.1.6 One more thing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
14.2 Memory blocks copying routine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
14.2.1 Straight-forward implementation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
14.2.2 ARM in ARM mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
14.2.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
14.2.4 Vectorization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
14.3 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
14.4 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
14.4.1 Exercise #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
14.4.2 Exercise #2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
14.4.3 Exercise #3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
14.4.4 Exercise #4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184

15 Simple C-strings processing 187


15.1 strlen() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
15.1.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
15.1.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
15.1.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
15.2 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
15.2.1 Exercise #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197

16 Replacing arithmetic instructions to other ones 200


16.1 Multiplication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
16.1.1 Multiplication using addition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
16.1.2 Multiplication using shifting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
16.1.3 Multiplication using shifting/subtracting/adding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
16.2 Division . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
16.2.1 Division using shifts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
16.3 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
16.3.1 Exercise #2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205

17 Floating-point unit 207


17.1 IEEE 754 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
17.2 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
17.3 ARM, MIPS, x86/x64 SIMD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
17.4 C/C++ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
17.5 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
17.5.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
17.5.2 ARM: Optimizing Xcode 4.6.3 (LLVM) (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
17.5.3 ARM: Optimizing Keil 6/2013 (thumb mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
17.5.4 ARM64: Optimizing GCC (Linaro) 4.9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
17.5.5 ARM64: Non-optimizing GCC (Linaro) 4.9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
17.5.6 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
17.6 Passing floating point numbers via arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
17.6.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
17.6.2 ARM + Non-optimizing Xcode 4.6.3 (LLVM) (thumb-2 mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
17.6.3 ARM + Non-optimizing Keil 6/2013 (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
17.6.4 ARM64 + Optimizing GCC (Linaro) 4.9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
17.6.5 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
17.7 Comparison example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
17.7.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
17.7.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
17.7.3 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
17.7.4 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
17.8 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
17.9 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
17.9.1 Exercise #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
17.9.2 Exercise #2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254

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CONTENTS
18 Arrays 256
18.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
18.1.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
18.1.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
18.1.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
18.2 Buffer overflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
18.2.1 Reading outside array bounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
18.2.2 Writing beyond array bounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
18.3 Buffer overflow protection methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
18.3.1 Optimizing Xcode 4.6.3 (LLVM) (thumb-2 mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
18.4 One more word about arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
18.5 Array of pointers to strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
18.5.1 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
18.5.2 32-bit ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
18.5.3 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
18.5.4 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
18.5.5 Array overflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
18.6 Multidimensional arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
18.6.1 Two-dimensional array example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
18.6.2 Access two-dimensional array as one-dimensional . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
18.6.3 Three-dimensional array example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
18.6.4 More examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
18.7 Pack of strings as a two-dimensional array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
18.7.1 32-bit ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
18.7.2 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
18.7.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
18.7.4 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
18.8 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
18.9 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
18.9.1 Exercise #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
18.9.2 Exercise #2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
18.9.3 Exercise #3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
18.9.4 Exercise #4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
18.9.5 Exercise #5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299

19 Manipulating specific bit(s) 304


19.1 Specific bit checking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
19.1.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
19.1.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
19.2 Specific bit setting/clearing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
19.2.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
19.2.2 ARM + Optimizing Keil 6/2013 (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
19.2.3 ARM + Optimizing Keil 6/2013 (thumb mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
19.2.4 ARM + Optimizing Xcode 4.6.3 (LLVM) (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
19.2.5 ARM: more about the BIC instruction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
19.2.6 ARM64: Optimizing GCC (Linaro) 4.9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
19.2.7 ARM64: Non-optimizing GCC (Linaro) 4.9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
19.2.8 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
19.3 Shifts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
19.4 Specific bit setting/clearing: FPU9 example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
19.4.1 A word about the XOR operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
19.4.2 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
19.4.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
19.4.4 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
19.5 Counting bits set to 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 320
19.5.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
19.5.2 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
19.5.3 ARM + Optimizing Xcode 4.6.3 (LLVM) (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
19.5.4 ARM + Optimizing Xcode 4.6.3 (LLVM) (thumb-2 mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
19.5.5 ARM64 + Optimizing GCC 4.9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
19.5.6 ARM64 + Non-optimizing GCC 4.9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
19.5.7 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
19.6 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
9 Floating-point unit

vii
CONTENTS
19.6.1 Check for specific bit (known at compile stage) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
19.6.2 Check for specific bit (specified at runtime) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
19.6.3 Set specific bit (known at compile stage) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
19.6.4 Set specific bit (specified at runtime) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
19.6.5 Clear specific bit (known at compile stage) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
19.6.6 Clear specific bit (specified at runtime) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
19.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
19.7.1 Exercise #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
19.7.2 Exercise #2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
19.7.3 Exercise #3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
19.7.4 Exercise #4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341

20 Linear congruential generator as pseudorandom number generator 343


20.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
20.2 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
20.3 32-bit ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
20.4 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
20.4.1 MIPS relocations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
20.5 Thread-safe version of the example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347

21 Structures 348
21.1 MSVC: SYSTEMTIME example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
21.1.1 OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
21.1.2 Replacing the structure with array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
21.2 Let’s allocate space for a structure using malloc() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
21.3 UNIX: struct tm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
21.3.1 Linux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
21.3.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
21.3.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
21.3.4 Structure as a set of values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
21.3.5 Structure as an array of 32-bit words . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
21.3.6 Structure as an array of bytes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
21.4 Fields packing in structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
21.4.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
21.4.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
21.4.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
21.4.4 One more word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
21.5 Nested structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
21.5.1 OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
21.6 Bit fields in a structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
21.6.1 CPUID example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
21.6.2 Working with the float type as with a structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
21.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
21.7.1 Exercise #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
21.7.2 Exercise #2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378

22 Unions 383
22.1 Pseudo-random number generator example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
22.1.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
22.1.2 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
22.1.3 ARM (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
22.2 Calculating machine epsilon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
22.2.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
22.2.2 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
22.2.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
22.2.4 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389

23 Pointers to functions 390


23.1 MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
23.1.1 MSVC + OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
23.1.2 MSVC + tracer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
23.1.3 MSVC + tracer (code coverage) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
23.2 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
23.2.1 GCC + GDB (with source code) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
23.2.2 GCC + GDB (no source code) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399

viii
CONTENTS
24 64-bit values in 32-bit environment 402
24.1 Returning of 64-bit value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
24.1.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
24.1.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
24.1.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
24.2 Arguments passing, addition, subtraction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
24.2.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
24.2.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
24.2.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
24.3 Multiplication, division . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
24.3.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
24.3.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
24.3.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
24.4 Shifting right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
24.4.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
24.4.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
24.4.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
24.5 Converting 32-bit value into 64-bit one . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
24.5.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 410
24.5.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
24.5.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411

25 SIMD 412
25.1 Vectorization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
25.1.1 Addition example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
25.1.2 Memory copy example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
25.2 SIMD strlen() implementation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421

26 64 bits 425
26.1 x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
26.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431
26.3 Float point numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432

27 Working with floating point numbers using SIMD 433


27.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
27.1.1 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
27.1.2 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
27.2 Passing floating point number via arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
27.3 Comparison example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
27.3.1 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441
27.3.2 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
27.4 Calculating machine epsilon: x64 and SIMD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
27.5 Pseudo-random number generator example revisited . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
27.6 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443

28 More about ARM 444


28.1 Number sign (#) before number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
28.2 Addressing modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
28.3 Loading a constant into a register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
28.3.1 32-bit ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444
28.3.2 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
28.4 Relocs in ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 446

29 More about MIPS 448


29.1 Loading constants into register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
29.2 Further reading about MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448

II Important fundamentals 449


30 Signed number representations 450

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CONTENTS
31 Endianness 452
31.1 Big-endian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
31.2 Little-endian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
31.3 Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
31.4 Bi-endian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
31.5 Converting data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453

32 Memory 454

33 CPU 455
33.1 Branch predictors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
33.2 Data dependencies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455

III Slightly more advanced examples 456


34 Temperature converting 457
34.1 Integer values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
34.1.1 Optimizing MSVC 2012 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
34.1.2 Optimizing MSVC 2012 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
34.2 Floating-point values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459

35 Fibonacci numbers 462


35.1 Example #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
35.2 Example #2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 465
35.3 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468

36 CRC32 calculation example 469

37 Network address calculation example 472


37.1 calc_network_address() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 473
37.2 form_IP() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 474
37.3 print_as_IP() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 475
37.4 form_netmask() and set_bit() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 476
37.5 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 477

38 Several iterators 478


38.1 Three iterators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 478
38.2 Two iterators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 479
38.3 Intel C++ 2011 case . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 480

39 Duff’s device 483

40 Division by 9 486
40.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 486
40.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 487
40.2.1 Optimizing Xcode 4.6.3 (LLVM) (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 487
40.2.2 Optimizing Xcode 4.6.3 (LLVM) (thumb-2 mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488
40.2.3 Non-optimizing Xcode 4.6.3 (LLVM) and Keil 6/2013 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488
40.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488
40.4 How it works . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488
40.5 Getting the divisor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 489
40.5.1 Variant #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 489
40.5.2 Variant #2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 490
40.6 Exercise #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 491

41 String to number conversion (atoi()) 492


41.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 492
41.1.1 Optimizing MSVC 2013 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 492
41.1.2 Optimizing GCC 4.9.1 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 493
41.1.3 Optimizing Keil 6/2013 (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 493
41.1.4 Optimizing Keil 6/2013 (thumb mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494
41.1.5 Optimizing GCC 4.9.1 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494
41.2 A slightly advanced example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 495
41.2.1 Optimizing GCC 4.9.1 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 495
41.2.2 Optimizing Keil 6/2013 (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 497

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CONTENTS
42 Inline functions 498
42.1 Strings and memory functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 499
42.1.1 strcmp() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 499
42.1.2 strlen() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 501
42.1.3 strcpy() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 501
42.1.4 memset() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 501
42.1.5 memcpy() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 502
42.1.6 memcmp() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505
42.1.7 IDA script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 506

43 C99 restrict 507

44 Branchless abs() function 510


44.1 Optimizing GCC 4.9.1 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 510
44.2 Optimizing GCC 4.9 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 510

45 Variadic functions 512


45.1 Computing arithmetic mean . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 512
45.1.1 cdecl calling conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 512
45.1.2 Register-based calling conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 513
45.2 vprintf() function case . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 515

46 Strings trimming 517


46.1 x64: Optimizing MSVC 2013 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 518
46.2 x64: Non-optimizing GCC 4.9.1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 519
46.3 x64: Optimizing GCC 4.9.1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 520
46.4 ARM64: Non-optimizing GCC (Linaro) 4.9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 521
46.5 ARM64: Optimizing GCC (Linaro) 4.9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 522
46.6 ARM: Optimizing Keil 6/2013 (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523
46.7 ARM: Optimizing Keil 6/2013 (thumb mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523
46.8 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524

47 Incorrectly disassembled code 526


47.1 Disassembling from an incorrect start (x86) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 526
47.2 How does random noise looks disassembled? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 527

48 Obfuscation 531
48.1 Text strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 531
48.2 Executable code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 531
48.2.1 Inserting garbage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 531
48.2.2 Replacing instructions with bloated equivalents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 532
48.2.3 Always executed/never executed code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 532
48.2.4 Making a lot of mess . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 532
48.2.5 Using indirect pointers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 533
48.3 Virtual machine / pseudo-code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 533
48.4 Other things to mention . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 533
48.5 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 533
48.5.1 Exercise #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 533

49 C++ 534
49.1 Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 534
49.1.1 A simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 534
49.1.2 Class inheritance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 540
49.1.3 Encapsulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 542
49.1.4 Multiple inheritance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 544
49.1.5 Virtual methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 547
49.2 ostream . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 549
49.3 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 550
49.4 STL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 550
49.4.1 std::string . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 551
49.4.2 std::list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 557
49.4.3 std::vector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 566
49.4.4 std::map and std::set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 572

50 Negative array indices 583

xi
CONTENTS
51 Windows 16-bit 586
51.1 Example#1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 586
51.2 Example #2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 586
51.3 Example #3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 587
51.4 Example #4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 588
51.5 Example #5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 590
51.6 Example #6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 594
51.6.1 Global variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 595

IV Finding important/interesting stuff in the code 597


52 Identification of executable files 599
52.1 Microsoft Visual C++ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599
52.1.1 Name mangling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599
52.2 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599
52.2.1 Name mangling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599
52.2.2 Cygwin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599
52.2.3 MinGW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599
52.3 Intel FORTRAN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 599
52.4 Watcom, OpenWatcom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 600
52.4.1 Name mangling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 600
52.5 Borland . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 600
52.5.1 Delphi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 600
52.6 Other known DLLs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 601

53 Communication with the outer world (win32) 602


53.1 Often used functions in the Windows API . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 602
53.2 tracer: Intercepting all functions in specific module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 603

54 Strings 604
54.1 Text strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 604
54.1.1 C/C++ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 604
54.1.2 Borland Delphi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 604
54.1.3 Unicode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 605
54.1.4 Base64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 607
54.2 Error/debug messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 607
54.3 Suspicious magic strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 608

55 Calls to assert() 609

56 Constants 610
56.1 Magic numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 610
56.1.1 DHCP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 611
56.2 Searching for constants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 611

57 Finding the right instructions 612

58 Suspicious code patterns 614


58.1 XOR instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 614
58.2 Hand-written assembly code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 614

59 Using magic numbers while tracing 616

60 Other things 617


60.1 General idea . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 617
60.2 C++ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 617

61 The old-school techniques, nevertheless, areinteresting to know 618


61.1 Memory “snapshots” comparing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 618
61.1.1 Windows registry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 618

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CONTENTS
V OS-specific 619
62 Arguments passing methods (calling conventions) 620
62.1 cdecl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 620
62.2 stdcall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 620
62.2.1 Functions with variable number of arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 621
62.3 fastcall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 621
62.3.1 GCC regparm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 622
62.3.2 Watcom/OpenWatcom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 622
62.4 thiscall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 622
62.5 x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 622
62.5.1 Windows x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 622
62.5.2 Linux x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 624
62.6 Return values of float and double type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 625
62.7 Modifying arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 625
62.8 Taking a pointer to function argument . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 626

63 Thread Local Storage 628


63.1 Linear congruential generator revisited . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 628
63.1.1 Win32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 628
63.1.2 Linux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 632

64 System calls (syscall-s) 633


64.1 Linux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 633
64.2 Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 634

65 Linux 635
65.1 Position-independent code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 635
65.1.1 Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 637
65.2 LD_PRELOAD hack in Linux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 637

66 Windows NT 640
66.1 CRT (win32) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 640
66.2 Win32 PE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 643
66.2.1 Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 643
66.2.2 Base address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 643
66.2.3 Subsystem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 644
66.2.4 OS version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 644
66.2.5 Sections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 644
66.2.6 Relocations (relocs) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 645
66.2.7 Exports and imports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 645
66.2.8 Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 647
66.2.9 .NET . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 648
66.2.10TLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 648
66.2.11Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 648
66.2.12Further reading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 648
66.3 Windows SEH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 648
66.3.1 Let’s forget about MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 648
66.3.2 Now let’s get back to MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 653
66.3.3 Windows x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 666
66.3.4 Read more about SEH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 670
66.4 Windows NT: Critical section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 670

VI Tools 672
67 Disassembler 673
67.1 IDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 673

68 Debugger 674
68.1 tracer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 674
68.2 OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 674
68.3 GDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 674

69 System calls tracing 675


69.0.1 strace / dtruss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 675

xiii
CONTENTS
70 Decompilers 676

71 Other tools 677

VII More examples 678


72 Task manager practical joke (Windows Vista) 679
72.1 Using LEA to load values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 681

73 Color Lines game practical joke 683

74 Minesweeper (Windows XP) 687


74.1 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 691

75 Hand decompiling + Z3 SMT solver 692


75.1 Hand decompiling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 692
75.2 Now let’s use Z3 SMT solver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 695

76 Dongles 700
76.1 Example #1: MacOS Classic and PowerPC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 700
76.2 Example #2: SCO OpenServer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 706
76.2.1 Decrypting error messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 713
76.3 Example #3: MS-DOS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 715

77 “QR9”: Rubik’s cube inspired amateur crypto-algorithm 721

78 SAP 748
78.1 About SAP client network traffic compression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 748
78.2 SAP 6.0 password checking functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 758

79 Oracle RDBMS 762


79.1 V$VERSION table in the Oracle RDBMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 762
79.2 X$KSMLRU table in Oracle RDBMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 769
79.3 V$TIMER table in Oracle RDBMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 770

80 Handwritten assembly code 775


80.1 EICAR test file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 775

81 Demos 777
81.1 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 777
81.1.1 Trixter’s 42 byte version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 777
81.1.2 My attempt to reduce Trixter’s version: 27 bytes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 778
81.1.3 Take a random memory garbage as a source of randomness . . . . . . . . . . . . . . . . . . . . . . . . . . . 778
81.1.4 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 779
81.2 Mandelbrot set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 780
81.2.1 Theory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 781
81.2.2 Let’s back to the demo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 786
81.2.3 My “fixed” version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 788

VIII Examples of reversing proprietary file formats 790


82 Norton Guide: simplest possible XOR encryption 791

83 Millenium game save file 793

84 Oracle RDBMS: .SYM-files 800

85 Oracle RDBMS: .MSB-files 809


85.1 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 814

IX Other things 815


86 npad 816

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CONTENTS
87 Executable files patching 818
87.1 Text strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 818
87.2 x86 code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 818

88 Compiler intrinsic 819

89 Compiler’s anomalies 820

90 OpenMP 821
90.1 MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 822
90.2 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 824

91 Itanium 827

92 8086 memory model 830

93 Basic blocks reordering 831


93.1 Profile-guided optimization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 831

X Books/blogs worth reading 833


94 Books 834
94.1 Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 834
94.2 C/C++ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 834
94.3 x86 / x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 834
94.4 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 834

95 Blogs 835
95.1 Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 835

96 Other 836

XI Exercises 837
97 Level 1 839
97.1 Exercise 1.4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 839

98 Level 2 840
98.1 Exercise 2.1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 840
98.1.1 Optimizing MSVC 2010 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 840
98.1.2 Optimizing MSVC 2012 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 841
98.2 Exercise 2.4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 841
98.2.1 Optimizing MSVC 2010 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 841
98.2.2 GCC 4.4.1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 842
98.2.3 Optimizing Keil (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 843
98.2.4 Optimizing Keil (thumb mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 844
98.2.5 Optimizing GCC 4.9.1 (ARM64) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 844
98.2.6 Optimizing GCC 4.4.5 (MIPS) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 845
98.3 Exercise 2.6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 846
98.3.1 Optimizing MSVC 2010 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 846
98.3.2 Optimizing Keil (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 847
98.3.3 Optimizing Keil (thumb mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 847
98.3.4 Optimizing GCC 4.9.1 (ARM64) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 848
98.3.5 Optimizing GCC 4.4.5 (MIPS) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 849
98.4 Exercise 2.13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 849
98.4.1 Optimizing MSVC 2012 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 849
98.4.2 Keil (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 849
98.4.3 Keil (thumb mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 850
98.4.4 Optimizing GCC 4.9.1 (ARM64) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 850
98.4.5 Optimizing GCC 4.4.5 (MIPS) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 850
98.5 Exercise 2.14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 850
98.5.1 MSVC 2012 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 851
98.5.2 Keil (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 851
98.5.3 GCC 4.6.3 for Raspberry Pi (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 852

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98.5.4 Optimizing GCC 4.9.1 (ARM64) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 853
98.5.5 Optimizing GCC 4.4.5 (MIPS) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 853
98.6 Exercise 2.15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 855
98.6.1 Optimizing MSVC 2012 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 855
98.6.2 Optimizing GCC 4.4.6 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 857
98.6.3 Optimizing GCC 4.8.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 858
98.6.4 Keil (ARM mode): Cortex-R4F CPU as target . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 859
98.6.5 Optimizing GCC 4.9.1 (ARM64) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 860
98.6.6 Optimizing GCC 4.4.5 (MIPS) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 861
98.7 Exercise 2.16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 862
98.7.1 Optimizing MSVC 2012 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 862
98.7.2 Optimizing Keil (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 862
98.7.3 Optimizing Keil (thumb mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 863
98.7.4 Non-optimizing GCC 4.9.1 (ARM64) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 863
98.7.5 Optimizing GCC 4.9.1 (ARM64) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 864
98.7.6 Non-optimizing GCC 4.4.5 (MIPS) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 866
98.8 Exercise 2.17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 867
98.9 Exercise 2.18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 868
98.10Exercise 2.19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 868
98.11Exercise 2.20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 868

99 Level 3 869
99.1 Exercise 3.2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 869
99.2 Exercise 3.3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 869
99.3 Exercise 3.4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 869
99.4 Exercise 3.5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 869
99.5 Exercise 3.6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 870
99.6 Exercise 3.8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 870

100crackme / keygenme 871

Afterword 873
101Questions? 873

Appendix 875
A x86 875
A.1 Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 875
A.2 General purpose registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 875
A.2.1 RAX/EAX/AX/AL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 875
A.2.2 RBX/EBX/BX/BL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 875
A.2.3 RCX/ECX/CX/CL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 876
A.2.4 RDX/EDX/DX/DL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 876
A.2.5 RSI/ESI/SI/SIL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 876
A.2.6 RDI/EDI/DI/DIL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 876
A.2.7 R8/R8D/R8W/R8L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 876
A.2.8 R9/R9D/R9W/R9L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 876
A.2.9 R10/R10D/R10W/R10L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 876
A.2.10 R11/R11D/R11W/R11L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 877
A.2.11 R12/R12D/R12W/R12L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 877
A.2.12 R13/R13D/R13W/R13L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 877
A.2.13 R14/R14D/R14W/R14L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 877
A.2.14 R15/R15D/R15W/R15L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 877
A.2.15 RSP/ESP/SP/SPL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 877
A.2.16 RBP/EBP/BP/BPL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 877
A.2.17 RIP/EIP/IP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 878
A.2.18 CS/DS/ES/SS/FS/GS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 878
A.2.19 Flags register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 878
A.3 FPU-registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 879
A.3.1 Control Word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 879
A.3.2 Status Word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 879
A.3.3 Tag Word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 880

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A.4 SIMD-registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 880
A.4.1 MMX-registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 880
A.4.2 SSE and AVX-registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 880
A.5 Debugging registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 880
A.5.1 DR6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 880
A.5.2 DR7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 881
A.6 Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 881
A.6.1 Prefixes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 881
A.6.2 Most frequently used instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 882
A.6.3 Less frequently used instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 886
A.6.4 FPU instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 890
A.6.5 Instructions having printable ASCII opcode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 891

B ARM 893
B.1 Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 893
B.2 Versions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 893
B.3 32-bit ARM (AArch32) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 893
B.3.1 General purpose registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 893
B.3.2 Current Program Status Register (CPSR) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 894
B.3.3 VFP (floating point) and NEON registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 894
B.4 64-bit ARM (AArch64) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 894
B.4.1 General purpose registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 894
B.5 Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 895
B.5.1 Conditional codes table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 895

C MIPS 896
C.1 Registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 896
C.1.1 General purpose registers GPR10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 896
C.1.2 Floating-point registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 896
C.2 Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 896
C.2.1 Jump instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 897

D Some GCC library functions 898

E Some MSVC library functions 899

F Cheatsheets 900
F.1 IDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 900
F.2 OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 900
F.3 MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 901
F.4 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 901
F.5 GDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 901

G Exercise solutions 903


G.1 Per chapter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 903
G.1.1 “Stack” chapter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 903
G.1.2 “switch()/case/default” chapter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 903
G.1.3 Exercise #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 903
G.1.4 “Loops” chapter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 903
G.1.5 Exercise #3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 903
G.1.6 Exercise #4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 904
G.1.7 “Simple C-strings processing” chapter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 904
G.1.8 “Replacing arithmetic instructions to other ones” chapter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 904
G.1.9 “Floating-point unit” chapter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 904
G.1.10 “Arrays” chapter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 904
G.1.11 “Manipulating specific bit(s)” chapter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 905
G.1.12 “Structures” chapter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 907
G.1.13 “Obfuscation” chapter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 908
G.1.14 “Division by 9” chapter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 908
G.2 Level 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 908
G.2.1 Exercise 1.1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 908
G.2.2 Exercise 1.4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 908
G.3 Level 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 908
G.3.1 Exercise 2.1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 908
10 General Purpose Registers

xvii
CONTENTS
G.3.2 Exercise 2.4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 908
G.3.3 Exercise 2.6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 909
G.3.4 Exercise 2.13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 909
G.3.5 Exercise 2.14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 909
G.3.6 Exercise 2.15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 909
G.3.7 Exercise 2.16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 909
G.3.8 Exercise 2.17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 910
G.3.9 Exercise 2.18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 910
G.3.10 Exercise 2.19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 910
G.3.11 Exercise 2.20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 910
G.4 Level 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 910
G.4.1 Exercise 3.2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 910
G.4.2 Exercise 3.3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 910
G.4.3 Exercise 3.4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 910
G.4.4 Exercise 3.5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 910
G.4.5 Exercise 3.6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 910
G.4.6 Exercise 3.8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 910
G.5 Other . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 911
G.5.1 “Minesweeper (Windows XP)” example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 911

Acronyms used 913


Glossary 917

Index 919

xviii
CONTENTS
Preface
Here are some of my notes in English for beginners about reverse engineering who would like to learn to understand x86
(which accounts for almost all executable software in the world) and ARM code created by C/C++ compilers.
There are several popular meanings of the term “reverse engineering”: 1) reverse engineering of software: researching
compiled programs; 2) 3D model scanning and reworking in order to make a copy of it; 3) recreating DBMS11 structure. This
book is related to the first meaning.

Topics discussed
x86/x64, ARM/ARM64, MIPS.

Topics touched
Oracle RDBMS ( 79 on page 762), Itanium ( 91 on page 827), copy-protection dongles ( 76 on page 700), LD_PRELOAD ( 65.2
on page 637), stack overflow, ELF12 , win32 PE file format ( 66.2 on page 643), x86-64 ( 26.1 on page 425), critical sections
( 66.4 on page 670), syscalls ( 64 on page 633), TLS13 , position-independent code (PIC14 ) ( 65.1 on page 635), profile-guided
optimization ( 93.1 on page 831), C++ STL ( 49.4 on page 550), OpenMP ( 90 on page 821), SEH ( 66.3 on page 648).

Notes
Why one should learn assembly language these days? Unless you are OS developer, you probably don’t need to write in
assembly: modern compilers perform optimizations much better than humans do. 15 . Also, modern CPU16 s are very complex
devices and assembly knowledge would not help you understand its internals. That said, there are at least two areas where
a good understanding of assembly may help: first, security/malware research. Second, gaining a better understanding of
your compiled code while debugging.
Therefore, this book is intended for those who want to understand assembly language rather than to write in it, which is
why there are many examples of compiler output.

How would one find a reverse engineering job?


There are hiring threads that appear from time to time on reddit devoted to RE17 (2013 Q3, 2014). Try looking there. A
somewhat related hiring thread can be found in the “netsec” subreddit: 2014 Q2.

About the author


Dennis Yurichev is an experienced reverse engineer and programmer. His CV is avail-
able on his website18 .

Thanks
For patiently answering all my questions: Andrey “herm1t” Baranovich, Slava ”Avid” Kazakov.
For sending me notes about mistakes and inaccuracies: Stanislav ”Beaver” Bobrytskyy, Alexander Lysenko, Shell Rocket,
Zhu Ruijin, Changmin Heo.
11 Database management systems
12 Executable file format widely used in *NIX system including Linux
13 Thread Local Storage
14 Position Independent Code: 65.1 on page 635
15 A very good text about this topic: [Fog13b]
16 Central processing unit
17 reddit
18 yurichev.com

xix
CONTENTS
For helping me in other ways: Andrew Zubinski, Arnaud Patard (rtp on #debian-arm IRC).
For translating to Chinese simplified: Xian Chi.
For translating to Korean: Byungho Min.
For proofreading: Alexander ”Lstar” Chernenkiy, Vladimir Botov, Andrei Brazhuk, Mark “Logxen” Cooper, Yuan Jochen Kang,
Mal Malakov.
Vasil Kolev did a great amount of work in proofreading and correcting many mistakes.
For illustrations and cover art: Andy Nechaevsky.
Thanks also to all the folks on github.com who have contributed notes and corrections.
Many LATEX packages were used: I would like to thank the authors as well.

0.0.1 Donate
As it turns out, (technical) writing takes a lot of effort and work.
This book is free, available freely and available in source code form 19 (LaTeX), and it will be so forever.
It is also ad-free.
My current plan for this book is to add lots of information about: PLANS20 .
If you want me to continue writing on all these topics, you may consider donating.
I worked more than a year on this book 21 , there are more than 900 pages. There are at least ≈ 400 TEX-files, ≈ 150 C/C++
source codes, ≈ 470 various listings, ≈ 160 screenshots.
Price of other books on the same subject varies between $20 and $50 on amazon.com.
Ways to donate are available on the page: beginners.re.
Every donor’s name will be included in the book! Donors also have a right to ask me to rearrange items in my writing
plan.

Donors
19 * anonymous, 2 * Oleg Vygovsky (50+100 UAH), Daniel Bilar ($50), James Truscott ($4.5), Luis Rocha ($63), Joris van de Vis
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(500 RUR), Oliver Whitehouse (30 GBP), Katy Moe ($14), Maxim Dyakonov ($3).

mini-FAQ
Q: I clicked on hyperlink inside of PDF-document, how to get back?
A: (Adobe Acrobat Reader) Alt + LeftArrow

Q: May I print this book? Use it for teaching?


A: Of course, that’s why book is licensed under Creative Commons terms.

About Korean translation


In January 2015, Acorn publishing company (www.acornpub.co.kr) in South Korea did huge amount of work in translating and
publishing my book (state which is it in August 2014) in Korean language.
Now it’s available at their website.
19 GitHub
20 GitHub
21 Initial git commit from March 2013:

GitHub

xx
CONTENTS

Translator is Byungho Min (twitter/tais9).


Cover pictures was done by my artist friend Andy Nechaevsky : facebook/andydinka.
They are also the Korean translation copyright holder.
So if you want to have a real book on your shelf in Korean language and/or want to support my work, now you may buy
it.

xxi
Part I

Code patterns

1
When I first started learning C and then C++, I used to write small pieces of code, compile them, and look at the assembly
language output. This was much easy for me to understand. I did it so many times that the relation between the C/C++
code and what the compiler produced was imprinted deeply in my mind. That is why when I look at assembly code I could
instantly grasp what the original C code in general does and looks like. Perhaps this technique could be helpful for someone
else and so I will try to describe some examples here.
Sometimes I use ancient compilers, in order to get the shortest (or simplest) possible code snippet.

Exercises
When I studied assembly language, I also often compiled small C-functions and then rewrote them gradually to assembly,
trying to make their code as short as possible. This probably is not worth doing today in real-world scenarios (because it’s
hard to compete with modern compilers on efficiency), but it’s a very good method to learn assembly better. Therefore, you
can take any assembly code from this book and try to make it shorter. However, please also do not forget about testing your
results!

Difference between non-optimized (debug) and optimized (release) versions


A non-optimizing compiler works faster and produces more understandable (verbose, though) code.
An optimizing (release) compiler works slower and tries to produce faster (but not necessarily smaller) code.
One important feature of the debugging code is that there might be debugging information showing connections between
each line in source code and machine code addresses. Optimizing compilers tend to produce such output where whole source
code lines may be optimized away and not present in the resulting machine code.
Reverse engineer practitioner usually encounters either version because some developers turn on compiler’s optimization
switches and others do not.
That’s why I try to give examples of both versions of code.

2
CHAPTER 1. A SHORT INTRODUCTION TO THE CPU

Chapter 1

A short introduction to the CPU

The CPU is the unit, which executes all of the programs.


Short glossary:

Instruction : a primitive CPU command. Simplest examples: moving data between registers, working with memory, arith-
metic primitives. As a rule, each CPU has its own instruction set architecture (ISA).
Machine code : code for the CPU. Each instruction is usually encoded by several bytes.

Assembly language : mnemonic code and some extensions like macros which are intended to make a programmer’s life
easier.
CPU register : Each CPU has a fixed set of general purpose registers (GPR). ≈ 8 in x86, ≈ 16 in x86-64, ≈ 16 in ARM. The
easiest way to understand a register is to think of it as an untyped temporary variable. Imagine you are working with
a high-level PL1 and you have only 8 32-bit (or 64-bit) variables. Many things can be done using only these!

What is the difference between machine code and a PL? It is much easier for humans to use a high-level PL like C/C++,
Java, Python, etc., but it is easier for a CPU to use a much lower level of abstraction. Perhaps, it would be possible to invent a
CPU which can execute high-level PL code, but it would be much more complex. On the contrary, it is very inconvenient for
humans to use assembly language due to it being low-level. Besides, it is very hard to do it without making a huge amount
of annoying mistakes. The program, which converts high-level PL code into assembly, is called a compiler.

1.1 A couple of words about different ISA


x86 was always an ISA with variable-length opcodes, so when the 64-bit era came, the x64 extensions did not affect the ISA
very much. x86 has a lot of instructions that appeared in 16-bit 8086 CPU and are still present in latest CPUs.

ARM is a RISC2 CPU designed with constant opcode length in mind, which had some advantages in the past. At
the very beginning, ARM had all instructions encoded in 4 bytes3 . This is now referred as “ARM mode”.
Then they thought it wasn’t very frugal. In fact, most used CPU instructions4 in real world applications can be encoded
using less information. So they added another ISA called Thumb, where each instruction was encoded in just 2 bytes. This
is now referred as “Thumb mode”. However, not all ARM instructions can be encoded in just 2 bytes, so Thumb instruction
set is somewhat limited. Code compiled for ARM mode and Thumb mode may coexist in one program, of course.
Then ARM creators thought Thumb could be extended: Thumb-2 appeared (in ARMv7). Thumb-2 is still 2-byte instruc-
tions, but some new instructions have a size of 4 bytes. There is a common misconception that Thumb-2 is a mix of ARM and
Thumb. This is incorrect. Rather, Thumb-2 was extended to fully support all processor features so it could compete with ARM
mode. On instruction set richness, Thumb-2 now competes with the original ARM mode. The majority of iPod/iPhone/iPad
applications are compiled for the Thumb-2 instruction set because Xcode does this by default.
Later the 64-bit ARM came out. This ISA has 4-byte opcodes again, without any additional Thumb mode. But the 64-
bit requirements affected ISA, so, summarizing, we now have 3 ARM instruction sets: ARM mode, Thumb mode (including
Thumb-2) and ARM64. These ISAs intersect partially, but I would rather say they are different ISAs than variations of the
same one. Therefore, I try to add fragments of code in all 3 ARM ISAs in this book.

There are many other RISC ISAs with fixed length 32-bit opcodes, for example MIPS, PowerPC and Alpha AXP.

1 Programming language
2 Reduced instruction set computing
3 By the way, fixed-length instructions are handy in a way that one can calculate the next (or previous) instruction’s address without effort. This feature

will be discussed in switch() ( 13.2.2 on page 157) section.


4 These are MOV/PUSH/CALL/Jcc

3
CHAPTER 2. SIMPLEST POSSIBLE FUNCTION

Chapter 2

Simplest possible function

Probably the simplest possible function is that one which just returns some constant value.
Here it is:
int f()
{
return 123;
};

2.1 x86
And that’s what the optimizing GCC compiler produces:
Listing 2.1: Optimizing GCC
f:
mov eax, 123
ret

MSVC’s result is exactly the same.


There are just two instructions: the first places the value 123 into the EAX register, which is used by convention for
storing the return value and the second one is RET, which returns execution to the caller. The caller will take the result from
the EAX register.

2.2 ARM
What about ARM?
Listing 2.2: Optimizing Keil 6/2013 (ARM mode)
f PROC
MOV r0,#0x7b ; 123
BX lr
ENDP

ARM uses register R0 for returning results, so 123 is stored into R0 here.
The return address (RA1 ) is not saved on the local stack in ARM, but rather in the LR2 register. So the BX LR instruction
is jumping to that address, effectively, returning execution to the caller.
It should be noted that MOV is a confusing name for the instruction in both x86 and ARM ISAs. In fact, data is not
moved, it’s rather copied.

2.3 MIPS
There are two ways of registers naming that are used in the MIPS world. By number (from $0 to $31) or by pseudoname
($V0, $A0, etc). Assembly listing generated by GCC shows registers by number:
Listing 2.3: Optimizing GCC 4.4.5 (assembly output)
j $31
li $2,123 # 0x7b

1 Return Address
2 Link Register

4
CHAPTER 2. SIMPLEST POSSIBLE FUNCTION 2.3. MIPS
…while IDA3 — by pseudoname:

Listing 2.4: Optimizing GCC 4.4.5 (IDA)


jr $ra
li $v0, 0x7B

So the $2 (or $V0) register is used to store the function result. LI is “Load Immediate”.
The other instruction is jump instruction (J or JR) which returns execution flow to the caller, jumping to the address in
$31 (or $RA) register. This is the register analogous to LR in ARM.
But why the load instruction (LI) and the jump instruction (J or JR) are swapped? This is merely RISC feature called “branch
delay slot”. We don’t need to get into details here. We just need to remember that: in MIPS, the instruction following jump
or branch instruction is executed before the jump/brunch instruction itslef. Hence, branch instruction always swap place
with the instruction, which must be executed beforehand.

2.3.1 Note about MIPS instruction/register names


Register names and instruction names in MIPS world are traditionally written in lowercase. But I’ve decided to stick to
uppercase, because the instruction and register names of other ISAs are all written in uppercase in this book.

3 Interactive Disassembler and debugger developed by Hex-Rays

5
CHAPTER 3. HELLO, WORLD!

Chapter 3

Hello, world!

Let’s continue with the famous example from the “The C programming Language”[Ker88] book:
#include <stdio.h>

int main()
{
printf("hello, world\n");
return 0;
};

3.1 x86
3.1.1 MSVC
Let’s compile it in MSVC 2010:
cl 1.cpp /Fa1.asm

(/Fa option instructs the compiler to generate assembly listing file)

Listing 3.1: MSVC 2010


CONST SEGMENT
$SG3830 DB 'hello, world', 0AH, 00H
CONST ENDS
PUBLIC _main
EXTRN _printf:PROC
; Function compile flags: /Odtp
_TEXT SEGMENT
_main PROC
push ebp
mov ebp, esp
push OFFSET $SG3830
call _printf
add esp, 4
xor eax, eax
pop ebp
ret 0
_main ENDP
_TEXT ENDS

MSVC produces assembly listings in Intel-syntax. The difference between Intel-syntax and AT&T-syntax will be discussed
in 3.1.3 on the following page.
The compiler generated 1.obj file will be linked into 1.exe.
In our case, the file contains two segments: CONST (for data constants) and _TEXT (for code).
The string ``hello, world'' in C/C++ has type const char[] [Str13, p176, 7.3.2], however it does not have its
own name.
The compiler needs to deal with the string somehow so it defines the internal name $SG3830 for it.
That is why the example may be rewritten as follows:
#include <stdio.h>

const char $SG3830[]="hello, world\n";

6
CHAPTER 3. HELLO, WORLD! 3.1. X86

int main()
{
printf($SG3830);
return 0;
};

Let’s go back to the assembly listing. As we can see, the string is terminated by a zero byte, which is standard for C/C++
strings. More about C strings: 54.1.1 on page 604.
In the code segment, _TEXT, there is only one function so far: main().
The function main() starts with prologue code and ends with epilogue code (like almost any function) 1 .
After the function prologue we see the call to the printf() function: CALL _printf.
Before the call the string address (or a pointer to it) containing our greeting is placed on the stack with the help of the
PUSH instruction.
When the printf() function returns the control to the main() function, the string address (or a pointer to it) is still
on the stack.
Since we do not need it anymore, the stack pointer (the ESP register) needs to be corrected.
ADD ESP, 4 means add 4 to the ESP register value.
Why 4? Since this is 32-bit program, we need exactly 4 bytes for address passing through the stack. If it was x64 code
we would need 8 bytes.
``ADD ESP, 4'' is effectively equivalent to ``POP register'' but without using any register2 .
Some compilers (like the Intel C++ Compiler) in the same situation may emit POP ECX instead of ADD (e.g., such a pattern
can be observed in the Oracle RDBMS code as it is compiled with the Intel C++ compiler). This instruction has almost the
same effect but the ECX register contents will be overwritten. The Intel C++ compiler probably uses POP ECX since this
instruction’s opcode is shorter than ADD ESP, x (1 byte against 3).
Here is an example:

Listing 3.2: Oracle RDBMS 10.2 Linux (app.o file)


.text:0800029A push ebx
.text:0800029B call qksfroChild
.text:080002A0 pop ecx

Read more about the stack in section ( 5 on page 22).


After calling printf(), the original C/C++ code contains the statement return 0 —return 0 as the result of the main()
function.
In the generated code this is implemented by the instruction XOR EAX, EAX
XOR is in fact just “eXclusive OR” 3 but the compilers often use it instead of MOV EAX, 0 —again because it is a slightly
shorter opcode (2 bytes against 5).
Some compilers emit SUB EAX, EAX, which means SUBtract the value in the EAX from the value in EAX, which in any
case will result in zero.
The last instruction RET returns the control to the caller. Usually, this is C/C++ CRT4 code, which in its turn returns the
control to the OS5 .

3.1.2 GCC
Now let’s try to compile the same C/C++ code in the GCC 4.4.1 compiler in Linux: gcc 1.c -o 1
Next, with the assistance of the IDA disassembler, let’s see how the main() function was created.
(IDA, like MSVC, uses Intel-syntax) 6 .

Listing 3.3: code in IDA


main proc near

var_10 = dword ptr -10h

push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
mov eax, offset aHelloWorld ; "hello, world\n"
mov [esp+10h+var_10], eax
1 You can read more about it in section about function prolog and epilog ( 4 on page 21).
2 CPU flags, however, are modified
3 wikipedia
4 C runtime library: 66.1 on page 640
5 Operating System
6 N.B. We could also have GCC produce assembly listings in Intel-syntax by applying the options -S -masm=intel.

7
CHAPTER 3. HELLO, WORLD! 3.1. X86
call _printf
mov eax, 0
leave
retn
main endp

The result is almost the same. The address of the “hello, world” string (stored in the data segment) is loaded in the EAX
register first and then it is saved onto the stack. In addition, the function prologue contains AND ESP, 0FFFFFFF0h —this
instruction aligns the ESP register value on a 16-byte boundary. This results in all values in the stack being aligned the
same way (The CPU performs better if the values it is dealing with are located in memory at addresses aligned on a 4- or
16-byte boundary)7 .
SUB ESP, 10h allocates 16 bytes on the stack. Although, as we can see hereafter, only 4 are necessary here.
This is because the size of the allocated stack is also aligned on a 16-byte boundary.
The string address (or a pointer to the string) is then stored directly onto the stack without using the PUSH instruction.
var_10 —is a local variable and is also an argument for printf(). Read about it below.
Then the printf() function is called.
Unlike MSVC, when GCC is compiling without optimization turned on, it emits MOV EAX, 0 instead of a shorter opcode.
The last instruction, LEAVE —is the equivalent of the MOV ESP, EBP and POP EBP instruction pair —in other words,
this instruction sets the stack pointer (ESP) back and restores the EBP register to its initial state.
This is necessary since we modified these register values (ESP and EBP) at the beginning of the function (executing MOV
EBP, ESP / AND ESP, ...).

3.1.3 GCC: AT&T syntax


Let’s see how this can be represented in assembly language AT&T syntax. This syntax is much more popular in the UNIX-
world.

Listing 3.4: let’s compile in GCC 4.7.3


gcc -S 1_1.c

We get this:

Listing 3.5: GCC 4.7.3


.file "1_1.c"
.section .rodata
.LC0:
.string "hello, world\n"
.text
.globl main
.type main, @function
main:
.LFB0:
.cfi_startproc
pushl %ebp
.cfi_def_cfa_offset 8
.cfi_offset 5, -8
movl %esp, %ebp
.cfi_def_cfa_register 5
andl $-16, %esp
subl $16, %esp
movl $.LC0, (%esp)
call printf
movl $0, %eax
leave
.cfi_restore 5
.cfi_def_cfa 4, 4
ret
.cfi_endproc
.LFE0:
.size main, .-main
.ident "GCC: (Ubuntu/Linaro 4.7.3-1ubuntu1) 4.7.3"
.section .note.GNU-stack,"",@progbits

The listing contains many macros (beginning with dot). These are not interesting for us at the moment. For now, for
the sake of simplification, we can ignore them (except the .string macro which encodes a null-terminated character sequence
just like a C-string). Then we’ll see this
7 Wikipedia: Data structure alignment

8
CHAPTER 3. HELLO, WORLD! 3.2. X86-64
8
:

Listing 3.6: GCC 4.7.3


.LC0:
.string "hello, world\n"
main:
pushl %ebp
movl %esp, %ebp
andl $-16, %esp
subl $16, %esp
movl $.LC0, (%esp)
call printf
movl $0, %eax
leave
ret

Some of the major differences between Intel and AT&T syntax are:

• Source and destination operands are written in opposite order.


In Intel-syntax: <instruction> <destination operand> <source operand>.
In AT&T syntax: <instruction> <source operand> <destination operand>.
Here is a way to easy memorise the difference: when you deal with Intel-syntax, you can imagine that there is an
equality sign (=) between operands and when you deal with AT&T-syntax imagine there is a right arrow (→) 9 .

• AT&T: Before register names, a percent sign must be written (%) and before numbers a dollar sign ($). Parentheses
are used instead of brackets.

• AT&T: Suffix is added to instructions to define the operand size:

– q — quad (64 bits)


– l — long (32 bits)
– w — word (16 bits)
– b — byte (8 bits)

Let’s go back to the compiled result: it is identical to what we saw in IDA. With one subtle difference: 0FFFFFFF0h is
presented as $-16. It is the same thing: 16 in the decimal system is 0x10 in hexadecimal. -0x10 is equal to 0xFFFFFFF0
(for a 32-bit data type).
One more thing: the return value is to be set to 0 by using usual MOV, not XOR. MOV just loads value to a register. Its
name is not intuitive (data is not moved). In other architectures, this instruction is named “LOAD” or something similar.

3.2 x86-64
3.2.1 MSVC—x86-64
Let’s also try 64-bit MSVC:

Listing 3.7: MSVC 2012 x64


$SG2989 DB 'hello, world', 0AH, 00H

main PROC
sub rsp, 40
lea rcx, OFFSET FLAT:$SG2923
call printf
xor eax, eax
add rsp, 40
ret 0
main ENDP

In x86-64, all registers were extended to 64-bit and now their names have an R- prefix. In order to use the stack less
often (in other words, to access external memory/cache less often), there exists a popular way to pass function arguments
via registers (fastcall: 62.3 on page 621). I.e., a part of the function arguments are passed in registers, the rest—via the stack.
8 This
GCC option can be used to eliminate “unnecessary” macros: -fno-asynchronous-unwind-tables
9
By the way, in some C standard functions (e.g., memcpy(), strcpy()) the arguments are listed in the same way as in Intel-syntax: pointer to the destination
memory block at the beginning and then pointer to the source memory block.

9
CHAPTER 3. HELLO, WORLD! 3.3. GCC—ONE MORE THING
In Win64, 4 function arguments are passed in RCX, RDX, R8, R9 registers. That is what we see here: a pointer to the string
for printf() is now passed not in stack, but in the RCX register.
The pointers are 64-bit now, so they are passed in the 64-bit registers (which have the R- prefix). However, for backward
compatibility, it is still possible to access the 32-bit parts, using the E- prefix.
This is how RAX/EAX/AX/AL looks like in 64-bit x86-compatible CPUs:

7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
RAXx64
EAX
AX
AH AL

The main() function returns an int-typed value, which is, in the C/C++, for better backward compatibility and portability,
still 32-bit, so that is why the EAX register is cleared at the function end (i.e., 32-bit part of register) instead of RAX.
There are also 40 bytes allocated in the local stack. This is called “shadow space”, about which we will talk later: 8.2.1
on page 88.

3.2.2 GCC—x86-64
Let’s also try GCC in 64-bit Linux:

Listing 3.8: GCC 4.4.6 x64


.string "hello, world\n"
main:
sub rsp, 8
mov edi, OFFSET FLAT:.LC0 ; "hello, world\n"
xor eax, eax ; number of vector registers passed
call printf
xor eax, eax
add rsp, 8
ret

A method to pass function arguments in registers is also used in Linux, *BSD and Mac OS X [Mit13]. The first 6 arguments
are passed in the RDI, RSI, RDX, RCX, R8, R9 registers, and the rest—via the stack.
So the pointer to the string is passed in EDI (32-bit part of register). But why not use the 64-bit part, RDI?
It is important to keep in mind that all MOV instructions in 64-bit mode that write something into the lower 32-bit register
part, also clear the higher 32-bits[Int13]. I.e., the MOV EAX, 011223344h will write a value correctly into RAX, since the
higher bits will be cleared.
If we open the compiled object file (.o), we will also see all instruction’s opcodes 10 :

Listing 3.9: GCC 4.4.6 x64


.text:00000000004004D0 main proc near
.text:00000000004004D0 48 83 EC 08 sub rsp, 8
.text:00000000004004D4 BF E8 05 40 00 mov edi, offset format ; "hello, world\n"
.text:00000000004004D9 31 C0 xor eax, eax
.text:00000000004004DB E8 D8 FE FF FF call _printf
.text:00000000004004E0 31 C0 xor eax, eax
.text:00000000004004E2 48 83 C4 08 add rsp, 8
.text:00000000004004E6 C3 retn
.text:00000000004004E6 main endp

As we can see, the instruction that writes into EDI at 0x4004D4 occupies 5 bytes. The same instruction writing a 64-bit
value into RDI will occupy 7 bytes. Apparently, GCC is trying to save some space. Besides, it can be sure that the data
segment containing the string will not be allocated at the addresses higher than 4GiB.
We also see that the EAX register was cleared before the printf() function call. This is done because the number of
used vector registers is passed in EAX by standard: “with variable arguments passes information about the number of vector
registers used”[Mit13].

3.3 GCC—one more thing


The fact that an anonymous C-string has const type ( 3.1.1 on page 6), and the fact that C-strings allocated in constants
segment are guaranteed to be immutable, has an interesting consequence: the compiler may use a specific part of string.
Let’s try this example:
10 This must be enabled in Options → Disassembly → Number of opcode bytes

10
CHAPTER 3. HELLO, WORLD! 3.4. ARM

#include <stdio.h>

int f1()
{
printf ("world\n");
};

int f2()
{
printf ("hello world\n");
};

int main()
{
f1();
f2();
};

Common C/C++-compilers (including MSVC) will allocate two strings, but let’s see what GCC 4.8.1 does:

Listing 3.10: GCC 4.8.1 + IDA listing


f1 proc near

s = dword ptr -1Ch

sub esp, 1Ch


mov [esp+1Ch+s], offset s ; "world\n"
call _puts
add esp, 1Ch
retn
f1 endp

f2 proc near

s = dword ptr -1Ch

sub esp, 1Ch


mov [esp+1Ch+s], offset aHello ; "hello "
call _puts
add esp, 1Ch
retn
f2 endp

aHello db 'hello '


s db 'world',0xa,0

Indeed: when we print the “hello world” string, these two words are positioned in memory adjacently and puts() called
from f2() function is not aware this string is divided. It’s not divided in fact, it’s divided only “virtually”, in this listing.
When puts() is called from f1(), it uses “world” string plus zero byte. puts() is not aware there is something before
this string!
This clever trick is often used by at least GCC and can save some memory.

3.4 ARM
For my experiments with ARM processors, I used several compilers:

• Popular in the embedded area Keil Release 6/2013.


• Apple Xcode 4.6.3 IDE (with LLVM-GCC 4.2 compiler 11 .

• GCC 4.9 (Linaro) (for ARM64), available as win32-executables at http://go.yurichev.com/17325.

32-bit ARM code is used in all cases in this book, if not mentioned otherwise. When we talk about 64-bit ARM here, it
will be called ARM64.
11 It is indeed so: Apple Xcode 4.6.3 uses open-source GCC as front-end compiler and LLVM code generator

11
CHAPTER 3. HELLO, WORLD! 3.4. ARM
3.4.1 Non-optimizing Keil 6/2013 (ARM mode)
Let’s start by compiling our example in Keil:
armcc.exe --arm --c90 -O0 1.c

The armcc compiler produces assembly listings in Intel-syntax but it has high-level ARM-processor related macros12 , but
it is more important for us to see the instructions “as is” so let’s see the compiled result in IDA.

Listing 3.11: Non-optimizing Keil 6/2013 (ARM mode) IDA


.text:00000000 main
.text:00000000 10 40 2D E9 STMFD SP!, {R4,LR}
.text:00000004 1E 0E 8F E2 ADR R0, aHelloWorld ; "hello, world"
.text:00000008 15 19 00 EB BL __2printf
.text:0000000C 00 00 A0 E3 MOV R0, #0
.text:00000010 10 80 BD E8 LDMFD SP!, {R4,PC}

.text:000001EC 68 65 6C 6C+aHelloWorld DCB "hello, world",0 ; DATA XREF: main+4

In the example, we can easily see each instruction has a size of 4 bytes. Indeed, we compiled our code for ARM mode,
not for thumb.
The very first instruction, ``STMFD SP!, {R4,LR}''13 , works as an x86 PUSH instruction, writing the values of two
registers (R4 and LR) into the stack. Indeed, in the output listing from the armcc compiler, for the sake of simplification,
actually shows the ``PUSH {r4,lr}'' instruction. But that is not quite precise. The PUSH instruction is only available
in thumb mode. So, to make things less confusing, we’re doing this in IDA.
This instruction decrements first the SP15 so it points to the place in the stack that is free for new entries, then it saves
the values of the R4 and LR registers at the address stored in the modified SP.
This instruction (like the PUSH instruction in thumb mode) is able to save several register values at once which can be
very useful. By the way, this has no equivalent in x86. It can also be noted that the STMFD instruction is a generalization of
the PUSH instruction (extending its features), since it can work with any register, not just with SP. In other words, STMFD
may be used for storing pack of registers at the specified memory address.
The ``ADR R0, aHelloWorld'' instruction adds the value in the PC16 register to the offset where the “hello, world”
string is located. How is the PC register used here, one might ask? This is so-called “position-independent code”. 17 Such
code can be be executed at a non-fixed address in memory. The ADR instruction takes into account the difference between
the address of this instruction and the address where the string is located. This difference (offset) will always be the same,
no matter at what address our code is loaded by the OS. That’s why all we need is to add the address of the current
instruction (from PC) in order to get the absolute memory address of our C-string.
``BL __2printf''18 instruction calls the printf() function. Here’s how this instruction works:

• store the address following the BL instruction (0xC) into the LR;
• then pass the control to the printf() by writing its address into the PC register.

When printf() finishes its execution it must have information about where it needs to return the control to. That’s
why each function passes control to the address stored in the LR register.
That is a difference between “pure” RISC-processors like ARM and CISC19 -processors like x86, where the return address
is usually stored on the stack20 .
By the way, an absolute 32-bit address or offset cannot be encoded in the 32-bit BL instruction because it only has space
for 24 bits. As we may remember, all ARM-mode instructions have a size of 4 bytes (32 bits). Hence, they can only be located
on 4-byte boundary addresses. This means that the last 2 bits of the instruction address (which are always zero bits) may be
omitted. In summary, we have 26 bits for offset encoding. This is enough to encode current_P C ± ≈ 32M .
Next, the ``MOV R0, #0''21 instruction just writes 0 into the R0 register. That’s because our C-function returns 0 and
the return value is to be placed in the R0 register.
The last instruction ``LDMFD SP!, R4,PC''22 is an inverse instruction of STMFD. It loads values from the stack (or
any other memory place) in order to save them into R4 and PC, and increments the stack pointer SP. It works like POP here.
N.B. The very first instruction STMFD saved the R4 and LR registers pair on the stack, but R4 and PC are restored during the
LDMFD execution.
12 e.g. ARM mode lacks PUSH/POP instructions
13 STMFD14
15 stackpointer. SP/ESP/RSP in x86/x64. SP in ARM.
16 Program Counter. IP/EIP/RIP in x86/64. PC in ARM.
17 Read more about it in relevant section ( 65.1 on page 635)
18 Branch with Link
19 Complex instruction set computing
20 Read more about this in next section ( 5 on page 22)
21 MOVe
22 LDMFD23

12
CHAPTER 3. HELLO, WORLD! 3.4. ARM
As I mentioned before, the address of the place where each function must return control to is usually saved in the LR
register. The very first instruction saves its value in the stack because the same register will be used by our main() function
when calling printf(). In the function’s end, this value can be written directly to the PC register, thus passing control to
where our function was called. Since main() is usually the primary function in C/C++, the control will be returned to the
OS loader or to a point in a CRT, or something like that.
DCB is an assembly language directive defining an array of bytes or ASCII strings, akin to the DB directive in x86-assembly
language.

3.4.2 Non-optimizing Keil 6/2013 (thumb mode)


Let’s compile the same example using Keil in thumb mode:
armcc.exe --thumb --c90 -O0 1.c

We will get (in IDA):

Listing 3.12: Non-optimizing Keil 6/2013 (thumb mode) + IDA


.text:00000000 main
.text:00000000 10 B5 PUSH {R4,LR}
.text:00000002 C0 A0 ADR R0, aHelloWorld ; "hello, world"
.text:00000004 06 F0 2E F9 BL __2printf
.text:00000008 00 20 MOVS R0, #0
.text:0000000A 10 BD POP {R4,PC}

.text:00000304 68 65 6C 6C+aHelloWorld DCB "hello, world",0 ; DATA XREF: main+2

We can easily spot the 2-byte (16-bit) opcodes. This is, as I mentioned, thumb. The BL instruction, however, consists of
two 16-bit instructions. This is because it is impossible to load an offset for the printf() function into PC while using
the small space in one 16-bit opcode. Therefore, the first 16-bit instruction loads the higher 10 bits of the offset and the
second instruction loads the lower 11 bits of the offset. As I mentioned, all instructions in thumb mode have a size of 2
bytes (or 16 bits). This means it is impossible for a thumb-instruction to be at an odd address whatsoever. Given the above,
the last address bit may be omitted while encoding instructions. In summary, BL thumb-instruction can encode the address
current_P C ± ≈ 2M .
As for the other instructions in the function: PUSH and POP work here just like the described STMFD/LDMFD only the SP
register is not mentioned explicitly here. ADR works just like in the previous example. MOVS writes 0 into the R0 register in
order to return zero.

3.4.3 Optimizing Xcode 4.6.3 (LLVM) (ARM mode)


Xcode 4.6.3 without optimization turned on produces a lot of redundant code so we’ll study optimized output, where the
instruction count is as small as possible, setting the compiler switch -O3.

Listing 3.13: Optimizing Xcode 4.6.3 (LLVM) (ARM mode)


__text:000028C4 _hello_world
__text:000028C4 80 40 2D E9 STMFD SP!, {R7,LR}
__text:000028C8 86 06 01 E3 MOV R0, #0x1686
__text:000028CC 0D 70 A0 E1 MOV R7, SP
__text:000028D0 00 00 40 E3 MOVT R0, #0
__text:000028D4 00 00 8F E0 ADD R0, PC, R0
__text:000028D8 C3 05 00 EB BL _puts
__text:000028DC 00 00 A0 E3 MOV R0, #0
__text:000028E0 80 80 BD E8 LDMFD SP!, {R7,PC}

__cstring:00003F62 48 65 6C 6C+aHelloWorld_0 DCB "Hello world!",0

The instructions STMFD and LDMFD are already familiar to us.


The MOV instruction just writes the number 0x1686 into the R0 register. This is the offset pointing to the “Hello world!”
string.
The R7 register (as it is standardized in [App10]) is a frame pointer. More on that below.
The MOVT R0, #0 (MOVe Top) instruction writes 0 into higher 16 bits of the register. The issue here is that the generic
MOV instruction in ARM mode may write only the lower 16 bits of the register. Remember, all instruction opcodes in ARM
mode are limited in size to 32 bits. Of course, this limitation is not related to moving data between registers. That’s why
an additional instruction MOVT exists for writing into the higher bits (from 16 to 31 inclusive). Its usage here, however, is
redundant because the ``MOV R0, #0x1686'' instruction above cleared the higher part of the register. This is probably
a shortcoming of the compiler.
The ``ADD R0, PC, R0'' instruction adds the value in the PC to the value in the R0, to calculate absolute address
of the “Hello world!” string. As we already know, it is “position-independent code” so this correction is essential here.

13
CHAPTER 3. HELLO, WORLD! 3.4. ARM
The BL instruction calls the puts() function instead of printf().
GCC replaced the first printf() call with puts(). Indeed: printf() with a sole argument is almost analogous to
puts().
Almost, because the two functions will produce the same result only in case the string does not contain printf format
identifiers starting with %. In case it does the effect of these two functions would be different 24 .
Why did the compiler replace the printf() with puts()? Probably because puts() is faster 25 .
puts() works faster because it just passes characters to stdout without comparing every one of them with the % symbol.
Next, we see the familiar ``MOV R0, #0'' instruction intended to set the R0 register to 0.

3.4.4 Optimizing Xcode 4.6.3 (LLVM) (thumb-2 mode)


By default Xcode 4.6.3 generates code for thumb-2 in this manner:
Listing 3.14: Optimizing Xcode 4.6.3 (LLVM) (thumb-2 mode)
__text:00002B6C _hello_world
__text:00002B6C 80 B5 PUSH {R7,LR}
__text:00002B6E 41 F2 D8 30 MOVW R0, #0x13D8
__text:00002B72 6F 46 MOV R7, SP
__text:00002B74 C0 F2 00 00 MOVT.W R0, #0
__text:00002B78 78 44 ADD R0, PC
__text:00002B7A 01 F0 38 EA BLX _puts
__text:00002B7E 00 20 MOVS R0, #0
__text:00002B80 80 BD POP {R7,PC}

...

__cstring:00003E70 48 65 6C 6C 6F 20+aHelloWorld DCB "Hello world!",0xA,0

The BL and BLX instructions in thumb mode, as we recall, are encoded as a pair of 16-bit instructions. In thumb-2 these
surrogate opcodes are extended in such a way so that new instructions may be encoded here as 32-bit instructions. That is
obvious considering that the opcodes of the thumb-2 instructions always begin with 0xFx or 0xEx. But in the IDA listing
the opcode bytes are swapped because for ARM processor the instructions are encoded as follows: last byte comes first and
after that comes the first one (for thumb and thumb-2 modes) or for instructions in ARM mode the fourth byte comes first,
then the third, then the second and finally the first (due to different endianness). So as we can see, the MOVW, MOVT.W and
BLX instructions begin with 0xFx.
One of the thumb-2 instructions is ``MOVW R0, #0x13D8'' —it stores a 16-bit value into the lower part of the R0
register, clearing the higher bits.
Also, ``MOVT.W R0, #0'' works just like MOVT from the previous example only it works in thumb-2.
Among the other differences, the BLX instruction is used in this case instead of the BL. The difference is that, besides
saving the RA in the LR register and passing control to the puts() function, the processor is also switching from thumb
mode to ARM (or back). This instruction is placed here since the instruction to which control is passed looks like (it is encoded
in ARM mode):
__symbolstub1:00003FEC _puts ; CODE XREF: _hello_world+E
__symbolstub1:00003FEC 44 F0 9F E5 LDR PC, =__imp__puts

So, the observant reader may ask: why not call puts() right at the point in the code where it is needed?
Because it is not very space-efficient.
Almost any program uses external dynamic libraries (like DLL in Windows, .so in *NIX or .dylib in Mac OS X). The dynamic
libraries contain frequently used library functions, including the standard C-function puts().
In an executable binary file (Windows PE .exe, ELF or Mach-O) an import section is present. This is a list of symbols
(functions or global variables) imported from external modules along with the names of the modules themselves.
The OS loader loads all modules it needs and, while enumerating import symbols in the primary module, determines the
correct addresses of each symbol.
In our case, __imp__puts is a 32-bit variable used by the OS loader to store the correct address of the function in an
external library. Then the LDR instruction just reads the 32-bit value from this variable and writes it into the PC register,
passing control to it.
So, in order to reduce the time the OS loader needs for completing this procedure, it will be good idea if it writes the
address of each symbol only once to a dedicated place.
Besides, as we have already figured out, it is impossible to load a 32-bit value into a register while using only one
instruction without a memory access. Therefore, the optimal solution is to allocate a separate function working in ARM
mode with sole goal to pass control to the dynamic library and then to jump to this short one-instruction function (the
so-called thunk function) from the thumb-code.
By the way, in the previous example (compiled for ARM mode) the control is passed by the BL to the same thunk function.
The processor mode, however, is not being switched (hence the absence of an “X” in the instruction mnemonic).
24 It should also be noted the puts() does not require a ’\n’ new line symbol at the end of a string, so we do not see it here.
25 http://go.yurichev.com/17063

14
CHAPTER 3. HELLO, WORLD! 3.4. ARM
3.4.5 ARM64
GCC
Let’s compile the example using GCC 4.8.1 in ARM64:

Listing 3.15: Non-optimizing GCC 4.8.1 + objdump


1 0000000000400590 <main>:
2 400590: a9bf7bfd stp x29, x30, [sp,#-16]!
3 400594: 910003fd mov x29, sp
4 400598: 90000000 adrp x0, 400000 <_init-0x3b8>
5 40059c: 91192000 add x0, x0, #0x648
6 4005a0: 97ffffa0 bl 400420 <puts@plt>
7 4005a4: 52800000 mov w0, #0x0 // #0
8 4005a8: a8c17bfd ldp x29, x30, [sp],#16
9 4005ac: d65f03c0 ret
10
11 ...
12
13 Contents of section .rodata:
14 400640 01000200 00000000 48656c6c 6f210000 ........Hello!..

There are no thumb and thumb-2 modes in ARM64, only ARM, so there are 32-bit instructions only. Registers count is
doubled: B.4.1 on page 894. 64-bit registers has X- prefixes, while its 32-bit parts—W-.
The STP instruction (Store Pair) saves two registers in the stack simultaneously: X29 in X30. Of course, this instruction
is able to save this pair at a random place of memory, but the SP register is specified here, so the pair is saved in the stack.
ARM64 registers are 64-bit ones, each has a size of 8 bytes, so one needs 16 bytes for saving two registers.
Exclamation mark after operand mean that 16 will be subtracted from SP first, and only then values from registers pair
will be written into the stack. This is also called pre-index. About the difference between post-index and pre-index, read
here: 28.2 on page 444.
Hence, in the terms of more familiar x86, the first instruction is just an analogue to pair of PUSH X29 and PUSH X30.
X29 is used as FP26 in ARM64, and X30 as LR, so that’s why they are saved in the function prologue and restored in the
function epilogue.
The second instruction copies SP in X29 (or FP). This is done to set up the function stack frame.
ADRP and ADD instructions are used to fill the string “Hello!” address into the X0 register, because the first function
argument is passed in this register. There are no instructions, whatsoever, in ARM that can store a large number into a
register (because the instruction length is limited to 4 bytes, read more about it here: 28.3.1 on page 444). So several
instructions must be utilised. The first instruction (ADRP) writes address of 4Kb page where the string is located into X0,
and the the second one (ADD) just adds reminder to the address. More about that in: 28.4 on page 446.
0x400000 + 0x648 = 0x400648, and we see our “Hello!” C-string in the .rodata data segment at this address.
puts() is called afterwards using BL instruction. This was already discussed: 3.4.3 on page 13.
MOV instruction writes 0 into W0. W0 is low 32 bits of 64-bit X0 register:

High 32-bit part low 32-bit part


X0
W0

The function result is returned via X0 and main() returns 0, so that’s how the return result is prepared. But why using
the 32-bit part? Because int data type in ARM64, just like in x86-64, is still 32-bit, for better compatibility. So if a function
returns 32-bit int, only the low 32 bits of X0 register should be filled.
In order to verify this, I changed my example slightly and recompiled it. Now main() returns 64-bit value:

Listing 3.16: main() returning a value of uint64_t type


#include <stdio.h>
#include <stdint.h>

uint64_t main()
{
printf ("Hello!\n");
return 0;
};

The result is the same, but that’s how MOV at that line looks like now:

Listing 3.17: Non-optimizing GCC 4.8.1 + objdump


4005a4: d2800000 mov x0, #0x0 // #0

26 Frame Pointer

15
CHAPTER 3. HELLO, WORLD! 3.5. MIPS
LDP (Load Pair) then restores X29 and X30 registers. There is no exclamation mark after the instruction: this means
that the value is first loaded from the stack, only then SP it is increased by 16. This is called post-index.
New instruction appeared in ARM64: RET. It works just as BX LR, only a special hint bit is added, informing the CPU that
this is a return from a function, not just another jump instruction, so it can execute it more optimally.
Due to the simplicity of the function, optimizing GCC generates the very same code.

3.5 MIPS
3.5.1 Word about “global pointer”
One important MIPS concept is “global pointer”. As we may already know, each MIPS instruction has size of 32 bits, so it’s
impossible to embed 32-bit address into one instruction: a pair should be used for this (like GCC did in our example for the
text string address loading).
It’s possible, however, to load data from the address in range of register − 32768...register + 32767 using one single
instruction (because 16 bits of signed offset could be encoded in single instruction). So we can allocate some register
for this purpose and also allocate 64KiB area of most used data. This allocated register is called “global pointer” and it
points to the middle of the 64KiB area. This area usually contains global variables and addresses of imported functions
like printf(), because GCC developers decided that getting address of some function must be as fast as single instruction
execution instead of two. In an ELF file this 64KiB area is located partly in .sbss (“small BSS27 ”, for not initialized data) and
.sdata (“small data”, for initialized data) sections.
This means that the programmer may choose what data he/she wants to be accessed fast and place it into .sdata/.sbss.
Some old-school programmers may recall the MS-DOS memory model 92 on page 830 or the MS-DOS memory managers
like XMS/EMS where all memory was divided in 64KiB blocks.
This concept is not unique to MIPS. At least PowerPC uses this technique as well.

3.5.2 Optimizing GCC

Listing 3.18: Optimizing GCC 4.4.5 (assembly output)


1 $LC0:
2 ; \000 is zero byte in octal base:
3 .ascii "Hello, world!\000"
4 main:
5 ; function prologue.
6 ; set GP:
7 lui $28,%hi(__gnu_local_gp)
8 addiu $sp,$sp,-32
9 addiu $28,$28,%lo(__gnu_local_gp)
10 ; save RA to the local stack:
11 sw $31,28($sp)
12 ; load address of puts() function from GP to $25:
13 lw $25,%call16(puts)($28)
14 ; load address of the text string to $4 ($a0):
15 lui $4,%hi($LC0)
16 ; jump to puts(), saving return address in link register:
17 jalr $25
18 addiu $4,$4,%lo($LC0) ; branch delay slot
19 ; restore RA:
20 lw $31,28($sp)
21 ; copy 0 from $zero to $v0:
22 move $2,$0
23 ; return by jumping to address in RA:
24 j $31
25 ; function epilogue:
26 addiu $sp,$sp,32 ; branch delay slot

The $GP register is set in the function prologue to point the middle of this area. The RA register is also saved in the
local stack. puts() is also used here instead of printf(). The address of the puts() function is loaded into $25 using
LW the instruction (“Load Word”). Then the address of the text string is loaded to $4 using LUI (“Load Upper Immediate”)
and ADDIU (“Add Immediate Unsigned Word”) instruction pair. LUI sets the high 16 bits of the register (hence “upper” word
in instruction name) and ADDIU adds the lower 16 bits of the address. ADDIU follows JALR (remember branch delay slots?).
The register $4 is also called $A0, which is used for passing the first function argument 28 .
JALR (“Jump and Link Register”) jumps to the address stored in the $25 register (address of puts()) while saving the
address of the next instruction (LW) in RA. This is very similar to ARM. Oh, and one important thing is that the address saved
27 Block Started by Symbol
28 The MIPS registers table is available in appendix C.1 on page 896

16
CHAPTER 3. HELLO, WORLD! 3.5. MIPS
in RA is not the address of the next instruction (because it’s in a delay slot and is executed before the jump instruction), but
the address of the instruction after the next one (after the delay slot). Hence, P C + 8 is written to RA during the execution
of JALR, in our case, this is the address of the LW instruction next to ADDIU.
LW (“Load Word”) at line 19 restores RA from the local stack (this instruction is rather part of function epilogue).
MOVE at line 22 copies the value from $0 ($ZERO) register to $2 ($V0). MIPS has a constant register, which always
holds zero. Apparently, the MIPS developers came with the idea that zero is in fact the busiest constant in the computer
programming, so let’s just use $0 register every time zero is needed. Another interesting fact is that MIPS lacks instruction
which transfers data between registers. In fact, MOVE DST, SRC is ADD DST, SRC, $ZERO (DST = SRC + 0), which
does the same. Apparently, MIPS developers wanted to have compact opcode table. This does not mean an actual addition
happens at each MOVE instruction. Most likely, the CPU optimizes these pseudoinstructions and ALU29 is never used.
J at line 24 jumps to the address in RA, which is effectively performing return from the function. ADDIU after J is in fact
executed before J (remember branch delay slots?) and is part of function epilogue.
Here is also a listing generated by IDA. Each register here has its own pseudoname:

Listing 3.19: Optimizing GCC 4.4.5 (IDA)


1 .text:00000000 main:
2 .text:00000000
3 .text:00000000 var_10 = -0x10
4 .text:00000000 var_4 = -4
5 .text:00000000
6 ; function prologue.
7 ; set GP:
8 .text:00000000 lui $gp, (__gnu_local_gp >> 16)
9 .text:00000004 addiu $sp, -0x20
10 .text:00000008 la $gp, (__gnu_local_gp & 0xFFFF)
11 ; save RA to the local stack:
12 .text:0000000C sw $ra, 0x20+var_4($sp)
13 ; save GP to the local stack:
14 ; by some reason, this instruction is missing in GCC assembly output:
15 .text:00000010 sw $gp, 0x20+var_10($sp)
16 ; load address of puts() function from GP to $t9:
17 .text:00000014 lw $t9, (puts & 0xFFFF)($gp)
18 ; form address of the text string in $a0:
19 .text:00000018 lui $a0, ($LC0 >> 16) # "Hello, world!"
20 ; jump to puts(), saving return address in link register:
21 .text:0000001C jalr $t9
22 .text:00000020 la $a0, ($LC0 & 0xFFFF) # "Hello, world!"
23 ; restore RA:
24 .text:00000024 lw $ra, 0x20+var_4($sp)
25 ; copy 0 from $zero to $v0:
26 .text:00000028 move $v0, $zero
27 ; return by jumping to address in RA:
28 .text:0000002C jr $ra
29 ; function epilogue:
30 .text:00000030 addiu $sp, 0x20

The instruction at line 15 saves GP value into the local stack, and this instruction is missing mysteriously from the GCC
output listing, maybe by a GCC error30 . The GP value should be saved indeed, because each function can use its own 64KiB
data window.
The register containing the puts() address is called $T9, because registers prefixed with T- are called “temporaries”
and their contents may not be preserved.

3.5.3 Non-optimizing GCC

Listing 3.20: Non-optimizing GCC 4.4.5 (assembly output)


1 $LC0:
2 .ascii "Hello, world!\000"
3 main:
4 ; function prologue.
5 ; save GP and FP in the stack:
6 addiu $sp,$sp,-32
7 sw $31,28($sp)
8 sw $fp,24($sp)
9 ; set FP (stack frame pointer):
29 Arithmetic logic unit
30 Apparently, functions generating listings are not so critical to GCC users, so some unfixed errors may still exist.

17
CHAPTER 3. HELLO, WORLD! 3.5. MIPS
10 move $fp,$sp
11 ; set GP:
12 lui $28,%hi(__gnu_local_gp)
13 addiu $28,$28,%lo(__gnu_local_gp)
14 ; load address of the text string:
15 lui $2,%hi($LC0)
16 addiu $4,$2,%lo($LC0)
17 ; load address of puts() address using GP:
18 lw $2,%call16(puts)($28)
19 nop
20 ; call to puts():
21 move $25,$2
22 jalr $25
23 nop ; branch delay slot
24
25 ; restore GP from local stack:
26 lw $28,16($fp)
27 ; set register $2 ($V0) to zero:
28 move $2,$0
29 ; function epilogue.
30 ; restore SP:
31 move $sp,$fp
32 ; restore RA:
33 lw $31,28($sp)
34 ; restore FP:
35 lw $fp,24($sp)
36 addiu $sp,$sp,32
37 ; jump to RA:
38 j $31
39 nop ; branch delay slot

Non-optimizing GCC is more verbose. We see here that register FP is used as a pointer to the stack frame. We also see
3 NOP31 s. The second and third of which follow the branch instructions.
I guess (not sure, though) that the GCC compiler always adds NOPs (because of branch delay slots) after branch instructions
and then, if optimization is turned on, maybe eliminates them. So in this case they are left here.
Here is also IDA listing:

Listing 3.21: Non-optimizing GCC 4.4.5 (IDA)


1 .text:00000000 main:
2 .text:00000000
3 .text:00000000 var_10 = -0x10
4 .text:00000000 var_8 = -8
5 .text:00000000 var_4 = -4
6 .text:00000000
7 ; function prologue.
8 ; save GP and FP in the stack:
9 .text:00000000 addiu $sp, -0x20
10 .text:00000004 sw $ra, 0x20+var_4($sp)
11 .text:00000008 sw $fp, 0x20+var_8($sp)
12 ; set FP (stack frame pointer):
13 .text:0000000C move $fp, $sp
14 ; set GP:
15 .text:00000010 la $gp, __gnu_local_gp
16 .text:00000018 sw $gp, 0x20+var_10($sp)
17 ; load address of the text string:
18 .text:0000001C lui $v0, (aHelloWorld >> 16) # "Hello, world!"
19 .text:00000020 addiu $a0, $v0, (aHelloWorld & 0xFFFF) # "Hello, world!"
20 ; load address of puts() address using GP:
21 .text:00000024 lw $v0, (puts & 0xFFFF)($gp)
22 .text:00000028 or $at, $zero ; NOP
23 ; call to puts():
24 .text:0000002C move $t9, $v0
25 .text:00000030 jalr $t9
26 .text:00000034 or $at, $zero ; NOP
27 ; restore GP from local stack:
28 .text:00000038 lw $gp, 0x20+var_10($fp)
29 ; set register $2 ($V0) to zero:
30 .text:0000003C move $v0, $zero
31 No OPeration

18
CHAPTER 3. HELLO, WORLD! 3.5. MIPS
31 ; function epilogue.
32 ; restore SP:
33 .text:00000040 move $sp, $fp
34 ; restore RA:
35 .text:00000044 lw $ra, 0x20+var_4($sp)
36 ; restore FP:
37 .text:00000048 lw $fp, 0x20+var_8($sp)
38 .text:0000004C addiu $sp, 0x20
39 ; jump to RA:
40 .text:00000050 jr $ra
41 .text:00000054 or $at, $zero ; NOP

Interestingly, IDA recognized LUI/ADDIU instructions pair and coalesces them into one LA (“Load Address”) pseudoin-
struction at line 15. We may also see that this pseudoinstruction has size of 8 bytes! This is a pseudoinstruction (or macro)
because it’s not a real MIPS instruction, but rather handy name for an instruction pair.
Another thing is that IDA doesn’t recognize NOP instructions, so here they are at lines 22, 26 and 41. It is OR $AT,
$ZERO. Essentially, this instruction applies OR operation to contents of $AT register with zero, which is, of course, idle
instruction. MIPS, like many other ISAs, doesn’t have a separate NOP instruction.

3.5.4 Role of the stack frame in this example


The address of the text string is passed in register. Why setup local stack anyway? The reason for this lies in the fact
that registers RA and GP’s values should be saved somewhere (because printf() is called), and the local stack is used for
this purpose. If this was a leaf function, it would have been possible to get rid of the function prologue and epilogue, for
example: 2.3 on page 4.

3.5.5 Optimizing GCC: load it into GDB

Listing 3.22: sample GDB session


root@debian-mips:~# gcc hw.c -O3 -o hw
root@debian-mips:~# gdb hw
GNU gdb (GDB) 7.0.1-debian
Copyright (C) 2009 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "mips-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /root/hw...(no debugging symbols found)...done.
(gdb) b main
Breakpoint 1 at 0x400654
(gdb) run
Starting program: /root/hw

Breakpoint 1, 0x00400654 in main ()


(gdb) set step-mode on
(gdb) disas
Dump of assembler code for function main:
0x00400640 <main+0>: lui gp,0x42
0x00400644 <main+4>: addiu sp,sp,-32
0x00400648 <main+8>: addiu gp,gp,-30624
0x0040064c <main+12>: sw ra,28(sp)
0x00400650 <main+16>: sw gp,16(sp)
0x00400654 <main+20>: lw t9,-32716(gp)
0x00400658 <main+24>: lui a0,0x40
0x0040065c <main+28>: jalr t9
0x00400660 <main+32>: addiu a0,a0,2080
0x00400664 <main+36>: lw ra,28(sp)
0x00400668 <main+40>: move v0,zero
0x0040066c <main+44>: jr ra
0x00400670 <main+48>: addiu sp,sp,32
End of assembler dump.
(gdb) s
0x00400658 in main ()
(gdb) s

19
CHAPTER 3. HELLO, WORLD! 3.6. CONCLUSION
0x0040065c in main ()
(gdb) s
0x2ab2de60 in printf () from /lib/libc.so.6
(gdb) x/s $a0
0x400820: "hello, world"
(gdb)

3.6 Conclusion
The main difference between x86/ARM and x64/ARM64 code is that pointer to the string is now 64-bit. Indeed, modern
CPUs are 64-bit now because memory is cheaper nowadays. We can add much more memory to our computers and 32-bit
pointers are not enough to address it. So all pointers are 64-bit now.

3.7 Exercises
3.7.1 Exercise #1

main:
push 0xFFFFFFFF
call MessageBeep
xor eax,eax
retn

What does this win32-function do?

20
CHAPTER 4. FUNCTION PROLOGUE AND EPILOGUE

Chapter 4

Function prologue and epilogue

A function prologue is a sequence of instructions at the start of a function. It often looks something like the following code
fragment:
push ebp
mov ebp, esp
sub esp, X

What these instruction do: save the value in the EBP register, sets the value of the EBP register to the value of the ESP
and then allocate space on the stack for local variables.
The value in the EBP is fixed over the period of the function execution and is to be used for local variables and arguments
access. One can use ESP, but it changes over time and it is not convenient.
The function epilogue frees allocated space in the stack, returns the value in the EBP register back to initial state and
returns the control flow to the callee:
mov esp, ebp
pop ebp
ret 0

Function prologues and epilogues are usually detected in disassemblers for function delimitation.

4.1 Recursion
Epilogues and prologues can make recursion performance worse.
For example, once upon a time I wrote a function to seek the correct node in a binary tree. As a recursive function it
would look stylish but since additional time was to be spent at each function call for the prologue/epilogue, it was working
a couple of times slower than an iterative (recursion-free) implementation.
By the way, that is the reason compilers use tail call.

21
CHAPTER 5. STACK

Chapter 5

Stack

The stack is one of the most fundamental data structures in computer science 1 .
Technically, it is just a block of memory in process memory along with the ESP or RSP register in x86 or x64, or the SP
register in ARM, as a pointer within the block.
The most frequently used stack access instructions are PUSH and POP (in both x86 and ARM thumb-mode). PUSH subtracts
4 in 32-bit mode (or 8 in 64-bit mode) from ESP/RSP/SP and then writes the contents of its sole operand to the memory
address pointed to by ESP/RSP/SP.
POP is the reverse operation: get the data from memory pointed to by SP, put it in the operand (often a register) and then
add 4 (or 8) to the stack pointer.
After stack allocation, the stack pointer points at the end of stack. PUSH decreases the stack pointer and POP increases
it. The end of the stack is actually at the beginning of the memory allocated for the stack block. It seems strange, but that’s
the way it is.
Besides support for descending stacks, ARM has also support for ascending stacks.
For example the STMFD/LDMFD, STMED2 /LDMED3 instructions are intended to deal with a descending stack. The
STMFA4 /LDMFA5 , STMEA6 /LDMEA7 instructions are intended to deal with an ascending stack.

5.1 Why does the stack grow backwards?


Intuitively, we might think that the strack grow upwards, i.e. towards higher addresses, like any other data structure.
The reason that the stack grows backward is probably historical. When the computers were big and occupied a whole
room, it was easy to divide memory into two parts, one for the heap and one for the stack. Of course, it was unknown how
big the heap and the stack would be during program execution, so this solution was the simplest possible.

Start of heap Start of stack

Heap . Stack

In [RT74] we can read:

The user-core part of an image is divided into three logical segments. The program text segment begins
at location 0 in the virtual address space. During execution, this segment is write-protected and a single
copy of it is shared among all processes executing the same program. At the first 8K byte boundary above
the program text segment in the virtual address space begins a nonshared, writable data segment, the size
of which may be extended by a system call. Starting at the highest address in the virtual address space is a
stack segment, which automatically grows downward as the hardware’s stack pointer fluctuates.

1 wikipedia
2 Store Multiple Empty Descending (ARM instruction)
3 Load Multiple Empty Descending (ARM instruction)
4 Store Multiple Full Ascending (ARM instruction)
5 Load Multiple Full Ascending (ARM instruction)
6 Store Multiple Empty Ascending (ARM instruction)
7 Load Multiple Empty Ascending (ARM instruction)

22
CHAPTER 5. STACK 5.2. WHAT IS THE STACK USED FOR?
5.2 What is the stack used for?
5.2.1 Save the return address where a function must return control after execution
x86
While calling another function with a CALL instruction the address of the point exactly after the CALL instruction is saved
to the stack and then an unconditional jump to the address in the CALL operand is executed.
The CALL instruction is equivalent to a PUSH address_after_call / JMP operand instruction pair.
RET fetches a value from the stack and jumps to it —it is equivalent to a POP tmp / JMP tmp instruction pair.
Overflowing the stack is straightforward. Just run eternal recursion:
void f()
{
f();
};

MSVC 2008 reports the problem:


c:\tmp6>cl ss.cpp /Fass.asm
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 15.00.21022.08 for 80x86
Copyright (C) Microsoft Corporation. All rights reserved.

ss.cpp
c:\tmp6\ss.cpp(4) : warning C4717: 'f' : recursive on all control paths, function will cause ⤦
Ç runtime stack overflow

…but generates the right code anyway:


?f@@YAXXZ PROC ; f
; File c:\tmp6\ss.cpp
; Line 2
push ebp
mov ebp, esp
; Line 3
call ?f@@YAXXZ ; f
; Line 4
pop ebp
ret 0
?f@@YAXXZ ENDP ; f

… Also if we turn on optimization (/Ox option) the optimized code will not overflow the stack but instead will work
correctly 8 :
?f@@YAXXZ PROC ; f
; File c:\tmp6\ss.cpp
; Line 2
$LL3@f:
; Line 3
jmp SHORT $LL3@f
?f@@YAXXZ ENDP ; f

GCC 4.4.1 generates similar code in both cases, although without issuing any warning about the problem.

ARM
ARM programs also use the stack for saving return addresses, but differently. As mentioned in “Hello, world!” ( 3.4 on
page 11), the RA is saved to the LR (link register). However, if one needs to call another function and use the LR register one
more time its value should be saved. Usually it is saved in the function prologue. Often, we see instructions like ``PUSH
R4-R7,LR'' along with this instruction in epilogue ``POP R4-R7,PC'' —thus register values to be used in the function
are saved in the stack, including LR.
Nevertheless, if a function never calls any other function, in ARM terminology it is called a leaf function9 . As a conse-
quence, leaf functions do not save the LR register (because they don’t modify it). If this function is small and uses a small
number of registers, it may not use the stack at all. Thus, it is possible to call leaf functions without using the stack. This
can be faster than on older x86 because external RAM is not used for the stack 10 . It can be useful for such situations when
memory for the stack is not yet allocated or not available.
8 irony here
9 http://go.yurichev.com/17064
10 Some time ago, on PDP-11 and VAX, the CALL instruction (calling other functions) was expensive; up to 50% of execution time might be spent on it, so
it was common sense that a lot of small functions is an anti-pattern[Ray03, Chapter 4, Part II].

23
CHAPTER 5. STACK 5.2. WHAT IS THE STACK USED FOR?
Some examples of leaf functions are: listing. 8.3.2 on page 90, 8.3.3 on page 91, 19.17 on page 314, 19.33 on page 331, 19.5.4
on page 332, 15.4 on page 195, 15.2 on page 194, 17.3 on page 215.

5.2.2 Passing function arguments


The most popular way to pass parameters in x86 is called “cdecl”:
push arg3
push arg2
push arg1
call f
add esp, 4*3

Callee functions get their arguments via the stack pointer.


Consequently, this is how values will be located in the stack before execution of the very first instruction of the f()
function:
ESP return address
ESP+4 argument#1, marked in IDA as arg_0
ESP+8 argument#2, marked in IDA as arg_4
ESP+0xC argument#3, marked in IDA as arg_8
… …

See also the section about other calling conventions ( 62 on page 620). It is worth noting that nothing obliges program-
mers to pass arguments through the stack. It is not a requirement. One could implement any other method without using
the stack at all.
For example, it is possible to allocate a space for arguments in the heap, fill it and pass it to a function via a pointer
to this block in the EAX register. This will work 11 . However, it is a convenient custom in x86 and ARM to use the stack for this.

By the way, the callee function does not have any information about how many arguments were passed. Functions with a
variable number of arguments (like printf()) determine the number by specifiers (which begin with the % symbol) in the
format string. If we write something like
printf("%d %d %d", 1234);

printf() will print 1234, and then two random numbers, which were laying next to it in the stack.

That’s why it is not very important how we declare the main() function: as main(), main(int argc, char *argv[])
or main(int argc, char *argv[], char *envp[]).
In fact, the CRT-code is calling main() roughly as:
push envp
push argv
push argc
call main
...

If you declare main() as main() without arguments, they are, nevertheless, still present in the stack, but not used.
If you declare main() as main(int argc, char *argv[]), you will use two arguments, and the third will remain
“invisible” for your function. Even more than that, it is possible to declare main(int argc), and it will work.

5.2.3 Local variable storage


A function could allocate space in the stack for its local variables just by shifting the stack pointer towards the stack bottom.
Hence, it’s very fast, no matter how many local variables are defined.
It is also not a requirement to store local variables in the stack. You could store local variables wherever you like, but
traditionally this is how it’s done.

5.2.4 x86: alloca() function


It is worth noting the alloca() function.12 .
This function works like malloc(), but allocates memory just on the stack.
11 For example, in the “The Art of Computer Programming” book by Donald Knuth, in section 1.4.1 dedicated to subroutines[Knu98, section 1.4.1], we can

read about one way to supply arguments to a subroutine is simply to list them after the JMP instruction passing control to subroutine. Knuth writes this
method was particularly convenient on IBM System/360.
12 In MSVC, the function implementation can be found in alloca16.asm and chkstk.asm in C:\Program Files (x86)\Microsoft Visual

Studio 10.0\VC\crt\src\intel

24
CHAPTER 5. STACK 5.2. WHAT IS THE STACK USED FOR?
The allocated memory chunk does not need to be freed via a free() function call, since the function epilogue ( 4 on
page 21) will return ESP back to its initial state and the allocated memory will be just dropped.
It is worth noting how alloca() is implemented.
In simple terms, this function just shifts ESP downwards toward the stack bottom by the number of bytes you need and
sets ESP as a pointer to the allocated block. Let’s try:
#ifdef __GNUC__
#include <alloca.h> // GCC
#else
#include <malloc.h> // MSVC
#endif
#include <stdio.h>

void f()
{
char *buf=(char*)alloca (600);
#ifdef __GNUC__
snprintf (buf, 600, "hi! %d, %d, %d\n", 1, 2, 3); // GCC
#else
_snprintf (buf, 600, "hi! %d, %d, %d\n", 1, 2, 3); // MSVC
#endif

puts (buf);
};

(_snprintf() function works just like printf(), but instead of dumping the result into stdout (e.g., to terminal or
console), it writes it to the buf buffer. puts() copies buf contents to stdout. Of course, these two function calls might be
replaced by one printf() call, but I would like to illustrate small buffer usage.)

MSVC
Let’s compile (MSVC 2010):

Listing 5.1: MSVC 2010


...

mov eax, 600 ; 00000258H


call __alloca_probe_16
mov esi, esp

push 3
push 2
push 1
push OFFSET $SG2672
push 600 ; 00000258H
push esi
call __snprintf

push esi
call _puts
add esp, 28 ; 0000001cH

...

The sole alloca() argument is passed via EAX (instead of pushing it into the stack) 13 . After the alloca() call, ESP
points to the block of 600 bytes and we can use it as memory for the buf array.

GCC + Intel syntax


GCC 4.4.1 does the same without calling external functions:

Listing 5.2: GCC 4.7.3


.LC0:
.string "hi! %d, %d, %d\n"
f:
13 It
is because alloca() is rather a compiler intrinsic ( 88 on page 819) than a normal function.
One of the reason there is a separate function instead of just a couple instructions in the code, is because the MSVC14 implementation of the alloca()
function also has code which reads from the memory just allocated, in order to let the OS map physical memory to this VM15 region.

25
CHAPTER 5. STACK 5.3. TYPICAL STACK LAYOUT
push ebp
mov ebp, esp
push ebx
sub esp, 660
lea ebx, [esp+39]
and ebx, -16 ; align pointer by 16-bit border
mov DWORD PTR [esp], ebx ; s
mov DWORD PTR [esp+20], 3
mov DWORD PTR [esp+16], 2
mov DWORD PTR [esp+12], 1
mov DWORD PTR [esp+8], OFFSET FLAT:.LC0 ; "hi! %d, %d, %d\n"
mov DWORD PTR [esp+4], 600 ; maxlen
call _snprintf
mov DWORD PTR [esp], ebx ; s
call puts
mov ebx, DWORD PTR [ebp-4]
leave
ret

GCC + AT&T syntax


Let’s see the same code, but in AT&T syntax:

Listing 5.3: GCC 4.7.3


.LC0:
.string "hi! %d, %d, %d\n"
f:
pushl %ebp
movl %esp, %ebp
pushl %ebx
subl $660, %esp
leal 39(%esp), %ebx
andl $-16, %ebx
movl %ebx, (%esp)
movl $3, 20(%esp)
movl $2, 16(%esp)
movl $1, 12(%esp)
movl $.LC0, 8(%esp)
movl $600, 4(%esp)
call _snprintf
movl %ebx, (%esp)
call puts
movl -4(%ebp), %ebx
leave
ret

The code is the same as in the previous listing.


By the way, movl $3, 20(%esp) is analogous to mov DWORD PTR [esp+20], 3 in Intel-syntax —when addressing
memory in form register+offset, it is written as offset(%register) in AT&T syntax.

5.2.5 (Windows) SEH


SEH16 records are also stored on the stack (if they present)..
Read more about it: ( 66.3 on page 648).

5.2.6 Buffer overflow protection


More about it here ( 18.2 on page 263).

5.3 Typical stack layout


A very typical stack layout in a 32-bit environment at the start of a function, before first instruction executed:
16 Structured Exception Handling: 66.3 on page 648

26
CHAPTER 5. STACK 5.4. NOISE IN STACK
… …
ESP-0xC local variable #2, marked in IDA as var_8
ESP-8 local variable #1, marked in IDA as var_4
ESP-4 saved value of EBP
ESP return address
ESP+4 argument#1, marked in IDA as arg_0
ESP+8 argument#2, marked in IDA as arg_4
ESP+0xC argument#3, marked in IDA as arg_8
… …

5.4 Noise in stack


Often in this book I write about “noise” or “garbage” values in stack or memory. Where do they come from? These are what
was left in there after other functions’ executions. Short example:
#include <stdio.h>

void f1()
{
int a=1, b=2, c=3;
};

void f2()
{
int a, b, c;
printf ("%d, %d, %d\n", a, b, c);
};

int main()
{
f1();
f2();
};

Compiling…

Listing 5.4: Non-optimizing MSVC 2010


$SG2752 DB '%d, %d, %d', 0aH, 00H

_c$ = -12 ; size = 4


_b$ = -8 ; size = 4
_a$ = -4 ; size = 4
_f1 PROC
push ebp
mov ebp, esp
sub esp, 12
mov DWORD PTR _a$[ebp], 1
mov DWORD PTR _b$[ebp], 2
mov DWORD PTR _c$[ebp], 3
mov esp, ebp
pop ebp
ret 0
_f1 ENDP

_c$ = -12 ; size = 4


_b$ = -8 ; size = 4
_a$ = -4 ; size = 4
_f2 PROC
push ebp
mov ebp, esp
sub esp, 12
mov eax, DWORD PTR _c$[ebp]
push eax
mov ecx, DWORD PTR _b$[ebp]
push ecx
mov edx, DWORD PTR _a$[ebp]
push edx
push OFFSET $SG2752 ; '%d, %d, %d'

27
CHAPTER 5. STACK 5.4. NOISE IN STACK
call DWORD PTR __imp__printf
add esp, 16
mov esp, ebp
pop ebp
ret 0
_f2 ENDP

_main PROC
push ebp
mov ebp, esp
call _f1
call _f2
xor eax, eax
pop ebp
ret 0
_main ENDP

The compiler will grumble for a little…


c:\Polygon\c>cl st.c /Fast.asm /MD
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 16.00.40219.01 for 80x86
Copyright (C) Microsoft Corporation. All rights reserved.

st.c
c:\polygon\c\st.c(11) : warning C4700: uninitialized local variable 'c' used
c:\polygon\c\st.c(11) : warning C4700: uninitialized local variable 'b' used
c:\polygon\c\st.c(11) : warning C4700: uninitialized local variable 'a' used
Microsoft (R) Incremental Linker Version 10.00.40219.01
Copyright (C) Microsoft Corporation. All rights reserved.

/out:st.exe
st.obj

But when I run it…


c:\Polygon\c>st
1, 2, 3

Oh. What a weird thing. We did not set any variables in f2(). These are values are “ghosts”, which are still in the stack.

28
CHAPTER 5. STACK 5.4. NOISE IN STACK
Let’s load the example into OllyDbg:

Figure 5.1: OllyDbg: f1()

When f1() writes to variables a, b and c , they are stored at the address 0x14F85C and so on.

29
CHAPTER 5. STACK 5.5. EXERCISES
And when f2() executes:

Figure 5.2: OllyDbg: f2()

... a, b and c of f2() are located at the same address! No one has overwritten the values yet, so they are still untouched
here.
So, for this weird situation, several functions should be called one after another and SP should be the same at each
function entry (i.e., they should has same number of arguments). Then the local variables will be located at the same point
of stack.
Summarizing, all values in stack (and memory cells at all) have values left there from previous function executions. They
are not random in the strict sense, but rather have unpredictable values.
How else? Probably, it would be possible to clear portions of the stack before each function execution, but that’s too
much extra (and needless) work.

5.5 Exercises
5.5.1 Exercise #1
If we compile this piece of code in MSVC and run it, three numbers will be printed. Where do they come from? Where will
they come from if you compile it in MSVC with optimization (/Ox)? Why is the situation completely different in GCC?
#include <stdio.h>

int main()
{
printf ("%d, %d, %d\n");

return 0;
};

Answer: G.1.1 on page 903.

5.5.2 Exercise #2
What does this code do?

Listing 5.5: Optimizing MSVC 2010


$SG3103 DB '%d', 0aH, 00H

_main PROC
push 0
call DWORD PTR __imp___time64
push edx

30
CHAPTER 5. STACK 5.5. EXERCISES
push eax
push OFFSET $SG3103 ; '%d'
call DWORD PTR __imp__printf
add esp, 16
xor eax, eax
ret 0
_main ENDP

Listing 5.6: Optimizing Keil 6/2013 (ARM mode)


main PROC
PUSH {r4,lr}
MOV r0,#0
BL time
MOV r1,r0
ADR r0,|L0.32|
BL __2printf
MOV r0,#0
POP {r4,pc}
ENDP

|L0.32|
DCB "%d\n",0

Listing 5.7: Optimizing Keil 6/2013 (thumb mode)


main PROC
PUSH {r4,lr}
MOVS r0,#0
BL time
MOVS r1,r0
ADR r0,|L0.20|
BL __2printf
MOVS r0,#0
POP {r4,pc}
ENDP

|L0.20|
DCB "%d\n",0

Listing 5.8: Optimizing GCC 4.9 (ARM64)


main:
stp x29, x30, [sp, -16]!
mov x0, 0
add x29, sp, 0
bl time
mov x1, x0
ldp x29, x30, [sp], 16
adrp x0, .LC0
add x0, x0, :lo12:.LC0
b printf
.LC0:
.string "%d\n"

Listing 5.9: Optimizing GCC 4.4.5 (MIPS) (IDA)


main:

var_10 = -0x10
var_4 = -4

lui $gp, (__gnu_local_gp >> 16)


addiu $sp, -0x20
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x20+var_4($sp)
sw $gp, 0x20+var_10($sp)
lw $t9, (time & 0xFFFF)($gp)
or $at, $zero
jalr $t9

31
CHAPTER 5. STACK 5.5. EXERCISES
move $a0, $zero
lw $gp, 0x20+var_10($sp)
lui $a0, ($LC0 >> 16) # "%d\n"
lw $t9, (printf & 0xFFFF)($gp)
lw $ra, 0x20+var_4($sp)
la $a0, ($LC0 & 0xFFFF) # "%d\n"
move $a1, $v0
jr $t9
addiu $sp, 0x20

$LC0: .ascii "%d\n"<0> # DATA XREF: main+28

Answer: G.1.1 on page 903.

32
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS

Chapter 6

printf() with several arguments

Now let’s extend the Hello, world! ( 3 on page 6) example, replacing printf() in the main() function body with this:
#include <stdio.h>

int main()
{
printf("a=%d; b=%d; c=%d", 1, 2, 3);
return 0;
};

6.1 x86
6.1.1 x86: 3 arguments
MSVC
When we compile it with MSVC 2010 Express we get:
$SG3830 DB 'a=%d; b=%d; c=%d', 00H

...

push 3
push 2
push 1
push OFFSET $SG3830
call _printf
add esp, 16 ; 00000010H

Almost the same, but now we can see the printf() arguments are pushed onto the stack in reverse order. The first
argument is pushed last.
By the way, variables of int type in 32-bit environment have 32-bit width, that is 4 bytes.
So, here we have 4 arguments. 4 ∗ 4 = 16 —they occupy exactly 16 bytes in the stack: a 32-bit pointer to a string and 3
numbers of type int.
When the stack pointer (ESP register) is changed back by the ADD ESP, X instruction after a function call, often, the
number of function arguments can be deduced here: just divide X by 4.
Of course, this is specific to the cdecl calling convention.
See also the section about calling conventions ( 62 on page 620).
It is also possible for the compiler to merge several ``ADD ESP, X'' instructions into one, after the last call:
push a1
push a2
call ...
...
push a1
call ...
...
push a1
push a2
push a3
call ...
add esp, 24

33
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.1. X86
MSVC and OllyDbg
Now let’s try to load this example in OllyDbg. It is one of the most popular user-land win32 debuggers. We can compile our
example in MSVC 2012 with /MD option, which means to link against MSVCR*.DLL, so we will able to see the imported
functions clearly in the debugger.
Then load the executable in OllyDbg. The very first breakpoint is in ntdll.dll, press F9 (run). The second breakpoint
is in CRT-code. Now we should find the main() function.
Find this code by scrolling the code to the very top (MSVC allocates the main() function at the very beginning of the
code section):

Figure 6.1: OllyDbg: the very start of the main() function

Click on the PUSH EBP instruction, press F2 (set breakpoint) and press F9 (run). We need to do these manipulations in
order to skip CRT-code, because we aren’t really interested in it yet.

34
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.1. X86
Press F8 (step over) 6 times, i.e., skip 6 instructions:

Figure 6.2: OllyDbg: before printf() execution

Now the PC points to the CALL printf instruction. OllyDbg, like other debuggers, highlights the value of the registers
which were changed. So each time you press F8, EIP changes and its value looks red. ESP changes as well, because the
values are pushed into the stack.

Where are the values in the stack? Take a look at the right/bottom window of debugger:

Figure 6.3: OllyDbg: stack after values pushed (I made the round red mark here in a graphics editor)

We can see 3 columns there: address in the stack, value in the stack and some additional OllyDbg comments. OllyDbg
understands printf()-like strings, so it reports the string here and the 3 values attached to it.
It is possible to right-click on the format string, click on “Follow in dump”, and the format string will appear in the window
at the left-bottom part, where some memory part is always seen. These memory values can be edited. It is possible to
change the format string, and then the result of our example will be different. It is probably not very useful now, but it’s a
very good idea for doing it as an exercise, to get a feeling of how everything works here.

35
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.1. X86
Press F8 (step over).
In the console we’ll see the output:

Figure 6.4: printf() function executed

Let’s see how the registers and stack state are changed:

Figure 6.5: OllyDbg: after printf() execution

Register EAX now contains 0xD (13). That’s correct, since printf() returns the number of characters printed. The EIP
value is changed: indeed, now there is the address of the instruction after CALL printf. ECX and EDX values are changed
as well. Apparently, the printf() function’s hidden machinery used them for its own needs.
A very important fact is that neither the ESP value, nor the stack state is changed! We clearly see that the format string
and corresponding 3 values are still there. Indeed, that’s the cdecl calling convention: callee doesn’t return ESP back to its
previous value. It’s the caller’s duty to do so.

36
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.1. X86
Press F8 again to execute ADD ESP, 10 instruction:

Figure 6.6: OllyDbg: after ADD ESP, 10 instruction execution

ESP is changed, but the values are still in the stack! Yes, of course; no one needs to fill these values by zero or something
like that. Because everything above stack pointer (SP) is noise or garbage, and has no meaning at all. It would be time
consuming to clear unused stack entries anyways, and no one really needs to.

GCC
Now let’s compile the same program in Linux using GCC 4.4.1 and take a look in IDA what we got:
main proc near

var_10 = dword ptr -10h


var_C = dword ptr -0Ch
var_8 = dword ptr -8
var_4 = dword ptr -4

push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
mov eax, offset aADBDCD ; "a=%d; b=%d; c=%d"
mov [esp+10h+var_4], 3
mov [esp+10h+var_8], 2
mov [esp+10h+var_C], 1
mov [esp+10h+var_10], eax
call _printf
mov eax, 0
leave
retn
main endp

It can be said that the difference between code from MSVC and code from GCC is only in the method of placing arguments
on the stack. Here GCC is working directly with the stack without PUSH/POP.

GCC and GDB


Let’s try this example also in GDB1 in Linux.
-g mean produce debug information into executable file.
$ gcc 1.c -g -o 1

$ gdb 1
GNU gdb (GDB) 7.6.1-ubuntu
1 GNU debugger

37
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.1. X86
Copyright (C) 2013 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "i686-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /home/dennis/polygon/1...done.

Listing 6.1: let’s set breakpoint on printf()


(gdb) b printf
Breakpoint 1 at 0x80482f0

Run. We don’t have the printf() function source code here, so GDB can’t show it, but may do so.
(gdb) run
Starting program: /home/dennis/polygon/1

Breakpoint 1, __printf (format=0x80484f0 "a=%d; b=%d; c=%d") at printf.c:29


29 printf.c: No such file or directory.

Print 10 stack elements. The left column is an address in stack.


(gdb) x/10w $esp
0xbffff11c: 0x0804844a 0x080484f0 0x00000001 0x00000002
0xbffff12c: 0x00000003 0x08048460 0x00000000 0x00000000
0xbffff13c: 0xb7e29905 0x00000001

The very first element is the RA (0x0804844a). We can make sure by disassembling the memory at this address:
(gdb) x/5i 0x0804844a
0x804844a <main+45>: mov $0x0,%eax
0x804844f <main+50>: leave
0x8048450 <main+51>: ret
0x8048451: xchg %ax,%ax
0x8048453: xchg %ax,%ax

The two XCHG instructions are apparently some random garbage, which we can ignore for now.
The second element (0x080484f0) is the address of the format string:
(gdb) x/s 0x080484f0
0x80484f0: "a=%d; b=%d; c=%d"

The other 3 elements (1, 2, 3) are printf() arguments. Other elements may be just “garbage” present in stack, but
also may be values from other functions, their local variables, etc. We can ignore them for now.
Run “finish”. This means “execute all instructions until the end of the function”. Here it means: execute till the finish of
printf().
(gdb) finish
Run till exit from #0 __printf (format=0x80484f0 "a=%d; b=%d; c=%d") at printf.c:29
main () at 1.c:6
6 return 0;
Value returned is $2 = 13

GDB shows what printf() returned in EAX (13). This is the number of characters printed, just like in the example
with OllyDbg.
We also see “return 0;” and the information that this expression is in the 1.c file at the line 6. Indeed, the 1.c file is
located in the current directory, and GDB finds the string there. How does GDB know which C-code line is being executed
now? This is due to the fact that the compiler, while generating debugging information, also saves a table of relations
between source code line numbers and instruction addresses. GDB is a source-level debugger, after all.
Let’s examine registers. 13 in EAX:
(gdb) info registers
eax 0xd 13
ecx 0x0 0
edx 0x0 0
ebx 0xb7fc0000 -1208221696
esp 0xbffff120 0xbffff120
ebp 0xbffff138 0xbffff138
esi 0x0 0

38
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.1. X86
edi 0x0 0
eip 0x804844a 0x804844a <main+45>
...

Let’s disassemble the current instructions. The arrow points to the instruction to be executed next.
(gdb) disas
Dump of assembler code for function main:
0x0804841d <+0>: push %ebp
0x0804841e <+1>: mov %esp,%ebp
0x08048420 <+3>: and $0xfffffff0,%esp
0x08048423 <+6>: sub $0x10,%esp
0x08048426 <+9>: movl $0x3,0xc(%esp)
0x0804842e <+17>: movl $0x2,0x8(%esp)
0x08048436 <+25>: movl $0x1,0x4(%esp)
0x0804843e <+33>: movl $0x80484f0,(%esp)
0x08048445 <+40>: call 0x80482f0 <printf@plt>
=> 0x0804844a <+45>: mov $0x0,%eax
0x0804844f <+50>: leave
0x08048450 <+51>: ret
End of assembler dump.

GDB shows disassembly in AT&T syntax by default. It’s possible to switch to Intel syntax:
(gdb) set disassembly-flavor intel
(gdb) disas
Dump of assembler code for function main:
0x0804841d <+0>: push ebp
0x0804841e <+1>: mov ebp,esp
0x08048420 <+3>: and esp,0xfffffff0
0x08048423 <+6>: sub esp,0x10
0x08048426 <+9>: mov DWORD PTR [esp+0xc],0x3
0x0804842e <+17>: mov DWORD PTR [esp+0x8],0x2
0x08048436 <+25>: mov DWORD PTR [esp+0x4],0x1
0x0804843e <+33>: mov DWORD PTR [esp],0x80484f0
0x08048445 <+40>: call 0x80482f0 <printf@plt>
=> 0x0804844a <+45>: mov eax,0x0
0x0804844f <+50>: leave
0x08048450 <+51>: ret
End of assembler dump.

Execute next instruction. GDB shows ending bracket, meaning, this ends the block.
(gdb) step
7 };

Let’s see the registers after the MOV EAX, 0 instruction execution. EAX here is zero indeed.
(gdb) info registers
eax 0x0 0
ecx 0x0 0
edx 0x0 0
ebx 0xb7fc0000 -1208221696
esp 0xbffff120 0xbffff120
ebp 0xbffff138 0xbffff138
esi 0x0 0
edi 0x0 0
eip 0x804844f 0x804844f <main+50>
...

6.1.2 x64: 8 arguments


To see how other arguments will be passed via the stack, let’s change our example again by increasing the number of
arguments to be passed to 9 (printf() format string + 8 int variables):
#include <stdio.h>

int main()
{
printf("a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n", 1, 2, 3, 4, 5, 6, 7, 8);
return 0;
};

39
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.1. X86
MSVC
As we saw before, the first 4 arguments are passed in the RCX, RDX, R8, R9 registers in Win64, while all the rest—via the
stack. That is what we see here. However, the MOV instruction, instead of PUSH, is used for preparing the stack, so the
values are written to the stack in a straightforward manner.

Listing 6.2: MSVC 2012 x64


$SG2923 DB 'a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d', 0aH, 00H

main PROC
sub rsp, 88

mov DWORD PTR [rsp+64], 8


mov DWORD PTR [rsp+56], 7
mov DWORD PTR [rsp+48], 6
mov DWORD PTR [rsp+40], 5
mov DWORD PTR [rsp+32], 4
mov r9d, 3
mov r8d, 2
mov edx, 1
lea rcx, OFFSET FLAT:$SG2923
call printf

; return 0
xor eax, eax

add rsp, 88
ret 0
main ENDP
_TEXT ENDS
END

The observant reader may ask why are 8 bytes allocated for int values, when 4 is enough? Yes, this should be memorized:
8 bytes are allocated for any data type shorter than 64 bits. It’s done for convenience: it makes it easy to calculate the
address of this or that argument. Besides, they are all located at aligned memory addresses. It’s the same in 32-bit
environments: 4 bytes are reserved for all data types.

GCC
In *NIX OS-es, it’s the same for x86-64, except that the first 6 arguments are passed in the RDI, RSI, RDX, RCX, R8, R9
registers. All the rest—via the stack. GCC generates the code that writes the string pointer into EDI instead of RDI—we saw
this thing before: 3.2.2 on page 10.
We also saw before the EAX register being cleared before a printf() call: 3.2.2 on page 10.

Listing 6.3: Optimizing GCC 4.4.6 x64


.LC0:
.string "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n"

main:
sub rsp, 40

mov r9d, 5
mov r8d, 4
mov ecx, 3
mov edx, 2
mov esi, 1
mov edi, OFFSET FLAT:.LC0
xor eax, eax ; number of vector registers passed
mov DWORD PTR [rsp+16], 8
mov DWORD PTR [rsp+8], 7
mov DWORD PTR [rsp], 6
call printf

; return 0

xor eax, eax


add rsp, 40
ret

40
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.1. X86
GCC + GDB
Let’s try this example in GDB.
$ gcc -g 2.c -o 2

$ gdb 2
GNU gdb (GDB) 7.6.1-ubuntu
Copyright (C) 2013 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /home/dennis/polygon/2...done.

Listing 6.4: let’s set the breakpoint to printf(), and run


(gdb) b printf
Breakpoint 1 at 0x400410
(gdb) run
Starting program: /home/dennis/polygon/2

Breakpoint 1, __printf (format=0x400628 "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n") at ⤦
Ç printf.c:29
29 printf.c: No such file or directory.

Registers RSI/RDX/RCX/R8/R9 have the values which should be there. RIP has the address of the very first instruction
of the printf() function.
(gdb) info registers
rax 0x0 0
rbx 0x0 0
rcx 0x3 3
rdx 0x2 2
rsi 0x1 1
rdi 0x400628 4195880
rbp 0x7fffffffdf60 0x7fffffffdf60
rsp 0x7fffffffdf38 0x7fffffffdf38
r8 0x4 4
r9 0x5 5
r10 0x7fffffffdce0 140737488346336
r11 0x7ffff7a65f60 140737348263776
r12 0x400440 4195392
r13 0x7fffffffe040 140737488347200
r14 0x0 0
r15 0x0 0
rip 0x7ffff7a65f60 0x7ffff7a65f60 <__printf>
...

Listing 6.5: let’s inspect the format string


(gdb) x/s $rdi
0x400628: "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n"

Let’s dump the stack with the x/g command this time—g means giant words, i.e., 64-bit words.
(gdb) x/10g $rsp
0x7fffffffdf38: 0x0000000000400576 0x0000000000000006
0x7fffffffdf48: 0x0000000000000007 0x00007fff00000008
0x7fffffffdf58: 0x0000000000000000 0x0000000000000000
0x7fffffffdf68: 0x00007ffff7a33de5 0x0000000000000000
0x7fffffffdf78: 0x00007fffffffe048 0x0000000100000000

The very first stack element, just like in the previous case, is the RA. 3 values are also passed in stack: 6, 7, 8. We also see
that 8 is passed with the high 32-bits not cleared: 0x00007fff00000008. That’s OK, because the values have int type,
which is 32-bit. So, the high register or stack element part may contain “random garbage”.
If you take a look at where control flow will return after the execution of printf(), GDB will show the whole main()
function:

41
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.2. ARM

(gdb) set disassembly-flavor intel


(gdb) disas 0x0000000000400576
Dump of assembler code for function main:
0x000000000040052d <+0>: push rbp
0x000000000040052e <+1>: mov rbp,rsp
0x0000000000400531 <+4>: sub rsp,0x20
0x0000000000400535 <+8>: mov DWORD PTR [rsp+0x10],0x8
0x000000000040053d <+16>: mov DWORD PTR [rsp+0x8],0x7
0x0000000000400545 <+24>: mov DWORD PTR [rsp],0x6
0x000000000040054c <+31>: mov r9d,0x5
0x0000000000400552 <+37>: mov r8d,0x4
0x0000000000400558 <+43>: mov ecx,0x3
0x000000000040055d <+48>: mov edx,0x2
0x0000000000400562 <+53>: mov esi,0x1
0x0000000000400567 <+58>: mov edi,0x400628
0x000000000040056c <+63>: mov eax,0x0
0x0000000000400571 <+68>: call 0x400410 <printf@plt>
0x0000000000400576 <+73>: mov eax,0x0
0x000000000040057b <+78>: leave
0x000000000040057c <+79>: ret
End of assembler dump.

Let’s finish executing printf(), execute the instruction zeroing EAX, and note that the EAX register has a value of
exactly zero. RIP now points to the LEAVE instruction, i.e., the penultimate one in the main() function.
(gdb) finish
Run till exit from #0 __printf (format=0x400628 "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%⤦
Ç d\n") at printf.c:29
a=1; b=2; c=3; d=4; e=5; f=6; g=7; h=8
main () at 2.c:6
6 return 0;
Value returned is $1 = 39
(gdb) next
7 };
(gdb) info registers
rax 0x0 0
rbx 0x0 0
rcx 0x26 38
rdx 0x7ffff7dd59f0 140737351866864
rsi 0x7fffffd9 2147483609
rdi 0x0 0
rbp 0x7fffffffdf60 0x7fffffffdf60
rsp 0x7fffffffdf40 0x7fffffffdf40
r8 0x7ffff7dd26a0 140737351853728
r9 0x7ffff7a60134 140737348239668
r10 0x7fffffffd5b0 140737488344496
r11 0x7ffff7a95900 140737348458752
r12 0x400440 4195392
r13 0x7fffffffe040 140737488347200
r14 0x0 0
r15 0x0 0
rip 0x40057b 0x40057b <main+78>
...

6.2 ARM
6.2.1 ARM: 3 arguments
Traditionally, ARM’s scheme for passing arguments (calling convention) is as follows: the first 4 arguments are passed in the
R0-R3 registers; the remaining arguments via the stack. This resembles the arguments passing scheme in fastcall ( 62.3 on
page 621) or win64 ( 62.5.1 on page 622).

32-bit ARM
Non-optimizing Keil 6/2013 (ARM mode)

42
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.2. ARM
Listing 6.6: Non-optimizing Keil 6/2013 (ARM mode)
.text:00000000 main
.text:00000000 10 40 2D E9 STMFD SP!, {R4,LR}
.text:00000004 03 30 A0 E3 MOV R3, #3
.text:00000008 02 20 A0 E3 MOV R2, #2
.text:0000000C 01 10 A0 E3 MOV R1, #1
.text:00000010 08 00 8F E2 ADR R0, aADBDCD ; "a=%d; b=%d; c=%d"
.text:00000014 06 00 00 EB BL __2printf
.text:00000018 00 00 A0 E3 MOV R0, #0 ; return 0
.text:0000001C 10 80 BD E8 LDMFD SP!, {R4,PC}

So, the first 4 arguments are passed via the R0-R3 registers in this order: a pointer to the printf() format string in
R0, then 1 in R1, 2 in R2 and 3 in R3.
The instruction at 0x18 writes 0 to R0 —this is return 0 C-statement.
There is nothing unusual so far.
Optimizing Keil 6/2013 generates the same code.

Optimizing Keil 6/2013 (thumb mode)

Listing 6.7: Optimizing Keil 6/2013 (thumb mode)


.text:00000000 main
.text:00000000 10 B5 PUSH {R4,LR}
.text:00000002 03 23 MOVS R3, #3
.text:00000004 02 22 MOVS R2, #2
.text:00000006 01 21 MOVS R1, #1
.text:00000008 02 A0 ADR R0, aADBDCD ; "a=%d; b=%d; c=%d"
.text:0000000A 00 F0 0D F8 BL __2printf
.text:0000000E 00 20 MOVS R0, #0
.text:00000010 10 BD POP {R4,PC}

There is no significant difference from the non-optimized code for ARM mode.

Optimizing Keil 6/2013 (ARM mode) + let’s remove return

Let’s rework example slightly by removing return 0:


#include <stdio.h>

void main()
{
printf("a=%d; b=%d; c=%d", 1, 2, 3);
};

The result is somewhat unusual:

Listing 6.8: Optimizing Keil 6/2013 (ARM mode)


.text:00000014 main
.text:00000014 03 30 A0 E3 MOV R3, #3
.text:00000018 02 20 A0 E3 MOV R2, #2
.text:0000001C 01 10 A0 E3 MOV R1, #1
.text:00000020 1E 0E 8F E2 ADR R0, aADBDCD ; "a=%d; b=%d; c=%d\n"
.text:00000024 CB 18 00 EA B __2printf

This is the optimized (-O3) version for ARM mode and here we see B as the last instruction instead of the familiar BL.
Another difference between this optimized version and the previous one (compiled without optimization) is also in the fact
that there is no function prologue and epilogue (instructions that save R0 and LR registers values). The B instruction just
jumps to another address, without any manipulation of the LR register, that is, it is analogous to JMP in x86. Why does it
work? Because this code is, in fact, effectively equivalent to the previous. There are two main reasons: 1) neither the stack
nor SP (the stack pointer) is modified; 2) the call to printf() is the last instruction, so there is nothing going on after it.
After finishing, the printf() function will just return control to the address stored in LR. But the address of the point from
where our function was called is now in LR! Consequently, control from printf() will be returned to that point. As a
consequence, we do not need to save LR since we do not need to modify LR. We do not need to modify LR since there are no
other function calls except printf(). Furthermore, after this call we do not to do anything! That’s why this optimization
is possible.
This optimization is often used in functions where the last statement is a call to another function.
Another similar example will be described in “switch()/case/default” section, in ( 13.1.1 on page 140).

43
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.2. ARM
ARM64
Non-optimizing GCC (Linaro) 4.9

Listing 6.9: Non-optimizing GCC (Linaro) 4.9


.LC1:
.string "a=%d; b=%d; c=%d"
f2:
; save FP and LR in stack frame:
stp x29, x30, [sp, -16]!
; set stack frame (FP=SP):
add x29, sp, 0
adrp x0, .LC1
add x0, x0, :lo12:.LC1
mov w1, 1
mov w2, 2
mov w3, 3
bl printf
mov w0, 0
; restore FP and LR
ldp x29, x30, [sp], 16
ret

So the first instruction STP (Store Pair) saves FP (X29) and LR (X30) in the stack. The second ADD X29, SP, 0
instruction forms the stack frame. It is just writing the value of SP into X29.
Next, we see familiar ADRP/ADD instruction pair, which forms a pointer to the string.
%d in printf() string format is a 32-bit int, so the 1, 2 and 3 are loaded into 32-bit register parts.
Optimizing GCC (Linaro) 4.9 generates the same code.

6.2.2 ARM: 8 arguments


Let’s use again the example with 9 arguments from the previous section: 6.1.2 on page 39.
#include <stdio.h>

int main()
{
printf("a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n", 1, 2, 3, 4, 5, 6, 7, 8);
return 0;
};

Optimizing Keil 6/2013: ARM mode

.text:00000028 main
.text:00000028
.text:00000028 var_18 = -0x18
.text:00000028 var_14 = -0x14
.text:00000028 var_4 = -4
.text:00000028
.text:00000028 04 E0 2D E5 STR LR, [SP,#var_4]!
.text:0000002C 14 D0 4D E2 SUB SP, SP, #0x14
.text:00000030 08 30 A0 E3 MOV R3, #8
.text:00000034 07 20 A0 E3 MOV R2, #7
.text:00000038 06 10 A0 E3 MOV R1, #6
.text:0000003C 05 00 A0 E3 MOV R0, #5
.text:00000040 04 C0 8D E2 ADD R12, SP, #0x18+var_14
.text:00000044 0F 00 8C E8 STMIA R12, {R0-R3}
.text:00000048 04 00 A0 E3 MOV R0, #4
.text:0000004C 00 00 8D E5 STR R0, [SP,#0x18+var_18]
.text:00000050 03 30 A0 E3 MOV R3, #3
.text:00000054 02 20 A0 E3 MOV R2, #2
.text:00000058 01 10 A0 E3 MOV R1, #1
.text:0000005C 6E 0F 8F E2 ADR R0, aADBDCDDDEDFDGD ; "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g⤦
Ç =%"...
.text:00000060 BC 18 00 EB BL __2printf
.text:00000064 14 D0 8D E2 ADD SP, SP, #0x14
.text:00000068 04 F0 9D E4 LDR PC, [SP+4+var_4],#4

44
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.2. ARM
This code can be divided into several parts:

• Function prologue:
The very first ``STR LR, [SP,#var_4]!'' instruction saves LR on the stack, because we will use this register
for the printf() call. Exclamation mark at the end mean pre-index. This means that first SP will be decreased by
4, then LR will be written at the address stored in SP. This is analogous to PUSH in x86. Read more about it: 28.2 on
page 444.
The second ``SUB SP, SP, #0x14'' instruction decreases SP (the stack pointer) in order to allocate 0x14 (20)
bytes on the stack. Indeed, we need to pass 5 32-bit values via the stack to the printf() function, and each one
occupies 4 bytes, that is 5 ∗ 4 = 20 —exactly. The other 4 32-bit values will be passed in registers.
• Passing 5, 6, 7 and 8 via the stack: they are written in the R0, R1, R2 and R3 registers respectively. Then, the ``ADD
R12, SP, #0x18+var_14'' instruction writes the address in the stack where these 4 variables will be written,
into the R12 register. var_14 is an assembly macro, equal to −0x14, which is created by IDA to better show code
accessing the stack. The var_? macros created by IDA reflect local variables in the stack. So, SP + 4 will be written
into the R12 register. The next ``STMIA R12, R0-R3'' instruction writes the contents of registers R0-R3 to the
point in memory to which R12 is pointing. STMIA means Store Multiple Increment After. “Increment After” means that
R12 will be increased by 4 after each register value is written.
• Passing 4 via the stack: 4 is stored in R0 and then this value, with the help of the ``STR R0, [SP,#0x18+var_18]''
instruction is saved on the stack. var_18 is −0x18, so the offset will be 0, so the value from the R0 register (4) will be
written to the addrss written in SP.
• Passing 1, 2 and 3 via registers:
The values of the first 3 numbers (a, b, c) (1, 2, 3 respectively) are passed in the R1, R2 and R3 registers right before
the printf() call, and the other 5 values are passed via the stack:
• printf() call.
• Function epilogue:
The ``ADD SP, SP, #0x14'' instruction returns the SP pointer back to its former point, thus cleaning the stack.
Of course, what was written on the stack will stay there, but it all will be rewritten during the execution of subsequent
functions.
The ``LDR PC, [SP+4+var_4],#4'' instruction loads the saved LR value from the stack into the PC register,
thus causing the function to exit. There is no exclamation mark—indeed, first PC is loaded from the address written in
SP (4 + var_4 = 4 + (−4) = 0, so this instruction is analogous to LDR PC, [SP],#4), and then SP is increased by 4.
This is called post-index2 . Why does IDA show the instruction like that? Because it wants to show the stack layout and
the fact that var_4 is allocated for saving the value of LR in the local stack. This instruction is somewhat analogous
to POP PC in x863 .

Optimizing Keil 6/2013: thumb mode

.text:0000001C printf_main2
.text:0000001C
.text:0000001C var_18 = -0x18
.text:0000001C var_14 = -0x14
.text:0000001C var_8 = -8
.text:0000001C
.text:0000001C 00 B5 PUSH {LR}
.text:0000001E 08 23 MOVS R3, #8
.text:00000020 85 B0 SUB SP, SP, #0x14
.text:00000022 04 93 STR R3, [SP,#0x18+var_8]
.text:00000024 07 22 MOVS R2, #7
.text:00000026 06 21 MOVS R1, #6
.text:00000028 05 20 MOVS R0, #5
.text:0000002A 01 AB ADD R3, SP, #0x18+var_14
.text:0000002C 07 C3 STMIA R3!, {R0-R2}
.text:0000002E 04 20 MOVS R0, #4
.text:00000030 00 90 STR R0, [SP,#0x18+var_18]
.text:00000032 03 23 MOVS R3, #3
.text:00000034 02 22 MOVS R2, #2
.text:00000036 01 21 MOVS R1, #1
.text:00000038 A0 A0 ADR R0, aADBDCDDDEDFDGD ; "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; ⤦
Ç g=%"...
2 Read more about it: 28.2 on page 444.
3 It’s impossible to set value of IP/EIP/RIP using POP in x86, but anyway, you get the idea, I hope.

45
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.2. ARM
.text:0000003A 06 F0 D9 F8 BL __2printf
.text:0000003E
.text:0000003E loc_3E ; CODE XREF: example13_f+16
.text:0000003E 05 B0 ADD SP, SP, #0x14
.text:00000040 00 BD POP {PC}

Almost like the previous example. However, this is thumb code and the values are packed into stack differently: 8 for the
first time, then 5, 6, 7 for the second, and 4 for the third.

Optimizing Xcode 4.6.3 (LLVM): ARM mode

__text:0000290C _printf_main2
__text:0000290C
__text:0000290C var_1C = -0x1C
__text:0000290C var_C = -0xC
__text:0000290C
__text:0000290C 80 40 2D E9 STMFD SP!, {R7,LR}
__text:00002910 0D 70 A0 E1 MOV R7, SP
__text:00002914 14 D0 4D E2 SUB SP, SP, #0x14
__text:00002918 70 05 01 E3 MOV R0, #0x1570
__text:0000291C 07 C0 A0 E3 MOV R12, #7
__text:00002920 00 00 40 E3 MOVT R0, #0
__text:00002924 04 20 A0 E3 MOV R2, #4
__text:00002928 00 00 8F E0 ADD R0, PC, R0
__text:0000292C 06 30 A0 E3 MOV R3, #6
__text:00002930 05 10 A0 E3 MOV R1, #5
__text:00002934 00 20 8D E5 STR R2, [SP,#0x1C+var_1C]
__text:00002938 0A 10 8D E9 STMFA SP, {R1,R3,R12}
__text:0000293C 08 90 A0 E3 MOV R9, #8
__text:00002940 01 10 A0 E3 MOV R1, #1
__text:00002944 02 20 A0 E3 MOV R2, #2
__text:00002948 03 30 A0 E3 MOV R3, #3
__text:0000294C 10 90 8D E5 STR R9, [SP,#0x1C+var_C]
__text:00002950 A4 05 00 EB BL _printf
__text:00002954 07 D0 A0 E1 MOV SP, R7
__text:00002958 80 80 BD E8 LDMFD SP!, {R7,PC}

Almost the same as what we have already seen, with the exception of STMFA (Store Multiple Full Ascending) instruction,
which is a synonym of STMIB (Store Multiple Increment Before) instruction. This instruction increases the value in the SP
register and only then writes the next register value into memory, rather than the opposite order.
Another thing we easily spot is that the instructions seem to be located randomly. For example, the value in the R0
register is prepared in three places, at addresses 0x2918, 0x2920 and 0x2928, when it would be possible to do it in
one single point. However, the optimizing compiler has its own reasons for how to place instructions better. Usually,
the processor attempts to simultaneously execute instructions located side-by-side. For example, instructions like ``MOVT
R0, #0'' and ``ADD R0, PC, R0'' cannot be executed simultaneously since they both modify the R0 register. On
the other hand, ``MOVT R0, #0'' and ``MOV R2, #4'' instructions can be executed simultaneously since effects of
their execution are not conflicting with each other. Presumably, the compiler tries to generate code in such a way (where it
is possible).

Optimizing Xcode 4.6.3 (LLVM): thumb-2 mode

__text:00002BA0 _printf_main2
__text:00002BA0
__text:00002BA0 var_1C = -0x1C
__text:00002BA0 var_18 = -0x18
__text:00002BA0 var_C = -0xC
__text:00002BA0
__text:00002BA0 80 B5 PUSH {R7,LR}
__text:00002BA2 6F 46 MOV R7, SP
__text:00002BA4 85 B0 SUB SP, SP, #0x14
__text:00002BA6 41 F2 D8 20 MOVW R0, #0x12D8
__text:00002BAA 4F F0 07 0C MOV.W R12, #7
__text:00002BAE C0 F2 00 00 MOVT.W R0, #0
__text:00002BB2 04 22 MOVS R2, #4
__text:00002BB4 78 44 ADD R0, PC ; char *
__text:00002BB6 06 23 MOVS R3, #6
__text:00002BB8 05 21 MOVS R1, #5

46
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.3. MIPS
__text:00002BBA 0D F1 04 0E ADD.W LR, SP, #0x1C+var_18
__text:00002BBE 00 92 STR R2, [SP,#0x1C+var_1C]
__text:00002BC0 4F F0 08 09 MOV.W R9, #8
__text:00002BC4 8E E8 0A 10 STMIA.W LR, {R1,R3,R12}
__text:00002BC8 01 21 MOVS R1, #1
__text:00002BCA 02 22 MOVS R2, #2
__text:00002BCC 03 23 MOVS R3, #3
__text:00002BCE CD F8 10 90 STR.W R9, [SP,#0x1C+var_C]
__text:00002BD2 01 F0 0A EA BLX _printf
__text:00002BD6 05 B0 ADD SP, SP, #0x14
__text:00002BD8 80 BD POP {R7,PC}

Almost the same as in the previous example, with the exception that thumb-instructions are used instead.

ARM64
Non-optimizing GCC (Linaro) 4.9

Listing 6.10: Non-optimizing GCC (Linaro) 4.9


.LC2:
.string "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n"
f3:
; grab more space in stack:
sub sp, sp, #32
; save FP and LR in stack frame:
stp x29, x30, [sp,16]
; set stack frame (FP=SP):
add x29, sp, 16
adrp x0, .LC2 ; "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n"
add x0, x0, :lo12:.LC2
mov w1, 8 ; 9th argument
str w1, [sp] ; store 9th argument in the stack
mov w1, 1
mov w2, 2
mov w3, 3
mov w4, 4
mov w5, 5
mov w6, 6
mov w7, 7
bl printf
sub sp, x29, #16
; restore FP and LR
ldp x29, x30, [sp,16]
add sp, sp, 32
ret

The first 8 arguments are passed in X- or W-registers: [ARM13c]. A string pointer requires a 64-bit register, so it’s passed
in X0. All other values have a int 32-bit type, so they are written in the 32-bit part of the registers (W-). The 9th argument
(8) is passed via the stack. Indeed: it’s not possible to pass large number of arguments in registers, their count is limited.
Optimizing GCC (Linaro) 4.9 generates the same code.

6.3 MIPS
6.3.1 3 arguments
Optimizing GCC 4.4.5
The main difference with the “Hello, world!” example is that here printf() is called instead of puts() and 3 more
arguments are passed in registers $5 …$7 (or $A0 …$A2).
So that’s why these registers are prefixed with A-, meaning they are used for function arguments passing.

Listing 6.11: Optimizing GCC 4.4.5 (assembly output)


$LC0:
.ascii "a=%d; b=%d; c=%d\000"
main:
; function prologue:
lui $28,%hi(__gnu_local_gp)

47
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.3. MIPS
addiu $sp,$sp,-32
addiu $28,$28,%lo(__gnu_local_gp)
sw $31,28($sp)
; load address of printf():
lw $25,%call16(printf)($28)
; load address of the text string and set 1st argument of printf():
lui $4,%hi($LC0)
addiu $4,$4,%lo($LC0)
; set 2nd argument of printf():
li $5,1 # 0x1
; set 3rd argument of printf():
li $6,2 # 0x2
; call printf():
jalr $25
; set 4th argument of printf() (branch delay slot):
li $7,3 # 0x3

; function epilogue:
lw $31,28($sp)
; set return value to 0:
move $2,$0
; return
j $31
addiu $sp,$sp,32 ; branch delay slot

Listing 6.12: Optimizing GCC 4.4.5 (IDA)


.text:00000000 main:
.text:00000000
.text:00000000 var_10 = -0x10
.text:00000000 var_4 = -4
.text:00000000
; function prologue:
.text:00000000 lui $gp, (__gnu_local_gp >> 16)
.text:00000004 addiu $sp, -0x20
.text:00000008 la $gp, (__gnu_local_gp & 0xFFFF)
.text:0000000C sw $ra, 0x20+var_4($sp)
.text:00000010 sw $gp, 0x20+var_10($sp)
; load address of printf():
.text:00000014 lw $t9, (printf & 0xFFFF)($gp)
; load address of the text string and set 1st argument of printf():
.text:00000018 la $a0, $LC0 # "a=%d; b=%d; c=%d"
; set 2nd argument of printf():
.text:00000020 li $a1, 1
; set 3rd argument of printf():
.text:00000024 li $a2, 2
; call printf():
.text:00000028 jalr $t9
; set 4th argument of printf() (branch delay slot):
.text:0000002C li $a3, 3
; function epilogue:
.text:00000030 lw $ra, 0x20+var_4($sp)
; set return value to 0:
.text:00000034 move $v0, $zero
; return
.text:00000038 jr $ra
.text:0000003C addiu $sp, 0x20 ; branch delay slot

Non-optimizing GCC 4.4.5


Non-optimizing GCC is more verbose:

Listing 6.13: Non-optimizing GCC 4.4.5 (assembly output)


$LC0:
.ascii "a=%d; b=%d; c=%d\000"
main:
; function prologue:
addiu $sp,$sp,-32
sw $31,28($sp)

48
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.3. MIPS
sw $fp,24($sp)
move $fp,$sp
lui $28,%hi(__gnu_local_gp)
addiu $28,$28,%lo(__gnu_local_gp)
; load address of the text string:
lui $2,%hi($LC0)
addiu $2,$2,%lo($LC0)
; set 1st argument of printf():
move $4,$2
; set 2nd argument of printf():
li $5,1 # 0x1
; set 3rd argument of printf():
li $6,2 # 0x2
; set 4th argument of printf():
li $7,3 # 0x3
; get address of printf():
lw $2,%call16(printf)($28)
nop
; call printf():
move $25,$2
jalr $25
nop

; function epilogue:
lw $28,16($fp)
; set return value to 0:
move $2,$0
move $sp,$fp
lw $31,28($sp)
lw $fp,24($sp)
addiu $sp,$sp,32
; return
j $31
nop

Listing 6.14: Non-optimizing GCC 4.4.5 (IDA)


.text:00000000 main:
.text:00000000
.text:00000000 var_10 = -0x10
.text:00000000 var_8 = -8
.text:00000000 var_4 = -4
.text:00000000
; function prologue:
.text:00000000 addiu $sp, -0x20
.text:00000004 sw $ra, 0x20+var_4($sp)
.text:00000008 sw $fp, 0x20+var_8($sp)
.text:0000000C move $fp, $sp
.text:00000010 la $gp, __gnu_local_gp
.text:00000018 sw $gp, 0x20+var_10($sp)
; load address of the text string:
.text:0000001C la $v0, aADBDCD # "a=%d; b=%d; c=%d"
; set 1st argument of printf():
.text:00000024 move $a0, $v0
; set 2nd argument of printf():
.text:00000028 li $a1, 1
; set 3rd argument of printf():
.text:0000002C li $a2, 2
; set 4th argument of printf():
.text:00000030 li $a3, 3
; get address of printf():
.text:00000034 lw $v0, (printf & 0xFFFF)($gp)
.text:00000038 or $at, $zero
; call printf():
.text:0000003C move $t9, $v0
.text:00000040 jalr $t9
.text:00000044 or $at, $zero ; NOP
; function epilogue:
.text:00000048 lw $gp, 0x20+var_10($fp)
; set return value to 0:

49
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.3. MIPS
.text:0000004C move $v0, $zero
.text:00000050 move $sp, $fp
.text:00000054 lw $ra, 0x20+var_4($sp)
.text:00000058 lw $fp, 0x20+var_8($sp)
.text:0000005C addiu $sp, 0x20
; return
.text:00000060 jr $ra
.text:00000064 or $at, $zero ; NOP

6.3.2 8 arguments
Let’s use again the example with 9 arguments from the previous section: 6.1.2 on page 39.
#include <stdio.h>

int main()
{
printf("a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\n", 1, 2, 3, 4, 5, 6, 7, 8);
return 0;
};

Optimizing GCC 4.4.5


Only the first 4 arguments are passed in the $A0 …$A3 registers, the rest are passed via the stack. This is the O32 calling
convention (which is most used in the MIPS world). Other calling conventions (like N32) may have differ register purposes.
SW meaning “Store Word” (from register to memory). MIPS lacks instruction for storing a value into memory, so an
instruction pair has to be used instead (LI/SW).

Listing 6.15: Optimizing GCC 4.4.5 (assembly output)


$LC0:
.ascii "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\012\000"
main:
; function prologue:
lui $28,%hi(__gnu_local_gp)
addiu $sp,$sp,-56
addiu $28,$28,%lo(__gnu_local_gp)
sw $31,52($sp)
; pass 5th argument in stack:
li $2,4 # 0x4
sw $2,16($sp)
; pass 6th argument in stack:
li $2,5 # 0x5
sw $2,20($sp)
; pass 7th argument in stack:
li $2,6 # 0x6
sw $2,24($sp)
; pass 8th argument in stack:
li $2,7 # 0x7
lw $25,%call16(printf)($28)
sw $2,28($sp)
; pass 1st argument in $a0:
lui $4,%hi($LC0)
; pass 9th argument in stack:
li $2,8 # 0x8
sw $2,32($sp)
addiu $4,$4,%lo($LC0)
; pass 2nd argument in $a1:
li $5,1 # 0x1
; pass 3rd argument in $a2:
li $6,2 # 0x2
; call printf():
jalr $25
; pass 4th argument in $a3 (branch delay slot):
li $7,3 # 0x3

; function epilogue:
lw $31,52($sp)

50
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.3. MIPS
; set return value to 0:
move $2,$0
; return
j $31
addiu $sp,$sp,56 ; branch delay slot

Listing 6.16: Optimizing GCC 4.4.5 (IDA)


.text:00000000 main:
.text:00000000
.text:00000000 var_28 = -0x28
.text:00000000 var_24 = -0x24
.text:00000000 var_20 = -0x20
.text:00000000 var_1C = -0x1C
.text:00000000 var_18 = -0x18
.text:00000000 var_10 = -0x10
.text:00000000 var_4 = -4
.text:00000000
; function prologue:
.text:00000000 lui $gp, (__gnu_local_gp >> 16)
.text:00000004 addiu $sp, -0x38
.text:00000008 la $gp, (__gnu_local_gp & 0xFFFF)
.text:0000000C sw $ra, 0x38+var_4($sp)
.text:00000010 sw $gp, 0x38+var_10($sp)
; pass 5th argument in stack:
.text:00000014 li $v0, 4
.text:00000018 sw $v0, 0x38+var_28($sp)
; pass 6th argument in stack:
.text:0000001C li $v0, 5
.text:00000020 sw $v0, 0x38+var_24($sp)
; pass 7th argument in stack:
.text:00000024 li $v0, 6
.text:00000028 sw $v0, 0x38+var_20($sp)
; pass 8th argument in stack:
.text:0000002C li $v0, 7
.text:00000030 lw $t9, (printf & 0xFFFF)($gp)
.text:00000034 sw $v0, 0x38+var_1C($sp)
; prepare 1st argument in $a0:
.text:00000038 lui $a0, ($LC0 >> 16) # "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d⤦
Ç ; g=%"...
; pass 9th argument in stack:
.text:0000003C li $v0, 8
.text:00000040 sw $v0, 0x38+var_18($sp)
; pass 1st argument in $a1:
.text:00000044 la $a0, ($LC0 & 0xFFFF) # "a=%d; b=%d; c=%d; d=%d; e=%d; f⤦
Ç =%d; g=%"...
; pass 2nd argument in $a1:
.text:00000048 li $a1, 1
; pass 3rd argument in $a2:
.text:0000004C li $a2, 2
; call printf():
.text:00000050 jalr $t9
; pass 4th argument in $a3 (branch delay slot):
.text:00000054 li $a3, 3
; function epilogue:
.text:00000058 lw $ra, 0x38+var_4($sp)
; set return value to 0:
.text:0000005C move $v0, $zero
; return
.text:00000060 jr $ra
.text:00000064 addiu $sp, 0x38 ; branch delay slot

Non-optimizing GCC 4.4.5


Non-optimizing GCC is more verbose:

Listing 6.17: Non-optimizing GCC 4.4.5 (assembly output)


$LC0:
.ascii "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\012\000"

51
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.3. MIPS
main:
; function prologue:
addiu $sp,$sp,-56
sw $31,52($sp)
sw $fp,48($sp)
move $fp,$sp
lui $28,%hi(__gnu_local_gp)
addiu $28,$28,%lo(__gnu_local_gp)
lui $2,%hi($LC0)
addiu $2,$2,%lo($LC0)
; pass 5th argument in stack:
li $3,4 # 0x4
sw $3,16($sp)
; pass 6th argument in stack:
li $3,5 # 0x5
sw $3,20($sp)
; pass 7th argument in stack:
li $3,6 # 0x6
sw $3,24($sp)
; pass 8th argument in stack:
li $3,7 # 0x7
sw $3,28($sp)
; pass 9th argument in stack:
li $3,8 # 0x8
sw $3,32($sp)
; pass 1st argument in $a0:
move $4,$2
; pass 2nd argument in $a1:
li $5,1 # 0x1
; pass 3rd argument in $a2:
li $6,2 # 0x2
; pass 4th argument in $a3:
li $7,3 # 0x3
; call printf():
lw $2,%call16(printf)($28)
nop
move $25,$2
jalr $25
nop
; function epilogue:
lw $28,40($fp)
; set return value to 0:
move $2,$0
move $sp,$fp
lw $31,52($sp)
lw $fp,48($sp)
addiu $sp,$sp,56
; return
j $31
nop

Listing 6.18: Non-optimizing GCC 4.4.5 (IDA)


.text:00000000 main:
.text:00000000
.text:00000000 var_28 = -0x28
.text:00000000 var_24 = -0x24
.text:00000000 var_20 = -0x20
.text:00000000 var_1C = -0x1C
.text:00000000 var_18 = -0x18
.text:00000000 var_10 = -0x10
.text:00000000 var_8 = -8
.text:00000000 var_4 = -4
.text:00000000
; function prologue:
.text:00000000 addiu $sp, -0x38
.text:00000004 sw $ra, 0x38+var_4($sp)
.text:00000008 sw $fp, 0x38+var_8($sp)
.text:0000000C move $fp, $sp
.text:00000010 la $gp, __gnu_local_gp

52
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.4. CONCLUSION
.text:00000018 sw $gp, 0x38+var_10($sp)
.text:0000001C la $v0, aADBDCDDDEDFDGD # "a=%d; b=%d; c=%d; d=%d; e=%d; f⤦
Ç =%d; g=%"...
; pass 5th argument in stack:
.text:00000024 li $v1, 4
.text:00000028 sw $v1, 0x38+var_28($sp)
; pass 6th argument in stack:
.text:0000002C li $v1, 5
.text:00000030 sw $v1, 0x38+var_24($sp)
; pass 7th argument in stack:
.text:00000034 li $v1, 6
.text:00000038 sw $v1, 0x38+var_20($sp)
; pass 8th argument in stack:
.text:0000003C li $v1, 7
.text:00000040 sw $v1, 0x38+var_1C($sp)
; pass 9th argument in stack:
.text:00000044 li $v1, 8
.text:00000048 sw $v1, 0x38+var_18($sp)
; pass 1st argument in $a0:
.text:0000004C move $a0, $v0
; pass 2nd argument in $a1:
.text:00000050 li $a1, 1
; pass 3rd argument in $a2:
.text:00000054 li $a2, 2
; pass 4th argument in $a3:
.text:00000058 li $a3, 3
; call printf():
.text:0000005C lw $v0, (printf & 0xFFFF)($gp)
.text:00000060 or $at, $zero
.text:00000064 move $t9, $v0
.text:00000068 jalr $t9
.text:0000006C or $at, $zero ; NOP
; function epilogue:
.text:00000070 lw $gp, 0x38+var_10($fp)
; set return value to 0:
.text:00000074 move $v0, $zero
.text:00000078 move $sp, $fp
.text:0000007C lw $ra, 0x38+var_4($sp)
.text:00000080 lw $fp, 0x38+var_8($sp)
.text:00000084 addiu $sp, 0x38
; return
.text:00000088 jr $ra
.text:0000008C or $at, $zero ; NOP

6.4 Conclusion
Here is a rough skeleton of the function call:

Listing 6.19: x86


...
PUSH 3rd argument
PUSH 2nd argument
PUSH 1st argument
CALL function
; modify stack pointer (if needed)

Listing 6.20: x64 (MSVC)


MOV RCX, 1st argument
MOV RDX, 2nd argument
MOV R8, 3rd argument
MOV R9, 4th argument
...
PUSH 5th, 6th argument, etc (if needed)
CALL function
; modify stack pointer (if needed)

53
CHAPTER 6. PRINTF() WITH SEVERAL ARGUMENTS 6.5. BY THE WAY
Listing 6.21: x64 (GCC)
MOV RDI, 1st argument
MOV RSI, 2nd argument
MOV RDX, 3rd argument
MOV RCX, 4th argument
MOV R8, 5th argument
MOV R9, 6th argument
...
PUSH 7th, 8th argument, etc (if needed)
CALL function
; modify stack pointer (if needed)

Listing 6.22: ARM


MOV R0, 1st argument
MOV R1, 2nd argument
MOV R2, 3rd argument
MOV R3, 4th argument
; pass 5th, 6th argument, etc, in stack (if needed)
BL function
; modify stack pointer (if needed)

Listing 6.23: ARM64


MOV X0, 1st argument
MOV X1, 2nd argument
MOV X2, 3rd argument
MOV X3, 4th argument
MOV X4, 5th argument
MOV X5, 6th argument
MOV X6, 7th argument
MOV X7, 8th argument
; pass 9th, 10th argument, etc, in stack (if needed)
BL CALL function
; modify stack pointer (if needed)

Listing 6.24: MIPS (O32 calling convention)


LI $4, 1st argument ; AKA $A0
LI $5, 2nd argument ; AKA $A1
LI $6, 3rd argument ; AKA $A2
LI $7, 4th argument ; AKA $A3
; pass 5th, 6th argument, etc, in stack (if needed)
LW temp_reg, address of function
JALR temp_reg

6.5 By the way


By the way, this difference between passing arguments in x86, x64, fastcall, ARM and MIPS is a good illustration of the fact
that the CPU is not aware of how arguments are passed to functions. It is also possible to create a hypothetical compiler
that is able to pass arguments via a special structure without using stack at all.
MIPS $A0 …$A3 registers are named so only for convenience (that is in the O32 calling convention). Programmers may
use any other registers (well, maybe except $ZERO) to pass data or use any other calling convention.
The CPU is not aware about calling conventions whatsoever.

54
CHAPTER 7. SCANF()

Chapter 7

scanf()

Now let’s use scanf().

7.1 Simple example

#include <stdio.h>

int main()
{
int x;
printf ("Enter X:\n");

scanf ("%d", &x);

printf ("You entered %d...\n", x);

return 0;
};

OK, I agree, it is not clever to use scanf() for user interactions today. But I want to illustrate passing a pointer to an
int type variable.

7.1.1 About pointers


They are one of the most fundamental things in computer science. Often, it is too costly too pass a large array, structure or
object to another function, while passing their address is much cheaper. More than that: if the calling function must modify
something in the large array or structure, to return the whole thing is absurd as well. So the simplest thing to do is to pass
the address of the array or structure to the callee function, and let it change what needs to be changed.
In C/C++ they are just an address of some point in memory.
In x86, the address is represented as a 32-bit number (i.e., occupying 4 bytes), while in x86–64 it is a 64-bit number
(occupying 8 bytes). By the way, that is the reason of some people’s indignation related to switching to x86-64 —all pointers
on the x64-architecture require twice as more space.
With some effort, it is possible to work with untyped pointers only; e.g. the standard C function memcpy(), that copies
a block from one place in memory to another, takes 2 pointers of void* type for input, since it is impossible to predict the
type of the data you would like to copy. Data types are not important, only block size matters.
Also, pointers are widely used when a function needs to return more than one value (we will get back to this later ( 10
on page 97)). scanf() is just that case. In addition to the function’s need to show how many values were read successfully, it
also needs to return all these values.
In C/C++ the pointer type is needed only for type checking at the compiling stage. Internally, in the compiled code there
is no information about pointer types at all.

7.1.2 x86
MSVC
This is What we get after compiling with MSVC 2010:
CONST SEGMENT
$SG3831 DB 'Enter X:', 0aH, 00H
$SG3832 DB '%d', 00H
$SG3833 DB 'You entered %d...', 0aH, 00H

55
CHAPTER 7. SCANF() 7.1. SIMPLE EXAMPLE
CONST ENDS
PUBLIC _main
EXTRN _scanf:PROC
EXTRN _printf:PROC
; Function compile flags: /Odtp
_TEXT SEGMENT
_x$ = -4 ; size = 4
_main PROC
push ebp
mov ebp, esp
push ecx
push OFFSET $SG3831 ; 'Enter X:'
call _printf
add esp, 4
lea eax, DWORD PTR _x$[ebp]
push eax
push OFFSET $SG3832 ; '%d'
call _scanf
add esp, 8
mov ecx, DWORD PTR _x$[ebp]
push ecx
push OFFSET $SG3833 ; 'You entered %d...'
call _printf
add esp, 8

; return 0
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP
_TEXT ENDS

The variable x is local.


The C/C++ standard tell us it must be visible only in this function and not from any other external scope. Traditionally,
local variables are placed in the local stack. Probably, there could be other ways, but in x86 it is so.
The goal of the instruction after the function prologue, PUSH ECX, is not to save the ECX state (notice absence of
corresponding POP ECX at the function end).
It just allocates 4 bytes on the stack for x variable storage.
x will be accessed with the assistance of the _x$ macro (it equals to -4) and the EBP register pointing to the current
frame.
Over the span of the function execution, EBP will be pointing to the current stack frame and it will be possible to access
local variables and function arguments via EBP+offset.
It is also possible to use ESP, but since it changes too often, it’s not very convenient. It can be said that the value of the
EBP is the frozen state of the value in ESP at the start of the function execution.
A very typical stack frame layout in 32-bit environment is:
… …
EBP-8 local variable #2, marked in IDA as var_8
EBP-4 local variable #1, marked in IDA as var_4
EBP saved value of EBP
EBP+4 return address
EBP+8 argument#1, marked in IDA as arg_0
EBP+0xC argument#2, marked in IDA as arg_4
EBP+0x10 argument#3, marked in IDA as arg_8
… …
The scanf() function in our example has two arguments.
The first one is a pointer to the string containing ``%d'' and the second is the address of the x variable.
First, the address of the x variable is placed into the EAX register by the lea eax, DWORD PTR _x$[ebp] instruction
LEA means load effective address, and is often used for forming address of something ( A.6.2 on page 883).
It can be said that here LEA just stores the sum of the value in the EBP register and _x$ macro in the EAX register.
It is the same as lea eax, [ebp-4].
So, 4 is substracted from the value in the EBP register and the result is placed in the EAX register. And then the value in
the EAX register gets pushed into the stack and scanf() is called.
After that printf() is called. The first argument is a pointer to string: ``You entered %d...\n''.
The second argument is prepared as: mov ecx, [ebp-4], this instruction places in ECX the value of the x variable,
not its address.

56
CHAPTER 7. SCANF() 7.1. SIMPLE EXAMPLE
After that, the value in the ECX is placed on the stack and the last printf() is called.

57
CHAPTER 7. SCANF() 7.1. SIMPLE EXAMPLE
7.1.3 MSVC + OllyDbg
Let’s try this example in OllyDbg. Let’s load it, press F8 (step over) until we get into our executable file instead of ntdll.dll.
Scroll up until main() appears. Let’s click on the first instruction (PUSH EBP), press F2, then F9 (Run) and a breakpoint will
trigger when main() begins.
Let’s trace to the place where the address of variable x is prepared:

Figure 7.1: OllyDbg: address of the local variable is computed

It is possible to right-click on EAX in the registers window and then “Follow in stack”. This address will appear in the
stack window. Look, this is a variable in the local stack. I drew a red arrow there. And there is some garbage (0x6E494714).
Now the address of the stack element with the help of PUSH will be written to the same stack, next to it. Let’s trace with
F8 until the execution of scanf() finishes. During the moment of scanf() execution, we enter, for example, 123, in the
console window:

Figure 7.2: Console output

58
CHAPTER 7. SCANF() 7.1. SIMPLE EXAMPLE
scanf() executed here:

Figure 7.3: OllyDbg: scanf() executed

scanf() returns 1 in EAX, which means that it has read one value successfully. The element of stack we are looking at
now contains 0x7B (123).

59
CHAPTER 7. SCANF() 7.1. SIMPLE EXAMPLE
Further, this value is copied from the stack to the ECX register and passed to printf():

Figure 7.4: OllyDbg: preparing the value for passing into printf()

GCC
Let’s try to compile this code in GCC 4.4.1 under Linux:
main proc near

var_20 = dword ptr -20h


var_1C = dword ptr -1Ch
var_4 = dword ptr -4

push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 20h
mov [esp+20h+var_20], offset aEnterX ; "Enter X:"
call _puts
mov eax, offset aD ; "%d"
lea edx, [esp+20h+var_4]
mov [esp+20h+var_1C], edx
mov [esp+20h+var_20], eax
call ___isoc99_scanf
mov edx, [esp+20h+var_4]
mov eax, offset aYouEnteredD___ ; "You entered %d...\n"
mov [esp+20h+var_1C], edx
mov [esp+20h+var_20], eax
call _printf
mov eax, 0
leave
retn
main endp

GCC replaced the printf() call with puts(), why it happens was explained in ( 3.4.3 on page 13).
As before —the arguments are placed on the stack using the MOV instruction.

7.1.4 x64
All the same, but registers are used instead of the stack for arguments passing.

MSVC

Listing 7.1: MSVC 2012 x64


_DATA SEGMENT
$SG1289 DB 'Enter X:', 0aH, 00H

60
CHAPTER 7. SCANF() 7.1. SIMPLE EXAMPLE
$SG1291 DB '%d', 00H
$SG1292 DB 'You entered %d...', 0aH, 00H
_DATA ENDS

_TEXT SEGMENT
x$ = 32
main PROC
$LN3:
sub rsp, 56
lea rcx, OFFSET FLAT:$SG1289 ; 'Enter X:'
call printf
lea rdx, QWORD PTR x$[rsp]
lea rcx, OFFSET FLAT:$SG1291 ; '%d'
call scanf
mov edx, DWORD PTR x$[rsp]
lea rcx, OFFSET FLAT:$SG1292 ; 'You entered %d...'
call printf

; return 0
xor eax, eax
add rsp, 56
ret 0
main ENDP
_TEXT ENDS

GCC

Listing 7.2: Optimizing GCC 4.4.6 x64


.LC0:
.string "Enter X:"
.LC1:
.string "%d"
.LC2:
.string "You entered %d...\n"

main:
sub rsp, 24
mov edi, OFFSET FLAT:.LC0 ; "Enter X:"
call puts
lea rsi, [rsp+12]
mov edi, OFFSET FLAT:.LC1 ; "%d"
xor eax, eax
call __isoc99_scanf
mov esi, DWORD PTR [rsp+12]
mov edi, OFFSET FLAT:.LC2 ; "You entered %d...\n"
xor eax, eax
call printf

; return 0
xor eax, eax
add rsp, 24
ret

7.1.5 ARM
Optimizing Keil 6/2013 (thumb mode)

.text:00000042 scanf_main
.text:00000042
.text:00000042 var_8 = -8
.text:00000042
.text:00000042 08 B5 PUSH {R3,LR}
.text:00000044 A9 A0 ADR R0, aEnterX ; "Enter X:\n"
.text:00000046 06 F0 D3 F8 BL __2printf
.text:0000004A 69 46 MOV R1, SP
.text:0000004C AA A0 ADR R0, aD ; "%d"

61
CHAPTER 7. SCANF() 7.1. SIMPLE EXAMPLE
.text:0000004E 06 F0 CD F8 BL __0scanf
.text:00000052 00 99 LDR R1, [SP,#8+var_8]
.text:00000054 A9 A0 ADR R0, aYouEnteredD___ ; "You entered %d...\n"
.text:00000056 06 F0 CB F8 BL __2printf
.text:0000005A 00 20 MOVS R0, #0
.text:0000005C 08 BD POP {R3,PC}

A pointer to an int-typed variable must be passed to scanf() so it can return value via it. int is 32-bit, so we need 4
bytes to store it somewhere in memory, and it fits exactly in a 32-bit register. A place for the local variable x is allocated in
the stack and IDA has named it var_8, however, it is not necessary to allocate it since SP (stack pointer) is already pointing to
the space and it can be used directly. So, SP’s value is copied to the R1 register and, together with the format-string, passed
to scanf(). Later, with the help of the LDR instruction, this value is moved from the stack to the R1 register in order to be
passed to printf().

ARM64

Listing 7.3: Non-optimizing GCC 4.9.1 ARM64


1 .LC0:
2 .string "Enter X:"
3 .LC1:
4 .string "%d"
5 .LC2:
6 .string "You entered %d...\n"
7 f4:
8 ; save FP and LR in stack frame:
9 stp x29, x30, [sp, -32]!
10 ; set stack frame (FP=SP)
11 add x29, sp, 0
12 ; load pointer to the "Enter X:" string:
13 adrp x0, .LC0
14 add x0, x0, :lo12:.LC0
15 ; X0=pointer to the "Enter X:" string
16 ; print it:
17 bl puts
18 ; load pointer to the "%d" string:
19 adrp x0, .LC1
20 add x0, x0, :lo12:.LC1
21 ; find a space in stack frame for "x" variable (X1=FP+28):
22 add x1, x29, 28
23 ; X1=address of "x" variable
24 ; pass the address to scanf() and call it:
25 bl __isoc99_scanf
26 ; load 32-bit value from the variable in stack frame:
27 ldr w1, [x29,28]
28 ; W1=x
29 ; load pointer to the "You entered %d...\n" string
30 ; printf() will take text string from X0 and "x" variable from X1 (or W1)
31 adrp x0, .LC2
32 add x0, x0, :lo12:.LC2
33 bl printf
34 ; return 0
35 mov w0, 0
36 ; restore FP and LR:
37 ldp x29, x30, [sp], 32
38 ret

The most interesting part is finding space for the x variable in the stack frame (line 22). The address is passed to
scanf(), which just stores value the user entered in the memory at this address. This is 32-bit value of type int. The value
is fetched at line 27 and then passed to printf().

7.1.6 MIPS
A place in the local stack is allocated for the x variable, and it will be referred as $sp + 24. It’s address is passed to scanf(),
and value read from the user is then loaded using the LW (“Load Word”) instruction and then passed to printf().

Listing 7.4: Optimizing GCC 4.4.5 (assembly output)


$LC0:

62
CHAPTER 7. SCANF() 7.1. SIMPLE EXAMPLE
.ascii "Enter X:\000"
$LC1:
.ascii "%d\000"
$LC2:
.ascii "You entered %d...\012\000"
main:
; function prologue:
lui $28,%hi(__gnu_local_gp)
addiu $sp,$sp,-40
addiu $28,$28,%lo(__gnu_local_gp)
sw $31,36($sp)
; call puts():
lw $25,%call16(puts)($28)
lui $4,%hi($LC0)
jalr $25
addiu $4,$4,%lo($LC0) ; branch delay slot
; call scanf():
lw $28,16($sp)
lui $4,%hi($LC1)
lw $25,%call16(__isoc99_scanf)($28)
; set 2nd argument of scanf(), $a1=$sp+24:
addiu $5,$sp,24
jalr $25
addiu $4,$4,%lo($LC1) ; branch delay slot

; call printf():
lw $28,16($sp)
; set 2nd argument of printf(),
; load word at address $sp+24:
lw $5,24($sp)
lw $25,%call16(printf)($28)
lui $4,%hi($LC2)
jalr $25
addiu $4,$4,%lo($LC2) ; branch delay slot

; function epilogue:
lw $31,36($sp)
; set return value to 0:
move $2,$0
; return:
j $31
addiu $sp,$sp,40 ; branch delay slot

IDA shows the stack layout:

Listing 7.5: Optimizing GCC 4.4.5 (IDA)


.text:00000000 main:
.text:00000000
.text:00000000 var_18 = -0x18
.text:00000000 var_10 = -0x10
.text:00000000 var_4 = -4
.text:00000000
; function prologue:
.text:00000000 lui $gp, (__gnu_local_gp >> 16)
.text:00000004 addiu $sp, -0x28
.text:00000008 la $gp, (__gnu_local_gp & 0xFFFF)
.text:0000000C sw $ra, 0x28+var_4($sp)
.text:00000010 sw $gp, 0x28+var_18($sp)
; call puts():
.text:00000014 lw $t9, (puts & 0xFFFF)($gp)
.text:00000018 lui $a0, ($LC0 >> 16) # "Enter X:"
.text:0000001C jalr $t9
.text:00000020 la $a0, ($LC0 & 0xFFFF) # "Enter X:" ; branch delay slot
; call scanf():
.text:00000024 lw $gp, 0x28+var_18($sp)
.text:00000028 lui $a0, ($LC1 >> 16) # "%d"
.text:0000002C lw $t9, (__isoc99_scanf & 0xFFFF)($gp)
; set 2nd argument of scanf(), $a1=$sp+24:
.text:00000030 addiu $a1, $sp, 0x28+var_10
.text:00000034 jalr $t9 ; branch delay slot

63
CHAPTER 7. SCANF() 7.2. GLOBAL VARIABLES
.text:00000038 la $a0, ($LC1 & 0xFFFF) # "%d"
; call printf():
.text:0000003C lw $gp, 0x28+var_18($sp)
; set 2nd argument of printf(),
; load word at address $sp+24:
.text:00000040 lw $a1, 0x28+var_10($sp)
.text:00000044 lw $t9, (printf & 0xFFFF)($gp)
.text:00000048 lui $a0, ($LC2 >> 16) # "You entered %d...\n"
.text:0000004C jalr $t9
.text:00000050 la $a0, ($LC2 & 0xFFFF) # "You entered %d...\n" ; branch ⤦
Ç delay slot
; function epilogue:
.text:00000054 lw $ra, 0x28+var_4($sp)
; set return value to 0:
.text:00000058 move $v0, $zero
; return:
.text:0000005C jr $ra
.text:00000060 addiu $sp, 0x28 ; branch delay slot

7.2 Global variables


What if the x variable from the previous example was not local but a global one? Then it would have been accessible from
any point, not only from function body. Global variables are considered as anti-pattern, but for the sake of experiment, we
could do this.
#include <stdio.h>

// now x is global variable


int x;

int main()
{
printf ("Enter X:\n");

scanf ("%d", &x);

printf ("You entered %d...\n", x);

return 0;
};

7.2.1 MSVC: x86

_DATA SEGMENT
COMM _x:DWORD
$SG2456 DB 'Enter X:', 0aH, 00H
$SG2457 DB '%d', 00H
$SG2458 DB 'You entered %d...', 0aH, 00H
_DATA ENDS
PUBLIC _main
EXTRN _scanf:PROC
EXTRN _printf:PROC
; Function compile flags: /Odtp
_TEXT SEGMENT
_main PROC
push ebp
mov ebp, esp
push OFFSET $SG2456
call _printf
add esp, 4
push OFFSET _x
push OFFSET $SG2457
call _scanf
add esp, 8
mov eax, DWORD PTR _x
push eax

64
CHAPTER 7. SCANF() 7.2. GLOBAL VARIABLES
push OFFSET $SG2458
call _printf
add esp, 8
xor eax, eax
pop ebp
ret 0
_main ENDP
_TEXT ENDS

Now the x variable is defined in the _DATA segment. No memory is allocated in the local stack. All accesses to it are not
via the stack, but directly to process memory. Not initialized global variables take no space in the executable file (indeed,
why we should allocate space in the executable file for initially zeroed variables?), but when someone accesses this address,
the OS will allocate a block of zeroes there1 .
Now let’s assign a value to the variable explicitly:
int x=10; // default value

We got:
_DATA SEGMENT
_x DD 0aH

...

Here we see a value 0xA of DWORD type (DD meaning DWORD = 32 bit) for this variable.
If you open the compiled .exe in IDA, you will see the x variable placed at the beginning of the _DATA segment, and after
it you’ll see text strings.
If you open the compiled .exe from the previous example in IDA, where the value of x was not set, you’ll see something
like this:
.data:0040FA80 _x dd ? ; DATA XREF: _main+10
.data:0040FA80 ; _main+22
.data:0040FA84 dword_40FA84 dd ? ; DATA XREF: _memset+1E
.data:0040FA84 ; unknown_libname_1+28
.data:0040FA88 dword_40FA88 dd ? ; DATA XREF: ___sbh_find_block+5
.data:0040FA88 ; ___sbh_free_block+2BC
.data:0040FA8C ; LPVOID lpMem
.data:0040FA8C lpMem dd ? ; DATA XREF: ___sbh_find_block+B
.data:0040FA8C ; ___sbh_free_block+2CA
.data:0040FA90 dword_40FA90 dd ? ; DATA XREF: _V6_HeapAlloc+13
.data:0040FA90 ; __calloc_impl+72
.data:0040FA94 dword_40FA94 dd ? ; DATA XREF: ___sbh_free_block+2FE

_x is marked with ? with the rest of the variables that don’t need to be initialized. This means that after loading the .exe
to memory, a space for all these variables will be allocated and filled by zeroes [ISO07, 6.7.8p10]. But in an .exe file these
uninitialized variables do not occupy anything. E.g. it is suitable for large arrays.

1 That is how a VM behaves

65
CHAPTER 7. SCANF() 7.2. GLOBAL VARIABLES
7.2.2 MSVC: x86 + OllyDbg
Things are even simpler here:

Figure 7.5: OllyDbg: after scanf() execution

The variable is located in the data segment. By the way, after the PUSH instruction (pushing the address of x) is executed,
the address will appear in the stack, and it is possible to right-click on that element and select “Follow in dump”. And the
variable will appear in the memory window on the left.
After we enter 123 in the console, 0x7B will appear here.
But why is the first byte 7B? Thinking logically, 00 00 00 7B should be there. This is what is called endianness, and
little-endian is used in x86. This means that the lowest byte is written first, and the highest written last. More about it: 31
on page 452.
After that, a 32-bit value is loaded from this place of memory into EAX and passed to printf().
The address of x in the memory is 0x00C53394.

66
CHAPTER 7. SCANF() 7.2. GLOBAL VARIABLES
In OllyDbg we can see the process memory map (Alt-M) and we will see that this address is inside the .data PE-segment
of our program:

Figure 7.6: OllyDbg: process memory map

7.2.3 GCC: x86


It is almost the same in Linux, except segment names and properties: uninitialized variables are located in the _bss segment.
In the ELF file format this segment has the following attributes:
; Segment type: Uninitialized
; Segment permissions: Read/Write

If you assign statically a value to a variable, e.g. 10, it will be placed in the _data segment, which has the following
attributes:
; Segment type: Pure data
; Segment permissions: Read/Write

7.2.4 MSVC: x64

Listing 7.6: MSVC 2012 x64


_DATA SEGMENT
COMM x:DWORD
$SG2924 DB 'Enter X:', 0aH, 00H
$SG2925 DB '%d', 00H
$SG2926 DB 'You entered %d...', 0aH, 00H
_DATA ENDS

_TEXT SEGMENT
main PROC
$LN3:
sub rsp, 40

lea rcx, OFFSET FLAT:$SG2924 ; 'Enter X:'


call printf
lea rdx, OFFSET FLAT:x

67
CHAPTER 7. SCANF() 7.2. GLOBAL VARIABLES
lea rcx, OFFSET FLAT:$SG2925 ; '%d'
call scanf
mov edx, DWORD PTR x
lea rcx, OFFSET FLAT:$SG2926 ; 'You entered %d...'
call printf

; return 0
xor eax, eax

add rsp, 40
ret 0
main ENDP
_TEXT ENDS

Almost the same code as in x86. Take a notice that the address of the x variable is passed to scanf() using a LEA
instruction, while the value of the variable is passed to the second printf() using a MOV instruction. ``DWORD PTR''—
is a part of assembly language (no related to machine code), showing that the variable data type is 32-bit and the MOV
instruction should be encoded accordingly.

7.2.5 ARM: Optimizing Keil 6/2013 (thumb mode)

.text:00000000 ; Segment type: Pure code


.text:00000000 AREA .text, CODE
...
.text:00000000 main
.text:00000000 PUSH {R4,LR}
.text:00000002 ADR R0, aEnterX ; "Enter X:\n"
.text:00000004 BL __2printf
.text:00000008 LDR R1, =x
.text:0000000A ADR R0, aD ; "%d"
.text:0000000C BL __0scanf
.text:00000010 LDR R0, =x
.text:00000012 LDR R1, [R0]
.text:00000014 ADR R0, aYouEnteredD___ ; "You entered %d...\n"
.text:00000016 BL __2printf
.text:0000001A MOVS R0, #0
.text:0000001C POP {R4,PC}
...
.text:00000020 aEnterX DCB "Enter X:",0xA,0 ; DATA XREF: main+2
.text:0000002A DCB 0
.text:0000002B DCB 0
.text:0000002C off_2C DCD x ; DATA XREF: main+8
.text:0000002C ; main+10
.text:00000030 aD DCB "%d",0 ; DATA XREF: main+A
.text:00000033 DCB 0
.text:00000034 aYouEnteredD___ DCB "You entered %d...",0xA,0 ; DATA XREF: main+14
.text:00000047 DCB 0
.text:00000047 ; .text ends
.text:00000047
...
.data:00000048 ; Segment type: Pure data
.data:00000048 AREA .data, DATA
.data:00000048 ; ORG 0x48
.data:00000048 EXPORT x
.data:00000048 x DCD 0xA ; DATA XREF: main+8
.data:00000048 ; main+10
.data:00000048 ; .data ends

So, the x variable is now global and somehow located in another segment, namely the data segment (.data). One could
ask, why are the text strings located in the code segment (.text) and x is located right here? Because it is a variable, and
by definition it can be changed. And it’s possible that it will change very often. The code segment can sometimes be
located in a ROM chip (remember, we now deal with embedded microelectronics, and memory scarcity is common here),
and changeable variables —in RAM2 . It is not very economical to store constant variables in RAM when you have ROM.
Furthermore, constant variables in RAM must be initialized, since after powering on, the RAM, obviously, contains random
information.
Onwards, we see a pointer to the x (off_2C) variable in the code segment, and all operations with the variable occurr
via this pointer. This is because the x variable can be located somewhere far from this code fragment, so its address must
2 Random-access memory

68
CHAPTER 7. SCANF() 7.2. GLOBAL VARIABLES
be saved somewhere in close proximity to the code. The LDR instruction in thumb mode can only address variables in range
of 1020 bytes its location, and in in ARM-mode —variables in range of ±4095 bytes. So, address of the x variable must be
located somewhere in close proximity, because there is no guarantee that the linker will able to place this variable near the
code, it could be even in an external memory chip!
One more thing: if a variable is declared as const, the Keil compiler allocates it in the .constdata segment. Perhaps,
thereafter, the linker will able to place this segment in ROM too, along with the code segment.

7.2.6 ARM64

Listing 7.7: Non-optimizing GCC 4.9.1 ARM64


1 .comm x,4,4
2 .LC0:
3 .string "Enter X:"
4 .LC1:
5 .string "%d"
6 .LC2:
7 .string "You entered %d...\n"
8 f5:
9 ; save FP and LR in stack frame:
10 stp x29, x30, [sp, -16]!
11 ; set stack frame (FP=SP)
12 add x29, sp, 0
13 ; load pointer to the "Enter X:" string:
14 adrp x0, .LC0
15 add x0, x0, :lo12:.LC0
16 bl puts
17 ; load pointer to the "%d" string:
18 adrp x0, .LC1
19 add x0, x0, :lo12:.LC1
20 ; form address of x global variable:
21 adrp x1, x
22 add x1, x1, :lo12:x
23 bl __isoc99_scanf
24 ; form address of x global variable again:
25 adrp x0, x
26 add x0, x0, :lo12:x
27 ; load value from memory at this address:
28 ldr w1, [x0]
29 ; load pointer to the "You entered %d...\n" string:
30 adrp x0, .LC2
31 add x0, x0, :lo12:.LC2
32 bl printf
33 ; return 0
34 mov w0, 0
35 ; restore FP and LR:
36 ldp x29, x30, [sp], 16
37 ret

Now the x variable is declared as global and its address is calculated using the ADRP/ADD instruction pair (lines 21 and
25).

7.2.7 MIPS
Uninitialized global variable
So now the x variable is global. I made an executable file rather than object one and I have loaded it into IDA. IDA shows
the presence of the x variable in the .sbss ELF section (remember the “Global Pointer”? 3.5.1 on page 16), since the variable
is not initialized at the start.

Listing 7.8: Optimizing GCC 4.4.5 (IDA)


.text:004006C0 main:
.text:004006C0
.text:004006C0 var_10 = -0x10
.text:004006C0 var_4 = -4
.text:004006C0
; function prologue:
.text:004006C0 lui $gp, 0x42

69
CHAPTER 7. SCANF() 7.2. GLOBAL VARIABLES
.text:004006C4 addiu $sp, -0x20
.text:004006C8 li $gp, 0x418940
.text:004006CC sw $ra, 0x20+var_4($sp)
.text:004006D0 sw $gp, 0x20+var_10($sp)
; call puts():
.text:004006D4 la $t9, puts
.text:004006D8 lui $a0, 0x40
.text:004006DC jalr $t9 ; puts
.text:004006E0 la $a0, aEnterX # "Enter X:" ; branch delay slot
; call scanf():
.text:004006E4 lw $gp, 0x20+var_10($sp)
.text:004006E8 lui $a0, 0x40
.text:004006EC la $t9, __isoc99_scanf
; prepare address of x:
.text:004006F0 la $a1, x
.text:004006F4 jalr $t9 ; __isoc99_scanf
.text:004006F8 la $a0, aD # "%d" ; branch delay slot
; call printf():
.text:004006FC lw $gp, 0x20+var_10($sp)
.text:00400700 lui $a0, 0x40
; get address of x:
.text:00400704 la $v0, x
.text:00400708 la $t9, printf
; load value from "x" variable and pass it to printf() in $a1:
.text:0040070C lw $a1, (x - 0x41099C)($v0)
.text:00400710 jalr $t9 ; printf
.text:00400714 la $a0, aYouEnteredD___ # "You entered %d...\n" ; branch ⤦
Ç delay slot
; function epilogue:
.text:00400718 lw $ra, 0x20+var_4($sp)
.text:0040071C move $v0, $zero
.text:00400720 jr $ra
.text:00400724 addiu $sp, 0x20 ; branch delay slot

...

.sbss:0041099C # Segment type: Uninitialized


.sbss:0041099C .sbss
.sbss:0041099C .globl x
.sbss:0041099C x: .space 4
.sbss:0041099C

IDA reduces the amount of information, so I also made a listing using objdump and added my comments to it:

Listing 7.9: Optimizing GCC 4.4.5 (objdump)


1 004006c0 <main>:
2 ; function prologue:
3 4006c0: 3c1c0042 lui gp,0x42
4 4006c4: 27bdffe0 addiu sp,sp,-32
5 4006c8: 279c8940 addiu gp,gp,-30400
6 4006cc: afbf001c sw ra,28(sp)
7 4006d0: afbc0010 sw gp,16(sp)
8 ; call puts():
9 4006d4: 8f998034 lw t9,-32716(gp)
10 4006d8: 3c040040 lui a0,0x40
11 4006dc: 0320f809 jalr t9
12 4006e0: 248408f0 addiu a0,a0,2288 ; branch delay slot
13 ; call scanf():
14 4006e4: 8fbc0010 lw gp,16(sp)
15 4006e8: 3c040040 lui a0,0x40
16 4006ec: 8f998038 lw t9,-32712(gp)
17 ; prepare address of x:
18 4006f0: 8f858044 lw a1,-32700(gp)
19 4006f4: 0320f809 jalr t9
20 4006f8: 248408fc addiu a0,a0,2300 ; branch delay slot
21 ; call printf():
22 4006fc: 8fbc0010 lw gp,16(sp)
23 400700: 3c040040 lui a0,0x40
24 ; get address of x:
25 400704: 8f828044 lw v0,-32700(gp)

70
CHAPTER 7. SCANF() 7.2. GLOBAL VARIABLES
26 400708: 8f99803c lw t9,-32708(gp)
27 ; load value from "x" variable and pass it to printf() in $a1:
28 40070c: 8c450000 lw a1,0(v0)
29 400710: 0320f809 jalr t9
30 400714: 24840900 addiu a0,a0,2304 ; branch delay slot
31 ; function epilogue:
32 400718: 8fbf001c lw ra,28(sp)
33 40071c: 00001021 move v0,zero
34 400720: 03e00008 jr ra
35 400724: 27bd0020 addiu sp,sp,32 ; branch delay slot
36 ; pack of NOPs used for aligning next function start on 16-byte boundary:
37 400728: 00200825 move at,at
38 40072c: 00200825 move at,at

Now we see how address of the x variable is taken from a 64KiB data buffer using GP and adding negative offset to it
(line 18). More than that: addresses of the three external functions which are used in our example (puts(), scanf(),
printf()), are also taken from the 64KiB data buffer using GP (lines 9, 16 and 26). GP points to the middle of buffer, so
such offset may give us a clue that all three function’s addresses, and also address of the x variable, are all stored somewhere
at the beginning of that buffer. Indeed, because our example is tiny.
Another thing to mention is that the function is ends with two NOPs (MOVE $AT,$AT — this is the idle instruction), in
order to align next function’s start on 16-byte boundary.

Initialized global variable


Let’s alter our example to give the x variable some default value:
int x=10; // default value

Now IDA shows that the x variable is residing in the .data section:
Listing 7.10: Optimizing GCC 4.4.5 (IDA)
.text:004006A0 main:
.text:004006A0
.text:004006A0 var_10 = -0x10
.text:004006A0 var_8 = -8
.text:004006A0 var_4 = -4
.text:004006A0
.text:004006A0 lui $gp, 0x42
.text:004006A4 addiu $sp, -0x20
.text:004006A8 li $gp, 0x418930
.text:004006AC sw $ra, 0x20+var_4($sp)
.text:004006B0 sw $s0, 0x20+var_8($sp)
.text:004006B4 sw $gp, 0x20+var_10($sp)
.text:004006B8 la $t9, puts
.text:004006BC lui $a0, 0x40
.text:004006C0 jalr $t9 ; puts
.text:004006C4 la $a0, aEnterX # "Enter X:"
.text:004006C8 lw $gp, 0x20+var_10($sp)
; prepare high part of x address:
.text:004006CC lui $s0, 0x41
.text:004006D0 la $t9, __isoc99_scanf
.text:004006D4 lui $a0, 0x40
; add low part of x address:
.text:004006D8 addiu $a1, $s0, (x - 0x410000)
; now address of x is in $a1.
.text:004006DC jalr $t9 ; __isoc99_scanf
.text:004006E0 la $a0, aD # "%d"
.text:004006E4 lw $gp, 0x20+var_10($sp)
; get a word from memory:
.text:004006E8 lw $a1, x
; value of x is now in $a1.
.text:004006EC la $t9, printf
.text:004006F0 lui $a0, 0x40
.text:004006F4 jalr $t9 ; printf
.text:004006F8 la $a0, aYouEnteredD___ # "You entered %d...\n"
.text:004006FC lw $ra, 0x20+var_4($sp)
.text:00400700 move $v0, $zero
.text:00400704 lw $s0, 0x20+var_8($sp)
.text:00400708 jr $ra
.text:0040070C addiu $sp, 0x20

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CHAPTER 7. SCANF() 7.3. SCANF() RESULT CHECKING

...

.data:00410920 .globl x
.data:00410920 x: .word 0xA

Why not .sdata? I don’t know, I should probably specify some GCC option? Nevertheless, now x is in .data, that’s a
general memory area, and we can take a look how to work with variables there.
The address of the variable must be formed using a pair of instructions. In our case that’s LUI (“Load Upper Immediate”)
and ADDIU (“Add Immediate Unsigned Word”).
Here is also the objdump listing for close inspection:

Listing 7.11: Optimizing GCC 4.4.5 (objdump)


004006a0 <main>:
4006a0: 3c1c0042 lui gp,0x42
4006a4: 27bdffe0 addiu sp,sp,-32
4006a8: 279c8930 addiu gp,gp,-30416
4006ac: afbf001c sw ra,28(sp)
4006b0: afb00018 sw s0,24(sp)
4006b4: afbc0010 sw gp,16(sp)
4006b8: 8f998034 lw t9,-32716(gp)
4006bc: 3c040040 lui a0,0x40
4006c0: 0320f809 jalr t9
4006c4: 248408d0 addiu a0,a0,2256
4006c8: 8fbc0010 lw gp,16(sp)
; prepare high part of x address:
4006cc: 3c100041 lui s0,0x41
4006d0: 8f998038 lw t9,-32712(gp)
4006d4: 3c040040 lui a0,0x40
; add low part of x address:
4006d8: 26050920 addiu a1,s0,2336
; now address of x is in $a1.
4006dc: 0320f809 jalr t9
4006e0: 248408dc addiu a0,a0,2268
4006e4: 8fbc0010 lw gp,16(sp)
; high part of x address is still in $s0.
; add low part to it and load a word from memory:
4006e8: 8e050920 lw a1,2336(s0)
; value of x is now in $a1.
4006ec: 8f99803c lw t9,-32708(gp)
4006f0: 3c040040 lui a0,0x40
4006f4: 0320f809 jalr t9
4006f8: 248408e0 addiu a0,a0,2272
4006fc: 8fbf001c lw ra,28(sp)
400700: 00001021 move v0,zero
400704: 8fb00018 lw s0,24(sp)
400708: 03e00008 jr ra
40070c: 27bd0020 addiu sp,sp,32

We see that the address is formed using LUI and ADDIU, but the high part of address is still in the $S0 register, and it’s
possible to encode the offset in a LW (“Load Word”) instruction, so one single LW is enough to load a value from the variable
and pass it to printf().
Registers holding temporary data are prefixed with T-, but here we also see some prefixed with S-, the contents of which
will need to be preserved before use in other functions (i.e., “saved”). That’s why the value of $S0 was set at address
0x4006cc and was used again at address 0x4006e8, after the scanf() call. The scanf() function doesn’t change its
value.

7.3 scanf() result checking


As I noted before, it is slightly old-fashioned to use scanf() today. But if we have to, we need to at least check if scanf()
finishes correctly without error.
#include <stdio.h>

int main()
{
int x;
printf ("Enter X:\n");

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CHAPTER 7. SCANF() 7.3. SCANF() RESULT CHECKING

if (scanf ("%d", &x)==1)


printf ("You entered %d...\n", x);
else
printf ("What you entered? Huh?\n");

return 0;
};

By standard, the scanf()3 function returns the number of fields it has successfully read.
In our case, if everything goes fine and the user enters a number scanf() will return 1, or in case of error (or EOF) - 0.
I have added some C code for scanf() result checking and printing error message in case of error.
This works predictably:
C:\...>ex3.exe
Enter X:
123
You entered 123...

C:\...>ex3.exe
Enter X:
ouch
What you entered? Huh?

7.3.1 MSVC: x86


What we get in assembly language (MSVC 2010):
lea eax, DWORD PTR _x$[ebp]
push eax
push OFFSET $SG3833 ; '%d', 00H
call _scanf
add esp, 8
cmp eax, 1
jne SHORT $LN2@main
mov ecx, DWORD PTR _x$[ebp]
push ecx
push OFFSET $SG3834 ; 'You entered %d...', 0aH, 00H
call _printf
add esp, 8
jmp SHORT $LN1@main
$LN2@main:
push OFFSET $SG3836 ; 'What you entered? Huh?', 0aH, 00H
call _printf
add esp, 4
$LN1@main:
xor eax, eax

Caller function (main()) needs the result of callee function (scanf()), so callee returns it in the EAX register.
We check it with the help of the instruction CMP EAX, 1 (CoMPare), in other words, we compare value in the EAX register
with 1.
A JNE conditional jump follows CMP instruction. JNE means Jump if Not Equal.
So, if value in the EAX register does not equal 1, the processor will pass execution to the address mentioned in the
operand of JNE, in our case $LN2@main. Passing the control to this address, the CPU will execute printf() with the
argument ``What you entered? Huh?''. But if everything is fine, the conditional jump will not be taken, and another
printf() call will be executed, with two arguments: 'You entered %d...' and the value of x.
Since the second printf() does not need to be executed, there is a JMP after it (unconditional jump), which will pass
control to the point after the second printf() and before the XOR EAX, EAX instruction, which implements return 0.
So, it can be said that comparing a value with another is usually implemented by CMP/Jcc instruction pair, where cc is
condition code. CMP compares two values and sets processor flags4 . Jcc checks those flags and decides to either to pass
control to the mentioned address or not.
This could be perceived as paradoxical, but the CMP instruction is in fact SUB (subtract). All arithmetic instructions set
processor flags, not just CMP. If we compare 1 and 1, 1 − 1 will be 0 and the ZF flag will be set (meaning the last result was
0). In no other circumstances ZF will be set, except when the operands are equal. JNE checks only the ZF flag and jumps
only if it is not set. JNE is in fact a synonym for JNZ (Jump if Not Zero). Assembler translates both JNE and JNZ instructions
3 scanf, wscanf: MSDN
4 About x86 flags, see also: wikipedia.

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CHAPTER 7. SCANF() 7.3. SCANF() RESULT CHECKING
into the same opcode. So, the CMP instruction can be replaced to a SUB instruction and almost everything will be fine, but
the difference is that SUB alters the value of the first operand. CMP is SUB without saving the result.

7.3.2 MSVC: x86: IDA


It’s time to run IDA and try to do something in it. By the way, for beginners it is good idea to use /MD option in MSVC:
this means that all these standard functions will not be linked with the executable file, but will be imported from the
MSVCR*.DLL file instead. Thus it will be easier to see which standard function are used and where.
While analysing code in IDA, it is very helpful to leave notes for oneself (and others). For example, analysing this
example, we see that JNZ will be triggered in case of error. So it’s possible to move the cursor to the label, press “n” and
rename it to “error”. Another label—into “exit”. What I’ve got:
.text:00401000 _main proc near
.text:00401000
.text:00401000 var_4 = dword ptr -4
.text:00401000 argc = dword ptr 8
.text:00401000 argv = dword ptr 0Ch
.text:00401000 envp = dword ptr 10h
.text:00401000
.text:00401000 push ebp
.text:00401001 mov ebp, esp
.text:00401003 push ecx
.text:00401004 push offset Format ; "Enter X:\n"
.text:00401009 call ds:printf
.text:0040100F add esp, 4
.text:00401012 lea eax, [ebp+var_4]
.text:00401015 push eax
.text:00401016 push offset aD ; "%d"
.text:0040101B call ds:scanf
.text:00401021 add esp, 8
.text:00401024 cmp eax, 1
.text:00401027 jnz short error
.text:00401029 mov ecx, [ebp+var_4]
.text:0040102C push ecx
.text:0040102D push offset aYou ; "You entered %d...\n"
.text:00401032 call ds:printf
.text:00401038 add esp, 8
.text:0040103B jmp short exit
.text:0040103D
.text:0040103D error: ; CODE XREF: _main+27
.text:0040103D push offset aWhat ; "What you entered? Huh?\n"
.text:00401042 call ds:printf
.text:00401048 add esp, 4
.text:0040104B
.text:0040104B exit: ; CODE XREF: _main+3B
.text:0040104B xor eax, eax
.text:0040104D mov esp, ebp
.text:0040104F pop ebp
.text:00401050 retn
.text:00401050 _main endp

Now it’s slightly easier to understand the code. However, it’s not a good idea to comment on every instruction.
A part of a function can also be hidden in IDA: mark the block, then press “–” on the numerical pad and enter the text to
be shown instead.
I’ve hidden two parts and given names to them:
.text:00401000 _text segment para public 'CODE' use32
.text:00401000 assume cs:_text
.text:00401000 ;org 401000h
.text:00401000 ; ask for X
.text:00401012 ; get X
.text:00401024 cmp eax, 1
.text:00401027 jnz short error
.text:00401029 ; print result
.text:0040103B jmp short exit
.text:0040103D
.text:0040103D error: ; CODE XREF: _main+27
.text:0040103D push offset aWhat ; "What you entered? Huh?\n"
.text:00401042 call ds:printf
.text:00401048 add esp, 4

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CHAPTER 7. SCANF() 7.3. SCANF() RESULT CHECKING
.text:0040104B
.text:0040104B exit: ; CODE XREF: _main+3B
.text:0040104B xor eax, eax
.text:0040104D mov esp, ebp
.text:0040104F pop ebp
.text:00401050 retn
.text:00401050 _main endp

To unhide these parts, use “+” on the numerical pad.

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CHAPTER 7. SCANF() 7.3. SCANF() RESULT CHECKING
By pressing “space”, we can see how IDA can represent a function as a graph:

Figure 7.7: Graph mode in IDA

There are two arrows after each conditional jump: green and red. The green arrow points to the block which will be
executed if the jump is triggered, and red if otherwise.

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CHAPTER 7. SCANF() 7.3. SCANF() RESULT CHECKING
It is possible to fold nodes in this mode and give them names as well (“group nodes”). I did it for 3 blocks:

Figure 7.8: Graph mode in IDA with 3 nodes folded

It’s very useful. It can be said, a very important part of reverse engineer’s job is to reduce the information he/she has.

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CHAPTER 7. SCANF() 7.3. SCANF() RESULT CHECKING
7.3.3 MSVC: x86 + OllyDbg
Let’s try to hack our program in OllyDbg, forcing it to think scanf() always works without error.
When an address of a local variable is passed into scanf(), initially the variable contain some random garbage, in this
case 0x6E494714:

Figure 7.9: OllyDbg: passing variable address into scanf()

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CHAPTER 7. SCANF() 7.3. SCANF() RESULT CHECKING
While scanf() is executing, I enter something that’s definitely not a number in the console, like “asdasd”. scanf()
finishes with 0 in EAX, which means that an error has occurred:

Figure 7.10: OllyDbg: scanf() returning error

We can also see to the local variable in the stack and note that it hasn’t changed. Indeed, what scanf() would write
there? It just did nothing except returning zero.
Let’s try to “hack” our program. Right-click on EAX, there will be “Set to 1” among other options. This is what we need.
We now have 1 in EAX, so the following check will executed as we need, and printf() will print the value of the
variable in the stack.
When we run it (F9) we will see this in the console window:

Figure 7.11: console window

Indeed, 1850296084 is a decimal representation of the number in the stack (0x6E494714)!

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CHAPTER 7. SCANF() 7.3. SCANF() RESULT CHECKING
7.3.4 MSVC: x86 + Hiew
This can also be a simple example of executable file patching. We may try to patch the executable so the program will always
print the numbers, no matter what we enter.
Assuming that the executable is compiled against external MSVCR*.DLL (i.e., with /MD option)5 , we see the main()
function at the beginning of the .text section. Let’s open the executable in Hiew and find the beginning of the .text
section (Enter, F8, F6, Enter, Enter).
We will see this:

Figure 7.12: Hiew: main() function

Hiew finds ASCIIZ6 strings and displays them, as well as imported function names.

5 that’s what also called “dynamic linking”


6 ASCII Zero (null-terminated ASCII string)

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CHAPTER 7. SCANF() 7.3. SCANF() RESULT CHECKING
Move the cursor to address .00401027 (where the JNZ instruction we should bypass is), press F3, and then type “9090”(,
meaning two NOPs):

Figure 7.13: Hiew: replacing JNZ with two NOPs

Then F9 (update). Now the executable is saved to disk. It will behave as we wanted.
Two NOPs are probably not quite as æsthetical as it could be. Another way to patch this instruction is to write just 0 to
the second opcode byte (jump offset), so that JNZ will always jump to the next instruction.
We can do the opposite: replace first byte with EB while not touching the second byte (jump offset). We’ll get an always
triggered unconditional jump. The error message will always be printed, no matter what was entered.

7.3.5 MSVC: x64


Since we work here with int-typed variables, which are still 32-bit in x86-64, we see how the 32-bit part of registers (prefixed
with E-) are used here as well. While working with pointers, however, 64-bit register parts are used, prefixed with R-.

Listing 7.12: MSVC 2012 x64


_DATA SEGMENT
$SG2924 DB 'Enter X:', 0aH, 00H
$SG2926 DB '%d', 00H
$SG2927 DB 'You entered %d...', 0aH, 00H
$SG2929 DB 'What you entered? Huh?', 0aH, 00H
_DATA ENDS

_TEXT SEGMENT
x$ = 32
main PROC
$LN5:
sub rsp, 56
lea rcx, OFFSET FLAT:$SG2924 ; 'Enter X:'
call printf
lea rdx, QWORD PTR x$[rsp]
lea rcx, OFFSET FLAT:$SG2926 ; '%d'

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CHAPTER 7. SCANF() 7.3. SCANF() RESULT CHECKING
call scanf
cmp eax, 1
jne SHORT $LN2@main
mov edx, DWORD PTR x$[rsp]
lea rcx, OFFSET FLAT:$SG2927 ; 'You entered %d...'
call printf
jmp SHORT $LN1@main
$LN2@main:
lea rcx, OFFSET FLAT:$SG2929 ; 'What you entered? Huh?'
call printf
$LN1@main:
; return 0
xor eax, eax
add rsp, 56
ret 0
main ENDP
_TEXT ENDS
END

7.3.6 ARM
ARM: Optimizing Keil 6/2013 (thumb mode)

Listing 7.13: Optimizing Keil 6/2013 (thumb mode)


var_8 = -8

PUSH {R3,LR}
ADR R0, aEnterX ; "Enter X:\n"
BL __2printf
MOV R1, SP
ADR R0, aD ; "%d"
BL __0scanf
CMP R0, #1
BEQ loc_1E
ADR R0, aWhatYouEntered ; "What you entered? Huh?\n"
BL __2printf

loc_1A ; CODE XREF: main+26


MOVS R0, #0
POP {R3,PC}

loc_1E ; CODE XREF: main+12


LDR R1, [SP,#8+var_8]
ADR R0, aYouEnteredD___ ; "You entered %d...\n"
BL __2printf
B loc_1A

The new instructions here are CMP and BEQ7 .


CMP is analogous to the x86 instruction with the same name, it subtracts one argument from the other and saves flags.
BEQ jumps to another address if the operands were equal to each other, or, if the result of the last computation was 0,
or if Z flag is 1. Same thing as JZ in x86.
Everything else is simple: the execution flow forks in two branches, then the branches converge at the point where 0 is
written into the R0 as a value returned from the function, and then the function ends.

ARM64

Listing 7.14: Non-optimizing GCC 4.9.1 ARM64


1 .LC0:
2 .string "Enter X:"
3 .LC1:
4 .string "%d"
5 .LC2:
6 .string "You entered %d...\n"
7 .LC3:
7 (PowerPC, ARM) Branch if Equal

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CHAPTER 7. SCANF() 7.3. SCANF() RESULT CHECKING
8 .string "What you entered? Huh?"
9 f6:
10 ; save FP and LR in stack frame:
11 stp x29, x30, [sp, -32]!
12 ; set stack frame (FP=SP)
13 add x29, sp, 0
14 ; load pointer to the "Enter X:" string:
15 adrp x0, .LC0
16 add x0, x0, :lo12:.LC0
17 bl puts
18 ; load pointer to the "%d" string:
19 adrp x0, .LC1
20 add x0, x0, :lo12:.LC1
21 ; calculate address of x variable in the local stack
22 add x1, x29, 28
23 bl __isoc99_scanf
24 ; scanf() returned result in W0.
25 ; check it:
26 cmp w0, 1
27 ; BNE is Branch if Not Equal
28 ; so if W0<>0, jump to L2 will be occurred
29 bne .L2
30 ; at this moment W0=1, meaning no error
31 ; load x value from the local stack
32 ldr w1, [x29,28]
33 ; load pointer to the "You entered %d...\n" string:
34 adrp x0, .LC2
35 add x0, x0, :lo12:.LC2
36 bl printf
37 ; skip the code, which print the "What you entered? Huh?" string:
38 b .L3
39 .L2:
40 ; load pointer to the "What you entered? Huh?" string:
41 adrp x0, .LC3
42 add x0, x0, :lo12:.LC3
43 bl puts
44 .L3:
45 ; return 0
46 mov w0, 0
47 ; restore FP and LR:
48 ldp x29, x30, [sp], 32
49 ret

Code flow here forks using the CMP/BNE (Branch if Not Equal) instruction pair.

7.3.7 MIPS

Listing 7.15: Optimizing GCC 4.4.5 (IDA)


.text:004006A0 main:
.text:004006A0
.text:004006A0 var_18 = -0x18
.text:004006A0 var_10 = -0x10
.text:004006A0 var_4 = -4
.text:004006A0
.text:004006A0 lui $gp, 0x42
.text:004006A4 addiu $sp, -0x28
.text:004006A8 li $gp, 0x418960
.text:004006AC sw $ra, 0x28+var_4($sp)
.text:004006B0 sw $gp, 0x28+var_18($sp)
.text:004006B4 la $t9, puts
.text:004006B8 lui $a0, 0x40
.text:004006BC jalr $t9 ; puts
.text:004006C0 la $a0, aEnterX # "Enter X:"
.text:004006C4 lw $gp, 0x28+var_18($sp)
.text:004006C8 lui $a0, 0x40
.text:004006CC la $t9, __isoc99_scanf
.text:004006D0 la $a0, aD # "%d"
.text:004006D4 jalr $t9 ; __isoc99_scanf
.text:004006D8 addiu $a1, $sp, 0x28+var_10 # branch delay slot

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CHAPTER 7. SCANF() 7.3. SCANF() RESULT CHECKING
.text:004006DC li $v1, 1
.text:004006E0 lw $gp, 0x28+var_18($sp)
.text:004006E4 beq $v0, $v1, loc_40070C
.text:004006E8 or $at, $zero # branch delay slot, NOP
.text:004006EC la $t9, puts
.text:004006F0 lui $a0, 0x40
.text:004006F4 jalr $t9 ; puts
.text:004006F8 la $a0, aWhatYouEntered # "What you entered? Huh?"
.text:004006FC lw $ra, 0x28+var_4($sp)
.text:00400700 move $v0, $zero
.text:00400704 jr $ra
.text:00400708 addiu $sp, 0x28

.text:0040070C loc_40070C:
.text:0040070C la $t9, printf
.text:00400710 lw $a1, 0x28+var_10($sp)
.text:00400714 lui $a0, 0x40
.text:00400718 jalr $t9 ; printf
.text:0040071C la $a0, aYouEnteredD___ # "You entered %d...\n"
.text:00400720 lw $ra, 0x28+var_4($sp)
.text:00400724 move $v0, $zero
.text:00400728 jr $ra
.text:0040072C addiu $sp, 0x28

scanf() returns the result of its work in register $V0, and it’s checked at address 0x004006E4 by comparing the value in
$V0 with $V1 (1 was stored in $V1 earlier, at 0x004006DC). BEQ mean “Branch Equal”. If the values are equal (i.e., success),
the execution will jump to address 0x0040070C.

7.3.8 Exercise
As we can see, the JNE/JNZ instruction can be easily replaced by the JE/JZ and otherwise (or BNE by BEQ and otherwise). But
they the basic blocks also must be swapped. Try to do it on some of the examples.

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CHAPTER 8. ACCESSING PASSED ARGUMENTS

Chapter 8

Accessing passed arguments

Now we figured out that the caller function passing arguments to the callee via stack. But how does the callee access them?

Listing 8.1: simple example


#include <stdio.h>

int f (int a, int b, int c)


{
return a*b+c;
};

int main()
{
printf ("%d\n", f(1, 2, 3));
return 0;
};

8.1 x86
8.1.1 MSVC
What we have after compilation (MSVC 2010 Express):

Listing 8.2: MSVC 2010 Express


_TEXT SEGMENT
_a$ = 8 ; size = 4
_b$ = 12 ; size = 4
_c$ = 16 ; size = 4
_f PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
imul eax, DWORD PTR _b$[ebp]
add eax, DWORD PTR _c$[ebp]
pop ebp
ret 0
_f ENDP

_main PROC
push ebp
mov ebp, esp
push 3 ; 3rd argument
push 2 ; 2nd argument
push 1 ; 1st argument
call _f
add esp, 12
push eax
push OFFSET $SG2463 ; '%d', 0aH, 00H
call _printf
add esp, 8
; return 0
xor eax, eax

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CHAPTER 8. ACCESSING PASSED ARGUMENTS 8.1. X86
pop ebp
ret 0
_main ENDP

What we see is that the main() function pushes 3 numbers in the stack stack calls f(int,int,int). Argument
access inside f() is organized with the help of macros like: _a$ = 8, in the same way as local variables, but with positive
offsets (addressed with plus). So, we’re addressing the outer side of the stack frame by adding the _a$ macro to the value in
the EBP register.
Then the value of a is stored into EAX. After IMUL instruction execution, the value in EAX is a product of the value in
EAX and what is stored in _b. After that, ADD adds the value in _c to EAX. The value in EAX does not need to be moved: it
is already where it must be. Returning to caller —it will take value from the EAX and used it as an argument to printf().

8.1.2 MSVC + OllyDbg


Let’s illustrate this in OllyDbg. When we trace to the first instruction in f() that uses one of the arguments (first one), we
see that EBP is pointing to the stack frame, which I marked with a red rectangle. The first element of the stack frame is the
saved value of EBP, the second one is RA, the third is the first function argument, then the second and third ones. To access
the first function argument, one needs to add exactly 8 (2 32-bit words) to EBP.
OllyDbg is aware about this, so it has added comments to the stack elements like “RETURN from” and “Arg1 = …”, etc.
N.B.: function arguments are not members of function’s stack frame, they are rather members of the stack frame of the
caller function. Hence, OllyDbg marked “Arg” elements as members of another stack frame.

Figure 8.1: OllyDbg: inside of f() function

8.1.3 GCC
Let’s compile the same in GCC 4.4.1 and see the results in IDA:

Listing 8.3: GCC 4.4.1


public f
f proc near

arg_0 = dword ptr 8


arg_4 = dword ptr 0Ch
arg_8 = dword ptr 10h

push ebp
mov ebp, esp
mov eax, [ebp+arg_0] ; 1st argument
imul eax, [ebp+arg_4] ; 2nd argument
add eax, [ebp+arg_8] ; 3rd argument
pop ebp
retn
f endp

public main

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CHAPTER 8. ACCESSING PASSED ARGUMENTS 8.2. X64
main proc near

var_10 = dword ptr -10h


var_C = dword ptr -0Ch
var_8 = dword ptr -8

push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
mov [esp+10h+var_8], 3 ; 3rd argument
mov [esp+10h+var_C], 2 ; 2nd argument
mov [esp+10h+var_10], 1 ; 1st argument
call f
mov edx, offset aD ; "%d\n"
mov [esp+10h+var_C], eax
mov [esp+10h+var_10], edx
call _printf
mov eax, 0
leave
retn
main endp

Almost the same result.


The stack pointer is will not go back after both function execute, because the penultimate LEAVE ( A.6.2 on page 883)
instruction will do this at the end.

8.2 x64
The story is a bit different in x86-64, function arguments (4 or 6) are passed in registers, and the callee reads them from
there instead of the stack.

8.2.1 MSVC
Optimizing MSVC:

Listing 8.4: Optimizing MSVC 2012 x64


$SG2997 DB '%d', 0aH, 00H

main PROC
sub rsp, 40
mov edx, 2
lea r8d, QWORD PTR [rdx+1] ; R8D=3
lea ecx, QWORD PTR [rdx-1] ; ECX=1
call f
lea rcx, OFFSET FLAT:$SG2997 ; '%d'
mov edx, eax
call printf
xor eax, eax
add rsp, 40
ret 0
main ENDP

f PROC
; ECX - 1st argument
; EDX - 2nd argument
; R8D - 3rd argument
imul ecx, edx
lea eax, DWORD PTR [r8+rcx]
ret 0
f ENDP

As we can see, the compact function f() takes all its arguments from the registers. The LEA instruction here is used
for addition, apparently the compiler considered it here faster than ADD. LEA is also used in main() to prepare the first and
third arguments, apparently, the compiler thinks that it will work faster than the usual value loading to the register using
MOV instructions.
Let’s try to take a look at output of non-optimizing MSVC:

87
CHAPTER 8. ACCESSING PASSED ARGUMENTS 8.2. X64
Listing 8.5: MSVC 2012 x64
f proc near

; shadow space:
arg_0 = dword ptr 8
arg_8 = dword ptr 10h
arg_10 = dword ptr 18h

; ECX - 1st argument


; EDX - 2nd argument
; R8D - 3rd argument
mov [rsp+arg_10], r8d
mov [rsp+arg_8], edx
mov [rsp+arg_0], ecx
mov eax, [rsp+arg_0]
imul eax, [rsp+arg_8]
add eax, [rsp+arg_10]
retn
f endp

main proc near


sub rsp, 28h
mov r8d, 3 ; 3rd argument
mov edx, 2 ; 2nd argument
mov ecx, 1 ; 1st argument
call f
mov edx, eax
lea rcx, $SG2931 ; "%d\n"
call printf

; return 0
xor eax, eax
add rsp, 28h
retn
main endp

Somewhat puzzling: all 3 arguments from the registers are saved to the stack for some reason. This is called “shadow
space” 1 : every Win64 may (but is not required to) save all 4 register values there. This is done for two reasons: 1) it is
too lavish to allocate the whole register (or even 4 registers) for the input argument, so it will be accessed via stack; 2) the
debugger is always aware where to find the arguments of the function at a break 2 .
So, some large functions can save their input arguments in the “shadows space” if they need to use them during execution,
but some small functions (like ours) may not do this.
It’s the duty of the caller to allocate “shadow space” in the stack.

8.2.2 GCC
Optimizing GCC generates more or less understandable code:

Listing 8.6: Optimizing GCC 4.4.6 x64


f:
; EDI - 1st argument
; ESI - 2nd argument
; EDX - 3rd argument
imul esi, edi
lea eax, [rdx+rsi]
ret

main:
sub rsp, 8
mov edx, 3
mov esi, 2
mov edi, 1
call f
mov edi, OFFSET FLAT:.LC0 ; "%d\n"
mov esi, eax
xor eax, eax ; number of vector registers passed
1 MSDN
2 MSDN

88
CHAPTER 8. ACCESSING PASSED ARGUMENTS 8.2. X64
call printf
xor eax, eax
add rsp, 8
ret

Non-optimizing GCC:

Listing 8.7: GCC 4.4.6 x64


f:
; EDI - 1st argument
; ESI - 2nd argument
; EDX - 3rd argument
push rbp
mov rbp, rsp
mov DWORD PTR [rbp-4], edi
mov DWORD PTR [rbp-8], esi
mov DWORD PTR [rbp-12], edx
mov eax, DWORD PTR [rbp-4]
imul eax, DWORD PTR [rbp-8]
add eax, DWORD PTR [rbp-12]
leave
ret
main:
push rbp
mov rbp, rsp
mov edx, 3
mov esi, 2
mov edi, 1
call f
mov edx, eax
mov eax, OFFSET FLAT:.LC0 ; "%d\n"
mov esi, edx
mov rdi, rax
mov eax, 0 ; number of vector registers passed
call printf
mov eax, 0
leave
ret

There are no “shadow space” requirements in System V *NIX[Mit13], but the callee may need to save its arguments
somewhere in case of registers shortage.

8.2.3 GCC: uint64_t instead of int


Our example works with 32-bit int, that is why 32-bit register parts are used (prefixed by E-).
It can be altered slightly in order to use 64-bit values:
#include <stdio.h>
#include <stdint.h>

uint64_t f (uint64_t a, uint64_t b, uint64_t c)


{
return a*b+c;
};

int main()
{
printf ("%lld\n", f(0x1122334455667788,
0x1111111122222222,
0x3333333344444444));
return 0;
};

Listing 8.8: Optimizing GCC 4.4.6 x64


f proc near
imul rsi, rdi
lea rax, [rdx+rsi]
retn
f endp

89
CHAPTER 8. ACCESSING PASSED ARGUMENTS 8.3. ARM

main proc near


sub rsp, 8
mov rdx, 3333333344444444h ; 3rd argument
mov rsi, 1111111122222222h ; 2nd argument
mov rdi, 1122334455667788h ; 1st argument
call f
mov edi, offset format ; "%lld\n"
mov rsi, rax
xor eax, eax ; number of vector registers passed
call _printf
xor eax, eax
add rsp, 8
retn
main endp

The code is the same, but the registers (prefixed by R-) are used as a whole.

8.3 ARM
8.3.1 Non-optimizing Keil 6/2013 (ARM mode)

.text:000000A4 00 30 A0 E1 MOV R3, R0


.text:000000A8 93 21 20 E0 MLA R0, R3, R1, R2
.text:000000AC 1E FF 2F E1 BX LR
...
.text:000000B0 main
.text:000000B0 10 40 2D E9 STMFD SP!, {R4,LR}
.text:000000B4 03 20 A0 E3 MOV R2, #3
.text:000000B8 02 10 A0 E3 MOV R1, #2
.text:000000BC 01 00 A0 E3 MOV R0, #1
.text:000000C0 F7 FF FF EB BL f
.text:000000C4 00 40 A0 E1 MOV R4, R0
.text:000000C8 04 10 A0 E1 MOV R1, R4
.text:000000CC 5A 0F 8F E2 ADR R0, aD_0 ; "%d\n"
.text:000000D0 E3 18 00 EB BL __2printf
.text:000000D4 00 00 A0 E3 MOV R0, #0
.text:000000D8 10 80 BD E8 LDMFD SP!, {R4,PC}

In function main(), two other functions are called, and three values are passed to the first one (f()).
As I mentioned before, the first 4 values are usually passed in the first 4 registers (R0-R3) in ARM.
The f() function, as it seems, uses the first 3 registers (R0-R2) as arguments.
The MLA (Multiply Accumulate) instruction multiplicates its two first operands (R3 and R1), adds the third operand (R2)
to the product and places the result into the zeroth register (R0), via which, by standard, values are returned from functions.
Multiplication and addition at once3 (Fused multiply–add) is a very useful operation, by the way, there was no such
instruction in x86 before FMA-instructions appeared in SIMD 4 .
The very first MOV R3, R0, instruction is, apparently, redundant (a single MLA instruction could be used here instead),
the compiler was not optimized it, since this is non-optimizing compilation.
The BX instruction returns control to the address stored in the LR register and, if necessary, switches processor mode
from thumb to ARM or vice versa. This can be necessary since, as we can see, function f() is not aware from what kind
of code it may be called, ARM or thumb. Thus, if it gets called from thumb code, BX will not only return control to the
calling function, but also will switch the processor mode to thumb. Or not switch, if the function was called from ARM code
[ARM12, A2.3.2].

8.3.2 Optimizing Keil 6/2013 (ARM mode)

.text:00000098 f
.text:00000098 91 20 20 E0 MLA R0, R1, R0, R2
.text:0000009C 1E FF 2F E1 BX LR

And here is the f() function compiled by the Keil compiler in full optimization mode (-O3). The MOV instruction was
optimized out (or reduced) and now MLA uses all input registers and also places the result right into R0, exactly where the
calling function will read and use it.
3 wikipedia: Multiply–accumulate operation
4 wikipedia

90
CHAPTER 8. ACCESSING PASSED ARGUMENTS 8.3. ARM
8.3.3 Optimizing Keil 6/2013 (thumb mode)

.text:0000005E 48 43 MULS R0, R1


.text:00000060 80 18 ADDS R0, R0, R2
.text:00000062 70 47 BX LR

The MLA instruction is not available in thumb mode, so the compiler generates the code doing these two operations
separately. First the MULS instruction multiplies R0 by R1, leaving the result in register R1. The second instruction
(ADDS) adds the result and R2 leaving the result in register R0.

8.3.4 ARM64
Optimizing GCC (Linaro) 4.9
That’s easy. MADD is just an instruction doing fused multiply/add (similar to the MLA we already saw). All 3 arguments are
passed in the 32-bit parts of X-registers. Indeed, the argument types are 32-bit int’s. The result is returned in W0.

Listing 8.9: Optimizing GCC (Linaro) 4.9


f:
madd w0, w0, w1, w2
ret

main:
; save FP and LR to stack frame:
stp x29, x30, [sp, -16]!
mov w2, 3
mov w1, 2
add x29, sp, 0
mov w0, 1
bl f
mov w1, w0
adrp x0, .LC7
add x0, x0, :lo12:.LC7
bl printf
; return 0
mov w0, 0
; restore FP and LR
ldp x29, x30, [sp], 16
ret

.LC7:
.string "%d\n"

I also extended all data types to 64-bit uint64_t and tried it:
#include <stdio.h>
#include <stdint.h>

uint64_t f (uint64_t a, uint64_t b, uint64_t c)


{
return a*b+c;
};

int main()
{
printf ("%lld\n", f(0x1122334455667788,
0x1111111122222222,
0x3333333344444444));
return 0;
};

f:
madd x0, x0, x1, x2
ret
main:
mov x1, 13396
adrp x0, .LC8
stp x29, x30, [sp, -16]!
movk x1, 0x27d0, lsl 16

91
CHAPTER 8. ACCESSING PASSED ARGUMENTS 8.4. MIPS
add x0, x0, :lo12:.LC8
movk x1, 0x122, lsl 32
add x29, sp, 0
movk x1, 0x58be, lsl 48
bl printf
mov w0, 0
ldp x29, x30, [sp], 16
ret

.LC8:
.string "%lld\n"

The f() function is just the same, but whole 64-bit X-registers are now used. Long 64-bit values are loaded into the
registers by parts, I have described it also here: 28.3.1 on page 444.

Non-optimizing GCC (Linaro) 4.9


The non-optimizing compiler is more redundant:
f:
sub sp, sp, #16
str w0, [sp,12]
str w1, [sp,8]
str w2, [sp,4]
ldr w1, [sp,12]
ldr w0, [sp,8]
mul w1, w1, w0
ldr w0, [sp,4]
add w0, w1, w0
add sp, sp, 16
ret

The code saves its input arguments in the local stack, for a case if someone (or something) in this function will need to
use the W0...W2 registers, this overwriting original function arguments, which may be needed again in the future. This is
called Register Save Area [ARM13c] , however, the callee is not obliged to save them. This is somewhat similar to “Shadow
Space”: 8.2.1 on page 88.
Why did the optimizing GCC 4.9 drop this argument saving code? Because it did some additional optimizing work and
concluded that the function arguments will not be needed in the future and registers W0...W2 also will not be used.
We also see a MUL/ADD instruction pair instead of single a MADD.

8.4 MIPS

Listing 8.10: Optimizing GCC 4.4.5


.text:00000000 f:
; $a0=a
; $a1=b
; $a2=c
.text:00000000 mult $a1, $a0
.text:00000004 mflo $v0
.text:00000008 jr $ra
.text:0000000C addu $v0, $a2, $v0 ; branch delay slot
; result in $v0 upon return

.text:00000010 main:
.text:00000010
.text:00000010 var_10 = -0x10
.text:00000010 var_4 = -4
.text:00000010
.text:00000010 lui $gp, (__gnu_local_gp >> 16)
.text:00000014 addiu $sp, -0x20
.text:00000018 la $gp, (__gnu_local_gp & 0xFFFF)
.text:0000001C sw $ra, 0x20+var_4($sp)
.text:00000020 sw $gp, 0x20+var_10($sp)
; set c:
.text:00000024 li $a2, 3
; set a:
.text:00000028 li $a0, 1

92
CHAPTER 8. ACCESSING PASSED ARGUMENTS 8.4. MIPS
.text:0000002C jal f
; set b:
.text:00000030 li $a1, 2 ; branch delay slot
; result in $v0 now
.text:00000034 lw $gp, 0x20+var_10($sp)
.text:00000038 lui $a0, ($LC0 >> 16)
.text:0000003C lw $t9, (printf & 0xFFFF)($gp)
.text:00000040 la $a0, ($LC0 & 0xFFFF)
.text:00000044 jalr $t9
; take result of f() function and pass it as a second argument to printf():
.text:00000048 move $a1, $v0 ; branch delay slot
.text:0000004C lw $ra, 0x20+var_4($sp)
.text:00000050 move $v0, $zero
.text:00000054 jr $ra
.text:00000058 addiu $sp, 0x20 ; branch delay slot

The first four function arguments are passed in four registers prefixed by A-.
There are two special registers in MIPS: HI and LO which are filled by 64-bit result of multiplication during the execution
of the MULT instruction. These registers are accessible only using the MFLO and MFHI instructions. MFLO here it takes
the low-part of the result of multiplication and puts it into $V0.
So the high 32-bit part of the multiplication result is dropped (the contents of register HI are not used). Indeed: we work
with 32-bit int data types here.
Finally, ADDU (“Add Unsigned”) adds the value of the third argument to the result.
There are two different addition instructions in MIPS: ADD and ADDU. It’s not about signedness, but about exceptions:
ADD can raise an exception on overflow, which is sometimes useful5 and supported in Ada PL, for instance. ADDU do not
raise exceptions on overflow. Since C/C++ doesn’t support this, here we see ADDU instead of ADD.
The 32-bit result is left in $V0.
There is a new instruction for us in main(): JAL (“Jump and Link”). The difference between JAL and JALR is that a
relative offset is encoded in the first instruction, while JALR jumps to the absolute address stored in a register (“Jump and
Link Register”). Both f() and main() functions are located in the same object file, so the relative address of f() is known
and fixed.

5 http://go.yurichev.com/17326

93
CHAPTER 9. MORE ABOUT RESULTS RETURNING

Chapter 9

More about results returning

In x86, the result of function execution is usually returned 1 in the EAX register. If it is byte type or a character (char) —then
the lowest part of register EAX is used —AL. If a function returns a float number, the FPU register ST(0) is used instead. In
ARM, the result is usually returned in the R0 register.

9.1 Attempt to use the result of a function returning void


So, what if returned value of the main() function was declared not as int but as void?
The so-called startup-code is calls main() roughly as:
push envp
push argv
push argc
call main
push eax
call exit

In other words:
exit(main(argc,argv,envp));

If you declare main() as void, nothing will be returned explicitly (using the return statement), then something random,
that was stored in the EAX register at the end of main() will become the sole argument of the exit() function. Most likely,
there will be a random value, left from your function execution, so the exit code of program will be pseudorandom.

I can illustrate this fact. Please note that here the main() function has a void return type:
#include <stdio.h>

void main()
{
printf ("Hello, world!\n");
};

Let’s compile it in Linux.


GCC 4.8.1 replaced printf() to puts() (we saw this before: 3.4.3 on page 13), but that’s OK, since puts() returns
number of characters printed, just like printf(). Please notice that EAX is not zeroed before main()’s finish. This means
that the value of , EAX at the end of main() will contain what puts() has left there.

Listing 9.1: GCC 4.8.1


.LC0:
.string "Hello, world!"
main:
push ebp
mov ebp, esp
and esp, -16
sub esp, 16
mov DWORD PTR [esp], OFFSET FLAT:.LC0
call puts
leave
ret

1 See also: MSDN: Return Values (C++): MSDN

94
CHAPTER 9. MORE ABOUT RESULTS RETURNING 9.2. WHAT IF WE DO NOT USE THE FUNCTION RESULT?
Let’ s write a bash script that shows the exit status:

Listing 9.2: tst.sh


#!/bin/sh
./hello_world
echo $?

And run it:


$ tst.sh
Hello, world!
14

14 is the number of characters printed.

9.2 What if we do not use the function result?


printf() returns the count of characters successfully output, but the result of this function is rarely used in practice. It’s
possible to call a function whose essence is in returning a value, and not use it:
int f()
{
// skip first 3 random values
rand();
rand();
rand();
// and use 4th
return rand();
};

The result of the rand() function will always be left in EAX, in all four cases. But in the first 3 cases, the value in EAX
will be just thrown away.

9.3 Returning a structure


Let’s go back to the fact that the return value is left in the EAX register. That is why old C compilers cannot create functions
capable of returning something that does not fit in one register (usually int), but if one needs it, one should return information
via pointers passed in the function’s arguments. So, usually, if a function needs to return several values, it returns only one,
and all the rest—via pointers. Now it has become possible to return, let’s say, a whole structure, but it still is not very
popular. If a function has to return a large structure, the caller must allocate it and pass a pointer to it via the first argument,
transparently for the programmer. That is almost the same as to pass a pointer in the first argument manually, but the
compiler hides it.
Small example:
struct s
{
int a;
int b;
int c;
};

struct s get_some_values (int a)


{
struct s rt;

rt.a=a+1;
rt.b=a+2;
rt.c=a+3;

return rt;
};

…what we got (MSVC 2010 /Ox):


$T3853 = 8 ; size = 4
_a$ = 12 ; size = 4
?get_some_values@@YA?AUs@@H@Z PROC ; get_some_values
mov ecx, DWORD PTR _a$[esp-4]

95
CHAPTER 9. MORE ABOUT RESULTS RETURNING 9.3. RETURNING A STRUCTURE
mov eax, DWORD PTR $T3853[esp-4]
lea edx, DWORD PTR [ecx+1]
mov DWORD PTR [eax], edx
lea edx, DWORD PTR [ecx+2]
add ecx, 3
mov DWORD PTR [eax+4], edx
mov DWORD PTR [eax+8], ecx
ret 0
?get_some_values@@YA?AUs@@H@Z ENDP ; get_some_values

The macro name for internal passing of pointer to a structure is $T3853 here.
This example can be rewritten using the C99 language extensions:
struct s
{
int a;
int b;
int c;
};

struct s get_some_values (int a)


{
return (struct s){.a=a+1, .b=a+2, .c=a+3};
};

Listing 9.3: GCC 4.8.1


_get_some_values proc near

ptr_to_struct = dword ptr 4


a = dword ptr 8

mov edx, [esp+a]


mov eax, [esp+ptr_to_struct]
lea ecx, [edx+1]
mov [eax], ecx
lea ecx, [edx+2]
add edx, 3
mov [eax+4], ecx
mov [eax+8], edx
retn
_get_some_values endp

As we see, the function is just filling fields in the structure allocated by the caller function, as if a pointer to the structure
was passed. So there are no performance drawbacks.

96
CHAPTER 10. POINTERS

Chapter 10

Pointers

Pointers are often used to return values from functions (recall scanf() case ( 7 on page 55)). For example, when a function
needs to return two values.

10.1 Global variables example

#include <stdio.h>

void f1 (int x, int y, int *sum, int *product)


{
*sum=x+y;
*product=x*y;
};

int sum, product;

void main()
{
f1(123, 456, &sum, &product);
printf ("sum=%d, product=%d\n", sum, product);
};

This compiles to:

Listing 10.1: Optimizing MSVC 2010 (/Ob0)


COMM _product:DWORD
COMM _sum:DWORD
$SG2803 DB 'sum=%d, product=%d', 0aH, 00H

_x$ = 8 ; size = 4
_y$ = 12 ; size = 4
_sum$ = 16 ; size = 4
_product$ = 20 ; size = 4
_f1 PROC
mov ecx, DWORD PTR _y$[esp-4]
mov eax, DWORD PTR _x$[esp-4]
lea edx, DWORD PTR [eax+ecx]
imul eax, ecx
mov ecx, DWORD PTR _product$[esp-4]
push esi
mov esi, DWORD PTR _sum$[esp]
mov DWORD PTR [esi], edx
mov DWORD PTR [ecx], eax
pop esi
ret 0
_f1 ENDP

_main PROC
push OFFSET _product
push OFFSET _sum
push 456 ; 000001c8H
push 123 ; 0000007bH
call _f1

97
CHAPTER 10. POINTERS 10.1. GLOBAL VARIABLES EXAMPLE
mov eax, DWORD PTR _product
mov ecx, DWORD PTR _sum
push eax
push ecx
push OFFSET $SG2803
call DWORD PTR __imp__printf
add esp, 28 ; 0000001cH
xor eax, eax
ret 0
_main ENDP

98
CHAPTER 10. POINTERS 10.1. GLOBAL VARIABLES EXAMPLE
Let’s see this in OllyDbg:

Figure 10.1: OllyDbg: global variables addresses are passed to f1()

First, global variables’ addresses are passed to f1(). We can click “Follow in dump” on the stack element, and we will
see the place in the data segment allocated for two variables.

99
CHAPTER 10. POINTERS 10.1. GLOBAL VARIABLES EXAMPLE
These variables are zeroed, because non-initialized data (from BSS) is cleared before the execution begin: [ISO07,
6.7.8p10]. They reside in the data segment, we can make sure by pressing Alt-M and seeing the memory map:

Figure 10.2: OllyDbg: memory map

100
CHAPTER 10. POINTERS 10.1. GLOBAL VARIABLES EXAMPLE
Let’s trace (F7) to the start of f1():

Figure 10.3: OllyDbg: f1() starts

Two values are visible in the stack 456 (0x1C8) and 123 (0x7B), and the addresses of two global variables as well.

101
CHAPTER 10. POINTERS 10.1. GLOBAL VARIABLES EXAMPLE
Let’s trace until the end of f1(). In the window at left we see how the results of the calculation appear in the global
variables:

Figure 10.4: OllyDbg: f1() finishes

102
CHAPTER 10. POINTERS 10.2. LOCAL VARIABLES EXAMPLE
Now the values of the global variables are loaded into registers for passing to printf():

Figure 10.5: OllyDbg: global variables’ addresses are passed into printf()

10.2 Local variables example


Let’s rework our example slightly:

Listing 10.2: now the variables are local


void main()
{
int sum, product; // now variables are local in this function

f1(123, 456, &sum, &product);


printf ("sum=%d, product=%d\n", sum, product);
};

f1() The code of the function will not change. Only the code of main() will:

Listing 10.3: Optimizing MSVC 2010 (/Ob0)


_product$ = -8 ; size = 4
_sum$ = -4 ; size = 4
_main PROC
; Line 10
sub esp, 8
; Line 13
lea eax, DWORD PTR _product$[esp+8]
push eax
lea ecx, DWORD PTR _sum$[esp+12]
push ecx
push 456 ; 000001c8H
push 123 ; 0000007bH
call _f1
; Line 14
mov edx, DWORD PTR _product$[esp+24]
mov eax, DWORD PTR _sum$[esp+24]
push edx
push eax
push OFFSET $SG2803
call DWORD PTR __imp__printf
; Line 15
xor eax, eax
add esp, 36 ; 00000024H
ret 0

103
CHAPTER 10. POINTERS 10.2. LOCAL VARIABLES EXAMPLE
Let’s again take a look with OllyDbg. The addresses of the local variables in the stack are 0x2EF854 and 0x2EF858.
We see how these are pushed into the stack:

Figure 10.6: OllyDbg: addresses of local variables are pushed into the stack

104
CHAPTER 10. POINTERS 10.2. LOCAL VARIABLES EXAMPLE
f1() starts. There is only random garbage are at 0x2EF854 and 0x2EF858 so far:

Figure 10.7: OllyDbg: f1() starting

105
CHAPTER 10. POINTERS 10.3. CONCLUSION
f1() finished:

Figure 10.8: OllyDbg: f1() finished

There are 0xDB18 and 0x243 now at addresses 0x2EF854 and 0x2EF858, these values are the result from f1().

10.3 Conclusion
f1() can return pointers to any place in memory, located anywhere. This is the essence and usefulness of pointers.
By the way, C++ references works just in the same way. Read more about them: ( 49.3 on page 550).

106
CHAPTER 11. GOTO

Chapter 11

GOTO

The GOTO operator is considered harmful [Dij68], but nevertheless, it can be used reasonably [Knu74], [Yur13, p. 1.3.2].
Here is a very simple example:
#include <stdio.h>

int main()
{
printf ("begin\n");
goto exit;
printf ("skip me!\n");
exit:
printf ("end\n");
};

Here is what we’ve get in MSVC 2012:

Listing 11.1: MSVC 2012


$SG2934 DB 'begin', 0aH, 00H
$SG2936 DB 'skip me!', 0aH, 00H
$SG2937 DB 'end', 0aH, 00H

_main PROC
push ebp
mov ebp, esp
push OFFSET $SG2934 ; 'begin'
call _printf
add esp, 4
jmp SHORT $exit$3
push OFFSET $SG2936 ; 'skip me!'
call _printf
add esp, 4
$exit$3:
push OFFSET $SG2937 ; 'end'
call _printf
add esp, 4
xor eax, eax
pop ebp
ret 0
_main ENDP

The goto statement is just replaced by a JMP instruction, which has the same effect: unconditional jump to another place.
The second printf() call can be executed only with human intervention, by using a debugger or patching.

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CHAPTER 11. GOTO
This also could be a simple patching exercise. Let’s open the resulting executable in Hiew:

Figure 11.1: Hiew

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CHAPTER 11. GOTO 11.1. DEAD CODE
Place the cursor to address JMP (0x410), press F3 (edit), press zero twice, so the opcode will become EB 00:

Figure 11.2: Hiew

The second byte of the JMP opcode means relative offset of jump, 0 means the point right after the current instruction.
So now JMP will not skip the second printf() call.
Now press F9 (save) and exit. Now we run the executable and we see this:

Figure 11.3: Result

The same effect can be achieved by replacing the JMP instruction with 2 NOP instructions. NOP has an opcode of 0x90
and length of 1 byte, so we need 2 instructions as replacement.

11.1 Dead code


The second printf() call is also called “dead code” in compiler terms. This mean, the code will never be executed. So
when you compile this example with optimizations, the compiler removes “dead code”, leaving no trace of it:
Listing 11.2: Optimizing MSVC 2012
$SG2981 DB 'begin', 0aH, 00H
$SG2983 DB 'skip me!', 0aH, 00H
$SG2984 DB 'end', 0aH, 00H

_main PROC
push OFFSET $SG2981 ; 'begin'
call _printf
push OFFSET $SG2984 ; 'end'
$exit$4:
call _printf
add esp, 8
xor eax, eax
ret 0
_main ENDP

However, the compiler forgot to remove the “skip me!” string.

11.2 Exercise
Try to achieve the same result using your favorite compiler and debugger.

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CHAPTER 12. CONDITIONAL JUMPS

Chapter 12

Conditional jumps

12.1 Simple example

#include <stdio.h>

void f_signed (int a, int b)


{
if (a>b)
printf ("a>b\n");
if (a==b)
printf ("a==b\n");
if (a<b)
printf ("a<b\n");
};

void f_unsigned (unsigned int a, unsigned int b)


{
if (a>b)
printf ("a>b\n");
if (a==b)
printf ("a==b\n");
if (a<b)
printf ("a<b\n");
};

int main()
{
f_signed(1, 2);
f_unsigned(1, 2);
return 0;
};

12.1.1 x86
x86 + MSVC
What we have in the f_signed() function:

Listing 12.1: Non-optimizing MSVC 2010


_a$ = 8
_b$ = 12
_f_signed PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
cmp eax, DWORD PTR _b$[ebp]
jle SHORT $LN3@f_signed
push OFFSET $SG737 ; 'a>b'
call _printf
add esp, 4
$LN3@f_signed:
mov ecx, DWORD PTR _a$[ebp]

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CHAPTER 12. CONDITIONAL JUMPS 12.1. SIMPLE EXAMPLE
cmp ecx, DWORD PTR _b$[ebp]
jne SHORT $LN2@f_signed
push OFFSET $SG739 ; 'a==b'
call _printf
add esp, 4
$LN2@f_signed:
mov edx, DWORD PTR _a$[ebp]
cmp edx, DWORD PTR _b$[ebp]
jge SHORT $LN4@f_signed
push OFFSET $SG741 ; 'a<b'
call _printf
add esp, 4
$LN4@f_signed:
pop ebp
ret 0
_f_signed ENDP

The first instruction, JLE, means Jump if Less or Equal. In other words, if the second operand is larger than first or equal,
control flow will be passed to address or label mentioned in instruction. If this condition does not trigger (second operand
smaller than first), the control flow will not be altered and the first printf() will be called. The second check is JNE: Jump
if Not Equal. Control flow will not change if the operands are equal. The third check is JGE: Jump if Greater or Equal—jump if
the first operand is larger than the second or if they are equal. So, if all three conditional jumps are triggered, no printf()
will be called whatsoever. But it is impossible without special intervention.
The f_unsigned() function is the same, with the exception that the JBE and JAE instructions are used here instead
of JLE and JGE, see below:
Now let’s take a look at the f_unsigned() function

Listing 12.2: GCC


_a$ = 8 ; size = 4
_b$ = 12 ; size = 4
_f_unsigned PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
cmp eax, DWORD PTR _b$[ebp]
jbe SHORT $LN3@f_unsigned
push OFFSET $SG2761 ; 'a>b'
call _printf
add esp, 4
$LN3@f_unsigned:
mov ecx, DWORD PTR _a$[ebp]
cmp ecx, DWORD PTR _b$[ebp]
jne SHORT $LN2@f_unsigned
push OFFSET $SG2763 ; 'a==b'
call _printf
add esp, 4
$LN2@f_unsigned:
mov edx, DWORD PTR _a$[ebp]
cmp edx, DWORD PTR _b$[ebp]
jae SHORT $LN4@f_unsigned
push OFFSET $SG2765 ; 'a<b'
call _printf
add esp, 4
$LN4@f_unsigned:
pop ebp
ret 0
_f_unsigned ENDP

Almost the same, with these different instructions: JBE—Jump if Below or Equal and JAE—Jump if Above or Equal. The
difference in these instructions (JA/JAE/JBE/JBE) JG/JGE/JL/JLE is that they work with unsigned numbers.
See also the section about signed number representations ( 30 on page 450). So, where we see JG/JL instead of JA/JBE
or vice-versa, we can almost be sure that the variables are signed or unsigned, respectively.
Here is also the main() function, where there is nothing much new to us:

Listing 12.3: main()


_main PROC
push ebp
mov ebp, esp
push 2

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CHAPTER 12. CONDITIONAL JUMPS 12.1. SIMPLE EXAMPLE
push 1
call _f_signed
add esp, 8
push 2
push 1
call _f_unsigned
add esp, 8
xor eax, eax
pop ebp
ret 0
_main ENDP

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CHAPTER 12. CONDITIONAL JUMPS 12.1. SIMPLE EXAMPLE
x86 + MSVC + OllyDbg
We can see how flags are set by running this example in OllyDbg. Let’s begin with f_unsigned() , which works with
unsigned numbers. CMP is executed thrice here, but for the same arguments, so the flags will be the same each time.
Result of the first comparison:

Figure 12.1: OllyDbg: f_unsigned(): first conditional jump

So, the flags are: C=1, P=1, A=1, Z=0, S=1, T=0, D=0, O=0. They are named with one character for brevity in OllyDbg.
OllyDbg gives a hint that the (JBE) jump will be triggered. Indeed, if we take a look into [Int13], we will read there that
JBE will trigger if CF=1 or ZF=1. The condition is true here, so the jump is triggered.

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CHAPTER 12. CONDITIONAL JUMPS 12.1. SIMPLE EXAMPLE
The next conditional jump:

Figure 12.2: OllyDbg: f_unsigned(): second conditional jump

OllyDbg gives a hint that JNZ will trigger. Indeed, JNZ will trigger if ZF=0 (zero flag).

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CHAPTER 12. CONDITIONAL JUMPS 12.1. SIMPLE EXAMPLE
The third conditional jump, JNB:

Figure 12.3: OllyDbg: f_unsigned(): third conditional jump

In [Int13] we can see that JNB triggers if CF=0 (carry flag). It’s not true in our case, so the third printf() will execute.

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CHAPTER 12. CONDITIONAL JUMPS 12.1. SIMPLE EXAMPLE
Now we can try in OllyDbg the f_signed() function, which works with signed values.
Flags are set in the same way: C=1, P=1, A=1, Z=0, S=1, T=0, D=0, O=0.
The first conditional jump JLE will trigger:

Figure 12.4: OllyDbg: f_unsigned(): first conditional jump

In [Int13] we find that this instruction is triggered if ZF=1 or SF≠OF. SF≠OF in our case, so the jump triggers.

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CHAPTER 12. CONDITIONAL JUMPS 12.1. SIMPLE EXAMPLE
The second JNZ conditional jump will trigger: it does if ZF=0 (zero flag):

Figure 12.5: OllyDbg: f_unsigned(): second conditional jump

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CHAPTER 12. CONDITIONAL JUMPS 12.1. SIMPLE EXAMPLE
The third conditional jump JGE will not trigger because it will only if SF=OF, and that is not true in our case:

Figure 12.6: OllyDbg: f_unsigned(): third conditional jump

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CHAPTER 12. CONDITIONAL JUMPS 12.1. SIMPLE EXAMPLE
x86 + MSVC + Hiew
We can try to patch the executable file in a way that the f_unsigned() function will always print “a==b”, for any input
values.
Here is how it looks in Hiew:

Figure 12.7: Hiew: f_unsigned() function

Essentially, we’ve got three tasks:


• force the first jump to always trigger;

• force the second jump to never trigger;


• force the third jump to always trigger.

Thus we can point the code flow to the second printf(), and it always print “a==b”.
Three instructions (or bytes) should be patched:

• The first jump will now be JMP, but the jump offset will be same.

• The second jump may be triggered sometimes, but in any case it will jump to the next instruction, because, we set the
jump offset to 0. Jump offset is just gets added to the address for the next instruction in these instructions. So if the
offset is 0, the jump will be to the next instruction.
• The third jump we convert into JMP just as the first one, so it will always trigger.

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CHAPTER 12. CONDITIONAL JUMPS 12.1. SIMPLE EXAMPLE
That’s what we do:

Figure 12.8: Hiew: let’s modify the f_unsigned() function

If we forget about any of these jumps, then several printf() calls may execute, but we want just one.

Non-optimizing GCC
Non-optimizing GCC 4.4.1 produces almost the same code, but with puts() ( 3.4.3 on page 13) instead of printf().

Optimizing GCC
An observant reader may ask, why execute CMP several times, if the flags are same after each execution? Perhaps optimizing
MSVC can’t do this, but optimizing GCC 4.8.1 can go deeper:

Listing 12.4: GCC 4.8.1 f_signed()


f_signed:
mov eax, DWORD PTR [esp+8]
cmp DWORD PTR [esp+4], eax
jg .L6
je .L7
jge .L1
mov DWORD PTR [esp+4], OFFSET FLAT:.LC2 ; "a<b"
jmp puts
.L6:
mov DWORD PTR [esp+4], OFFSET FLAT:.LC0 ; "a>b"
jmp puts
.L1:
rep ret
.L7:
mov DWORD PTR [esp+4], OFFSET FLAT:.LC1 ; "a==b"
jmp puts

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CHAPTER 12. CONDITIONAL JUMPS 12.1. SIMPLE EXAMPLE
We also see JMP puts here instead of CALL puts / RETN. This kind of trick will be explained later: 13.1.1 on
page 139.
This type of x86 code is somewhat rare. MSVC 2012, as it seems, can’t generate such code. On the other hand, assembly
language programmers are fully aware of the fact that Jcc instructions can be stacked. So if you see it somewhere, there
is a good probability that the code was hand-written.
The f_unsigned() function is not that æsthetically short:

Listing 12.5: GCC 4.8.1 f_unsigned()


f_unsigned:
push esi
push ebx
sub esp, 20
mov esi, DWORD PTR [esp+32]
mov ebx, DWORD PTR [esp+36]
cmp esi, ebx
ja .L13
cmp esi, ebx ; this instruction could be removed
je .L14
.L10:
jb .L15
add esp, 20
pop ebx
pop esi
ret
.L15:
mov DWORD PTR [esp+32], OFFSET FLAT:.LC2 ; "a<b"
add esp, 20
pop ebx
pop esi
jmp puts
.L13:
mov DWORD PTR [esp], OFFSET FLAT:.LC0 ; "a>b"
call puts
cmp esi, ebx
jne .L10
.L14:
mov DWORD PTR [esp+32], OFFSET FLAT:.LC1 ; "a==b"
add esp, 20
pop ebx
pop esi
jmp puts

But nevertheless, there are two CMP instructions instead of three. So optimization algorithms of GCC 4.8.1 are probably
not perfect yet.

12.1.2 ARM
32-bit ARM
Optimizing Keil 6/2013 (ARM mode)

Listing 12.6: Optimizing Keil 6/2013 (ARM mode)


.text:000000B8 EXPORT f_signed
.text:000000B8 f_signed ; CODE XREF: main+C
.text:000000B8 70 40 2D E9 STMFD SP!, {R4-R6,LR}
.text:000000BC 01 40 A0 E1 MOV R4, R1
.text:000000C0 04 00 50 E1 CMP R0, R4
.text:000000C4 00 50 A0 E1 MOV R5, R0
.text:000000C8 1A 0E 8F C2 ADRGT R0, aAB ; "a>b\n"
.text:000000CC A1 18 00 CB BLGT __2printf
.text:000000D0 04 00 55 E1 CMP R5, R4
.text:000000D4 67 0F 8F 02 ADREQ R0, aAB_0 ; "a==b\n"
.text:000000D8 9E 18 00 0B BLEQ __2printf
.text:000000DC 04 00 55 E1 CMP R5, R4
.text:000000E0 70 80 BD A8 LDMGEFD SP!, {R4-R6,PC}
.text:000000E4 70 40 BD E8 LDMFD SP!, {R4-R6,LR}
.text:000000E8 19 0E 8F E2 ADR R0, aAB_1 ; "a<b\n"
.text:000000EC 99 18 00 EA B __2printf

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CHAPTER 12. CONDITIONAL JUMPS 12.1. SIMPLE EXAMPLE
.text:000000EC ; End of function f_signed

A lot of instructions in ARM mode can be executed only when specific flags are set. E.g. this is often used when
comparing numbers.
For instance, the ADD instruction is in fact ADDAL internally, where AL means Always, i.e., execute always. The predicates
are encoded in 4 high bits of the 32-bit ARM instructions (condition field). The B instruction for unconditional jumping is in
fact conditional and encoded just like any other conditional jump, but has AL in the condition field, and it means execute
always, ignoring flags.
The ADRGT instructions works just like ADR but will execute only in the case when the previous CMP instruction found
one number greater than another, while comparing the two. (Greater Than).
The next BLGT instruction behaves exactly as BL and will be triggered only if the result of the comparison was the same
(Greater Than). ADRGT writes a pointer to the string ``a>b\n'' into R0 and BLGT calls printf(). Consequently, these
instructions with suffix -GT will be executed only in the case when the value in R0 (a is there) is bigger than the value in
R4 (b is there).
Then we see the ADREQ and BLEQ instructions. They behave just like ADR and BL, but are to be executed only if operands
were equal to each other during the last comparison. Another CMP is located before them (because the printf() call may
tamper the flag state).
Then we see LDMGEFD, this instruction works just like LDMFD1 , but will be triggered only when one value was greater
or equal to the other (Greater or Equal).
The sense of ``LDMGEFD SP!, {R4-R6,PC}'' instruction is that is like a function epilogue, but it will be triggered
only if a >= b, only then the function execution will finish. But if it is not true, i.e., a < b, then the control flow will continue
to the next ``LDMFD SP!, {R4-R6,LR}'' instruction, which is one more function epilogue. This instruction restores
the state of registers R4-R6, but also LR instead of PC, thus, it does not returns from the function. The last two instructions
call printf() with the string «a<b\n» as a sole argument. We already examined an unconditional jump to the printf()
function instead of function return, in «printf() with several arguments» section, here ( 6.2.1 on page 43).
f_unsigned is likewise, but the ADRHI, BLHI, and LDMCSFD instructions are used there, these predicates (HI = Unsigned
higher, CS = Carry Set (greater than or equal)) are analogous to those examined before, but for unsigned values.
There is not much new in the main() function for us:

Listing 12.7: main()


.text:00000128 EXPORT main
.text:00000128 main
.text:00000128 10 40 2D E9 STMFD SP!, {R4,LR}
.text:0000012C 02 10 A0 E3 MOV R1, #2
.text:00000130 01 00 A0 E3 MOV R0, #1
.text:00000134 DF FF FF EB BL f_signed
.text:00000138 02 10 A0 E3 MOV R1, #2
.text:0000013C 01 00 A0 E3 MOV R0, #1
.text:00000140 EA FF FF EB BL f_unsigned
.text:00000144 00 00 A0 E3 MOV R0, #0
.text:00000148 10 80 BD E8 LDMFD SP!, {R4,PC}
.text:00000148 ; End of function main

That’s how you can get rid of conditional jumps in ARM mode.
Why it is so good? Read here: 33.1 on page 455.
There is no such feature in x86, except the CMOVcc instruction, it is the same as MOV, but triggered only when specific
flags are set, usually set by CMP.

Optimizing Keil 6/2013 (thumb mode)

Listing 12.8: Optimizing Keil 6/2013 (thumb mode)


.text:00000072 f_signed ; CODE XREF: main+6
.text:00000072 70 B5 PUSH {R4-R6,LR}
.text:00000074 0C 00 MOVS R4, R1
.text:00000076 05 00 MOVS R5, R0
.text:00000078 A0 42 CMP R0, R4
.text:0000007A 02 DD BLE loc_82
.text:0000007C A4 A0 ADR R0, aAB ; "a>b\n"
.text:0000007E 06 F0 B7 F8 BL __2printf
.text:00000082
.text:00000082 loc_82 ; CODE XREF: f_signed+8
.text:00000082 A5 42 CMP R5, R4
.text:00000084 02 D1 BNE loc_8C
.text:00000086 A4 A0 ADR R0, aAB_0 ; "a==b\n"
1 LDMFD

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CHAPTER 12. CONDITIONAL JUMPS 12.1. SIMPLE EXAMPLE
.text:00000088 06 F0 B2 F8 BL __2printf
.text:0000008C
.text:0000008C loc_8C ; CODE XREF: f_signed+12
.text:0000008C A5 42 CMP R5, R4
.text:0000008E 02 DA BGE locret_96
.text:00000090 A3 A0 ADR R0, aAB_1 ; "a<b\n"
.text:00000092 06 F0 AD F8 BL __2printf
.text:00000096
.text:00000096 locret_96 ; CODE XREF: f_signed+1C
.text:00000096 70 BD POP {R4-R6,PC}
.text:00000096 ; End of function f_signed

Only B instructions in thumb mode may be supplemented by condition codes, so the thumb code looks more ordinary.
BLE is a normal conditional jump Less than or Equal, BNE—Not Equal, BGE—Greater than or Equal.
f_unsigned is likewise, but other instructions are used while dealing with unsigned values: BLS (Unsigned lower or
same) and BCS (Carry Set (Greater than or equal)).

ARM64: Optimizing GCC (Linaro) 4.9

Listing 12.9: f_signed()


f_signed:
; W0=a, W1=b
cmp w0, w1
bgt .L19 ; Branch if Greater Than (a>b)
beq .L20 ; Branch if Equal (a==b)
bge .L15 ; Branch if Greater than or Equal (a>=b) (impossible here)
; a<b
adrp x0, .LC11 ; "a<b"
add x0, x0, :lo12:.LC11
b puts
.L19:
adrp x0, .LC9 ; "a>b"
add x0, x0, :lo12:.LC9
b puts
.L15: ; impossible here
ret
.L20:
adrp x0, .LC10 ; "a==b"
add x0, x0, :lo12:.LC10
b puts

Listing 12.10: f_unsigned()


f_unsigned:
stp x29, x30, [sp, -48]!
; W0=a, W1=b
cmp w0, w1
add x29, sp, 0
str x19, [sp,16]
mov w19, w0
bhi .L25 ; Branch if HIgher (a>b)
cmp w19, w1
beq .L26 ; Branch if Equal (a==b)
.L23:
bcc .L27 ; Branch if Carry Clear (if less than) (a<b)
; function epilogue, impossible to be here
ldr x19, [sp,16]
ldp x29, x30, [sp], 48
ret
.L27:
ldr x19, [sp,16]
adrp x0, .LC11 ; "a<b"
ldp x29, x30, [sp], 48
add x0, x0, :lo12:.LC11
b puts
.L25:
adrp x0, .LC9 ; "a>b"
str x1, [x29,40]

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CHAPTER 12. CONDITIONAL JUMPS 12.1. SIMPLE EXAMPLE
add x0, x0, :lo12:.LC9
bl puts
ldr x1, [x29,40]
cmp w19, w1
bne .L23 ; Branch if Not Equal
.L26:
ldr x19, [sp,16]
adrp x0, .LC10 ; "a==b"
ldp x29, x30, [sp], 48
add x0, x0, :lo12:.LC10
b puts

I have added the comments. What is also striking is that compiler is not aware that some conditions are not possible at
all, so there is dead code at some places, which will never be executed.

Exercise

Try to optimize these functions manually for size, removing redundant instructions, without adding new ones.

12.1.3 MIPS
One distinctive MIPS feature is the absence of flags. Apparently, it was done to simplify the analysis of data dependencies.
There are instructions similar to SETcc in x86: SLT (“Set on Less Than”: signed version) and SLTU (unsigned version).
These instructions sets destination register value to 1 if the condition is true or to 0 if otherwise.
The destination register is then checked using BEQ (“Branch on Equal”) or BNE (“Branch on Not Equal”) and a jump may
occur.
So, this instruction pair has to be used in MIPS for comparison and branch.
Let’s first start with the signed version of our function:

Listing 12.11: Non-optimizing GCC 4.4.5 (IDA)


.text:00000000 f_signed: # CODE XREF: main+18
.text:00000000
.text:00000000 var_10 = -0x10
.text:00000000 var_8 = -8
.text:00000000 var_4 = -4
.text:00000000 arg_0 = 0
.text:00000000 arg_4 = 4
.text:00000000
.text:00000000 addiu $sp, -0x20
.text:00000004 sw $ra, 0x20+var_4($sp)
.text:00000008 sw $fp, 0x20+var_8($sp)
.text:0000000C move $fp, $sp
.text:00000010 la $gp, __gnu_local_gp
.text:00000018 sw $gp, 0x20+var_10($sp)
; store input values into local stack:
.text:0000001C sw $a0, 0x20+arg_0($fp)
.text:00000020 sw $a1, 0x20+arg_4($fp)
; reload them.
.text:00000024 lw $v1, 0x20+arg_0($fp)
.text:00000028 lw $v0, 0x20+arg_4($fp)
; $v0=b
; $v1=a
.text:0000002C or $at, $zero ; NOP
; this is pseudoinstruction. in fact, "slt $v0,$v0,$v1" is there.
; so $v0 will be set to 1 if $v0<$v1 (b<a) or to 0 if otherwise:
.text:00000030 slt $v0, $v1
; jump to loc_5c, if condition is not true.
; this is pseudoinstruction. in fact, "beq $v0,$zero,loc_5c" is there:
.text:00000034 beqz $v0, loc_5C
; print "a>b" and finish
.text:00000038 or $at, $zero ; branch delay slot, NOP
.text:0000003C lui $v0, (unk_230 >> 16) # "a>b"
.text:00000040 addiu $a0, $v0, (unk_230 & 0xFFFF) # "a>b"
.text:00000044 lw $v0, (puts & 0xFFFF)($gp)
.text:00000048 or $at, $zero ; NOP
.text:0000004C move $t9, $v0
.text:00000050 jalr $t9
.text:00000054 or $at, $zero ; branch delay slot, NOP

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CHAPTER 12. CONDITIONAL JUMPS 12.1. SIMPLE EXAMPLE
.text:00000058 lw $gp, 0x20+var_10($fp)
.text:0000005C
.text:0000005C loc_5C: # CODE XREF: f_signed+34
.text:0000005C lw $v1, 0x20+arg_0($fp)
.text:00000060 lw $v0, 0x20+arg_4($fp)
.text:00000064 or $at, $zero ; NOP
; check if a==b, jump to loc_90 if its not true':
.text:00000068 bne $v1, $v0, loc_90
.text:0000006C or $at, $zero ; branch delay slot, NOP
; condition is true, so print "a==b" and finish:
.text:00000070 lui $v0, (aAB >> 16) # "a==b"
.text:00000074 addiu $a0, $v0, (aAB & 0xFFFF) # "a==b"
.text:00000078 lw $v0, (puts & 0xFFFF)($gp)
.text:0000007C or $at, $zero ; NOP
.text:00000080 move $t9, $v0
.text:00000084 jalr $t9
.text:00000088 or $at, $zero ; branch delay slot, NOP
.text:0000008C lw $gp, 0x20+var_10($fp)
.text:00000090
.text:00000090 loc_90: # CODE XREF: f_signed+68
.text:00000090 lw $v1, 0x20+arg_0($fp)
.text:00000094 lw $v0, 0x20+arg_4($fp)
.text:00000098 or $at, $zero ; NOP
; check if $v1<$v0 (a<b), set $v0 to 1 if condition is true:
.text:0000009C slt $v0, $v1, $v0
; if condition is not true (i.e., $v0==0), jump to loc_c8:
.text:000000A0 beqz $v0, loc_C8
.text:000000A4 or $at, $zero ; branch delay slot, NOP
; condition is true, print "a<b" and finish
.text:000000A8 lui $v0, (aAB_0 >> 16) # "a<b"
.text:000000AC addiu $a0, $v0, (aAB_0 & 0xFFFF) # "a<b"
.text:000000B0 lw $v0, (puts & 0xFFFF)($gp)
.text:000000B4 or $at, $zero ; NOP
.text:000000B8 move $t9, $v0
.text:000000BC jalr $t9
.text:000000C0 or $at, $zero ; branch delay slot, NOP
.text:000000C4 lw $gp, 0x20+var_10($fp)
.text:000000C8
; all 3 conditions were false, so just finish:
.text:000000C8 loc_C8: # CODE XREF: f_signed+A0
.text:000000C8 move $sp, $fp
.text:000000CC lw $ra, 0x20+var_4($sp)
.text:000000D0 lw $fp, 0x20+var_8($sp)
.text:000000D4 addiu $sp, 0x20
.text:000000D8 jr $ra
.text:000000DC or $at, $zero ; branch delay slot, NOP
.text:000000DC # End of function f_signed

“SLT REG0, REG0, REG1” is reduced by IDA to its shorter form: “SLT REG0, REG1”. We also see there BEQZ pseudoinstruction
(“Branch if Equal to Zero”), which are in fact “BEQ REG, $ZERO, LABEL”.
The unsigned version is just the same, but SLTU (unsigned version, hence “U” in name) is used instead of SLT:

Listing 12.12: Non-optimizing GCC 4.4.5 (IDA)


.text:000000E0 f_unsigned: # CODE XREF: main+28
.text:000000E0
.text:000000E0 var_10 = -0x10
.text:000000E0 var_8 = -8
.text:000000E0 var_4 = -4
.text:000000E0 arg_0 = 0
.text:000000E0 arg_4 = 4
.text:000000E0
.text:000000E0 addiu $sp, -0x20
.text:000000E4 sw $ra, 0x20+var_4($sp)
.text:000000E8 sw $fp, 0x20+var_8($sp)
.text:000000EC move $fp, $sp
.text:000000F0 la $gp, __gnu_local_gp
.text:000000F8 sw $gp, 0x20+var_10($sp)
.text:000000FC sw $a0, 0x20+arg_0($fp)
.text:00000100 sw $a1, 0x20+arg_4($fp)
.text:00000104 lw $v1, 0x20+arg_0($fp)

125
CHAPTER 12. CONDITIONAL JUMPS 12.2. CALCULATING ABSOLUTE VALUE
.text:00000108 lw $v0, 0x20+arg_4($fp)
.text:0000010C or $at, $zero
.text:00000110 sltu $v0, $v1
.text:00000114 beqz $v0, loc_13C
.text:00000118 or $at, $zero
.text:0000011C lui $v0, (unk_230 >> 16)
.text:00000120 addiu $a0, $v0, (unk_230 & 0xFFFF)
.text:00000124 lw $v0, (puts & 0xFFFF)($gp)
.text:00000128 or $at, $zero
.text:0000012C move $t9, $v0
.text:00000130 jalr $t9
.text:00000134 or $at, $zero
.text:00000138 lw $gp, 0x20+var_10($fp)
.text:0000013C
.text:0000013C loc_13C: # CODE XREF: f_unsigned+34
.text:0000013C lw $v1, 0x20+arg_0($fp)
.text:00000140 lw $v0, 0x20+arg_4($fp)
.text:00000144 or $at, $zero
.text:00000148 bne $v1, $v0, loc_170
.text:0000014C or $at, $zero
.text:00000150 lui $v0, (aAB >> 16) # "a==b"
.text:00000154 addiu $a0, $v0, (aAB & 0xFFFF) # "a==b"
.text:00000158 lw $v0, (puts & 0xFFFF)($gp)
.text:0000015C or $at, $zero
.text:00000160 move $t9, $v0
.text:00000164 jalr $t9
.text:00000168 or $at, $zero
.text:0000016C lw $gp, 0x20+var_10($fp)
.text:00000170
.text:00000170 loc_170: # CODE XREF: f_unsigned+68
.text:00000170 lw $v1, 0x20+arg_0($fp)
.text:00000174 lw $v0, 0x20+arg_4($fp)
.text:00000178 or $at, $zero
.text:0000017C sltu $v0, $v1, $v0
.text:00000180 beqz $v0, loc_1A8
.text:00000184 or $at, $zero
.text:00000188 lui $v0, (aAB_0 >> 16) # "a<b"
.text:0000018C addiu $a0, $v0, (aAB_0 & 0xFFFF) # "a<b"
.text:00000190 lw $v0, (puts & 0xFFFF)($gp)
.text:00000194 or $at, $zero
.text:00000198 move $t9, $v0
.text:0000019C jalr $t9
.text:000001A0 or $at, $zero
.text:000001A4 lw $gp, 0x20+var_10($fp)
.text:000001A8
.text:000001A8 loc_1A8: # CODE XREF: f_unsigned+A0
.text:000001A8 move $sp, $fp
.text:000001AC lw $ra, 0x20+var_4($sp)
.text:000001B0 lw $fp, 0x20+var_8($sp)
.text:000001B4 addiu $sp, 0x20
.text:000001B8 jr $ra
.text:000001BC or $at, $zero
.text:000001BC # End of function f_unsigned

12.2 Calculating absolute value


A simple function:
int my_abs (int i)
{
if (i<0)
return -i;
else
return i;
};

126
CHAPTER 12. CONDITIONAL JUMPS 12.2. CALCULATING ABSOLUTE VALUE
12.2.1 Optimizing MSVC
This is the usual way to generate it:

Listing 12.13: Optimizing MSVC 2012 x64


i$ = 8
my_abs PROC
; ECX = input
test ecx, ecx
; check for sign of input value
; skip NEG instruction if sign is positive
jns SHORT $LN2@my_abs
; negate value
neg ecx
$LN2@my_abs:
; prepare result in EAX:
mov eax, ecx
ret 0
my_abs ENDP

GCC 4.9 does mostly the same.

12.2.2 Optimizing Keil 6/2013: thumb mode

Listing 12.14: Optimizing Keil 6/2013: thumb mode


my_abs PROC
CMP r0,#0
; is input value equal to zero or greater than zero?
; skip RSBS instruction then
BGE |L0.6|
; subtract input value from 0:
RSBS r0,r0,#0
|L0.6|
BX lr
ENDP

ARM lacks a negate instruction, so the Keil compiler uses the “Reverse Subtract” instruction, which just subtract with
reversed operands.

12.2.3 Optimizing Keil 6/2013: ARM mode


It’s possible to add condition codes to some instructions in ARM mode, so that’s what the Keil compiler do:

Listing 12.15: Optimizing Keil 6/2013: ARM mode


my_abs PROC
CMP r0,#0
; execute "Reverse Subtract" instruction only if input value is less than 0:
RSBLT r0,r0,#0
BX lr
ENDP

Now there are no conditional jumps and this is good: 33.1 on page 455.

12.2.4 Non-optimizing GCC 4.9 (ARM64)


ARM64 has the instruction NEG for negating:

Listing 12.16: Optimizing GCC 4.9 (ARM64)


my_abs:
sub sp, sp, #16
str w0, [sp,12]
ldr w0, [sp,12]
; compare input value with contents of WZR register
; (which always holds zero)
cmp w0, wzr
bge .L2
ldr w0, [sp,12]

127
CHAPTER 12. CONDITIONAL JUMPS 12.3. CONDITIONAL OPERATOR
neg w0, w0
b .L3
.L2:
ldr w0, [sp,12]
.L3:
add sp, sp, 16
ret

12.2.5 MIPS

Listing 12.17: Optimizing GCC 4.4.5 (IDA)


my_abs:
; jump if $a0<0:
bltz $a0, locret_10
; just return input value ($a0) in $v0:
move $v0, $a0
jr $ra
or $at, $zero ; branch delay slot, NOP
locret_10:
; negate input value and store it in $v0:
jr $ra
; this is pseudoinstruction. in fact, this is "subu $v0,$zero,$a0" ($v0=0-$a0)
negu $v0, $a0

Here we see a new instruction: BLTZ (“Branch if Less Than Zero”). There is also the NEGU pseudoinstruction, which just
does subtraction from zero. The “U” suffix in both SUBU and NEGU means that no exception will be raised in case of integer
overflow.

12.2.6 Branchless version?


There are also could be branchless version, which we will see later: 44 on page 510.

12.3 Conditional operator


The conditional operator in C/C++ is:
expression ? expression : expression

Here is an example:
const char* f (int a)
{
return a==10 ? "it is ten" : "it is not ten";
};

12.3.1 x86
Old and non-optimizing compilers generate the code just as if an if/else statement was used:

Listing 12.18: Non-optimizing MSVC 2008


$SG746 DB 'it is ten', 00H
$SG747 DB 'it is not ten', 00H

tv65 = -4 ; this will be used as a temporary variable


_a$ = 8
_f PROC
push ebp
mov ebp, esp
push ecx
; compare input value with 10
cmp DWORD PTR _a$[ebp], 10
; jump to $LN3@f if not equal
jne SHORT $LN3@f
; store pointer to the string into temporary variable:
mov DWORD PTR tv65[ebp], OFFSET $SG746 ; 'it is ten'

128
CHAPTER 12. CONDITIONAL JUMPS 12.3. CONDITIONAL OPERATOR
; jump to exit
jmp SHORT $LN4@f
$LN3@f:
; store pointer to the string into temporary variable:
mov DWORD PTR tv65[ebp], OFFSET $SG747 ; 'it is not ten'
$LN4@f:
; this is exit. copy pointer to the string from temporary variable to EAX.
mov eax, DWORD PTR tv65[ebp]
mov esp, ebp
pop ebp
ret 0
_f ENDP

Listing 12.19: Optimizing MSVC 2008


$SG792 DB 'it is ten', 00H
$SG793 DB 'it is not ten', 00H

_a$ = 8 ; size = 4
_f PROC
; compare input value with 10
cmp DWORD PTR _a$[esp-4], 10
mov eax, OFFSET $SG792 ; 'it is ten'
; jump to $LN4@f if equal
je SHORT $LN4@f
mov eax, OFFSET $SG793 ; 'it is not ten'
$LN4@f:
ret 0
_f ENDP

Newer compilers are more concise:


Listing 12.20: Optimizing MSVC 2012 x64
$SG1355 DB 'it is ten', 00H
$SG1356 DB 'it is not ten', 00H

a$ = 8
f PROC
; load pointers to the both strings
lea rdx, OFFSET FLAT:$SG1355 ; 'it is ten'
lea rax, OFFSET FLAT:$SG1356 ; 'it is not ten'
; compare input value with 10
cmp ecx, 10
; if equal, copy value from RDX ("it is ten")
; if not, do nothing. pointer to the string "it is not ten" is still in RAX as for now.
cmove rax, rdx
ret 0
f ENDP

Optimizing GCC 4.8 for x86 also uses the CMOVcc instruction, while the non-optimizing GCC 4.8 uses a conditional jumps.

12.3.2 ARM
Optimizing Keil for ARM mode also uses the conditional instructions ADRcc:
Listing 12.21: Optimizing Keil 6/2013 (ARM mode)
f PROC
; compare input value with 10
CMP r0,#0xa
; if comparison result is EQual, copy pointer to the "it is ten" string into R0
ADREQ r0,|L0.16| ; "it is ten"
; if comparison result is Not Equal, copy pointer to the "it is not ten" string into R0
ADRNE r0,|L0.28| ; "it is not ten"
BX lr
ENDP

|L0.16|
DCB "it is ten",0
|L0.28|
DCB "it is not ten",0

129
CHAPTER 12. CONDITIONAL JUMPS 12.3. CONDITIONAL OPERATOR
Without manual intervention, the two instructions ADREQ and ADRNE cannot be executed in the same run.
Optimizing Keil for Thumb mode needs to use conditional jump instructions, since there are no load instructions that
support conditional flags:

Listing 12.22: Optimizing Keil 6/2013 (thumb mode)


f PROC
; compare input value with 10
CMP r0,#0xa
; jump to |L0.8| if EQual
BEQ |L0.8|
ADR r0,|L0.12| ; "it is not ten"
BX lr
|L0.8|
ADR r0,|L0.28| ; "it is ten"
BX lr
ENDP

|L0.12|
DCB "it is not ten",0
|L0.28|
DCB "it is ten",0

12.3.3 ARM64
Optimizing GCC (Linaro) 4.9 for ARM64 also uses conditional jumps:

Listing 12.23: Optimizing GCC (Linaro) 4.9


f:
cmp x0, 10
beq .L3 ; branch if equal
adrp x0, .LC1 ; "it is ten"
add x0, x0, :lo12:.LC1
ret
.L3:
adrp x0, .LC0 ; "it is not ten"
add x0, x0, :lo12:.LC0
ret
.LC0:
.string "it is ten"
.LC1:
.string "it is not ten"

That’s because ARM64 doesn’t have a simple load instruction with conditional flags, like ADRcc in 32-bit ARM mode or
CMOVcc in x86 [ARM13a, p390, C5.5]. It has, however, “Conditional SELect” instruction (CSEL), but GCC 4.9 doesn’t seem to
be smart enough to use it in such piece of code.

12.3.4 MIPS
Unfortunately, GCC 4.4.5 for MIPS is not very smart, either:

Listing 12.24: Optimizing GCC 4.4.5 (assembly output)


$LC0:
.ascii "it is not ten\000"
$LC1:
.ascii "it is ten\000"
f:
li $2,10 # 0xa
; compare $a0 and 10, jump if equal:
beq $4,$2,$L2
nop ; branch delay slot

; leave address of "it is not ten" string in $v0 and return:


lui $2,%hi($LC0)
j $31
addiu $2,$2,%lo($LC0)

$L2:

130
CHAPTER 12. CONDITIONAL JUMPS 12.4. GETTING MINIMAL AND MAXIMAL VALUES
; leave address of "it is ten" string in $v0 and return:
lui $2,%hi($LC1)
j $31
addiu $2,$2,%lo($LC1)

12.3.5 Let’s rewrite it in an if/else way

const char* f (int a)


{
if (a==10)
return "it is ten";
else
return "it is not ten";
};

Interestingly, optimizing GCC 4.8 for x86 was also able to use CMOVcc in this case:

Listing 12.25: Optimizing GCC 4.8


.LC0:
.string "it is ten"
.LC1:
.string "it is not ten"
f:
.LFB0:
; compare input value with 10
cmp DWORD PTR [esp+4], 10
mov edx, OFFSET FLAT:.LC1 ; "it is not ten"
mov eax, OFFSET FLAT:.LC0 ; "it is ten"
; if comparison result is Not Equal, copy EDX value to EAX
; if not, do nothing
cmovne eax, edx
ret

Optimizing Keil in ARM mode generates code identical to listing.12.21.


But the optimizing MSVC 2012 is not that good (yet).

12.3.6 Conclusion
Why optimizing compilers try to get rid of conditional jumps? Read here about it: 33.1 on page 455.

12.3.7 Exercise
Try rewriting the code in listing.12.23 by removing all conditional jump instructions and using the CSEL instruction.

12.4 Getting minimal and maximal values


12.4.1 32-bit

int my_max(int a, int b)


{
if (a>b)
return a;
else
return b;
};

int my_min(int a, int b)


{
if (a<b)
return a;
else
return b;
};

131
CHAPTER 12. CONDITIONAL JUMPS 12.4. GETTING MINIMAL AND MAXIMAL VALUES
Listing 12.26: Non-optimizing MSVC 2013
_a$ = 8
_b$ = 12
_my_min PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
; compare A and B:
cmp eax, DWORD PTR _b$[ebp]
; jump, if A is greater or equal to B:
jge SHORT $LN2@my_min
; reload A to EAX if otherwise and jump to exit
mov eax, DWORD PTR _a$[ebp]
jmp SHORT $LN3@my_min
jmp SHORT $LN3@my_min ; this is redundant JMP
$LN2@my_min:
; return B
mov eax, DWORD PTR _b$[ebp]
$LN3@my_min:
pop ebp
ret 0
_my_min ENDP

_a$ = 8
_b$ = 12
_my_max PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
; compare A and B:
cmp eax, DWORD PTR _b$[ebp]
; jump if A is less or equal to B:
jle SHORT $LN2@my_max
; reload A to EAX if otherwise and jump to exit
mov eax, DWORD PTR _a$[ebp]
jmp SHORT $LN3@my_max
jmp SHORT $LN3@my_max ; this is redundant JMP
$LN2@my_max:
; return B
mov eax, DWORD PTR _b$[ebp]
$LN3@my_max:
pop ebp
ret 0
_my_max ENDP

These two functions differ only in the conditional jump instruction: JGE (“Jump if Greater or Equal”) is used in the first
one and JLE (“Jump if Less or Equal”) in the second.
There is one unneeded JMP instruction in each function, which MSVC probably left by mistake.

Branchless
ARM for Thumb mode reminds us of x86 code:

Listing 12.27: Optimizing Keil 6/2013 (thumb mode)


my_max PROC
; R0=A
; R1=B
; compare A and B:
CMP r0,r1
; branch if A is greater then B:
BGT |L0.6|
; otherwise (A<=B) return R1 (B):
MOVS r0,r1
|L0.6|
; return
BX lr
ENDP

my_min PROC

132
CHAPTER 12. CONDITIONAL JUMPS 12.4. GETTING MINIMAL AND MAXIMAL VALUES
; R0=A
; R1=B
; compare A and B:
CMP r0,r1
; branch if A is less then B:
BLT |L0.14|
; otherwise (A>=B) return R1 (B):
MOVS r0,r1
|L0.14|
; return
BX lr
ENDP

The functions differ in the branching instruction: BGT and BLT.


It’s possible to use conditional suffixes in ARM mode, so the code is shorter. MOVcc will be executed only if the condition
is met:

Listing 12.28: Optimizing Keil 6/2013 (ARM mode)


my_max PROC
; R0=A
; R1=B
; compare A and B:
CMP r0,r1
; return B instead of A by placing B in R0
; this instruction will trigger only if A<=B (hence, LE - Less or Equal)
; if instruction is not triggered (in case of A>B), A is still in R0 register
MOVLE r0,r1
BX lr
ENDP

my_min PROC
; R0=A
; R1=B
; compare A and B:
CMP r0,r1
; return B instead of A by placing B in R0
; this instruction will trigger only if A>=B (hence, GE - Greater or Equal)
; if instruction is not triggered (in case of A<B), A value is still in R0 register
MOVGE r0,r1
BX lr
ENDP

Optimizing GCC 4.8.1 and optimizing MSVC 2013 can use CMOVcc instruction, which is analogous to MOVcc in ARM:

Listing 12.29: Optimizing MSVC 2013


my_max:
mov edx, DWORD PTR [esp+4]
mov eax, DWORD PTR [esp+8]
; EDX=A
; EAX=B
; compare A and B:
cmp edx, eax
; if A>=B, load A value into EAX
; the instruction idle if otherwise (if A<B)
cmovge eax, edx
ret

my_min:
mov edx, DWORD PTR [esp+4]
mov eax, DWORD PTR [esp+8]
; EDX=A
; EAX=B
; compare A and B:
cmp edx, eax
; if A<=B, load A value into EAX
; the instruction idle if otherwise (if A>B)
cmovle eax, edx
ret

133
CHAPTER 12. CONDITIONAL JUMPS 12.4. GETTING MINIMAL AND MAXIMAL VALUES
12.4.2 64-bit

#include <stdint.h>

int64_t my_max(int64_t a, int64_t b)


{
if (a>b)
return a;
else
return b;
};

int64_t my_min(int64_t a, int64_t b)


{
if (a<b)
return a;
else
return b;
};

There is some unneeded value shuffling, but the code is comprehensible:

Listing 12.30: Non-optimizing GCC 4.9.1 ARM64


my_max:
sub sp, sp, #16
str x0, [sp,8]
str x1, [sp]
ldr x1, [sp,8]
ldr x0, [sp]
cmp x1, x0
ble .L2
ldr x0, [sp,8]
b .L3
.L2:
ldr x0, [sp]
.L3:
add sp, sp, 16
ret

my_min:
sub sp, sp, #16
str x0, [sp,8]
str x1, [sp]
ldr x1, [sp,8]
ldr x0, [sp]
cmp x1, x0
bge .L5
ldr x0, [sp,8]
b .L6
.L5:
ldr x0, [sp]
.L6:
add sp, sp, 16
ret

Branchless
No need to load function arguments from the stack, as they are already in the registers:

Listing 12.31: Optimizing GCC 4.9.1 x64


my_max:
; RDI=A
; RSI=B
; compare A and B:
cmp rdi, rsi
; prepare B in RAX for return:
mov rax, rsi
; if A>=B, put A (RDI) in RAX for return.

134
CHAPTER 12. CONDITIONAL JUMPS 12.4. GETTING MINIMAL AND MAXIMAL VALUES
; this instruction is idle if otherwise (if A<B)
cmovge rax, rdi
ret

my_min:
; RDI=A
; RSI=B
; compare A and B:
cmp rdi, rsi
; prepare B in RAX for return:
mov rax, rsi
; if A<=B, put A (RDI) in RAX for return.
; this instruction is idle if otherwise (if A>B)
cmovle rax, rdi
ret

MSVC 2013 does almost the same.


ARM64 has the CSEL instruction, which works just as MOVcc in ARM or CMOVcc in x86, just the name is different: “Con-
ditional SELect”.

Listing 12.32: Optimizing GCC 4.9.1 ARM64


my_max:
; X0=A
; X1=B
; compare A and B:
cmp x0, x1
; select X0 (A) to X0 if X0>=X1 or A>=B (Greater or Equal)
; select X1 (B) to X0 if A<B
csel x0, x0, x1, ge
ret

my_min:
; X0=A
; X1=B
; compare A and B:
cmp x0, x1
; select X0 (A) to X0 if X0<=X1 or A<=B (Less or Equal)
; select X1 (B) to X0 if A>B
csel x0, x0, x1, le
ret

12.4.3 MIPS
Unfortunately, GCC 4.4.5 for MIPS is not that good:

Listing 12.33: Optimizing GCC 4.4.5 (IDA)


my_max:
; set $v1 $a1<$a0:
slt $v1, $a1, $a0
; jump, if $a1<$a0:
beqz $v1, locret_10
; this is branch delay slot
; prepare $a1 in $v0 in case of branch triggered:
move $v0, $a1
; no branch triggered, prepare $a0 in $v0:
move $v0, $a0

locret_10:
jr $ra
or $at, $zero ; branch delay slot, NOP

; the min() function is same, but input operands in SLT instruction are swapped:
my_min:
slt $v1, $a0, $a1
beqz $v1, locret_28
move $v0, $a1
move $v0, $a0

135
CHAPTER 12. CONDITIONAL JUMPS 12.5. CONCLUSION
locret_28:
jr $ra
or $at, $zero ; branch delay slot, NOP

Do not forget about the branch delay slots: the first MOVE is executed before BEQZ, the second MOVE is executed only if
the branch wasn’t taken.

12.5 Conclusion
12.5.1 x86
Here’s the rough skeleton of a conditional jump:

Listing 12.34: x86


CMP register, register/value
Jcc true ; cc=condition code
false:
... some code to be executed if comparison result is false ...
JMP exit
true:
... some code to be executed if comparison result is true ...
exit:

12.5.2 ARM

Listing 12.35: ARM


CMP register, register/value
Bcc true ; cc=condition code
false:
... some code to be executed if comparison result is false ...
JMP exit
true:
... some code to be executed if comparison result is true ...
exit:

12.5.3 MIPS

Listing 12.36: Check for zero


BEQZ REG, label
...

Listing 12.37: Check for less than zero:


BLTZ REG, label
...

Listing 12.38: Check for equal values


BEQ REG1, REG2, label
...

Listing 12.39: Check for non-equal values


BNE REG1, REG2, label
...

Listing 12.40: Check for less than, greater than (signed)


SLT REG1, REG2, REG3
BEQ REG1, label
...

136
CHAPTER 12. CONDITIONAL JUMPS 12.5. CONCLUSION
Listing 12.41: Check for less than, greater than (unsigned)
SLTU REG1, REG2, REG3
BEQ REG1, label
...

12.5.4 Branchless
If the body of a condition statement is very short, the conditional move instruction can be used: MOVcc in ARM (in ARM
mode), CSEL in ARM64, CMOVcc in x86.

ARM
It’s possible to use conditional suffixes in ARM mode for some instructions:

Listing 12.42: ARM (ARM mode)


CMP register, register/value
instr1_cc ; some instruction will be executed if condition code is true
instr2_cc ; some other instruction will be executed if other condition code is true
... etc ...

Of course, there is no limit for the number of instructions with conditional code suffixes, as long as the CPU flags are not
modified by any of them.
Thumb mode has the IT instruction, allowing to add conditional suffixes to the next four instructions. Read more about
it: 17.7.2 on page 250.

Listing 12.43: ARM (thumb mode)


CMP register, register/value
ITEEE EQ ; set these suffixes: if-then-else-else-else
instr1 ; instruction will be executed if condition is true
instr2 ; instruction will be executed if condition is false
instr3 ; instruction will be executed if condition is false
instr4 ; instruction will be executed if condition is false

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CHAPTER 13. SWITCH()/CASE/DEFAULT

Chapter 13

switch()/case/default

13.1 Small number of cases

#include <stdio.h>

void f (int a)
{
switch (a)
{
case 0: printf ("zero\n"); break;
case 1: printf ("one\n"); break;
case 2: printf ("two\n"); break;
default: printf ("something unknown\n"); break;
};
};

int main()
{
f (2); // test
};

13.1.1 x86
Non-optimizing MSVC
Result (MSVC 2010):

Listing 13.1: MSVC 2010


tv64 = -4 ; size = 4
_a$ = 8 ; size = 4
_f PROC
push ebp
mov ebp, esp
push ecx
mov eax, DWORD PTR _a$[ebp]
mov DWORD PTR tv64[ebp], eax
cmp DWORD PTR tv64[ebp], 0
je SHORT $LN4@f
cmp DWORD PTR tv64[ebp], 1
je SHORT $LN3@f
cmp DWORD PTR tv64[ebp], 2
je SHORT $LN2@f
jmp SHORT $LN1@f
$LN4@f:
push OFFSET $SG739 ; 'zero', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN7@f
$LN3@f:
push OFFSET $SG741 ; 'one', 0aH, 00H
call _printf
add esp, 4

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.1. SMALL NUMBER OF CASES
jmp SHORT $LN7@f
$LN2@f:
push OFFSET $SG743 ; 'two', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN7@f
$LN1@f:
push OFFSET $SG745 ; 'something unknown', 0aH, 00H
call _printf
add esp, 4
$LN7@f:
mov esp, ebp
pop ebp
ret 0
_f ENDP

Our function with a few cases in switch() is in fact analogous to this construction:
void f (int a)
{
if (a==0)
printf ("zero\n");
else if (a==1)
printf ("one\n");
else if (a==2)
printf ("two\n");
else
printf ("something unknown\n");
};

If we work with switch() with a few cases it is impossible to be sure if it was a real switch() in the source code, or just a
pack of if() statements. This means that switch() is like syntactic sugar for a large number of nested if()s.
There is nothing especially new to us in the generated code, with the exception of the compiler moving input variable a
to a temporary local variable tv64 1 .
If we compile this in GCC 4.4.1, we’ll get almost the same result, even with maximal optimization turned on (-O3 option).

Optimizing MSVC
Now let’s turn on optimization in MSVC (/Ox): cl 1.c /Fa1.asm /Ox

Listing 13.2: MSVC


_a$ = 8 ; size = 4
_f PROC
mov eax, DWORD PTR _a$[esp-4]
sub eax, 0
je SHORT $LN4@f
sub eax, 1
je SHORT $LN3@f
sub eax, 1
je SHORT $LN2@f
mov DWORD PTR _a$[esp-4], OFFSET $SG791 ; 'something unknown', 0aH, 00H
jmp _printf
$LN2@f:
mov DWORD PTR _a$[esp-4], OFFSET $SG789 ; 'two', 0aH, 00H
jmp _printf
$LN3@f:
mov DWORD PTR _a$[esp-4], OFFSET $SG787 ; 'one', 0aH, 00H
jmp _printf
$LN4@f:
mov DWORD PTR _a$[esp-4], OFFSET $SG785 ; 'zero', 0aH, 00H
jmp _printf
_f ENDP

Here we can see some dirty hacks.


First: the value of a is placed in EAX and 0 is subtracted from it. Sounds absurd, but it is done to check if the value in EAX
was 0. If yes, the ZF flag will be set (e.g. subtracting from 0 is 0) and the first conditional jump JE (Jump if Equal or synonym
JZ —Jump if Zero) will be triggered and control flow will be passed to the $LN4@f label, where the 'zero' message is
1 Local variables in stack are prefixed with tv — that’s how MSVC names internal variables for its needs

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.1. SMALL NUMBER OF CASES
being printed. If the first jump doesn’t get triggered, 1 is subtracted from the input value and if at some stage the result is
0, the corresponding jump will be triggered.
And if no jump gets triggered at all, the control flow passes to printf() with string argument 'something unknown'.
Second: we see something unusual for us: a string pointer is placed into the a variable, and then printf() is called not
via CALL, but via JMP. There is a simple explanation for that: the Caller pushes a value to the stack and calls our function
via CALL. CALL itself pushes the return address (RA) to the stack and does an unconditional jump to our function address.
Our function at any point of execution (since it do not contain any instruction that moves the stack pointer) has the following
stack layout:

• ESP—points to RA
• ESP+4—points to the a variable

On the other side, when we need to call printf() here we need exactly the same stack layout, except for the first
printf() argument, which needs to point to the string. And that is what our code does.
It replaces the function’s first argument with the address of the string and jumps to printf(), as if we didn’t call our
function f(), but directly printf(). printf() prints a string to stdout and then executes the RET instruction, which
POPs RA from the stack and control flow is returned not to f() but rather to f()’s callee, bypassing the end of the f()
function.
All this is possible because printf() is called right at the end of the f() function in all cases. In some way, it is similar
to the longjmp()2 function. And of course, it is all done for the sake of speed.
A similar case with the ARM compiler is described in “printf() with several arguments”, section, here ( 6.2.1 on page 43).

2 wikipedia

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.1. SMALL NUMBER OF CASES
OllyDbg

Since this example is tricky, let’s trace it in OllyDbg.

OllyDbg can detect such switch() constructs, and it can add some useful comments. EAX is 2 in the beginning, that’s the
function’s input value:

Figure 13.1: OllyDbg: EAX now contain the first (and only) function argument

141
CHAPTER 13. SWITCH()/CASE/DEFAULT 13.1. SMALL NUMBER OF CASES
0 is subtracted from 2 in EAX. Of course, EAX still contains 2. But the ZF flag is now 0, indicating that the resulting value
is non-zero:

Figure 13.2: OllyDbg: SUB executed

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.1. SMALL NUMBER OF CASES
DEC is executed and EAX now contains 1. But 1 is non-zero, so the ZF flag is still 0:

Figure 13.3: OllyDbg: first DEC executed

143
CHAPTER 13. SWITCH()/CASE/DEFAULT 13.1. SMALL NUMBER OF CASES
Next DEC is executed. EAX is finally 0 and the ZF flag gets set, because the result is zero:

Figure 13.4: OllyDbg: second DEC executed

OllyDbg shows that this jump will be taken now.

144
CHAPTER 13. SWITCH()/CASE/DEFAULT 13.1. SMALL NUMBER OF CASES
A pointer to the string “two” will now be written into the stack:

Figure 13.5: OllyDbg: pointer to the string is to be written at the place of the first argument

Please note: the current argument of the function is 2 and 2 is now in the stack at the address 0x0020FA44.

145
CHAPTER 13. SWITCH()/CASE/DEFAULT 13.1. SMALL NUMBER OF CASES
MOV writes the pointer to the string at address 0x0020FA44 (see the stack window). Then, jump happens. This is the
first instruction of the printf() function in MSVCR100.DLL (I compiled the example with /MD switch):

Figure 13.6: OllyDbg: first instruction of printf() in MSVCR100.DLL

Now printf() will treat the string at 0x00FF3010 as its only argument and will print the string.

146
CHAPTER 13. SWITCH()/CASE/DEFAULT 13.1. SMALL NUMBER OF CASES
This is the last instruction of printf():

Figure 13.7: OllyDbg: last instruction of printf() in MSVCR100.DLL

The string “two” was just printed to the console window.

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.1. SMALL NUMBER OF CASES
Now let’s press F7 or F8 (step over) and return…not to f(), but rather to main():

Figure 13.8: OllyDbg: return to main()

Yes, the jump was direct, from the guts of printf() to main(). Because RA in the stack points not to some place in
f(), but rather to main(). And CALL 0x00FF1000 was the actual instruction which called f().

13.1.2 ARM: Optimizing Keil 6/2013 (ARM mode)

.text:0000014C f1:
.text:0000014C 00 00 50 E3 CMP R0, #0
.text:00000150 13 0E 8F 02 ADREQ R0, aZero ; "zero\n"
.text:00000154 05 00 00 0A BEQ loc_170
.text:00000158 01 00 50 E3 CMP R0, #1
.text:0000015C 4B 0F 8F 02 ADREQ R0, aOne ; "one\n"
.text:00000160 02 00 00 0A BEQ loc_170
.text:00000164 02 00 50 E3 CMP R0, #2
.text:00000168 4A 0F 8F 12 ADRNE R0, aSomethingUnkno ; "something unknown\n"
.text:0000016C 4E 0F 8F 02 ADREQ R0, aTwo ; "two\n"
.text:00000170
.text:00000170 loc_170: ; CODE XREF: f1+8
.text:00000170 ; f1+14
.text:00000170 78 18 00 EA B __2printf

Again, by investigating this code we cannot say if it was a switch() in the original source code, or just a pack of if()
statements.
Anyway, we see here predicated instructions again (like ADREQ (Equal)) which will be triggered only in case R0 = 0, and
then will load the address of the string «zero\n» into R0. The next instruction BEQ will redirect control flow to loc_170,
if R0 = 0. An astute reader may ask, will BEQ trigger right since ADREQ before it has already filled the R0 register with
another value. Yes, it will since BEQ checks the flags set by the CMP instruction, and ADREQ does not modify any flags at
all.
The rest of the instructions are already familiar to us. There is only one call to printf(), at the end, and we have
already examined this trick here ( 6.2.1 on page 43). In the end, there are three paths to printf().
The last instruction, ``CMP R0, #2'' , is needed to check if a = 2. If it is not true, then ADRNE will load a pointer
to the string «something unknown \n» into R0, since a was already checked to be equal to 0 or 1, and we can sure that the a
variable is not equal to these numbers at this point. And if R0 = 2, a pointer to the string «two\n» will be loaded by ADREQ
into R0.

13.1.3 ARM: Optimizing Keil 6/2013 (thumb mode)

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.1. SMALL NUMBER OF CASES

.text:000000D4 f1:
.text:000000D4 10 B5 PUSH {R4,LR}
.text:000000D6 00 28 CMP R0, #0
.text:000000D8 05 D0 BEQ zero_case
.text:000000DA 01 28 CMP R0, #1
.text:000000DC 05 D0 BEQ one_case
.text:000000DE 02 28 CMP R0, #2
.text:000000E0 05 D0 BEQ two_case
.text:000000E2 91 A0 ADR R0, aSomethingUnkno ; "something unknown\n"
.text:000000E4 04 E0 B default_case

.text:000000E6 zero_case: ; CODE XREF: f1+4


.text:000000E6 95 A0 ADR R0, aZero ; "zero\n"
.text:000000E8 02 E0 B default_case

.text:000000EA one_case: ; CODE XREF: f1+8


.text:000000EA 96 A0 ADR R0, aOne ; "one\n"
.text:000000EC 00 E0 B default_case

.text:000000EE two_case: ; CODE XREF: f1+C


.text:000000EE 97 A0 ADR R0, aTwo ; "two\n"
.text:000000F0 default_case ; CODE XREF: f1+10
.text:000000F0 ; f1+14
.text:000000F0 06 F0 7E F8 BL __2printf
.text:000000F4 10 BD POP {R4,PC}

As I already mentioned, it is not possible to add conditional predicates to most instructions in thumb mode, so the
thumb-code here is somewhat similar to the easily understandable x86 CISC-style code.

13.1.4 ARM64: Non-optimizing GCC (Linaro) 4.9

.LC12:
.string "zero"
.LC13:
.string "one"
.LC14:
.string "two"
.LC15:
.string "something unknown"
f12:
stp x29, x30, [sp, -32]!
add x29, sp, 0
str w0, [x29,28]
ldr w0, [x29,28]
cmp w0, 1
beq .L34
cmp w0, 2
beq .L35
cmp w0, wzr
bne .L38 ; jump to default label
adrp x0, .LC12 ; "zero"
add x0, x0, :lo12:.LC12
bl puts
b .L32
.L34:
adrp x0, .LC13 ; "one"
add x0, x0, :lo12:.LC13
bl puts
b .L32
.L35:
adrp x0, .LC14 ; "two"
add x0, x0, :lo12:.LC14
bl puts
b .L32
.L38:
adrp x0, .LC15 ; "something unknown"
add x0, x0, :lo12:.LC15
bl puts

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.1. SMALL NUMBER OF CASES
nop
.L32:
ldp x29, x30, [sp], 32
ret

The type of the input value is int, hence register W0 is used to hold it instead of the whole X0 register. The string pointers
are passed to puts() using an ADRP/ADD instructions pair just like I demonstrated in the “Hello, world!” example: 3.4.5 on
page 15.

13.1.5 ARM64: Optimizing GCC (Linaro) 4.9

f12:
cmp w0, 1
beq .L31
cmp w0, 2
beq .L32
cbz w0, .L35
; default case
adrp x0, .LC15 ; "something unknown"
add x0, x0, :lo12:.LC15
b puts
.L35:
adrp x0, .LC12 ; "zero"
add x0, x0, :lo12:.LC12
b puts
.L32:
adrp x0, .LC14 ; "two"
add x0, x0, :lo12:.LC14
b puts
.L31:
adrp x0, .LC13 ; "one"
add x0, x0, :lo12:.LC13
b puts

Better optimized piece of code. CBZ (Compare and Branch on Zero) instruction does jump if W0 is zero. There is also a
direct jump to puts() instead of calling it, like I explained before: 13.1.1 on page 139.

13.1.6 MIPS

Listing 13.3: Optimizing GCC 4.4.5 (IDA)


f:
lui $gp, (__gnu_local_gp >> 16)
; is it 1?
li $v0, 1
beq $a0, $v0, loc_60
la $gp, (__gnu_local_gp & 0xFFFF) ; branch delay slot
; is it 2?
li $v0, 2
beq $a0, $v0, loc_4C
or $at, $zero ; branch delay slot, NOP
; jump, if not equal to 0:
bnez $a0, loc_38
or $at, $zero ; branch delay slot, NOP
; zero case:
lui $a0, ($LC0 >> 16) # "zero"
lw $t9, (puts & 0xFFFF)($gp)
or $at, $zero ; load delay slot, NOP
jr $t9 ; branch delay slot, NOP
la $a0, ($LC0 & 0xFFFF) # "zero" ; branch delay slot
# ---------------------------------------------------------------------------

loc_38: # CODE XREF: f+1C


lui $a0, ($LC3 >> 16) # "something unknown"
lw $t9, (puts & 0xFFFF)($gp)
or $at, $zero ; load delay slot, NOP
jr $t9
la $a0, ($LC3 & 0xFFFF) # "something unknown" ; branch delay slot

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.2. A LOT OF CASES
# ---------------------------------------------------------------------------

loc_4C: # CODE XREF: f+14


lui $a0, ($LC2 >> 16) # "two"
lw $t9, (puts & 0xFFFF)($gp)
or $at, $zero ; load delay slot, NOP
jr $t9
la $a0, ($LC2 & 0xFFFF) # "two" ; branch delay slot
# ---------------------------------------------------------------------------

loc_60: # CODE XREF: f+8


lui $a0, ($LC1 >> 16) # "one"
lw $t9, (puts & 0xFFFF)($gp)
or $at, $zero ; load delay slot, NOP
jr $t9
la $a0, ($LC1 & 0xFFFF) # "one" ; branch delay slot

The function always ends with calling puts(), so here we see a jump to puts() (JR: “Jump Register”) instead of “jump
and link”. We talked about this earlier: 13.1.1 on page 139.
We also often see NOP instructions after LW ones. This is “load delay slot”: another delay slot in MIPS. An instruction
next to LW may execute at the moment while LW loads value from memory. However, the next instruction must not use
the result of LW. Modern MIPS CPUs have a feature to wait if the next instruction uses result of LW, so this is somewhat
outdated, but GCC still adds NOPs for older MIPS CPUs. In general, it can be ignored.

13.1.7 Conclusion
A switch() with few cases is indistinguishable from an if/else construction, for example: listing.13.1.1.

13.2 A lot of cases


If a switch() statement contains a lot of cases, it is not very convenient for the compiler to emit too large code with a lot
JE/JNE instructions.
#include <stdio.h>

void f (int a)
{
switch (a)
{
case 0: printf ("zero\n"); break;
case 1: printf ("one\n"); break;
case 2: printf ("two\n"); break;
case 3: printf ("three\n"); break;
case 4: printf ("four\n"); break;
default: printf ("something unknown\n"); break;
};
};

int main()
{
f (2); // test
};

13.2.1 x86
Non-optimizing MSVC
We get (MSVC 2010):

Listing 13.4: MSVC 2010


tv64 = -4 ; size = 4
_a$ = 8 ; size = 4
_f PROC
push ebp
mov ebp, esp
push ecx
mov eax, DWORD PTR _a$[ebp]

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.2. A LOT OF CASES
mov DWORD PTR tv64[ebp], eax
cmp DWORD PTR tv64[ebp], 4
ja SHORT $LN1@f
mov ecx, DWORD PTR tv64[ebp]
jmp DWORD PTR $LN11@f[ecx*4]
$LN6@f:
push OFFSET $SG739 ; 'zero', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN9@f
$LN5@f:
push OFFSET $SG741 ; 'one', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN9@f
$LN4@f:
push OFFSET $SG743 ; 'two', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN9@f
$LN3@f:
push OFFSET $SG745 ; 'three', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN9@f
$LN2@f:
push OFFSET $SG747 ; 'four', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN9@f
$LN1@f:
push OFFSET $SG749 ; 'something unknown', 0aH, 00H
call _printf
add esp, 4
$LN9@f:
mov esp, ebp
pop ebp
ret 0
npad 2 ; align next label
$LN11@f:
DD $LN6@f ; 0
DD $LN5@f ; 1
DD $LN4@f ; 2
DD $LN3@f ; 3
DD $LN2@f ; 4
_f ENDP

What we see here is a set of printf() calls with various arguments. All they have not only addresses in the memory of
the process, but also internal symbolic labels assigned by the compiler. All these labels are also mentioned in the $LN11@f
internal table.
At the function start, if a is greater than 4, control flow is passed to label $LN1@f, where printf() with argument
'something unknown' is called.
But if the value of a is less or equals to 4, then it gets multiplied by 4 and added with the $LN11@f table address. That is
how an address inside the table is constructed, pointing exactly to the element we need. For example, let’s say a is equal to
2. 2 ∗ 4 = 8 (all table elements are addresses in a 32-bit process and that is why all elements are 4 bytes wide). The address
of the $LN11@f table + 8 will be the table element where the $LN4@f label is stored. JMP fetches the $LN4@f address
from the table and jumps to it.
This table is sometimes called jumptable or branch table3 .
Then the corresponding printf() is called with argument 'two'. Literally, the jmp DWORD PTR $LN11@f[ecx*4]
instruction means jump to the DWORD that is stored at address $LN11@f + ecx * 4.
npad ( 86 on page 816) is assembly language macro that aligning the next label so that it will be stored at an address
aligned on a 4 byte (or 16 byte) boundary. This is very suitable for the processor since it is able to fetch 32-bit values from
memory through the memory bus, cache memory, etc, in a more effective way if it is aligned.

3 The whole method was once called computed GOTO in early versions of FORTRAN: wikipedia. Not quite relevant these days, but what a term!

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.2. A LOT OF CASES
OllyDbg

Let’s try this example in OllyDbg. The input value of the function (2) is loaded into EAX:

Figure 13.9: OllyDbg: function’s input value is loaded in EAX

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.2. A LOT OF CASES
The input value is checked, is it bigger than 4? If not, the “default” jump is not taken:

Figure 13.10: OllyDbg: 2 is no bigger than 4: no jump is taken

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.2. A LOT OF CASES
Here we see a jumptable:

Figure 13.11: OllyDbg: calculating destination address using jumptable

Here I’ve clicked “Follow in Dump” → “Address constant”, so now we see the jumptable in the data window. These are
5 32-bit values4 . ECX is now 2, so the second element (counting from zero) of the table will be used. It’s also possible to
click “Follow in Dump” → “Memory address” and OllyDbg will show the element addressed by the JMP instruction. That’s
0x010B103A.

4 They are underlined by OllyDbg because these are also FIXUPs: 66.2.6 on page 645, we will come back to them later

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.2. A LOT OF CASES
After the jump we are at 0x010B103A: the code printing “two” will now be executed:

Figure 13.12: OllyDbg: now we at the case: label

Non-optimizing GCC
Let’s see what GCC 4.4.1 generates:

Listing 13.5: GCC 4.4.1


public f
f proc near ; CODE XREF: main+10

var_18 = dword ptr -18h


arg_0 = dword ptr 8

push ebp
mov ebp, esp
sub esp, 18h
cmp [ebp+arg_0], 4
ja short loc_8048444
mov eax, [ebp+arg_0]
shl eax, 2
mov eax, ds:off_804855C[eax]
jmp eax

loc_80483FE: ; DATA XREF: .rodata:off_804855C


mov [esp+18h+var_18], offset aZero ; "zero"
call _puts
jmp short locret_8048450

loc_804840C: ; DATA XREF: .rodata:08048560


mov [esp+18h+var_18], offset aOne ; "one"
call _puts
jmp short locret_8048450

loc_804841A: ; DATA XREF: .rodata:08048564


mov [esp+18h+var_18], offset aTwo ; "two"
call _puts
jmp short locret_8048450

loc_8048428: ; DATA XREF: .rodata:08048568


mov [esp+18h+var_18], offset aThree ; "three"

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.2. A LOT OF CASES
call _puts
jmp short locret_8048450

loc_8048436: ; DATA XREF: .rodata:0804856C


mov [esp+18h+var_18], offset aFour ; "four"
call _puts
jmp short locret_8048450

loc_8048444: ; CODE XREF: f+A


mov [esp+18h+var_18], offset aSomethingUnkno ; "something unknown"
call _puts

locret_8048450: ; CODE XREF: f+26


; f+34...
leave
retn
f endp

off_804855C dd offset loc_80483FE ; DATA XREF: f+12


dd offset loc_804840C
dd offset loc_804841A
dd offset loc_8048428
dd offset loc_8048436

It is almost the same, with a little nuance: argument arg_0 is multiplied by 4 by shifting it to left by 2 bits (it is almost
the same as multiplication by 4) ( 16.2.1 on page 205). Then the address of the label is taken from the off_804855C array,
stored in EAX, and then ``JMP EAX'' does the actual jump.

13.2.2 ARM: Optimizing Keil 6/2013 (ARM mode)

Listing 13.6: Optimizing Keil 6/2013 (ARM mode)


00000174 f2
00000174 05 00 50 E3 CMP R0, #5 ; switch 5 cases
00000178 00 F1 8F 30 ADDCC PC, PC, R0,LSL#2 ; switch jump
0000017C 0E 00 00 EA B default_case ; jumptable 00000178 default case

00000180
00000180 loc_180 ; CODE XREF: f2+4
00000180 03 00 00 EA B zero_case ; jumptable 00000178 case 0

00000184
00000184 loc_184 ; CODE XREF: f2+4
00000184 04 00 00 EA B one_case ; jumptable 00000178 case 1

00000188
00000188 loc_188 ; CODE XREF: f2+4
00000188 05 00 00 EA B two_case ; jumptable 00000178 case 2

0000018C
0000018C loc_18C ; CODE XREF: f2+4
0000018C 06 00 00 EA B three_case ; jumptable 00000178 case 3

00000190
00000190 loc_190 ; CODE XREF: f2+4
00000190 07 00 00 EA B four_case ; jumptable 00000178 case 4

00000194
00000194 zero_case ; CODE XREF: f2+4
00000194 ; f2:loc_180
00000194 EC 00 8F E2 ADR R0, aZero ; jumptable 00000178 case 0
00000198 06 00 00 EA B loc_1B8

0000019C
0000019C one_case ; CODE XREF: f2+4
0000019C ; f2:loc_184
0000019C EC 00 8F E2 ADR R0, aOne ; jumptable 00000178 case 1
000001A0 04 00 00 EA B loc_1B8

157
CHAPTER 13. SWITCH()/CASE/DEFAULT 13.2. A LOT OF CASES
000001A4
000001A4 two_case ; CODE XREF: f2+4
000001A4 ; f2:loc_188
000001A4 01 0C 8F E2 ADR R0, aTwo ; jumptable 00000178 case 2
000001A8 02 00 00 EA B loc_1B8

000001AC
000001AC three_case ; CODE XREF: f2+4
000001AC ; f2:loc_18C
000001AC 01 0C 8F E2 ADR R0, aThree ; jumptable 00000178 case 3
000001B0 00 00 00 EA B loc_1B8

000001B4
000001B4 four_case ; CODE XREF: f2+4
000001B4 ; f2:loc_190
000001B4 01 0C 8F E2 ADR R0, aFour ; jumptable 00000178 case 4
000001B8
000001B8 loc_1B8 ; CODE XREF: f2+24
000001B8 ; f2+2C
000001B8 66 18 00 EA B __2printf

000001BC
000001BC default_case ; CODE XREF: f2+4
000001BC ; f2+8
000001BC D4 00 8F E2 ADR R0, aSomethingUnkno ; jumptable 00000178 default case
000001C0 FC FF FF EA B loc_1B8

This code makes use of the ARM mode feature in which all instructions have a fixed size of 4 bytes.
Let’s keep in mind that the maximum value for a is 4 and any greater value will cause «something unknown\n» to string
printing.
The first ``CMP R0, #5'' instruction compares the input value of a with 5.
The next ``ADDCC PC, PC, R0,LSL#2'' 5 instruction will execute only if R0 < 5 (CC=Carry clear / Less than).
Consequently, if ADDCC does not trigger (it is a R0 ≥ 5 case), a jump to default_case label will occur.
But if R0 < 5 and ADDCC triggers, the following will happen:
The value in R0 will be multiplied by 4. In fact, LSL#2 at the instruction’s suffix means “shift left by 2 bits”. But as we
will see later ( 16.2.1 on page 204) in section “Shifts”, shift left by 2 bits is equivalent to multiplying by 4.
Then we add R0 ∗ 4 to the current value in PC, thus jumping to one of the B (Branch) instructions located below.
At the moment of the execution of ADDCC, the value in PC is 8 bytes ahead (0x180) than the address at which the
ADDCC instruction is located (0x178), or, in other words, 2 instructions ahead.
This is how the pipeline in ARM processors works: when ADDCC is executed, the processor at the moment is beginning
to process the instruction after the next one, so that is why PC points there. This should be memorized.
If a = 0, then nothing will be added to the value in PC, and the actual value in the PC will be written into PC (which is 8
bytes ahead) and a jump to the label loc_180 will happen, which is 8 bytes ahead of the point where the ADDCC instruction
is.
If a = 1, then P C + 8 + a ∗ 4 = P C + 8 + 1 ∗ 4 = P C + 12 = 0x184 will be written to PC, which is the address of the
loc_184 label.
With every 1 added to a, the resulting PC is increased by 4. 4 is the instruction length in ARM mode and also, the length
of each B instruction, of which there are 5 in row.
Each of these five B instructions passes control further, to what was programmed in the switch(). Pointer loading of the
corresponding string occurs there, etc.

13.2.3 ARM: Optimizing Keil 6/2013 (thumb mode)

Listing 13.7: Optimizing Keil 6/2013 (thumb mode)


000000F6 EXPORT f2
000000F6 f2
000000F6 10 B5 PUSH {R4,LR}
000000F8 03 00 MOVS R3, R0
000000FA 06 F0 69 F8 BL __ARM_common_switch8_thumb ; switch 6 cases

000000FE 05 DCB 5
000000FF 04 06 08 0A 0C 10 DCB 4, 6, 8, 0xA, 0xC, 0x10 ; jump table for switch statement
00000105 00 ALIGN 2
00000106
00000106 zero_case ; CODE XREF: f2+4
5 ADD—addition

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.2. A LOT OF CASES
00000106 8D A0 ADR R0, aZero ; jumptable 000000FA case 0
00000108 06 E0 B loc_118

0000010A
0000010A one_case ; CODE XREF: f2+4
0000010A 8E A0 ADR R0, aOne ; jumptable 000000FA case 1
0000010C 04 E0 B loc_118

0000010E
0000010E two_case ; CODE XREF: f2+4
0000010E 8F A0 ADR R0, aTwo ; jumptable 000000FA case 2
00000110 02 E0 B loc_118

00000112
00000112 three_case ; CODE XREF: f2+4
00000112 90 A0 ADR R0, aThree ; jumptable 000000FA case 3
00000114 00 E0 B loc_118

00000116
00000116 four_case ; CODE XREF: f2+4
00000116 91 A0 ADR R0, aFour ; jumptable 000000FA case 4
00000118
00000118 loc_118 ; CODE XREF: f2+12
00000118 ; f2+16
00000118 06 F0 6A F8 BL __2printf
0000011C 10 BD POP {R4,PC}

0000011E
0000011E default_case ; CODE XREF: f2+4
0000011E 82 A0 ADR R0, aSomethingUnkno ; jumptable 000000FA default case
00000120 FA E7 B loc_118

000061D0 EXPORT __ARM_common_switch8_thumb


000061D0 __ARM_common_switch8_thumb ; CODE XREF: example6_f2+4
000061D0 78 47 BX PC

000061D2 00 00 ALIGN 4
000061D2 ; End of function __ARM_common_switch8_thumb
000061D2
000061D4 __32__ARM_common_switch8_thumb ; CODE XREF: ⤦
Ç __ARM_common_switch8_thumb
000061D4 01 C0 5E E5 LDRB R12, [LR,#-1]
000061D8 0C 00 53 E1 CMP R3, R12
000061DC 0C 30 DE 27 LDRCSB R3, [LR,R12]
000061E0 03 30 DE 37 LDRCCB R3, [LR,R3]
000061E4 83 C0 8E E0 ADD R12, LR, R3,LSL#1
000061E8 1C FF 2F E1 BX R12
000061E8 ; End of function __32__ARM_common_switch8_thumb

One cannot be sure that all instructions in thumb and thumb-2 modes will have the same size. It can even be said that
in these modes the instructions have variable lengths, just like in x86.
So there is a special table added that contains information about how much cases are there (not including default-case),
and an offset for each with a label to which control must be passed in the corresponding case.
A special function is present here in order to deal with the table and pass control, named
__ARM_common_switch8_thumb. It starts with ``BX PC'' , whose function is to switch the processor to ARM-mode. Then
you see the function for table processing. It is too complex to describe it here now, so I will omit it.
It is interesting to note that the function uses the LR register as a pointer to the table. Indeed, after this calling this
function, LR will contain the address after
``BL __ARM_common_switch8_thumb'' instruction, where the table starts.
It is also worth noting that the code is generated as a separate function in order to reuse it, so the compiler will not
generate the same code for every switch() statement.
IDA successfully perceived it as a service function and a table, and added comments to the labels like
jumptable 000000FA case 0.

13.2.4 MIPS

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.2. A LOT OF CASES
Listing 13.8: Optimizing GCC 4.4.5 (IDA)
f:
lui $gp, (__gnu_local_gp >> 16)
; jump to loc_24 if input value is lesser than 5:
sltiu $v0, $a0, 5
bnez $v0, loc_24
la $gp, (__gnu_local_gp & 0xFFFF) ; branch delay slot
; input value is greater or equal to 5.
; print "something unknown" and finish:
lui $a0, ($LC5 >> 16) # "something unknown"
lw $t9, (puts & 0xFFFF)($gp)
or $at, $zero ; NOP
jr $t9
la $a0, ($LC5 & 0xFFFF) # "something unknown" ; branch delay slot

loc_24: # CODE XREF: f+8


; load address of jumptable
; LA is pseudoinstruction, LUI and ADDIU pair are there in fact:
la $v0, off_120
; multiply input value by 4:
sll $a0, 2
; sum up multiplied value and jumptable address:
addu $a0, $v0, $a0
; load element from jumptable:
lw $v0, 0($a0)
or $at, $zero ; NOP
; jump to the address we got in jumptable:
jr $v0
or $at, $zero ; branch delay slot, NOP

sub_44: # DATA XREF: .rodata:0000012C


; print "three" and finish
lui $a0, ($LC3 >> 16) # "three"
lw $t9, (puts & 0xFFFF)($gp)
or $at, $zero ; NOP
jr $t9
la $a0, ($LC3 & 0xFFFF) # "three" ; branch delay slot

sub_58: # DATA XREF: .rodata:00000130


; print "four" and finish
lui $a0, ($LC4 >> 16) # "four"
lw $t9, (puts & 0xFFFF)($gp)
or $at, $zero ; NOP
jr $t9
la $a0, ($LC4 & 0xFFFF) # "four" ; branch delay slot

sub_6C: # DATA XREF: .rodata:off_120


; print "zero" and finish
lui $a0, ($LC0 >> 16) # "zero"
lw $t9, (puts & 0xFFFF)($gp)
or $at, $zero ; NOP
jr $t9
la $a0, ($LC0 & 0xFFFF) # "zero" ; branch delay slot

sub_80: # DATA XREF: .rodata:00000124


; print "one" and finish
lui $a0, ($LC1 >> 16) # "one"
lw $t9, (puts & 0xFFFF)($gp)
or $at, $zero ; NOP
jr $t9
la $a0, ($LC1 & 0xFFFF) # "one" ; branch delay slot

sub_94: # DATA XREF: .rodata:00000128


; print "two" and finish
lui $a0, ($LC2 >> 16) # "two"
lw $t9, (puts & 0xFFFF)($gp)
or $at, $zero ; NOP
jr $t9
la $a0, ($LC2 & 0xFFFF) # "two" ; branch delay slot

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.3. WHEN THERE ARE SEVERAL CASE STATEMENTS IN ONE BLOCK
; may be placed in .rodata section:
off_120: .word sub_6C
.word sub_80
.word sub_94
.word sub_44
.word sub_58

The new instruction for us is SLTIU (“Set on Less Than Immediate Unsigned”). This is the same as SLTU (“Set on Less Than
Unsigned”), but “I” means “immediate”, i.e., a number has to be specified in the instruction itself.
BNEZ is “Branch if Not Equal to Zero”.
Code is very close to the other ISAs. SLL (“Shift Word Left Logical”) does multiplication by 4. MIPS is a 32-bit CPU after
all, so all addresses in the jumptable are 32-bit ones.

13.2.5 Conclusion
Rough skeleton of switch():

Listing 13.9: x86


MOV REG, input
CMP REG, 4 ; maximal number of cases
JA default
SHL REG, 2 ; find element in table. shift for 3 bits in x64.
MOV REG, jump_table[REG]
JMP REG

case1:
; do something
JMP exit
case2:
; do something
JMP exit
case3:
; do something
JMP exit
case4:
; do something
JMP exit
case5:
; do something
JMP exit

default:

...

exit:

....

jump_table dd case1
dd case2
dd case3
dd case4
dd case5

The jump to the address in the jump table may also be implemented using this instruction: JMP jump_table[REG*4].
Or JMP jump_table[REG*8] in x64.
A jumptable is just array of pointers, like the one described later: 18.5 on page 274.

13.3 When there are several case statements in one block


Here is a very widespread construction: several case statements for a single block:
#include <stdio.h>

void f(int a)
{
switch (a)

161
CHAPTER 13. SWITCH()/CASE/DEFAULT 13.3. WHEN THERE ARE SEVERAL CASE STATEMENTS IN ONE BLOCK
{
case 1:
case 2:
case 7:
case 10:
printf ("1, 2, 7, 10\n");
break;
case 3:
case 4:
case 5:
case 6:
printf ("3, 4, 5\n");
break;
case 8:
case 9:
case 20:
case 21:
printf ("8, 9, 21\n");
break;
case 22:
printf ("22\n");
break;
default:
printf ("default\n");
break;
};
};

int main()
{
f(4);
};

It’s too wasteful to generate a block for each possible case, so what is usually done is to generate each block plus some
kind of dispatcher.

13.3.1 MSVC

Listing 13.10: Optimizing MSVC 2010


1 $SG2798 DB '1, 2, 7, 10', 0aH, 00H
2 $SG2800 DB '3, 4, 5', 0aH, 00H
3 $SG2802 DB '8, 9, 21', 0aH, 00H
4 $SG2804 DB '22', 0aH, 00H
5 $SG2806 DB 'default', 0aH, 00H
6
7 _a$ = 8
8 _f PROC
9 mov eax, DWORD PTR _a$[esp-4]
10 dec eax
11 cmp eax, 21
12 ja SHORT $LN1@f
13 movzx eax, BYTE PTR $LN10@f[eax]
14 jmp DWORD PTR $LN11@f[eax*4]
15 $LN5@f:
16 mov DWORD PTR _a$[esp-4], OFFSET $SG2798 ; '1, 2, 7, 10'
17 jmp DWORD PTR __imp__printf
18 $LN4@f:
19 mov DWORD PTR _a$[esp-4], OFFSET $SG2800 ; '3, 4, 5'
20 jmp DWORD PTR __imp__printf
21 $LN3@f:
22 mov DWORD PTR _a$[esp-4], OFFSET $SG2802 ; '8, 9, 21'
23 jmp DWORD PTR __imp__printf
24 $LN2@f:
25 mov DWORD PTR _a$[esp-4], OFFSET $SG2804 ; '22'
26 jmp DWORD PTR __imp__printf
27 $LN1@f:
28 mov DWORD PTR _a$[esp-4], OFFSET $SG2806 ; 'default'
29 jmp DWORD PTR __imp__printf

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.3. WHEN THERE ARE SEVERAL CASE STATEMENTS IN ONE BLOCK
30 npad 2 ; align $LN11@f table on 16-byte boundary
31 $LN11@f:
32 DD $LN5@f ; print '1, 2, 7, 10'
33 DD $LN4@f ; print '3, 4, 5'
34 DD $LN3@f ; print '8, 9, 21'
35 DD $LN2@f ; print '22'
36 DD $LN1@f ; print 'default'
37 $LN10@f:
38 DB 0 ; a=1
39 DB 0 ; a=2
40 DB 1 ; a=3
41 DB 1 ; a=4
42 DB 1 ; a=5
43 DB 1 ; a=6
44 DB 0 ; a=7
45 DB 2 ; a=8
46 DB 2 ; a=9
47 DB 0 ; a=10
48 DB 4 ; a=11
49 DB 4 ; a=12
50 DB 4 ; a=13
51 DB 4 ; a=14
52 DB 4 ; a=15
53 DB 4 ; a=16
54 DB 4 ; a=17
55 DB 4 ; a=18
56 DB 4 ; a=19
57 DB 2 ; a=20
58 DB 2 ; a=21
59 DB 3 ; a=22
60 _f ENDP

We see two tables here: the first table ($LN10@f) is an index table, and the second one ($LN11@f) is an array of pointers
to blocks.
First, the input value is used as an index in the index table (line 13).
Here is a short legend for the values in the table: 0 is the first case block (for values 1, 2, 7, 10), 1 is the second one (for
values 3, 4, 5), 2 is the third one (for values 8, 9, 21), 3 is the fourth one (for value 22), 4 is for the default block.
There we get an index for the second table of code pointers and we jump to it (line 14).
What is also worth noting is that there is no case for input value 0. That’s why we see the DEC instruction at line 10,
and the table starts at a = 1, because there is no need to allocate a table element for a = 0.
This is a very widespread pattern.
So why is this economical? Why isn’t it possible to make it as before ( 13.2.1 on page 156), just with one table consisting
of block pointers? The reason is that the elements in index table are 8-bit, hence it’s all more compact.

13.3.2 GCC
GCC does the job in the way we already discussed ( 13.2.1 on page 156), using just one table of pointers.

13.3.3 ARM64: Optimizing GCC 4.9.1


There is no code to be triggered if the input value is 0, so GCC tries to make the jump table more compact and so it starts at
1 as an input value.
GCC 4.9.1 for ARM64 uses an even cleverer trick. It’s able to encode all offsets as 8-bit bytes. Let’s recall that all ARM64
instructions have a size of 4 bytes. GCC is uses the fact that all offsets in my tiny example are in close proximity to each
other. So the jump table consisting of single bytes.

Listing 13.11: Optimizing GCC 4.9.1 ARM64


f14:
; input value in W0
sub w0, w0, #1
cmp w0, 21
; branch if less or equal (unsigned):
bls .L9
.L2:
; print "default":
adrp x0, .LC4
add x0, x0, :lo12:.LC4
b puts

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.3. WHEN THERE ARE SEVERAL CASE STATEMENTS IN ONE BLOCK
.L9:
; load jumptable address to X1:
adrp x1, .L4
add x1, x1, :lo12:.L4
; W0=input_value-1
; load byte from the table:
ldrb w0, [x1,w0,uxtw]
; load address of the Lrtx label:
adr x1, .Lrtx4
; multiply table element by 4 (by shifting 2 bits left) and add (or subtract) to the address of
Lrtx:
add x0, x1, w0, sxtb #2
; jump to the calculated address:
br x0
; this label is pointing in code (text) segment:
.Lrtx4:
.section .rodata
; everything after ".section" statement is allocated in the read-only data (rodata) segment:
.L4:
.byte (.L3 - .Lrtx4) / 4 ; case 1
.byte (.L3 - .Lrtx4) / 4 ; case 2
.byte (.L5 - .Lrtx4) / 4 ; case 3
.byte (.L5 - .Lrtx4) / 4 ; case 4
.byte (.L5 - .Lrtx4) / 4 ; case 5
.byte (.L5 - .Lrtx4) / 4 ; case 6
.byte (.L3 - .Lrtx4) / 4 ; case 7
.byte (.L6 - .Lrtx4) / 4 ; case 8
.byte (.L6 - .Lrtx4) / 4 ; case 9
.byte (.L3 - .Lrtx4) / 4 ; case 10
.byte (.L2 - .Lrtx4) / 4 ; case 11
.byte (.L2 - .Lrtx4) / 4 ; case 12
.byte (.L2 - .Lrtx4) / 4 ; case 13
.byte (.L2 - .Lrtx4) / 4 ; case 14
.byte (.L2 - .Lrtx4) / 4 ; case 15
.byte (.L2 - .Lrtx4) / 4 ; case 16
.byte (.L2 - .Lrtx4) / 4 ; case 17
.byte (.L2 - .Lrtx4) / 4 ; case 18
.byte (.L2 - .Lrtx4) / 4 ; case 19
.byte (.L6 - .Lrtx4) / 4 ; case 20
.byte (.L6 - .Lrtx4) / 4 ; case 21
.byte (.L7 - .Lrtx4) / 4 ; case 22
.text
; everything after ".text" statement is allocated in the code (text) segment:
.L7:
; print "22"
adrp x0, .LC3
add x0, x0, :lo12:.LC3
b puts
.L6:
; print "8, 9, 21"
adrp x0, .LC2
add x0, x0, :lo12:.LC2
b puts
.L5:
; print "3, 4, 5"
adrp x0, .LC1
add x0, x0, :lo12:.LC1
b puts
.L3:
; print "1, 2, 7, 10"
adrp x0, .LC0
add x0, x0, :lo12:.LC0
b puts
.LC0:
.string "1, 2, 7, 10"
.LC1:
.string "3, 4, 5"
.LC2:
.string "8, 9, 21"
.LC3:

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.4. FALL-THROUGH
.string "22"
.LC4:
.string "default"

I just compiled my example to object file and opened it in IDA. Here is the jump table:

Listing 13.12: jumptable in IDA


.rodata:0000000000000064 AREA .rodata, DATA, READONLY
.rodata:0000000000000064 ; ORG 0x64
.rodata:0000000000000064 $d DCB 9 ; case 1
.rodata:0000000000000065 DCB 9 ; case 2
.rodata:0000000000000066 DCB 6 ; case 3
.rodata:0000000000000067 DCB 6 ; case 4
.rodata:0000000000000068 DCB 6 ; case 5
.rodata:0000000000000069 DCB 6 ; case 6
.rodata:000000000000006A DCB 9 ; case 7
.rodata:000000000000006B DCB 3 ; case 8
.rodata:000000000000006C DCB 3 ; case 9
.rodata:000000000000006D DCB 9 ; case 10
.rodata:000000000000006E DCB 0xF7 ; case 11
.rodata:000000000000006F DCB 0xF7 ; case 12
.rodata:0000000000000070 DCB 0xF7 ; case 13
.rodata:0000000000000071 DCB 0xF7 ; case 14
.rodata:0000000000000072 DCB 0xF7 ; case 15
.rodata:0000000000000073 DCB 0xF7 ; case 16
.rodata:0000000000000074 DCB 0xF7 ; case 17
.rodata:0000000000000075 DCB 0xF7 ; case 18
.rodata:0000000000000076 DCB 0xF7 ; case 19
.rodata:0000000000000077 DCB 3 ; case 20
.rodata:0000000000000078 DCB 3 ; case 21
.rodata:0000000000000079 DCB 0 ; case 22
.rodata:000000000000007B ; .rodata ends

So in case of 1, 9 will be multiplied by 4 and added to the address of Lrtx4 label. In case of 22, 0 will be multiplied by
4, resulting in 0. Right after the Lrtx4 label is the L7 label, where you can find the code that prints “22”. There is no jump
table in the code segment, it’s allocated in a separate .rodata section (there is no special need to place it in the code section).
There are also negative bytes (0xF7), they are used for jumping back to the code that prints the “default” string (at .L2).

13.4 Fall-through
Another very popular usage of switch() is the fall-through. Here is a small example:
1 #define R 1
2 #define W 2
3 #define RW 3
4
5 void f(int type)
6 {
7 int read=0, write=0;
8
9 switch (type)
10 {
11 case RW:
12 read=1;
13 case W:
14 write=1;
15 break;
16 case R:
17 read=1;
18 break;
19 default:
20 break;
21 };
22 printf ("read=%d, write=%d\n", read, write);
23 };

If type = 1 (R), read will be set to 1, if type = 2 (W), write will be set to 2. In case of type = 3 (RW), both read and write
will be set to 1.

165
CHAPTER 13. SWITCH()/CASE/DEFAULT 13.4. FALL-THROUGH
The code at line 14 is executed in two cases: if type = RW or if type = W . There is no “break” for “case RW”x and that’s
OK.

13.4.1 MSVC x86

Listing 13.13: MSVC 2012


$SG1305 DB 'read=%d, write=%d', 0aH, 00H

_write$ = -12 ; size = 4


_read$ = -8 ; size = 4
tv64 = -4 ; size = 4
_type$ = 8 ; size = 4
_f PROC
push ebp
mov ebp, esp
sub esp, 12
mov DWORD PTR _read$[ebp], 0
mov DWORD PTR _write$[ebp], 0
mov eax, DWORD PTR _type$[ebp]
mov DWORD PTR tv64[ebp], eax
cmp DWORD PTR tv64[ebp], 1 ; R
je SHORT $LN2@f
cmp DWORD PTR tv64[ebp], 2 ; W
je SHORT $LN3@f
cmp DWORD PTR tv64[ebp], 3 ; RW
je SHORT $LN4@f
jmp SHORT $LN5@f
$LN4@f: ; case RW:
mov DWORD PTR _read$[ebp], 1
$LN3@f: ; case W:
mov DWORD PTR _write$[ebp], 1
jmp SHORT $LN5@f
$LN2@f: ; case R:
mov DWORD PTR _read$[ebp], 1
$LN5@f: ; default
mov ecx, DWORD PTR _write$[ebp]
push ecx
mov edx, DWORD PTR _read$[ebp]
push edx
push OFFSET $SG1305 ; 'read=%d, write=%d'
call _printf
add esp, 12
mov esp, ebp
pop ebp
ret 0
_f ENDP

The code mostly resembles what is in the source. There are no jumps between labels $LN4@f and $LN3@f: so when
code flow is at $LN4@f, read is first set to 1, then write. This is why it’s called fall-through: code flow falls through one
piece of code (setting read) to another (setting write). If type = W , we land at $LN3@f, so no code setting read to 1 is
executed.

13.4.2 ARM64

Listing 13.14: GCC (Linaro) 4.9


.LC0:
.string "read=%d, write=%d\n"
f:
stp x29, x30, [sp, -48]!
add x29, sp, 0
str w0, [x29,28]
str wzr, [x29,44] ; set "read" and "write" local variables to zero
str wzr, [x29,40]
ldr w0, [x29,28] ; load "type" argument
cmp w0, 2 ; type=W?
beq .L3

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CHAPTER 13. SWITCH()/CASE/DEFAULT 13.5. EXERCISES
cmp w0, 3 ; type=RW?
beq .L4
cmp w0, 1 ; type=R?
beq .L5
b .L6 ; otherwise...
.L4: ; case RW
mov w0, 1
str w0, [x29,44] ; read=1
.L3: ; case W
mov w0, 1
str w0, [x29,40] ; write=1
b .L6
.L5: ; case R
mov w0, 1
str w0, [x29,44] ; read=1
nop
.L6: ; default
adrp x0, .LC0 ; "read=%d, write=%d\n"
add x0, x0, :lo12:.LC0
ldr w1, [x29,44] ; load "read"
ldr w2, [x29,40] ; load "write"
bl printf
ldp x29, x30, [sp], 48
ret

Merely the same thing. There are no jumps between labels .L4 and .L3.

13.5 Exercises
13.5.1 Exercise #1
It’s possible to rework the C example in 13.2 on page 151 in such way that the compiler will produce even smaller code, but
will work just the same. Try to achieve it.
Hint: G.1.3 on page 903.

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CHAPTER 14. LOOPS

Chapter 14

Loops

14.1 Simple example


14.1.1 x86
There is a special LOOP instruction in x86 instruction set for checking the value in register ECX and if it is not 0, to decrement
ECX and pass control flow to the label in the LOOP operand. Probably this instruction is not very convenient, as I never saw
any modern compiler emit it automatically. So, if you see this instruction somewhere in code, it is most likely that this is a
manually written piece of assembly code.

In C/C++ loops are usually constructed using for(), while() or do/while() statements.
Let’s start with for().
This statement defines loop initialization (set loop counter to initial value), loop condition (is the counter bigger than a
limit?), what is done at each iteration (increment/decrement) and of course loop body.
for (initialization; condition; at each iteration)
{
loop_body;
}

The generated code will consist of four parts as well.


Let’s start with a simple example:
#include <stdio.h>

void printing_function(int i)
{
printf ("f(%d)\n", i);
};

int main()
{
int i;

for (i=2; i<10; i++)


printing_function(i);

return 0;
};

Result (MSVC 2010):

Listing 14.1: MSVC 2010


_i$ = -4
_main PROC
push ebp
mov ebp, esp
push ecx
mov DWORD PTR _i$[ebp], 2 ; loop initialization
jmp SHORT $LN3@main
$LN2@main:
mov eax, DWORD PTR _i$[ebp] ; here is what we do after each iteration:
add eax, 1 ; add 1 to (i) value
mov DWORD PTR _i$[ebp], eax

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CHAPTER 14. LOOPS 14.1. SIMPLE EXAMPLE
$LN3@main:
cmp DWORD PTR _i$[ebp], 10 ; this condition is checked *before* each iteration
jge SHORT $LN1@main ; if (i) is biggest or equals to 10, lets finish loop'
mov ecx, DWORD PTR _i$[ebp] ; loop body: call printing_function(i)
push ecx
call _printing_function
add esp, 4
jmp SHORT $LN2@main ; jump to loop begin
$LN1@main: ; loop end
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP

As we see, nothing special.


GCC 4.4.1 emits almost the same code, with one subtle difference:
Listing 14.2: GCC 4.4.1
main proc near

var_20 = dword ptr -20h


var_4 = dword ptr -4

push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 20h
mov [esp+20h+var_4], 2 ; (i) initializing
jmp short loc_8048476

loc_8048465:
mov eax, [esp+20h+var_4]
mov [esp+20h+var_20], eax
call printing_function
add [esp+20h+var_4], 1 ; (i) increment

loc_8048476:
cmp [esp+20h+var_4], 9
jle short loc_8048465 ; if i<=9, continue loop
mov eax, 0
leave
retn
main endp

Now let’s see what we get with optimization turned on (/Ox):


Listing 14.3: Optimizing MSVC
_main PROC
push esi
mov esi, 2
$LL3@main:
push esi
call _printing_function
inc esi
add esp, 4
cmp esi, 10 ; 0000000aH
jl SHORT $LL3@main
xor eax, eax
pop esi
ret 0
_main ENDP

What happens here is that space for the i variable is not allocated in the local stack anymore, but uses an individual
register for it, ESI. This is possible in such small functions where there aren’t many local variables.
One very important thing is that the f() function must not change the value in ESI. Our compiler is sure here. And if
the compiler decides to use the ESI register in f() too, its value would have to be saved at the function’s prologue and
restored at the function’s epilogue, almost like in our listing: please note PUSH ESI/POP ESI at the function start and
end.
Let’s try GCC 4.4.1 with maximal optimization turned on (-O3 option):

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CHAPTER 14. LOOPS 14.1. SIMPLE EXAMPLE
Listing 14.4: Optimizing GCC 4.4.1
main proc near

var_10 = dword ptr -10h

push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
mov [esp+10h+var_10], 2
call printing_function
mov [esp+10h+var_10], 3
call printing_function
mov [esp+10h+var_10], 4
call printing_function
mov [esp+10h+var_10], 5
call printing_function
mov [esp+10h+var_10], 6
call printing_function
mov [esp+10h+var_10], 7
call printing_function
mov [esp+10h+var_10], 8
call printing_function
mov [esp+10h+var_10], 9
call printing_function
xor eax, eax
leave
retn
main endp

Huh, GCC just unwound our loop.


Loop unwinding has an advantage in the cases when there aren’t much iterations and we could cut some execution time
by removing all loop support instructions. On the other side, the resulting code is obviously larger.
Big unrolled loops are not recommended in modern times, because bigger functions may require bigger cache footprint 1 .

OK, let’s increase the maximum value of the i variable to 100 and try again. GCC will do:

Listing 14.5: GCC


public main
main proc near

var_20 = dword ptr -20h

push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
push ebx
mov ebx, 2 ; i=2
sub esp, 1Ch

; aligning label loc_80484D0 (loop body begin) by 16-byte border:


nop

loc_80484D0:
; pass (i) as first argument to printing_function():
mov [esp+20h+var_20], ebx
add ebx, 1 ; i++
call printing_function
cmp ebx, 64h ; i==100?
jnz short loc_80484D0 ; if not, continue
add esp, 1Ch
xor eax, eax ; return 0
pop ebx
mov esp, ebp
pop ebp
retn
main endp

1A very good article about it: [Dre07]. Another recommendations about loop unrolling from Intel are here : [Int14, p. 3.4.1.7].

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CHAPTER 14. LOOPS 14.1. SIMPLE EXAMPLE
It is quite similar to what MSVC 2010 with optimization (/Ox) produce, with the exception that the EBX register will be
allocated for the i variable. GCC is sure this register will not be modified inside of the f() function, and if it will, it will be
saved at the function prologue and restored at epilogue, just like here in the main() function.

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CHAPTER 14. LOOPS 14.1. SIMPLE EXAMPLE
14.1.2 x86: OllyDbg
Let’s compile our example in MSVC 2010 with /Ox and /Ob0 options and load it into OllyDbg.
It seems that OllyDbg is able to detect simple loops and show them in square brackets, for convenience:

Figure 14.1: OllyDbg: main() begin

By tracing (F8 (step over)) we see ESI incrementing. Here, for instance, ESI = i = 6:

Figure 14.2: OllyDbg: loop body just executed with i = 6

9 is the last loop value. That’s why JL will not trigger after the increment, and the function will finish:

Figure 14.3: OllyDbg: ESI = 10, loop end

14.1.3 x86: tracer


As we might see, it is not very convenient to trace manulally in the debugger. That’s one of the reasons I wrote a tracer for
myself.
We open compiled example in IDA, find the address of the instruction PUSH ESI (passing the sole argument to f())
which is 0x401026 for me and we run the tracer:
tracer.exe -l:loops_2.exe bpx=loops_2.exe!0x00401026

BPX just sets a breakpoint at the address and will then print the state of the registers.
In the tracer.log This is what we see:
PID=12884|New process loops_2.exe

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CHAPTER 14. LOOPS 14.1. SIMPLE EXAMPLE
(0) loops_2.exe!0x401026
EAX=0x00a328c8 EBX=0x00000000 ECX=0x6f0f4714 EDX=0x00000000
ESI=0x00000002 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=PF ZF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000003 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF PF AF SF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000004 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF PF AF SF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000005 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF AF SF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000006 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF PF AF SF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000007 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF AF SF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000008 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF AF SF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000009 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF PF AF SF IF
PID=12884|Process loops_2.exe exited. ExitCode=0 (0x0)

We see how the value of ESI register changes from 2 to 9.


Even more than that, the tracer can collect register values for all addresses within the function. This is called trace there.
Every instruction gets traced, all interesting register values are recorded. Then, an IDA.idc-script is generated, that adds
comments. So, in the IDA we’ve learned that the main() function address is 0x00401020 and we run:
tracer.exe -l:loops_2.exe bpf=loops_2.exe!0x00401020,trace:cc

BPF means set breakpoint on function.


As a result, we get the loops_2.exe.idc and loops_2.exe_clear.idc scripts.

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CHAPTER 14. LOOPS 14.1. SIMPLE EXAMPLE
We load loops_2.exe.idc into IDA and see:

Figure 14.4: IDA with .idc-script loaded

We see that ESI can be from 2 to 9 at the start of the loop body, but from 3 to 0xA (10) after the increment. We can also
see that main() is finishing with 0 in EAX.
tracer also generates loops_2.exe.txt, that contains information about how many times each instruction was exe-
cuted and register values:

Listing 14.6: loops_2.exe.txt


0x401020 (.text+0x20), e= 1 [PUSH ESI] ESI=1
0x401021 (.text+0x21), e= 1 [MOV ESI, 2]
0x401026 (.text+0x26), e= 8 [PUSH ESI] ESI=2..9
0x401027 (.text+0x27), e= 8 [CALL 8D1000h] tracing nested maximum level (1) reached, ⤦
Ç skipping this CALL 8D1000h=0x8d1000
0x40102c (.text+0x2c), e= 8 [INC ESI] ESI=2..9
0x40102d (.text+0x2d), e= 8 [ADD ESP, 4] ESP=0x38fcbc
0x401030 (.text+0x30), e= 8 [CMP ESI, 0Ah] ESI=3..0xa
0x401033 (.text+0x33), e= 8 [JL 8D1026h] SF=false,true OF=false
0x401035 (.text+0x35), e= 1 [XOR EAX, EAX]
0x401037 (.text+0x37), e= 1 [POP ESI]
0x401038 (.text+0x38), e= 1 [RETN] EAX=0

We can use grep here.

14.1.4 ARM
Non-optimizing Keil 6/2013 (ARM mode)

main
STMFD SP!, {R4,LR}
MOV R4, #2
B loc_368
loc_35C ; CODE XREF: main+1C
MOV R0, R4
BL printing_function
ADD R4, R4, #1

loc_368 ; CODE XREF: main+8


CMP R4, #0xA
BLT loc_35C
MOV R0, #0

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CHAPTER 14. LOOPS 14.1. SIMPLE EXAMPLE
LDMFD SP!, {R4,PC}

Iteration counter i will be stored in the R4 register.


The ``MOV R4, #2'' instruction just initializes i.
The ``MOV R0, R4'' and ``BL printing_function'' instructions compose the body of the loop, the first
instruction preparing the argument for f() function and the second calling the function.
The ``ADD R4, R4, #1'' instruction just adds 1 to the i variable at each iteration.
``CMP R4, #0xA'' compares i with 0xA (10). The next instruction BLT (Branch Less Than) will jump if i is less than
10.
Otherwise, 0 will be written into R0 (since our function returns 0) and function execution will end.

Optimizing Keil 6/2013 (thumb mode)

_main
PUSH {R4,LR}
MOVS R4, #2

loc_132 ; CODE XREF: _main+E


MOVS R0, R4
BL printing_function
ADDS R4, R4, #1
CMP R4, #0xA
BLT loc_132
MOVS R0, #0
POP {R4,PC}

Practically the same.

Optimizing Xcode 4.6.3 (LLVM) (thumb-2 mode)

_main
PUSH {R4,R7,LR}
MOVW R4, #0x1124 ; "%d\n"
MOVS R1, #2
MOVT.W R4, #0
ADD R7, SP, #4
ADD R4, PC
MOV R0, R4
BLX _printf
MOV R0, R4
MOVS R1, #3
BLX _printf
MOV R0, R4
MOVS R1, #4
BLX _printf
MOV R0, R4
MOVS R1, #5
BLX _printf
MOV R0, R4
MOVS R1, #6
BLX _printf
MOV R0, R4
MOVS R1, #7
BLX _printf
MOV R0, R4
MOVS R1, #8
BLX _printf
MOV R0, R4
MOVS R1, #9
BLX _printf
MOVS R0, #0
POP {R4,R7,PC}

In fact, this was in my f() function:


void printing_function(int i)
{
printf ("%d\n", i);
};

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CHAPTER 14. LOOPS 14.1. SIMPLE EXAMPLE
So, LLVM not just unrolled the loop, but also inlined my very simple function f(), and inserted its body 8 times instead
of calling it. This is possible when the function is so primitive (like mine) and when it is not called too much (like here).

ARM64: Optimizing GCC 4.9.1

Listing 14.7: Optimizing GCC 4.9.1


printing_function:
; prepare second argument of printf():
mov w1, w0
; load address of the "f(%d)\n" string
adrp x0, .LC0
add x0, x0, :lo12:.LC0
; just branch here instead of branch with link and return:
b printf
main:
; save FP and LR in the local stack:
stp x29, x30, [sp, -32]!
; set up stack frame:
add x29, sp, 0
; save contents of X19 register in the local stack:
str x19, [sp,16]
; we will use W19 register as counter.
; set initial value of 2 to it:
mov w19, 2
.L3:
; prepare first argument of printing_function():
mov w0, w19
; increment counter register.
add w19, w19, 1
; W0 here still holds value of counter value before increment.
bl printing_function
; is it end?
cmp w19, 10
; no, jump to the loop body begin:
bne .L3
; return 0
mov w0, 0
; restore contents of X19 register:
ldr x19, [sp,16]
; restore FP and LR values:
ldp x29, x30, [sp], 32
ret
.LC0:
.string "f(%d)\n"

ARM64: Non-optimizing GCC 4.9.1

Listing 14.8: Non-optimizing GCC 4.9.1 -fno-inline


printing_function:
; prepare second argument of printf():
mov w1, w0
; load address of the "f(%d)\n" string
adrp x0, .LC0
add x0, x0, :lo12:.LC0
; just branch here instead of branch with link and return:
b printf
main:
; save FP and LR in the local stack:
stp x29, x30, [sp, -32]!
; set up stack frame:
add x29, sp, 0
; save contents of X19 register in the local stack:
str x19, [sp,16]
; we will use W19 register as counter.
; set initial value of 2 to it:
mov w19, 2

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CHAPTER 14. LOOPS 14.1. SIMPLE EXAMPLE
.L3:
; prepare first argument of printing_function():
mov w0, w19
; increment counter register.
add w19, w19, 1
; W0 here still holds value of counter value before increment.
bl printing_function
; is it end?
cmp w19, 10
; no, jump to the loop body begin:
bne .L3
; return 0
mov w0, 0
; restore contents of X19 register:
ldr x19, [sp,16]
; restore FP and LR values:
ldp x29, x30, [sp], 32
ret
.LC0:
.string "f(%d)\n"

14.1.5 MIPS

Listing 14.9: Non-optimizing GCC 4.4.5 (IDA)


main:

; IDA is not aware of variable names in local stack


; I gave them names manually:
i = -0x10
saved_FP = -8
saved_RA = -4

; function prologue:
addiu $sp, -0x28
sw $ra, 0x28+saved_RA($sp)
sw $fp, 0x28+saved_FP($sp)
move $fp, $sp
; initialize counter at 2 and store this value in local stack
li $v0, 2
sw $v0, 0x28+i($fp)
; pseudoinstruction. "BEQ $ZERO, $ZERO, loc_9C" there in fact:
b loc_9C
or $at, $zero ; branch delay slot, NOP
# ---------------------------------------------------------------------------

loc_80: # CODE XREF: main+48


; load counter value from local stack and call printing_function():
lw $a0, 0x28+i($fp)
jal printing_function
or $at, $zero ; branch delay slot, NOP
; load counter, increment it, store it back:
lw $v0, 0x28+i($fp)
or $at, $zero ; NOP
addiu $v0, 1
sw $v0, 0x28+i($fp)

loc_9C: # CODE XREF: main+18


; check counter, is it 10?
lw $v0, 0x28+i($fp)
or $at, $zero ; NOP
slti $v0, 0xA
; if it is less than 10, jump to loc_80 (loop body begin):
bnez $v0, loc_80
or $at, $zero ; branch delay slot, NOP
; finishing, return 0:
move $v0, $zero
; function epilogue:
move $sp, $fp

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CHAPTER 14. LOOPS 14.2. MEMORY BLOCKS COPYING ROUTINE
lw $ra, 0x28+saved_RA($sp)
lw $fp, 0x28+saved_FP($sp)
addiu $sp, 0x28
jr $ra
or $at, $zero ; branch delay slot, NOP

The instruction that’s new to us is “B”. It is actually the pseudoinstruction (BEQ).

14.1.6 One more thing


In the generated code we can see: after initializing i, the body of the loop will not be executed, as the condition for i is
checked first, and only after that loop body can be executed. And that is correct. Because, if the loop condition is not met
at the beginning, the body of the loop must not be executed. This is possible in the following case:
for (i=0; i<total_entries_to_process; i++)
loop_body;

If total_entries_to_process is 0, the body of the loo must not be executed at all. This is why the condition checked before
the execution.
However, an optimizing compiler may swap the condition check and loop body, if it sure that the situation described here
is not possible (like in the case of our very simple example and Keil, Xcode (LLVM), MSVC in optimization mode).

14.2 Memory blocks copying routine


Real-world memory copy routines may copy 4 or 8 bytes at each iteration, use SIMD2 , vectorization, etc. But for the sake of
simplicity, this example is the simplest possible.
#include <stdio.h>

void my_memcpy (unsigned char* dst, unsigned char* src, size_t cnt)
{
size_t i;
for (i=0; i<cnt; i++)
dst[i]=src[i];
};

14.2.1 Straight-forward implementation

Listing 14.10: GCC 4.9 x64 optimized for size (-Os)


my_memcpy:
; RDI = destination address
; RSI = source address
; RDX = size of block

; initialize counter (i) at 0


xor eax, eax
.L2:
; all bytes copied? exit then:
cmp rax, rdx
je .L5
; load byte at RSI+i:
mov cl, BYTE PTR [rsi+rax]
; store byte at RDI+i:
mov BYTE PTR [rdi+rax], cl
inc rax ; i++
jmp .L2
.L5:
ret

Listing 14.11: GCC 4.9 ARM64 optimized for size (-Os)


my_memcpy:
; X0 = destination address
; X1 = source address
2 Single instruction, multiple data

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CHAPTER 14. LOOPS 14.2. MEMORY BLOCKS COPYING ROUTINE
; X2 = size of block

; initialize counter (i) at 0


mov x3, 0
.L2:
; all bytes copied? exit then:
cmp x3, x2
beq .L5
; load byte at X1+i:
ldrb w4, [x1,x3]
; store byte at X1+i:
strb w4, [x0,x3]
add x3, x3, 1 ; i++
b .L2
.L5:
ret

Listing 14.12: Optimizing Keil 6/2013 (thumb mode)


my_memcpy PROC
; R0 = destination address
; R1 = source address
; R2 = size of block

PUSH {r4,lr}
; initialize counter (i) at 0
MOVS r3,#0
; condition checked at the end of function, so jump there:
B |L0.12|
|L0.6|
; load byte at R1+i:
LDRB r4,[r1,r3]
; store byte at R1+i:
STRB r4,[r0,r3]
; i++
ADDS r3,r3,#1
|L0.12|
; i<size?
CMP r3,r2
; jump to the loop begin if its so:'
BCC |L0.6|
POP {r4,pc}
ENDP

14.2.2 ARM in ARM mode


Keil in ARM mode takes full advantage of conditional suffixes:

Listing 14.13: Optimizing Keil 6/2013 (ARM mode)


my_memcpy PROC
; R0 = destination address
; R1 = source address
; R2 = size of block

; initialize counter (i) at 0


MOV r3,#0
|L0.4|
; all bytes copied?
CMP r3,r2
; the following block is executed only if "less than" condition,
; i.e., if R2<R3 or i<size.
; load byte at R1+i:
LDRBCC r12,[r1,r3]
; store byte at R1+i:
STRBCC r12,[r0,r3]
; i++
ADDCC r3,r3,#1
; the last instruction of the "conditional block".

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CHAPTER 14. LOOPS 14.3. CONCLUSION
; jump to loop begin if i<size
; do nothing otherwise (i.e., if i>=size)
BCC |L0.4|
; return
BX lr
ENDP

That’s why there is only one branch instruction instead of 2.

14.2.3 MIPS

Listing 14.14: GCC 4.4.5 optimized for size (-Os) (IDA)


my_memcpy:
; jump to loop check part:
b loc_14
; initialize counter (i) at 0
; it will always reside in \$v0:
move $v0, $zero ; branch delay slot

loc_8: # CODE XREF: my_memcpy+1C


; load byte as unsigned at address in $t0 to $v1:
lbu $v1, 0($t0)
; increment counter (i):
addiu $v0, 1
; store byte at $a3
sb $v1, 0($a3)

loc_14: # CODE XREF: my_memcpy


; check if counter (i) in $v0 is still less then 3rd function argument ("cnt" in $a2):
sltu $v1, $v0, $a2
; form address of byte in source block:
addu $t0, $a1, $v0
; $t0 = $a1+$v0 = src+i
; jump to loop body if counter sill less then "cnt":
bnez $v1, loc_8
; form address of byte in destination block (\$a3 = \$a0+\$v0 = dst+i):
addu $a3, $a0, $v0 ; branch delay slot
; finish if BNEZ wasnt triggered:'
jr $ra
or $at, $zero ; branch delay slot, NOP

Here we have two new instructions: LBU (“Load Byte Unsigned”) and SB (“Store Byte”). Just like in ARM, all MIPS registers
are 32-bit wide, there are no byte-wide parts like in x86. So when dealing with single bytes, we have to allocate whole
32-bit registers for them. LBU loads a byte and clears all other bits (“Unsigned”). On the other hand, LB (“Load Byte”)
instruction sign-extends the loaded byte to a 32-bit value. SB just writes a byte from lowest 8 bits of register to memory.

14.2.4 Vectorization
Optimizing GCC can do much more on this example: 25.1.2 on page 418.

14.3 Conclusion
Rough skeleton of loop from 2 to 9 inclusive:

Listing 14.15: x86


mov [counter], 2 ; initialization
jmp check
body:
; loop body
; do something here
; use counter variable in local stack
add [counter], 1 ; increment
check:
cmp [counter], 9
jle body

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CHAPTER 14. LOOPS 14.3. CONCLUSION
The increment operation may be represented as 3 instructions in non-optimized code:

Listing 14.16: x86


MOV [counter], 2 ; initialization
JMP check
body:
; loop body
; do something here
; use counter variable in local stack
MOV REG, [counter] ; increment
INC REG
MOV [counter], REG
check:
CMP [counter], 9
JLE body

If the body of the loop is short, a whole register can be dedicated to the counter variable:

Listing 14.17: x86


MOV EBX, 2 ; initialization
JMP check
body:
; loop body
; do something here
; use counter in EBX, but do not modify it!
INC EBX ; increment
check:
CMP EBX, 9
JLE body

Some parts of the loop may be generated by compiler in different order:

Listing 14.18: x86


MOV [counter], 2 ; initialization
JMP label_check
label_increment:
ADD [counter], 1 ; increment
label_check:
CMP [counter], 10
JGE exit
; loop body
; do something here
; use counter variable in local stack
JMP label_increment
exit:

Usually the condition is checked before loop body, but the compiler may rearrange it in a way that the condition will be
checked after loop body. This is done when the compiler is sure that the condition is always true on the first iteration, so
the body of the loop will be executed at least once:

Listing 14.19: x86


MOV REG, 2 ; initialization
body:
; loop body
; do something here
; use counter in REG, but do not modify it!
INC REG ; increment
CMP REG, 10
JL body

Using the LOOP instruction. This is rare, compilers are not using it. When you see it, it’s a sign that this piece of code is
hand-written:

Listing 14.20: x86


; count from 10 to 1
MOV ECX, 10
body:
; loop body
; do something here

181
CHAPTER 14. LOOPS 14.4. EXERCISES
; use counter in ECX, but do not modify it!
LOOP body

ARM. The R4 register is dedicated to counter variable in this example:

Listing 14.21: ARM


MOV R4, 2 ; initialization
B check
body:
; loop body
; do something here
; use counter in R4, but do not modify it!
ADD R4,R4, #1 ; increment
check:
CMP R4, #10
BLT body

14.4 Exercises
14.4.1 Exercise #1
Why isn’t the LOOP instruction used by modern compilers anymore?

14.4.2 Exercise #2
Take a loop example from this section ( 14.1.1 on page 168), compile it in your favorite OS and compiler and modify (patch)
the executable file so the loop range will be [6..20].

14.4.3 Exercise #3
What does this code do?

Listing 14.22: Optimizing MSVC 2010


$SG2795 DB '%d', 0aH, 00H

_main PROC
push esi
push edi
mov edi, DWORD PTR __imp__printf
mov esi, 100
npad 3 ; align next label
$LL3@main:
push esi
push OFFSET $SG2795 ; '%d'
call edi
dec esi
add esp, 8
test esi, esi
jg SHORT $LL3@main
pop edi
xor eax, eax
pop esi
ret 0
_main ENDP

Listing 14.23: Non-optimizing Keil 6/2013 (ARM mode)


main PROC
PUSH {r4,lr}
MOV r4,#0x64
|L0.8|
MOV r1,r4
ADR r0,|L0.40|
BL __2printf
SUB r4,r4,#1
CMP r4,#0

182
CHAPTER 14. LOOPS 14.4. EXERCISES
MOVLE r0,#0
BGT |L0.8|
POP {r4,pc}
ENDP

|L0.40|
DCB "%d\n",0

Listing 14.24: Non-optimizing Keil 6/2013 (thumb mode)


main PROC
PUSH {r4,lr}
MOVS r4,#0x64
|L0.4|
MOVS r1,r4
ADR r0,|L0.24|
BL __2printf
SUBS r4,r4,#1
CMP r4,#0
BGT |L0.4|
MOVS r0,#0
POP {r4,pc}
ENDP

DCW 0x0000
|L0.24|
DCB "%d\n",0

Listing 14.25: Optimizing GCC 4.9 (ARM64)


main:
stp x29, x30, [sp, -32]!
add x29, sp, 0
stp x19, x20, [sp,16]
adrp x20, .LC0
mov w19, 100
add x20, x20, :lo12:.LC0
.L2:
mov w1, w19
mov x0, x20
bl printf
subs w19, w19, #1
bne .L2
ldp x19, x20, [sp,16]
ldp x29, x30, [sp], 32
ret
.LC0:
.string "%d\n"

Listing 14.26: Optimizing GCC 4.4.5 (MIPS) (IDA)


main:

var_18 = -0x18
var_C = -0xC
var_8 = -8
var_4 = -4

lui $gp, (__gnu_local_gp >> 16)


addiu $sp, -0x28
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x28+var_4($sp)
sw $s1, 0x28+var_8($sp)
sw $s0, 0x28+var_C($sp)
sw $gp, 0x28+var_18($sp)
la $s1, $LC0 # "%d\n"
li $s0, 0x64 # 'd'

loc_28: # CODE XREF: main+40


lw $t9, (printf & 0xFFFF)($gp)

183
CHAPTER 14. LOOPS 14.4. EXERCISES
move $a1, $s0
move $a0, $s1
jalr $t9
addiu $s0, -1
lw $gp, 0x28+var_18($sp)
bnez $s0, loc_28
or $at, $zero
lw $ra, 0x28+var_4($sp)
lw $s1, 0x28+var_8($sp)
lw $s0, 0x28+var_C($sp)
jr $ra
addiu $sp, 0x28

$LC0: .ascii "%d\n"<0> # DATA XREF: main+1C

Answer: G.1.5 on page 903.

14.4.4 Exercise #4
What does this code do?

Listing 14.27: Optimizing MSVC 2010


$SG2795 DB '%d', 0aH, 00H

_main PROC
push esi
push edi
mov edi, DWORD PTR __imp__printf
mov esi, 1
npad 3 ; align next label
$LL3@main:
push esi
push OFFSET $SG2795 ; '%d'
call edi
add esi, 3
add esp, 8
cmp esi, 100
jl SHORT $LL3@main
pop edi
xor eax, eax
pop esi
ret 0
_main ENDP

Listing 14.28: Non-optimizing Keil 6/2013 (ARM mode)


main PROC
PUSH {r4,lr}
MOV r4,#1
|L0.8|
MOV r1,r4
ADR r0,|L0.40|
BL __2printf
ADD r4,r4,#3
CMP r4,#0x64
MOVGE r0,#0
BLT |L0.8|
POP {r4,pc}
ENDP

|L0.40|
DCB "%d\n",0

Listing 14.29: Non-optimizing Keil 6/2013 (thumb mode)


main PROC
PUSH {r4,lr}
MOVS r4,#1
|L0.4|

184
CHAPTER 14. LOOPS 14.4. EXERCISES
MOVS r1,r4
ADR r0,|L0.24|
BL __2printf
ADDS r4,r4,#3
CMP r4,#0x64
BLT |L0.4|
MOVS r0,#0
POP {r4,pc}
ENDP

DCW 0x0000
|L0.24|
DCB "%d\n",0

Listing 14.30: Optimizing GCC 4.9 (ARM64)


main:
stp x29, x30, [sp, -32]!
add x29, sp, 0
stp x19, x20, [sp,16]
adrp x20, .LC0
mov w19, 1
add x20, x20, :lo12:.LC0
.L2:
mov w1, w19
mov x0, x20
add w19, w19, 3
bl printf
cmp w19, 100
bne .L2
ldp x19, x20, [sp,16]
ldp x29, x30, [sp], 32
ret
.LC0:
.string "%d\n"

Listing 14.31: Optimizing GCC 4.4.5 (MIPS) (IDA)


main:

var_18 = -0x18
var_10 = -0x10
var_C = -0xC
var_8 = -8
var_4 = -4

lui $gp, (__gnu_local_gp >> 16)


addiu $sp, -0x28
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x28+var_4($sp)
sw $s2, 0x28+var_8($sp)
sw $s1, 0x28+var_C($sp)
sw $s0, 0x28+var_10($sp)
sw $gp, 0x28+var_18($sp)
la $s2, $LC0 # "%d\n"
li $s0, 1
li $s1, 0x64 # 'd'

loc_30: # CODE XREF: main+48


lw $t9, (printf & 0xFFFF)($gp)
move $a1, $s0
move $a0, $s2
jalr $t9
addiu $s0, 3
lw $gp, 0x28+var_18($sp)
bne $s0, $s1, loc_30
or $at, $zero
lw $ra, 0x28+var_4($sp)
lw $s2, 0x28+var_8($sp)
lw $s1, 0x28+var_C($sp)

185
CHAPTER 14. LOOPS 14.4. EXERCISES
lw $s0, 0x28+var_10($sp)
jr $ra
addiu $sp, 0x28

$LC0: .ascii "%d\n"<0> # DATA XREF: main+20

Answer: G.1.6 on page 904.

186
CHAPTER 15. SIMPLE C-STRINGS PROCESSING

Chapter 15

Simple C-strings processing

15.1 strlen()
Let’s talk about loops one more time. Often, the strlen() function1 is implemented using a while() statement. Here is
how it is done in the MSVC standard libraries:
int my_strlen (const char * str)
{
const char *eos = str;

while( *eos++ ) ;

return( eos - str - 1 );


}

int main()
{
// test
return my_strlen("hello!");
};

15.1.1 x86
Non-optimizing MSVC
Let’s compile:
_eos$ = -4 ; size = 4
_str$ = 8 ; size = 4
_strlen PROC
push ebp
mov ebp, esp
push ecx
mov eax, DWORD PTR _str$[ebp] ; place pointer to string from "str"
mov DWORD PTR _eos$[ebp], eax ; place it to local variable "eos"
$LN2@strlen_:
mov ecx, DWORD PTR _eos$[ebp] ; ECX=eos

; take 8-bit byte from address in ECX and place it as 32-bit value to EDX with sign extension

movsx edx, BYTE PTR [ecx]


mov eax, DWORD PTR _eos$[ebp] ; EAX=eos
add eax, 1 ; increment EAX
mov DWORD PTR _eos$[ebp], eax ; place EAX back to "eos"
test edx, edx ; EDX is zero?
je SHORT $LN1@strlen_ ; yes, then finish loop
jmp SHORT $LN2@strlen_ ; continue loop
$LN1@strlen_:

; here we calculate the difference between two pointers

mov eax, DWORD PTR _eos$[ebp]


1 counting the characters in a string in the C language

187
CHAPTER 15. SIMPLE C-STRINGS PROCESSING 15.1. STRLEN()
sub eax, DWORD PTR _str$[ebp]
sub eax, 1 ; subtract 1 and return result
mov esp, ebp
pop ebp
ret 0
_strlen_ ENDP

We get two new instructions here: MOVSX and TEST.


The first one — MOVSX — takes a byte from an address in memory and stores the value in a 32-bit register. MOVSX means
MOV with Sign-Extend. MOVSX will set the rest of the bits, from the 8th to the 31th, to 1 if the source byte is negative or to 0
if is positive.
And here is why.
By default, the char type is signed in MSVC and GCC. If we have two values of which one is char and the other is int, (int
is signed too), and if the first value contain −2 (coded as 0xFE) and we just copy this byte into the int container, it will result
in 0x000000FE, and this from the point of signed int view is 254, but not −2. In signed int, −2 is coded as 0xFFFFFFFE.
So if we need to transfer 0xFE from a variable of char type to int, we need to identify its sign and extend it. That is what
MOVSX does.
You can also read about it in “Signed number representations” section ( 30 on page 450).
I’m not sure if the compiler needs to store a char variable in EDX, it could just take a 8-bit register part (for example DL).
Apparently, the compiler’s register allocator works like that.
Then we see TEST EDX, EDX. You can read more about the TEST instruction in the section about bit fields ( 19 on
page 304). Here this instruction just checks if the value in EDX equals to 0.

Non-optimizing GCC
Let’s try GCC 4.4.1:
public strlen
strlen proc near

eos = dword ptr -4


arg_0 = dword ptr 8

push ebp
mov ebp, esp
sub esp, 10h
mov eax, [ebp+arg_0]
mov [ebp+eos], eax

loc_80483F0:
mov eax, [ebp+eos]
movzx eax, byte ptr [eax]
test al, al
setnz al
add [ebp+eos], 1
test al, al
jnz short loc_80483F0
mov edx, [ebp+eos]
mov eax, [ebp+arg_0]
mov ecx, edx
sub ecx, eax
mov eax, ecx
sub eax, 1
leave
retn
strlen endp

The result is almost the same as in MSVC, but here we see MOVZX instead of MOVSX. MOVZX means MOV with Zero-Extend.
This instruction copies a 8-bit or 16-bit value into a 32-bit register and sets the rest of the bits to 0. In fact, this instruction
is convenient only because it enable us to replace this instruction pair: xor eax, eax / mov al, [...].
On the other hand, it is obvious that the compiler could produce this code: mov al, byte ptr [eax] / test
al, al —it is almost the same, however, the highest bits of the EAX register will contain random noise. But let’s think it
is compiler’s drawback —it cannot produce more understandable code. Strictly speaking, the compiler is not obliged to emit
understandable (to humans) code at all.
The next new instruction for us is SETNZ. Here, if AL doesn’t contain zero, test al, al will set the ZF flag to 0,
but SETNZ, if ZF==0 (NZ means not zero) will set AL to 1. Speaking in natural language, if AL is not zero, let’s jump to
loc_80483F0. The compiler emits some redundant code, but let’s not forget that the optimizations are turned off.

188
CHAPTER 15. SIMPLE C-STRINGS PROCESSING 15.1. STRLEN()
Optimizing MSVC
Now let’s compile all this in MSVC 2012, with optimizations turned on (/Ox):

Listing 15.1: Optimizing MSVC 2012 /Ob0


_str$ = 8 ; size = 4
_strlen PROC
mov edx, DWORD PTR _str$[esp-4] ; EDX -> pointer to the string
mov eax, edx ; move to EAX
$LL2@strlen:
mov cl, BYTE PTR [eax] ; CL = *EAX
inc eax ; EAX++
test cl, cl ; CL==0?
jne SHORT $LL2@strlen ; no, continue loop
sub eax, edx ; calculate pointers difference
dec eax ; decrement EAX
ret 0
_strlen ENDP

Now it is all simpler. Needless to say, the compiler could use registers with such efficiency only in small functions with
a few local variables.
INC/DEC— are increment/decrement instructions, in other words: add or substract 1 to/from a variable.

189
CHAPTER 15. SIMPLE C-STRINGS PROCESSING 15.1. STRLEN()
Optimizing MSVC + OllyDbg
We can try this (optimized) example in OllyDbg. Here is the first iteration:

Figure 15.1: OllyDbg: first iteration start

We see that OllyDbg found a loop and, for convenience, wrapped its instructions in brackets. By clicking the right button
on EAX, we can choose “Follow in Dump” and the memory window will scroll to the right place. Here we can see the string
“hello!” in memory. There is at least one zero byte after it and then random garbage. If OllyDbg sees a register with a valid
address in it that points to some string, it will show it as a string.

190
CHAPTER 15. SIMPLE C-STRINGS PROCESSING 15.1. STRLEN()
Let’s press F8 (step over) a few times, to get to the start of the body of the loop:

Figure 15.2: OllyDbg: second iteration start

We see that EAX contains the address of the second character in the string.

191
CHAPTER 15. SIMPLE C-STRINGS PROCESSING 15.1. STRLEN()
We have to press F8 enough number of times in order to escape from the loop:

Figure 15.3: OllyDbg: pointers difference to be calculated now

We see that EAX now contains the address of zero byte that’s right after the string. Meanwhile, EDX hasn’t changed, so
it still pointing to the start of the string. The difference between these two addresses will be calculated now.

192
CHAPTER 15. SIMPLE C-STRINGS PROCESSING 15.1. STRLEN()
The SUB instruction just got executed:

Figure 15.4: OllyDbg: EAX to be decremented now

The difference of pointers is in the EAX register now—7. Indeed, the length of the “hello!” string is 6, but with the
zero byte included—7. But strlen() must return the number of non-zero characters in the string. So the decrement will
execute and then the function will return.

Optimizing GCC
Let’s check GCC 4.4.1 with optimizations turned on (-O3 key):
public strlen
strlen proc near

arg_0 = dword ptr 8

push ebp
mov ebp, esp
mov ecx, [ebp+arg_0]
mov eax, ecx

loc_8048418:
movzx edx, byte ptr [eax]
add eax, 1
test dl, dl
jnz short loc_8048418
not ecx
add eax, ecx
pop ebp
retn
strlen endp

Here GCC is almost the same as MSVC, except for the presence of MOVZX.
However, here MOVZX could be replaced with mov dl, byte ptr [eax].
Probably it is simpler for GCC’s code generator to remember the whole 32-bit EDX register is allocated for a char variable
and it then can be sure that the highest bits will not contain any noise at any point.
After that we also see a new instruction — NOT. This instruction inverts all bits in the operand. You can say that it is
a synonym to the XOR ECX, 0ffffffffh instruction. NOT and the following ADD calculate the pointer difference and
subtract 1, just in a different way. At the start ECX, where the pointer to str is stored, gets inverted and 1 is subtracted from
it.
See also: “Signed number representations” ( 30 on page 450).
In other words, at the end of the function just after loop body, these operations are executed:

193
CHAPTER 15. SIMPLE C-STRINGS PROCESSING 15.1. STRLEN()

ecx=str;
eax=eos;
ecx=(-ecx)-1;
eax=eax+ecx
return eax

…and this is effectively equivalent to:


ecx=str;
eax=eos;
eax=eax-ecx;
eax=eax-1;
return eax

Why did GCC decide it would be better? I cannot be sure. But I’m sure the both variants are equivalent in efficiency.

15.1.2 ARM
32-bit ARM
Non-optimizing Xcode 4.6.3 (LLVM) (ARM mode)

Listing 15.2: Non-optimizing Xcode 4.6.3 (LLVM) (ARM mode)


_strlen

eos = -8
str = -4

SUB SP, SP, #8 ; allocate 8 bytes for local variables


STR R0, [SP,#8+str]
LDR R0, [SP,#8+str]
STR R0, [SP,#8+eos]

loc_2CB8 ; CODE XREF: _strlen+28


LDR R0, [SP,#8+eos]
ADD R1, R0, #1
STR R1, [SP,#8+eos]
LDRSB R0, [R0]
CMP R0, #0
BEQ loc_2CD4
B loc_2CB8
loc_2CD4 ; CODE XREF: _strlen+24
LDR R0, [SP,#8+eos]
LDR R1, [SP,#8+str]
SUB R0, R0, R1 ; R0=eos-str
SUB R0, R0, #1 ; R0=R0-1
ADD SP, SP, #8 ; free allocated 8 bytes
BX LR

Non-optimizing LLVM generates too much code, however, here we can see how the function works with local variables
in the stack. There are only two local variables in our function, eos and str.
In this listing, generated by IDA, I have manually renamed var_8 and var_4 to eos and str .
The first instructions just saves the input values into both str and eos.
The body of the loop starts at label loc_2CB8.
The first three instruction in the loop body (LDR, ADD, STR) load the value of eos into R0, then the value is incremented
and saved back into eos, which is located in the stack.
The next instruction, ``LDRSB R0, [R0]'' (Load Register Signed Byte) , loads a byte from memory at the address
stored in R0 and sign-extends it to 32-bit 2 . This is similar to the MOVSX instruction in x86. The compiler treats this byte
as signed since the char type is signed according to the C standard. I already wrote about it ( 15.1.1 on page 188) in this
section, in relation to x86.
It is should be noted that it is impossible to use 8- or 16-bit part of a 32-bit register in ARM separately of the whole
register, as it is in x86. Apparently, it is because x86 has a huge history of backwards compatibility with its ancestors up
to the 16-bit 8086 and even 8-bit 8080, but ARM was developed from scratch as a 32-bit RISC-processor. Consequently, in
order to process separate bytes in ARM, one has to use 32-bit registers anyway.
2 The Keil compiler treats the char type as signed, just like MSVC and GCC.

194
CHAPTER 15. SIMPLE C-STRINGS PROCESSING 15.1. STRLEN()
So, LDRSB loads bytes from the string into R0, one by one. The following CMP and BEQ instructions check if the loaded
byte is 0. If it’s not 0, control passes to the start of the body of the loop. And if it’s 0, the loop ends.
At the end of the function, the difference between eos and str is calculated, 1 is subtracted from it, and resulting value is
returned via R0.
N.B. Registers were not saved in this function. That’s because in the ARM calling convention registers R0-R3 are “scratch
registers”, intended for arguments passing, and we’re not required to restore their value when the function exits, since the
calling function will not use them anymore. Consequently, they may be used for anything we want. No other registers are
used here, so that is why we have nothing to save on the stack. Thus, control may be returned back to calling function by a
simple jump (BX), to the address in the LR register.

Optimizing Xcode 4.6.3 (LLVM) (thumb mode)

Listing 15.3: Optimizing Xcode 4.6.3 (LLVM) (thumb mode)


_strlen
MOV R1, R0

loc_2DF6
LDRB.W R2, [R1],#1
CMP R2, #0
BNE loc_2DF6
MVNS R0, R0
ADD R0, R1
BX LR

As optimizing LLVM concludes, eos and str do not need space on the stack, and can always be stored in registers. Before
the start of the loop body, str will always be in R0, and eos—in R1.
The ``LDRB.W R2, [R1],#1'' instruction loads a byte from the memory at the address stored in R1, to R2, sign-
extending it to a 32-bit value, but not just that. #1 at the instruction’s end is called “Post-indexed addressing”, which means
that 1 is to be added to R1 after the byte is loaded.
Read more about it: 28.2 on page 444.
Then you can see CMP and BNE3 in the body of the loop, these instructions continue looping until 0 is found in the string.
MVNS4 (inverts all bits, like NOT in x86) and ADD instructions compute eos − str − 1. In fact, these two instructions
compute R0 = str +eos, which is effectively equivalent to what was in the source code, and why it is so, I already explained
here ( 15.1.1 on page 193).
Apparently, LLVM, just like GCC, concludes that this code will be shorter, or faster.

Optimizing Keil 6/2013 (ARM mode)

Listing 15.4: Optimizing Keil 6/2013 (ARM mode)


_strlen
MOV R1, R0

loc_2C8
LDRB R2, [R1],#1
CMP R2, #0
SUBEQ R0, R1, R0
SUBEQ R0, R0, #1
BNE loc_2C8
BX LR

Almost the same as what we saw before, with the exception that the str − eos − 1 expression can be computed not at
the function’s end, but right in the body of the loop. The -EQ suffix, as we may recall, means that the instruction will be
executed only if the operands in the CMP that was executed before were equal to each other. Thus, if R0 contains 0, both
SUBEQ instructions will be executed and result will be left in the R0 register.

ARM64
Optimizing GCC (Linaro) 4.9

3 (PowerPC, ARM) Branch if Not Equal


4 MoVe Not

195
CHAPTER 15. SIMPLE C-STRINGS PROCESSING 15.1. STRLEN()

my_strlen:
mov x1, x0
; X1 is now temporary pointer (eos), acting like cursor
.L58:
; load byte from X1 to W2, increment X1 (post-index)
ldrb w2, [x1],1
; Compare and Branch if NonZero: compare W2 with 0, jump to .L58 if it is not
cbnz w2, .L58
; calculate difference between initial pointer in X0 and current address in X1
sub x0, x1, x0
; decrement lowest 32-bit of result
sub w0, w0, #1
ret

The algorithm is the same as in 15.1.1 on page 189: find a zero byte, calculate the difference between the pointers and
decrement the result by 1. I have added some comments. The only thing worth noting is that my example is somewhat wrong:
my_strlen() returns 32-bit int, while it should return size_t or another 64-bit type. The reason is that, theoretically,
strlen() can be called for a huge blocks in memory that exceeds 4GB, so it must able to return a 64-bit value on 64-bit
platforms. Because of my mistake, the last SUB instruction operates on a 32-bit part of register, while the penultimate SUB
instruction works on full the 64-bit register (it calculates the difference between the pointers). It’s my mistake, but I have
decided to leave it as is, as an example of how the code could look like in such case.

Non-optimizing GCC (Linaro) 4.9

my_strlen:
; function prologue
sub sp, sp, #32
; first argument (str) will be stored in [sp,8]
str x0, [sp,8]
ldr x0, [sp,8]
; copy "str" to "eos" variable
str x0, [sp,24]
nop
.L62:
; eos++
ldr x0, [sp,24] ; load "eos" to X0
add x1, x0, 1 ; increment X0
str x1, [sp,24] ; save X0 to "eos"
; load byte from memory at address in X0 to W0
ldrb w0, [x0]
; is it zero? (WZR is the 32-bit register always contain zero)
cmp w0, wzr
; jump if not zero (Branch Not Equal)
bne .L62
; zero byte found. now calculate difference.
; load "eos" to X1
ldr x1, [sp,24]
; load "str" to X0
ldr x0, [sp,8]
; calculate difference
sub x0, x1, x0
; decrement result
sub w0, w0, #1
; function epilogue
add sp, sp, 32
ret

It’s more verbose. The variables are often tossed here to and from memory (local stack). The same mistake here: the
decrement operation happens on a 32-bit register part.

15.1.3 MIPS

Listing 15.5: Optimizing GCC 4.4.5 (IDA)


my_strlen:
; "eos" variable will always reside in $v1:
move $v1, $a0

196
CHAPTER 15. SIMPLE C-STRINGS PROCESSING 15.2. EXERCISES

loc_4:
; load byte at address in "eos" into $a1:
lb $a1, 0($v1)
or $at, $zero ; load delay slot, NOP
; if loaded byte is not zero, jump to loc_4:
bnez $a1, loc_4
; increment "eos" anyway:
addiu $v1, 1 ; branch delay slot
; loop finished. invert "str" variable:
nor $v0, $zero, $a0
; $v0=-str-1
jr $ra
; return value = $v1 + $v0 = eos + ( -str-1 ) = eos - str - 1
addu $v0, $v1, $v0 ; branch delay slot

MIPS lacks a “NOT” instruction, but has “NOR” which is OR + NOT operation. This operation is widely used in digital
electronics5 , but isn’t very popular in computer programming. So, the NOT operation is implemented here as “NOR DST,
$ZERO, SRC”.
From fundamentals 30 on page 450 we know that bitwise inverting a signed number is the same as changing its sign
and subtracting 1 from the result. So what NOT does here is to take the value of str and transform it into −str − 1. The
addition operation that follows prepares result.

15.2 Exercises
15.2.1 Exercise #1
What does this code do?

Listing 15.6: Optimizing MSVC 2010


_s$ = 8
_f PROC
mov edx, DWORD PTR _s$[esp-4]
mov cl, BYTE PTR [edx]
xor eax, eax
test cl, cl
je SHORT $LN2@f
npad 4 ; align next label
$LL4@f:
cmp cl, 32
jne SHORT $LN3@f
inc eax
$LN3@f:
mov cl, BYTE PTR [edx+1]
inc edx
test cl, cl
jne SHORT $LL4@f
$LN2@f:
ret 0
_f ENDP

Listing 15.7: GCC 4.8.1 -O3


f:
.LFB24:
push ebx
mov ecx, DWORD PTR [esp+8]
xor eax, eax
movzx edx, BYTE PTR [ecx]
test dl, dl
je .L2
.L3:
cmp dl, 32
lea ebx, [eax+1]
cmove eax, ebx
5 NOR is called “universal gate”. For example, the Apollo Guidance Computer used in the Apollo program, was built by only using 5600 NOR gates:

[Eic11].

197
CHAPTER 15. SIMPLE C-STRINGS PROCESSING 15.2. EXERCISES
add ecx, 1
movzx edx, BYTE PTR [ecx]
test dl, dl
jne .L3
.L2:
pop ebx
ret

Listing 15.8: Optimizing Keil 6/2013 (ARM mode)


f PROC
MOV r1,#0
|L0.4|
LDRB r2,[r0,#0]
CMP r2,#0
MOVEQ r0,r1
BXEQ lr
CMP r2,#0x20
ADDEQ r1,r1,#1
ADD r0,r0,#1
B |L0.4|
ENDP

Listing 15.9: Optimizing Keil 6/2013 (thumb mode)


f PROC
MOVS r1,#0
B |L0.12|
|L0.4|
CMP r2,#0x20
BNE |L0.10|
ADDS r1,r1,#1
|L0.10|
ADDS r0,r0,#1
|L0.12|
LDRB r2,[r0,#0]
CMP r2,#0
BNE |L0.4|
MOVS r0,r1
BX lr
ENDP

Listing 15.10: Optimizing GCC 4.9 (ARM64)


f:
ldrb w1, [x0]
cbz w1, .L4
mov w2, 0
.L3:
cmp w1, 32
ldrb w1, [x0,1]!
csinc w2, w2, w2, ne
cbnz w1, .L3
.L2:
mov w0, w2
ret
.L4:
mov w2, w1
b .L2

Listing 15.11: Optimizing GCC 4.4.5 (MIPS) (IDA)


f:
lb $v1, 0($a0)
or $at, $zero
beqz $v1, locret_48
li $a1, 0x20 # ' '
b loc_28
move $v0, $zero
loc_18: # CODE XREF: f:loc_28

198
CHAPTER 15. SIMPLE C-STRINGS PROCESSING 15.2. EXERCISES
lb $v1, 0($a0)
or $at, $zero
beqz $v1, locret_40
or $at, $zero

loc_28: # CODE XREF: f+10


# f+38
bne $v1, $a1, loc_18
addiu $a0, 1
lb $v1, 0($a0)
or $at, $zero
bnez $v1, loc_28
addiu $v0, 1

locret_40: # CODE XREF: f+20


jr $ra
or $at, $zero
locret_48: # CODE XREF: f+8
jr $ra
move $v0, $zero

Answer G.1.7 on page 904.

199
CHAPTER 16. REPLACING ARITHMETIC INSTRUCTIONS TO OTHER ONES

Chapter 16

Replacing arithmetic instructions to other ones

In the pursuit of optimization, one instruction may be replaced by others, or even with a group of instructions.
For example, the LEA instruction is often used for simple arithmetic calculations: A.6.2 on page 883.
ADD and SUB can replace each other. For example, line 18 in listing.50.1.

16.1 Multiplication
16.1.1 Multiplication using addition
Here is a simple example:
Listing 16.1: Optimizing MSVC 2010
unsigned int f(unsigned int a)
{
return a*8;
};

Multiplication by 8 is replaced by 3 addition instructions, which do the same. Apparently, MSVC’s optimizer decided that
this code will be faster.
_TEXT SEGMENT
_a$ = 8 ; size = 4
_f PROC
; File c:\polygon\c\2.c
mov eax, DWORD PTR _a$[esp-4]
add eax, eax
add eax, eax
add eax, eax
ret 0
_f ENDP
_TEXT ENDS
END

16.1.2 Multiplication using shifting


Multiplication and division instructions by a numbers that’s a power of 2 are often replaced by shift instructions.
unsigned int f(unsigned int a)
{
return a*4;
};

Listing 16.2: Non-optimizing MSVC 2010


_a$ = 8 ; size = 4
_f PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
shl eax, 2
pop ebp
ret 0
_f ENDP

200
CHAPTER 16. REPLACING ARITHMETIC INSTRUCTIONS TO OTHER ONES 16.1. MULTIPLICATION
Multiplication by 4 is just shifting the number to the left by 2 bits and inserting 2 zero bits at the right (as the last two
bits). It is just like multiplying 3 by 100 —we need to just add two zeroes at the right.
That’s how the shift left instruction works:

7. 6 5 4 3 2 1 0

CF 7 6 5 4 3 2 1 0 0

The added bits at right are always zeroes.


Multiplication by 4 in ARM:

Listing 16.3: Non-optimizing Keil 6/2013 (ARM mode)


f PROC
LSL r0,r0,#2
BX lr
ENDP

Multiplication by 4 in MIPS:

Listing 16.4: Optimizing GCC 4.4.5 (IDA)


jr $ra
sll $v0, $a0, 2 ; branch delay slot

SLL is “Shift Left Logical”

16.1.3 Multiplication using shifting/subtracting/adding


It’s still possible to get rid of the multiplication operation when you multiply by numbers like 7 or 17 again by using shifting.
The mathematics used here is relatively easy.

32-bit

#include <stdint.h>

int f1(int a)
{
return a*7;
};

int f2(int a)
{
return a*28;
};

int f3(int a)
{
return a*17;
};

x86

Listing 16.5: Optimizing MSVC 2012


; a*7
_a$ = 8
_f1 PROC
mov ecx, DWORD PTR _a$[esp-4]
; ECX=a
lea eax, DWORD PTR [ecx*8]
; EAX=ECX*8
sub eax, ecx
; EAX=EAX-ECX=ECX*8-ECX=ECX*7=a*7
ret 0
_f1 ENDP

201
CHAPTER 16. REPLACING ARITHMETIC INSTRUCTIONS TO OTHER ONES 16.1. MULTIPLICATION

; a*28
_a$ = 8
_f2 PROC
mov ecx, DWORD PTR _a$[esp-4]
; ECX=a
lea eax, DWORD PTR [ecx*8]
; EAX=ECX*8
sub eax, ecx
; EAX=EAX-ECX=ECX*8-ECX=ECX*7=a*7
shl eax, 2
; EAX=EAX<<2=(a*7)*4=a*28
ret 0
_f2 ENDP

; a*17
_a$ = 8
_f3 PROC
mov eax, DWORD PTR _a$[esp-4]
; EAX=a
shl eax, 4
; EAX=EAX<<4=EAX*16=a*16
add eax, DWORD PTR _a$[esp-4]
; EAX=EAX+a=a*16+a=a*17
ret 0
_f3 ENDP

ARM

Keil for ARM mode takes advantage of the second operand’s shift modifiers:

Listing 16.6: Optimizing Keil 6/2013 (ARM mode)


; a*7
||f1|| PROC
RSB r0,r0,r0,LSL #3
; R0=R0<<3-R0=R0*8-R0=a*8-a=a*7
BX lr
ENDP

; a*28
||f2|| PROC
RSB r0,r0,r0,LSL #3
; R0=R0<<3-R0=R0*8-R0=a*8-a=a*7
LSL r0,r0,#2
; R0=R0<<2=R0*4=a*7*4=a*28
BX lr
ENDP

; a*17
||f3|| PROC
ADD r0,r0,r0,LSL #4
; R0=R0+R0<<4=R0+R0*16=R0*17=a*17
BX lr
ENDP

But there are no such modifiers in Thumb mode. It also can’t optimize f2():

Listing 16.7: Optimizing Keil 6/2013 (thumb mode)


; a*7
||f1|| PROC
LSLS r1,r0,#3
; R1=R0<<3=a<<3=a*8
SUBS r0,r1,r0
; R0=R1-R0=a*8-a=a*7
BX lr
ENDP

; a*28

202
CHAPTER 16. REPLACING ARITHMETIC INSTRUCTIONS TO OTHER ONES 16.1. MULTIPLICATION
||f2|| PROC
MOVS r1,#0x1c ; 28
; R1=28
MULS r0,r1,r0
; R0=R1*R0=28*a
BX lr
ENDP

; a*17
||f3|| PROC
LSLS r1,r0,#4
; R1=R0<<4=R0*16=a*16
ADDS r0,r0,r1
; R0=R0+R1=a+a*16=a*17
BX lr
ENDP

MIPS

Listing 16.8: Optimizing GCC 4.4.5 (IDA)


_f1:
sll $v0, $a0, 3
; $v0 = $a0<<3 = $a0*8
jr $ra
subu $v0, $a0 ; branch delay slot
; $v0 = $v0-$a0 = $a0*8-$a0 = $a0*7

_f2:
sll $v0, $a0, 5
; $v0 = $a0<<5 = $a0*32
sll $a0, 2
; $a0 = $a0<<2 = $a0*4
jr $ra
subu $v0, $a0 ; branch delay slot
; $v0 = $a0*32-$a0*4 = $a0*28

_f3:
sll $v0, $a0, 4
; $v0 = $a0<<4 = $a0*16
jr $ra
addu $v0, $a0 ; branch delay slot
; $v0 = $a0*16+$a0 = $a0*17

64-bit

#include <stdint.h>

int64_t f1(int64_t a)
{
return a*7;
};

int64_t f2(int64_t a)
{
return a*28;
};

int64_t f3(int64_t a)
{
return a*17;
};

x64

203
CHAPTER 16. REPLACING ARITHMETIC INSTRUCTIONS TO OTHER ONES 16.2. DIVISION
Listing 16.9: Optimizing MSVC 2012
; a*7
f1:
lea rax, [0+rdi*8]
; RAX=RDI*8=a*8
sub rax, rdi
; RAX=RAX-RDI=a*8-a=a*7
ret

; a*28
f2:
lea rax, [0+rdi*4]
; RAX=RDI*4=a*4
sal rdi, 5
; RDI=RDI<<5=RDI*32=a*32
sub rdi, rax
; RDI=RDI-RAX=a*32-a*4=a*28
mov rax, rdi
ret

; a*17
f3:
mov rax, rdi
sal rax, 4
; RAX=RAX<<4=a*16
add rax, rdi
; RAX=a*16+a=a*17
ret

ARM64

GCC 4.9 for ARM64 is also terse, thanks to the shift modifiers:

Listing 16.10: Optimizing GCC (Linaro) 4.9 ARM64


; a*7
f1:
lsl x1, x0, 3
; X1=X0<<3=X0*8=a*8
sub x0, x1, x0
; X0=X1-X0=a*8-a=a*7
ret

; a*28
f2:
lsl x1, x0, 5
; X1=X0<<5=a*32
sub x0, x1, x0, lsl 2
; X0=X1-X0<<2=a*32-a<<2=a*32-a*4=a*28
ret

; a*17
f3:
add x0, x0, x0, lsl 4
; X0=X0+X0<<4=a+a*16=a*17
ret

16.2 Division
16.2.1 Division using shifts
Example:
unsigned int f(unsigned int a)
{
return a/4;
};

204
CHAPTER 16. REPLACING ARITHMETIC INSTRUCTIONS TO OTHER ONES 16.3. EXERCISES
We get (MSVC 2010):

Listing 16.11: MSVC 2010


_a$ = 8 ; size = 4
_f PROC
mov eax, DWORD PTR _a$[esp-4]
shr eax, 2
ret 0
_f ENDP

The SHR (SHift Right) instruction in this example is shifting a number by 2 bits to the right. The two freed bits at left
(e.g., two most significant bits) are set to zero. The two least significant bits are dropped. In fact, these two dropped bits are
the division operation remainder.
The SHR instruction works just like SHL, but in the other direction.

7. 6 5 4 3 2 1 0

0 7 6 5 4 3 2 1 0 CF

It is easy to understand if you imagine the number 23 in the decimal numeral system. 23 can be easily divided by 10 just
by dropping last digit (3 —is division remainder). 2 is left after the operation as a quotient.

So the remainder is dropped, but that’s OK, we work on integer values anyway, these are not floating point numbers!

Division by 4 in ARM:

Listing 16.12: Non-optimizing Keil 6/2013 (ARM mode)


f PROC
LSR r0,r0,#2
BX lr
ENDP

Division by 4 in MIPS:

Listing 16.13: Optimizing GCC 4.4.5 (IDA)


jr $ra
srl $v0, $a0, 2 ; branch delay slot

The SRL instruction is “shift-right logical”.

16.3 Exercises
16.3.1 Exercise #2
What does this code do?

Listing 16.14: Optimizing MSVC 2010


_a$ = 8
_f PROC
mov ecx, DWORD PTR _a$[esp-4]
lea eax, DWORD PTR [ecx*8]
sub eax, ecx
ret 0
_f ENDP

Listing 16.15: Non-optimizing Keil 6/2013 (ARM mode)


f PROC
RSB r0,r0,r0,LSL #3
BX lr
ENDP

205
CHAPTER 16. REPLACING ARITHMETIC INSTRUCTIONS TO OTHER ONES 16.3. EXERCISES
Listing 16.16: Non-optimizing Keil 6/2013 (thumb mode)
f PROC
LSLS r1,r0,#3
SUBS r0,r1,r0
BX lr
ENDP

Listing 16.17: Optimizing GCC 4.9 (ARM64)


f:
lsl w1, w0, 3
sub w0, w1, w0
ret

Listing 16.18: Optimizing GCC 4.4.5 (MIPS) (IDA)


f:
sll $v0, $a0, 3
jr $ra
subu $v0, $a0

Answer G.1.8 on page 904.

206
CHAPTER 17. FLOATING-POINT UNIT

Chapter 17

Floating-point unit

The FPU is a device within the main CPU, specially designed to deal with floating point numbers.

It was called “coprocessor” in the past and it stays somewhat aside of the main CPU.

17.1 IEEE 754


A number in the IEEE 754 format consists of a sign, a significand (also called fraction) and an exponent.

17.2 x86
It is worth looking into stack machines1 or learning the basics of the Forth language 2 , before studying the FPU in x86.

It is interesting to know that in the past (before the 80486 CPU) the coprocessor was a separate chip and it was not
always pre-installed on the motherboard. It was possible to buy it separately and install it 3 .

Starting with the 80486 DX CPU, the FPU is integrated in the CPU.

The FWAIT instruction reminds us of that fact—it switches the CPU to a waiting state, so it can wait until the FPU is
done with its work. Another rudiment is the fact that the FPU instruction opcodes start with the so called “escape”-opcodes
(D8..DF), i.e., opcodes passed to a separate coprocessor.

The FPU has a stack capable to holding 8 80-bit registers, and each register can hold a number in the IEEE 7544 format.
They are ST(0)..ST(7). For brevity, IDA and OllyDbg show ST(0) as ST, which is represented in some textbooks and
manuals as “Stack Top”.

17.3 ARM, MIPS, x86/x64 SIMD


In ARM and MIPS the FPU is not a stack, but a set of registers. The same ideology is used in the SIMD extensions of x86/x64
CPUs.

17.4 C/C++
The standard C/C++ languages offer at least two floating number types, float (single-precision5 , 32 bits) 6 and double (double-
precision7 , 64 bits).

GCC also supports the long double type (extended precision8 , 80 bit), which MSVC doesn’t.

1 wikipedia
2 wikipedia
3 For example, John Carmack used fixed-point arithmetic values in his Doom video game, stored in 32-bit GPR registers (16 bit for integral part and

another 16 bit for fractional part), so Doom could work on 32-bit computers without FPU, i.e., 80386 and 80486 SX
4 wikipedia
5 wikipedia
6 the single precision floating point number format is also addressed in the Working with the float type as with a structure ( 21.6.2 on page 375) section
7 wikipedia
8 wikipedia

207
CHAPTER 17. FLOATING-POINT UNIT 17.5. SIMPLE EXAMPLE
The float type requires the same number of bits as the int type in 32-bit environments, but the number representation
is completely different.

17.5 Simple example


Let’s consider this simple example:
#include <stdio.h>

double f (double a, double b)


{
return a/3.14 + b*4.1;
};

int main()
{
printf ("%f\n", f(1.2, 3.4));
};

17.5.1 x86
MSVC
Compile it in MSVC 2010:

Listing 17.1: MSVC 2010: f()


CONST SEGMENT
__real@4010666666666666 DQ 04010666666666666r ; 4.1
CONST ENDS
CONST SEGMENT
__real@40091eb851eb851f DQ 040091eb851eb851fr ; 3.14
CONST ENDS
_TEXT SEGMENT
_a$ = 8 ; size = 8
_b$ = 16 ; size = 8
_f PROC
push ebp
mov ebp, esp
fld QWORD PTR _a$[ebp]

; current stack state: ST(0) = _a

fdiv QWORD PTR __real@40091eb851eb851f

; current stack state: ST(0) = result of _a divided by 3.14

fld QWORD PTR _b$[ebp]

; current stack state: ST(0) = _b; ST(1) = result of _a divided by 3.14

fmul QWORD PTR __real@4010666666666666

; current stack state:


; ST(0) = result of _b * 4.1;
; ST(1) = result of _a divided by 3.14

faddp ST(1), ST(0)

; current stack state: ST(0) = result of addition

pop ebp
ret 0
_f ENDP

FLD takes 8 bytes from stack and loads the number into the ST(0) register, automatically converting it into the internal
80-bit format (extended precision).

208
CHAPTER 17. FLOATING-POINT UNIT 17.5. SIMPLE EXAMPLE
FDIV divides the value in ST(0) by the number stored at address __real@40091eb851eb851f —the value 3.14
is encoded there. The assembly syntax doesn’t support floating point numbers, so what we see here is the hexadecimal
representation of 3.14 in 64-bit IEEE 754 format.
After the execution of FDIV, ST(0) will hold the quotient.
By the way, there is also the FDIVP instruction, which divides ST(1) by ST(0), popping both these values from stack
and then pushing the result. If you know the Forth language9 , you will quickly understand that this is a stack machine10 .
The subsequent FLD instruction pushes the value of b into the stack.
After that, the quotient is placed in ST(1), and ST(0) will have the value of b.
The next FMUL instruction does multiplication: b from ST(0) is multiplied by by value at __real@4010666666666666
(the numer 4.1 is there) and leaves the result in the ST(0) register.
The last FADDP instruction adds the two values at top of stack, storing the result in ST(1) and then popping the value
of ST(0), thereby leaving the result at the top of the stack, in ST(0).
The function must return its result in the ST(0) register, so there are no any other instructions except the function
epilogue after FADDP.

9 wikipedia
10 wikipedia

209
CHAPTER 17. FLOATING-POINT UNIT 17.5. SIMPLE EXAMPLE
MSVC + OllyDbg
I have marked red 2 pairs of 32-bit words in the stack. Each pair is a double-number in IEEE 754 format and is passed from
main(). We see how the first FLD loads a value (1.2) from the stack and puts it into ST(0):

Figure 17.1: OllyDbg: first FLD executed

Because of unavoidable conversion errors from 64-bit IEEE 754 float point to 80-bit (used internally in the FPU), here we
see 1.999..., which is close to 1.2. EIP now points to the next instruction (FDIV), which loads a double-number (a constant)
from memory. For convenience, OllyDbg shows its value: 3.14.

210
CHAPTER 17. FLOATING-POINT UNIT 17.5. SIMPLE EXAMPLE
Let’s trace further. FDIV was executed, now ST(0) contains 0.382... (quotient):

Figure 17.2: OllyDbg: FDIV executed

211
CHAPTER 17. FLOATING-POINT UNIT 17.5. SIMPLE EXAMPLE
Third step: the next FLD was executed, loading 3.4 into ST(0) (here we see the approximate value, 3.39999...):

Figure 17.3: OllyDbg: second FLD executed

At the same time, quotient is pushed into ST(1). Right now, EIP points to the next instruction: FMUL. It loads the
constant 4.1 from memory, which OllyDbg shows.

212
CHAPTER 17. FLOATING-POINT UNIT 17.5. SIMPLE EXAMPLE
Next: FMUL was executed, so now the product is in ST(0):

Figure 17.4: OllyDbg: FMUL executed

213
CHAPTER 17. FLOATING-POINT UNIT 17.5. SIMPLE EXAMPLE
Next: FADDP was executed, now the result of the addition is in ST(0), and ST(1) is cleared:

Figure 17.5: OllyDbg: FADDP executed

The result is left in ST(0), because the function returns its value in ST(0). main() will take this value from the
register later.

We also see something unusual: the 13.93... value is now located in ST(7). Why?
As I wrote before, the FPU registers are a stack: 17.2 on page 207. But this is a simplification. Imagine if it was
implemented in hardware as it’s described, then all 7 register’s contents must be moved (or copied) to adjacent registers
during pushing and popping, and that’s a lot of work. In reality, the FPU has just 8 registers and a pointer (called TOP)
which contains a register number, which is the current “top of stack”. When a value is pushed to the stack, TOP is pointed
to the next available register, and then a value is written to that register. The procedure is reversed if a value is popped,
however, the register which was freed is not cleared (it could possibly be cleared, but this is more work which can degrade
performance). So that’s what we see here. It can be said that FADDP saved the sum in the stack, and then popped one
element. But in fact, this instruction saved the sum and then shifted TOP. More precisely, the registers of the FPU are a
circular buffer.

GCC
GCC 4.4.1 (with -O3 option) emits the same code, just slightly different:

Listing 17.2: Optimizing GCC 4.4.1


public f
f proc near

arg_0 = qword ptr 8


arg_8 = qword ptr 10h

push ebp
fld ds:dbl_8048608 ; 3.14

; stack state now: ST(0) = 3.14

mov ebp, esp


fdivr [ebp+arg_0]

214
CHAPTER 17. FLOATING-POINT UNIT 17.5. SIMPLE EXAMPLE

; stack state now: ST(0) = result of division

fld ds:dbl_8048610 ; 4.1

; stack state now: ST(0) = 4.1, ST(1) = result of division

fmul [ebp+arg_8]

; stack state now: ST(0) = result of multiplication, ST(1) = result of division

pop ebp
faddp st(1), st

; stack state now: ST(0) = result of addition

retn
f endp

The difference is that, first of all, 3.14 is pushed to the stack (into ST(0)), and then the value in arg_0 is divided by the
value in ST(0).
FDIVR means Reverse Divide —to divide with divisor and dividend swapped with each other. There is no likewise instruc-
tion for multiplication since it is a commutative operation, so we just have FMUL without its -R counterpart.
FADDP adds the two values but also pops one value from the stack. After that operation, ST(0) holds the sum.

17.5.2 ARM: Optimizing Xcode 4.6.3 (LLVM) (ARM mode)


Until ARM got standardized floating point support, several processor manufacturers added their own instructions extensions.
Then, VFP (Vector Floating Point) was standardized.
One important difference from x86 is that in ARM, there is no stack, you work just with registers.

Listing 17.3: Optimizing Xcode 4.6.3 (LLVM) (ARM mode)


f
VLDR D16, =3.14
VMOV D17, R0, R1 ; load "a"
VMOV D18, R2, R3 ; load "b"
VDIV.F64 D16, D17, D16 ; a/3.14
VLDR D17, =4.1
VMUL.F64 D17, D18, D17 ; b*4.1
VADD.F64 D16, D17, D16 ; +
VMOV R0, R1, D16
BX LR

dbl_2C98 DCFD 3.14 ; DATA XREF: f


dbl_2CA0 DCFD 4.1 ; DATA XREF: f+10

So, we see here new some registers used, with D prefix. These are 64-bit registers, there are 32 of them, and they can
be used both for floating-point numbers (double) but also for SIMD (it is called NEON here in ARM). There are also 32 32-bit
S-registers, intended to be used for single precision floating pointer numbers (float). It is easy to remember: D-registers are
for double precision numbers, while S-registers —for single precision numbers. More about it: B.3.3 on page 894.
Both (3.14 and 4.1) constants are stored in memory in IEEE 754 form.
VLDR and VMOV , as it can be easily deduced, are analogous to the LDR and MOV instructions, but they work with
D-registers. It should be noted that these instructions, just like the D-registers, are intended not only for floating point
numbers, but can be also used for SIMD (NEON) operations and this will also be shown soon.
The arguments are passed to the function in a common way, via the R-registers, however each number that has double
precision has a size of 64 bits, so two R-registers are needed to pass each one.
``VMOV D17, R0, R1'' at the start, composes two 32-bit values from R0 and R1 into one 64-bit value and saves it
to D17.
``VMOV R0, R1, D16'' is the inverse operation, what was in D16 is split in two registers, R0 and R1, becase a
double-precision number that needs 64 bits for storage, is returned in R0 and R1.
VDIV, VMUL and VADD, are instruction for processing floating point numbers that compute quotient, product and sum,
respectively.
The code for thumb-2 is same.

17.5.3 ARM: Optimizing Keil 6/2013 (thumb mode)

215
CHAPTER 17. FLOATING-POINT UNIT 17.5. SIMPLE EXAMPLE

f
PUSH {R3-R7,LR}
MOVS R7, R2
MOVS R4, R3
MOVS R5, R0
MOVS R6, R1
LDR R2, =0x66666666 ; 4.1
LDR R3, =0x40106666
MOVS R0, R7
MOVS R1, R4
BL __aeabi_dmul
MOVS R7, R0
MOVS R4, R1
LDR R2, =0x51EB851F ; 3.14
LDR R3, =0x40091EB8
MOVS R0, R5
MOVS R1, R6
BL __aeabi_ddiv
MOVS R2, R7
MOVS R3, R4
BL __aeabi_dadd
POP {R3-R7,PC}

; 4.1 in IEEE 754 form:


dword_364 DCD 0x66666666 ; DATA XREF: f+A
dword_368 DCD 0x40106666 ; DATA XREF: f+C
; 3.14 in IEEE 754 form:
dword_36C DCD 0x51EB851F ; DATA XREF: f+1A
dword_370 DCD 0x40091EB8 ; DATA XREF: f+1C

Keil generated code for a processor without FPU or NEON support. The double-precision floating-point numbers are
passed via generic R-registers, and instead of FPU-instructions, service library functions are called (like __aeabi_dmul,
__aeabi_ddiv, __aeabi_dadd ) which emulate multiplication, division and addition for floating-point numbers. Of
course, that is slower than FPU-coprocessor, but still better than nothing.
By the way, similar FPU-emulating libraries were very popular in the x86 world when coprocessors were rare and expen-
sive, and were installed only on expensive computers.
The FPU-coprocessor emulation is called soft float or armel in the ARM world, while using the coprocessor’s FPU-instructions
is called hard float or armhf.

17.5.4 ARM64: Optimizing GCC (Linaro) 4.9


Very compact code:

Listing 17.4: Optimizing GCC (Linaro) 4.9


f:
; D0 = a, D1 = b
ldr d2, .LC25 ; 3.14
; D2 = 3.14
fdiv d0, d0, d2
; D0 = D0/D2 = a/3.14
ldr d2, .LC26 ; 4.1
; D2 = 4.1
fmadd d0, d1, d2, d0
; D0 = D1*D2+D0 = b*4.1+a/3.14
ret

; constants in IEEE 754 format:


.LC25:
.word 1374389535 ; 3.14
.word 1074339512
.LC26:
.word 1717986918 ; 4.1
.word 1074816614

17.5.5 ARM64: Non-optimizing GCC (Linaro) 4.9

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CHAPTER 17. FLOATING-POINT UNIT 17.5. SIMPLE EXAMPLE
Listing 17.5: Non-optimizing GCC (Linaro) 4.9
f:
sub sp, sp, #16
str d0, [sp,8] ; save "a" in Register Save Area
str d1, [sp] ; save "b" in Register Save Area
ldr x1, [sp,8]
; X1 = a
ldr x0, .LC25
; X0 = 3.14
fmov d0, x1
fmov d1, x0
; D0 = a, D1 = 3.14
fdiv d0, d0, d1
; D0 = D0/D1 = a/3.14

fmov x1, d0
; X1 = a/3.14
ldr x2, [sp]
; X2 = b
ldr x0, .LC26
; X0 = 4.1
fmov d0, x2
; D0 = b
fmov d1, x0
; D1 = 4.1
fmul d0, d0, d1
; D0 = D0*D1 = b*4.1

fmov x0, d0
; X0 = D0 = b*4.1
fmov d0, x1
; D0 = a/3.14
fmov d1, x0
; D1 = X0 = b*4.1
fadd d0, d0, d1
; D0 = D0+D1 = a/3.14 + b*4.1

fmov x0, d0 ; \ redundant code


fmov d0, x0 ; /
add sp, sp, 16
ret
.LC25:
.word 1374389535 ; 3.14
.word 1074339512
.LC26:
.word 1717986918 ; 4.1
.word 1074816614

Non-optimizing GCC is more verbose. There is a lot of unnecessary value shuffling, including some clearly redundant
code (the last two FMOV instructions). Probably, GCC 4.9 is not yet good in generating ARM64 code. What is worth noting is
that ARM64 has 64-bit registers, and the D-registers are 64-bit ones as well. So the compiler is free to save values of type
double in GPRs instead of the local stack. This isn’t possible on 32-bit CPUs.
And again, as an exercise, you can try to optimize this function manually, without introducing new instructions like
FMADD.

17.5.6 MIPS
MIPS can support several coprocessors (up to 4), the zeroth of which is a special control coprocessor, and first coprocessor is
the FPU.
As in ARM, the MIPS coprocessor is not a stack machine, it has 32 32-bit registers ($F0-$F31): C.1.2 on page 896. When
one needs to work with 64-bit double values, a pair of 32-bit F-registers is used.

Listing 17.6: Optimizing GCC 4.4.5 (IDA)


f:
; $f12-$f13=A
; $f14-$f15=B
lui $v0, (dword_C4 >> 16) ; ?
; load low 32-bit part of 3.14 constant to $f0:

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CHAPTER 17. FLOATING-POINT UNIT 17.6. PASSING FLOATING POINT NUMBERS VIA ARGUMENTS
lwc1 $f0, dword_BC
or $at, $zero ; load delay slot, NOP
; load high 32-bit part of 3.14 constant to $f1:
lwc1 $f1, $LC0
lui $v0, ($LC1 >> 16) ; ?
; A in $f12-$f13, 3.14 constant in $f0-$f1, do division:
div.d $f0, $f12, $f0
; $f0-$f1=A/3.14
; load low 32-bit part of 4.1 to $f2:
lwc1 $f2, dword_C4
or $at, $zero ; load delay slot, NOP
; load high 32-bit part of 4.1 to $f3:
lwc1 $f3, $LC1
or $at, $zero ; load delay slot, NOP
; B in $f14-$f15, 4.1 constant in $f2-$f3, do multiplication:
mul.d $f2, $f14, $f2
; $f2-$f3=B*4.1
jr $ra
; sum 64-bit parts and leave result in $f0-$f1:
add.d $f0, $f2 ; branch delay slot, NOP

.rodata.cst8:000000B8 $LC0: .word 0x40091EB8 # DATA XREF: f+C


.rodata.cst8:000000BC dword_BC: .word 0x51EB851F # DATA XREF: f+4
.rodata.cst8:000000C0 $LC1: .word 0x40106666 # DATA XREF: f+10
.rodata.cst8:000000C4 dword_C4: .word 0x66666666 # DATA XREF: f

The new instructions here are:

• LWC1 loads a 32-bit word into a register of the first coprocessor (hence “1” in instruction name). A pair of LWC1
instructions may be combined into a L.D pseudoinstruction.
• DIV.D, MUL.D, ADD.D do division/multiplication/addition (“.D” in the suffix means double precision, “.S” would mean
single precision)

There is also a weird compiler anomaly: the LUI instructions that I’ve marked with a question mark. It’s hard for me to
understand why load a part of a 64-bit constant of double type into the $V0 register. These instruction have no effect. If
someone knows more about it, please drop me an email11 .

17.6 Passing floating point numbers via arguments

#include <math.h>
#include <stdio.h>

int main ()
{
printf ("32.01 ^ 1.54 = %lf\n", pow (32.01,1.54));

return 0;
}

17.6.1 x86
Let’s see what we get in (MSVC 2010):

Listing 17.7: MSVC 2010


CONST SEGMENT
__real@40400147ae147ae1 DQ 040400147ae147ae1r ; 32.01
__real@3ff8a3d70a3d70a4 DQ 03ff8a3d70a3d70a4r ; 1.54
CONST ENDS

_main PROC
push ebp
mov ebp, esp
sub esp, 8 ; allocate space for the first variable
11 dennis(a)yurichev.com

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CHAPTER 17. FLOATING-POINT UNIT 17.6. PASSING FLOATING POINT NUMBERS VIA ARGUMENTS
fld QWORD PTR __real@3ff8a3d70a3d70a4
fstp QWORD PTR [esp]
sub esp, 8 ; allocate space for the second variable
fld QWORD PTR __real@40400147ae147ae1
fstp QWORD PTR [esp]
call _pow
add esp, 8 ; "return back" place of one variable.

; in local stack here 8 bytes still reserved for us.


; result now in ST(0)

fstp QWORD PTR [esp] ; move result from ST(0) to local stack for printf()
push OFFSET $SG2651
call _printf
add esp, 12
xor eax, eax
pop ebp
ret 0
_main ENDP

FLD and FSTP move variables between the data segment and the FPU stack. pow()12 takes both values from the stack
of the FPU and returns its result in the ST(0) register. printf() takes 8 bytes from the local stack and interprets them as
double type variable.
By the way, a pair of MOV instructions could be used here for moving values from the memory into the stack, because
the values in memory are stored in IEEE 754 format, and pow() also takes them in this format, so no conversion is necessary.
That’s how it’s done in the next example, for ARM: 17.6.2 on page 219.

17.6.2 ARM + Non-optimizing Xcode 4.6.3 (LLVM) (thumb-2 mode)

_main

var_C = -0xC

PUSH {R7,LR}
MOV R7, SP
SUB SP, SP, #4
VLDR D16, =32.01
VMOV R0, R1, D16
VLDR D16, =1.54
VMOV R2, R3, D16
BLX _pow
VMOV D16, R0, R1
MOV R0, 0xFC1 ; "32.01 ^ 1.54 = %lf\n"
ADD R0, PC
VMOV R1, R2, D16
BLX _printf
MOVS R1, 0
STR R0, [SP,#0xC+var_C]
MOV R0, R1
ADD SP, SP, #4
POP {R7,PC}

dbl_2F90 DCFD 32.01 ; DATA XREF: _main+6


dbl_2F98 DCFD 1.54 ; DATA XREF: _main+E

As I wrote before, 64-bit floating pointer numbers are passed in R-registers pairs. This code is a bit redundant (certainly
because optimization is turned off), since it is possible to load values into the R-registers directly without touching the
D-registers.
So, as we see, the _pow function receives its first argument in R0 and R1, and its second one in R2 and R3. The function
leaves its result in R0 and R1. The result of _pow is moved into D16, then in the R1 and R2 pair, from where printf()
will take the resulting number.

17.6.3 ARM + Non-optimizing Keil 6/2013 (ARM mode)


12 a standard C function, raises a number to the given power (exponentiation)

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CHAPTER 17. FLOATING-POINT UNIT 17.6. PASSING FLOATING POINT NUMBERS VIA ARGUMENTS

_main
STMFD SP!, {R4-R6,LR}
LDR R2, =0xA3D70A4 ; y
LDR R3, =0x3FF8A3D7
LDR R0, =0xAE147AE1 ; x
LDR R1, =0x40400147
BL pow
MOV R4, R0
MOV R2, R4
MOV R3, R1
ADR R0, a32_011_54Lf ; "32.01 ^ 1.54 = %lf\n"
BL __2printf
MOV R0, #0
LDMFD SP!, {R4-R6,PC}

y DCD 0xA3D70A4 ; DATA XREF: _main+4


dword_520 DCD 0x3FF8A3D7 ; DATA XREF: _main+8
; double x
x DCD 0xAE147AE1 ; DATA XREF: _main+C
dword_528 DCD 0x40400147 ; DATA XREF: _main+10
a32_011_54Lf DCB "32.01 ^ 1.54 = %lf",0xA,0
; DATA XREF: _main+24

D-registers are not used here, just R-register pairs.

17.6.4 ARM64 + Optimizing GCC (Linaro) 4.9

Listing 17.8: Optimizing GCC (Linaro) 4.9


f:
stp x29, x30, [sp, -16]!
add x29, sp, 0
ldr d1, .LC1 ; load 1.54 into D1
ldr d0, .LC0 ; load 32.01 into D0
bl pow
; result of pow() in D0
adrp x0, .LC2
add x0, x0, :lo12:.LC2
bl printf
mov w0, 0
ldp x29, x30, [sp], 16
ret
.LC0:
; 32.01 in IEEE 754 format
.word -1374389535
.word 1077936455
.LC1:
; 1.54 in IEEE 754 format
.word 171798692
.word 1073259479
.LC2:
.string "32.01 ^ 1.54 = %lf\n"

The constants are loaded into D0 and D1: pow() will take them from there. The result will be in D0 after the execution of
pow(). It will be passed to printf() without any modification and moving, because printf() takes arguments of integral
types and pointers from X-registers, and floating point arguments from D-registers.

17.6.5 MIPS

Listing 17.9: Optimizing GCC 4.4.5 (IDA)


main:

var_10 = -0x10
var_4 = -4

; function prologue:
lui $gp, (dword_9C >> 16)

220
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
addiu $sp, -0x20
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x20+var_4($sp)
sw $gp, 0x20+var_10($sp)
lui $v0, (dword_A4 >> 16) ; ?
; load low 32-bit part of 32.01:
lwc1 $f12, dword_9C
; load address of pow() function:
lw $t9, (pow & 0xFFFF)($gp)
; load high 32-bit part of 32.01:
lwc1 $f13, $LC0
lui $v0, ($LC1 >> 16) ; ?
; load low 32-bit part of 1.54:
lwc1 $f14, dword_A4
or $at, $zero ; load delay slot, NOP
; load high 32-bit part of 1.54:
lwc1 $f15, $LC1
; call pow():
jalr $t9
or $at, $zero ; branch delay slot, NOP
lw $gp, 0x20+var_10($sp)
; copy result from $f0 and $f1 to $a3 and $a2:
mfc1 $a3, $f0
lw $t9, (printf & 0xFFFF)($gp)
mfc1 $a2, $f1
; call printf():
lui $a0, ($LC2 >> 16) # "32.01 ^ 1.54 = %lf\n"
jalr $t9
la $a0, ($LC2 & 0xFFFF) # "32.01 ^ 1.54 = %lf\n"
; function epilogue:
lw $ra, 0x20+var_4($sp)
; return 0:
move $v0, $zero
jr $ra
addiu $sp, 0x20

.rodata.str1.4:00000084 $LC2: .ascii "32.01 ^ 1.54 = %lf\n"<0>

; 32.01:
.rodata.cst8:00000098 $LC0: .word 0x40400147 # DATA XREF: main+20
.rodata.cst8:0000009C dword_9C: .word 0xAE147AE1 # DATA XREF: main
.rodata.cst8:0000009C # main+18
; 1.54:
.rodata.cst8:000000A0 $LC1: .word 0x3FF8A3D7 # DATA XREF: main+24
.rodata.cst8:000000A0 # main+30
.rodata.cst8:000000A4 dword_A4: .word 0xA3D70A4 # DATA XREF: main+14

And again, we see here LUI loading a 32-bit part of a double number into $V0. And again, I honestly don’t know why.
The new instruction for us here is MFC1 (“Move From Coprocessor 1”). The FPU is coprocessor number 1, hence “1” in
the instruction name. This instruction transfers values from the coprocessor’s registers to the registers of the CPU (GPR).
So in the end the result from pow() is moved to registers $A3 and $A2, and printf() will take a 64-bit double value from
this register pair.

17.7 Comparison example


Let’s try this:
#include <stdio.h>

double d_max (double a, double b)


{
if (a>b)
return a;

return b;
};

int main()
{

221
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
printf ("%f\n", d_max (1.2, 3.4));
printf ("%f\n", d_max (5.6, -4));
};

Despite the simplicity of the function, it will be harder to understand how it works.

17.7.1 x86
Non-optimizing MSVC
MSVC 2010 generates the following:

Listing 17.10: Non-optimizing MSVC 2010


PUBLIC _d_max
_TEXT SEGMENT
_a$ = 8 ; size = 8
_b$ = 16 ; size = 8
_d_max PROC
push ebp
mov ebp, esp
fld QWORD PTR _b$[ebp]

; current stack state: ST(0) = _b


; compare _b (ST(0)) and _a, and pop register

fcomp QWORD PTR _a$[ebp]

; stack is empty here

fnstsw ax
test ah, 5
jp SHORT $LN1@d_max

; we are here only if a>b

fld QWORD PTR _a$[ebp]


jmp SHORT $LN2@d_max
$LN1@d_max:
fld QWORD PTR _b$[ebp]
$LN2@d_max:
pop ebp
ret 0
_d_max ENDP

So, FLD loads _b into ST(0).


FCOMP compares the value in ST(0) with what is in _a and sets C3/C2/C0 bits in FPU status word register, accordingly.
This is a 16-bit register that reflects the current state of the FPU.
After the bits are set, the FCOMP instruction also pops one variable from the stack. This is what distinguishes it from
FCOM, which is just compares values, leaving the stack in the same state.
Unfortunately, CPUs before Intel P6 13 don’t have any conditional jumps instructions which check the C3/C2/C0 bits.
Probably, it is a matter of history (remember: FPU was separate chip in past).
Modern CPU starting at Intel P6 have FCOMI/FCOMIP/FUCOMI/FUCOMIP instructions —which do the same, but modify the
ZF/PF/CF CPU flags.
The FNSTSW instruction copies FPU the status word register to AX. Bits C3/C2/C0 are placed at positions 14/10/8, they
will be at the same positions in the AX register and all they are placed in the high part of AX —AH.

• If b > a in our example, then C3/C2/C0 bits will be set as following: 0, 0, 0.


• If a > b, then the set bits will be: 0, 0, 1.
• If a = b, then the set bits will be: 1, 0, 0.
• If the result is unordered (in case of error), then the set bits will be: 1, 1, 1.

This is how C3/C2/C0 bits are located in the AX register:


14 10 9 8

C3 C2 C1 C0
13 Intel P6 is Pentium Pro, Pentium II, etc

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CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
This is how C3/C2/C0 bits are located in the AH register:
6 2 1 0

C3 C2 C1 C0

After the execution of test ah, 514 , only C0 and C2 bits (on 0 and 2 position) will be considered, all other bits will
be ignored.
Now let’s talk about the parity flag, another notable historical rudiment.
This flag is set to 1 if the number of ones in the result of the last calculation is even, and to 0 if it is odd.
Let’s look into Wikipedia 15 :

One common reason to test the parity flag actually has nothing to do with parity. The FPU has four
condition flags (C0 to C3), but they can not be tested directly, and must instead be first copied to the flags
register. When this happens, C0 is placed in the carry flag, C2 in the parity flag and C3 in the zero flag. The
C2 flag is set when e.g. incomparable floating point values (NaN or unsupported format) are compared with
the FUCOM instructions.

As noted in Wikipedia, the parity flag used sometimes in FPU code, let’s see how.
The PF flag will be set to 1 if both C0 and C2 are set to 0 or both are 1, in which case the subsequent JP (jump if PF==1)
will trigger. If we recall the values of C3/C2/C0 for various cases, we can see that the conditional jump JP will be triggered
in two cases: if b > a or a = b (C3 bit is not considered here, since it was cleared by the test ah, 5 instruction).
It is all simple after that. If the conditional jump was triggered, FLD will load the value of _b in ST(0), and if it was not
triggered, the value of _a will be loaded there.

And what about checking C2?

The C2 flag is set in case of error (NaN, etc), but our code doesn’t check it. If the programmer cares about FPU errors,
he/she must add additional checks.

14 5=1001b
15 wikipedia

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CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
First OllyDbg example: a=1.2 and b=3.4

Let’s load the example into OllyDbg:

Figure 17.6: OllyDbg: first FLD is executed

Current arguments of the function: a = 1.2 and b = 3.4 (We can see them in the stack: two pairs of 32-bit values). b (3.4)
is already loaded in ST(0). Now FCOMP will be executed. OllyDbg shows the second FCOMP argument, which is in stack
right now.

224
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
FCOMP is executed:

Figure 17.7: OllyDbg: FCOMP is executed

We see the state of the FPU’s condition flags: all zeroes. The popped value is reflected as ST(7), I wrote earlier about
reason for this: 17.5.1 on page 214.

225
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
FNSTSW is executed:

Figure 17.8: OllyDbg: FNSTSW is executed

We see that the AX register contain zeroes: indeed, all condition flags are zero. (OllyDbg disassembles the FNSTSW
instruction as FSTSW — they are synonyms).

226
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
TEST is executed:

Figure 17.9: OllyDbg: TEST is executed

The PF flag is set to 1. Indeed: the number of bits set in 0 is 0 and 0 is an even number. OllyDbg disassembles JP as
JPE16 — they are synonyms. And it will trigger now.

16 Jump Parity Even (x86 instruction)

227
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
JPE triggered, FLD loads the value of b (3.4) in ST(0):

Figure 17.10: OllyDbg: second FLD is executed

The function finishes its work.

228
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
Second OllyDbg example: a=5.6 and b=-4

Let’s load example into OllyDbg:

Figure 17.11: OllyDbg: first FLD executed

Current function arguments: a = 5.6 and b = −4). b (−4) is already loaded in ST(0). FCOMP will execute now. OllyDbg
shows the second FCOMP argument, which is in stack right now.

229
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
FCOMP executed:

Figure 17.12: OllyDbg: FCOMP executed

We see the state of the FPU’s condition flags: all zeroes except C0.

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CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
FNSTSW executed:

Figure 17.13: OllyDbg: FNSTSW executed

We see that the AX register contains 0x100: the C0 flag is at the 16th bit.

231
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
TEST executed:

Figure 17.14: OllyDbg: TEST executed

The PF flag is cleared. Indeed: the count of bits set in 0x100 is 1 and 1 is an odd number. JPE will not be triggered.

232
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
JPE wasn’t triggered, so FLD loads the value of a (5.6) in ST(0):

Figure 17.15: OllyDbg: second FLD executed

The function finishes its work.

Optimizing MSVC 2010

Listing 17.11: Optimizing MSVC 2010


_a$ = 8 ; size = 8
_b$ = 16 ; size = 8
_d_max PROC
fld QWORD PTR _b$[esp-4]
fld QWORD PTR _a$[esp-4]

; current stack state: ST(0) = _a, ST(1) = _b

fcom ST(1) ; compare _a and ST(1) = (_b)


fnstsw ax
test ah, 65 ; 00000041H
jne SHORT $LN5@d_max
; copy ST(0) to ST(1) and pop register,
; leave (_a) on top
fstp ST(1)

; current stack state: ST(0) = _a

ret 0
$LN5@d_max:
; copy ST(0) to ST(0) and pop register,
; leave (_b) on top
fstp ST(0)

; current stack state: ST(0) = _b

ret 0

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CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
_d_max ENDP

FCOM differs from FCOMP in the sense that it just compares the values and doesn’t change the FPU stack. Unlike the
previous example, here the operands are in reverse order, which is why the result of the comparison in C3/C2/C0 will be
different:

• If a > b in our example, then C3/C2/C0 bits will be set as: 0, 0, 0.

• If b > a, then the bits will be set as: 0, 0, 1.


• If a = b, then the bits will be set as: 1, 0, 0.

The test ah, 65 instruction leaves just two bits —C3 and C0. Both will be zero if a > b: in that case the JNE jump
will not be triggered. Then FSTP ST(1) follows —this instruction copies the value from ST(0) to the operand and pops
one value from the FPU stack. In other words, the instruction copies ST(0) (where the value of _a is now) into ST(1).
After that, two copies of _a are at the top of the stack. Then, one value is popped. After that, ST(0) will contain _a and the
function is finished.
The conditional jump JNE will trigger in two cases: if b > a or a = b. ST(0) will be copied into ST(0), it is just like
an idle (NOP) operation, then one value is popped from the stack and the top of the stack (ST(0)) will contain what was in
ST(1) before (that is _b). Then the function finishes. The reason this instruction is used here probably is because the FPU
has no other instruction to pop a value from the stack and discard it.

234
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
First OllyDbg example: a=1.2 and b=3.4

Both FLD are executed:

Figure 17.16: OllyDbg: both FLD are executed

FCOM being executed: OllyDbg shows the contents of ST(0) and ST(1), for convenience.

235
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
FCOM is done:

Figure 17.17: OllyDbg: FCOM is done

C0 is set, all other condition flags are cleared.

236
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
FNSTSW is done, AX=0x3100:

Figure 17.18: OllyDbg: FNSTSW is executed

237
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
TEST is executed:

Figure 17.19: OllyDbg: TEST is executed

ZF=0, conditional jump will trigger now.

238
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
FSTP ST (or FSTP ST(0)) was executed: 1.2 was popped from the stack, and 3.4 was left on top:

Figure 17.20: OllyDbg: FSTP is executed

We see that the FSTP ST instruction works just like popping one value from the FPU stack.

239
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
Second OllyDbg example: a=5.6 and b=-4

Both FLD are executed:

Figure 17.21: OllyDbg: both FLD are executed

FCOM will be executed.

240
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
FCOM is done:

Figure 17.22: OllyDbg: FCOM is finished

All conditional flags are cleared.

241
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
FNSTSW done, AX=0x3000:

Figure 17.23: OllyDbg: FNSTSW was executed

242
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
TEST is done:

Figure 17.24: OllyDbg: TEST was executed

ZF=1, jump will not be triggered now.

243
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
FSTP ST(1) was executed: a value of 5.6 is now at the top of the FPU stack.

Figure 17.25: OllyDbg: FSTP was executed

We now see that the FSTP ST(1) instruction works as follows: it leaves what was at the top of the stack, but clears
ST(1).

GCC 4.4.1

Listing 17.12: GCC 4.4.1


d_max proc near

b = qword ptr -10h


a = qword ptr -8
a_first_half = dword ptr 8
a_second_half = dword ptr 0Ch
b_first_half = dword ptr 10h
b_second_half = dword ptr 14h

push ebp
mov ebp, esp
sub esp, 10h

; put a and b to local stack:

mov eax, [ebp+a_first_half]


mov dword ptr [ebp+a], eax
mov eax, [ebp+a_second_half]
mov dword ptr [ebp+a+4], eax
mov eax, [ebp+b_first_half]
mov dword ptr [ebp+b], eax
mov eax, [ebp+b_second_half]
mov dword ptr [ebp+b+4], eax

; load a and b to FPU stack:

244
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
fld [ebp+a]
fld [ebp+b]

; current stack state: ST(0) - b; ST(1) - a

fxch st(1) ; this instruction swapping ST(1) and ST(0)

; current stack state: ST(0) - a; ST(1) - b

fucompp ; compare a and b and pop two values from stack, i.e., a and b
fnstsw ax ; store FPU status to AX
sahf ; load SF, ZF, AF, PF, and CF flags state from AH
setnbe al ; store 1 to AL, if CF=0 and ZF=0
test al, al ; AL==0 ?
jz short loc_8048453 ; yes
fld [ebp+a]
jmp short locret_8048456

loc_8048453:
fld [ebp+b]

locret_8048456:
leave
retn
d_max endp

FUCOMPP is almost like FCOM, but pops both values from the stack and handles “not-a-numbers” differently.
A bit about not-a-numbers:
The FPU is able to deal with special values which are not-a-numbers or NaNs 17 . These are infinity, result of division by
0, etc. Not-a-numbers can be “quiet” and “signaling”. It is possible to continue to work with “quiet” NaNs, but if one tries to
do any operation with “signaling” NaNs, an exception will be raised.
FCOM will raise an exception if any operand is NaN. FUCOM will raise an exception only if any operand is a signaling NaN
(SNaN).
The next instruction is SAHF (Store AH into Flags) —this is a rare instruction in code not related to the FPU. 8 bits from
AH are moved into the lower 8 bits of the CPU flags in the following order:
7 6 4 2 0

SF ZF AF PF CF

Let’s recall that FNSTSW is moves the bits that interest us — C3/C2/C0 — into AH and they will be in positions 6, 2, 0 in
the AH register:
6 2 1 0

C3 C2 C1 C0

In other words, the fnstsw ax / sahf instruction pair moves C3/C2/C0 into ZF, PF and CF.
Now let’s also recall the values of C3/C2/C0 in different conditions:

• If a is greater than b in our example, then C3/C2/C0 will be set to: 0, 0, 0.


• if a is less than b, then the bits will be set to: 0, 0, 1.
• If a = b, then: 1, 0, 0.

In other words, after three FUCOMPP/FNSTSW/SAHF instructions, we will have these states for the CPU flags:

• If a > b, the CPU flags will be set as: ZF=0, PF=0, CF=0.
• If a < b, then the flags will be set as: ZF=0, PF=0, CF=1.
• And if a = b, then: ZF=1, PF=0, CF=0.

Depending on the CPU flags and conditions, SETNBE will store store 1 or 0 to AL. It is almost the counterpart of JNBE,
with the exception that SETcc18 stores 1 or 0 in AL, but Jcc does actually jump or not. SETNBE stores 1 only if CF=0 and
ZF=0. If it is not true, 0 will be stored into AL.
Only in one case both CF and ZF are 0: if a > b.
Then 1 will be stored in AL, the subsequent JZ will not be triggered and the function will return _a. In all other cases,
_b will be returned.
17 wikipedia
18 cc is condition code

245
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
Optimizing GCC 4.4.1

Listing 17.13: Optimizing GCC 4.4.1


public d_max
d_max proc near

arg_0 = qword ptr 8


arg_8 = qword ptr 10h

push ebp
mov ebp, esp
fld [ebp+arg_0] ; _a
fld [ebp+arg_8] ; _b

; stack state now: ST(0) = _b, ST(1) = _a


fxch st(1)

; stack state now: ST(0) = _a, ST(1) = _b


fucom st(1) ; compare _a and _b
fnstsw ax
sahf
ja short loc_8048448

; store ST(0) to ST(0) (idle operation), pop value at top of stack,


; leave _b at top
fstp st
jmp short loc_804844A

loc_8048448:
; store _a to ST(0), pop value at top of stack, leave _a at top
fstp st(1)

loc_804844A:
pop ebp
retn
d_max endp

It is almost the same except that JA is used after SAHF. Actually, conditional jump instructions that check “larger”, “lesser”
or “equal” for unsigned number comparison (these are JA, JAE, JBE, JBE, JE/JZ, JNA, JNAE, JNB, JNBE, JNE/JNZ) check
only flags CF and ZF.

Let’s recall where bits C3/C2/C0 are located in the AH register after the execution of FSTSW/FNSTSW:
6 2 1 0

C3 C2 C1 C0

Let’s also recall, how the bits from AH are stored into the CPU flags the execution of SAHF:
7 6 4 2 0

SF ZF AF PF CF

After the comparison, the C3 and C0 bits are moved into ZF and CF, so the conditional jumps will able to work here. JA
will work if both CF are ZF zero.
Thereby, the conditional jumps instructions listed here can be used after a FNSTSW/SAHF instruction pair.
Apparently, the FPU C3/C2/C0 status bits were placed there intentionally, to easily map them to base CPU flags without
additional permutations. But I’m not sure.

GCC 4.8.1 with -O3 optimization turned on


Some new FPU instructions were added in the P6 Intel family19 These are FUCOMI (compare operands and set flags of the
main CPU) and FCMOVcc (works like CMOVcc, but on FPU registers). Apparently, the maintainers of GCC decided to drop
support of pre-P6 Intel CPUs (early Pentiums, etc).
And also, the FPU is no longer separate unit in P6 Intel family, so now it is possible to modify/check flags of the main
CPU from the FPU.
So what we get is:
19 Starting at Pentium Pro, Pentium-II, etc.

246
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
Listing 17.14: Optimizing GCC 4.8.1
fld QWORD PTR [esp+4] ; load "a"
fld QWORD PTR [esp+12] ; load "b"
; ST0=b, ST1=a
fxch st(1)
; ST0=a, ST1=b
; compare "a" and "b"
fucomi st, st(1)
; copy ST1 ("b" here) to ST0 if a<=b
; leave "a" in ST0 otherwise
fcmovbe st, st(1)
; discard value in ST1
fstp st(1)
ret

I’m not sure why FXCH (swap operands) is here. It’s possible to get rid of it easily by swapping the first two FLD
instructions or by replacing FCMOVBE (below or equal) by FCMOVA (above). Probably it’s a compiler inaccuracy.
So FUCOMI compares ST(0) (a) and ST(1) (b) and then sets some flags in the main CPU. FCMOVBE checks the flags
and copies ST(1) (b here at the moment) to ST(0) (a here) if ST 0(a) <= ST 1(b). Otherwise (a > b), it leaves a in ST(0).
The last FSTP leaves ST(0) on top of the stack, discarding the contents of ST(1).
Let’s trace this function in GDB:

Listing 17.15: Optimizing GCC 4.8.1 and GDB


1 dennis@ubuntuvm:~/polygon$ gcc -O3 d_max.c -o d_max -fno-inline
2 dennis@ubuntuvm:~/polygon$ gdb d_max
3 GNU gdb (GDB) 7.6.1-ubuntu
4 Copyright (C) 2013 Free Software Foundation, Inc.
5 License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
6 This is free software: you are free to change and redistribute it.
7 There is NO WARRANTY, to the extent permitted by law. Type "show copying"
8 and "show warranty" for details.
9 This GDB was configured as "i686-linux-gnu".
10 For bug reporting instructions, please see:
11 <http://www.gnu.org/software/gdb/bugs/>...
12 Reading symbols from /home/dennis/polygon/d_max...(no debugging symbols found)...done.
13 (gdb) b d_max
14 Breakpoint 1 at 0x80484a0
15 (gdb) run
16 Starting program: /home/dennis/polygon/d_max
17
18 Breakpoint 1, 0x080484a0 in d_max ()
19 (gdb) ni
20 0x080484a4 in d_max ()
21 (gdb) disas $eip
22 Dump of assembler code for function d_max:
23 0x080484a0 <+0>: fldl 0x4(%esp)
24 => 0x080484a4 <+4>: fldl 0xc(%esp)
25 0x080484a8 <+8>: fxch %st(1)
26 0x080484aa <+10>: fucomi %st(1),%st
27 0x080484ac <+12>: fcmovbe %st(1),%st
28 0x080484ae <+14>: fstp %st(1)
29 0x080484b0 <+16>: ret
30 End of assembler dump.
31 (gdb) ni
32 0x080484a8 in d_max ()
33 (gdb) info float
34 R7: Valid 0x3fff9999999999999800 +1.199999999999999956
35 =>R6: Valid 0x4000d999999999999800 +3.399999999999999911
36 R5: Empty 0x00000000000000000000
37 R4: Empty 0x00000000000000000000
38 R3: Empty 0x00000000000000000000
39 R2: Empty 0x00000000000000000000
40 R1: Empty 0x00000000000000000000
41 R0: Empty 0x00000000000000000000
42
43 Status Word: 0x3000
44 TOP: 6
45 Control Word: 0x037f IM DM ZM OM UM PM
46 PC: Extended Precision (64-bits)

247
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
47 RC: Round to nearest
48 Tag Word: 0x0fff
49 Instruction Pointer: 0x73:0x080484a4
50 Operand Pointer: 0x7b:0xbffff118
51 Opcode: 0x0000
52 (gdb) ni
53 0x080484aa in d_max ()
54 (gdb) info float
55 R7: Valid 0x4000d999999999999800 +3.399999999999999911
56 =>R6: Valid 0x3fff9999999999999800 +1.199999999999999956
57 R5: Empty 0x00000000000000000000
58 R4: Empty 0x00000000000000000000
59 R3: Empty 0x00000000000000000000
60 R2: Empty 0x00000000000000000000
61 R1: Empty 0x00000000000000000000
62 R0: Empty 0x00000000000000000000
63
64 Status Word: 0x3000
65 TOP: 6
66 Control Word: 0x037f IM DM ZM OM UM PM
67 PC: Extended Precision (64-bits)
68 RC: Round to nearest
69 Tag Word: 0x0fff
70 Instruction Pointer: 0x73:0x080484a8
71 Operand Pointer: 0x7b:0xbffff118
72 Opcode: 0x0000
73 (gdb) disas $eip
74 Dump of assembler code for function d_max:
75 0x080484a0 <+0>: fldl 0x4(%esp)
76 0x080484a4 <+4>: fldl 0xc(%esp)
77 0x080484a8 <+8>: fxch %st(1)
78 => 0x080484aa <+10>: fucomi %st(1),%st
79 0x080484ac <+12>: fcmovbe %st(1),%st
80 0x080484ae <+14>: fstp %st(1)
81 0x080484b0 <+16>: ret
82 End of assembler dump.
83 (gdb) ni
84 0x080484ac in d_max ()
85 (gdb) info registers
86 eax 0x1 1
87 ecx 0xbffff1c4 -1073745468
88 edx 0x8048340 134513472
89 ebx 0xb7fbf000 -1208225792
90 esp 0xbffff10c 0xbffff10c
91 ebp 0xbffff128 0xbffff128
92 esi 0x0 0
93 edi 0x0 0
94 eip 0x80484ac 0x80484ac <d_max+12>
95 eflags 0x203 [ CF IF ]
96 cs 0x73 115
97 ss 0x7b 123
98 ds 0x7b 123
99 es 0x7b 123
100 fs 0x0 0
101 gs 0x33 51
102 (gdb) ni
103 0x080484ae in d_max ()
104 (gdb) info float
105 R7: Valid 0x4000d999999999999800 +3.399999999999999911
106 =>R6: Valid 0x4000d999999999999800 +3.399999999999999911
107 R5: Empty 0x00000000000000000000
108 R4: Empty 0x00000000000000000000
109 R3: Empty 0x00000000000000000000
110 R2: Empty 0x00000000000000000000
111 R1: Empty 0x00000000000000000000
112 R0: Empty 0x00000000000000000000
113
114 Status Word: 0x3000
115 TOP: 6
116 Control Word: 0x037f IM DM ZM OM UM PM

248
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
117 PC: Extended Precision (64-bits)
118 RC: Round to nearest
119 Tag Word: 0x0fff
120 Instruction Pointer: 0x73:0x080484ac
121 Operand Pointer: 0x7b:0xbffff118
122 Opcode: 0x0000
123 (gdb) disas $eip
124 Dump of assembler code for function d_max:
125 0x080484a0 <+0>: fldl 0x4(%esp)
126 0x080484a4 <+4>: fldl 0xc(%esp)
127 0x080484a8 <+8>: fxch %st(1)
128 0x080484aa <+10>: fucomi %st(1),%st
129 0x080484ac <+12>: fcmovbe %st(1),%st
130 => 0x080484ae <+14>: fstp %st(1)
131 0x080484b0 <+16>: ret
132 End of assembler dump.
133 (gdb) ni
134 0x080484b0 in d_max ()
135 (gdb) info float
136 =>R7: Valid 0x4000d999999999999800 +3.399999999999999911
137 R6: Empty 0x4000d999999999999800
138 R5: Empty 0x00000000000000000000
139 R4: Empty 0x00000000000000000000
140 R3: Empty 0x00000000000000000000
141 R2: Empty 0x00000000000000000000
142 R1: Empty 0x00000000000000000000
143 R0: Empty 0x00000000000000000000
144
145 Status Word: 0x3800
146 TOP: 7
147 Control Word: 0x037f IM DM ZM OM UM PM
148 PC: Extended Precision (64-bits)
149 RC: Round to nearest
150 Tag Word: 0x3fff
151 Instruction Pointer: 0x73:0x080484ae
152 Operand Pointer: 0x7b:0xbffff118
153 Opcode: 0x0000
154 (gdb) quit
155 A debugging session is active.
156
157 Inferior 1 [process 30194] will be killed.
158
159 Quit anyway? (y or n) y
160 dennis@ubuntuvm:~/polygon$

Using “ni”, let’s execute the first two FLD instructions.


Let’s examine the FPU registers (line 33).
As I wrote before, the FPU registers set is a circular buffer rather than a stack ( 17.5.1 on page 214). And GDB doesn’t
show STx registers, but internal the FPU registers (Rx). The arrow (at line 35) points to the current top of the stack. You
can also see the TOP register contents in Status Word (line 44) — it is 6 now, so the stack top is now pointing to internal
register 6.
The values of a and b are swapped after FXCH is executed (line 54).
FUCOMI is executed (line 83). Let’s see the flags: CF is set (line 95).
FCMOVBE has copied the value of b (see line 104).
FSTP leaves one value at the top of stack (line 136). The value of TOP is now 7, so the FPU stack top is pointing to
internal register 7.

17.7.2 ARM
Optimizing Xcode 4.6.3 (LLVM) (ARM mode)

Listing 17.16: Optimizing Xcode 4.6.3 (LLVM) (ARM mode)


VMOV D16, R2, R3 ; b
VMOV D17, R0, R1 ; a
VCMPE.F64 D17, D16
VMRS APSR_nzcv, FPSCR
VMOVGT.F64 D16, D17 ; copy "b" to D16
VMOV R0, R1, D16

249
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
BX LR

A very simple case. The input values are placed into the D17 and D16 registers and then compared using the VCMPE
instruction. Just like in the x86 coprocessor, the ARM coprocessor has its own status and flags register, (FPSCR20 ), since
there is a need to store coprocessor-specific flags. And just like in x86, there are no conditional jump instruction in ARM,
that can check bits in the status register of the coprocessor, so there is VMRS , which copies 4 bits (N, Z, C, V) from the
coprocessor status word into bits of the general status register (APSR21 ).
VMOVGT is the analog of the MOVGT, instruction for D-registers, it executes if one operand is greater than the other while
comparing (GT—Greater Than).
If it gets executed, the value of b will be written into D16 (that is currently stored in in D17 ).
Otherwise, the value of a will stay in the D16 register.
The penultimate instruction VMOV will prepare the value in the D16 register for returning it via the R0 and R1 register
pair.

Optimizing Xcode 4.6.3 (LLVM) (thumb-2 mode)

Listing 17.17: Optimizing Xcode 4.6.3 (LLVM) (thumb-2 mode)


VMOV D16, R2, R3 ; b
VMOV D17, R0, R1 ; a
VCMPE.F64 D17, D16
VMRS APSR_nzcv, FPSCR
IT GT
VMOVGT.F64 D16, D17
VMOV R0, R1, D16
BX LR

Almost the same as in the previous example, however slightly different. As we already know, many instructions in ARM
mode can be supplemented by condition predicate.
But there is no such thing in thumb mode. There is no space in the 16-bit instructions for 4 more bits in which conditions
can be encoded.
However, thumb-2 was extended to make it possible to specify predicates to old thumb instructions.
Here, in the IDA-generated listing, we see the VMOVGT instruction, as in previous example.
In fact, the usual VMOV is encoded there, but IDA adds the -GT suffix to it, since there is a ``IT GT'' instruction
placed right before it.
The IT instruction defines a so-called if-then block. After the instruction it is possible to place up to 4 instructions to
which a predicate suffix will be added. In our example, ``IT GT'' means that the next instruction will be executed, if the
GT (Greater Than) condition is true.
Here is a more complex code fragment, by the way, from “Angry Birds” (for iOS):

Listing 17.18: Angry Birds Classic


ITE NE
VMOVNE R2, R3, D16
VMOVEQ R2, R3, D17

ITE means if-then-else and it encodes suffixes for the next two instructions. The first instruction will execute if the
condition encoded in ITE (NE, not equal) is true at, and the second —if the condition is not true. (The inverse condition of
NE is EQ (equal)).
One more that’s slightly harder, which is also from “Angry Birds”:

Listing 17.19: Angry Birds Classic


ITTTT EQ
MOVEQ R0, R4
ADDEQ SP, SP, #0x20
POPEQ.W {R8,R10}
POPEQ {R4-R7,PC}

4 “T” symbols in the instruction mnemonic mean that the 4 instructions that follow will be executed if the condition is
true. That’s why IDA adds the -EQ suffix to each one of them.
And if there was be, for example, ITEEE EQ (if-then-else-else-else), then the suffixes would have been set as follows:
-EQ
-NE
-NE
-NE

20 (ARM) Floating-Point Status and Control Register


21 (ARM) Application Program Status Register

250
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
Another fragment from “Angry Birds”:

Listing 17.20: Angry Birds Classic


CMP.W R0, #0xFFFFFFFF
ITTE LE
SUBLE.W R10, R0, #1
NEGLE R0, R0
MOVGT R10, R0

ITTE (if-then-then-else) means that the 1st and 2nd instructions will be executed if the LE (Less or Equal) condition is
true, and the 3rd—if the inverse condition (GT—Greater Than) is true.
Compilers usually don’t generate all possible combinations. For example, in the mentioned “Angry Birds” game (classic
version for iOS) only these variants of the IT instruction are used: IT, ITE, ITT, ITTE, ITTT, ITTTT. How did I learn this?
In IDA It is possible to produce listing files, so I created them with an option to show 4 bytes for each opcode . Then,
knowing the high part of the 16-bit opcode (IT is 0xBF), I did the following using grep:
cat AngryBirdsClassic.lst | grep " BF" | grep "IT" > results.lst

By the way, if you program in ARM assembly language manually for thumb-2 mode, and you add conditional suffixes, the
assembler will add the IT instructions automatically with the required flags where it is necessary.

Non-optimizing Xcode 4.6.3 (LLVM) (ARM mode)

Listing 17.21: Non-optimizing Xcode 4.6.3 (LLVM) (ARM mode)


b = -0x20
a = -0x18
val_to_return = -0x10
saved_R7 = -4

STR R7, [SP,#saved_R7]!


MOV R7, SP
SUB SP, SP, #0x1C
BIC SP, SP, #7
VMOV D16, R2, R3
VMOV D17, R0, R1
VSTR D17, [SP,#0x20+a]
VSTR D16, [SP,#0x20+b]
VLDR D16, [SP,#0x20+a]
VLDR D17, [SP,#0x20+b]
VCMPE.F64 D16, D17
VMRS APSR_nzcv, FPSCR
BLE loc_2E08
VLDR D16, [SP,#0x20+a]
VSTR D16, [SP,#0x20+val_to_return]
B loc_2E10

loc_2E08
VLDR D16, [SP,#0x20+b]
VSTR D16, [SP,#0x20+val_to_return]

loc_2E10
VLDR D16, [SP,#0x20+val_to_return]
VMOV R0, R1, D16
MOV SP, R7
LDR R7, [SP+0x20+b],#4
BX LR

Almost the same as we already saw, but there is too much redundant code because the a and b variables are stored in
the local stack, as well as the return value.

Optimizing Keil 6/2013 (thumb mode)

Listing 17.22: Optimizing Keil 6/2013 (thumb mode)


PUSH {R3-R7,LR}
MOVS R4, R2
MOVS R5, R3
MOVS R6, R0

251
CHAPTER 17. FLOATING-POINT UNIT 17.7. COMPARISON EXAMPLE
MOVS R7, R1
BL __aeabi_cdrcmple
BCS loc_1C0
MOVS R0, R6
MOVS R1, R7
POP {R3-R7,PC}

loc_1C0
MOVS R0, R4
MOVS R1, R5
POP {R3-R7,PC}

Keil doesn’t generate FPU-instructions since it cannot rely on them being supported on the target CPU, and it can-
not be done by straightforward bitwise comparing. So it calls an external library function to do the comparison: __ae-
abi_cdrcmple.

N.B. The result of the comparison is to be left in the flags by this function, so the following BCS (Carry set - Greater than or
equal) instruction can work without any additional code.

17.7.3 ARM64
Optimizing GCC (Linaro) 4.9

d_max:
; D0 - a, D1 - b
fcmpe d0, d1
fcsel d0, d0, d1, gt
; now result in D0
ret

The ARM64 ISA has FPU-instructions which set APSR the CPU flags instead of FPSCR, for convenience. TheFPU is not
a separate device here anymore (at least, logically). Here we see FCMPE, it compares the two values passed in D0 and D1
(which are the first and second arguments of the function) and sets APSR flags (N, Z, C, V).
FCSEL (Floating Conditional Select) copies the value of D0 or D1 into D0 depending on the condition (GT (Greater Than)
here), and again, it uses flags in APSR register instead of FPSCR. This is much more convenient, compared to the instruction
set in older CPUs.
If the condition is true (GT) then the value of D0 is copied into D0 (i.e., nothing happens). If the condition is not true, the
value of D1 is copied into D0.

Non-optimizing GCC (Linaro) 4.9

d_max:
; save input arguments in "Register Save Area"
sub sp, sp, #16
str d0, [sp,8]
str d1, [sp]
; reload values
ldr x1, [sp,8]
ldr x0, [sp]
fmov d0, x1
fmov d1, x0
; D0 - a, D1 - b
fcmpe d0, d1
ble .L76
; a>b; load D0 (a) into X0
ldr x0, [sp,8]
b .L74
.L76:
; a<=b; load D1 (b) into X0
ldr x0, [sp]
.L74:
; result in X0
fmov d0, x0
; result in D0
add sp, sp, 16
ret

252
CHAPTER 17. FLOATING-POINT UNIT 17.8. X64
Non-optimizing GCC is more verbose. First, the function saves its input argument values in the local stack (Register
Save Area). Then the code reloads these values into registers X0/X1 and finally copies them to D0/D1 to be compared using
FCMPE. A lot of redundant code, but that is how non-optimizing compilers work. FCMPE compares the values and sets the
APSR flags. At this moment, the compiler is not thinking yet about the more convenient FCSEL instruction, so it proceed
using old methods: using the BLE instruction (Branch if Less than or Equal). In the first case (a > b), the value of a gets loaded
into X0. In the other case (a <= b), the value of b gets loadedin X0. Finally, the value from X0 gets copied into D0, because
the return value needs to be in this register.

Exercise

As an exercise, you can try optimizing this piece of code manually by removing redundant instructions and not introducing
new ones (including FCSEL).

Optimizing GCC (Linaro) 4.9—float


I also rewrote this example to use float instead of double.
float f_max (float a, float b)
{
if (a>b)
return a;

return b;
};

f_max:
; S0 - a, S1 - b
fcmpe s0, s1
fcsel s0, s0, s1, gt
; now result in S0
ret

It is the same code, but the S-registers are used instead of D- ones. It’s because numbers of type float are passed in
32-bit S-registers (which are in fact the lower parts of the 64-bit D-registers).

17.7.4 MIPS
The co-processor of the most popular MIPS processor has only one condition bit which can be set in the FPU and checked in
the CPU. Earlier MIPS-es have only one condition bit (called FCC0), later ones have 8 (called FCC7-FCC0). These bits are
located in the register called FCCR.
Listing 17.23: Optimizing GCC 4.4.5 (IDA)
d_max:
; set FPU condition bit if $f14<$f12 (b<a):
c.lt.d $f14, $f12
or $at, $zero ; NOP
; jump to locret_14 if condition bit is set
bc1t locret_14
; this instruction is always executed (set return value to "a"):
mov.d $f0, $f12 ; branch delay slot
; this instruction is executed only if branch was not taken (i.e., if b>=a)
; set return value to "b":
mov.d $f0, $f14

locret_14:
jr $ra
or $at, $zero ; branch delay slot, NOP

“C.LT.D” compares two values. “LT” is the condition “Less Than”. “D” means values of type double. Depending on the result
of the comparison, the FCC0 condition bit is either set or cleared.
“BC1T” checks the FCC0 bit and jumps if the bit is set. “T” mean that the jump will be taken if the bit is set (“True”). There
is also the instruction “BC1F” which jumps if the bit is cleared (“False”).
Depending on the jump, one of function arguments is placed into $F0.

17.8 x64
On how float point numbers are processed in x86-64, read more here: 27 on page 433.

253
CHAPTER 17. FLOATING-POINT UNIT 17.9. EXERCISES
17.9 Exercises
17.9.1 Exercise #1
Eliminate the FXCH instruction in the example 17.7.1 on page 246 and test it.

17.9.2 Exercise #2
What does this code do?

Listing 17.24: Optimizing MSVC 2010


__real@4014000000000000 DQ 04014000000000000r ; 5

_a1$ = 8 ; size = 8
_a2$ = 16 ; size = 8
_a3$ = 24 ; size = 8
_a4$ = 32 ; size = 8
_a5$ = 40 ; size = 8
_f PROC
fld QWORD PTR _a1$[esp-4]
fadd QWORD PTR _a2$[esp-4]
fadd QWORD PTR _a3$[esp-4]
fadd QWORD PTR _a4$[esp-4]
fadd QWORD PTR _a5$[esp-4]
fdiv QWORD PTR __real@4014000000000000
ret 0
_f ENDP

Listing 17.25: Non-optimizing Keil 6/2013 (thumb mode / compiled for Cortex-R4F CPU)
f PROC
VADD.F64 d0,d0,d1
VMOV.F64 d1,#5.00000000
VADD.F64 d0,d0,d2
VADD.F64 d0,d0,d3
VADD.F64 d2,d0,d4
VDIV.F64 d0,d2,d1
BX lr
ENDP

Listing 17.26: Optimizing GCC 4.9 (ARM64)


f:
fadd d0, d0, d1
fmov d1, 5.0e+0
fadd d2, d0, d2
fadd d3, d2, d3
fadd d0, d3, d4
fdiv d0, d0, d1
ret

Listing 17.27: Optimizing GCC 4.4.5 (MIPS) (IDA)


f:

arg_10 = 0x10
arg_14 = 0x14
arg_18 = 0x18
arg_1C = 0x1C
arg_20 = 0x20
arg_24 = 0x24

lwc1 $f0, arg_14($sp)


add.d $f2, $f12, $f14
lwc1 $f1, arg_10($sp)
lui $v0, ($LC0 >> 16)
add.d $f0, $f2, $f0
lwc1 $f2, arg_1C($sp)
or $at, $zero

254
CHAPTER 17. FLOATING-POINT UNIT 17.9. EXERCISES
lwc1 $f3, arg_18($sp)
or $at, $zero
add.d $f0, $f2
lwc1 $f2, arg_24($sp)
or $at, $zero
lwc1 $f3, arg_20($sp)
or $at, $zero
add.d $f0, $f2
lwc1 $f2, dword_6C
or $at, $zero
lwc1 $f3, $LC0
jr $ra
div.d $f0, $f2

$LC0: .word 0x40140000 # DATA XREF: f+C


# f+44
dword_6C: .word 0 # DATA XREF: f+3C

Answer G.1.9 on page 904.

255
CHAPTER 18. ARRAYS

Chapter 18

Arrays

An array is just a set of variables in memory that lie next to each other and that have the same type 1 .

18.1 Simple example

#include <stdio.h>

int main()
{
int a[20];
int i;

for (i=0; i<20; i++)


a[i]=i*2;

for (i=0; i<20; i++)


printf ("a[%d]=%d\n", i, a[i]);

return 0;
};

18.1.1 x86
MSVC
Let’s compile:

Listing 18.1: MSVC 2008


_TEXT SEGMENT
_i$ = -84 ; size = 4
_a$ = -80 ; size = 80
_main PROC
push ebp
mov ebp, esp
sub esp, 84 ; 00000054H
mov DWORD PTR _i$[ebp], 0
jmp SHORT $LN6@main
$LN5@main:
mov eax, DWORD PTR _i$[ebp]
add eax, 1
mov DWORD PTR _i$[ebp], eax
$LN6@main:
cmp DWORD PTR _i$[ebp], 20 ; 00000014H
jge SHORT $LN4@main
mov ecx, DWORD PTR _i$[ebp]
shl ecx, 1
mov edx, DWORD PTR _i$[ebp]
mov DWORD PTR _a$[ebp+edx*4], ecx
jmp SHORT $LN5@main
$LN4@main:
1 AKA2 “homogeneous container”

256
CHAPTER 18. ARRAYS 18.1. SIMPLE EXAMPLE
mov DWORD PTR _i$[ebp], 0
jmp SHORT $LN3@main
$LN2@main:
mov eax, DWORD PTR _i$[ebp]
add eax, 1
mov DWORD PTR _i$[ebp], eax
$LN3@main:
cmp DWORD PTR _i$[ebp], 20 ; 00000014H
jge SHORT $LN1@main
mov ecx, DWORD PTR _i$[ebp]
mov edx, DWORD PTR _a$[ebp+ecx*4]
push edx
mov eax, DWORD PTR _i$[ebp]
push eax
push OFFSET $SG2463
call _printf
add esp, 12 ; 0000000cH
jmp SHORT $LN2@main
$LN1@main:
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP

Nothing very special, just two loops: the first is a filling loop and second is a printing loop. The shl ecx, 1 instruction
is used for value multiplication by 2 in ECX, more about below 16.2.1 on page 205.
80 bytes are allocated on the stack for the array, 20 elements of 4 bytes.

257
CHAPTER 18. ARRAYS 18.1. SIMPLE EXAMPLE
Let’s try this example in OllyDbg.
We see how the array gets filled: each element is 32-bit word of int type and its value is the index multiplied by 2:

Figure 18.1: OllyDbg: after array filling

Since this array is located in the stack, we can see all its 20 elements there.

GCC
Here is what GCC 4.4.1 does:

Listing 18.2: GCC 4.4.1


public main
main proc near ; DATA XREF: _start+17

var_70 = dword ptr -70h


var_6C = dword ptr -6Ch
var_68 = dword ptr -68h
i_2 = dword ptr -54h
i = dword ptr -4

push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 70h
mov [esp+70h+i], 0 ; i=0
jmp short loc_804840A

loc_80483F7:
mov eax, [esp+70h+i]
mov edx, [esp+70h+i]
add edx, edx ; edx=i*2
mov [esp+eax*4+70h+i_2], edx
add [esp+70h+i], 1 ; i++

258
CHAPTER 18. ARRAYS 18.1. SIMPLE EXAMPLE

loc_804840A:
cmp [esp+70h+i], 13h
jle short loc_80483F7
mov [esp+70h+i], 0
jmp short loc_8048441

loc_804841B:
mov eax, [esp+70h+i]
mov edx, [esp+eax*4+70h+i_2]
mov eax, offset aADD ; "a[%d]=%d\n"
mov [esp+70h+var_68], edx
mov edx, [esp+70h+i]
mov [esp+70h+var_6C], edx
mov [esp+70h+var_70], eax
call _printf
add [esp+70h+i], 1

loc_8048441:
cmp [esp+70h+i], 13h
jle short loc_804841B
mov eax, 0
leave
retn
main endp

By the way, variable a is of type int* (the pointer to int) —you can pass a pointer to an array to another function, but
it’s more correct to say that a pointer to the first element of the array is passed (the addresses of rest of the elements are
calculated in an obvious way). If you index this pointer as a[idx], idx will just be added to the pointer and the element placed
there (to which calculated pointer is pointing) will be returned.
An interesting example: a string of characters like “string” is an array of characters and it has a type of const char[]. An
index can also be applied to this pointer. And that is why it is possible to write things like ``string''[i] —this is a
correct C/C++ expression!

18.1.2 ARM
Non-optimizing Keil 6/2013 (ARM mode)

EXPORT _main
_main
STMFD SP!, {R4,LR}
SUB SP, SP, #0x50 ; allocate place for 20 int variables

; first loop

MOV R4, #0 ; i
B loc_4A0
loc_494
MOV R0, R4,LSL#1 ; R0=R4*2
STR R0, [SP,R4,LSL#2] ; store R0 to SP+R4<<2 (same as SP+R4*4)
ADD R4, R4, #1 ; i=i+1

loc_4A0
CMP R4, #20 ; i<20?
BLT loc_494 ; yes, run loop body again

; second loop

MOV R4, #0 ; i
B loc_4C4
loc_4B0
LDR R2, [SP,R4,LSL#2] ; (second printf argument) R2=*(SP+R4<<4) (same as
*(SP+R4*4))
MOV R1, R4 ; (first printf argument) R1=i
ADR R0, aADD ; "a[%d]=%d\n"
BL __2printf
ADD R4, R4, #1 ; i=i+1

loc_4C4

259
CHAPTER 18. ARRAYS 18.1. SIMPLE EXAMPLE
CMP R4, #20 ; i<20?
BLT loc_4B0 ; yes, run loop body again
MOV R0, #0 ; value to return
ADD SP, SP, #0x50 ; deallocate chunk, allocated for 20 int variables
LDMFD SP!, {R4,PC}

int type requires 32 bits for storage (or 4 bytes), so to store 20 int variables 80 (0x50) bytes are needed. So that is why
the ``SUB SP, SP, #0x50'' instruction in the function’s prologie allocates exactly this amount of space in the stack.
In both the first and second loops, the loop iterator i is placed in the R4 register.
The number that is to be written into the array is calculated as i ∗ 2, which is effectively equivalent to shifting it left by
one bit, so ``MOV R0, R4,LSL#1'' instruction does this.
``STR R0, [SP,R4,LSL#2]'' writes the contents of R0 into the array. Here is how a pointer to array element is
calculated: SP points to the start of the array, R4 is i. So shifting i left by 2 bits is effectively equivalent to multiplication
by 4 (since each array element has a size of 4 bytes) and then it’s added to the address of the start of the array.
The second loop has an inverse ``LDR R2, [SP,R4,LSL#2]'' instruction, it loads the value we need from the array,
and the pointer to it is calculated likewise.

Optimizing Keil 6/2013 (thumb mode)

_main
PUSH {R4,R5,LR}
; allocate place for 20 int variables + one more variable
SUB SP, SP, #0x54

; first loop

MOVS R0, #0 ; i
MOV R5, SP ; pointer to first array element

loc_1CE
LSLS R1, R0, #1 ; R1=i<<1 (same as i*2)
LSLS R2, R0, #2 ; R2=i<<2 (same as i*4)
ADDS R0, R0, #1 ; i=i+1
CMP R0, #20 ; i<20?
STR R1, [R5,R2] ; store R1 to *(R5+R2) (same R5+i*4)
BLT loc_1CE ; yes, i<20, run loop body again

; second loop

MOVS R4, #0 ; i=0


loc_1DC
LSLS R0, R4, #2 ; R0=i<<2 (same as i*4)
LDR R2, [R5,R0] ; load from *(R5+R0) (same as R5+i*4)
MOVS R1, R4
ADR R0, aADD ; "a[%d]=%d\n"
BL __2printf
ADDS R4, R4, #1 ; i=i+1
CMP R4, #20 ; i<20?
BLT loc_1DC ; yes, i<20, run loop body again
MOVS R0, #0 ; value to return
; deallocate chunk, allocated for 20 int variables + one more variable
ADD SP, SP, #0x54
POP {R4,R5,PC}

Thumb code is very similar. Thumb mode has special instructions for bit shifting (like LSLS), which calculates the value
to be written into the array and the address of each element in the array as well.
The compiler allocates slightly more space in the local stack, however, the last 4 bytes are not used.

Non-optimizing GCC 4.9.1 (ARM64)

Listing 18.3: Non-optimizing GCC 4.9.1 (ARM64)


.LC0:
.string "a[%d]=%d\n"
main:
; save FP and LR in stack frame:
stp x29, x30, [sp, -112]!
; set stack frame (FP=SP)

260
CHAPTER 18. ARRAYS 18.1. SIMPLE EXAMPLE
add x29, sp, 0
; setting initial counter variable at 0 (WZR is the register always holding zero):
str wzr, [x29,108]
; jump to loop condition checking code:
b .L2
.L3:
; load value of "i" variable:
ldr w0, [x29,108]
; multiplicate it by 2:
lsl w2, w0, 1
; find a place of an array in local stack:
add x0, x29, 24
; load 32-bit integer from local stack and sign extend it to 64-bit one:
ldrsw x1, [x29,108]
; calculate address of element (X0+X1<<2=array address+i*4) and store W2 (i*2) there:
str w2, [x0,x1,lsl 2]
; increment counter (i):
ldr w0, [x29,108]
add w0, w0, 1
str w0, [x29,108]
.L2:
; check if we finished:
ldr w0, [x29,108]
cmp w0, 19
; jump to L3 (loop body begin) if not:
ble .L3
; second part of the function begins here.
; setting initial counter variable at 0.
; by the way, the same place in the local stack was used for counter,
; because the same local variable (i) is being used as counter.
str wzr, [x29,108]
b .L4
.L5:
; calculate array address:
add x0, x29, 24
; load "i" value:
ldrsw x1, [x29,108]
; load value from the array at the address (X0+X1<<2 = address of array + i*4)
ldr w2, [x0,x1,lsl 2]
; load address of the "a[%d]=%d\n" string:
adrp x0, .LC0
add x0, x0, :lo12:.LC0
; load "i" variable to W1 and pass it to printf() as second argument:
ldr w1, [x29,108]
; W2 still contains the value of array element which was just loaded.
; call printf():
bl printf
; increment "i" variable:
ldr w0, [x29,108]
add w0, w0, 1
str w0, [x29,108]
.L4:
; are we finished?
ldr w0, [x29,108]
cmp w0, 19
; jump to the loop body begin if not:
ble .L5
; return 0
mov w0, 0
; restore FP and LR:
ldp x29, x30, [sp], 112
ret

18.1.3 MIPS
The function uses a lot of S- registers which must be preserved, so that’s why its values are saved in the function prologue
and restored in the epilogue.

261
CHAPTER 18. ARRAYS 18.1. SIMPLE EXAMPLE
Listing 18.4: Optimizing GCC 4.4.5 (IDA)
main:

var_70 = -0x70
var_68 = -0x68
var_14 = -0x14
var_10 = -0x10
var_C = -0xC
var_8 = -8
var_4 = -4
; function prologue:
lui $gp, (__gnu_local_gp >> 16)
addiu $sp, -0x80
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x80+var_4($sp)
sw $s3, 0x80+var_8($sp)
sw $s2, 0x80+var_C($sp)
sw $s1, 0x80+var_10($sp)
sw $s0, 0x80+var_14($sp)
sw $gp, 0x80+var_70($sp)
addiu $s1, $sp, 0x80+var_68
move $v1, $s1
move $v0, $zero
; that value will be used as a loop terminator.
; it was precalculated by GCC compiler at compile stage:
li $a0, 0x28 # '('

loc_34: # CODE XREF: main+3C


; store value into memory:
sw $v0, 0($v1)
; increase value to be stored by 2 at each iteration:
addiu $v0, 2
; loop terminator reached?
bne $v0, $a0, loc_34
; add 4 to address anyway:
addiu $v1, 4
; array filling loop is ended
; second loop begin
la $s3, $LC0 # "a[%d]=%d\n"
; "i" variable will reside in $s0:
move $s0, $zero
li $s2, 0x14

loc_54: # CODE XREF: main+70


; call printf():
lw $t9, (printf & 0xFFFF)($gp)
lw $a2, 0($s1)
move $a1, $s0
move $a0, $s3
jalr $t9
; increment "i":
addiu $s0, 1
lw $gp, 0x80+var_70($sp)
; jump to loop body if end is not reached:
bne $s0, $s2, loc_54
; move memory pointer to the next 32-bit word:
addiu $s1, 4
; function epilogue
lw $ra, 0x80+var_4($sp)
move $v0, $zero
lw $s3, 0x80+var_8($sp)
lw $s2, 0x80+var_C($sp)
lw $s1, 0x80+var_10($sp)
lw $s0, 0x80+var_14($sp)
jr $ra
addiu $sp, 0x80

$LC0: .ascii "a[%d]=%d\n"<0> # DATA XREF: main+44

262
CHAPTER 18. ARRAYS 18.2. BUFFER OVERFLOW
Something interesting: there are two loops and the first one doesn’t needs i, it needs only i ∗ 2 (increased by 2 at each
iteration) and also the address in memory (increased by 4 at each iteration). So here we see two variables, one (in $V0)
increasing by 2 each time, and another (in $V1) — by 4.
The second loop is where printf() is called and it reports the value of i to the user, so there is a variable which is
increased by 1 each time (in $S0) and also a memory address (in $S1) increased by 4 each time.
That reminds us of loop optimizations we considered earlier: 38 on page 478. Their goal is to get rid of of multiplica-
tions.

18.2 Buffer overflow


18.2.1 Reading outside array bounds
So, array indexing is just array[index]. If you study the generated code closely, you’ll probably note the missing index bounds
checking, which could check if it is less than 20. What if the index is 20 or greater? That’s the one C/C++ feature it is often
blamed for.
Here is a code that successfully compiles and works:
#include <stdio.h>

int main()
{
int a[20];
int i;

for (i=0; i<20; i++)


a[i]=i*2;

printf ("a[20]=%d\n", a[20]);

return 0;
};

Compilation results (MSVC 2008):

Listing 18.5: Non-optimizing MSVC 2008


$SG2474 DB 'a[20]=%d', 0aH, 00H

_i$ = -84 ; size = 4


_a$ = -80 ; size = 80
_main PROC
push ebp
mov ebp, esp
sub esp, 84
mov DWORD PTR _i$[ebp], 0
jmp SHORT $LN3@main
$LN2@main:
mov eax, DWORD PTR _i$[ebp]
add eax, 1
mov DWORD PTR _i$[ebp], eax
$LN3@main:
cmp DWORD PTR _i$[ebp], 20
jge SHORT $LN1@main
mov ecx, DWORD PTR _i$[ebp]
shl ecx, 1
mov edx, DWORD PTR _i$[ebp]
mov DWORD PTR _a$[ebp+edx*4], ecx
jmp SHORT $LN2@main
$LN1@main:
mov eax, DWORD PTR _a$[ebp+80]
push eax
push OFFSET $SG2474 ; 'a[20]=%d'
call DWORD PTR __imp__printf
add esp, 8
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP

263
CHAPTER 18. ARRAYS 18.2. BUFFER OVERFLOW
_TEXT ENDS
END

When I run it, I get:

Figure 18.2: OllyDbg: console output

It is just something that was lying in the stack near to the array, 80 bytes away from its first element.

264
CHAPTER 18. ARRAYS 18.2. BUFFER OVERFLOW
Let’s try to find out where did this value come from, using OllyDbg. Let’s load and find the value located right after the
last array element:

Figure 18.3: OllyDbg: reading of the 20th element and execution of printf()

What is this? Judging by the stack layout, this is the saved value of the EBP register.

265
CHAPTER 18. ARRAYS 18.2. BUFFER OVERFLOW
Let’s trace further and see how it gets restored:

Figure 18.4: OllyDbg: restoring value of EBP

Indeed, how it could be different? The compiler may generate some additional code to check the index value to be always
in the array’s bounds (like in higher-level programming languages3 ) but this makes the code slower.

18.2.2 Writing beyond array bounds


OK, we read some values from the stack illegally, but what if we could write something to it?
Here is what we will write:
#include <stdio.h>

int main()
{
int a[20];
int i;

for (i=0; i<30; i++)


a[i]=i;

return 0;
};

MSVC
And what we get:

Listing 18.6: Non-optimizing MSVC 2008


_TEXT SEGMENT
3 Java, Python, etc

266
CHAPTER 18. ARRAYS 18.2. BUFFER OVERFLOW
_i$ = -84 ; size = 4
_a$ = -80 ; size = 80
_main PROC
push ebp
mov ebp, esp
sub esp, 84
mov DWORD PTR _i$[ebp], 0
jmp SHORT $LN3@main
$LN2@main:
mov eax, DWORD PTR _i$[ebp]
add eax, 1
mov DWORD PTR _i$[ebp], eax
$LN3@main:
cmp DWORD PTR _i$[ebp], 30 ; 0000001eH
jge SHORT $LN1@main
mov ecx, DWORD PTR _i$[ebp]
mov edx, DWORD PTR _i$[ebp] ; that instruction is obviously redundant
mov DWORD PTR _a$[ebp+ecx*4], edx ; ECX could be used as second operand here instead
jmp SHORT $LN2@main
$LN1@main:
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP

The compiled program crashes after running. No wonder. Let’s see where exactly does it is crash.

267
CHAPTER 18. ARRAYS 18.2. BUFFER OVERFLOW
Let’s load it into OllyDbg, and trace until all 30 elements are written:

Figure 18.5: OllyDbg: after restoring the value of EBP

268
CHAPTER 18. ARRAYS 18.2. BUFFER OVERFLOW
Trace until the function end:

Figure 18.6: OllyDbg: EIP was restored, but OllyDbg can’t disassemble at 0x15

Now please keep your eyes on the registers.


EIP is 0x15 now. It is not a legal address for code —at least for win32 code! We got there somehow against our will. It
is also interesting that the EBP register contain 0x14, ECX and EDX —0x1D.
Let’s study stack layout a bit more.
After the control flow was passed to main(), the value in the EBP register was saved on the stack. Then, 84 bytes were
allocated for the array and the i variable. That’s (20+1)*sizeof(int). ESP now points to the _i variable in the local
stack and after the execution of the next PUSH something, something will be appear next to _i.
That’s the stack layout while the control is in main():

ESP 4 bytes allocated for i variable


ESP+4 80 bytes allocated for a[20] array
ESP+84 saved EBP value
ESP+88 return address

a[19]=something statement writes the last int in the bounds of the array (in bounds so far!)
a[20]=something statement writes something to the place where the value of EBP is saved.
Please take a look at the register state at the moment of the crash. In our case, 20 was written in the 20th element. At
the function end, the function epilogue restores the original EBP value. (20 in decimal is 0x14 in hexadecimal). Then RET
gets executed, which is effectively equivalent to POP EIP instruction.
The RET instruction takes the return address from the stack (that is the address in CRT), which was called main()),
and 21 iss stored there (0x15 in hexadecimal). The CPU traps at address 0x15, but there is no executable code there, so
exception gets raised.
Welcome! It is called a buffer overflow 4 .
4 wikipedia

269
CHAPTER 18. ARRAYS 18.3. BUFFER OVERFLOW PROTECTION METHODS
Replace the int array with a string (char array), create a long string deliberately and pass it to the program, to the function,
which doesn’t check the length of the string and copies it in a short buffer, and you’ll able to point the program to an address
to which it must jump. It’s not that simple in reality, but that is how it emerged 5

GCC
Let’s try the same code in GCC 4.4.1. We get:
public main
main proc near

a = dword ptr -54h


i = dword ptr -4

push ebp
mov ebp, esp
sub esp, 60h ; 96
mov [ebp+i], 0
jmp short loc_80483D1
loc_80483C3:
mov eax, [ebp+i]
mov edx, [ebp+i]
mov [ebp+eax*4+a], edx
add [ebp+i], 1
loc_80483D1:
cmp [ebp+i], 1Dh
jle short loc_80483C3
mov eax, 0
leave
retn
main endp

Running this in Linux will produce: Segmentation fault.


If we run this in the GDB debugger, we get this:
(gdb) r
Starting program: /home/dennis/RE/1

Program received signal SIGSEGV, Segmentation fault.


0x00000016 in ?? ()
(gdb) info registers
eax 0x0 0
ecx 0xd2f96388 -755407992
edx 0x1d 29
ebx 0x26eff4 2551796
esp 0xbffff4b0 0xbffff4b0
ebp 0x15 0x15
esi 0x0 0
edi 0x0 0
eip 0x16 0x16
eflags 0x10202 [ IF RF ]
cs 0x73 115
ss 0x7b 123
ds 0x7b 123
es 0x7b 123
fs 0x0 0
gs 0x33 51
(gdb)

The register values are slightly different than in win32 example, since the stack layout is slightly different too.

18.3 Buffer overflow protection methods


There are several methods to protect against this scourge, regardless of the C/C++ programmers’ negligence. MSVC has
options like6 :
5 Classic article about it: [One96].
6 Wikipedia: compiler-side buffer overflow protection methods:
wikipedia

270
CHAPTER 18. ARRAYS 18.3. BUFFER OVERFLOW PROTECTION METHODS

/RTCs Stack Frame runtime checking


/GZ Enable stack checks (/RTCs)

One of the methods is to write a random value between the local variables in stack at function prologue and to check it
in function epilogue before the function exits. If value is not the same, do not execute the last instruction RET, but stop (or
hang). The process will halt, but that is much better than a remote attack to your host.
This random value is called a “canary” sometimes, it is related to the miners’ canary7 , they were used by miners in the
past days in order to detect poisonous gases quickly. Canaries are very sensitive to mine gases, they become very agitated
in case of danger, or even die.
If we compile our very simple array example ( 18.1 on page 256) in MSVC with RTC1 and RTCs option, you will see a call
to
@_RTC_CheckStackVars@8 a function at the end of the function that checks if the “canary” is correct.
Let’s see how GCC handles this. Let’s take an alloca() ( 5.2.4 on page 24) example:
#ifdef __GNUC__
#include <alloca.h> // GCC
#else
#include <malloc.h> // MSVC
#endif
#include <stdio.h>

void f()
{
char *buf=(char*)alloca (600);
#ifdef __GNUC__
snprintf (buf, 600, "hi! %d, %d, %d\n", 1, 2, 3); // GCC
#else
_snprintf (buf, 600, "hi! %d, %d, %d\n", 1, 2, 3); // MSVC
#endif

puts (buf);
};

By default, without any additional options, GCC 4.7.3 will insert a “canary” check into the code:

Listing 18.7: GCC 4.7.3


.LC0:
.string "hi! %d, %d, %d\n"
f:
push ebp
mov ebp, esp
push ebx
sub esp, 676
lea ebx, [esp+39]
and ebx, -16
mov DWORD PTR [esp+20], 3
mov DWORD PTR [esp+16], 2
mov DWORD PTR [esp+12], 1
mov DWORD PTR [esp+8], OFFSET FLAT:.LC0 ; "hi! %d, %d, %d\n"
mov DWORD PTR [esp+4], 600
mov DWORD PTR [esp], ebx
mov eax, DWORD PTR gs:20 ; canary
mov DWORD PTR [ebp-12], eax
xor eax, eax
call _snprintf
mov DWORD PTR [esp], ebx
call puts
mov eax, DWORD PTR [ebp-12]
xor eax, DWORD PTR gs:20 ; check canary
jne .L5
mov ebx, DWORD PTR [ebp-4]
leave
ret
.L5:
call __stack_chk_fail

7 wikipedia

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CHAPTER 18. ARRAYS 18.3. BUFFER OVERFLOW PROTECTION METHODS
The random value is located in gs:20. It gets written on the stack and then at the end of the function the value in the
stack is compared with the correct “canary” in gs:20. If the values are not equal, the __stack_chk_fail function will
be called and we will see something like that in the console (Ubuntu 13.04 x86):
*** buffer overflow detected ***: ./2_1 terminated
======= Backtrace: =========
/lib/i386-linux-gnu/libc.so.6(__fortify_fail+0x63)[0xb7699bc3]
/lib/i386-linux-gnu/libc.so.6(+0x10593a)[0xb769893a]
/lib/i386-linux-gnu/libc.so.6(+0x105008)[0xb7698008]
/lib/i386-linux-gnu/libc.so.6(_IO_default_xsputn+0x8c)[0xb7606e5c]
/lib/i386-linux-gnu/libc.so.6(_IO_vfprintf+0x165)[0xb75d7a45]
/lib/i386-linux-gnu/libc.so.6(__vsprintf_chk+0xc9)[0xb76980d9]
/lib/i386-linux-gnu/libc.so.6(__sprintf_chk+0x2f)[0xb7697fef]
./2_1[0x8048404]
/lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf5)[0xb75ac935]
======= Memory map: ========
08048000-08049000 r-xp 00000000 08:01 2097586 /home/dennis/2_1
08049000-0804a000 r--p 00000000 08:01 2097586 /home/dennis/2_1
0804a000-0804b000 rw-p 00001000 08:01 2097586 /home/dennis/2_1
094d1000-094f2000 rw-p 00000000 00:00 0 [heap]
b7560000-b757b000 r-xp 00000000 08:01 1048602 /lib/i386-linux-gnu/libgcc_s.so.1
b757b000-b757c000 r--p 0001a000 08:01 1048602 /lib/i386-linux-gnu/libgcc_s.so.1
b757c000-b757d000 rw-p 0001b000 08:01 1048602 /lib/i386-linux-gnu/libgcc_s.so.1
b7592000-b7593000 rw-p 00000000 00:00 0
b7593000-b7740000 r-xp 00000000 08:01 1050781 /lib/i386-linux-gnu/libc-2.17.so
b7740000-b7742000 r--p 001ad000 08:01 1050781 /lib/i386-linux-gnu/libc-2.17.so
b7742000-b7743000 rw-p 001af000 08:01 1050781 /lib/i386-linux-gnu/libc-2.17.so
b7743000-b7746000 rw-p 00000000 00:00 0
b775a000-b775d000 rw-p 00000000 00:00 0
b775d000-b775e000 r-xp 00000000 00:00 0 [vdso]
b775e000-b777e000 r-xp 00000000 08:01 1050794 /lib/i386-linux-gnu/ld-2.17.so
b777e000-b777f000 r--p 0001f000 08:01 1050794 /lib/i386-linux-gnu/ld-2.17.so
b777f000-b7780000 rw-p 00020000 08:01 1050794 /lib/i386-linux-gnu/ld-2.17.so
bff35000-bff56000 rw-p 00000000 00:00 0 [stack]
Aborted (core dumped)

gs—is the so-called segment register, these registers were used widely in MS-DOS and DOS-extenders times. Today, its
function is different. To say it briefly, the gs register in Linux always points to the TLS ( 63 on page 628) —some information
specific to thread is stored there (by the way, in win32 the fs register plays the same role, pointing to TIB8 9 ).
More information can be found in the Linux kernel source code (at least in 3.11 version), in arch/x86/include/asm/stackprotector.h
this variable is described in the comments.

18.3.1 Optimizing Xcode 4.6.3 (LLVM) (thumb-2 mode)


Let’s get back to our simple array example ( 18.1 on page 256), again, now we can see how LLVM will the correctness of the
“canary”:
_main

var_64 = -0x64
var_60 = -0x60
var_5C = -0x5C
var_58 = -0x58
var_54 = -0x54
var_50 = -0x50
var_4C = -0x4C
var_48 = -0x48
var_44 = -0x44
var_40 = -0x40
var_3C = -0x3C
var_38 = -0x38
var_34 = -0x34
var_30 = -0x30
var_2C = -0x2C
var_28 = -0x28
var_24 = -0x24
var_20 = -0x20
8 Thread Information Block
9 wikipedia

272
CHAPTER 18. ARRAYS 18.3. BUFFER OVERFLOW PROTECTION METHODS
var_1C = -0x1C
var_18 = -0x18
canary = -0x14
var_10 = -0x10

PUSH {R4-R7,LR}
ADD R7, SP, #0xC
STR.W R8, [SP,#0xC+var_10]!
SUB SP, SP, #0x54
MOVW R0, #aObjc_methtype ; "objc_methtype"
MOVS R2, #0
MOVT.W R0, #0
MOVS R5, #0
ADD R0, PC
LDR.W R8, [R0]
LDR.W R0, [R8]
STR R0, [SP,#0x64+canary]
MOVS R0, #2
STR R2, [SP,#0x64+var_64]
STR R0, [SP,#0x64+var_60]
MOVS R0, #4
STR R0, [SP,#0x64+var_5C]
MOVS R0, #6
STR R0, [SP,#0x64+var_58]
MOVS R0, #8
STR R0, [SP,#0x64+var_54]
MOVS R0, #0xA
STR R0, [SP,#0x64+var_50]
MOVS R0, #0xC
STR R0, [SP,#0x64+var_4C]
MOVS R0, #0xE
STR R0, [SP,#0x64+var_48]
MOVS R0, #0x10
STR R0, [SP,#0x64+var_44]
MOVS R0, #0x12
STR R0, [SP,#0x64+var_40]
MOVS R0, #0x14
STR R0, [SP,#0x64+var_3C]
MOVS R0, #0x16
STR R0, [SP,#0x64+var_38]
MOVS R0, #0x18
STR R0, [SP,#0x64+var_34]
MOVS R0, #0x1A
STR R0, [SP,#0x64+var_30]
MOVS R0, #0x1C
STR R0, [SP,#0x64+var_2C]
MOVS R0, #0x1E
STR R0, [SP,#0x64+var_28]
MOVS R0, #0x20
STR R0, [SP,#0x64+var_24]
MOVS R0, #0x22
STR R0, [SP,#0x64+var_20]
MOVS R0, #0x24
STR R0, [SP,#0x64+var_1C]
MOVS R0, #0x26
STR R0, [SP,#0x64+var_18]
MOV R4, 0xFDA ; "a[%d]=%d\n"
MOV R0, SP
ADDS R6, R0, #4
ADD R4, PC
B loc_2F1C

; second loop begin

loc_2F14
ADDS R0, R5, #1
LDR.W R2, [R6,R5,LSL#2]
MOV R5, R0

loc_2F1C

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CHAPTER 18. ARRAYS 18.4. ONE MORE WORD ABOUT ARRAYS
MOV R0, R4
MOV R1, R5
BLX _printf
CMP R5, #0x13
BNE loc_2F14
LDR.W R0, [R8]
LDR R1, [SP,#0x64+canary]
CMP R0, R1
ITTTT EQ ; canary still correct?
MOVEQ R0, #0
ADDEQ SP, SP, #0x54
LDREQ.W R8, [SP+0x64+var_64],#4
POPEQ {R4-R7,PC}
BLX ___stack_chk_fail

First of all, as we see, LLVM “unrolled” the loop and all values were written into an array one-by-one, pre-calculated, as
LLVM concluded it will be faster. By the way, instructions in ARM mode may help to do this even faster, and finding this could
be your homework.
At the function end we see the comparison of the “canaries” —the one in the local stack and the correct one, to which
R8 points. If they are equal to each other, a 4-instruction block is triggered by ``ITTTT EQ'', which contains writing
0 in R0, the function epilogue and exit. If the “canaries” are not equal, the block will not be executed, and the jump to
___stack_chk_fail function will occur, which, as I suppose, will halt execution.

18.4 One more word about arrays


Now we understand why it is impossible to write something like this in C/C++ code 10 :
void f(int size)
{
int a[size];
...
};

That’s just because the compiler must know the exact array size to allocate space for it in the local stack layout on at the
compiling stage.
If you need an array of arbitrary size, allocate it by using malloc(), then access the allocated memory block as an array
of variables of the type you need. Or use the C99 standard feature[ISO07, pp. 6.7.5/2], but it looks like alloca() ( 5.2.4 on
page 24) internally.

18.5 Array of pointers to strings


Here is an example for an array of pointers.

Listing 18.8: Get month name


#include <stdio.h>

const char* month1[]=


{
"January",
"February",
"March",
"April",
"May",
"June",
"July",
"August",
"September",
"October",
"November",
"December"
};

// in 0..11 range
const char* get_month1 (int month)
10 However, it is possible in C99 standard[ISO07, pp. 6.7.5/2]: GCC actually does this by allocating an array dynamically on the stack (like alloca() ( 5.2.4

on page 24))

274
CHAPTER 18. ARRAYS 18.5. ARRAY OF POINTERS TO STRINGS
{
return month1[month];
};

18.5.1 x64

Listing 18.9: Optimizing MSVC 2013 x64


_DATA SEGMENT
month1 DQ FLAT:$SG3122
DQ FLAT:$SG3123
DQ FLAT:$SG3124
DQ FLAT:$SG3125
DQ FLAT:$SG3126
DQ FLAT:$SG3127
DQ FLAT:$SG3128
DQ FLAT:$SG3129
DQ FLAT:$SG3130
DQ FLAT:$SG3131
DQ FLAT:$SG3132
DQ FLAT:$SG3133
$SG3122 DB 'January', 00H
$SG3123 DB 'February', 00H
$SG3124 DB 'March', 00H
$SG3125 DB 'April', 00H
$SG3126 DB 'May', 00H
$SG3127 DB 'June', 00H
$SG3128 DB 'July', 00H
$SG3129 DB 'August', 00H
$SG3130 DB 'September', 00H
$SG3156 DB '%s', 0aH, 00H
$SG3131 DB 'October', 00H
$SG3132 DB 'November', 00H
$SG3133 DB 'December', 00H
_DATA ENDS

month$ = 8
get_month1 PROC
movsxd rax, ecx
lea rcx, OFFSET FLAT:month1
mov rax, QWORD PTR [rcx+rax*8]
ret 0
get_month1 ENDP

The code is very simple:

• The first MOVSXD instruction copies a 32-bit value from ECX (where month argument is passed) to RAX with sign-
extension (because the month argument is of type int). The reason for the sign extension is that this 32-bit value will
be used in calculations with with other 64-bit values. Hence, it should be promoted to 64-bit 11 .
• Then the address of the pointer table is loaded into RCX.
• Finally, the input value (month) is multiplied by 8 and added to the address. Indeed: we are in a 64-bit environment
and all address (or pointers) require exactly 64 bits (or 8 bytes) for storage. Hence, each table element is 8 bytes wide.
And that’s why to pick a specific element, month ∗ 8 bytes should be skipped from the start. That’s what MOV does. In
addition, this instruction also loads the element at this address. For 1, an element would be a pointer to a string that
contains “February”, etc.

Optimizing GCC 4.9 can do the job even better 12 :

Listing 18.10: Optimizing GCC 4.9 x64


movsx rdi, edi
mov rax, QWORD PTR month1[0+rdi*8]
ret

11 It is somewhat weird, but negative array index could be passed here as month (negative array indices will be explained later: 50 on page 583). And

if this happens, the negative input int value will be sign-extended correctly and the corresponding element before table will be picked. It will not work
correctly without sign-extension.
12 “0+” was left in the listing because GCC assembler output is not tidy enough to eliminate it. It’s displacement, and it’s zero here.

275
CHAPTER 18. ARRAYS 18.5. ARRAY OF POINTERS TO STRINGS
32-bit MSVC
Let’s also compile it in the 32-bit MSVC compiler:

Listing 18.11: Optimizing MSVC 2013 x86


_month$ = 8
_get_month1 PROC
mov eax, DWORD PTR _month$[esp-4]
mov eax, DWORD PTR _month1[eax*4]
ret 0
_get_month1 ENDP

The input value does not need to be extended to 64-bit value, so it is used as is. And it’s multiplied by 4, because the
table elements are 32-bit (or 4 bytes) wide.

18.5.2 32-bit ARM


ARM in ARM mode

Listing 18.12: Optimizing Keil 6/2013 (ARM mode)


get_month1 PROC
LDR r1,|L0.100|
LDR r0,[r1,r0,LSL #2]
BX lr
ENDP

|L0.100|
DCD ||.data||

DCB "January",0
DCB "February",0
DCB "March",0
DCB "April",0
DCB "May",0
DCB "June",0
DCB "July",0
DCB "August",0
DCB "September",0
DCB "October",0
DCB "November",0
DCB "December",0

AREA ||.data||, DATA, ALIGN=2


month1
DCD ||.conststring||
DCD ||.conststring||+0x8
DCD ||.conststring||+0x11
DCD ||.conststring||+0x17
DCD ||.conststring||+0x1d
DCD ||.conststring||+0x21
DCD ||.conststring||+0x26
DCD ||.conststring||+0x2b
DCD ||.conststring||+0x32
DCD ||.conststring||+0x3c
DCD ||.conststring||+0x44
DCD ||.conststring||+0x4d

The address of the able is loaded in R1. All the rest is done using just one LDR instruction. Then input value month
is shifted left by 2 (which is the same as multiplying by 4), then added to R1 (where the address of the table is) and then a
table element is loaded from this address. The 32-bit table element is loaded into R0 from the table.

ARM in Thumb mode


The code is mostly the same, but less dense, because the LSL suffix cannot be specified in the LDR instruction here:
get_month1 PROC
LSLS r0,r0,#2
LDR r1,|L0.64|
LDR r0,[r1,r0]

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CHAPTER 18. ARRAYS 18.5. ARRAY OF POINTERS TO STRINGS
BX lr
ENDP

18.5.3 ARM64

Listing 18.13: Optimizing GCC 4.9 ARM64


get_month1:
adrp x1, .LANCHOR0
add x1, x1, :lo12:.LANCHOR0
ldr x0, [x1,w0,sxtw 3]
ret

.LANCHOR0 = . + 0
.type month1, %object
.size month1, 96
month1:
.xword .LC2
.xword .LC3
.xword .LC4
.xword .LC5
.xword .LC6
.xword .LC7
.xword .LC8
.xword .LC9
.xword .LC10
.xword .LC11
.xword .LC12
.xword .LC13
.LC2:
.string "January"
.LC3:
.string "February"
.LC4:
.string "March"
.LC5:
.string "April"
.LC6:
.string "May"
.LC7:
.string "June"
.LC8:
.string "July"
.LC9:
.string "August"
.LC10:
.string "September"
.LC11:
.string "October"
.LC12:
.string "November"
.LC13:
.string "December"

The address of the table is loaded in X1 using ADRP/ADD pair. Then corresponding element is picked using just one LDR,
which takes W0 (the register where input argument month is), shifts it 3 bits to the left (which is the same as multiplying by
8), sign-extends it (this is what “sxtw” suffix means) and adds to X0. Then the 64-bit value is loaded from the table into X0.

18.5.4 MIPS

Listing 18.14: Optimizing GCC 4.4.5 (IDA)


get_month1:
; load address of table into $v0:
la $v0, month1
; take input value and multiply it by 4:
sll $a0, 2
; sum up address of table and multiplied value:

277
CHAPTER 18. ARRAYS 18.5. ARRAY OF POINTERS TO STRINGS
addu $a0, $v0
; load table element at this address into $v0:
lw $v0, 0($a0)
; return
jr $ra
or $at, $zero ; branch delay slot, NOP

.data # .data.rel.local
.globl month1
month1: .word aJanuary # "January"
.word aFebruary # "February"
.word aMarch # "March"
.word aApril # "April"
.word aMay # "May"
.word aJune # "June"
.word aJuly # "July"
.word aAugust # "August"
.word aSeptember # "September"
.word aOctober # "October"
.word aNovember # "November"
.word aDecember # "December"

.data # .rodata.str1.4
aJanuary: .ascii "January"<0>
aFebruary: .ascii "February"<0>
aMarch: .ascii "March"<0>
aApril: .ascii "April"<0>
aMay: .ascii "May"<0>
aJune: .ascii "June"<0>
aJuly: .ascii "July"<0>
aAugust: .ascii "August"<0>
aSeptember: .ascii "September"<0>
aOctober: .ascii "October"<0>
aNovember: .ascii "November"<0>
aDecember: .ascii "December"<0>

18.5.5 Array overflow


Our function accepts values in the range of 0..11, but what if 12 is passed? There is no element in table at this place. So
the function will load some value which happens to be there, and return it. Soon after, some other function can try to get
a text string from this address and may crash.
I have compiled the example in MSVC for win64 and opened it in IDA to see what the linker has placed after the table:
Listing 18.15: Executable file in IDA
off_140011000 dq offset aJanuary_1 ; DATA XREF: .text:0000000140001003
; "January"
dq offset aFebruary_1 ; "February"
dq offset aMarch_1 ; "March"
dq offset aApril_1 ; "April"
dq offset aMay_1 ; "May"
dq offset aJune_1 ; "June"
dq offset aJuly_1 ; "July"
dq offset aAugust_1 ; "August"
dq offset aSeptember_1 ; "September"
dq offset aOctober_1 ; "October"
dq offset aNovember_1 ; "November"
dq offset aDecember_1 ; "December"
aJanuary_1 db 'January',0 ; DATA XREF: sub_140001020+4
; .data:off_140011000
aFebruary_1 db 'February',0 ; DATA XREF: .data:0000000140011008
align 4
aMarch_1 db 'March',0 ; DATA XREF: .data:0000000140011010
align 4
aApril_1 db 'April',0 ; DATA XREF: .data:0000000140011018

Month names are came right after. Our program is tiny, so there isn’t much data to pack in the data segment, so it just
the month names. But I should to note that there might be really anything that linker has decided to put by chance.
So what if 12 is passed to the function? The 13th element will be returned. Let’s see how the CPU will treat the bytes
there as a 64-bit value:

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CHAPTER 18. ARRAYS 18.5. ARRAY OF POINTERS TO STRINGS
Listing 18.16: Executable file in IDA
off_140011000 dq offset qword_140011060
; DATA XREF: .text:0000000140001003
dq offset aFebruary_1 ; "February"
dq offset aMarch_1 ; "March"
dq offset aApril_1 ; "April"
dq offset aMay_1 ; "May"
dq offset aJune_1 ; "June"
dq offset aJuly_1 ; "July"
dq offset aAugust_1 ; "August"
dq offset aSeptember_1 ; "September"
dq offset aOctober_1 ; "October"
dq offset aNovember_1 ; "November"
dq offset aDecember_1 ; "December"
qword_140011060 dq 797261756E614Ah ; DATA XREF: sub_140001020+4
; .data:off_140011000
aFebruary_1 db 'February',0 ; DATA XREF: .data:0000000140011008
align 4
aMarch_1 db 'March',0 ; DATA XREF: .data:0000000140011010

And this is 0x797261756E614A. Soon after, some other function (presumably, one that processes strings) may try to read
bytes at this address, expecting a C-string there. Most likely it will crash, because this value does’t look like a valid address.

Array overflow protection

If something can go wrong, it will

Murphy’s Law

It’s a bit naïve to expect that every programmer who use your function or library will never pass an argument larger than
11.
There exists the philosophy that says “fail early and fail loudly” or “fail-fast”, which teaches to report problems as early
as possible and stop.
One such method in C/C++ is assertions. We can modify our program to fail if an incorrect value is passed:
Listing 18.17: assert() added
const char* get_month1_checked (int month)
{
assert (month<12);
return month1[month];
};

The assertion macro will check for valid values at every function start and fail if the expression is false.
Listing 18.18: Optimizing MSVC 2013 x64
$SG3143 DB 'm', 00H, 'o', 00H, 'n', 00H, 't', 00H, 'h', 00H, '.', 00H
DB 'c', 00H, 00H, 00H
$SG3144 DB 'm', 00H, 'o', 00H, 'n', 00H, 't', 00H, 'h', 00H, '<', 00H
DB '1', 00H, '2', 00H, 00H, 00H

month$ = 48
get_month1_checked PROC
$LN5:
push rbx
sub rsp, 32
movsxd rbx, ecx
cmp ebx, 12
jl SHORT $LN3@get_month1
lea rdx, OFFSET FLAT:$SG3143
lea rcx, OFFSET FLAT:$SG3144
mov r8d, 29
call _wassert
$LN3@get_month1:
lea rcx, OFFSET FLAT:month1
mov rax, QWORD PTR [rcx+rbx*8]
add rsp, 32
pop rbx
ret 0
get_month1_checked ENDP

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CHAPTER 18. ARRAYS 18.6. MULTIDIMENSIONAL ARRAYS
In fact, assert() is not a function, but macro. It checks for a condition, then passes also the line number and file name to
another function which will show this information to the user.
Here we see that both file name and condition are encoded in UTF-16. The line number is also passed (it’s 29).
This mechanism is probably the same in all compilers. Here is what GCC does:

Listing 18.19: Optimizing GCC 4.9 x64


.LC1:
.string "month.c"
.LC2:
.string "month<12"

get_month1_checked:
cmp edi, 11
jg .L6
movsx rdi, edi
mov rax, QWORD PTR month1[0+rdi*8]
ret
.L6:
push rax
mov ecx, OFFSET FLAT:__PRETTY_FUNCTION__.2423
mov edx, 29
mov esi, OFFSET FLAT:.LC1
mov edi, OFFSET FLAT:.LC2
call __assert_fail

__PRETTY_FUNCTION__.2423:
.string "get_month1_checked"

So the macro in GCC also passes the function name for convenience.
Nothing is really free, and this is true for the sanitizing checks as well. They make your program slower, especially if
the assert() macros used in small time-critical functions. So MSVC, for example, leaves the checks in Debug builds, but in
Release builds they all disappear.
Microsoft Windows NT kernels come in “checked” and “free” builds 13 . The first has validation checks (hence, “checked”),
the second one doesn’t (hence, “free” of checks).

18.6 Multidimensional arrays


Internally, a multidimensional array is essentially the same thing as a linear array.
Since the computer memory is linear, it is an one-dimensional array. For convenience, this multi-dimensional array can
be easily represented as one-dimensional.
For example, thit is how the elements of the a[3][4] array will be placed in one-dimensional array of 12 cells:

[0][0]
[0][1]
[0][2]
[0][3]
[1][0]
[1][1]
[1][2]
[1][3]
[2][0]
[2][1]
[2][2]
[2][3]

Table 18.1: Two-dimensional array represented in memory as one-dimensional

Here is how each cell of 3*4 array will be placed in memory:

0 1 2 3
4 5 6 7
8 9 10 11

Table 18.2: Memory addresses of each cell of two-dimensional array


13 MSDN

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CHAPTER 18. ARRAYS 18.6. MULTIDIMENSIONAL ARRAYS
So, in order to calculate the address of the element we need, we first multiply the first index by 4 (matrix width) and then
add the second index. That’s called row-major order, and this method of array and matrix representation is used in at least
C/C++ and Python. The term row-major order in plain English language means: “first, write the elements of the first row,
then the second row …and finally the elements of the last row”.
Another method for representation is called column-major order (the array indices are used in reverse order) and it is used
at least in FORTRAN, MATLAB and R. column-major order term in plain English language means: “first, write the elements of
the first column, then the second column …and finally the elements of the last column”.
Which method is better? In general, in terms of performance and cache memory, the best scheme for data organization
is the one, in which the elements are accessed sequentially. So if your function accesses data per row, row-major order is
better, and vice versa.

18.6.1 Two-dimensional array example


We will work with an array of type char, which means that each element requires only one byte in memory.

Row filling example


Let’s fill the second row with these values: 0 . . . 3:

Listing 18.20: Row filling example


#include <stdio.h>

char a[3][4];

int main()
{
int x, y;

// clear array
for (x=0; x<3; x++)
for (y=0; y<4; y++)
a[x][y]=0;

// fill second row by 0..3:


for (y=0; y<4; y++)
a[1][y]=y;
};

I have marked all three rows with red. We see that second row now has values 0, 1, 2 and 3:

Figure 18.7: OllyDbg: array is filled

Column filling example


Let’s fill the third column with values: 0 . . . 2.

Listing 18.21: Column filling example


#include <stdio.h>

char a[3][4];

int main()
{
int x, y;

// clear array
for (x=0; x<3; x++)
for (y=0; y<4; y++)
a[x][y]=0;

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CHAPTER 18. ARRAYS 18.6. MULTIDIMENSIONAL ARRAYS

// fill third column by 0..2:


for (x=0; x<3; x++)
a[x][2]=x;
};

I have also marked the three rows in red here. We see that in each row, at third position these values are written: 0, 1
and 2.

Figure 18.8: OllyDbg: array is filled

18.6.2 Access two-dimensional array as one-dimensional


I can easily show you how to access a two-dimensional array as one-dimensional array in at least two other ways:
#include <stdio.h>

char a[3][4];

char get_by_coordinates1 (char array[3][4], int a, int b)


{
return array[a][b];
};

char get_by_coordinates2 (char *array, int a, int b)


{
// treat input array as one-dimensional
// 4 is array width here
return array[a*4+b];
};

char get_by_coordinates3 (char *array, int a, int b)


{
// treat input array as pointer,
// calculate address, get value at it
// 4 is array width here
return *(array+a*4+b);
};

int main()
{
a[2][3]=123;
printf ("%d\n", get_by_coordinates1(a, 2, 3));
printf ("%d\n", get_by_coordinates2(a, 2, 3));
printf ("%d\n", get_by_coordinates3(a, 2, 3));
};

Compile and run it: it will show correct values.


What MSVC 2013 did is fascinating, all three routines are just the same!

Listing 18.22: Optimizing MSVC 2013 x64


array$ = 8
a$ = 16
b$ = 24
get_by_coordinates3 PROC
; RCX=address of array
; RDX=a
; R8=b
movsxd rax, r8d
; EAX=b
movsxd r9, edx

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CHAPTER 18. ARRAYS 18.6. MULTIDIMENSIONAL ARRAYS
; R9=a
add rax, rcx
; RAX=b+address of array
movzx eax, BYTE PTR [rax+r9*4]
; AL=load byte at address RAX+R9*4=b+address of array+a*4=address of array+a*4+b
ret 0
get_by_coordinates3 ENDP

array$ = 8
a$ = 16
b$ = 24
get_by_coordinates2 PROC
movsxd rax, r8d
movsxd r9, edx
add rax, rcx
movzx eax, BYTE PTR [rax+r9*4]
ret 0
get_by_coordinates2 ENDP

array$ = 8
a$ = 16
b$ = 24
get_by_coordinates1 PROC
movsxd rax, r8d
movsxd r9, edx
add rax, rcx
movzx eax, BYTE PTR [rax+r9*4]
ret 0
get_by_coordinates1 ENDP

GCC also generates equivalent routines, but slightly different:

Listing 18.23: Optimizing GCC 4.9 x64


; RDI=address of array
; RSI=a
; RDX=b

get_by_coordinates1:
; sign-extend input 32-bit int values "a" and "b" to 64-bit ones
movsx rsi, esi
movsx rdx, edx
lea rax, [rdi+rsi*4]
; RAX=RDI+RSI*4=address of array+a*4
movzx eax, BYTE PTR [rax+rdx]
; AL=load byte at address RAX+RDX=address of array+a*4+b
ret

get_by_coordinates2:
lea eax, [rdx+rsi*4]
; RAX=RDX+RSI*4=b+a*4
cdqe
movzx eax, BYTE PTR [rdi+rax]
; AL=load byte at address RDI+RAX=address of array+b+a*4
ret

get_by_coordinates3:
sal esi, 2
; ESI=a<<2=a*4
; sign-extend input 32-bit int values "a*4" and "b" to 64-bit ones
movsx rdx, edx
movsx rsi, esi
add rdi, rsi
; RDI=RDI+RSI=address of array+a*4
movzx eax, BYTE PTR [rdi+rdx]
; AL=load byte at address RDI+RDX=address of array+a*4+b
ret

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CHAPTER 18. ARRAYS 18.6. MULTIDIMENSIONAL ARRAYS
18.6.3 Three-dimensional array example
It’s thing in multidimensional arrays.
Now we will work with an array of type int: each element requires 4 bytes in memory.
Let’s see:

Listing 18.24: simple example


#include <stdio.h>

int a[10][20][30];

void insert(int x, int y, int z, int value)


{
a[x][y][z]=value;
};

x86
We get (MSVC 2010):

Listing 18.25: MSVC 2010


_DATA SEGMENT
COMM _a:DWORD:01770H
_DATA ENDS
PUBLIC _insert
_TEXT SEGMENT
_x$ = 8 ; size = 4
_y$ = 12 ; size = 4
_z$ = 16 ; size = 4
_value$ = 20 ; size = 4
_insert PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _x$[ebp]
imul eax, 2400 ; eax=600*4*x
mov ecx, DWORD PTR _y$[ebp]
imul ecx, 120 ; ecx=30*4*y
lea edx, DWORD PTR _a[eax+ecx] ; edx=a + 600*4*x + 30*4*y
mov eax, DWORD PTR _z$[ebp]
mov ecx, DWORD PTR _value$[ebp]
mov DWORD PTR [edx+eax*4], ecx ; *(edx+z*4)=value
pop ebp
ret 0
_insert ENDP
_TEXT ENDS

Nothing special. For index calculation, three input arguments are used in the formula address = 600 ⋅ 4 ⋅ x + 30 ⋅ 4 ⋅ y + 4z,
to represent the array as multidimensional. Do not forget that the int type is 32-bit (4 bytes), so all coefficients must be
multiplied by 4.

Listing 18.26: GCC 4.4.1


public insert
insert proc near

x = dword ptr 8
y = dword ptr 0Ch
z = dword ptr 10h
value = dword ptr 14h

push ebp
mov ebp, esp
push ebx
mov ebx, [ebp+x]
mov eax, [ebp+y]
mov ecx, [ebp+z]
lea edx, [eax+eax] ; edx=y*2
mov eax, edx ; eax=y*2
shl eax, 4 ; eax=(y*2)<<4 = y*2*16 = y*32

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CHAPTER 18. ARRAYS 18.6. MULTIDIMENSIONAL ARRAYS
sub eax, edx ; eax=y*32 - y*2=y*30
imul edx, ebx, 600 ; edx=x*600
add eax, edx ; eax=eax+edx=y*30 + x*600
lea edx, [eax+ecx] ; edx=y*30 + x*600 + z
mov eax, [ebp+value]
mov dword ptr ds:a[edx*4], eax ; *(a+edx*4)=value
pop ebx
pop ebp
retn
insert endp

The GCC compiler does it differently. For one of the operations in the calculation (30y), GCC produces code without
multiplication instructions. This is how it done: (y + y) ≪ 4 − (y + y) = (2y) ≪ 4 − 2y = 2 ⋅ 16 ⋅ y − 2y = 32y − 2y = 30y.
Thus, for the 30y calculation, only one addition operation, one bitwise shift operation and one subtraction operation are
used. This works faster.

ARM + Non-optimizing Xcode 4.6.3 (LLVM) (thumb mode)

Listing 18.27: Non-optimizing Xcode 4.6.3 (LLVM) (thumb mode)


_insert

value = -0x10
z = -0xC
y = -8
x = -4

; allocate place in local stack for 4 values of int type


SUB SP, SP, #0x10
MOV R9, 0xFC2 ; a
ADD R9, PC
LDR.W R9, [R9]
STR R0, [SP,#0x10+x]
STR R1, [SP,#0x10+y]
STR R2, [SP,#0x10+z]
STR R3, [SP,#0x10+value]
LDR R0, [SP,#0x10+value]
LDR R1, [SP,#0x10+z]
LDR R2, [SP,#0x10+y]
LDR R3, [SP,#0x10+x]
MOV R12, 2400
MUL.W R3, R3, R12
ADD R3, R9
MOV R9, 120
MUL.W R2, R2, R9
ADD R2, R3
LSLS R1, R1, #2 ; R1=R1<<2
ADD R1, R2
STR R0, [R1] ; R1 - address of array element
; deallocate chunk in local stack, allocated for 4 values of int type
ADD SP, SP, #0x10
BX LR

Non-optimizing LLVM saves all variables in local stack, which is redundant. The address of the array element is
calculated by the formula we already saw.

ARM + Optimizing Xcode 4.6.3 (LLVM) (thumb mode)

Listing 18.28: Optimizing Xcode 4.6.3 (LLVM) (thumb mode)


_insert
MOVW R9, #0x10FC
MOV.W R12, #2400
MOVT.W R9, #0
RSB.W R1, R1, R1,LSL#4 ; R1 - y. R1=y<<4 - y = y*16 - y = y*15
ADD R9, PC ; R9 = pointer to a array
LDR.W R9, [R9]
MLA.W R0, R0, R12, R9 ; R0 - x, R12 - 2400, R9 - pointer to a. R0=x*2400 + ptr to a
ADD.W R0, R0, R1,LSL#3 ; R0 = R0+R1<<3 = R0+R1*8 = x*2400 + ptr to a + y*15*8 =

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CHAPTER 18. ARRAYS 18.7. PACK OF STRINGS AS A TWO-DIMENSIONAL ARRAY
; ptr to a + y*30*4 + x*600*4
STR.W R3, [R0,R2,LSL#2] ; R2 - z, R3 - value. address=R0+z*4 =
; ptr to a + y*30*4 + x*600*4 + z*4
BX LR

The tricks for replacing multiplication by shift, addition and subtraction which we already saw are also present here.
Here we also see a new instruction for us: RSB (Reverse Subtract). It works just as SUB, but it swaps its operands with each
other before execution. Why? SUB and RSB are instructions, to the second operand of which shift coefficient may be applied:
(LSL#4). But this coefficient can be applied only to second operand. That’s fine for commutative operations like addition
or multiplication (operands may be swapped there without changing the result). But subtraction is a non-commutative
operation, so RSB exist for these cases.
The ``LDR.W R9, [R9]'' instruction works like LEA ( A.6.2 on page 883) in x86, but it does nothing here, it is
redundant. Apparently, the compiler did not optimize it out.

MIPS
My example is tiny, so the GCC compiler decided to put the a table into the 64KiB area addressable by the Global Pointer.
Listing 18.29: Optimizing GCC 4.4.5 (IDA)
insert:
; $a0=x
; $a1=y
; $a2=z
; $a3=value
sll $v0, $a0, 5
; $v0 = $a0<<5 = x*32
sll $a0, 3
; $a0 = $a0<<3 = x*8
addu $a0, $v0
; $a0 = $a0+$v0 = x*8+x*32 = x*40
sll $v1, $a1, 5
; $v1 = $a1<<5 = y*32
sll $v0, $a0, 4
; $v0 = $a0<<4 = x*40*16 = x*640
sll $a1, 1
; $a1 = $a1<<1 = y*2
subu $a1, $v1, $a1
; $a1 = $v1-$a1 = y*32-y*2 = y*30
subu $a0, $v0, $a0
; $a0 = $v0-$a0 = x*640-x*40 = x*600
la $gp, __gnu_local_gp
addu $a0, $a1, $a0
; $a0 = $a1+$a0 = y*30+x*600
addu $a0, $a2
; $a0 = $a0+$a2 = y*30+x*600+z
; load address of table:
lw $v0, (a & 0xFFFF)($gp)
; multiply index by 4 to seek array element:
sll $a0, 2
; sum up multiplied index and table address:
addu $a0, $v0, $a0
; store value into table and return:
jr $ra
sw $a3, 0($a0)

.comm a:0x1770

18.6.4 More examples


The computer screen is represented as a 2D array, but the video-buffer is a linear 1D array. We talk about it here: 81.2 on
page 780.

18.7 Pack of strings as a two-dimensional array


Let’s revisit the function that returns the name of a month: listing.18.8. As you see, at least one memory load operation is
needed to prepare a pointer to the string that’s the month’s name. Is it possible to get rid of this memory load operation?
In fact yes, if you represent the list of strings as a two-dimensional array:

286
CHAPTER 18. ARRAYS 18.7. PACK OF STRINGS AS A TWO-DIMENSIONAL ARRAY

#include <stdio.h>
#include <assert.h>

const char month2[12][10]=


{
{ 'J','a','n','u','a','r','y', 0, 0, 0 },
{ 'F','e','b','r','u','a','r','y', 0, 0 },
{ 'M','a','r','c','h', 0, 0, 0, 0, 0 },
{ 'A','p','r','i','l', 0, 0, 0, 0, 0 },
{ 'M','a','y', 0, 0, 0, 0, 0, 0, 0 },
{ 'J','u','n','e', 0, 0, 0, 0, 0, 0 },
{ 'J','u','l','y', 0, 0, 0, 0, 0, 0 },
{ 'A','u','g','u','s','t', 0, 0, 0, 0 },
{ 'S','e','p','t','e','m','b','e','r', 0 },
{ 'O','c','t','o','b','e','r', 0, 0, 0 },
{ 'N','o','v','e','m','b','e','r', 0, 0 },
{ 'D','e','c','e','m','b','e','r', 0, 0 }
};

// in 0..11 range
const char* get_month2 (int month)
{
return &month2[month][0];
};

Here is what we’ve get:

Listing 18.30: Optimizing MSVC 2013 x64


month2 DB 04aH
DB 061H
DB 06eH
DB 075H
DB 061H
DB 072H
DB 079H
DB 00H
DB 00H
DB 00H
...

get_month2 PROC
; sign-extend input argument and promote to 64-bit value
movsxd rax, ecx
lea rcx, QWORD PTR [rax+rax*4]
; RCX=month+month*4=month*5
lea rax, OFFSET FLAT:month2
; RAX=pointer to table
lea rax, QWORD PTR [rax+rcx*2]
; RAX=pointer to table + RCX*2=pointer to table + month*5*2=pointer to table + month*10
ret 0
get_month2 ENDP

There are no memory accesses at all. All this function does is to calculate a point at which the first character of the
name of the month is: pointer_to_the_table + month ∗ 10. There are also two LEA instructions, which effectively work as
several MUL and MOV instructions.
The width of the array is 10 bytes. Indeed, the longest string here — “September” — is 9 bytes, and plus the terminating
zero is 10 bytes. The rest of the month names are padded by zero bytes, so they all occupy the same space (10 bytes). Thus,
our function works even faster, because all string start at an address which can be calculated easily.
Optimizing GCC 4.9 can do it even shorter:

Listing 18.31: Optimizing GCC 4.9 x64


movsx rdi, edi
lea rax, [rdi+rdi*4]
lea rax, month2[rax+rax]
ret

LEA is also used here for multiplication by 10.


Non-optimizing compilers do multiplication differently.

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CHAPTER 18. ARRAYS 18.7. PACK OF STRINGS AS A TWO-DIMENSIONAL ARRAY
Listing 18.32: Non-optimizing GCC 4.9 x64
get_month2:
push rbp
mov rbp, rsp
mov DWORD PTR [rbp-4], edi
mov eax, DWORD PTR [rbp-4]
movsx rdx, eax
; RDX = sign-extended input value
mov rax, rdx
; RAX = month
sal rax, 2
; RAX = month<<2 = month*4
add rax, rdx
; RAX = RAX+RDX = month*4+month = month*5
add rax, rax
; RAX = RAX*2 = month*5*2 = month*10
add rax, OFFSET FLAT:month2
; RAX = month*10 + pointer to the table
pop rbp
ret

Non-optimizing MSVC just use IMUL instruction:

Listing 18.33: Non-optimizing MSVC 2013 x64


month$ = 8
get_month2 PROC
mov DWORD PTR [rsp+8], ecx
movsxd rax, DWORD PTR month$[rsp]
; RAX = sign-extended input value into 64-bit one
imul rax, rax, 10
; RAX = RAX*10
lea rcx, OFFSET FLAT:month2
; RCX = pointer to the table
add rcx, rax
; RCX = RCX+RAX = pointer to the table+month*10
mov rax, rcx
; RAX = pointer to the table+month*10
mov ecx, 1
; RCX = 1
imul rcx, rcx, 0
; RCX = 1*0 = 0
add rax, rcx
; RAX = pointer to the table+month*10 + 0 = pointer to the table+month*10
ret 0
get_month2 ENDP

… but one thing is weird here: why add multiplication by zero and adding zero to the final result? I don’t know, this
looks like a compiler code generator quirk, which wasn’t caught by the compiler’s tests (the resulting code works correctly,
after all). I intentionally add such pieces of code so the reader would understand, that sometimes one shouldn’t puzzle over
such compiler artifacts.

18.7.1 32-bit ARM


Optimizing Keil for Thumb mode uses the multiplication instruction MULS:

Listing 18.34: Optimizing Keil 6/2013 (thumb mode)


; R0 = month
MOVS r1,#0xa
; R1 = 10
MULS r0,r1,r0
; R0 = R1*R0 = 10*month
LDR r1,|L0.68|
; R1 = pointer to the table
ADDS r0,r0,r1
; R0 = R0+R1 = 10*month + pointer to the table
BX lr

Optimizing Keil for ARM mode uses add and shift operations:

288
CHAPTER 18. ARRAYS 18.7. PACK OF STRINGS AS A TWO-DIMENSIONAL ARRAY
Listing 18.35: Optimizing Keil 6/2013 (ARM mode)
; R0 = month
LDR r1,|L0.104|
; R1 = pointer to the table
ADD r0,r0,r0,LSL #2
; R0 = R0+R0<<2 = R0+R0*4 = month*5
ADD r0,r1,r0,LSL #1
; R0 = R1+R0<<2 = pointer to the table + month*5*2 = pointer to the table + month*10
BX lr

18.7.2 ARM64

Listing 18.36: Optimizing GCC 4.9 ARM64


; W0 = month
sxtw x0, w0
; X0 = sign-extended input value
adrp x1, .LANCHOR1
add x1, x1, :lo12:.LANCHOR1
; X1 = pointer to the table
add x0, x0, x0, lsl 2
; X0 = X0+X0<<2 = X0+X0*4 = X0*5
add x0, x1, x0, lsl 1
; X0 = X1+X0<<1 = X1+X0*2 = pointer to the table + X0*10
ret

SXTW is used for sign-extension and promoting input 32-bit value into a 64-bit one and storing it in X0. ADRP/ADD pair
is used for loading the address of the table. The ADD instructions also has a LSL suffix, which helps with multiplications.

18.7.3 MIPS

Listing 18.37: Optimizing GCC 4.4.5 (IDA)


.globl get_month2
get_month2:
; $a0=month
sll $v0, $a0, 3
; $v0 = $a0<<3 = month*8
sll $a0, 1
; $a0 = $a0<<1 = month*2
addu $a0, $v0
; $a0 = month*2+month*8 = month*10
; load address of the table:
la $v0, month2
; sum up table address and index we calculated and return:
jr $ra
addu $v0, $a0

month2: .ascii "January"<0>


.byte 0, 0
aFebruary: .ascii "February"<0>
.byte 0
aMarch: .ascii "March"<0>
.byte 0, 0, 0, 0
aApril: .ascii "April"<0>
.byte 0, 0, 0, 0
aMay: .ascii "May"<0>
.byte 0, 0, 0, 0, 0, 0
aJune: .ascii "June"<0>
.byte 0, 0, 0, 0, 0
aJuly: .ascii "July"<0>
.byte 0, 0, 0, 0, 0
aAugust: .ascii "August"<0>
.byte 0, 0, 0
aSeptember: .ascii "September"<0>
aOctober: .ascii "October"<0>
.byte 0, 0
aNovember: .ascii "November"<0>

289
CHAPTER 18. ARRAYS 18.8. CONCLUSION
.byte 0
aDecember: .ascii "December"<0>
.byte 0, 0, 0, 0, 0, 0, 0, 0, 0

18.7.4 Conclusion
This is a bit old-school technique to store text strings. You may find a lot of it in Oracle RDBMS, for example. But I don’t
really know if it’s worth doing on modern computers. Nevertheless, it was a good example of arrays, so I added it to this
book.

18.8 Conclusion
An array is a pack of values in memory located adjacently. It’s true for any element type, including structures. Access to a
specific array element is just a calculation of its address.

18.9 Exercises
18.9.1 Exercise #1
What does this code do?

Listing 18.38: MSVC 2010 + /O1


_a$ = 8 ; size = 4
_b$ = 12 ; size = 4
_c$ = 16 ; size = 4
?s@@YAXPAN00@Z PROC ; s, COMDAT
mov eax, DWORD PTR _b$[esp-4]
mov ecx, DWORD PTR _a$[esp-4]
mov edx, DWORD PTR _c$[esp-4]
push esi
push edi
sub ecx, eax
sub edx, eax
mov edi, 200 ; 000000c8H
$LL6@s:
push 100 ; 00000064H
pop esi
$LL3@s:
fld QWORD PTR [ecx+eax]
fadd QWORD PTR [eax]
fstp QWORD PTR [edx+eax]
add eax, 8
dec esi
jne SHORT $LL3@s
dec edi
jne SHORT $LL6@s
pop edi
pop esi
ret 0
?s@@YAXPAN00@Z ENDP ; s

(/O1: minimize space).

Listing 18.39: Optimizing Keil 6/2013 (ARM mode)


PUSH {r4-r12,lr}
MOV r9,r2
MOV r10,r1
MOV r11,r0
MOV r5,#0
|L0.20|
ADD r0,r5,r5,LSL #3
ADD r0,r0,r5,LSL #4
MOV r4,#0
ADD r8,r10,r0,LSL #5
ADD r7,r11,r0,LSL #5

290
CHAPTER 18. ARRAYS 18.9. EXERCISES
ADD r6,r9,r0,LSL #5
|L0.44|
ADD r0,r8,r4,LSL #3
LDM r0,{r2,r3}
ADD r1,r7,r4,LSL #3
LDM r1,{r0,r1}
BL __aeabi_dadd
ADD r2,r6,r4,LSL #3
ADD r4,r4,#1
STM r2,{r0,r1}
CMP r4,#0x64
BLT |L0.44|
ADD r5,r5,#1
CMP r5,#0xc8
BLT |L0.20|
POP {r4-r12,pc}

Listing 18.40: Optimizing Keil 6/2013 (thumb mode)


PUSH {r0-r2,r4-r7,lr}
MOVS r4,#0
SUB sp,sp,#8
|L0.6|
MOVS r1,#0x19
MOVS r0,r4
LSLS r1,r1,#5
MULS r0,r1,r0
LDR r2,[sp,#8]
LDR r1,[sp,#0xc]
ADDS r2,r0,r2
STR r2,[sp,#0]
LDR r2,[sp,#0x10]
MOVS r5,#0
ADDS r7,r0,r2
ADDS r0,r0,r1
STR r0,[sp,#4]
|L0.32|
LSLS r6,r5,#3
ADDS r0,r0,r6
LDM r0!,{r2,r3}
LDR r0,[sp,#0]
ADDS r1,r0,r6
LDM r1,{r0,r1}
BL __aeabi_dadd
ADDS r2,r7,r6
ADDS r5,r5,#1
STM r2!,{r0,r1}
CMP r5,#0x64
BGE |L0.62|
LDR r0,[sp,#4]
B |L0.32|
|L0.62|
ADDS r4,r4,#1
CMP r4,#0xc8
BLT |L0.6|
ADD sp,sp,#0x14
POP {r4-r7,pc}

Listing 18.41: Non-optimizing GCC 4.9 (ARM64)


s:
sub sp, sp, #48
str x0, [sp,24]
str x1, [sp,16]
str x2, [sp,8]
str wzr, [sp,44]
b .L2
.L5:
str wzr, [sp,40]
b .L3

291
CHAPTER 18. ARRAYS 18.9. EXERCISES
.L4:
ldr w1, [sp,44]
mov w0, 100
mul w0, w1, w0
sxtw x1, w0
ldrsw x0, [sp,40]
add x0, x1, x0
lsl x0, x0, 3
ldr x1, [sp,8]
add x0, x1, x0
ldr w2, [sp,44]
mov w1, 100
mul w1, w2, w1
sxtw x2, w1
ldrsw x1, [sp,40]
add x1, x2, x1
lsl x1, x1, 3
ldr x2, [sp,24]
add x1, x2, x1
ldr x2, [x1]
ldr w3, [sp,44]
mov w1, 100
mul w1, w3, w1
sxtw x3, w1
ldrsw x1, [sp,40]
add x1, x3, x1
lsl x1, x1, 3
ldr x3, [sp,16]
add x1, x3, x1
ldr x1, [x1]
fmov d0, x2
fmov d1, x1
fadd d0, d0, d1
fmov x1, d0
str x1, [x0]
ldr w0, [sp,40]
add w0, w0, 1
str w0, [sp,40]
.L3:
ldr w0, [sp,40]
cmp w0, 99
ble .L4
ldr w0, [sp,44]
add w0, w0, 1
str w0, [sp,44]
.L2:
ldr w0, [sp,44]
cmp w0, 199
ble .L5
add sp, sp, 48
ret

Listing 18.42: Optimizing GCC 4.4.5 (MIPS) (IDA)


sub_0:
li $t3, 0x27100
move $t2, $zero
li $t1, 0x64 # 'd'

loc_10: # CODE XREF: sub_0+54


addu $t0, $a1, $t2
addu $a3, $a2, $t2
move $v1, $a0
move $v0, $zero

loc_20: # CODE XREF: sub_0+48


lwc1 $f2, 4($v1)
lwc1 $f0, 4($t0)
lwc1 $f3, 0($v1)
lwc1 $f1, 0($t0)

292
CHAPTER 18. ARRAYS 18.9. EXERCISES
addiu $v0, 1
add.d $f0, $f2, $f0
addiu $v1, 8
swc1 $f0, 4($a3)
swc1 $f1, 0($a3)
addiu $t0, 8
bne $v0, $t1, loc_20
addiu $a3, 8
addiu $t2, 0x320
bne $t2, $t3, loc_10
addiu $a0, 0x320
jr $ra
or $at, $zero

Answer G.1.10 on page 904.

18.9.2 Exercise #2
What does this code do?

Listing 18.43: MSVC 2010 + /O1


tv315 = -8 ; size = 4
tv291 = -4 ; size = 4
_a$ = 8 ; size = 4
_b$ = 12 ; size = 4
_c$ = 16 ; size = 4
?m@@YAXPAN00@Z PROC ; m, COMDAT
push ebp
mov ebp, esp
push ecx
push ecx
mov edx, DWORD PTR _a$[ebp]
push ebx
mov ebx, DWORD PTR _c$[ebp]
push esi
mov esi, DWORD PTR _b$[ebp]
sub edx, esi
push edi
sub esi, ebx
mov DWORD PTR tv315[ebp], 100 ; 00000064H
$LL9@m:
mov eax, ebx
mov DWORD PTR tv291[ebp], 300 ; 0000012cH
$LL6@m:
fldz
lea ecx, DWORD PTR [esi+eax]
fstp QWORD PTR [eax]
mov edi, 200 ; 000000c8H
$LL3@m:
dec edi
fld QWORD PTR [ecx+edx]
fmul QWORD PTR [ecx]
fadd QWORD PTR [eax]
fstp QWORD PTR [eax]
jne HORT $LL3@m
add eax, 8
dec DWORD PTR tv291[ebp]
jne SHORT $LL6@m
add ebx, 800 ; 00000320H
dec DWORD PTR tv315[ebp]
jne SHORT $LL9@m
pop edi
pop esi
pop ebx
leave
ret 0
?m@@YAXPAN00@Z ENDP ; m

(/O1: minimize space).

293
CHAPTER 18. ARRAYS 18.9. EXERCISES
Listing 18.44: Optimizing Keil 6/2013 (ARM mode)
PUSH {r0-r2,r4-r11,lr}
SUB sp,sp,#8
MOV r5,#0
|L0.12|
LDR r1,[sp,#0xc]
ADD r0,r5,r5,LSL #3
ADD r0,r0,r5,LSL #4
ADD r1,r1,r0,LSL #5
STR r1,[sp,#0]
LDR r1,[sp,#8]
MOV r4,#0
ADD r11,r1,r0,LSL #5
LDR r1,[sp,#0x10]
ADD r10,r1,r0,LSL #5
|L0.52|
MOV r0,#0
MOV r1,r0
ADD r7,r10,r4,LSL #3
STM r7,{r0,r1}
MOV r6,r0
LDR r0,[sp,#0]
ADD r8,r11,r4,LSL #3
ADD r9,r0,r4,LSL #3
|L0.84|
LDM r9,{r2,r3}
LDM r8,{r0,r1}
BL __aeabi_dmul
LDM r7,{r2,r3}
BL __aeabi_dadd
ADD r6,r6,#1
STM r7,{r0,r1}
CMP r6,#0xc8
BLT |L0.84|
ADD r4,r4,#1
CMP r4,#0x12c
BLT |L0.52|
ADD r5,r5,#1
CMP r5,#0x64
BLT |L0.12|
ADD sp,sp,#0x14
POP {r4-r11,pc}

Listing 18.45: Optimizing Keil 6/2013 (thumb mode)


PUSH {r0-r2,r4-r7,lr}
MOVS r0,#0
SUB sp,sp,#0x10
STR r0,[sp,#0]
|L0.8|
MOVS r1,#0x19
LSLS r1,r1,#5
MULS r0,r1,r0
LDR r2,[sp,#0x10]
LDR r1,[sp,#0x14]
ADDS r2,r0,r2
STR r2,[sp,#4]
LDR r2,[sp,#0x18]
MOVS r5,#0
ADDS r7,r0,r2
ADDS r0,r0,r1
STR r0,[sp,#8]
|L0.32|
LSLS r4,r5,#3
MOVS r0,#0
ADDS r2,r7,r4
STR r0,[r2,#0]
MOVS r6,r0
STR r0,[r2,#4]
|L0.44|

294
CHAPTER 18. ARRAYS 18.9. EXERCISES
LDR r0,[sp,#8]
ADDS r0,r0,r4
LDM r0!,{r2,r3}
LDR r0,[sp,#4]
ADDS r1,r0,r4
LDM r1,{r0,r1}
BL __aeabi_dmul
ADDS r3,r7,r4
LDM r3,{r2,r3}
BL __aeabi_dadd
ADDS r2,r7,r4
ADDS r6,r6,#1
STM r2!,{r0,r1}
CMP r6,#0xc8
BLT |L0.44|
MOVS r0,#0xff
ADDS r5,r5,#1
ADDS r0,r0,#0x2d
CMP r5,r0
BLT |L0.32|
LDR r0,[sp,#0]
ADDS r0,r0,#1
CMP r0,#0x64
STR r0,[sp,#0]
BLT |L0.8|
ADD sp,sp,#0x1c
POP {r4-r7,pc}

Listing 18.46: Non-optimizing GCC 4.9 (ARM64)


m:
sub sp, sp, #48
str x0, [sp,24]
str x1, [sp,16]
str x2, [sp,8]
str wzr, [sp,44]
b .L2
.L7:
str wzr, [sp,40]
b .L3
.L6:
ldr w1, [sp,44]
mov w0, 100
mul w0, w1, w0
sxtw x1, w0
ldrsw x0, [sp,40]
add x0, x1, x0
lsl x0, x0, 3
ldr x1, [sp,8]
add x0, x1, x0
ldr x1, .LC0
str x1, [x0]
str wzr, [sp,36]
b .L4
.L5:
ldr w1, [sp,44]
mov w0, 100
mul w0, w1, w0
sxtw x1, w0
ldrsw x0, [sp,40]
add x0, x1, x0
lsl x0, x0, 3
ldr x1, [sp,8]
add x0, x1, x0
ldr w2, [sp,44]
mov w1, 100
mul w1, w2, w1
sxtw x2, w1
ldrsw x1, [sp,40]
add x1, x2, x1

295
CHAPTER 18. ARRAYS 18.9. EXERCISES
lsl x1, x1, 3
ldr x2, [sp,8]
add x1, x2, x1
ldr x2, [x1]
ldr w3, [sp,44]
mov w1, 100
mul w1, w3, w1
sxtw x3, w1
ldrsw x1, [sp,40]
add x1, x3, x1
lsl x1, x1, 3
ldr x3, [sp,24]
add x1, x3, x1
ldr x3, [x1]
ldr w4, [sp,44]
mov w1, 100
mul w1, w4, w1
sxtw x4, w1
ldrsw x1, [sp,40]
add x1, x4, x1
lsl x1, x1, 3
ldr x4, [sp,16]
add x1, x4, x1
ldr x1, [x1]
fmov d0, x3
fmov d1, x1
fmul d0, d0, d1
fmov x1, d0
fmov d0, x2
fmov d1, x1
fadd d0, d0, d1
fmov x1, d0
str x1, [x0]
ldr w0, [sp,36]
add w0, w0, 1
str w0, [sp,36]
.L4:
ldr w0, [sp,36]
cmp w0, 199
ble .L5
ldr w0, [sp,40]
add w0, w0, 1
str w0, [sp,40]
.L3:
ldr w0, [sp,40]
cmp w0, 299
ble .L6
ldr w0, [sp,44]
add w0, w0, 1
str w0, [sp,44]
.L2:
ldr w0, [sp,44]
cmp w0, 99
ble .L7
add sp, sp, 48
ret

Listing 18.47: Optimizing GCC 4.4.5 (MIPS) (IDA)


m:
li $t5, 0x13880
move $t4, $zero
li $t1, 0xC8
li $t3, 0x12C

loc_14: # CODE XREF: m+7C


addu $t0, $a0, $t4
addu $a3, $a1, $t4
move $v1, $a2
move $t2, $zero

296
CHAPTER 18. ARRAYS 18.9. EXERCISES

loc_24: # CODE XREF: m+70


mtc1 $zero, $f0
move $v0, $zero
mtc1 $zero, $f1
or $at, $zero
swc1 $f0, 4($v1)
swc1 $f1, 0($v1)

loc_3C: # CODE XREF: m+5C


lwc1 $f4, 4($t0)
lwc1 $f2, 4($a3)
lwc1 $f5, 0($t0)
lwc1 $f3, 0($a3)
addiu $v0, 1
mul.d $f2, $f4, $f2
add.d $f0, $f2
swc1 $f0, 4($v1)
bne $v0, $t1, loc_3C
swc1 $f1, 0($v1)
addiu $t2, 1
addiu $v1, 8
addiu $t0, 8
bne $t2, $t3, loc_24
addiu $a3, 8
addiu $t4, 0x320
bne $t4, $t5, loc_14
addiu $a2, 0x320
jr $ra
or $at, $zero

Answer G.1.10 on page 905.

18.9.3 Exercise #3
What does this code do?
Try to determine the dimensions of the array, at least partially.

Listing 18.48: Optimizing MSVC 2010


_array$ = 8
_x$ = 12
_y$ = 16
_f PROC
mov eax, DWORD PTR _x$[esp-4]
mov edx, DWORD PTR _y$[esp-4]
mov ecx, eax
shl ecx, 4
sub ecx, eax
lea eax, DWORD PTR [edx+ecx*8]
mov ecx, DWORD PTR _array$[esp-4]
fld QWORD PTR [ecx+eax*8]
ret 0
_f ENDP

Listing 18.49: Non-optimizing Keil 6/2013 (ARM mode)


f PROC
RSB r1,r1,r1,LSL #4
ADD r0,r0,r1,LSL #6
ADD r1,r0,r2,LSL #3
LDM r1,{r0,r1}
BX lr
ENDP

Listing 18.50: Non-optimizing Keil 6/2013 (thumb mode)


f PROC
MOVS r3,#0xf
LSLS r3,r3,#6

297
CHAPTER 18. ARRAYS 18.9. EXERCISES
MULS r1,r3,r1
ADDS r0,r1,r0
LSLS r1,r2,#3
ADDS r1,r0,r1
LDM r1,{r0,r1}
BX lr
ENDP

Listing 18.51: Optimizing GCC 4.9 (ARM64)


f:
sxtw x1, w1
add x0, x0, x2, sxtw 3
lsl x2, x1, 10
sub x1, x2, x1, lsl 6
ldr d0, [x0,x1]
ret

Listing 18.52: Optimizing GCC 4.4.5 (MIPS) (IDA)


f:
sll $v0, $a1, 10
sll $a1, 6
subu $a1, $v0, $a1
addu $a1, $a0, $a1
sll $a2, 3
addu $a1, $a2
lwc1 $f0, 4($a1)
or $at, $zero
lwc1 $f1, 0($a1)
jr $ra
or $at, $zero

Answer G.1.10 on page 905

18.9.4 Exercise #4
What does this code do?
Try to determine the dimensions of the array, at least partially.

Listing 18.53: Optimizing MSVC 2010


_array$ = 8
_x$ = 12
_y$ = 16
_z$ = 20
_f PROC
mov eax, DWORD PTR _x$[esp-4]
mov edx, DWORD PTR _y$[esp-4]
mov ecx, eax
shl ecx, 4
sub ecx, eax
lea eax, DWORD PTR [edx+ecx*4]
mov ecx, DWORD PTR _array$[esp-4]
lea eax, DWORD PTR [eax+eax*4]
shl eax, 4
add eax, DWORD PTR _z$[esp-4]
mov eax, DWORD PTR [ecx+eax*4]
ret 0
_f ENDP

Listing 18.54: Non-optimizing Keil 6/2013 (ARM mode)


f PROC
RSB r1,r1,r1,LSL #4
ADD r1,r1,r1,LSL #2
ADD r0,r0,r1,LSL #8
ADD r1,r2,r2,LSL #2
ADD r0,r0,r1,LSL #6
LDR r0,[r0,r3,LSL #2]

298
CHAPTER 18. ARRAYS 18.9. EXERCISES
BX lr
ENDP

Listing 18.55: Non-optimizing Keil 6/2013 (thumb mode)


f PROC
PUSH {r4,lr}
MOVS r4,#0x4b
LSLS r4,r4,#8
MULS r1,r4,r1
ADDS r0,r1,r0
MOVS r1,#0xff
ADDS r1,r1,#0x41
MULS r2,r1,r2
ADDS r0,r0,r2
LSLS r1,r3,#2
LDR r0,[r0,r1]
POP {r4,pc}
ENDP

Listing 18.56: Optimizing GCC 4.9 (ARM64)


f:
sxtw x2, w2
mov w4, 19200
add x2, x2, x2, lsl 2
smull x1, w1, w4
lsl x2, x2, 4
add x3, x2, x3, sxtw
add x0, x0, x3, lsl 2
ldr w0, [x0,x1]
ret

Listing 18.57: Optimizing GCC 4.4.5 (MIPS) (IDA)


f:
sll $v0, $a1, 10
sll $a1, 8
addu $a1, $v0
sll $v0, $a2, 6
sll $a2, 4
addu $a2, $v0
sll $v0, $a1, 4
subu $a1, $v0, $a1
addu $a2, $a3
addu $a1, $a0, $a1
sll $a2, 2
addu $a1, $a2
lw $v0, 0($a1)
jr $ra
or $at, $zero

Answer G.1.10 on page 905

18.9.5 Exercise #5
What does this code do?

Listing 18.58: Optimizing MSVC 2012 /GS-


COMM _tbl:DWORD:064H

tv759 = -4 ; size = 4
_main PROC
push ecx
push ebx
push ebp
push esi
xor edx, edx
push edi

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CHAPTER 18. ARRAYS 18.9. EXERCISES
xor esi, esi
xor edi, edi
xor ebx, ebx
xor ebp, ebp
mov DWORD PTR tv759[esp+20], edx
mov eax, OFFSET _tbl+4
npad 8 ; align next label
$LL6@main:
lea ecx, DWORD PTR [edx+edx]
mov DWORD PTR [eax+4], ecx
mov ecx, DWORD PTR tv759[esp+20]
add DWORD PTR tv759[esp+20], 3
mov DWORD PTR [eax+8], ecx
lea ecx, DWORD PTR [edx*4]
mov DWORD PTR [eax+12], ecx
lea ecx, DWORD PTR [edx*8]
mov DWORD PTR [eax], edx
mov DWORD PTR [eax+16], ebp
mov DWORD PTR [eax+20], ebx
mov DWORD PTR [eax+24], edi
mov DWORD PTR [eax+32], esi
mov DWORD PTR [eax-4], 0
mov DWORD PTR [eax+28], ecx
add eax, 40
inc edx
add ebp, 5
add ebx, 6
add edi, 7
add esi, 9
cmp eax, OFFSET _tbl+404
jl SHORT $LL6@main
pop edi
pop esi
pop ebp
xor eax, eax
pop ebx
pop ecx
ret 0
_main ENDP

Listing 18.59: Non-optimizing Keil 6/2013 (ARM mode)


main PROC
LDR r12,|L0.60|
MOV r1,#0
|L0.8|
ADD r2,r1,r1,LSL #2
MOV r0,#0
ADD r2,r12,r2,LSL #3
|L0.20|
MUL r3,r1,r0
STR r3,[r2,r0,LSL #2]
ADD r0,r0,#1
CMP r0,#0xa
BLT |L0.20|
ADD r1,r1,#1
CMP r1,#0xa
MOVGE r0,#0
BLT |L0.8|
BX lr
ENDP

|L0.60|
DCD ||.bss||

AREA ||.bss||, DATA, NOINIT, ALIGN=2

tbl
% 400

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CHAPTER 18. ARRAYS 18.9. EXERCISES
Listing 18.60: Non-optimizing Keil 6/2013 (thumb mode)
main PROC
PUSH {r4,r5,lr}
LDR r4,|L0.40|
MOVS r1,#0
|L0.6|
MOVS r2,#0x28
MULS r2,r1,r2
MOVS r0,#0
ADDS r3,r2,r4
|L0.14|
MOVS r2,r1
MULS r2,r0,r2
LSLS r5,r0,#2
ADDS r0,r0,#1
CMP r0,#0xa
STR r2,[r3,r5]
BLT |L0.14|
ADDS r1,r1,#1
CMP r1,#0xa
BLT |L0.6|
MOVS r0,#0
POP {r4,r5,pc}
ENDP

DCW 0x0000
|L0.40|
DCD ||.bss||

AREA ||.bss||, DATA, NOINIT, ALIGN=2

tbl
% 400

Listing 18.61: Non-optimizing GCC 4.9 (ARM64)


.comm tbl,400,8
main:
sub sp, sp, #16
str wzr, [sp,12]
b .L2
.L5:
str wzr, [sp,8]
b .L3
.L4:
ldr w1, [sp,12]
ldr w0, [sp,8]
mul w3, w1, w0
adrp x0, tbl
add x2, x0, :lo12:tbl
ldrsw x4, [sp,8]
ldrsw x1, [sp,12]
mov x0, x1
lsl x0, x0, 2
add x0, x0, x1
lsl x0, x0, 1
add x0, x0, x4
str w3, [x2,x0,lsl 2]
ldr w0, [sp,8]
add w0, w0, 1
str w0, [sp,8]
.L3:
ldr w0, [sp,8]
cmp w0, 9
ble .L4
ldr w0, [sp,12]
add w0, w0, 1
str w0, [sp,12]
.L2:
ldr w0, [sp,12]

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CHAPTER 18. ARRAYS 18.9. EXERCISES
cmp w0, 9
ble .L5
mov w0, 0
add sp, sp, 16
ret

Listing 18.62: Non-optimizing GCC 4.4.5 (MIPS) (IDA)


main:

var_18 = -0x18
var_10 = -0x10
var_C = -0xC
var_4 = -4

addiu $sp, -0x18


sw $fp, 0x18+var_4($sp)
move $fp, $sp
la $gp, __gnu_local_gp
sw $gp, 0x18+var_18($sp)
sw $zero, 0x18+var_C($fp)
b loc_A0
or $at, $zero

loc_24: # CODE XREF: main+AC


sw $zero, 0x18+var_10($fp)
b loc_7C
or $at, $zero

loc_30: # CODE XREF: main+88


lw $v0, 0x18+var_C($fp)
lw $a0, 0x18+var_10($fp)
lw $a1, 0x18+var_C($fp)
lw $v1, 0x18+var_10($fp)
or $at, $zero
mult $a1, $v1
mflo $a2
lw $v1, (tbl & 0xFFFF)($gp)
sll $v0, 1
sll $a1, $v0, 2
addu $v0, $a1
addu $v0, $a0
sll $v0, 2
addu $v0, $v1, $v0
sw $a2, 0($v0)
lw $v0, 0x18+var_10($fp)
or $at, $zero
addiu $v0, 1
sw $v0, 0x18+var_10($fp)

loc_7C: # CODE XREF: main+28


lw $v0, 0x18+var_10($fp)
or $at, $zero
slti $v0, 0xA
bnez $v0, loc_30
or $at, $zero
lw $v0, 0x18+var_C($fp)
or $at, $zero
addiu $v0, 1
sw $v0, 0x18+var_C($fp)

loc_A0: # CODE XREF: main+1C


lw $v0, 0x18+var_C($fp)
or $at, $zero
slti $v0, 0xA
bnez $v0, loc_24
or $at, $zero
move $v0, $zero
move $sp, $fp
lw $fp, 0x18+var_4($sp)

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CHAPTER 18. ARRAYS 18.9. EXERCISES
addiu $sp, 0x18
jr $ra
or $at, $zero

.comm tbl:0x64 # DATA XREF: main+4C

Answer G.1.10 on page 905

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S)

Chapter 19

Manipulating specific bit(s)

A lot of functions define their input arguments as flags in bit fields. Of course, they could be substituted by a set of bool-typed
variables, but it is not frugally.

19.1 Specific bit checking


19.1.1 x86
Win32 API example:
HANDLE fh;

fh=CreateFile ("file", GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_ALWAYS⤦


Ç , FILE_ATTRIBUTE_NORMAL, NULL);

We get (MSVC 2010):


Listing 19.1: MSVC 2010
push 0
push 128 ; 00000080H
push 4
push 0
push 1
push -1073741824 ; c0000000H
push OFFSET $SG78813
call DWORD PTR __imp__CreateFileA@28
mov DWORD PTR _fh$[ebp], eax

Let’s take a look in WinNT.h:


Listing 19.2: WinNT.h
#define GENERIC_READ (0x80000000L)
#define GENERIC_WRITE (0x40000000L)
#define GENERIC_EXECUTE (0x20000000L)
#define GENERIC_ALL (0x10000000L)

Everything is clear, GENERIC_READ | GENERIC_WRITE = 0x80000000 | 0x40000000 = 0xC0000000, and


that value is used as the second argument for the CreateFile()1 function.
How would CreateFile() check these flags?
If we look in KERNEL32.DLL in Windows XP SP3 x86, we’ll find this fragment of code in CreateFileW:
Listing 19.3: KERNEL32.DLL (Windows XP SP3 x86)
.text:7C83D429 test byte ptr [ebp+dwDesiredAccess+3], 40h
.text:7C83D42D mov [ebp+var_8], 1
.text:7C83D434 jz short loc_7C83D417
.text:7C83D436 jmp loc_7C810817

Here we see the TEST instruction, however it doesn’t take the whole second argument, but only the most significant byte
(ebp+dwDesiredAccess+3) and checks it for flag 0x40 (which here means the GENERIC_WRITE flag)
TEST is basically the same instruction as AND, but without saving the result (recall the fact CMP is merely the same as
SUB, but without saving the result ( 7.3.1 on page 73)).
The logic of this code fragment is as follows:
1 MSDN: CreateFile function

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.1. SPECIFIC BIT CHECKING

if ((dwDesiredAccess&0x40000000) == 0) goto loc_7C83D417

If AND instruction leaves this bit, the ZF flag is to be cleared and the JZ conditional jump will not be triggered. The
conditional jump will be triggered only if the 0x40000000 bit is absent in variable dwDesiredAccess —then the result
of AND will be 0, ZF will be set and the conditional jump is to be triggered.
Let’s try GCC 4.4.1 and Linux:
#include <stdio.h>
#include <fcntl.h>

void main()
{
int handle;

handle=open ("file", O_RDWR | O_CREAT);


};

We get:

Listing 19.4: GCC 4.4.1


public main
main proc near

var_20 = dword ptr -20h


var_1C = dword ptr -1Ch
var_4 = dword ptr -4

push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 20h
mov [esp+20h+var_1C], 42h
mov [esp+20h+var_20], offset aFile ; "file"
call _open
mov [esp+20h+var_4], eax
leave
retn
main endp

If we take a look in the open() function in the libc.so.6 library, it is only a syscall:

Listing 19.5: open() (libc.so.6)


.text:000BE69B mov edx, [esp+4+mode] ; mode
.text:000BE69F mov ecx, [esp+4+flags] ; flags
.text:000BE6A3 mov ebx, [esp+4+filename] ; filename
.text:000BE6A7 mov eax, 5
.text:000BE6AC int 80h ; LINUX - sys_open

So, the bit fields for open() are apparently checked somewhere in the Linux kernel.
Of course, it is easy to download both Glibc and the Linux kernel source code, but we are interested in understanding the
matter without it.
So, as of Linux 2.6, when the sys_open syscall is called, control eventually passes to do_sys_open, and from there —to
the do_filp_open() function (it’s located in the kernel source tree in fs/namei.c).
N.B. Aside from passing arguments via the stack, there is also a method of passing some of them via registers. This is
also called fastcall ( 62.3 on page 621). This works faster since CPU does not need to access the stack in memory to read
argument values. GCC has the option regparm2 , through which it’s possible to set the number of arguments that can be
passed via registers.
The Linux 2.6 kernel is compiled with -mregparm=3 option 3 4 .
What this means to us is that the first 3 arguments will be passed via registers EAX, EDX and ECX, and the rest via the
stack. Of course, if the number of arguments is less than 3, only part of registers will be used.
So, let’s download Linux Kernel 2.6.31, compile it in Ubuntu: make vmlinux, open it in IDA, and find the do_filp_open()
function. At the beginning, we see (the comments are mine):

Listing 19.6: do_filp_open() (linux kernel 2.6.31)

2 http://go.yurichev.com/17040
3 http://go.yurichev.com/17066
4 See also arch\x86\include\asm\calling.h file in kernel tree

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.1. SPECIFIC BIT CHECKING
do_filp_open proc near
...
push ebp
mov ebp, esp
push edi
push esi
push ebx
mov ebx, ecx
add ebx, 1
sub esp, 98h
mov esi, [ebp+arg_4] ; acc_mode (5th arg)
test bl, 3
mov [ebp+var_80], eax ; dfd (1th arg)
mov [ebp+var_7C], edx ; pathname (2th arg)
mov [ebp+var_78], ecx ; open_flag (3th arg)
jnz short loc_C01EF684
mov ebx, ecx ; ebx <- open_flag

GCC saves the values of the first 3 arguments in the local stack. If that wasn’t done, the compiler would not touch these
registers, and that would be too tight environment for the compiler’s register allocator.
Let’s find this fragment of code:

Listing 19.7: do_filp_open() (linux kernel 2.6.31)


loc_C01EF6B4: ; CODE XREF: do_filp_open+4F
test bl, 40h ; O_CREAT
jnz loc_C01EF810
mov edi, ebx
shr edi, 11h
xor edi, 1
and edi, 1
test ebx, 10000h
jz short loc_C01EF6D3
or edi, 2

0x40 —is what the O_CREAT macro equals to. open_flag gets checked for the presence of the 0x40 bit, and if this
bit is 1, the next JNZ instruction is triggered.

19.1.2 ARM
The O_CREAT bit is checked differently in Linux kernel 3.8.0.

Listing 19.8: linux kernel 3.8.0


struct file *do_filp_open(int dfd, struct filename *pathname,
const struct open_flags *op)
{
...
filp = path_openat(dfd, pathname, &nd, op, flags | LOOKUP_RCU);
...
}

static struct file *path_openat(int dfd, struct filename *pathname,


struct nameidata *nd, const struct open_flags *op, int flags)
{
...
error = do_last(nd, &path, file, op, &opened, pathname);
...
}

static int do_last(struct nameidata *nd, struct path *path,


struct file *file, const struct open_flags *op,
int *opened, struct filename *name)
{
...
if (!(open_flag & O_CREAT)) {
...
error = lookup_fast(nd, path, &inode);
...
} else {

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.2. SPECIFIC BIT SETTING/CLEARING
...
error = complete_walk(nd);
}
...
}

Here is how the kernel compiled for ARM mode looks in IDA:
Listing 19.9: do_last() (vmlinux)
...
.text:C0169EA8 MOV R9, R3 ; R3 - (4th argument) open_flag
...
.text:C0169ED4 LDR R6, [R9] ; R6 - open_flag
...
.text:C0169F68 TST R6, #0x40 ; jumptable C0169F00 default case
.text:C0169F6C BNE loc_C016A128
.text:C0169F70 LDR R2, [R4,#0x10]
.text:C0169F74 ADD R12, R4, #8
.text:C0169F78 LDR R3, [R4,#0xC]
.text:C0169F7C MOV R0, R4
.text:C0169F80 STR R12, [R11,#var_50]
.text:C0169F84 LDRB R3, [R2,R3]
.text:C0169F88 MOV R2, R8
.text:C0169F8C CMP R3, #0
.text:C0169F90 ORRNE R1, R1, #3
.text:C0169F94 STRNE R1, [R4,#0x24]
.text:C0169F98 ANDS R3, R6, #0x200000
.text:C0169F9C MOV R1, R12
.text:C0169FA0 LDRNE R3, [R4,#0x24]
.text:C0169FA4 ANDNE R3, R3, #1
.text:C0169FA8 EORNE R3, R3, #1
.text:C0169FAC STR R3, [R11,#var_54]
.text:C0169FB0 SUB R3, R11, #-var_38
.text:C0169FB4 BL lookup_fast
...
.text:C016A128 loc_C016A128 ; CODE XREF: do_last.isra.14+DC
.text:C016A128 MOV R0, R4
.text:C016A12C BL complete_walk
...

TST is analogous to the TEST instruction in x86.


We can “spot” visually this code fragment by the fact the lookup_fast() will be executed in one case and com-
plete_walk() in the other. This corresponds to the source code of the do_last() function.
The O_CREAT macro equals to 0x40 here too.

19.2 Specific bit setting/clearing


For example:
#include <stdio.h>

#define IS_SET(flag, bit) ((flag) & (bit))


#define SET_BIT(var, bit) ((var) |= (bit))
#define REMOVE_BIT(var, bit) ((var) &= ~(bit))

int f(int a)
{
int rt=a;

SET_BIT (rt, 0x4000);


REMOVE_BIT (rt, 0x200);

return rt;
};

int main()
{
f(0x12340678);
};

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.2. SPECIFIC BIT SETTING/CLEARING
19.2.1 x86
Non-optimizing MSVC
We get (MSVC 2010):

Listing 19.10: MSVC 2010


_rt$ = -4 ; size = 4
_a$ = 8 ; size = 4
_f PROC
push ebp
mov ebp, esp
push ecx
mov eax, DWORD PTR _a$[ebp]
mov DWORD PTR _rt$[ebp], eax
mov ecx, DWORD PTR _rt$[ebp]
or ecx, 16384 ; 00004000H
mov DWORD PTR _rt$[ebp], ecx
mov edx, DWORD PTR _rt$[ebp]
and edx, -513 ; fffffdffH
mov DWORD PTR _rt$[ebp], edx
mov eax, DWORD PTR _rt$[ebp]
mov esp, ebp
pop ebp
ret 0
_f ENDP

The OR instruction adds one more bit to value while ignoring the rest.
AND resets one bit. It can be said that AND just copies all bits except one. Indeed, in the second AND operand only the
bits that need to be saved are set, just the one do not want to copy is not (which is 0 in the bitmask). It is the easier way to
memorize the logic.

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.2. SPECIFIC BIT SETTING/CLEARING
OllyDbg

Let’s try this example in OllyDbg. First, let’s see the binary form of the constants we will be using:
0x200 (00000000000000000001000000000) (i.e., the 10th bit (counting from 1st)).
Inverted 0x200 is 0xFFFFFDFF (11111111111111111110111111111).
0x4000 (00000000000000100000000000000) (i.e., the 15th bit).
The input value is: 0x12340678 (10010001101000000011001111000). We see how it’s loaded:

Figure 19.1: OllyDbg: value is loaded into ECX

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.2. SPECIFIC BIT SETTING/CLEARING
OR got executed:

Figure 19.2: OllyDbg: OR executed

15th bit is set: 0x12344678 (10010001101000100011001111000).

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.2. SPECIFIC BIT SETTING/CLEARING
The value is reloaded again (because the compiler is not in optimizing mode):

Figure 19.3: OllyDbg: value was reloaded into EDX

311
CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.2. SPECIFIC BIT SETTING/CLEARING
AND got executed:

Figure 19.4: OllyDbg: AND executed

The 10th bit was cleared (or, in other words, all bits were left except the 10th) and the final value now is
0x12344478 (10010001101000100010001111000).

Optimizing MSVC
If we compile it in MSVC with optimization turned on (/Ox), the code is even shorter:

Listing 19.11: Optimizing MSVC


_a$ = 8 ; size = 4
_f PROC
mov eax, DWORD PTR _a$[esp-4]
and eax, -513 ; fffffdffH
or eax, 16384 ; 00004000H
ret 0
_f ENDP

Non-optimizing GCC
Let’s try GCC 4.4.1 without optimization:

Listing 19.12: Non-optimizing GCC


public f
f proc near

var_4 = dword ptr -4


arg_0 = dword ptr 8

push ebp
mov ebp, esp
sub esp, 10h
mov eax, [ebp+arg_0]
mov [ebp+var_4], eax
or [ebp+var_4], 4000h
and [ebp+var_4], 0FFFFFDFFh
mov eax, [ebp+var_4]
leave
retn
f endp

There is a redundant code present, however, it is shorter than the MSVC version without optimization.
Now let’s try GCC with optimization turned on -O3:

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.2. SPECIFIC BIT SETTING/CLEARING
Optimizing GCC

Listing 19.13: Optimizing GCC


public f
f proc near

arg_0 = dword ptr 8

push ebp
mov ebp, esp
mov eax, [ebp+arg_0]
pop ebp
or ah, 40h
and ah, 0FDh
retn
f endp

That’s shorter. It is worth noting the compiler works with the EAX register part via the AH register —that is the EAX
register part from the 8th to the 15th bits included.

7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
RAXx64
EAX
AX
AH AL

N.B. The 16-bit CPU 8086 accumulator was named AX and consisted of two 8-bit halves —AL (lower byte) and AH
(higher byte). In 80386 almost all registers were extended to 32-bit, the accumulator was named EAX, but for the sake of
compatibility, its older parts may be still accessed as AX/AH/AL.
Since all x86 CPUs are successors of the 16-bit 8086 CPU, these older 16-bit opcodes are shorter than the newer 32-bit
ones. That’s why the ``or ah, 40h'' instruction occupies only 3 bytes. It would be more logical way to emit here ``or
eax, 04000h'' but that is 5 bytes, or even 6 (in case the register in the first operand is not EAX).

Optimizing GCC and regparm


It would be even shorter if to turn on the -O3 optimization flag and also set regparm=3.

Listing 19.14: Optimizing GCC


public f
f proc near
push ebp
or ah, 40h
mov ebp, esp
and ah, 0FDh
pop ebp
retn
f endp

Indeed —the first argument is already loaded in EAX, so it is possible to work with it in-place. It is worth noting that both
the function prologue (``push ebp / mov ebp,esp'') and epilogue (``pop ebp'') can easily be omitted here, but
GCC probably is not good enough to do such code size optimizations. However, such short functions are better to be inlined
functions ( 42 on page 498).

19.2.2 ARM + Optimizing Keil 6/2013 (ARM mode)

Listing 19.15: Optimizing Keil 6/2013 (ARM mode)


02 0C C0 E3 BIC R0, R0, #0x200
01 09 80 E3 ORR R0, R0, #0x4000
1E FF 2F E1 BX LR

BIC (BItwise bit Clear) is an instruction for clearing specific bits. This is just like the AND instruction, but with inverted
operand. I.e., it’s analogous to a NOT+AND instruction pair.
ORR is “logical or”, analogous to OR in x86.
So far it’s easy.

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.2. SPECIFIC BIT SETTING/CLEARING
19.2.3 ARM + Optimizing Keil 6/2013 (thumb mode)

Listing 19.16: Optimizing Keil 6/2013 (thumb mode)


01 21 89 03 MOVS R1, 0x4000
08 43 ORRS R0, R1
49 11 ASRS R1, R1, #5 ; generate 0x200 and place to R1
88 43 BICS R0, R1
70 47 BX LR

Seems like Keil decided that the code in thumb mode, making 0x200 from 0x4000, will be more compact than the code
for writing 0x200 to an arbitrary register.
So that is why, with the help of ASRS (arithmetic shift right), this value is calculated as 0x4000 ≫ 5.

19.2.4 ARM + Optimizing Xcode 4.6.3 (LLVM) (ARM mode)

Listing 19.17: Optimizing Xcode 4.6.3 (LLVM) (ARM mode)


42 0C C0 E3 BIC R0, R0, #0x4200
01 09 80 E3 ORR R0, R0, #0x4000
1E FF 2F E1 BX LR

The code that was generated by LLVM, in source code form could be something like this:
REMOVE_BIT (rt, 0x4200);
SET_BIT (rt, 0x4000);

And it does exactly what we need. But why 0x4200? Perhaps, that an artifact from LLVM’s optimizer 5 . Probably a
compiler’s optimizer error, but the generated code works correctly anyway.
You can read more about compiler anomalies here ( 89 on page 820).
Optimizing Xcode 4.6.3 (LLVM) for thumb mode generates the same code.

19.2.5 ARM: more about the BIC instruction


Let’s rework the example slightly:
int f(int a)
{
int rt=a;

REMOVE_BIT (rt, 0x1234);

return rt;
};

Then the optimizing Keil 5.03 in ARM mode will do:


f PROC
BIC r0,r0,#0x1000
BIC r0,r0,#0x234
BX lr
ENDP

There are two BIC instructions, i.e., bit 0x1234 are cleared in two passes. This is because it’s not possible to encode
0x1234 in a BIC instruction, but it’s possible to encode 0x1000 and 0x234.

19.2.6 ARM64: Optimizing GCC (Linaro) 4.9


Optimizing GCC compiling for ARM64 can use the AND instruction instead of BIC:

Listing 19.18: Optimizing GCC (Linaro) 4.9


f:
and w0, w0, -513 ; 0xFFFFFFFFFFFFFDFF
orr w0, w0, 16384 ; 0x4000
ret

5 It was LLVM build 2410.2.00 bundled with Apple Xcode 4.6.3

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.3. SHIFTS
19.2.7 ARM64: Non-optimizing GCC (Linaro) 4.9
Non-optimizing GCC generates more redundant code, but works just like optimized:

Listing 19.19: Non-optimizing GCC (Linaro) 4.9


f:
sub sp, sp, #32
str w0, [sp,12]
ldr w0, [sp,12]
str w0, [sp,28]
ldr w0, [sp,28]
orr w0, w0, 16384 ; 0x4000
str w0, [sp,28]
ldr w0, [sp,28]
and w0, w0, -513 ; 0xFFFFFFFFFFFFFDFF
str w0, [sp,28]
ldr w0, [sp,28]
add sp, sp, 32
ret

19.2.8 MIPS

Listing 19.20: Optimizing GCC 4.4.5 (IDA)


f:
; $a0=a
ori $a0, 0x4000
; $a0=a|0x4000
li $v0, 0xFFFFFDFF
jr $ra
and $v0, $a0, $v0
; at finish: $v0 = $a0&$v0 = a|0x4000 & 0xFFFFFDFF

ORI is,of course, the OR operation. “I” in the instruction name mean that the value is embedded in the machine code.
But after that we have AND. There was no way to use ANDI because it’s not possible to embed the 0xFFFFFDFF number
in a single instruction, so the compiler has to load 0xFFFFFDFF into register $V0 first and then generate AND which takes
all its values from registers.

19.3 Shifts
Bit shifts in C/C++ are implemented using ≪ and ≫ operators.
The x86 ISA has the SHL (SHift Left) and SHR (SHift Right) instructions for this.
Shift instructions are often used in division and multiplications by powers of two: 2n (e.g., 1, 2, 4, 8, etc): 16.1.2 on
page 200, 16.2.1 on page 204.
Shifting operations are also so important because they are often used for specific bit isolation or for constructing a value
of several scattered bits.

19.4 Specific bit setting/clearing: FPU example


Here is how bits are located in the float type in IEEE 754 form:

31 30 23 22 0

S exponent mantissa or fraction

( S—sign )

The sign of number is in the MSB6 . Will it be possible to change the sign of a floating point number without any FPU
instructions?
6 Most significant bit/byte

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.4. SPECIFIC BIT SETTING/CLEARING: FPU EXAMPLE

#include <stdio.h>

float my_abs (float i)


{
unsigned int tmp=(*(unsigned int*)&i) & 0x7FFFFFFF;
return *(float*)&tmp;
};

float set_sign (float i)


{
unsigned int tmp=(*(unsigned int*)&i) | 0x80000000;
return *(float*)&tmp;
};

float negate (float i)


{
unsigned int tmp=(*(unsigned int*)&i) ^ 0x80000000;
return *(float*)&tmp;
};

int main()
{
printf ("my_abs():\n");
printf ("%f\n", my_abs (123.456));
printf ("%f\n", my_abs (-456.123));
printf ("set_sign():\n");
printf ("%f\n", set_sign (123.456));
printf ("%f\n", set_sign (-456.123));
printf ("negate():\n");
printf ("%f\n", negate (123.456));
printf ("%f\n", negate (-456.123));
};

We need this trickery in C/C++ to copy to/from float value without actual conversion. So there are three functions:
my_abs() resets MSB; set_sign() sets MSB and negate() flips it.

19.4.1 A word about the XOR operation


XOR is widely used when one need just to flip specific bit(s). Indeed, the XOR operation applied with 1 is effectively inverting
a bit:
input A input B output
0 0 0
0 1 1
1 0 1
1 1 0

And on the contrary, the XOR operation applied with 0 does nothing, i.e., it’s an idle operation. This is a very important
property of the XOR operation and it’s highly recommended to memorize it.

19.4.2 x86
The code is pretty straightforward:

Listing 19.21: Optimizing MSVC 2012


_tmp$ = 8
_i$ = 8
_my_abs PROC
and DWORD PTR _i$[esp-4], 2147483647 ; 7fffffffH
fld DWORD PTR _tmp$[esp-4]
ret 0
_my_abs ENDP

_tmp$ = 8
_i$ = 8
_set_sign PROC
or DWORD PTR _i$[esp-4], -2147483648 ; 80000000H
fld DWORD PTR _tmp$[esp-4]

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.4. SPECIFIC BIT SETTING/CLEARING: FPU EXAMPLE
ret 0
_set_sign ENDP

_tmp$ = 8
_i$ = 8
_negate PROC
xor DWORD PTR _i$[esp-4], -2147483648 ; 80000000H
fld DWORD PTR _tmp$[esp-4]
ret 0
_negate ENDP

An input value of type float is taken from the stack, but treated as an integer value.
AND and OR reset and set the desired bit. XOR flips it.
Finally, the modified value is loaded into ST0, because floating-point numbers are returned in this register.
Now let’s try optimizing MSVC 2012 for x64:

Listing 19.22: Optimizing MSVC 2012 x64


tmp$ = 8
i$ = 8
my_abs PROC
movss DWORD PTR [rsp+8], xmm0
mov eax, DWORD PTR i$[rsp]
btr eax, 31
mov DWORD PTR tmp$[rsp], eax
movss xmm0, DWORD PTR tmp$[rsp]
ret 0
my_abs ENDP
_TEXT ENDS

tmp$ = 8
i$ = 8
set_sign PROC
movss DWORD PTR [rsp+8], xmm0
mov eax, DWORD PTR i$[rsp]
bts eax, 31
mov DWORD PTR tmp$[rsp], eax
movss xmm0, DWORD PTR tmp$[rsp]
ret 0
set_sign ENDP

tmp$ = 8
i$ = 8
negate PROC
movss DWORD PTR [rsp+8], xmm0
mov eax, DWORD PTR i$[rsp]
btc eax, 31
mov DWORD PTR tmp$[rsp], eax
movss xmm0, DWORD PTR tmp$[rsp]
ret 0
negate ENDP

The input value is passed in XMM0, then it is copied into the local stack and then we see some instructions that are new
to us: BTR, BTS, BTC.
These instructions are used for resetting (BTR), setting (BTS) and inverting (or complementing: BTC) specific bits. The
31st bit is MSB, counting from 0.
Finally, the result is copied into XMM0, because floating point values are returned through XMM0 in Win64 environment.

19.4.3 MIPS
GCC 4.4.5 for MIPS does mostly the same:

Listing 19.23: Optimizing GCC 4.4.5 (IDA)


my_abs:
; move from coprocessor 1:
mfc1 $v1, $f12
li $v0, 0x7FFFFFFF
; $v0=0x7FFFFFFF
; do AND:
and $v0, $v1

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.4. SPECIFIC BIT SETTING/CLEARING: FPU EXAMPLE
; move to coprocessor 1:
mtc1 $v0, $f0
; return
jr $ra
or $at, $zero ; branch delay slot

set_sign:
; move from coprocessor 1:
mfc1 $v0, $f12
lui $v1, 0x8000
; $v1=0x80000000
; do OR:
or $v0, $v1, $v0
; move to coprocessor 1:
mtc1 $v0, $f0
; return
jr $ra
or $at, $zero ; branch delay slot

negate:
; move from coprocessor 1:
mfc1 $v0, $f12
lui $v1, 0x8000
; $v1=0x80000000
; do XOR:
xor $v0, $v1, $v0
; move to coprocessor 1:
mtc1 $v0, $f0
; return
jr $ra
or $at, $zero ; branch delay slot

One single LUI instruction is used to load 0x80000000 into a register, because LUI is clearing the low 16 bits and these
are zeroes in the constant, so one LUI without subsequent ORI is enough.

19.4.4 ARM
Optimizing Keil 6/2013 (ARM mode)

Listing 19.24: Optimizing Keil 6/2013 (ARM mode)


my_abs PROC
; clear bit:
BIC r0,r0,#0x80000000
BX lr
ENDP

set_sign PROC
; do OR:
ORR r0,r0,#0x80000000
BX lr
ENDP

negate PROC
; do XOR:
EOR r0,r0,#0x80000000
BX lr
ENDP

So far so good. ARM has the BIC instruction, which explicitly clears specific bit(s). EOR is the ARM instruction name for
XOR (“Exclusive OR”).

Optimizing Keil 6/2013 (thumb mode)

Listing 19.25: Optimizing Keil 6/2013 (thumb mode)


my_abs PROC
LSLS r0,r0,#1
; r0=i<<1

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.4. SPECIFIC BIT SETTING/CLEARING: FPU EXAMPLE
LSRS r0,r0,#1
; r0=(i<<1)>>1
BX lr
ENDP

set_sign PROC
MOVS r1,#1
; r1=1
LSLS r1,r1,#31
; r1=1<<31=0x80000000
ORRS r0,r0,r1
; r0=r0 | 0x80000000
BX lr
ENDP

negate PROC
MOVS r1,#1
; r1=1
LSLS r1,r1,#31
; r1=1<<31=0x80000000
EORS r0,r0,r1
; r0=r0 ^ 0x80000000
BX lr
ENDP

Thumb mode in ARM offers 16-bit instructions and not much data can be encoded in them, so here a MOVS/LSLS instruc-
tion pair is used for forming the 0x80000000 constant. It works like this: 1 << 31 = 0x80000000.
The code of my_abs is weird and it effectively works like this expression: (i << 1) >> 1. This statement looks meaningless.
But nevertheless, when input << 1 is executed, the MSB (sign bit) is just dropped. When the subsequent result >> 1
statement is executed, all bits are now in their own places, but MSB is zero, because all “new” bits appearing from the shift
operations are always zeroes. That is how the LSLS/LSRS instruction pair clears MSB.

Optimizing GCC 4.6.3 (Raspberry Pi, ARM mode)

Listing 19.26: Optimizing GCC 4.6.3 for Raspberry Pi (ARM mode)


my_abs
; copy from S0 to R2:
FMRS R2, S0
; clear bit:
BIC R3, R2, #0x80000000
; copy from R3 to S0:
FMSR S0, R3
BX LR

set_sign
; copy from S0 to R2:
FMRS R2, S0
; do OR:
ORR R3, R2, #0x80000000
; copy from R3 to S0:
FMSR S0, R3
BX LR

negate
; copy from S0 to R2:
FMRS R2, S0
; do ADD:
ADD R3, R2, #0x80000000
; copy from R3 to S0:
FMSR S0, R3
BX LR

I run Raspberry Pi Linux in QEMU and it emulates an ARM FPU, so S-registers are used here for floating point numbers
instead of R-registers.
The FMRS instruction copies data from GPR to the FPU and back.
my_abs() and set_sign() looks as expected, but negate()? Why is there ADD instead of XOR?
It’s hard to believe, but the instruction “ADD register, 0x80000000” works just like “XOR register, 0x80000000”. First
of all, what’s our goal? The goal is to flip the MSB, so let’s forget about the XOR operation. From school-level math-

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.5. COUNTING BITS SET TO 1
ematics we may remember that adding values like 1000 to other values never affects the last 3 digits. For example:
1234567 + 10000 = 1244567 ( last 4 digits are never affected). But here we operate in binary base and 0x80000000 is
100000000000000000000000000000000, i.e., only the highest bit is set. Adding 0x80000000 to any value will never
affect the lowest 31 bits, but will affect only the MSB. Adding 1 to 0 will result in 1. Adding 1 to 1 will result 10 in binary
form, but the 32th bit (counting from zero) gets dropped, because our registers are 32 bit wide, so the result is 0. That’s why
XOR can be replaced by ADD here. I’m not sure why GCC decided to do this, but it works correctly.

19.5 Counting bits set to 1


Here is a simple example of a function that calculates the number of bits set in the input value.
This operation is also called “population count” 7 .
#include <stdio.h>

#define IS_SET(flag, bit) ((flag) & (bit))

int f(unsigned int a)


{
int i;
int rt=0;

for (i=0; i<32; i++)


if (IS_SET (a, 1<<i))
rt++;

return rt;
};

int main()
{
f(0x12345678); // test
};

In this loop, the iteration count value i is counting from 0 to 31, so the 1 ≪ i statement will be counting from 1 to
0x80000000. Describing this operation in natural language, we would say shift 1 by n bits left. In other words, 1 ≪ i
statement will consequently produce all possible bit positions in a 32-bit number. The freed bit at right is always cleared.
Here is a table of all possible 1 ≪ i for i = 0 . . . 31:
7 modern x86 CPUs (supporting SSE4) even have a POPCNT instruction for it

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C/C++ expression Power of two Decimal form Hexadecimal form
1≪0 1 1 1
1≪1 21 2 2
1≪2 22 4 4
1≪3 23 8 8
1≪4 24 16 0x10
1≪5 25 32 0x20
1≪6 26 64 0x40
1≪7 27 128 0x80
1≪8 28 256 0x100
1≪9 29 512 0x200
1 ≪ 10 210 1024 0x400
1 ≪ 11 211 2048 0x800
1 ≪ 12 212 4096 0x1000
1 ≪ 13 213 8192 0x2000
1 ≪ 14 214 16384 0x4000
1 ≪ 15 215 32768 0x8000
1 ≪ 16 216 65536 0x10000
1 ≪ 17 217 131072 0x20000
1 ≪ 18 218 262144 0x40000
1 ≪ 19 219 524288 0x80000
1 ≪ 20 220 1048576 0x100000
1 ≪ 21 221 2097152 0x200000
1 ≪ 22 222 4194304 0x400000
1 ≪ 23 223 8388608 0x800000
1 ≪ 24 224 16777216 0x1000000
1 ≪ 25 225 33554432 0x2000000
1 ≪ 26 226 67108864 0x4000000
1 ≪ 27 227 134217728 0x8000000
1 ≪ 28 228 268435456 0x10000000
1 ≪ 29 229 536870912 0x20000000
1 ≪ 30 230 1073741824 0x40000000
1 ≪ 31 231 2147483648 0x80000000

These constant numbers (bit masks) very often appear in code and a practicing reverse engineer should be able to spot
them quickly. You probably shouldn’t memorize the decimal numbers, but the hexadecimal ones are very easy to remember.
These constants are very often used for mapping flags to specific bits. For example, here is excerpt from ssl_private.h
from Apache 2.4.6 source code:
/**
* Define the SSL options
*/
#define SSL_OPT_NONE (0)
#define SSL_OPT_RELSET (1<<0)
#define SSL_OPT_STDENVVARS (1<<1)
#define SSL_OPT_EXPORTCERTDATA (1<<3)
#define SSL_OPT_FAKEBASICAUTH (1<<4)
#define SSL_OPT_STRICTREQUIRE (1<<5)
#define SSL_OPT_OPTRENEGOTIATE (1<<6)
#define SSL_OPT_LEGACYDNFORMAT (1<<7)

Let’s get back to our example.


The IS_SET macro checks bit presence in a.
The IS_SET macro is in fact the logical AND operation (AND) and it returns 0 if the specific bit is absent there, or the bit
mask, if the bit is present. The if() operator in C/C++ triggers if the expression in it is not zero, it might be even 123456, that
is why it always works correctly.

19.5.1 x86
MSVC
Let’s compile (MSVC 2010):

Listing 19.27: MSVC 2010


_rt$ = -8 ; size = 4

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.5. COUNTING BITS SET TO 1
_i$ = -4 ; size = 4
_a$ = 8 ; size = 4
_f PROC
push ebp
mov ebp, esp
sub esp, 8
mov DWORD PTR _rt$[ebp], 0
mov DWORD PTR _i$[ebp], 0
jmp SHORT $LN4@f
$LN3@f:
mov eax, DWORD PTR _i$[ebp] ; increment of i
add eax, 1
mov DWORD PTR _i$[ebp], eax
$LN4@f:
cmp DWORD PTR _i$[ebp], 32 ; 00000020H
jge SHORT $LN2@f ; loop finished?
mov edx, 1
mov ecx, DWORD PTR _i$[ebp]
shl edx, cl ; EDX=EDX<<CL
and edx, DWORD PTR _a$[ebp]
je SHORT $LN1@f ; result of AND instruction was 0?
; then skip next instructions
mov eax, DWORD PTR _rt$[ebp] ; no, not zero
add eax, 1 ; increment rt
mov DWORD PTR _rt$[ebp], eax
$LN1@f:
jmp SHORT $LN3@f
$LN2@f:
mov eax, DWORD PTR _rt$[ebp]
mov esp, ebp
pop ebp
ret 0
_f ENDP

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.5. COUNTING BITS SET TO 1
OllyDbg

Let’s load this example into OllyDbg. Let the input value be 0x12345678.

For i = 1, we see how i is loaded into ECX:

Figure 19.5: OllyDbg: i = 1, i is loaded into ECX

EDX is 1. SHL is to be executed now.

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.5. COUNTING BITS SET TO 1
SHL was executed:

Figure 19.6: OllyDbg: i = 1, EDX =1 ≪ 1 = 2

EDX contain 1 ≪ 1 (or 2). This is a bit mask.

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.5. COUNTING BITS SET TO 1
AND sets ZF to 1, which means that the input value (0x12345678) ANDed with 2 results in 0:

Figure 19.7: OllyDbg: i = 1, is there that bit in the input value? No. (ZF =1)

So, there is no corresponding bit in the input value. The piece of code, which increments the counter will not be executed:
the JZ instruction will bypass it.

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.5. COUNTING BITS SET TO 1
I traced a bit further and i is now 4. SHL is to be executed now:

Figure 19.8: OllyDbg: i = 4, i is loaded into ECX

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.5. COUNTING BITS SET TO 1
EDX =1 ≪ 4 (or 0x10 or 16):

Figure 19.9: OllyDbg: i = 4, EDX =1 ≪ 4 = 0x10

This is another bit mask.

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.5. COUNTING BITS SET TO 1
AND is executed:

Figure 19.10: OllyDbg: i = 4, is there that bit in the input value? Yes. (ZF =0)

ZF is 0 because this bit is present in the input value. Indeed, 0x12345678 & 0x10 = 0x10. This bit counts: the
jump will not trigger and the bit counter will be incremented now.

The function returns 13. This is total number of bits set in 0x12345678.

GCC
Let’s compile it in GCC 4.4.1:
Listing 19.28: GCC 4.4.1
public f
f proc near

rt = dword ptr -0Ch


i = dword ptr -8
arg_0 = dword ptr 8

push ebp
mov ebp, esp
push ebx
sub esp, 10h
mov [ebp+rt], 0
mov [ebp+i], 0
jmp short loc_80483EF
loc_80483D0:
mov eax, [ebp+i]
mov edx, 1
mov ebx, edx
mov ecx, eax
shl ebx, cl
mov eax, ebx
and eax, [ebp+arg_0]
test eax, eax
jz short loc_80483EB
add [ebp+rt], 1
loc_80483EB:
add [ebp+i], 1
loc_80483EF:
cmp [ebp+i], 1Fh
jle short loc_80483D0
mov eax, [ebp+rt]
add esp, 10h
pop ebx
pop ebp
retn

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.5. COUNTING BITS SET TO 1
f endp

19.5.2 x64
I modified the example slightly to extend it to 64-bit:
#include <stdio.h>
#include <stdint.h>

#define IS_SET(flag, bit) ((flag) & (bit))

int f(uint64_t a)
{
uint64_t i;
int rt=0;

for (i=0; i<64; i++)


if (IS_SET (a, 1ULL<<i))
rt++;

return rt;
};

Non-optimizing GCC 4.8.2


So far so easy.

Listing 19.29: Non-optimizing GCC 4.8.2


f:
push rbp
mov rbp, rsp
mov QWORD PTR [rbp-24], rdi ; a
mov DWORD PTR [rbp-12], 0 ; rt=0
mov QWORD PTR [rbp-8], 0 ; i=0
jmp .L2
.L4:
mov rax, QWORD PTR [rbp-8]
mov rdx, QWORD PTR [rbp-24]
; RAX = i, RDX = a
mov ecx, eax
; ECX = i
shr rdx, cl
; RDX = RDX>>CL = a>>i
mov rax, rdx
; RAX = RDX = a>>i
and eax, 1
; EAX = EAX&1 = (a>>i)&1
test rax, rax
; the last bit is zero?
; skip the next ADD instruction, if it was so.
je .L3
add DWORD PTR [rbp-12], 1 ; rt++
.L3:
add QWORD PTR [rbp-8], 1 ; i++
.L2:
cmp QWORD PTR [rbp-8], 63 ; i<63?
jbe .L4 ; jump to the loop body begin, if so
mov eax, DWORD PTR [rbp-12] ; return rt
pop rbp
ret

Optimizing GCC 4.8.2

Listing 19.30: Optimizing GCC 4.8.2


1 f:

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.5. COUNTING BITS SET TO 1
2 xor eax, eax ; rt variable will be in EAX register
3 xor ecx, ecx ; i variable will be in ECX register
4 .L3:
5 mov rsi, rdi ; load input value
6 lea edx, [rax+1] ; EDX=EAX+1
7 ; EDX here is a "new version of rt", which will be written into rt variable, if the last bit is 1
8 shr rsi, cl ; RSI=RSI>>CL
9 and esi, 1 ; ESI=ESI&1
10 ; the last bit is 1? If so, write "new version of rt" into EAX
11 cmovne eax, edx
12 add rcx, 1 ; RCX++
13 cmp rcx, 64
14 jne .L3
15 rep ret ; AKA fatret

This code is terser, but has a quirk. In all examples that we see so far, we were incrementing the “rt” value after comparing
a specific bit, but the code here increments “rt” before (line 6), writing the new value into register EDX. Thus, if the last bit is
1, the CMOVNE 8 instruction (which is a synonym for CMOVNZ 9 ) commits the new value of “rt” by moving EDX (“proposed rt
value”) into EAX (“current rt” to be returned at the end). Hence, the incrementing is done at each step of loop, i.e., 64 times,
without any relation to the input value.
The advantage of this code is that it contain only one conditional jump (at the end of the loop) instead of two jumps
(skipping the “rt” value increment and at the end of loop). And that might work faster on the modern CPUs with branch
predictors: 33.1 on page 455.
The last instruction is REP RET (opcode F3 C3) which is also called FATRET by MSVC. This is somewhat optimized
version of RET, which is recommended by AMD to be placed at the end of function, if RET goes right after conditional jump:
[AMD13b, p.15] 10 .

Optimizing MSVC 2010

Listing 19.31: MSVC 2010


a$ = 8
f PROC
; RCX = input value
xor eax, eax
mov edx, 1
lea r8d, QWORD PTR [rax+64]
; R8D=64
npad 5
$LL4@f:
test rdx, rcx
; there are no such bit in input value?
; skip the next INC instruction then.
je SHORT $LN3@f
inc eax ; rt++
$LN3@f:
rol rdx, 1 ; RDX=RDX<<1
dec r8 ; R8--
jne SHORT $LL4@f
fatret 0
f ENDP

Here the ROL instruction is used instead of SHL, which is in fact “rotate left” instead of “shift left”, but in this example it
will work just as SHL.
You can read more about the rotate instruction here: A.6.3 on page 889.
R8 here is counting from 64 to 0. It’s just like an inverted i.
Here is a table of some registers during the execution:
8 ConditionalMOVe if Not Equal
9 ConditionalMOVe if Not Zero
10 More information on it: http://go.yurichev.com/17328

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CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.5. COUNTING BITS SET TO 1
RDX R8
0x0000000000000001 64
0x0000000000000002 63
0x0000000000000004 62
0x0000000000000008 61
... ...
0x4000000000000000 2
0x8000000000000000 1
At the end we see the FATRET instruction, which was explained here: 19.5.2 on page 330.

Optimizing MSVC 2012

Listing 19.32: MSVC 2012


a$ = 8
f PROC
; RCX = input value
xor eax, eax
mov edx, 1
lea r8d, QWORD PTR [rax+32]
; EDX = 1, R8D = 32
npad 5
$LL4@f:
; pass 1 ------------------------------------
test rdx, rcx
je SHORT $LN3@f
inc eax ; rt++
$LN3@f:
rol rdx, 1 ; RDX=RDX<<1
; -------------------------------------------
; pass 2 ------------------------------------
test rdx, rcx
je SHORT $LN11@f
inc eax ; rt++
$LN11@f:
rol rdx, 1 ; RDX=RDX<<1
; -------------------------------------------
dec r8 ; R8--
jne SHORT $LL4@f
fatret 0
f ENDP

Optimizing MSVC 2012 does almost the same job as optimizing MSVC 2010, but somehow, it generates two identical
loop bodies and the loop count is now 32 instead of 64. To be honest, I don’t know why. Some optimization trick? Maybe
it’s better for the loop body to be slightly longer? Anyway, I have added the code here intentionally to show that sometimes
the compiler output may be really weird and illogical, but perfectly working.

19.5.3 ARM + Optimizing Xcode 4.6.3 (LLVM) (ARM mode)

Listing 19.33: Optimizing Xcode 4.6.3 (LLVM) (ARM mode)


MOV R1, R0
MOV R0, #0
MOV R2, #1
MOV R3, R0
loc_2E54
TST R1, R2,LSL R3 ; set flags according to R1 & (R2<<R3)
ADD R3, R3, #1 ; R3++
ADDNE R0, R0, #1 ; if ZF flag is cleared by TST, then R0++
CMP R3, #32
BNE loc_2E54
BX LR

TST is the same things as TEST in x86.


As I mentioned before ( 40.2.1 on page 487), there are no separate shifting instructions in ARM mode. However, there
are modifiers LSL (Logical Shift Left), LSR (Logical Shift Right), ASR (Arithmetic Shift Right), ROR (Rotate Right) and RRX (Rotate
Right with Extend) , which may be added to such instructions as MOV, TST, CMP, ADD, SUB, RSB11 .
11 These instructions are also called “data processing instructions”

331
CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.5. COUNTING BITS SET TO 1
These modificators define how to shift the second operand and by how many bits.
Thus the ``TST R1, R2,LSL R3'' instruction works here as R1 ∧ (R2 ≪ R3).

19.5.4 ARM + Optimizing Xcode 4.6.3 (LLVM) (thumb-2 mode)


Almost the same, but here are two LSL.W/TST instructions are used instead of a single TST, because in thumb mode it is
not possible to define LSL modifier directly in TST.
MOV R1, R0
MOVS R0, #0
MOV.W R9, #1
MOVS R3, #0
loc_2F7A
LSL.W R2, R9, R3
TST R2, R1
ADD.W R3, R3, #1
IT NE
ADDNE R0, #1
CMP R3, #32
BNE loc_2F7A
BX LR

19.5.5 ARM64 + Optimizing GCC 4.9


I took the 64-bit example I already used: 19.5.2 on page 329.

Listing 19.34: Optimizing GCC (Linaro) 4.8


f:
mov w2, 0 ; rt=0
mov x5, 1
mov w1, w2
.L2:
lsl x4, x5, x1 ; w4 = w5<<w1 = 1<<i
add w3, w2, 1 ; new_rt=rt+1
tst x4, x0 ; (1<<i) & a
add w1, w1, 1 ; i++
; result of TST was non-zero?
; then w2=w3 or rt=new_rt.
; otherwise: w2=w2 or rt=rt (idle operation)
csel w2, w3, w2, ne
cmp w1, 64 ; i<64?
bne .L2 ; yes
mov w0, w2 ; return rt
ret

The result is very similar to what GCC generates for x64: 19.30 on page 329.
The CSEL instruction is “Conditional SELect”, it just choose one variable of two depending on the flags set by TST and
copies the value into W2 , which holds the “rt” variable.

19.5.6 ARM64 + Non-optimizing GCC 4.9


And again, the 64-bit example I already used: 19.5.2 on page 329.
The code is more verbose, as usual.

Listing 19.35: Non-optimizing GCC (Linaro) 4.8


f:
sub sp, sp, #32
str x0, [sp,8] ; store "a" value to Register Save Area
str wzr, [sp,24] ; rt=0
str wzr, [sp,28] ; i=0
b .L2
.L4:
ldr w0, [sp,28]
mov x1, 1
lsl x0, x1, x0 ; X0 = X1<<X0 = 1<<i
mov x1, x0
; X1 = 1<<1

332
CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.5. COUNTING BITS SET TO 1
ldr x0, [sp,8]
; X0 = a
and x0, x1, x0
; X0 = X1&X0 = (1<<i) & a
; X0 contain zero? then jump to .L3, skipping "rt" increment
cmp x0, xzr
beq .L3
; rt++
ldr w0, [sp,24]
add w0, w0, 1
str w0, [sp,24]
.L3:
; i++
ldr w0, [sp,28]
add w0, w0, 1
str w0, [sp,28]
.L2:
; i<=63? then jump to .L4
ldr w0, [sp,28]
cmp w0, 63
ble .L4
; return rt
ldr w0, [sp,24]
add sp, sp, 32
ret

19.5.7 MIPS
Non-optimizing GCC

Listing 19.36: Non-optimizing GCC 4.4.5 (IDA)


f:
; IDA is not aware of variable names, I gave them manually:
rt = -0x10
i = -0xC
var_4 = -4
a = 0

addiu $sp, -0x18


sw $fp, 0x18+var_4($sp)
move $fp, $sp
sw $a0, 0x18+a($fp)
; initialize rt and i variables to zero:
sw $zero, 0x18+rt($fp)
sw $zero, 0x18+i($fp)
; jump to loop check instructions:
b loc_68
or $at, $zero ; branch delay slot, NOP

loc_20:
li $v1, 1
lw $v0, 0x18+i($fp)
or $at, $zero ; load delay slot, NOP
sllv $v0, $v1, $v0
; $v0 = 1<<i
move $v1, $v0
lw $v0, 0x18+a($fp)
or $at, $zero ; load delay slot, NOP
and $v0, $v1, $v0
; $v0 = a&(1<<i)
; is a&(1<<i) equals to zero? jump to loc_58 then:
beqz $v0, loc_58
or $at, $zero
; no jump occurred, that means a&(1<<i)!=0, so increment "rt" then:
lw $v0, 0x18+rt($fp)
or $at, $zero ; load delay slot, NOP
addiu $v0, 1
sw $v0, 0x18+rt($fp)

333
CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.5. COUNTING BITS SET TO 1

loc_58:
; increment i:
lw $v0, 0x18+i($fp)
or $at, $zero ; load delay slot, NOP
addiu $v0, 1
sw $v0, 0x18+i($fp)

loc_68:
; load i and compare it with 0x20 (32).
; jump to loc_20 if it is less then 0x20 (32):
lw $v0, 0x18+i($fp)
or $at, $zero ; load delay slot, NOP
slti $v0, 0x20 # ' '
bnez $v0, loc_20
or $at, $zero ; branch delay slot, NOP
; function epilogue. return rt:
lw $v0, 0x18+rt($fp)
move $sp, $fp ; load delay slot
lw $fp, 0x18+var_4($sp)
addiu $sp, 0x18 ; load delay slot
jr $ra
or $at, $zero ; branch delay slot, NOP

That is verbose: all local variables are located in the local stack and reloaded each time they’re needed. The SLLV
instruction is “Shift Word Left Logical Variable”, it differs from SLL only in that the shift amount is encoded in the SLL
instruction (and is fixed, as a consequence), but SLLV takes shift amount from a register.

Optimizing GCC
That is terser. There are two shift instructions instead of one. Why? It’s possible to replace the first SLLV instruction with
an unconditional branch instruction that jumps right to the second SLLV. But this is another branching instruction in the
function, and it’s always favorable to get rid of them: 33.1 on page 455.

Listing 19.37: Optimizing GCC 4.4.5 (IDA)


f:
; $a0=a
; rt variable will reside in $v0:
move $v0, $zero
; i variable will reside in $v1:
move $v1, $zero
li $t0, 1
li $a3, 32
sllv $a1, $t0, $v1
; $a1 = $t0<<$v1 = 1<<i

loc_14:
and $a1, $a0
; $a1 = a&(1<<i)
; increment i:
addiu $v1, 1
; jump to loc\_28 if a&(1<<i)==0 and increment rt:
beqz $a1, loc_28
addiu $a2, $v0, 1
; if BEQZ was not triggered, save updated rt into $v0:
move $v0, $a2

loc_28:
; if i!=32, jump to loc_14 and also prepare next shifted value:
bne $v1, $a3, loc_14
sllv $a1, $t0, $v1
; return
jr $ra
or $at, $zero ; branch delay slot, NOP

334
CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.6. CONCLUSION
19.6 Conclusion
Analogous to the C/C++ shifting operators ≪ and ≫, the shift instructions in x86 are SHR/SHL (for unsigned values) and
SAR/SHL (for signed values).
The shift instructions in ARM are LSR/LSL (for unsigned values) and ASR/LSL (for signed values). It’s also possible to
add shift suffix to some instructions (which are called “data processing instructions”).

19.6.1 Check for specific bit (known at compile stage)


Test if the 1000000 bit (0x40) is present in the register’s value:

Listing 19.38: C/C++


if (input&0x40)
...

Listing 19.39: x86


TEST REG, 40h
JNZ is_set
; bit is not set

Listing 19.40: x86


TEST REG, 40h
JZ is_cleared
; bit is set

Listing 19.41: ARM (ARM mode)


TST REG, #0x40
BNE is_set
; bit is not set

Sometimes, AND is used instead of TEST, but the flags that are set are the same.

19.6.2 Check for specific bit (specified at runtime)


This is usually done by this C/C++ code snippet (shift value by n bits right, then cut off lowest bit):

Listing 19.42: C/C++


if ((value>>n)&1)
....

This is usually implemented in x86 code as:

Listing 19.43: x86


; REG=input_value
; CL=n
SHR REG, CL
AND REG, 1

Or (shift 1 bit n times left, isolate this bit in input value and check if it’s not zero):

Listing 19.44: C/C++


if (value & (1<<n))
....

This is usually implemented in x86 code as:

Listing 19.45: x86


; CL=n
MOV REG, 1
SHL REG, CL
AND input_value, REG

335
CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.6. CONCLUSION
19.6.3 Set specific bit (known at compile stage)

Listing 19.46: C/C++


value=value|0x40;

Listing 19.47: x86


OR REG, 40h

Listing 19.48: ARM (ARM mode) and ARM64


ORR R0, R0, #0x40

19.6.4 Set specific bit (specified at runtime)

Listing 19.49: C/C++


value=value|(1<<n);

This is usually implemented in x86 code as:

Listing 19.50: x86


; CL=n
MOV REG, 1
SHL REG, CL
OR input_value, REG

19.6.5 Clear specific bit (known at compile stage)


Just apply AND operation with the inverted value:

Listing 19.51: C/C++


value=value&(~0x40);

Listing 19.52: x86


AND REG, 0FFFFFFBFh

Listing 19.53: x64


AND REG, 0FFFFFFFFFFFFFFBFh

This is actually leaving all bits set except one.


ARM in ARM mode has BIC instruction, which works like the NOT+AND instruction pair:

Listing 19.54: ARM (ARM mode)


BIC R0, R0, #0x40

19.6.6 Clear specific bit (specified at runtime)

Listing 19.55: C/C++


value=value&(~(1<<n));

Listing 19.56: x86


; CL=n
MOV REG, 1
SHL REG, CL
NOT REG
AND input_value, REG

336
CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.7. EXERCISES
19.7 Exercises
19.7.1 Exercise #1
What does this code do?

Listing 19.57: Optimizing MSVC 2010


_a$ = 8
_f PROC
mov ecx, DWORD PTR _a$[esp-4]
mov eax, ecx
mov edx, ecx
shl edx, 16 ; 00000010H
and eax, 65280 ; 0000ff00H
or eax, edx
mov edx, ecx
and edx, 16711680 ; 00ff0000H
shr ecx, 16 ; 00000010H
or edx, ecx
shl eax, 8
shr edx, 8
or eax, edx
ret 0
_f ENDP

Listing 19.58: Optimizing Keil 6/2013 (ARM mode)


f PROC
MOV r1,#0xff0000
AND r1,r1,r0,LSL #8
MOV r2,#0xff00
ORR r1,r1,r0,LSR #24
AND r2,r2,r0,LSR #8
ORR r1,r1,r2
ORR r0,r1,r0,LSL #24
BX lr
ENDP

Listing 19.59: Optimizing Keil 6/2013 (thumb mode)


f PROC
MOVS r3,#0xff
LSLS r2,r0,#8
LSLS r3,r3,#16
ANDS r2,r2,r3
LSRS r1,r0,#24
ORRS r1,r1,r2
LSRS r2,r0,#8
ASRS r3,r3,#8
ANDS r2,r2,r3
ORRS r1,r1,r2
LSLS r0,r0,#24
ORRS r0,r0,r1
BX lr
ENDP

Listing 19.60: Optimizing GCC 4.9 (ARM64)


f:
rev w0, w0
ret

Listing 19.61: Optimizing GCC 4.4.5 (MIPS) (IDA)


f:
srl $v0, $a0, 24
sll $v1, $a0, 24
sll $a1, $a0, 8
or $v1, $v0

337
CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.7. EXERCISES
lui $v0, 0xFF
and $v0, $a1, $v0
srl $a0, 8
or $v0, $v1, $v0
andi $a0, 0xFF00
jr $ra
or $v0, $a0

Answer: G.1.11 on page 905.

19.7.2 Exercise #2
What does this code do?

Listing 19.62: Optimizing MSVC 2010


_a$ = 8 ; size = 4
_f PROC
push esi
mov esi, DWORD PTR _a$[esp]
xor ecx, ecx
push edi
lea edx, DWORD PTR [ecx+1]
xor eax, eax
npad 3 ; align next label
$LL3@f:
mov edi, esi
shr edi, cl
add ecx, 4
and edi, 15
imul edi, edx
lea edx, DWORD PTR [edx+edx*4]
add eax, edi
add edx, edx
cmp ecx, 28
jle SHORT $LL3@f
pop edi
pop esi
ret 0
_f ENDP

Listing 19.63: Optimizing Keil 6/2013 (ARM mode)


f PROC
MOV r3,r0
MOV r1,#0
MOV r2,#1
MOV r0,r1
|L0.16|
LSR r12,r3,r1
AND r12,r12,#0xf
MLA r0,r12,r2,r0
ADD r1,r1,#4
ADD r2,r2,r2,LSL #2
CMP r1,#0x1c
LSL r2,r2,#1
BLE |L0.16|
BX lr
ENDP

Listing 19.64: Optimizing Keil 6/2013 (thumb mode)


f PROC
PUSH {r4,lr}
MOVS r3,r0
MOVS r1,#0
MOVS r2,#1
MOVS r0,r1
|L0.10|
MOVS r4,r3

338
CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.7. EXERCISES
LSRS r4,r4,r1
LSLS r4,r4,#28
LSRS r4,r4,#28
MULS r4,r2,r4
ADDS r0,r4,r0
MOVS r4,#0xa
MULS r2,r4,r2
ADDS r1,r1,#4
CMP r1,#0x1c
BLE |L0.10|
POP {r4,pc}
ENDP

Listing 19.65: Non-optimizing GCC 4.9 (ARM64)


f:
sub sp, sp, #32
str w0, [sp,12]
str wzr, [sp,28]
mov w0, 1
str w0, [sp,24]
str wzr, [sp,20]
b .L2
.L3:
ldr w0, [sp,28]
ldr w1, [sp,12]
lsr w0, w1, w0
and w1, w0, 15
ldr w0, [sp,24]
mul w0, w1, w0
ldr w1, [sp,20]
add w0, w1, w0
str w0, [sp,20]
ldr w0, [sp,28]
add w0, w0, 4
str w0, [sp,28]
ldr w1, [sp,24]
mov w0, w1
lsl w0, w0, 2
add w0, w0, w1
lsl w0, w0, 1
str w0, [sp,24]
.L2:
ldr w0, [sp,28]
cmp w0, 28
ble .L3
ldr w0, [sp,20]
add sp, sp, 32
ret

Listing 19.66: Optimizing GCC 4.4.5 (MIPS) (IDA)


f:
srl $v0, $a0, 8
srl $a3, $a0, 20
andi $a3, 0xF
andi $v0, 0xF
srl $a1, $a0, 12
srl $a2, $a0, 16
andi $a1, 0xF
andi $a2, 0xF
sll $t2, $v0, 4
sll $v1, $a3, 2
sll $t0, $v0, 2
srl $t1, $a0, 4
sll $t5, $a3, 7
addu $t0, $t2
subu $t5, $v1
andi $t1, 0xF
srl $v1, $a0, 28

339
CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.7. EXERCISES
sll $t4, $a1, 7
sll $t2, $a2, 2
sll $t3, $a1, 2
sll $t7, $a2, 7
srl $v0, $a0, 24
addu $a3, $t5, $a3
subu $t3, $t4, $t3
subu $t7, $t2
andi $v0, 0xF
sll $t5, $t1, 3
sll $t6, $v1, 8
sll $t2, $t0, 2
sll $t4, $t1, 1
sll $t1, $v1, 3
addu $a2, $t7, $a2
subu $t1, $t6, $t1
addu $t2, $t0, $t2
addu $t4, $t5
addu $a1, $t3, $a1
sll $t5, $a3, 2
sll $t3, $v0, 8
sll $t0, $v0, 3
addu $a3, $t5
subu $t0, $t3, $t0
addu $t4, $t2, $t4
sll $t3, $a2, 2
sll $t2, $t1, 6
sll $a1, 3
addu $a1, $t4, $a1
subu $t1, $t2, $t1
addu $a2, $t3
sll $t2, $t0, 6
sll $t3, $a3, 2
andi $a0, 0xF
addu $v1, $t1, $v1
addu $a0, $a1
addu $a3, $t3
subu $t0, $t2, $t0
sll $a2, 4
addu $a2, $a0, $a2
addu $v0, $t0, $v0
sll $a1, $v1, 2
sll $a3, 5
addu $a3, $a2, $a3
addu $v1, $a1
sll $v0, 6
addu $v0, $a3, $v0
sll $v1, 7
jr $ra
addu $v0, $v1, $v0

Answer: G.1.11 on page 906.

19.7.3 Exercise #3
Using the MSDN12 documentation, find out which flags were used in the MessageBox() win32 function call.

Listing 19.67: Optimizing MSVC 2010


_main PROC
push 278595 ; 00044043H
push OFFSET $SG79792 ; 'caption'
push OFFSET $SG79793 ; 'hello, world!'
push 0
call DWORD PTR __imp__MessageBoxA@16
xor eax, eax
ret 0
_main ENDP

12 Microsoft Developer Network

340
CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.7. EXERCISES
Answer: G.1.11 on page 906.

19.7.4 Exercise #4
What does this code do?

Listing 19.68: Optimizing MSVC 2010


_m$ = 8 ; size = 4
_n$ = 12 ; size = 4
_f PROC
mov ecx, DWORD PTR _n$[esp-4]
xor eax, eax
xor edx, edx
test ecx, ecx
je SHORT $LN2@f
push esi
mov esi, DWORD PTR _m$[esp]
$LL3@f:
test cl, 1
je SHORT $LN1@f
add eax, esi
adc edx, 0
$LN1@f:
add esi, esi
shr ecx, 1
jne SHORT $LL3@f
pop esi
$LN2@f:
ret 0
_f ENDP

Listing 19.69: Optimizing Keil 6/2013 (ARM mode)


f PROC
PUSH {r4,lr}
MOV r3,r0
MOV r0,#0
MOV r2,r0
MOV r12,r0
B |L0.48|
|L0.24|
TST r1,#1
BEQ |L0.40|
ADDS r0,r0,r3
ADC r2,r2,r12
|L0.40|
LSL r3,r3,#1
LSR r1,r1,#1
|L0.48|
CMP r1,#0
MOVEQ r1,r2
BNE |L0.24|
POP {r4,pc}
ENDP

Listing 19.70: Optimizing Keil 6/2013 (thumb mode)


f PROC
PUSH {r4,r5,lr}
MOVS r3,r0
MOVS r0,#0
MOVS r2,r0
MOVS r4,r0
B |L0.24|
|L0.12|
LSLS r5,r1,#31
BEQ |L0.20|
ADDS r0,r0,r3
ADCS r2,r2,r4

341
CHAPTER 19. MANIPULATING SPECIFIC BIT(S) 19.7. EXERCISES
|L0.20|
LSLS r3,r3,#1
LSRS r1,r1,#1
|L0.24|
CMP r1,#0
BNE |L0.12|
MOVS r1,r2
POP {r4,r5,pc}
ENDP

Listing 19.71: Optimizing GCC 4.9 (ARM64)


f:
mov w2, w0
mov x0, 0
cbz w1, .L2
.L3:
and w3, w1, 1
lsr w1, w1, 1
cmp w3, wzr
add x3, x0, x2, uxtw
lsl w2, w2, 1
csel x0, x3, x0, ne
cbnz w1, .L3
.L2:
ret

Listing 19.72: Optimizing GCC 4.4.5 (MIPS) (IDA)


mult:
beqz $a1, loc_40
move $a3, $zero
move $a2, $zero
addu $t0, $a3, $a0

loc_10: # CODE XREF: mult+38


sltu $t1, $t0, $a3
move $v1, $t0
andi $t0, $a1, 1
addu $t1, $a2
beqz $t0, loc_30
srl $a1, 1
move $a3, $v1
move $a2, $t1

loc_30: # CODE XREF: mult+20


beqz $a1, loc_44
sll $a0, 1
b loc_10
addu $t0, $a3, $a0
loc_40: # CODE XREF: mult
move $a2, $zero

loc_44: # CODE XREF: mult:loc_30


move $v0, $a2
jr $ra
move $v1, $a3

Answer: G.1.11 on page 906.

342
CHAPTER 20. LINEAR CONGRUENTIAL GENERATOR AS PSEUDORANDOM NUMBER GENERATOR

Chapter 20

Linear congruential generator as pseudorandom


number generator

The linear congruential generator is probably the simplest possible way to generate random numbers. It’s not in favour in
modern times1 , but it’s so simple (just one multiplication, one addition and one AND operation), we can use it as an example.
#include <stdint.h>

// constants from the Numerical Recipes book


#define RNG_a 1664525
#define RNG_c 1013904223

static uint32_t rand_state;

void my_srand (uint32_t init)


{
rand_state=init;
}

int my_rand ()
{
rand_state=rand_state*RNG_a;
rand_state=rand_state+RNG_c;
return rand_state & 0x7fff;
}

There are two functions: the first one is used to initialize the internal state, and the second one is called to generate
pseudorandom numbers.
We see that two constants are used in the algorithm. They are taken from [Pre+07]. I defined them using a #define
C/C++ statement. It’s a macro. The difference between a C/C++ macro and a constant is that all macros are replaced with
their value by C/C++ preprocessor, and they don’t take any memory, unlike variables. In contrast, a constant is a read-only
variable. It’s possible to take a pointer (or address) of a constant variable, but impossible to do so with a macro.
The last AND operation is needed because by C-standard, my_rand() should return a value in the 0..32767 range. If
you want to get 32-bit pseudorandom values, just omit the last AND operation.

20.1 x86

Listing 20.1: Optimizing MSVC 2013


_BSS SEGMENT
_rand_state DD 01H DUP (?)
_BSS ENDS

_init$ = 8
_srand PROC
mov eax, DWORD PTR _init$[esp-4]
mov DWORD PTR _rand_state, eax
ret 0
_srand ENDP

_TEXT SEGMENT
1 Mersenne twister is better

343
CHAPTER 20. LINEAR CONGRUENTIAL GENERATOR AS PSEUDORANDOM NUMBER GENERATOR 20.2. X64
_rand PROC
imul eax, DWORD PTR _rand_state, 1664525
add eax, 1013904223 ; 3c6ef35fH
mov DWORD PTR _rand_state, eax
and eax, 32767 ; 00007fffH
ret 0
_rand ENDP

_TEXT ENDS

Here we see it: both constants are embedded into the code. There is no memory allocated for them. The my_srand()
function just copies its input value into the internal rand_state variable.
my_rand() takes it, calculates the next rand_state, cuts it and leaves it in the EAX register.
The non-optimized version is more verbose:

Listing 20.2: Non-optimizing MSVC 2013


_BSS SEGMENT
_rand_state DD 01H DUP (?)
_BSS ENDS

_init$ = 8
_srand PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _init$[ebp]
mov DWORD PTR _rand_state, eax
pop ebp
ret 0
_srand ENDP

_TEXT SEGMENT
_rand PROC
push ebp
mov ebp, esp
imul eax, DWORD PTR _rand_state, 1664525
mov DWORD PTR _rand_state, eax
mov ecx, DWORD PTR _rand_state
add ecx, 1013904223 ; 3c6ef35fH
mov DWORD PTR _rand_state, ecx
mov eax, DWORD PTR _rand_state
and eax, 32767 ; 00007fffH
pop ebp
ret 0
_rand ENDP

_TEXT ENDS

20.2 x64
The x64 version is mostly the same and uses 32-bit registers instead of 64-bit ones (because we are working with int values
here). But my_srand() takes its input argument from the ECX register rather than from stack:

Listing 20.3: Optimizing MSVC 2013 x64


_BSS SEGMENT
rand_state DD 01H DUP (?)
_BSS ENDS

init$ = 8
my_srand PROC
; ECX = input argument
mov DWORD PTR rand_state, ecx
ret 0
my_srand ENDP

_TEXT SEGMENT
my_rand PROC
imul eax, DWORD PTR rand_state, 1664525 ; 0019660dH

344
CHAPTER 20. LINEAR CONGRUENTIAL GENERATOR AS PSEUDORANDOM NUMBER GENERATOR 20.3. 32-BIT ARM
add eax, 1013904223 ; 3c6ef35fH
mov DWORD PTR rand_state, eax
and eax, 32767 ; 00007fffH
ret 0
my_rand ENDP

_TEXT ENDS

GCC compiler generates mostly the same code.

20.3 32-bit ARM

Listing 20.4: Optimizing Keil 6/2013 (ARM mode)


my_srand PROC
LDR r1,|L0.52| ; load pointer to rand_state
STR r0,[r1,#0] ; save rand_state
BX lr
ENDP

my_rand PROC
LDR r0,|L0.52| ; load pointer to rand_state
LDR r2,|L0.56| ; load RNG_a
LDR r1,[r0,#0] ; load rand_state
MUL r1,r2,r1
LDR r2,|L0.60| ; load RNG_c
ADD r1,r1,r2
STR r1,[r0,#0] ; save rand_state
; AND with 0x7FFF:
LSL r0,r1,#17
LSR r0,r0,#17
BX lr
ENDP

|L0.52|
DCD ||.data||
|L0.56|
DCD 0x0019660d
|L0.60|
DCD 0x3c6ef35f

AREA ||.data||, DATA, ALIGN=2

rand_state
DCD 0x00000000

It’s not possible to embed 32-bit constants into ARM instructions, so Keil has to place them externally and load them
additionally.
One interesting thing is that it’s not possible to embed the 0x7FFF constant as well. So what Keil does is shifting
rand_state left by 17 bits and then shifting it right by 17 bits. This is analogous to the (rand_state ≪ 17) ≫ 17 state-
ment in C/C++. It seems to be useless operation, but what it does is clearing the high 17 bits, leaving the low 15 bits intact,
and that’s our goal after all.

Optimizing Keil for Thumb mode generates mostly the same code.

20.4 MIPS

Listing 20.5: Optimizing GCC 4.4.5 (IDA)


my_srand:
; store $a0 to rand_state:
lui $v0, (rand_state >> 16)
jr $ra
sw $a0, rand_state
my_rand:
; load rand_state to $v0:
lui $v1, (rand_state >> 16)

345
CHAPTER 20. LINEAR CONGRUENTIAL GENERATOR AS PSEUDORANDOM NUMBER GENERATOR 20.4. MIPS
lw $v0, rand_state
or $at, $zero ; load delay slot
; multiplicate rand_state in $v0 by 1664525 (RNG_a):
sll $a1, $v0, 2
sll $a0, $v0, 4
addu $a0, $a1, $a0
sll $a1, $a0, 6
subu $a0, $a1, $a0
addu $a0, $v0
sll $a1, $a0, 5
addu $a0, $a1
sll $a0, 3
addu $v0, $a0, $v0
sll $a0, $v0, 2
addu $v0, $a0
; add 1013904223 (RNG_c)
; the LI instruction is coalesced by IDA from LUI and ORI
li $a0, 0x3C6EF35F
addu $v0, $a0
; store to rand_state:
sw $v0, (rand_state & 0xFFFF)($v1)
jr $ra
andi $v0, 0x7FFF ; branch delay slot

Wow, here we see only one constant (0x3C6EF35F or 1013904223). Where is the other one (1664525)?
It seems that multiplication by 1664525 is done by just using shifts and additions! Let’s check this assumption:
#define RNG_a 1664525

int f (int a)
{
return a*RNG_a;
}

Listing 20.6: Optimizing GCC 4.4.5 (IDA)


f:
sll $v1, $a0, 2
sll $v0, $a0, 4
addu $v0, $v1, $v0
sll $v1, $v0, 6
subu $v0, $v1, $v0
addu $v0, $a0
sll $v1, $v0, 5
addu $v0, $v1
sll $v0, 3
addu $a0, $v0, $a0
sll $v0, $a0, 2
jr $ra
addu $v0, $a0, $v0 ; branch delay slot

Indeed!

20.4.1 MIPS relocations


I want also to focus on how such operations as load from memory and store to memory actually work. The listings here are
produced by IDA, which hides some details.
I’ll run objdump twice to get a disassembled listing and also relocations list:

Listing 20.7: Optimizing GCC 4.4.5 (objdump)


# objdump -D rand_O3.o

...

00000000 <my_srand>:
0: 3c020000 lui v0,0x0
4: 03e00008 jr ra
8: ac440000 sw a0,0(v0)

0000000c <my_rand>:

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CHAPTER 20. LINEAR CONGRUENTIAL GENERATOR AS PSEUDORANDOM NUMBER GENERATOR 20.5. THREAD-SAFE VERSION OF THE EXAMPLE
c: 3c030000 lui v1,0x0
10: 8c620000 lw v0,0(v1)
14: 00200825 move at,at
18: 00022880 sll a1,v0,0x2
1c: 00022100 sll a0,v0,0x4
20: 00a42021 addu a0,a1,a0
24: 00042980 sll a1,a0,0x6
28: 00a42023 subu a0,a1,a0
2c: 00822021 addu a0,a0,v0
30: 00042940 sll a1,a0,0x5
34: 00852021 addu a0,a0,a1
38: 000420c0 sll a0,a0,0x3
3c: 00821021 addu v0,a0,v0
40: 00022080 sll a0,v0,0x2
44: 00441021 addu v0,v0,a0
48: 3c043c6e lui a0,0x3c6e
4c: 3484f35f ori a0,a0,0xf35f
50: 00441021 addu v0,v0,a0
54: ac620000 sw v0,0(v1)
58: 03e00008 jr ra
5c: 30427fff andi v0,v0,0x7fff

...

# objdump -r rand_O3.o

...

RELOCATION RECORDS FOR [.text]:


OFFSET TYPE VALUE
00000000 R_MIPS_HI16 .bss
00000008 R_MIPS_LO16 .bss
0000000c R_MIPS_HI16 .bss
00000010 R_MIPS_LO16 .bss
00000054 R_MIPS_LO16 .bss

...

Let’s consider the two relocations for the my_srand() function. The first one, for address 0 has a type of R_MIPS_HI16
and the second one for address 8 has a type of R_MIPS_LO16. That means that address of the beginning of the .bss segment
will be written into the instructions at address of 0 (high part of address) and 8 (low part of address).
The rand_state variable is at the very start of the .bss segment.
So we see zeroes in the operands of instructions LUI and SW, because nothing is there yet — the compiler don’t know
what to write there. The linker will fix this and the high part of the address will be written into the operand of LUI and the
low part of the address — to the operand of SW. SW will sum up the low part of the address and what is in register $V0 (the
high part is there).
It’s the same story with the my_rand() function: R_MIPS_HI16 relocation instructs the linker to write the high part of the
.bss segment address into instruction LUI. So the high part of the rand_state variable address will reside in register $V1.
The LW instruction at address 0x10 will sum up the high and low parts and load the value of the rand_state variable into
$V1. The SW instruction at address 0x54 will again do the summing and then store the new value to the rand_state global
variable.
IDA processes relocations while loading, thus hiding these details, but we ought to remember them.

20.5 Thread-safe version of the example


The thread-safe version of the example is to be demonstrated later: 63.1 on page 628.

347
CHAPTER 21. STRUCTURES

Chapter 21

Structures

A C/C++ structure, with some assumptions, is just a set of variables, always stored in memory together, not necessary of the
same type 1 .

21.1 MSVC: SYSTEMTIME example


Let’s take the SYSTEMTIME2 win32 structure that describes time.
This is how it’s defined:

Listing 21.1: WinBase.h


typedef struct _SYSTEMTIME {
WORD wYear;
WORD wMonth;
WORD wDayOfWeek;
WORD wDay;
WORD wHour;
WORD wMinute;
WORD wSecond;
WORD wMilliseconds;
} SYSTEMTIME, *PSYSTEMTIME;

Let’s write a C function to get the current time:


#include <windows.h>
#include <stdio.h>

void main()
{
SYSTEMTIME t;
GetSystemTime (&t);

printf ("%04d-%02d-%02d %02d:%02d:%02d\n",


t.wYear, t.wMonth, t.wDay,
t.wHour, t.wMinute, t.wSecond);

return;
};

We get (MSVC 2010):

Listing 21.2: MSVC 2010 /GS-


_t$ = -16 ; size = 16
_main PROC
push ebp
mov ebp, esp
sub esp, 16
lea eax, DWORD PTR _t$[ebp]
push eax
call DWORD PTR __imp__GetSystemTime@4
movzx ecx, WORD PTR _t$[ebp+12] ; wSecond
push ecx
1 AKA “heterogeneous container”
2 MSDN: SYSTEMTIME structure

348
CHAPTER 21. STRUCTURES 21.1. MSVC: SYSTEMTIME EXAMPLE
movzx edx, WORD PTR _t$[ebp+10] ; wMinute
push edx
movzx eax, WORD PTR _t$[ebp+8] ; wHour
push eax
movzx ecx, WORD PTR _t$[ebp+6] ; wDay
push ecx
movzx edx, WORD PTR _t$[ebp+2] ; wMonth
push edx
movzx eax, WORD PTR _t$[ebp] ; wYear
push eax
push OFFSET $SG78811 ; '%04d-%02d-%02d %02d:%02d:%02d', 0aH, 00H
call _printf
add esp, 28
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP

16 bytes are allocated for this structure in the local stack —that is exactly sizeof(WORD)*8 (there are 8 WORD variables
in the structure).
Pay attention to the fact that the structure begins with the wYear field. It can be said that a pointer to the SYSTEMTIME
structure is passed to the GetSystemTime()3 , but it is also can be said that a pointer to the wYear field is passed, and
that is the same! GetSystemTime() writes the current year to the WORD pointer pointing to, then shifts 2 bytes ahead,
writes current month, etc, etc.

3 MSDN: SYSTEMTIME structure

349
CHAPTER 21. STRUCTURES 21.1. MSVC: SYSTEMTIME EXAMPLE
21.1.1 OllyDbg
Let’s compile this example in MSVC 2010 with /GS- /MD keys and run it in OllyDbg. Let’s open windows for data and stack
at the address which is passed as the first argument of the GetSystemTime() function, and let’s wait until it’s executed.
We see this:

Figure 21.1: OllyDbg: GetSystemTime() just executed

The system time of the function execution on my computer is 9 december 2014, 22:29:52:

Figure 21.2: OllyDbg: printf() output

So we see these 16 bytes in the data window:


DE 07 0C 00 02 00 09 00 16 00 1D 00 34 00 D4 03

Each two bytes represent one field of the structure. Since the endianness is little endian, we see the low byte first and
then the high one. Hence, these are the values currently stored in memory:

Hexadecimal number decimal number field name


0x07DE 2014 wYear
0x000C 12 wMonth
0x0002 2 wDayOfWeek
0x0009 9 wDay
0x0016 22 wHour
0x001D 29 wMinute
0x0034 52 wSecond
0x03D4 980 wMilliseconds

The same values are seen in the stack window, but they are grouped as 32-bit values.
And then printf() just takes the values it needs and outputs them to the console.
Some values aren’t output by printf() (wDayOfWeek and wMilliseconds), but they are in memory right now,
available for use.

21.1.2 Replacing the structure with array


The fact that the structure fields are just variables located side-by-side, I can demonstrate by doing the following. Keeping
in mind the SYSTEMTIME structure description, I can rewrite this simple example like this:
#include <windows.h>
#include <stdio.h>

350
CHAPTER 21. STRUCTURES 21.2. LET’S ALLOCATE SPACE FOR A STRUCTURE USING MALLOC()

void main()
{
WORD array[8];
GetSystemTime (array);

printf ("%04d-%02d-%02d %02d:%02d:%02d\n",


array[0] /* wYear */, array[1] /* wMonth */, array[3] /* wDay */,
array[4] /* wHour */, array[5] /* wMinute */, array[6] /* wSecond */);

return;
};

The compiler will grumble a bit:


systemtime2.c(7) : warning C4133: 'function' : incompatible types - from 'WORD [8]' to '⤦
Ç LPSYSTEMTIME'

But nevertheless, it will produce this code:

Listing 21.3: Non-optimizing MSVC 2010


$SG78573 DB '%04d-%02d-%02d %02d:%02d:%02d', 0aH, 00H

_array$ = -16 ; size = 16


_main PROC
push ebp
mov ebp, esp
sub esp, 16
lea eax, DWORD PTR _array$[ebp]
push eax
call DWORD PTR __imp__GetSystemTime@4
movzx ecx, WORD PTR _array$[ebp+12] ; wSecond
push ecx
movzx edx, WORD PTR _array$[ebp+10] ; wMinute
push edx
movzx eax, WORD PTR _array$[ebp+8] ; wHoure
push eax
movzx ecx, WORD PTR _array$[ebp+6] ; wDay
push ecx
movzx edx, WORD PTR _array$[ebp+2] ; wMonth
push edx
movzx eax, WORD PTR _array$[ebp] ; wYear
push eax
push OFFSET $SG78573
call _printf
add esp, 28
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP

And it works just as the same!


It is very interesting that the result in assembly form cannot be distinguished from the result of the previous compilation.
So by looking at this code, one cannot say for sure if there was a structure declared, or an array.
Nevertheless, no sane person would do it, as it is not convenient. Also the structure fields may be changed by developers,
swapped, etc.
I’m not adding OllyDbg example here, because it will be just as the same as in the case with the structure.

21.2 Let’s allocate space for a structure using malloc()


Sometimes it is simpler to place structures not the in local stack, but in the heap:
#include <windows.h>
#include <stdio.h>

void main()
{
SYSTEMTIME *t;

351
CHAPTER 21. STRUCTURES 21.2. LET’S ALLOCATE SPACE FOR A STRUCTURE USING MALLOC()

t=(SYSTEMTIME *)malloc (sizeof (SYSTEMTIME));

GetSystemTime (t);

printf ("%04d-%02d-%02d %02d:%02d:%02d\n",


t->wYear, t->wMonth, t->wDay,
t->wHour, t->wMinute, t->wSecond);

free (t);

return;
};

Let’s compile it now with optimization (/Ox) so it would be easy see what we need.

Listing 21.4: Optimizing MSVC


_main PROC
push esi
push 16
call _malloc
add esp, 4
mov esi, eax
push esi
call DWORD PTR __imp__GetSystemTime@4
movzx eax, WORD PTR [esi+12] ; wSecond
movzx ecx, WORD PTR [esi+10] ; wMinute
movzx edx, WORD PTR [esi+8] ; wHour
push eax
movzx eax, WORD PTR [esi+6] ; wDay
push ecx
movzx ecx, WORD PTR [esi+2] ; wMonth
push edx
movzx edx, WORD PTR [esi] ; wYear
push eax
push ecx
push edx
push OFFSET $SG78833
call _printf
push esi
call _free
add esp, 32
xor eax, eax
pop esi
ret 0
_main ENDP

So, sizeof(SYSTEMTIME) = 16 and that is exact number of bytes to be allocated by malloc(). It returns a pointer
to a freshly allocated memory block in the EAX register, which is then moved into the ESI register. GetSystemTime()
win32 function takes care of saving value in ESI, and that is why it is not saved here and continues to be used after the
GetSystemTime() call.
New instruction —MOVZX (Move with Zero eXtend). It may be used in most cases as MOVSX, but it sets the remaining bits
to 0. That’s because printf() requires a 32-bit int, but we got a WORD in the structure —that is 16-bit unsigned type.
That’s why by copying the value from a WORD into int, bits from 16 to 31 must be cleared, because there will be random
noise there, left from the previous operations on the register.
In this example, I again can represent the structure as an array of 8 WORDs:
#include <windows.h>
#include <stdio.h>

void main()
{
WORD *t;

t=(WORD *)malloc (16);

GetSystemTime (t);

printf ("%04d-%02d-%02d %02d:%02d:%02d\n",


t[0] /* wYear */, t[1] /* wMonth */, t[3] /* wDay */,

352
CHAPTER 21. STRUCTURES 21.3. UNIX: STRUCT TM
t[4] /* wHour */, t[5] /* wMinute */, t[6] /* wSecond */);

free (t);

return;
};

We get:

Listing 21.5: Optimizing MSVC


$SG78594 DB '%04d-%02d-%02d %02d:%02d:%02d', 0aH, 00H

_main PROC
push esi
push 16
call _malloc
add esp, 4
mov esi, eax
push esi
call DWORD PTR __imp__GetSystemTime@4
movzx eax, WORD PTR [esi+12]
movzx ecx, WORD PTR [esi+10]
movzx edx, WORD PTR [esi+8]
push eax
movzx eax, WORD PTR [esi+6]
push ecx
movzx ecx, WORD PTR [esi+2]
push edx
movzx edx, WORD PTR [esi]
push eax
push ecx
push edx
push OFFSET $SG78594
call _printf
push esi
call _free
add esp, 32
xor eax, eax
pop esi
ret 0
_main ENDP

Again, we got the code cannot be distinguished from the previous one. And again I should note, you should not do this
in practice, unless you really know what you are doing.

21.3 UNIX: struct tm


21.3.1 Linux
Let’s take the tm structure from time.h in Linux for example:
#include <stdio.h>
#include <time.h>

void main()
{
struct tm t;
time_t unix_time;

unix_time=time(NULL);

localtime_r (&unix_time, &t);

printf ("Year: %d\n", t.tm_year+1900);


printf ("Month: %d\n", t.tm_mon);
printf ("Day: %d\n", t.tm_mday);
printf ("Hour: %d\n", t.tm_hour);
printf ("Minutes: %d\n", t.tm_min);
printf ("Seconds: %d\n", t.tm_sec);

353
CHAPTER 21. STRUCTURES 21.3. UNIX: STRUCT TM
};

Let’s compile it in GCC 4.4.1:

Listing 21.6: GCC 4.4.1


main proc near
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 40h
mov dword ptr [esp], 0 ; first argument for time()
call time
mov [esp+3Ch], eax
lea eax, [esp+3Ch] ; take pointer to what time() returned
lea edx, [esp+10h] ; at ESP+10h struct tm will begin
mov [esp+4], edx ; pass pointer to the structure begin
mov [esp], eax ; pass pointer to result of time()
call localtime_r
mov eax, [esp+24h] ; tm_year
lea edx, [eax+76Ch] ; edx=eax+1900
mov eax, offset format ; "Year: %d\n"
mov [esp+4], edx
mov [esp], eax
call printf
mov edx, [esp+20h] ; tm_mon
mov eax, offset aMonthD ; "Month: %d\n"
mov [esp+4], edx
mov [esp], eax
call printf
mov edx, [esp+1Ch] ; tm_mday
mov eax, offset aDayD ; "Day: %d\n"
mov [esp+4], edx
mov [esp], eax
call printf
mov edx, [esp+18h] ; tm_hour
mov eax, offset aHourD ; "Hour: %d\n"
mov [esp+4], edx
mov [esp], eax
call printf
mov edx, [esp+14h] ; tm_min
mov eax, offset aMinutesD ; "Minutes: %d\n"
mov [esp+4], edx
mov [esp], eax
call printf
mov edx, [esp+10h]
mov eax, offset aSecondsD ; "Seconds: %d\n"
mov [esp+4], edx ; tm_sec
mov [esp], eax
call printf
leave
retn
main endp

Somehow, IDA did not write the local variables’ names in the local stack. But since we already are experienced reverse
engineers :-) we may do it without this information in this simple example.
Please also pay attention to the lea edx, [eax+76Ch] —this instruction just adds 0x76C (1900) to value in EAX,
but doesn’t modify any flags. See also the relevant section about LEA ( A.6.2 on page 883).

GDB
Let’s try to load the example into GDB 4 :

Listing 21.7: GDB


dennis@ubuntuvm:~/polygon$ date
Mon Jun 2 18:10:37 EEST 2014
dennis@ubuntuvm:~/polygon$ gcc GCC_tm.c -o GCC_tm
dennis@ubuntuvm:~/polygon$ gdb GCC_tm
4I corrected the date result slightly for demonstration purposes. Of course, I wasn’t able to run GDB that quickly, in the same second.

354
CHAPTER 21. STRUCTURES 21.3. UNIX: STRUCT TM
GNU gdb (GDB) 7.6.1-ubuntu
Copyright (C) 2013 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "i686-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /home/dennis/polygon/GCC_tm...(no debugging symbols found)...done.
(gdb) b printf
Breakpoint 1 at 0x8048330
(gdb) run
Starting program: /home/dennis/polygon/GCC_tm

Breakpoint 1, __printf (format=0x80485c0 "Year: %d\n") at printf.c:29


29 printf.c: No such file or directory.
(gdb) x/20x $esp
0xbffff0dc: 0x080484c3 0x080485c0 0x000007de 0x00000000
0xbffff0ec: 0x08048301 0x538c93ed 0x00000025 0x0000000a
0xbffff0fc: 0x00000012 0x00000002 0x00000005 0x00000072
0xbffff10c: 0x00000001 0x00000098 0x00000001 0x00002a30
0xbffff11c: 0x0804b090 0x08048530 0x00000000 0x00000000
(gdb)

We can easily find our structure in the stack. First, let’s see how it’s defined in time.h:
Listing 21.8: time.h
struct tm
{
int tm_sec;
int tm_min;
int tm_hour;
int tm_mday;
int tm_mon;
int tm_year;
int tm_wday;
int tm_yday;
int tm_isdst;
};

Pay attention that 32-bit int is used here instead of WORD in SYSTEMTIME. So, each field occupies 32-bit.
Here are the fields of our structure in the stack:
0xbffff0dc: 0x080484c3 0x080485c0 0x000007de 0x00000000
0xbffff0ec: 0x08048301 0x538c93ed 0x00000025 sec 0x0000000a min
0xbffff0fc: 0x00000012 hour 0x00000002 mday 0x00000005 mon 0x00000072 year
0xbffff10c: 0x00000001 wday 0x00000098 yday 0x00000001 isdst0x00002a30
0xbffff11c: 0x0804b090 0x08048530 0x00000000 0x00000000

Or as a table:
Hexadecimal number decimal number field name
0x00000025 37 tm_sec
0x0000000a 10 tm_min
0x00000012 18 tm_hour
0x00000002 2 tm_mday
0x00000005 5 tm_mon
0x00000072 114 tm_year
0x00000001 1 tm_wday
0x00000098 152 tm_yday
0x00000001 1 tm_isdst
Just like SYSTEMTIME ( 21.1 on page 348), there are also other fields available that are not used, like tm_wday, tm_yday,
tm_isdst.

21.3.2 ARM
Optimizing Keil 6/2013 (thumb mode)
Same example:

355
CHAPTER 21. STRUCTURES 21.3. UNIX: STRUCT TM
Listing 21.9: Optimizing Keil 6/2013 (thumb mode)
var_38 = -0x38
var_34 = -0x34
var_30 = -0x30
var_2C = -0x2C
var_28 = -0x28
var_24 = -0x24
timer = -0xC

PUSH {LR}
MOVS R0, #0 ; timer
SUB SP, SP, #0x34
BL time
STR R0, [SP,#0x38+timer]
MOV R1, SP ; tp
ADD R0, SP, #0x38+timer ; timer
BL localtime_r
LDR R1, =0x76C
LDR R0, [SP,#0x38+var_24]
ADDS R1, R0, R1
ADR R0, aYearD ; "Year: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_28]
ADR R0, aMonthD ; "Month: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_2C]
ADR R0, aDayD ; "Day: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_30]
ADR R0, aHourD ; "Hour: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_34]
ADR R0, aMinutesD ; "Minutes: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_38]
ADR R0, aSecondsD ; "Seconds: %d\n"
BL __2printf
ADD SP, SP, #0x34
POP {PC}

Optimizing Xcode 4.6.3 (LLVM) (thumb-2 mode)


IDA “knows” the tm structure (because IDA “knows” the types of the arguments of library functions like localtime_r()),
so it shows here structure elements accesses and their names.

Listing 21.10: Optimizing Xcode 4.6.3 (LLVM) (thumb-2 mode)


var_38 = -0x38
var_34 = -0x34

PUSH {R7,LR}
MOV R7, SP
SUB SP, SP, #0x30
MOVS R0, #0 ; time_t *
BLX _time
ADD R1, SP, #0x38+var_34 ; struct tm *
STR R0, [SP,#0x38+var_38]
MOV R0, SP ; time_t *
BLX _localtime_r
LDR R1, [SP,#0x38+var_34.tm_year]
MOV R0, 0xF44 ; "Year: %d\n"
ADD R0, PC ; char *
ADDW R1, R1, #0x76C
BLX _printf
LDR R1, [SP,#0x38+var_34.tm_mon]
MOV R0, 0xF3A ; "Month: %d\n"
ADD R0, PC ; char *
BLX _printf
LDR R1, [SP,#0x38+var_34.tm_mday]

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CHAPTER 21. STRUCTURES 21.3. UNIX: STRUCT TM
MOV R0, 0xF35 ; "Day: %d\n"
ADD R0, PC ; char *
BLX _printf
LDR R1, [SP,#0x38+var_34.tm_hour]
MOV R0, 0xF2E ; "Hour: %d\n"
ADD R0, PC ; char *
BLX _printf
LDR R1, [SP,#0x38+var_34.tm_min]
MOV R0, 0xF28 ; "Minutes: %d\n"
ADD R0, PC ; char *
BLX _printf
LDR R1, [SP,#0x38+var_34]
MOV R0, 0xF25 ; "Seconds: %d\n"
ADD R0, PC ; char *
BLX _printf
ADD SP, SP, #0x30
POP {R7,PC}

...

00000000 tm struc ; (sizeof=0x2C, standard type)


00000000 tm_sec DCD ?
00000004 tm_min DCD ?
00000008 tm_hour DCD ?
0000000C tm_mday DCD ?
00000010 tm_mon DCD ?
00000014 tm_year DCD ?
00000018 tm_wday DCD ?
0000001C tm_yday DCD ?
00000020 tm_isdst DCD ?
00000024 tm_gmtoff DCD ?
00000028 tm_zone DCD ? ; offset
0000002C tm ends

21.3.3 MIPS

Listing 21.11: Optimizing GCC 4.4.5 (IDA)


1 main:
2
3 ; IDA is not aware of structure field names, I named them manually:
4
5 var_40 = -0x40
6 var_38 = -0x38
7 seconds = -0x34
8 minutes = -0x30
9 hour = -0x2C
10 day = -0x28
11 month = -0x24
12 year = -0x20
13 var_4 = -4
14
15 lui $gp, (__gnu_local_gp >> 16)
16 addiu $sp, -0x50
17 la $gp, (__gnu_local_gp & 0xFFFF)
18 sw $ra, 0x50+var_4($sp)
19 sw $gp, 0x50+var_40($sp)
20 lw $t9, (time & 0xFFFF)($gp)
21 or $at, $zero ; load delay slot, NOP
22 jalr $t9
23 move $a0, $zero ; branch delay slot, NOP
24 lw $gp, 0x50+var_40($sp)
25 addiu $a0, $sp, 0x50+var_38
26 lw $t9, (localtime_r & 0xFFFF)($gp)
27 addiu $a1, $sp, 0x50+seconds
28 jalr $t9
29 sw $v0, 0x50+var_38($sp) ; branch delay slot
30 lw $gp, 0x50+var_40($sp)
31 lw $a1, 0x50+year($sp)

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CHAPTER 21. STRUCTURES 21.3. UNIX: STRUCT TM
32 lw $t9, (printf & 0xFFFF)($gp)
33 la $a0, $LC0 # "Year: %d\n"
34 jalr $t9
35 addiu $a1, 1900 ; branch delay slot
36 lw $gp, 0x50+var_40($sp)
37 lw $a1, 0x50+month($sp)
38 lw $t9, (printf & 0xFFFF)($gp)
39 lui $a0, ($LC1 >> 16) # "Month: %d\n"
40 jalr $t9
41 la $a0, ($LC1 & 0xFFFF) # "Month: %d\n" ; branch delay slot
42 lw $gp, 0x50+var_40($sp)
43 lw $a1, 0x50+day($sp)
44 lw $t9, (printf & 0xFFFF)($gp)
45 lui $a0, ($LC2 >> 16) # "Day: %d\n"
46 jalr $t9
47 la $a0, ($LC2 & 0xFFFF) # "Day: %d\n" ; branch delay slot
48 lw $gp, 0x50+var_40($sp)
49 lw $a1, 0x50+hour($sp)
50 lw $t9, (printf & 0xFFFF)($gp)
51 lui $a0, ($LC3 >> 16) # "Hour: %d\n"
52 jalr $t9
53 la $a0, ($LC3 & 0xFFFF) # "Hour: %d\n" ; branch delay slot
54 lw $gp, 0x50+var_40($sp)
55 lw $a1, 0x50+minutes($sp)
56 lw $t9, (printf & 0xFFFF)($gp)
57 lui $a0, ($LC4 >> 16) # "Minutes: %d\n"
58 jalr $t9
59 la $a0, ($LC4 & 0xFFFF) # "Minutes: %d\n" ; branch delay slot
60 lw $gp, 0x50+var_40($sp)
61 lw $a1, 0x50+seconds($sp)
62 lw $t9, (printf & 0xFFFF)($gp)
63 lui $a0, ($LC5 >> 16) # "Seconds: %d\n"
64 jalr $t9
65 la $a0, ($LC5 & 0xFFFF) # "Seconds: %d\n" ; branch delay slot
66 lw $ra, 0x50+var_4($sp)
67 or $at, $zero ; load delay slot, NOP
68 jr $ra
69 addiu $sp, 0x50
70
71 $LC0: .ascii "Year: %d\n"<0>
72 $LC1: .ascii "Month: %d\n"<0>
73 $LC2: .ascii "Day: %d\n"<0>
74 $LC3: .ascii "Hour: %d\n"<0>
75 $LC4: .ascii "Minutes: %d\n"<0>
76 $LC5: .ascii "Seconds: %d\n"<0>

This is an example where the branch delay slots can confuse us. For example, there is the instruction “addiu $a1, 1900”
at line 35 which adds 1900 to the year number. It’s executed before the corresponding JALR at line 34, do not forget about
it.

21.3.4 Structure as a set of values


In order to illustrate that the structure is just variables laying side-by-side in one place, let’s rework our example while
looking at the tm structure definition again: listing.21.8.
#include <stdio.h>
#include <time.h>

void main()
{
int tm_sec, tm_min, tm_hour, tm_mday, tm_mon, tm_year, tm_wday, tm_yday, tm_isdst;
time_t unix_time;

unix_time=time(NULL);

localtime_r (&unix_time, &tm_sec);

printf ("Year: %d\n", tm_year+1900);


printf ("Month: %d\n", tm_mon);
printf ("Day: %d\n", tm_mday);

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CHAPTER 21. STRUCTURES 21.3. UNIX: STRUCT TM
printf ("Hour: %d\n", tm_hour);
printf ("Minutes: %d\n", tm_min);
printf ("Seconds: %d\n", tm_sec);
};

N.B. The pointer to the tm_sec field is passed into localtime_r, i.e., to the first element of the “structure”.
The compiler will warn us:

Listing 21.12: GCC 4.7.3


GCC_tm2.c: In function 'main':
GCC_tm2.c:11:5: warning: passing argument 2 of 'localtime_r' from incompatible pointer type [⤦
Ç enabled by default]
In file included from GCC_tm2.c:2:0:
/usr/include/time.h:59:12: note: expected 'struct tm *' but argument is of type 'int *'

But nevertheless, it will generate this:

Listing 21.13: GCC 4.7.3


main proc near

var_30 = dword ptr -30h


var_2C = dword ptr -2Ch
unix_time = dword ptr -1Ch
tm_sec = dword ptr -18h
tm_min = dword ptr -14h
tm_hour = dword ptr -10h
tm_mday = dword ptr -0Ch
tm_mon = dword ptr -8
tm_year = dword ptr -4

push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 30h
call __main
mov [esp+30h+var_30], 0 ; arg 0
call time
mov [esp+30h+unix_time], eax
lea eax, [esp+30h+tm_sec]
mov [esp+30h+var_2C], eax
lea eax, [esp+30h+unix_time]
mov [esp+30h+var_30], eax
call localtime_r
mov eax, [esp+30h+tm_year]
add eax, 1900
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aYearD ; "Year: %d\n"
call printf
mov eax, [esp+30h+tm_mon]
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aMonthD ; "Month: %d\n"
call printf
mov eax, [esp+30h+tm_mday]
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aDayD ; "Day: %d\n"
call printf
mov eax, [esp+30h+tm_hour]
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aHourD ; "Hour: %d\n"
call printf
mov eax, [esp+30h+tm_min]
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aMinutesD ; "Minutes: %d\n"
call printf
mov eax, [esp+30h+tm_sec]
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aSecondsD ; "Seconds: %d\n"
call printf
leave
retn

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CHAPTER 21. STRUCTURES 21.3. UNIX: STRUCT TM
main endp

This code is identical to what we saw previously and it is not possible to say, was it a structure in original source code or
just a pack of variables.
And this works. However, it is not recommended to do this in practice. Usually, non-optimizing compilers allocates
variables in the local stack in the same order as they were declared in the function. Nevertheless, there is no guarantee.
By the way, some other compiler may warn about the tm_year, tm_mon, tm_mday, tm_hour, tm_min variables, but
not tm_sec are used without being initialized. Indeed, the compiler is not aware that these will be filled by local-
time_r().
I chose this example, since all structure fields are of type int. This would not work if structure fields are 16-bit (WORD),
like in the case of the SYSTEMTIME structure—GetSystemTime() will fill them incorrectly ( because the local variables
will be aligned on a 32-bit boundary). Read more about it in next section: “Fields packing in structure” ( 21.4 on the following
page).
So, a structure is just a pack of variables laying on one place, side-by-side. I could say that the structure is syntactic
sugar, directing the compiler to hold them in one place. However, I’m not an expert on programming languages, so most
likely I’m wrong with this term. By the way, in some very early C versions (before 1972), there were no structures at all
[Rit93].
I’m not adding a debugger example here: it will be just the same as you already saw.

21.3.5 Structure as an array of 32-bit words

#include <stdio.h>
#include <time.h>

void main()
{
struct tm t;
time_t unix_time;
int i;

unix_time=time(NULL);

localtime_r (&unix_time, &t);

for (i=0; i<9; i++)


{
int tmp=((int*)&t)[i];
printf ("0x%08X (%d)\n", tmp, tmp);
};
};

I just cast a pointer to structure to an array of int’s. And that works! I ran the example at 23:51:45 26-July-2014.
0x0000002D (45)
0x00000033 (51)
0x00000017 (23)
0x0000001A (26)
0x00000006 (6)
0x00000072 (114)
0x00000006 (6)
0x000000CE (206)
0x00000001 (1)

The variables here are in the same order as they are enumerated in the definition of the structure: 21.8 on page 355.
Here is how it gets compiled:

Listing 21.14: Optimizing GCC 4.8.1


main proc near
push ebp
mov ebp, esp
push esi
push ebx
and esp, 0FFFFFFF0h
sub esp, 40h
mov dword ptr [esp], 0 ; timer
lea ebx, [esp+14h]
call _time
lea esi, [esp+38h]

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CHAPTER 21. STRUCTURES 21.3. UNIX: STRUCT TM
mov [esp+4], ebx ; tp
mov [esp+10h], eax
lea eax, [esp+10h]
mov [esp], eax ; timer
call _localtime_r
nop
lea
esi, [esi+0] ; NOP
loc_80483D8:
; EBX here is pointer to structure, ESI is the pointer to the end of it.
mov eax, [ebx] ; get 32-bit word from array
add ebx, 4 ; next field in structure
mov dword ptr [esp+4], offset a0x08xD ; "0x%08X (%d)\n"
mov dword ptr [esp], 1
mov [esp+0Ch], eax ; pass value to printf()
mov [esp+8], eax ; pass value to printf()
call ___printf_chk
cmp ebx, esi ; meet structure end?
jnz short loc_80483D8 ; no - load next value then
lea esp, [ebp-8]
pop ebx
pop esi
pop ebp
retn
main endp

Indeed: the space in the local stack is first treated as a structure, and then it’s treated as an array.
It’s even possible to modify the fields of the structure through this pointer.
And again, it’s dubiously hackish way to do things, not recommended for use in production code.

Exercise

As an exercise, try to modify (increase by 1) the current month number, treating the structure as an array.

21.3.6 Structure as an array of bytes


I can do even more. Let’s cast the pointer to an array of bytes and dump it:
#include <stdio.h>
#include <time.h>

void main()
{
struct tm t;
time_t unix_time;
int i, j;

unix_time=time(NULL);

localtime_r (&unix_time, &t);

for (i=0; i<9; i++)


{
for (j=0; j<4; j++)
printf ("0x%02X ", ((unsigned char*)&t)[i*4+j]);
printf ("\n");
};
};

0x2D 0x00 0x00 0x00


0x33 0x00 0x00 0x00
0x17 0x00 0x00 0x00
0x1A 0x00 0x00 0x00
0x06 0x00 0x00 0x00
0x72 0x00 0x00 0x00
0x06 0x00 0x00 0x00
0xCE 0x00 0x00 0x00
0x01 0x00 0x00 0x00

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CHAPTER 21. STRUCTURES 21.4. FIELDS PACKING IN STRUCTURE
I ran this example also at 23:51:45 26-July-2014. The values are just the same as in the previous dump ( 21.3.5 on
page 360), and of course, the lowest byte goes first, because this is a little-endian architecture ( 31 on page 452).

Listing 21.15: Optimizing GCC 4.8.1


main proc near
push ebp
mov ebp, esp
push edi
push esi
push ebx
and esp, 0FFFFFFF0h
sub esp, 40h
mov dword ptr [esp], 0 ; timer
lea esi, [esp+14h]
call _time
lea edi, [esp+38h] ; struct end
mov [esp+4], esi ; tp
mov [esp+10h], eax
lea eax, [esp+10h]
mov [esp], eax ; timer
call _localtime_r
lea esi, [esi+0] ; NOP
; ESI here is the pointer to structure in local stack. EDI is the pointer to structure end.
loc_8048408:
xor ebx, ebx ; j=0

loc_804840A:
movzx eax, byte ptr [esi+ebx] ; load byte
add ebx, 1 ; j=j+1
mov dword ptr [esp+4], offset a0x02x ; "0x%02X "
mov dword ptr [esp], 1
mov [esp+8], eax ; pass loaded byte to printf()
call ___printf_chk
cmp ebx, 4
jnz short loc_804840A
; print carriage return character (CR)
mov dword ptr [esp], 0Ah ; c
add esi, 4
call _putchar
cmp esi, edi ; meet struct end?
jnz short loc_8048408 ; j=0
lea esp, [ebp-0Ch]
pop ebx
pop esi
pop edi
pop ebp
retn
main endp

21.4 Fields packing in structure


One important thing is fields packing in structures5 .
Let’s take a simple example:
#include <stdio.h>

struct s
{
char a;
int b;
char c;
int d;
};

void f(struct s s)
{
5 See also: Wikipedia: Data structure alignment

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CHAPTER 21. STRUCTURES 21.4. FIELDS PACKING IN STRUCTURE
printf ("a=%d; b=%d; c=%d; d=%d\n", s.a, s.b, s.c, s.d);
};

int main()
{
struct s tmp;
tmp.a=1;
tmp.b=2;
tmp.c=3;
tmp.d=4;
f(tmp);
};

As we see, we have two char fields (each is exactly one byte) and two more —int (each - 4 bytes).

21.4.1 x86
This compiles to:

Listing 21.16: MSVC 2012 /GS- /Ob0


1 _tmp$ = -16
2 _main PROC
3 push ebp
4 mov ebp, esp
5 sub esp, 16
6 mov BYTE PTR _tmp$[ebp], 1 ; set field a
7 mov DWORD PTR _tmp$[ebp+4], 2 ; set field b
8 mov BYTE PTR _tmp$[ebp+8], 3 ; set field c
9 mov DWORD PTR _tmp$[ebp+12], 4 ; set field d
10 sub esp, 16 ; allocate place for temporary structure
11 mov eax, esp
12 mov ecx, DWORD PTR _tmp$[ebp] ; copy our structure to the temporary one
13 mov DWORD PTR [eax], ecx
14 mov edx, DWORD PTR _tmp$[ebp+4]
15 mov DWORD PTR [eax+4], edx
16 mov ecx, DWORD PTR _tmp$[ebp+8]
17 mov DWORD PTR [eax+8], ecx
18 mov edx, DWORD PTR _tmp$[ebp+12]
19 mov DWORD PTR [eax+12], edx
20 call _f
21 add esp, 16
22 xor eax, eax
23 mov esp, ebp
24 pop ebp
25 ret 0
26 _main ENDP
27
28 _s$ = 8 ; size = 16
29 ?f@@YAXUs@@@Z PROC ; f
30 push ebp
31 mov ebp, esp
32 mov eax, DWORD PTR _s$[ebp+12]
33 push eax
34 movsx ecx, BYTE PTR _s$[ebp+8]
35 push ecx
36 mov edx, DWORD PTR _s$[ebp+4]
37 push edx
38 movsx eax, BYTE PTR _s$[ebp]
39 push eax
40 push OFFSET $SG3842
41 call _printf
42 add esp, 20
43 pop ebp
44 ret 0
45 ?f@@YAXUs@@@Z ENDP ; f
46 _TEXT ENDS

We pass the structure as a whole, but in fact, as we can see, the structure is being copied to a temporary one (a place in
stack is allocated in line 10 for it, and then all 4 fields, one by one, are copied in lines 12 … 19), and then its pointer (address)

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CHAPTER 21. STRUCTURES 21.4. FIELDS PACKING IN STRUCTURE
will be passed. The structure is copied because it’s not know if the f() function will modify the structure or not. If it gets
changed, then the structure in main() should remain as it was. We could use C/C++ pointers, and the resulting code will
be almost the same, but without the copying.
As we can see, each field’s address is aligned on a 4-byte boundary. That’s why each char occupies 4 bytes here (like int).
Why? Because it is easier for the CPU to access memory at aligned addresses and to cache data from it.
However, it is not very economical.
Let’s try to compile it with option (/Zp1) (/Zp[n] pack structures on n-byte boundary).

Listing 21.17: MSVC 2012 /GS- /Zp1


1 _main PROC
2 push ebp
3 mov ebp, esp
4 sub esp, 12
5 mov BYTE PTR _tmp$[ebp], 1 ; set field a
6 mov DWORD PTR _tmp$[ebp+1], 2 ; set field b
7 mov BYTE PTR _tmp$[ebp+5], 3 ; set field c
8 mov DWORD PTR _tmp$[ebp+6], 4 ; set field d
9 sub esp, 12 ; allocate place for temporary structure
10 mov eax, esp
11 mov ecx, DWORD PTR _tmp$[ebp] ; copy 10 bytes
12 mov DWORD PTR [eax], ecx
13 mov edx, DWORD PTR _tmp$[ebp+4]
14 mov DWORD PTR [eax+4], edx
15 mov cx, WORD PTR _tmp$[ebp+8]
16 mov WORD PTR [eax+8], cx
17 call _f
18 add esp, 12
19 xor eax, eax
20 mov esp, ebp
21 pop ebp
22 ret 0
23 _main ENDP
24
25 _TEXT SEGMENT
26 _s$ = 8 ; size = 10
27 ?f@@YAXUs@@@Z PROC ; f
28 push ebp
29 mov ebp, esp
30 mov eax, DWORD PTR _s$[ebp+6]
31 push eax
32 movsx ecx, BYTE PTR _s$[ebp+5]
33 push ecx
34 mov edx, DWORD PTR _s$[ebp+1]
35 push edx
36 movsx eax, BYTE PTR _s$[ebp]
37 push eax
38 push OFFSET $SG3842
39 call _printf
40 add esp, 20
41 pop ebp
42 ret 0
43 ?f@@YAXUs@@@Z ENDP ; f

Now the structure takes only 10 bytes and each char value takes 1 byte. What does it give to us? Size economy. And as
drawback —the CPU will access these fields slower than it could.
The structure is also copied in main(). Not field-by-field, but directly 10 bytes, using three pairs of MOV. Why not 4?
The compiler decided that it’s better to copy 10 bytes using 3 MOV pairs than to copy two 32-bit words and two bytes using
4 MOV pairs. By the way, such copy implementation using MOV instead of calling the memcpy() function is widely used,
because it’s faster than a call to memcpy()—for short blocks, of course: 42.1.5 on page 502.
As it can be easily guessed, if the structure is used in many source and object files, all these must be compiled with the
same convention about structures packing.
Aside from MSVC /Zp option which sets how to align each structure field, there is also the #pragma pack compiler
option, which can be defined right in the source code. It is available in both MSVC6 and GCC7 .
Let’s get back to the SYSTEMTIME structure that consists of 16-bit fields. How does our compiler know to pack them on
1-byte alignment boundary?
WinNT.h file has this:
6 MSDN: Working with Packing Structures
7 Structure-Packing Pragmas

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CHAPTER 21. STRUCTURES 21.4. FIELDS PACKING IN STRUCTURE
Listing 21.18: WinNT.h
#include "pshpack1.h"

And this:

Listing 21.19: WinNT.h


#include "pshpack4.h" // 4 byte packing is the default

The file PshPack1.h looks like:

Listing 21.20: PshPack1.h


#if ! (defined(lint) || defined(RC_INVOKED))
#if ( _MSC_VER >= 800 && !defined(_M_I86)) || defined(_PUSHPOP_SUPPORTED)
#pragma warning(disable:4103)
#if !(defined( MIDL_PASS )) || defined( __midl )
#pragma pack(push,1)
#else
#pragma pack(1)
#endif
#else
#pragma pack(1)
#endif
#endif /* ! (defined(lint) || defined(RC_INVOKED)) */

This tell the compiler how to pack the structures defined after #pragma pack.

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CHAPTER 21. STRUCTURES 21.4. FIELDS PACKING IN STRUCTURE
OllyDbg + fields are packed by default
Let’s try our example (where the fields are aligned by default (4 bytes)) in OllyDbg:

Figure 21.3: OllyDbg: Before printf() execution

We see our 4 fields in the data window. But where do the random bytes (0x30, 0x37, 0x01) come from, that are next to
the first (a) and third (c) fields? By looking at our listing 21.16 on page 363, we can see that the first and third fields are char,
therefore only one byte is written, 1 and 3 respectively (lines 6 and 8). The remaining 3 bytes of the 32-bit words are not
being modified in memory! Hence, random garbage is left there. This garbage doesn’t influence the printf() output in
any way, because the values for it are prepared using the MOVSX instruction, which takes bytes, but not words: listing.21.16
(lines 34 and 38).
By the way, the MOVSX (sign-extending) instruction is used here, because char is signed by default in MSVC and GCC. If
the type unsigned char or uint8_t was used here, MOVZX instruction would have been used instead.

366
CHAPTER 21. STRUCTURES 21.4. FIELDS PACKING IN STRUCTURE
OllyDbg + fields aligning on 1 byte boundary
Things are much clearer here: 4 fields occupy 10 bytes and the values are stored side-by-side

Figure 21.4: OllyDbg: Before printf() execution

21.4.2 ARM
Optimizing Keil 6/2013 (thumb mode)

Listing 21.21: Optimizing Keil 6/2013 (thumb mode)


.text:0000003E exit ; CODE XREF: f+16
.text:0000003E 05 B0 ADD SP, SP, #0x14
.text:00000040 00 BD POP {PC}

.text:00000280 f
.text:00000280
.text:00000280 var_18 = -0x18
.text:00000280 a = -0x14
.text:00000280 b = -0x10
.text:00000280 c = -0xC
.text:00000280 d = -8
.text:00000280
.text:00000280 0F B5 PUSH {R0-R3,LR}
.text:00000282 81 B0 SUB SP, SP, #4
.text:00000284 04 98 LDR R0, [SP,#16] ; d
.text:00000286 02 9A LDR R2, [SP,#8] ; b
.text:00000288 00 90 STR R0, [SP]
.text:0000028A 68 46 MOV R0, SP
.text:0000028C 03 7B LDRB R3, [R0,#12] ; c
.text:0000028E 01 79 LDRB R1, [R0,#4] ; a
.text:00000290 59 A0 ADR R0, aADBDCDDD ; "a=%d; b=%d; c=%d; d=%d\n"
.text:00000292 05 F0 AD FF BL __2printf
.text:00000296 D2 E6 B exit

As we may recall, here a structure is passed instead of pointer to one, and since the first 4 function arguments in ARM
are passed via registers, the structure’s fields are passed via R0-R3.
LDRB loads one byte from memory and extends it to 32-bit, taking its sign into account. This is similar to MOVSX in x86.
Here it is used to load fields a and c from the structure.
One more thing we spot easily is that instead of function epilogue, there is jump to another function’s epilogue! Indeed,
that was quite different function, not related in any way to ours, however, it has exactly the same epilogue (probably because,
it hold 5 local variables too (5 ∗ 4 = 0x14)). Also it is located nearby (take a look at the addresses). Indeed, it doesn’t matter
which epilogue gets executed, if it works just as we need. Apparently, Keil decides to reuse a part of another function to
economize. The epilogue takes 4 bytes while jump —only 2.

367
CHAPTER 21. STRUCTURES 21.4. FIELDS PACKING IN STRUCTURE
ARM + Optimizing Xcode 4.6.3 (LLVM) (thumb-2 mode)

Listing 21.22: Optimizing Xcode 4.6.3 (LLVM) (thumb-2 mode)


var_C = -0xC

PUSH {R7,LR}
MOV R7, SP
SUB SP, SP, #4
MOV R9, R1 ; b
MOV R1, R0 ; a
MOVW R0, #0xF10 ; "a=%d; b=%d; c=%d; d=%d\n"
SXTB R1, R1 ; prepare a
MOVT.W R0, #0
STR R3, [SP,#0xC+var_C] ; place d to stack for printf()
ADD R0, PC ; format-string
SXTB R3, R2 ; prepare c
MOV R2, R9 ; b
BLX _printf
ADD SP, SP, #4
POP {R7,PC}

SXTB (Signed Extend Byte) is analogous to MOVSX in x86. All the rest —just the same.

21.4.3 MIPS

Listing 21.23: Optimizing GCC 4.4.5 (IDA)


1 f:
2
3 var_18 = -0x18
4 var_10 = -0x10
5 var_4 = -4
6 arg_0 = 0
7 arg_4 = 4
8 arg_8 = 8
9 arg_C = 0xC
10
11 ; $a0=s.a
12 ; $a1=s.b
13 ; $a2=s.c
14 ; $a3=s.d
15 lui $gp, (__gnu_local_gp >> 16)
16 addiu $sp, -0x28
17 la $gp, (__gnu_local_gp & 0xFFFF)
18 sw $ra, 0x28+var_4($sp)
19 sw $gp, 0x28+var_10($sp)
20 ; prepare byte from 32-bit big-endian integer:
21 sra $t0, $a0, 24
22 move $v1, $a1
23 ; prepare byte from 32-bit big-endian integer:
24 sra $v0, $a2, 24
25 lw $t9, (printf & 0xFFFF)($gp)
26 sw $a0, 0x28+arg_0($sp)
27 lui $a0, ($LC0 >> 16) # "a=%d; b=%d; c=%d; d=%d\n"
28 sw $a3, 0x28+var_18($sp)
29 sw $a1, 0x28+arg_4($sp)
30 sw $a2, 0x28+arg_8($sp)
31 sw $a3, 0x28+arg_C($sp)
32 la $a0, ($LC0 & 0xFFFF) # "a=%d; b=%d; c=%d; d=%d\n"
33 move $a1, $t0
34 move $a2, $v1
35 jalr $t9
36 move $a3, $v0 ; branch delay slot
37 lw $ra, 0x28+var_4($sp)
38 or $at, $zero ; load delay slot, NOP
39 jr $ra
40 addiu $sp, 0x28 ; branch delay slot
41
42 $LC0: .ascii "a=%d; b=%d; c=%d; d=%d\n"<0>

368
CHAPTER 21. STRUCTURES 21.5. NESTED STRUCTURES
Structure fields come in registers $A0..$A3 and then get reshuffled into $A1..$A4 for printf(). But there are two SRA
(“Shift Word Right Arithmetic”) instructions, which prepare char fields. Why? MIPS is a big-endian architecture by default 31
on page 452, and the Debian Linux I work in is big-endian too. So when byte variables are stored in 32-bit structure slots,
they occupy the high 31..24 bits. And when a char variable needs to be extended into a 32-bit value, it must be shifted right
by 24 bits. char is a signed type, so an arithmetical shift is used here instead of logical.

21.4.4 One more word


Passing a structure as a function argument (instead of a passing pointer to structure) is the same as passing all structure
fields one by one. If the structure fields are packed by default, the f() function can be rewritten as:
void f(char a, int b, char c, int d)
{
printf ("a=%d; b=%d; c=%d; d=%d\n", a, b, c, d);
};

And that will result in the same code.

21.5 Nested structures


Now what about situations when one structure is defined inside of another?
#include <stdio.h>

struct inner_struct
{
int a;
int b;
};

struct outer_struct
{
char a;
int b;
struct inner_struct c;
char d;
int e;
};

void f(struct outer_struct s)


{
printf ("a=%d; b=%d; c.a=%d; c.b=%d; d=%d; e=%d\n",
s.a, s.b, s.c.a, s.c.b, s.d, s.e);
};

int main()
{
struct outer_struct s;
s.a=1;
s.b=2;
s.c.a=100;
s.c.b=101;
s.d=3;
s.e=4;
f(s);
};

… in this case, both inner_struct fields will be placed between the a,b and d,e fields of the outer_struct.
Let’s compile (MSVC 2010):

Listing 21.24: Optimizing MSVC 2010 /Ob0


$SG2802 DB 'a=%d; b=%d; c.a=%d; c.b=%d; d=%d; e=%d', 0aH, 00H

_TEXT SEGMENT
_s$ = 8
_f PROC
mov eax, DWORD PTR _s$[esp+16]
movsx ecx, BYTE PTR _s$[esp+12]

369
CHAPTER 21. STRUCTURES 21.5. NESTED STRUCTURES
mov edx, DWORD PTR _s$[esp+8]
push eax
mov eax, DWORD PTR _s$[esp+8]
push ecx
mov ecx, DWORD PTR _s$[esp+8]
push edx
movsx edx, BYTE PTR _s$[esp+8]
push eax
push ecx
push edx
push OFFSET $SG2802 ; 'a=%d; b=%d; c.a=%d; c.b=%d; d=%d; e=%d'
call _printf
add esp, 28
ret 0
_f ENDP

_s$ = -24
_main PROC
sub esp, 24
push ebx
push esi
push edi
mov ecx, 2
sub esp, 24
mov eax, esp
mov BYTE PTR _s$[esp+60], 1
mov ebx, DWORD PTR _s$[esp+60]
mov DWORD PTR [eax], ebx
mov DWORD PTR [eax+4], ecx
lea edx, DWORD PTR [ecx+98]
lea esi, DWORD PTR [ecx+99]
lea edi, DWORD PTR [ecx+2]
mov DWORD PTR [eax+8], edx
mov BYTE PTR _s$[esp+76], 3
mov ecx, DWORD PTR _s$[esp+76]
mov DWORD PTR [eax+12], esi
mov DWORD PTR [eax+16], ecx
mov DWORD PTR [eax+20], edi
call _f
add esp, 24
pop edi
pop esi
xor eax, eax
pop ebx
add esp, 24
ret 0
_main ENDP

One curious thing here is that by looking onto this assembly code, we do not even see that another structure was used
inside of it! Thus, we would say, nested structures are unfolded into linear or one-dimensional structure.
Of course, if we replace the struct inner_struct c; declaration with struct inner_struct *c; (thus making
a pointer here) the situation will be quite different.

370
CHAPTER 21. STRUCTURES 21.6. BIT FIELDS IN A STRUCTURE
21.5.1 OllyDbg
Let’s load the example into OllyDbg and take a look at outer_struct in memory:

Figure 21.5: OllyDbg: Before printf() execution

That’s how the values are located in memory:


• (outer_struct.a) byte 1 + 3 bytes of random garbage;

• (outer_struct.b) 32-bit word 2;


• (inner_struct.a) 32-bit word 0x64 (100);

• (inner_struct.b) 32-bit word 0x65 (101);


• (outer_struct.d) byte 3 + 3 bytes of random garbage;

• (outer_struct.e) 32-bit word 4.

21.6 Bit fields in a structure


21.6.1 CPUID example
The C/C++ language allows to define the exact number of bits for each structure field. It is very useful if one needs to save
memory space. For example, one bit is enough for a bool variable. But of course, it is not rational if speed is important.
Let’s consider the CPUID8 instruction example. This instruction returns information about the current CPU and its features.
If the EAX is set to 1 before the instruction’s execution, CPUID will return this information packed into the EAX register:

3:0 (4 bits) Stepping


7:4 (4 bits) Model
11:8 (4 bits) Family
13:12 (2 bits) Processor Type
19:16 (4 bits) Extended Model
27:20 (8 bits) Extended Family

MSVC 2010 has CPUID macro, but GCC 4.4.1 does not. So let’s make this function by ourselves for GCC with the help of
its built-in assembler9 .
#include <stdio.h>

#ifdef __GNUC__
static inline void cpuid(int code, int *a, int *b, int *c, int *d) {
asm volatile("cpuid":"=a"(*a),"=b"(*b),"=c"(*c),"=d"(*d):"a"(code));
}
#endif
8 wikipedia
9 More about internal GCC assembler

371
CHAPTER 21. STRUCTURES 21.6. BIT FIELDS IN A STRUCTURE

#ifdef _MSC_VER
#include <intrin.h>
#endif

struct CPUID_1_EAX
{
unsigned int stepping:4;
unsigned int model:4;
unsigned int family_id:4;
unsigned int processor_type:2;
unsigned int reserved1:2;
unsigned int extended_model_id:4;
unsigned int extended_family_id:8;
unsigned int reserved2:4;
};

int main()
{
struct CPUID_1_EAX *tmp;
int b[4];

#ifdef _MSC_VER
__cpuid(b,1);
#endif

#ifdef __GNUC__
cpuid (1, &b[0], &b[1], &b[2], &b[3]);
#endif

tmp=(struct CPUID_1_EAX *)&b[0];

printf ("stepping=%d\n", tmp->stepping);


printf ("model=%d\n", tmp->model);
printf ("family_id=%d\n", tmp->family_id);
printf ("processor_type=%d\n", tmp->processor_type);
printf ("extended_model_id=%d\n", tmp->extended_model_id);
printf ("extended_family_id=%d\n", tmp->extended_family_id);

return 0;
};

After CPUID fills EAX/EBX/ECX/EDX, these registers will be written in the b[] array. Then, we have a pointer to the
CPUID_1_EAX structure and we point it to the value in EAX from the b[] array.
In other words, we treat a 32-bit int value as a structure. Then we read from the structure.

MSVC
Let’s compile it in MSVC 2008 with /Ox option:

Listing 21.25: Optimizing MSVC 2008


_b$ = -16 ; size = 16
_main PROC
sub esp, 16
push ebx

xor ecx, ecx


mov eax, 1
cpuid
push esi
lea esi, DWORD PTR _b$[esp+24]
mov DWORD PTR [esi], eax
mov DWORD PTR [esi+4], ebx
mov DWORD PTR [esi+8], ecx
mov DWORD PTR [esi+12], edx

mov esi, DWORD PTR _b$[esp+24]


mov eax, esi
and eax, 15

372
CHAPTER 21. STRUCTURES 21.6. BIT FIELDS IN A STRUCTURE
push eax
push OFFSET $SG15435 ; 'stepping=%d', 0aH, 00H
call _printf

mov ecx, esi


shr ecx, 4
and ecx, 15
push ecx
push OFFSET $SG15436 ; 'model=%d', 0aH, 00H
call _printf

mov edx, esi


shr edx, 8
and edx, 15
push edx
push OFFSET $SG15437 ; 'family_id=%d', 0aH, 00H
call _printf

mov eax, esi


shr eax, 12
and eax, 3
push eax
push OFFSET $SG15438 ; 'processor_type=%d', 0aH, 00H
call _printf

mov ecx, esi


shr ecx, 16
and ecx, 15
push ecx
push OFFSET $SG15439 ; 'extended_model_id=%d', 0aH, 00H
call _printf

shr esi, 20
and esi, 255
push esi
push OFFSET $SG15440 ; 'extended_family_id=%d', 0aH, 00H
call _printf
add esp, 48
pop esi

xor eax, eax


pop ebx

add esp, 16
ret 0
_main ENDP

The SHR instruction shifting the value in EAX by the number of bits that must be skipped, e.g., we ignore some bits at the
right side.
The AND instruction clears the unneeded bits on the left, or, in other words, leaves only those bits in the EAX register we
need.

373
CHAPTER 21. STRUCTURES 21.6. BIT FIELDS IN A STRUCTURE
MSVC + OllyDbg
Let’s load our example into OllyDbg and see, what values are set in EAX/EBX/ECX/EDX after the execution of CPUID:

Figure 21.6: OllyDbg: After CPUID execution

EAX has 0x000206A7 (my CPU is Intel Xeon E3-1220).


This is 00000000000000100000011010100111 in binary form.
Here is how the bits are distributed by fields:

field in binary form in decimal form


reserved2 0000 0
extended_family_id 00000000 0
extended_model_id 0010 2
reserved1 00 0
processor_id 00 0
family_id 0110 6
model 1010 10
stepping 0111 7

Figure 21.7: OllyDbg: Result

GCC
Let’s try GCC 4.4.1 with -O3 option.

Listing 21.26: Optimizing GCC 4.4.1


main proc near ; DATA XREF: _start+17
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
push esi
mov esi, 1

374
CHAPTER 21. STRUCTURES 21.6. BIT FIELDS IN A STRUCTURE
push ebx
mov eax, esi
sub esp, 18h
cpuid
mov esi, eax
and eax, 0Fh
mov [esp+8], eax
mov dword ptr [esp+4], offset aSteppingD ; "stepping=%d\n"
mov dword ptr [esp], 1
call ___printf_chk
mov eax, esi
shr eax, 4
and eax, 0Fh
mov [esp+8], eax
mov dword ptr [esp+4], offset aModelD ; "model=%d\n"
mov dword ptr [esp], 1
call ___printf_chk
mov eax, esi
shr eax, 8
and eax, 0Fh
mov [esp+8], eax
mov dword ptr [esp+4], offset aFamily_idD ; "family_id=%d\n"
mov dword ptr [esp], 1
call ___printf_chk
mov eax, esi
shr eax, 0Ch
and eax, 3
mov [esp+8], eax
mov dword ptr [esp+4], offset aProcessor_type ; "processor_type=%d\n"
mov dword ptr [esp], 1
call ___printf_chk
mov eax, esi
shr eax, 10h
shr esi, 14h
and eax, 0Fh
and esi, 0FFh
mov [esp+8], eax
mov dword ptr [esp+4], offset aExtended_model ; "extended_model_id=%d\n"
mov dword ptr [esp], 1
call ___printf_chk
mov [esp+8], esi
mov dword ptr [esp+4], offset unk_80486D0
mov dword ptr [esp], 1
call ___printf_chk
add esp, 18h
xor eax, eax
pop ebx
pop esi
mov esp, ebp
pop ebp
retn
main endp

Almost the same. The only thing worth noting is that GCC somehow combines the calculation of extended_model_id
and extended_family_id into one block, instead of calculating them separately before each printf() call.

21.6.2 Working with the float type as with a structure


As we already noted in the section about FPU ( 17 on page 207), both float and double types consist of a sign, a significand
(or fraction) and an exponent. But will we be able to work with these fields directly? Let’s try this with float.

31 30 23 22 0

S exponent mantissa or fraction

( S—sign )

#include <stdio.h>
#include <assert.h>

375
CHAPTER 21. STRUCTURES 21.6. BIT FIELDS IN A STRUCTURE
#include <stdlib.h>
#include <memory.h>

struct float_as_struct
{
unsigned int fraction : 23; // fractional part
unsigned int exponent : 8; // exponent + 0x3FF
unsigned int sign : 1; // sign bit
};

float f(float in)


{
float f=in;
struct float_as_struct t;

assert (sizeof (struct float_as_struct) == sizeof (float));

memcpy (&t, &f, sizeof (float));

t.sign=1; // set negative sign


t.exponent=t.exponent+2; // multiply d by 2n (n here is 2)

memcpy (&f, &t, sizeof (float));

return f;
};

int main()
{
printf ("%f\n", f(1.234));
};

The float_as_struct structure occupies the same amount of memory as float, i.e., 4 bytes or 32 bits.
Now we are setting the negative sign in the input value and also, by adding 2 to the exponent, we thereby multiply the
whole number by 22 , i.e., by 4.
Let’s compile in MSVC 2008 without optimization turned on:

Listing 21.27: Non-optimizing MSVC 2008


_t$ = -8 ; size = 4
_f$ = -4 ; size = 4
__in$ = 8 ; size = 4
?f@@YAMM@Z PROC ; f
push ebp
mov ebp, esp
sub esp, 8

fld DWORD PTR __in$[ebp]


fstp DWORD PTR _f$[ebp]

push 4
lea eax, DWORD PTR _f$[ebp]
push eax
lea ecx, DWORD PTR _t$[ebp]
push ecx
call _memcpy
add esp, 12

mov edx, DWORD PTR _t$[ebp]


or edx, -2147483648 ; 80000000H - set minus sign
mov DWORD PTR _t$[ebp], edx

mov eax, DWORD PTR _t$[ebp]


shr eax, 23 ; 00000017H - drop significand
and eax, 255 ; 000000ffH - leave here only exponent
add eax, 2 ; add 2 to it
and eax, 255 ; 000000ffH
shl eax, 23 ; 00000017H - shift result to place of bits 30:23
mov ecx, DWORD PTR _t$[ebp]
and ecx, -2139095041 ; 807fffffH - drop exponent

376
CHAPTER 21. STRUCTURES 21.6. BIT FIELDS IN A STRUCTURE
; add original value without exponent with new calculated exponent
or ecx, eax
mov DWORD PTR _t$[ebp], ecx

push 4
lea edx, DWORD PTR _t$[ebp]
push edx
lea eax, DWORD PTR _f$[ebp]
push eax
call _memcpy
add esp, 12

fld DWORD PTR _f$[ebp]

mov esp, ebp


pop ebp
ret 0
?f@@YAMM@Z ENDP ; f

A bit redundant. If it was compiled with /Ox flag there would be no memcpy() call, the f() variable will be used
directly. But it is easier to understand by looking at the unoptimized version.
What would GCC 4.4.1 with -O3 do?

Listing 21.28: Optimizing GCC 4.4.1


; f(float)
public _Z1ff
_Z1ff proc near

var_4 = dword ptr -4


arg_0 = dword ptr 8

push ebp
mov ebp, esp
sub esp, 4
mov eax, [ebp+arg_0]
or eax, 80000000h ; set minus sig
mov edx, eax
and eax, 807FFFFFh ; leave only significand and exponent in EAX
shr edx, 23 ; prepare exponent
add edx, 2 ; add 2
movzx edx, dl ; clear all bits except 7:0 in EAX
shl edx, 23 ; shift new calculated exponent to its place
or eax, edx ; add new exponent and original value without exponent
mov [ebp+var_4], eax
fld [ebp+var_4]
leave
retn
_Z1ff endp

public main
main proc near
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
fld ds:dword_8048614 ; -4.936
fstp qword ptr [esp+8]
mov dword ptr [esp+4], offset asc_8048610 ; "%f\n"
mov dword ptr [esp], 1
call ___printf_chk
xor eax, eax
leave
retn
main endp

The f() function is almost understandable. However, what is interesting is that GCC was able to calculate the result
of f(1.234) during compilation despite all this hodge-podge with the structure fields and prepared this argument to
printf() as precalculated at compile time!

377
CHAPTER 21. STRUCTURES 21.7. EXERCISES
21.7 Exercises
21.7.1 Exercise #1
Linux x86 (beginners.re)10
Linux MIPS (beginners.re)11
This program for Linux x86 and Linux MIPS opens a file and prints a number. What is this number?
Answer: G.1.12 on page 907.

21.7.2 Exercise #2
This function takes some structure on input and does something. Try to reverse engineer structure field types. Function
contents may be ignored for the moment.

Listing 21.29: Optimizing MSVC 2010


$SG2802 DB '%f', 0aH, 00H
$SG2803 DB '%c, %d', 0aH, 00H
$SG2805 DB 'error #2', 0aH, 00H
$SG2807 DB 'error #1', 0aH, 00H

__real@405ec00000000000 DQ 0405ec00000000000r ; 123


__real@407bc00000000000 DQ 0407bc00000000000r ; 444

_s$ = 8
_f PROC
push esi
mov esi, DWORD PTR _s$[esp]
cmp DWORD PTR [esi], 1000
jle SHORT $LN4@f
cmp DWORD PTR [esi+4], 10
jbe SHORT $LN3@f
fld DWORD PTR [esi+8]
sub esp, 8
fmul QWORD PTR __real@407bc00000000000
fld QWORD PTR [esi+16]
fmul QWORD PTR __real@405ec00000000000
faddp ST(1), ST(0)
fstp QWORD PTR [esp]
push OFFSET $SG2802 ; '%f'
call _printf
movzx eax, BYTE PTR [esi+25]
movsx ecx, BYTE PTR [esi+24]
push eax
push ecx
push OFFSET $SG2803 ; '%c, %d'
call _printf
add esp, 24
pop esi
ret 0
$LN3@f:
pop esi
mov DWORD PTR _s$[esp-4], OFFSET $SG2805 ; 'error #2'
jmp _printf
$LN4@f:
pop esi
mov DWORD PTR _s$[esp-4], OFFSET $SG2807 ; 'error #1'
jmp _printf
_f ENDP

Listing 21.30: Non-optimizing Keil 6/2013 (ARM mode)


f PROC
PUSH {r4-r6,lr}
MOV r4,r0
LDR r0,[r0,#0]
CMP r0,#0x3e8
10 GCC 4.8.1 -O3
11 GCC 4.4.5 -O3

378
CHAPTER 21. STRUCTURES 21.7. EXERCISES
ADRLE r0,|L0.140|
BLE |L0.132|
LDR r0,[r4,#4]
CMP r0,#0xa
ADRLS r0,|L0.152|
BLS |L0.132|
ADD r0,r4,#0x10
LDM r0,{r0,r1}
LDR r3,|L0.164|
MOV r2,#0
BL __aeabi_dmul
MOV r5,r0
MOV r6,r1
LDR r0,[r4,#8]
LDR r1,|L0.168|
BL __aeabi_fmul
BL __aeabi_f2d
MOV r2,r5
MOV r3,r6
BL __aeabi_dadd
MOV r2,r0
MOV r3,r1
ADR r0,|L0.172|
BL __2printf
LDRB r2,[r4,#0x19]
LDRB r1,[r4,#0x18]
POP {r4-r6,lr}
ADR r0,|L0.176|
B __2printf
|L0.132|
POP {r4-r6,lr}
B __2printf
ENDP

|L0.140|
DCB "error #1\n",0
DCB 0
DCB 0
|L0.152|
DCB "error #2\n",0
DCB 0
DCB 0
|L0.164|
DCD 0x405ec000
|L0.168|
DCD 0x43de0000
|L0.172|
DCB "%f\n",0
|L0.176|
DCB "%c, %d\n",0

Listing 21.31: Non-optimizing Keil 6/2013 (thumb mode)


f PROC
PUSH {r4-r6,lr}
MOV r4,r0
LDR r0,[r0,#0]
CMP r0,#0x3e8
ADRLE r0,|L0.140|
BLE |L0.132|
LDR r0,[r4,#4]
CMP r0,#0xa
ADRLS r0,|L0.152|
BLS |L0.132|
ADD r0,r4,#0x10
LDM r0,{r0,r1}
LDR r3,|L0.164|
MOV r2,#0
BL __aeabi_dmul
MOV r5,r0

379
CHAPTER 21. STRUCTURES 21.7. EXERCISES
MOV r6,r1
LDR r0,[r4,#8]
LDR r1,|L0.168|
BL __aeabi_fmul
BL __aeabi_f2d
MOV r2,r5
MOV r3,r6
BL __aeabi_dadd
MOV r2,r0
MOV r3,r1
ADR r0,|L0.172|
BL __2printf
LDRB r2,[r4,#0x19]
LDRB r1,[r4,#0x18]
POP {r4-r6,lr}
ADR r0,|L0.176|
B __2printf
|L0.132|
POP {r4-r6,lr}
B __2printf
ENDP

|L0.140|
DCB "error #1\n",0
DCB 0
DCB 0
|L0.152|
DCB "error #2\n",0
DCB 0
DCB 0
|L0.164|
DCD 0x405ec000
|L0.168|
DCD 0x43de0000
|L0.172|
DCB "%f\n",0
|L0.176|
DCB "%c, %d\n",0

Listing 21.32: Optimizing GCC 4.9 (ARM64)


f:
stp x29, x30, [sp, -32]!
add x29, sp, 0
ldr w1, [x0]
str x19, [sp,16]
cmp w1, 1000
ble .L2
ldr w1, [x0,4]
cmp w1, 10
bls .L3
ldr s1, [x0,8]
mov x19, x0
ldr s0, .LC1
adrp x0, .LC0
ldr d2, [x19,16]
add x0, x0, :lo12:.LC0
fmul s1, s1, s0
ldr d0, .LC2
fmul d0, d2, d0
fcvt d1, s1
fadd d0, d1, d0
bl printf
ldrb w1, [x19,24]
adrp x0, .LC3
ldrb w2, [x19,25]
add x0, x0, :lo12:.LC3
ldr x19, [sp,16]
ldp x29, x30, [sp], 32
b printf

380
CHAPTER 21. STRUCTURES 21.7. EXERCISES
.L3:
ldr x19, [sp,16]
adrp x0, .LC4
ldp x29, x30, [sp], 32
add x0, x0, :lo12:.LC4
b puts
.L2:
ldr x19, [sp,16]
adrp x0, .LC5
ldp x29, x30, [sp], 32
add x0, x0, :lo12:.LC5
b puts
.size f, .-f
.LC1:
.word 1138622464
.LC2:
.word 0
.word 1079951360
.LC0:
.string "%f\n"
.LC3:
.string "%c, %d\n"
.LC4:
.string "error #2"
.LC5:
.string "error #1"

Listing 21.33: Optimizing GCC 4.4.5 (MIPS) (IDA)


f:

var_10 = -0x10
var_8 = -8
var_4 = -4

lui $gp, (__gnu_local_gp >> 16)


addiu $sp, -0x20
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x20+var_4($sp)
sw $s0, 0x20+var_8($sp)
sw $gp, 0x20+var_10($sp)
lw $v0, 0($a0)
or $at, $zero
slti $v0, 0x3E9
bnez $v0, loc_C8
move $s0, $a0
lw $v0, 4($a0)
or $at, $zero
sltiu $v0, 0xB
bnez $v0, loc_AC
lui $v0, (dword_134 >> 16)
lwc1 $f4, $LC1
lwc1 $f2, 8($a0)
lui $v0, ($LC2 >> 16)
lwc1 $f0, 0x14($a0)
mul.s $f2, $f4, $f2
lwc1 $f4, dword_134
lwc1 $f1, 0x10($a0)
lwc1 $f5, $LC2
cvt.d.s $f2, $f2
mul.d $f0, $f4, $f0
lw $t9, (printf & 0xFFFF)($gp)
lui $a0, ($LC0 >> 16) # "%f\n"
add.d $f4, $f2, $f0
mfc1 $a2, $f5
mfc1 $a3, $f4
jalr $t9
la $a0, ($LC0 & 0xFFFF) # "%f\n"
lw $gp, 0x20+var_10($sp)
lbu $a2, 0x19($s0)

381
CHAPTER 21. STRUCTURES 21.7. EXERCISES
lb $a1, 0x18($s0)
lui $a0, ($LC3 >> 16) # "%c, %d\n"
lw $t9, (printf & 0xFFFF)($gp)
lw $ra, 0x20+var_4($sp)
lw $s0, 0x20+var_8($sp)
la $a0, ($LC3 & 0xFFFF) # "%c, %d\n"
jr $t9
addiu $sp, 0x20
loc_AC: # CODE XREF: f+38
lui $a0, ($LC4 >> 16) # "error #2"
lw $t9, (puts & 0xFFFF)($gp)
lw $ra, 0x20+var_4($sp)
lw $s0, 0x20+var_8($sp)
la $a0, ($LC4 & 0xFFFF) # "error #2"
jr $t9
addiu $sp, 0x20
loc_C8: # CODE XREF: f+24
lui $a0, ($LC5 >> 16) # "error #1"
lw $t9, (puts & 0xFFFF)($gp)
lw $ra, 0x20+var_4($sp)
lw $s0, 0x20+var_8($sp)
la $a0, ($LC5 & 0xFFFF) # "error #1"
jr $t9
addiu $sp, 0x20

$LC0: .ascii "%f\n"<0>


$LC3: .ascii "%c, %d\n"<0>
$LC4: .ascii "error #2"<0>
$LC5: .ascii "error #1"<0>

.data # .rodata.cst4
$LC1: .word 0x43DE0000

.data # .rodata.cst8
$LC2: .word 0x405EC000
dword_134: .word 0

Answer: G.1.12 on page 907.

382
CHAPTER 22. UNIONS

Chapter 22

Unions

22.1 Pseudo-random number generator example


If we need float random numbers between 0 and 1, the simplest thing is to use a PRNG1 like the Mersenne twister. It
produces random 32-bit values in DWORD form. Then we can transform this value to float and then divide it by RAND_MAX
(0xFFFFFFFF in our case) —we will get a value in the 0..1 interval.
But as we know, division is slow. Also, we would like to issue as few FPU operations as possible. Can we get rid of the
division?
Let’s recall what a floating point number consists of: sign bit, significand bits and exponent bits. We just need to store
random bits in all significand bits to get a random float number!
The exponent cannot be zero (the number will be denormalized in this case), so we will store 01111111 to exponent —
this means that the exponent is 1. Then we will fill the significand with random bits, set the sign bit to 0 (which means a
positive number) and voilà. The generated numbers will be between 1 and 2, so we must also subtract 1.
A very simple linear congruential random numbers generator is used in my example2 , it produces 32-bit numbers. The
PRNG is initialized with the current time in UNIX timestamp format.
Here we represent the float type as an union —it is the C/C++ construction that enables us to interpret a piece of memory
as different types. In our case, we are able to create a variable of type union and then access to it as it is float or as it is
uint32_t. It can be said, it is just a hack. A dirty one.
The integer PRNG code is the same as we already considered: 20 on page 343. So this code will be omitted from the
compiled form.
#include <stdio.h>
#include <stdint.h>
#include <time.h>

// integer PRNG definitions, data and routines:

// constants from the Numerical Recipes book


const uint32_t RNG_a=1664525;
const uint32_t RNG_c=1013904223;
uint32_t RNG_state; // global variable

void my_srand(uint32_t i)
{
RNG_state=i;
};

uint32_t my_rand()
{
RNG_state=RNG_state*RNG_a+RNG_c;
return RNG_state;
};

// FPU PRNG definitions and routines:

union uint32_t_float
{
uint32_t i;
float f;
};

1 Pseudorandom number generator


2 the idea was taken from: http://go.yurichev.com/17308

383
CHAPTER 22. UNIONS 22.1. PSEUDO-RANDOM NUMBER GENERATOR EXAMPLE
float float_rand()
{
union uint32_t_float tmp;
tmp.i=my_rand() & 0x007fffff | 0x3F800000;
return tmp.f-1;
};

// test

int main()
{
my_srand(time(NULL)); // PRNG initialization

for (int i=0; i<100; i++)


printf ("%f\n", float_rand());

return 0;
};

22.1.1 x86

Listing 22.1: Optimizing MSVC 2010


$SG4238 DB '%f', 0aH, 00H

__real@3ff0000000000000 DQ 03ff0000000000000r ; 1

tv130 = -4
_tmp$ = -4
?float_rand@@YAMXZ PROC
push ecx
call ?my_rand@@YAIXZ
; EAX=pseudorandom value
and eax, 8388607 ; 007fffffH
or eax, 1065353216 ; 3f800000H
; EAX=pseudorandom value & 0x007fffff | 0x3f800000
; store it into local stack:
mov DWORD PTR _tmp$[esp+4], eax
; reload it as float point number:
fld DWORD PTR _tmp$[esp+4]
; subtract 1.0:
fsub QWORD PTR __real@3ff0000000000000
; store value we got into local stack and reload it:
fstp DWORD PTR tv130[esp+4] ; \ these instructions are redundant
fld DWORD PTR tv130[esp+4] ; /
pop ecx
ret 0
?float_rand@@YAMXZ ENDP

_main PROC
push esi
xor eax, eax
call _time
push eax
call ?my_srand@@YAXI@Z
add esp, 4
mov esi, 100
$LL3@main:
call ?float_rand@@YAMXZ
sub esp, 8
fstp QWORD PTR [esp]
push OFFSET $SG4238
call _printf
add esp, 12
dec esi
jne SHORT $LL3@main
xor eax, eax
pop esi
ret 0

384
CHAPTER 22. UNIONS 22.1. PSEUDO-RANDOM NUMBER GENERATOR EXAMPLE
_main ENDP

Function names are so strange here because I compiled this example as C++ and this is name mangling in C++, we will
talk about it later: 49.1.1 on page 535.
If we compile this in MSVC 2012, it will use the SIMD instructions for the FPU, read more about it here: 27.5 on page 443.

22.1.2 MIPS

Listing 22.2: Optimizing GCC 4.4.5


float_rand:

var_10 = -0x10
var_4 = -4

lui $gp, (__gnu_local_gp >> 16)


addiu $sp, -0x20
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x20+var_4($sp)
sw $gp, 0x20+var_10($sp)
; call my_rand():
jal my_rand
or $at, $zero ; branch delay slot, NOP
; $v0=32-bit pseudorandom value
li $v1, 0x7FFFFF
; $v1=0x7FFFFF
and $v1, $v0, $v1
; $v1=pseudorandom value & 0x7FFFFF
lui $a0, 0x3F80
; $a0=0x3F800000
or $v1, $a0
; $v1=pseudorandom value & 0x7FFFFF | 0x3F800000
; I still dont get matter of the following instruction:'
lui $v0, ($LC0 >> 16)
; load 1.0 into $f0:
lwc1 $f0, $LC0
; move value from $v1 to coprocessor 1 (into register $f2)
; it behaves like bitwise copy, no conversion done:
mtc1 $v1, $f2
lw $ra, 0x20+var_4($sp)
; subtract 1.0. leave result in $f0:
sub.s $f0, $f2, $f0
jr $ra
addiu $sp, 0x20 ; branch delay slot

main:

var_18 = -0x18
var_10 = -0x10
var_C = -0xC
var_8 = -8
var_4 = -4

lui $gp, (__gnu_local_gp >> 16)


addiu $sp, -0x28
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x28+var_4($sp)
sw $s2, 0x28+var_8($sp)
sw $s1, 0x28+var_C($sp)
sw $s0, 0x28+var_10($sp)
sw $gp, 0x28+var_18($sp)
lw $t9, (time & 0xFFFF)($gp)
or $at, $zero ; load delay slot, NOP
jalr $t9
move $a0, $zero ; branch delay slot
lui $s2, ($LC1 >> 16) # "%f\n"
move $a0, $v0
la $s2, ($LC1 & 0xFFFF) # "%f\n"
move $s0, $zero

385
CHAPTER 22. UNIONS 22.1. PSEUDO-RANDOM NUMBER GENERATOR EXAMPLE
jal my_srand
li $s1, 0x64 # 'd' ; branch delay slot

loc_104:
jal float_rand
addiu $s0, 1
lw $gp, 0x28+var_18($sp)
; convert value we got from float_rand() to double type (printf() need it):
cvt.d.s $f2, $f0
lw $t9, (printf & 0xFFFF)($gp)
mfc1 $a3, $f2
mfc1 $a2, $f3
jalr $t9
move $a0, $s2
bne $s0, $s1, loc_104
move $v0, $zero
lw $ra, 0x28+var_4($sp)
lw $s2, 0x28+var_8($sp)
lw $s1, 0x28+var_C($sp)
lw $s0, 0x28+var_10($sp)
jr $ra
addiu $sp, 0x28 ; branch delay slot

$LC1: .ascii "%f\n"<0>


$LC0: .float 1.0

There is also an useless LUI instruction added for some weird reason. We considered this artifact earlier: 17.5.6 on
page 218.

22.1.3 ARM (ARM mode)

Listing 22.3: Optimizing GCC 4.6.3 (IDA)


float_rand
STMFD SP!, {R3,LR}
BL my_rand
; R0=pseudorandom value
FLDS S0, =1.0
; S0=1.0
BIC R3, R0, #0xFF000000
BIC R3, R3, #0x800000
ORR R3, R3, #0x3F800000
; R3=pseudorandom value & 0x007fffff | 0x3f800000
; copy from R3 to FPU (register S15).
; it behaves like bitwise copy, no conversion done:
FMSR S15, R3
; subtract 1.0 and leave result in S0:
FSUBS S0, S15, S0
LDMFD SP!, {R3,PC}

flt_5C DCFS 1.0

main
STMFD SP!, {R4,LR}
MOV R0, #0
BL time
BL my_srand
MOV R4, #0x64 ; 'd'

loc_78
BL float_rand
; S0=pseudorandom value
LDR R0, =aF ; "%f"
; convert float type value into double type value (printf() will need it):
FCVTDS D7, S0
; bitwise copy from D7 into R2/R3 pair of registers (for printf()):
FMRRD R2, R3, D7
BL printf
SUBS R4, R4, #1

386
CHAPTER 22. UNIONS 22.2. CALCULATING MACHINE EPSILON
BNE loc_78
MOV R0, R4
LDMFD SP!, {R4,PC}

aF DCB "%f",0xA,0

I also made a dump in objdump and I saw that the FPU instructions have different names than in IDA. Apparently, IDA
and binutils developers used different manuals? I suppose, it would be good to know both instruction name variants.

Listing 22.4: Optimizing GCC 4.6.3 (objdump)


00000038 <float_rand>:
38: e92d4008 push {r3, lr}
3c: ebfffffe bl 10 <my_rand>
40: ed9f0a05 vldr s0, [pc, #20] ; 5c <float_rand+0x24>
44: e3c034ff bic r3, r0, #-16777216 ; 0xff000000
48: e3c33502 bic r3, r3, #8388608 ; 0x800000
4c: e38335fe orr r3, r3, #1065353216 ; 0x3f800000
50: ee073a90 vmov s15, r3
54: ee370ac0 vsub.f32 s0, s15, s0
58: e8bd8008 pop {r3, pc}
5c: 3f800000 svccc 0x00800000

00000000 <main>:
0: e92d4010 push {r4, lr}
4: e3a00000 mov r0, #0
8: ebfffffe bl 0 <time>
c: ebfffffe bl 0 <main>
10: e3a04064 mov r4, #100 ; 0x64
14: ebfffffe bl 38 <main+0x38>
18: e59f0018 ldr r0, [pc, #24] ; 38 <main+0x38>
1c: eeb77ac0 vcvt.f64.f32 d7, s0
20: ec532b17 vmov r2, r3, d7
24: ebfffffe bl 0 <printf>
28: e2544001 subs r4, r4, #1
2c: 1afffff8 bne 14 <main+0x14>
30: e1a00004 mov r0, r4
34: e8bd8010 pop {r4, pc}
38: 00000000 andeq r0, r0, r0

The instructions at 5c in float_rand() and at 38 in main() are random noise.

22.2 Calculating machine epsilon


22.2.1 x86
The machine epsilon is the smallest possible value the FPU can work with. The more bits allocated for floating point
number, the smaller the machine epsilon. It is 2−23 = 1.19e − 07 for float and 2−52 = 2.22e − 16 for double.
It’s interesting, how easy it’s to calculate the machine epsilon:
#include <stdio.h>
#include <stdint.h>

union uint_float
{
uint32_t i;
float f;
};

float calculate_machine_epsilon(float start)


{
union uint_float v;
v.f=start;
v.i++;
return v.f-start;
}

void main()
{
printf ("%g\n", calculate_machine_epsilon(1.234567));

387
CHAPTER 22. UNIONS 22.2. CALCULATING MACHINE EPSILON
};

What we do here is just treat the fraction part of the IEEE 754 number as integer and add 1 to it. The resulting floating
number will be equal to starting_value + machine_epsilon, so we just need to subtract the starting value (using floating
point arithmetic) to measure, what difference one bit reflects in the single precision (float).
The union serves here as a way to access IEEE 754 number as a regular integer. Adding 1 to it in fact adds 1 to the
fraction part of the number, however, needless to say, overflow is possible, which will add another 1 to the exponent part.

Listing 22.5: Optimizing MSVC 2010


tv130 = 8
_v$ = 8
_start$ = 8
_calculate_machine_epsilon PROC
fld DWORD PTR _start$[esp-4]
fst DWORD PTR _v$[esp-4] ; this instruction is redundant
inc DWORD PTR _v$[esp-4]
fsubr DWORD PTR _v$[esp-4]
fstp DWORD PTR tv130[esp-4] ; \ this instruction pair is also redundant
fld DWORD PTR tv130[esp-4] ; /
ret 0
_calculate_machine_epsilon ENDP

The second FST instruction is redundant: there is no need to store the input value in the same place (the compiler decided
to allocate the v variable at the same point in the local stack as the input argument).
Then it is incremented with INC, as it is a normal integer variable. Then it is loaded into the FPU as a 32-bit IEEE 754
number, FSUBR does the rest of job and the resulting value is stored in ST0.
The last FSTP/FLD instruction pair is redundant, but the compiler didn’t optimize it out.

22.2.2 ARM64
Let’s extend our example to 64-bit:
#include <stdio.h>
#include <stdint.h>

typedef union
{
uint64_t i;
double d;
} uint_double;

double calculate_machine_epsilon(double start)


{
uint_double v;
v.d=start;
v.i++;
return v.d-start;
}

void main()
{
printf ("%g\n", calculate_machine_epsilon(1.234567));
};

ARM64 has no instruction that can add a number to a FPU D-register, so the input value (that came in D0) is first copied
into GPR, incremented, copied to FPU register D1, and then subtraction occurs.

Listing 22.6: Optimizing GCC 4.9 ARM64


calculate_machine_epsilon:
fmov x0, d0 ; load input value of double type into X0
add x0, x0, 1 ; X0++
fmov d1, x0 ; move it to FPU register
fsub d0, d1, d0 ; subtract
ret

See also this example compiled for x64 with SIMD instructions: 27.4 on page 442.

388
CHAPTER 22. UNIONS 22.2. CALCULATING MACHINE EPSILON
22.2.3 MIPS
The new instruction here is MTC1 (“Move To Coprocessor 1”), it just transfers data from GPR to the FPU’s registers.

Listing 22.7: Optimizing GCC 4.4.5 (IDA)


calculate_machine_epsilon:
mfc1 $v0, $f12
or $at, $zero ; NOP
addiu $v1, $v0, 1
mtc1 $v1, $f2
jr $ra
sub.s $f0, $f2, $f12 ; branch delay slot

22.2.4 Conclusion
It’s hard to say whether someone will need this trickery in real-world code, but as I write many times in this book, this
example serves well for explaining the IEEE 754 format and unions in C/C++.

389
CHAPTER 23. POINTERS TO FUNCTIONS

Chapter 23

Pointers to functions

A pointer to a function, as any other pointer, is just the address of the function’s start in its code segment.
They are often used as callbacks 1 .
Well-known examples are:

• qsort()2 , atexit()3 from the standard C library;


• *NIX OS signals4 ;
• thread starting: CreateThread() (win32), pthread_create() (POSIX);
• lots of win32 functions, like EnumChildWindows()5 .
• lots of places in the Linux kernel, for example the filesystem driver functions are called via callbacks: http://go.
yurichev.com/17076
• The GCC plugin functions are also called via callbacks: http://go.yurichev.com/17077
• Another example of function pointers is a table in the “dwm” Linux window manager that defines shortcuts. Each
shortcut has a corresponding function to call if a specific key is pressed:
GitHub
As we can see, such table is easier to handle than a large switch() statement.

So, the qsort() function is an implementation of quicksort in the C/C++ standard library. The functions is able to sort
anything, any type of data, as long as you have a function to compare these two elements and qsort() is able to call it.
The comparison function can be defined as:
int (*compare)(const void *, const void *)

Let’s use a slightly modified example I found here:


1 /* ex3 Sorting ints with qsort */
2
3 #include <stdio.h>
4 #include <stdlib.h>
5
6 int comp(const void * _a, const void * _b)
7 {
8 const int *a=(const int *)_a;
9 const int *b=(const int *)_b;
10
11 if (*a==*b)
12 return 0;
13 else
14 if (*a < *b)
15 return -1;
16 else
17 return 1;
18 }
19
20 int main(int argc, char* argv[])
1 wikipedia
2 wikipedia
3 http://go.yurichev.com/17073
4 wikipedia
5 MSDN

390
CHAPTER 23. POINTERS TO FUNCTIONS 23.1. MSVC
21 {
22 int numbers[10]={1892,45,200,-98,4087,5,-12345,1087,88,-100000};
23 int i;
24
25 /* Sort the array */
26 qsort(numbers,10,sizeof(int),comp) ;
27 for (i=0;i<9;i++)
28 printf("Number = %d\n",numbers[ i ]) ;
29 return 0;
30 }

23.1 MSVC
Let’s compile it in MSVC 2010 (I omitted some parts for the sake of brevity) with /Ox option:

Listing 23.1: Optimizing MSVC 2010: /GS- /MD


__a$ = 8 ; size = 4
__b$ = 12 ; size = 4
_comp PROC
mov eax, DWORD PTR __a$[esp-4]
mov ecx, DWORD PTR __b$[esp-4]
mov eax, DWORD PTR [eax]
mov ecx, DWORD PTR [ecx]
cmp eax, ecx
jne SHORT $LN4@comp
xor eax, eax
ret 0
$LN4@comp:
xor edx, edx
cmp eax, ecx
setge dl
lea eax, DWORD PTR [edx+edx-1]
ret 0
_comp ENDP

_numbers$ = -40 ; size = 40


_argc$ = 8 ; size = 4
_argv$ = 12 ; size = 4
_main PROC
sub esp, 40 ; 00000028H
push esi
push OFFSET _comp
push 4
lea eax, DWORD PTR _numbers$[esp+52]
push 10 ; 0000000aH
push eax
mov DWORD PTR _numbers$[esp+60], 1892 ; 00000764H
mov DWORD PTR _numbers$[esp+64], 45 ; 0000002dH
mov DWORD PTR _numbers$[esp+68], 200 ; 000000c8H
mov DWORD PTR _numbers$[esp+72], -98 ; ffffff9eH
mov DWORD PTR _numbers$[esp+76], 4087 ; 00000ff7H
mov DWORD PTR _numbers$[esp+80], 5
mov DWORD PTR _numbers$[esp+84], -12345 ; ffffcfc7H
mov DWORD PTR _numbers$[esp+88], 1087 ; 0000043fH
mov DWORD PTR _numbers$[esp+92], 88 ; 00000058H
mov DWORD PTR _numbers$[esp+96], -100000 ; fffe7960H
call _qsort
add esp, 16 ; 00000010H

...

Nothing surprising so far. As a fourth argument, the address of label _comp is passed, which is just a place where comp()
is located, or, in other words, the address of the very first instruction of that function.
How does qsort() call it?
Let’s take a look at this function, located in MSVCR80.DLL (a MSVC DLL module with C standard library functions):

391
CHAPTER 23. POINTERS TO FUNCTIONS 23.1. MSVC
Listing 23.2: MSVCR80.DLL
.text:7816CBF0 ; void __cdecl qsort(void *, unsigned int, unsigned int, int (__cdecl *)(const ⤦
Ç void *, const void *))
.text:7816CBF0 public _qsort
.text:7816CBF0 _qsort proc near
.text:7816CBF0
.text:7816CBF0 lo = dword ptr -104h
.text:7816CBF0 hi = dword ptr -100h
.text:7816CBF0 var_FC = dword ptr -0FCh
.text:7816CBF0 stkptr = dword ptr -0F8h
.text:7816CBF0 lostk = dword ptr -0F4h
.text:7816CBF0 histk = dword ptr -7Ch
.text:7816CBF0 base = dword ptr 4
.text:7816CBF0 num = dword ptr 8
.text:7816CBF0 width = dword ptr 0Ch
.text:7816CBF0 comp = dword ptr 10h
.text:7816CBF0
.text:7816CBF0 sub esp, 100h

....

.text:7816CCE0 loc_7816CCE0: ; CODE XREF: _qsort+B1


.text:7816CCE0 shr eax, 1
.text:7816CCE2 imul eax, ebp
.text:7816CCE5 add eax, ebx
.text:7816CCE7 mov edi, eax
.text:7816CCE9 push edi
.text:7816CCEA push ebx
.text:7816CCEB call [esp+118h+comp]
.text:7816CCF2 add esp, 8
.text:7816CCF5 test eax, eax
.text:7816CCF7 jle short loc_7816CD04

comp— is the fourth function argument. Here the control gets passed to the address in the comp argument. Before it,
two arguments are prepared for comp(). Its result is checked after its execution.
That’s why it is dangerous to use pointers to functions. First of all, if you call qsort() with an incorrect function pointer,
qsort() may pass control to an incorrect point, the process may crash and this bug will be hard to find.
The second reason is that the callback function types must comply strictly, calling the wrong function with wrong ar-
guments of wrong types may lead to serious problems, however, the crashing of the process is not a problem here —the
problem is how to determine the reason for the crash —because the compiler may be silent about the potential problems
while compiling.

392
CHAPTER 23. POINTERS TO FUNCTIONS 23.1. MSVC
23.1.1 MSVC + OllyDbg
Let’s load our example into OllyDbg and set a breakpoint on comp().
We can see how the values are compared at the first comp() call:

Figure 23.1: OllyDbg: first call of comp()

OllyDbg shows the compared values in the window under the code window, for convenience. We can also see that the
SP points to RA , where the qsort() function is (located in MSVCR100.DLL).

393
CHAPTER 23. POINTERS TO FUNCTIONS 23.1. MSVC
By tracing (F8) until the RETN instruction and pressing F8 one more time, we return to the qsort() function:

Figure 23.2: OllyDbg: the code in qsort() right after comp() call

That was a call to the comparison function.

394
CHAPTER 23. POINTERS TO FUNCTIONS 23.1. MSVC
Here is also a screenshot of the moment of the second call of comp()— now values that have to be compared are
different:

Figure 23.3: OllyDbg: second call of comp()

23.1.2 MSVC + tracer


Let’s also see which pairs are compared. These 10 numbers are being sorted: 1892, 45, 200, -98, 4087, 5, -12345, 1087, 88,
-100000.
I got the address of the first CMP instruction in comp(), it is 0x0040100C and I’ve set a breakpoint on it:
tracer.exe -l:17_1.exe bpx=17_1.exe!0x0040100C

Now I get some information about the registers at the breakpoint:


PID=4336|New process 17_1.exe
(0) 17_1.exe!0x40100c
EAX=0x00000764 EBX=0x0051f7c8 ECX=0x00000005 EDX=0x00000000
ESI=0x0051f7d8 EDI=0x0051f7b4 EBP=0x0051f794 ESP=0x0051f67c
EIP=0x0028100c
FLAGS=IF
(0) 17_1.exe!0x40100c
EAX=0x00000005 EBX=0x0051f7c8 ECX=0xfffe7960 EDX=0x00000000
ESI=0x0051f7d8 EDI=0x0051f7b4 EBP=0x0051f794 ESP=0x0051f67c
EIP=0x0028100c
FLAGS=PF ZF IF
(0) 17_1.exe!0x40100c
EAX=0x00000764 EBX=0x0051f7c8 ECX=0x00000005 EDX=0x00000000
ESI=0x0051f7d8 EDI=0x0051f7b4 EBP=0x0051f794 ESP=0x0051f67c
EIP=0x0028100c
FLAGS=CF PF ZF IF
...

I’ve filtered out EAX and ECX and gotten:


EAX=0x00000764 ECX=0x00000005
EAX=0x00000005 ECX=0xfffe7960
EAX=0x00000764 ECX=0x00000005
EAX=0x0000002d ECX=0x00000005
EAX=0x00000058 ECX=0x00000005
EAX=0x0000043f ECX=0x00000005
EAX=0xffffcfc7 ECX=0x00000005
EAX=0x000000c8 ECX=0x00000005
EAX=0xffffff9e ECX=0x00000005
EAX=0x00000ff7 ECX=0x00000005
EAX=0x00000ff7 ECX=0x00000005
EAX=0xffffff9e ECX=0x00000005
EAX=0xffffff9e ECX=0x00000005
EAX=0xffffcfc7 ECX=0xfffe7960
EAX=0x00000005 ECX=0xffffcfc7

395
CHAPTER 23. POINTERS TO FUNCTIONS 23.1. MSVC
EAX=0xffffff9e ECX=0x00000005
EAX=0xffffcfc7 ECX=0xfffe7960
EAX=0xffffff9e ECX=0xffffcfc7
EAX=0xffffcfc7 ECX=0xfffe7960
EAX=0x000000c8 ECX=0x00000ff7
EAX=0x0000002d ECX=0x00000ff7
EAX=0x0000043f ECX=0x00000ff7
EAX=0x00000058 ECX=0x00000ff7
EAX=0x00000764 ECX=0x00000ff7
EAX=0x000000c8 ECX=0x00000764
EAX=0x0000002d ECX=0x00000764
EAX=0x0000043f ECX=0x00000764
EAX=0x00000058 ECX=0x00000764
EAX=0x000000c8 ECX=0x00000058
EAX=0x0000002d ECX=0x000000c8
EAX=0x0000043f ECX=0x000000c8
EAX=0x000000c8 ECX=0x00000058
EAX=0x0000002d ECX=0x000000c8
EAX=0x0000002d ECX=0x00000058

That’s 34 pairs. Therefore, the quick sort algorithm needs 34 comparison operations to sort these 10 numbers.

396
CHAPTER 23. POINTERS TO FUNCTIONS 23.2. GCC
23.1.3 MSVC + tracer (code coverage)
We can also use the tracer’s feature to collect all possible register values and show them in IDA.
Let’s trace all instructions in comp():
tracer.exe -l:17_1.exe bpf=17_1.exe!0x00401000,trace:cc

We get an .idc-script for loading into IDA and load it:

Figure 23.4: tracer and IDA. N.B.: some values are cut at right

IDA gave the function a name (PtFuncCompare) — because IDA sees that the pointer to this function is passed to qsort().
We see that the a and b pointers are pointing to various places in the array, but the step between them is 4, as 32-bit
values are stored in the array.
We see that the instructions at 0x401010 and 0x401012 were never executed (so they left as white): indeed, comp()
has never returned 0, because there no equal elements in the array.

23.2 GCC
Not a big difference:

Listing 23.3: GCC


lea eax, [esp+40h+var_28]
mov [esp+40h+var_40], eax
mov [esp+40h+var_28], 764h
mov [esp+40h+var_24], 2Dh
mov [esp+40h+var_20], 0C8h
mov [esp+40h+var_1C], 0FFFFFF9Eh
mov [esp+40h+var_18], 0FF7h
mov [esp+40h+var_14], 5
mov [esp+40h+var_10], 0FFFFCFC7h
mov [esp+40h+var_C], 43Fh
mov [esp+40h+var_8], 58h
mov [esp+40h+var_4], 0FFFE7960h
mov [esp+40h+var_34], offset comp
mov [esp+40h+var_38], 4
mov [esp+40h+var_3C], 0Ah
call _qsort

comp() function:
public comp
comp proc near

397
CHAPTER 23. POINTERS TO FUNCTIONS 23.2. GCC

arg_0 = dword ptr 8


arg_4 = dword ptr 0Ch

push ebp
mov ebp, esp
mov eax, [ebp+arg_4]
mov ecx, [ebp+arg_0]
mov edx, [eax]
xor eax, eax
cmp [ecx], edx
jnz short loc_8048458
pop ebp
retn
loc_8048458:
setnl al
movzx eax, al
lea eax, [eax+eax-1]
pop ebp
retn
comp endp

The implementation of qsort() is located in libc.so.6 and it is in fact just a wrapper 6 for qsort_r().
It will call then quicksort(), where our defined function will be called via a passed pointer:

Listing 23.4: (file libc.so.6, glibc version—2.10.1)

.text:0002DDF6 mov edx, [ebp+arg_10]


.text:0002DDF9 mov [esp+4], esi
.text:0002DDFD mov [esp], edi
.text:0002DE00 mov [esp+8], edx
.text:0002DE04 call [ebp+arg_C]
...

23.2.1 GCC + GDB (with source code)


Obviously, we have the C-source code of our example ( 23 on page 390), so we can set a breakpoint (b) on line number
(11—the line where the first comparison occurs). We also need to compile the example with debugging information included
(-g), so the table with addresses and corresponding line numbers is present. We can also print values using variable names
(p): the debugging information also has tells us which register and/or local stack element contains which variable.
We can also see the stack (bt) and find out that there is some intermediate function msort_with_tmp() used in Glibc.

Listing 23.5: GDB session


dennis@ubuntuvm:~/polygon$ gcc 17_1.c -g
dennis@ubuntuvm:~/polygon$ gdb ./a.out
GNU gdb (GDB) 7.6.1-ubuntu
Copyright (C) 2013 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "i686-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /home/dennis/polygon/a.out...done.
(gdb) b 17_1.c:11
Breakpoint 1 at 0x804845f: file 17_1.c, line 11.
(gdb) run
Starting program: /home/dennis/polygon/./a.out

Breakpoint 1, comp (_a=0xbffff0f8, _b=_b@entry=0xbffff0fc) at 17_1.c:11


11 if (*a==*b)
(gdb) p *a
$1 = 1892
(gdb) p *b
$2 = 45
6a concept like thunk function

398
CHAPTER 23. POINTERS TO FUNCTIONS 23.2. GCC
(gdb) c
Continuing.

Breakpoint 1, comp (_a=0xbffff104, _b=_b@entry=0xbffff108) at 17_1.c:11


11 if (*a==*b)
(gdb) p *a
$3 = -98
(gdb) p *b
$4 = 4087
(gdb) bt
#0 comp (_a=0xbffff0f8, _b=_b@entry=0xbffff0fc) at 17_1.c:11
#1 0xb7e42872 in msort_with_tmp (p=p@entry=0xbffff07c, b=b@entry=0xbffff0f8, n=n@entry=2)
at msort.c:65
#2 0xb7e4273e in msort_with_tmp (n=2, b=0xbffff0f8, p=0xbffff07c) at msort.c:45
#3 msort_with_tmp (p=p@entry=0xbffff07c, b=b@entry=0xbffff0f8, n=n@entry=5) at msort.c:53
#4 0xb7e4273e in msort_with_tmp (n=5, b=0xbffff0f8, p=0xbffff07c) at msort.c:45
#5 msort_with_tmp (p=p@entry=0xbffff07c, b=b@entry=0xbffff0f8, n=n@entry=10) at msort.c:53
#6 0xb7e42cef in msort_with_tmp (n=10, b=0xbffff0f8, p=0xbffff07c) at msort.c:45
#7 __GI_qsort_r (b=b@entry=0xbffff0f8, n=n@entry=10, s=s@entry=4, cmp=cmp@entry=0x804844d <⤦
Ç comp>,
arg=arg@entry=0x0) at msort.c:297
#8 0xb7e42dcf in __GI_qsort (b=0xbffff0f8, n=10, s=4, cmp=0x804844d <comp>) at msort.c:307
#9 0x0804850d in main (argc=1, argv=0xbffff1c4) at 17_1.c:26
(gdb)

23.2.2 GCC + GDB (no source code)


But often there is no source code at all, so we can disassemble the comp() function (disas), find the very first CMP instruc-
tion and set a breakpoint (b) at that address. At each breakpoint, we will dump all register contents (info registers).
The stack information is also available (bt), but partially: there is no line number information for comp().

Listing 23.6: GDB session


dennis@ubuntuvm:~/polygon$ gcc 17_1.c
dennis@ubuntuvm:~/polygon$ gdb ./a.out
GNU gdb (GDB) 7.6.1-ubuntu
Copyright (C) 2013 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "i686-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /home/dennis/polygon/a.out...(no debugging symbols found)...done.
(gdb) set disassembly-flavor intel
(gdb) disas comp
Dump of assembler code for function comp:
0x0804844d <+0>: push ebp
0x0804844e <+1>: mov ebp,esp
0x08048450 <+3>: sub esp,0x10
0x08048453 <+6>: mov eax,DWORD PTR [ebp+0x8]
0x08048456 <+9>: mov DWORD PTR [ebp-0x8],eax
0x08048459 <+12>: mov eax,DWORD PTR [ebp+0xc]
0x0804845c <+15>: mov DWORD PTR [ebp-0x4],eax
0x0804845f <+18>: mov eax,DWORD PTR [ebp-0x8]
0x08048462 <+21>: mov edx,DWORD PTR [eax]
0x08048464 <+23>: mov eax,DWORD PTR [ebp-0x4]
0x08048467 <+26>: mov eax,DWORD PTR [eax]
0x08048469 <+28>: cmp edx,eax
0x0804846b <+30>: jne 0x8048474 <comp+39>
0x0804846d <+32>: mov eax,0x0
0x08048472 <+37>: jmp 0x804848e <comp+65>
0x08048474 <+39>: mov eax,DWORD PTR [ebp-0x8]
0x08048477 <+42>: mov edx,DWORD PTR [eax]
0x08048479 <+44>: mov eax,DWORD PTR [ebp-0x4]
0x0804847c <+47>: mov eax,DWORD PTR [eax]
0x0804847e <+49>: cmp edx,eax
0x08048480 <+51>: jge 0x8048489 <comp+60>

399
CHAPTER 23. POINTERS TO FUNCTIONS 23.2. GCC
0x08048482 <+53>: mov eax,0xffffffff
0x08048487 <+58>: jmp 0x804848e <comp+65>
0x08048489 <+60>: mov eax,0x1
0x0804848e <+65>: leave
0x0804848f <+66>: ret
End of assembler dump.
(gdb) b *0x08048469
Breakpoint 1 at 0x8048469
(gdb) run
Starting program: /home/dennis/polygon/./a.out

Breakpoint 1, 0x08048469 in comp ()


(gdb) info registers
eax 0x2d 45
ecx 0xbffff0f8 -1073745672
edx 0x764 1892
ebx 0xb7fc0000 -1208221696
esp 0xbfffeeb8 0xbfffeeb8
ebp 0xbfffeec8 0xbfffeec8
esi 0xbffff0fc -1073745668
edi 0xbffff010 -1073745904
eip 0x8048469 0x8048469 <comp+28>
eflags 0x286 [ PF SF IF ]
cs 0x73 115
ss 0x7b 123
ds 0x7b 123
es 0x7b 123
fs 0x0 0
gs 0x33 51
(gdb) c
Continuing.

Breakpoint 1, 0x08048469 in comp ()


(gdb) info registers
eax 0xff7 4087
ecx 0xbffff104 -1073745660
edx 0xffffff9e -98
ebx 0xb7fc0000 -1208221696
esp 0xbfffee58 0xbfffee58
ebp 0xbfffee68 0xbfffee68
esi 0xbffff108 -1073745656
edi 0xbffff010 -1073745904
eip 0x8048469 0x8048469 <comp+28>
eflags 0x282 [ SF IF ]
cs 0x73 115
ss 0x7b 123
ds 0x7b 123
es 0x7b 123
fs 0x0 0
gs 0x33 51
(gdb) c
Continuing.

Breakpoint 1, 0x08048469 in comp ()


(gdb) info registers
eax 0xffffff9e -98
ecx 0xbffff100 -1073745664
edx 0xc8 200
ebx 0xb7fc0000 -1208221696
esp 0xbfffeeb8 0xbfffeeb8
ebp 0xbfffeec8 0xbfffeec8
esi 0xbffff104 -1073745660
edi 0xbffff010 -1073745904
eip 0x8048469 0x8048469 <comp+28>
eflags 0x286 [ PF SF IF ]
cs 0x73 115
ss 0x7b 123
ds 0x7b 123
es 0x7b 123
fs 0x0 0

400
CHAPTER 23. POINTERS TO FUNCTIONS 23.2. GCC
gs 0x33 51
(gdb) bt
#0 0x08048469 in comp ()
#1 0xb7e42872 in msort_with_tmp (p=p@entry=0xbffff07c, b=b@entry=0xbffff0f8, n=n@entry=2)
at msort.c:65
#2 0xb7e4273e in msort_with_tmp (n=2, b=0xbffff0f8, p=0xbffff07c) at msort.c:45
#3 msort_with_tmp (p=p@entry=0xbffff07c, b=b@entry=0xbffff0f8, n=n@entry=5) at msort.c:53
#4 0xb7e4273e in msort_with_tmp (n=5, b=0xbffff0f8, p=0xbffff07c) at msort.c:45
#5 msort_with_tmp (p=p@entry=0xbffff07c, b=b@entry=0xbffff0f8, n=n@entry=10) at msort.c:53
#6 0xb7e42cef in msort_with_tmp (n=10, b=0xbffff0f8, p=0xbffff07c) at msort.c:45
#7 __GI_qsort_r (b=b@entry=0xbffff0f8, n=n@entry=10, s=s@entry=4, cmp=cmp@entry=0x804844d <⤦
Ç comp>,
arg=arg@entry=0x0) at msort.c:297
#8 0xb7e42dcf in __GI_qsort (b=0xbffff0f8, n=10, s=4, cmp=0x804844d <comp>) at msort.c:307
#9 0x0804850d in main ()

401
CHAPTER 24. 64-BIT VALUES IN 32-BIT ENVIRONMENT

Chapter 24

64-bit values in 32-bit environment

In a 32-bit environment, GPR’s are 32-bit, so 64-bit values are stored and passed as 32-bit value pairs 1 .

24.1 Returning of 64-bit value

#include <stdint.h>

uint64_t f ()
{
return 0x1234567890ABCDEF;
};

24.1.1 x86
In a 32-bit environment, 64-bit values are returned from functions in the EDX:EAX register pair.

Listing 24.1: Optimizing MSVC 2010


_f PROC
mov eax, -1867788817 ; 90abcdefH
mov edx, 305419896 ; 12345678H
ret 0
_f ENDP

24.1.2 ARM
A 64-bit value is returned in the R0-R1 register pair (R1 is for the high part and R0 for the low part):

Listing 24.2: Optimizing Keil 6/2013 (ARM mode)


||f|| PROC
LDR r0,|L0.12|
LDR r1,|L0.16|
BX lr
ENDP

|L0.12|
DCD 0x90abcdef
|L0.16|
DCD 0x12345678

24.1.3 MIPS
A 64-bit value is returned in the V0-V1 ($2-$3) register pair (V0 ($2) is for the high part and V1 ($3) for the low part):

Listing 24.3: Optimizing GCC 4.4.5 (assembly listing)


li $3,-1867841536 # 0xffffffff90ab0000
li $2,305397760 # 0x12340000
ori $3,$3,0xcdef
1 By the way, 32-bit values are passed as pairs in 16-bit environment in the same way: 51.4 on page 588

402
CHAPTER 24. 64-BIT VALUES IN 32-BIT ENVIRONMENT 24.2. ARGUMENTS PASSING, ADDITION, SUBTRACTION
j $31
ori $2,$2,0x5678

Listing 24.4: Optimizing GCC 4.4.5 (IDA)


lui $v1, 0x90AB
lui $v0, 0x1234
li $v1, 0x90ABCDEF
jr $ra
li $v0, 0x12345678

24.2 Arguments passing, addition, subtraction

#include <stdint.h>

uint64_t f_add (uint64_t a, uint64_t b)


{
return a+b;
};

void f_add_test ()
{
#ifdef __GNUC__
printf ("%lld\n", f_add(12345678901234, 23456789012345));
#else
printf ("%I64d\n", f_add(12345678901234, 23456789012345));
#endif
};

uint64_t f_sub (uint64_t a, uint64_t b)


{
return a-b;
};

24.2.1 x86

Listing 24.5: Optimizing MSVC 2012 /Ob1


_a$ = 8 ; size = 8
_b$ = 16 ; size = 8
_f_add PROC
mov eax, DWORD PTR _a$[esp-4]
add eax, DWORD PTR _b$[esp-4]
mov edx, DWORD PTR _a$[esp]
adc edx, DWORD PTR _b$[esp]
ret 0
_f_add ENDP

_f_add_test PROC
push 5461 ; 00001555H
push 1972608889 ; 75939f79H
push 2874 ; 00000b3aH
push 1942892530 ; 73ce2ff_subH
call _f_add
push edx
push eax
push OFFSET $SG1436 ; '%I64d', 0aH, 00H
call _printf
add esp, 28
ret 0
_f_add_test ENDP

_f_sub PROC
mov eax, DWORD PTR _a$[esp-4]
sub eax, DWORD PTR _b$[esp-4]
mov edx, DWORD PTR _a$[esp]

403
CHAPTER 24. 64-BIT VALUES IN 32-BIT ENVIRONMENT 24.2. ARGUMENTS PASSING, ADDITION, SUBTRACTION
sbb edx, DWORD PTR _b$[esp]
ret 0
_f_sub ENDP

We can see in the f_add_test() function that each 64-bit value is passed using two 32-bit values, high part first, then
low part.

Addition and subtraction occur in pairs as well.

In addition, the low 32-bit part are added first. If carry was occurred while adding, the CF flag is set. The following
ADC instruction adds the high parts of the values, and also adds 1 if CF = 1.

Subtraction also occurs in pairs. The first SUB may also turn on the CF flag, which will be checked in the subsequent
SBB instruction: if the carry flag is on, then 1 will also be subtracted from the result.

It is easy to see how the f_add() function result is then passed to printf().

Listing 24.6: GCC 4.8.1 -O1 -fno-inline


_f_add:
mov eax, DWORD PTR [esp+12]
mov edx, DWORD PTR [esp+16]
add eax, DWORD PTR [esp+4]
adc edx, DWORD PTR [esp+8]
ret

_f_add_test:
sub esp, 28
mov DWORD PTR [esp+8], 1972608889 ; 75939f79H
mov DWORD PTR [esp+12], 5461 ; 00001555H
mov DWORD PTR [esp], 1942892530 ; 73ce2ff_subH
mov DWORD PTR [esp+4], 2874 ; 00000b3aH
call _f_add
mov DWORD PTR [esp+4], eax
mov DWORD PTR [esp+8], edx
mov DWORD PTR [esp], OFFSET FLAT:LC0 ; "%lld\12\0"
call _printf
add esp, 28
ret

_f_sub:
mov eax, DWORD PTR [esp+4]
mov edx, DWORD PTR [esp+8]
sub eax, DWORD PTR [esp+12]
sbb edx, DWORD PTR [esp+16]
ret

GCC code is the same.

24.2.2 ARM

Listing 24.7: Optimizing Keil 6/2013 (ARM mode)


f_add PROC
ADDS r0,r0,r2
ADC r1,r1,r3
BX lr
ENDP

f_sub PROC
SUBS r0,r0,r2
SBC r1,r1,r3
BX lr
ENDP

f_add_test PROC
PUSH {r4,lr}
LDR r2,|L0.68| ; 0x75939f79
LDR r3,|L0.72| ; 0x00001555

404
CHAPTER 24. 64-BIT VALUES IN 32-BIT ENVIRONMENT 24.2. ARGUMENTS PASSING, ADDITION, SUBTRACTION
LDR r0,|L0.76| ; 0x73ce2ff2
LDR r1,|L0.80| ; 0x00000b3a
BL f_add
POP {r4,lr}
MOV r2,r0
MOV r3,r1
ADR r0,|L0.84| ; "%I64d\n"
B __2printf
ENDP

|L0.68|
DCD 0x75939f79
|L0.72|
DCD 0x00001555
|L0.76|
DCD 0x73ce2ff2
|L0.80|
DCD 0x00000b3a
|L0.84|
DCB "%I64d\n",0

The first 64-bit value is passed in R0 and R1 register pair, the second in R2 and R3 register pair. ARM has the ADC
instruction as well (which counts carry flag) and SBC (“subtract with carry”).
Important thing: when the low parts are added/subtracted, ADDS and SUBS instructions with -S suffix are used. The -S
suffix means “set flags”, and flags (esp. carry flag) is what consequent ADC/SBC instructions definitely need.
Otherwise, instructions without the -S suffix would do the job (ADD and SUB).

24.2.3 MIPS

Listing 24.8: Optimizing GCC 4.4.5 (IDA)


f_add:
; $a0 - high part of a
; $a1 - low part of a
; $a2 - high part of b
; $a3 - low part of b
addu $v1, $a3, $a1 ; sum up low parts
addu $a0, $a2, $a0 ; sum up high parts
; will carry generated while summing up low parts?
; if yes, set $v0 to 1
sltu $v0, $v1, $a3
jr $ra
; add 1 to high part of result if carry should be generated:
addu $v0, $a0 ; branch delay slot
; $v0 - high part of result
; $v1 - low part of result

f_sub:
; $a0 - high part of a
; $a1 - low part of a
; $a2 - high part of b
; $a3 - low part of b
subu $v1, $a1, $a3 ; subtract low parts
subu $v0, $a0, $a2 ; subtract high parts
; will carry generated while subtracting low parts?
; if yes, set $a0 to 1
sltu $a1, $v1
jr $ra
; subtract 1 from high part of result if carry should be generated:
subu $v0, $a1 ; branch delay slot
; $v0 - high part of result
; $v1 - low part of result

f_add_test:

var_10 = -0x10
var_4 = -4

lui $gp, (__gnu_local_gp >> 16)

405
CHAPTER 24. 64-BIT VALUES IN 32-BIT ENVIRONMENT 24.3. MULTIPLICATION, DIVISION
addiu $sp, -0x20
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x20+var_4($sp)
sw $gp, 0x20+var_10($sp)
lui $a1, 0x73CE
lui $a3, 0x7593
li $a0, 0xB3A
li $a3, 0x75939F79
li $a2, 0x1555
jal f_add
li $a1, 0x73CE2FF2
lw $gp, 0x20+var_10($sp)
lui $a0, ($LC0 >> 16) # "%lld\n"
lw $t9, (printf & 0xFFFF)($gp)
lw $ra, 0x20+var_4($sp)
la $a0, ($LC0 & 0xFFFF) # "%lld\n"
move $a3, $v1
move $a2, $v0
jr $t9
addiu $sp, 0x20

$LC0: .ascii "%lld\n"<0>

MIPS has no flags register, so there is no such information present after the execution of arithmetic operations. So there
are no instructions like x86’s ADC and SBB. To know if the carry flag would be set, a comparison (using “SLTU” instruction)
also occurs, which sets the destination register to 1 or 0. This 1 or 0 is then added or subtracted to/from the final result.

24.3 Multiplication, division

#include <stdint.h>

uint64_t f_mul (uint64_t a, uint64_t b)


{
return a*b;
};

uint64_t f_div (uint64_t a, uint64_t b)


{
return a/b;
};

uint64_t f_rem (uint64_t a, uint64_t b)


{
return a % b;
};

24.3.1 x86

Listing 24.9: Optimizing MSVC 2012 /Ob1


_a$ = 8 ; size = 8
_b$ = 16 ; size = 8
_f_mul PROC
push DWORD PTR _b$[esp]
push DWORD PTR _b$[esp]
push DWORD PTR _a$[esp+8]
push DWORD PTR _a$[esp+8]
call __allmul ; long long multiplication
ret 0
_f_mul ENDP

_a$ = 8 ; size = 8
_b$ = 16 ; size = 8
_f_div PROC
push DWORD PTR _b$[esp]
push DWORD PTR _b$[esp]
push DWORD PTR _a$[esp+8]

406
CHAPTER 24. 64-BIT VALUES IN 32-BIT ENVIRONMENT 24.3. MULTIPLICATION, DIVISION
push DWORD PTR _a$[esp+8]
call __aulldiv ; unsigned long long division
ret 0
_f_div ENDP

_a$ = 8 ; size = 8
_b$ = 16 ; size = 8
_f_rem PROC
push DWORD PTR _b$[esp]
push DWORD PTR _b$[esp]
push DWORD PTR _a$[esp+8]
push DWORD PTR _a$[esp+8]
call __aullrem ; unsigned long long remainder
ret 0
_f_rem ENDP

Multiplication and division are more complex operations, so usually the compiler embeds calls to a library functions
doing that.

These functions are described here: E on page 899.


Listing 24.10: Optimizing GCC 4.8.1 -fno-inline
_f_mul:
push ebx
mov edx, DWORD PTR [esp+8]
mov eax, DWORD PTR [esp+16]
mov ebx, DWORD PTR [esp+12]
mov ecx, DWORD PTR [esp+20]
imul ebx, eax
imul ecx, edx
mul edx
add ecx, ebx
add edx, ecx
pop ebx
ret

_f_div:
sub esp, 28
mov eax, DWORD PTR [esp+40]
mov edx, DWORD PTR [esp+44]
mov DWORD PTR [esp+8], eax
mov eax, DWORD PTR [esp+32]
mov DWORD PTR [esp+12], edx
mov edx, DWORD PTR [esp+36]
mov DWORD PTR [esp], eax
mov DWORD PTR [esp+4], edx
call ___udivdi3 ; unsigned division
add esp, 28
ret

_f_rem:
sub esp, 28
mov eax, DWORD PTR [esp+40]
mov edx, DWORD PTR [esp+44]
mov DWORD PTR [esp+8], eax
mov eax, DWORD PTR [esp+32]
mov DWORD PTR [esp+12], edx
mov edx, DWORD PTR [esp+36]
mov DWORD PTR [esp], eax
mov DWORD PTR [esp+4], edx
call ___umoddi3 ; unsigned modulo
add esp, 28
ret

GCC does the expected, but the multiplication code is inlined right in the function, thinking it could be more efficient.
GCC has different library function names: D on page 898.

24.3.2 ARM
Keil for thumb mode inserts library subroutine calls:

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CHAPTER 24. 64-BIT VALUES IN 32-BIT ENVIRONMENT 24.3. MULTIPLICATION, DIVISION
Listing 24.11: Optimizing Keil 6/2013 (thumb mode)
||f_mul|| PROC
PUSH {r4,lr}
BL __aeabi_lmul
POP {r4,pc}
ENDP

||f_div|| PROC
PUSH {r4,lr}
BL __aeabi_uldivmod
POP {r4,pc}
ENDP

||f_rem|| PROC
PUSH {r4,lr}
BL __aeabi_uldivmod
MOVS r0,r2
MOVS r1,r3
POP {r4,pc}
ENDP

Keil for ARM mode, on the other hand, is able to produce 64-bit multiplication code:

Listing 24.12: Optimizing Keil 6/2013 (ARM mode)


||f_mul|| PROC
PUSH {r4,lr}
UMULL r12,r4,r0,r2
MLA r1,r2,r1,r4
MLA r1,r0,r3,r1
MOV r0,r12
POP {r4,pc}
ENDP

||f_div|| PROC
PUSH {r4,lr}
BL __aeabi_uldivmod
POP {r4,pc}
ENDP

||f_rem|| PROC
PUSH {r4,lr}
BL __aeabi_uldivmod
MOV r0,r2
MOV r1,r3
POP {r4,pc}
ENDP

24.3.3 MIPS
Optimizing GCC for MIPS can generate 64-bit multiplication code, but has to call a library routine for 64-bit division:

Listing 24.13: Optimizing GCC 4.4.5 (IDA)


f_mul:
mult $a2, $a1
mflo $v0
or $at, $zero ; NOP
or $at, $zero ; NOP
mult $a0, $a3
mflo $a0
addu $v0, $a0
or $at, $zero ; NOP
multu $a3, $a1
mfhi $a2
mflo $v1
jr $ra
addu $v0, $a2

f_div:

408
CHAPTER 24. 64-BIT VALUES IN 32-BIT ENVIRONMENT 24.4. SHIFTING RIGHT

var_10 = -0x10
var_4 = -4

lui $gp, (__gnu_local_gp >> 16)


addiu $sp, -0x20
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x20+var_4($sp)
sw $gp, 0x20+var_10($sp)
lw $t9, (__udivdi3 & 0xFFFF)($gp)
or $at, $zero
jalr $t9
or $at, $zero
lw $ra, 0x20+var_4($sp)
or $at, $zero
jr $ra
addiu $sp, 0x20

f_rem:

var_10 = -0x10
var_4 = -4

lui $gp, (__gnu_local_gp >> 16)


addiu $sp, -0x20
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x20+var_4($sp)
sw $gp, 0x20+var_10($sp)
lw $t9, (__umoddi3 & 0xFFFF)($gp)
or $at, $zero
jalr $t9
or $at, $zero
lw $ra, 0x20+var_4($sp)
or $at, $zero
jr $ra
addiu $sp, 0x20

There are a lot of NOPs, probably delay slots filled after the multiplication instruction (it’s slower than other instructions,
after all), but I’m not completely sure.

24.4 Shifting right

#include <stdint.h>

uint64_t f (uint64_t a)
{
return a>>7;
};

24.4.1 x86

Listing 24.14: Optimizing MSVC 2012 /Ob1


_a$ = 8 ; size = 8
_f PROC
mov eax, DWORD PTR _a$[esp-4]
mov edx, DWORD PTR _a$[esp]
shrd eax, edx, 7
shr edx, 7
ret 0
_f ENDP

Listing 24.15: Optimizing GCC 4.8.1 -fno-inline


_f:
mov edx, DWORD PTR [esp+8]
mov eax, DWORD PTR [esp+4]

409
CHAPTER 24. 64-BIT VALUES IN 32-BIT ENVIRONMENT 24.5. CONVERTING 32-BIT VALUE INTO 64-BIT ONE
shrd eax, edx, 7
shr edx, 7
ret

Shifting also occurs in two passes: first the lower part is shifted, then the higher part. But the lower part is shifted with
the help of the SHRD instruction, it shifts the value of EDX by 7 bits, but pulls new bits from EAX, i.e., from the higher part.
The higher part is shifted using the more popular SHR instruction: indeed, the freed bits in the higher part must be filled
with zeroes.

24.4.2 ARM
ARM doesn’t have such instruction as SHRD in x86, so the Keil compiler ought to do this using simple shifts and OR operations:

Listing 24.16: Optimizing Keil 6/2013 (ARM mode)


||f|| PROC
LSR r0,r0,#7
ORR r0,r0,r1,LSL #25
LSR r1,r1,#7
BX lr
ENDP

Listing 24.17: Optimizing Keil 6/2013 (thumb mode)


||f|| PROC
LSLS r2,r1,#25
LSRS r0,r0,#7
ORRS r0,r0,r2
LSRS r1,r1,#7
BX lr
ENDP

24.4.3 MIPS
GCC for MIPS follows the same algorithm as Keil does for thumb mode:

Listing 24.18: Optimizing GCC 4.4.5 (IDA)


f:
sll $v0, $a0, 25
srl $v1, $a1, 7
or $v1, $v0, $v1
jr $ra
srl $v0, $a0, 7

24.5 Converting 32-bit value into 64-bit one

#include <stdint.h>

int64_t f (int32_t a)
{
return a;
};

24.5.1 x86

Listing 24.19: Optimizing MSVC 2012


_a$ = 8
_f PROC
mov eax, DWORD PTR _a$[esp-4]
cdq
ret 0
_f ENDP

410
CHAPTER 24. 64-BIT VALUES IN 32-BIT ENVIRONMENT 24.5. CONVERTING 32-BIT VALUE INTO 64-BIT ONE
Here we also run into necessity to extend a 32-bit signed value into a 64-bit signed one. Unsigned values are converted
straightforwardly: all bits in the higher part must be set to 0. But this is not appropriate for signed data types: the sign
should be copied into the higher part of the resulting number. The CDQ instruction does that here, it takes its input value
in EAX, extends it to 64-bit and leaves it in the EDX:EAX register pair. In other words, CDQ gets the number sign from EAX
(by getting the most significant bit in EAX), and depending of it, sets all 32 bits in EDX to 0 or 1. Its operation is somewhat
similar to the MOVSX instruction.

24.5.2 ARM

Listing 24.20: Optimizing Keil 6/2013 (ARM mode)


||f|| PROC
ASR r1,r0,#31
BX lr
ENDP

Keil for ARM is different: it just arithmetically shifts right the input value by 31 bits. As we know, the sign bit is MSB,
and the arithmetical shift copies the sign bit into the “emerged” bits. So after “ASR r1,r0,#31”, R1 will contain 0xFFFFFFFF
if the input value was negative and 0 otherwise. R1 contains the high part of the resulting 64-bit value.
In other words, this code just copies the MSB (sign bit) from the input value in R0 to all bits of the high 32-bit part of the
resulting 64-bit value.

24.5.3 MIPS
GCC for MIPS does the same as Keil did for ARM mode:

Listing 24.21: Optimizing GCC 4.4.5 (IDA)


f:
sra $v0, $a0, 31
jr $ra
move $v1, $a0

411
CHAPTER 25. SIMD

Chapter 25

SIMD

SIMD is an acronym: Single Instruction, Multiple Data.


As its name implies, it processes multiple data using only one instruction.
Like the FPU, that CPU subsystem looks like a separate processor inside x86.
SIMD began as MMX in x86. 8 new 64-bit registers appeared: MM0-MM7.
Each MMX register can hold 2 32-bit values, 4 16-bit values or 8 bytes. For example, it is possible to add 8 8-bit values
(bytes) simultaneously by adding two values in MMX registers.
One simple example is a graphics editor that represents an image as a two dimensional array. When the user changes
the brightness of the image, the editor must add or subtract a coefficient to/from each pixel value. For the sake of brevity if
we say that the image is grayscale and each pixel is defined by one 8-bit byte, then it is possible to change the brightness of
8 pixels simultaneously. By the way, this is the reason why the saturation instructions are present in SIMD. When the user
changes the brightness in the graphics editor, overflow and underflow is not desirable, so there are addition instructions in
SIMD which will not add anything if the maximum value is reached, etc.
When MMX appeared, these registers were actually located in the FPU’s registers. It was possible to use either FPU
or MMX at the same time. One might think that Intel saved on transistors, but in fact the reason of such symbiosis was
simpler —older OSes that are not aware of the additional CPU registers would not save them at the context switch, but will
save the FPU registers. Thus, MMX-enabled CPU + old OS + process utilizing MMX features will still work.
SSE—is extension of the SIMD registers to 128 bits, now separate from the FPU.
AVX—another extension, to 256 bits.
Now about practical usage.
Of course, memory copy routines (memcpy), memory comparing (memcmp) and so on.
One more example: the DES encryption algorithm takes a 64-bit block and a 56-bit key, encrypt the block and produces
a 64-bit result. The DES algorithm may be considered as a very large electronic circuit, with wires and AND/OR/NOT gates.
Bitslice DES1 —is the idea of processing groups of blocks and keys simultaneously. Let’s say, variable of type unsigned
int on x86 can hold up to 32 bits, so it is possible to store there intermediate results for 32 block-key pairs simultaneously,
using 64+56 variables of type unsigned int.
I wrote an utility to brute-force Oracle RDBMS passwords/hashes (ones based on DES), using slightly modified bitslice
DES algorithm for SSE2 and AVX —now it is possible to encrypt 128 or 256 block-keys pairs simultaneously.
http://go.yurichev.com/17313

25.1 Vectorization
Vectorization2 is when, for example, you have a loop taking couple of arrays for input and producing one array. The loop
body takes values from the input arrays, does something and puts the result into the output array. It is important that there
is only a single operation applied to each element. Vectorization is to process several elements simultaneously.
Vectorization is not very fresh technology: the author of this textbook saw it at least on the Cray Y-MP supercomputer
line from 1988 when he played with its “lite” version Cray Y-MP EL 3 .
For example:
for (i = 0; i < 1024; i++)
{
C[i] = A[i]*B[i];
}

This fragment of code takes elements from A and B, multiplies them and saves the result into C.
If each array element we have is 32-bit int, then it is possible to load 4 elements from A into a 128-bit XMM-register,
from B to another XMM-registers, and by executing PMULLD ( Multiply Packed Signed Dword Integers and Store Low Result) and
PMULHW ( Multiply Packed Signed Integers and Store High Result), it is possible to get 4 64-bit products at once.
1 http://go.yurichev.com/17329
2 Wikipedia: vectorization
3 Remotely. It is installed in the museum of supercomputers: http://go.yurichev.com/17081

412
CHAPTER 25. SIMD 25.1. VECTORIZATION
Thus, loop body execution count is 1024/4 instead of 1024, that is 4 times less and, of course, faster.

25.1.1 Addition example


Some compilers can do vectorization automatically in simple cases, e.g., Intel C++4 .
I wrote this tiny function:
int f (int sz, int *ar1, int *ar2, int *ar3)
{
for (int i=0; i<sz; i++)
ar3[i]=ar1[i]+ar2[i];

return 0;
};

Intel C++
Let’s compile it with Intel C++ 11.1.051 win32:

icl intel.cpp /QaxSSE2 /Faintel.asm /Ox

We got (in IDA):


; int __cdecl f(int, int *, int *, int *)
public ?f@@YAHHPAH00@Z
?f@@YAHHPAH00@Z proc near

var_10 = dword ptr -10h


sz = dword ptr 4
ar1 = dword ptr 8
ar2 = dword ptr 0Ch
ar3 = dword ptr 10h

push edi
push esi
push ebx
push esi
mov edx, [esp+10h+sz]
test edx, edx
jle loc_15B
mov eax, [esp+10h+ar3]
cmp edx, 6
jle loc_143
cmp eax, [esp+10h+ar2]
jbe short loc_36
mov esi, [esp+10h+ar2]
sub esi, eax
lea ecx, ds:0[edx*4]
neg esi
cmp ecx, esi
jbe short loc_55

loc_36: ; CODE XREF: f(int,int *,int *,int *)+21


cmp eax, [esp+10h+ar2]
jnb loc_143
mov esi, [esp+10h+ar2]
sub esi, eax
lea ecx, ds:0[edx*4]
cmp esi, ecx
jb loc_143

loc_55: ; CODE XREF: f(int,int *,int *,int *)+34


cmp eax, [esp+10h+ar1]
jbe short loc_67
mov esi, [esp+10h+ar1]
sub esi, eax
neg esi
4 More about Intel C++ automatic vectorization: Excerpt: Effective Automatic Vectorization

413
CHAPTER 25. SIMD 25.1. VECTORIZATION
cmp ecx, esi
jbe short loc_7F

loc_67: ; CODE XREF: f(int,int *,int *,int *)+59


cmp eax, [esp+10h+ar1]
jnb loc_143
mov esi, [esp+10h+ar1]
sub esi, eax
cmp esi, ecx
jb loc_143

loc_7F: ; CODE XREF: f(int,int *,int *,int *)+65


mov edi, eax ; edi = ar1
and edi, 0Fh ; is ar1 16-byte aligned?
jz short loc_9A ; yes
test edi, 3
jnz loc_162
neg edi
add edi, 10h
shr edi, 2

loc_9A: ; CODE XREF: f(int,int *,int *,int *)+84


lea ecx, [edi+4]
cmp edx, ecx
jl loc_162
mov ecx, edx
sub ecx, edi
and ecx, 3
neg ecx
add ecx, edx
test edi, edi
jbe short loc_D6
mov ebx, [esp+10h+ar2]
mov [esp+10h+var_10], ecx
mov ecx, [esp+10h+ar1]
xor esi, esi

loc_C1: ; CODE XREF: f(int,int *,int *,int *)+CD


mov edx, [ecx+esi*4]
add edx, [ebx+esi*4]
mov [eax+esi*4], edx
inc esi
cmp esi, edi
jb short loc_C1
mov ecx, [esp+10h+var_10]
mov edx, [esp+10h+sz]

loc_D6: ; CODE XREF: f(int,int *,int *,int *)+B2


mov esi, [esp+10h+ar2]
lea esi, [esi+edi*4] ; is ar2+i*4 16-byte aligned?
test esi, 0Fh
jz short loc_109 ; yes!
mov ebx, [esp+10h+ar1]
mov esi, [esp+10h+ar2]

loc_ED: ; CODE XREF: f(int,int *,int *,int *)+105


movdqu xmm1, xmmword ptr [ebx+edi*4] ; ar1+i*4
movdqu xmm0, xmmword ptr [esi+edi*4] ; ar2+i*4 is not 16-byte aligned, so load it to XMM0
paddd xmm1, xmm0
movdqa xmmword ptr [eax+edi*4], xmm1 ; ar3+i*4
add edi, 4
cmp edi, ecx
jb short loc_ED
jmp short loc_127

loc_109: ; CODE XREF: f(int,int *,int *,int *)+E3


mov ebx, [esp+10h+ar1]
mov esi, [esp+10h+ar2]

loc_111: ; CODE XREF: f(int,int *,int *,int *)+125

414
CHAPTER 25. SIMD 25.1. VECTORIZATION
movdqu xmm0, xmmword ptr [ebx+edi*4]
paddd xmm0, xmmword ptr [esi+edi*4]
movdqa xmmword ptr [eax+edi*4], xmm0
add edi, 4
cmp edi, ecx
jb short loc_111

loc_127: ; CODE XREF: f(int,int *,int *,int *)+107


; f(int,int *,int *,int *)+164
cmp ecx, edx
jnb short loc_15B
mov esi, [esp+10h+ar1]
mov edi, [esp+10h+ar2]

loc_133: ; CODE XREF: f(int,int *,int *,int *)+13F


mov ebx, [esi+ecx*4]
add ebx, [edi+ecx*4]
mov [eax+ecx*4], ebx
inc ecx
cmp ecx, edx
jb short loc_133
jmp short loc_15B

loc_143: ; CODE XREF: f(int,int *,int *,int *)+17


; f(int,int *,int *,int *)+3A ...
mov esi, [esp+10h+ar1]
mov edi, [esp+10h+ar2]
xor ecx, ecx

loc_14D: ; CODE XREF: f(int,int *,int *,int *)+159


mov ebx, [esi+ecx*4]
add ebx, [edi+ecx*4]
mov [eax+ecx*4], ebx
inc ecx
cmp ecx, edx
jb short loc_14D

loc_15B: ; CODE XREF: f(int,int *,int *,int *)+A


; f(int,int *,int *,int *)+129 ...
xor eax, eax
pop ecx
pop ebx
pop esi
pop edi
retn

loc_162: ; CODE XREF: f(int,int *,int *,int *)+8C


; f(int,int *,int *,int *)+9F
xor ecx, ecx
jmp short loc_127
?f@@YAHHPAH00@Z endp

The SSE2-related instructions are:


• MOVDQU (Move Unaligned Double Quadword)— just loads 16 bytes from memory into a XMM-register.

• PADDD (Add Packed Integers)— adds 4 pairs of 32-bit numbers and leaves the result in the first operand. By the way, no
exception is raised in case of overflow and no flags will be set, just the low 32 bits of the result will be stored. If one
of PADDD’s operands is the address of a value in memory, then the address must be aligned on a 16-byte boundary. If
it is not aligned, an exception will be triggered 5 .

• MOVDQA (Move Aligned Double Quadword) is the same as MOVDQU, but requires the address of the value in memory to
be aligned on a 16-bit boundary. If it is not aligned, exception will be raised. MOVDQA works faster than MOVDQU, but
requires aforesaid.

So, these SSE2-instructions will be executed only in case there are more than 4 pairs to work on and the pointer ar3 is
aligned on a 16-byte boundary.
Also, if ar2 is aligned on a 16-byte boundary as well, this fragment of code will be executed:
5 More about data alignment: Wikipedia: Data structure alignment

415
CHAPTER 25. SIMD 25.1. VECTORIZATION

movdqu xmm0, xmmword ptr [ebx+edi*4] ; ar1+i*4


paddd xmm0, xmmword ptr [esi+edi*4] ; ar2+i*4
movdqa xmmword ptr [eax+edi*4], xmm0 ; ar3+i*4

Otherwise, the value from ar2 will be loaded into XMM0 using MOVDQU, which does not require aligned pointer, but may
work slower:
movdqu xmm1, xmmword ptr [ebx+edi*4] ; ar1+i*4
movdqu xmm0, xmmword ptr [esi+edi*4] ; ar2+i*4 is not 16-byte aligned, so load it to XMM0
paddd xmm1, xmm0
movdqa xmmword ptr [eax+edi*4], xmm1 ; ar3+i*4

In all other cases, non-SSE2 code will be executed.

GCC
GCC may also vectorize in simple cases6 , if the -O3 option is used and SSE2 support is turned on: -msse2.
What we get (GCC 4.4.1):
; f(int, int *, int *, int *)
public _Z1fiPiS_S_
_Z1fiPiS_S_ proc near

var_18 = dword ptr -18h


var_14 = dword ptr -14h
var_10 = dword ptr -10h
arg_0 = dword ptr 8
arg_4 = dword ptr 0Ch
arg_8 = dword ptr 10h
arg_C = dword ptr 14h

push ebp
mov ebp, esp
push edi
push esi
push ebx
sub esp, 0Ch
mov ecx, [ebp+arg_0]
mov esi, [ebp+arg_4]
mov edi, [ebp+arg_8]
mov ebx, [ebp+arg_C]
test ecx, ecx
jle short loc_80484D8
cmp ecx, 6
lea eax, [ebx+10h]
ja short loc_80484E8

loc_80484C1: ; CODE XREF: f(int,int *,int *,int *)+4B


; f(int,int *,int *,int *)+61 ...
xor eax, eax
nop
lea esi, [esi+0]

loc_80484C8: ; CODE XREF: f(int,int *,int *,int *)+36


mov edx, [edi+eax*4]
add edx, [esi+eax*4]
mov [ebx+eax*4], edx
add eax, 1
cmp eax, ecx
jnz short loc_80484C8

loc_80484D8: ; CODE XREF: f(int,int *,int *,int *)+17


; f(int,int *,int *,int *)+A5
add esp, 0Ch
xor eax, eax
pop ebx
pop esi
pop edi
6 More about GCC vectorization support: http://go.yurichev.com/17083

416
CHAPTER 25. SIMD 25.1. VECTORIZATION
pop ebp
retn

align 8

loc_80484E8: ; CODE XREF: f(int,int *,int *,int *)+1F


test bl, 0Fh
jnz short loc_80484C1
lea edx, [esi+10h]
cmp ebx, edx
jbe loc_8048578

loc_80484F8: ; CODE XREF: f(int,int *,int *,int *)+E0


lea edx, [edi+10h]
cmp ebx, edx
ja short loc_8048503
cmp edi, eax
jbe short loc_80484C1

loc_8048503: ; CODE XREF: f(int,int *,int *,int *)+5D


mov eax, ecx
shr eax, 2
mov [ebp+var_14], eax
shl eax, 2
test eax, eax
mov [ebp+var_10], eax
jz short loc_8048547
mov [ebp+var_18], ecx
mov ecx, [ebp+var_14]
xor eax, eax
xor edx, edx
nop

loc_8048520: ; CODE XREF: f(int,int *,int *,int *)+9B


movdqu xmm1, xmmword ptr [edi+eax]
movdqu xmm0, xmmword ptr [esi+eax]
add edx, 1
paddd xmm0, xmm1
movdqa xmmword ptr [ebx+eax], xmm0
add eax, 10h
cmp edx, ecx
jb short loc_8048520
mov ecx, [ebp+var_18]
mov eax, [ebp+var_10]
cmp ecx, eax
jz short loc_80484D8

loc_8048547: ; CODE XREF: f(int,int *,int *,int *)+73


lea edx, ds:0[eax*4]
add esi, edx
add edi, edx
add ebx, edx
lea esi, [esi+0]

loc_8048558: ; CODE XREF: f(int,int *,int *,int *)+CC


mov edx, [edi]
add eax, 1
add edi, 4
add edx, [esi]
add esi, 4
mov [ebx], edx
add ebx, 4
cmp ecx, eax
jg short loc_8048558
add esp, 0Ch
xor eax, eax
pop ebx
pop esi
pop edi
pop ebp

417
CHAPTER 25. SIMD 25.1. VECTORIZATION
retn

loc_8048578: ; CODE XREF: f(int,int *,int *,int *)+52


cmp eax, esi
jnb loc_80484C1
jmp loc_80484F8
_Z1fiPiS_S_ endp

Almost the same, however, not as meticulously as Intel C++.

25.1.2 Memory copy example


Let’s revisit the simple memcpy() example ( 14.2 on page 178):
#include <stdio.h>

void my_memcpy (unsigned char* dst, unsigned char* src, size_t cnt)
{
size_t i;
for (i=0; i<cnt; i++)
dst[i]=src[i];
};

And that’s what optimizations GCC 4.9.1 did:

Listing 25.1: Optimizing GCC 4.9.1 x64


my_memcpy:
; RDI = destination address
; RSI = source address
; RDX = size of block
test rdx, rdx
je .L41
lea rax, [rdi+16]
cmp rsi, rax
lea rax, [rsi+16]
setae cl
cmp rdi, rax
setae al
or cl, al
je .L13
cmp rdx, 22
jbe .L13
mov rcx, rsi
push rbp
push rbx
neg rcx
and ecx, 15
cmp rcx, rdx
cmova rcx, rdx
xor eax, eax
test rcx, rcx
je .L4
movzx eax, BYTE PTR [rsi]
cmp rcx, 1
mov BYTE PTR [rdi], al
je .L15
movzx eax, BYTE PTR [rsi+1]
cmp rcx, 2
mov BYTE PTR [rdi+1], al
je .L16
movzx eax, BYTE PTR [rsi+2]
cmp rcx, 3
mov BYTE PTR [rdi+2], al
je .L17
movzx eax, BYTE PTR [rsi+3]
cmp rcx, 4
mov BYTE PTR [rdi+3], al
je .L18
movzx eax, BYTE PTR [rsi+4]
cmp rcx, 5

418
CHAPTER 25. SIMD 25.1. VECTORIZATION
mov BYTE PTR [rdi+4], al
je .L19
movzx eax, BYTE PTR [rsi+5]
cmp rcx, 6
mov BYTE PTR [rdi+5], al
je .L20
movzx eax, BYTE PTR [rsi+6]
cmp rcx, 7
mov BYTE PTR [rdi+6], al
je .L21
movzx eax, BYTE PTR [rsi+7]
cmp rcx, 8
mov BYTE PTR [rdi+7], al
je .L22
movzx eax, BYTE PTR [rsi+8]
cmp rcx, 9
mov BYTE PTR [rdi+8], al
je .L23
movzx eax, BYTE PTR [rsi+9]
cmp rcx, 10
mov BYTE PTR [rdi+9], al
je .L24
movzx eax, BYTE PTR [rsi+10]
cmp rcx, 11
mov BYTE PTR [rdi+10], al
je .L25
movzx eax, BYTE PTR [rsi+11]
cmp rcx, 12
mov BYTE PTR [rdi+11], al
je .L26
movzx eax, BYTE PTR [rsi+12]
cmp rcx, 13
mov BYTE PTR [rdi+12], al
je .L27
movzx eax, BYTE PTR [rsi+13]
cmp rcx, 15
mov BYTE PTR [rdi+13], al
jne .L28
movzx eax, BYTE PTR [rsi+14]
mov BYTE PTR [rdi+14], al
mov eax, 15
.L4:
mov r10, rdx
lea r9, [rdx-1]
sub r10, rcx
lea r8, [r10-16]
sub r9, rcx
shr r8, 4
add r8, 1
mov r11, r8
sal r11, 4
cmp r9, 14
jbe .L6
lea rbp, [rsi+rcx]
xor r9d, r9d
add rcx, rdi
xor ebx, ebx
.L7:
movdqa xmm0, XMMWORD PTR [rbp+0+r9]
add rbx, 1
movups XMMWORD PTR [rcx+r9], xmm0
add r9, 16
cmp rbx, r8
jb .L7
add rax, r11
cmp r10, r11
je .L1
.L6:
movzx ecx, BYTE PTR [rsi+rax]
mov BYTE PTR [rdi+rax], cl

419
CHAPTER 25. SIMD 25.1. VECTORIZATION
lea rcx, [rax+1]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+1+rax]
mov BYTE PTR [rdi+1+rax], cl
lea rcx, [rax+2]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+2+rax]
mov BYTE PTR [rdi+2+rax], cl
lea rcx, [rax+3]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+3+rax]
mov BYTE PTR [rdi+3+rax], cl
lea rcx, [rax+4]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+4+rax]
mov BYTE PTR [rdi+4+rax], cl
lea rcx, [rax+5]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+5+rax]
mov BYTE PTR [rdi+5+rax], cl
lea rcx, [rax+6]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+6+rax]
mov BYTE PTR [rdi+6+rax], cl
lea rcx, [rax+7]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+7+rax]
mov BYTE PTR [rdi+7+rax], cl
lea rcx, [rax+8]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+8+rax]
mov BYTE PTR [rdi+8+rax], cl
lea rcx, [rax+9]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+9+rax]
mov BYTE PTR [rdi+9+rax], cl
lea rcx, [rax+10]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+10+rax]
mov BYTE PTR [rdi+10+rax], cl
lea rcx, [rax+11]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+11+rax]
mov BYTE PTR [rdi+11+rax], cl
lea rcx, [rax+12]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+12+rax]
mov BYTE PTR [rdi+12+rax], cl
lea rcx, [rax+13]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+13+rax]
mov BYTE PTR [rdi+13+rax], cl
lea rcx, [rax+14]
cmp rdx, rcx
jbe .L1
movzx edx, BYTE PTR [rsi+14+rax]
mov BYTE PTR [rdi+14+rax], dl

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CHAPTER 25. SIMD 25.2. SIMD STRLEN() IMPLEMENTATION
.L1:
pop rbx
pop rbp
.L41:
rep ret
.L13:
xor eax, eax
.L3:
movzx ecx, BYTE PTR [rsi+rax]
mov BYTE PTR [rdi+rax], cl
add rax, 1
cmp rax, rdx
jne .L3
rep ret
.L28:
mov eax, 14
jmp .L4
.L15:
mov eax, 1
jmp .L4
.L16:
mov eax, 2
jmp .L4
.L17:
mov eax, 3
jmp .L4
.L18:
mov eax, 4
jmp .L4
.L19:
mov eax, 5
jmp .L4
.L20:
mov eax, 6
jmp .L4
.L21:
mov eax, 7
jmp .L4
.L22:
mov eax, 8
jmp .L4
.L23:
mov eax, 9
jmp .L4
.L24:
mov eax, 10
jmp .L4
.L25:
mov eax, 11
jmp .L4
.L26:
mov eax, 12
jmp .L4
.L27:
mov eax, 13
jmp .L4

25.2 SIMD strlen() implementation


It should be noted that the SIMD instructions can be inserted in C/C++ code via special macros7 . For MSVC, some of them
are located in the intrin.h file.
It is possible to implement the strlen() function8 using SIMD instructions that works 2-2.5 times faster than the
common implementation. This function will load 16 characters into a XMM-register and check each against zero 9 .

7 MSDN: MMX, SSE, and SSE2 Intrinsics


8 strlen()
—standard C library function for calculating string length
9 The example is based on source code from: http://go.yurichev.com/17330.

421
CHAPTER 25. SIMD 25.2. SIMD STRLEN() IMPLEMENTATION
size_t strlen_sse2(const char *str)
{
register size_t len = 0;
const char *s=str;
bool str_is_aligned=(((unsigned int)str)&0xFFFFFFF0) == (unsigned int)str;

if (str_is_aligned==false)
return strlen (str);

__m128i xmm0 = _mm_setzero_si128();


__m128i xmm1;
int mask = 0;

for (;;)
{
xmm1 = _mm_load_si128((__m128i *)s);
xmm1 = _mm_cmpeq_epi8(xmm1, xmm0);
if ((mask = _mm_movemask_epi8(xmm1)) != 0)
{
unsigned long pos;
_BitScanForward(&pos, mask);
len += (size_t)pos;

break;
}
s += sizeof(__m128i);
len += sizeof(__m128i);
};

return len;
}

Let’s compile it in MSVC 2010 with /Ox option:

Listing 25.2: Optimizing MSVC 2010


_pos$75552 = -4 ; size = 4
_str$ = 8 ; size = 4
?strlen_sse2@@YAIPBD@Z PROC ; strlen_sse2

push ebp
mov ebp, esp
and esp, -16 ; fffffff0H
mov eax, DWORD PTR _str$[ebp]
sub esp, 12 ; 0000000cH
push esi
mov esi, eax
and esi, -16 ; fffffff0H
xor edx, edx
mov ecx, eax
cmp esi, eax
je SHORT $LN4@strlen_sse
lea edx, DWORD PTR [eax+1]
npad 3 ; align next label
$LL11@strlen_sse:
mov cl, BYTE PTR [eax]
inc eax
test cl, cl
jne SHORT $LL11@strlen_sse
sub eax, edx
pop esi
mov esp, ebp
pop ebp
ret 0
$LN4@strlen_sse:
movdqa xmm1, XMMWORD PTR [eax]
pxor xmm0, xmm0
pcmpeqb xmm1, xmm0
pmovmskb eax, xmm1
test eax, eax
jne SHORT $LN9@strlen_sse

422
CHAPTER 25. SIMD 25.2. SIMD STRLEN() IMPLEMENTATION
$LL3@strlen_sse:
movdqa xmm1, XMMWORD PTR [ecx+16]
add ecx, 16 ; 00000010H
pcmpeqb xmm1, xmm0
add edx, 16 ; 00000010H
pmovmskb eax, xmm1
test eax, eax
je SHORT $LL3@strlen_sse
$LN9@strlen_sse:
bsf eax, eax
mov ecx, eax
mov DWORD PTR _pos$75552[esp+16], eax
lea eax, DWORD PTR [ecx+edx]
pop esi
mov esp, ebp
pop ebp
ret 0
?strlen_sse2@@YAIPBD@Z ENDP ; strlen_sse2

First, we check if the str pointer is aligned on a 16-byte boundary. If not, we call the generic strlen() implementation.
Then, we load the next 16 bytes into the XMM1 register using MOVDQA.
An observant reader might ask, why can’t MOVDQU be used here since it can load data from the memory regardless pointer
alignment?
Yes, it might be done in this way: if the pointer is aligned, load data using MOVDQA, if not —use the slower MOVDQU.
But here we are may hit another caveat:
In the Windows NT line of OS (but not limited to it), memory is allocated by pages of 4 KiB (4096 bytes). Each win32-
process has 4 GiB available, but in fact, only some parts of the address space are connected to real physical memory. If the
process is accessing an absent memory block, an exception will be raised. That’s how VM works10 .
So, a function loading 16 bytes at once may step over the border of an allocated memory block. Let’s say that the OS has
allocated 8192 (0x2000) bytes at address 0x008c0000. Thus, the block is the bytes starting from address 0x008c0000 to
0x008c1fff inclusive.
After the block, that is, starting from address 0x008c2000 there is nothing at all, e.g. the OS not allocated any memory
there. Any attempt to access memory starting from that address will raise an exception.
And let’s consider the example in which the program is holding a string that contains 5 characters almost at the end of
a block, and that is not a crime.

0x008c1ff8 ’h’
0x008c1ff9 ’e’
0x008c1ffa ’l’
0x008c1ffb ’l’
0x008c1ffc ’o’
0x008c1ffd ’\x00’
0x008c1ffe random noise
0x008c1fff random noise

So, in normal conditions the program calls strlen(), passing it a pointer to the string 'hello' placed in memory at
address 0x008c1ff8. strlen() will read one byte at a time until 0x008c1ffd, where there’s a zero byte, and it will stop
working.
Now if we implement our own strlen() reading 16 byte at once, starting at any address, aligned or not, MOVDQU
may attempt to load 16 bytes at once at address 0x008c1ff8 up to 0x008c2008, and then an exception will be raised. That
situation is to be avoided, of course.
So then we’ll work only with the addresses aligned on a 16 byte boundary, which in combination with the knowledge
that the OS’ page size is usually aligned on a 16-byte boundary gives us some warranty that our function will not read from
unallocated memory.
Let’s get back to our function.
_mm_setzero_si128()— is a macro generating pxor xmm0, xmm0 —it just clears the XMM0 register.
_mm_load_si128()— is a macro for MOVDQA, it just loads 16 bytes from the address into the XMM1 register.
_mm_cmpeq_epi8()— is a macro for PCMPEQB, an instruction that compares two XMM-registers bytewise.
And if some byte was equals to the one in the other register, there will be 0xff at this point in the result or 0 if otherwise.
For example.

XMM1: 11223344556677880000000000000000
XMM0: 11ab3444007877881111111111111111

After the execution of pcmpeqb xmm1, xmm0, the XMM1 register will contain:
10 wikipedia

423
CHAPTER 25. SIMD 25.2. SIMD STRLEN() IMPLEMENTATION
XMM1: ff0000ff0000ffff0000000000000000

In our case, this instruction compares each 16-byte block with a block of 16 zero-bytes, which was set in the XMM0 register
by pxor xmm0, xmm0.
The next macro is _mm_movemask_epi8() —that is the PMOVMSKB instruction.
It is very useful with PCMPEQB.
pmovmskb eax, xmm1
This instruction will set first EAX bit to 1 if the most significant bit of the first byte in XMM1 is 1. In other words, if the
first byte of the XMM1 register is 0xff, the first bit of EAX will be set to 1, too.
If the second byte in the XMM1 register is 0xff, then the second bit in EAX will be set to 1. In other words, the instruction
is answering the question “which bytes in XMM1 are 0xff?” and will return 16 bits in the EAX register. The other bits in the
EAX register will be cleared.
By the way, do not forget about this quirk of our algorithm. There might be 16 bytes in the input like:
15 14 13 12 11 10 9 3 2 1 0

“h” “e” “l” “l” “o” 0 garbage 0 garbage

It is the 'hello' string, terminating zero, and some random noise in memory. If we load these 16 bytes into XMM1 and
compare them with the zeroed XMM0, we will get something like 11 :

XMM1: 0000ff00000000000000ff0000000000

This means that the instruction found two zero bytes, and it is not surprising.
PMOVMSKB in our case will set EAX to (in binary representation): 0010000000100000b.
Obviously, our function must take only the first zero bit and ignore the rest.
The next instruction is BSF (Bit Scan Forward). This instruction finds the first bit set to 1 and stores its position into the
first operand.

EAX=0010000000100000b

After the execution of bsf eax, eax, EAX will contain 5, meaning 1 was found at the 5th bit position (starting from
zero).
MSVC has a macro for this instruction: _BitScanForward.
Now it is simple. If a zero byte was found, its position is added to what we have already counted and now we have the
return result.
Almost all.
By the way, it is also should be noted that the MSVC compiler emitted two loop bodies side by side, for optimization.
By the way, SSE 4.2 (that appeared in Intel Core i7) offers more instructions where these string manipulations might be
even easier: http://go.yurichev.com/17331

11 I use here order from MSB to LSB12

424
CHAPTER 26. 64 BITS

Chapter 26

64 bits

26.1 x86-64
It is a 64-bit extension to the x86 architecture.
From the reverse engineer’s perspective, the most important changes are:

• Almost all registers (except FPU and SIMD) were extended to 64 bits and got a R- prefix. 8 additional registers wer
added. Now GPR’s are: RAX, RBX, RCX, RDX, RBP, RSP, RSI, RDI, R8, R9, R10, R11, R12, R13, R14, R15.
It is still possible to access the older register parts as usual. For example, it is possible to access the lower 32-bit part
of the RAX register using EAX:

7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
RAXx64
EAX
AX
AH AL

The new R8-R15 registers also have their lower parts: R8D-R15D (lower 32-bit parts), R8W-R15W (lower 16-bit parts),
R8L-R15L (lower 8-bit parts).

7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
R8
R8D
R8W
R8L

The number of SIMD registers was doubled from 8 to 16: XMM0-XMM15.

• In Win64, the function calling convention is slightly different, somewhat resembling fastcall ( 62.3 on page 621). The
first 4 arguments are stored in the RCX, RDX, R8, R9 registers, the rest —in the stack. The Caller function must also
allocate 32 bytes so the callee may save there 4 first arguments and use these registers for its own needs. Short
functions may use arguments just from registers, but larger ones may save their values on the stack.
System V AMD64 ABI (Linux, *BSD, Mac OS X)[Mit13] also somewhat resembles fastcall, it uses 6 registers RDI, RSI,
RDX, RCX, R8, R9 for the first 6 arguments. All the rest are passed via the stack.
See also the section on calling conventions ( 62 on page 620).
• The C/C++ int type is still 32-bit for compatibility.

• All pointers are 64-bit now.


This provokes irritation sometimes: now one needs twice as much memory for storing pointers, including cache mem-
ory, despite the fact that x64 CPUs can address only 48 bits of external RAM.

Since now the number of registers is doubled, the compilers have more space for maneuvering called register allocation.
For us this means that the emitted code will contain less local variables.
For example, the function that calculates the first S-box of the DES encryption algorithm processes 32/64/128/256 values
at once (depending on DES_type type (uint32, uint64, SSE2 or AVX)) using the bitslice DES method (read more about this
technique here ( 25 on page 412)):

425
CHAPTER 26. 64 BITS 26.1. X86-64

/*
* Generated S-box files.
*
* This software may be modified, redistributed, and used for any purpose,
* so long as its origin is acknowledged.
*
* Produced by Matthew Kwan - March 1998
*/

#ifdef _WIN64
#define DES_type unsigned __int64
#else
#define DES_type unsigned int
#endif

void
s1 (
DES_type a1,
DES_type a2,
DES_type a3,
DES_type a4,
DES_type a5,
DES_type a6,
DES_type *out1,
DES_type *out2,
DES_type *out3,
DES_type *out4
) {
DES_type x1, x2, x3, x4, x5, x6, x7, x8;
DES_type x9, x10, x11, x12, x13, x14, x15, x16;
DES_type x17, x18, x19, x20, x21, x22, x23, x24;
DES_type x25, x26, x27, x28, x29, x30, x31, x32;
DES_type x33, x34, x35, x36, x37, x38, x39, x40;
DES_type x41, x42, x43, x44, x45, x46, x47, x48;
DES_type x49, x50, x51, x52, x53, x54, x55, x56;

x1 = a3 & ~a5;
x2 = x1 ^ a4;
x3 = a3 & ~a4;
x4 = x3 | a5;
x5 = a6 & x4;
x6 = x2 ^ x5;
x7 = a4 & ~a5;
x8 = a3 ^ a4;
x9 = a6 & ~x8;
x10 = x7 ^ x9;
x11 = a2 | x10;
x12 = x6 ^ x11;
x13 = a5 ^ x5;
x14 = x13 & x8;
x15 = a5 & ~a4;
x16 = x3 ^ x14;
x17 = a6 | x16;
x18 = x15 ^ x17;
x19 = a2 | x18;
x20 = x14 ^ x19;
x21 = a1 & x20;
x22 = x12 ^ ~x21;
*out2 ^= x22;
x23 = x1 | x5;
x24 = x23 ^ x8;
x25 = x18 & ~x2;
x26 = a2 & ~x25;
x27 = x24 ^ x26;
x28 = x6 | x7;
x29 = x28 ^ x25;
x30 = x9 ^ x24;
x31 = x18 & ~x30;
x32 = a2 & x31;

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CHAPTER 26. 64 BITS 26.1. X86-64
x33 = x29 ^ x32;
x34 = a1 & x33;
x35 = x27 ^ x34;
*out4 ^= x35;
x36 = a3 & x28;
x37 = x18 & ~x36;
x38 = a2 | x3;
x39 = x37 ^ x38;
x40 = a3 | x31;
x41 = x24 & ~x37;
x42 = x41 | x3;
x43 = x42 & ~a2;
x44 = x40 ^ x43;
x45 = a1 & ~x44;
x46 = x39 ^ ~x45;
*out1 ^= x46;
x47 = x33 & ~x9;
x48 = x47 ^ x39;
x49 = x4 ^ x36;
x50 = x49 & ~x5;
x51 = x42 | x18;
x52 = x51 ^ a5;
x53 = a2 & ~x52;
x54 = x50 ^ x53;
x55 = a1 | x54;
x56 = x48 ^ ~x55;
*out3 ^= x56;
}

There are a lot of local variables. Of course, not all those will be in the local stack. Let’s compile it with MSVC 2008 with
/Ox option:

Listing 26.1: Optimizing MSVC 2008


PUBLIC _s1
; Function compile flags: /Ogtpy
_TEXT SEGMENT
_x6$ = -20 ; size = 4
_x3$ = -16 ; size = 4
_x1$ = -12 ; size = 4
_x8$ = -8 ; size = 4
_x4$ = -4 ; size = 4
_a1$ = 8 ; size = 4
_a2$ = 12 ; size = 4
_a3$ = 16 ; size = 4
_x33$ = 20 ; size = 4
_x7$ = 20 ; size = 4
_a4$ = 20 ; size = 4
_a5$ = 24 ; size = 4
tv326 = 28 ; size = 4
_x36$ = 28 ; size = 4
_x28$ = 28 ; size = 4
_a6$ = 28 ; size = 4
_out1$ = 32 ; size = 4
_x24$ = 36 ; size = 4
_out2$ = 36 ; size = 4
_out3$ = 40 ; size = 4
_out4$ = 44 ; size = 4
_s1 PROC
sub esp, 20 ; 00000014H
mov edx, DWORD PTR _a5$[esp+16]
push ebx
mov ebx, DWORD PTR _a4$[esp+20]
push ebp
push esi
mov esi, DWORD PTR _a3$[esp+28]
push edi
mov edi, ebx
not edi
mov ebp, edi
and edi, DWORD PTR _a5$[esp+32]

427
CHAPTER 26. 64 BITS 26.1. X86-64
mov ecx, edx
not ecx
and ebp, esi
mov eax, ecx
and eax, esi
and ecx, ebx
mov DWORD PTR _x1$[esp+36], eax
xor eax, ebx
mov esi, ebp
or esi, edx
mov DWORD PTR _x4$[esp+36], esi
and esi, DWORD PTR _a6$[esp+32]
mov DWORD PTR _x7$[esp+32], ecx
mov edx, esi
xor edx, eax
mov DWORD PTR _x6$[esp+36], edx
mov edx, DWORD PTR _a3$[esp+32]
xor edx, ebx
mov ebx, esi
xor ebx, DWORD PTR _a5$[esp+32]
mov DWORD PTR _x8$[esp+36], edx
and ebx, edx
mov ecx, edx
mov edx, ebx
xor edx, ebp
or edx, DWORD PTR _a6$[esp+32]
not ecx
and ecx, DWORD PTR _a6$[esp+32]
xor edx, edi
mov edi, edx
or edi, DWORD PTR _a2$[esp+32]
mov DWORD PTR _x3$[esp+36], ebp
mov ebp, DWORD PTR _a2$[esp+32]
xor edi, ebx
and edi, DWORD PTR _a1$[esp+32]
mov ebx, ecx
xor ebx, DWORD PTR _x7$[esp+32]
not edi
or ebx, ebp
xor edi, ebx
mov ebx, edi
mov edi, DWORD PTR _out2$[esp+32]
xor ebx, DWORD PTR [edi]
not eax
xor ebx, DWORD PTR _x6$[esp+36]
and eax, edx
mov DWORD PTR [edi], ebx
mov ebx, DWORD PTR _x7$[esp+32]
or ebx, DWORD PTR _x6$[esp+36]
mov edi, esi
or edi, DWORD PTR _x1$[esp+36]
mov DWORD PTR _x28$[esp+32], ebx
xor edi, DWORD PTR _x8$[esp+36]
mov DWORD PTR _x24$[esp+32], edi
xor edi, ecx
not edi
and edi, edx
mov ebx, edi
and ebx, ebp
xor ebx, DWORD PTR _x28$[esp+32]
xor ebx, eax
not eax
mov DWORD PTR _x33$[esp+32], ebx
and ebx, DWORD PTR _a1$[esp+32]
and eax, ebp
xor eax, ebx
mov ebx, DWORD PTR _out4$[esp+32]
xor eax, DWORD PTR [ebx]
xor eax, DWORD PTR _x24$[esp+32]
mov DWORD PTR [ebx], eax

428
CHAPTER 26. 64 BITS 26.1. X86-64
mov eax, DWORD PTR _x28$[esp+32]
and eax, DWORD PTR _a3$[esp+32]
mov ebx, DWORD PTR _x3$[esp+36]
or edi, DWORD PTR _a3$[esp+32]
mov DWORD PTR _x36$[esp+32], eax
not eax
and eax, edx
or ebx, ebp
xor ebx, eax
not eax
and eax, DWORD PTR _x24$[esp+32]
not ebp
or eax, DWORD PTR _x3$[esp+36]
not esi
and ebp, eax
or eax, edx
xor eax, DWORD PTR _a5$[esp+32]
mov edx, DWORD PTR _x36$[esp+32]
xor edx, DWORD PTR _x4$[esp+36]
xor ebp, edi
mov edi, DWORD PTR _out1$[esp+32]
not eax
and eax, DWORD PTR _a2$[esp+32]
not ebp
and ebp, DWORD PTR _a1$[esp+32]
and edx, esi
xor eax, edx
or eax, DWORD PTR _a1$[esp+32]
not ebp
xor ebp, DWORD PTR [edi]
not ecx
and ecx, DWORD PTR _x33$[esp+32]
xor ebp, ebx
not eax
mov DWORD PTR [edi], ebp
xor eax, ecx
mov ecx, DWORD PTR _out3$[esp+32]
xor eax, DWORD PTR [ecx]
pop edi
pop esi
xor eax, ebx
pop ebp
mov DWORD PTR [ecx], eax
pop ebx
add esp, 20 ; 00000014H
ret 0
_s1 ENDP

5 variables were allocated in the local stack by the compiler.


Now let’s try the same thing in the 64-bit version of MSVC 2008:

Listing 26.2: Optimizing MSVC 2008


a1$ = 56
a2$ = 64
a3$ = 72
a4$ = 80
x36$1$ = 88
a5$ = 88
a6$ = 96
out1$ = 104
out2$ = 112
out3$ = 120
out4$ = 128
s1 PROC
$LN3:
mov QWORD PTR [rsp+24], rbx
mov QWORD PTR [rsp+32], rbp
mov QWORD PTR [rsp+16], rdx
mov QWORD PTR [rsp+8], rcx
push rsi

429
CHAPTER 26. 64 BITS 26.1. X86-64
push rdi
push r12
push r13
push r14
push r15
mov r15, QWORD PTR a5$[rsp]
mov rcx, QWORD PTR a6$[rsp]
mov rbp, r8
mov r10, r9
mov rax, r15
mov rdx, rbp
not rax
xor rdx, r9
not r10
mov r11, rax
and rax, r9
mov rsi, r10
mov QWORD PTR x36$1$[rsp], rax
and r11, r8
and rsi, r8
and r10, r15
mov r13, rdx
mov rbx, r11
xor rbx, r9
mov r9, QWORD PTR a2$[rsp]
mov r12, rsi
or r12, r15
not r13
and r13, rcx
mov r14, r12
and r14, rcx
mov rax, r14
mov r8, r14
xor r8, rbx
xor rax, r15
not rbx
and rax, rdx
mov rdi, rax
xor rdi, rsi
or rdi, rcx
xor rdi, r10
and rbx, rdi
mov rcx, rdi
or rcx, r9
xor rcx, rax
mov rax, r13
xor rax, QWORD PTR x36$1$[rsp]
and rcx, QWORD PTR a1$[rsp]
or rax, r9
not rcx
xor rcx, rax
mov rax, QWORD PTR out2$[rsp]
xor rcx, QWORD PTR [rax]
xor rcx, r8
mov QWORD PTR [rax], rcx
mov rax, QWORD PTR x36$1$[rsp]
mov rcx, r14
or rax, r8
or rcx, r11
mov r11, r9
xor rcx, rdx
mov QWORD PTR x36$1$[rsp], rax
mov r8, rsi
mov rdx, rcx
xor rdx, r13
not rdx
and rdx, rdi
mov r10, rdx
and r10, r9
xor r10, rax

430
CHAPTER 26. 64 BITS 26.2. ARM
xor r10, rbx
not rbx
and rbx, r9
mov rax, r10
and rax, QWORD PTR a1$[rsp]
xor rbx, rax
mov rax, QWORD PTR out4$[rsp]
xor rbx, QWORD PTR [rax]
xor rbx, rcx
mov QWORD PTR [rax], rbx
mov rbx, QWORD PTR x36$1$[rsp]
and rbx, rbp
mov r9, rbx
not r9
and r9, rdi
or r8, r11
mov rax, QWORD PTR out1$[rsp]
xor r8, r9
not r9
and r9, rcx
or rdx, rbp
mov rbp, QWORD PTR [rsp+80]
or r9, rsi
xor rbx, r12
mov rcx, r11
not rcx
not r14
not r13
and rcx, r9
or r9, rdi
and rbx, r14
xor r9, r15
xor rcx, rdx
mov rdx, QWORD PTR a1$[rsp]
not r9
not rcx
and r13, r10
and r9, r11
and rcx, rdx
xor r9, rbx
mov rbx, QWORD PTR [rsp+72]
not rcx
xor rcx, QWORD PTR [rax]
or r9, rdx
not r9
xor rcx, r8
mov QWORD PTR [rax], rcx
mov rax, QWORD PTR out3$[rsp]
xor r9, r13
xor r9, QWORD PTR [rax]
xor r9, r8
mov QWORD PTR [rax], r9
pop r15
pop r14
pop r13
pop r12
pop rdi
pop rsi
ret 0
s1 ENDP

Nothing was allocated in the local stack by the compiler, x36 is synonym for a5.
By the way, there are CPUs with much more GPR’s, e.g. Itanium (128 registers).

26.2 ARM
64-bit instructions appeared in ARMv8.

431
CHAPTER 26. 64 BITS 26.3. FLOAT POINT NUMBERS
26.3 Float point numbers
How float point numbers are processed in x86-64 is explained here: 27 on the previous page.

432
CHAPTER 27. WORKING WITH FLOATING POINT NUMBERS USING SIMD

Chapter 27

Working with floating point numbers using SIMD

Of course, the FPU has remained in x86-compatible processors when the SIMD extensions were added.
The SIMD extensions (SSE2) offer an easier way to work with floating-point numbers.
The number format remains the same (IEEE 754).
So, modern compilers (including those generating for x86-64) usually use SIMD instructions instead of FPU ones.
It can be said that it’s good news, because it’s easier to work with them.
We will reuse here the examples from the FPU section: 17 on page 207.

27.1 Simple example

#include <stdio.h>

double f (double a, double b)


{
return a/3.14 + b*4.1;
};

int main()
{
printf ("%f\n", f(1.2, 3.4));
};

27.1.1 x64

Listing 27.1: Optimizing MSVC 2012 x64


__real@4010666666666666 DQ 04010666666666666r ; 4.1
__real@40091eb851eb851f DQ 040091eb851eb851fr ; 3.14

a$ = 8
b$ = 16
f PROC
divsd xmm0, QWORD PTR __real@40091eb851eb851f
mulsd xmm1, QWORD PTR __real@4010666666666666
addsd xmm0, xmm1
ret 0
f ENDP

The input floating point values are passed in the XMM0-XMM3 registers, all the rest—via the stack 1 .
a is passed in XMM0, b—via XMM1. The XMM-registers are 128-bit (as we know from the section about SIMD: 25 on
page 412), but the double values are 64 bit, so only lower register half is used.
DIVSD is an SSE-instruction that means “Divide Scalar Double-Precision Floating-Point Values”, it just divides one value
of type double by another, stored in the lower halves of operands.
The constants are encoded by compiler in IEEE 754 format.
MULSD and ADDSD work just as the same, but do multiplication and addition.
The result of the function’s execution in type double is left in the in XMM0 register.

That is how non-optimizing MSVC works:


1 MSDN: Parameter Passing

433
CHAPTER 27. WORKING WITH FLOATING POINT NUMBERS USING SIMD 27.1. SIMPLE EXAMPLE
Listing 27.2: MSVC 2012 x64
__real@4010666666666666 DQ 04010666666666666r ; 4.1
__real@40091eb851eb851f DQ 040091eb851eb851fr ; 3.14

a$ = 8
b$ = 16
f PROC
movsdx QWORD PTR [rsp+16], xmm1
movsdx QWORD PTR [rsp+8], xmm0
movsdx xmm0, QWORD PTR a$[rsp]
divsd xmm0, QWORD PTR __real@40091eb851eb851f
movsdx xmm1, QWORD PTR b$[rsp]
mulsd xmm1, QWORD PTR __real@4010666666666666
addsd xmm0, xmm1
ret 0
f ENDP

Slightly redundant. The input arguments are saved in the “shadow space” ( 8.2.1 on page 88), but only their lower register
halves, i.e., only 64-bit values of type double.

GCC produces the same code.

27.1.2 x86
I also compiled this example for x86. Despite the fact it’s generating for x86, MSVC 2012 uses SSE2 instructions:

Listing 27.3: Non-optimizing MSVC 2012 x86


tv70 = -8 ; size = 8
_a$ = 8 ; size = 8
_b$ = 16 ; size = 8
_f PROC
push ebp
mov ebp, esp
sub esp, 8
movsd xmm0, QWORD PTR _a$[ebp]
divsd xmm0, QWORD PTR __real@40091eb851eb851f
movsd xmm1, QWORD PTR _b$[ebp]
mulsd xmm1, QWORD PTR __real@4010666666666666
addsd xmm0, xmm1
movsd QWORD PTR tv70[ebp], xmm0
fld QWORD PTR tv70[ebp]
mov esp, ebp
pop ebp
ret 0
_f ENDP

Listing 27.4: Optimizing MSVC 2012 x86


tv67 = 8 ; size = 8
_a$ = 8 ; size = 8
_b$ = 16 ; size = 8
_f PROC
movsd xmm1, QWORD PTR _a$[esp-4]
divsd xmm1, QWORD PTR __real@40091eb851eb851f
movsd xmm0, QWORD PTR _b$[esp-4]
mulsd xmm0, QWORD PTR __real@4010666666666666
addsd xmm1, xmm0
movsd QWORD PTR tv67[esp-4], xmm1
fld QWORD PTR tv67[esp-4]
ret 0
_f ENDP

It’s almost the same code, however, there are some differences related to calling conventions: 1) the arguments are
passed not in XMM registers, but in the stack, like in the FPU examples ( 17 on page 207); 2) the result of the function is
returned in ST(0) — in order to do so, it’s copied (through local variable tv) from one of the XMM registers to ST(0).

434
CHAPTER 27. WORKING WITH FLOATING POINT NUMBERS USING SIMD 27.1. SIMPLE EXAMPLE
Let’s try the optimized example in OllyDbg:

Figure 27.1: OllyDbg: MOVSD loads the value of a into XMM1

435
CHAPTER 27. WORKING WITH FLOATING POINT NUMBERS USING SIMD 27.1. SIMPLE EXAMPLE

Figure 27.2: OllyDbg: DIVSD calculated quotient and stored it in XMM1

436
CHAPTER 27. WORKING WITH FLOATING POINT NUMBERS USING SIMD 27.1. SIMPLE EXAMPLE

Figure 27.3: OllyDbg: MULSD calculated product and stored it in XMM0

437
CHAPTER 27. WORKING WITH FLOATING POINT NUMBERS USING SIMD 27.1. SIMPLE EXAMPLE

Figure 27.4: OllyDbg: ADDSD adds value in XMM0 to XMM1

438
CHAPTER 27. WORKING WITH FLOATING POINT NUMBERS USING SIMD 27.1. SIMPLE EXAMPLE

Figure 27.5: OllyDbg: FLD left function result in ST(0)

We see that OllyDbg shows the XMM registers as pairs of double numbers, but only the lower part is used. Apparently,
OllyDbg shows them in that format because the SSE2 instructions (suffixed with -SD) are executed right now. But of course,
it’s possible to switch the register format and to see their contents as 4 float-numbers or just as 16 bytes.

439
CHAPTER 27. WORKING WITH FLOATING POINT NUMBERS USING SIMD 27.2. PASSING FLOATING POINT NUMBER VIA ARGUMENTS
27.2 Passing floating point number via arguments
#include <math.h>
#include <stdio.h>

int main ()
{
printf ("32.01 ^ 1.54 = %lf\n", pow (32.01,1.54));

return 0;
}

They are passed in the lower halves of the XMM0-XMM3 registers.


Listing 27.5: Optimizing MSVC 2012 x64
$SG1354 DB '32.01 ^ 1.54 = %lf', 0aH, 00H

__real@40400147ae147ae1 DQ 040400147ae147ae1r ; 32.01


__real@3ff8a3d70a3d70a4 DQ 03ff8a3d70a3d70a4r ; 1.54

main PROC
sub rsp, 40 ; 00000028H
movsdx xmm1, QWORD PTR __real@3ff8a3d70a3d70a4
movsdx xmm0, QWORD PTR __real@40400147ae147ae1
call pow
lea rcx, OFFSET FLAT:$SG1354
movaps xmm1, xmm0
movd rdx, xmm1
call printf
xor eax, eax
add rsp, 40 ; 00000028H
ret 0
main ENDP

There is no MOVSDX instruction in Intel [Int13] and AMD [AMD13a] manuals, there it is called just MOVSD. So there are
two instructions sharing the same name in x86 (about the other see: A.6.2 on page 884). Apparently, Microsoft developers
wanted to get rid of the mess, so they renamed it to MOVSDX. It just loads a value into the lower half of a XMM register.
pow() takes arguments from XMM0 and XMM1, and returns result in XMM0. It is then moved to RDX for printf(). Why?
Honestly speaking, I don’t know, maybe because printf()—is a variable arguments function?
Listing 27.6: Optimizing GCC 4.4.6 x64
.LC2:
.string "32.01 ^ 1.54 = %lf\n"
main:
sub rsp, 8
movsd xmm1, QWORD PTR .LC0[rip]
movsd xmm0, QWORD PTR .LC1[rip]
call pow
; result is now in XMM0
mov edi, OFFSET FLAT:.LC2
mov eax, 1 ; number of vector registers passed
call printf
xor eax, eax
add rsp, 8
ret
.LC0:
.long 171798692
.long 1073259479
.LC1:
.long 2920577761
.long 1077936455

GCC generates clearer output. The value for printf() is passed in XMM0. By the way, here is a case when 1 is written
into EAX for printf()—this means that one argument will be passed in vector registers, just as the standard requires
[Mit13].

27.3 Comparison example

440
CHAPTER 27. WORKING WITH FLOATING POINT NUMBERS USING SIMD 27.3. COMPARISON EXAMPLE

#include <stdio.h>

double d_max (double a, double b)


{
if (a>b)
return a;

return b;
};

int main()
{
printf ("%f\n", d_max (1.2, 3.4));
printf ("%f\n", d_max (5.6, -4));
};

27.3.1 x64

Listing 27.7: Optimizing MSVC 2012 x64


a$ = 8
b$ = 16
d_max PROC
comisd xmm0, xmm1
ja SHORT $LN2@d_max
movaps xmm0, xmm1
$LN2@d_max:
fatret 0
d_max ENDP

Optimizing MSVC generates a code very easy to understand.


COMISD is “Compare Scalar Ordered Double-Precision Floating-Point Values and Set EFLAGS”. Essentially, that is what it
does.

Non-optimizing MSVC generates more redundant code, but it is still not hard to understand:

Listing 27.8: MSVC 2012 x64


a$ = 8
b$ = 16
d_max PROC
movsdx QWORD PTR [rsp+16], xmm1
movsdx QWORD PTR [rsp+8], xmm0
movsdx xmm0, QWORD PTR a$[rsp]
comisd xmm0, QWORD PTR b$[rsp]
jbe SHORT $LN1@d_max
movsdx xmm0, QWORD PTR a$[rsp]
jmp SHORT $LN2@d_max
$LN1@d_max:
movsdx xmm0, QWORD PTR b$[rsp]
$LN2@d_max:
fatret 0
d_max ENDP

However, GCC 4.4.6 did more optimizations and used the MAXSD (“Return Maximum Scalar Double-Precision Floating-
Point Value”) instruction, which just choose the maximum value!

Listing 27.9: Optimizing GCC 4.4.6 x64


d_max:
maxsd xmm0, xmm1
ret

441
CHAPTER 27. WORKING WITH FLOATING POINT NUMBERS USING SIMD 27.4. CALCULATING MACHINE EPSILON: X64 AND SIMD
27.3.2 x86
Let’s compile this example in MSVC 2012 with optimization turned on:

Listing 27.10: Optimizing MSVC 2012 x86


_a$ = 8 ; size = 8
_b$ = 16 ; size = 8
_d_max PROC
movsd xmm0, QWORD PTR _a$[esp-4]
comisd xmm0, QWORD PTR _b$[esp-4]
jbe SHORT $LN1@d_max
fld QWORD PTR _a$[esp-4]
ret 0
$LN1@d_max:
fld QWORD PTR _b$[esp-4]
ret 0
_d_max ENDP

Almost the same, but the values of a and b are taken from the stack and the function result is left in ST(0).
If we load this example in OllyDbg, we will see how the COMISD instruction compares values and sets/clears the CF and
PF flags:

Figure 27.6: OllyDbg: COMISD changed CF and PF flags

27.4 Calculating machine epsilon: x64 and SIMD


Let’s revisit the “calculating machine epsilon” example for double listing.22.2.2.
Now we compile it for x64:

Listing 27.11: Optimizing MSVC 2012 x64


v$ = 8
calculate_machine_epsilon PROC
movsdx QWORD PTR v$[rsp], xmm0

442
CHAPTER 27. WORKING WITH FLOATING POINT NUMBERS USING SIMD 27.5. PSEUDO-RANDOM NUMBER GENERATOR EXAMPLE REVISITED
movaps xmm1, xmm0
inc QWORD PTR v$[rsp]
movsdx xmm0, QWORD PTR v$[rsp]
subsd xmm0, xmm1
ret 0
calculate_machine_epsilon ENDP

There is no way to add 1 to a value in 128-bit XMM register, so it must be placed into memory.
There is, however, the ADDSD instruction (Add Scalar Double-Precision Floating-Point Values) which can add a value to the
lowest 64-bit half of a XMM register while ignoring the higher one, but MSVC 2012 probably is not that good yet 2 .
Nevertheless, the value is then reloaded to a XMM register and subtraction occurs. SUBSD is “Subtract Scalar Double-
Precision Floating-Point Values”, i.e., it operates on the lower 64-bit part of 128-bit XMM register. The result is returned in
the XMM0 register.

27.5 Pseudo-random number generator example revisited


Let’s revisit “pseudo-random number generator example” example listing.22.1.
If we compile this in MSVC 2012, it will use the SIMD instructions for the FPU.

Listing 27.12: Optimizing MSVC 2012


__real@3f800000 DD 03f800000r ; 1

tv128 = -4
_tmp$ = -4
?float_rand@@YAMXZ PROC
push ecx
call ?my_rand@@YAIXZ
; EAX=pseudorandom value
and eax, 8388607 ; 007fffffH
or eax, 1065353216 ; 3f800000H
; EAX=pseudorandom value & 0x007fffff | 0x3f800000
; store it into local stack:
mov DWORD PTR _tmp$[esp+4], eax
; reload it as float point number:
movss xmm0, DWORD PTR _tmp$[esp+4]
; subtract 1.0:
subss xmm0, DWORD PTR __real@3f800000
; move value to ST0 by placing it in temporary variable...
movss DWORD PTR tv128[esp+4], xmm0
; ... and reloading it into ST0:
fld DWORD PTR tv128[esp+4]
pop ecx
ret 0
?float_rand@@YAMXZ ENDP

All instructions have the -SS suffix, this means “Scalar Single”. “Scalar” means that only one value is stored in the register.
“Single” means float data type.

27.6 Summary
Only the lower half of XMM registers is used in all examples here, to store number in IEEE 754 format.
Essentially, all instructions prefixed by -SD (“Scalar Double-Precision”)—are instructions working with floating point
numbers in IEEE 754 format, stored in the lower 64-bit half of a XMM register.
And it is easier than in the FPU, probably because the SIMD extensions were evolved in a less chaotic way than the FPU
ones in the past. The stack register model is not used.
If you would try to replace double with float in these examples, the same instructions will be used, but prefixed with -SS
(“Scalar Single-Precision”), for example, MOVSS, COMISS, ADDSS, etc.
“Scalar” means that the SIMD register will contain only one value instead of several. Instructions working with several
values in a register simultaneously have “Packed” in their name.
Needless to say, the SSE2 instructions work with 64-bit IEEE 754 numbers (double), while the internal representation of the
floating-point numbers in FPU is 80-bit numbers. Hence, the FPU may produce less round-off errors and as a consequence,
FPU may give more precise calculation results.

2 As an exercise, you may try to rework this code to eliminate the usage of the local stack.

443
CHAPTER 28. MORE ABOUT ARM

Chapter 28

More about ARM

28.1 Number sign (#) before number


The Keil compiler, IDA and objdump precede all numbers with the “#” number sign, for example: listing.14.1.4. But when
GCC 4.9 generates assembly language output, it doesn’t, for example: listing.38.3.
The ARM listings in this book are somewhat mixed.
I’m not sure which method is right. Supposedly, one should obey the rules accepted in environment he/she works in.

28.2 Addressing modes


This instruction is possible in ARM64:
ldr x0, [x29,24]

This means add 24 to the value in X29 and load the value from this address. Please note that 24 is inside the brackets.
The meaning is different if the number is outside the brackets:
ldr w4, [x1],28

This means load the value at the address in X1, then add 28 to X1.
ARM allows you to add or subtract a constant to/from the address used for loading. And it’s possible to do that both
before and after loading.
There is no such addressing mode in x86, but it is present in some other processors, even on PDP-11. There is a
legend that the pre-increment, post-increment, pre-decrement and post-decrement modes in PDP-11, were “guilty” for the
appearance of such C language (which developed on PDP-11) constructs as *ptr++, *++ptr, *ptr--, *--ptr. By the way, this is
one of the hard to memorize C features. This is how it is:
C term ARM term C statement how it works
Post-increment post-indexed addressing *ptr++ use *ptr value,
then increment ptr pointer
Post-decrement post-indexed addressing *ptr-- use *ptr value,
then decrement ptr pointer
Pre-increment pre-indexed addressing *++ptr increment ptr pointer,
then use *ptr value
Pre-decrement pre-indexed addressing *--ptr decrement ptr pointer,
then use *ptr value

Pre-indexing is marked with an exclamation mark in the ARM assembly language. For example, see line 2 in listing.3.15.
Dennis Ritchie (one of the creators of the C language) mentioned that it probably was invented by Ken Thompson (another
C creator) because this processor feature was present in PDP-7 [Rit86][Rit93]. Thus, C language compilers may use it, if it
is present on the target processor.
That’s very convenient for array processing.

28.3 Loading a constant into a register


28.3.1 32-bit ARM
Aa we already know, all instructions have a length of 4 bytes in ARM mode and 2 bytes in Thumb mode. Then how can we
load a 32-bit value into a register, if it’s not possible to encode it in one instruction?
Let’s try:

444
CHAPTER 28. MORE ABOUT ARM 28.3. LOADING A CONSTANT INTO A REGISTER

unsigned int f()


{
return 0x12345678;
};

Listing 28.1: GCC 4.6.3 -O3 ARM mode


f:
ldr r0, .L2
bx lr
.L2:
.word 305419896 ; 0x12345678

So, the 0x12345678 value is just stored aside in memory and loaded if needed. But it’s possible to get rid of the
additional memory access.

Listing 28.2: GCC 4.6.3 -O3 -march=armv7-a (ARM mode)


movw r0, #22136 ; 0x5678
movt r0, #4660 ; 0x1234
bx lr

We see that the value is loaded into the register by parts, the lower part first (using MOVW), then the higher (using MOVT).
This means that 2 instructions are necessary in ARM mode for loading a 32-bit value into a register. It’s not a real problem,
because in fact there are not many constants in real code (except of 0 and 1). Does it mean that the two-instruction version
is slower than one-instruction version? Doubtfully. Most likely, modern ARM processors are able to detect such sequences
and execute them fast.
On the other hand, IDA is able to detect such patterns in the code and disassembles this function as:
MOV R0, 0x12345678
BX LR

28.3.2 ARM64

uint64_t f()
{
return 0x12345678ABCDEF01;
};

Listing 28.3: GCC 4.9.1 -O3


mov x0, 61185 ; 0xef01
movk x0, 0xabcd, lsl 16
movk x0, 0x5678, lsl 32
movk x0, 0x1234, lsl 48
ret

MOVK means “MOV Keep”, i.e., it writes a 16-bit value into the register, not touching the rest of the bits. The LSL suffix
shifts left the value by 16, 32 and 48 bits at each step. The shifting is done before loading. This means that 4 instructions
are necessary to load a 64-bit value into a register.

Storing floating-point number into register


It’s possible to store a floating-point number into a D-register using only one instruction.
For example:
double a()
{
return 1.5;
};

Listing 28.4: GCC 4.9.1 -O3 + objdump


0000000000000000 <a>:
0: 1e6f1000 fmov d0, #1.500000000000000000e+000
4: d65f03c0 ret

445
CHAPTER 28. MORE ABOUT ARM 28.4. RELOCS IN ARM64
The number 1.5 was indeed encoded in a 32-bit instruction. But how? In ARM64, there are 8 bits in the FMOV instruction
for encoding some floating-point numbers. The algorithm is called VFPExpandImm() in [ARM13a]. This is also called
minifloat 1 . I tried it with different values: the compiler is able to encode 30.0 and 31.0, but it couldn’t encode 32.0, as 8
bytes have to be allocated for this number in the IEEE 754 format:
double a()
{
return 32;
};

Listing 28.5: GCC 4.9.1 -O3


a:
ldr d0, .LC0
ret
.LC0:
.word 0
.word 1077936128

28.4 Relocs in ARM64


As we know, there are 4-byte instructions in ARM64, so it is impossible to write a large number into a register using a single
instruction. Nevertheless, an executable image can be loaded at any random address in memory, so that’s why relocs exists.
Read more about them (in relation to Win32 PE): 66.2.6 on page 645.
The address is formed using the ADRP and ADD instruction pair in ARM64. The first loads a 4Kb-page address and the
second one adds the remainder. I compiled the example from “Hello, world!” (listing.6) in GCC (Linaro) 4.9 under win32:

Listing 28.6: GCC (Linaro) 4.9 and objdump of object file


...>aarch64-linux-gnu-gcc.exe hw.c -c

...>aarch64-linux-gnu-objdump.exe -d hw.o

...

0000000000000000 <main>:
0: a9bf7bfd stp x29, x30, [sp,#-16]!
4: 910003fd mov x29, sp
8: 90000000 adrp x0, 0 <main>
c: 91000000 add x0, x0, #0x0
10: 94000000 bl 0 <printf>
14: 52800000 mov w0, #0x0 // #0
18: a8c17bfd ldp x29, x30, [sp],#16
1c: d65f03c0 ret

...>aarch64-linux-gnu-objdump.exe -r hw.o

...

RELOCATION RECORDS FOR [.text]:


OFFSET TYPE VALUE
0000000000000008 R_AARCH64_ADR_PREL_PG_HI21 .rodata
000000000000000c R_AARCH64_ADD_ABS_LO12_NC .rodata
0000000000000010 R_AARCH64_CALL26 printf

So there are 3 relocs in this object file.

• The first one takes the page address, cuts the lowest 12 bits and writes the remaining high 21 bits to the ADRP
instruction’s bit fields. This is because we don’t need to encode the low 12 bits, and the ADRP instruction has space
only for 21 bits.
• The second one puts the 12 bits of the address relative to the page start into the ADD instruction’s bit fields.

• The last, 26-bit one, is applied to the instruction at address 0x10 where the jump to the printf() function is. All
ARM64 (and in ARM in ARM mode) instruction addresses have zeroes in the two lowest bits (because all instructions
have a size of 4 bytes), so one need to encode only the highest 26 bits of 28-bit address space (±128MB).
1 wikipedia

446
CHAPTER 28. MORE ABOUT ARM 28.4. RELOCS IN ARM64
There are no such relocs in the executable file: because it’s known where the “Hello!” string is located, in which page,
and the address of puts() is also known. So there are values set already in the ADRP, ADD and BL instructions (the linker
has written them while linking):

Listing 28.7: objdump of executable file


0000000000400590 <main>:
400590: a9bf7bfd stp x29, x30, [sp,#-16]!
400594: 910003fd mov x29, sp
400598: 90000000 adrp x0, 400000 <_init-0x3b8>
40059c: 91192000 add x0, x0, #0x648
4005a0: 97ffffa0 bl 400420 <puts@plt>
4005a4: 52800000 mov w0, #0x0 // #0
4005a8: a8c17bfd ldp x29, x30, [sp],#16
4005ac: d65f03c0 ret

...

Contents of section .rodata:


400640 01000200 00000000 48656c6c 6f210000 ........Hello!..

As an example, let’s try to disassemble the BL instruction manually.


0x97ffffa0 is 10010111111111111111111110100000b. According to [ARM13a, p. C5.6.26], imm26 is the last 26 bits:
imm26 = 11111111111111111110100000. It is 0x3FFFFA0, but the MSB is 1, so the number is negative, and in terms
of modular arithmetic by modulo 232 , it is 0xFFFFFFA0. Again, by modulo 232 , 0xFFFFFFA0 * 4 = 0xFFFFFE80, and
0x4005a0 + FFFFFE80 = 0x400420 (please note: we consider the address of the BL instruction, not the current value of
PC, which may be different! ). So the destination address is 0x400420.

More about ARM64-related relocs: [ARM13b].

447
CHAPTER 29. MORE ABOUT MIPS

Chapter 29

More about MIPS

29.1 Loading constants into register

unsigned int f()


{
return 0x12345678;
};

All instructions in MIPS, just like ARM, have a of 32-bit, so it’s not possible to embed a 32-bit constant into one instruction.
So this translates to at least two instructions: the first loads the high part of the 32-bit number and the second one applies
an OR operation, which effectively sets the low 16-bit part of the target register:

Listing 29.1: GCC 4.4.5 -O3 (assembly output)


li $2,305397760 # 0x12340000
j $31
ori $2,$2,0x5678 ; branch delay slot

IDA is fully aware of such frequently encountered code patterns, so, for convenience it shows the last ORI instruction as
the LI pseudoinstruction, which allegedly loads a full 32-bit number into the $V0 register.

Listing 29.2: GCC 4.4.5 -O3 (IDA)


lui $v0, 0x1234
jr $ra
li $v0, 0x12345678 ; branch delay slot

The GCC assembly output has the LI pseudoinstruction, but in fact, LUI (“Load Upper Imeddiate”) is there, which stores a
16-bit value into the high part of the register.

29.2 Further reading about MIPS


[Swe10].

448
Part II

Important fundamentals

449
CHAPTER 30. SIGNED NUMBER REPRESENTATIONS

Chapter 30

Signed number representations

There are several methods for representing signed numbers1 , but “two’s complement” is the most popular one in computers.

binary hexadecimal unsigned signed (2’s complement)


01111111 0x7f 127 127
01111110 0x7e 126 126
...
00000110 0x6 6 6
00000101 0x5 5 5
00000100 0x4 4 4
00000011 0x3 3 3
00000010 0x2 2 2
00000001 0x1 1 1
00000000 0x0 0 0
11111111 0xff 255 -1
11111110 0xfe 254 -2
11111101 0xfd 253 -3
11111100 0xfc 252 -4
11111011 0xfb 251 -5
11111010 0xfa 250 -6
...
10000010 0x82 130 -126
10000001 0x81 129 -127
10000000 0x80 128 -128

The difference between signed and unsigned numbers is that if we represent 0xFFFFFFFE and 0x0000002 as unsigned,
then the first number (4294967294) is bigger than the second one(2). If we represent them both as signed, the first one will
be −2, and it will be smaller than the second (2). That is the reason why conditional jumps ( 12 on page 110) are present
both for signed (e.g. JG, JL) and unsigned (JA, JBE) operations.

For the sake of simplicity, that is what one need to know:


• Number can be signed or unsigned.

• C/C++ signed types:


– int64_t (-9223372036854775806..9223372036854775807) or
0x8000000000000000..0x7FFFFFFFFFFFFFFF),
– int (-2147483646..2147483647 or 0x80000000..0x7FFFFFFF),
– char (-127..128 or 0x7F..0x80),
– ssize_t.
Unsigned:

– uint64_t (0..18446744073709551615 or 0..0xFFFFFFFFFFFFFFFF),


– unsigned int (0..4294967295 or 0..0xFFFFFFFF),
– unsigned char (0..255 or 0..0xFF),
– size_t.
1 wikipedia

450
CHAPTER 30. SIGNED NUMBER REPRESENTATIONS
• Signed types have the sign in the most significant bit: 1 mean “minus”, 0 mean “plus”.

• Promoting to a larger data types is simple: 24.5 on page 410.


• Negation is simple: just invert all bits and add 1. We can remember that a number of inverse sign is located on the
opposite side at the same proximity from zero. The addition of one is needed because zero is present in the middle.
• The addition and subtraction operations work well for both signed and unsigned values. But for multiplication and
division operations, x86 has different instructions: IDIV/IMUL for signed and DIV/MUL for unsigned.
• Here are some more instructions that work with signed numbers: CBW/CWD/CWDE/CDQ/CDQE ( A.6.3 on page 886),
MOVSX ( 15.1.1 on page 188), SAR ( A.6.3 on page 889).

451
CHAPTER 31. ENDIANNESS

Chapter 31

Endianness

The endianness is a way of representing values in memory.

31.1 Big-endian
The 0x12345678 value will be represented in memory as:

address in memory byte value


+0 0x12
+1 0x34
+2 0x56
+3 0x78

Big-endian CPUs include Motorola 68k, IBM POWER.

31.2 Little-endian
The 0x12345678 value will be represented in memory as:

address in memory byte value


+0 0x78
+1 0x56
+2 0x34
+3 0x12

Little-endian CPUs include Intel x86.

31.3 Example
I have big-endian MIPS Linux installed and ready in QEMU 1 .
And I have compiled this simple example:
#include <stdio.h>

int main()
{
int v, i;

v=123;

printf ("%02X %02X %02X %02X\n",


*(char*)&v,
*(((char*)&v)+1),
*(((char*)&v)+2),
*(((char*)&v)+3));
};

And after running it I get:


1 I’ve uploaded it here: http://go.yurichev.com/17008

452
CHAPTER 31. ENDIANNESS 31.4. BI-ENDIAN

root@debian-mips:~# ./a.out
00 00 00 7B

That is it. 0x7B is 123 in decimal. In little-endian architectures, 7B will be the first byte (you can check on x86 or
x86-64), but here it is the last one, because the highest byte goes first.
That’s why there are separate Linux distributions for MIPS (“mips” (big-endian) and “mipsel” (little-endian)). It is impos-
sible for a binary compiled for one endianness to work on an OS with different endianness.

There is another example of MIPS big-endiannes in this book: 21.4.3 on page 368.

31.4 Bi-endian
CPUs that may switch between endianness are ARM, PowerPC, SPARC, MIPS, IA642 , etc.

31.5 Converting data


The BSWAP instruction can be used for conversion.
TCP/IP network data packets use the big-endian conventions, so that is why a program working on a little-endian archi-
tecture should convert the values.
The htonl() and htons() functions are usually used.
In TCP/IP, big-endian is also called “network byte order”, while byte order on the computer—“host byte order”. “host byte
order” is little-endian on Intel x86 and other little-endian architectures, but it is big-endian on IBM POWER, so htonl()
and htons() will do nothing on latter.

2 Intel Architecture 64 (Itanium): 91 on page 827

453
CHAPTER 32. MEMORY

Chapter 32

Memory

There are 3 main types of memory:

• Global memory. AKA “static memory allocation”. No need to allocate explicitly, the allocation is done just by declaring
variables/arrays globally. These are global variables, residing in the data or constant segments. The are available
globally (hence, considered as an anti-pattern). Not convenient for buffers/arrays, because they must have a fixed
size. Buffer overflows that occur here usually overwrite variables or buffers reside next to them in memory. There’s
an example in this book: 7.2 on page 64.
• Stack. AKA “allocate on stack”. The allocation is done just by declaring variables/arrays locally in the function. These
are usually local variables for the function. Sometimes these local variable are also available to descending functions
(if one passes a pointer to a variable to the function to be executed). Allocation and deallocation are very fast, only SP
needs to be shifted. But they’re also not convenient for buffers/arrays, because the buffer size should be fixed, unless
alloca() ( 5.2.4 on page 24) (or a variable-length array) is used. Buffer overflows usually overwrite important stack
structures: 18.2 on page 263.
• Heap. AKA “dynamic memory allocation”. Allocation is done by calling malloc()/free() or new/delete in C++.
This is the most convenient method: the block size may be set at runtime. Resizing is possible (using realloc()), but
can be slow. This is the slowest way to allocate memory: the memory allocator must support and update all control
structures while allocating and deallocating. Buffer overflows usually overwrite these structures. Heap allocations
are also source of memory leak problems: each memory block should be deallocated explicitly, but one may forget
about it, or do it incorrectly. Another problem is the “use after free”—using a memory block after free() was called
on it, which is very dangerous. Example in this book: 21.2 on page 351.

454
CHAPTER 33. CPU

Chapter 33

CPU

33.1 Branch predictors


Some modern compilers try to get rid of conditional jump instructions. Examples in this book are: 12.1.2 on page 121, 12.3
on page 128, 19.5.2 on page 329.
This is because the branch predictor is not always perfect, so the compilers try to do without conditional jumps, if possible.
Conditional instructions in ARM (like ADRcc) are one way, another one is the CMOVcc x86 instruction.

33.2 Data dependencies


Modern CPUs are able to execute instructions simultaneously (OOE1 ), but in order to do so, the results of one instruction in a
group must not influence the execution of others. Hence, the compiler endeavors to use instructions with minimal influence
to the CPU state.
That’s why the LEA instruction is so popular, because it does not modify CPU flags, while other arithmetic instructions
do this.

1 Out-of-order execution

455
Part III

Slightly more advanced examples

456
CHAPTER 34. TEMPERATURE CONVERTING

Chapter 34

Temperature converting

Another very popular example in programming books for beginners is a small program that converts Fahrenheit temperature
to Celsius or back.

5 ⋅ (F − 32)
C=
9
I have also added simple error handling: 1) we must check if the user has entered a correct number; 2) we must check if
the Celsius temperature is not below −273 (which is below absolute zero, as we may remember from school physics lessons).
The exit() function terminates the program instantly, without returning to the caller function.

34.1 Integer values

#include <stdio.h>
#include <stdlib.h>

int main()
{
int celsius, fahr;
printf ("Enter temperature in Fahrenheit:\n");
if (scanf ("%d", &fahr)!=1)
{
printf ("Error while parsing your input\n");
exit(0);
};

celsius = 5 * (fahr-32) / 9;

if (celsius<-273)
{
printf ("Error: incorrect temperature!\n");
exit(0);
};
printf ("Celsius: %d\n", celsius);
};

34.1.1 Optimizing MSVC 2012 x86

Listing 34.1: Optimizing MSVC 2012 x86


$SG4228 DB 'Enter temperature in Fahrenheit:', 0aH, 00H
$SG4230 DB '%d', 00H
$SG4231 DB 'Error while parsing your input', 0aH, 00H
$SG4233 DB 'Error: incorrect temperature!', 0aH, 00H
$SG4234 DB 'Celsius: %d', 0aH, 00H

_fahr$ = -4 ; size = 4
_main PROC
push ecx
push esi
mov esi, DWORD PTR __imp__printf
push OFFSET $SG4228 ; 'Enter temperature in Fahrenheit:'

457
CHAPTER 34. TEMPERATURE CONVERTING 34.1. INTEGER VALUES
call esi ; call printf()
lea eax, DWORD PTR _fahr$[esp+12]
push eax
push OFFSET $SG4230 ; '%d'
call DWORD PTR __imp__scanf
add esp, 12 ; 0000000cH
cmp eax, 1
je SHORT $LN2@main
push OFFSET $SG4231 ; 'Error while parsing your input'
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN9@main:
$LN2@main:
mov eax, DWORD PTR _fahr$[esp+8]
add eax, -32 ; ffffffe0H
lea ecx, DWORD PTR [eax+eax*4]
mov eax, 954437177 ; 38e38e39H
imul ecx
sar edx, 1
mov eax, edx
shr eax, 31 ; 0000001fH
add eax, edx
cmp eax, -273 ; fffffeefH
jge SHORT $LN1@main
push OFFSET $SG4233 ; 'Error: incorrect temperature!'
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN10@main:
$LN1@main:
push eax
push OFFSET $SG4234 ; 'Celsius: %d'
call esi ; call printf()
add esp, 8
; return 0 - by C99 standard
xor eax, eax
pop esi
pop ecx
ret 0
$LN8@main:
_main ENDP

What we can say about it:

• The address of printf() is first loaded in the ESI register, so the subsequent printf() calls are done just by the
CALL ESI instruction. It’s a very popular compiler technique, possible if several consequent calls to the same function
are present in the code, and/or if there is a free register which can be used for this.

• We see the ADD EAX, -32 instruction at the place where 32 should be subtracted from the value. EAX = EAX +
(−32) is equivalent to EAX = EAX − 32 and somehow, the compiler decided to use ADD instead of SUB. Maybe it’s
worth it, but I’m not sure.

• The LEA instruction is used when the value is to be multiplied by 5: lea ecx, DWORD PTR [eax+eax*4]. Yes,
i + i ∗ 4 is equivalent to i ∗ 5 and LEA works faster then IMUL. By the way, the SHL EAX, 2 / ADD EAX, EAX
instruction pair could be also used here instead— some compilers do it like.
• The division by multiplication trick ( 40 on page 486) is also used here.

• main() returns 0 if we don’t have return 0 at its end. The C99 standard tells us [ISO07, p. 5.1.2.2.3] that main()
will return 0 in case the return statement is missing. This rule works only for the main() function. Though, MSVC
doesn’t officially support C99, but maybe it support it partially?

34.1.2 Optimizing MSVC 2012 x64


The code is almost the same, but I’ve found INT 3 instructions after each exit() call:

458
CHAPTER 34. TEMPERATURE CONVERTING 34.2. FLOATING-POINT VALUES

xor ecx, ecx


call QWORD PTR __imp_exit
int 3

INT 3 is a debugger breakpoint.


It is known that exit() is one of the functions which can never return 1 , so if it does, something really odd has happened
and it’s time to load the debugger.

34.2 Floating-point values

#include <stdio.h>
#include <stdlib.h>

int main()
{
double celsius, fahr;
printf ("Enter temperature in Fahrenheit:\n");
if (scanf ("%lf", &fahr)!=1)
{
printf ("Error while parsing your input\n");
exit(0);
};

celsius = 5 * (fahr-32) / 9;

if (celsius<-273)
{
printf ("Error: incorrect temperature!\n");
exit(0);
};
printf ("Celsius: %lf\n", celsius);
};

MSVC 2010 x86 uses FPU instructions…

Listing 34.2: Optimizing MSVC 2010 x86


$SG4038 DB 'Enter temperature in Fahrenheit:', 0aH, 00H
$SG4040 DB '%lf', 00H
$SG4041 DB 'Error while parsing your input', 0aH, 00H
$SG4043 DB 'Error: incorrect temperature!', 0aH, 00H
$SG4044 DB 'Celsius: %lf', 0aH, 00H

__real@c071100000000000 DQ 0c071100000000000r ; -273


__real@4022000000000000 DQ 04022000000000000r ; 9
__real@4014000000000000 DQ 04014000000000000r ; 5
__real@4040000000000000 DQ 04040000000000000r ; 32

_fahr$ = -8 ; size = 8
_main PROC
sub esp, 8
push esi
mov esi, DWORD PTR __imp__printf
push OFFSET $SG4038 ; 'Enter temperature in Fahrenheit:'
call esi ; call printf()
lea eax, DWORD PTR _fahr$[esp+16]
push eax
push OFFSET $SG4040 ; '%lf'
call DWORD PTR __imp__scanf
add esp, 12 ; 0000000cH
cmp eax, 1
je SHORT $LN2@main
push OFFSET $SG4041 ; 'Error while parsing your input'
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
1 another popular one is longjmp()

459
CHAPTER 34. TEMPERATURE CONVERTING 34.2. FLOATING-POINT VALUES
$LN2@main:
fld QWORD PTR _fahr$[esp+12]
fsub QWORD PTR __real@4040000000000000 ; 32
fmul QWORD PTR __real@4014000000000000 ; 5
fdiv QWORD PTR __real@4022000000000000 ; 9
fld QWORD PTR __real@c071100000000000 ; -273
fcomp ST(1)
fnstsw ax
test ah, 65 ; 00000041H
jne SHORT $LN1@main
push OFFSET $SG4043 ; 'Error: incorrect temperature!'
fstp ST(0)
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN1@main:
sub esp, 8
fstp QWORD PTR [esp]
push OFFSET $SG4044 ; 'Celsius: %lf'
call esi
add esp, 12 ; 0000000cH
; return 0 - by C99 standard
xor eax, eax
pop esi
add esp, 8
ret 0
$LN10@main:
_main ENDP

…but MSVC 2012 uses SIMD instructions instead:

Listing 34.3: Optimizing MSVC 2010 x86


$SG4228 DB 'Enter temperature in Fahrenheit:', 0aH, 00H
$SG4230 DB '%lf', 00H
$SG4231 DB 'Error while parsing your input', 0aH, 00H
$SG4233 DB 'Error: incorrect temperature!', 0aH, 00H
$SG4234 DB 'Celsius: %lf', 0aH, 00H
__real@c071100000000000 DQ 0c071100000000000r ; -273
__real@4040000000000000 DQ 04040000000000000r ; 32
__real@4022000000000000 DQ 04022000000000000r ; 9
__real@4014000000000000 DQ 04014000000000000r ; 5

_fahr$ = -8 ; size = 8
_main PROC
sub esp, 8
push esi
mov esi, DWORD PTR __imp__printf
push OFFSET $SG4228 ; 'Enter temperature in Fahrenheit:'
call esi ; call printf()
lea eax, DWORD PTR _fahr$[esp+16]
push eax
push OFFSET $SG4230 ; '%lf'
call DWORD PTR __imp__scanf
add esp, 12 ; 0000000cH
cmp eax, 1
je SHORT $LN2@main
push OFFSET $SG4231 ; 'Error while parsing your input'
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN9@main:
$LN2@main:
movsd xmm1, QWORD PTR _fahr$[esp+12]
subsd xmm1, QWORD PTR __real@4040000000000000 ; 32
movsd xmm0, QWORD PTR __real@c071100000000000 ; -273
mulsd xmm1, QWORD PTR __real@4014000000000000 ; 5
divsd xmm1, QWORD PTR __real@4022000000000000 ; 9
comisd xmm0, xmm1

460
CHAPTER 34. TEMPERATURE CONVERTING 34.2. FLOATING-POINT VALUES
jbe SHORT $LN1@main
push OFFSET $SG4233 ; 'Error: incorrect temperature!'
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN10@main:
$LN1@main:
sub esp, 8
movsd QWORD PTR [esp], xmm1
push OFFSET $SG4234 ; 'Celsius: %lf'
call esi ; call printf()
add esp, 12 ; 0000000cH
; return 0 - by C99 standard
xor eax, eax
pop esi
add esp, 8
ret 0
$LN8@main:
_main ENDP

Of course, SIMD instructions are available in x86 mode, including those working with floating point numbers. It’s
somewhat easier to use them for calculations, so the new Microsoft compiler uses them.
We can also see that the −273 value is loaded into XMM0 register too early. And that’s OK, because the compiler may emit
instructions not in the order they are in the source code.

461
CHAPTER 35. FIBONACCI NUMBERS

Chapter 35

Fibonacci numbers

Another widespread example used in programming textbooks is a recursive function that generates the Fibonacci numbers1 .
The sequence is very simple: each consecutive number is the sum of the previous two. The first two numbers are 1’s or 0, 1
and 1.
The sequence starts like this:

0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610, 987, 1597, 2584, 4181...

35.1 Example #1
The implementation is simple. This program generates the sequence until 21.
#include <stdio.h>

void fib (int a, int b, int limit)


{
printf ("%d\n", a+b);
if (a+b > limit)
return;
fib (b, a+b, limit);
};

int main()
{
printf ("0\n1\n1\n");
fib (1, 1, 20);
};

Listing 35.1: MSVC 2010 x86


_TEXT SEGMENT
_a$ = 8 ; size = 4
_b$ = 12 ; size = 4
_limit$ = 16 ; size = 4
_fib PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
add eax, DWORD PTR _b$[ebp]
push eax
push OFFSET $SG2750 ; "%d"
call DWORD PTR __imp__printf
add esp, 8
mov ecx, DWORD PTR _limit$[ebp]
push ecx
mov edx, DWORD PTR _a$[ebp]
add edx, DWORD PTR _b$[ebp]
push edx
mov eax, DWORD PTR _b$[ebp]
push eax
call _fib
add esp, 12
1 http://go.yurichev.com/17332

462
CHAPTER 35. FIBONACCI NUMBERS 35.1. EXAMPLE #1
pop ebp
ret 0
_fib ENDP

_main PROC
push ebp
mov ebp, esp
push OFFSET $SG2753 ; "0\n1\n1\n"
call DWORD PTR __imp__printf
add esp, 4
push 20
push 1
push 1
call _fib
add esp, 12
xor eax, eax
pop ebp
ret 0
_main ENDP

I want to illustrate the stack frames with this.

463
CHAPTER 35. FIBONACCI NUMBERS 35.1. EXAMPLE #1
Let’s load the example in OllyDbg and trace to the last call of f():

Figure 35.1: OllyDbg: last call of f()

464
CHAPTER 35. FIBONACCI NUMBERS 35.2. EXAMPLE #2
Let’s investigate the stack more closely. I have added some comments to it 2 :
0035F940 00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F944 00000008 1st argument: a
0035F948 0000000D 2nd argument: b
0035F94C 00000014 3rd argument: limit
0035F950 /0035F964 saved EBP register
0035F954 |00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F958 |00000005 1st argument: a
0035F95C |00000008 2nd argument: b
0035F960 |00000014 3rd argument: limit
0035F964 ]0035F978 saved EBP register
0035F968 |00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F96C |00000003 1st argument: a
0035F970 |00000005 2nd argument: b
0035F974 |00000014 3rd argument: limit
0035F978 ]0035F98C saved EBP register
0035F97C |00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F980 |00000002 1st argument: a
0035F984 |00000003 2nd argument: b
0035F988 |00000014 3rd argument: limit
0035F98C ]0035F9A0 saved EBP register
0035F990 |00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F994 |00000001 1st argument: a
0035F998 |00000002 2nd argument: b
0035F99C |00000014 3rd argument: limit
0035F9A0 ]0035F9B4 saved EBP register
0035F9A4 |00FD105C RETURN to fib.00FD105C from fib.00FD1000
0035F9A8 |00000001 1st argument: a \
0035F9AC |00000001 2nd argument: b | prepared in main() for f1()
0035F9B0 |00000014 3rd argument: limit /
0035F9B4 ]0035F9F8 saved EBP register
0035F9B8 |00FD11D0 RETURN to fib.00FD11D0 from fib.00FD1040
0035F9BC |00000001 main() 1st argument: argc \
0035F9C0 |006812C8 main() 2nd argument: argv | prepared in CRT for main()
0035F9C4 |00682940 main() 3rd argument: envp /

The function is recursive 3 , hence stack looks like a “sandwich”. We see that the limit argument is always the same
(0x14 or 20), but the a and b arguments are different for each call. There are also the RA-s and the saved EBP values.
OllyDbg is able to determine the EBP-based frames, so it draws these brackets. The values inside each bracket make the
stack frame, in other words, the stack area which each function incarnation uses as scratch space. We can also say that each
function incarnation must not access stack elements beyond the boundaries of its frame (excluding function arguments),
although it’s technically possible. It’s usually true, unless the function has bugs. Each saved EBP value is the address of the
previous stack frame: this is the reason why some debuggers can easily divide the stack in frames and dump each function’s
arguments.
As we see here, each function incarnation prepares the arguments for the next function call.
At the very end we see the 3 arguments for main(). argc is 1 (yes, indeed, I ran the program without command-line
arguments).
It’s easy to create a stack overflow: just remove (or comment) the limit check and it will crash with exception 0xC00000FD
(stack overflow).

35.2 Example #2
My function has some redundancy, so let’s add a new local variable next and replace all “a+b” with it:
#include <stdio.h>

void fib (int a, int b, int limit)


{
int next=a+b;
printf ("%d\n", next);
if (next > limit)
return;
fib (b, next, limit);
};

2 By the way, it’s possible to select several entries in OllyDbg and copy them to the clipboard (Ctrl-C). That’s what I just did.
3 i.e., it calls itself

465
CHAPTER 35. FIBONACCI NUMBERS 35.2. EXAMPLE #2
int main()
{
printf ("0\n1\n1\n");
fib (1, 1, 20);
};

This is the output of non-optimizing MSVC, so the next variable is actually allocated in the local stack:

Listing 35.2: MSVC 2010 x86


_next$ = -4 ; size = 4
_a$ = 8 ; size = 4
_b$ = 12 ; size = 4
_limit$ = 16 ; size = 4
_fib PROC
push ebp
mov ebp, esp
push ecx
mov eax, DWORD PTR _a$[ebp]
add eax, DWORD PTR _b$[ebp]
mov DWORD PTR _next$[ebp], eax
mov ecx, DWORD PTR _next$[ebp]
push ecx
push OFFSET $SG2751 ; '%d'
call DWORD PTR __imp__printf
add esp, 8
mov edx, DWORD PTR _next$[ebp]
cmp edx, DWORD PTR _limit$[ebp]
jle SHORT $LN1@fib
jmp SHORT $LN2@fib
$LN1@fib:
mov eax, DWORD PTR _limit$[ebp]
push eax
mov ecx, DWORD PTR _next$[ebp]
push ecx
mov edx, DWORD PTR _b$[ebp]
push edx
call _fib
add esp, 12
$LN2@fib:
mov esp, ebp
pop ebp
ret 0
_fib ENDP

_main PROC
push ebp
mov ebp, esp
push OFFSET $SG2753 ; "0\n1\n1\n"
call DWORD PTR __imp__printf
add esp, 4
push 20
push 1
push 1
call _fib
add esp, 12
xor eax, eax
pop ebp
ret 0
_main ENDP

466
CHAPTER 35. FIBONACCI NUMBERS 35.2. EXAMPLE #2
Let’s load OllyDbg once again:

Figure 35.2: OllyDbg: last call of f()

Now the next variable is present in each frame.

467
CHAPTER 35. FIBONACCI NUMBERS 35.3. SUMMARY
Let’s investigate the stack more closely. I have added my comments again:
0029FC14 00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC18 00000008 1st argument: a
0029FC1C 0000000D 2nd argument: b
0029FC20 00000014 3rd argument: limit
0029FC24 0000000D "next" variable
0029FC28 /0029FC40 saved EBP register
0029FC2C |00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC30 |00000005 1st argument: a
0029FC34 |00000008 2nd argument: b
0029FC38 |00000014 3rd argument: limit
0029FC3C |00000008 "next" variable
0029FC40 ]0029FC58 saved EBP register
0029FC44 |00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC48 |00000003 1st argument: a
0029FC4C |00000005 2nd argument: b
0029FC50 |00000014 3rd argument: limit
0029FC54 |00000005 "next" variable
0029FC58 ]0029FC70 saved EBP register
0029FC5C |00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC60 |00000002 1st argument: a
0029FC64 |00000003 2nd argument: b
0029FC68 |00000014 3rd argument: limit
0029FC6C |00000003 "next" variable
0029FC70 ]0029FC88 saved EBP register
0029FC74 |00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC78 |00000001 1st argument: a \
0029FC7C |00000002 2nd argument: b | prepared in f1() for next f1()
0029FC80 |00000014 3rd argument: limit /
0029FC84 |00000002 "next" variable
0029FC88 ]0029FC9C saved EBP register
0029FC8C |00E0106C RETURN to fib2.00E0106C from fib2.00E01000
0029FC90 |00000001 1st argument: a \
0029FC94 |00000001 2nd argument: b | prepared in main() for f1()
0029FC98 |00000014 3rd argument: limit /
0029FC9C ]0029FCE0 saved EBP register
0029FCA0 |00E011E0 RETURN to fib2.00E011E0 from fib2.00E01050
0029FCA4 |00000001 main() 1st argument: argc \
0029FCA8 |000812C8 main() 2nd argument: argv | prepared in CRT for main()
0029FCAC |00082940 main() 3rd argument: envp /

Here we see it: the next value is calculated in each function incarnation, then passed as argument b to the next incarnation.

35.3 Summary
Recursive functions are æsthetically nice, but technically may degrade performance because of their heavy stack usage.
Everyone who writes performance critical code should probably should avoid recursion.

468
CHAPTER 36. CRC32 CALCULATION EXAMPLE

Chapter 36

CRC32 calculation example

This is a very popular table-based CRC32 hash calculation technique1 .


/* By Bob Jenkins, (c) 2006, Public Domain */

#include <stdio.h>
#include <stddef.h>
#include <string.h>

typedef unsigned long ub4;


typedef unsigned char ub1;

static const ub4 crctab[256] = {


0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f,
0xe963a535, 0x9e6495a3, 0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988,
0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91, 0x1db71064, 0x6ab020f2,
0xf3b97148, 0x84be41de, 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7,
0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9,
0xfa0f3d63, 0x8d080df5, 0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172,
0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b, 0x35b5a8fa, 0x42b2986c,
0xdbbbc9d6, 0xacbcf940, 0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59,
0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423,
0xcfba9599, 0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924,
0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d, 0x76dc4190, 0x01db7106,
0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433,
0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d,
0x91646c97, 0xe6635c01, 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e,
0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950,
0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65,
0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, 0x3dd895d7,
0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0,
0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9, 0x5005713c, 0x270241aa,
0xbe0b1010, 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f,
0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81,
0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a,
0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683, 0xe3630b12, 0x94643b84,
0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,
0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb,
0x196c3671, 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc,
0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, 0xd6d6a3e8, 0xa1d1937e,
0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b,
0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55,
0x316e8eef, 0x4669be79, 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236,
0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, 0xb2bd0b28,
0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d,
0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0xeb0e363f,
0x72076785, 0x05005713, 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38,
0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21, 0x86d3d2d4, 0xf1d4e242,
0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777,
0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0xf862ae69,
0x616bffd3, 0x166ccf45, 0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2,
0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db, 0xaed16a4a, 0xd9d65adc,
0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,
1 The source code was taken from here: http://go.yurichev.com/17327

469
CHAPTER 36. CRC32 CALCULATION EXAMPLE
0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693,
0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,
0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d,
};

/* how to derive the values in crctab[] from polynomial 0xedb88320 */


void build_table()
{
ub4 i, j;
for (i=0; i<256; ++i) {
j = i;
j = (j>>1) ^ ((j&1) ? 0xedb88320 : 0);
j = (j>>1) ^ ((j&1) ? 0xedb88320 : 0);
j = (j>>1) ^ ((j&1) ? 0xedb88320 : 0);
j = (j>>1) ^ ((j&1) ? 0xedb88320 : 0);
j = (j>>1) ^ ((j&1) ? 0xedb88320 : 0);
j = (j>>1) ^ ((j&1) ? 0xedb88320 : 0);
j = (j>>1) ^ ((j&1) ? 0xedb88320 : 0);
j = (j>>1) ^ ((j&1) ? 0xedb88320 : 0);
printf("0x%.8lx, ", j);
if (i%6 == 5) printf("\n");
}
}

/* the hash function */


ub4 crc(const void *key, ub4 len, ub4 hash)
{
ub4 i;
const ub1 *k = key;
for (hash=len, i=0; i<len; ++i)
hash = (hash >> 8) ^ crctab[(hash & 0xff) ^ k[i]];
return hash;
}

/* To use, try "gcc -O crc.c -o crc; crc < crc.c" */


int main()
{
char s[1000];
while (gets(s)) printf("%.8lx\n", crc(s, strlen(s), 0));
return 0;
}

We are interesting in the crc() function only. By the way, pay attention to the two loop initializers in the for()
statement: hash=len, i=0. The C/C++ standard allows this, of course. The emitted code will contain two operations in
the loop initialization part instead of one.
Let’s compile it in MSVC with optimization (/Ox). For the sake of brevity, only the crc() function is listed here, with my
comments.
_key$ = 8 ; size = 4
_len$ = 12 ; size = 4
_hash$ = 16 ; size = 4
_crc PROC
mov edx, DWORD PTR _len$[esp-4]
xor ecx, ecx ; i will be stored in ECX
mov eax, edx
test edx, edx
jbe SHORT $LN1@crc
push ebx
push esi
mov esi, DWORD PTR _key$[esp+4] ; ESI = key
push edi
$LL3@crc:

; work with bytes using only 32-bit registers. byte from address key+i we store into EDI

movzx edi, BYTE PTR [ecx+esi]


mov ebx, eax ; EBX = (hash = len)
and ebx, 255 ; EBX = hash & 0xff

470
CHAPTER 36. CRC32 CALCULATION EXAMPLE
; XOR EDI, EBX (EDI=EDI^EBX) - this operation uses all 32 bits of each register
; but other bits (8-31) are cleared all time, so its OK'
; these are cleared because, as for EDI, it was done by MOVZX instruction above
; high bits of EBX was cleared by AND EBX, 255 instruction above (255 = 0xff)

xor edi, ebx

; EAX=EAX>>8; bits 24-31 taken "from nowhere" will be cleared


shr eax, 8

; EAX=EAX^crctab[EDI*4] - choose EDI-th element from crctab[] table


xor eax, DWORD PTR _crctab[edi*4]
inc ecx ; i++
cmp ecx, edx ; i<len ?
jb SHORT $LL3@crc ; yes
pop edi
pop esi
pop ebx
$LN1@crc:
ret 0
_crc ENDP

Let’s try the same in GCC 4.4.1 with -O3 option:


public crc
crc proc near

key = dword ptr 8


hash = dword ptr 0Ch

push ebp
xor edx, edx
mov ebp, esp
push esi
mov esi, [ebp+key]
push ebx
mov ebx, [ebp+hash]
test ebx, ebx
mov eax, ebx
jz short loc_80484D3
nop ; padding
lea esi, [esi+0] ; padding; works as NOP (ESI does not changing here)

loc_80484B8:
mov ecx, eax ; save previous state of hash to ECX
xor al, [esi+edx] ; AL=*(key+i)
add edx, 1 ; i++
shr ecx, 8 ; ECX=hash>>8
movzx eax, al ; EAX=*(key+i)
mov eax, dword ptr ds:crctab[eax*4] ; EAX=crctab[EAX]
xor eax, ecx ; hash=EAX^ECX
cmp ebx, edx
ja short loc_80484B8

loc_80484D3:
pop ebx
pop esi
pop ebp
retn
crc endp
\

GCC has aligned the loop start on a 8-byte boundary by adding NOP and lea esi, [esi+0] (that is an idle operation
too). Read more about it in npad section ( 86 on page 816).

471
CHAPTER 37. NETWORK ADDRESS CALCULATION EXAMPLE

Chapter 37

Network address calculation example

As we know, a TCP/IP address (IPv4) consists of four numbers in the 0 . . . 255 range, i.e., four bytes. Four bytes can be fit in
a 32-bit variable easily, so an IPv4 host address, network mask or network address can all be 32-bit integers.
From the user’s point of view, the network mask is defined as four numbers and is formatted like 255.255.255.0 or so,
but network engineers use a more compact notation (CIDR1 ), like /8, /16 or similar. This notation just defines the number
of bits the mask has, starting at the MSB.

Mask Hosts Usable Netmask Hex mask


/30 4 2 255.255.255.252 fffffffc
/29 8 6 255.255.255.248 fffffff8
/28 16 14 255.255.255.240 fffffff0
/27 32 30 255.255.255.224 ffffffe0
/26 64 62 255.255.255.192 ffffffc0
/24 256 254 255.255.255.0 ffffff00 class C network
/23 512 510 255.255.254.0 fffffe00
/22 1024 1022 255.255.252.0 fffffc00
/21 2048 2046 255.255.248.0 fffff800
/20 4096 4094 255.255.240.0 fffff000
/19 8192 8190 255.255.224.0 ffffe000
/18 16384 16382 255.255.192.0 ffffc000
/17 32768 32766 255.255.128.0 ffff8000
/16 65536 65534 255.255.0.0 ffff0000 class B network
/8 16777216 16777214 255.0.0.0 ff000000 class A network

Here is a small example, which calculates the network address by applying the network mask to the host address.
#include <stdio.h>
#include <stdint.h>

uint32_t form_IP (uint8_t ip1, uint8_t ip2, uint8_t ip3, uint8_t ip4)
{
return (ip1<<24) | (ip2<<16) | (ip3<<8) | ip4;
};

void print_as_IP (uint32_t a)


{
printf ("%d.%d.%d.%d\n",
(a>>24)&0xFF,
(a>>16)&0xFF,
(a>>8)&0xFF,
(a)&0xFF);
};

// bit=31..0
uint32_t set_bit (uint32_t input, int bit)
{
return input=input|(1<<bit);
};

uint32_t form_netmask (uint8_t netmask_bits)


{
1 Classless Inter-Domain Routing

472
CHAPTER 37. NETWORK ADDRESS CALCULATION EXAMPLE 37.1. CALC_NETWORK_ADDRESS()
uint32_t netmask=0;
uint8_t i;

for (i=0; i<netmask_bits; i++)


netmask=set_bit(netmask, 31-i);

return netmask;
};

void calc_network_address (uint8_t ip1, uint8_t ip2, uint8_t ip3, uint8_t ip4, uint8_t ⤦
Ç netmask_bits)
{
uint32_t netmask=form_netmask(netmask_bits);
uint32_t ip=form_IP(ip1, ip2, ip3, ip4);
uint32_t netw_adr;

printf ("netmask=");
print_as_IP (netmask);

netw_adr=ip&netmask;

printf ("network address=");


print_as_IP (netw_adr);
};

int main()
{
calc_network_address (10, 1, 2, 4, 24); // 10.1.2.4, /24
calc_network_address (10, 1, 2, 4, 8); // 10.1.2.4, /8
calc_network_address (10, 1, 2, 4, 25); // 10.1.2.4, /25
calc_network_address (10, 1, 2, 64, 26); // 10.1.2.4, /26
};

37.1 calc_network_address()
calc_network_address() function is simplest one: it just ANDs the host address with the network mask, resulting in
the network address.

Listing 37.1: Optimizing MSVC 2012 /Ob0


1 _ip1$ = 8 ; size = 1
2 _ip2$ = 12 ; size = 1
3 _ip3$ = 16 ; size = 1
4 _ip4$ = 20 ; size = 1
5 _netmask_bits$ = 24 ; size = 1
6 _calc_network_address PROC
7 push edi
8 push DWORD PTR _netmask_bits$[esp]
9 call _form_netmask
10 push OFFSET $SG3045 ; 'netmask='
11 mov edi, eax
12 call DWORD PTR __imp__printf
13 push edi
14 call _print_as_IP
15 push OFFSET $SG3046 ; 'network address='
16 call DWORD PTR __imp__printf
17 push DWORD PTR _ip4$[esp+16]
18 push DWORD PTR _ip3$[esp+20]
19 push DWORD PTR _ip2$[esp+24]
20 push DWORD PTR _ip1$[esp+28]
21 call _form_IP
22 and eax, edi ; network address = host address & netmask
23 push eax
24 call _print_as_IP
25 add esp, 36
26 pop edi
27 ret 0
28 _calc_network_address ENDP

473
CHAPTER 37. NETWORK ADDRESS CALCULATION EXAMPLE 37.2. FORM_IP()
At line 22 we see the most important AND— here the network address is calculated.

37.2 form_IP()
The form_IP() function just puts all 4 bytes into a 32-bit value.
Here is how it is usually done:

• Allocate a variable for the return value. Set it to 0.


• Take the fourth (lowest) byte, apply OR operation to this byte and return the value. The return value contain the 4th
byte now.
• Take the third byte, shift it left by 8 bits. You’ll get a value like 0x0000bb00 where bb is your third byte. Apply the
OR operation to the resulting value and it. The return value has contained 0x000000aa so far, so ORing the values
will produce a value like 0x0000bbaa.

• Take the second byte, shift it left by 16 bits. You’ll get a value like 0x00cc0000, where cc is your second byte. Apply
the OR operation to the resulting value and return it. The return value has contained 0x0000bbaa so far, so ORing
the values will produce a value like 0x00ccbbaa.
• Take the first byte, shift it left by 24 bits. You’ll get a value like 0xdd000000, where dd is your first byte. Apply the
OR operation to the resulting value and return it. The return value contain 0x00ccbbaa so far, so ORing the values
will produce a value like 0xddccbbaa.

And this is how it’s done by non-optimizing MSVC 2012:

Listing 37.2: Non-optimizing MSVC 2012


; denote ip1 as "dd", ip2 as "cc", ip3 as "bb", ip4 as "aa".
_ip1$ = 8 ; size = 1
_ip2$ = 12 ; size = 1
_ip3$ = 16 ; size = 1
_ip4$ = 20 ; size = 1
_form_IP PROC
push ebp
mov ebp, esp
movzx eax, BYTE PTR _ip1$[ebp]
; EAX=000000dd
shl eax, 24
; EAX=dd000000
movzx ecx, BYTE PTR _ip2$[ebp]
; ECX=000000cc
shl ecx, 16
; ECX=00cc0000
or eax, ecx
; EAX=ddcc0000
movzx edx, BYTE PTR _ip3$[ebp]
; EDX=000000bb
shl edx, 8
; EDX=0000bb00
or eax, edx
; EAX=ddccbb00
movzx ecx, BYTE PTR _ip4$[ebp]
; ECX=000000aa
or eax, ecx
; EAX=ddccbbaa
pop ebp
ret 0
_form_IP ENDP

Well, the order is different, but, of course, the order of the operations doesn’t matters.
Optimizing MSVC 2012 does essentially the same, but in a different way:

Listing 37.3: Optimizing MSVC 2012 /Ob0


; denote ip1 as "dd", ip2 as "cc", ip3 as "bb", ip4 as "aa".
_ip1$ = 8 ; size = 1
_ip2$ = 12 ; size = 1
_ip3$ = 16 ; size = 1
_ip4$ = 20 ; size = 1

474
CHAPTER 37. NETWORK ADDRESS CALCULATION EXAMPLE 37.3. PRINT_AS_IP()
_form_IP PROC
movzx eax, BYTE PTR _ip1$[esp-4]
; EAX=000000dd
movzx ecx, BYTE PTR _ip2$[esp-4]
; ECX=000000cc
shl eax, 8
; EAX=0000dd00
or eax, ecx
; EAX=0000ddcc
movzx ecx, BYTE PTR _ip3$[esp-4]
; ECX=000000bb
shl eax, 8
; EAX=00ddcc00
or eax, ecx
; EAX=00ddccbb
movzx ecx, BYTE PTR _ip4$[esp-4]
; ECX=000000aa
shl eax, 8
; EAX=ddccbb00
or eax, ecx
; EAX=ddccbbaa
ret 0
_form_IP ENDP

We could say that each byte is written to the lowest 8 bits of the return value, and then the return value is shifted left by
one byte at each step. Repeat 4 times for each input byte.

That’s it! Unfortunately, there are probably no other ways to do it. I’ve never heard of a CPUs or ISAs which has instruction
for composing a value from bits or bytes. It’s all usually done by bit shifting and ORing.

37.3 print_as_IP()
print_as_IP() does the inverse: splitting a 32-bit value into 4 bytes.
Slicing works somewhat simpler: just shift input value by 24, 16, 8 or 0 bits, take the bits from zeroth to seventh (lowest
byte), and that’s it:

Listing 37.4: Non-optimizing MSVC 2012


_a$ = 8 ; size = 4
_print_as_IP PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
; EAX=ddccbbaa
and eax, 255
; EAX=000000aa
push eax
mov ecx, DWORD PTR _a$[ebp]
; ECX=ddccbbaa
shr ecx, 8
; ECX=00ddccbb
and ecx, 255
; ECX=000000bb
push ecx
mov edx, DWORD PTR _a$[ebp]
; EDX=ddccbbaa
shr edx, 16
; EDX=0000ddcc
and edx, 255
; EDX=000000cc
push edx
mov eax, DWORD PTR _a$[ebp]
; EAX=ddccbbaa
shr eax, 24
; EAX=000000dd
and eax, 255 ; probably redundant instruction
; EAX=000000dd
push eax
push OFFSET $SG2973 ; '%d.%d.%d.%d'

475
CHAPTER 37. NETWORK ADDRESS CALCULATION EXAMPLE 37.4. FORM_NETMASK() AND SET_BIT()
call DWORD PTR __imp__printf
add esp, 20
pop ebp
ret 0
_print_as_IP ENDP

Optimizing MSVC 2012 does almost the same, but without unnecessary reloading of the input value:

Listing 37.5: Optimizing MSVC 2012 /Ob0


_a$ = 8 ; size = 4
_print_as_IP PROC
mov ecx, DWORD PTR _a$[esp-4]
; ECX=ddccbbaa
movzx eax, cl
; EAX=000000aa
push eax
mov eax, ecx
; EAX=ddccbbaa
shr eax, 8
; EAX=00ddccbb
and eax, 255
; EAX=000000bb
push eax
mov eax, ecx
; EAX=ddccbbaa
shr eax, 16
; EAX=0000ddcc
and eax, 255
; EAX=000000cc
push eax
; ECX=ddccbbaa
shr ecx, 24
; ECX=000000dd
push ecx
push OFFSET $SG3020 ; '%d.%d.%d.%d'
call DWORD PTR __imp__printf
add esp, 20
ret 0
_print_as_IP ENDP

37.4 form_netmask() and set_bit()


form_netmask() makes a network mask value from CIDR notation. Of course, it would be much effective to use here
some kind of a precalculated table, but I wrote it in this way intentionally, to demonstrate bit shifts. I also wrote a separate
function set_bit(). It’s a not very good idea to create a function for such primitive operation, but it would be easy to
understand how it all works.

Listing 37.6: Optimizing MSVC 2012 /Ob0


_input$ = 8 ; size = 4
_bit$ = 12 ; size = 4
_set_bit PROC
mov ecx, DWORD PTR _bit$[esp-4]
mov eax, 1
shl eax, cl
or eax, DWORD PTR _input$[esp-4]
ret 0
_set_bit ENDP

_netmask_bits$ = 8 ; size = 1
_form_netmask PROC
push ebx
push esi
movzx esi, BYTE PTR _netmask_bits$[esp+4]
xor ecx, ecx
xor bl, bl
test esi, esi
jle SHORT $LN9@form_netma

476
CHAPTER 37. NETWORK ADDRESS CALCULATION EXAMPLE 37.5. SUMMARY
xor edx, edx
$LL3@form_netma:
mov eax, 31
sub eax, edx
push eax
push ecx
call _set_bit
inc bl
movzx edx, bl
add esp, 8
mov ecx, eax
cmp edx, esi
jl SHORT $LL3@form_netma
$LN9@form_netma:
pop esi
mov eax, ecx
pop ebx
ret 0
_form_netmask ENDP

set_bit() is primitive: it just shift left 1 to number of bits we need and then ORs it with the “input” value. form_netmask()
has a loop: it will set as many bits (starting from the MSB) as passed in the netmask_bits argument

37.5 Summary
That’s it! I run it and get:
netmask=255.255.255.0
network address=10.1.2.0
netmask=255.0.0.0
network address=10.0.0.0
netmask=255.255.255.128
network address=10.1.2.0
netmask=255.255.255.192
network address=10.1.2.64

477
CHAPTER 38. SEVERAL ITERATORS

Chapter 38

Several iterators

In most cases loops have only one iterator, but there could be several in the resulting code.
Here is a very simple example:
#include <stdio.h>

void f(int *a1, int *a2, size_t cnt)


{
size_t i;

// copy from one array to another in some weird scheme


for (i=0; i<cnt; i++)
a1[i*3]=a2[i*7];
};

There are two multiplications at each iteration and they are costly operations. Can we optimize it somehow? Yes, if we
notice that both array indices are jumping on values that we can easily calculate without multiplication.

38.1 Three iterators

Listing 38.1: Optimizing MSVC 2013 x64


f PROC
; RDX=a1
; RCX=a2
; R8=cnt
test r8, r8 ; cnt==0? exit then
je SHORT $LN1@f
npad 11
$LL3@f:
mov eax, DWORD PTR [rdx]
lea rcx, QWORD PTR [rcx+12]
lea rdx, QWORD PTR [rdx+28]
mov DWORD PTR [rcx-12], eax
dec r8
jne SHORT $LL3@f
$LN1@f:
ret 0
f ENDP

Now there are 3 iterators: the cnt variable and two indices, which are increased by 12 and 28 at each iteration. We can
rewrite this code in C/C++:
#include <stdio.h>

void f(int *a1, int *a2, size_t cnt)


{
size_t i;
size_t idx1=0; idx2=0;

// copy from one array to another in some weird scheme


for (i=0; i<cnt; i++)
{
a1[idx1]=a2[idx2];

478
CHAPTER 38. SEVERAL ITERATORS 38.2. TWO ITERATORS
idx1+=3;
idx2+=7;
};
};

So, at the cost of updating 3 iterators at each iteration instead of one, we can remove two multiplication operations.

38.2 Two iterators


GCC 4.9 does even more, leaving only 2 iterators:

Listing 38.2: Optimizing GCC 4.9 x64


; RDI=a1
; RSI=a2
; RDX=cnt
f:
test rdx, rdx ; cnt==0? exit then
je .L1
; calculate last element address in "a2" and leave it in RDX
lea rax, [0+rdx*4]
; RAX=RDX*4=cnt*4
sal rdx, 5
; RDX=RDX<<5=cnt*32
sub rdx, rax
; RDX=RDX-RAX=cnt*32-cnt*4=cnt*28
add rdx, rsi
; RDX=RDX+RSI=a2+cnt*28
.L3:
mov eax, DWORD PTR [rsi]
add rsi, 28
add rdi, 12
mov DWORD PTR [rdi-12], eax
cmp rsi, rdx
jne .L3
.L1:
rep ret

There is no counter variable any more: GCC concluded that it is not needed. The last element of the a2 array is calculated
before the loop begins (which is easy: cnt ∗ 7) and that’s how the loop will be stopped: just iterate until the second index
has not reached this precalculated value.
You can read more about multiplication using shifts/additions/subtractions here: 16.1.3 on page 201.
This code can be rewritten into C/C++ like that:
#include <stdio.h>

void f(int *a1, int *a2, size_t cnt)


{
size_t i;
size_t idx1=0; idx2=0;
size_t last_idx2=cnt*7;

// copy from one array to another in some weird scheme


for (;;)
{
a1[idx1]=a2[idx2];
idx1+=3;
idx2+=7;
if (idx2==last_idx2)
break;
};
};

GCC (Linaro) 4.9 for ARM64 does the same, but it precalculates the last index of a1 instead of a2, which, of course has
the same effect:

Listing 38.3: Optimizing GCC (Linaro) 4.9 ARM64


; X0=a1
; X1=a2

479
CHAPTER 38. SEVERAL ITERATORS 38.3. INTEL C++ 2011 CASE
; X2=cnt
f:
cbz x2, .L1 ; cnt==0? exit then
; calculate last element of "a1" array
add x2, x2, x2, lsl 1
; X2=X2+X2<<1=X2+X2*2=X2*3
mov x3, 0
lsl x2, x2, 2
; X2=X2<<2=X2*4=X2*3*4=X2*12
.L3:
ldr w4, [x1],28 ; load at X1, add 28 to X1 (post-increment)
str w4, [x0,x3] ; store at X0+X3=a1+X3
add x3, x3, 12 ; shift X3
cmp x3, x2 ; end?
bne .L3
.L1:
ret

GCC 4.4.5 for MIPS does the same:

Listing 38.4: Optimizing GCC 4.4.5 for MIPS (IDA)


; $a0=a1
; $a1=a2
; $a2=cnt
f:
; jump to loop check code:
beqz $a2, locret_24
; initialize counter (i) at 0:
move $v0, $zero ; branch delay slot, NOP

loc_8:
; load 32-bit word at $a1
lw $a3, 0($a1)
; increment counter (i):
addiu $v0, 1
; check for finish (compare "i" in $v0 and "cnt" in $a2):
sltu $v1, $v0, $a2
; store 32-bit word at $a0:
sw $a3, 0($a0)
; add 0x1C (28) to \$a1 at each iteration:
addiu $a1, 0x1C
; jump to loop body if i<cnt:
bnez $v1, loc_8
; add 0xC (12) to \$a0 at each iteration:
addiu $a0, 0xC ; branch delay slot

locret_24:
jr $ra
or $at, $zero ; branch delay slot, NOP

38.3 Intel C++ 2011 case


Compiler optimizations can also be weird, but nevertheless, still correct. Here is what the Intel C++ compiler 2011 does:

Listing 38.5: Optimizing Intel C++ 2011 x64


f PROC
; parameter 1: rcx = a1
; parameter 2: rdx = a2
; parameter 3: r8 = cnt
.B1.1:: ; Preds .B1.0
test r8, r8 ;8.14
jbe exit ; Prob 50% ;8.14
; LOE rdx rcx rbx rbp rsi rdi r8 r12 r13 r14 r15 xmm6 xmm7 xmm8⤦
Ç xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
.B1.2:: ; Preds .B1.1
cmp r8, 6 ;8.2
jbe just_copy ; Prob 50% ;8.2

480
CHAPTER 38. SEVERAL ITERATORS 38.3. INTEL C++ 2011 CASE
; LOE rdx rcx rbx rbp rsi rdi r8 r12 r13 r14 r15 xmm6 xmm7 xmm8⤦
Ç xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
.B1.3:: ; Preds .B1.2
cmp rcx, rdx ;9.11
jbe .B1.5 ; Prob 50% ;9.11
; LOE rdx rcx rbx rbp rsi rdi r8 r12 r13 r14 r15 xmm6 xmm7 xmm8⤦
Ç xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
.B1.4:: ; Preds .B1.3
mov r10, r8 ;9.11
mov r9, rcx ;9.11
shl r10, 5 ;9.11
lea rax, QWORD PTR [r8*4] ;9.11
sub r9, rdx ;9.11
sub r10, rax ;9.11
cmp r9, r10 ;9.11
jge just_copy2 ; Prob 50% ;9.11
; LOE rdx rcx rbx rbp rsi rdi r8 r12 r13 r14 r15 xmm6 xmm7 xmm8⤦
Ç xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
.B1.5:: ; Preds .B1.3 .B1.4
cmp rdx, rcx ;9.11
jbe just_copy ; Prob 50% ;9.11
; LOE rdx rcx rbx rbp rsi rdi r8 r12 r13 r14 r15 xmm6 xmm7 xmm8⤦
Ç xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
.B1.6:: ; Preds .B1.5
mov r9, rdx ;9.11
lea rax, QWORD PTR [r8*8] ;9.11
sub r9, rcx ;9.11
lea r10, QWORD PTR [rax+r8*4] ;9.11
cmp r9, r10 ;9.11
jl just_copy ; Prob 50% ;9.11
; LOE rdx rcx rbx rbp rsi rdi r8 r12 r13 r14 r15 xmm6 xmm7 xmm8⤦
Ç xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
just_copy2:: ; Preds .B1.4 .B1.6
; R8 = cnt
; RDX = a2
; RCX = a1
xor r10d, r10d ;8.2
xor r9d, r9d ;
xor eax, eax ;
; LOE rax rdx rcx rbx rbp rsi rdi r8 r9 r10 r12 r13 r14 r15 ⤦
Ç xmm6 xmm7 xmm8 xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
.B1.8:: ; Preds .B1.8 just_copy2
mov r11d, DWORD PTR [rax+rdx] ;3.6
inc r10 ;8.2
mov DWORD PTR [r9+rcx], r11d ;3.6
add r9, 12 ;8.2
add rax, 28 ;8.2
cmp r10, r8 ;8.2
jb .B1.8 ; Prob 82% ;8.2
jmp exit ; Prob 100% ;8.2
; LOE rax rdx rcx rbx rbp rsi rdi r8 r9 r10 r12 r13 r14 r15 ⤦
Ç xmm6 xmm7 xmm8 xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
just_copy:: ; Preds .B1.2 .B1.5 .B1.6
; R8 = cnt
; RDX = a2
; RCX = a1
xor r10d, r10d ;8.2
xor r9d, r9d ;
xor eax, eax ;
; LOE rax rdx rcx rbx rbp rsi rdi r8 r9 r10 r12 r13 r14 r15 ⤦
Ç xmm6 xmm7 xmm8 xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
.B1.11:: ; Preds .B1.11 just_copy
mov r11d, DWORD PTR [rax+rdx] ;3.6
inc r10 ;8.2
mov DWORD PTR [r9+rcx], r11d ;3.6
add r9, 12 ;8.2
add rax, 28 ;8.2
cmp r10, r8 ;8.2
jb .B1.11 ; Prob 82% ;8.2
; LOE rax rdx rcx rbx rbp rsi rdi r8 r9 r10 r12 r13 r14 r15 ⤦

481
CHAPTER 38. SEVERAL ITERATORS 38.3. INTEL C++ 2011 CASE
Ç xmm6 xmm7 xmm8 xmm9 xmm10 xmm11 xmm12 xmm13 xmm14 xmm15
exit:: ; Preds .B1.11 .B1.8 .B1.1
ret ;10.1

First, there are some decisions taken, then one of the routines is executed. Looks like it is a check if arrays intersect.
This is very well known way of optimizing memory block copy routines. But copy routines are the same! This is probably
an error of the Intel C++ optimizer, which still produces workable code, though.
I’m adding such example code to my book so the reader would understand that compiler output is weird at times, but
still correct, because when the compiler was tested, is passed the tests.

482
CHAPTER 39. DUFF’S DEVICE

Chapter 39

Duff’s device

Duff’s device 1 is an unrolled loop with the possibility to jump inside it. The unrolled loop is implemented using a
fallthrough switch() statement.
I would use here a slightly simplified version of Tom Duff’s original code.
Let’s say, we need to write a function that clears a region in memory. One can come with a simple loop, clearing byte
by byte. It’s obviously slow, since all modern computers have much wider memory bus. So the better way is to clear the
memory region using 4 or 8 byte blocks. Since we will work with a 64-bit example here, we will clear the memory in 8 byte
blocks. So far so good. But what about the tail? Memory clearing routine can also be called for regions of size that’s not a
multiple of 8.
So here is the algorithm:

• calculate the number of 8-byte blocks, clear them using 8-byte (64-bit) memory accesses;

• calculate the size of the tail, clear it using 1-byte memory accesses.

The second step can be implemented using a simple loop. But let’s implement it as an unrolled loop:
#include <stdint.h>
#include <stdio.h>

void bzero(uint8_t* dst, size_t count)


{
int i;

if (count&(~7))
// work out 8-byte blocks
for (i=0; i<count>>3; i++)
{
*(uint64_t*)dst=0;
dst=dst+8;
};

// work out the tail


switch(count & 7)
{
case 7: *dst++ = 0;
case 6: *dst++ = 0;
case 5: *dst++ = 0;
case 4: *dst++ = 0;
case 3: *dst++ = 0;
case 2: *dst++ = 0;
case 1: *dst++ = 0;
case 0: // do nothing
break;
}
}

Let’s first understand how the calculation is done. The memory region size comes as a 64-bit value. And this value can
be divided in two parts:
7 6 5 4 3 2 1 0

… B B B B B S S S
1 wikipedia

483
CHAPTER 39. DUFF’S DEVICE
( “B” is number of 8-byte blocks and “S” is length of the tail in bytes ).
When we divide the input memory region size by 8, the value is just shifted right by 3 bits. But to calculate the remainder,
we just need to isolate the lowest 3 bits! So the number of 8-byte blocks is calculated as count >> 3 and remainder as
count&7.
We also need to find out if we will execute the 8-byte procedure at all, so we need to check if the value of count is greater
than 7. We do this by clearing the 3 lowest bits and comparing the resulting number with zero, because all we need here is
to answer the question, is the high part of count non-zero.
Of course, this works because 8 is 23 and division by numbers that are 2n is easy. It’s not possible for other numbers.
It’s actually hard to say if these hacks are worth using, because they lead to hard-to-read code. However, these tricks
are very popular and a practicing programmer, even if he/she is not using them, should nevertheless understand them.
So the first part is simple: get the number of 8-byte blocks and write 64-bit zero values to memory.
The second part is an unrolled loop implemented as fallthrough switch() statement. First, let’s express in plain English
what we should do here. We should “write as many zero bytes in memory, as count&7 value tells us”. If it’s 0, jump to the
end, there is no work to do. If it’s 1, jump to the place inside switch() statement where only one storage operation is to be
executed. If it’s 2, jump to another place, where two storage operation are to be executed, etc. 7 as input value will lead
to the execution of all 7 operations. There is no 8, because a memory region of 8 bytes will be processed by the first part
of our function.
So we wrote an unrolled loop. It was definitely faster on older computers than normal loops (and conversely, modern
CPUs works better for short loops than for unrolled ones). Maybe this is still meaningful on modern low-cost embedded
MCU2 s.
Let’s see what the optimizing MSVC 2012 does:
dst$ = 8
count$ = 16
bzero PROC
test rdx, -8
je SHORT $LN11@bzero
; work out 8-byte blocks
xor r10d, r10d
mov r9, rdx
shr r9, 3
mov r8d, r10d
test r9, r9
je SHORT $LN11@bzero
npad 5
$LL19@bzero:
inc r8d
mov QWORD PTR [rcx], r10
add rcx, 8
movsxd rax, r8d
cmp rax, r9
jb SHORT $LL19@bzero
$LN11@bzero:
; work out the tail
and edx, 7
dec rdx
cmp rdx, 6
ja SHORT $LN9@bzero
lea r8, OFFSET FLAT:__ImageBase
mov eax, DWORD PTR $LN22@bzero[r8+rdx*4]
add rax, r8
jmp rax
$LN8@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN7@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN6@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN5@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN4@bzero:
mov BYTE PTR [rcx], 0
inc rcx
2 Microcontroller unit

484
CHAPTER 39. DUFF’S DEVICE
$LN3@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN2@bzero:
mov BYTE PTR [rcx], 0
$LN9@bzero:
fatret 0
npad 1
$LN22@bzero:
DD $LN2@bzero
DD $LN3@bzero
DD $LN4@bzero
DD $LN5@bzero
DD $LN6@bzero
DD $LN7@bzero
DD $LN8@bzero
bzero ENDP

The first part of the function is predictable. The second part is just an unrolled loop and a jump passing control flow to
the correct instruction inside it. There is no other code between the MOV/INC instruction pairs, so the execution will fall
until the very end, executing as many pairs as needed.
By the way, we can observe that the MOV/INC pair consumes a fixed number of bytes (3+3). So the pair consumes 6
bytes. Knowing that, we can get rid of the switch() jumptable, we can just multiple the input value by 6 and jump to
current_RIP + input_value ∗ 6. This will also be faster because we will not need to fetch a value from the jumptable. It’s
possible that 6 probably is not a very good constant for fast multiplication and maybe it’s not worth it, but you get the idea3 .
That is what old-school demomakers did in the past with unrolled loops.

3 As an exercise, you can try to rework the code to get rid of the jumptable. The instruction pair can be rewritten in a way that it will consume 4 bytes

or maybe 8. 1 byte is also possible (using STOSB instruction).

485
CHAPTER 40. DIVISION BY 9

Chapter 40

Division by 9

A very simple function:


int f(int a)
{
return a/9;
};

40.1 x86
…is compiled in a very predictable way:

Listing 40.1: MSVC


_a$ = 8 ; size = 4
_f PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
cdq ; sign extend EAX to EDX:EAX
mov ecx, 9
idiv ecx
pop ebp
ret 0
_f ENDP

IDIV divides the 64-bit number stored in the EDX:EAX register pair by the value in the ECX. As a result, EAX will contain
the quotient, and EDX —the remainder. The result is returned from the f() function in the EAX register, so the value is not
moved after the division operation, it is in right place already. Since IDIV uses the value in the EDX:EAX register pair, the
CDQ instruction (before IDIV) extends the value in EAX to a 64-bit value taking its sign into account, just as MOVSX does.
If we turn optimization on (/Ox), we get:

Listing 40.2: Optimizing MSVC


_a$ = 8 ; size = 4
_f PROC

mov ecx, DWORD PTR _a$[esp-4]


mov eax, 954437177 ; 38e38e39H
imul ecx
sar edx, 1
mov eax, edx
shr eax, 31 ; 0000001fH
add eax, edx
ret 0
_f ENDP

This is division by multiplication. Multiplication operations work much faster. And it is possible to use this trick 1 to
produce code which is effectively equivalent and faster.
This is also called “strength reduction” in compiler optimizations.
GCC 4.4.1 generates almost the same code even without additional optimization flags, just like MSVC with optimization
turned on:
1 Read more about division by multiplication in [War02, pp. 10-3]

486
CHAPTER 40. DIVISION BY 9 40.2. ARM
Listing 40.3: Non-optimizing GCC 4.4.1
public f
f proc near

arg_0 = dword ptr 8

push ebp
mov ebp, esp
mov ecx, [ebp+arg_0]
mov edx, 954437177 ; 38E38E39h
mov eax, ecx
imul edx
sar edx, 1
mov eax, ecx
sar eax, 1Fh
mov ecx, edx
sub ecx, eax
mov eax, ecx
pop ebp
retn
f endp

40.2 ARM
The ARM processor, just like in any other ”pure” RISC processor lacks an instruction for division. It also lacks a single
instruction for multiplication by a 32-bit constant (recall that a 32-bit constant cannot fit into a 32-bit opcode). By taking
advantage of this clever trick (or hack), it is possible to do division using only three instructions: addition, subtraction and
bit shifts ( 19 on page 304).
Here is an example that divides a 32-bit number by 10, from [Ltd94, 3.3 Division by a Constant]. The output consists of
the quotient and the remainder.
; takes argument in a1
; returns quotient in a1, remainder in a2
; cycles could be saved if only divide or remainder is required
SUB a2, a1, #10 ; keep (x-10) for later
SUB a1, a1, a1, lsr #2
ADD a1, a1, a1, lsr #4
ADD a1, a1, a1, lsr #8
ADD a1, a1, a1, lsr #16
MOV a1, a1, lsr #3
ADD a3, a1, a1, asl #2
SUBS a2, a2, a3, asl #1 ; calc (x-10) - (x/10)*10
ADDPL a1, a1, #1 ; fix-up quotient
ADDMI a2, a2, #10 ; fix-up remainder
MOV pc, lr

40.2.1 Optimizing Xcode 4.6.3 (LLVM) (ARM mode)

__text:00002C58 39 1E 08 E3 E3 18 43 E3 MOV R1, 0x38E38E39


__text:00002C60 10 F1 50 E7 SMMUL R0, R0, R1
__text:00002C64 C0 10 A0 E1 MOV R1, R0,ASR#1
__text:00002C68 A0 0F 81 E0 ADD R0, R1, R0,LSR#31
__text:00002C6C 1E FF 2F E1 BX LR

This code is almost the same as the one generated by the optimizing MSVC and GCC. Apparently, LLVM uses the same
algorithm for generating constants.
The observant reader may ask, how does MOV writes a 32-bit value in a register, when this is not possible in ARM mode.
it is impossible indeed, but, as we see, there are 8 bytes per instruction instead of the standard 4, in fact, there are two
instructions. The first instruction loads 0x8E39 into the low 16 bits of register and the second instruction is MOVT, it loads
0x383E into the high 16 bits of the register. IDA is fully aware of such sequences, and for the the sake of compactness
reduces them to one single “pseudo-instruction”.
The SMMUL (Signed Most Significant Word Multiply) instruction two multiplies numbers, treating them as signed numbers
and leaving the high 32-bit part of result in the R0 register, dropping the low 32-bit part of the result.
The``MOV R1, R0,ASR#1'' instruction is an arithmetic shift right by one bit.
``ADD R0, R1, R0,LSR#31'' is R0 = R1 + R0 >> 31

487
CHAPTER 40. DIVISION BY 9 40.3. MIPS
There is no separate shifting instruction in ARM mode. Instead, an instructions like (MOV, ADD, SUB, RSB)2 can have a
suffix added, that says if the second operand must be shifted, and if yes, by what value and how. ASR means Arithmetic Shift
Right, LSR—Logical Shift Right.

40.2.2 Optimizing Xcode 4.6.3 (LLVM) (thumb-2 mode)

MOV R1, 0x38E38E39


SMMUL.W R0, R0, R1
ASRS R1, R0, #1
ADD.W R0, R1, R0,LSR#31
BX LR

There are separate instructions for shifting in thumb mode, and one of them is used here—ASRS (arithmetic shift right).

40.2.3 Non-optimizing Xcode 4.6.3 (LLVM) and Keil 6/2013


Non-optimizing LLVM does not generate the code we saw before in this section, but instead inserts a call to the library
function ___divsi3.
What about Keil: it inserts a call to the library function __aeabi_idivmod in all cases.

40.3 MIPS
For some reason, optimizing GCC 4.4.5 generate just a division instruction:

Listing 40.4: Optimizing GCC 4.4.5 (IDA)


f:
li $v0, 9
bnez $v0, loc_10
div $a0, $v0 ; branch delay slot
break 0x1C00 ; "break 7" in assembly output and objdump

loc_10:
mflo $v0
jr $ra
or $at, $zero ; branch delay slot, NOP

Here we see here a new instruction: BREAK. It just raises an exception. In this case, an exception is raised if the divisor
is zero (it’s not possible to divide by zero in conventional math). But GCC probably did not do very well the optimization
job and did not see that $V0 is never zero. So the check is left here. So if $V0 is zero somehow, BREAK will be executed,
signaling to the OS about the exception. Otherwise, MFLO executes, which takes the result of the division from the LO
register and copies it in $V0.
By the way, as we may know, the MUL instruction leaves the high 32 bits of the result in register HI and the low 32 bits
in register LO. DIV leaves the result in the LO register, and remainder in the HI register.
If we alter the statement to “a % 9”, the MFHI instruction will be used here instead of MFLO.

40.4 How it works


That’s how division can be replaced by multiplication and division with 2n numbers:
n
input input ⋅ divisor
2
input ⋅ M
result = = n
=
divisor 2 2n
Where M is a magic coefficient.
This is how M can be computed:
2n
M=
divisor
So these code snippets usually have this form:
input ⋅ M
result =
2n
Division by 2n is usually done by simply shifting to the right. If n < 32, then the low part of the product is shifted (in
EAX or RAX). If n ≥ 32, then the high part of the product is shifted (in EDX or RDX).
2 These instructions are also called “data processing instructions”

488
CHAPTER 40. DIVISION BY 9 40.5. GETTING THE DIVISOR
n is chosen in order to minimize the error.
When doing signed division, the sign of the multiplication result is also added to the output result.
Take a look at the difference:
int f3_32_signed(int a)
{
return a/3;
};

unsigned int f3_32_unsigned(unsigned int a)


{
return a/3;
};

In the unsigned version of the function, the magic coefficient is 0xAAAAAAAB and the multiplication result is divided by
233 .
In the signed version of the function, the magic coefficient is 0x55555556 and the multiplication result is divided by
232 . There are no division instruction though: the result is just taken from EDX.
The sign is also taken from the multiplication result: the high 32 bits of the result are shifted by 31 (leaving the sign in
the least significant bit of EAX). 1 is added to the final result if the sign is negative, for result correction.

Listing 40.5: Optimizing MSVC 2012


_f3_32_unsigned PROC
mov eax, -1431655765 ; aaaaaaabH
mul DWORD PTR _a$[esp-4] ; unsigned multiply
; EDX=(input*0xaaaaaaab)/2^32
shr edx, 1
; EDX=(input*0xaaaaaaab)/2^33
mov eax, edx
ret 0
_f3_32_unsigned ENDP

_f3_32_signed PROC
mov eax, 1431655766 ; 55555556H
imul DWORD PTR _a$[esp-4] ; signed multiply
; take high part of product
; it is just the same as if to shift product by 32 bits right or to divide it by 2^32
mov eax, edx ; EAX=EDX=(input*0x55555556)/2^32
shr eax, 31 ; 0000001fH
add eax, edx ; add 1 if sign is negative
ret 0
_f3_32_signed ENDP

Read more about it in [War02, pp. 10-3].

40.5 Getting the divisor


40.5.1 Variant #1
Often, the code looks like this:
mov eax, MAGICAL CONSTANT
imul input value
sar edx, SHIFTING COEFFICIENT ; signed division by 2x using arithmetic shift right
mov eax, edx
shr eax, 31
add eax, edx

Let’s denote the 32-bit magic coefficient as M , the shifting coefficient as C and the divisor as D.
The divisor we need to get is:

232+C
D=
M
For example:

Listing 40.6: Optimizing MSVC 2012


mov eax, 2021161081 ; 78787879H
imul DWORD PTR _a$[esp-4]

489
CHAPTER 40. DIVISION BY 9 40.5. GETTING THE DIVISOR
sar edx, 3
mov eax, edx
shr eax, 31 ; 0000001fH
add eax, edx

This is:

232+3
D=
2021161081
The numbers are larger than 32-bit, so I used Wolfram Mathematica for convenience:

Listing 40.7: Wolfram Mathematica


In[1]:=N[2^(32+3)/2021161081]
Out[1]:=17.

So the divisor from the code I used as example is 17.


For x64 division, things are the same, but 264 has to be used instead of 232 :
uint64_t f1234(uint64_t a)
{
return a/1234;
};

Listing 40.8: Optimizing MSVC 2012 x64


f1234 PROC
mov rax, 7653754429286296943 ; 6a37991a23aead6fH
mul rcx
shr rdx, 9
mov rax, rdx
ret 0
f1234 ENDP

Listing 40.9: Wolfram Mathematica


In[1]:=N[2^(64+9)/16^^6a37991a23aead6f]
Out[1]:=1234.

40.5.2 Variant #2
A variant with omitted arithmetic shift also exist:
mov eax, 55555556h ; 1431655766
imul ecx
mov eax, edx
shr eax, 1Fh

The method of getting divisor is simplified:

232
D=
M
As of my example, this is:

232
D=
1431655766
And again I used Wolfram Mathematica:

Listing 40.10: Wolfram Mathematica


In[1]:=N[2^32/16^^55555556]
Out[1]:=3.

The divisor is 3.

490
CHAPTER 40. DIVISION BY 9 40.6. EXERCISE #1
40.6 Exercise #1
What does this code do?

Listing 40.11: Optimizing MSVC 2010


_a$ = 8
_f PROC
mov ecx, DWORD PTR _a$[esp-4]
mov eax, -968154503 ; c64b2279H
imul ecx
add edx, ecx
sar edx, 9
mov eax, edx
shr eax, 31 ; 0000001fH
add eax, edx
ret 0
_f ENDP

Listing 40.12: Optimizing GCC 4.9 (ARM64)


f:
mov w1, 8825
movk w1, 0xc64b, lsl 16
smull x1, w0, w1
lsr x1, x1, 32
add w1, w0, w1
asr w1, w1, 9
sub w0, w1, w0, asr 31
ret

Answer G.1.14 on page 908.

491
CHAPTER 41. STRING TO NUMBER CONVERSION (ATOI())

Chapter 41

String to number conversion (atoi())

Let’s try to reimplement the standard atoi() C function.

41.1 Simple example


Here is the simplest possible way to read a number represented in ASCII1 encoding. It’s not error-prone: a character other
than a digit will lead to incorrect result.
#include <stdio.h>

int my_atoi (char *s)


{
int rt=0;

while (*s)
{
rt=rt*10 + (*s-'0');
s++;
};

return rt;
};

int main()
{
printf ("%d\n", my_atoi ("1234"));
printf ("%d\n", my_atoi ("1234567890"));
};

So what the algorithm does is just reading digits from left to right. The zero ASCII character is subtracted from each
digit. The digits from “0” to “9” are consecutive in the ASCII table, so we do not even need to know the exact value of
the “0” character. All we need to know is that “0” minus “0” is 0, “9” minus “0”’is 9 and so on. Subtracting “0” from each
character results in a number from 0 to 9 inclusive. Any other character will lead to an incorrect result, of course! Each
digit has to be added to the final result (in variable “rt”), but the final result is also multiplied by 10 at each digit. In other
words, the result is shifted left by one position in decimal form on each iteration. The last digit is added, but there is no no
shift.

41.1.1 Optimizing MSVC 2013 x64

Listing 41.1: Optimizing MSVC 2013 x64


s$ = 8
my_atoi PROC
; load first character
movzx r8d, BYTE PTR [rcx]
; EAX is allocated for "rt" variable
; its 0 at start'
xor eax, eax
; first character is zero-byte, i.e., string terminator?
; exit then.
test r8b, r8b
1 American Standard Code for Information Interchange

492
CHAPTER 41. STRING TO NUMBER CONVERSION (ATOI()) 41.1. SIMPLE EXAMPLE
je SHORT $LN9@my_atoi
$LL2@my_atoi:
lea edx, DWORD PTR [rax+rax*4]
; EDX=RAX+RAX*4=rt+rt*4=rt*5
movsx eax, r8b
; EAX=input character
; load next character to R8D
movzx r8d, BYTE PTR [rcx+1]
; shift pointer in RCX to the next character:
lea rcx, QWORD PTR [rcx+1]
lea eax, DWORD PTR [rax+rdx*2]
; EAX=RAX+RDX*2=input character + rt*5*2=input character + rt*10
; correct digit by subtracting 48 (0x30 or '0')
add eax, -48 ; ffffffffffffffd0H
; was last character zero?
test r8b, r8b
; jump to loop begin, if not
jne SHORT $LL2@my_atoi
$LN9@my_atoi:
ret 0
my_atoi ENDP

A character can be loaded in two places: the first character and all subsequent characters. This is done for loop regrouping.
There is no instruction for multiplication by 10, two LEA instruction do this instead. MSVC sometimes uses the ADD
instruction with a negative constant instead of SUB. This is the case. I truly don’t know why this is better then SUB. But
MSVC does this often.

41.1.2 Optimizing GCC 4.9.1 x64


Optimizing GCC 4.9.1 is more concise, but there is one redundant RET instruction at the end. One would be enough.

Listing 41.2: Optimizing GCC 4.9.1 x64


my_atoi:
; load input character into EDX
movsx edx, BYTE PTR [rdi]
; EAX is allocated for "rt" variable
xor eax, eax
; exit, if loaded character is null byte
test dl, dl
je .L4
.L3:
lea eax, [rax+rax*4]
; EAX=RAX*5=rt*5
; shift pointer to the next character:
add rdi, 1
lea eax, [rdx-48+rax*2]
; EAX=input character - 48 + RAX*2 = input character - '0' + rt*10
; load next character:
movsx edx, BYTE PTR [rdi]
; goto loop begin, if loaded character is not null byte
test dl, dl
jne .L3
rep ret
.L4:
rep ret

41.1.3 Optimizing Keil 6/2013 (ARM mode)

Listing 41.3: Optimizing Keil 6/2013 (ARM mode)


my_atoi PROC
; R1 will contain pointer to character
MOV r1,r0
; R0 will contain "rt" variable
MOV r0,#0
B |L0.28|
|L0.12|
ADD r0,r0,r0,LSL #2

493
CHAPTER 41. STRING TO NUMBER CONVERSION (ATOI()) 41.1. SIMPLE EXAMPLE
; R0=R0+R0<<2=rt*5
ADD r0,r2,r0,LSL #1
; R0=input character + rt*5<<1 = input character + rt*10
; correct whole thing by subtracting '0' from rt:
SUB r0,r0,#0x30
; shift pointer to the next character:
ADD r1,r1,#1
|L0.28|
; load input character to R2
LDRB r2,[r1,#0]
; is it null byte? if no, jump to loop body.
CMP r2,#0
BNE |L0.12|
; exit if null byte.
; "rt" variable is still in R0 register, ready to be used in caller function
BX lr
ENDP

41.1.4 Optimizing Keil 6/2013 (thumb mode)

Listing 41.4: Optimizing Keil 6/2013 (thumb mode)


my_atoi PROC
; R1 will be pointer to the input character
MOVS r1,r0
; R0 is allocated to "rt" variable
MOVS r0,#0
B |L0.16|
|L0.6|
MOVS r3,#0xa
; R3=10
MULS r0,r3,r0
; R0=R3*R0=rt*10
; shift pointer to the next character:
ADDS r1,r1,#1
; correct whole thing by subtracting 0' character from it':
SUBS r0,r0,#0x30
ADDS r0,r2,r0
; rt=R2+R0=input character + (rt*10 - '0')
|L0.16|
; load input character to R2
LDRB r2,[r1,#0]
; is it zero?
CMP r2,#0
; jump to loop body if its not'
BNE |L0.6|
; rt variable in R0 now, ready to be used in caller function
BX lr
ENDP

Interestingly, from school mathematics we may remember that the order of addition and subtraction operations doesn’t
matter. That’s our case: first, the rt ∗ 10 −′ 0′ expression is computed, then the input character value is added to it. Indeed,
the result is the same, but the compiler did some regrouping.

41.1.5 Optimizing GCC 4.9.1 ARM64


The ARM64 compiler can use the pre-increment instruction suffix:

Listing 41.5: Optimizing GCC 4.9.1 ARM64


my_atoi:
; load input character into W1
ldrb w1, [x0]
mov x2, x0
; X2=address of input string
; is loaded character zero?
; jump to exit if its so'
; W1 will contain 0 in this case.
; it will be reloaded into W0 at L4.

494
CHAPTER 41. STRING TO NUMBER CONVERSION (ATOI()) 41.2. A SLIGHTLY ADVANCED EXAMPLE
cbz w1, .L4
; W0 will contain "rt" variable
; initialize it at zero:
mov w0, 0
.L3:
; subtract 48 or '0' from input variable and put result into W3:
sub w3, w1, #48
; load next character at address X2+1 into W1 with pre-increment:
ldrb w1, [x2,1]!
add w0, w0, w0, lsl 2
; W0=W0+W0<<2=W0+W0*4=rt*5
add w0, w3, w0, lsl 1
; W0=input digit + W0<<1 = input digit + rt*5*2 = input digit + rt*10
; if the character we just loaded is not null byte, jump to the loop begin
cbnz w1, .L3
; variable to be returned (rt) is in W0, ready to be used in caller function
ret
.L4:
mov w0, w1
ret

41.2 A slightly advanced example


My new code snippet is more advanced, now it checks for the “minus” sign at the first character and reports an error if a
non-digit was found in the input string:
#include <stdio.h>

int my_atoi (char *s)


{
int negative=0;
int rt=0;

if (*s=='-')
{
negative=1;
s++;
};

while (*s)
{
if (*s<'0' || *s>'9')
{
printf ("Error! Unexpected char: '%c'\n", *s);
exit(0);
};
rt=rt*10 + (*s-'0');
s++;
};

if (negative)
return -rt;
return rt;
};

int main()
{
printf ("%d\n", my_atoi ("1234"));
printf ("%d\n", my_atoi ("1234567890"));
printf ("%d\n", my_atoi ("-1234"));
printf ("%d\n", my_atoi ("-1234567890"));
printf ("%d\n", my_atoi ("-a1234567890")); // error
};

41.2.1 Optimizing GCC 4.9.1 x64

495
CHAPTER 41. STRING TO NUMBER CONVERSION (ATOI()) 41.2. A SLIGHTLY ADVANCED EXAMPLE
Listing 41.6: Optimizing GCC 4.9.1 x64
.LC0:
.string "Error! Unexpected char: '%c'\n"

my_atoi:
sub rsp, 8
movsx edx, BYTE PTR [rdi]
; check for minus sign
cmp dl, 45 ; '-'
je .L22
xor esi, esi
test dl, dl
je .L20
.L10:
; ESI=0 here if there was no minus sign and 1 if it was
lea eax, [rdx-48]
; any character other than digit will result unsigned number greater than 9 after subtraction
; so if it is not digit, jump to L4, where error will be reported:
cmp al, 9
ja .L4
xor eax, eax
jmp .L6
.L7:
lea ecx, [rdx-48]
cmp cl, 9
ja .L4
.L6:
lea eax, [rax+rax*4]
add rdi, 1
lea eax, [rdx-48+rax*2]
movsx edx, BYTE PTR [rdi]
test dl, dl
jne .L7
; if there was no minus sign, skip NEG instruction
; if it was, execute it.
test esi, esi
je .L18
neg eax
.L18:
add rsp, 8
ret
.L22:
movsx edx, BYTE PTR [rdi+1]
lea rax, [rdi+1]
test dl, dl
je .L20
mov rdi, rax
mov esi, 1
jmp .L10
.L20:
xor eax, eax
jmp .L18
.L4:
; report error. character is in EDX
mov edi, 1
mov esi, OFFSET FLAT:.LC0 ; "Error! Unexpected char: '%c'\n"
xor eax, eax
call __printf_chk
xor edi, edi
call exit

If the “minus” sign was encountered at the string start, the NEG instruction will be executed at the end. It just negates
the number.
There is one more thing that needs mentioning. How would a common programmer check if the character is not a digit?
Just how I wrote it in the source code:
if (*s<'0' || *s>'9')
...

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CHAPTER 41. STRING TO NUMBER CONVERSION (ATOI()) 41.2. A SLIGHTLY ADVANCED EXAMPLE
There are two comparison operations. What is interesting is that we can replace both operations by single one: just
subtract “0” from character value, treat result as unsigned value (this is important) and check if it’s greater than 9.
For example, let’s say that the user input contains the dot character (“.”) which has ASCII code 46. 46 − 48 = −2 if we treat
the result as a signed number. Indeed, the dot character is located two places earlier than the “0” character in the ASCII
table. But it is 0xFFFFFFFE (4294967294) if we treat the result as an unsigned value, and that’s definitely bigger than 9!
The compilers do this often, so it’s important to recognize these tricks.
Optimizing MSVC 2013 x64 does the same tricks.

41.2.2 Optimizing Keil 6/2013 (ARM mode)

Listing 41.7: Optimizing Keil 6/2013 (ARM mode)


1 my_atoi PROC
2 PUSH {r4-r6,lr}
3 MOV r4,r0
4 LDRB r0,[r0,#0]
5 MOV r6,#0
6 MOV r5,r6
7 CMP r0,#0x2d '-'
8 ; R6 will contain 1 if minus was encountered, 0 if otherwise
9 MOVEQ r6,#1
10 ADDEQ r4,r4,#1
11 B |L0.80|
12 |L0.36|
13 SUB r0,r1,#0x30
14 CMP r0,#0xa
15 BCC |L0.64|
16 ADR r0,|L0.220|
17 BL __2printf
18 MOV r0,#0
19 BL exit
20 |L0.64|
21 LDRB r0,[r4],#1
22 ADD r1,r5,r5,LSL #2
23 ADD r0,r0,r1,LSL #1
24 SUB r5,r0,#0x30
25 |L0.80|
26 LDRB r1,[r4,#0]
27 CMP r1,#0
28 BNE |L0.36|
29 CMP r6,#0
30 ; negate result
31 RSBNE r0,r5,#0
32 MOVEQ r0,r5
33 POP {r4-r6,pc}
34 ENDP
35
36 |L0.220|
37 DCB "Error! Unexpected char: '%c'\n",0

There is no NEG instruction in 32-bit ARM, so the “Reverse Subtraction” operation (line 31) is used here. It is triggered
if the result of the CMP instruction (at line 29) was “Not Equal” (hence -NE suffix). So what RSBNE does is to subtract the
resulting value from 0. It works just like the regular subtraction operation, but swaps operands. Subtracting any number
from 0 results in negation: 0 − x = −x.
Thumb mode code is mostly the same.
GCC 4.9 for ARM64 can use the NEG instruction, which is available in ARM64.

497
CHAPTER 42. INLINE FUNCTIONS

Chapter 42

Inline functions

Inlined code is when the compiler, instead of placing a call instruction to a small or tiny function, just places its body right
in-place.

Listing 42.1: A simple example


#include <stdio.h>

int celsius_to_fahrenheit (int celsius)


{
return celsius * 9 / 5 + 32;
};

int main(int argc, char *argv[])


{
int celsius=atol(argv[1]);
printf ("%d\n", celsius_to_fahrenheit (celsius));
};

… is compiled in very predictable way, however, if we turn on GCC optimizations (-O3), we’ll see:

Listing 42.2: Optimizing GCC 4.8.1


_main:
push ebp
mov ebp, esp
and esp, -16
sub esp, 16
call ___main
mov eax, DWORD PTR [ebp+12]
mov eax, DWORD PTR [eax+4]
mov DWORD PTR [esp], eax
call _atol
mov edx, 1717986919
mov DWORD PTR [esp], OFFSET FLAT:LC2 ; "%d\12\0"
lea ecx, [eax+eax*8]
mov eax, ecx
imul edx
sar ecx, 31
sar edx
sub edx, ecx
add edx, 32
mov DWORD PTR [esp+4], edx
call _printf
leave
ret

(Here the division is done by multiplication( 40 on page 486).)


Yes, our small function celsius_to_fahrenheit() was just placed before the printf() call. Why? It can be
faster than executing this function’s code plus the overhead of calling/returning.
Modern optimizing compilers are choosing small functions for inlining automatically. But it’s possible to force compiler
additionally to inline some function, if to mark it with the “inline” keyword in its declaration.

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CHAPTER 42. INLINE FUNCTIONS 42.1. STRINGS AND MEMORY FUNCTIONS
42.1 Strings and memory functions
Another very common automatic optimization tactic is the inlining of string functions like strcpy(), strcmp(), strlen(), memset(),
memcmp(), memcpy(), etc.
Sometimes it’s faster than to call a separate function.
These are very frequent patterns and it is highly advisable for reverse engineers to learn to detect automatically.

42.1.1 strcmp()

Listing 42.3: strcmp() example


bool is_bool (char *s)
{
if (strcmp (s, "true")==0)
return true;
if (strcmp (s, "false")==0)
return false;

assert(0);
};

Listing 42.4: Optimizing GCC 4.8.1


.LC0:
.string "true"
.LC1:
.string "false"
is_bool:
.LFB0:
push edi
mov ecx, 5
push esi
mov edi, OFFSET FLAT:.LC0
sub esp, 20
mov esi, DWORD PTR [esp+32]
repz cmpsb
je .L3
mov esi, DWORD PTR [esp+32]
mov ecx, 6
mov edi, OFFSET FLAT:.LC1
repz cmpsb
seta cl
setb dl
xor eax, eax
cmp cl, dl
jne .L8
add esp, 20
pop esi
pop edi
ret
.L8:
mov DWORD PTR [esp], 0
call assert
add esp, 20
pop esi
pop edi
ret
.L3:
add esp, 20
mov eax, 1
pop esi
pop edi
ret

Listing 42.5: Optimizing MSVC 2010


$SG3454 DB 'true', 00H
$SG3456 DB 'false', 00H

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CHAPTER 42. INLINE FUNCTIONS 42.1. STRINGS AND MEMORY FUNCTIONS
_s$ = 8 ; size = 4
?is_bool@@YA_NPAD@Z PROC ; is_bool
push esi
mov esi, DWORD PTR _s$[esp]
mov ecx, OFFSET $SG3454 ; 'true'
mov eax, esi
npad 4 ; align next label
$LL6@is_bool:
mov dl, BYTE PTR [eax]
cmp dl, BYTE PTR [ecx]
jne SHORT $LN7@is_bool
test dl, dl
je SHORT $LN8@is_bool
mov dl, BYTE PTR [eax+1]
cmp dl, BYTE PTR [ecx+1]
jne SHORT $LN7@is_bool
add eax, 2
add ecx, 2
test dl, dl
jne SHORT $LL6@is_bool
$LN8@is_bool:
xor eax, eax
jmp SHORT $LN9@is_bool
$LN7@is_bool:
sbb eax, eax
sbb eax, -1
$LN9@is_bool:
test eax, eax
jne SHORT $LN2@is_bool

mov al, 1
pop esi

ret 0
$LN2@is_bool:

mov ecx, OFFSET $SG3456 ; 'false'


mov eax, esi
$LL10@is_bool:
mov dl, BYTE PTR [eax]
cmp dl, BYTE PTR [ecx]
jne SHORT $LN11@is_bool
test dl, dl
je SHORT $LN12@is_bool
mov dl, BYTE PTR [eax+1]
cmp dl, BYTE PTR [ecx+1]
jne SHORT $LN11@is_bool
add eax, 2
add ecx, 2
test dl, dl
jne SHORT $LL10@is_bool
$LN12@is_bool:
xor eax, eax
jmp SHORT $LN13@is_bool
$LN11@is_bool:
sbb eax, eax
sbb eax, -1
$LN13@is_bool:
test eax, eax
jne SHORT $LN1@is_bool

xor al, al
pop esi

ret 0
$LN1@is_bool:

push 11
push OFFSET $SG3458
push OFFSET $SG3459

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CHAPTER 42. INLINE FUNCTIONS 42.1. STRINGS AND MEMORY FUNCTIONS
call DWORD PTR __imp___wassert
add esp, 12
pop esi

ret 0
?is_bool@@YA_NPAD@Z ENDP ; is_bool

42.1.2 strlen()

Listing 42.6: strlen() example


int strlen_test(char *s1)
{
return strlen(s1);
};

Listing 42.7: Optimizing MSVC 2010


_s1$ = 8 ; size = 4
_strlen_test PROC
mov eax, DWORD PTR _s1$[esp-4]
lea edx, DWORD PTR [eax+1]
$LL3@strlen_tes:
mov cl, BYTE PTR [eax]
inc eax
test cl, cl
jne SHORT $LL3@strlen_tes
sub eax, edx
ret 0
_strlen_test ENDP

42.1.3 strcpy()

Listing 42.8: strcpy() example


void strcpy_test(char *s1, char *outbuf)
{
strcpy(outbuf, s1);
};

Listing 42.9: Optimizing MSVC 2010


_s1$ = 8 ; size = 4
_outbuf$ = 12 ; size = 4
_strcpy_test PROC
mov eax, DWORD PTR _s1$[esp-4]
mov edx, DWORD PTR _outbuf$[esp-4]
sub edx, eax
npad 6 ; align next label
$LL3@strcpy_tes:
mov cl, BYTE PTR [eax]
mov BYTE PTR [edx+eax], cl
inc eax
test cl, cl
jne SHORT $LL3@strcpy_tes
ret 0
_strcpy_test ENDP

42.1.4 memset()
Example#1

Listing 42.10: 32 bytes


#include <stdio.h>

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CHAPTER 42. INLINE FUNCTIONS 42.1. STRINGS AND MEMORY FUNCTIONS
void f(char *out)
{
memset(out, 0, 32);
};

Many compilers don’t generate a call to memset() for short blocks, but rather insert a MOV:
Listing 42.11: Optimizing GCC 4.9.1 x64
f:
mov QWORD PTR [rdi], 0
mov QWORD PTR [rdi+8], 0
mov QWORD PTR [rdi+16], 0
mov QWORD PTR [rdi+24], 0
ret

By the way, that remind us of unrolled loops: 14.1.4 on page 175.

Example#2

Listing 42.12: 67 bytes


#include <stdio.h>

void f(char *out)


{
memset(out, 0, 67);
};

When the block size is not a multiple of 4 or 8, the compilers can behave differently.
For instance, MSVC 2012 continues to insert MOVs:
Listing 42.13: Optimizing MSVC 2012 x64
out$ = 8
f PROC
xor eax, eax
mov QWORD PTR [rcx], rax
mov QWORD PTR [rcx+8], rax
mov QWORD PTR [rcx+16], rax
mov QWORD PTR [rcx+24], rax
mov QWORD PTR [rcx+32], rax
mov QWORD PTR [rcx+40], rax
mov QWORD PTR [rcx+48], rax
mov QWORD PTR [rcx+56], rax
mov WORD PTR [rcx+64], ax
mov BYTE PTR [rcx+66], al
ret 0
f ENDP

…while GCC uses REP STOSQ, concluding that this would be shorter than a pack of MOVs:
Listing 42.14: Optimizing GCC 4.9.1 x64
f:
mov QWORD PTR [rdi], 0
mov QWORD PTR [rdi+59], 0
mov rcx, rdi
lea rdi, [rdi+8]
xor eax, eax
and rdi, -8
sub rcx, rdi
add ecx, 67
shr ecx, 3
rep stosq
ret

42.1.5 memcpy()
Short blocks
The routine to copy short blocks is often implemented as a sequence of MOV instructions.

502
CHAPTER 42. INLINE FUNCTIONS 42.1. STRINGS AND MEMORY FUNCTIONS
Listing 42.15: memcpy() example
void memcpy_7(char *inbuf, char *outbuf)
{
memcpy(outbuf+10, inbuf, 7);
};

Listing 42.16: Optimizing MSVC 2010


_inbuf$ = 8 ; size = 4
_outbuf$ = 12 ; size = 4
_memcpy_7 PROC
mov ecx, DWORD PTR _inbuf$[esp-4]
mov edx, DWORD PTR [ecx]
mov eax, DWORD PTR _outbuf$[esp-4]
mov DWORD PTR [eax+10], edx
mov dx, WORD PTR [ecx+4]
mov WORD PTR [eax+14], dx
mov cl, BYTE PTR [ecx+6]
mov BYTE PTR [eax+16], cl
ret 0
_memcpy_7 ENDP

Listing 42.17: Optimizing GCC 4.8.1


memcpy_7:
push ebx
mov eax, DWORD PTR [esp+8]
mov ecx, DWORD PTR [esp+12]
mov ebx, DWORD PTR [eax]
lea edx, [ecx+10]
mov DWORD PTR [ecx+10], ebx
movzx ecx, WORD PTR [eax+4]
mov WORD PTR [edx+4], cx
movzx eax, BYTE PTR [eax+6]
mov BYTE PTR [edx+6], al
pop ebx
ret

That’s usually done as follows: 4-byte blocks are copied first, then a 16-bit word (if needed), then the last byte (if needed).
Structures are also copied using MOV: 21.4.1 on page 364.

Long blocks
The compilers behave differently in this case.

Listing 42.18: memcpy() example


void memcpy_128(char *inbuf, char *outbuf)
{
memcpy(outbuf+10, inbuf, 128);
};

void memcpy_123(char *inbuf, char *outbuf)


{
memcpy(outbuf+10, inbuf, 123);
};

For copying 128 bytes, MSVC uses a single MOVSD instruction (because 128 divides evenly by 4):

Listing 42.19: Optimizing MSVC 2010


_inbuf$ = 8 ; size = 4
_outbuf$ = 12 ; size = 4
_memcpy_128 PROC
push esi
mov esi, DWORD PTR _inbuf$[esp]
push edi
mov edi, DWORD PTR _outbuf$[esp+4]
add edi, 10
mov ecx, 32
rep movsd

503
CHAPTER 42. INLINE FUNCTIONS 42.1. STRINGS AND MEMORY FUNCTIONS
pop edi
pop esi
ret 0
_memcpy_128 ENDP

When copying 123 bytes, 30 32-byte words are copied first using MOVSD (that’s 120 bytes), then 2 bytes are copied using
MOVSW, then one more byte using MOVSB.

Listing 42.20: Optimizing MSVC 2010


_inbuf$ = 8 ; size = 4
_outbuf$ = 12 ; size = 4
_memcpy_123 PROC
push esi
mov esi, DWORD PTR _inbuf$[esp]
push edi
mov edi, DWORD PTR _outbuf$[esp+4]
add edi, 10
mov ecx, 30
rep movsd
movsw
movsb
pop edi
pop esi
ret 0
_memcpy_123 ENDP

GCC uses one big universal functions, that works for any block size:

Listing 42.21: Optimizing GCC 4.8.1


memcpy_123:
.LFB3:
push edi
mov eax, 123
push esi
mov edx, DWORD PTR [esp+16]
mov esi, DWORD PTR [esp+12]
lea edi, [edx+10]
test edi, 1
jne .L24
test edi, 2
jne .L25
.L7:
mov ecx, eax
xor edx, edx
shr ecx, 2
test al, 2
rep movsd
je .L8
movzx edx, WORD PTR [esi]
mov WORD PTR [edi], dx
mov edx, 2
.L8:
test al, 1
je .L5
movzx eax, BYTE PTR [esi+edx]
mov BYTE PTR [edi+edx], al
.L5:
pop esi
pop edi
ret
.L24:
movzx eax, BYTE PTR [esi]
lea edi, [edx+11]
add esi, 1
test edi, 2
mov BYTE PTR [edx+10], al
mov eax, 122
je .L7
.L25:
movzx edx, WORD PTR [esi]

504
CHAPTER 42. INLINE FUNCTIONS 42.1. STRINGS AND MEMORY FUNCTIONS
add edi, 2
add esi, 2
sub eax, 2
mov WORD PTR [edi-2], dx
jmp .L7
.LFE3:

Universal memory copy functions usually work as follows: calculate how many 32-bit words can be copied, then copy
them using MOVSD, then copy the remaining bytes.
More complex copy functions use SIMD instructions and also take the memory alignment in consideration.

42.1.6 memcmp()

Listing 42.22: memcmp() example


void memcpy_1235(char *inbuf, char *outbuf)
{
memcpy(outbuf+10, inbuf, 1235);
};

For any block size, MSVC 2010 inserts the same universal function:

Listing 42.23: Optimizing MSVC 2010


_buf1$ = 8 ; size = 4
_buf2$ = 12 ; size = 4
_memcmp_1235 PROC
mov edx, DWORD PTR _buf2$[esp-4]
mov ecx, DWORD PTR _buf1$[esp-4]
push esi
push edi
mov esi, 1235
add edx, 10
$LL4@memcmp_123:
mov eax, DWORD PTR [edx]
cmp eax, DWORD PTR [ecx]
jne SHORT $LN10@memcmp_123
sub esi, 4
add ecx, 4
add edx, 4
cmp esi, 4
jae SHORT $LL4@memcmp_123
$LN10@memcmp_123:
movzx edi, BYTE PTR [ecx]
movzx eax, BYTE PTR [edx]
sub eax, edi
jne SHORT $LN7@memcmp_123
movzx eax, BYTE PTR [edx+1]
movzx edi, BYTE PTR [ecx+1]
sub eax, edi
jne SHORT $LN7@memcmp_123
movzx eax, BYTE PTR [edx+2]
movzx edi, BYTE PTR [ecx+2]
sub eax, edi
jne SHORT $LN7@memcmp_123
cmp esi, 3
jbe SHORT $LN6@memcmp_123
movzx eax, BYTE PTR [edx+3]
movzx ecx, BYTE PTR [ecx+3]
sub eax, ecx
$LN7@memcmp_123:
sar eax, 31
pop edi
or eax, 1
pop esi
ret 0
$LN6@memcmp_123:
pop edi
xor eax, eax
pop esi

505
CHAPTER 42. INLINE FUNCTIONS 42.1. STRINGS AND MEMORY FUNCTIONS
ret 0
_memcmp_1235 ENDP

42.1.7 IDA script


I wrote a small IDA script for searching and folding such very frequently seen pieces of inline code:
GitHub.

506
CHAPTER 43. C99 RESTRICT

Chapter 43

C99 restrict

Here is a reason why FORTRAN programs, in some cases, work faster than C/C++ ones.
void f1 (int* x, int* y, int* sum, int* product, int* sum_product, int* update_me, size_t s)
{
for (int i=0; i<s; i++)
{
sum[i]=x[i]+y[i];
product[i]=x[i]*y[i];
update_me[i]=i*123; // some dummy value
sum_product[i]=sum[i]+product[i];
};
};

That’s very simple example with one specific thing in it: the pointer to the update_me array could be a pointer to the
sum array, product array, or even the sum_product array—nothing forbids that, right?
The compiler is fully aware of this, so it generates code with four stages in the loop body:
• calculate next sum[i]
• calculate next product[i]
• calculate next update_me[i]
• calculate next sum_product[i]— on this stage, we need to load from memory the already calculated sum[i] and
product[i]
Is it possible to optimize the last stage? Since we have already calculated sum[i] and product[i] it is not necessary
to load them again from memory. Yes, but compiler is not sure that nothing was overwritten in the 3rd stage! This is
called “pointer aliasing”, a situation when the compiler cannot be sure that a memory to which a pointer is pointing was not
changed.
restrict in the C99 standard[ISO07, pp. 6.7.3/1] is a promise, given by programmer to the compiler that the function
arguments marked by this keyword will always point to different memory locations and will never intersect.
To be more precise and describe this formally, restrict shows that only this pointer is to be used to access an object, and
no other pointer will be used for it. It can be even said the object will be accessed only via one single pointer, if it is marked
as restrict.
Let’s add this keyword to each pointer argument:
void f2 (int* restrict x, int* restrict y, int* restrict sum, int* restrict product, int* ⤦
Ç restrict sum_product,
int* restrict update_me, size_t s)
{
for (int i=0; i<s; i++)
{
sum[i]=x[i]+y[i];
product[i]=x[i]*y[i];
update_me[i]=i*123; // some dummy value
sum_product[i]=sum[i]+product[i];
};
};

Let’s see results:

Listing 43.1: GCC x64: f1()


f1:
push r15 r14 r13 r12 rbp rdi rsi rbx

507
CHAPTER 43. C99 RESTRICT
mov r13, QWORD PTR 120[rsp]
mov rbp, QWORD PTR 104[rsp]
mov r12, QWORD PTR 112[rsp]
test r13, r13
je .L1
add r13, 1
xor ebx, ebx
mov edi, 1
xor r11d, r11d
jmp .L4
.L6:
mov r11, rdi
mov rdi, rax
.L4:
lea rax, 0[0+r11*4]
lea r10, [rcx+rax]
lea r14, [rdx+rax]
lea rsi, [r8+rax]
add rax, r9
mov r15d, DWORD PTR [r10]
add r15d, DWORD PTR [r14]
mov DWORD PTR [rsi], r15d ; store to sum[]
mov r10d, DWORD PTR [r10]
imul r10d, DWORD PTR [r14]
mov DWORD PTR [rax], r10d ; store to product[]
mov DWORD PTR [r12+r11*4], ebx ; store to update_me[]
add ebx, 123
mov r10d, DWORD PTR [rsi] ; reload sum[i]
add r10d, DWORD PTR [rax] ; reload product[i]
lea rax, 1[rdi]
cmp rax, r13
mov DWORD PTR 0[rbp+r11*4], r10d ; store to sum_product[]
jne .L6
.L1:
pop rbx rsi rdi rbp r12 r13 r14 r15
ret

Listing 43.2: GCC x64: f2()


f2:
push r13 r12 rbp rdi rsi rbx
mov r13, QWORD PTR 104[rsp]
mov rbp, QWORD PTR 88[rsp]
mov r12, QWORD PTR 96[rsp]
test r13, r13
je .L7
add r13, 1
xor r10d, r10d
mov edi, 1
xor eax, eax
jmp .L10
.L11:
mov rax, rdi
mov rdi, r11
.L10:
mov esi, DWORD PTR [rcx+rax*4]
mov r11d, DWORD PTR [rdx+rax*4]
mov DWORD PTR [r12+rax*4], r10d ; store to update_me[]
add r10d, 123
lea ebx, [rsi+r11]
imul r11d, esi
mov DWORD PTR [r8+rax*4], ebx ; store to sum[]
mov DWORD PTR [r9+rax*4], r11d ; store to product[]
add r11d, ebx
mov DWORD PTR 0[rbp+rax*4], r11d ; store to sum_product[]
lea r11, 1[rdi]
cmp r11, r13
jne .L11
.L7:
pop rbx rsi rdi rbp r12 r13

508
CHAPTER 43. C99 RESTRICT
ret

The difference between the compiled f1() and f2() functions is as follows: in f1(), sum[i] and product[i] are
reloaded in the middle of the loop, and in f2() there is no such thing, the already calculated values are used, since we
“promised” the compiler that no one and nothing will change the values in sum[i] and product[i] during the execution
of the loop’s body, so it is “sure” that there is no need to load the value from memory again. Obviously, the second example
will work faster.
But what if the pointers in the function’s arguments intersect somehow? This will be on the programmer’s conscience,
and the results may be incorrect.
Let’s go back to FORTRAN. Compilers of this programming language treats all pointers as such, so when it was not
possible to set restrict in C, FORTRAN can generate faster code in these cases.
How practical is it? In the cases when the function works with several big blocks in memory. There are a lot of such in
linear algebra, for instance. A lot of linear algebra is done on supercomputers/HPC1 , so probably that is why, traditionally,
FORTRAN is still used there [Loh10].
But when the number of iterations is not very big, certainly, the speed boost will not be significant.

1 High-Performance Computing

509
CHAPTER 44. BRANCHLESS ABS() FUNCTION

Chapter 44

Branchless abs() function

Let’s revisit an example I gave earlier 12.2 on page 126 and ask ourselves, is it possible to make a branchless version of the
function in x86 code?
int my_abs (int i)
{
if (i<0)
return -i;
else
return i;
};

And the answer is yes.

44.1 Optimizing GCC 4.9.1 x64


We could see it if we compile it using optimizing GCC 4.9:

Listing 44.1: Optimizing GCC 4.9 x64


my_abs:
mov edx, edi
mov eax, edi
sar edx, 31
; EDX is 0xFFFFFFFF here if sign of input value is minus
; EDX is 0 if sign of input value is plus (including 0)
; the following two instructions have effect only if EDX is 0xFFFFFFFF
; or idle if EDX is 0
xor eax, edx
sub eax, edx
ret

This is how it works:


Arithmetically shift the input value left by 31. Arithmetical shift means sign extension, so if the MSB is 1, all 32 bits will
be filled with 1, or with 0 if otherwise. In other words, the SAR REG, 31 instruction makes 0xFFFFFFFF if the sign was
negative or 0 if positive. After the execution of SAR, we have this value in EDX. Then, if the value is 0xFFFFFFFF (i.e., the
sign is negative), the input value is inverted (because XOR REG, 0xFFFFFFFF is effectively an inverse all bits operation).
Then, again, if the value is 0xFFFFFFFF (i.e., the sign is negative), 1 is added to the final result (because subtracting −1
from some value resulting in incrementing it). Inversion of all bits and incrementing is exactly how two’s complement value
is negated: 30 on page 450.
We may observe that the last two instruction do something if the sign of the input value is negative. Otherwise (if the
sign is positive) they do nothing at all, leaving the input value untouched.
The algorithm is explained in [War02, pp. 2-4]. I’m not sure, how GCC did it, deduced it by itself or found a suitable
pattern among known ones?

44.2 Optimizing GCC 4.9 ARM64


GCC 4.9 for ARM64 generates mostly the same, just decides to use the full 64-bit registers. There are less instructions,
because the input value can be shifted using a suffixed instruction (“asr”) instead of using a separate instruction.

Listing 44.2: Optimizing GCC 4.9 ARM64


my_abs:

510
CHAPTER 44. BRANCHLESS ABS() FUNCTION 44.2. OPTIMIZING GCC 4.9 ARM64
; sign-extend input 32-bit value to X0 64-bit register:
sxtw x0, w0
eor x1, x0, x0, asr 63
; X1=X0^(X0>>63) (shift is arithmetical)
sub x0, x1, x0, asr 63
; X0=X1-(X0>>63)=X0^(X0>>63)-(X0>>63) (all shifts are arithmetical)
ret

511
CHAPTER 45. VARIADIC FUNCTIONS

Chapter 45

Variadic functions

Functions like printf() and scanf() can have a variable number of arguments. How are these arguments accessed?

45.1 Computing arithmetic mean


Let’s imagine that we need to calculate arithmetic mean, and for some weird reason we need to specify all the values as
function arguments.
But it’s impossible to get the number of arguments in a variadic function in C/C++, so I’ll denote the value of −1 as a
terminator.
There is the standard stdarg.h header file which define macros for dealing with such arguments. The printf() and
scanf() functions use them as well.
#include <stdio.h>
#include <stdarg.h>

int arith_mean(int v, ...)


{
va_list args;
int sum=v, count=1, i;
va_start(args, v);

while(1)
{
i=va_arg(args, int);
if (i==-1) // terminator
break;
sum=sum+i;
count++;
}

va_end(args);
return sum/count;
};

int main()
{
printf ("%d\n", arith_mean (1, 2, 7, 10, 15, -1 /* terminator */));
};

The first argument should be treated just like a normal argument. All other arguments are loaded using the va_arg
macro and then summed.
So what is inside?

45.1.1 cdecl calling conventions

Listing 45.1: Optimizing MSVC 6.0


_v$ = 8
_arith_mean PROC NEAR
mov eax, DWORD PTR _v$[esp-4] ; load 1st argument into sum
push esi
mov esi, 1 ; count=1
lea edx, DWORD PTR _v$[esp] ; address of the 1st argument

512
CHAPTER 45. VARIADIC FUNCTIONS 45.1. COMPUTING ARITHMETIC MEAN
$L838:
mov ecx, DWORD PTR [edx+4] ; load next argument
add edx, 4 ; shift pointer to the next argument
cmp ecx, -1 ; is it -1?
je SHORT $L856 ; exit if so
add eax, ecx ; sum = sum + loaded argument
inc esi ; count++
jmp SHORT $L838
$L856:
; calculate quotient

cdq
idiv esi
pop esi
ret 0
_arith_mean ENDP

$SG851 DB '%d', 0aH, 00H

_main PROC NEAR


push -1
push 15
push 10
push 7
push 2
push 1
call _arith_mean
push eax
push OFFSET FLAT:$SG851 ; '%d'
call _printf
add esp, 32
ret 0
_main ENDP

The arguments, as we may see, are passed to main() one-by-one. The first argument is pushed into the local stack as
first. The terminating value (−1) is pushed last.
The arith_mean() function takes the value of the first argument and stores it in the sum variable. Then, it sets the
EDX register to the address of the second argument, takes the value from it, adds it to sum, and does this in an infinite loop,
until −1 is found.
When it’s found, the sum is divided by the number of all values (excluding −1) and the quotient is returned.
So, in other words, the function treats the stack fragment as an array of integer values of infinite length. Now we can
understand why the cdecl calling convention forces us to push the first argument into the stack as last. Because otherwise,
it would not be possible to find the first argument, or, for printf-like functions, it would not be possible to find the address
of the format-string.

45.1.2 Register-based calling conventions


The observant reader may ask, what about calling conventions where the first few arguments are passed in registers? Let’s
see:

Listing 45.2: Optimizing MSVC 2012 x64


$SG3013 DB '%d', 0aH, 00H

v$ = 8
arith_mean PROC
mov DWORD PTR [rsp+8], ecx ; 1st argument
mov QWORD PTR [rsp+16], rdx ; 2nd argument
mov QWORD PTR [rsp+24], r8 ; 3rd argument
mov eax, ecx ; sum = 1st argument
lea rcx, QWORD PTR v$[rsp+8] ; pointer to the 2nd argument
mov QWORD PTR [rsp+32], r9 ; 4th argument
mov edx, DWORD PTR [rcx] ; load 2nd argument
mov r8d, 1 ; count=1
cmp edx, -1 ; 2nd argument is -1?
je SHORT $LN8@arith_mean ; exit if so
$LL3@arith_mean:
add eax, edx ; sum = sum + loaded argument
mov edx, DWORD PTR [rcx+8] ; load next argument

513
CHAPTER 45. VARIADIC FUNCTIONS 45.1. COMPUTING ARITHMETIC MEAN
lea rcx, QWORD PTR [rcx+8] ; shift pointer to point to the argument after next
inc r8d ; count++
cmp edx, -1 ; is loaded argument -1?
jne SHORT $LL3@arith_mean ; go to loop begin if its not'
$LN8@arith_mean:
; calculate quotient
cdq
idiv r8d
ret 0
arith_mean ENDP

main PROC
sub rsp, 56
mov edx, 2
mov DWORD PTR [rsp+40], -1
mov DWORD PTR [rsp+32], 15
lea r9d, QWORD PTR [rdx+8]
lea r8d, QWORD PTR [rdx+5]
lea ecx, QWORD PTR [rdx-1]
call arith_mean
lea rcx, OFFSET FLAT:$SG3013
mov edx, eax
call printf
xor eax, eax
add rsp, 56
ret 0
main ENDP

We see that the first 4 arguments are passed in the registers and two more — in the stack. The arith_mean() function
first places these 4 arguments into the Shadow Space and then treats the Shadow Space and stack behind it as a single
continuous array!
What about GCC? Things are slightly clumsier here, because now the function is divided in two parts: the first part saves
the registers into the “red zone”, processes that space, and the second part of the function processes the stack:
Listing 45.3: Optimizing GCC 4.9.1 x64
arith_mean:
lea rax, [rsp+8]
; save 6 input registers in "red zone" in the local stack
mov QWORD PTR [rsp-40], rsi
mov QWORD PTR [rsp-32], rdx
mov QWORD PTR [rsp-16], r8
mov QWORD PTR [rsp-24], rcx
mov esi, 8
mov QWORD PTR [rsp-64], rax
lea rax, [rsp-48]
mov QWORD PTR [rsp-8], r9
mov DWORD PTR [rsp-72], 8
lea rdx, [rsp+8]
mov r8d, 1
mov QWORD PTR [rsp-56], rax
jmp .L5
.L7:
; work out saved arguments
lea rax, [rsp-48]
mov ecx, esi
add esi, 8
add rcx, rax
mov ecx, DWORD PTR [rcx]
cmp ecx, -1
je .L4
.L8:
add edi, ecx
add r8d, 1
.L5:
; decide, which part we will work out now.
; is current argument number less or equal 6?
cmp esi, 47
jbe .L7 ; no, process saved arguments then
; work out arguments from stack
mov rcx, rdx

514
CHAPTER 45. VARIADIC FUNCTIONS 45.2. VPRINTF() FUNCTION CASE
add rdx, 8
mov ecx, DWORD PTR [rcx]
cmp ecx, -1
jne .L8
.L4:
mov eax, edi
cdq
idiv r8d
ret

.LC1:
.string "%d\n"
main:
sub rsp, 8
mov edx, 7
mov esi, 2
mov edi, 1
mov r9d, -1
mov r8d, 15
mov ecx, 10
xor eax, eax
call arith_mean
mov esi, OFFSET FLAT:.LC1
mov edx, eax
mov edi, 1
xor eax, eax
add rsp, 8
jmp __printf_chk

By the way, a similar usage of the Shadow Space is also considered here : 62.8 on page 626.

45.2 vprintf() function case


Many programmers define their own logging functions which take a printf-like format string + a variable number of argu-
ments.
Another popular example is the die() function, which prints some message and exits. We need some way to pack input
arguments of unknown number and pass them to the printf() function. But how? That’s why there are functions with
“v” in name. One of them is vprintf(): it takes a format-string and a pointer to a variable of type va_list:
#include <stdlib.h>
#include <stdarg.h>

void die (const char * fmt, ...)


{
va_list va;
va_start (va, fmt);

vprintf (fmt, va);


exit(0);
};

By closer examination, we can see that va_list is a pointer to an array. Let’s compile:
Listing 45.4: Optimizing MSVC 2010
_fmt$ = 8
_die PROC
; load 1st argument (format-string)
mov ecx, DWORD PTR _fmt$[esp-4]
; get pointer to the 2nd argument
lea eax, DWORD PTR _fmt$[esp]
push eax ; pass pointer
push ecx
call _vprintf
add esp, 8
push 0
call _exit
$LN3@die:
int 3
_die ENDP

515
CHAPTER 45. VARIADIC FUNCTIONS 45.2. VPRINTF() FUNCTION CASE
We see that all our function does is just taking a pointer to the arguments and passing it to vprintf(), and that function
will treat it like an infinite array of arguments!

Listing 45.5: Optimizing MSVC 2012 x64


fmt$ = 48
die PROC
; save first 4 arguments in Shadow Space
mov QWORD PTR [rsp+8], rcx
mov QWORD PTR [rsp+16], rdx
mov QWORD PTR [rsp+24], r8
mov QWORD PTR [rsp+32], r9
sub rsp, 40
lea rdx, QWORD PTR fmt$[rsp+8] ; pass pointer to the 1st argument
; RCX here is still points to the 1st argument (format-string) of die()
; so vprintf() will take it right from RCX
call vprintf
xor ecx, ecx
call exit
int 3
die ENDP

516
CHAPTER 46. STRINGS TRIMMING

Chapter 46

Strings trimming

A very common string processing task is to remove some characters at the start and/or at the end.
In this example, we will work with a function which removes all newline characters (CR1 /LF2 ) from the end of the input
string:
#include <stdio.h>
#include <string.h>

char* str_trim (char *s)


{
char c;
size_t str_len;

// work as long as \r or \n is at the end of string


// stop if some other character there or its an empty string'
// (at start or due to our operation)
for (str_len=strlen(s); str_len>0 && (c=s[str_len-1]); str_len--)
{
if (c=='\r' || c=='\n')
s[str_len-1]=0;
else
break;
};
return s;
};

int main()
{
// test

// strdup() is used to copy text string into data segment,


// because it will crash on Linux otherwise,
// where text strings are allocated in constant data segment,
// and not modifiable.

printf ("[%s]\n", str_trim (strdup("")));


printf ("[%s]\n", str_trim (strdup("\n")));
printf ("[%s]\n", str_trim (strdup("\r")));
printf ("[%s]\n", str_trim (strdup("\n\r")));
printf ("[%s]\n", str_trim (strdup("\r\n")));
printf ("[%s]\n", str_trim (strdup("test1\r\n")));
printf ("[%s]\n", str_trim (strdup("test2\n\r")));
printf ("[%s]\n", str_trim (strdup("test3\n\r\n\r")));
printf ("[%s]\n", str_trim (strdup("test4\n")));
printf ("[%s]\n", str_trim (strdup("test5\r")));
printf ("[%s]\n", str_trim (strdup("test6\r\r\r")));
};

The input argument is always returned on exit, this is convenient when you need to chain string processing functions,
like it was done here in the main() function.
The second part of for() (str_len>0 && (c=s[str_len-1])) is the so called “short-circuit” in C/C++ and is very
convenient [Yur13, p. 1.3.8]. The C/C++ compilers guarantee an evaluation sequence from left to right. So if the first clause
1 Carriage return (13 or’\r’ in C/C++)
2 Line feed (10 or’\n’ in C/C++)

517
CHAPTER 46. STRINGS TRIMMING 46.1. X64: OPTIMIZING MSVC 2013
is false after evaluation, the second one will never be evaluated.

46.1 x64: Optimizing MSVC 2013

Listing 46.1: Optimizing MSVC 2013 x64


s$ = 8
str_trim PROC

; RCX is the first function argument and it always holds pointer to the string

; this is strlen() function inlined right here:


; set RAX to 0xFFFFFFFFFFFFFFFF (-1)
or rax, -1
$LL14@str_trim:
inc rax
cmp BYTE PTR [rcx+rax], 0
jne SHORT $LL14@str_trim
; is string length zero? exit then
test eax, eax
$LN18@str_trim:
je SHORT $LN15@str_trim
; RAX holds string length
; here is probably disassembler (or assembler printing routine) error,
; LEA RDX... should be here instead of LEA EDX...
lea edx, DWORD PTR [rax-1]
; idle instruction: EAX will be reset at the next instructions execution'
mov eax, edx
; load character at address s[str_len-1]
movzx eax, BYTE PTR [rdx+rcx]
; save also pointer to the last character to R8
lea r8, QWORD PTR [rdx+rcx]
cmp al, 13 ; is it '\r'?
je SHORT $LN2@str_trim
cmp al, 10 ; is it '\n'?
jne SHORT $LN15@str_trim
$LN2@str_trim:
; store 0 to that place
mov BYTE PTR [r8], 0
mov eax, edx
; check character for 0, but conditional jump is above...
test edx, edx
jmp SHORT $LN18@str_trim
$LN15@str_trim:
; return "s"
mov rax, rcx
ret 0
str_trim ENDP

First, MSVC inlined the strlen() function code, because it concluded this will be faster than the usual strlen() work
+ the cost of calling it and returning from it. This is called inlining: 42 on page 498.
The first instruction of the inlined strlen() is OR RAX, 0xFFFFFFFFFFFFFFFF. I don’t know why MSVC uses OR
instead of MOV RAX, 0xFFFFFFFFFFFFFFFF, but it does this often. And of course, it is equivalent: all bits are set, and
a number with all bits set is −1 in two’s complement arithmetic: 30 on page 450.
Why would the −1 number be used in strlen(), one might ask. Due to optimizations, of course. Here is the code that
MSVC generated:

Listing 46.2: Inlined strlen() by MSVC 2013 x64


; RCX = pointer to the input string
; RAX = current string length
or rax, -1
label:
inc rax
cmp BYTE PTR [rcx+rax], 0
jne SHORT label
; RAX = string length

Try to write shorter if you want to initialize the counter at 0! Here is my attempt:

518
CHAPTER 46. STRINGS TRIMMING 46.2. X64: NON-OPTIMIZING GCC 4.9.1
Listing 46.3: My version of strlen()
; RCX = pointer to the input string
; RAX = current string length
xor rax, rax
label:
cmp byte ptr [rcx+rax], 0
jz exit
inc rax
jmp label
exit:
; RAX = string length

I failed. We need to use additional JMP instruction!


So what the MSVC 2013 compiler did is to move the INC instruction to the place before the actual character loading. If
the first character is 0, that’s OK, RAX is 0 at this moment, so the resulting string length is 0.
The rest in this function seems easy to understand. There is another trick at the end. If we do not count strlen()’s
inlined code, there are only 3 conditional jumps in the function. There should be 4: the 4th has to be located at the function
end, to check if the character is zero. But there is an unconditional jump to the “$LN18@str_trim” label, where we see JE,
which was first used to check if the input string is empty, right after strlen() finishes. So the code uses the JE instruction
at this place for two purposes! This may be overkill, but nevertheless, MSVC did it.
You can read more on why it’s important to do the job without conditional jumps, if possible: 33.1 on page 455.

46.2 x64: Non-optimizing GCC 4.9.1

str_trim:
push rbp
mov rbp, rsp
sub rsp, 32
mov QWORD PTR [rbp-24], rdi
; for() first part begins here
mov rax, QWORD PTR [rbp-24]
mov rdi, rax
call strlen
mov QWORD PTR [rbp-8], rax ; str_len
; for() first part ends here
jmp .L2
; for() body begins here
.L5:
cmp BYTE PTR [rbp-9], 13 ; c=='\r'?
je .L3
cmp BYTE PTR [rbp-9], 10 ; c=='\n'?
jne .L4
.L3:
mov rax, QWORD PTR [rbp-8] ; str_len
lea rdx, [rax-1] ; EDX=str_len-1
mov rax, QWORD PTR [rbp-24] ; s
add rax, rdx ; RAX=s+str_len-1
mov BYTE PTR [rax], 0 ; s[str_len-1]=0
; for() body ends here
; for() third part begins here
sub QWORD PTR [rbp-8], 1 ; str_len--
; for() third part ends here
.L2:
; for() second part begins here
cmp QWORD PTR [rbp-8], 0 ; str_len==0?
je .L4 ; exit then
; check second clause, and load "c"
mov rax, QWORD PTR [rbp-8] ; RAX=str_len
lea rdx, [rax-1] ; RDX=str_len-1
mov rax, QWORD PTR [rbp-24] ; RAX=s
add rax, rdx ; RAX=s+str_len-1
movzx eax, BYTE PTR [rax] ; AL=s[str_len-1]
mov BYTE PTR [rbp-9], al ; store loaded char into "c"
cmp BYTE PTR [rbp-9], 0 ; is it zero?
jne .L5 ; yes? exit then
; for() second part ends here
.L4:

519
CHAPTER 46. STRINGS TRIMMING 46.3. X64: OPTIMIZING GCC 4.9.1
; return "s"
mov rax, QWORD PTR [rbp-24]
leave
ret

I have added my comments. After the execution of strlen(), the control is passed to the L2 label, and there two clauses
are checked, one after another. The second will not be checked, if the first one (str_len==0) is false (this is “short-circuit”).
Now let’s see this function in short form:

• First for() part (call to strlen())


• goto L2
• L5:
• for() body. goto exit, if needed
• for() third part (decrement of str_len)
• L2:
• for() second part: check first clause, then second. goto loop body begin or exit.
• L4:
• // exit
• return s

46.3 x64: Optimizing GCC 4.9.1

str_trim:
push rbx
mov rbx, rdi
; RBX will always be "s"
call strlen
; check for str_len==0 and exit if its so'
test rax, rax
je .L9
lea rdx, [rax-1]
; RDX will always contain str_len-1 value, not str_len
; so RDX is more like buffer index variable
lea rsi, [rbx+rdx] ; RSI=s+str_len-1
movzx ecx, BYTE PTR [rsi] ; load character
test cl, cl
je .L9 ; exit if its zero'
cmp cl, 10
je .L4
cmp cl, 13 ; exit if its not' '\n' and not '\r'
jne .L9
.L4:
; this is weird instruction. we need RSI=s-1 here.
; its possible to get it by' MOV RSI, EBX / DEC RSI
; but this is two instructions instead of one
sub rsi, rax
; RSI = s+str_len-1-str_len = s-1
; main loop begin
.L12:
test rdx, rdx
; store zero at address s-1+str_len-1+1 = s-1+str_len = s+str_len-1
mov BYTE PTR [rsi+1+rdx], 0
; check for str_len-1==0. exit if so.
je .L9
sub rdx, 1 ; equivalent to str_len--
; load next character at address s+str_len-1
movzx ecx, BYTE PTR [rbx+rdx]
test cl, cl ; is it zero? exit then
je .L9
cmp cl, 10 ; is it '\n'?
je .L12

520
CHAPTER 46. STRINGS TRIMMING 46.4. ARM64: NON-OPTIMIZING GCC (LINARO) 4.9
cmp cl, 13 ; is it '\r'?
je .L12
.L9:
; return "s"
mov rax, rbx
pop rbx
ret

Now this is more complex. The code before the loop’s body start is executed only once, but it has the CR/LF characters
check too! What is this code duplication for?
The common way to implement the main loop is probably this:

• (loop start) check for CR/LF characters, make decisions


• store zero character

But GCC has decided to reverse these two steps. Of course, store zero character cannot be first step, so another check is
needed:

• workout first character. match it to CR/LF, exit if character is not CR/LF


• (loop begin) store zero character
• check for CR/LF characters, make decisions

Now the main loop is very short, which is good for modern CPUs.
The code doesn’t use the str_len variable, but str_len-1. So this is more like an index in a buffer. Apparently, GCC notices
that the str_len-1 statement is used twice. So it’s better to allocate a variable which always holds a value that’s smaller
than the current string length by one, and decrement it (this is the same effect as decrementing the str_len variable).

46.4 ARM64: Non-optimizing GCC (Linaro) 4.9


This implementation is straightforward:

Listing 46.4: Non-optimizing GCC (Linaro) 4.9


str_trim:
stp x29, x30, [sp, -48]!
add x29, sp, 0
str x0, [x29,24] ; copy input argument into local stack
ldr x0, [x29,24] ; s
bl strlen
str x0, [x29,40] ; str_len variable in local stack
b .L2
; main loop begin
.L5:
ldrb w0, [x29,39]
; W0=c
cmp w0, 13 ; is it '\r'?
beq .L3
ldrb w0, [x29,39]
; W0=c
cmp w0, 10 ; is it '\n'?
bne .L4 ; goto exit if it is not
.L3:
ldr x0, [x29,40]
; X0=str_len
sub x0, x0, #1
; X0=str_len-1
ldr x1, [x29,24]
; X1=s
add x0, x1, x0
; X0=s+str_len-1
strb wzr, [x0] ; write byte at s+str_len-1
; decrement str_len:
ldr x0, [x29,40]
; X0=str_len
sub x0, x0, #1
; X0=str_len-1
str x0, [x29,40]

521
CHAPTER 46. STRINGS TRIMMING 46.5. ARM64: OPTIMIZING GCC (LINARO) 4.9
; save X0 (or str_len-1) to local stack
.L2:
ldr x0, [x29,40]
; str_len==0?
cmp x0, xzr
; goto exit then
beq .L4
ldr x0, [x29,40]
; X0=str_len
sub x0, x0, #1
; X0=str_len-1
ldr x1, [x29,24]
; X1=s
add x0, x1, x0
; X0=s+str_len-1
; load byte at address s+str_len-1 to W0
ldrb w0, [x0]
strb w0, [x29,39] ; store loaded byte to "c"
ldrb w0, [x29,39] ; reload it
; is it zero byte?
cmp w0, wzr
; goto exit, if its zero or to L5 if its not''
bne .L5
.L4:
; return s
ldr x0, [x29,24]
ldp x29, x30, [sp], 48
ret

46.5 ARM64: Optimizing GCC (Linaro) 4.9


This is a more advanced optimization. The first character is loaded at the beginning, and compared against 10 (the LF
character). Characters are also loaded in the main loop, for the characters after first one. This is somewhat similar to
the 46.3 on page 520 example.
Listing 46.5: Optimizing GCC (Linaro) 4.9
str_trim:
stp x29, x30, [sp, -32]!
add x29, sp, 0
str x19, [sp,16]
mov x19, x0
; X19 will always hold value of "s"
bl strlen
; X0=str_len
cbz x0, .L9 ; goto L9 (exit) if str_len==0
sub x1, x0, #1
; X1=X0-1=str_len-1
add x3, x19, x1
; X3=X19+X1=s+str_len-1
ldrb w2, [x19,x1] ; load byte at address X19+X1=s+str_len-1
; W2=loaded character
cbz w2, .L9 ; is it zero? jump to exit then
cmp w2, 10 ; is it '\n'?
bne .L15
.L12:
; main loop body. loaded character is always 10 or 13 at this moment!
sub x2, x1, x0
; X2=X1-X0=str_len-1-str_len=-1
add x2, x3, x2
; X2=X3+X2=s+str_len-1+(-1)=s+str_len-2
strb wzr, [x2,1] ; store zero byte at address s+str_len-2+1=s+str_len-1
cbz x1, .L9 ; str_len-1==0? goto exit, if so
sub x1, x1, #1 ; str_len--
ldrb w2, [x19,x1] ; load next character at address X19+X1=s+str_len-1
cmp w2, 10 ; is it '\n'?
cbz w2, .L9 ; jump to exit, if its zero'
beq .L12 ; jump to begin loop, if its' '\n'
.L15:

522
CHAPTER 46. STRINGS TRIMMING 46.6. ARM: OPTIMIZING KEIL 6/2013 (ARM MODE)
cmp w2, 13 ; is it '\r'?
beq .L12 ; yes, jump to the loop body begin
.L9:
; return "s"
mov x0, x19
ldr x19, [sp,16]
ldp x29, x30, [sp], 32
ret

46.6 ARM: Optimizing Keil 6/2013 (ARM mode)


And again, the compiler took advantage of ARM mode’s conditional instructions, so the code is much more compact.

Listing 46.6: Optimizing Keil 6/2013 (ARM mode)


str_trim PROC
PUSH {r4,lr}
; R0=s
MOV r4,r0
; R4=s
BL strlen ; strlen() takes "s" value from R0
; R0=str_len
MOV r3,#0
; R3 will always hold 0
|L0.16|
CMP r0,#0 ; str_len==0?
ADDNE r2,r4,r0 ; (if str_len!=0) R2=R4+R0=s+str_len
LDRBNE r1,[r2,#-1] ; (if str_len!=0) R1=load byte at address R2-1=s+str_len-1
CMPNE r1,#0 ; (if str_len!=0) compare loaded byte against 0
BEQ |L0.56| ; jump to exit if str_len==0 or loaded byte is 0
CMP r1,#0xd ; is loaded byte '\r'?
CMPNE r1,#0xa ; (if loaded byte is not '\r') is loaded byte '\r'?
SUBEQ r0,r0,#1 ; (if loaded byte is '\r' or '\n') R0-- or str_len--
STRBEQ r3,[r2,#-1] ; (if loaded byte is '\r' or '\n') store R3 (zero) at
address R2-1=s+str_len-1
BEQ |L0.16| ; jump to loop begin if loaded byte was '\r' or '\n'
|L0.56|
; return "s"
MOV r0,r4
POP {r4,pc}
ENDP

46.7 ARM: Optimizing Keil 6/2013 (thumb mode)


There are less conditional instructions in Thumb mode, so the code is simpler. But there are is really weird thing with
the 0x20 and 0x19 offsets. Why did the Keil compiler do so? Honestly, I have no idea. Probably, this is a quirk of Keil’s
optimization process. Nevertheless, the code will work correctly.

Listing 46.7: Optimizing Keil 6/2013 (thumb mode)


str_trim PROC
PUSH {r4,lr}
MOVS r4,r0
; R4=s
BL strlen ; strlen() takes "s" value from R0
; R0=str_len
MOVS r3,#0
; R3 will always hold 0
B |L0.24|
|L0.12|
CMP r1,#0xd ; is loaded byte '\r'?
BEQ |L0.20|
CMP r1,#0xa ; is loaded byte '\n'?
BNE |L0.38| ; jump to exit, if no
|L0.20|
SUBS r0,r0,#1 ; R0-- or str_len--
STRB r3,[r2,#0x1f] ; store 0 at address R2+0x1F=s+str_len-0x20+0x1F=s+str_len-1

523
CHAPTER 46. STRINGS TRIMMING 46.8. MIPS
|L0.24|
CMP r0,#0 ; str_len==0?
BEQ |L0.38| ; yes? jump to exit
ADDS r2,r4,r0 ; R2=R4+R0=s+str_len
SUBS r2,r2,#0x20 ; R2=R2-0x20=s+str_len-0x20
LDRB r1,[r2,#0x1f] ; load byte at
address R2+0x1F=s+str_len-0x20+0x1F=s+str_len-1 to R1
CMP r1,#0 ; is loaded byte 0?
BNE |L0.12| ; jump to loop begin, if its not 0'
|L0.38|
; return "s"
MOVS r0,r4
POP {r4,pc}
ENDP

46.8 MIPS

Listing 46.8: Optimizing GCC 4.4.5 (IDA)


str_trim:
; IDA is not aware of local variable names, I gave them manually:
saved_GP = -0x10
saved_S0 = -8
saved_RA = -4

lui $gp, (__gnu_local_gp >> 16)


addiu $sp, -0x20
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x20+saved_RA($sp)
sw $s0, 0x20+saved_S0($sp)
sw $gp, 0x20+saved_GP($sp)
; call strlen(). input string address is still in $a0, strlen() will take it from there:
lw $t9, (strlen & 0xFFFF)($gp)
or $at, $zero ; load delay slot, NOP
jalr $t9
; input string address is still in $a0, put it to $s0:
move $s0, $a0 ; branch delay slot
; result of strlen() (i.e, length of string) is in $v0 now
; jump to exit if $v0==0 (i.e., if length of string is 0):
beqz $v0, exit
or $at, $zero ; branch delay slot, NOP
addiu $a1, $v0, -1
; $a1 = $v0-1 = str_len-1
addu $a1, $s0, $a1
; $a1 = input string address + $a1 = s+strlen-1
; load byte at address $a1:
lb $a0, 0($a1)
or $at, $zero ; load delay slot, NOP
; loaded byte is zero? jump to exit if its so':
beqz $a0, exit
or $at, $zero ; branch delay slot, NOP
addiu $v1, $v0, -2
; $v1 = str_len-2
addu $v1, $s0, $v1
; $v1 = $s0+$v1 = s+str_len-2
li $a2, 0xD
; skip loop body:
b loc_6C
li $a3, 0xA ; branch delay slot
loc_5C:
; load next byte from memory to $a0:
lb $a0, 0($v1)
move $a1, $v1
; $a1=s+str_len-2
; jump to exit if loaded byte is zero:
beqz $a0, exit
; decrement str_len:
addiu $v1, -1 ; branch delay slot

524
CHAPTER 46. STRINGS TRIMMING 46.8. MIPS
loc_6C:
; at this moment, $a0=loaded byte, $a2=0xD (CR symbol) and $a3=0xA (LF symbol)
; loaded byte is CR? jump to loc_7C then:
beq $a0, $a2, loc_7C
addiu $v0, -1 ; branch delay slot
; loaded byte is LF? jump to exit if its not LF':
bne $a0, $a3, exit
or $at, $zero ; branch delay slot, NOP
loc_7C:
; loaded byte is CR at this moment
; jump to loc_5c (loop body begin) if str_len (in $v0) is not zero:
bnez $v0, loc_5C
; simultaneously, store zero at that place in memory:
sb $zero, 0($a1) ; branch delay slot
; "exit" label was named by me manually:
exit:
lw $ra, 0x20+saved_RA($sp)
move $v0, $s0
lw $s0, 0x20+saved_S0($sp)
jr $ra
addiu $sp, 0x20 ; branch delay slot

Registers prefixed with S- are also called “saved temporaries”, so $S0 value is saved in the local stack and restored upon
finish.

525
CHAPTER 47. INCORRECTLY DISASSEMBLED CODE

Chapter 47

Incorrectly disassembled code

Practicing reverse engineers often have to deal with incorrectly disassembled code.

47.1 Disassembling from an incorrect start (x86)


Unlike ARM and MIPS (where any instruction has a length of 2 or 4 bytes), x86 instructions have variable size, so any
disassembler that starts in the middle of a x86 instruction may produce incorrect results.
As an example:
add [ebp-31F7Bh], cl
dec dword ptr [ecx-3277Bh]
dec dword ptr [ebp-2CF7Bh]
inc dword ptr [ebx-7A76F33Ch]
fdiv st(4), st
db 0FFh
dec dword ptr [ecx-21F7Bh]
dec dword ptr [ecx-22373h]
dec dword ptr [ecx-2276Bh]
dec dword ptr [ecx-22B63h]
dec dword ptr [ecx-22F4Bh]
dec dword ptr [ecx-23343h]
jmp dword ptr [esi-74h]
xchg eax, ebp
clc
std
db 0FFh
db 0FFh
mov word ptr [ebp-214h], cs ; <- disassembler finally found right track here
mov word ptr [ebp-238h], ds
mov word ptr [ebp-23Ch], es
mov word ptr [ebp-240h], fs
mov word ptr [ebp-244h], gs
pushf
pop dword ptr [ebp-210h]
mov eax, [ebp+4]
mov [ebp-218h], eax
lea eax, [ebp+4]
mov [ebp-20Ch], eax
mov dword ptr [ebp-2D0h], 10001h
mov eax, [eax-4]
mov [ebp-21Ch], eax
mov eax, [ebp+0Ch]
mov [ebp-320h], eax
mov eax, [ebp+10h]
mov [ebp-31Ch], eax
mov eax, [ebp+4]
mov [ebp-314h], eax
call ds:IsDebuggerPresent
mov edi, eax
lea eax, [ebp-328h]
push eax
call sub_407663
pop ecx
test eax, eax

526
CHAPTER 47. INCORRECTLY DISASSEMBLED CODE 47.2. HOW DOES RANDOM NOISE LOOKS DISASSEMBLED?
jnz short loc_402D7B

There are incorrectly disassembled instructions at the beginning, but eventually the disassembler gets on the right track.

47.2 How does random noise looks disassembled?


Common properties that can be spotted easily are:

• Unusually big instruction dispersion. The most frequent x86 instructions are PUSH, MOV, CALL, but here we will see
instructions from all instruction groups: FPU instructions, IN/OUT instructions, rare and system instructions, everything
mixed up in one single place.

• Big and random values, offsets and immediates.


• Jumps having incorrect offsets, often jumping in the middle of another instructions.

Listing 47.1: random noise (x86)


mov bl, 0Ch
mov ecx, 0D38558Dh
mov eax, ds:2C869A86h
db 67h
mov dl, 0CCh
insb
movsb
push eax
xor [edx-53h], ah
fcom qword ptr [edi-45A0EF72h]
pop esp
pop ss
in eax, dx
dec ebx
push esp
lds esp, [esi-41h]
retf
rcl dword ptr [eax], cl
mov cl, 9Ch
mov ch, 0DFh
push cs
insb
mov esi, 0D9C65E4Dh
imul ebp, [ecx], 66h
pushf
sal dword ptr [ebp-64h], cl
sub eax, 0AC433D64h
out 8Ch, eax
pop ss
sbb [eax], ebx
aas
xchg cl, [ebx+ebx*4+14B31Eh]
jecxz short near ptr loc_58+1
xor al, 0C6h
inc edx
db 36h
pusha
stosb
test [ebx], ebx
sub al, 0D3h ; 'L'
pop eax
stosb

loc_58: ; CODE XREF: seg000:0000004A


test [esi], eax
inc ebp
das
db 64h
pop ecx
das
hlt

527
CHAPTER 47. INCORRECTLY DISASSEMBLED CODE 47.2. HOW DOES RANDOM NOISE LOOKS DISASSEMBLED?

pop edx
out 0B0h, al
lodsb
push ebx
cdq
out dx, al
sub al, 0Ah
sti
outsd
add dword ptr [edx], 96FCBE4Bh
and eax, 0E537EE4Fh
inc esp
stosd
cdq
push ecx
in al, 0CBh
mov ds:0D114C45Ch, al
mov esi, 659D1985h

Listing 47.2: random noise (x86-64)


lea esi, [rax+rdx*4+43558D29h]

loc_AF3: ; CODE XREF: seg000:0000000000000B46


rcl byte ptr [rsi+rax*8+29BB423Ah], 1
lea ecx, cs:0FFFFFFFFB2A6780Fh
mov al, 96h
mov ah, 0CEh
push rsp
lods byte ptr [esi]

db 2Fh ; /

pop rsp
db 64h
retf 0E993h

cmp ah, [rax+4Ah]


movzx rsi, dword ptr [rbp-25h]
push 4Ah
movzx rdi, dword ptr [rdi+rdx*8]

db 9Ah

rcr byte ptr [rax+1Dh], cl


lodsd
xor [rbp+6CF20173h], edx
xor [rbp+66F8B593h], edx
push rbx
sbb ch, [rbx-0Fh]
stosd
int 87h
db 46h, 4Ch
out 33h, rax
xchg eax, ebp
test ecx, ebp
movsd
leave
push rsp

db 16h

xchg eax, esi


pop rdi

loc_B3D: ; CODE XREF: seg000:0000000000000B5F


mov ds:93CA685DF98A90F9h, eax
jnz short near ptr loc_AF3+6
out dx, eax

528
CHAPTER 47. INCORRECTLY DISASSEMBLED CODE 47.2. HOW DOES RANDOM NOISE LOOKS DISASSEMBLED?
cwde
mov bh, 5Dh ; ']'
movsb
pop rbp

Listing 47.3: random noise (ARM (ARM mode))


BLNE 0xFE16A9D8
BGE 0x1634D0C
SVCCS 0x450685
STRNVT R5, [PC],#-0x964
LDCGE p6, c14, [R0],#0x168
STCCSL p9, c9, [LR],#0x14C
CMNHIP PC, R10,LSL#22
FLDMIADNV LR!, {D4}
MCR p5, 2, R2,c15,c6, 4
BLGE 0x1139558
BLGT 0xFF9146E4
STRNEB R5, [R4],#0xCA2
STMNEIB R5, {R0,R4,R6,R7,R9-SP,PC}
STMIA R8, {R0,R2-R4,R7,R8,R10,SP,LR}^
STRB SP, [R8],PC,ROR#18
LDCCS p9, c13, [R6,#0x1BC]
LDRGE R8, [R9,#0x66E]
STRNEB R5, [R8],#-0x8C3
STCCSL p15, c9, [R7,#-0x84]
RSBLS LR, R2, R11,ASR LR
SVCGT 0x9B0362
SVCGT 0xA73173
STMNEDB R11!, {R0,R1,R4-R6,R8,R10,R11,SP}
STR R0, [R3],#-0xCE4
LDCGT p15, c8, [R1,#0x2CC]
LDRCCB R1, [R11],-R7,ROR#30
BLLT 0xFED9D58C
BL 0x13E60F4
LDMVSIB R3!, {R1,R4-R7}^
USATNE R10, #7, SP,LSL#11
LDRGEB LR, [R1],#0xE56
STRPLT R9, [LR],#0x567
LDRLT R11, [R1],#-0x29B
SVCNV 0x12DB29
MVNNVS R5, SP,LSL#25
LDCL p8, c14, [R12,#-0x288]
STCNEL p2, c6, [R6,#-0xBC]!
SVCNV 0x2E5A2F
BLX 0x1A8C97E
TEQGE R3, #0x1100000
STMLSIA R6, {R3,R6,R10,R11,SP}
BICPLS R12, R2, #0x5800
BNE 0x7CC408
TEQGE R2, R4,LSL#20
SUBS R1, R11, #0x28C
BICVS R3, R12, R7,ASR R0
LDRMI R7, [LR],R3,LSL#21
BLMI 0x1A79234
STMVCDB R6, {R0-R3,R6,R7,R10,R11}
EORMI R12, R6, #0xC5
MCRRCS p1, 0xF, R1,R3,c2

Listing 47.4: random noise (ARM (thumb mode))


LSRS R3, R6, #0x12
LDRH R1, [R7,#0x2C]
SUBS R0, #0x55 ; 'U'
ADR R1, loc_3C
LDR R2, [SP,#0x218]
CMP R4, #0x86
SXTB R7, R4
LDR R4, [R1,#0x4C]
STR R4, [R4,R2]

529
CHAPTER 47. INCORRECTLY DISASSEMBLED CODE 47.2. HOW DOES RANDOM NOISE LOOKS DISASSEMBLED?
STR R0, [R6,#0x20]
BGT 0xFFFFFF72
LDRH R7, [R2,#0x34]
LDRSH R0, [R2,R4]
LDRB R2, [R7,R2]

DCB 0x17
DCB 0xED

STRB R3, [R1,R1]


STR R5, [R0,#0x6C]
LDMIA R3, {R0-R5,R7}
ASRS R3, R2, #3
LDR R4, [SP,#0x2C4]
SVC 0xB5
LDR R6, [R1,#0x40]
LDR R5, =0xB2C5CA32
STMIA R6, {R1-R4,R6}
LDR R1, [R3,#0x3C]
STR R1, [R5,#0x60]
BCC 0xFFFFFF70
LDR R4, [SP,#0x1D4]
STR R5, [R5,#0x40]
ORRS R5, R7

loc_3C ; DATA XREF: ROM:00000006


B 0xFFFFFF98

Listing 47.5: random noise (MIPS little endian)


lw $t9, 0xCB3($t5)
sb $t5, 0x3855($t0)
sltiu $a2, $a0, -0x657A
ldr $t4, -0x4D99($a2)
daddi $s0, $s1, 0x50A4
lw $s7, -0x2353($s4)
bgtzl $a1, 0x17C5C

.byte 0x17
.byte 0xED
.byte 0x4B # K
.byte 0x54 # T

lwc2 $31, 0x66C5($sp)


lwu $s1, 0x10D3($a1)
ldr $t6, -0x204B($zero)
lwc1 $f30, 0x4DBE($s2)
daddiu $t1, $s1, 0x6BD9
lwu $s5, -0x2C64($v1)
cop0 0x13D642D
bne $gp, $t4, 0xFFFF9EF0
lh $ra, 0x1819($s1)
sdl $fp, -0x6474($t8)
jal 0x78C0050
ori $v0, $s2, 0xC634
blez $gp, 0xFFFEA9D4
swl $t8, -0x2CD4($s2)
sltiu $a1, $k0, 0x685
sdc1 $f15, 0x5964($at)
sw $s0, -0x19A6($a1)
sltiu $t6, $a3, -0x66AD
lb $t7, -0x4F6($t3)
sd $fp, 0x4B02($a1)

It is also important to keep in mind that cleverly constructed unpacking and decryption code (including self-modifying)
may looks like noise as well, but still execute correctly.

530
CHAPTER 48. OBFUSCATION

Chapter 48

Obfuscation

The obfuscation is an attempt to hide the code (or its meaning) from reverse engineers.

48.1 Text strings


As I explained in ( 54 on page 604) , text strings may be really helpful. Programmers who are aware of this try to hide them,
making it impossible to find the string in IDA or any hex editor.
Here is the simplest method.
This is how the string can be constructed:
mov byte ptr [ebx], 'h'
mov byte ptr [ebx+1], 'e'
mov byte ptr [ebx+2], 'l'
mov byte ptr [ebx+3], 'l'
mov byte ptr [ebx+4], 'o'
mov byte ptr [ebx+5], ' '
mov byte ptr [ebx+6], 'w'
mov byte ptr [ebx+7], 'o'
mov byte ptr [ebx+8], 'r'
mov byte ptr [ebx+9], 'l'
mov byte ptr [ebx+10], 'd'

The string is also can be compared with another one like this:
mov ebx, offset username
cmp byte ptr [ebx], 'j'
jnz fail
cmp byte ptr [ebx+1], 'o'
jnz fail
cmp byte ptr [ebx+2], 'h'
jnz fail
cmp byte ptr [ebx+3], 'n'
jnz fail
jz it_is_john

In both cases, it is impossible to find these strings straightforwardly in a hex editor.


By the way, this is a way to work with the strings when it is impossible to allocate space for them in the data segment,
for example in a PIC or in shellcode.
Another method I once saw is to use sprintf() for the construction:
sprintf(buf, "%s%c%s%c%s", "hel",'l',"o w",'o',"rld");

The code looks weird, but as a simple anti-reversing measure, it may be helpful.
Text strings may also be present in encrypted form, then every string usage will preceded by a string decrypting routine.
For example: 76.2 on page 706.

48.2 Executable code


48.2.1 Inserting garbage
Executable code obfuscation means inserting random garbage code between real one, which executes but does nothing
useful.
A simple example:

531
CHAPTER 48. OBFUSCATION 48.2. EXECUTABLE CODE
Listing 48.1: original code
add eax, ebx
mul ecx

Listing 48.2: obfuscated code


xor esi, 011223344h ; garbage
add esi, eax ; garbage
add eax, ebx
mov edx, eax ; garbage
shl edx, 4 ; garbage
mul ecx
xor esi, ecx ; garbage

Here the garbage code uses registers which are not used in the real code (ESI and EDX). However, the intermediate
results produced by the real code may be used by the garbage instructions for some extra mess—why not?

48.2.2 Replacing instructions with bloated equivalents


• MOV op1, op2 can be replaced by the PUSH op2 / POP op1 pair.
• JMP label can be replaced by the PUSH label / RET pair. IDA will not show the references to the label.

• CALL label can be replaced by the PUSH label_after_CALL_instruction / PUSH label / RET triplet.
• PUSH op can also be replaced with the SUB ESP, 4 (or 8) / MOV [ESP], op pair.

48.2.3 Always executed/never executed code


If the developer is sure that ESI at always 0 at that point:
mov esi, 1
... ; some code not touching ESI
dec esi
... ; some code not touching ESI
cmp esi, 0
jz real_code
; fake luggage
real_code:

The reverse engineer needs some time to get into it.


This is also called an opaque predicate.
Another example ( and again, the developer is sure that ESI is always zero):
add eax, ebx ; real code
mul ecx ; real code
add eax, esi ; opaque predicate. XOR, AND or SHL, etc, can be here instead of ADD.

48.2.4 Making a lot of mess

instruction 1
instruction 2
instruction 3

Can be replaced with:


begin: jmp ins1_label

ins2_label: instruction 2
jmp ins3_label

ins3_label: instruction 3
jmp exit:

ins1_label: instruction 1
jmp ins2_label
exit:

532
CHAPTER 48. OBFUSCATION 48.3. VIRTUAL MACHINE / PSEUDO-CODE
48.2.5 Using indirect pointers

dummy_data1 db 100h dup (0)


message1 db 'hello world',0

dummy_data2 db 200h dup (0)


message2 db 'another message',0

func proc
...
mov eax, offset dummy_data1 ; PE or ELF reloc here
add eax, 100h
push eax
call dump_string
...
mov eax, offset dummy_data2 ; PE or ELF reloc here
add eax, 200h
push eax
call dump_string
...
func endp

IDA will show references only to dummy_data1 and dummy_data2, but not to the text strings.
Global variables and even functions may be accessed like that.

48.3 Virtual machine / pseudo-code


A programmer can construct his/her own PL or ISA and interpreter for it. (Like the pre-5.0 Visual Basic, .NET or Java machines).
The reverse engineer will have to spend some time to understand the meaning and details of all of the ISA’s instructions.
Probably, he/she will also have to write a disassembler/decompiler of some sort.

48.4 Other things to mention


My own (yet weak) attempt to patch the Tiny C compiler to produce obfuscated code: http://go.yurichev.com/17220.
Using the MOV instruction for really complicated things: [Dol13].

48.5 Exercises
48.5.1 Exercise #1
This is a very short program, compiled using the patched Tiny C compiler 1 . Try to find out what it does.
beginners.re.
Answer: G.1.13 on page 908.

1 blog.yurichev.com

533
CHAPTER 49. C++

Chapter 49

C++

49.1 Classes
49.1.1 A simple example
Internally, the representation of C++ classes is almost the same as the structures.
Let’s try an example with two variables, two constructors and one method:
#include <stdio.h>

class c
{
private:
int v1;
int v2;
public:
c() // default ctor
{
v1=667;
v2=999;
};

c(int a, int b) // ctor


{
v1=a;
v2=b;
};

void dump()
{
printf ("%d; %d\n", v1, v2);
};
};

int main()
{
class c c1;
class c c2(5,6);

c1.dump();
c2.dump();

return 0;
};

MSVC—x86
Here is how the main() function looks like, translated into assembly language:

Listing 49.1: MSVC


_c2$ = -16 ; size = 8
_c1$ = -8 ; size = 8
_main PROC

534
CHAPTER 49. C++ 49.1. CLASSES
push ebp
mov ebp, esp
sub esp, 16
lea ecx, DWORD PTR _c1$[ebp]
call ??0c@@QAE@XZ ; c::c
push 6
push 5
lea ecx, DWORD PTR _c2$[ebp]
call ??0c@@QAE@HH@Z ; c::c
lea ecx, DWORD PTR _c1$[ebp]
call ?dump@c@@QAEXXZ ; c::dump
lea ecx, DWORD PTR _c2$[ebp]
call ?dump@c@@QAEXXZ ; c::dump
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP

Here’s what’s going on. For each object (instance of class c) 8 bytes are allocated, exactly the size needed to store the 2
variables.
For c1 a default argumentless constructor ??0c@@QAE@XZ is called. For c2 another constructor ??0c@@QAE@HH@Z is
called and two numbers are passed as arguments.
A pointer to the object (this in C++ terminology) is passed in the ECX register. This is called thiscall ( 49.1.1 on page 535) —
the method for passing a pointer to the object.
MSVC does it using the ECX register. Needless to say, it is not a standardized method, other compilers can do it differently,
e.g., via the first function argument (like GCC).
Why do these functions have such odd names? That’s name mangling.
A C++ class may contain several methods sharing the same name but having different arguments —that is polymorphism.
And of course, different classes may have their own methods with the same name.
Name mangling enable us to encode the class name + method name + all method argument types in one ASCII string,
which is then used as an internal function name. That’s all because neither the linker, nor the DLL OS loader (mangled names
may be among the DLL exports as well) knows anything about C++ or OOP1 .
The dump() function is called two times.
Now let’s see the constructors’ code:

Listing 49.2: MSVC


_this$ = -4 ; size = 4
??0c@@QAE@XZ PROC ; c::c, COMDAT
; _this$ = ecx
push ebp
mov ebp, esp
push ecx
mov DWORD PTR _this$[ebp], ecx
mov eax, DWORD PTR _this$[ebp]
mov DWORD PTR [eax], 667
mov ecx, DWORD PTR _this$[ebp]
mov DWORD PTR [ecx+4], 999
mov eax, DWORD PTR _this$[ebp]
mov esp, ebp
pop ebp
ret 0
??0c@@QAE@XZ ENDP ; c::c

_this$ = -4 ; size = 4
_a$ = 8 ; size = 4
_b$ = 12 ; size = 4
??0c@@QAE@HH@Z PROC ; c::c, COMDAT
; _this$ = ecx
push ebp
mov ebp, esp
push ecx
mov DWORD PTR _this$[ebp], ecx
mov eax, DWORD PTR _this$[ebp]
mov ecx, DWORD PTR _a$[ebp]
mov DWORD PTR [eax], ecx
mov edx, DWORD PTR _this$[ebp]
1 Object-Oriented Programming

535
CHAPTER 49. C++ 49.1. CLASSES
mov eax, DWORD PTR _b$[ebp]
mov DWORD PTR [edx+4], eax
mov eax, DWORD PTR _this$[ebp]
mov esp, ebp
pop ebp
ret 8
??0c@@QAE@HH@Z ENDP ; c::c

The constructors are just functions, they use a pointer to the structure in ECX, copying the pointer into their own local
variable, however, it is not necessary.
From the C++ standard [ISO13, p. 12.1] we know that constructors are not required to return any values. In fact, internally,
the constructors return a pointer to the newly created object, i.e., this.
Now the dump() method:

Listing 49.3: MSVC


_this$ = -4 ; size = 4
?dump@c@@QAEXXZ PROC ; c::dump, COMDAT
; _this$ = ecx
push ebp
mov ebp, esp
push ecx
mov DWORD PTR _this$[ebp], ecx
mov eax, DWORD PTR _this$[ebp]
mov ecx, DWORD PTR [eax+4]
push ecx
mov edx, DWORD PTR _this$[ebp]
mov eax, DWORD PTR [edx]
push eax
push OFFSET ??_C@_07NJBDCIEC@?$CFd?$DL?5?$CFd?6?$AA@
call _printf
add esp, 12
mov esp, ebp
pop ebp
ret 0
?dump@c@@QAEXXZ ENDP ; c::dump

Simple enough: dump() takes a pointer to the structure that contains the two int’s from ECX, takes both values from it
and passes them to printf().
The code is much shorter if compiled with optimizations (/Ox):

Listing 49.4: MSVC


??0c@@QAE@XZ PROC ; c::c, COMDAT
; _this$ = ecx
mov eax, ecx
mov DWORD PTR [eax], 667
mov DWORD PTR [eax+4], 999
ret 0
??0c@@QAE@XZ ENDP ; c::c

_a$ = 8 ; size = 4
_b$ = 12 ; size = 4
??0c@@QAE@HH@Z PROC ; c::c, COMDAT
; _this$ = ecx
mov edx, DWORD PTR _b$[esp-4]
mov eax, ecx
mov ecx, DWORD PTR _a$[esp-4]
mov DWORD PTR [eax], ecx
mov DWORD PTR [eax+4], edx
ret 8
??0c@@QAE@HH@Z ENDP ; c::c

?dump@c@@QAEXXZ PROC ; c::dump, COMDAT


; _this$ = ecx
mov eax, DWORD PTR [ecx+4]
mov ecx, DWORD PTR [ecx]
push eax
push ecx
push OFFSET ??_C@_07NJBDCIEC@?$CFd?$DL?5?$CFd?6?$AA@
call _printf

536
CHAPTER 49. C++ 49.1. CLASSES
add esp, 12
ret 0
?dump@c@@QAEXXZ ENDP ; c::dump

That’s all. The other thing we need to note is that the stack pointer was not corrected with add esp, X after the
constructor was called. At the same time, the constructor has ret 8 instead of RET at the end.
This is all because the thiscall ( 49.1.1 on page 535) calling convention is used here, which together with the stdcall ( 62.2
on page 620) method offers the callee to correct the stack instead of the caller. The ret x instruction adds X to the value
in ESP, then passes the control to the caller function.
See also the section about calling conventions ( 62 on page 620).
It also should be noted that the compiler decides when to call the constructor and destructor —but we already know that
from the C++ language basics.

MSVC—x86-64
As we already know, the first 4 function arguments in x86-64 are passed in RCX, RDX, R8 and R9 registers, all the rest—via
the stack. Nevertheless, the this pointer to the object is passed in RCX, the first argument of the method in RDX, etc. We
can see this in the c(int a, int b) method internals:

Listing 49.5: Optimizing MSVC 2012 x64


; void dump()

?dump@c@@QEAAXXZ PROC ; c::dump


mov r8d, DWORD PTR [rcx+4]
mov edx, DWORD PTR [rcx]
lea rcx, OFFSET FLAT:??_C@_07NJBDCIEC@?$CFd?$DL?5?$CFd?6?$AA@ ; '%d; %d'
jmp printf
?dump@c@@QEAAXXZ ENDP ; c::dump

; c(int a, int b)

??0c@@QEAA@HH@Z PROC ; c::c


mov DWORD PTR [rcx], edx ; 1st argument: a
mov DWORD PTR [rcx+4], r8d ; 2nd argument: b
mov rax, rcx
ret 0
??0c@@QEAA@HH@Z ENDP ; c::c

; default ctor

??0c@@QEAA@XZ PROC ; c::c


mov DWORD PTR [rcx], 667
mov DWORD PTR [rcx+4], 999
mov rax, rcx
ret 0
??0c@@QEAA@XZ ENDP ; c::c

The int data type is still 32-bit in x64 2 , so that is why 32-bit register parts are used here.
We also see JMP printf instead of RET in the dump() method, that hack we already saw earlier: 13.1.1 on page 139.

GCC—x86
It is almost the same story in GCC 4.4.1, with a few exceptions.

Listing 49.6: GCC 4.4.1


public main
main proc near

var_20 = dword ptr -20h


var_1C = dword ptr -1Ch
var_18 = dword ptr -18h
var_10 = dword ptr -10h
var_8 = dword ptr -8

push ebp
mov ebp, esp
2 Apparently, for easier porting of 32-bit C/C++ code to x64

537
CHAPTER 49. C++ 49.1. CLASSES
and esp, 0FFFFFFF0h
sub esp, 20h
lea eax, [esp+20h+var_8]
mov [esp+20h+var_20], eax
call _ZN1cC1Ev
mov [esp+20h+var_18], 6
mov [esp+20h+var_1C], 5
lea eax, [esp+20h+var_10]
mov [esp+20h+var_20], eax
call _ZN1cC1Eii
lea eax, [esp+20h+var_8]
mov [esp+20h+var_20], eax
call _ZN1c4dumpEv
lea eax, [esp+20h+var_10]
mov [esp+20h+var_20], eax
call _ZN1c4dumpEv
mov eax, 0
leave
retn
main endp

Here we see another name mangling style, specific to GNU 3 It can also be noted that the pointer to the object is passed
as the first function argument —invisible to programmer, of course.
First constructor:
public _ZN1cC1Ev ; weak
_ZN1cC1Ev proc near ; CODE XREF: main+10

arg_0 = dword ptr 8

push ebp
mov ebp, esp
mov eax, [ebp+arg_0]
mov dword ptr [eax], 667
mov eax, [ebp+arg_0]
mov dword ptr [eax+4], 999
pop ebp
retn
_ZN1cC1Ev endp

It just writes two numbers using the pointer passed in the first (and only) argument.
Second constructor:
public _ZN1cC1Eii
_ZN1cC1Eii proc near

arg_0 = dword ptr 8


arg_4 = dword ptr 0Ch
arg_8 = dword ptr 10h

push ebp
mov ebp, esp
mov eax, [ebp+arg_0]
mov edx, [ebp+arg_4]
mov [eax], edx
mov eax, [ebp+arg_0]
mov edx, [ebp+arg_8]
mov [eax+4], edx
pop ebp
retn
_ZN1cC1Eii endp

This is a function, the analog of which can look like this:


void ZN1cC1Eii (int *obj, int a, int b)
{
*obj=a;
*(obj+1)=b;
};

3 There is a good document about the various name mangling conventions in different compilers: [Fog14].

538
CHAPTER 49. C++ 49.1. CLASSES
…and that is completely predictable.
Now the dump() function:
public _ZN1c4dumpEv
_ZN1c4dumpEv proc near

var_18 = dword ptr -18h


var_14 = dword ptr -14h
var_10 = dword ptr -10h
arg_0 = dword ptr 8

push ebp
mov ebp, esp
sub esp, 18h
mov eax, [ebp+arg_0]
mov edx, [eax+4]
mov eax, [ebp+arg_0]
mov eax, [eax]
mov [esp+18h+var_10], edx
mov [esp+18h+var_14], eax
mov [esp+18h+var_18], offset aDD ; "%d; %d\n"
call _printf
leave
retn
_ZN1c4dumpEv endp

This function in its internal representation has only one argument, used as pointer to the object (this).
This function could be rewritten in C like this:
void ZN1c4dumpEv (int *obj)
{
printf ("%d; %d\n", *obj, *(obj+1));
};

Thus, if we base our judgment on these simple examples, the difference between MSVC and GCC is the style of the
encoding of function names (name mangling) and the method for passing a pointer to the object (via the ECX register or via
the first argument).

GCC—x86-64
The first 6 arguments, as we already know, are passed in the RDI, RSI, RDX, RCX, R8 and R9 [Mit13] registers, and the
pointer to this via the first one (RDI) and that is what we see here. The int data type is also 32-bit here. The JMP instead
of RET hack is also used here.

Listing 49.7: GCC 4.4.6 x64


; default ctor

_ZN1cC2Ev:
mov DWORD PTR [rdi], 667
mov DWORD PTR [rdi+4], 999
ret

; c(int a, int b)

_ZN1cC2Eii:
mov DWORD PTR [rdi], esi
mov DWORD PTR [rdi+4], edx
ret

; dump()

_ZN1c4dumpEv:
mov edx, DWORD PTR [rdi+4]
mov esi, DWORD PTR [rdi]
xor eax, eax
mov edi, OFFSET FLAT:.LC0 ; "%d; %d\n"
jmp printf

539
CHAPTER 49. C++ 49.1. CLASSES
49.1.2 Class inheritance
Inherited classes are similar to the simple structures we already discussed, but extended in inheritable classes.
Let’s take this simple example:
#include <stdio.h>

class object
{
public:
int color;
object() { };
object (int color) { this->color=color; };
void print_color() { printf ("color=%d\n", color); };
};

class box : public object


{
private:
int width, height, depth;
public:
box(int color, int width, int height, int depth)
{
this->color=color;
this->width=width;
this->height=height;
this->depth=depth;
};
void dump()
{
printf ("this is box. color=%d, width=%d, height=%d, depth=%d\n", color, width, ⤦
Ç height, depth);
};
};

class sphere : public object


{
private:
int radius;
public:
sphere(int color, int radius)
{
this->color=color;
this->radius=radius;
};
void dump()
{
printf ("this is sphere. color=%d, radius=%d\n", color, radius);
};
};

int main()
{
box b(1, 10, 20, 30);
sphere s(2, 40);

b.print_color();
s.print_color();

b.dump();
s.dump();

return 0;
};

Let’s investigate the generated code of the dump() functions/methods and also object::print_color(), and see
the memory layout for the structures-objects (for 32-bit code).
So, here are the dump() methods for several classes, generated by MSVC 2008 with /Ox and /Ob0 options 4

4 The /Ob0 option means disabling inline expansion since function inlining will make our experiment harder

540
CHAPTER 49. C++ 49.1. CLASSES
Listing 49.8: Optimizing MSVC 2008 /Ob0
??_C@_09GCEDOLPA@color?$DN?$CFd?6?$AA@ DB 'color=%d', 0aH, 00H ; `string'
?print_color@object@@QAEXXZ PROC ; object::print_color, COMDAT
; _this$ = ecx
mov eax, DWORD PTR [ecx]
push eax

; 'color=%d', 0aH, 00H


push OFFSET ??_C@_09GCEDOLPA@color?$DN?$CFd?6?$AA@
call _printf
add esp, 8
ret 0
?print_color@object@@QAEXXZ ENDP ; object::print_color

Listing 49.9: Optimizing MSVC 2008 /Ob0


?dump@box@@QAEXXZ PROC ; box::dump, COMDAT
; _this$ = ecx
mov eax, DWORD PTR [ecx+12]
mov edx, DWORD PTR [ecx+8]
push eax
mov eax, DWORD PTR [ecx+4]
mov ecx, DWORD PTR [ecx]
push edx
push eax
push ecx

; 'this is box. color=%d, width=%d, height=%d, depth=%d', 0aH, 00H ; `string'


push OFFSET ??_C@_0DG@NCNGAADL@this?5is?5box?4?5color?$DN?$CFd?0?5width?$DN?$CFd?0@
call _printf
add esp, 20
ret 0
?dump@box@@QAEXXZ ENDP ; box::dump

Listing 49.10: Optimizing MSVC 2008 /Ob0


?dump@sphere@@QAEXXZ PROC ; sphere::dump, COMDAT
; _this$ = ecx
mov eax, DWORD PTR [ecx+4]
mov ecx, DWORD PTR [ecx]
push eax
push ecx

; 'this is sphere. color=%d, radius=%d', 0aH, 00H


push OFFSET ??_C@_0CF@EFEDJLDC@this?5is?5sphere?4?5color?$DN?$CFd?0?5radius@
call _printf
add esp, 12
ret 0
?dump@sphere@@QAEXXZ ENDP ; sphere::dump

So, here is the memory layout:


(base class object)

offset description
+0x0 int color

(inherited classes)
box:
offset description
+0x0 int color
+0x4 int width
+0x8 int height
+0xC int depth

sphere:

offset description
+0x0 int color
+0x4 int radius

541
CHAPTER 49. C++ 49.1. CLASSES
Let’s see main() function body:

Listing 49.11: Optimizing MSVC 2008 /Ob0


PUBLIC _main
_TEXT SEGMENT
_s$ = -24 ; size = 8
_b$ = -16 ; size = 16
_main PROC
sub esp, 24
push 30
push 20
push 10
push 1
lea ecx, DWORD PTR _b$[esp+40]
call ??0box@@QAE@HHHH@Z ; box::box
push 40
push 2
lea ecx, DWORD PTR _s$[esp+32]
call ??0sphere@@QAE@HH@Z ; sphere::sphere
lea ecx, DWORD PTR _b$[esp+24]
call ?print_color@object@@QAEXXZ ; object::print_color
lea ecx, DWORD PTR _s$[esp+24]
call ?print_color@object@@QAEXXZ ; object::print_color
lea ecx, DWORD PTR _b$[esp+24]
call ?dump@box@@QAEXXZ ; box::dump
lea ecx, DWORD PTR _s$[esp+24]
call ?dump@sphere@@QAEXXZ ; sphere::dump
xor eax, eax
add esp, 24
ret 0
_main ENDP

The inherited classes must always add their fields after the base classes’ fields, to make it possible for the base class
methods to work with their own fields.
When the object::print_color() method is called, a pointers to both the box and sphere objects are passed as
this, and it can work with these objects easily since the color field in these objects is always at the pinned address (at offset
+0x0).
It can be said that the object::print_color() method is agnostic in relation to the input object type as long as
the fields are pinned at the same addresses, and this condition is always true.
And if you create inherited class of the box class, the compiler will add the new fields after the depth field, leaving the
box class fields at the pinned addresses.
Thus, the box::dump() method will work fine for accessing the color/width/height/depths fields, which are always
pinned at known addresses.
The code generated by GCC is almost the same, with the sole exception of passing the this pointer (as it was explained
above, it is passed as the first argument instead of using the ECX register.

49.1.3 Encapsulation
Encapsulation is hiding the data in the private sections of the class, e.g. to allow access to them only from this class methods.
However, are there any marks in code the about the fact that some field is private and some other —not?
No, there are no such marks.
Let’s try this simple example:
#include <stdio.h>

class box
{
private:
int color, width, height, depth;
public:
box(int color, int width, int height, int depth)
{
this->color=color;
this->width=width;
this->height=height;
this->depth=depth;
};
void dump()

542
CHAPTER 49. C++ 49.1. CLASSES
{
printf ("this is box. color=%d, width=%d, height=%d, depth=%d\n", color, width, ⤦
Ç height, depth);
};
};

Let’s compile it again in MSVC 2008 with /Ox and /Ob0 options and see the box::dump() method code:
?dump@box@@QAEXXZ PROC ; box::dump, COMDAT
; _this$ = ecx
mov eax, DWORD PTR [ecx+12]
mov edx, DWORD PTR [ecx+8]
push eax
mov eax, DWORD PTR [ecx+4]
mov ecx, DWORD PTR [ecx]
push edx
push eax
push ecx
; 'this is box. color=%d, width=%d, height=%d, depth=%d', 0aH, 00H
push OFFSET ??_C@_0DG@NCNGAADL@this?5is?5box?4?5color?$DN?$CFd?0?5width?$DN?$CFd?0@
call _printf
add esp, 20
ret 0
?dump@box@@QAEXXZ ENDP ; box::dump

Here is a memory layout of the class:

offset description
+0x0 int color
+0x4 int width
+0x8 int height
+0xC int depth

All fields are private and not allowed to be accessed from any other function, but knowing this layout, can we create code
that modifies these fields?
To do this I’ve added the hack_oop_encapsulation() function, which will not compile if it looked like this:
void hack_oop_encapsulation(class box * o)
{
o->width=1; // that code cant be compiled':
// "error C2248: 'box::width' : cannot access private member declared in class ⤦
Ç 'box'"
};

Nevertheless, if we cast the box type to a pointer to an int array, and we modify the array of int-s that we have, we will
succeed.
void hack_oop_encapsulation(class box * o)
{
unsigned int *ptr_to_object=reinterpret_cast<unsigned int*>(o);
ptr_to_object[1]=123;
};

This function’s code is very simple —it can be said that the function takes a pointer to an array of int-s for input and writes
123 to the second int:
?hack_oop_encapsulation@@YAXPAVbox@@@Z PROC ; hack_oop_encapsulation
mov eax, DWORD PTR _o$[esp-4]
mov DWORD PTR [eax+4], 123
ret 0
?hack_oop_encapsulation@@YAXPAVbox@@@Z ENDP ; hack_oop_encapsulation

Let’s check how it works:


int main()
{
box b(1, 10, 20, 30);

b.dump();

hack_oop_encapsulation(&b);

543
CHAPTER 49. C++ 49.1. CLASSES
b.dump();

return 0;
};

Let’s run:
this is box. color=1, width=10, height=20, depth=30
this is box. color=1, width=123, height=20, depth=30

We see that the encapsulation is just protection of class fields only in the compilation stage. The C++ compiler will not
allow the generation of code that modifies protected fields straightforwardly, nevertheless, it is possible with the help of
dirty hacks.

49.1.4 Multiple inheritance


Multiple inheritance is creating a class which inherits fields and methods from two or more classes.
Let’s write a simple example again:
#include <stdio.h>

class box
{
public:
int width, height, depth;
box() { };
box(int width, int height, int depth)
{
this->width=width;
this->height=height;
this->depth=depth;
};
void dump()
{
printf ("this is box. width=%d, height=%d, depth=%d\n", width, height, depth);
};
int get_volume()
{
return width * height * depth;
};
};

class solid_object
{
public:
int density;
solid_object() { };
solid_object(int density)
{
this->density=density;
};
int get_density()
{
return density;
};
void dump()
{
printf ("this is solid_object. density=%d\n", density);
};
};

class solid_box: box, solid_object


{
public:
solid_box (int width, int height, int depth, int density)
{
this->width=width;
this->height=height;
this->depth=depth;
this->density=density;

544
CHAPTER 49. C++ 49.1. CLASSES
};
void dump()
{
printf ("this is solid_box. width=%d, height=%d, depth=%d, density=%d\n", width, ⤦
Ç height, depth, density);
};
int get_weight() { return get_volume() * get_density(); };
};

int main()
{
box b(10, 20, 30);
solid_object so(100);
solid_box sb(10, 20, 30, 3);

b.dump();
so.dump();
sb.dump();
printf ("%d\n", sb.get_weight());

return 0;
};

Let’s compile it in MSVC 2008 with the /Ox and /Ob0 options and see the code of box::dump(), solid_object::dump()
and solid_box::dump():

Listing 49.12: Optimizing MSVC 2008 /Ob0


?dump@box@@QAEXXZ PROC ; box::dump, COMDAT
; _this$ = ecx
mov eax, DWORD PTR [ecx+8]
mov edx, DWORD PTR [ecx+4]
push eax
mov eax, DWORD PTR [ecx]
push edx
push eax
; 'this is box. width=%d, height=%d, depth=%d', 0aH, 00H
push OFFSET ??_C@_0CM@DIKPHDFI@this?5is?5box?4?5width?$DN?$CFd?0?5height?$DN?$CFd@
call _printf
add esp, 16
ret 0
?dump@box@@QAEXXZ ENDP ; box::dump

Listing 49.13: Optimizing MSVC 2008 /Ob0


?dump@solid_object@@QAEXXZ PROC ; solid_object::dump, COMDAT
; _this$ = ecx
mov eax, DWORD PTR [ecx]
push eax
; 'this is solid_object. density=%d', 0aH
push OFFSET ??_C@_0CC@KICFJINL@this?5is?5solid_object?4?5density?$DN?$CFd@
call _printf
add esp, 8
ret 0
?dump@solid_object@@QAEXXZ ENDP ; solid_object::dump

Listing 49.14: Optimizing MSVC 2008 /Ob0


?dump@solid_box@@QAEXXZ PROC ; solid_box::dump, COMDAT
; _this$ = ecx
mov eax, DWORD PTR [ecx+12]
mov edx, DWORD PTR [ecx+8]
push eax
mov eax, DWORD PTR [ecx+4]
mov ecx, DWORD PTR [ecx]
push edx
push eax
push ecx
; 'this is solid_box. width=%d, height=%d, depth=%d, density=%d', 0aH
push OFFSET ??_C@_0DO@HNCNIHNN@this?5is?5solid_box?4?5width?$DN?$CFd?0?5hei@
call _printf

545
CHAPTER 49. C++ 49.1. CLASSES
add esp, 20
ret 0
?dump@solid_box@@QAEXXZ ENDP ; solid_box::dump

So, the memory layout for all three classes is:


box class:
offset description
+0x0 width
+0x4 height
+0x8 depth
solid_object class:
offset description
+0x0 density
It can be said that the solid_box class memory layout will be united:
solid_box class:
offset description
+0x0 width
+0x4 height
+0x8 depth
+0xC density
The code of the box::get_volume() and solid_object::get_density() methods is trivial:
Listing 49.15: Optimizing MSVC 2008 /Ob0
?get_volume@box@@QAEHXZ PROC ; box::get_volume, COMDAT
; _this$ = ecx
mov eax, DWORD PTR [ecx+8]
imul eax, DWORD PTR [ecx+4]
imul eax, DWORD PTR [ecx]
ret 0
?get_volume@box@@QAEHXZ ENDP ; box::get_volume

Listing 49.16: Optimizing MSVC 2008 /Ob0


?get_density@solid_object@@QAEHXZ PROC ; solid_object::get_density, COMDAT
; _this$ = ecx
mov eax, DWORD PTR [ecx]
ret 0
?get_density@solid_object@@QAEHXZ ENDP ; solid_object::get_density

But the code of the solid_box::get_weight() method is much more interesting:


Listing 49.17: Optimizing MSVC 2008 /Ob0
?get_weight@solid_box@@QAEHXZ PROC ; solid_box::get_weight, COMDAT
; _this$ = ecx
push esi
mov esi, ecx
push edi
lea ecx, DWORD PTR [esi+12]
call ?get_density@solid_object@@QAEHXZ ; solid_object::get_density
mov ecx, esi
mov edi, eax
call ?get_volume@box@@QAEHXZ ; box::get_volume
imul eax, edi
pop edi
pop esi
ret 0
?get_weight@solid_box@@QAEHXZ ENDP ; solid_box::get_weight

get_weight() just calls two methods, but for get_volume() it just passes pointer to this, and for get_density()
it passes a pointer to this incremented by 12 (or 0xC) bytes, and there, in the solid_box class memory layout, the fields
of the solid_object class start.
Thus, the solid_object::get_density() method will believe like it is dealing with the usual solid_object
class, and the box::get_volume() method will work with its three fields, believing this is just the usual object of class
box.
Thus, we can say, an object of a class, that inherits from several other classes, is representing in memory as a united class,
that contains all inherited fields. And each inherited method is called with a pointer to the corresponding structure’s part.

546
CHAPTER 49. C++ 49.1. CLASSES
49.1.5 Virtual methods
Yet another simple example:
#include <stdio.h>

class object
{
public:
int color;
object() { };
object (int color) { this->color=color; };
virtual void dump()
{
printf ("color=%d\n", color);
};
};

class box : public object


{
private:
int width, height, depth;
public:
box(int color, int width, int height, int depth)
{
this->color=color;
this->width=width;
this->height=height;
this->depth=depth;
};
void dump()
{
printf ("this is box. color=%d, width=%d, height=%d, depth=%d\n", color, width, ⤦
Ç height, depth);
};
};

class sphere : public object


{
private:
int radius;
public:
sphere(int color, int radius)
{
this->color=color;
this->radius=radius;
};
void dump()
{
printf ("this is sphere. color=%d, radius=%d\n", color, radius);
};
};

int main()
{
box b(1, 10, 20, 30);
sphere s(2, 40);

object *o1=&b;
object *o2=&s;

o1->dump();
o2->dump();
return 0;
};

Class object has a virtual method dump() that is being replaced in the inheriting box and sphere classes.
If we are in an environment where it is not known the type of an object, as in the main() function in example, where the
virtual method dump() is called, the information about its type must be stored somewhere, to be able to call the relevant
virtual method.

547
CHAPTER 49. C++ 49.1. CLASSES
Let’s compile it in MSVC 2008 with the /Ox and /Ob0 options and see the code of main():
_s$ = -32 ; size = 12
_b$ = -20 ; size = 20
_main PROC
sub esp, 32
push 30
push 20
push 10
push 1
lea ecx, DWORD PTR _b$[esp+48]
call ??0box@@QAE@HHHH@Z ; box::box
push 40
push 2
lea ecx, DWORD PTR _s$[esp+40]
call ??0sphere@@QAE@HH@Z ; sphere::sphere
mov eax, DWORD PTR _b$[esp+32]
mov edx, DWORD PTR [eax]
lea ecx, DWORD PTR _b$[esp+32]
call edx
mov eax, DWORD PTR _s$[esp+32]
mov edx, DWORD PTR [eax]
lea ecx, DWORD PTR _s$[esp+32]
call edx
xor eax, eax
add esp, 32
ret 0
_main ENDP

A pointer to the dump() function is taken somewhere from the object. Where could we store the address of the new
method? Only somewhere in the constructors: there is no other place since nothing else is called in the main() function. 5
Let’s see the code of the constructor of the box class:
??_R0?AVbox@@@8 DD FLAT:??_7type_info@@6B@ ; box `RTTI Type Descriptor'
DD 00H
DB '.?AVbox@@', 00H

??_R1A@?0A@EA@box@@8 DD FLAT:??_R0?AVbox@@@8 ; box::`RTTI Base Class Descriptor at (0,-1,0,64)'


DD 01H
DD 00H
DD 0ffffffffH
DD 00H
DD 040H
DD FLAT:??_R3box@@8

??_R2box@@8 DD FLAT:??_R1A@?0A@EA@box@@8 ; box::`RTTI Base Class Array'


DD FLAT:??_R1A@?0A@EA@object@@8

??_R3box@@8 DD 00H ; box::`RTTI Class Hierarchy Descriptor'


DD 00H
DD 02H
DD FLAT:??_R2box@@8

??_R4box@@6B@ DD 00H ; box::`RTTI Complete Object Locator'


DD 00H
DD 00H
DD FLAT:??_R0?AVbox@@@8
DD FLAT:??_R3box@@8

??_7box@@6B@ DD FLAT:??_R4box@@6B@ ; box::`vftable'


DD FLAT:?dump@box@@UAEXXZ

_color$ = 8 ; size = 4
_width$ = 12 ; size = 4
_height$ = 16 ; size = 4
_depth$ = 20 ; size = 4
??0box@@QAE@HHHH@Z PROC ; box::box, COMDAT
; _this$ = ecx
push esi
5 You can read more about pointers to functions in the relevant section:( 23 on page 390)

548
CHAPTER 49. C++ 49.2. OSTREAM
mov esi, ecx
call ??0object@@QAE@XZ ; object::object
mov eax, DWORD PTR _color$[esp]
mov ecx, DWORD PTR _width$[esp]
mov edx, DWORD PTR _height$[esp]
mov DWORD PTR [esi+4], eax
mov eax, DWORD PTR _depth$[esp]
mov DWORD PTR [esi+16], eax
mov DWORD PTR [esi], OFFSET ??_7box@@6B@
mov DWORD PTR [esi+8], ecx
mov DWORD PTR [esi+12], edx
mov eax, esi
pop esi
ret 16
??0box@@QAE@HHHH@Z ENDP ; box::box

Here we see a slightly different memory layout: the first field is a pointer to some table box::`vftable' (the name
was set by the MSVC compiler).
In this table we see a link to a table named box::`RTTI Complete Object Locator' and also a link to the
box::dump() method. These are called virtual methods table and RTTI6 . The table of virtual methods contains the
addresses of methods and the RTTI table contains information about types. By the way, the RTTI tables are used while
calling dynamic_cast and typeid in C++. You can also see here the class name as a plain text string. Thus, a method of the
base object class may call the virtual method object::dump(), which in turn will call a method of an inherited class, since that
information is present right in the object’s structure.
Some additional CPU time is needed for doing look-ups in these tables and finding the right virtual method address, thus
virtual methods are widely considered as slightly slower than common methods.
In GCC-generated code the RTTI tables are constructed slightly differently.

49.2 ostream
Let’s start again with a “hello world” example, but now we will use ostream:
#include <iostream>

int main()
{
std::cout << "Hello, world!\n";
}

Almost any C++ textbook tells us that the << operation can be replaced (overloaded) for other types. That is what is done
in ostream. We see that operator<< is called for ostream:

Listing 49.18: MSVC 2012 (reduced listing)


$SG37112 DB 'Hello, world!', 0aH, 00H

_main PROC
push OFFSET $SG37112
push OFFSET ?cout@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A ; std::cout
call ??$?6U?$char_traits@D@std@@@std@@YAAAV?$basic_ostream@DU?⤦
Ç $char_traits@D@std@@@0@AAV10@PBD@Z ; std::operator<<<std::char_traits<char> >
add esp, 8
xor eax, eax
ret 0
_main ENDP

Let’s modify the example:


#include <iostream>

int main()
{
std::cout << "Hello, " << "world!\n";
}

And again, from many C++ textbooks we know that the result of each operator<< in ostream is forwarded to the next
one. Indeed:
6 Run-time type information

549
CHAPTER 49. C++ 49.3. REFERENCES
Listing 49.19: MSVC 2012
$SG37112 DB 'world!', 0aH, 00H
$SG37113 DB 'Hello, ', 00H

_main PROC
push OFFSET $SG37113 ; 'Hello, '
push OFFSET ?cout@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A ; std::cout
call ??$?6U?$char_traits@D@std@@@std@@YAAAV?$basic_ostream@DU?⤦
Ç $char_traits@D@std@@@0@AAV10@PBD@Z ; std::operator<<<std::char_traits<char> >
add esp, 8

push OFFSET $SG37112 ; 'world!'


push eax ; result of previous function execution
call ??$?6U?$char_traits@D@std@@@std@@YAAAV?$basic_ostream@DU?⤦
Ç $char_traits@D@std@@@0@AAV10@PBD@Z ; std::operator<<<std::char_traits<char> >
add esp, 8

xor eax, eax


ret 0
_main ENDP

If we replace operator<< by f(), that code can be rewritten as:


f(f(std::cout, "Hello, "), "world!")

GCC generates almost the same code as MSVC.

49.3 References
In C++, references are pointers ( 10 on page 97) as well, but they are called safe, because it is harder to make a mistake while
dealing with them [ISO13, p. 8.3.2]. For example, reference must always be pointing to an object of the corresponding type
and cannot be NULL [Cli, p. 8.6]. Even more than that, references cannot be changed, it is impossible to point them to
another object (reseat) [Cli, p. 8.5].
If we will try to change the example with pointers ( 10 on page 97) to use references instead:
void f2 (int x, int y, int & sum, int & product)
{
sum=x+y;
product=x*y;
};

Then we’ll see that the compiled code is just the same as in the pointers example ( 10 on page 97):

Listing 49.20: Optimizing MSVC 2010


_x$ = 8 ; size = 4
_y$ = 12 ; size = 4
_sum$ = 16 ; size = 4
_product$ = 20 ; size = 4
?f2@@YAXHHAAH0@Z PROC ; f2
mov ecx, DWORD PTR _y$[esp-4]
mov eax, DWORD PTR _x$[esp-4]
lea edx, DWORD PTR [eax+ecx]
imul eax, ecx
mov ecx, DWORD PTR _product$[esp-4]
push esi
mov esi, DWORD PTR _sum$[esp]
mov DWORD PTR [esi], edx
mov DWORD PTR [ecx], eax
pop esi
ret 0
?f2@@YAXHHAAH0@Z ENDP ; f2

( The reason why C++ functions has such strange names is explained here: 49.1.1 on page 535.)

49.4 STL
N.B.: all examples here were checked only in 32-bit environment. x64 wasn’t checked.

550
CHAPTER 49. C++ 49.4. STL
49.4.1 std::string
Internals
Many string libraries [Yur13, p. 2.2] implement a structure that contains a pointer to a string buffer, a variable that always
contains the current string length (which is very convenient for many functions: [Yur13, p. 2.2.1]) and a variable containing
the current buffer size. The string in the buffer is usually terminated with zero, in order to be able to pass a pointer to the
buffer into the functions that take usual C ASCIIZ strings.
It is not specified in the C++ standard [ISO13] how std::string should be implemented, however, it is usually implemented
as explained above.
The C++ string is not a class (as QString in Qt, for instance) but a template (basic_string), this is done in order to support
various character types: at least char and wchar_t.
So, std::string is a class with char as its base type. And std::wstring is a class with wchar_t as its base type.

MSVC

The MSVC implementation may store the buffer in place instead of using a pointer to a buffer (if the string is shorter than
16 symbols).
This means that a short string will occupy at least 16 + 4 + 4 = 24 bytes in 32-bit environment or at least 16 + 8 + 8 = 32
bytes in 64-bit one, and if the string is longer than 16 characters, we also have to add the length of the string itself.

Listing 49.21: example for MSVC


#include <string>
#include <stdio.h>

struct std_string
{
union
{
char buf[16];
char* ptr;
} u;
size_t size; // AKA 'Mysize' in MSVC
size_t capacity; // AKA 'Myres' in MSVC
};

void dump_std_string(std::string s)
{
struct std_string *p=(struct std_string*)&s;
printf ("[%s] size:%d capacity:%d\n", p->size>16 ? p->u.ptr : p->u.buf, p->size, p->⤦
Ç capacity);
};

int main()
{
std::string s1="short string";
std::string s2="string longer that 16 bytes";

dump_std_string(s1);
dump_std_string(s2);

// that works without using c_str()


printf ("%s\n", &s1);
printf ("%s\n", s2);
};

Almost everything is clear from the source code.


A couple of notes:
If the string is shorter than 16 symbols, a buffer for the string will not be allocated in the heap. This is convenient
because in practice, a lot of strings are short indeed. Looks like that Microsoft’s developers chose 16 characters as a good
balance.
One very important thing here can be seen at the end of main(): I’m not using the c_str() method, nevertheless, if we
compile and run this code, both strings will appear in the console!
This is why it works.
In the first case the string is shorter than 16 characters and the buffer with the string is located in the beginning of the
std::string object (it can be treated as a structure). printf() treats the pointer as a pointer to the null-terminated array of
characters, hence it works.

551
CHAPTER 49. C++ 49.4. STL
Printing the second string (longer than 16 characters) is even more dangerous: it is a typical programmer’s mistake (or
typo) to forget to write c_str(). This works because at the moment a pointer to buffer is located at the start of structure.
This may stay unnoticed for a long time, until a longer string will appears there, then the process will crash.

GCC

GCC’s implementation of this structure has one more variable—reference count.


One interesting fact is that in GCC a pointer an instance of std::string instance points not to the beginning of the structure,
but to the buffer pointer. In libstdc++-v3\include\bits\basic_string.h we can read that it was done for more convenient
debugging:
* The reason you want _M_data pointing to the character %array and
* not the _Rep is so that the debugger can see the string
* contents. (Probably we should add a non-inline member to get
* the _Rep for the debugger to use, so users can check the actual
* string length.)

basic_string.h source code


I consider this in my example:

Listing 49.22: example for GCC


#include <string>
#include <stdio.h>

struct std_string
{
size_t length;
size_t capacity;
size_t refcount;
};

void dump_std_string(std::string s)
{
char *p1=*(char**)&s; // GCC type checking workaround
struct std_string *p2=(struct std_string*)(p1-sizeof(struct std_string));
printf ("[%s] size:%d capacity:%d\n", p1, p2->length, p2->capacity);
};

int main()
{
std::string s1="short string";
std::string s2="string longer that 16 bytes";

dump_std_string(s1);
dump_std_string(s2);

// GCC type checking workaround:


printf ("%s\n", *(char**)&s1);
printf ("%s\n", *(char**)&s2);
};

A trickery has to be used to imitate the mistake I already wrote above because GCC has stronger type checking, never-
theless, printf() works here without c_str() as well.

A more complex example

#include <string>
#include <stdio.h>

int main()
{
std::string s1="Hello, ";
std::string s2="world!\n";
std::string s3=s1+s2;

printf ("%s\n", s3.c_str());


}

552
CHAPTER 49. C++ 49.4. STL
Listing 49.23: MSVC 2012
$SG39512 DB 'Hello, ', 00H
$SG39514 DB 'world!', 0aH, 00H
$SG39581 DB '%s', 0aH, 00H

_s2$ = -72 ; size = 24


_s3$ = -48 ; size = 24
_s1$ = -24 ; size = 24
_main PROC
sub esp, 72

push 7
push OFFSET $SG39512
lea ecx, DWORD PTR _s1$[esp+80]
mov DWORD PTR _s1$[esp+100], 15
mov DWORD PTR _s1$[esp+96], 0
mov BYTE PTR _s1$[esp+80], 0
call ?assign@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@PBDI@Z ;⤦
Ç std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign

push 7
push OFFSET $SG39514
lea ecx, DWORD PTR _s2$[esp+80]
mov DWORD PTR _s2$[esp+100], 15
mov DWORD PTR _s2$[esp+96], 0
mov BYTE PTR _s2$[esp+80], 0
call ?assign@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@PBDI@Z ;⤦
Ç std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign

lea eax, DWORD PTR _s2$[esp+72]


push eax
lea eax, DWORD PTR _s1$[esp+76]
push eax
lea eax, DWORD PTR _s3$[esp+80]
push eax
call ??$?HDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA?AV?$basic_string@DU?⤦
Ç $char_traits@D@std@@V?$allocator@D@2@@0@ABV10@0@Z ; std::operator+<char,std::char_traits<⤦
Ç char>,std::allocator<char> >

; inlined c_str() method:


cmp DWORD PTR _s3$[esp+104], 16
lea eax, DWORD PTR _s3$[esp+84]
cmovae eax, DWORD PTR _s3$[esp+84]

push eax
push OFFSET $SG39581
call _printf
add esp, 20

cmp DWORD PTR _s3$[esp+92], 16


jb SHORT $LN119@main
push DWORD PTR _s3$[esp+72]
call ??3@YAXPAX@Z ; operator delete
add esp, 4
$LN119@main:
cmp DWORD PTR _s2$[esp+92], 16
mov DWORD PTR _s3$[esp+92], 15
mov DWORD PTR _s3$[esp+88], 0
mov BYTE PTR _s3$[esp+72], 0
jb SHORT $LN151@main
push DWORD PTR _s2$[esp+72]
call ??3@YAXPAX@Z ; operator delete
add esp, 4
$LN151@main:
cmp DWORD PTR _s1$[esp+92], 16
mov DWORD PTR _s2$[esp+92], 15
mov DWORD PTR _s2$[esp+88], 0
mov BYTE PTR _s2$[esp+72], 0
jb SHORT $LN195@main
push DWORD PTR _s1$[esp+72]

553
CHAPTER 49. C++ 49.4. STL
call ??3@YAXPAX@Z ; operator delete
add esp, 4
$LN195@main:
xor eax, eax
add esp, 72
ret 0
_main ENDP

The compiler does not construct strings statically: it would not be possible anyway if the buffer needs to be located in
the heap. Instead, the ASCIIZ strings are stored in the data segment, and later, at runtime, with the help of the “assign”
method, the s1 and s2 strings are constructed. And with the help of operator+, the s3 string is constructed.
Please note that there is no call to the c_str() method, because its code is tiny enough so the compiler inlined it right
there: if the string is shorter than 16 characters, a pointer to buffer is left in EAX, otherwise the address of the string buffer
located in the heap is fetched.
Next, we see calls to the 3 destructors, they are called if the string is longer than 16 characters: then the buffers in the
heap have to be freed. Otherwise, since all three std::string objects are stored in the stack, they are freed automatically,
when the function ends.
As a consequence, processing short strings is faster, because of less heap accesses.
GCC code is even simpler (because the GCC way, as I mentioned above, is to not store shorter strings right in the structure):

Listing 49.24: GCC 4.8.1


.LC0:
.string "Hello, "
.LC1:
.string "world!\n"
main:
push ebp
mov ebp, esp
push edi
push esi
push ebx
and esp, -16
sub esp, 32
lea ebx, [esp+28]
lea edi, [esp+20]
mov DWORD PTR [esp+8], ebx
lea esi, [esp+24]
mov DWORD PTR [esp+4], OFFSET FLAT:.LC0
mov DWORD PTR [esp], edi

call _ZNSsC1EPKcRKSaIcE

mov DWORD PTR [esp+8], ebx


mov DWORD PTR [esp+4], OFFSET FLAT:.LC1
mov DWORD PTR [esp], esi

call _ZNSsC1EPKcRKSaIcE

mov DWORD PTR [esp+4], edi


mov DWORD PTR [esp], ebx

call _ZNSsC1ERKSs

mov DWORD PTR [esp+4], esi


mov DWORD PTR [esp], ebx

call _ZNSs6appendERKSs

; inlined c_str():
mov eax, DWORD PTR [esp+28]
mov DWORD PTR [esp], eax

call puts

mov eax, DWORD PTR [esp+28]


lea ebx, [esp+19]
mov DWORD PTR [esp+4], ebx
sub eax, 12
mov DWORD PTR [esp], eax

554
CHAPTER 49. C++ 49.4. STL
call _ZNSs4_Rep10_M_disposeERKSaIcE
mov eax, DWORD PTR [esp+24]
mov DWORD PTR [esp+4], ebx
sub eax, 12
mov DWORD PTR [esp], eax
call _ZNSs4_Rep10_M_disposeERKSaIcE
mov eax, DWORD PTR [esp+20]
mov DWORD PTR [esp+4], ebx
sub eax, 12
mov DWORD PTR [esp], eax
call _ZNSs4_Rep10_M_disposeERKSaIcE
lea esp, [ebp-12]
xor eax, eax
pop ebx
pop esi
pop edi
pop ebp
ret

It can be seen that it’s not a pointer to the object that is passed to destructors, but rather an address 12 bytes (or 3 words)
before, i.e., a pointer to the real start of the structure.

std::string as a global variable


Experienced C++ programmers may not agree, but a global variables with an STL7 type can be defined.
Yes, indeed:
#include <stdio.h>
#include <string>

std::string s="a string";

int main()
{
printf ("%s\n", s.c_str());
};

In fact, this variable will be initialized even before main() start.

Listing 49.25: MSVC 2012: here is how a global variable is constructed and also its destructor is registered
??__Es@@YAXXZ PROC
push 8
push OFFSET $SG39512 ; 'a string'
mov ecx, OFFSET ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A ; s
call ?assign@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@PBDI@Z ;⤦
Ç std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
push OFFSET ??__Fs@@YAXXZ ; `dynamic atexit destructor for 's''
call _atexit
pop ecx
ret 0
??__Es@@YAXXZ ENDP

Listing 49.26: MSVC 2012: here a global variable is used in main()


$SG39512 DB 'a string', 00H
$SG39519 DB '%s', 0aH, 00H

_main PROC
cmp DWORD PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A+20, 16
mov eax, OFFSET ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A ; s
cmovae eax, DWORD PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A
push eax
push OFFSET $SG39519 ; '%s'
call _printf
add esp, 8
xor eax, eax
ret 0
_main ENDP

7 (C++) Standard Template Library: 49.4 on page 550

555
CHAPTER 49. C++ 49.4. STL
Listing 49.27: MSVC 2012: this destructor function is called before exit
??__Fs@@YAXXZ PROC
push ecx
cmp DWORD PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A+20, 16
jb SHORT $LN23@dynamic
push esi
mov esi, DWORD PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A
lea ecx, DWORD PTR $T2[esp+8]
call ??0?$_Wrap_alloc@V?$allocator@D@std@@@std@@QAE@XZ
push OFFSET ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A ; s
lea ecx, DWORD PTR $T2[esp+12]
call ??$destroy@PAD@?$_Wrap_alloc@V?$allocator@D@std@@@std@@QAEXPAPAD@Z
lea ecx, DWORD PTR $T1[esp+8]
call ??0?$_Wrap_alloc@V?$allocator@D@std@@@std@@QAE@XZ
push esi
call ??3@YAXPAX@Z ; operator delete
add esp, 4
pop esi
$LN23@dynamic:
mov DWORD PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A+20, 15
mov DWORD PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A+16, 0
mov BYTE PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A, 0
pop ecx
ret 0
??__Fs@@YAXXZ ENDP

In fact, a special function with all constructors of global variables is called from CRT, before main(). More than that:
with the help of atexit() another function is registered, which contain calls to all destructors of such global variables.
GCC works likewise:
Listing 49.28: GCC 4.8.1
main:
push ebp
mov ebp, esp
and esp, -16
sub esp, 16
mov eax, DWORD PTR s
mov DWORD PTR [esp], eax
call puts
xor eax, eax
leave
ret
.LC0:
.string "a string"
_GLOBAL__sub_I_s:
sub esp, 44
lea eax, [esp+31]
mov DWORD PTR [esp+8], eax
mov DWORD PTR [esp+4], OFFSET FLAT:.LC0
mov DWORD PTR [esp], OFFSET FLAT:s
call _ZNSsC1EPKcRKSaIcE
mov DWORD PTR [esp+8], OFFSET FLAT:__dso_handle
mov DWORD PTR [esp+4], OFFSET FLAT:s
mov DWORD PTR [esp], OFFSET FLAT:_ZNSsD1Ev
call __cxa_atexit
add esp, 44
ret
.LFE645:
.size _GLOBAL__sub_I_s, .-_GLOBAL__sub_I_s
.section .init_array,"aw"
.align 4
.long _GLOBAL__sub_I_s
.globl s
.bss
.align 4
.type s, @object
.size s, 4
s:
.zero 4
.hidden __dso_handle

556
CHAPTER 49. C++ 49.4. STL

But it does not create a separate function for this, each destructor is passed to atexit(), one by one.

49.4.2 std::list
This is the well-known doubly-linked list: each element has two pointers, to the previous and next elements.
This means that the memory footprint is enlarged by 2 words for each element (8 bytes in 32-bit environment or 16 bytes
in 64-bit).
C++ STL just adds the “next” and “previous” pointers to the existing structure of the type that you want to unite in a list.
Let’s work out an example with a simple 2-variable structure that we want to store in a list.
Although the C++ standard [ISO13] does not say how to implement it, both MSVC’s and GCC’s implementations are straight-
forward and similar, so here is only one source code for both:
#include <stdio.h>
#include <list>
#include <iostream>

struct a
{
int x;
int y;
};

struct List_node
{
struct List_node* _Next;
struct List_node* _Prev;
int x;
int y;
};

void dump_List_node (struct List_node *n)


{
printf ("ptr=0x%p _Next=0x%p _Prev=0x%p x=%d y=%d\n",
n, n->_Next, n->_Prev, n->x, n->y);
};

void dump_List_vals (struct List_node* n)


{
struct List_node* current=n;

for (;;)
{
dump_List_node (current);
current=current->_Next;
if (current==n) // end
break;
};
};

void dump_List_val (unsigned int *a)


{
#ifdef _MSC_VER
// GCC implementation does not have "size" field
printf ("_Myhead=0x%p, _Mysize=%d\n", a[0], a[1]);
#endif
dump_List_vals ((struct List_node*)a[0]);
};

int main()
{
std::list<struct a> l;

printf ("* empty list:\n");


dump_List_val((unsigned int*)(void*)&l);

struct a t1;
t1.x=1;
t1.y=2;

557
CHAPTER 49. C++ 49.4. STL
l.push_front (t1);
t1.x=3;
t1.y=4;
l.push_front (t1);
t1.x=5;
t1.y=6;
l.push_back (t1);

printf ("* 3-elements list:\n");


dump_List_val((unsigned int*)(void*)&l);

std::list<struct a>::iterator tmp;


printf ("node at .begin:\n");
tmp=l.begin();
dump_List_node ((struct List_node *)*(void**)&tmp);
printf ("node at .end:\n");
tmp=l.end();
dump_List_node ((struct List_node *)*(void**)&tmp);

printf ("* let's count from the begin:\n");


std::list<struct a>::iterator it=l.begin();
printf ("1st element: %d %d\n", (*it).x, (*it).y);
it++;
printf ("2nd element: %d %d\n", (*it).x, (*it).y);
it++;
printf ("3rd element: %d %d\n", (*it).x, (*it).y);
it++;
printf ("element at .end(): %d %d\n", (*it).x, (*it).y);

printf ("* let's count from the end:\n");


std::list<struct a>::iterator it2=l.end();
printf ("element at .end(): %d %d\n", (*it2).x, (*it2).y);
it2--;
printf ("3rd element: %d %d\n", (*it2).x, (*it2).y);
it2--;
printf ("2nd element: %d %d\n", (*it2).x, (*it2).y);
it2--;
printf ("1st element: %d %d\n", (*it2).x, (*it2).y);

printf ("removing last element...\n");


l.pop_back();
dump_List_val((unsigned int*)(void*)&l);
};

GCC
Let’s start with GCC.
When we run the example, we’ll see a long dump, let’s work with it in pieces.
* empty list:
ptr=0x0028fe90 _Next=0x0028fe90 _Prev=0x0028fe90 x=3 y=0

Here we see an empty list. Despite the fact it is empty, it has one element with garbage (AKA dummy node) in x and y.
Both the “next” and “prev” pointers are pointing to the self node:

list.begin() Variable std::list list.end()

Next .

Prev

X=garbage

Y=garbage

558
CHAPTER 49. C++ 49.4. STL
At this moment, the .begin and .end iterators are equal to each other.
If we push 3 elements, the list internally will be:
* 3-elements list:
ptr=0x000349a0 _Next=0x00034988 _Prev=0x0028fe90 x=3 y=4
ptr=0x00034988 _Next=0x00034b40 _Prev=0x000349a0 x=1 y=2
ptr=0x00034b40 _Next=0x0028fe90 _Prev=0x00034988 x=5 y=6
ptr=0x0028fe90 _Next=0x000349a0 _Prev=0x00034b40 x=5 y=6

The last element is still at 0x0028fe90, it will not be moved until the list’s disposal. It still contain random garbage
in x and y (5 and 6). By coincidence, these values are the same as in the last element, but it doesn’t mean that they are
meaningful.
Here is how these 3 elements are stored in memory:

Variable std::list

list.begin() list.end()

Next . Next Next Next

Prev Prev Prev Prev

X=1st element X=2nd element X=3rd element X=garbage

Y=1st element Y=2nd element Y=3rd element Y=garbage

The l variable always points to the first node.


The .begin() and .end() iterators are not variables, but functions, which when called return pointers to the corresponding
nodes.
Having a dummy element (AKA sentinel node) is a very popular practice in implementing doubly-linked lists. Without it,
a lot of operations may become slightly more complex and, hence, slower.
The iterator is in fact just a pointer to a node. list.begin() and list.end() just return pointers.
node at .begin:
ptr=0x000349a0 _Next=0x00034988 _Prev=0x0028fe90 x=3 y=4
node at .end:
ptr=0x0028fe90 _Next=0x000349a0 _Prev=0x00034b40 x=5 y=6

The fact that the last element has a pointer to the first and the first element has a pointer to the last one remind us
circular list.
This is very helpful here: having a pointer to the first list element, i.e., that is in the l variable, it is easy to get a pointer
to the last one quickly, without the need to traverse the whole list. Inserting an element at the list end is also quick, thanks
to this feature.
operator-- and operator++ just set the current iterator’s value to the current_node->prev or
current_node->next values. The reverse iterators (.rbegin, .rend) work just as the same, but in reverse.
operator* just returns a pointer to the point in the node structure, where the user’s structure starts, i.e., a pointer to
the first element of the structure (x).
The list insertion and deletion are trivial: just allocate a new node (or deallocate) and update all pointers to be valid.
That’s why an iterator may become invalid after element deletion: it may still point to the node that was already deal-
located. This is also called a dangling pointer. And of course, the information from the freed node (to which iterator still
points) cannot be used anymore.
The GCC implementation (as of 4.8.1) doesn’t store the current size of the list: this implies a slow .size() method: it has
to traverse the whole list to count the elements, because it doesn’t have any other way to get the information. This mean
that this operation is O(n), i.e., it gets slower steadily as the list grows.

Listing 49.29: Optimizing GCC 4.8.1 -fno-inline-small-functions


main proc near
push ebp
mov ebp, esp
push esi
push ebx

559
CHAPTER 49. C++ 49.4. STL
and esp, 0FFFFFFF0h
sub esp, 20h
lea ebx, [esp+10h]
mov dword ptr [esp], offset s ; "* empty list:"
mov [esp+10h], ebx
mov [esp+14h], ebx
call puts
mov [esp], ebx
call _Z13dump_List_valPj ; dump_List_val(uint *)
lea esi, [esp+18h]
mov [esp+4], esi
mov [esp], ebx
mov dword ptr [esp+18h], 1 ; X for new element
mov dword ptr [esp+1Ch], 2 ; Y for new element
call _ZNSt4listI1aSaIS0_EE10push_frontERKS0_ ; std::list<a,std::allocator<a>>::push_front(a⤦
Ç const&)
mov [esp+4], esi
mov [esp], ebx
mov dword ptr [esp+18h], 3 ; X for new element
mov dword ptr [esp+1Ch], 4 ; Y for new element
call _ZNSt4listI1aSaIS0_EE10push_frontERKS0_ ; std::list<a,std::allocator<a>>::push_front(a⤦
Ç const&)
mov dword ptr [esp], 10h
mov dword ptr [esp+18h], 5 ; X for new element
mov dword ptr [esp+1Ch], 6 ; Y for new element
call _Znwj ; operator new(uint)
cmp eax, 0FFFFFFF8h
jz short loc_80002A6
mov ecx, [esp+1Ch]
mov edx, [esp+18h]
mov [eax+0Ch], ecx
mov [eax+8], edx

loc_80002A6: ; CODE XREF: main+86


mov [esp+4], ebx
mov [esp], eax
call _ZNSt8__detail15_List_node_base7_M_hookEPS0_ ; std::__detail::_List_node_base::_M_hook⤦
Ç (std::__detail::_List_node_base*)
mov dword ptr [esp], offset a3ElementsList ; "* 3-elements list:"
call puts
mov [esp], ebx
call _Z13dump_List_valPj ; dump_List_val(uint *)
mov dword ptr [esp], offset aNodeAt_begin ; "node at .begin:"
call puts
mov eax, [esp+10h]
mov [esp], eax
call _Z14dump_List_nodeP9List_node ; dump_List_node(List_node *)
mov dword ptr [esp], offset aNodeAt_end ; "node at .end:"
call puts
mov [esp], ebx
call _Z14dump_List_nodeP9List_node ; dump_List_node(List_node *)
mov dword ptr [esp], offset aLetSCountFromT ; "* let's count from the begin:"
call puts
mov esi, [esp+10h]
mov eax, [esi+0Ch]
mov [esp+0Ch], eax
mov eax, [esi+8]
mov dword ptr [esp+4], offset a1stElementDD ; "1st element: %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov esi, [esi] ; operator++: get ->next pointer
mov eax, [esi+0Ch]
mov [esp+0Ch], eax
mov eax, [esi+8]
mov dword ptr [esp+4], offset a2ndElementDD ; "2nd element: %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov esi, [esi] ; operator++: get ->next pointer

560
CHAPTER 49. C++ 49.4. STL
mov eax, [esi+0Ch]
mov [esp+0Ch], eax
mov eax, [esi+8]
mov dword ptr [esp+4], offset a3rdElementDD ; "3rd element: %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov eax, [esi] ; operator++: get ->next pointer
mov edx, [eax+0Ch]
mov [esp+0Ch], edx
mov eax, [eax+8]
mov dword ptr [esp+4], offset aElementAt_endD ; "element at .end(): %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov dword ptr [esp], offset aLetSCountFro_0 ; "* let's count from the end:"
call puts
mov eax, [esp+1Ch]
mov dword ptr [esp+4], offset aElementAt_endD ; "element at .end(): %d %d\n"
mov dword ptr [esp], 1
mov [esp+0Ch], eax
mov eax, [esp+18h]
mov [esp+8], eax
call __printf_chk
mov esi, [esp+14h]
mov eax, [esi+0Ch]
mov [esp+0Ch], eax
mov eax, [esi+8]
mov dword ptr [esp+4], offset a3rdElementDD ; "3rd element: %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov esi, [esi+4] ; operator--: get ->prev pointer
mov eax, [esi+0Ch]
mov [esp+0Ch], eax
mov eax, [esi+8]
mov dword ptr [esp+4], offset a2ndElementDD ; "2nd element: %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov eax, [esi+4] ; operator--: get ->prev pointer
mov edx, [eax+0Ch]
mov [esp+0Ch], edx
mov eax, [eax+8]
mov dword ptr [esp+4], offset a1stElementDD ; "1st element: %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov dword ptr [esp], offset aRemovingLastEl ; "removing last element..."
call puts
mov esi, [esp+14h]
mov [esp], esi
call _ZNSt8__detail15_List_node_base9_M_unhookEv ; std::__detail::_List_node_base::⤦
Ç _M_unhook(void)
mov [esp], esi ; void *
call _ZdlPv ; operator delete(void *)
mov [esp], ebx
call _Z13dump_List_valPj ; dump_List_val(uint *)
mov [esp], ebx
call _ZNSt10_List_baseI1aSaIS0_EE8_M_clearEv ; std::_List_base<a,std::allocator<a>>::⤦
Ç _M_clear(void)
lea esp, [ebp-8]
xor eax, eax
pop ebx
pop esi
pop ebp
retn
main endp

561
CHAPTER 49. C++ 49.4. STL
Listing 49.30: The whole output
* empty list:
ptr=0x0028fe90 _Next=0x0028fe90 _Prev=0x0028fe90 x=3 y=0
* 3-elements list:
ptr=0x000349a0 _Next=0x00034988 _Prev=0x0028fe90 x=3 y=4
ptr=0x00034988 _Next=0x00034b40 _Prev=0x000349a0 x=1 y=2
ptr=0x00034b40 _Next=0x0028fe90 _Prev=0x00034988 x=5 y=6
ptr=0x0028fe90 _Next=0x000349a0 _Prev=0x00034b40 x=5 y=6
node at .begin:
ptr=0x000349a0 _Next=0x00034988 _Prev=0x0028fe90 x=3 y=4
node at .end:
ptr=0x0028fe90 _Next=0x000349a0 _Prev=0x00034b40 x=5 y=6
* let's count from the begin:
1st element: 3 4
2nd element: 1 2
3rd element: 5 6
element at .end(): 5 6
* let's count from the end:
element at .end(): 5 6
3rd element: 5 6
2nd element: 1 2
1st element: 3 4
removing last element...
ptr=0x000349a0 _Next=0x00034988 _Prev=0x0028fe90 x=3 y=4
ptr=0x00034988 _Next=0x0028fe90 _Prev=0x000349a0 x=1 y=2
ptr=0x0028fe90 _Next=0x000349a0 _Prev=0x00034988 x=5 y=6

MSVC
MSVC’s implementation (2012) is just the same, but it also stores the current size of the list. This means that the .size()
method is very fast (O(1)): it just reads one value from memory. On the other hand, the size variable must be updated at
each insertion/deletion.
MSVC’s implementation is also slightly different in the way it arranges the nodes:

Variable std::list

list.end() list.begin()

Next . Next Next Next

Prev Prev Prev Prev

X=garbage X=1st element X=2nd element X=3rd element

Y=garbage Y=1st element Y=2nd element Y=3rd element

GCC has its dummy element at the end of the list, while MSVC’s is at the beginning.

Listing 49.31: Optimizing MSVC 2012 /Fa2.asm /GS- /Ob1


_l$ = -16 ; size = 8
_t1$ = -8 ; size = 8
_main PROC
sub esp, 16
push ebx
push esi
push edi
push 0
push 0
lea ecx, DWORD PTR _l$[esp+36]
mov DWORD PTR _l$[esp+40], 0

562
CHAPTER 49. C++ 49.4. STL
; allocate first "garbage" element
call ?_Buynode0@?$_List_alloc@$0A@U?$_List_base_types@Ua@@V?⤦
Ç $allocator@Ua@@@std@@@std@@@std@@QAEPAU?$_List_node@Ua@@PAX@2@PAU32@0@Z ; std::⤦
Ç _List_alloc<0,std::_List_base_types<a,std::allocator<a> > >::_Buynode0
mov edi, DWORD PTR __imp__printf
mov ebx, eax
push OFFSET $SG40685 ; '* empty list:'
mov DWORD PTR _l$[esp+32], ebx
call edi ; printf
lea eax, DWORD PTR _l$[esp+32]
push eax
call ?dump_List_val@@YAXPAI@Z ; dump_List_val
mov esi, DWORD PTR [ebx]
add esp, 8
lea eax, DWORD PTR _t1$[esp+28]
push eax
push DWORD PTR [esi+4]
lea ecx, DWORD PTR _l$[esp+36]
push esi
mov DWORD PTR _t1$[esp+40], 1 ; data for a new node
mov DWORD PTR _t1$[esp+44], 2 ; data for a new node
; allocate new node
call ??$_Buynode@ABUa@@@?$_List_buy@Ua@@V?$allocator@Ua@@@std@@@std@@QAEPAU?⤦
Ç $_List_node@Ua@@PAX@1@PAU21@0ABUa@@@Z ; std::_List_buy<a,std::allocator<a> >::_Buynode<a ⤦
Ç const &>
mov DWORD PTR [esi+4], eax
mov ecx, DWORD PTR [eax+4]
mov DWORD PTR _t1$[esp+28], 3 ; data for a new node
mov DWORD PTR [ecx], eax
mov esi, DWORD PTR [ebx]
lea eax, DWORD PTR _t1$[esp+28]
push eax
push DWORD PTR [esi+4]
lea ecx, DWORD PTR _l$[esp+36]
push esi
mov DWORD PTR _t1$[esp+44], 4 ; data for a new node
; allocate new node
call ??$_Buynode@ABUa@@@?$_List_buy@Ua@@V?$allocator@Ua@@@std@@@std@@QAEPAU?⤦
Ç $_List_node@Ua@@PAX@1@PAU21@0ABUa@@@Z ; std::_List_buy<a,std::allocator<a> >::_Buynode<a ⤦
Ç const &>
mov DWORD PTR [esi+4], eax
mov ecx, DWORD PTR [eax+4]
mov DWORD PTR _t1$[esp+28], 5 ; data for a new node
mov DWORD PTR [ecx], eax
lea eax, DWORD PTR _t1$[esp+28]
push eax
push DWORD PTR [ebx+4]
lea ecx, DWORD PTR _l$[esp+36]
push ebx
mov DWORD PTR _t1$[esp+44], 6 ; data for a new node
; allocate new node
call ??$_Buynode@ABUa@@@?$_List_buy@Ua@@V?$allocator@Ua@@@std@@@std@@QAEPAU?⤦
Ç $_List_node@Ua@@PAX@1@PAU21@0ABUa@@@Z ; std::_List_buy<a,std::allocator<a> >::_Buynode<a ⤦
Ç const &>
mov DWORD PTR [ebx+4], eax
mov ecx, DWORD PTR [eax+4]
push OFFSET $SG40689 ; '* 3-elements list:'
mov DWORD PTR _l$[esp+36], 3
mov DWORD PTR [ecx], eax
call edi ; printf
lea eax, DWORD PTR _l$[esp+32]
push eax
call ?dump_List_val@@YAXPAI@Z ; dump_List_val
push OFFSET $SG40831 ; 'node at .begin:'
call edi ; printf
push DWORD PTR [ebx] ; get next field of node l variable points to
call ?dump_List_node@@YAXPAUList_node@@@Z ; dump_List_node
push OFFSET $SG40835 ; 'node at .end:'
call edi ; printf
push ebx ; pointer to the node $l$ variable points to!

563
CHAPTER 49. C++ 49.4. STL
call ?dump_List_node@@YAXPAUList_node@@@Z ; dump_List_node
push OFFSET $SG40839 ; '* let''s count from the begin:'
call edi ; printf
mov esi, DWORD PTR [ebx] ; operator++: get ->next pointer
push DWORD PTR [esi+12]
push DWORD PTR [esi+8]
push OFFSET $SG40846 ; '1st element: %d %d'
call edi ; printf
mov esi, DWORD PTR [esi] ; operator++: get ->next pointer
push DWORD PTR [esi+12]
push DWORD PTR [esi+8]
push OFFSET $SG40848 ; '2nd element: %d %d'
call edi ; printf
mov esi, DWORD PTR [esi] ; operator++: get ->next pointer
push DWORD PTR [esi+12]
push DWORD PTR [esi+8]
push OFFSET $SG40850 ; '3rd element: %d %d'
call edi ; printf
mov eax, DWORD PTR [esi] ; operator++: get ->next pointer
add esp, 64
push DWORD PTR [eax+12]
push DWORD PTR [eax+8]
push OFFSET $SG40852 ; 'element at .end(): %d %d'
call edi ; printf
push OFFSET $SG40853 ; '* let''s count from the end:'
call edi ; printf
push DWORD PTR [ebx+12] ; use x and y fields from the node l variable points to
push DWORD PTR [ebx+8]
push OFFSET $SG40860 ; 'element at .end(): %d %d'
call edi ; printf
mov esi, DWORD PTR [ebx+4] ; operator--: get ->prev pointer
push DWORD PTR [esi+12]
push DWORD PTR [esi+8]
push OFFSET $SG40862 ; '3rd element: %d %d'
call edi ; printf
mov esi, DWORD PTR [esi+4] ; operator--: get ->prev pointer
push DWORD PTR [esi+12]
push DWORD PTR [esi+8]
push OFFSET $SG40864 ; '2nd element: %d %d'
call edi ; printf
mov eax, DWORD PTR [esi+4] ; operator--: get ->prev pointer
push DWORD PTR [eax+12]
push DWORD PTR [eax+8]
push OFFSET $SG40866 ; '1st element: %d %d'
call edi ; printf
add esp, 64
push OFFSET $SG40867 ; 'removing last element...'
call edi ; printf
mov edx, DWORD PTR [ebx+4]
add esp, 4

; prev=next?
; it is the only element, "garbage one"?
; if yes, do not delete it!
cmp edx, ebx
je SHORT $LN349@main
mov ecx, DWORD PTR [edx+4]
mov eax, DWORD PTR [edx]
mov DWORD PTR [ecx], eax
mov ecx, DWORD PTR [edx]
mov eax, DWORD PTR [edx+4]
push edx
mov DWORD PTR [ecx+4], eax
call ??3@YAXPAX@Z ; operator delete
add esp, 4
mov DWORD PTR _l$[esp+32], 2
$LN349@main:
lea eax, DWORD PTR _l$[esp+28]
push eax
call ?dump_List_val@@YAXPAI@Z ; dump_List_val

564
CHAPTER 49. C++ 49.4. STL
mov eax, DWORD PTR [ebx]
add esp, 4
mov DWORD PTR [ebx], ebx
mov DWORD PTR [ebx+4], ebx
cmp eax, ebx
je SHORT $LN412@main
$LL414@main:
mov esi, DWORD PTR [eax]
push eax
call ??3@YAXPAX@Z ; operator delete
add esp, 4
mov eax, esi
cmp esi, ebx
jne SHORT $LL414@main
$LN412@main:
push ebx
call ??3@YAXPAX@Z ; operator delete
add esp, 4
xor eax, eax
pop edi
pop esi
pop ebx
add esp, 16
ret 0
_main ENDP

Unlike GCC, MSVC’s code allocates the dummy element at the start of the function with the help of the “Buynode” function,
it is also used to allocate the rest of the nodes ( GCC’s code allocates the first element in the local stack).

Listing 49.32: The whole output


* empty list:
_Myhead=0x003CC258, _Mysize=0
ptr=0x003CC258 _Next=0x003CC258 _Prev=0x003CC258 x=6226002 y=4522072
* 3-elements list:
_Myhead=0x003CC258, _Mysize=3
ptr=0x003CC258 _Next=0x003CC288 _Prev=0x003CC2A0 x=6226002 y=4522072
ptr=0x003CC288 _Next=0x003CC270 _Prev=0x003CC258 x=3 y=4
ptr=0x003CC270 _Next=0x003CC2A0 _Prev=0x003CC288 x=1 y=2
ptr=0x003CC2A0 _Next=0x003CC258 _Prev=0x003CC270 x=5 y=6
node at .begin:
ptr=0x003CC288 _Next=0x003CC270 _Prev=0x003CC258 x=3 y=4
node at .end:
ptr=0x003CC258 _Next=0x003CC288 _Prev=0x003CC2A0 x=6226002 y=4522072
* let's count from the begin:
1st element: 3 4
2nd element: 1 2
3rd element: 5 6
element at .end(): 6226002 4522072
* let's count from the end:
element at .end(): 6226002 4522072
3rd element: 5 6
2nd element: 1 2
1st element: 3 4
removing last element...
_Myhead=0x003CC258, _Mysize=2
ptr=0x003CC258 _Next=0x003CC288 _Prev=0x003CC270 x=6226002 y=4522072
ptr=0x003CC288 _Next=0x003CC270 _Prev=0x003CC258 x=3 y=4
ptr=0x003CC270 _Next=0x003CC258 _Prev=0x003CC288 x=1 y=2

C++11 std::forward_list
The same thing as std::list, but singly-linked one, i.e., having only the “next” field at each node. It has a smaller memory
footprint, but also don’t offer the ability to traverse list backwards.

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CHAPTER 49. C++ 49.4. STL
49.4.3 std::vector
I would call std::vector a “safe wrapper” of thePODT8 C array. Internally it is somewhat similar to std::string ( 49.4.1
on page 551): it has a pointer to the allocated buffer, a pointer to the end of the array, and a pointer to the end of the allocated
buffer.
The array’s elements lie in memory adjacently to each other, just like in a normal array ( 18 on page 256). In C++11 there
is a new method called .data() , that returns a pointer to the buffer, like .c_str() in std::string.
The buffer allocated in the heap can be larger than the array itself.
Both MSVC’s and GCC’s implementations are similar, just the names of the structure’s fields are slightly different9 , so here
is one source code that works for both compilers. Here is again the C-like code for dumping the structure of std::vector:
#include <stdio.h>
#include <vector>
#include <algorithm>
#include <functional>

struct vector_of_ints
{
// MSVC names:
int *Myfirst;
int *Mylast;
int *Myend;

// GCC structure is the same, but names are: _M_start, _M_finish, _M_end_of_storage
};

void dump(struct vector_of_ints *in)


{
printf ("_Myfirst=%p, _Mylast=%p, _Myend=%p\n", in->Myfirst, in->Mylast, in->Myend);
size_t size=(in->Mylast-in->Myfirst);
size_t capacity=(in->Myend-in->Myfirst);
printf ("size=%d, capacity=%d\n", size, capacity);
for (size_t i=0; i<size; i++)
printf ("element %d: %d\n", i, in->Myfirst[i]);
};

int main()
{
std::vector<int> c;
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(1);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(2);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(3);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(4);
dump ((struct vector_of_ints*)(void*)&c);
c.reserve (6);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(5);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(6);
dump ((struct vector_of_ints*)(void*)&c);
printf ("%d\n", c.at(5)); // with bounds checking
printf ("%d\n", c[8]); // operator[], without bounds checking
};

Here is the output of this program when compiled in MSVC:


_Myfirst=00000000, _Mylast=00000000, _Myend=00000000
size=0, capacity=0
_Myfirst=0051CF48, _Mylast=0051CF4C, _Myend=0051CF4C
size=1, capacity=1
element 0: 1
_Myfirst=0051CF58, _Mylast=0051CF60, _Myend=0051CF60
size=2, capacity=2
element 0: 1
8 (C++) Plain Old Data Type
9 GCC internals: http://go.yurichev.com/17086

566
CHAPTER 49. C++ 49.4. STL
element 1: 2
_Myfirst=0051C278, _Mylast=0051C284, _Myend=0051C284
size=3, capacity=3
element 0: 1
element 1: 2
element 2: 3
_Myfirst=0051C290, _Mylast=0051C2A0, _Myend=0051C2A0
size=4, capacity=4
element 0: 1
element 1: 2
element 2: 3
element 3: 4
_Myfirst=0051B180, _Mylast=0051B190, _Myend=0051B198
size=4, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
_Myfirst=0051B180, _Mylast=0051B194, _Myend=0051B198
size=5, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
element 4: 5
_Myfirst=0051B180, _Mylast=0051B198, _Myend=0051B198
size=6, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
element 4: 5
element 5: 6
6
6619158

As it can be seen, there is no allocated buffer when main() starts. After the first push_back() call, a buffer is allocated.
And then, after each push_back() call, both array size and buffer size (capacity) are increased. But the buffer address
changes as well, because push_back() reallocates the buffer in the heap each time. It is costly operation, that’s why it is
very important to predict the size of the array in the future and reserve enough space for it with the .reserve() method.
The last number is garbage: there are no array elements at this point, so a random number is printed. This illustrates the
fact that operator[] of std::vector does not check of the index is in the array’s bounds. The slower .at() method,
however, does this checking and throws an std::out_of_range exception in case of error.
Let’s see the code:

Listing 49.33: MSVC 2012 /GS- /Ob1


$SG52650 DB '%d', 0aH, 00H
$SG52651 DB '%d', 0aH, 00H

_this$ = -4 ; size = 4
__Pos$ = 8 ; size = 4
?at@?$vector@HV?$allocator@H@std@@@std@@QAEAAHI@Z PROC ; std::vector<int,std::allocator<int> ⤦
Ç >::at, COMDAT
; _this$ = ecx
push ebp
mov ebp, esp
push ecx
mov DWORD PTR _this$[ebp], ecx
mov eax, DWORD PTR _this$[ebp]
mov ecx, DWORD PTR _this$[ebp]
mov edx, DWORD PTR [eax+4]
sub edx, DWORD PTR [ecx]
sar edx, 2
cmp edx, DWORD PTR __Pos$[ebp]
ja SHORT $LN1@at
push OFFSET ??_C@_0BM@NMJKDPPO@invalid?5vector?$DMT?$DO?5subscript?$AA@
call DWORD PTR __imp_?_Xout_of_range@std@@YAXPBD@Z
$LN1@at:
mov eax, DWORD PTR _this$[ebp]

567
CHAPTER 49. C++ 49.4. STL
mov ecx, DWORD PTR [eax]
mov edx, DWORD PTR __Pos$[ebp]
lea eax, DWORD PTR [ecx+edx*4]
$LN3@at:
mov esp, ebp
pop ebp
ret 4
?at@?$vector@HV?$allocator@H@std@@@std@@QAEAAHI@Z ENDP ; std::vector<int,std::allocator<int> ⤦
Ç >::at

_c$ = -36 ; size = 12


$T1 = -24 ; size = 4
$T2 = -20 ; size = 4
$T3 = -16 ; size = 4
$T4 = -12 ; size = 4
$T5 = -8 ; size = 4
$T6 = -4 ; size = 4
_main PROC
push ebp
mov ebp, esp
sub esp, 36
mov DWORD PTR _c$[ebp], 0 ; Myfirst
mov DWORD PTR _c$[ebp+4], 0 ; Mylast
mov DWORD PTR _c$[ebp+8], 0 ; Myend
lea eax, DWORD PTR _c$[ebp]
push eax
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
mov DWORD PTR $T6[ebp], 1
lea ecx, DWORD PTR $T6[ebp]
push ecx
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?$allocator@H@std@@@std@@QAEX$$QAH@Z ; std::vector<int,std::⤦
Ç allocator<int> >::push_back
lea edx, DWORD PTR _c$[ebp]
push edx
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
mov DWORD PTR $T5[ebp], 2
lea eax, DWORD PTR $T5[ebp]
push eax
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?$allocator@H@std@@@std@@QAEX$$QAH@Z ; std::vector<int,std::⤦
Ç allocator<int> >::push_back
lea ecx, DWORD PTR _c$[ebp]
push ecx
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
mov DWORD PTR $T4[ebp], 3
lea edx, DWORD PTR $T4[ebp]
push edx
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?$allocator@H@std@@@std@@QAEX$$QAH@Z ; std::vector<int,std::⤦
Ç allocator<int> >::push_back
lea eax, DWORD PTR _c$[ebp]
push eax
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
mov DWORD PTR $T3[ebp], 4
lea ecx, DWORD PTR $T3[ebp]
push ecx
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?$allocator@H@std@@@std@@QAEX$$QAH@Z ; std::vector<int,std::⤦
Ç allocator<int> >::push_back
lea edx, DWORD PTR _c$[ebp]
push edx
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
push 6
lea ecx, DWORD PTR _c$[ebp]

568
CHAPTER 49. C++ 49.4. STL
call ?reserve@?$vector@HV?$allocator@H@std@@@std@@QAEXI@Z ; std::vector<int,std::allocator<⤦
Ç int> >::reserve
lea eax, DWORD PTR _c$[ebp]
push eax
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
mov DWORD PTR $T2[ebp], 5
lea ecx, DWORD PTR $T2[ebp]
push ecx
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?$allocator@H@std@@@std@@QAEX$$QAH@Z ; std::vector<int,std::⤦
Ç allocator<int> >::push_back
lea edx, DWORD PTR _c$[ebp]
push edx
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
mov DWORD PTR $T1[ebp], 6
lea eax, DWORD PTR $T1[ebp]
push eax
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?$allocator@H@std@@@std@@QAEX$$QAH@Z ; std::vector<int,std::⤦
Ç allocator<int> >::push_back
lea ecx, DWORD PTR _c$[ebp]
push ecx
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
push 5
lea ecx, DWORD PTR _c$[ebp]
call ?at@?$vector@HV?$allocator@H@std@@@std@@QAEAAHI@Z ; std::vector<int,std::allocator<int⤦
Ç > >::at
mov edx, DWORD PTR [eax]
push edx
push OFFSET $SG52650 ; '%d'
call DWORD PTR __imp__printf
add esp, 8
mov eax, 8
shl eax, 2
mov ecx, DWORD PTR _c$[ebp]
mov edx, DWORD PTR [ecx+eax]
push edx
push OFFSET $SG52651 ; '%d'
call DWORD PTR __imp__printf
add esp, 8
lea ecx, DWORD PTR _c$[ebp]
call ?_Tidy@?$vector@HV?$allocator@H@std@@@std@@IAEXXZ ; std::vector<int,std::allocator<int⤦
Ç > >::_Tidy
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP

We see how the .at() method checks the bounds and throws an exception in case of error. The number that the last
printf() call prints is just taken from the memory, without any checks.
One may ask, why not use the variables like “size” and “capacity”, like it was done in std::string. I suppose that this
was done for faster bounds checking. But I’m not sure.
The code GCC generates is in general almost the same, but the .at() method is inlined:
Listing 49.34: GCC 4.8.1 -fno-inline-small-functions -O1
main proc near
push ebp
mov ebp, esp
push edi
push esi
push ebx
and esp, 0FFFFFFF0h
sub esp, 20h
mov dword ptr [esp+14h], 0
mov dword ptr [esp+18h], 0
mov dword ptr [esp+1Ch], 0

569
CHAPTER 49. C++ 49.4. STL
lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov dword ptr [esp+10h], 1
lea eax, [esp+10h]
mov [esp+4], eax
lea eax, [esp+14h]
mov [esp], eax
call _ZNSt6vectorIiSaIiEE9push_backERKi ; std::vector<int,std::allocator<int>>::push_back(⤦
Ç int const&)
lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov dword ptr [esp+10h], 2
lea eax, [esp+10h]
mov [esp+4], eax
lea eax, [esp+14h]
mov [esp], eax
call _ZNSt6vectorIiSaIiEE9push_backERKi ; std::vector<int,std::allocator<int>>::push_back(⤦
Ç int const&)
lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov dword ptr [esp+10h], 3
lea eax, [esp+10h]
mov [esp+4], eax
lea eax, [esp+14h]
mov [esp], eax
call _ZNSt6vectorIiSaIiEE9push_backERKi ; std::vector<int,std::allocator<int>>::push_back(⤦
Ç int const&)
lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov dword ptr [esp+10h], 4
lea eax, [esp+10h]
mov [esp+4], eax
lea eax, [esp+14h]
mov [esp], eax
call _ZNSt6vectorIiSaIiEE9push_backERKi ; std::vector<int,std::allocator<int>>::push_back(⤦
Ç int const&)
lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov ebx, [esp+14h]
mov eax, [esp+1Ch]
sub eax, ebx
cmp eax, 17h
ja short loc_80001CF
mov edi, [esp+18h]
sub edi, ebx
sar edi, 2
mov dword ptr [esp], 18h
call _Znwj ; operator new(uint)
mov esi, eax
test edi, edi
jz short loc_80001AD
lea eax, ds:0[edi*4]
mov [esp+8], eax ; n
mov [esp+4], ebx ; src
mov [esp], esi ; dest
call memmove

loc_80001AD: ; CODE XREF: main+F8


mov eax, [esp+14h]
test eax, eax
jz short loc_80001BD
mov [esp], eax ; void *
call _ZdlPv ; operator delete(void *)

loc_80001BD: ; CODE XREF: main+117

570
CHAPTER 49. C++ 49.4. STL
mov [esp+14h], esi
lea eax, [esi+edi*4]
mov [esp+18h], eax
add esi, 18h
mov [esp+1Ch], esi

loc_80001CF: ; CODE XREF: main+DD


lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov dword ptr [esp+10h], 5
lea eax, [esp+10h]
mov [esp+4], eax
lea eax, [esp+14h]
mov [esp], eax
call _ZNSt6vectorIiSaIiEE9push_backERKi ; std::vector<int,std::allocator<int>>::push_back(⤦
Ç int const&)
lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov dword ptr [esp+10h], 6
lea eax, [esp+10h]
mov [esp+4], eax
lea eax, [esp+14h]
mov [esp], eax
call _ZNSt6vectorIiSaIiEE9push_backERKi ; std::vector<int,std::allocator<int>>::push_back(⤦
Ç int const&)
lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov eax, [esp+14h]
mov edx, [esp+18h]
sub edx, eax
cmp edx, 17h
ja short loc_8000246
mov dword ptr [esp], offset aVector_m_range ; "vector::_M_range_check"
call _ZSt20__throw_out_of_rangePKc ; std::__throw_out_of_range(char const*)

loc_8000246: ; CODE XREF: main+19C


mov eax, [eax+14h]
mov [esp+8], eax
mov dword ptr [esp+4], offset aD ; "%d\n"
mov dword ptr [esp], 1
call __printf_chk
mov eax, [esp+14h]
mov eax, [eax+20h]
mov [esp+8], eax
mov dword ptr [esp+4], offset aD ; "%d\n"
mov dword ptr [esp], 1
call __printf_chk
mov eax, [esp+14h]
test eax, eax
jz short loc_80002AC
mov [esp], eax ; void *
call _ZdlPv ; operator delete(void *)
jmp short loc_80002AC

mov ebx, eax


mov edx, [esp+14h]
test edx, edx
jz short loc_80002A4
mov [esp], edx ; void *
call _ZdlPv ; operator delete(void *)

loc_80002A4: ; CODE XREF: main+1FE


mov [esp], ebx
call _Unwind_Resume

loc_80002AC: ; CODE XREF: main+1EA

571
CHAPTER 49. C++ 49.4. STL
; main+1F4
mov eax, 0
lea esp, [ebp-0Ch]
pop ebx
pop esi
pop edi
pop ebp

locret_80002B8: ; DATA XREF: .eh_frame:08000510


; .eh_frame:080005BC
retn
main endp

.reserve() is inlined as well. It calls new() if the buffer is too small for the new size, calls memmove() to copy the
contents of the buffer, and calls delete() to free the old buffer.
Let’s also see what the compiled program outputs if compiled with GCC:
_Myfirst=0x(nil), _Mylast=0x(nil), _Myend=0x(nil)
size=0, capacity=0
_Myfirst=0x8257008, _Mylast=0x825700c, _Myend=0x825700c
size=1, capacity=1
element 0: 1
_Myfirst=0x8257018, _Mylast=0x8257020, _Myend=0x8257020
size=2, capacity=2
element 0: 1
element 1: 2
_Myfirst=0x8257028, _Mylast=0x8257034, _Myend=0x8257038
size=3, capacity=4
element 0: 1
element 1: 2
element 2: 3
_Myfirst=0x8257028, _Mylast=0x8257038, _Myend=0x8257038
size=4, capacity=4
element 0: 1
element 1: 2
element 2: 3
element 3: 4
_Myfirst=0x8257040, _Mylast=0x8257050, _Myend=0x8257058
size=4, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
_Myfirst=0x8257040, _Mylast=0x8257054, _Myend=0x8257058
size=5, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
element 4: 5
_Myfirst=0x8257040, _Mylast=0x8257058, _Myend=0x8257058
size=6, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
element 4: 5
element 5: 6
6
0

We can spot that the buffer size grows in a different way that in MSVC.
Simple experimentation shows that in MSVC’s implementation the buffer grows by ~50% each time it needs to be enlarged,
while GCC’s code enlarges it by 100% each time, i.e., doubles it.

49.4.4 std::map and std::set


The binary tree is another fundamental data structure. As its name states, this is a tree where each node has at most 2 links
to other nodes. Each node has key and/or value.
Binary trees are usually the structure used in the implementation of “dictionaries” of key-values (AKA “associative arrays”).

572
CHAPTER 49. C++ 49.4. STL
There are at least three important properties that a binary trees has:

• All keys are always stored in sorted form.


• Keys of any types can be stored easily. Binary tree algorithms are unaware of the key’s type, only a key comparison
function is required.
• Finding a specific key is relatively fast in comparison with lists and arrays.

Here is a very simple example: let’s store these numbers in a binary tree: 0, 1, 2, 3, 5, 6, 9, 10, 11, 12, 20, 99, 100, 101,
107, 1001, 1010.

.
10

1 100

0 5 20 107

3 6 12 99 101 1001

2 9 11 1010

All keys that are smaller than the node key’s value are stored on the left side. All keys that are bigger than the node
key’s value are stored on the right side.
Hence, the lookup algorithm is straightforward: if the value that you are looking for is smaller than the current node’s
key value: move left, if it is bigger: move right, stop if the value required is equal to the node key’s value. That is why the
searching algorithm may search for numbers, text strings, etc, as long as a key comparison function is provided.
All keys have unique values.
Having that, one needs ≈ log2 n steps in order to find a key in a balanced binary tree with n keys. This means that ≈ 10
steps are needed ≈ 1000 keys, or ≈ 13 steps for ≈ 10000 keys. Not bad, but the tree should always be balanced for this: i.e.,
the keys should be distributed evenly on all levels. The insertion and removal operations do some maintenance to keep the
tree in a balanced state.
There are several popular balancing algorithms available, including the AVL tree and the red-black tree. The latter
extends each node with a “color” value to simplify the balancing process, hence, each node may be “red” or “black”.
Both GCC’s and MSVC’s std::map and std::set template implementations use red-black trees.
std::set contains only keys. std::map is the “extended” version of std::set: it also has a value at each node.

MSVC

#include <map>
#include <set>
#include <string>
#include <iostream>

// structure is not packed!


struct tree_node
{
struct tree_node *Left;
struct tree_node *Parent;
struct tree_node *Right;
char Color; // 0 - Red, 1 - Black
char Isnil;
//std::pair Myval;
unsigned int first; // called Myval in std::set
const char *second; // not present in std::set
};

struct tree_struct
{
struct tree_node *Myhead;

573
CHAPTER 49. C++ 49.4. STL
size_t Mysize;
};

void dump_tree_node (struct tree_node *n, bool is_set, bool traverse)


{
printf ("ptr=0x%p Left=0x%p Parent=0x%p Right=0x%p Color=%d Isnil=%d\n",
n, n->Left, n->Parent, n->Right, n->Color, n->Isnil);
if (n->Isnil==0)
{
if (is_set)
printf ("first=%d\n", n->first);
else
printf ("first=%d second=[%s]\n", n->first, n->second);
}

if (traverse)
{
if (n->Isnil==1)
dump_tree_node (n->Parent, is_set, true);
else
{
if (n->Left->Isnil==0)
dump_tree_node (n->Left, is_set, true);
if (n->Right->Isnil==0)
dump_tree_node (n->Right, is_set, true);
};
};
};

const char* ALOT_OF_TABS="\t\t\t\t\t\t\t\t\t\t\t";

void dump_as_tree (int tabs, struct tree_node *n, bool is_set)


{
if (is_set)
printf ("%d\n", n->first);
else
printf ("%d [%s]\n", n->first, n->second);
if (n->Left->Isnil==0)
{
printf ("%.*sL-------", tabs, ALOT_OF_TABS);
dump_as_tree (tabs+1, n->Left, is_set);
};
if (n->Right->Isnil==0)
{
printf ("%.*sR-------", tabs, ALOT_OF_TABS);
dump_as_tree (tabs+1, n->Right, is_set);
};
};

void dump_map_and_set(struct tree_struct *m, bool is_set)


{
printf ("ptr=0x%p, Myhead=0x%p, Mysize=%d\n", m, m->Myhead, m->Mysize);
dump_tree_node (m->Myhead, is_set, true);
printf ("As a tree:\n");
printf ("root----");
dump_as_tree (1, m->Myhead->Parent, is_set);
};

int main()
{
// map

std::map<int, const char*> m;

m[10]="ten";
m[20]="twenty";
m[3]="three";
m[101]="one hundred one";
m[100]="one hundred";
m[12]="twelve";

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CHAPTER 49. C++ 49.4. STL
m[107]="one hundred seven";
m[0]="zero";
m[1]="one";
m[6]="six";
m[99]="ninety-nine";
m[5]="five";
m[11]="eleven";
m[1001]="one thousand one";
m[1010]="one thousand ten";
m[2]="two";
m[9]="nine";
printf ("dumping m as map:\n");
dump_map_and_set ((struct tree_struct *)(void*)&m, false);

std::map<int, const char*>::iterator it1=m.begin();


printf ("m.begin():\n");
dump_tree_node ((struct tree_node *)*(void**)&it1, false, false);
it1=m.end();
printf ("m.end():\n");
dump_tree_node ((struct tree_node *)*(void**)&it1, false, false);

// set

std::set<int> s;
s.insert(123);
s.insert(456);
s.insert(11);
s.insert(12);
s.insert(100);
s.insert(1001);
printf ("dumping s as set:\n");
dump_map_and_set ((struct tree_struct *)(void*)&s, true);
std::set<int>::iterator it2=s.begin();
printf ("s.begin():\n");
dump_tree_node ((struct tree_node *)*(void**)&it2, true, false);
it2=s.end();
printf ("s.end():\n");
dump_tree_node ((struct tree_node *)*(void**)&it2, true, false);
};

Listing 49.35: MSVC 2012


dumping m as map:
ptr=0x0020FE04, Myhead=0x005BB3A0, Mysize=17
ptr=0x005BB3A0 Left=0x005BB4A0 Parent=0x005BB3C0 Right=0x005BB580 Color=1 Isnil=1
ptr=0x005BB3C0 Left=0x005BB4C0 Parent=0x005BB3A0 Right=0x005BB440 Color=1 Isnil=0
first=10 second=[ten]
ptr=0x005BB4C0 Left=0x005BB4A0 Parent=0x005BB3C0 Right=0x005BB520 Color=1 Isnil=0
first=1 second=[one]
ptr=0x005BB4A0 Left=0x005BB3A0 Parent=0x005BB4C0 Right=0x005BB3A0 Color=1 Isnil=0
first=0 second=[zero]
ptr=0x005BB520 Left=0x005BB400 Parent=0x005BB4C0 Right=0x005BB4E0 Color=0 Isnil=0
first=5 second=[five]
ptr=0x005BB400 Left=0x005BB5A0 Parent=0x005BB520 Right=0x005BB3A0 Color=1 Isnil=0
first=3 second=[three]
ptr=0x005BB5A0 Left=0x005BB3A0 Parent=0x005BB400 Right=0x005BB3A0 Color=0 Isnil=0
first=2 second=[two]
ptr=0x005BB4E0 Left=0x005BB3A0 Parent=0x005BB520 Right=0x005BB5C0 Color=1 Isnil=0
first=6 second=[six]
ptr=0x005BB5C0 Left=0x005BB3A0 Parent=0x005BB4E0 Right=0x005BB3A0 Color=0 Isnil=0
first=9 second=[nine]
ptr=0x005BB440 Left=0x005BB3E0 Parent=0x005BB3C0 Right=0x005BB480 Color=1 Isnil=0
first=100 second=[one hundred]
ptr=0x005BB3E0 Left=0x005BB460 Parent=0x005BB440 Right=0x005BB500 Color=0 Isnil=0
first=20 second=[twenty]
ptr=0x005BB460 Left=0x005BB540 Parent=0x005BB3E0 Right=0x005BB3A0 Color=1 Isnil=0
first=12 second=[twelve]
ptr=0x005BB540 Left=0x005BB3A0 Parent=0x005BB460 Right=0x005BB3A0 Color=0 Isnil=0
first=11 second=[eleven]
ptr=0x005BB500 Left=0x005BB3A0 Parent=0x005BB3E0 Right=0x005BB3A0 Color=1 Isnil=0

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CHAPTER 49. C++ 49.4. STL
first=99 second=[ninety-nine]
ptr=0x005BB480 Left=0x005BB420 Parent=0x005BB440 Right=0x005BB560 Color=0 Isnil=0
first=107 second=[one hundred seven]
ptr=0x005BB420 Left=0x005BB3A0 Parent=0x005BB480 Right=0x005BB3A0 Color=1 Isnil=0
first=101 second=[one hundred one]
ptr=0x005BB560 Left=0x005BB3A0 Parent=0x005BB480 Right=0x005BB580 Color=1 Isnil=0
first=1001 second=[one thousand one]
ptr=0x005BB580 Left=0x005BB3A0 Parent=0x005BB560 Right=0x005BB3A0 Color=0 Isnil=0
first=1010 second=[one thousand ten]
As a tree:
root----10 [ten]
L-------1 [one]
L-------0 [zero]
R-------5 [five]
L-------3 [three]
L-------2 [two]
R-------6 [six]
R-------9 [nine]
R-------100 [one hundred]
L-------20 [twenty]
L-------12 [twelve]
L-------11 [eleven]
R-------99 [ninety-nine]
R-------107 [one hundred seven]
L-------101 [one hundred one]
R-------1001 [one thousand one]
R-------1010 [one thousand ten]
m.begin():
ptr=0x005BB4A0 Left=0x005BB3A0 Parent=0x005BB4C0 Right=0x005BB3A0 Color=1 Isnil=0
first=0 second=[zero]
m.end():
ptr=0x005BB3A0 Left=0x005BB4A0 Parent=0x005BB3C0 Right=0x005BB580 Color=1 Isnil=1

dumping s as set:
ptr=0x0020FDFC, Myhead=0x005BB5E0, Mysize=6
ptr=0x005BB5E0 Left=0x005BB640 Parent=0x005BB600 Right=0x005BB6A0 Color=1 Isnil=1
ptr=0x005BB600 Left=0x005BB660 Parent=0x005BB5E0 Right=0x005BB620 Color=1 Isnil=0
first=123
ptr=0x005BB660 Left=0x005BB640 Parent=0x005BB600 Right=0x005BB680 Color=1 Isnil=0
first=12
ptr=0x005BB640 Left=0x005BB5E0 Parent=0x005BB660 Right=0x005BB5E0 Color=0 Isnil=0
first=11
ptr=0x005BB680 Left=0x005BB5E0 Parent=0x005BB660 Right=0x005BB5E0 Color=0 Isnil=0
first=100
ptr=0x005BB620 Left=0x005BB5E0 Parent=0x005BB600 Right=0x005BB6A0 Color=1 Isnil=0
first=456
ptr=0x005BB6A0 Left=0x005BB5E0 Parent=0x005BB620 Right=0x005BB5E0 Color=0 Isnil=0
first=1001
As a tree:
root----123
L-------12
L-------11
R-------100
R-------456
R-------1001
s.begin():
ptr=0x005BB640 Left=0x005BB5E0 Parent=0x005BB660 Right=0x005BB5E0 Color=0 Isnil=0
first=11
s.end():
ptr=0x005BB5E0 Left=0x005BB640 Parent=0x005BB600 Right=0x005BB6A0 Color=1 Isnil=1

The structure is not packed, so both char values occupy 4 bytes each.
As for std::map, first and second can be viewed as a single value of type std::pair. std::set has only one
value at this address in the structure instead.
The current size of the tree is always present, as in the case of the implementation of std::list in MSVC ( 49.4.2 on
page 562).
As in the case of std::list, the iterators are just pointers to nodes. The .begin() iterator points to the minimal
key. That pointer is not stored anywhere (as in lists), the minimal key of the tree is looked up every time. operator-- and
operator++ move the current node pointer to the predecessor or successor respectively, i.e., the nodes which have the

576
CHAPTER 49. C++ 49.4. STL
previous or next key. The algorithms for all these operations are explained in [Cor+09].
The .end() iterator points to the dummy node, it has 1 in Isnil, which means that the node has no key and/or value.
It can be viewed as a “landing zone” in HDD10 . The “parent” field of the dummy node points to the root node, which serves
as a vertex of the tree and contains information.

GCC

#include <stdio.h>
#include <map>
#include <set>
#include <string>
#include <iostream>

struct map_pair
{
int key;
const char *value;
};

struct tree_node
{
int M_color; // 0 - Red, 1 - Black
struct tree_node *M_parent;
struct tree_node *M_left;
struct tree_node *M_right;
};

struct tree_struct
{
int M_key_compare;
struct tree_node M_header;
size_t M_node_count;
};

void dump_tree_node (struct tree_node *n, bool is_set, bool traverse, bool dump_keys_and_values⤦
Ç )
{
printf ("ptr=0x%p M_left=0x%p M_parent=0x%p M_right=0x%p M_color=%d\n",
n, n->M_left, n->M_parent, n->M_right, n->M_color);

void *point_after_struct=((char*)n)+sizeof(struct tree_node);

if (dump_keys_and_values)
{
if (is_set)
printf ("key=%d\n", *(int*)point_after_struct);
else
{
struct map_pair *p=(struct map_pair *)point_after_struct;
printf ("key=%d value=[%s]\n", p->key, p->value);
};
};

if (traverse==false)
return;

if (n->M_left)
dump_tree_node (n->M_left, is_set, traverse, dump_keys_and_values);
if (n->M_right)
dump_tree_node (n->M_right, is_set, traverse, dump_keys_and_values);
};

const char* ALOT_OF_TABS="\t\t\t\t\t\t\t\t\t\t\t";

void dump_as_tree (int tabs, struct tree_node *n, bool is_set)


{
void *point_after_struct=((char*)n)+sizeof(struct tree_node);
10 Hard disk drive

577
CHAPTER 49. C++ 49.4. STL

if (is_set)
printf ("%d\n", *(int*)point_after_struct);
else
{
struct map_pair *p=(struct map_pair *)point_after_struct;
printf ("%d [%s]\n", p->key, p->value);
}

if (n->M_left)
{
printf ("%.*sL-------", tabs, ALOT_OF_TABS);
dump_as_tree (tabs+1, n->M_left, is_set);
};
if (n->M_right)
{
printf ("%.*sR-------", tabs, ALOT_OF_TABS);
dump_as_tree (tabs+1, n->M_right, is_set);
};
};

void dump_map_and_set(struct tree_struct *m, bool is_set)


{
printf ("ptr=0x%p, M_key_compare=0x%x, M_header=0x%p, M_node_count=%d\n",
m, m->M_key_compare, &m->M_header, m->M_node_count);
dump_tree_node (m->M_header.M_parent, is_set, true, true);
printf ("As a tree:\n");
printf ("root----");
dump_as_tree (1, m->M_header.M_parent, is_set);
};

int main()
{
// map

std::map<int, const char*> m;

m[10]="ten";
m[20]="twenty";
m[3]="three";
m[101]="one hundred one";
m[100]="one hundred";
m[12]="twelve";
m[107]="one hundred seven";
m[0]="zero";
m[1]="one";
m[6]="six";
m[99]="ninety-nine";
m[5]="five";
m[11]="eleven";
m[1001]="one thousand one";
m[1010]="one thousand ten";
m[2]="two";
m[9]="nine";

printf ("dumping m as map:\n");


dump_map_and_set ((struct tree_struct *)(void*)&m, false);

std::map<int, const char*>::iterator it1=m.begin();


printf ("m.begin():\n");
dump_tree_node ((struct tree_node *)*(void**)&it1, false, false, true);
it1=m.end();
printf ("m.end():\n");
dump_tree_node ((struct tree_node *)*(void**)&it1, false, false, false);

// set

std::set<int> s;
s.insert(123);
s.insert(456);

578
CHAPTER 49. C++ 49.4. STL
s.insert(11);
s.insert(12);
s.insert(100);
s.insert(1001);
printf ("dumping s as set:\n");
dump_map_and_set ((struct tree_struct *)(void*)&s, true);
std::set<int>::iterator it2=s.begin();
printf ("s.begin():\n");
dump_tree_node ((struct tree_node *)*(void**)&it2, true, false, true);
it2=s.end();
printf ("s.end():\n");
dump_tree_node ((struct tree_node *)*(void**)&it2, true, false, false);
};

Listing 49.36: GCC 4.8.1


dumping m as map:
ptr=0x0028FE3C, M_key_compare=0x402b70, M_header=0x0028FE40, M_node_count=17
ptr=0x007A4988 M_left=0x007A4C00 M_parent=0x0028FE40 M_right=0x007A4B80 M_color=1
key=10 value=[ten]
ptr=0x007A4C00 M_left=0x007A4BE0 M_parent=0x007A4988 M_right=0x007A4C60 M_color=1
key=1 value=[one]
ptr=0x007A4BE0 M_left=0x00000000 M_parent=0x007A4C00 M_right=0x00000000 M_color=1
key=0 value=[zero]
ptr=0x007A4C60 M_left=0x007A4B40 M_parent=0x007A4C00 M_right=0x007A4C20 M_color=0
key=5 value=[five]
ptr=0x007A4B40 M_left=0x007A4CE0 M_parent=0x007A4C60 M_right=0x00000000 M_color=1
key=3 value=[three]
ptr=0x007A4CE0 M_left=0x00000000 M_parent=0x007A4B40 M_right=0x00000000 M_color=0
key=2 value=[two]
ptr=0x007A4C20 M_left=0x00000000 M_parent=0x007A4C60 M_right=0x007A4D00 M_color=1
key=6 value=[six]
ptr=0x007A4D00 M_left=0x00000000 M_parent=0x007A4C20 M_right=0x00000000 M_color=0
key=9 value=[nine]
ptr=0x007A4B80 M_left=0x007A49A8 M_parent=0x007A4988 M_right=0x007A4BC0 M_color=1
key=100 value=[one hundred]
ptr=0x007A49A8 M_left=0x007A4BA0 M_parent=0x007A4B80 M_right=0x007A4C40 M_color=0
key=20 value=[twenty]
ptr=0x007A4BA0 M_left=0x007A4C80 M_parent=0x007A49A8 M_right=0x00000000 M_color=1
key=12 value=[twelve]
ptr=0x007A4C80 M_left=0x00000000 M_parent=0x007A4BA0 M_right=0x00000000 M_color=0
key=11 value=[eleven]
ptr=0x007A4C40 M_left=0x00000000 M_parent=0x007A49A8 M_right=0x00000000 M_color=1
key=99 value=[ninety-nine]
ptr=0x007A4BC0 M_left=0x007A4B60 M_parent=0x007A4B80 M_right=0x007A4CA0 M_color=0
key=107 value=[one hundred seven]
ptr=0x007A4B60 M_left=0x00000000 M_parent=0x007A4BC0 M_right=0x00000000 M_color=1
key=101 value=[one hundred one]
ptr=0x007A4CA0 M_left=0x00000000 M_parent=0x007A4BC0 M_right=0x007A4CC0 M_color=1
key=1001 value=[one thousand one]
ptr=0x007A4CC0 M_left=0x00000000 M_parent=0x007A4CA0 M_right=0x00000000 M_color=0
key=1010 value=[one thousand ten]
As a tree:
root----10 [ten]
L-------1 [one]
L-------0 [zero]
R-------5 [five]
L-------3 [three]
L-------2 [two]
R-------6 [six]
R-------9 [nine]
R-------100 [one hundred]
L-------20 [twenty]
L-------12 [twelve]
L-------11 [eleven]
R-------99 [ninety-nine]
R-------107 [one hundred seven]
L-------101 [one hundred one]
R-------1001 [one thousand one]
R-------1010 [one thousand ten]

579
CHAPTER 49. C++ 49.4. STL
m.begin():
ptr=0x007A4BE0 M_left=0x00000000 M_parent=0x007A4C00 M_right=0x00000000 M_color=1
key=0 value=[zero]
m.end():
ptr=0x0028FE40 M_left=0x007A4BE0 M_parent=0x007A4988 M_right=0x007A4CC0 M_color=0

dumping s as set:
ptr=0x0028FE20, M_key_compare=0x8, M_header=0x0028FE24, M_node_count=6
ptr=0x007A1E80 M_left=0x01D5D890 M_parent=0x0028FE24 M_right=0x01D5D850 M_color=1
key=123
ptr=0x01D5D890 M_left=0x01D5D870 M_parent=0x007A1E80 M_right=0x01D5D8B0 M_color=1
key=12
ptr=0x01D5D870 M_left=0x00000000 M_parent=0x01D5D890 M_right=0x00000000 M_color=0
key=11
ptr=0x01D5D8B0 M_left=0x00000000 M_parent=0x01D5D890 M_right=0x00000000 M_color=0
key=100
ptr=0x01D5D850 M_left=0x00000000 M_parent=0x007A1E80 M_right=0x01D5D8D0 M_color=1
key=456
ptr=0x01D5D8D0 M_left=0x00000000 M_parent=0x01D5D850 M_right=0x00000000 M_color=0
key=1001
As a tree:
root----123
L-------12
L-------11
R-------100
R-------456
R-------1001
s.begin():
ptr=0x01D5D870 M_left=0x00000000 M_parent=0x01D5D890 M_right=0x00000000 M_color=0
key=11
s.end():
ptr=0x0028FE24 M_left=0x01D5D870 M_parent=0x007A1E80 M_right=0x01D5D8D0 M_color=0

GCC’s implementation is very similar 11 . The only difference is the absence of the Isnil field, so the structure occupies
slightly less space in memory than its implementation in MSVC. The dummy node is also used as a place to point the .end()
iterator also has no key and/or value.

Rebalancing demo (GCC)


Here is also a demo showing us how a tree is rebalanced after some insertions.
Listing 49.37: GCC
#include <stdio.h>
#include <map>
#include <set>
#include <string>
#include <iostream>

struct map_pair
{
int key;
const char *value;
};

struct tree_node
{
int M_color; // 0 - Red, 1 - Black
struct tree_node *M_parent;
struct tree_node *M_left;
struct tree_node *M_right;
};

struct tree_struct
{
int M_key_compare;
struct tree_node M_header;
size_t M_node_count;
};
11 http://go.yurichev.com/17084

580
CHAPTER 49. C++ 49.4. STL

const char* ALOT_OF_TABS="\t\t\t\t\t\t\t\t\t\t\t";

void dump_as_tree (int tabs, struct tree_node *n)


{
void *point_after_struct=((char*)n)+sizeof(struct tree_node);

printf ("%d\n", *(int*)point_after_struct);

if (n->M_left)
{
printf ("%.*sL-------", tabs, ALOT_OF_TABS);
dump_as_tree (tabs+1, n->M_left);
};
if (n->M_right)
{
printf ("%.*sR-------", tabs, ALOT_OF_TABS);
dump_as_tree (tabs+1, n->M_right);
};
};

void dump_map_and_set(struct tree_struct *m)


{
printf ("root----");
dump_as_tree (1, m->M_header.M_parent);
};

int main()
{
std::set<int> s;
s.insert(123);
s.insert(456);
printf ("123, 456 are inserted\n");
dump_map_and_set ((struct tree_struct *)(void*)&s);
s.insert(11);
s.insert(12);
printf ("\n");
printf ("11, 12 are inserted\n");
dump_map_and_set ((struct tree_struct *)(void*)&s);
s.insert(100);
s.insert(1001);
printf ("\n");
printf ("100, 1001 are inserted\n");
dump_map_and_set ((struct tree_struct *)(void*)&s);
s.insert(667);
s.insert(1);
s.insert(4);
s.insert(7);
printf ("\n");
printf ("667, 1, 4, 7 are inserted\n");
dump_map_and_set ((struct tree_struct *)(void*)&s);
printf ("\n");
};

Listing 49.38: GCC 4.8.1


123, 456 are inserted
root----123
R-------456

11, 12 are inserted


root----123
L-------11
R-------12
R-------456

100, 1001 are inserted


root----123
L-------12
L-------11

581
CHAPTER 49. C++ 49.4. STL
R-------100
R-------456
R-------1001

667, 1, 4, 7 are inserted


root----12
L-------4
L-------1
R-------11
L-------7
R-------123
L-------100
R-------667
L-------456
R-------1001

582
CHAPTER 50. NEGATIVE ARRAY INDICES

Chapter 50

Negative array indices

It’s possible to address the space before an array by supplying a negative index, e.g., array[−1].
It’s very hard to say why one should use it, I know probably only one practical application of this technique. C/C++ array
elements indices start at 0, but some PLs have a first index at 1 (at least FORTRAN). Programmers may still have this habit,
so using this little trick, it’s possible to address the first element in C/C++ using index 1:
#include <stdio.h>

int main()
{
int random_value=0x11223344;
unsigned char array[10];
int i;
unsigned char *fakearray=&array[-1];

for (i=0; i<10; i++)


array[i]=i;

printf ("first element %d\n", fakearray[1]);


printf ("second element %d\n", fakearray[2]);
printf ("last element %d\n", fakearray[10]);

printf ("array[-1]=%02X, array[-2]=%02X, array[-3]=%02X, array[-4]=%02X\n",


array[-1],
array[-2],
array[-3],
array[-4]);
};

Listing 50.1: Non-optimizing MSVC 2010


1 $SG2751 DB 'first element %d', 0aH, 00H
2 $SG2752 DB 'second element %d', 0aH, 00H
3 $SG2753 DB 'last element %d', 0aH, 00H
4 $SG2754 DB 'array[-1]=%02X, array[-2]=%02X, array[-3]=%02X, array[-4'
5 DB ']=%02X', 0aH, 00H
6
7 _fakearray$ = -24 ; size = 4
8 _random_value$ = -20 ; size = 4
9 _array$ = -16 ; size = 10
10 _i$ = -4 ; size = 4
11 _main PROC
12 push ebp
13 mov ebp, esp
14 sub esp, 24
15 mov DWORD PTR _random_value$[ebp], 287454020 ; 11223344H
16 ; set fakearray[] one byte earlier before array[]
17 lea eax, DWORD PTR _array$[ebp]
18 add eax, -1 ; eax=eax-1
19 mov DWORD PTR _fakearray$[ebp], eax
20 mov DWORD PTR _i$[ebp], 0
21 jmp SHORT $LN3@main
22 ; fill array[] with 0..9
23 $LN2@main:
24 mov ecx, DWORD PTR _i$[ebp]

583
CHAPTER 50. NEGATIVE ARRAY INDICES
25 add ecx, 1
26 mov DWORD PTR _i$[ebp], ecx
27 $LN3@main:
28 cmp DWORD PTR _i$[ebp], 10
29 jge SHORT $LN1@main
30 mov edx, DWORD PTR _i$[ebp]
31 mov al, BYTE PTR _i$[ebp]
32 mov BYTE PTR _array$[ebp+edx], al
33 jmp SHORT $LN2@main
34 $LN1@main:
35 mov ecx, DWORD PTR _fakearray$[ebp]
36 ; ecx=address of fakearray[0], ecx+1 is fakearray[1] or array[0]
37 movzx edx, BYTE PTR [ecx+1]
38 push edx
39 push OFFSET $SG2751 ; 'first element %d'
40 call _printf
41 add esp, 8
42 mov eax, DWORD PTR _fakearray$[ebp]
43 ; eax=address of fakearray[0], eax+2 is fakearray[2] or array[1]
44 movzx ecx, BYTE PTR [eax+2]
45 push ecx
46 push OFFSET $SG2752 ; 'second element %d'
47 call _printf
48 add esp, 8
49 mov edx, DWORD PTR _fakearray$[ebp]
50 ; edx=address of fakearray[0], edx+10 is fakearray[10] or array[9]
51 movzx eax, BYTE PTR [edx+10]
52 push eax
53 push OFFSET $SG2753 ; 'last element %d'
54 call _printf
55 add esp, 8
56 ; subtract 4, 3, 2 and 1 from pointer to array[0] in order to find values before array[]
57 lea ecx, DWORD PTR _array$[ebp]
58 movzx edx, BYTE PTR [ecx-4]
59 push edx
60 lea eax, DWORD PTR _array$[ebp]
61 movzx ecx, BYTE PTR [eax-3]
62 push ecx
63 lea edx, DWORD PTR _array$[ebp]
64 movzx eax, BYTE PTR [edx-2]
65 push eax
66 lea ecx, DWORD PTR _array$[ebp]
67 movzx edx, BYTE PTR [ecx-1]
68 push edx
69 push OFFSET $SG2754 ; 'array[-1]=%02X, array[-2]=%02X, array[-3]=%02X, array[-4]=%02⤦
Ç X'
70 call _printf
71 add esp, 20
72 xor eax, eax
73 mov esp, ebp
74 pop ebp
75 ret 0
76 _main ENDP

So we have array[] of ten elements, filled with 0 . . . 9 bytes. Then we have the fakearray[] pointer, which points
one byte before array[]. fakearray[1] points exactly to array[0]. But we are still curious, what is there before
array[]? I added random_value before array[] and set it to 0x11223344. The non-optimizing compiler allocated
the variables in the order they were declared, so yes, the 32-bit random_value is right before the array.
I ran it, and:
first element 0
second element 1
last element 9
array[-1]=11, array[-2]=22, array[-3]=33, array[-4]=44

Here is the stack fragment I copypasted from OllyDbg’s stack window (with my comments):

Listing 50.2: Non-optimizing MSVC 2010


CPU Stack
Address Value

584
CHAPTER 50. NEGATIVE ARRAY INDICES
001DFBCC /001DFBD3 ; fakearray pointer
001DFBD0 |11223344 ; random_value
001DFBD4 |03020100 ; 4 bytes of array[]
001DFBD8 |07060504 ; 4 bytes of array[]
001DFBDC |00CB0908 ; random garbage + 2 last bytes of array[]
001DFBE0 |0000000A ; last i value after loop was finished
001DFBE4 |001DFC2C ; saved EBP value
001DFBE8 \00CB129D ; Return Address

The pointer to the fakearray[] (0x001DFBD3) is indeed the address of array[] in the stack (0x001DFBD4), but
minus 1 byte.
It’s still very hackish and dubious trick, I doubt anyone should use it in production code, but as a demonstration, it fits
perfectly here.

585
CHAPTER 51. WINDOWS 16-BIT

Chapter 51

Windows 16-bit

16-bit Windows programs are rare nowadays, but in the cases of retrocomputing or dongle hacking ( 76 on page 700), I
sometimes dig into these.
16-bit Windows versions were up to 3.11. 96/98/ME also support 16-bit code, as well as the 32-bit versions of the
Windows NT line. The 64-bit versions of Windows NT line do not support 16-bit executable code at all.
The code resembles MS-DOS’s one.
Executable files are of type NE-type (so-called “new executable”).
All examples considered here were compiled by the OpenWatcom 1.9 compiler, using these switches:
wcl.exe -i=C:/WATCOM/h/win/ -s -os -bt=windows -bcl=windows example.c

51.1 Example#1

#include <windows.h>

int PASCAL WinMain( HINSTANCE hInstance,


HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow )
{
MessageBeep(MB_ICONEXCLAMATION);
return 0;
};

WinMain proc near


push bp
mov bp, sp
mov ax, 30h ; '0' ; MB_ICONEXCLAMATION constant
push ax
call MESSAGEBEEP
xor ax, ax ; return 0
pop bp
retn 0Ah
WinMain endp

Seems to be easy, so far.

51.2 Example #2

#include <windows.h>

int PASCAL WinMain( HINSTANCE hInstance,


HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow )
{
MessageBox (NULL, "hello, world", "caption", MB_YESNOCANCEL);
return 0;
};

586
CHAPTER 51. WINDOWS 16-BIT 51.3. EXAMPLE #3

WinMain proc near


push bp
mov bp, sp
xor ax, ax ; NULL
push ax
push ds
mov ax, offset aHelloWorld ; 0x18. "hello, world"
push ax
push ds
mov ax, offset aCaption ; 0x10. "caption"
push ax
mov ax, 3 ; MB_YESNOCANCEL
push ax
call MESSAGEBOX
xor ax, ax ; return 0
pop bp
retn 0Ah
WinMain endp

dseg02:0010 aCaption db 'caption',0


dseg02:0018 aHelloWorld db 'hello, world',0

Couple important things here: the PASCAL calling convention dictates passing the first argument first (MB_YESNOCANCEL),
and the last argument—last (NULL). This convention also tells the callee to restore the stack pointer: hence the RETN in-
struction has 0Ah as argument, which means that the pointer should be increased by 10 bytes when the function exits. It is
like stdcall ( 62.2 on page 620), but the arguments are passed in “natural” order.
The pointers are passed in pairs: first the data segment is passed, then the pointer inside the segment. There is only one
segment in this example, so DS always points to the data segment of the executable.

51.3 Example #3

#include <windows.h>

int PASCAL WinMain( HINSTANCE hInstance,


HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow )
{
int result=MessageBox (NULL, "hello, world", "caption", MB_YESNOCANCEL);

if (result==IDCANCEL)
MessageBox (NULL, "you pressed cancel", "caption", MB_OK);
else if (result==IDYES)
MessageBox (NULL, "you pressed yes", "caption", MB_OK);
else if (result==IDNO)
MessageBox (NULL, "you pressed no", "caption", MB_OK);

return 0;
};

WinMain proc near


push bp
mov bp, sp
xor ax, ax ; NULL
push ax
push ds
mov ax, offset aHelloWorld ; "hello, world"
push ax
push ds
mov ax, offset aCaption ; "caption"
push ax
mov ax, 3 ; MB_YESNOCANCEL
push ax
call MESSAGEBOX
cmp ax, 2 ; IDCANCEL
jnz short loc_2F
xor ax, ax

587
CHAPTER 51. WINDOWS 16-BIT 51.4. EXAMPLE #4
push ax
push ds
mov ax, offset aYouPressedCanc ; "you pressed cancel"
jmp short loc_49
loc_2F:
cmp ax, 6 ; IDYES
jnz short loc_3D
xor ax, ax
push ax
push ds
mov ax, offset aYouPressedYes ; "you pressed yes"
jmp short loc_49
loc_3D:
cmp ax, 7 ; IDNO
jnz short loc_57
xor ax, ax
push ax
push ds
mov ax, offset aYouPressedNo ; "you pressed no"
loc_49:
push ax
push ds
mov ax, offset aCaption ; "caption"
push ax
xor ax, ax
push ax
call MESSAGEBOX
loc_57:
xor ax, ax
pop bp
retn 0Ah
WinMain endp

Somewhat extended example from the previous section.

51.4 Example #4

#include <windows.h>

int PASCAL func1 (int a, int b, int c)


{
return a*b+c;
};

long PASCAL func2 (long a, long b, long c)


{
return a*b+c;
};

long PASCAL func3 (long a, long b, long c, int d)


{
return a*b+c-d;
};

int PASCAL WinMain( HINSTANCE hInstance,


HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow )
{
func1 (123, 456, 789);
func2 (600000, 700000, 800000);
func3 (600000, 700000, 800000, 123);
return 0;
};

func1 proc near

c = word ptr 4

588
CHAPTER 51. WINDOWS 16-BIT 51.4. EXAMPLE #4
b = word ptr 6
a = word ptr 8

push bp
mov bp, sp
mov ax, [bp+a]
imul [bp+b]
add ax, [bp+c]
pop bp
retn 6
func1 endp

func2 proc near

arg_0 = word ptr 4


arg_2 = word ptr 6
arg_4 = word ptr 8
arg_6 = word ptr 0Ah
arg_8 = word ptr 0Ch
arg_A = word ptr 0Eh

push bp
mov bp, sp
mov ax, [bp+arg_8]
mov dx, [bp+arg_A]
mov bx, [bp+arg_4]
mov cx, [bp+arg_6]
call sub_B2 ; long 32-bit multiplication
add ax, [bp+arg_0]
adc dx, [bp+arg_2]
pop bp
retn 12
func2 endp

func3 proc near

arg_0 = word ptr 4


arg_2 = word ptr 6
arg_4 = word ptr 8
arg_6 = word ptr 0Ah
arg_8 = word ptr 0Ch
arg_A = word ptr 0Eh
arg_C = word ptr 10h

push bp
mov bp, sp
mov ax, [bp+arg_A]
mov dx, [bp+arg_C]
mov bx, [bp+arg_6]
mov cx, [bp+arg_8]
call sub_B2 ; long 32-bit multiplication
mov cx, [bp+arg_2]
add cx, ax
mov bx, [bp+arg_4]
adc bx, dx ; BX=high part, CX=low part
mov ax, [bp+arg_0]
cwd ; AX=low part d, DX=high part d
sub cx, ax
mov ax, cx
sbb bx, dx
mov dx, bx
pop bp
retn 14
func3 endp

WinMain proc near


push bp
mov bp, sp
mov ax, 123
push ax

589
CHAPTER 51. WINDOWS 16-BIT 51.5. EXAMPLE #5
mov ax, 456
push ax
mov ax, 789
push ax
call func1
mov ax, 9 ; high part of 600000
push ax
mov ax, 27C0h ; low part of 600000
push ax
mov ax, 0Ah ; high part of 700000
push ax
mov ax, 0AE60h ; low part of 700000
push ax
mov ax, 0Ch ; high part of 800000
push ax
mov ax, 3500h ; low part of 800000
push ax
call func2
mov ax, 9 ; high part of 600000
push ax
mov ax, 27C0h ; low part of 600000
push ax
mov ax, 0Ah ; high part of 700000
push ax
mov ax, 0AE60h ; low part of 700000
push ax
mov ax, 0Ch ; high part of 800000
push ax
mov ax, 3500h ; low part of 800000
push ax
mov ax, 7Bh ; 123
push ax
call func3
xor ax, ax ; return 0
pop bp
retn 0Ah
WinMain endp

32-bit values (the long data type means 32 bits, while int is 16-bit) in 16-bit code (both MS-DOS and Win16) are passed
in pairs. It is just like when 64-bit values are used in a 32-bit environment ( 24 on page 402).
sub_B2 here is a library function written by the compiler’s developers that does “long multiplication”, i.e., multiplies
two 32-bit values. Other compiler functions that do the same are listed here: E on page 899, D on page 898.
The ADD/ADC instruction pair is used for addition of compound values: ADD may set/clear the CF carry flag, ADC will
use it. The SUB/SBB instruction pair is used for subtraction: SUB may set/clear the CF flag, SBB will use it.
32-bit values are returned from functions in the DX:AX register pair.
Constants are also passed in pairs in WinMain() here.
The int-typed 123 constant is first converted according to its sign into a 32-bit value using the CWD instruction.

51.5 Example #5

#include <windows.h>

int PASCAL string_compare (char *s1, char *s2)


{
while (1)
{
if (*s1!=*s2)
return 0;
if (*s1==0 || *s2==0)
return 1; // end of string
s1++;
s2++;
};

};

int PASCAL string_compare_far (char far *s1, char far *s2)

590
CHAPTER 51. WINDOWS 16-BIT 51.5. EXAMPLE #5
{
while (1)
{
if (*s1!=*s2)
return 0;
if (*s1==0 || *s2==0)
return 1; // end of string
s1++;
s2++;
};

};

void PASCAL remove_digits (char *s)


{
while (*s)
{
if (*s>='0' && *s<='9')
*s='-';
s++;
};
};

char str[]="hello 1234 world";

int PASCAL WinMain( HINSTANCE hInstance,


HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow )
{
string_compare ("asd", "def");
string_compare_far ("asd", "def");
remove_digits (str);
MessageBox (NULL, str, "caption", MB_YESNOCANCEL);
return 0;
};

string_compare proc near

arg_0 = word ptr 4


arg_2 = word ptr 6

push bp
mov bp, sp
push si
mov si, [bp+arg_0]
mov bx, [bp+arg_2]

loc_12: ; CODE XREF: string_compare+21j


mov al, [bx]
cmp al, [si]
jz short loc_1C
xor ax, ax
jmp short loc_2B

loc_1C: ; CODE XREF: string_compare+Ej


test al, al
jz short loc_22
jnz short loc_27

loc_22: ; CODE XREF: string_compare+16j


mov ax, 1
jmp short loc_2B

loc_27: ; CODE XREF: string_compare+18j


inc bx
inc si
jmp short loc_12

591
CHAPTER 51. WINDOWS 16-BIT 51.5. EXAMPLE #5

loc_2B: ; CODE XREF: string_compare+12j


; string_compare+1Dj
pop si
pop bp
retn 4
string_compare endp

string_compare_far proc near ; CODE XREF: WinMain+18p

arg_0 = word ptr 4


arg_2 = word ptr 6
arg_4 = word ptr 8
arg_6 = word ptr 0Ah

push bp
mov bp, sp
push si
mov si, [bp+arg_0]
mov bx, [bp+arg_4]

loc_3A: ; CODE XREF: string_compare_far+35j


mov es, [bp+arg_6]
mov al, es:[bx]
mov es, [bp+arg_2]
cmp al, es:[si]
jz short loc_4C
xor ax, ax
jmp short loc_67

loc_4C: ; CODE XREF: string_compare_far+16j


mov es, [bp+arg_6]
cmp byte ptr es:[bx], 0
jz short loc_5E
mov es, [bp+arg_2]
cmp byte ptr es:[si], 0
jnz short loc_63

loc_5E: ; CODE XREF: string_compare_far+23j


mov ax, 1
jmp short loc_67

loc_63: ; CODE XREF: string_compare_far+2Cj


inc bx
inc si
jmp short loc_3A

loc_67: ; CODE XREF: string_compare_far+1Aj


; string_compare_far+31j
pop si
pop bp
retn 8
string_compare_far endp

remove_digits proc near ; CODE XREF: WinMain+1Fp

arg_0 = word ptr 4

push bp
mov bp, sp
mov bx, [bp+arg_0]

loc_72: ; CODE XREF: remove_digits+18j


mov al, [bx]
test al, al
jz short loc_86

592
CHAPTER 51. WINDOWS 16-BIT 51.5. EXAMPLE #5
cmp al, 30h ; '0'
jb short loc_83
cmp al, 39h ; '9'
ja short loc_83
mov byte ptr [bx], 2Dh ; '-'

loc_83: ; CODE XREF: remove_digits+Ej


; remove_digits+12j
inc bx
jmp short loc_72

loc_86: ; CODE XREF: remove_digits+Aj


pop bp
retn 2
remove_digits endp

WinMain proc near ; CODE XREF: start+EDp


push bp
mov bp, sp
mov ax, offset aAsd ; "asd"
push ax
mov ax, offset aDef ; "def"
push ax
call string_compare
push ds
mov ax, offset aAsd ; "asd"
push ax
push ds
mov ax, offset aDef ; "def"
push ax
call string_compare_far
mov ax, offset aHello1234World ; "hello 1234 world"
push ax
call remove_digits
xor ax, ax
push ax
push ds
mov ax, offset aHello1234World ; "hello 1234 world"
push ax
push ds
mov ax, offset aCaption ; "caption"
push ax
mov ax, 3 ; MB_YESNOCANCEL
push ax
call MESSAGEBOX
xor ax, ax
pop bp
retn 0Ah
WinMain endp

Here we see a difference between the so-called “near” pointers and the “far” pointers: another weird artefact of segmented
memory in 16-bit 8086.
You can read more about it here: 92 on page 830.
“near” pointers are those which point within the current data segment. Hence, the string_compare() function takes
only two 16-bit pointers, and accesses the data from the segment that DS points to (Themov al, [bx] instruction actually
works like mov al, ds:[bx]—DS is implicit here).
“far” pointers are those which may point to data in another memory segment. Hence string_compare_far() takes
the 16-bit pair as a pointer, loads the high part of it in the ES segment register and accesses the data through it (mov al,
es:[bx]). “far” pointers are also used in my MessageBox() win16 example: 51.2 on page 586. Indeed, the Windows
kernel is not aware which data segment to use when accessing text strings, so it need the complete information.
The reason for this distinction is that a compact program may use just one 64kb data segment, so it doesn’t need to pass
the high part of the address, which is always the same. A bigger program may use several 64kb data segments, so it needs
to specify the segment of the data each time.
It’s the same story for code segments. A compact program may have all executable code within one 64kb-segment, then
all functions in it will be called using the CALL NEAR instruction, and the code flow will be returned using RETN. But if
there are several code segments, then the address of the function will be specified by a pair, it will be called using the CALL
FAR instruction, and the code flow will be returned using RETF.
This is what is set in the compiler by specifying “memory model”.

593
CHAPTER 51. WINDOWS 16-BIT 51.6. EXAMPLE #6
The compilers targeting MS-DOS and Win16 have specific libraries for each memory model: they differ by pointer types
for code and data.

51.6 Example #6

#include <windows.h>
#include <time.h>
#include <stdio.h>

char strbuf[256];

int PASCAL WinMain( HINSTANCE hInstance,


HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow )
{

struct tm *t;
time_t unix_time;

unix_time=time(NULL);

t=localtime (&unix_time);

sprintf (strbuf, "%04d-%02d-%02d %02d:%02d:%02d", t->tm_year+1900, t->tm_mon, t->⤦


Ç tm_mday,
t->tm_hour, t->tm_min, t->tm_sec);

MessageBox (NULL, strbuf, "caption", MB_OK);


return 0;
};

WinMain proc near

var_4 = word ptr -4


var_2 = word ptr -2

push bp
mov bp, sp
push ax
push ax
xor ax, ax
call time_
mov [bp+var_4], ax ; low part of UNIX time
mov [bp+var_2], dx ; high part of UNIX time
lea ax, [bp+var_4] ; take a pointer of high part
call localtime_
mov bx, ax ; t
push word ptr [bx] ; second
push word ptr [bx+2] ; minute
push word ptr [bx+4] ; hour
push word ptr [bx+6] ; day
push word ptr [bx+8] ; month
mov ax, [bx+0Ah] ; year
add ax, 1900
push ax
mov ax, offset a04d02d02d02d02 ; "%04d-%02d-%02d %02d:%02d:%02d"
push ax
mov ax, offset strbuf
push ax
call sprintf_
add sp, 10h
xor ax, ax ; NULL
push ax
push ds
mov ax, offset strbuf
push ax
push ds

594
CHAPTER 51. WINDOWS 16-BIT 51.6. EXAMPLE #6
mov ax, offset aCaption ; "caption"
push ax
xor ax, ax ; MB_OK
push ax
call MESSAGEBOX
xor ax, ax
mov sp, bp
pop bp
retn 0Ah
WinMain endp

UNIX time is a 32-bit value, so it is returned in the DX:AX register pair and stored in two local 16-bit variables. Then
a pointer to the pair is passed to the localtime() function. The localtime() function has a struct tm allocated
somewhere in the guts of the C library, so only a pointer to it is returned. By the way, this also means that the function
cannot be called again until its results are used.
For the time() and localtime() functions, a Watcom calling convention is used here: the first four arguments are
passed in the AX, DX, BX and CX, registers, and the rest arguments are via the stack. The functions using this convention
are also marked by underscore at the end of their name.
sprintf() does not use the PASCAL calling convention, nor the Watcom one, so the arguments are passed in the
normal cdecl way ( 62.1 on page 620).

51.6.1 Global variables


This is the same example, but now these variables are global:
#include <windows.h>
#include <time.h>
#include <stdio.h>

char strbuf[256];
struct tm *t;
time_t unix_time;

int PASCAL WinMain( HINSTANCE hInstance,


HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow )
{

unix_time=time(NULL);

t=localtime (&unix_time);

sprintf (strbuf, "%04d-%02d-%02d %02d:%02d:%02d", t->tm_year+1900, t->tm_mon, t->⤦


Ç tm_mday,
t->tm_hour, t->tm_min, t->tm_sec);

MessageBox (NULL, strbuf, "caption", MB_OK);


return 0;
};

unix_time_low dw 0
unix_time_high dw 0
t dw 0

WinMain proc near


push bp
mov bp, sp
xor ax, ax
call time_
mov unix_time_low, ax
mov unix_time_high, dx
mov ax, offset unix_time_low
call localtime_
mov bx, ax
mov t, ax ; will not be used in future...
push word ptr [bx] ; seconds
push word ptr [bx+2] ; minutes
push word ptr [bx+4] ; hour

595
CHAPTER 51. WINDOWS 16-BIT 51.6. EXAMPLE #6
push word ptr [bx+6] ; day
push word ptr [bx+8] ; month
mov ax, [bx+0Ah] ; year
add ax, 1900
push ax
mov ax, offset a04d02d02d02d02 ; "%04d-%02d-%02d %02d:%02d:%02d"
push ax
mov ax, offset strbuf
push ax
call sprintf_
add sp, 10h
xor ax, ax ; NULL
push ax
push ds
mov ax, offset strbuf
push ax
push ds
mov ax, offset aCaption ; "caption"
push ax
xor ax, ax ; MB_OK
push ax
call MESSAGEBOX
xor ax, ax ; return 0
pop bp
retn 0Ah
WinMain endp

t will not be used, but the compiler emitted the code which stores the value. Because it is not sure, maybe that value
will be eventually used somewhere.

596
Part IV

Finding important/interesting stuff in the code

597
Minimalism it is not a prominent feature of modern software.
But not because the programmers are writing a lot, but because a lot of libraries are commonly linked statically to
executable files. If all external libraries were shifted into an external DLL files, the world would be different. (Another
reason for C++ are the STL and other template libraries.)
Thus, it is very important to determine the origin of a function, if it is from standard library or well-known library (like
Boost1 , libpng2 ), or if it is related to what we are trying to find in the code.
It is just absurd to rewrite all code in C/C++ to find what we’re looking for.
One of the primary tasks of a reverse engineer is to find quickly the code he/she needs.
The IDA disassembler allow us to search among text strings, byte sequences and constants. It is even possible to export
the code to .lst or .asm text files and then use grep, awk, etc.
When you try to understand what some code is doing, this easily could be some open-source library like libpng. So when
you see some constants or text strings which look familiar, it is always worth to google them. And if you find the opensource
project where they are used, then it will be enough just to compare the functions. It may solve some part of the problem.
For example, if a program uses XML files, the first step may be determining which XML library is used for processing,
since the standard (or well-known) libraries are usually used instead of self-made one.
For example, once I tried to understand how the compression/decompression of network packets worked in SAP 6.0. It is
a huge software, but a detailed .PDB with debugging information is present, and that is convenient. I finally came to the idea
that one of the functions, that was called CsDecomprLZC, was doing the decompression of network packets. Immediately I
tried to google its name and I quickly found the function was used in MaxDB (it is an open-source SAP project)3 .
http://www.google.com/search?q=CsDecomprLZC
Astoundingly, MaxDB and SAP 6.0 software shared likewise code for the compression/decompression of network packets.

1 http://go.yurichev.com/17036
2 http://go.yurichev.com/17037
3 More about it in relevant section ( 78.1 on page 748)

598
CHAPTER 52. IDENTIFICATION OF EXECUTABLE FILES

Chapter 52

Identification of executable files

52.1 Microsoft Visual C++


MSVC versions and DLLs that can be imported:

Marketing version Internal version CL.EXE version DLLs that can be imported Release date
6 6.0 12.00 msvcrt.dll, msvcp60.dll June 1998
.NET (2002) 7.0 13.00 msvcr70.dll, msvcp70.dll February 13, 2002
.NET 2003 7.1 13.10 msvcr71.dll, msvcp71.dll April 24, 2003
2005 8.0 14.00 msvcr80.dll, msvcp80.dll November 7, 2005
2008 9.0 15.00 msvcr90.dll, msvcp90.dll November 19, 2007
2010 10.0 16.00 msvcr100.dll, msvcp100.dll April 12, 2010
2012 11.0 17.00 msvcr110.dll, msvcp110.dll September 12, 2012
2013 12.0 18.00 msvcr120.dll, msvcp120.dll October 17, 2013

msvcp*.dll contain C++-related functions, so if it is imported, this is probably a C++ program.

52.1.1 Name mangling


The names usually start with the ? symbol.
You can read more about MSVC’s name mangling here: 49.1.1 on page 535.

52.2 GCC
Aside from *NIX targets, GCC is also present in the win32 environment, in the form of Cygwin and MinGW.

52.2.1 Name mangling


Names usually start with the _Z symbols.
You can read more about GCC’s name mangling here: 49.1.1 on page 535.

52.2.2 Cygwin
cygwin1.dll is often imported.

52.2.3 MinGW
msvcrt.dll may be imported.

52.3 Intel FORTRAN


libifcoremd.dll, libifportmd.dll and libiomp5md.dll (OpenMP support) may be imported.
libifcoremd.dll has a lot of functions prefixed with for_, which means FORTRAN.

599
CHAPTER 52. IDENTIFICATION OF EXECUTABLE FILES 52.4. WATCOM, OPENWATCOM
52.4 Watcom, OpenWatcom
52.4.1 Name mangling
Names usually start with the W symbol.
For example, that is how the method named “method” of the class “class” that does not have any arguments and returns
void is encoded:
W?method$_class$n__v

52.5 Borland
Here is an example of Borland Delphi’s and C++Builder’s name mangling:
@TApplication@IdleAction$qv
@TApplication@ProcessMDIAccels$qp6tagMSG
@TModule@$bctr$qpcpvt1
@TModule@$bdtr$qv
@TModule@ValidWindow$qp14TWindowsObject
@TrueColorTo8BitN$qpviiiiiit1iiiiii
@TrueColorTo16BitN$qpviiiiiit1iiiiii
@DIB24BitTo8BitBitmap$qpviiiiiit1iiiii
@TrueBitmap@$bctr$qpcl
@TrueBitmap@$bctr$qpvl
@TrueBitmap@$bctr$qiilll

The names always start with the @ symbol, then we have the class name came, method name, and encoded the types of
the arguments of the method.
These names can be in the .exe imports, .dll exports, debug data, etc.
Borland Visual Component Libraries (VCL) are stored in .bpl files instead of .dll ones, for example, vcl50.dll, rtl60.dll.
Another DLL that might be imported: BORLNDMM.DLL.

52.5.1 Delphi
Almost all Delphi executables have the “Boolean” text string at the beginning of the code segment, along with other type
names.
This is a very typical beginning of the CODE segment of a Delphi program, this block came right after the win32 PE file
header:
00000400 04 10 40 00 03 07 42 6f 6f 6c 65 61 6e 01 00 00 |[email protected]...|
00000410 00 00 01 00 00 00 00 10 40 00 05 46 61 6c 73 65 |[email protected]|
00000420 04 54 72 75 65 8d 40 00 2c 10 40 00 09 08 57 69 |.True.@.,[email protected]|
00000430 64 65 43 68 61 72 03 00 00 00 00 ff ff 00 00 90 |deChar..........|
00000440 44 10 40 00 02 04 43 68 61 72 01 00 00 00 00 ff |[email protected]......|
00000450 00 00 00 90 58 10 40 00 01 08 53 6d 61 6c 6c 69 |[email protected]|
00000460 6e 74 02 00 80 ff ff ff 7f 00 00 90 70 10 40 00 |nt..........p.@.|
00000470 01 07 49 6e 74 65 67 65 72 04 00 00 00 80 ff ff |..Integer.......|
00000480 ff 7f 8b c0 88 10 40 00 01 04 42 79 74 65 01 00 |[email protected]..|
00000490 00 00 00 ff 00 00 00 90 9c 10 40 00 01 04 57 6f |[email protected]|
000004a0 72 64 03 00 00 00 00 ff ff 00 00 90 b0 10 40 00 |rd............@.|
000004b0 01 08 43 61 72 64 69 6e 61 6c 05 00 00 00 00 ff |..Cardinal......|
000004c0 ff ff ff 90 c8 10 40 00 10 05 49 6e 74 36 34 00 |[email protected].|
000004d0 00 00 00 00 00 00 80 ff ff ff ff ff ff ff 7f 90 |................|
000004e0 e4 10 40 00 04 08 45 78 74 65 6e 64 65 64 02 90 |[email protected]..|
000004f0 f4 10 40 00 04 06 44 6f 75 62 6c 65 01 8d 40 00 |[email protected]..@.|
00000500 04 11 40 00 04 08 43 75 72 72 65 6e 63 79 04 90 |[email protected]..|
00000510 14 11 40 00 0a 06 73 74 72 69 6e 67 20 11 40 00 |[email protected] .@.|
00000520 0b 0a 57 69 64 65 53 74 72 69 6e 67 30 11 40 00 |..WideString0.@.|
00000530 0c 07 56 61 72 69 61 6e 74 8d 40 00 40 11 40 00 |..Variant.@.@.@.|
00000540 0c 0a 4f 6c 65 56 61 72 69 61 6e 74 98 11 40 00 |..OleVariant..@.|
00000550 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
00000560 00 00 00 00 00 00 00 00 00 00 00 00 98 11 40 00 |..............@.|
00000570 04 00 00 00 00 00 00 00 18 4d 40 00 24 4d 40 00 |.........M@.$M@.|
00000580 28 4d 40 00 2c 4d 40 00 20 4d 40 00 68 4a 40 00 |(M@.,M@. [email protected]@.|
00000590 84 4a 40 00 c0 4a 40 00 07 54 4f 62 6a 65 63 74 |[email protected]@..TObject|
000005a0 a4 11 40 00 07 07 54 4f 62 6a 65 63 74 98 11 40 |[email protected]..@|
000005b0 00 00 00 00 00 00 00 06 53 79 73 74 65 6d 00 00 |........System..|
000005c0 c4 11 40 00 0f 0a 49 49 6e 74 65 72 66 61 63 65 |[email protected]|

600
CHAPTER 52. IDENTIFICATION OF EXECUTABLE FILES 52.6. OTHER KNOWN DLLS
000005d0 00 00 00 00 01 00 00 00 00 00 00 00 00 c0 00 00 |................|
000005e0 00 00 00 00 46 06 53 79 73 74 65 6d 03 00 ff ff |....F.System....|
000005f0 f4 11 40 00 0f 09 49 44 69 73 70 61 74 63 68 c0 |[email protected].|
00000600 11 40 00 01 00 04 02 00 00 00 00 00 c0 00 00 00 |.@..............|
00000610 00 00 00 46 06 53 79 73 74 65 6d 04 00 ff ff 90 |...F.System.....|
00000620 cc 83 44 24 04 f8 e9 51 6c 00 00 83 44 24 04 f8 |..D$...Ql...D$..|
00000630 e9 6f 6c 00 00 83 44 24 04 f8 e9 79 6c 00 00 cc |.ol...D$...yl...|
00000640 cc 21 12 40 00 2b 12 40 00 35 12 40 00 01 00 00 |.!.@[email protected].@....|
00000650 00 00 00 00 00 00 00 00 00 c0 00 00 00 00 00 00 |................|
00000660 46 41 12 40 00 08 00 00 00 00 00 00 00 8d 40 00 |FA.@..........@.|
00000670 bc 12 40 00 4d 12 40 00 00 00 00 00 00 00 00 00 |[email protected].@.........|
00000680 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
00000690 bc 12 40 00 0c 00 00 00 4c 11 40 00 18 4d 40 00 |[email protected][email protected]@.|
000006a0 50 7e 40 00 5c 7e 40 00 2c 4d 40 00 20 4d 40 00 |P~@.\~@.,M@. M@.|
000006b0 6c 7e 40 00 84 4a 40 00 c0 4a 40 00 11 54 49 6e |[email protected]@[email protected]|
000006c0 74 65 72 66 61 63 65 64 4f 62 6a 65 63 74 8b c0 |terfacedObject..|
000006d0 d4 12 40 00 07 11 54 49 6e 74 65 72 66 61 63 65 |[email protected]|
000006e0 64 4f 62 6a 65 63 74 bc 12 40 00 a0 11 40 00 00 |dObject..@...@..|
000006f0 00 06 53 79 73 74 65 6d 00 00 8b c0 00 13 40 00 |..System......@.|
00000700 11 0b 54 42 6f 75 6e 64 41 72 72 61 79 04 00 00 |..TBoundArray...|
00000710 00 00 00 00 00 03 00 00 00 6c 10 40 00 06 53 79 |[email protected]|
00000720 73 74 65 6d 28 13 40 00 04 09 54 44 61 74 65 54 |stem([email protected]|
00000730 69 6d 65 01 ff 25 48 e0 c4 00 8b c0 ff 25 44 e0 |ime..%H......%D.|

The first 4 bytes of the data segment (DATA) can be 00 00 00 00, 32 13 8B C0 or FF FF FF FF. This information
can be useful when dealing with packed Delphi executables.

52.6 Other known DLLs


• vcomp*.dll—Microsoft’s implementation of OpenMP.

601
CHAPTER 53. COMMUNICATION WITH THE OUTER WORLD (WIN32)

Chapter 53

Communication with the outer world (win32)

Sometimes it’s enough to observe some function’s inputs and outputs in order to understand what it does. That way you can
save time.
Files and registry access: for the very basic analysis, Process Monitor1 utility from SysInternals can help.
For the basic analysis of network accesses, Wireshark2 can be useful.
But then you will need to look inside anyway.

The first thing to look for is which functions from the OS’s API3 s and standard libraries are used.
If the program is divided into a main executable file and a group of DLL files, sometimes the names of the functions in
these DLLs can help.
If we are interested in exactly what can lead to a call to MessageBox() with specific text, we can try to find this text in
the data segment, find the references to it and find the points from which the control may be passed to the MessageBox()
call we’re interested in.
If we are talking about a video game and we’re interested in which events are more or less random in it, we may try to
find the rand() function or its replacements (like the Mersenne twister algorithm) and find the places from which those
functions are called, and more importantly, how are the results used. One example: 73 on page 683.
But if it is not a game, and rand() is still used, it is also interesting to know why. There are cases of unexpected rand()
usage in data compression algorithms (for encryption imitation): blog.yurichev.com.

53.1 Often used functions in the Windows API


These functions may be among the imported. It is worth to note that not every function might be used in the code that was
written by the programmer. A lot of functions might be called from library functions and CRT code.

• Registry access (advapi32.dll): RegEnumKeyEx4 5 , RegEnumValue6 5 , RegGetValue7 5 , RegOpenKeyEx8 5 , RegQueryVal-


ueEx9 5 .
• Access to text .ini-files (kernel32.dll): GetPrivateProfileString 10 5 .

• Dialog boxes (user32.dll): MessageBox 11 5 , MessageBoxEx 12 5 , SetDlgItemText 13 5 , GetDlgItemText 14 5 .

• Resources access( 66.2.8 on page 647): (user32.dll): LoadMenu 15 5 .


• TCP/IP networking (ws2_32.dll): WSARecv 16 , WSASend 17 .
1 http://go.yurichev.com/17301
2 http://go.yurichev.com/17303
3 Application programming interface
4 MSDN
5 May have the -A suffix for the ASCII version and -W for the Unicode version
6 MSDN
7 MSDN
8 MSDN
9 MSDN
10 MSDN
11 MSDN
12 MSDN
13 MSDN
14 MSDN
15 MSDN
16 MSDN
17 MSDN

602
CHAPTER 53. COMMUNICATION WITH THE OUTER WORLD (WIN32) 53.2. TRACER: INTERCEPTING ALL FUNCTIONS IN SPECIFIC MODULE
• File access (kernel32.dll): CreateFile 18 5 , ReadFile 19 , ReadFileEx 20 , WriteFile 21 , WriteFileEx 22 .

• High-level access to the Internet (wininet.dll): WinHttpOpen 23 .


• Checking the digital signature of an executable file (wintrust.dll): WinVerifyTrust 24 .

• The standard MSVC library (if it’s linked dynamically) (msvcr*.dll): assert, itoa, ltoa, open, printf, read, strcmp, atol, atoi,
fopen, fread, fwrite, memcmp, rand, strlen, strstr, strchr.

53.2 tracer: Intercepting all functions in specific module


There are INT3 breakpoints in the tracer, that are triggered only once, however, they can be set for all functions in a specific
DLL.
--one-time-INT3-bp:somedll.dll!.*

Or, let’s set INT3 breakpoints on all functions with the xml prefix in their name:
--one-time-INT3-bp:somedll.dll!xml.*

On the other side of the coin, such breakpoints are triggered only once.
Tracer will show the call of a function, if it happens, but only once. Another drawback —it is impossible to see the
function’s arguments.
Nevertheless, this feature is very useful when you know that the program uses a DLL, but you do not know which func-
tions are actually used. And there are a lot of functions.

For example, let’s see, what does the uptime utility from cygwin use:
tracer -l:uptime.exe --one-time-INT3-bp:cygwin1.dll!.*

Thus we may see all that cygwin1.dll library functions that were called at least once, and where from:
One-time INT3 breakpoint: cygwin1.dll!__main (called from uptime.exe!OEP+0x6d (0x40106d))
One-time INT3 breakpoint: cygwin1.dll!_geteuid32 (called from uptime.exe!OEP+0xba3 (0x401ba3))
One-time INT3 breakpoint: cygwin1.dll!_getuid32 (called from uptime.exe!OEP+0xbaa (0x401baa))
One-time INT3 breakpoint: cygwin1.dll!_getegid32 (called from uptime.exe!OEP+0xcb7 (0x401cb7))
One-time INT3 breakpoint: cygwin1.dll!_getgid32 (called from uptime.exe!OEP+0xcbe (0x401cbe))
One-time INT3 breakpoint: cygwin1.dll!sysconf (called from uptime.exe!OEP+0x735 (0x401735))
One-time INT3 breakpoint: cygwin1.dll!setlocale (called from uptime.exe!OEP+0x7b2 (0x4017b2))
One-time INT3 breakpoint: cygwin1.dll!_open64 (called from uptime.exe!OEP+0x994 (0x401994))
One-time INT3 breakpoint: cygwin1.dll!_lseek64 (called from uptime.exe!OEP+0x7ea (0x4017ea))
One-time INT3 breakpoint: cygwin1.dll!read (called from uptime.exe!OEP+0x809 (0x401809))
One-time INT3 breakpoint: cygwin1.dll!sscanf (called from uptime.exe!OEP+0x839 (0x401839))
One-time INT3 breakpoint: cygwin1.dll!uname (called from uptime.exe!OEP+0x139 (0x401139))
One-time INT3 breakpoint: cygwin1.dll!time (called from uptime.exe!OEP+0x22e (0x40122e))
One-time INT3 breakpoint: cygwin1.dll!localtime (called from uptime.exe!OEP+0x236 (0x401236))
One-time INT3 breakpoint: cygwin1.dll!sprintf (called from uptime.exe!OEP+0x25a (0x40125a))
One-time INT3 breakpoint: cygwin1.dll!setutent (called from uptime.exe!OEP+0x3b1 (0x4013b1))
One-time INT3 breakpoint: cygwin1.dll!getutent (called from uptime.exe!OEP+0x3c5 (0x4013c5))
One-time INT3 breakpoint: cygwin1.dll!endutent (called from uptime.exe!OEP+0x3e6 (0x4013e6))
One-time INT3 breakpoint: cygwin1.dll!puts (called from uptime.exe!OEP+0x4c3 (0x4014c3))

18 MSDN
19 MSDN
20 MSDN
21 MSDN
22 MSDN
23 MSDN
24 MSDN

603
CHAPTER 54. STRINGS

Chapter 54

Strings

54.1 Text strings


54.1.1 C/C++
The normal C strings are zero-terminated (ASCIIZ-strings).
The reason why the C string format is as it is (zero-terminated) is apparently historical. In [Rit79] we read:

A minor difference was that the unit of I/O was the word, not the byte, because the PDP-7 was a word-
addressed machine. In practice this meant merely that all programs dealing with character streams ignored
null characters, because null was used to pad a file to an even number of characters.

In Hiew or FAR Manager these strings looks like this:


int main()
{
printf ("Hello, world!\n");
};

Figure 54.1: Hiew

54.1.2 Borland Delphi


The string in Pascal and Borland Delphi is preceded by an 8-bit or 32-bit string length.
For example:

Listing 54.1: Delphi


CODE:00518AC8 dd 19h
CODE:00518ACC aLoading___Plea db 'Loading... , please wait.',0

...

CODE:00518AFC dd 10h
CODE:00518B00 aPreparingRun__ db 'Preparing run...',0

604
CHAPTER 54. STRINGS 54.1. TEXT STRINGS
54.1.3 Unicode
Often, what is called Unicode is a methods for encoding strings where each character occupies 2 bytes or 16 bits. This is a
common terminological mistake. Unicode is a standard for assigning a number to each character in the many writing systems
of the world, but does not describe the encoding method.
The most popular encoding methods are: UTF-8 (is widespread in Internet and *NIX systems) and UTF-16LE (is used in
Windows).

UTF-8
UTF-8 is one of the most successful methods for encoding characters. All Latin symbols are encoded just like in ASCII, and
the symbols beyond the ASCII table are encoded using several bytes. 0 is encoded as before, so all standard C string functions
work with UTF-8 strings just like any other string.
Let’s see how the symbols in various languages are encoded in UTF-8 and how it looks like in FAR, using the 437 codepage
1
:

Figure 54.2: FAR: UTF-8

As you can see, the English language string looks the same as it is in ASCII. The Hungarian language uses some Latin
symbols plus symbols with diacritic marks. These symbols are encoded using several bytes, I underscored them with red.
It’s the same story with the Icelandic and Polish languages. I also used the “Euro” currency symbol at the start, which is
encoded with 3 bytes. The rest of the writing systems here have no connection with Latin. At least in Russian, Arabic,
Hebrew and Hindi we can see some recurring bytes, and that is not surprise: all symbols from a writing system are usually
located in the same Unicode table, so their code begins with the same numbers.
At the beginning, before the “How much?” string we see 3 bytes, which are in fact the BOM2 . The BOM defines the
encoding system to be used.
1 I’ve got the example and translations from here: http://go.yurichev.com/17304
2 Byte order mark

605
CHAPTER 54. STRINGS 54.1. TEXT STRINGS
UTF-16LE
Many win32 functions in Windows have the suffixes -A and -W. The first type of functions works with normal strings, the
other with UTF-16LE strings (wide). In the second case, each symbol is usually stored in a 16-bit value of type short.
The Latin symbols in UTF-16 strings look in Hiew or FAR like they are interleaved with zero byte:
int wmain()
{
wprintf (L"Hello, world!\n");
};

Figure 54.3: Hiew

We can see this often in Windows NT system files:

Figure 54.4: Hiew

Strings with characters that occupy exactly 2 bytes are called “Unicode” in IDA:
.data:0040E000 aHelloWorld:
.data:0040E000 unicode 0, <Hello, world!>
.data:0040E000 dw 0Ah, 0

Here is how the Russian language string will be encoded in UTF-16LE:

Figure 54.5: Hiew: UTF-16LE

606
CHAPTER 54. STRINGS 54.2. ERROR/DEBUG MESSAGES
What we can easily spot is that the symbols are interleaved by the diamond character (which has the ASCII code of 4).
Indeed, the Cyrillic symbols are located in the fourth Unicode plane 3 . Hence, all Cyrillic symbols in UTF-16LE are located in
the 0x400-0x4FF range.
Let’s go back to the example with the string written in multiple languages. Here is how it looks like in UTF-16LE.

Figure 54.6: FAR: UTF-16LE

Here we can also see the BOM in the beginning. All Latin characters are interleaved with a zero byte. I also underscored
in red some characters with diacritic marks (Hungarian and Icelandic languages).

54.1.4 Base64
The base64 encoding is highly popular for the cases when you need to transfer binary data as a text string. In essence, this
algorithm encodes 3 binary bytes into 4 printable characters: all 26 Latin letters (both lower and upper case), digits, plus
sign (“+”) and slash sign (“/”), 64 characters in total.
One distinctive feature of base64 strings is that they often (but not always) end with 1 or 2 padding equality symbol(s)
(“=”), for example:
AVjbbVSVfcUMu1xvjaMgjNtueRwBbxnyJw8dpGnLW8ZW8aKG3v4Y0icuQT+qEJAp9lAOuWs=

WVjbbVSVfcUMu1xvjaMgjNtueRwBbxnyJw8dpGnLW8ZW8aKG3v4Y0icuQT+qEJAp9lAOuQ==

The equality sign (“=”) is never encounter in the middle of base64-encoded strings.

54.2 Error/debug messages


Debugging messages are very helpful if present. In some sense, the debugging messages are reporting what’s going on
in the program right now. Often these are printf()-like functions, which write to log-files, or sometimes do not writing
3 wikipedia

607
CHAPTER 54. STRINGS 54.3. SUSPICIOUS MAGIC STRINGS
anything but the calls are still present since the build is not a debug one but release one. If local or global variables are
dumped in debug messages, it might be helpful as well since it is possible to get at least the variable names. For example,
one of such function in Oracle RDBMS is ksdwrt().
Meaningful text strings are often helpful. The IDA disassembler may show from which function and from which point
this specific string is used. Funny cases sometimes happen4 .
The error messages may help us as well. In Oracle RDBMS, errors are reported using a group of functions.
You can read more about them here: blog.yurichev.com.
It is possible to find quickly which functions report errors and in which conditions. By the way, this is often the reason
for copy-protection systems to inarticulate cryptic error messages or just error numbers. No one is happy when the software
cracker quickly understand why the copy-protection is triggered just by the error message.
One example of encrypted error messages is here: 76.2 on page 706.

54.3 Suspicious magic strings


Some magic strings which are usually used in backdoors looks pretty suspicious. For example, there was a backdoor in the
TP-Link WR740 home router5 . The backdoor was activated using the following URL:
http://192.168.0.1/userRpmNatDebugRpm26525557/start_art.html.
Indeed, the “userRpmNatDebugRpm26525557” string is present in the firmware. This string was not googleable until the
wide disclosure of information about the backdoor. You would not find this in any RFC6 . You would not find any computer
science algorithm which uses such strange byte sequences. And it doesn’t look like an error or debugging message. So it’s
a good idea to inspect the usage of such weird strings.

Sometimes, such strings are encoded using base64. So it’s a good idea to decode them all and to scan them visu-
ally, even a glance should be enough.

More precise, this method of hiding backdoors is called “security through obscurity”.

4 blog.yurichev.com
5 http://sekurak.pl/tp-link-httptftp-backdoor/
6 Request for Comments

608
CHAPTER 55. CALLS TO ASSERT()

Chapter 55

Calls to assert()

Sometimes the presence of the assert() macro is useful too: commonly this macro leaves source file name, line number
and condition in the code.
The most useful information is contained in the assert’s condition, we can deduce variable names or structure field names
from it. Another useful piece of information are the file names —we can try to deduce what type of code is there. Also it is
possible to recognize well-known open-source libraries by the file names.

Listing 55.1: Example of informative assert() calls


.text:107D4B29 mov dx, [ecx+42h]
.text:107D4B2D cmp edx, 1
.text:107D4B30 jz short loc_107D4B4A
.text:107D4B32 push 1ECh
.text:107D4B37 push offset aWrite_c ; "write.c"
.text:107D4B3C push offset aTdTd_planarcon ; "td->td_planarconfig == PLANARCONFIG_CON"...
.text:107D4B41 call ds:_assert

...

.text:107D52CA mov edx, [ebp-4]


.text:107D52CD and edx, 3
.text:107D52D0 test edx, edx
.text:107D52D2 jz short loc_107D52E9
.text:107D52D4 push 58h
.text:107D52D6 push offset aDumpmode_c ; "dumpmode.c"
.text:107D52DB push offset aN30 ; "(n & 3) == 0"
.text:107D52E0 call ds:_assert

...

.text:107D6759 mov cx, [eax+6]


.text:107D675D cmp ecx, 0Ch
.text:107D6760 jle short loc_107D677A
.text:107D6762 push 2D8h
.text:107D6767 push offset aLzw_c ; "lzw.c"
.text:107D676C push offset aSpLzw_nbitsBit ; "sp->lzw_nbits <= BITS_MAX"
.text:107D6771 call ds:_assert

It is advisable to “google” both the conditions and file names, which can lead us to an open-source library. For exam-
ple, if we “google” “sp->lzw_nbits <= BITS_MAX”, this predictably gives us some open-source code that’s related to the LZW
compression.

609
CHAPTER 56. CONSTANTS

Chapter 56

Constants

Humans, including programmers, often use round numbers like 10, 100, 1000, in real life as well as in the code.
The practicing reverse engineer usually know them well in hexadecimal representation: 10=0xA, 100=0x64, 1000=0x3E8,
10000=0x2710.
The constants 0xAAAAAAAA (10101010101010101010101010101010) and
0x55555555 (01010101010101010101010101010101) are also popular—those are composed of alternating bits. For
example, the 0x55AA constant is used at least in the boot sector, MBR1 , and in the ROM2 of IBM-compatible extension
cards.
Some algorithms, especially cryptographical ones use distinct constants, which are easy to find in code using IDA.
For example, the MD53 algorithm initializes its own internal variables like this:

var int h0 := 0x67452301


var int h1 := 0xEFCDAB89
var int h2 := 0x98BADCFE
var int h3 := 0x10325476

If you find these four constants used in the code in a row, it is very highly probable that this function is related to MD5.

Another example are the CRC16/CRC32 algorithms, whose calculation algorithms often use precomputed tables like this
one:

Listing 56.1: linux/lib/crc16.c


/** CRC table for the CRC-16. The poly is 0x8005 (x^16 + x^15 + x^2 + 1) */
u16 const crc16_table[256] = {
0x0000, 0xC0C1, 0xC181, 0x0140, 0xC301, 0x03C0, 0x0280, 0xC241,
0xC601, 0x06C0, 0x0780, 0xC741, 0x0500, 0xC5C1, 0xC481, 0x0440,
0xCC01, 0x0CC0, 0x0D80, 0xCD41, 0x0F00, 0xCFC1, 0xCE81, 0x0E40,
...

See also the precomputed table for CRC32: 36 on page 469.

56.1 Magic numbers


A lot of file formats define a standard file header where a magic number 4 is used.
For example, all Win32 and MS-DOS executables start with the two characters “MZ”5 .
At the beginning of a MIDI file the “MThd” signature must be present. If we have a program which uses MIDI files for
something, it’s very likely that it must check the file for validity by checking at least the first 4 bytes.
This could be done like this:
(buf points to the beginning of the loaded file in memory)

cmp [buf], 0x6468544D ; "MThd"


jnz _error_not_a_MIDI_file

…or by calling a function for comparing memory blocks like memcmp() or any other equivalent code up to a CMPSB
( A.6.3 on page 886) instruction.
When you find such point you already can say where the loading of the MIDI file starts, also, we could see the location
of the buffer with the contents of the MIDI file, what is used from the buffer, and how.
1 Master Boot Record
2 Read-only memory
3 wikipedia
4 wikipedia
5 wikipedia

610
CHAPTER 56. CONSTANTS 56.2. SEARCHING FOR CONSTANTS
56.1.1 DHCP
This applies to network protocols as well. For example, the DHCP protocol’s network packets contains the so-called magic
cookie: 0x63538263. Any code that generates DHCP packets somewhere must embed this constant into the packet. If we
find it in the code we may find where this happens and, not only that. Any program which can receive DHCP packet must
verify the magic cookie, comparing it with the constant.
For example, let’s take the dhcpcore.dll file from Windows 7 x64 and search for the constant. And we can find it, twice: it
seems that the constant is used in two functions with descriptive names like DhcpExtractOptionsForValidation()
and DhcpExtractFullOptions():

Listing 56.2: dhcpcore.dll (Windows 7 x64)


.rdata:000007FF6483CBE8 dword_7FF6483CBE8 dd 63538263h ; DATA XREF: ⤦
Ç DhcpExtractOptionsForValidation+79
.rdata:000007FF6483CBEC dword_7FF6483CBEC dd 63538263h ; DATA XREF: ⤦
Ç DhcpExtractFullOptions+97

And here are the places where these constants are accessed:

Listing 56.3: dhcpcore.dll (Windows 7 x64)


.text:000007FF6480875F mov eax, [rsi]
.text:000007FF64808761 cmp eax, cs:dword_7FF6483CBE8
.text:000007FF64808767 jnz loc_7FF64817179

And:

Listing 56.4: dhcpcore.dll (Windows 7 x64)


.text:000007FF648082C7 mov eax, [r12]
.text:000007FF648082CB cmp eax, cs:dword_7FF6483CBEC
.text:000007FF648082D1 jnz loc_7FF648173AF

56.2 Searching for constants


It is easy in IDA: Alt-B or Alt-I. And for searching for a constant in a big pile of files, or for searching in non-executable files,
I wrote small utility called binary grep6 .

6 GitHub

611
CHAPTER 57. FINDING THE RIGHT INSTRUCTIONS

Chapter 57

Finding the right instructions

If the program is utilizing FPU instructions and there are very few of them in the code, one can try to check each one manually
with a debugger.

For example, we may be interested how Microsoft Excel calculates the formulae entered by user. For example, the divi-
sion operation.
If we load excel.exe (from Office 2010) version 14.0.4756.1000 into IDA, make a full listing and to find every FDIV in-
struction (except the ones which use constants as a second operand —obviously, they do not suit us):

cat EXCEL.lst | grep fdiv | grep -v dbl_ > EXCEL.fdiv

…then we see that there are 144 of them.

We can enter a string like =(1/3) in Excel and check each instruction.

By checking each instruction in a debugger or tracer (one may check 4 instruction at a time), we get lucky and the
sought-for instruction is just the 14th:
.text:3011E919 DC 33 fdiv qword ptr [ebx]

PID=13944|TID=28744|(0) 0x2f64e919 (Excel.exe!BASE+0x11e919)


EAX=0x02088006 EBX=0x02088018 ECX=0x00000001 EDX=0x00000001
ESI=0x02088000 EDI=0x00544804 EBP=0x0274FA3C ESP=0x0274F9F8
EIP=0x2F64E919
FLAGS=PF IF
FPU ControlWord=IC RC=NEAR PC=64bits PM UM OM ZM DM IM
FPU StatusWord=
FPU ST(0): 1.000000

ST(0) holds the first argument (1) and second one is in [EBX].

The instruction after FDIV (FSTP) writes the result in memory:

.text:3011E91B DD 1E fstp qword ptr [esi]

If we set a breakpoint on it, we can see the result:


PID=32852|TID=36488|(0) 0x2f40e91b (Excel.exe!BASE+0x11e91b)
EAX=0x00598006 EBX=0x00598018 ECX=0x00000001 EDX=0x00000001
ESI=0x00598000 EDI=0x00294804 EBP=0x026CF93C ESP=0x026CF8F8
EIP=0x2F40E91B
FLAGS=PF IF
FPU ControlWord=IC RC=NEAR PC=64bits PM UM OM ZM DM IM
FPU StatusWord=C1 P
FPU ST(0): 0.333333

Also as a practical joke, we can modify it on the fly:

tracer -l:excel.exe bpx=excel.exe!BASE+0x11E91B,set(st0,666)

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CHAPTER 57. FINDING THE RIGHT INSTRUCTIONS

PID=36540|TID=24056|(0) 0x2f40e91b (Excel.exe!BASE+0x11e91b)


EAX=0x00680006 EBX=0x00680018 ECX=0x00000001 EDX=0x00000001
ESI=0x00680000 EDI=0x00395404 EBP=0x0290FD9C ESP=0x0290FD58
EIP=0x2F40E91B
FLAGS=PF IF
FPU ControlWord=IC RC=NEAR PC=64bits PM UM OM ZM DM IM
FPU StatusWord=C1 P
FPU ST(0): 0.333333
Set ST0 register to 666.000000

Excel will show 666 in the cell, finally convincing us that we have found the right point.

Figure 57.1: The practical joke worked

If we try the same Excel version, but in x64, we will find only 12 FDIV instructions there, and the one we looking for will
be the third one.
tracer.exe -l:excel.exe bpx=excel.exe!BASE+0x1B7FCC,set(st0,666)

It seems that a lot of division operations of float and double types, were replaced by the compiler with SSE instructions
like DIVSD (DIVSD is present 268 times in total).

613
CHAPTER 58. SUSPICIOUS CODE PATTERNS

Chapter 58

Suspicious code patterns

58.1 XOR instructions


Instructions like XOR op, op (for example, XOR EAX, EAX) are usually used for setting the register value to zero, but
if the operands are different, the “exclusive or” operation is executed. This operation is rare in common programming, but
widespread in cryptography, including amateur one. It’s especially suspicious if the second operand is a big number. This
may point to encrypting/decrypting, checksum computing, etc.

One exception to this observation worth noting is the “canary” ( 18.3 on page 270). Its generation and checking are of-
ten done using the XOR instruction.

This AWK script can be used for processing IDA listing (.lst) files:
gawk -e '$2=="xor" { tmp=substr($3, 0, length($3)-1); if (tmp!=$4) if($4!="esp") if ($4!="ebp")⤦
Ç { print $1, $2, tmp, ",", $4 } }' filename.lst

It is also worth noting that this kind of script can also match incorrectly disassembled code ( 47 on page 526).

58.2 Hand-written assembly code


Modern compilers do not emit the LOOP and RCL instructions. On the other hand, these instructions are well-known to coders
who like to code directly in assembly language. If you spot these, it can be said that there is a high probability that this frag-
ment of code was hand-written. Such instructions are marked as (M) in the instructions list in this appendix: A.6 on page 881.

Also the function prologue/epilogue are not commonly present in hand-written assembly.

Commonly there is no fixed system for passing arguments to functions in the hand-written code.

Example from the Windows 2003 kernel (ntoskrnl.exe file):


MultiplyTest proc near ; CODE XREF: Get386Stepping
xor cx, cx
loc_620555: ; CODE XREF: MultiplyTest+E
push cx
call Multiply
pop cx
jb short locret_620563
loop loc_620555
clc
locret_620563: ; CODE XREF: MultiplyTest+C
retn
MultiplyTest endp

Multiply proc near ; CODE XREF: MultiplyTest+5


mov ecx, 81h
mov eax, 417A000h
mul ecx
cmp edx, 2
stc
jnz short locret_62057F
cmp eax, 0FE7A000h
stc

614
CHAPTER 58. SUSPICIOUS CODE PATTERNS 58.2. HAND-WRITTEN ASSEMBLY CODE
jnz short locret_62057F
clc
locret_62057F: ; CODE XREF: Multiply+10
; Multiply+18
retn
Multiply endp

Indeed, if we look in the WRK1 v1.2 source code, this code can be found easily in file WRK-v1.2\base\ntos\ke\i386\cpu.asm.

1 Windows Research Kernel

615
CHAPTER 59. USING MAGIC NUMBERS WHILE TRACING

Chapter 59

Using magic numbers while tracing

Often, our main goal is to understand how the program uses a value that was either read from file or received via network.
The manual tracing of a value is often a very labour-intensive task. One of the simplest techniques for this (although not
100% reliable) is to use your own magic number.
This resembles X-ray computed tomography is some sense: a radiocontrast agent is injected into the patient’s blood, which
is then used to improve the visibility of the patient’s internal structure in to the X-rays. For example, it is well known how
the blood of healthy humans percolates in the kidneys and if the agent is in the blood, it can be easily seen on tomography,
how blood is percolating, and are there any stones or tumors.
We can take a 32-bit number like 0x0badf00d, or someone’s birth date like 0x11101979 and write this 4-byte number
to some point in a file used by the program we investigate.
Then, while tracing this program with tracer in code coverage mode, with the help of grep or just by searching in the text
file (of tracing results), we can easily see where the value was used and how.
Example of grepable tracer results in cc mode:
0x150bf66 (_kziaia+0x14), e= 1 [MOV EBX, [EBP+8]] [EBP+8]=0xf59c934
0x150bf69 (_kziaia+0x17), e= 1 [MOV EDX, [69AEB08h]] [69AEB08h]=0
0x150bf6f (_kziaia+0x1d), e= 1 [FS: MOV EAX, [2Ch]]
0x150bf75 (_kziaia+0x23), e= 1 [MOV ECX, [EAX+EDX*4]] [EAX+EDX*4]=0xf1ac360
0x150bf78 (_kziaia+0x26), e= 1 [MOV [EBP-4], ECX] ECX=0xf1ac360

This can be used for network packets as well. It is important for the magic number to be unique and not to be present in the
program’s code.
Aside of the tracer, DosBox (MS-DOS emulator) in heavydebug mode is able to write information about all registers’ states
for each executed instruction of the program to a plain text file1 , so this technique may be useful for DOS programs as well.

1 See also my blog post about this DosBox feature: blog.yurichev.com

616
CHAPTER 60. OTHER THINGS

Chapter 60

Other things

60.1 General idea


A reverse engineer should try to be in programmer’s shoes as often as possible. To take his/her viewpoint and ask himself,
how would one solve some task the specific case.

60.2 C++
RTTI ( 49.1.5 on page 549)-data may be also useful for C++ class identification.

617
CHAPTER 61. THE OLD-SCHOOL TECHNIQUES, NEVERTHELESS, AREINTERESTING TO KNOW

Chapter 61

The old-school techniques, nevertheless,


areinteresting to know

61.1 Memory “snapshots” comparing


The technique of the straightforward comparison of two memory snapshots in order to see changes was often used to hack
8-bit computer games and for hacking “high score” files.
For example, if you had a loaded game on an 8-bit computer (there isn’t much memory on these, but the game usually
consumes even less memory) and you know that you have now, let’s say, 100 bullets, you can do a “snapshot” of all memory
and back it up to some place. Then shoot once, the bullet count goes to 99, do a second “snapshot” and then compare both:
the must be must be a byte somewhere which was 100 in the beginning, and now it is 99. Considering the fact that these
8-bit games were often written in assembly language and such variables were global, it can be said for sure which address
in memory was holding the bullet count. If you searched for all references to the address in the disassembled game code, it
was not very hard to find a piece of code decrementing the bullet count, then to write a NOP instruction there, or a couple
of NOP-s, and then have a game with 100 bullets forever. Games on these 8-bit computers were commonly loaded at the
same address, also, there were not much different versions of each game (commonly just one version was popular for a long
span of time), so enthusiastic gamers knew which bytes must be overwritten (using the BASIC’s instruction POKE) at which
address in order to hack it. This led to “cheat” lists that contained POKE instructions, published in magazines related to 8-bit
games. See also: wikipedia.
Likewise, it is easy to modify “high score” files, this does not work with just 8-bit games. Notice your score count and back
up the file somewhere. When the “high score” count gets different, just compare the two files, it can even be done with the
DOS utility FC1 (“high score” files are often in binary form). There will be a point where a couple of bytes will be different
and it will be easy to see which ones are holding the score number. However, game developers are aware of such tricks and
may defend the program against it.
Somewhat similar example in this book is: 83 on page 793.

61.1.1 Windows registry


It is also possible to compare the Windows registry before and after a program installation. It is a very popular method of
finding which registry elements will be used by the program. Probably, this is the reason why the “windows registry cleaner”
shareware is so popular.

1 MS-DOS utility for comparing binary files

618
Part V

OS-specific

619
CHAPTER 62. ARGUMENTS PASSING METHODS (CALLING CONVENTIONS)

Chapter 62

Arguments passing methods (calling


conventions)

62.1 cdecl
This is the most popular method for passing arguments to functions in the C/C++ languages.
The Caller pushes the arguments in the stack in reverse order: the last argument, then the penultimate element and
finally the first argument. The Caller also must return the value of the stack pointer (ESP) to its initial state after the callee
function exits.

Listing 62.1: cdecl


push arg3
push arg2
push arg1
call function
add esp, 12 ; returns ESP

62.2 stdcall
It’s almost the same as cdecl, with the exception that the callee must set ESP to the initial state by executing the RET x
instruction instead of RET, where x = arguments number * sizeof(int)1 . The Caller will not adjust the stack
pointer using the add esp, x instruction.

Listing 62.2: stdcall


push arg3
push arg2
push arg1
call function

function:
... do something ...
ret 12

The method is ubiquitous in win32 standard libraries, but not in win64 (see below about win64).

For example, we can take the function from 8.1 on page 85 and change it slightly by adding the __stdcall modifier:
int __stdcall f2 (int a, int b, int c)
{
return a*b+c;
};

It will be compiled in almost the same way as 8.2 on page 85, but you will see RET 12 instead of RET. SP is not update
in the caller.
As a consequence, the number of function arguments can be easily deduced from the RETN n instruction: just divide n
by 4.

Listing 62.3: MSVC 2010

1 The size of an int type variable is 4 in x86 systems and 8 in x64 systems

620
CHAPTER 62. ARGUMENTS PASSING METHODS (CALLING CONVENTIONS) 62.3. FASTCALL
_a$ = 8 ; size = 4
_b$ = 12 ; size = 4
_c$ = 16 ; size = 4
_f2@12 PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
imul eax, DWORD PTR _b$[ebp]
add eax, DWORD PTR _c$[ebp]
pop ebp
ret 12 ; 0000000cH
_f2@12 ENDP

; ...
push 3
push 2
push 1
call _f2@12
push eax
push OFFSET $SG81369
call _printf
add esp, 8

62.2.1 Functions with variable number of arguments


printf()-like functions are, probably, the only case of functions with a variable number of arguments in C/C++, but it is
easy to illustrate an important difference between cdecl and stdcall with their help. Let’s start with the idea that the compiler
knows the argument count of each printf() function call. However, the called printf(), which is already compiled
and located in MSVCRT.DLL (if we talk about Windows), does not have any information about how much arguments were
passed, however it can determine it from the format string. Thus, if printf() would be a stdcall function and restored
stack pointer to its initial state by counting the number of arguments in the format string, this could be a dangerous situation,
when one programmer’s typo can provoke a sudden program crash. Thus it is not suitable for such functions to use stdcall,
cdecl is better.

62.3 fastcall
That’s the general naming for the method of passing some arguments via registers and the rest via the stack. It worked faster
than cdecl/stdcall on older CPUs (because of smaller stack pressure). It will not help to gain performance on modern much
more complex CPUs, however.
It is not standardized, so the various compilers can do it differently. It’s a well known caveat: if you have two DLLs and
the first uses the second, and they are built by different compilers with different fastcall calling conventions, you can expect
problems.
Both MSVC and GCC pass the first and second arguments via ECX and EDX and the rest of the arguments via the stack.
The Stack pointer must be restored to its initial state by the callee (like in stdcall).

Listing 62.4: fastcall


push arg3
mov edx, arg2
mov ecx, arg1
call function

function:
.. do something ..
ret 4

For example, we may take the function from 8.1 on page 85 and change it slightly by adding a __fastcall modifier:
int __fastcall f3 (int a, int b, int c)
{
return a*b+c;
};

Here is how it will be compiled:

Listing 62.5: Optimizing MSVC 2010 /Ob0


_c$ = 8 ; size = 4

621
CHAPTER 62. ARGUMENTS PASSING METHODS (CALLING CONVENTIONS) 62.4. THISCALL
@f3@12 PROC
; _a$ = ecx
; _b$ = edx
mov eax, ecx
imul eax, edx
add eax, DWORD PTR _c$[esp-4]
ret 4
@f3@12 ENDP

; ...

mov edx, 2
push 3
lea ecx, DWORD PTR [edx-1]
call @f3@12
push eax
push OFFSET $SG81390
call _printf
add esp, 8

We see that the callee returns SP by using the RETN instruction with an operand. Which means that the number of
arguments can be deduced easily here as well.

62.3.1 GCC regparm


It is the evolution of fastcall2 in some sense. With the -mregparm option it is possible to set how many arguments will be
passed via registers (3 is the maximum). Thus, the EAX, EDX and ECX registers are to be used.
Of course, if the number the of arguments is less than 3, not all 3 registers will be used.
The Caller restores the stack pointer to its initial state.
For example, see ( 19.1.1 on page 305).

62.3.2 Watcom/OpenWatcom
Here it is called “register calling convention”. The first 4 arguments are passed via the EAX, EDX, EBX and ECX registers. All
the rest—via the stack. The functions have an underscore added to the function name in order to distinguish them from
those having a different calling convention.

62.4 thiscall
This is passing the object’s this pointer to the function-method, in C++.
In MSVC, this is usually passed in the ECX register.
In GCC, the this pointer is passed as the first function-method argument. Thus it will be very visible that internally, all
function-methods have an extra argument.
For an example, see ( 49.1.1 on page 535).

62.5 x86-64
62.5.1 Windows x64
The method of for passing arguments in Win64 somewhat resembles fastcall. The first 4 arguments are passed via RCX,
RDX, R8 and R9, the rest —via the stack. The Caller also must prepare space for 32 bytes or 4 64-bit values, so then the
callee can save there the first 4 arguments. Short functions may use the arguments’ values just from the registers, but larger
ones may save their values for further use.
The Caller also must return the stack pointer into its initial state.
This calling convention is also used in Windows x86-64 system DLLs (instead of stdcall in win32).
Example:
#include <stdio.h>

void f1(int a, int b, int c, int d, int e, int f, int g)


{
printf ("%d %d %d %d %d %d %d\n", a, b, c, d, e, f, g);
};
2 http://go.yurichev.com/17040

622
CHAPTER 62. ARGUMENTS PASSING METHODS (CALLING CONVENTIONS) 62.5. X86-64

int main()
{
f1(1,2,3,4,5,6,7);
};

Listing 62.6: MSVC 2012 /0b


$SG2937 DB '%d %d %d %d %d %d %d', 0aH, 00H

main PROC
sub rsp, 72 ; 00000048H

mov DWORD PTR [rsp+48], 7


mov DWORD PTR [rsp+40], 6
mov DWORD PTR [rsp+32], 5
mov r9d, 4
mov r8d, 3
mov edx, 2
mov ecx, 1
call f1

xor eax, eax


add rsp, 72 ; 00000048H
ret 0
main ENDP

a$ = 80
b$ = 88
c$ = 96
d$ = 104
e$ = 112
f$ = 120
g$ = 128
f1 PROC
$LN3:
mov DWORD PTR [rsp+32], r9d
mov DWORD PTR [rsp+24], r8d
mov DWORD PTR [rsp+16], edx
mov DWORD PTR [rsp+8], ecx
sub rsp, 72 ; 00000048H

mov eax, DWORD PTR g$[rsp]


mov DWORD PTR [rsp+56], eax
mov eax, DWORD PTR f$[rsp]
mov DWORD PTR [rsp+48], eax
mov eax, DWORD PTR e$[rsp]
mov DWORD PTR [rsp+40], eax
mov eax, DWORD PTR d$[rsp]
mov DWORD PTR [rsp+32], eax
mov r9d, DWORD PTR c$[rsp]
mov r8d, DWORD PTR b$[rsp]
mov edx, DWORD PTR a$[rsp]
lea rcx, OFFSET FLAT:$SG2937
call printf

add rsp, 72 ; 00000048H


ret 0
f1 ENDP

Here we clearly see how 7 arguments are passed: 4 via registers and the remaining 3 via the stack. The code of the f1()
function’s prologue saves the arguments in the “scratch space”—a space in the stack intended exactly for this purpose. This
is done because the compiler can not be sure that there will be enough registers to use without these 4, which will otherwise
be occupied by the arguments until the function’s execution end. The “scratch space” allocation in the stack is the caller’s
duty.
Listing 62.7: Optimizing MSVC 2012 /0b
$SG2777 DB '%d %d %d %d %d %d %d', 0aH, 00H

a$ = 80

623
CHAPTER 62. ARGUMENTS PASSING METHODS (CALLING CONVENTIONS) 62.5. X86-64
b$ = 88
c$ = 96
d$ = 104
e$ = 112
f$ = 120
g$ = 128
f1 PROC
$LN3:
sub rsp, 72 ; 00000048H

mov eax, DWORD PTR g$[rsp]


mov DWORD PTR [rsp+56], eax
mov eax, DWORD PTR f$[rsp]
mov DWORD PTR [rsp+48], eax
mov eax, DWORD PTR e$[rsp]
mov DWORD PTR [rsp+40], eax
mov DWORD PTR [rsp+32], r9d
mov r9d, r8d
mov r8d, edx
mov edx, ecx
lea rcx, OFFSET FLAT:$SG2777
call printf

add rsp, 72 ; 00000048H


ret 0
f1 ENDP

main PROC
sub rsp, 72 ; 00000048H

mov edx, 2
mov DWORD PTR [rsp+48], 7
mov DWORD PTR [rsp+40], 6
lea r9d, QWORD PTR [rdx+2]
lea r8d, QWORD PTR [rdx+1]
lea ecx, QWORD PTR [rdx-1]
mov DWORD PTR [rsp+32], 5
call f1

xor eax, eax


add rsp, 72 ; 00000048H
ret 0
main ENDP

If we compile the example with optimizations, it will be almost the same, but the “scratch space” will not be used, because
it won’t be needed.
Also take a look on how MSVC 2012 optimizes the loading of primitive values into registers by using LEA ( A.6.2 on
page 883). I’m not sure if it worth doing so, but maybe.
Another example of such thing is: 72.1 on page 681.

Passing this (C/C++)


The this pointer is passed in RCX, the first argument of the method is in RDX, etc. For an example see: 49.1.1 on page 537.

62.5.2 Linux x64


The way arguments are passed in Linux for x86-64 is almost the same as in Windows, but 6 registers are used instead of 4
(RDI, RSI, RDX, RCX, R8, R9) and there is no “scratch space”, although the callee may save the register values in the stack,
if it needs/wants to.

Listing 62.8: Optimizing GCC 4.7.3


.LC0:
.string "%d %d %d %d %d %d %d\n"
f1:
sub rsp, 40
mov eax, DWORD PTR [rsp+48]
mov DWORD PTR [rsp+8], r9d
mov r9d, ecx

624
CHAPTER 62. ARGUMENTS PASSING METHODS (CALLING CONVENTIONS) 62.6. RETURN VALUES OF FLOAT AND DOUBLE TYPE
mov DWORD PTR [rsp], r8d
mov ecx, esi
mov r8d, edx
mov esi, OFFSET FLAT:.LC0
mov edx, edi
mov edi, 1
mov DWORD PTR [rsp+16], eax
xor eax, eax
call __printf_chk
add rsp, 40
ret
main:
sub rsp, 24
mov r9d, 6
mov r8d, 5
mov DWORD PTR [rsp], 7
mov ecx, 4
mov edx, 3
mov esi, 2
mov edi, 1
call f1
add rsp, 24
ret

N.B.: here the values are written into the 32-bit parts of the registers (e.g., EAX) but not in the whole 64-bit register (RAX).
This is because each write to the low 32-bit part of a register automatically clears the high 32 bits. Supposedly, it was done
to simplify porting code to x86-64.

62.6 Return values of float and double type


In all conventions except in Win64, the values of type float or double are returned via the FPU register ST(0).
In Win64, the values of float and double types are returned in the low 32 or 64 bits of the XMM0 register.

62.7 Modifying arguments


Sometimes, C/C++ programmers (not limited to these PLs, though), may ask, what will happen if they modify the arguments?
The answer is simple: the arguments are stored in the stack, that is where the modification will occur. The calling functions
will not use them after the callee’s exit (I have not seen any such case in my practice).
#include <stdio.h>

void f(int a, int b)


{
a=a+b;
printf ("%d\n", a);
};

Listing 62.9: MSVC 2012


_a$ = 8 ; size = 4
_b$ = 12 ; size = 4
_f PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
add eax, DWORD PTR _b$[ebp]
mov DWORD PTR _a$[ebp], eax
mov ecx, DWORD PTR _a$[ebp]
push ecx
push OFFSET $SG2938 ; '%d', 0aH
call _printf
add esp, 8
pop ebp
ret 0
_f ENDP

So yes, one can modify the arguments easily. Of course, if it is not references in C++ ( 49.3 on page 550), and if you not
modify data to which a pointer points to, then the effect will not propagate outside the current function.

625
CHAPTER 62. ARGUMENTS PASSING METHODS (CALLING CONVENTIONS) 62.8. TAKING A POINTER TO FUNCTION ARGUMENT
Theoretically, after the callee’s return, the caller could get the modified argument and use it somehow. Maybe if it is
written directly in assembly language. But the C/C++ languages don’t offer any way to access them.

62.8 Taking a pointer to function argument


… even more than that, it’s possible to take a pointer to the function’s argument and pass it to another function:
#include <stdio.h>

// located in some other file


void modify_a (int *a);

void f (int a)
{
modify_a (&a);
printf ("%d\n", a);
};

It’s hard to understand how it works until we will see the code:

Listing 62.10: Optimizing MSVC 2010


$SG2796 DB '%d', 0aH, 00H

_a$ = 8
_f PROC
lea eax, DWORD PTR _a$[esp-4] ; just get the address of value in local stack
push eax ; and pass it to modify_a()
call _modify_a
mov ecx, DWORD PTR _a$[esp] ; reload it from the local stack
push ecx ; and pass it to printf()
push OFFSET $SG2796 ; '%d'
call _printf
add esp, 12
ret 0
_f ENDP

The address of the place in the stack where a was passed is just passed to another function. It will modify the value
addressed by the pointer and then printf() will print the modified value.

The observant reader might ask, what about calling conventions where the function’s arguments are passed in registers?
That’s a situation where the Shadow Space is used. The input value is copied from the register to the Shadow Space in
the local stack, and then this address is passed to the other function:

Listing 62.11: Optimizing MSVC 2012 x64


$SG2994 DB '%d', 0aH, 00H

a$ = 48
f PROC
mov DWORD PTR [rsp+8], ecx ; save input value in Shadow Space
sub rsp, 40
lea rcx, QWORD PTR a$[rsp] ; get address of value and pass it to modify_a()
call modify_a
mov edx, DWORD PTR a$[rsp] ; reload value from Shadow Space and pass it to printf⤦
Ç ()
lea rcx, OFFSET FLAT:$SG2994 ; '%d'
call printf
add rsp, 40
ret 0
f ENDP

GCC also stores the input value in the local stack:

Listing 62.12: Optimizing GCC 4.9.1 x64


.LC0:
.string "%d\n"
f:
sub rsp, 24
mov DWORD PTR [rsp+12], edi ; store input value to the local stack

626
CHAPTER 62. ARGUMENTS PASSING METHODS (CALLING CONVENTIONS) 62.8. TAKING A POINTER TO FUNCTION ARGUMENT
lea rdi, [rsp+12] ; take an address of the value and pass it to modify_a⤦
Ç ()
call modify_a
mov edx, DWORD PTR [rsp+12] ; reload value from the local stack and pass it to ⤦
Ç printf()
mov esi, OFFSET FLAT:.LC0 ; '%d'
mov edi, 1
xor eax, eax
call __printf_chk
add rsp, 24
ret

GCC for ARM64 does the same, but this space is called Register Save Area here:

Listing 62.13: Optimizing GCC 4.9.1 ARM64


f:
stp x29, x30, [sp, -32]!
add x29, sp, 0 ; setup FP
add x1, x29, 32 ; calculate address of variable in Register Save Area
str w0, [x1,-4]! ; store input value there
mov x0, x1 ; pass address of variable to the modify_a()
bl modify_a
ldr w1, [x29,28] ; load value from the variable and pass it to printf()
adrp x0, .LC0 ; '%d'
add x0, x0, :lo12:.LC0
bl printf ; call printf()
ldp x29, x30, [sp], 32
ret
.LC0:
.string "%d\n"

By the way, a similar usage of the Shadow Space is also considered here : 45.1.2 on page 513.

627
CHAPTER 63. THREAD LOCAL STORAGE

Chapter 63

Thread Local Storage

It is a data area, specific to each thread. Every thread can store there what it needs. One famous example is C standard
global variable errno. Multiple threads may simultaneously call a functions which returns error code in the errno, so global
variable will not work correctly here, for multi-thread programs, errno must be stored in the TLS.

In the C++11 standard, a new thread_local modifier was added, showing that each thread will have its own version of
the variable, it can be initialized, and it is located in the TLS 1 :

Listing 63.1: C++11


#include <iostream>
#include <thread>

thread_local int tmp=3;

int main()
{
std::cout << tmp << std::endl;
};

Compiled in MinGW GCC 4.8.1, but not in MSVC 2012.


If to say about PE-files, in the resulting executable file, the tmp variable will be stored in the section devoted to TLS.

63.1 Linear congruential generator revisited


The pseudorandom number generator we considered earlier 20 on page 343 has a flaw: it’s not thread-safe, because it has
internal state variable which can be read and/or modified in different threads simultaneously.

63.1.1 Win32
Uninitialized TLS data
One solution is to add __declspec( thread ) modifier to the global variable, now it will be allocated in TLS (line 9):
1 #include <stdint.h>
2 #include <windows.h>
3 #include <winnt.h>
4
5 // from the Numerical Recipes book
6 #define RNG_a 1664525
7 #define RNG_c 1013904223
8
9 __declspec( thread ) uint32_t rand_state;
10
11 void my_srand (uint32_t init)
12 {
13 rand_state=init;
14 }
15
16 int my_rand ()
17 {
18 rand_state=rand_state*RNG_a;
1 C11 also has thread support, optional though

628
CHAPTER 63. THREAD LOCAL STORAGE 63.1. LINEAR CONGRUENTIAL GENERATOR REVISITED
19 rand_state=rand_state+RNG_c;
20 return rand_state & 0x7fff;
21 }
22
23 int main()
24 {
25 my_srand(0x12345678);
26 printf ("%d\n", my_rand());
27 };

Hiew shows us that there are new PE section in the executable file: .tls.

Listing 63.2: Optimizing MSVC 2013 x86


_TLS SEGMENT
_rand_state DD 01H DUP (?)
_TLS ENDS

_DATA SEGMENT
$SG84851 DB '%d', 0aH, 00H
_DATA ENDS
_TEXT SEGMENT

_init$ = 8 ; size = 4
_my_srand PROC
; FS:0=address of TIB
mov eax, DWORD PTR fs:__tls_array ; displayed in IDA as FS:2Ch
; EAX=address of TLS of process
mov ecx, DWORD PTR __tls_index
mov ecx, DWORD PTR [eax+ecx*4]
; ECX=current TLS segment
mov eax, DWORD PTR _init$[esp-4]
mov DWORD PTR _rand_state[ecx], eax
ret 0
_my_srand ENDP

_my_rand PROC
; FS:0=address of TIB
mov eax, DWORD PTR fs:__tls_array ; displayed in IDA as FS:2Ch
; EAX=address of TLS of process
mov ecx, DWORD PTR __tls_index
mov ecx, DWORD PTR [eax+ecx*4]
; ECX=current TLS segment
imul eax, DWORD PTR _rand_state[ecx], 1664525
add eax, 1013904223 ; 3c6ef35fH
mov DWORD PTR _rand_state[ecx], eax
and eax, 32767 ; 00007fffH
ret 0
_my_rand ENDP

_TEXT ENDS

rand_state is now in TLS segment, and each thread has its own version of this variable. Here is how it’s accessed:
load address of TIB from FS:2Ch, then add additional index (if needed), then calculate address of TLS segment.
Then it’s possible to access rand_state variable through ECX register, which points to unique area in each thread.
FS: selector is familiar to any reverse engineer, it is specially used to always point to TIB, so it would be fast to load
thread-specific data.
GS: selector used in Win64 and address of TLS is 0x58:

Listing 63.3: Optimizing MSVC 2013 x64


_TLS SEGMENT
rand_state DD 01H DUP (?)
_TLS ENDS

_DATA SEGMENT
$SG85451 DB '%d', 0aH, 00H
_DATA ENDS

_TEXT SEGMENT

629
CHAPTER 63. THREAD LOCAL STORAGE 63.1. LINEAR CONGRUENTIAL GENERATOR REVISITED
init$ = 8
my_srand PROC
mov edx, DWORD PTR _tls_index
mov rax, QWORD PTR gs:88 ; 58h
mov r8d, OFFSET FLAT:rand_state
mov rax, QWORD PTR [rax+rdx*8]
mov DWORD PTR [r8+rax], ecx
ret 0
my_srand ENDP

my_rand PROC
mov rax, QWORD PTR gs:88 ; 58h
mov ecx, DWORD PTR _tls_index
mov edx, OFFSET FLAT:rand_state
mov rcx, QWORD PTR [rax+rcx*8]
imul eax, DWORD PTR [rcx+rdx], 1664525 ; 0019660dH
add eax, 1013904223 ; 3c6ef35fH
mov DWORD PTR [rcx+rdx], eax
and eax, 32767 ; 00007fffH
ret 0
my_rand ENDP

_TEXT ENDS

Initialized TLS data


Let’s say, we want to set some fixed value to rand_state so in case of forgetfulness of programmer, the rand_state
variable would be initialized to some constant anyway (line 9):
1 #include <stdint.h>
2 #include <windows.h>
3 #include <winnt.h>
4
5 // from the Numerical Recipes book
6 #define RNG_a 1664525
7 #define RNG_c 1013904223
8
9 __declspec( thread ) uint32_t rand_state=1234;
10
11 void my_srand (uint32_t init)
12 {
13 rand_state=init;
14 }
15
16 int my_rand ()
17 {
18 rand_state=rand_state*RNG_a;
19 rand_state=rand_state+RNG_c;
20 return rand_state & 0x7fff;
21 }
22
23 int main()
24 {
25 printf ("%d\n", my_rand());
26 };

The code is no differ from what we already saw, but what we see in IDA:
.tls:00404000 ; Segment type: Pure data
.tls:00404000 ; Segment permissions: Read/Write
.tls:00404000 _tls segment para public 'DATA' use32
.tls:00404000 assume cs:_tls
.tls:00404000 ;org 404000h
.tls:00404000 TlsStart db 0 ; DATA XREF: .rdata:TlsDirectory
.tls:00404001 db 0
.tls:00404002 db 0
.tls:00404003 db 0
.tls:00404004 dd 1234
.tls:00404008 TlsEnd db 0 ; DATA XREF: .rdata:TlsEnd_ptr
...

630
CHAPTER 63. THREAD LOCAL STORAGE 63.1. LINEAR CONGRUENTIAL GENERATOR REVISITED
1234 is there and while any new thread starting, new TLS will be allocated for the new thread, and all this data, including
1234, will be copied.
This is typical scenario:

• Thread A is started. TLS is created for it, 1234 is copied to rand_state.


• my_rand() function called several times in thread A. rand_state is different from 1234.
• Thread B is started. TLS is created for it, 1234 is copied to rand_state, while thread A has some other value in this
variable.

TLS callbacks
But what if TLS variables should be filled with some data that must be prepared in some unusual way? Let’s say, we’ve
got the following task: programmer may forget to call my_srand() function to initialize PRNG, but generator should be
initialized at start with something truly random, rather than 1234. Here is a moment when TLS callbacks can be used.
The following code is not very portable due to the hack, but nevertheless, you’ve got the idea. What we do here is define
a function (tls_callback()) which will be called before process and/or thread start. The function will initialize PRNG
with GetTickCount() value.
#include <stdint.h>
#include <windows.h>
#include <winnt.h>

// from the Numerical Recipes book


#define RNG_a 1664525
#define RNG_c 1013904223

__declspec( thread ) uint32_t rand_state;

void my_srand (uint32_t init)


{
rand_state=init;
}

void NTAPI tls_callback(PVOID a, DWORD dwReason, PVOID b)


{
my_srand (GetTickCount());
}

#pragma data_seg(".CRT$XLB")
PIMAGE_TLS_CALLBACK p_thread_callback = tls_callback;
#pragma data_seg()

int my_rand ()
{
rand_state=rand_state*RNG_a;
rand_state=rand_state+RNG_c;
return rand_state & 0x7fff;
}

int main()
{
// rand_state is already initialized at the moment (using GetTickCount())
printf ("%d\n", my_rand());
};

Let’s see it in IDA:

Listing 63.4: Optimizing MSVC 2013


.text:00401020 TlsCallback_0 proc near ; DATA XREF: .rdata:TlsCallbacks
.text:00401020 call ds:GetTickCount
.text:00401026 push eax
.text:00401027 call my_srand
.text:0040102C pop ecx
.text:0040102D retn 0Ch
.text:0040102D TlsCallback_0 endp

...

631
CHAPTER 63. THREAD LOCAL STORAGE 63.1. LINEAR CONGRUENTIAL GENERATOR REVISITED
.rdata:004020C0 TlsCallbacks dd offset TlsCallback_0 ; DATA XREF: .rdata:TlsCallbacks_ptr

...

.rdata:00402118 TlsDirectory dd offset TlsStart


.rdata:0040211C TlsEnd_ptr dd offset TlsEnd
.rdata:00402120 TlsIndex_ptr dd offset TlsIndex
.rdata:00402124 TlsCallbacks_ptr dd offset TlsCallbacks
.rdata:00402128 TlsSizeOfZeroFill dd 0
.rdata:0040212C TlsCharacteristics dd 300000h

TLS callback functions are sometimes used in unpacking routines to obscure its processing. Some people may be
confused and be in the dark that some code was already executed right before OEP2 .

63.1.2 Linux
Here is how thread-local global variable declared in GCC:
__thread uint32_t rand_state=1234;

This is not standard C/C++ modifier, but rather GCC-specific 3 .


GS: selector is also used to TLS access, but in some different way:

Listing 63.5: Optimizing GCC 4.8.1 x86


.text:08048460 my_srand proc near
.text:08048460
.text:08048460 arg_0 = dword ptr 4
.text:08048460
.text:08048460 mov eax, [esp+arg_0]
.text:08048464 mov gs:0FFFFFFFCh, eax
.text:0804846A retn
.text:0804846A my_srand endp

.text:08048470 my_rand proc near


.text:08048470 imul eax, gs:0FFFFFFFCh, 19660Dh
.text:0804847B add eax, 3C6EF35Fh
.text:08048480 mov gs:0FFFFFFFCh, eax
.text:08048486 and eax, 7FFFh
.text:0804848B retn
.text:0804848B my_rand endp

More about it: [Dre13].

2 Original Entry Point


3 http://go.yurichev.com/17062

632
CHAPTER 64. SYSTEM CALLS (SYSCALL-S)

Chapter 64

System calls (syscall-s)

As we know, all running processes inside OS are divided into two categories: those having all access to the hardware (“kernel
space”) and those have not (“user space”).
There are OS kernel and usually drivers in the first category.
All applications are usually in the second category.
This separation is crucial for OS safety: it is very important not to give to any process possibility to screw up something
in other processes or even in OS kernel. On the other hand, failing driver or error inside OS kernel usually lead to kernel
panic or BSOD1 .
x86-processor protection allows to separate everything into 4 levels of protection (rings), but both in Linux and in Win-
dows only two are used: ring0 (“kernel space”) and ring3 (“user space”).
System calls (syscall-s) is a point where these two areas are connected. It can be said, this is the most principal API
provided to application software.
As in Windows NT, syscalls table reside in SSDT2 .
Usage of syscalls is very popular among shellcode and computer viruses authors, because it is hard to determine the
addresses of needed functions in the system libraries, while it is easier to use syscalls, however, much more code should be
written due to lower level of abstraction of the API. It is also worth noting that the syscall numbers may be different in
various OS versions.

64.1 Linux
In Linux, syscall is usually called via int 0x80. Call number is passed in the EAX register, and any other parameters —in
the other registers.

Listing 64.1: Simple example of two syscalls usage


section .text
global _start

_start:
mov edx,len ; buf len
mov ecx,msg ; buf
mov ebx,1 ; file descriptor. stdout is 1
mov eax,4 ; syscall number. sys_write is 4
int 0x80

mov eax,1 ; syscall number. sys_exit is 4


int 0x80

section .data

msg db 'Hello, world!',0xa


len equ $ - msg

Compilation:
nasm -f elf32 1.s
ld 1.o

The full list of syscalls in Linux: http://go.yurichev.com/17319.


For system calls intercepting and tracing in Linux, strace( 69 on page 675) can be used.
1 Black Screen of Death
2 System Service Dispatch Table

633
CHAPTER 64. SYSTEM CALLS (SYSCALL-S) 64.2. WINDOWS
64.2 Windows
They are called by int 0x2e or using special x86 instruction SYSENTER.
The full list of syscalls in Windows: http://go.yurichev.com/17320.
Further reading:
“Windows Syscall Shellcode” by Piotr Bania:
http://go.yurichev.com/17321.

634
CHAPTER 65. LINUX

Chapter 65

Linux

65.1 Position-independent code


While analyzing Linux shared (.so) libraries, one may frequently spot such code pattern:

Listing 65.1: libc-2.17.so x86


.text:0012D5E3 __x86_get_pc_thunk_bx proc near ; CODE XREF: sub_17350+3
.text:0012D5E3 ; sub_173CC+4 ...
.text:0012D5E3 mov ebx, [esp+0]
.text:0012D5E6 retn
.text:0012D5E6 __x86_get_pc_thunk_bx endp

...

.text:000576C0 sub_576C0 proc near ; CODE XREF: tmpfile+73

...

.text:000576C0 push ebp


.text:000576C1 mov ecx, large gs:0
.text:000576C8 push edi
.text:000576C9 push esi
.text:000576CA push ebx
.text:000576CB call __x86_get_pc_thunk_bx
.text:000576D0 add ebx, 157930h
.text:000576D6 sub esp, 9Ch

...

.text:000579F0 lea eax, (a__gen_tempname - 1AF000h)[ebx] ; "__gen_tempname"


.text:000579F6 mov [esp+0ACh+var_A0], eax
.text:000579FA lea eax, (a__SysdepsPosix - 1AF000h)[ebx] ; "../sysdeps/⤦
Ç posix/tempname.c"
.text:00057A00 mov [esp+0ACh+var_A8], eax
.text:00057A04 lea eax, (aInvalidKindIn_ - 1AF000h)[ebx] ; "! \"invalid ⤦
Ç KIND in __gen_tempname\""
.text:00057A0A mov [esp+0ACh+var_A4], 14Ah
.text:00057A12 mov [esp+0ACh+var_AC], eax
.text:00057A15 call __assert_fail

All pointers to strings are corrected by a constant and by value in the EBX, which calculated at the beginning of each
function. This is so-called PIC, it is intended to execute placed at any random point of memory, that is why it cannot contain
any absolute memory addresses.
PIC was crucial in early computer systems and crucial now in embedded systems without virtual memory support (where
processes are all placed in single continuous memory block). It is also still used in *NIX systems for shared libraries since
shared libraries are shared across many processes while loaded in memory only once. But all these processes may map the
same shared library on different addresses, so that is why shared library should be working correctly without fixing on any
absolute address.
Let’s do a simple experiment:
#include <stdio.h>

int global_variable=123;

635
CHAPTER 65. LINUX 65.1. POSITION-INDEPENDENT CODE
int f1(int var)
{
int rt=global_variable+var;
printf ("returning %d\n", rt);
return rt;
};

Let’s compile it in GCC 4.7.3 and see resulting .so file in IDA:
gcc -fPIC -shared -O3 -o 1.so 1.c

Listing 65.2: GCC 4.7.3


.text:00000440 public __x86_get_pc_thunk_bx
.text:00000440 __x86_get_pc_thunk_bx proc near ; CODE XREF: _init_proc+4
.text:00000440 ; deregister_tm_clones+4 ...
.text:00000440 mov ebx, [esp+0]
.text:00000443 retn
.text:00000443 __x86_get_pc_thunk_bx endp

.text:00000570 public f1
.text:00000570 f1 proc near
.text:00000570
.text:00000570 var_1C = dword ptr -1Ch
.text:00000570 var_18 = dword ptr -18h
.text:00000570 var_14 = dword ptr -14h
.text:00000570 var_8 = dword ptr -8
.text:00000570 var_4 = dword ptr -4
.text:00000570 arg_0 = dword ptr 4
.text:00000570
.text:00000570 sub esp, 1Ch
.text:00000573 mov [esp+1Ch+var_8], ebx
.text:00000577 call __x86_get_pc_thunk_bx
.text:0000057C add ebx, 1A84h
.text:00000582 mov [esp+1Ch+var_4], esi
.text:00000586 mov eax, ds:(global_variable_ptr - 2000h)[ebx]
.text:0000058C mov esi, [eax]
.text:0000058E lea eax, (aReturningD - 2000h)[ebx] ; "returning %d\n"
.text:00000594 add esi, [esp+1Ch+arg_0]
.text:00000598 mov [esp+1Ch+var_18], eax
.text:0000059C mov [esp+1Ch+var_1C], 1
.text:000005A3 mov [esp+1Ch+var_14], esi
.text:000005A7 call ___printf_chk
.text:000005AC mov eax, esi
.text:000005AE mov ebx, [esp+1Ch+var_8]
.text:000005B2 mov esi, [esp+1Ch+var_4]
.text:000005B6 add esp, 1Ch
.text:000005B9 retn
.text:000005B9 f1 endp

That’s it: pointers to «returning %d\n» string and global_variable are to be corrected at each function execution. The
__x86_get_pc_thunk_bx() function return address of the point after call to itself (0x57C here) in the EBX. That’s the
simple way to get value of program counter (EIP) at some point. The 0x1A84 constant is related to the difference between
this function begin and so-called Global Offset Table Procedure Linkage Table (GOT PLT), the section right after Global Offset
Table (GOT), where pointer to global_variable is. IDA shows these offset processed, so to understand them easily, but in fact
the code is:
.text:00000577 call __x86_get_pc_thunk_bx
.text:0000057C add ebx, 1A84h
.text:00000582 mov [esp+1Ch+var_4], esi
.text:00000586 mov eax, [ebx-0Ch]
.text:0000058C mov esi, [eax]
.text:0000058E lea eax, [ebx-1A30h]

So, EBX pointing to the GOT PLT section and to calculate pointer to global_variable which stored in the GOT, 0xC must
be subtracted. To calculate pointer to the «returning %d\n» string, 0x1A30 must be subtracted.
By the way, that is the reason why AMD64 instruction set supports RIP1 -relative addressing, just to simplify PIC-code.
Let’s compile the same C code in the same GCC version, but for x64.
1 program counter in AMD64

636
CHAPTER 65. LINUX 65.2. LD_PRELOAD HACK IN LINUX
IDA would simplify output code but suppressing RIP-relative addressing details, so I will run objdump instead to see the
details:
0000000000000720 <f1>:
720: 48 8b 05 b9 08 20 00 mov rax,QWORD PTR [rip+0x2008b9] # 200fe0 <_DYNAMIC+0⤦
Ç x1d0>
727: 53 push rbx
728: 89 fb mov ebx,edi
72a: 48 8d 35 20 00 00 00 lea rsi,[rip+0x20] # 751 <_fini+0x9>
731: bf 01 00 00 00 mov edi,0x1
736: 03 18 add ebx,DWORD PTR [rax]
738: 31 c0 xor eax,eax
73a: 89 da mov edx,ebx
73c: e8 df fe ff ff call 620 <__printf_chk@plt>
741: 89 d8 mov eax,ebx
743: 5b pop rbx
744: c3 ret

0x2008b9 is the difference between address of instruction at 0x720 and global_variable and 0x20 is the difference
between the address of the instruction at 0x72A and the «returning %d\n» string.
As you might see, the need to recalculate addresses frequently makes execution slower (it is better in x64, though). So
it is probably better to link statically if you aware of performance [Fog13a].

65.1.1 Windows
The PIC mechanism is not used in Windows DLLs. If Windows loader needs to load DLL on another base address, it “patches”
DLL in memory (at the FIXUP places) in order to correct all addresses. This means, several Windows processes cannot share
once loaded DLL on different addresses in different process’ memory blocks —since each loaded into memory DLL instance
fixed to be work only at these addresses..

65.2 LD_PRELOAD hack in Linux


This allows us to load our own dynamic libraries before others, even before system ones, like libc.so.6.
What, in turn, allows to “substitute” our written functions before original ones in system libraries. For example, it is easy
to intercept all calls to the time(), read(), write(), etc.

Let’s see, if we are able to fool uptime utility. As we know, it tells how long the computer is working. With the help of
strace( 69 on page 675), it is possible to see that this information the utility takes from the /proc/uptime file:
$ strace uptime
...
open("/proc/uptime", O_RDONLY) = 3
lseek(3, 0, SEEK_SET) = 0
read(3, "416166.86 414629.38\n", 2047) = 20
...

It is not a real file on disk, it is a virtual one, its contents is generated on fly in Linux kernel. There are just two numbers:
$ cat /proc/uptime
416690.91 415152.03

What we can learn from Wikipedia 2 :

The first number is the total number of seconds the system has been up. The second number is how
much of that time the machine has spent idle, in seconds.

Let’s try to write our own dynamic library with the open(), read(), close() functions working as we need.
At first, our open() will compare name of file to be opened with what we need and if it is so, it will write down the
descriptor of the file opened. At second, read(), if it will be called for this file descriptor, will substitute output, and in other
cases, will call original read() from libc.so.6. And also close(), will note, if the file we are currently follow is to be closed.
We will use the dlopen() and dlsym() functions to determine original addresses of functions in libc.so.6.
We need them because we must pass control to “real” functions.
2 wikipedia

637
CHAPTER 65. LINUX 65.2. LD_PRELOAD HACK IN LINUX
On the other hand, if we could intercept e.g. strcmp(), and follow each string comparisons in program, then strcmp()
could be implemented easily on one’s own, while not using original function 3 .
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <stdbool.h>
#include <unistd.h>
#include <dlfcn.h>
#include <string.h>

void *libc_handle = NULL;


int (*open_ptr)(const char *, int) = NULL;
int (*close_ptr)(int) = NULL;
ssize_t (*read_ptr)(int, void*, size_t) = NULL;

bool inited = false;

_Noreturn void die (const char * fmt, ...)


{
va_list va;
va_start (va, fmt);

vprintf (fmt, va);


exit(0);
};

static void find_original_functions ()


{
if (inited)
return;

libc_handle = dlopen ("libc.so.6", RTLD_LAZY);


if (libc_handle==NULL)
die ("can't open libc.so.6\n");

open_ptr = dlsym (libc_handle, "open");


if (open_ptr==NULL)
die ("can't find open()\n");

close_ptr = dlsym (libc_handle, "close");


if (close_ptr==NULL)
die ("can't find close()\n");

read_ptr = dlsym (libc_handle, "read");


if (read_ptr==NULL)
die ("can't find read()\n");

inited = true;
}

static int opened_fd=0;

int open(const char *pathname, int flags)


{
find_original_functions();

int fd=(*open_ptr)(pathname, flags);


if (strcmp(pathname, "/proc/uptime")==0)
opened_fd=fd; // that's our file! record its file descriptor
else
opened_fd=0;
return fd;
};

int close(int fd)


{
find_original_functions();

3 For example, here is how simple strcmp() interception is works in article 4 written by Yong Huang

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CHAPTER 65. LINUX 65.2. LD_PRELOAD HACK IN LINUX
if (fd==opened_fd)
opened_fd=0; // the file is not opened anymore
return (*close_ptr)(fd);
};

ssize_t read(int fd, void *buf, size_t count)


{
find_original_functions();

if (opened_fd!=0 && fd==opened_fd)


{
// that's our file!
return snprintf (buf, count, "%d %d", 0x7fffffff, 0x7fffffff)+1;
};
// not our file, go to real read() function
return (*read_ptr)(fd, buf, count);
};

Let’s compile it as common dynamic library:


gcc -fpic -shared -Wall -o fool_uptime.so fool_uptime.c -ldl

Let’s run uptime while loading our library before others:


LD_PRELOAD=`pwd`/fool_uptime.so uptime

And we see:
01:23:02 up 24855 days, 3:14, 3 users, load average: 0.00, 0.01, 0.05

If the LD_PRELOAD environment variable will always points to filename and path of our library, it will be loaded for all
starting programs.

More examples:

• Very simple interception of the strcmp() (Yong Huang) http://go.yurichev.com/17043


• Kevin Pulo — Fun with LD_PRELOAD. A lot of examples and ideas. yurichev.com

• File functions interception for compression/decompression files on fly (zlibc). http://go.yurichev.com/17146

639
CHAPTER 66. WINDOWS NT

Chapter 66

Windows NT

66.1 CRT (win32)


Does program execution starts right at the main() function? No, it is not. If we would open any executable file in IDA or
HIEW, we will see OEP pointing to another code. This is a code doing some maintenance and preparations before passing
control flow to our code. It is called startup-code or CRT-code (C RunTime).

main() function takes an array of arguments passed in the command line, and also environment variables. But in fact,
a generic string is passed to the program, CRT-code will find spaces in it and cut by parts. CRT-code is also prepares en-
vironment variables array envp. As of GUI1 win32 applications, WinMain is used instead of main(), having their own
arguments:
int CALLBACK WinMain(
_In_ HINSTANCE hInstance,
_In_ HINSTANCE hPrevInstance,
_In_ LPSTR lpCmdLine,
_In_ int nCmdShow
);

CRT-code prepares them as well.


Also, the number returned by main() function is an exit code. It may be passed in CRT to the ExitProcess() func-
tion, taking exit code as argument.

Usually, each compiler has its own CRT-code.

Here is a typical CRT-code for MSVC 2008.


1 ___tmainCRTStartup proc near
2
3 var_24 = dword ptr -24h
4 var_20 = dword ptr -20h
5 var_1C = dword ptr -1Ch
6 ms_exc = CPPEH_RECORD ptr -18h
7
8 push 14h
9 push offset stru_4092D0
10 call __SEH_prolog4
11 mov eax, 5A4Dh
12 cmp ds:400000h, ax
13 jnz short loc_401096
14 mov eax, ds:40003Ch
15 cmp dword ptr [eax+400000h], 4550h
16 jnz short loc_401096
17 mov ecx, 10Bh
18 cmp [eax+400018h], cx
19 jnz short loc_401096
20 cmp dword ptr [eax+400074h], 0Eh
21 jbe short loc_401096
22 xor ecx, ecx
23 cmp [eax+4000E8h], ecx
24 setnz cl
25 mov [ebp+var_1C], ecx
1 Graphical user interface

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CHAPTER 66. WINDOWS NT 66.1. CRT (WIN32)
26 jmp short loc_40109A
27
28
29 loc_401096: ; CODE XREF: ___tmainCRTStartup+18
30 ; ___tmainCRTStartup+29 ...
31 and [ebp+var_1C], 0
32
33 loc_40109A: ; CODE XREF: ___tmainCRTStartup+50
34 push 1
35 call __heap_init
36 pop ecx
37 test eax, eax
38 jnz short loc_4010AE
39 push 1Ch
40 call _fast_error_exit
41 pop ecx
42
43 loc_4010AE: ; CODE XREF: ___tmainCRTStartup+60
44 call __mtinit
45 test eax, eax
46 jnz short loc_4010BF
47 push 10h
48 call _fast_error_exit
49 pop ecx
50
51 loc_4010BF: ; CODE XREF: ___tmainCRTStartup+71
52 call sub_401F2B
53 and [ebp+ms_exc.disabled], 0
54 call __ioinit
55 test eax, eax
56 jge short loc_4010D9
57 push 1Bh
58 call __amsg_exit
59 pop ecx
60
61 loc_4010D9: ; CODE XREF: ___tmainCRTStartup+8B
62 call ds:GetCommandLineA
63 mov dword_40B7F8, eax
64 call ___crtGetEnvironmentStringsA
65 mov dword_40AC60, eax
66 call __setargv
67 test eax, eax
68 jge short loc_4010FF
69 push 8
70 call __amsg_exit
71 pop ecx
72
73 loc_4010FF: ; CODE XREF: ___tmainCRTStartup+B1
74 call __setenvp
75 test eax, eax
76 jge short loc_401110
77 push 9
78 call __amsg_exit
79 pop ecx
80
81 loc_401110: ; CODE XREF: ___tmainCRTStartup+C2
82 push 1
83 call __cinit
84 pop ecx
85 test eax, eax
86 jz short loc_401123
87 push eax
88 call __amsg_exit
89 pop ecx
90
91 loc_401123: ; CODE XREF: ___tmainCRTStartup+D6
92 mov eax, envp
93 mov dword_40AC80, eax
94 push eax ; envp
95 push argv ; argv

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CHAPTER 66. WINDOWS NT 66.1. CRT (WIN32)
96 push argc ; argc
97 call _main
98 add esp, 0Ch
99 mov [ebp+var_20], eax
100 cmp [ebp+var_1C], 0
101 jnz short $LN28
102 push eax ; uExitCode
103 call $LN32
104
105 $LN28: ; CODE XREF: ___tmainCRTStartup+105
106 call __cexit
107 jmp short loc_401186
108
109
110 $LN27: ; DATA XREF: .rdata:stru_4092D0
111 mov eax, [ebp+ms_exc.exc_ptr] ; Exception filter 0 for function 401044
112 mov ecx, [eax]
113 mov ecx, [ecx]
114 mov [ebp+var_24], ecx
115 push eax
116 push ecx
117 call __XcptFilter
118 pop ecx
119 pop ecx
120
121 $LN24:
122 retn
123
124
125 $LN14: ; DATA XREF: .rdata:stru_4092D0
126 mov esp, [ebp+ms_exc.old_esp] ; Exception handler 0 for function 401044
127 mov eax, [ebp+var_24]
128 mov [ebp+var_20], eax
129 cmp [ebp+var_1C], 0
130 jnz short $LN29
131 push eax ; int
132 call __exit
133
134
135 $LN29: ; CODE XREF: ___tmainCRTStartup+135
136 call __c_exit
137
138 loc_401186: ; CODE XREF: ___tmainCRTStartup+112
139 mov [ebp+ms_exc.disabled], 0FFFFFFFEh
140 mov eax, [ebp+var_20]
141 call __SEH_epilog4
142 retn

Here we may see calls to GetCommandLineA() (line 62), then to setargv() (line 66) and setenvp() (line 74),
which are, apparently, fills global variables argc, argv, envp.
Finally, main() is called with these arguments (line 97).
There are also calls to the functions having self-describing names like heap_init() (line 35), ioinit() (line 54).
Heap is indeed initialized in CRT. If you will try to use malloc() in the program without CRT, the program exiting
abnormally with the error:
runtime error R6030
- CRT not initialized

Global object initializations in C++ is also occurred in the CRT before main() execution: 49.4.1 on page 555.
A value main() returns is passed to cexit(), or to $LN32, which in turn calling doexit().
Is it possible to get rid of CRT? Yes, if you know what you do.
MSVC linker has /ENTRY option for setting entry point.
#include <windows.h>

int main()
{
MessageBox (NULL, "hello, world", "caption", MB_OK);
};

Let’s compile it in MSVC 2008.

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CHAPTER 66. WINDOWS NT 66.2. WIN32 PE

cl no_crt.c user32.lib /link /entry:main

We will get a runnable .exe with size 2560 bytes, there are PE-header inside, instructions calling MessageBox, two
strings in the data segment, MessageBox function imported from user32.dll and nothing else.
This works, but you will not be able to write WinMain with its 4 arguments instead of main(). To be correct, you will
be able to write so, but arguments will not be prepared at the moment of execution.
By the way, it is possible to make .exe even shorter by doing PE2 -section aligning less than default 4096 bytes.
cl no_crt.c user32.lib /link /entry:main /align:16

Linker will say:


LINK : warning LNK4108: /ALIGN specified without /DRIVER; image may not run

We getting .exe of 720 bytes size. It running in Windows 7 x86, but not in x64 (the error message will be shown when
trying to execute). By applying even more efforts, it is possible to make executable even shorter, but as you can see, com-
patibility problems may arise quickly.

66.2 Win32 PE
PE is a executable file format used in Windows.
The difference between .exe, .dll and .sys is that .exe and .sys usually does not have exports, only imports.
A DLL3 , just as any other PE-file, has entry point (OEP) (the function DllMain() is located at it) but usually this function
does nothing.
.sys is usually device driver.
As of drivers, Windows require the checksum to be present in PE-file and must be correct 4 .
Starting at Windows Vista, driver files must also be signed by digital signature. It will fail to load without it.
Any PE-file begins with tiny DOS-program, printing a message like “This program cannot be run in DOS mode.” — if to
run this program in DOS or Windows 3.1 (OS which are not aware about PE-format), this message will be printed.

66.2.1 Terminology
• Module — is a separate file, .exe or .dll.
• Process — a program loaded into memory and running. Commonly consisting of one .exe-file and bunch of .dll-files.

• Process memory — the memory a process works with. Each process has its own. There can usually be loaded modules,
memory of the stack, heap(s), etc.

• VA5 — is address which is used in program.


• Base address—is the address within a process memory at which a module will be loaded.

• RVA6 —is a VA-address minus base address. Many addresses in PE-file tables uses RVA-addresses.
• IAT7 —an array of addresses of imported symbols 8 . Sometimes, a IMAGE_DIRECTORY_ENTRY_IAT data directory
points to the IAT. It is worth to note that IDA (as of 6.1) may allocate a pseudo-section named .idata for IAT, even if
IAT is a part of another section!

• INT9 — an array of names of symbols to be imported10 .

66.2.2 Base address


The fact is that several module authors may prepare DLL-files for others and there is no possibility to reach agreement, which
addresses will be assigned to whose modules.
So that is why if two necessary for process loading DLLs has the same base addresses, one of which will be loaded at this
base address, and another —at the other spare space in process memory, and each virtual addresses in the second DLL will
be corrected.
2 Portable Executable: 66.2 on page 643
3 Dynamic-link library
4 For example, Hiew( 71 on page 677) can calculate it
5 Virtual Address
6 Relative Virtual Address
7 Import Address Table
8 [Pie02]
9 Import Name Table
10 [Pie02]

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CHAPTER 66. WINDOWS NT 66.2. WIN32 PE

Often, MSVC linker generates an .exe-files with the base address 0x400000 11 , and with the code section started at
0x401000. This mean RVA of code section start is 0x1000. DLLs are often generated by MSVC linker with a base ad-
dress of 0x10000000 12 .
There is also another reason to load modules at various base addresses, rather at random ones.
It is ASLR1314 .
The fact is that a shellcode trying to be executed on a compromised system must call a system functions.
In older OS (in Windows NT line: before Windows Vista), system DLL (like kernel32.dll, user32.dll) were always loaded
at the known addresses, and also if to recall that its versions were rarely changed, an addresses of functions were fixed and
shellcode can call it directly.
In order to avoid this, ASLR method loads your program and all modules it needs at random base addresses, each time
different.
ASLR support is denoted in PE-file by setting the flag
IMAGE_DLL_CHARACTERISTICS_DYNAMIC_BASE [RA09].

66.2.3 Subsystem
There is also subsystem field, usually it is:

• native (.sys-driver),

• console (console application) or


• GUI (non-console).

66.2.4 OS version
A PE-file also specify minimal Windows version needed in order to load it. The table of version numbers stored in PE-file
and corresponding Windows codenames is here15 .
For example, MSVC 2005 compiles .exe-files running on Windows NT4 (version 4.00), but MSVC 2008 is not (files generated
has version 5.00, at least Windows 2000 is needed to run them).
MSVC 2012 generates .exe-files of version 6.00 by default, targeting at least Windows Vista. However, by changing
compiler’s options 16 , it is possible to force it to compile for Windows XP.

66.2.5 Sections
Division by sections, as it seems, is present in all executable file formats.
It is done in order to separate code from data, and data —from constant data.

• There will be flag IMAGE_SCN_CNT_CODE or IMAGE_SCN_MEM_EXECUTE on code section—this is executable code.


• On data section—IMAGE_SCN_CNT_INITIALIZED_DATA, IMAGE_SCN_MEM_READ and IMAGE_SCN_MEM_WRITE flags.

• On an empty section with uninitialized data—IMAGE_SCN_CNT_UNINITIALIZED_DATA, IMAGE_SCN_MEM_READ and IM-


AGE_SCN_MEM_WRITE.
• On a constant data section, in other words, protected from writing, there are may be flags
IMAGE_SCN_CNT_INITIALIZED_DATA and IMAGE_SCN_MEM_READ without IMAGE_SCN_MEM_WRITE. A process will crash
if it would try to write to this section.

Each section in PE-file may have a name, however, it is not very important. Often (but not always) code section have the
name .text, data section — .data, constant data section — .rdata (readable data). Other popular section names are:

• .idata—imports section. IDA may create pseudo-section named like this: 66.2.1 on page 643.

• .edata—exports section (rare)


• .pdata— section containing all information about exceptions in Windows NT for MIPS, IA64 and x64: 66.3.3 on
page 666
• .reloc—relocs section
11 The origin of this address choice is described here: MSDN
12 This can be changed by /BASE linker option
13 Address Space Layout Randomization
14 wikipedia
15 wikipedia
16 MSDN

644
CHAPTER 66. WINDOWS NT 66.2. WIN32 PE
• .bss—uninitialized data (BSS)

• .tls—thread local storage (TLS)


• .rsrc—resources

• .CRT— may present in binary files compiled by ancient MSVC versions

PE-file packers/encryptors are often garble section names or replacing names to their own.
MSVC allows to declare data in arbitrarily named section 17 .
Some compilers and linkers can add a section with debugging symbols and other debugging information (MinGW for
instance). However it is not so in modern versions of MSVC ( a separate PDB-files are used there for this purpose).

That is how PE-section is described in the file:


typedef struct _IMAGE_SECTION_HEADER {
BYTE Name[IMAGE_SIZEOF_SHORT_NAME];
union {
DWORD PhysicalAddress;
DWORD VirtualSize;
} Misc;
DWORD VirtualAddress;
DWORD SizeOfRawData;
DWORD PointerToRawData;
DWORD PointerToRelocations;
DWORD PointerToLinenumbers;
WORD NumberOfRelocations;
WORD NumberOfLinenumbers;
DWORD Characteristics;
} IMAGE_SECTION_HEADER, *PIMAGE_SECTION_HEADER;

18

A word about terminology: PointerToRawData it called “Offset” and VirtualAddress is called “RVA” in Hiew.

66.2.6 Relocations (relocs)


AKA FIXUP-s (at least in Hiew).
This is also present in almost all executable file formats 19 .
Obviously, modules can be loaded on various base addresses, but how to deal with global variables for example? They
must be accessed by an address. One solution is position-independent code ( 65.1 on page 635). But it is not always suitable.
That is why relocations table is present. There are enumerated the addresses of points which needs to be corrected, in
case of loading on another base address.
For example, there is a global variable at the address 0x410000 and this is how it is accessed:
A1 00 00 41 00 mov eax,[000410000]

Base address of module is 0x400000, RVA of global variable is 0x10000.


If the module is loading on the base address 0x500000, the factual address of the global variable must be 0x510000.
As we can see, address of variable is encoded in the instruction MOV, after the byte 0xA1.
That is why address of 4 bytes, after 0xA1, is written into relocs table.
If the module is loaded on different base address, OS-loader enumerates all addresses in table, finds each 32-bit word
the address points on, subtracts real, original base address of it (we getting RVA here), and adds new base address to it.
If module is loading on original base address, nothing happens.
All global variables may be treated like that.
Relocs may have various types, however, in Windows, for x86 processors, the type is usually
IMAGE_REL_BASED_HIGHLOW.
By the way, relocs are darkened in Hiew, for example: fig.7.12.
OllyDbg underlines memory places to which relocs will be applied, for example: fig.13.11.

66.2.7 Exports and imports


As we all know, any executable program must use OS services and other DLL-libraries somehow.
It can be said, functions from one module (usually DLL) must be connected somehow to a points of their calls in other
module (.exe-file or another DLL).
17 MSDN
18 MSDN
19 Even .exe-files in MS-DOS

645
CHAPTER 66. WINDOWS NT 66.2. WIN32 PE
Each DLL has “exports” for this, this is table of functions plus its addresses in a module.
Each .exe-file or DLL has “imports”, this is a table of functions it needs for execution including list of DLL filenames.
After loading main .exe-file, OS-loader, processes imports table: it loads additional DLL-files, finds function names among
DLL exports and writes their addresses down in an IAT of main .exe-module.
As we can notice, during loading, loader must compare a lot of function names, but strings comparison is not a very fast
procedure, so, there is a support of “ordinals” or “hints”, that is a function numbers stored in the table instead of their names.
That is how they can be located faster in loading DLL. Ordinals are always present in “export” table.
For example, program using MFC20 library usually loads mfc*.dll by ordinals, and in such programs there are no MFC
function names in INT.
While loading such program in IDA, it will ask for a path to mfs*.dll files, in order to determine function names. If not to
tell IDA path to this DLL, they will look like mfc80_123 instead of function names.

Imports section
Often a separate section is allocated for imports table and everything related to it (with name like .idata), however, it is
not a strict rule.
Imports is also confusing subject because of terminological mess. Let’s try to collect all information in one place.

Figure 66.1: The scheme, uniting all PE-file structures related to imports
20 Microsoft Foundation Classes

646
CHAPTER 66. WINDOWS NT 66.2. WIN32 PE
Main structure is the array of IMAGE_IMPORT_DESCRIPTOR. Each element for each DLL being imported.
Each element holds RVA-address of text string (DLL name) (Name).
OriginalFirstThink is a RVA-address of INT table. This is array of RVA-addresses, each of which points to the text string
with function name. Each string is prefixed by 16-bit integer (“hint”)—“ordinal” of function.
While loading, if it is possible to find function by ordinal, then strings comparison will not occur. Array is terminated by
zero. There is also a pointer to the IAT table with a name FirstThunk, it is just RVA-address of the place where loader will
write addresses of functions resolved.
The points where loader writes addresses, IDA marks like: __imp_CreateFileA, etc.
There are at least two ways to use addresses written by loader.
• The code will have instructions like call __imp_CreateFileA, and since the field with the address of function imported is
a global variable in some sense, the address of call instruction (plus 1 or 2) will be added to relocs table, for the case
if module will be loaded on different base address.
But, obviously, this may enlarge relocs table significantly. Because there are might be a lot of calls to imported
functions in the module. Furthermore, large relocs table slowing down the process of module loading.
• For each imported function, there is only one jump allocated, using JMP instruction plus reloc to this instruction. Such
points are also called “thunks”. All calls to the imported functions are just CALL instructions to the corresponding
“thunk”. In this case, additional relocs are not necessary because these CALL-s has relative addresses, they are not to
be corrected.
Both of these methods can be combined. Apparently, linker creates individual “thunk” if there are too many calls to the
functions, but it’s not to be created by default.

By the way, an array of function addresses to which FirstThunk is pointing is not necessary to be located in IAT section.
For example, I once wrote the PE_add_import21 utility for adding import to an existing .exe-file. Some time earlier, in the
previous versions of the utility, at the place of the function you want to substitute by call to another DLL, the following code
my utility written:
MOV EAX, [yourdll.dll!function]
JMP EAX

FirstThunk points to the first instruction. In other words, while loading yourdll.dll, loader writes address of the function
function right in the code.
It also worth noting a code section is usually write-protected, so my utility adds
IMAGE_SCN_MEM_WRITE flag for code section. Otherwise, the program will crash while loading with the error code 5 (access
denied).

One might ask: what if I supply a program with the DLL files set which are not supposed to change, is it possible to speed
up loading process?
Yes, it is possible to write addresses of the functions to be imported into FirstThunk arrays in advance. The Timestamp
field is present in the
IMAGE_IMPORT_DESCRIPTOR structure. If a value is present there, then loader compare this value with date-time of the DLL
file. If the values are equal to each other, then the loader is not do anything, and loading process will be faster. This is
what called “old-style binding” 22 . There is the BIND.EXE utility in Windows SDK for this. For speeding up of loading of your
program, Matt Pietrek in [Pie02], offers to do binding shortly after your program installation on the computer of the end user.

PE-files packers/encryptors may also compress/encrypt imports table. In this case, Windows loader, of course, will not
load all necessary DLLs. Therefore, packer/encryptor do this on its own, with the help of LoadLibrary() and GetProcAddress()
functions.

In the standard DLLs from Windows installation, IAT often is located right in the beginning of PE-file. Supposedly, it is
done for optimization. While loading, .exe file is not loaded into memory as a whole (recall huge install programs which
are started suspiciously fast), it is “mapped”, and loaded into memory by parts as they are accessed. Probably, Microsoft
developers decided it will be faster.

66.2.8 Resources
Resources in a PE-file is just a set of icons, pictures, text strings, dialog descriptions. Perhaps, they were separated from the
main code, so all these things could be multilingual, and it would be simpler to pick text or picture for the language that is
currently set in OS.

As a side effect, they can be edited easily and saved back to the executable file, even, if one does not have special knowledge,
e.g. using ResHack editor( 66.2.11 on page 648).
21 yurichev.com
22 MSDN. There is also “new-style binding”, I will write about it in future

647
CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH
66.2.9 .NET
.NET programs are compiled not into machine code but into special bytecode. Strictly speaking, there is bytecode instead of
usual x86-code in the .exe-file, however, entry point (OEP) is pointing to the tiny fragment of x86-code:
jmp mscoree.dll!_CorExeMain

.NET-loader is located in mscoree.dll, it will process the PE-file. It was so in pre-Windows XP OS. Starting from XP,
OS-loader able to detect the .NET-file and run it without execution of that JMP instruction 23 .

66.2.10 TLS
This section holds initialized data for TLS( 63 on page 628) (if needed). When new thread starting, its TLS- data is initialized
by the data from this section.

Aside from that, PE-file specification also provides initialization of TLS-section, so-called, TLS callbacks. If they are
present, they will be called before control passing to the main entry point (OEP). This is used widely in the PE-file packer-
s/encryptors.

66.2.11 Tools
• objdump (present in cygwin) for dumping all PE-file structures.
• Hiew( 71 on page 677) as editor.

• pefile — Python-library for PE-file processing 24 .


• ResHack AKA Resource Hacker — resources editor 25 .

• PE_add_import26 — simple tool for adding symbol(s) to PE executable import table.


• PE_patcher27 — simple tool for patching PE executables.

• PE_search_str_refs28 — simple tool for searching for a function in PE executables which use some text string.

66.2.12 Further reading


• Daniel Pistelli — The .NET File Format 29

66.3 Windows SEH


66.3.1 Let’s forget about MSVC
In Windows, SEH is intended for exceptions handling, nevertheless, it is language-agnostic, it is not related to the C++ or
OOP in any way. Here we will take a look on SEH in isolated (from C++ and MSVC extensions) form.
Each running process has a chain of SEH-handlers, TIB has address of the last handler. When exception occurred (division
by zero, incorrect address access, user exception triggered by calling to RaiseException() function), OS will find the last
handler in TIB, and will call it with passing all information about CPU state (register values, etc) at the moment of exception.
Exception handler will consider exception, was it made for it? If so, it will handle exception. If no, it will signal to OS that it
cannot handle it and OS will call next handler in chain, until a handler which is able to handle the exception will be found.
At the very end of the chain, there a standard handler, showing well-known dialog box, informing a process crash, some
technical information about CPU state at the crash, and offering to collect all information and send it to developers in
Microsoft.
23 MSDN
24 http://go.yurichev.com/17052
25 http://go.yurichev.com/17052
26 http://go.yurichev.com/17049
27 yurichev.com
28 yurichev.com
29 http://go.yurichev.com/17056

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CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH

Figure 66.2: Windows XP

Figure 66.3: Windows XP

649
CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH

Figure 66.4: Windows 7

Figure 66.5: Windows 8.1

This handler was also called Dr. Watson earlier 30 .


By the way, some developers made their own handler, sending information about program crash to themselves. It is
registered with the help of SetUnhandledExceptionFilter() and will be called if OS do not have any other way to
handle exception. Other example is Oracle RDBMS it saves huge dumps containing all possible information about CPU and
memory state.
Let’s write our own primitive exception handler 31 :
#include <windows.h>
#include <stdio.h>

DWORD new_value=1234;

EXCEPTION_DISPOSITION __cdecl except_handler(


struct _EXCEPTION_RECORD *ExceptionRecord,
void * EstablisherFrame,
struct _CONTEXT *ContextRecord,
void * DispatcherContext )
{
unsigned i;

printf ("%s\n", __FUNCTION__);


30 wikipedia
31 The example is based on the example from [Pie]
It is compiled with the SAFESEH option: cl seh1.cpp /link /safeseh:no
More about SAFESEH here:
MSDN

650
CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH
printf ("ExceptionRecord->ExceptionCode=0x%p\n", ExceptionRecord->ExceptionCode);
printf ("ExceptionRecord->ExceptionFlags=0x%p\n", ExceptionRecord->ExceptionFlags);
printf ("ExceptionRecord->ExceptionAddress=0x%p\n", ExceptionRecord->ExceptionAddress);

if (ExceptionRecord->ExceptionCode==0xE1223344)
{
printf ("That's for us\n");
// yes, we "handled" the exception
return ExceptionContinueExecution;
}
else if (ExceptionRecord->ExceptionCode==EXCEPTION_ACCESS_VIOLATION)
{
printf ("ContextRecord->Eax=0x%08X\n", ContextRecord->Eax);
// will it be possible to 'fix' it?
printf ("Trying to fix wrong pointer address\n");
ContextRecord->Eax=(DWORD)&new_value;
// yes, we "handled" the exception
return ExceptionContinueExecution;
}
else
{
printf ("We do not handle this\n");
// someone else's problem
return ExceptionContinueSearch;
};
}

int main()
{
DWORD handler = (DWORD)except_handler; // take a pointer to our handler

// install exception handler


__asm
{ // make EXCEPTION_REGISTRATION record:
push handler // address of handler function
push FS:[0] // address of previous handler
mov FS:[0],ESP // add new EXECEPTION_REGISTRATION
}

RaiseException (0xE1223344, 0, 0, NULL);

// now do something very bad


int* ptr=NULL;
int val=0;
val=*ptr;
printf ("val=%d\n", val);

// deinstall exception handler


__asm
{ // remove our EXECEPTION_REGISTRATION record
mov eax,[ESP] // get pointer to previous record
mov FS:[0], EAX // install previous record
add esp, 8 // clean our EXECEPTION_REGISTRATION off stack
}

return 0;
}

FS: segment register is pointing to the TIB in win32. The very first element in TIB is a pointer to the last handler in chain.
We saving it in the stack and store an address of our handler there. The structure is named _EXCEPTION_REGISTRATION,
it is a simplest singly-linked list and its elements are stored right in the stack.

Listing 66.1: MSVC/VC/crt/src/exsup.inc


\_EXCEPTION\_REGISTRATION struc
prev dd ?
handler dd ?
\_EXCEPTION\_REGISTRATION ends

So each “handler” field points to handler and an each “prev” field points to previous record in the stack. The last record
has 0xFFFFFFFF (-1) in “prev” field.

651
CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH
TIB Stack

FS:0 . +0: __except_list …

+4: … Prev=0xFFFFFFFF

+8: … Handle handler function

Prev

Handle handler function

Prev

Handle handler function

When our handler is installed, let’s call RaiseException() 32 . This is user exception. Handler will check the code.
If the code is 0xE1223344, it will return ExceptionContinueExecution, which means that handler corrected CPU
state (it is usually correction of EIP/ESP registers) and the OS can resume thread execution. If to alter the code slightly so
the handler will return ExceptionContinueSearch, then OS will call other handlers, and very unlikely the one who can
handle it will be founded, since no one have information about it (rather about its code). You will see the standard Windows
dialog about process crash.
What is the difference between system exceptions and user? Here is a system ones:

as defined in WinBase.h as defined in ntstatus.h numerical value


EXCEPTION_ACCESS_VIOLATION STATUS_ACCESS_VIOLATION 0xC0000005
EXCEPTION_DATATYPE_MISALIGNMENT STATUS_DATATYPE_MISALIGNMENT 0x80000002
EXCEPTION_BREAKPOINT STATUS_BREAKPOINT 0x80000003
EXCEPTION_SINGLE_STEP STATUS_SINGLE_STEP 0x80000004
EXCEPTION_ARRAY_BOUNDS_EXCEEDED STATUS_ARRAY_BOUNDS_EXCEEDED 0xC000008C
EXCEPTION_FLT_DENORMAL_OPERAND STATUS_FLOAT_DENORMAL_OPERAND 0xC000008D
EXCEPTION_FLT_DIVIDE_BY_ZERO STATUS_FLOAT_DIVIDE_BY_ZERO 0xC000008E
EXCEPTION_FLT_INEXACT_RESULT STATUS_FLOAT_INEXACT_RESULT 0xC000008F
EXCEPTION_FLT_INVALID_OPERATION STATUS_FLOAT_INVALID_OPERATION 0xC0000090
EXCEPTION_FLT_OVERFLOW STATUS_FLOAT_OVERFLOW 0xC0000091
EXCEPTION_FLT_STACK_CHECK STATUS_FLOAT_STACK_CHECK 0xC0000092
EXCEPTION_FLT_UNDERFLOW STATUS_FLOAT_UNDERFLOW 0xC0000093
EXCEPTION_INT_DIVIDE_BY_ZERO STATUS_INTEGER_DIVIDE_BY_ZERO 0xC0000094
EXCEPTION_INT_OVERFLOW STATUS_INTEGER_OVERFLOW 0xC0000095
EXCEPTION_PRIV_INSTRUCTION STATUS_PRIVILEGED_INSTRUCTION 0xC0000096
EXCEPTION_IN_PAGE_ERROR STATUS_IN_PAGE_ERROR 0xC0000006
EXCEPTION_ILLEGAL_INSTRUCTION STATUS_ILLEGAL_INSTRUCTION 0xC000001D
EXCEPTION_NONCONTINUABLE_EXCEPTION STATUS_NONCONTINUABLE_EXCEPTION 0xC0000025
EXCEPTION_STACK_OVERFLOW STATUS_STACK_OVERFLOW 0xC00000FD
EXCEPTION_INVALID_DISPOSITION STATUS_INVALID_DISPOSITION 0xC0000026
EXCEPTION_GUARD_PAGE STATUS_GUARD_PAGE_VIOLATION 0x80000001
EXCEPTION_INVALID_HANDLE STATUS_INVALID_HANDLE 0xC0000008
EXCEPTION_POSSIBLE_DEADLOCK STATUS_POSSIBLE_DEADLOCK 0xC0000194
CONTROL_C_EXIT STATUS_CONTROL_C_EXIT 0xC000013A

That is how the code is defined:


31 29 28 27 16 15 0

S U 0 Facility code Error code

S is a basic status code: 11—error; 10—warning; 01—informational; 00—success. U—whether the code is user code.
32 MSDN

652
CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH
That is why I chose 0xE1223344— 0xE (1110b) mean this is 1) user exception; 2) error. But to be honest, this example
works finely without these high bits.
Then we try to read a value from memory at the 0th address. Of course, there are nothing at this address in win32, so
exception is raised. However, the very first handler will be called — yours, it will be notified first, checking the code on
equality to the EXCEPTION_ACCESS_VIOLATION constant.
The code reading from memory at 0th address is looks like:

Listing 66.2: MSVC 2010


...
xor eax, eax
mov eax, DWORD PTR [eax] ; exception will occur here
push eax
push OFFSET msg
call _printf
add esp, 8
...

Will it be possible to fix error “on fly” and to continue program execution? Yes, our exception handler can fix EAX
value and now let OS will execute this instruction once again. So that is what we do. printf() will print 1234, because,
after execution of our handler, EAX will not be 0, it will contain address of global variable new_value. Execution will be
resumed.
That is what is going on: memory manager in CPU signaling about error, the CPU suspends the thread, it finds exception
handler in the Windows kernel, latter, in turn, is starting to call all handlers in SEH chain, one by one.
I use MSVC 2010 now, but of course, there are no any guarantee that EAX will be used for pointer.
This address replacement trick is looks showily, and I offer it here for SEH internals illustration. Nevertheless, I cannot
recall where it is used for “on-fly” error fixing in practice.
Why SEH-related records are stored right in the stack instead of some other place? Supposedly because then OS will
not need to care about freeing this information, these records will be disposed when function finishing its execution. But I’m
not 100%-sure and can be wrong. This is somewhat like alloca(): ( 5.2.4 on page 24).

66.3.2 Now let’s get back to MSVC


Supposedly, Microsoft programmers need exceptions in C, but not in C++, so they added a non-standard C extension to
MSVC33 . It is not related to C++ PL exceptions.
__try
{
...
}
__except(filter code)
{
handler code
}

“Finally” block may be instead of handler code:


__try
{
...
}
__finally
{
...
}

The filter code is an expression, telling whether this handler code is corresponding to the exception raised. If your code
is too big and cannot be fitted into one expression, a separate filter function can be defined.

There are a lot of such constructs in the Windows kernel. Here is couple of examples from there (WRK):

Listing 66.3: WRK-v1.2/base/ntos/ob/obwait.c


try {

KeReleaseMutant( (PKMUTANT)SignalObject,
MUTANT_INCREMENT,
FALSE,
33 MSDN

653
CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH
TRUE );

} except((GetExceptionCode () == STATUS_ABANDONED ||
GetExceptionCode () == STATUS_MUTANT_NOT_OWNED)?
EXCEPTION_EXECUTE_HANDLER :
EXCEPTION_CONTINUE_SEARCH) {
Status = GetExceptionCode();

goto WaitExit;
}

Listing 66.4: WRK-v1.2/base/ntos/cache/cachesub.c


try {

RtlCopyBytes( (PVOID)((PCHAR)CacheBuffer + PageOffset),


UserBuffer,
MorePages ?
(PAGE_SIZE - PageOffset) :
(ReceivedLength - PageOffset) );

} except( CcCopyReadExceptionFilter( GetExceptionInformation(),


&Status ) ) {

Here is also filter code example:

Listing 66.5: WRK-v1.2/base/ntos/cache/copysup.c


LONG
CcCopyReadExceptionFilter(
IN PEXCEPTION_POINTERS ExceptionPointer,
IN PNTSTATUS ExceptionCode
)

/*++

Routine Description:

This routine serves as a exception filter and has the special job of
extracting the "real" I/O error when Mm raises STATUS_IN_PAGE_ERROR
beneath us.

Arguments:

ExceptionPointer - A pointer to the exception record that contains


the real Io Status.

ExceptionCode - A pointer to an NTSTATUS that is to receive the real


status.

Return Value:

EXCEPTION_EXECUTE_HANDLER

--*/

{
*ExceptionCode = ExceptionPointer->ExceptionRecord->ExceptionCode;

if ( (*ExceptionCode == STATUS_IN_PAGE_ERROR) &&


(ExceptionPointer->ExceptionRecord->NumberParameters >= 3) ) {

*ExceptionCode = (NTSTATUS) ExceptionPointer->ExceptionRecord->ExceptionInformation[2];


}

ASSERT( !NT_SUCCESS(*ExceptionCode) );

return EXCEPTION_EXECUTE_HANDLER;
}

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CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH
Internally, SEH is an extension of OS-supported exceptions. But the handler function is _except_handler3 (for SEH3)
or _except_handler4 (for SEH4). The code of this handler is MSVC-related, it is located in its libraries, or in msvcr*.dll.
It is very important to know that SEH is MSVC thing. Other win32-compilers may offer something completely different.

SEH3
SEH3 has _except_handler3 as handler functions, and extends _EXCEPTION_REGISTRATION table, adding a pointer
to the scope table and previous try level variable. SEH4 extends scope table by 4 values for buffer overflow protection.

Scope table is a table consisting of pointers to the filter and handler codes, for each level of try/except nestedness.

TIB Stack

FS:0 . +0: __except_list …

+4: … Prev=0xFFFFFFFF

+8: … Handle handler function

scope table Prev

0xFFFFFFFF (-1) Handle handler function

information about first …


filter function
try/except block

handler/finally function Prev

Handle _except_handler3
0

information about sec- scope table


filter function
ond try/except block
previous try level
handler/finally function

EBP
1

information about
filter function
third try/except block

handler/finally function

…more entries…

Again, it is very important to understand that OS take care only of prev/handle fields, and nothing more. It is job of
_except_handler3 function to read other fields, read scope table, and decide, which handler to execute and when.

The source code of _except_handler3 function is closed. However, Sanos OS, which have win32 compatibility layer,
has the same functions redeveloped, which are somewhat equivalent to those in Windows 34 . Another reimplementations
are present in Wine35 and ReactOS36 .

If the filter pointer is zero, handler pointer is the pointer to a finally code.

During execution, previous try level value in the stack is changing, so the _except_handler3 will know about current
state of nestedness, in order to know which scope table entry to use.

SEH3: one try/except block example

34 http://go.yurichev.com/17058
35 GitHub
36 http://go.yurichev.com/17060

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CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH

#include <stdio.h>
#include <windows.h>
#include <excpt.h>

int main()
{
int* p = NULL;
__try
{
printf("hello #1!\n");
*p = 13; // causes an access violation exception;
printf("hello #2!\n");
}
__except(GetExceptionCode()==EXCEPTION_ACCESS_VIOLATION ?
EXCEPTION_EXECUTE_HANDLER : EXCEPTION_CONTINUE_SEARCH)
{
printf("access violation, can't recover\n");
}
}

Listing 66.6: MSVC 2003


$SG74605 DB 'hello #1!', 0aH, 00H
$SG74606 DB 'hello #2!', 0aH, 00H
$SG74608 DB 'access violation, can''t recover', 0aH, 00H
_DATA ENDS

; scope table

CONST SEGMENT
$T74622 DD 0ffffffffH ; previous try level
DD FLAT:$L74617 ; filter
DD FLAT:$L74618 ; handler

CONST ENDS
_TEXT SEGMENT
$T74621 = -32 ; size = 4
_p$ = -28 ; size = 4
__$SEHRec$ = -24 ; size = 24
_main PROC NEAR
push ebp
mov ebp, esp
push -1 ; previous try level
push OFFSET FLAT:$T74622 ; scope table
push OFFSET FLAT:__except_handler3 ; handler
mov eax, DWORD PTR fs:__except_list
push eax ; prev
mov DWORD PTR fs:__except_list, esp
add esp, -16
push ebx ; saved 3 registers
push esi ; saved 3 registers
push edi ; saved 3 registers
mov DWORD PTR __$SEHRec$[ebp], esp
mov DWORD PTR _p$[ebp], 0
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; previous try level
push OFFSET FLAT:$SG74605 ; 'hello #1!'
call _printf
add esp, 4
mov eax, DWORD PTR _p$[ebp]
mov DWORD PTR [eax], 13
push OFFSET FLAT:$SG74606 ; 'hello #2!'
call _printf
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], -1 ; previous try level
jmp SHORT $L74616

; filter code

$L74617:
$L74627:

656
CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH
mov ecx, DWORD PTR __$SEHRec$[ebp+4]
mov edx, DWORD PTR [ecx]
mov eax, DWORD PTR [edx]
mov DWORD PTR $T74621[ebp], eax
mov eax, DWORD PTR $T74621[ebp]
sub eax, -1073741819; c0000005H
neg eax
sbb eax, eax
inc eax
$L74619:
$L74626:
ret 0

; handler code

$L74618:
mov esp, DWORD PTR __$SEHRec$[ebp]
push OFFSET FLAT:$SG74608 ; 'access violation, can''t recover'
call _printf
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], -1 ; setting previous try level back to -1
$L74616:
xor eax, eax
mov ecx, DWORD PTR __$SEHRec$[ebp+8]
mov DWORD PTR fs:__except_list, ecx
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret 0
_main ENDP
_TEXT ENDS
END

Here we see how SEH frame is being constructed in the stack. Scope table is located in the CONST segment— indeed, these
fields will not be changed. An interesting thing is how previous try level variable is changed. Initial value is 0xFFFFFFFF
(−1). The moment when body of try statement is opened is marked as an instruction writing 0 to the variable. The moment
when body of try statement is closed, −1 is returned back to it. We also see addresses of filter and handler code. Thus we
can easily see the structure of try/except constructs in the function.

Since the SEH setup code in the function prologue may be shared between many of functions, sometimes compiler inserts a
call to SEH_prolog() function in the prologue, which do that. SEH cleanup code may be in the SEH_epilog() function.

Let’s try to run this example in tracer:


tracer.exe -l:2.exe --dump-seh

Listing 66.7: tracer.exe output


EXCEPTION_ACCESS_VIOLATION at 2.exe!main+0x44 (0x401054) ExceptionInformation[0]=1
EAX=0x00000000 EBX=0x7efde000 ECX=0x0040cbc8 EDX=0x0008e3c8
ESI=0x00001db1 EDI=0x00000000 EBP=0x0018feac ESP=0x0018fe80
EIP=0x00401054
FLAGS=AF IF RF
* SEH frame at 0x18fe9c prev=0x18ff78 handler=0x401204 (2.exe!_except_handler3)
SEH3 frame. previous trylevel=0
scopetable entry[0]. previous try level=-1, filter=0x401070 (2.exe!main+0x60) handler=0x401088 ⤦
Ç (2.exe!main+0x78)
* SEH frame at 0x18ff78 prev=0x18ffc4 handler=0x401204 (2.exe!_except_handler3)
SEH3 frame. previous trylevel=0
scopetable entry[0]. previous try level=-1, filter=0x401531 (2.exe!mainCRTStartup+0x18d) ⤦
Ç handler=0x401545 (2.exe!mainCRTStartup+0x1a1)
* SEH frame at 0x18ffc4 prev=0x18ffe4 handler=0x771f71f5 (ntdll.dll!__except_handler4)
SEH4 frame. previous trylevel=0
SEH4 header: GSCookieOffset=0xfffffffe GSCookieXOROffset=0x0
EHCookieOffset=0xffffffcc EHCookieXOROffset=0x0
scopetable entry[0]. previous try level=-2, filter=0x771f74d0 (ntdll.dll!⤦
Ç ___safe_se_handler_table+0x20) handler=0x771f90eb (ntdll.dll!_TppTerminateProcess@4+0x43)

657
CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH
* SEH frame at 0x18ffe4 prev=0xffffffff handler=0x77247428 (ntdll.dll!_FinalExceptionHandler@16⤦
Ç )

We see that SEH chain is consisting of 4 handlers.

First two are located in out example. Two? But we made only one? Yes, another one is setting up in CRT function
_mainCRTStartup(), and as it seems, it handles at least FPU exceptions. Its source code can found in MSVS installation:
crt/src/winxfltr.c.

Third is SEH4 frame in ntdll.dll, and the fourth handler is not MSVC-related located in ntdll.dll, and it has self-describing
function name.

As you can see, there are 3 types of handlers in one chain: one is not related to MSVC at all (the last one) and two
MSVC-related: SEH3 and SEH4.

SEH3: two try/except blocks example

#include <stdio.h>
#include <windows.h>
#include <excpt.h>

int filter_user_exceptions (unsigned int code, struct _EXCEPTION_POINTERS *ep)


{
printf("in filter. code=0x%08X\n", code);
if (code == 0x112233)
{
printf("yes, that is our exception\n");
return EXCEPTION_EXECUTE_HANDLER;
}
else
{
printf("not our exception\n");
return EXCEPTION_CONTINUE_SEARCH;
};
}
int main()
{
int* p = NULL;
__try
{
__try
{
printf ("hello!\n");
RaiseException (0x112233, 0, 0, NULL);
printf ("0x112233 raised. now let's crash\n");
*p = 13; // causes an access violation exception;
}
__except(GetExceptionCode()==EXCEPTION_ACCESS_VIOLATION ?
EXCEPTION_EXECUTE_HANDLER : EXCEPTION_CONTINUE_SEARCH)
{
printf("access violation, can't recover\n");
}
}
__except(filter_user_exceptions(GetExceptionCode(), GetExceptionInformation()))
{
// the filter_user_exceptions() function answering to the question
// "is this exception belongs to this block?"
// if yes, do the follow:
printf("user exception caught\n");
}
}

Now there are two try blocks. So the scope table now have two entries, each entry for each block. Previous try level is
changing as execution flow entering or exiting try block.

Listing 66.8: MSVC 2003


$SG74606 DB 'in filter. code=0x%08X', 0aH, 00H
$SG74608 DB 'yes, that is our exception', 0aH, 00H

658
CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH
$SG74610 DB 'not our exception', 0aH, 00H
$SG74617 DB 'hello!', 0aH, 00H
$SG74619 DB '0x112233 raised. now let''s crash', 0aH, 00H
$SG74621 DB 'access violation, can''t recover', 0aH, 00H
$SG74623 DB 'user exception caught', 0aH, 00H

_code$ = 8 ; size = 4
_ep$ = 12 ; size = 4
_filter_user_exceptions PROC NEAR
push ebp
mov ebp, esp
mov eax, DWORD PTR _code$[ebp]
push eax
push OFFSET FLAT:$SG74606 ; 'in filter. code=0x%08X'
call _printf
add esp, 8
cmp DWORD PTR _code$[ebp], 1122867; 00112233H
jne SHORT $L74607
push OFFSET FLAT:$SG74608 ; 'yes, that is our exception'
call _printf
add esp, 4
mov eax, 1
jmp SHORT $L74605
$L74607:
push OFFSET FLAT:$SG74610 ; 'not our exception'
call _printf
add esp, 4
xor eax, eax
$L74605:
pop ebp
ret 0
_filter_user_exceptions ENDP

; scope table

CONST SEGMENT
$T74644 DD 0ffffffffH ; previous try level for outer block
DD FLAT:$L74634 ; outer block filter
DD FLAT:$L74635 ; outer block handler
DD 00H ; previous try level for inner block
DD FLAT:$L74638 ; inner block filter
DD FLAT:$L74639 ; inner block handler
CONST ENDS

$T74643 = -36 ; size = 4


$T74642 = -32 ; size = 4
_p$ = -28 ; size = 4
__$SEHRec$ = -24 ; size = 24
_main PROC NEAR
push ebp
mov ebp, esp
push -1 ; previous try level
push OFFSET FLAT:$T74644
push OFFSET FLAT:__except_handler3
mov eax, DWORD PTR fs:__except_list
push eax
mov DWORD PTR fs:__except_list, esp
add esp, -20
push ebx
push esi
push edi
mov DWORD PTR __$SEHRec$[ebp], esp
mov DWORD PTR _p$[ebp], 0
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; outer try block entered. set previous try level to⤦
Ç 0
mov DWORD PTR __$SEHRec$[ebp+20], 1 ; inner try block entered. set previous try level to⤦
Ç 1
push OFFSET FLAT:$SG74617 ; 'hello!'
call _printf
add esp, 4

659
CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH
push 0
push 0
push 0
push 1122867 ; 00112233H
call DWORD PTR __imp__RaiseException@16
push OFFSET FLAT:$SG74619 ; '0x112233 raised. now let''s crash'
call _printf
add esp, 4
mov eax, DWORD PTR _p$[ebp]
mov DWORD PTR [eax], 13
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; inner try block exited. set previous try level ⤦
Ç back to 0
jmp SHORT $L74615

; inner block filter

$L74638:
$L74650:
mov ecx, DWORD PTR __$SEHRec$[ebp+4]
mov edx, DWORD PTR [ecx]
mov eax, DWORD PTR [edx]
mov DWORD PTR $T74643[ebp], eax
mov eax, DWORD PTR $T74643[ebp]
sub eax, -1073741819; c0000005H
neg eax
sbb eax, eax
inc eax
$L74640:
$L74648:
ret 0

; inner block handler

$L74639:
mov esp, DWORD PTR __$SEHRec$[ebp]
push OFFSET FLAT:$SG74621 ; 'access violation, can''t recover'
call _printf
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; inner try block exited. set previous try level ⤦
Ç back to 0

$L74615:
mov DWORD PTR __$SEHRec$[ebp+20], -1 ; outer try block exited, set previous try level ⤦
Ç back to -1
jmp SHORT $L74633

; outer block filter

$L74634:
$L74651:
mov ecx, DWORD PTR __$SEHRec$[ebp+4]
mov edx, DWORD PTR [ecx]
mov eax, DWORD PTR [edx]
mov DWORD PTR $T74642[ebp], eax
mov ecx, DWORD PTR __$SEHRec$[ebp+4]
push ecx
mov edx, DWORD PTR $T74642[ebp]
push edx
call _filter_user_exceptions
add esp, 8
$L74636:
$L74649:
ret 0

; outer block handler

$L74635:
mov esp, DWORD PTR __$SEHRec$[ebp]
push OFFSET FLAT:$SG74623 ; 'user exception caught'
call _printf

660
CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], -1 ; both try blocks exited. set previous try level ⤦
Ç back to -1
$L74633:
xor eax, eax
mov ecx, DWORD PTR __$SEHRec$[ebp+8]
mov DWORD PTR fs:__except_list, ecx
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret 0
_main ENDP

If to set a breakpoint on printf() function, which is called from the handler, we may also see how yet another SEH
handler is added. Perhaps, yet another machinery inside of SEH handling process. Here we also see our scope table consisting
of 2 entries.
tracer.exe -l:3.exe bpx=3.exe!printf --dump-seh

Listing 66.9: tracer.exe output


(0) 3.exe!printf
EAX=0x0000001b EBX=0x00000000 ECX=0x0040cc58 EDX=0x0008e3c8
ESI=0x00000000 EDI=0x00000000 EBP=0x0018f840 ESP=0x0018f838
EIP=0x004011b6
FLAGS=PF ZF IF
* SEH frame at 0x18f88c prev=0x18fe9c handler=0x771db4ad (ntdll.dll!ExecuteHandler2@20+0x3a)
* SEH frame at 0x18fe9c prev=0x18ff78 handler=0x4012e0 (3.exe!_except_handler3)
SEH3 frame. previous trylevel=1
scopetable entry[0]. previous try level=-1, filter=0x401120 (3.exe!main+0xb0) handler=0x40113b ⤦
Ç (3.exe!main+0xcb)
scopetable entry[1]. previous try level=0, filter=0x4010e8 (3.exe!main+0x78) handler=0x401100 ⤦
Ç (3.exe!main+0x90)
* SEH frame at 0x18ff78 prev=0x18ffc4 handler=0x4012e0 (3.exe!_except_handler3)
SEH3 frame. previous trylevel=0
scopetable entry[0]. previous try level=-1, filter=0x40160d (3.exe!mainCRTStartup+0x18d) ⤦
Ç handler=0x401621 (3.exe!mainCRTStartup+0x1a1)
* SEH frame at 0x18ffc4 prev=0x18ffe4 handler=0x771f71f5 (ntdll.dll!__except_handler4)
SEH4 frame. previous trylevel=0
SEH4 header: GSCookieOffset=0xfffffffe GSCookieXOROffset=0x0
EHCookieOffset=0xffffffcc EHCookieXOROffset=0x0
scopetable entry[0]. previous try level=-2, filter=0x771f74d0 (ntdll.dll!⤦
Ç ___safe_se_handler_table+0x20) handler=0x771f90eb (ntdll.dll!_TppTerminateProcess@4+0x43)
* SEH frame at 0x18ffe4 prev=0xffffffff handler=0x77247428 (ntdll.dll!_FinalExceptionHandler@16⤦
Ç )

SEH4
During buffer overflow ( 18.2 on page 263) attack, address of the scope table can be rewritten, so starting at MSVC 2005,
SEH3 was upgraded to SEH4 in order to have buffer overflow protection. The pointer to scope table is now xored with security
cookie. Scope table extended to have a header, consisting of two pointers to security cookies. Each element have an offset
inside of stack of another value: this is address of stack frame (EBP) xored with security_cookie as well, placed in the
stack. This value will be read during exception handling and checked, if it is correct. Security cookie in the stack is random
each time, so remote attacker, hopefully, will not be able to predict it.

Initial previous try level is −2 in SEH4 instead of −1.

661
CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH

TIB Stack

FS:0 . +0: __except_list …

+4: … Prev=0xFFFFFFFF

+8: … Handle handler function

scope table Prev

GS Cookie Offset Handle handler function

GS Cookie XOR Offset …

EH Cookie Offset Prev

EH Cookie XOR Offset Handle _except_handler4

scope
0xFFFFFFFF (-1) table⊕security_cookie

information about first previous try level


filter function
try/except block
EBP
handler/finally function

0
EBP⊕security_cookie
information about sec-
filter function
ond try/except block …

handler/finally function

information about
filter function
third try/except block

handler/finally function

…more entries…

Here is both examples compiled in MSVC 2012 with SEH4:


Listing 66.10: MSVC 2012: one try block example
$SG85485 DB 'hello #1!', 0aH, 00H
$SG85486 DB 'hello #2!', 0aH, 00H
$SG85488 DB 'access violation, can''t recover', 0aH, 00H

; scope table

xdata$x SEGMENT
__sehtable$_main DD 0fffffffeH ; GS Cookie Offset
DD 00H ; GS Cookie XOR Offset
DD 0ffffffccH ; EH Cookie Offset
DD 00H ; EH Cookie XOR Offset
DD 0fffffffeH ; previous try level
DD FLAT:$LN12@main ; filter
DD FLAT:$LN8@main ; handler
xdata$x ENDS

$T2 = -36 ; size = 4


_p$ = -32 ; size = 4

662
CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH
tv68 = -28 ; size = 4
__$SEHRec$ = -24 ; size = 24
_main PROC
push ebp
mov ebp, esp
push -2
push OFFSET __sehtable$_main
push OFFSET __except_handler4
mov eax, DWORD PTR fs:0
push eax
add esp, -20
push ebx
push esi
push edi
mov eax, DWORD PTR ___security_cookie
xor DWORD PTR __$SEHRec$[ebp+16], eax ; xored pointer to scope table
xor eax, ebp
push eax ; ebp ^ security_cookie
lea eax, DWORD PTR __$SEHRec$[ebp+8] ; pointer to VC_EXCEPTION_REGISTRATION_RECORD
mov DWORD PTR fs:0, eax
mov DWORD PTR __$SEHRec$[ebp], esp
mov DWORD PTR _p$[ebp], 0
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; previous try level
push OFFSET $SG85485 ; 'hello #1!'
call _printf
add esp, 4
mov eax, DWORD PTR _p$[ebp]
mov DWORD PTR [eax], 13
push OFFSET $SG85486 ; 'hello #2!'
call _printf
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], -2 ; previous try level
jmp SHORT $LN6@main

; filter

$LN7@main:
$LN12@main:
mov ecx, DWORD PTR __$SEHRec$[ebp+4]
mov edx, DWORD PTR [ecx]
mov eax, DWORD PTR [edx]
mov DWORD PTR $T2[ebp], eax
cmp DWORD PTR $T2[ebp], -1073741819 ; c0000005H
jne SHORT $LN4@main
mov DWORD PTR tv68[ebp], 1
jmp SHORT $LN5@main
$LN4@main:
mov DWORD PTR tv68[ebp], 0
$LN5@main:
mov eax, DWORD PTR tv68[ebp]
$LN9@main:
$LN11@main:
ret 0

; handler

$LN8@main:
mov esp, DWORD PTR __$SEHRec$[ebp]
push OFFSET $SG85488 ; 'access violation, can''t recover'
call _printf
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], -2 ; previous try level
$LN6@main:
xor eax, eax
mov ecx, DWORD PTR __$SEHRec$[ebp+8]
mov DWORD PTR fs:0, ecx
pop ecx
pop edi
pop esi
pop ebx

663
CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH
mov esp, ebp
pop ebp
ret 0
_main ENDP

Listing 66.11: MSVC 2012: two try blocks example


$SG85486 DB 'in filter. code=0x%08X', 0aH, 00H
$SG85488 DB 'yes, that is our exception', 0aH, 00H
$SG85490 DB 'not our exception', 0aH, 00H
$SG85497 DB 'hello!', 0aH, 00H
$SG85499 DB '0x112233 raised. now let''s crash', 0aH, 00H
$SG85501 DB 'access violation, can''t recover', 0aH, 00H
$SG85503 DB 'user exception caught', 0aH, 00H

xdata$x SEGMENT
__sehtable$_main DD 0fffffffeH ; GS Cookie Offset
DD 00H ; GS Cookie XOR Offset
DD 0ffffffc8H ; EH Cookie Offset
DD 00H ; EH Cookie Offset
DD 0fffffffeH ; previous try level for outer block
DD FLAT:$LN19@main ; outer block filter
DD FLAT:$LN9@main ; outer block handler
DD 00H ; previous try level for inner block
DD FLAT:$LN18@main ; inner block filter
DD FLAT:$LN13@main ; inner block handler
xdata$x ENDS

$T2 = -40 ; size = 4


$T3 = -36 ; size = 4
_p$ = -32 ; size = 4
tv72 = -28 ; size = 4
__$SEHRec$ = -24 ; size = 24
_main PROC
push ebp
mov ebp, esp
push -2 ; initial previous try level
push OFFSET __sehtable$_main
push OFFSET __except_handler4
mov eax, DWORD PTR fs:0
push eax ; prev
add esp, -24
push ebx
push esi
push edi
mov eax, DWORD PTR ___security_cookie
xor DWORD PTR __$SEHRec$[ebp+16], eax ; xored pointer to scope table
xor eax, ebp ; ebp ^ security_cookie
push eax
lea eax, DWORD PTR __$SEHRec$[ebp+8] ; pointer to ⤦
Ç VC_EXCEPTION_REGISTRATION_RECORD
mov DWORD PTR fs:0, eax
mov DWORD PTR __$SEHRec$[ebp], esp
mov DWORD PTR _p$[ebp], 0
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; entering outer try block, setting previous try ⤦
Ç level=0
mov DWORD PTR __$SEHRec$[ebp+20], 1 ; entering inner try block, setting previous try ⤦
Ç level=1
push OFFSET $SG85497 ; 'hello!'
call _printf
add esp, 4
push 0
push 0
push 0
push 1122867 ; 00112233H
call DWORD PTR __imp__RaiseException@16
push OFFSET $SG85499 ; '0x112233 raised. now let''s crash'
call _printf
add esp, 4
mov eax, DWORD PTR _p$[ebp]

664
CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH
mov DWORD PTR [eax], 13
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; exiting inner try block, set previous try level ⤦
Ç back to 0
jmp SHORT $LN2@main

; inner block filter

$LN12@main:
$LN18@main:
mov ecx, DWORD PTR __$SEHRec$[ebp+4]
mov edx, DWORD PTR [ecx]
mov eax, DWORD PTR [edx]
mov DWORD PTR $T3[ebp], eax
cmp DWORD PTR $T3[ebp], -1073741819 ; c0000005H
jne SHORT $LN5@main
mov DWORD PTR tv72[ebp], 1
jmp SHORT $LN6@main
$LN5@main:
mov DWORD PTR tv72[ebp], 0
$LN6@main:
mov eax, DWORD PTR tv72[ebp]
$LN14@main:
$LN16@main:
ret 0

; inner block handler

$LN13@main:
mov esp, DWORD PTR __$SEHRec$[ebp]
push OFFSET $SG85501 ; 'access violation, can''t recover'
call _printf
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; exiting inner try block, setting previous try ⤦
Ç level back to 0
$LN2@main:
mov DWORD PTR __$SEHRec$[ebp+20], -2 ; exiting both blocks, setting previous try level ⤦
Ç back to -2
jmp SHORT $LN7@main

; outer block filter

$LN8@main:
$LN19@main:
mov ecx, DWORD PTR __$SEHRec$[ebp+4]
mov edx, DWORD PTR [ecx]
mov eax, DWORD PTR [edx]
mov DWORD PTR $T2[ebp], eax
mov ecx, DWORD PTR __$SEHRec$[ebp+4]
push ecx
mov edx, DWORD PTR $T2[ebp]
push edx
call _filter_user_exceptions
add esp, 8
$LN10@main:
$LN17@main:
ret 0

; outer block handler

$LN9@main:
mov esp, DWORD PTR __$SEHRec$[ebp]
push OFFSET $SG85503 ; 'user exception caught'
call _printf
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], -2 ; exiting both blocks, setting previous try level ⤦
Ç back to -2
$LN7@main:
xor eax, eax
mov ecx, DWORD PTR __$SEHRec$[ebp+8]
mov DWORD PTR fs:0, ecx

665
CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH
pop ecx
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret 0
_main ENDP

_code$ = 8 ; size = 4
_ep$ = 12 ; size = 4
_filter_user_exceptions PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _code$[ebp]
push eax
push OFFSET $SG85486 ; 'in filter. code=0x%08X'
call _printf
add esp, 8
cmp DWORD PTR _code$[ebp], 1122867 ; 00112233H
jne SHORT $LN2@filter_use
push OFFSET $SG85488 ; 'yes, that is our exception'
call _printf
add esp, 4
mov eax, 1
jmp SHORT $LN3@filter_use
jmp SHORT $LN3@filter_use
$LN2@filter_use:
push OFFSET $SG85490 ; 'not our exception'
call _printf
add esp, 4
xor eax, eax
$LN3@filter_use:
pop ebp
ret 0
_filter_user_exceptions ENDP

Here is a meaning of cookies: Cookie Offset is a difference between address of saved EBP value in stack and the
EBP ⊕ security_cookie value in the stack. Cookie XOR Offset is additional difference between EBP ⊕ security_cookie
value and what is stored in the stack. If this equation is not true, a process will be stopped due to stack corruption:

security_cookie ⊕ (CookieXOROf f set + address_of _saved_EBP ) == stack[address_of _saved_EBP + CookieOf f set]

If Cookie Offset is −2, it is not present.


Cookies checking is also implemented in my tracer, see GitHub for details.

It is still possible to fall back to SEH3 in the compilers after (and including) MSVC 2005 by setting /GS- option, however,
CRT code will use SEH4 anyway.

66.3.3 Windows x64


As you might think, it is not very fast thing to set up SEH frame at each function prologue. Another performance problem is
to change previous try level value many times while function execution. So things are changed completely in x64: now all
pointers to try blocks, filter and handler functions are stored in another PE-segment .pdata, that is where OS exception
handler takes all the information.
These are two examples from the previous section compiled for x64:

Listing 66.12: MSVC 2012


$SG86276 DB 'hello #1!', 0aH, 00H
$SG86277 DB 'hello #2!', 0aH, 00H
$SG86279 DB 'access violation, can''t recover', 0aH, 00H

pdata SEGMENT
$pdata$main DD imagerel $LN9
DD imagerel $LN9+61
DD imagerel $unwind$main
pdata ENDS
pdata SEGMENT
$pdata$main$filt$0 DD imagerel main$filt$0

666
CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH
DD imagerel main$filt$0+32
DD imagerel $unwind$main$filt$0
pdata ENDS
xdata SEGMENT
$unwind$main DD 020609H
DD 030023206H
DD imagerel __C_specific_handler
DD 01H
DD imagerel $LN9+8
DD imagerel $LN9+40
DD imagerel main$filt$0
DD imagerel $LN9+40
$unwind$main$filt$0 DD 020601H
DD 050023206H
xdata ENDS

_TEXT SEGMENT
main PROC
$LN9:
push rbx
sub rsp, 32
xor ebx, ebx
lea rcx, OFFSET FLAT:$SG86276 ; 'hello #1!'
call printf
mov DWORD PTR [rbx], 13
lea rcx, OFFSET FLAT:$SG86277 ; 'hello #2!'
call printf
jmp SHORT $LN8@main
$LN6@main:
lea rcx, OFFSET FLAT:$SG86279 ; 'access violation, can''t recover'
call printf
npad 1 ; align next label
$LN8@main:
xor eax, eax
add rsp, 32
pop rbx
ret 0
main ENDP
_TEXT ENDS

text$x SEGMENT
main$filt$0 PROC
push rbp
sub rsp, 32
mov rbp, rdx
$LN5@main$filt$:
mov rax, QWORD PTR [rcx]
xor ecx, ecx
cmp DWORD PTR [rax], -1073741819; c0000005H
sete cl
mov eax, ecx
$LN7@main$filt$:
add rsp, 32
pop rbp
ret 0
int 3
main$filt$0 ENDP
text$x ENDS

Listing 66.13: MSVC 2012


$SG86277 DB 'in filter. code=0x%08X', 0aH, 00H
$SG86279 DB 'yes, that is our exception', 0aH, 00H
$SG86281 DB 'not our exception', 0aH, 00H
$SG86288 DB 'hello!', 0aH, 00H
$SG86290 DB '0x112233 raised. now let''s crash', 0aH, 00H
$SG86292 DB 'access violation, can''t recover', 0aH, 00H
$SG86294 DB 'user exception caught', 0aH, 00H

pdata SEGMENT

667
CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH
$pdata$filter_user_exceptions DD imagerel $LN6
DD imagerel $LN6+73
DD imagerel $unwind$filter_user_exceptions
$pdata$main DD imagerel $LN14
DD imagerel $LN14+95
DD imagerel $unwind$main
pdata ENDS
pdata SEGMENT
$pdata$main$filt$0 DD imagerel main$filt$0
DD imagerel main$filt$0+32
DD imagerel $unwind$main$filt$0
$pdata$main$filt$1 DD imagerel main$filt$1
DD imagerel main$filt$1+30
DD imagerel $unwind$main$filt$1
pdata ENDS

xdata SEGMENT
$unwind$filter_user_exceptions DD 020601H
DD 030023206H
$unwind$main DD 020609H
DD 030023206H
DD imagerel __C_specific_handler
DD 02H
DD imagerel $LN14+8
DD imagerel $LN14+59
DD imagerel main$filt$0
DD imagerel $LN14+59
DD imagerel $LN14+8
DD imagerel $LN14+74
DD imagerel main$filt$1
DD imagerel $LN14+74
$unwind$main$filt$0 DD 020601H
DD 050023206H
$unwind$main$filt$1 DD 020601H
DD 050023206H
xdata ENDS

_TEXT SEGMENT
main PROC
$LN14:
push rbx
sub rsp, 32
xor ebx, ebx
lea rcx, OFFSET FLAT:$SG86288 ; 'hello!'
call printf
xor r9d, r9d
xor r8d, r8d
xor edx, edx
mov ecx, 1122867 ; 00112233H
call QWORD PTR __imp_RaiseException
lea rcx, OFFSET FLAT:$SG86290 ; '0x112233 raised. now let''s crash'
call printf
mov DWORD PTR [rbx], 13
jmp SHORT $LN13@main
$LN11@main:
lea rcx, OFFSET FLAT:$SG86292 ; 'access violation, can''t recover'
call printf
npad 1 ; align next label
$LN13@main:
jmp SHORT $LN9@main
$LN7@main:
lea rcx, OFFSET FLAT:$SG86294 ; 'user exception caught'
call printf
npad 1 ; align next label
$LN9@main:
xor eax, eax
add rsp, 32
pop rbx
ret 0
main ENDP

668
CHAPTER 66. WINDOWS NT 66.3. WINDOWS SEH

text$x SEGMENT
main$filt$0 PROC
push rbp
sub rsp, 32
mov rbp, rdx
$LN10@main$filt$:
mov rax, QWORD PTR [rcx]
xor ecx, ecx
cmp DWORD PTR [rax], -1073741819; c0000005H
sete cl
mov eax, ecx
$LN12@main$filt$:
add rsp, 32
pop rbp
ret 0
int 3
main$filt$0 ENDP

main$filt$1 PROC
push rbp
sub rsp, 32
mov rbp, rdx
$LN6@main$filt$:
mov rax, QWORD PTR [rcx]
mov rdx, rcx
mov ecx, DWORD PTR [rax]
call filter_user_exceptions
npad 1 ; align next label
$LN8@main$filt$:
add rsp, 32
pop rbp
ret 0
int 3
main$filt$1 ENDP
text$x ENDS

_TEXT SEGMENT
code$ = 48
ep$ = 56
filter_user_exceptions PROC
$LN6:
push rbx
sub rsp, 32
mov ebx, ecx
mov edx, ecx
lea rcx, OFFSET FLAT:$SG86277 ; 'in filter. code=0x%08X'
call printf
cmp ebx, 1122867; 00112233H
jne SHORT $LN2@filter_use
lea rcx, OFFSET FLAT:$SG86279 ; 'yes, that is our exception'
call printf
mov eax, 1
add rsp, 32
pop rbx
ret 0
$LN2@filter_use:
lea rcx, OFFSET FLAT:$SG86281 ; 'not our exception'
call printf
xor eax, eax
add rsp, 32
pop rbx
ret 0
filter_user_exceptions ENDP
_TEXT ENDS

Read [Sko12] for more detailed information about this.


Aside from exception information, .pdata is a section containing addresses of almost all function starts and ends, hence
it may be useful for a tools targeting automated analysis.

669
CHAPTER 66. WINDOWS NT 66.4. WINDOWS NT: CRITICAL SECTION
66.3.4 Read more about SEH
[Pie], [Sko12].

66.4 Windows NT: Critical section


Critical sections in any OS are very important in multithreaded environment, mostly used for issuing a guarantee that only
one thread will access some data, while blocking other threads and interrupts.

That is how CRITICAL_SECTION structure is declared in Windows NT line OS:

Listing 66.14: (Windows Research Kernel v1.2) public/sdk/inc/nturtl.h


typedef struct _RTL_CRITICAL_SECTION {
PRTL_CRITICAL_SECTION_DEBUG DebugInfo;

//
// The following three fields control entering and exiting the critical
// section for the resource
//

LONG LockCount;
LONG RecursionCount;
HANDLE OwningThread; // from the thread's ClientId->UniqueThread
HANDLE LockSemaphore;
ULONG_PTR SpinCount; // force size on 64-bit systems when packed
} RTL_CRITICAL_SECTION, *PRTL_CRITICAL_SECTION;

That’s is how EnterCriticalSection() function works:

Listing 66.15: Windows 2008/ntdll.dll/x86 (begin)


_RtlEnterCriticalSection@4

var_C = dword ptr -0Ch


var_8 = dword ptr -8
var_4 = dword ptr -4
arg_0 = dword ptr 8

mov edi, edi


push ebp
mov ebp, esp
sub esp, 0Ch
push esi
push edi
mov edi, [ebp+arg_0]
lea esi, [edi+4] ; LockCount
mov eax, esi
lock btr dword ptr [eax], 0
jnb wait ; jump if CF=0

loc_7DE922DD:
mov eax, large fs:18h
mov ecx, [eax+24h]
mov [edi+0Ch], ecx
mov dword ptr [edi+8], 1
pop edi
xor eax, eax
pop esi
mov esp, ebp
pop ebp
retn 4

... skipped

The most important instruction in this code fragment is BTR (prefixed with LOCK): the zeroth bit is stored in CF flag and
cleared in memory. This is atomic operation, blocking all other CPUs to access this piece of memory (take a notice of LOCK
prefix before BTR instruction). If the bit at LockCount was 1, fine, reset it and return from the function: we are in critical
section. If not —critical section is already occupied by other thread, then wait.
Wait is done there using WaitForSingleObject().

670
CHAPTER 66. WINDOWS NT 66.4. WINDOWS NT: CRITICAL SECTION

And here is how LeaveCriticalSection() function works:

Listing 66.16: Windows 2008/ntdll.dll/x86 (begin)


_RtlLeaveCriticalSection@4 proc near

arg_0 = dword ptr 8

mov edi, edi


push ebp
mov ebp, esp
push esi
mov esi, [ebp+arg_0]
add dword ptr [esi+8], 0FFFFFFFFh ; RecursionCount
jnz short loc_7DE922B2
push ebx
push edi
lea edi, [esi+4] ; LockCount
mov dword ptr [esi+0Ch], 0
mov ebx, 1
mov eax, edi
lock xadd [eax], ebx
inc ebx
cmp ebx, 0FFFFFFFFh
jnz loc_7DEA8EB7

loc_7DE922B0:
pop edi
pop ebx

loc_7DE922B2:
xor eax, eax
pop esi
pop ebp
retn 4

... skipped

XADD is “exchange and add”. In this case, it summing LockCount value and 1 and stores result in EBX register, and at
the same time 1 goes to LockCount. This operation is atomic since it is prefixed by LOCK as well, meaning that all other
CPUs or CPU cores in system are blocked from accessing this point of memory.
LOCK prefix is very important: two threads, each of which working on separate CPUs or CPU cores may try to enter
critical section and to modify the value in memory simultaneously, this will result in unpredictable behaviour.

671
Part VI

Tools

672
CHAPTER 67. DISASSEMBLER

Chapter 67

Disassembler

67.1 IDA
Older freeware version is available for downloading 1 .
Short hot-keys cheatsheet: F.1 on page 900

1 http://go.yurichev.com/17031

673
CHAPTER 68. DEBUGGER

Chapter 68

Debugger

68.1 tracer
I use tracer 1 instead of debugger.
I stopped to use debugger eventually, since all I need from it is to spot a function’s arguments while execution, or registers’
state at some point. To load debugger each time is too much, so I wrote a small utility tracer. It has console-interface, working
from command-line, enable us to intercept function execution, set breakpoints at arbitrary places, spot registers’ state, modify
it, etc.
However, as for learning purposes, it is highly advisable to trace code in debugger manually, watch how register’s state
changing (e.g. classic SoftICE, OllyDbg, WinDbg highlighting changed registers), flags, data, change them manually, watch
reaction, etc.

68.2 OllyDbg
Very popular user-mode win32 debugger:
http://go.yurichev.com/17032.
Short hot-keys cheatsheet: F.2 on page 900

68.3 GDB
Not very popular debugger among reverse engineers, but very comfortable nevertheless. Some commands: F.5 on page 901.

1 yurichev.com

674
CHAPTER 69. SYSTEM CALLS TRACING

Chapter 69

System calls tracing

69.0.1 strace / dtruss


Will show which system calls (syscalls( 64 on page 633)) are called by process right now. For example:
# strace df -h

...

access("/etc/ld.so.nohwcap", F_OK) = -1 ENOENT (No such file or directory)


open("/lib/i386-linux-gnu/libc.so.6", O_RDONLY|O_CLOEXEC) = 3
read(3, "\177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0\3\0\1\0\0\0\220\232\1\0004\0\0\0"..., 512) = 512
fstat64(3, {st_mode=S_IFREG|0755, st_size=1770984, ...}) = 0
mmap2(NULL, 1780508, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0xb75b3000

Mac OS X has dtruss for the same aim.


The Cygwin also has strace, but if I understood correctly, it works only for .exe-files compiled for cygwin environment
itself.

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CHAPTER 70. DECOMPILERS

Chapter 70

Decompilers

There are only one known, publically available, high-quality decompiler to C code: Hex-Rays:
http://go.yurichev.com/17033

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CHAPTER 71. OTHER TOOLS

Chapter 71

Other tools

• Microsoft Visual Studio Express1 : Stripped-down free Visual Studio version, convenient for simple experiments. Some
useful options: F.3 on page 901.
• Hiew2 for small modifications of code in binary files.

• binary grep: the small utility for constants searching (or just any byte sequence) in a big pile of files, including
non-executable: GitHub.

1 http://go.yurichev.com/17034
2 http://go.yurichev.com/17035

677
Part VII

More examples

678
CHAPTER 72. TASK MANAGER PRACTICAL JOKE (WINDOWS VISTA)

Chapter 72

Task manager practical joke (Windows Vista)

I have only 4 CPU cores on my computer, so the Windows Task Manager shows only 4 CPU load graphs.
Let’s see if it’s possible to hack Task Manager slightly so it would detect more CPU cores on a computer.
Let us first think, how Task Manager would know number of cores? There are GetSystemInfo() win32 function
present in win32 userspace which can tell us this. But it’s not imported in taskmgr.exe. There are, however, another one
in NTAPI, NtQuerySystemInformation(), which is used in taskmgr.exe in several places. To get number of cores,
one should call this function with SystemBasicInformation constant in first argument (which is zero 1 ).
Second argument should point to the buffer, which will receive all the information.
So we need to find all calls to the NtQuerySystemInformation(0, ?, ?, ?) function. Let’s open taskmgr.exe
in IDA. What is always good about Microsoft executables is that IDA can download corresponding PDB file for exactly this
executable and add all function names. It seems, Task Manager written in C++ and some of function names and classes
are really speaking for themselves. There are classes CAdapter, CNetPage, CPerfPage, CProcInfo, CProcPage, CSvcPage,
CTaskPage, CUserPage. Apparently, each class corresponding each tab in Task Manager.
I visited each call and I add comment with a value which is passed as the first function argument. There are “not zero” I
wrote at some places, because, the value there was not clearly zero, but something really different (more about this in the
second part of this chapter). And we are looking for zero passed as argument after all.

Figure 72.1: IDA: cross references to NtQuerySystemInformation()

Yes, the names are really speaking for themselves.


When I closely investigating each place where NtQuerySystemInformation(0, ?, ?, ?) is called, I quickly
found what I need in the InitPerfInfo() function:

Listing 72.1: taskmgr.exe (Windows Vista)


.text:10000B4B3 xor r9d, r9d
.text:10000B4B6 lea rdx, [rsp+0C78h+var_C58] ; buffer
.text:10000B4BB xor ecx, ecx
.text:10000B4BD lea ebp, [r9+40h]
.text:10000B4C1 mov r8d, ebp
.text:10000B4C4 call cs:__imp_NtQuerySystemInformation ; 0
.text:10000B4CA xor ebx, ebx
.text:10000B4CC cmp eax, ebx
.text:10000B4CE jge short loc_10000B4D7
1 MSDN

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CHAPTER 72. TASK MANAGER PRACTICAL JOKE (WINDOWS VISTA)
.text:10000B4D0
.text:10000B4D0 loc_10000B4D0: ; CODE XREF: InitPerfInfo(void)+97
.text:10000B4D0 ; InitPerfInfo(void)+AF
.text:10000B4D0 xor al, al
.text:10000B4D2 jmp loc_10000B5EA
.text:10000B4D7 ; ---------------------------------------------------------------------------
.text:10000B4D7
.text:10000B4D7 loc_10000B4D7: ; CODE XREF: InitPerfInfo(void)+36
.text:10000B4D7 mov eax, [rsp+0C78h+var_C50]
.text:10000B4DB mov esi, ebx
.text:10000B4DD mov r12d, 3E80h
.text:10000B4E3 mov cs:?g_PageSize@@3KA, eax ; ulong g_PageSize
.text:10000B4E9 shr eax, 0Ah
.text:10000B4EC lea r13, __ImageBase
.text:10000B4F3 imul eax, [rsp+0C78h+var_C4C]
.text:10000B4F8 cmp [rsp+0C78h+var_C20], bpl
.text:10000B4FD mov cs:?g_MEMMax@@3_JA, rax ; __int64 g_MEMMax
.text:10000B504 movzx eax, [rsp+0C78h+var_C20] ; number of CPUs
.text:10000B509 cmova eax, ebp
.text:10000B50C cmp al, bl
.text:10000B50E mov cs:?g_cProcessors@@3EA, al ; uchar g_cProcessors

g_cProcessors is a global variable, and this name was assigned by IDA according to PDB loaded from the Microsoft
symbol server.
The byte is taken from var_C20. And var_C58 is passed to NtQuerySystemInformation() as a pointer to the
receiving buffer. The difference between 0xC20 and 0xC58 is 0x38 (56). Let’s take a look at returning structure format,
which we can find in MSDN:
typedef struct _SYSTEM_BASIC_INFORMATION {
BYTE Reserved1[24];
PVOID Reserved2[4];
CCHAR NumberOfProcessors;
} SYSTEM_BASIC_INFORMATION;

This is x64 system, so each PVOID takes 8 byte here. So all reserved fields in the structure takes 24 + 4 ∗ 8 = 56. Oh yes,
this means, var_C20 is the local stack is exactly NumberOfProcessors field of the SYSTEM_BASIC_INFORMATION
structure.
Let’s check if I’m right. Copy taskmgr.exe from C:\Windows\System32 to some other folder (so the Windows
Resource Protection will not try to restore patched taskmgr.exe).
Let’s open it in Hiew and find the place:

Figure 72.2: Hiew: find the place to be patched

Let’s replace MOVZX instruction by our. Let’s pretend we’ve got 64 CPU cores. Add one additional NOP (because our
instruction is shorter than original one):

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CHAPTER 72. TASK MANAGER PRACTICAL JOKE (WINDOWS VISTA) 72.1. USING LEA TO LOAD VALUES

Figure 72.3: Hiew: patch it

And it works! Of course, data in graphs is not correct. At times, Task Manager even shows overall CPU load more than
100%.

Figure 72.4: Fooled Windows Task Manager

I picked number of 64, because Task Manager is crashing if you try to set larger value. Apparently, Task Manager in
Windows Vista was not tested on computer with larger count of cores. So there are probably some static data structures
inside it limited to 64 cores.

72.1 Using LEA to load values


Sometimes, LEA is used in taskmgr.exe instead of MOV to set first argument of NtQuerySystemInformation():

Listing 72.2: taskmgr.exe (Windows Vista)


xor r9d, r9d
div dword ptr [rsp+4C8h+WndClass.lpfnWndProc]
lea rdx, [rsp+4C8h+VersionInformation]
lea ecx, [r9+2] ; put 2 to ECX
mov r8d, 138h
mov ebx, eax
; ECX=SystemPerformanceInformation
call cs:__imp_NtQuerySystemInformation ; 2

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CHAPTER 72. TASK MANAGER PRACTICAL JOKE (WINDOWS VISTA) 72.1. USING LEA TO LOAD VALUES
...

mov r8d, 30h


lea r9, [rsp+298h+var_268]
lea rdx, [rsp+298h+var_258]
lea ecx, [r8-2Dh] ; put 3 to ECX
; ECX=SystemTimeOfDayInformation
call cs:__imp_NtQuerySystemInformation ; not zero

...

mov rbp, [rsi+8]


mov r8d, 20h
lea r9, [rsp+98h+arg_0]
lea rdx, [rsp+98h+var_78]
lea ecx, [r8+2Fh] ; put 0x4F to ECX
mov [rsp+98h+var_60], ebx
mov [rsp+98h+var_68], rbp
; ECX=SystemSuperfetchInformation
call cs:__imp_NtQuerySystemInformation ; not zero

I honestly, don’t know why, but that is what MSVC often does. Maybe this some kind of optimization and LEA works
faster or better than load value using MOV?
Another example of such thing is: 62.5.1 on page 624.

682
CHAPTER 73. COLOR LINES GAME PRACTICAL JOKE

Chapter 73

Color Lines game practical joke

This is a very popular game with several implementations exist. I took one of them, called BallTriX, from 1997, available
freely at http://go.yurichev.com/17311. Here is how it looks:

Figure 73.1: How this game looks usually

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CHAPTER 73. COLOR LINES GAME PRACTICAL JOKE
So let’s see, will it be possible find random generator and do some trick with it. IDA quickly recognize standard _rand
function in balltrix.exe at 0x00403DA0. IDA also shows that it is called only from one place:
.text:00402C9C sub_402C9C proc near ; CODE XREF: sub_402ACA+52
.text:00402C9C ; sub_402ACA+64 ...
.text:00402C9C
.text:00402C9C arg_0 = dword ptr 8
.text:00402C9C
.text:00402C9C push ebp
.text:00402C9D mov ebp, esp
.text:00402C9F push ebx
.text:00402CA0 push esi
.text:00402CA1 push edi
.text:00402CA2 mov eax, dword_40D430
.text:00402CA7 imul eax, dword_40D440
.text:00402CAE add eax, dword_40D5C8
.text:00402CB4 mov ecx, 32000
.text:00402CB9 cdq
.text:00402CBA idiv ecx
.text:00402CBC mov dword_40D440, edx
.text:00402CC2 call _rand
.text:00402CC7 cdq
.text:00402CC8 idiv [ebp+arg_0]
.text:00402CCB mov dword_40D430, edx
.text:00402CD1 mov eax, dword_40D430
.text:00402CD6 jmp $+5
.text:00402CDB pop edi
.text:00402CDC pop esi
.text:00402CDD pop ebx
.text:00402CDE leave
.text:00402CDF retn
.text:00402CDF sub_402C9C endp

I’ll call it “random”. Let’s not to dive into this function’s code yet.
This function is referred from 3 places.
Here is first two:
.text:00402B16 mov eax, dword_40C03C ; 10 here
.text:00402B1B push eax
.text:00402B1C call random
.text:00402B21 add esp, 4
.text:00402B24 inc eax
.text:00402B25 mov [ebp+var_C], eax
.text:00402B28 mov eax, dword_40C040 ; 10 here
.text:00402B2D push eax
.text:00402B2E call random
.text:00402B33 add esp, 4

Here is the third:


.text:00402BBB mov eax, dword_40C058 ; 5 here
.text:00402BC0 push eax
.text:00402BC1 call random
.text:00402BC6 add esp, 4
.text:00402BC9 inc eax

So the function have only one argument. 10 is passed in first two cases and 5 in third. We may also notice that the board
has size 10*10 and there are 5 possible colors. This is it! The standard rand() function returns a number in 0..0x7FFF
range and this is often inconvenient, so many programmers implement their own random functions which returns a random
number in specified range. In our case, range is 0..n − 1 and n is passed as the sole argument to the function. We can quickly
check this in any debugger.
So let’s fix third function return at zero. I first replaced three instructions (PUSH/CALL/ADD) by NOPs. Then I add XOR
EAX, EAX instruction, to clear EAX register.
.00402BB8: 83C410 add esp,010
.00402BBB: A158C04000 mov eax,[00040C058]
.00402BC0: 31C0 xor eax,eax
.00402BC2: 90 nop
.00402BC3: 90 nop
.00402BC4: 90 nop
.00402BC5: 90 nop

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CHAPTER 73. COLOR LINES GAME PRACTICAL JOKE
.00402BC6: 90 nop
.00402BC7: 90 nop
.00402BC8: 90 nop
.00402BC9: 40 inc eax
.00402BCA: 8B4DF8 mov ecx,[ebp][-8]
.00402BCD: 8D0C49 lea ecx,[ecx][ecx]*2
.00402BD0: 8B15F4D54000 mov edx,[00040D5F4]

So what I did is replaced call to random() function by a code, which always returns zero.

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CHAPTER 73. COLOR LINES GAME PRACTICAL JOKE
Let’s run it now:

Figure 73.2: Practical joke works

Oh yes, it works1 .
But why arguments to the random() functions are global variables? That’s just because it’s possible to change board
size in game settings, so these values are not hardcoded. 10 and 5 values are just defaults.

1I once did this as a joke for my coworkers with a hope they stop playing. They didn’t.

686
CHAPTER 74. MINESWEEPER (WINDOWS XP)

Chapter 74

Minesweeper (Windows XP)

I’m not very good at playing Minesweeper, so I will try to reveal hidden mines in debugger.
As we know, Minesweeper places mines randomly, so there should be some kind of random numbers generator or call to
the standard rand() C-function. What is really cool about reversing Microsoft products is that there are PDB file exist with
symbols (function names, etc). When I load winmine.exe into IDA, it downloads PDB file exactly for this executable and
adds all names.
So here it is, the only call to rand() is this function:
.text:01003940 ; __stdcall Rnd(x)
.text:01003940 _Rnd@4 proc near ; CODE XREF: StartGame()+53
.text:01003940 ; StartGame()+61
.text:01003940
.text:01003940 arg_0 = dword ptr 4
.text:01003940
.text:01003940 call ds:__imp__rand
.text:01003946 cdq
.text:01003947 idiv [esp+arg_0]
.text:0100394B mov eax, edx
.text:0100394D retn 4
.text:0100394D _Rnd@4 endp

IDA named it so, and it was the name given to it by Minesweeper developers.
The function is very simple:
int Rnd(int limit)
{
return rand() % limit;
};

(There are was no “limit” name in PDB-file; I named this argument so.)
So it returns a random value in range from 0 to specified limit.
Rnd() is called only from one place, this is function called StartGame(), and as it seems, this is exactly the code,
which place mines:
.text:010036C7 push _xBoxMac
.text:010036CD call _Rnd@4 ; Rnd(x)
.text:010036D2 push _yBoxMac
.text:010036D8 mov esi, eax
.text:010036DA inc esi
.text:010036DB call _Rnd@4 ; Rnd(x)
.text:010036E0 inc eax
.text:010036E1 mov ecx, eax
.text:010036E3 shl ecx, 5 ; ECX=ECX*32
.text:010036E6 test _rgBlk[ecx+esi], 80h
.text:010036EE jnz short loc_10036C7
.text:010036F0 shl eax, 5 ; ECX=ECX*32
.text:010036F3 lea eax, _rgBlk[eax+esi]
.text:010036FA or byte ptr [eax], 80h
.text:010036FD dec _cBombStart
.text:01003703 jnz short loc_10036C7

Minesweeper allows to set board size, so the X (xBoxMac) and Y (yBoxMac) of board are global variables. They are passed
to Rnd() and random coordinates are generated. Mine is placed by OR at 0x010036FA. And if it was placed before (it’s
possible if Rnd() pair will generate coordinates pair which already was generated), then TEST and JNZ at 0x010036E6
will jump to generation routine again.

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CHAPTER 74. MINESWEEPER (WINDOWS XP)
cBombStart is the global variable containing total number of mines. So this is loop.
The width of array is 32 (we can conclude this by looking at SHL instruction, which multiplies one of the coordinates by
32).
The size of rgBlk global array can be easily determined by difference between rgBlk label in data segment and next
known one. It is 0x360 (864):
.data:01005340 _rgBlk db 360h dup(?) ; DATA XREF: MainWndProc(x,x,x,x)+574
.data:01005340 ; DisplayBlk(x,x)+23
.data:010056A0 _Preferences dd ? ; DATA XREF: FixMenus()+2
...

864/32 = 27.
So the array size is 27 ∗ 32? It is close to what we know: when I try to set board size to 100 ∗ 100 in Minesweeper settings,
it fallbacks to the board of size 24 ∗ 30. So this is maximal board size here. And the array has fixed size for any board size.
So let’s see all this in OllyDbg. I run Minesweeper, I attaching OllyDbg to it and I see memory dump at the address of
rgBlk array(0x01005340) 1 .
So I got this memory dump of array:
Address Hex dump
01005340 10 10 10 10|10 10 10 10|10 10 10 0F|0F 0F 0F 0F|
01005350 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005360 10 0F 0F 0F|0F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
01005370 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005380 10 0F 0F 0F|0F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
01005390 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010053A0 10 0F 0F 0F|0F 0F 0F 0F|8F 0F 10 0F|0F 0F 0F 0F|
010053B0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010053C0 10 0F 0F 0F|0F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
010053D0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010053E0 10 0F 0F 0F|0F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
010053F0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005400 10 0F 0F 8F|0F 0F 8F 0F|0F 0F 10 0F|0F 0F 0F 0F|
01005410 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005420 10 8F 0F 0F|8F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
01005430 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005440 10 8F 0F 0F|0F 0F 8F 0F|0F 8F 10 0F|0F 0F 0F 0F|
01005450 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005460 10 0F 0F 0F|0F 8F 0F 0F|0F 8F 10 0F|0F 0F 0F 0F|
01005470 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005480 10 10 10 10|10 10 10 10|10 10 10 0F|0F 0F 0F 0F|
01005490 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010054A0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010054B0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010054C0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|

OllyDbg, like any other hexadecimal editor, shows 16 bytes per line. So each 32-byte array row occupies here exactly 2
lines.
This is beginner level (9*9 board).
There are some square structure can be seen visually (0x10 bytes).
I click “Run” in OllyDbg to unfreeze Minesweeper process, then I clicked randomly at Minesweeper window and trapped
into mine, but now I see all mines:
1 All addresses here are for Minesweeper for Windows XP SP3 English. They may differ for other service packs.

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CHAPTER 74. MINESWEEPER (WINDOWS XP)

Figure 74.1: Mines

By comparing mine places and dump, we can conclude that 0x10 mean border, 0x0F—empty block, 0x8F—mine.
Now I added commentaries and also enclosed all 0x8F bytes into square brackets:
border:
01005340 10 10 10 10 10 10 10 10 10 10 10 0F 0F 0F 0F 0F
01005350 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #1:
01005360 10 0F 0F 0F 0F 0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
01005370 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #2:
01005380 10 0F 0F 0F 0F 0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
01005390 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #3:
010053A0 10 0F 0F 0F 0F 0F 0F 0F[8F]0F 10 0F 0F 0F 0F 0F
010053B0 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #4:
010053C0 10 0F 0F 0F 0F 0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
010053D0 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #5:
010053E0 10 0F 0F 0F 0F 0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
010053F0 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #6:
01005400 10 0F 0F[8F]0F 0F[8F]0F 0F 0F 10 0F 0F 0F 0F 0F
01005410 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #7:
01005420 10[8F]0F 0F[8F]0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
01005430 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #8:
01005440 10[8F]0F 0F 0F 0F[8F]0F 0F[8F]10 0F 0F 0F 0F 0F
01005450 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #9:
01005460 10 0F 0F 0F 0F[8F]0F 0F 0F[8F]10 0F 0F 0F 0F 0F
01005470 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
border:
01005480 10 10 10 10 10 10 10 10 10 10 10 0F 0F 0F 0F 0F
01005490 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F

Now I removed all border bytes (0x10) and what’s beyond those:
0F 0F 0F 0F 0F 0F 0F 0F 0F
0F 0F 0F 0F 0F 0F 0F 0F 0F
0F 0F 0F 0F 0F 0F 0F[8F]0F
0F 0F 0F 0F 0F 0F 0F 0F 0F
0F 0F 0F 0F 0F 0F 0F 0F 0F
0F 0F[8F]0F 0F[8F]0F 0F 0F
[8F]0F 0F[8F]0F 0F 0F 0F 0F
[8F]0F 0F 0F 0F[8F]0F 0F[8F]
0F 0F 0F 0F[8F]0F 0F 0F[8F]

Yes, these are mines, now it can be clearly seen and compared with screenshot.

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CHAPTER 74. MINESWEEPER (WINDOWS XP)
What is interesting is that I can modify array right in OllyDbg. I removed all mines by changing all 0x8F bytes by 0x0F,
and then what I got in Minesweeper:

Figure 74.2: I removed all mines in debugger

I also removed all them and add them at the first line:

Figure 74.3: Mines I set in debugger

Well, debugger is not very convenient for eavesdropping (which was my goal anyway), so I wrote small utility to dump
board contents:
// Windows XP MineSweeper cheater
// written by dennis(a)yurichev.com for http://beginners.re/ book
#include <windows.h>
#include <assert.h>
#include <stdio.h>

int main (int argc, char * argv[])


{
int i, j;
HANDLE h;
DWORD PID, address, rd;
BYTE board[27][32];

if (argc!=3)
{
printf ("Usage: %s <PID> <address>\n", argv[0]);
return 0;
};

assert (argv[1]!=NULL);
assert (argv[2]!=NULL);

assert (sscanf (argv[1], "%d", &PID)==1);


assert (sscanf (argv[2], "%x", &address)==1);

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CHAPTER 74. MINESWEEPER (WINDOWS XP) 74.1. EXERCISES
h=OpenProcess (PROCESS_VM_OPERATION | PROCESS_VM_READ | PROCESS_VM_WRITE, FALSE, PID);

if (h==NULL)
{
DWORD e=GetLastError();
printf ("OpenProcess error: %08X\n", e);
return 0;
};

if (ReadProcessMemory (h, (LPVOID)address, board, sizeof(board), &rd)!=TRUE)


{
printf ("ReadProcessMemory() failed\n");
return 0;
};

for (i=1; i<26; i++)


{
if (board[i][0]==0x10 && board[i][1]==0x10)
break; // end of board
for (j=1; j<31; j++)
{
if (board[i][j]==0x10)
break; // board border
if (board[i][j]==0x8F)
printf ("*");
else
printf (" ");

};
printf ("\n");
};

CloseHandle (h);
};

Just set PID2 3 and address of array (0x01005340 for Windows XP SP3 English) and it will dump it 4 .
It attaches to win32 process by PID and just read process memory by address.

74.1 Exercises
• Why border bytes (0x10) are exist in array? What they are for if they are not visible in Minesweeper interface? How to
do without them?

• As it turns out, there are more values possible (for open blocks, for flagged by user, etc). Try to find meaning of each.
• Modify my utility so it will remove all mines or set them by fixed pattern you want in the Minesweeper process currently
running.
• Modify my utility so it can work without array address specified and without PDB file. Yes, it’s possible to find board
information in data segment of Minesweeper running process automatically. Hint: G.5.1 on page 911.

2 Program/process ID
3 PIDcan be shown in Task Manager (enable it in “View → Select Columns”)
4 Compiled executable is here: beginners.re

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CHAPTER 75. HAND DECOMPILING + Z3 SMT SOLVER

Chapter 75

Hand decompiling + Z3 SMT solver

Amateur cryptography is usually (unintentionally) very weak and can be broken easily—for cryptographers, of course.
But let’s pretend we are not among these crypto-professionals.
I once found this one-way hash function, converting 64-bit value to another one and we need to try to reverse its flow
back.

But what is hash-function? Simplest example is CRC32, an algorithm providing “stronger” checksum for
integrity checking purposes. it is impossible to restore original text from the hash value, it just has much less
information: there can be long text, but CRC32 result is always limited to 32 bits. But CRC32 is not cryptograph-
ically secure: it is known how to alter a text in that way so the resulting CRC32 hash value will be one we need.
Cryptographical hash functions are protected from this. They are widely used to hash user passwords in order
to store them in the database, like MD5, SHA1, etc. Indeed: an internet forum database may not contain user
passwords (stolen database will compromise all user’s passwords) but only hashes (a cracker will not be able to
reveal passwords). Besides, an internet forum engine is not aware of your password, it should only check if its
hash is the same as in the database, then it will give you access in this case. One of the simplest passwords
cracking methods is just to brute-force all passwords in order to wait when resulting value will be the same as
we need. Other methods are much more complex.

75.1 Hand decompiling


Here its assembly language listing in IDA:
sub_401510 proc near
; ECX = input
mov rdx, 5D7E0D1F2E0F1F84h
mov rax, rcx ; input
imul rax, rdx
mov rdx, 388D76AEE8CB1500h
mov ecx, eax
and ecx, 0Fh
ror rax, cl
xor rax, rdx
mov rdx, 0D2E9EE7E83C4285Bh
mov ecx, eax
and ecx, 0Fh
rol rax, cl
lea r8, [rax+rdx]
mov rdx, 8888888888888889h
mov rax, r8
mul rdx
shr rdx, 5
mov rax, rdx
lea rcx, [r8+rdx*4]
shl rax, 6
sub rcx, rax
mov rax, r8
rol rax, cl
; EAX = output
retn
sub_401510 endp

The example was compiled by GCC, so the first argument is passed in ECX.

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CHAPTER 75. HAND DECOMPILING + Z3 SMT SOLVER 75.1. HAND DECOMPILING
If Hex-Rays is not in list of our possessions, or we distrust to it, we may try to reverse this code manually. One method is
to represent CPU registers as local C variables and replace each instruction by one-line equivalent expression, like:
uint64_t f(uint64_t input)
{
uint64_t rax, rbx, rcx, rdx, r8;

ecx=input;

rdx=0x5D7E0D1F2E0F1F84;
rax=rcx;
rax*=rdx;
rdx=0x388D76AEE8CB1500;
rax=_lrotr(rax, rax&0xF); // rotate right
rax^=rdx;
rdx=0xD2E9EE7E83C4285B;
rax=_lrotl(rax, rax&0xF); // rotate left
r8=rax+rdx;
rdx=0x8888888888888889;
rax=r8;
rax*=rdx;
rdx=rdx>>5;
rax=rdx;
rcx=r8+rdx*4;
rax=rax<<6;
rcx=rcx-rax;
rax=r8
rax=_lrotl (rax, rcx&0xFF); // rotate left
return rax;
};

If to be careful enough, this code can be compiled and will even work in the same way as original one.
Then, we will rewrite it gradually, keeping in mind all registers usage. Attention and focusing is very important here—any
tiny typo may ruin all your work!
Here is a first step:
uint64_t f(uint64_t input)
{
uint64_t rax, rbx, rcx, rdx, r8;

ecx=input;

rdx=0x5D7E0D1F2E0F1F84;
rax=rcx;
rax*=rdx;
rdx=0x388D76AEE8CB1500;
rax=_lrotr(rax, rax&0xF); // rotate right
rax^=rdx;
rdx=0xD2E9EE7E83C4285B;
rax=_lrotl(rax, rax&0xF); // rotate left
r8=rax+rdx;

rdx=0x8888888888888889;
rax=r8;
rax*=rdx;
// RDX here is a high part of multiplication result
rdx=rdx>>5;
// RDX here is division result!
rax=rdx;

rcx=r8+rdx*4;
rax=rax<<6;
rcx=rcx-rax;
rax=r8
rax=_lrotl (rax, rcx&0xFF); // rotate left
return rax;
};

Next step:
uint64_t f(uint64_t input)

693
CHAPTER 75. HAND DECOMPILING + Z3 SMT SOLVER 75.1. HAND DECOMPILING
{
uint64_t rax, rbx, rcx, rdx, r8;

ecx=input;

rdx=0x5D7E0D1F2E0F1F84;
rax=rcx;
rax*=rdx;
rdx=0x388D76AEE8CB1500;
rax=_lrotr(rax, rax&0xF); // rotate right
rax^=rdx;
rdx=0xD2E9EE7E83C4285B;
rax=_lrotl(rax, rax&0xF); // rotate left
r8=rax+rdx;

rdx=0x8888888888888889;
rax=r8;
rax*=rdx;
// RDX here is a high part of multiplication result
rdx=rdx>>5;
// RDX here is division result!
rax=rdx;

rcx=(r8+rdx*4)-(rax<<6);
rax=r8
rax=_lrotl (rax, rcx&0xFF); // rotate left
return rax;
};

We may spot division using multiplication ( 40 on page 486). Indeed, let’s calculate divider in Wolfram Mathematica:

Listing 75.1: Wolfram Mathematica


In[1]:=N[2^(64 + 5)/16^^8888888888888889]
Out[1]:=60.

We get this:
uint64_t f(uint64_t input)
{
uint64_t rax, rbx, rcx, rdx, r8;

ecx=input;

rdx=0x5D7E0D1F2E0F1F84;
rax=rcx;
rax*=rdx;
rdx=0x388D76AEE8CB1500;
rax=_lrotr(rax, rax&0xF); // rotate right
rax^=rdx;
rdx=0xD2E9EE7E83C4285B;
rax=_lrotl(rax, rax&0xF); // rotate left
r8=rax+rdx;

rax=rdx=r8/60;

rcx=(r8+rax*4)-(rax*64);
rax=r8
rax=_lrotl (rax, rcx&0xFF); // rotate left
return rax;
};

Another step:
uint64_t f(uint64_t input)
{
uint64_t rax, rbx, rcx, rdx, r8;

rax=input;
rax*=0x5D7E0D1F2E0F1F84;
rax=_lrotr(rax, rax&0xF); // rotate right
rax^=0x388D76AEE8CB1500;

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CHAPTER 75. HAND DECOMPILING + Z3 SMT SOLVER 75.2. NOW LET’S USE Z3 SMT SOLVER
rax=_lrotl(rax, rax&0xF); // rotate left
r8=rax+0xD2E9EE7E83C4285B;

rcx=r8-(r8/60)*60;
rax=r8
rax=_lrotl (rax, rcx&0xFF); // rotate left
return rax;
};

By simple reducing, we finally see that it’s not quotient calculated, but division remainder:
uint64_t f(uint64_t input)
{
uint64_t rax, rbx, rcx, rdx, r8;

rax=input;
rax*=0x5D7E0D1F2E0F1F84;
rax=_lrotr(rax, rax&0xF); // rotate right
rax^=0x388D76AEE8CB1500;
rax=_lrotl(rax, rax&0xF); // rotate left
r8=rax+0xD2E9EE7E83C4285B;

return _lrotl (r8, r8 % 60); // rotate left


};

We end up on something fancy formatted source-code:


#include <stdio.h>
#include <stdint.h>
#include <stdbool.h>
#include <string.h>
#include <intrin.h>

#define C1 0x5D7E0D1F2E0F1F84
#define C2 0x388D76AEE8CB1500
#define C3 0xD2E9EE7E83C4285B

uint64_t hash(uint64_t v)
{
v*=C1;
v=_lrotr(v, v&0xF); // rotate right
v^=C2;
v=_lrotl(v, v&0xF); // rotate left
v+=C3;
v=_lrotl(v, v % 60); // rotate left
return v;
};

int main()
{
printf ("%llu\n", hash(...));
};

Since we are not cryptanalysts we can’t find an easy way to generate input value for some specific output value. Rotate
instruction coefficients are look frightening—it’s a warranty that the function is not bijective, it has collisions, or, speaking
more simply, many inputs may be possible for one output.
Brute-force is not solution because values are 64-bit ones, that’s beyond reality.

75.2 Now let’s use Z3 SMT solver


Still, without any special cryptographical knowledge, we may try to break this algorithm using excellent SMT solver from
Microsoft Research named Z31 . It is in fact theorem prover, but we will use it as SMT solver. In terms of simplicity, we may
think about it as a system capable of solving huge equation systems.
Here is a Python source code:
1 from z3 import *
2
3 C1=0x5D7E0D1F2E0F1F84
1 http://go.yurichev.com/17314

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CHAPTER 75. HAND DECOMPILING + Z3 SMT SOLVER 75.2. NOW LET’S USE Z3 SMT SOLVER
4 C2=0x388D76AEE8CB1500
5 C3=0xD2E9EE7E83C4285B
6
7 inp, i1, i2, i3, i4, i5, i6, outp = BitVecs('inp i1 i2 i3 i4 i5 i6 outp', 64)
8
9 s = Solver()
10 s.add(i1==inp*C1)
11 s.add(i2==RotateRight (i1, i1 & 0xF))
12 s.add(i3==i2 ^ C2)
13 s.add(i4==RotateLeft(i3, i3 & 0xF))
14 s.add(i5==i4 + C3)
15 s.add(outp==RotateLeft (i5, URem(i5, 60)))
16
17 s.add(outp==10816636949158156260)
18
19 print s.check()
20 m=s.model()
21 print m
22 print (" inp=0x%X" % m[inp].as_long())
23 print ("outp=0x%X" % m[outp].as_long())

This will be our first solver.


We see variable definitions on line 7. These are just 64-bit variables. i1..i6 are intermediate variables, representing
values in registers between instruction executions.
Then we add so called constraints on lines 10..15. The very last constraint at 17 is most important: we will try to find
input value for which our algorithm will produce 10816636949158156260.
Essentially, SMT-solver searches for (any) values that satisfy all constraints.
RotateRight, RotateLeft, URem— are functions from Z3 Python API, they are not related to Python PL.
Then we run it:
...>python.exe 1.py
sat
[i1 = 3959740824832824396,
i3 = 8957124831728646493,
i5 = 10816636949158156260,
inp = 1364123924608584563,
outp = 10816636949158156260,
i4 = 14065440378185297801,
i2 = 4954926323707358301]
inp=0x12EE577B63E80B73
outp=0x961C69FF0AEFD7E4

“sat” mean “satisfiable”, i.e., solver was able to found at least one solution. The solution is printed inside square brackets.
Two last lines are input/output pair in hexadecimal form. Yes, indeed, if we run our function with 0x12EE577B63E80B73
on input, the algorithm will produce the value we were looking for.
But, as we are noticed before, the function we work with is not bijective, so there are may be other correct input values.
Z3 SMT solver is not capable of producing more than one result, but let’s hack our example slightly, by adding line 19,
meaning, look for any other results than this:
1 from z3 import *
2
3 C1=0x5D7E0D1F2E0F1F84
4 C2=0x388D76AEE8CB1500
5 C3=0xD2E9EE7E83C4285B
6
7 inp, i1, i2, i3, i4, i5, i6, outp = BitVecs('inp i1 i2 i3 i4 i5 i6 outp', 64)
8
9 s = Solver()
10 s.add(i1==inp*C1)
11 s.add(i2==RotateRight (i1, i1 & 0xF))
12 s.add(i3==i2 ^ C2)
13 s.add(i4==RotateLeft(i3, i3 & 0xF))
14 s.add(i5==i4 + C3)
15 s.add(outp==RotateLeft (i5, URem(i5, 60)))
16
17 s.add(outp==10816636949158156260)
18
19 s.add(inp!=0x12EE577B63E80B73)
20
21 print s.check()

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CHAPTER 75. HAND DECOMPILING + Z3 SMT SOLVER 75.2. NOW LET’S USE Z3 SMT SOLVER
22 m=s.model()
23 print m
24 print (" inp=0x%X" % m[inp].as_long())
25 print ("outp=0x%X" % m[outp].as_long())

Indeed, it found other correct result:


...>python.exe 2.py
sat
[i1 = 3959740824832824396,
i3 = 8957124831728646493,
i5 = 10816636949158156260,
inp = 10587495961463360371,
outp = 10816636949158156260,
i4 = 14065440378185297801,
i2 = 4954926323707358301]
inp=0x92EE577B63E80B73
outp=0x961C69FF0AEFD7E4

This can be automated. Each found result may be added as constraint and the next result will be searched for. Here is
slightly sophisticated example:
1 from z3 import *
2
3 C1=0x5D7E0D1F2E0F1F84
4 C2=0x388D76AEE8CB1500
5 C3=0xD2E9EE7E83C4285B
6
7 inp, i1, i2, i3, i4, i5, i6, outp = BitVecs('inp i1 i2 i3 i4 i5 i6 outp', 64)
8
9 s = Solver()
10 s.add(i1==inp*C1)
11 s.add(i2==RotateRight (i1, i1 & 0xF))
12 s.add(i3==i2 ^ C2)
13 s.add(i4==RotateLeft(i3, i3 & 0xF))
14 s.add(i5==i4 + C3)
15 s.add(outp==RotateLeft (i5, URem(i5, 60)))
16
17 s.add(outp==10816636949158156260)
18
19 # copypasted from http://stackoverflow.com/questions/11867611/z3py-checking-all-solutions-for-⤦
Ç equation
20 result=[]
21 while True:
22 if s.check() == sat:
23 m = s.model()
24 print m[inp]
25 result.append(m)
26 # Create a new constraint the blocks the current model
27 block = []
28 for d in m:
29 # d is a declaration
30 if d.arity() > 0:
31 raise Z3Exception("uninterpreted functions are not supported")
32 # create a constant from declaration
33 c=d()
34 if is_array(c) or c.sort().kind() == Z3_UNINTERPRETED_SORT:
35 raise Z3Exception("arrays and uninterpreted sorts are not supported")
36 block.append(c != m[d])
37 s.add(Or(block))
38 else:
39 print "results total=",len(result)
40 break

We got:
1364123924608584563
1234567890
9223372038089343698
4611686019661955794
13835058056516731602

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CHAPTER 75. HAND DECOMPILING + Z3 SMT SOLVER 75.2. NOW LET’S USE Z3 SMT SOLVER
3096040143925676201
12319412180780452009
7707726162353064105
16931098199207839913
1906652839273745429
11130024876128521237
15741710894555909141
6518338857701133333
5975809943035972467
15199181979890748275
10587495961463360371
results total= 16

So there are 16 correct input values are possible for 0x92EE577B63E80B73 as a result.
The second is 1234567890— it is indeed a value I used originally while preparing this example.
Let’s also try to research our algorithm more. By some sadistic purposes, let’s find, are there any possible input/output
pair in which lower 32-bit parts are equal to each other?
Let’s remove outp constraint and add another, at line 17:
1 from z3 import *
2
3 C1=0x5D7E0D1F2E0F1F84
4 C2=0x388D76AEE8CB1500
5 C3=0xD2E9EE7E83C4285B
6
7 inp, i1, i2, i3, i4, i5, i6, outp = BitVecs('inp i1 i2 i3 i4 i5 i6 outp', 64)
8
9 s = Solver()
10 s.add(i1==inp*C1)
11 s.add(i2==RotateRight (i1, i1 & 0xF))
12 s.add(i3==i2 ^ C2)
13 s.add(i4==RotateLeft(i3, i3 & 0xF))
14 s.add(i5==i4 + C3)
15 s.add(outp==RotateLeft (i5, URem(i5, 60)))
16
17 s.add(outp & 0xFFFFFFFF == inp & 0xFFFFFFFF)
18
19 print s.check()
20 m=s.model()
21 print m
22 print (" inp=0x%X" % m[inp].as_long())
23 print ("outp=0x%X" % m[outp].as_long())

It is indeed so:
sat
[i1 = 14869545517796235860,
i3 = 8388171335828825253,
i5 = 6918262285561543945,
inp = 1370377541658871093,
outp = 14543180351754208565,
i4 = 10167065714588685486,
i2 = 5541032613289652645]
inp=0x13048F1D12C00535
outp=0xC9D3C17A12C00535

Let’s be more sadistic and add another constraint: last 16-bit should be 0x1234:
1 from z3 import *
2
3 C1=0x5D7E0D1F2E0F1F84
4 C2=0x388D76AEE8CB1500
5 C3=0xD2E9EE7E83C4285B
6
7 inp, i1, i2, i3, i4, i5, i6, outp = BitVecs('inp i1 i2 i3 i4 i5 i6 outp', 64)
8
9 s = Solver()
10 s.add(i1==inp*C1)
11 s.add(i2==RotateRight (i1, i1 & 0xF))
12 s.add(i3==i2 ^ C2)
13 s.add(i4==RotateLeft(i3, i3 & 0xF))

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CHAPTER 75. HAND DECOMPILING + Z3 SMT SOLVER 75.2. NOW LET’S USE Z3 SMT SOLVER
14 s.add(i5==i4 + C3)
15 s.add(outp==RotateLeft (i5, URem(i5, 60)))
16
17 s.add(outp & 0xFFFFFFFF == inp & 0xFFFFFFFF)
18 s.add(outp & 0xFFFF == 0x1234)
19
20 print s.check()
21 m=s.model()
22 print m
23 print (" inp=0x%X" % m[inp].as_long())
24 print ("outp=0x%X" % m[outp].as_long())

Oh yes, this possible as well:


sat
[i1 = 2834222860503985872,
i3 = 2294680776671411152,
i5 = 17492621421353821227,
inp = 461881484695179828,
outp = 419247225543463476,
i4 = 2294680776671411152,
i2 = 2834222860503985872]
inp=0x668EEC35F961234
outp=0x5D177215F961234

Z3 works very fast and it means that algorithm is weak, it is not cryptographical at all (like the most of amateur cryptog-
raphy).
Will it be possible to tackle real cryptography by these methods? Real algorithms like AES, RSA, etc, can also be repre-
sented as huge system of equations, but these are that huge that are impossible to work with on computers, now or in near
future. Of course, cryptographers are aware of this.
Another article I wrote about Z3 is [Yur12].

699
CHAPTER 76. DONGLES

Chapter 76

Dongles

Occasionally I did software copy-protection dongle replacements, or “dongle emulators” and here are couple examples of
my work.
About one of cases not present here, you may also read here: [Yur12].

76.1 Example #1: MacOS Classic and PowerPC


I’ve got a program for MacOS Classic 1 , for PowerPC. The company who developed the software product was disappeared
long time ago, so the (legal) customer was afraid of physical dongle damage.
While running without dongle connected, a message box with a text ”Invalid Security Device” appeared. Luckily, this
text string can be found easily in the executable binary file.
I was not very familiar both with Mac OS Classic and PowerPC, but I tried anyway.
IDA opens the executable file smoothly, reported its type as ”PEF (Mac OS or Be OS executable)” ( indeed, it is a standard
Mac OS Classic file format).
By searching for the text string with error message, I’ve got into this code fragment:
...

seg000:000C87FC 38 60 00 01 li %r3, 1
seg000:000C8800 48 03 93 41 bl check1
seg000:000C8804 60 00 00 00 nop
seg000:000C8808 54 60 06 3F clrlwi. %r0, %r3, 24
seg000:000C880C 40 82 00 40 bne OK
seg000:000C8810 80 62 9F D8 lwz %r3, TC_aInvalidSecurityDevice

...

Yes, this is PowerPC code. The CPU is very typical 32-bit RISC of 1990s era. Each instruction occupies 4 bytes (just as
in MIPS and ARM) and its names are somewhat resembling MIPS instruction names.
check1() is a function name I gave to it lately. BL is Branch Link instruction, e.g., intended for subroutines calling. The
crucial point is BNE instruction jumping if dongle protection check is passed or not jumping if error is occurred: then the
address of the text string being loaded into r3 register for the subsequent passage into message box routine.
From the [SK95] I’ve got to know the r3 register is used for values returning (and r4, in case of 64-bit values).
Another yet unknown instruction is CLRLWI. From [IBM00] I’ve got to know that this instruction do both clearing and
loading. In our case, it clears 24 high bits from the value in r3 and put it to r0, so it is analogical to MOVZX in x86 ( 15.1.1
on page 188), but it also sets the flags, so the BNE can check them after.
Let’s take a look into check1() function:
seg000:00101B40 check1: # CODE XREF: seg000:00063E7Cp
seg000:00101B40 # sub_64070+160p ...
seg000:00101B40
seg000:00101B40 .set arg_8, 8
seg000:00101B40
seg000:00101B40 7C 08 02 A6 mflr %r0
seg000:00101B44 90 01 00 08 stw %r0, arg_8(%sp)
seg000:00101B48 94 21 FF C0 stwu %sp, -0x40(%sp)
seg000:00101B4C 48 01 6B 39 bl check2
seg000:00101B50 60 00 00 00 nop
seg000:00101B54 80 01 00 48 lwz %r0, 0x40+arg_8(%sp)
seg000:00101B58 38 21 00 40 addi %sp, %sp, 0x40
seg000:00101B5C 7C 08 03 A6 mtlr %r0
1 pre-UNIX MacOS

700
CHAPTER 76. DONGLES 76.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
seg000:00101B60 4E 80 00 20 blr
seg000:00101B60 # End of function check1

As I can see in IDA, that function is called from many places in program, but only r3 register value is checked right after
each call. All this function does is calling other function, so it is thunk function: there is function prologue and epilogue,
but r3 register is not touched, so checkl() returns what check2() returns.
BLR2 is seems return from function, but since IDA does functions layout, we probably do not need to be interesting in
this. It seems, since it is a typical RISC, subroutines are called using link register, just like in ARM.
check2() function is more complex:
seg000:00118684 check2: # CODE XREF: check1+Cp
seg000:00118684
seg000:00118684 .set var_18, -0x18
seg000:00118684 .set var_C, -0xC
seg000:00118684 .set var_8, -8
seg000:00118684 .set var_4, -4
seg000:00118684 .set arg_8, 8
seg000:00118684
seg000:00118684 93 E1 FF FC stw %r31, var_4(%sp)
seg000:00118688 7C 08 02 A6 mflr %r0
seg000:0011868C 83 E2 95 A8 lwz %r31, off_1485E8 # dword_24B704
seg000:00118690 .using dword_24B704, %r31
seg000:00118690 93 C1 FF F8 stw %r30, var_8(%sp)
seg000:00118694 93 A1 FF F4 stw %r29, var_C(%sp)
seg000:00118698 7C 7D 1B 78 mr %r29, %r3
seg000:0011869C 90 01 00 08 stw %r0, arg_8(%sp)
seg000:001186A0 54 60 06 3E clrlwi %r0, %r3, 24
seg000:001186A4 28 00 00 01 cmplwi %r0, 1
seg000:001186A8 94 21 FF B0 stwu %sp, -0x50(%sp)
seg000:001186AC 40 82 00 0C bne loc_1186B8
seg000:001186B0 38 60 00 01 li %r3, 1
seg000:001186B4 48 00 00 6C b exit
seg000:001186B8
seg000:001186B8 loc_1186B8: # CODE XREF: check2+28j
seg000:001186B8 48 00 03 D5 bl sub_118A8C
seg000:001186BC 60 00 00 00 nop
seg000:001186C0 3B C0 00 00 li %r30, 0
seg000:001186C4
seg000:001186C4 skip: # CODE XREF: check2+94j
seg000:001186C4 57 C0 06 3F clrlwi. %r0, %r30, 24
seg000:001186C8 41 82 00 18 beq loc_1186E0
seg000:001186CC 38 61 00 38 addi %r3, %sp, 0x50+var_18
seg000:001186D0 80 9F 00 00 lwz %r4, dword_24B704
seg000:001186D4 48 00 C0 55 bl .RBEFINDNEXT
seg000:001186D8 60 00 00 00 nop
seg000:001186DC 48 00 00 1C b loc_1186F8
seg000:001186E0
seg000:001186E0 loc_1186E0: # CODE XREF: check2+44j
seg000:001186E0 80 BF 00 00 lwz %r5, dword_24B704
seg000:001186E4 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:001186E8 38 60 08 C2 li %r3, 0x1234
seg000:001186EC 48 00 BF 99 bl .RBEFINDFIRST
seg000:001186F0 60 00 00 00 nop
seg000:001186F4 3B C0 00 01 li %r30, 1
seg000:001186F8
seg000:001186F8 loc_1186F8: # CODE XREF: check2+58j
seg000:001186F8 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:001186FC 41 82 00 0C beq must_jump
seg000:00118700 38 60 00 00 li %r3, 0 # error
seg000:00118704 48 00 00 1C b exit
seg000:00118708
seg000:00118708 must_jump: # CODE XREF: check2+78j
seg000:00118708 7F A3 EB 78 mr %r3, %r29
seg000:0011870C 48 00 00 31 bl check3
seg000:00118710 60 00 00 00 nop
seg000:00118714 54 60 06 3F clrlwi. %r0, %r3, 24
seg000:00118718 41 82 FF AC beq skip
seg000:0011871C 38 60 00 01 li %r3, 1
2 (PowerPC) Branch to Link Register

701
CHAPTER 76. DONGLES 76.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
seg000:00118720
seg000:00118720 exit: # CODE XREF: check2+30j
seg000:00118720 # check2+80j
seg000:00118720 80 01 00 58 lwz %r0, 0x50+arg_8(%sp)
seg000:00118724 38 21 00 50 addi %sp, %sp, 0x50
seg000:00118728 83 E1 FF FC lwz %r31, var_4(%sp)
seg000:0011872C 7C 08 03 A6 mtlr %r0
seg000:00118730 83 C1 FF F8 lwz %r30, var_8(%sp)
seg000:00118734 83 A1 FF F4 lwz %r29, var_C(%sp)
seg000:00118738 4E 80 00 20 blr
seg000:00118738 # End of function check2

I’m lucky again: some function names are left in the executable (debug symbols section? I’m not sure, since I’m not
very familiar with the file format, maybe it is some kind of PE exports? ( 66.2.7 on page 645)), like .RBEFINDNEXT() and
.RBEFINDFIRST(). Eventually these functions are calling other functions with names like .GetNextDeviceViaUSB(),
.USBSendPKT(), so these are clearly dealing with USB device.
There are even a function named .GetNextEve3Device()—sounds familiar, there was Sentinel Eve3 dongle for ADB
port (present on Macs) in 1990s.
Let’s first take a look on how r3 register is set before return simultaneously ignoring all we see. We know that “good” r3
value should be non-zero, zero r3 will lead execution flow to the message box with an error message.
There are two instructions li %r3, 1 present in the function and one li %r3, 0 (Load Immediate, i.e., loading value
into register). The very first instruction at 0x001186B0— frankly speaking, I don’t know what it mean, I need some more
time to learn PowerPC assembly language.
What we see next is, however, easier to understand: .RBEFINDFIRST() is called: in case of its failure, 0 is written
into r3 and we jump to exit, otherwise another function is called (check3()) —if it is failing too, the .RBEFINDNEXT() is
called, probably, in order to look for another USB device.
N.B.: clrlwi. %r0, %r3, 16 it is analogical to what we already saw, but it clears 16 bits, i.e., .RBEFINDFIRST()
probably returns 16-bit value.
B (meaning branch) is unconditional jump.
BEQ is inverse instruction of BNE.
Let’s see check3():
seg000:0011873C check3: # CODE XREF: check2+88p
seg000:0011873C
seg000:0011873C .set var_18, -0x18
seg000:0011873C .set var_C, -0xC
seg000:0011873C .set var_8, -8
seg000:0011873C .set var_4, -4
seg000:0011873C .set arg_8, 8
seg000:0011873C
seg000:0011873C 93 E1 FF FC stw %r31, var_4(%sp)
seg000:00118740 7C 08 02 A6 mflr %r0
seg000:00118744 38 A0 00 00 li %r5, 0
seg000:00118748 93 C1 FF F8 stw %r30, var_8(%sp)
seg000:0011874C 83 C2 95 A8 lwz %r30, off_1485E8 # dword_24B704
seg000:00118750 .using dword_24B704, %r30
seg000:00118750 93 A1 FF F4 stw %r29, var_C(%sp)
seg000:00118754 3B A3 00 00 addi %r29, %r3, 0
seg000:00118758 38 60 00 00 li %r3, 0
seg000:0011875C 90 01 00 08 stw %r0, arg_8(%sp)
seg000:00118760 94 21 FF B0 stwu %sp, -0x50(%sp)
seg000:00118764 80 DE 00 00 lwz %r6, dword_24B704
seg000:00118768 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:0011876C 48 00 C0 5D bl .RBEREAD
seg000:00118770 60 00 00 00 nop
seg000:00118774 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118778 41 82 00 0C beq loc_118784
seg000:0011877C 38 60 00 00 li %r3, 0
seg000:00118780 48 00 02 F0 b exit
seg000:00118784
seg000:00118784 loc_118784: # CODE XREF: check3+3Cj
seg000:00118784 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118788 28 00 04 B2 cmplwi %r0, 0x1100
seg000:0011878C 41 82 00 0C beq loc_118798
seg000:00118790 38 60 00 00 li %r3, 0
seg000:00118794 48 00 02 DC b exit
seg000:00118798
seg000:00118798 loc_118798: # CODE XREF: check3+50j
seg000:00118798 80 DE 00 00 lwz %r6, dword_24B704

702
CHAPTER 76. DONGLES 76.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
seg000:0011879C 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:001187A0 38 60 00 01 li %r3, 1
seg000:001187A4 38 A0 00 00 li %r5, 0
seg000:001187A8 48 00 C0 21 bl .RBEREAD
seg000:001187AC 60 00 00 00 nop
seg000:001187B0 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:001187B4 41 82 00 0C beq loc_1187C0
seg000:001187B8 38 60 00 00 li %r3, 0
seg000:001187BC 48 00 02 B4 b exit
seg000:001187C0
seg000:001187C0 loc_1187C0: # CODE XREF: check3+78j
seg000:001187C0 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:001187C4 28 00 06 4B cmplwi %r0, 0x09AB
seg000:001187C8 41 82 00 0C beq loc_1187D4
seg000:001187CC 38 60 00 00 li %r3, 0
seg000:001187D0 48 00 02 A0 b exit
seg000:001187D4
seg000:001187D4 loc_1187D4: # CODE XREF: check3+8Cj
seg000:001187D4 4B F9 F3 D9 bl sub_B7BAC
seg000:001187D8 60 00 00 00 nop
seg000:001187DC 54 60 06 3E clrlwi %r0, %r3, 24
seg000:001187E0 2C 00 00 05 cmpwi %r0, 5
seg000:001187E4 41 82 01 00 beq loc_1188E4
seg000:001187E8 40 80 00 10 bge loc_1187F8
seg000:001187EC 2C 00 00 04 cmpwi %r0, 4
seg000:001187F0 40 80 00 58 bge loc_118848
seg000:001187F4 48 00 01 8C b loc_118980
seg000:001187F8
seg000:001187F8 loc_1187F8: # CODE XREF: check3+ACj
seg000:001187F8 2C 00 00 0B cmpwi %r0, 0xB
seg000:001187FC 41 82 00 08 beq loc_118804
seg000:00118800 48 00 01 80 b loc_118980
seg000:00118804
seg000:00118804 loc_118804: # CODE XREF: check3+C0j
seg000:00118804 80 DE 00 00 lwz %r6, dword_24B704
seg000:00118808 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:0011880C 38 60 00 08 li %r3, 8
seg000:00118810 38 A0 00 00 li %r5, 0
seg000:00118814 48 00 BF B5 bl .RBEREAD
seg000:00118818 60 00 00 00 nop
seg000:0011881C 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118820 41 82 00 0C beq loc_11882C
seg000:00118824 38 60 00 00 li %r3, 0
seg000:00118828 48 00 02 48 b exit
seg000:0011882C
seg000:0011882C loc_11882C: # CODE XREF: check3+E4j
seg000:0011882C A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118830 28 00 11 30 cmplwi %r0, 0xFEA0
seg000:00118834 41 82 00 0C beq loc_118840
seg000:00118838 38 60 00 00 li %r3, 0
seg000:0011883C 48 00 02 34 b exit
seg000:00118840
seg000:00118840 loc_118840: # CODE XREF: check3+F8j
seg000:00118840 38 60 00 01 li %r3, 1
seg000:00118844 48 00 02 2C b exit
seg000:00118848
seg000:00118848 loc_118848: # CODE XREF: check3+B4j
seg000:00118848 80 DE 00 00 lwz %r6, dword_24B704
seg000:0011884C 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:00118850 38 60 00 0A li %r3, 0xA
seg000:00118854 38 A0 00 00 li %r5, 0
seg000:00118858 48 00 BF 71 bl .RBEREAD
seg000:0011885C 60 00 00 00 nop
seg000:00118860 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118864 41 82 00 0C beq loc_118870
seg000:00118868 38 60 00 00 li %r3, 0
seg000:0011886C 48 00 02 04 b exit
seg000:00118870
seg000:00118870 loc_118870: # CODE XREF: check3+128j
seg000:00118870 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)

703
CHAPTER 76. DONGLES 76.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
seg000:00118874 28 00 03 F3 cmplwi %r0, 0xA6E1
seg000:00118878 41 82 00 0C beq loc_118884
seg000:0011887C 38 60 00 00 li %r3, 0
seg000:00118880 48 00 01 F0 b exit
seg000:00118884
seg000:00118884 loc_118884: # CODE XREF: check3+13Cj
seg000:00118884 57 BF 06 3E clrlwi %r31, %r29, 24
seg000:00118888 28 1F 00 02 cmplwi %r31, 2
seg000:0011888C 40 82 00 0C bne loc_118898
seg000:00118890 38 60 00 01 li %r3, 1
seg000:00118894 48 00 01 DC b exit
seg000:00118898
seg000:00118898 loc_118898: # CODE XREF: check3+150j
seg000:00118898 80 DE 00 00 lwz %r6, dword_24B704
seg000:0011889C 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:001188A0 38 60 00 0B li %r3, 0xB
seg000:001188A4 38 A0 00 00 li %r5, 0
seg000:001188A8 48 00 BF 21 bl .RBEREAD
seg000:001188AC 60 00 00 00 nop
seg000:001188B0 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:001188B4 41 82 00 0C beq loc_1188C0
seg000:001188B8 38 60 00 00 li %r3, 0
seg000:001188BC 48 00 01 B4 b exit
seg000:001188C0
seg000:001188C0 loc_1188C0: # CODE XREF: check3+178j
seg000:001188C0 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:001188C4 28 00 23 1C cmplwi %r0, 0x1C20
seg000:001188C8 41 82 00 0C beq loc_1188D4
seg000:001188CC 38 60 00 00 li %r3, 0
seg000:001188D0 48 00 01 A0 b exit
seg000:001188D4
seg000:001188D4 loc_1188D4: # CODE XREF: check3+18Cj
seg000:001188D4 28 1F 00 03 cmplwi %r31, 3
seg000:001188D8 40 82 01 94 bne error
seg000:001188DC 38 60 00 01 li %r3, 1
seg000:001188E0 48 00 01 90 b exit
seg000:001188E4
seg000:001188E4 loc_1188E4: # CODE XREF: check3+A8j
seg000:001188E4 80 DE 00 00 lwz %r6, dword_24B704
seg000:001188E8 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:001188EC 38 60 00 0C li %r3, 0xC
seg000:001188F0 38 A0 00 00 li %r5, 0
seg000:001188F4 48 00 BE D5 bl .RBEREAD
seg000:001188F8 60 00 00 00 nop
seg000:001188FC 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118900 41 82 00 0C beq loc_11890C
seg000:00118904 38 60 00 00 li %r3, 0
seg000:00118908 48 00 01 68 b exit
seg000:0011890C
seg000:0011890C loc_11890C: # CODE XREF: check3+1C4j
seg000:0011890C A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118910 28 00 1F 40 cmplwi %r0, 0x40FF
seg000:00118914 41 82 00 0C beq loc_118920
seg000:00118918 38 60 00 00 li %r3, 0
seg000:0011891C 48 00 01 54 b exit
seg000:00118920
seg000:00118920 loc_118920: # CODE XREF: check3+1D8j
seg000:00118920 57 BF 06 3E clrlwi %r31, %r29, 24
seg000:00118924 28 1F 00 02 cmplwi %r31, 2
seg000:00118928 40 82 00 0C bne loc_118934
seg000:0011892C 38 60 00 01 li %r3, 1
seg000:00118930 48 00 01 40 b exit
seg000:00118934
seg000:00118934 loc_118934: # CODE XREF: check3+1ECj
seg000:00118934 80 DE 00 00 lwz %r6, dword_24B704
seg000:00118938 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:0011893C 38 60 00 0D li %r3, 0xD
seg000:00118940 38 A0 00 00 li %r5, 0
seg000:00118944 48 00 BE 85 bl .RBEREAD
seg000:00118948 60 00 00 00 nop

704
CHAPTER 76. DONGLES 76.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
seg000:0011894C 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118950 41 82 00 0C beq loc_11895C
seg000:00118954 38 60 00 00 li %r3, 0
seg000:00118958 48 00 01 18 b exit
seg000:0011895C
seg000:0011895C loc_11895C: # CODE XREF: check3+214j
seg000:0011895C A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118960 28 00 07 CF cmplwi %r0, 0xFC7
seg000:00118964 41 82 00 0C beq loc_118970
seg000:00118968 38 60 00 00 li %r3, 0
seg000:0011896C 48 00 01 04 b exit
seg000:00118970
seg000:00118970 loc_118970: # CODE XREF: check3+228j
seg000:00118970 28 1F 00 03 cmplwi %r31, 3
seg000:00118974 40 82 00 F8 bne error
seg000:00118978 38 60 00 01 li %r3, 1
seg000:0011897C 48 00 00 F4 b exit
seg000:00118980
seg000:00118980 loc_118980: # CODE XREF: check3+B8j
seg000:00118980 # check3+C4j
seg000:00118980 80 DE 00 00 lwz %r6, dword_24B704
seg000:00118984 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:00118988 3B E0 00 00 li %r31, 0
seg000:0011898C 38 60 00 04 li %r3, 4
seg000:00118990 38 A0 00 00 li %r5, 0
seg000:00118994 48 00 BE 35 bl .RBEREAD
seg000:00118998 60 00 00 00 nop
seg000:0011899C 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:001189A0 41 82 00 0C beq loc_1189AC
seg000:001189A4 38 60 00 00 li %r3, 0
seg000:001189A8 48 00 00 C8 b exit
seg000:001189AC
seg000:001189AC loc_1189AC: # CODE XREF: check3+264j
seg000:001189AC A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:001189B0 28 00 1D 6A cmplwi %r0, 0xAED0
seg000:001189B4 40 82 00 0C bne loc_1189C0
seg000:001189B8 3B E0 00 01 li %r31, 1
seg000:001189BC 48 00 00 14 b loc_1189D0
seg000:001189C0
seg000:001189C0 loc_1189C0: # CODE XREF: check3+278j
seg000:001189C0 28 00 18 28 cmplwi %r0, 0x2818
seg000:001189C4 41 82 00 0C beq loc_1189D0
seg000:001189C8 38 60 00 00 li %r3, 0
seg000:001189CC 48 00 00 A4 b exit
seg000:001189D0
seg000:001189D0 loc_1189D0: # CODE XREF: check3+280j
seg000:001189D0 # check3+288j
seg000:001189D0 57 A0 06 3E clrlwi %r0, %r29, 24
seg000:001189D4 28 00 00 02 cmplwi %r0, 2
seg000:001189D8 40 82 00 20 bne loc_1189F8
seg000:001189DC 57 E0 06 3F clrlwi. %r0, %r31, 24
seg000:001189E0 41 82 00 10 beq good2
seg000:001189E4 48 00 4C 69 bl sub_11D64C
seg000:001189E8 60 00 00 00 nop
seg000:001189EC 48 00 00 84 b exit
seg000:001189F0
seg000:001189F0 good2: # CODE XREF: check3+2A4j
seg000:001189F0 38 60 00 01 li %r3, 1
seg000:001189F4 48 00 00 7C b exit
seg000:001189F8
seg000:001189F8 loc_1189F8: # CODE XREF: check3+29Cj
seg000:001189F8 80 DE 00 00 lwz %r6, dword_24B704
seg000:001189FC 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:00118A00 38 60 00 05 li %r3, 5
seg000:00118A04 38 A0 00 00 li %r5, 0
seg000:00118A08 48 00 BD C1 bl .RBEREAD
seg000:00118A0C 60 00 00 00 nop
seg000:00118A10 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118A14 41 82 00 0C beq loc_118A20
seg000:00118A18 38 60 00 00 li %r3, 0

705
CHAPTER 76. DONGLES 76.2. EXAMPLE #2: SCO OPENSERVER
seg000:00118A1C 48 00 00 54 b exit
seg000:00118A20
seg000:00118A20 loc_118A20: # CODE XREF: check3+2D8j
seg000:00118A20 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118A24 28 00 11 D3 cmplwi %r0, 0xD300
seg000:00118A28 40 82 00 0C bne loc_118A34
seg000:00118A2C 3B E0 00 01 li %r31, 1
seg000:00118A30 48 00 00 14 b good1
seg000:00118A34
seg000:00118A34 loc_118A34: # CODE XREF: check3+2ECj
seg000:00118A34 28 00 1A EB cmplwi %r0, 0xEBA1
seg000:00118A38 41 82 00 0C beq good1
seg000:00118A3C 38 60 00 00 li %r3, 0
seg000:00118A40 48 00 00 30 b exit
seg000:00118A44
seg000:00118A44 good1: # CODE XREF: check3+2F4j
seg000:00118A44 # check3+2FCj
seg000:00118A44 57 A0 06 3E clrlwi %r0, %r29, 24
seg000:00118A48 28 00 00 03 cmplwi %r0, 3
seg000:00118A4C 40 82 00 20 bne error
seg000:00118A50 57 E0 06 3F clrlwi. %r0, %r31, 24
seg000:00118A54 41 82 00 10 beq good
seg000:00118A58 48 00 4B F5 bl sub_11D64C
seg000:00118A5C 60 00 00 00 nop
seg000:00118A60 48 00 00 10 b exit
seg000:00118A64
seg000:00118A64 good: # CODE XREF: check3+318j
seg000:00118A64 38 60 00 01 li %r3, 1
seg000:00118A68 48 00 00 08 b exit
seg000:00118A6C
seg000:00118A6C error: # CODE XREF: check3+19Cj
seg000:00118A6C # check3+238j ...
seg000:00118A6C 38 60 00 00 li %r3, 0
seg000:00118A70
seg000:00118A70 exit: # CODE XREF: check3+44j
seg000:00118A70 # check3+58j ...
seg000:00118A70 80 01 00 58 lwz %r0, 0x50+arg_8(%sp)
seg000:00118A74 38 21 00 50 addi %sp, %sp, 0x50
seg000:00118A78 83 E1 FF FC lwz %r31, var_4(%sp)
seg000:00118A7C 7C 08 03 A6 mtlr %r0
seg000:00118A80 83 C1 FF F8 lwz %r30, var_8(%sp)
seg000:00118A84 83 A1 FF F4 lwz %r29, var_C(%sp)
seg000:00118A88 4E 80 00 20 blr
seg000:00118A88 # End of function check3

There are a lot of calls to .RBEREAD(). The function is probably return some values from the dongle, so they are
compared here with hard-coded variables using CMPLWI.
We also see that r3 register is also filled before each call to .RBEREAD() by one of these values: 0, 1, 8, 0xA, 0xB, 0xC,
0xD, 4, 5. Probably memory address or something like that?
Yes, indeed, by googling these function names it is easy to find Sentinel Eve3 dongle manual!
I probably even do not need to learn other PowerPC instructions: all this function does is just calls .RBEREAD(), compare
its results with constants and returns 1 if comparisons are fine or 0 otherwise.
OK, all we’ve got is that check1() should return always 1 or any other non-zero value. But since I’m not very confident
in PowerPC instructions, I will be careful: I will patch jumps in check2() at 0x001186FC and 0x00118718.
At 0x001186FC I wrote bytes 0x48 and 0 thus converting BEQ instruction into B (unconditional jump): I spot its opcode
in the code without even referring to [IBM00].
At 0x00118718 I wrote 0x60 and 3 zero bytes thus converting it to NOP instruction: I spot its opcode in the code too.
And all it works now without dongle connected.
Summarizing, such small modifications can be done with IDA and minimal assembly language knowledge.

76.2 Example #2: SCO OpenServer


An ancient software for SCO OpenServer from 1997 developed by a company disappeared long time ago.
There is a special dongle driver to be installed in the system, containing text strings: “Copyright 1989, Rainbow Tech-
nologies, Inc., Irvine, CA” and “Sentinel Integrated Driver Ver. 3.0 ”.
After driver installation in SCO OpenServer, these device files are appeared in /dev filesystem:
/dev/rbsl8

706
CHAPTER 76. DONGLES 76.2. EXAMPLE #2: SCO OPENSERVER
/dev/rbsl9
/dev/rbsl10

The program without dongle connected reports error, but the error string cannot be found in the executables.
Thanks to IDA, it does its job perfectly working out COFF executable used in SCO OpenServer.
I’ve tried to find “rbsl” and indeed, found it in this code fragment:
.text:00022AB8 public SSQC
.text:00022AB8 SSQC proc near ; CODE XREF: SSQ+7p
.text:00022AB8
.text:00022AB8 var_44 = byte ptr -44h
.text:00022AB8 var_29 = byte ptr -29h
.text:00022AB8 arg_0 = dword ptr 8
.text:00022AB8
.text:00022AB8 push ebp
.text:00022AB9 mov ebp, esp
.text:00022ABB sub esp, 44h
.text:00022ABE push edi
.text:00022ABF mov edi, offset unk_4035D0
.text:00022AC4 push esi
.text:00022AC5 mov esi, [ebp+arg_0]
.text:00022AC8 push ebx
.text:00022AC9 push esi
.text:00022ACA call strlen
.text:00022ACF add esp, 4
.text:00022AD2 cmp eax, 2
.text:00022AD7 jnz loc_22BA4
.text:00022ADD inc esi
.text:00022ADE mov al, [esi-1]
.text:00022AE1 movsx eax, al
.text:00022AE4 cmp eax, '3'
.text:00022AE9 jz loc_22B84
.text:00022AEF cmp eax, '4'
.text:00022AF4 jz loc_22B94
.text:00022AFA cmp eax, '5'
.text:00022AFF jnz short loc_22B6B
.text:00022B01 movsx ebx, byte ptr [esi]
.text:00022B04 sub ebx, '0'
.text:00022B07 mov eax, 7
.text:00022B0C add eax, ebx
.text:00022B0E push eax
.text:00022B0F lea eax, [ebp+var_44]
.text:00022B12 push offset aDevSlD ; "/dev/sl%d"
.text:00022B17 push eax
.text:00022B18 call nl_sprintf
.text:00022B1D push 0 ; int
.text:00022B1F push offset aDevRbsl8 ; char *
.text:00022B24 call _access
.text:00022B29 add esp, 14h
.text:00022B2C cmp eax, 0FFFFFFFFh
.text:00022B31 jz short loc_22B48
.text:00022B33 lea eax, [ebx+7]
.text:00022B36 push eax
.text:00022B37 lea eax, [ebp+var_44]
.text:00022B3A push offset aDevRbslD ; "/dev/rbsl%d"
.text:00022B3F push eax
.text:00022B40 call nl_sprintf
.text:00022B45 add esp, 0Ch
.text:00022B48
.text:00022B48 loc_22B48: ; CODE XREF: SSQC+79j
.text:00022B48 mov edx, [edi]
.text:00022B4A test edx, edx
.text:00022B4C jle short loc_22B57
.text:00022B4E push edx ; int
.text:00022B4F call _close
.text:00022B54 add esp, 4
.text:00022B57
.text:00022B57 loc_22B57: ; CODE XREF: SSQC+94j
.text:00022B57 push 2 ; int
.text:00022B59 lea eax, [ebp+var_44]

707
CHAPTER 76. DONGLES 76.2. EXAMPLE #2: SCO OPENSERVER
.text:00022B5C push eax ; char *
.text:00022B5D call _open
.text:00022B62 add esp, 8
.text:00022B65 test eax, eax
.text:00022B67 mov [edi], eax
.text:00022B69 jge short loc_22B78
.text:00022B6B
.text:00022B6B loc_22B6B: ; CODE XREF: SSQC+47j
.text:00022B6B mov eax, 0FFFFFFFFh
.text:00022B70 pop ebx
.text:00022B71 pop esi
.text:00022B72 pop edi
.text:00022B73 mov esp, ebp
.text:00022B75 pop ebp
.text:00022B76 retn
.text:00022B78
.text:00022B78 loc_22B78: ; CODE XREF: SSQC+B1j
.text:00022B78 pop ebx
.text:00022B79 pop esi
.text:00022B7A pop edi
.text:00022B7B xor eax, eax
.text:00022B7D mov esp, ebp
.text:00022B7F pop ebp
.text:00022B80 retn
.text:00022B84
.text:00022B84 loc_22B84: ; CODE XREF: SSQC+31j
.text:00022B84 mov al, [esi]
.text:00022B86 pop ebx
.text:00022B87 pop esi
.text:00022B88 pop edi
.text:00022B89 mov ds:byte_407224, al
.text:00022B8E mov esp, ebp
.text:00022B90 xor eax, eax
.text:00022B92 pop ebp
.text:00022B93 retn
.text:00022B94
.text:00022B94 loc_22B94: ; CODE XREF: SSQC+3Cj
.text:00022B94 mov al, [esi]
.text:00022B96 pop ebx
.text:00022B97 pop esi
.text:00022B98 pop edi
.text:00022B99 mov ds:byte_407225, al
.text:00022B9E mov esp, ebp
.text:00022BA0 xor eax, eax
.text:00022BA2 pop ebp
.text:00022BA3 retn
.text:00022BA4
.text:00022BA4 loc_22BA4: ; CODE XREF: SSQC+1Fj
.text:00022BA4 movsx eax, ds:byte_407225
.text:00022BAB push esi
.text:00022BAC push eax
.text:00022BAD movsx eax, ds:byte_407224
.text:00022BB4 push eax
.text:00022BB5 lea eax, [ebp+var_44]
.text:00022BB8 push offset a46CCS ; "46%c%c%s"
.text:00022BBD push eax
.text:00022BBE call nl_sprintf
.text:00022BC3 lea eax, [ebp+var_44]
.text:00022BC6 push eax
.text:00022BC7 call strlen
.text:00022BCC add esp, 18h
.text:00022BCF cmp eax, 1Bh
.text:00022BD4 jle short loc_22BDA
.text:00022BD6 mov [ebp+var_29], 0
.text:00022BDA
.text:00022BDA loc_22BDA: ; CODE XREF: SSQC+11Cj
.text:00022BDA lea eax, [ebp+var_44]
.text:00022BDD push eax
.text:00022BDE call strlen
.text:00022BE3 push eax ; unsigned int

708
CHAPTER 76. DONGLES 76.2. EXAMPLE #2: SCO OPENSERVER
.text:00022BE4 lea eax, [ebp+var_44]
.text:00022BE7 push eax ; void *
.text:00022BE8 mov eax, [edi]
.text:00022BEA push eax ; int
.text:00022BEB call _write
.text:00022BF0 add esp, 10h
.text:00022BF3 pop ebx
.text:00022BF4 pop esi
.text:00022BF5 pop edi
.text:00022BF6 mov esp, ebp
.text:00022BF8 pop ebp
.text:00022BF9 retn
.text:00022BFA db 0Eh dup(90h)
.text:00022BFA SSQC endp

Yes, indeed, the program should communicate with driver somehow and that is how it is.
The only place SSQC() function called is the thunk function:
.text:0000DBE8 public SSQ
.text:0000DBE8 SSQ proc near ; CODE XREF: sys_info+A9p
.text:0000DBE8 ; sys_info+CBp ...
.text:0000DBE8
.text:0000DBE8 arg_0 = dword ptr 8
.text:0000DBE8
.text:0000DBE8 push ebp
.text:0000DBE9 mov ebp, esp
.text:0000DBEB mov edx, [ebp+arg_0]
.text:0000DBEE push edx
.text:0000DBEF call SSQC
.text:0000DBF4 add esp, 4
.text:0000DBF7 mov esp, ebp
.text:0000DBF9 pop ebp
.text:0000DBFA retn
.text:0000DBFB SSQ endp

SSQ() is called at least from 2 functions.


One of these is:
.data:0040169C _51_52_53 dd offset aPressAnyKeyT_0 ; DATA XREF: init_sys+392r
.data:0040169C ; sys_info+A1r
.data:0040169C ; "PRESS ANY KEY TO CONTINUE: "
.data:004016A0 dd offset a51 ; "51"
.data:004016A4 dd offset a52 ; "52"
.data:004016A8 dd offset a53 ; "53"

...

.data:004016B8 _3C_or_3E dd offset a3c ; DATA XREF: sys_info:loc_D67Br


.data:004016B8 ; "3C"
.data:004016BC dd offset a3e ; "3E"

; these names I gave to the labels:


.data:004016C0 answers1 dd 6B05h ; DATA XREF: sys_info+E7r
.data:004016C4 dd 3D87h
.data:004016C8 answers2 dd 3Ch ; DATA XREF: sys_info+F2r
.data:004016CC dd 832h
.data:004016D0 _C_and_B db 0Ch ; DATA XREF: sys_info+BAr
.data:004016D0 ; sys_info:OKr
.data:004016D1 byte_4016D1 db 0Bh ; DATA XREF: sys_info+FDr
.data:004016D2 db 0

...

.text:0000D652 xor eax, eax


.text:0000D654 mov al, ds:ctl_port
.text:0000D659 mov ecx, _51_52_53[eax*4]
.text:0000D660 push ecx
.text:0000D661 call SSQ
.text:0000D666 add esp, 4
.text:0000D669 cmp eax, 0FFFFFFFFh
.text:0000D66E jz short loc_D6D1

709
CHAPTER 76. DONGLES 76.2. EXAMPLE #2: SCO OPENSERVER
.text:0000D670 xor ebx, ebx
.text:0000D672 mov al, _C_and_B
.text:0000D677 test al, al
.text:0000D679 jz short loc_D6C0
.text:0000D67B
.text:0000D67B loc_D67B: ; CODE XREF: sys_info+106j
.text:0000D67B mov eax, _3C_or_3E[ebx*4]
.text:0000D682 push eax
.text:0000D683 call SSQ
.text:0000D688 push offset a4g ; "4G"
.text:0000D68D call SSQ
.text:0000D692 push offset a0123456789 ; "0123456789"
.text:0000D697 call SSQ
.text:0000D69C add esp, 0Ch
.text:0000D69F mov edx, answers1[ebx*4]
.text:0000D6A6 cmp eax, edx
.text:0000D6A8 jz short OK
.text:0000D6AA mov ecx, answers2[ebx*4]
.text:0000D6B1 cmp eax, ecx
.text:0000D6B3 jz short OK
.text:0000D6B5 mov al, byte_4016D1[ebx]
.text:0000D6BB inc ebx
.text:0000D6BC test al, al
.text:0000D6BE jnz short loc_D67B
.text:0000D6C0
.text:0000D6C0 loc_D6C0: ; CODE XREF: sys_info+C1j
.text:0000D6C0 inc ds:ctl_port
.text:0000D6C6 xor eax, eax
.text:0000D6C8 mov al, ds:ctl_port
.text:0000D6CD cmp eax, edi
.text:0000D6CF jle short loc_D652
.text:0000D6D1
.text:0000D6D1 loc_D6D1: ; CODE XREF: sys_info+98j
.text:0000D6D1 ; sys_info+B6j
.text:0000D6D1 mov edx, [ebp+var_8]
.text:0000D6D4 inc edx
.text:0000D6D5 mov [ebp+var_8], edx
.text:0000D6D8 cmp edx, 3
.text:0000D6DB jle loc_D641
.text:0000D6E1
.text:0000D6E1 loc_D6E1: ; CODE XREF: sys_info+16j
.text:0000D6E1 ; sys_info+51j ...
.text:0000D6E1 pop ebx
.text:0000D6E2 pop edi
.text:0000D6E3 mov esp, ebp
.text:0000D6E5 pop ebp
.text:0000D6E6 retn
.text:0000D6E8 OK: ; CODE XREF: sys_info+F0j
.text:0000D6E8 ; sys_info+FBj
.text:0000D6E8 mov al, _C_and_B[ebx]
.text:0000D6EE pop ebx
.text:0000D6EF pop edi
.text:0000D6F0 mov ds:ctl_model, al
.text:0000D6F5 mov esp, ebp
.text:0000D6F7 pop ebp
.text:0000D6F8 retn
.text:0000D6F8 sys_info endp

“3C” and “3E” are sounds familiar: there was a Sentinel Pro dongle by Rainbow with no memory, providing only one
crypto-hashing secret function.
A short description about what hash function is, read here: 75 on page 692.
But let’s back to the program. So the program can only check the presence or absence dongle connected. No other
information can be written to such dongle with no memory. Two-character codes are commands (we can see how commands
are handled in SSQC() function) and all other strings are hashed inside the dongle transforming into 16-bit number. The
algorithm was secret, so it was not possible to write driver replacement or to remake dongle hardware emulating it perfectly.
However, it was always possible to intercept all accesses to it and to find what constants the hash function results compared
to. Needless to say it is possible to build a robust software copy protection scheme based on secret cryptographical hash-
function: let it to encrypt/decrypt data files your software dealing with.
But let’s back to the code.

710
CHAPTER 76. DONGLES 76.2. EXAMPLE #2: SCO OPENSERVER
Codes 51/52/53 are used for LPT printer port selection. 3x/4x is for “family” selection (that’s how Sentinel Pro dongles
are differentiated from each other: more than one dongle can be connected to LPT port).
The only non-2-character string passed to the hashing function is ”0123456789”. Then, the result is compared against
the set of valid results. If it is correct, 0xC or 0xB is to be written into global variable ctl_model.
Another text string to be passed is ”PRESS ANY KEY TO CONTINUE: ”, but the result is not checked. I don’t know why,
probably by mistake 3 .
Let’s see where the value from the global variable ctl_mode is used.
One of such places is:
.text:0000D708 prep_sys proc near ; CODE XREF: init_sys+46Ap
.text:0000D708
.text:0000D708 var_14 = dword ptr -14h
.text:0000D708 var_10 = byte ptr -10h
.text:0000D708 var_8 = dword ptr -8
.text:0000D708 var_2 = word ptr -2
.text:0000D708
.text:0000D708 push ebp
.text:0000D709 mov eax, ds:net_env
.text:0000D70E mov ebp, esp
.text:0000D710 sub esp, 1Ch
.text:0000D713 test eax, eax
.text:0000D715 jnz short loc_D734
.text:0000D717 mov al, ds:ctl_model
.text:0000D71C test al, al
.text:0000D71E jnz short loc_D77E
.text:0000D720 mov [ebp+var_8], offset aIeCvulnvvOkgT_ ; "Ie-cvulnvV\\\bOKG]T_"
.text:0000D727 mov edx, 7
.text:0000D72C jmp loc_D7E7

...

.text:0000D7E7 loc_D7E7: ; CODE XREF: prep_sys+24j


.text:0000D7E7 ; prep_sys+33j
.text:0000D7E7 push edx
.text:0000D7E8 mov edx, [ebp+var_8]
.text:0000D7EB push 20h
.text:0000D7ED push edx
.text:0000D7EE push 16h
.text:0000D7F0 call err_warn
.text:0000D7F5 push offset station_sem
.text:0000D7FA call ClosSem
.text:0000D7FF call startup_err

If it is 0, an encrypted error message is passed into decryption routine and printed.


Error strings decryption routine is seems simple xoring:
.text:0000A43C err_warn proc near ; CODE XREF: prep_sys+E8p
.text:0000A43C ; prep_sys2+2Fp ...
.text:0000A43C
.text:0000A43C var_55 = byte ptr -55h
.text:0000A43C var_54 = byte ptr -54h
.text:0000A43C arg_0 = dword ptr 8
.text:0000A43C arg_4 = dword ptr 0Ch
.text:0000A43C arg_8 = dword ptr 10h
.text:0000A43C arg_C = dword ptr 14h
.text:0000A43C
.text:0000A43C push ebp
.text:0000A43D mov ebp, esp
.text:0000A43F sub esp, 54h
.text:0000A442 push edi
.text:0000A443 mov ecx, [ebp+arg_8]
.text:0000A446 xor edi, edi
.text:0000A448 test ecx, ecx
.text:0000A44A push esi
.text:0000A44B jle short loc_A466
.text:0000A44D mov esi, [ebp+arg_C] ; key
.text:0000A450 mov edx, [ebp+arg_4] ; string
.text:0000A453
3 What a strange feeling: to reveal bugs in such ancient software.

711
CHAPTER 76. DONGLES 76.2. EXAMPLE #2: SCO OPENSERVER
.text:0000A453 loc_A453: ; CODE XREF: err_warn+28j
.text:0000A453 xor eax, eax
.text:0000A455 mov al, [edx+edi]
.text:0000A458 xor eax, esi
.text:0000A45A add esi, 3
.text:0000A45D inc edi
.text:0000A45E cmp edi, ecx
.text:0000A460 mov [ebp+edi+var_55], al
.text:0000A464 jl short loc_A453
.text:0000A466
.text:0000A466 loc_A466: ; CODE XREF: err_warn+Fj
.text:0000A466 mov [ebp+edi+var_54], 0
.text:0000A46B mov eax, [ebp+arg_0]
.text:0000A46E cmp eax, 18h
.text:0000A473 jnz short loc_A49C
.text:0000A475 lea eax, [ebp+var_54]
.text:0000A478 push eax
.text:0000A479 call status_line
.text:0000A47E add esp, 4
.text:0000A481
.text:0000A481 loc_A481: ; CODE XREF: err_warn+72j
.text:0000A481 push 50h
.text:0000A483 push 0
.text:0000A485 lea eax, [ebp+var_54]
.text:0000A488 push eax
.text:0000A489 call memset
.text:0000A48E call pcv_refresh
.text:0000A493 add esp, 0Ch
.text:0000A496 pop esi
.text:0000A497 pop edi
.text:0000A498 mov esp, ebp
.text:0000A49A pop ebp
.text:0000A49B retn
.text:0000A49C
.text:0000A49C loc_A49C: ; CODE XREF: err_warn+37j
.text:0000A49C push 0
.text:0000A49E lea eax, [ebp+var_54]
.text:0000A4A1 mov edx, [ebp+arg_0]
.text:0000A4A4 push edx
.text:0000A4A5 push eax
.text:0000A4A6 call pcv_lputs
.text:0000A4AB add esp, 0Ch
.text:0000A4AE jmp short loc_A481
.text:0000A4AE err_warn endp

That’s why I was unable to find error messages in the executable files, because they are encrypted, this is popular practice.
Another call to SSQ() hashing function passes “offln” string to it and comparing result with 0xFE81 and 0x12A9. If
it not so, it deals with some timer() function (maybe waiting for poorly connected dongle to be reconnected and check
again?) and then decrypt another error message to dump.
.text:0000DA55 loc_DA55: ; CODE XREF: sync_sys+24Cj
.text:0000DA55 push offset aOffln ; "offln"
.text:0000DA5A call SSQ
.text:0000DA5F add esp, 4
.text:0000DA62 mov dl, [ebx]
.text:0000DA64 mov esi, eax
.text:0000DA66 cmp dl, 0Bh
.text:0000DA69 jnz short loc_DA83
.text:0000DA6B cmp esi, 0FE81h
.text:0000DA71 jz OK
.text:0000DA77 cmp esi, 0FFFFF8EFh
.text:0000DA7D jz OK
.text:0000DA83
.text:0000DA83 loc_DA83: ; CODE XREF: sync_sys+201j
.text:0000DA83 mov cl, [ebx]
.text:0000DA85 cmp cl, 0Ch
.text:0000DA88 jnz short loc_DA9F
.text:0000DA8A cmp esi, 12A9h
.text:0000DA90 jz OK
.text:0000DA96 cmp esi, 0FFFFFFF5h

712
CHAPTER 76. DONGLES 76.2. EXAMPLE #2: SCO OPENSERVER
.text:0000DA99 jz OK
.text:0000DA9F
.text:0000DA9F loc_DA9F: ; CODE XREF: sync_sys+220j
.text:0000DA9F mov eax, [ebp+var_18]
.text:0000DAA2 test eax, eax
.text:0000DAA4 jz short loc_DAB0
.text:0000DAA6 push 24h
.text:0000DAA8 call timer
.text:0000DAAD add esp, 4
.text:0000DAB0
.text:0000DAB0 loc_DAB0: ; CODE XREF: sync_sys+23Cj
.text:0000DAB0 inc edi
.text:0000DAB1 cmp edi, 3
.text:0000DAB4 jle short loc_DA55
.text:0000DAB6 mov eax, ds:net_env
.text:0000DABB test eax, eax
.text:0000DABD jz short error

...

.text:0000DAF7 error: ; CODE XREF: sync_sys+255j


.text:0000DAF7 ; sync_sys+274j ...
.text:0000DAF7 mov [ebp+var_8], offset encrypted_error_message2
.text:0000DAFE mov [ebp+var_C], 17h ; decrypting key
.text:0000DB05 jmp decrypt_end_print_message

...

; this name I gave to label:


.text:0000D9B6 decrypt_end_print_message: ; CODE XREF: sync_sys+29Dj
.text:0000D9B6 ; sync_sys+2ABj
.text:0000D9B6 mov eax, [ebp+var_18]
.text:0000D9B9 test eax, eax
.text:0000D9BB jnz short loc_D9FB
.text:0000D9BD mov edx, [ebp+var_C] ; key
.text:0000D9C0 mov ecx, [ebp+var_8] ; string
.text:0000D9C3 push edx
.text:0000D9C4 push 20h
.text:0000D9C6 push ecx
.text:0000D9C7 push 18h
.text:0000D9C9 call err_warn
.text:0000D9CE push 0Fh
.text:0000D9D0 push 190h
.text:0000D9D5 call sound
.text:0000D9DA mov [ebp+var_18], 1
.text:0000D9E1 add esp, 18h
.text:0000D9E4 call pcv_kbhit
.text:0000D9E9 test eax, eax
.text:0000D9EB jz short loc_D9FB

...

; this name I gave to label:


.data:00401736 encrypted_error_message2 db 74h, 72h, 78h, 43h, 48h, 6, 5Ah, 49h, 4Ch, 2 dup(47h⤦
Ç )
.data:00401736 db 51h, 4Fh, 47h, 61h, 20h, 22h, 3Ch, 24h, 33h, 36h, 76h
.data:00401736 db 3Ah, 33h, 31h, 0Ch, 0, 0Bh, 1Fh, 7, 1Eh, 1Ah

Dongle bypassing is pretty straightforward: just patch all jumps after CMP the relevant instructions.
Another option is to write our own SCO OpenServer driver.

76.2.1 Decrypting error messages


By the way, we can also try to decrypt all error messages. The algorithm, locating in err_warn() function is very simple,
indeed:

Listing 76.1: Decrypting function


.text:0000A44D mov esi, [ebp+arg_C] ; key
.text:0000A450 mov edx, [ebp+arg_4] ; string

713
CHAPTER 76. DONGLES 76.2. EXAMPLE #2: SCO OPENSERVER
.text:0000A453 loc_A453:
.text:0000A453 xor eax, eax
.text:0000A455 mov al, [edx+edi] ; load encrypted byte
.text:0000A458 xor eax, esi ; decrypt it
.text:0000A45A add esi, 3 ; change key for the next byte
.text:0000A45D inc edi
.text:0000A45E cmp edi, ecx
.text:0000A460 mov [ebp+edi+var_55], al
.text:0000A464 jl short loc_A453

As we can see, not just string supplied to the decrypting function, but also the key:
.text:0000DAF7 error: ; CODE XREF: sync_sys+255j
.text:0000DAF7 ; sync_sys+274j ...
.text:0000DAF7 mov [ebp+var_8], offset encrypted_error_message2
.text:0000DAFE mov [ebp+var_C], 17h ; decrypting key
.text:0000DB05 jmp decrypt_end_print_message

...

; this name I gave to label:


.text:0000D9B6 decrypt_end_print_message: ; CODE XREF: sync_sys+29Dj
.text:0000D9B6 ; sync_sys+2ABj
.text:0000D9B6 mov eax, [ebp+var_18]
.text:0000D9B9 test eax, eax
.text:0000D9BB jnz short loc_D9FB
.text:0000D9BD mov edx, [ebp+var_C] ; key
.text:0000D9C0 mov ecx, [ebp+var_8] ; string
.text:0000D9C3 push edx
.text:0000D9C4 push 20h
.text:0000D9C6 push ecx
.text:0000D9C7 push 18h
.text:0000D9C9 call err_warn

The algorithm is simple xoring: each byte is xored with a key, but key is increased by 3 after processing of each byte.
I wrote a simple Python script to check my insights:

Listing 76.2: Python 3.x


#!/usr/bin/python
import sys

msg=[0x74, 0x72, 0x78, 0x43, 0x48, 0x6, 0x5A, 0x49, 0x4C, 0x47, 0x47,
0x51, 0x4F, 0x47, 0x61, 0x20, 0x22, 0x3C, 0x24, 0x33, 0x36, 0x76,
0x3A, 0x33, 0x31, 0x0C, 0x0, 0x0B, 0x1F, 0x7, 0x1E, 0x1A]

key=0x17
tmp=key
for i in msg:
sys.stdout.write ("%c" % (i^tmp))
tmp=tmp+3
sys.stdout.flush()

And it prints: “check security device connection”. So yes, this is decrypted message.
There are also other encrypted messages with corresponding keys. But needless to say that it is possible to decrypt them
without keys. First, we may observe that key is byte in fact. It is because core decrypting instruction (XOR) works on byte
level. Key is located in ESI register, but only byte part of ESI is used. Hence, key may be greater than 255, but its value
will always be rounded.
As a consequence, we can just try brute-force, trying all possible keys in 0..255 range. We will also skip messages
containing unprintable characters.

Listing 76.3: Python 3.x


#!/usr/bin/python
import sys, curses.ascii

msgs=[
[0x74, 0x72, 0x78, 0x43, 0x48, 0x6, 0x5A, 0x49, 0x4C, 0x47, 0x47,
0x51, 0x4F, 0x47, 0x61, 0x20, 0x22, 0x3C, 0x24, 0x33, 0x36, 0x76,
0x3A, 0x33, 0x31, 0x0C, 0x0, 0x0B, 0x1F, 0x7, 0x1E, 0x1A],

[0x49, 0x65, 0x2D, 0x63, 0x76, 0x75, 0x6C, 0x6E, 0x76, 0x56, 0x5C,

714
CHAPTER 76. DONGLES 76.3. EXAMPLE #3: MS-DOS
8, 0x4F, 0x4B, 0x47, 0x5D, 0x54, 0x5F, 0x1D, 0x26, 0x2C, 0x33,
0x27, 0x28, 0x6F, 0x72, 0x75, 0x78, 0x7B, 0x7E, 0x41, 0x44],

[0x45, 0x61, 0x31, 0x67, 0x72, 0x79, 0x68, 0x52, 0x4A, 0x52, 0x50,
0x0C, 0x4B, 0x57, 0x43, 0x51, 0x58, 0x5B, 0x61, 0x37, 0x33, 0x2B,
0x39, 0x39, 0x3C, 0x38, 0x79, 0x3A, 0x30, 0x17, 0x0B, 0x0C],

[0x40, 0x64, 0x79, 0x75, 0x7F, 0x6F, 0x0, 0x4C, 0x40, 0x9, 0x4D, 0x5A,
0x46, 0x5D, 0x57, 0x49, 0x57, 0x3B, 0x21, 0x23, 0x6A, 0x38, 0x23,
0x36, 0x24, 0x2A, 0x7C, 0x3A, 0x1A, 0x6, 0x0D, 0x0E, 0x0A, 0x14,
0x10],

[0x72, 0x7C, 0x72, 0x79, 0x76, 0x0,


0x50, 0x43, 0x4A, 0x59, 0x5D, 0x5B, 0x41, 0x41, 0x1B, 0x5A,
0x24, 0x32, 0x2E, 0x29, 0x28, 0x70, 0x20, 0x22, 0x38, 0x28, 0x36,
0x0D, 0x0B, 0x48, 0x4B, 0x4E]]

def is_string_printable(s):
return all(list(map(lambda x: curses.ascii.isprint(x), s)))

cnt=1
for msg in msgs:
print ("message #%d" % cnt)
for key in range(0,256):
result=[]
tmp=key
for i in msg:
result.append (i^tmp)
tmp=tmp+3
if is_string_printable (result):
print ("key=", key, "value=", "".join(list(map(chr, result))))
cnt=cnt+1

And we got:

Listing 76.4: Results


message #1
key= 20 value= `eb^h%|``hudw|_af{n~f%ljmSbnwlpk
key= 21 value= ajc]i"}cawtgv{^bgto}g"millcmvkqh
key= 22 value= bkd\j#rbbvsfuz!cduh|d#bhomdlujni
key= 23 value= check security device connection
key= 24 value= lifbl!pd|tqhsx#ejwjbb!`nQofbshlo
message #2
key= 7 value= No security device found
key= 8 value= An#rbbvsVuz!cduhld#ghtme?!#!'!#!
message #3
key= 7 value= Bk<waoqNUpu$`yreoa\wpmpusj,bkIjh
key= 8 value= Mj?vfnrOjqv%gxqd``_vwlstlk/clHii
key= 9 value= Lm>ugasLkvw&fgpgag^uvcrwml.`mwhj
key= 10 value= Ol!td`tMhwx'efwfbf!tubuvnm!anvok
key= 11 value= No security device station found
key= 12 value= In#rjbvsnuz!{duhdd#r{`whho#gPtme
message #4
key= 14 value= Number of authorized users exceeded
key= 15 value= Ovlmdq!hg#`juknuhydk!vrbsp!Zy`dbefe
message #5
key= 17 value= check security device station
key= 18 value= `ijbh!td`tmhwx'efwfbf!tubuVnm!'!

There are some garbage, but we can quickly find English-language messages!
By the way, since algorithm is simple xoring encryption, the very same function can be used for encrypting messages. If
we need, we can encrypt our own messages, and patch the program by inserting them.

76.3 Example #3: MS-DOS


Another very old software for MS-DOS from 1995 also developed by a company disappeared long time ago.

715
CHAPTER 76. DONGLES 76.3. EXAMPLE #3: MS-DOS
In the pre-DOS extenders era, all the software for MS-DOS were mostly rely on 16-bit 8086 or 80286 CPUs, so en masse
code was 16-bit. 16-bit code is mostly same as you already saw in this book, but all registers are 16-bit and there are less
number of instructions available.
MS-DOS environment has no any system drivers, any program may deal with bare hardware via ports, so here you may
see OUT/IN instructions, which are mostly present in drivers in our times (it is impossible to access ports directly in user
mode in all modern OS).
Given that, the MS-DOS program working with a dongle should access LPT printer port directly. So we can just search
for such instructions. And yes, here it is:
seg030:0034 out_port proc far ; CODE XREF: sent_pro+22p
seg030:0034 ; sent_pro+2Ap ...
seg030:0034
seg030:0034 arg_0 = byte ptr 6
seg030:0034
seg030:0034 55 push bp
seg030:0035 8B EC mov bp, sp
seg030:0037 8B 16 7E E7 mov dx, _out_port ; 0x378
seg030:003B 8A 46 06 mov al, [bp+arg_0]
seg030:003E EE out dx, al
seg030:003F 5D pop bp
seg030:0040 CB retf
seg030:0040 out_port endp

(All label names in this example were given by me).


out_port() is referenced only in one function:
seg030:0041 sent_pro proc far ; CODE XREF: check_dongle+34p
seg030:0041
seg030:0041 var_3 = byte ptr -3
seg030:0041 var_2 = word ptr -2
seg030:0041 arg_0 = dword ptr 6
seg030:0041
seg030:0041 C8 04 00 00 enter 4, 0
seg030:0045 56 push si
seg030:0046 57 push di
seg030:0047 8B 16 82 E7 mov dx, _in_port_1 ; 0x37A
seg030:004B EC in al, dx
seg030:004C 8A D8 mov bl, al
seg030:004E 80 E3 FE and bl, 0FEh
seg030:0051 80 CB 04 or bl, 4
seg030:0054 8A C3 mov al, bl
seg030:0056 88 46 FD mov [bp+var_3], al
seg030:0059 80 E3 1F and bl, 1Fh
seg030:005C 8A C3 mov al, bl
seg030:005E EE out dx, al
seg030:005F 68 FF 00 push 0FFh
seg030:0062 0E push cs
seg030:0063 E8 CE FF call near ptr out_port
seg030:0066 59 pop cx
seg030:0067 68 D3 00 push 0D3h
seg030:006A 0E push cs
seg030:006B E8 C6 FF call near ptr out_port
seg030:006E 59 pop cx
seg030:006F 33 F6 xor si, si
seg030:0071 EB 01 jmp short loc_359D4
seg030:0073
seg030:0073 loc_359D3: ; CODE XREF: sent_pro+37j
seg030:0073 46 inc si
seg030:0074
seg030:0074 loc_359D4: ; CODE XREF: sent_pro+30j
seg030:0074 81 FE 96 00 cmp si, 96h
seg030:0078 7C F9 jl short loc_359D3
seg030:007A 68 C3 00 push 0C3h
seg030:007D 0E push cs
seg030:007E E8 B3 FF call near ptr out_port
seg030:0081 59 pop cx
seg030:0082 68 C7 00 push 0C7h
seg030:0085 0E push cs
seg030:0086 E8 AB FF call near ptr out_port
seg030:0089 59 pop cx

716
CHAPTER 76. DONGLES 76.3. EXAMPLE #3: MS-DOS
seg030:008A 68 D3 00 push 0D3h
seg030:008D 0E push cs
seg030:008E E8 A3 FF call near ptr out_port
seg030:0091 59 pop cx
seg030:0092 68 C3 00 push 0C3h
seg030:0095 0E push cs
seg030:0096 E8 9B FF call near ptr out_port
seg030:0099 59 pop cx
seg030:009A 68 C7 00 push 0C7h
seg030:009D 0E push cs
seg030:009E E8 93 FF call near ptr out_port
seg030:00A1 59 pop cx
seg030:00A2 68 D3 00 push 0D3h
seg030:00A5 0E push cs
seg030:00A6 E8 8B FF call near ptr out_port
seg030:00A9 59 pop cx
seg030:00AA BF FF FF mov di, 0FFFFh
seg030:00AD EB 40 jmp short loc_35A4F
seg030:00AF
seg030:00AF loc_35A0F: ; CODE XREF: sent_pro+BDj
seg030:00AF BE 04 00 mov si, 4
seg030:00B2
seg030:00B2 loc_35A12: ; CODE XREF: sent_pro+ACj
seg030:00B2 D1 E7 shl di, 1
seg030:00B4 8B 16 80 E7 mov dx, _in_port_2 ; 0x379
seg030:00B8 EC in al, dx
seg030:00B9 A8 80 test al, 80h
seg030:00BB 75 03 jnz short loc_35A20
seg030:00BD 83 CF 01 or di, 1
seg030:00C0
seg030:00C0 loc_35A20: ; CODE XREF: sent_pro+7Aj
seg030:00C0 F7 46 FE 08+ test [bp+var_2], 8
seg030:00C5 74 05 jz short loc_35A2C
seg030:00C7 68 D7 00 push 0D7h ; '+'
seg030:00CA EB 0B jmp short loc_35A37
seg030:00CC
seg030:00CC loc_35A2C: ; CODE XREF: sent_pro+84j
seg030:00CC 68 C3 00 push 0C3h
seg030:00CF 0E push cs
seg030:00D0 E8 61 FF call near ptr out_port
seg030:00D3 59 pop cx
seg030:00D4 68 C7 00 push 0C7h
seg030:00D7
seg030:00D7 loc_35A37: ; CODE XREF: sent_pro+89j
seg030:00D7 0E push cs
seg030:00D8 E8 59 FF call near ptr out_port
seg030:00DB 59 pop cx
seg030:00DC 68 D3 00 push 0D3h
seg030:00DF 0E push cs
seg030:00E0 E8 51 FF call near ptr out_port
seg030:00E3 59 pop cx
seg030:00E4 8B 46 FE mov ax, [bp+var_2]
seg030:00E7 D1 E0 shl ax, 1
seg030:00E9 89 46 FE mov [bp+var_2], ax
seg030:00EC 4E dec si
seg030:00ED 75 C3 jnz short loc_35A12
seg030:00EF
seg030:00EF loc_35A4F: ; CODE XREF: sent_pro+6Cj
seg030:00EF C4 5E 06 les bx, [bp+arg_0]
seg030:00F2 FF 46 06 inc word ptr [bp+arg_0]
seg030:00F5 26 8A 07 mov al, es:[bx]
seg030:00F8 98 cbw
seg030:00F9 89 46 FE mov [bp+var_2], ax
seg030:00FC 0B C0 or ax, ax
seg030:00FE 75 AF jnz short loc_35A0F
seg030:0100 68 FF 00 push 0FFh
seg030:0103 0E push cs
seg030:0104 E8 2D FF call near ptr out_port
seg030:0107 59 pop cx
seg030:0108 8B 16 82 E7 mov dx, _in_port_1 ; 0x37A

717
CHAPTER 76. DONGLES 76.3. EXAMPLE #3: MS-DOS
seg030:010C EC in al, dx
seg030:010D 8A C8 mov cl, al
seg030:010F 80 E1 5F and cl, 5Fh
seg030:0112 8A C1 mov al, cl
seg030:0114 EE out dx, al
seg030:0115 EC in al, dx
seg030:0116 8A C8 mov cl, al
seg030:0118 F6 C1 20 test cl, 20h
seg030:011B 74 08 jz short loc_35A85
seg030:011D 8A 5E FD mov bl, [bp+var_3]
seg030:0120 80 E3 DF and bl, 0DFh
seg030:0123 EB 03 jmp short loc_35A88
seg030:0125
seg030:0125 loc_35A85: ; CODE XREF: sent_pro+DAj
seg030:0125 8A 5E FD mov bl, [bp+var_3]
seg030:0128
seg030:0128 loc_35A88: ; CODE XREF: sent_pro+E2j
seg030:0128 F6 C1 80 test cl, 80h
seg030:012B 74 03 jz short loc_35A90
seg030:012D 80 E3 7F and bl, 7Fh
seg030:0130
seg030:0130 loc_35A90: ; CODE XREF: sent_pro+EAj
seg030:0130 8B 16 82 E7 mov dx, _in_port_1 ; 0x37A
seg030:0134 8A C3 mov al, bl
seg030:0136 EE out dx, al
seg030:0137 8B C7 mov ax, di
seg030:0139 5F pop di
seg030:013A 5E pop si
seg030:013B C9 leave
seg030:013C CB retf
seg030:013C sent_pro endp

It is also Sentinel Pro “hashing” dongle as in the previous example. I figured out its type by noticing that a text strings
are also passed here and 16 bit values are also returned and compared with others.
So that is how Sentinel Pro is accessed via ports. Output port address is usually 0x378, i.e., printer port, the data to
the old printers in pre-USB era were passed to it. The port is one-directional, because when it was developed, no one can
imagined someone will need to transfer information from the printer 4 . The only way to get information from the printer, is
a status register on port 0x379, it contain such bits as “paper out”, “ack”, “busy” —thus printer may signal to the host computer
that it is ready or not and if a paper present in it. So the dongle return information from one of these bits, by one bit at
each iteration.
_in_port_2 has address of status word (0x379) and _in_port_1 has control register address (0x37A).
It seems, the dongle return information via “busy” flag at seg030:00B9: each bit is stored in the DI register, later
returned at the function end.
What all these bytes sent to output port mean? I don’t know. Probably commands to the dongle. But generally speaking,
it is not necessary to know: it is easy to solve our task without that knowledge.
Here is a dongle checking routine:
00000000 struct_0 struc ; (sizeof=0x1B)
00000000 field_0 db 25 dup(?) ; string(C)
00000019 _A dw ?
0000001B struct_0 ends

dseg:3CBC 61 63 72 75+_Q struct_0 <'hello', 01122h>


dseg:3CBC 6E 00 00 00+ ; DATA XREF: check_dongle+2Eo

... skipped ...

dseg:3E00 63 6F 66 66+ struct_0 <'coffee', 7EB7h>


dseg:3E1B 64 6F 67 00+ struct_0 <'dog', 0FFADh>
dseg:3E36 63 61 74 00+ struct_0 <'cat', 0FF5Fh>
dseg:3E51 70 61 70 65+ struct_0 <'paper', 0FFDFh>
dseg:3E6C 63 6F 6B 65+ struct_0 <'coke', 0F568h>
dseg:3E87 63 6C 6F 63+ struct_0 <'clock', 55EAh>
dseg:3EA2 64 69 72 00+ struct_0 <'dir', 0FFAEh>
dseg:3EBD 63 6F 70 79+ struct_0 <'copy', 0F557h>

seg030:0145 check_dongle proc far ; CODE XREF: sub_3771D+3EP


4 If to consider Centronics only. Following IEEE 1284 standard allows to transfer information from the printer.

718
CHAPTER 76. DONGLES 76.3. EXAMPLE #3: MS-DOS
seg030:0145
seg030:0145 var_6 = dword ptr -6
seg030:0145 var_2 = word ptr -2
seg030:0145
seg030:0145 C8 06 00 00 enter 6, 0
seg030:0149 56 push si
seg030:014A 66 6A 00 push large 0 ; newtime
seg030:014D 6A 00 push 0 ; cmd
seg030:014F 9A C1 18 00+ call _biostime
seg030:0154 52 push dx
seg030:0155 50 push ax
seg030:0156 66 58 pop eax
seg030:0158 83 C4 06 add sp, 6
seg030:015B 66 89 46 FA mov [bp+var_6], eax
seg030:015F 66 3B 06 D8+ cmp eax, _expiration
seg030:0164 7E 44 jle short loc_35B0A
seg030:0166 6A 14 push 14h
seg030:0168 90 nop
seg030:0169 0E push cs
seg030:016A E8 52 00 call near ptr get_rand
seg030:016D 59 pop cx
seg030:016E 8B F0 mov si, ax
seg030:0170 6B C0 1B imul ax, 1Bh
seg030:0173 05 BC 3C add ax, offset _Q
seg030:0176 1E push ds
seg030:0177 50 push ax
seg030:0178 0E push cs
seg030:0179 E8 C5 FE call near ptr sent_pro
seg030:017C 83 C4 04 add sp, 4
seg030:017F 89 46 FE mov [bp+var_2], ax
seg030:0182 8B C6 mov ax, si
seg030:0184 6B C0 12 imul ax, 18
seg030:0187 66 0F BF C0 movsx eax, ax
seg030:018B 66 8B 56 FA mov edx, [bp+var_6]
seg030:018F 66 03 D0 add edx, eax
seg030:0192 66 89 16 D8+ mov _expiration, edx
seg030:0197 8B DE mov bx, si
seg030:0199 6B DB 1B imul bx, 27
seg030:019C 8B 87 D5 3C mov ax, _Q._A[bx]
seg030:01A0 3B 46 FE cmp ax, [bp+var_2]
seg030:01A3 74 05 jz short loc_35B0A
seg030:01A5 B8 01 00 mov ax, 1
seg030:01A8 EB 02 jmp short loc_35B0C
seg030:01AA
seg030:01AA loc_35B0A: ; CODE XREF: check_dongle+1Fj
seg030:01AA ; check_dongle+5Ej
seg030:01AA 33 C0 xor ax, ax
seg030:01AC
seg030:01AC loc_35B0C: ; CODE XREF: check_dongle+63j
seg030:01AC 5E pop si
seg030:01AD C9 leave
seg030:01AE CB retf
seg030:01AE check_dongle endp

Since the routine may be called too frequently, e.g., before each important software feature executing, and the dongle
accessing process is generally slow (because of slow printer port and also slow MCU in the dongle), so they probably added
a way to skip dongle checking too often, using checking current time in biostime() function.
get_rand() function uses standard C function:
seg030:01BF get_rand proc far ; CODE XREF: check_dongle+25p
seg030:01BF
seg030:01BF arg_0 = word ptr 6
seg030:01BF
seg030:01BF 55 push bp
seg030:01C0 8B EC mov bp, sp
seg030:01C2 9A 3D 21 00+ call _rand
seg030:01C7 66 0F BF C0 movsx eax, ax
seg030:01CB 66 0F BF 56+ movsx edx, [bp+arg_0]
seg030:01D0 66 0F AF C2 imul eax, edx
seg030:01D4 66 BB 00 80+ mov ebx, 8000h

719
CHAPTER 76. DONGLES 76.3. EXAMPLE #3: MS-DOS
seg030:01DA 66 99 cdq
seg030:01DC 66 F7 FB idiv ebx
seg030:01DF 5D pop bp
seg030:01E0 CB retf
seg030:01E0 get_rand endp

So the text string is selected randomly, passed into dongle, and then the result of hashing is compared with correct value.
Text strings are seems to be chosen randomly as well.
And that is how the main dongle checking function is called:
seg033:087B 9A 45 01 96+ call check_dongle
seg033:0880 0B C0 or ax, ax
seg033:0882 74 62 jz short OK
seg033:0884 83 3E 60 42+ cmp word_620E0, 0
seg033:0889 75 5B jnz short OK
seg033:088B FF 06 60 42 inc word_620E0
seg033:088F 1E push ds
seg033:0890 68 22 44 push offset aTrupcRequiresA ; "This Software Requires a Software ⤦
Ç Lock\n"
seg033:0893 1E push ds
seg033:0894 68 60 E9 push offset byte_6C7E0 ; dest
seg033:0897 9A 79 65 00+ call _strcpy
seg033:089C 83 C4 08 add sp, 8
seg033:089F 1E push ds
seg033:08A0 68 42 44 push offset aPleaseContactA ; "Please Contact ..."
seg033:08A3 1E push ds
seg033:08A4 68 60 E9 push offset byte_6C7E0 ; dest
seg033:08A7 9A CD 64 00+ call _strcat

Dongle bypassing is easy, just force the check_dongle() function to always return 0.
For example, by inserting this code at its beginning:
mov ax,0
retf

Observant reader might recall that strcpy() C function usually requires two pointers in arguments, but we saw how 4
values are passed:
seg033:088F 1E push ds
seg033:0890 68 22 44 push offset aTrupcRequiresA ; "This Software ⤦
Ç Requires a Software Lock\n"
seg033:0893 1E push ds
seg033:0894 68 60 E9 push offset byte_6C7E0 ; dest
seg033:0897 9A 79 65 00+ call _strcpy
seg033:089C 83 C4 08 add sp, 8

This is related to MS-DOS memory model. Read more about it here: 92 on page 830.
So as you may see, strcpy() and any other function taking pointer(s) in arguments, works with 16-bit pairs.
Let’s back to our example. DS is currently set to data segment located in the executable, that is where the text string is
stored.
In the sent_pro() function, each byte of string is loaded at seg030:00EF: the LES instruction loads ES:BX pair
simultaneously from the passed argument. The MOV at seg030:00F5 loads the byte from the memory to which ES:BX pair
points.
At seg030:00F2 only 16-bit word is incremented, not segment value. This means, the string passed to the function
cannot be located on two data segments boundaries.

720
CHAPTER 77. “QR9”: RUBIK’S CUBE INSPIRED AMATEUR CRYPTO-ALGORITHM

Chapter 77

“QR9”: Rubik’s cube inspired amateur


crypto-algorithm

Sometimes amateur cryptosystems appear to be pretty bizarre.


I was asked to reverse engineer an amateur cryptoalgorithm of some data crypting utility, source code of which was lost1 .
Here is also IDA exported listing from original crypting utility:
.text:00541000 set_bit proc near ; CODE XREF: rotate1+42
.text:00541000 ; rotate2+42 ...
.text:00541000
.text:00541000 arg_0 = dword ptr 4
.text:00541000 arg_4 = dword ptr 8
.text:00541000 arg_8 = dword ptr 0Ch
.text:00541000 arg_C = byte ptr 10h
.text:00541000
.text:00541000 mov al, [esp+arg_C]
.text:00541004 mov ecx, [esp+arg_8]
.text:00541008 push esi
.text:00541009 mov esi, [esp+4+arg_0]
.text:0054100D test al, al
.text:0054100F mov eax, [esp+4+arg_4]
.text:00541013 mov dl, 1
.text:00541015 jz short loc_54102B
.text:00541017 shl dl, cl
.text:00541019 mov cl, cube64[eax+esi*8]
.text:00541020 or cl, dl
.text:00541022 mov cube64[eax+esi*8], cl
.text:00541029 pop esi
.text:0054102A retn
.text:0054102B
.text:0054102B loc_54102B: ; CODE XREF: set_bit+15
.text:0054102B shl dl, cl
.text:0054102D mov cl, cube64[eax+esi*8]
.text:00541034 not dl
.text:00541036 and cl, dl
.text:00541038 mov cube64[eax+esi*8], cl
.text:0054103F pop esi
.text:00541040 retn
.text:00541040 set_bit endp
.text:00541040
.text:00541041 align 10h
.text:00541050
.text:00541050 ; =============== S U B R O U T I N E =======================================
.text:00541050
.text:00541050
.text:00541050 get_bit proc near ; CODE XREF: rotate1+16
.text:00541050 ; rotate2+16 ...
.text:00541050
.text:00541050 arg_0 = dword ptr 4
.text:00541050 arg_4 = dword ptr 8
.text:00541050 arg_8 = byte ptr 0Ch
.text:00541050
.text:00541050 mov eax, [esp+arg_4]
1I also got permit from customer to publish the algorithm details

721
CHAPTER 77. “QR9”: RUBIK’S CUBE INSPIRED AMATEUR CRYPTO-ALGORITHM
.text:00541054 mov ecx, [esp+arg_0]
.text:00541058 mov al, cube64[eax+ecx*8]
.text:0054105F mov cl, [esp+arg_8]
.text:00541063 shr al, cl
.text:00541065 and al, 1
.text:00541067 retn
.text:00541067 get_bit endp
.text:00541067
.text:00541068 align 10h
.text:00541070
.text:00541070 ; =============== S U B R O U T I N E =======================================
.text:00541070
.text:00541070
.text:00541070 rotate1 proc near ; CODE XREF: rotate_all_with_password+8E
.text:00541070
.text:00541070 internal_array_64= byte ptr -40h
.text:00541070 arg_0 = dword ptr 4
.text:00541070
.text:00541070 sub esp, 40h
.text:00541073 push ebx
.text:00541074 push ebp
.text:00541075 mov ebp, [esp+48h+arg_0]
.text:00541079 push esi
.text:0054107A push edi
.text:0054107B xor edi, edi ; EDI is loop1 counter
.text:0054107D lea ebx, [esp+50h+internal_array_64]
.text:00541081
.text:00541081 first_loop1_begin: ; CODE XREF: rotate1+2E
.text:00541081 xor esi, esi ; ESI is loop2 counter
.text:00541083
.text:00541083 first_loop2_begin: ; CODE XREF: rotate1+25
.text:00541083 push ebp ; arg_0
.text:00541084 push esi
.text:00541085 push edi
.text:00541086 call get_bit
.text:0054108B add esp, 0Ch
.text:0054108E mov [ebx+esi], al ; store to internal array
.text:00541091 inc esi
.text:00541092 cmp esi, 8
.text:00541095 jl short first_loop2_begin
.text:00541097 inc edi
.text:00541098 add ebx, 8
.text:0054109B cmp edi, 8
.text:0054109E jl short first_loop1_begin
.text:005410A0 lea ebx, [esp+50h+internal_array_64]
.text:005410A4 mov edi, 7 ; EDI is loop1 counter, initial state is⤦
Ç 7
.text:005410A9
.text:005410A9 second_loop1_begin: ; CODE XREF: rotate1+57
.text:005410A9 xor esi, esi ; ESI is loop2 counter
.text:005410AB
.text:005410AB second_loop2_begin: ; CODE XREF: rotate1+4E
.text:005410AB mov al, [ebx+esi] ; value from internal array
.text:005410AE push eax
.text:005410AF push ebp ; arg_0
.text:005410B0 push edi
.text:005410B1 push esi
.text:005410B2 call set_bit
.text:005410B7 add esp, 10h
.text:005410BA inc esi ; increment loop2 counter
.text:005410BB cmp esi, 8
.text:005410BE jl short second_loop2_begin
.text:005410C0 dec edi ; decrement loop2 counter
.text:005410C1 add ebx, 8
.text:005410C4 cmp edi, 0FFFFFFFFh
.text:005410C7 jg short second_loop1_begin
.text:005410C9 pop edi
.text:005410CA pop esi
.text:005410CB pop ebp
.text:005410CC pop ebx

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CHAPTER 77. “QR9”: RUBIK’S CUBE INSPIRED AMATEUR CRYPTO-ALGORITHM
.text:005410CD add esp, 40h
.text:005410D0 retn
.text:005410D0 rotate1 endp
.text:005410D0
.text:005410D1 align 10h
.text:005410E0
.text:005410E0 ; =============== S U B R O U T I N E =======================================
.text:005410E0
.text:005410E0
.text:005410E0 rotate2 proc near ; CODE XREF: rotate_all_with_password+7A
.text:005410E0
.text:005410E0 internal_array_64= byte ptr -40h
.text:005410E0 arg_0 = dword ptr 4
.text:005410E0
.text:005410E0 sub esp, 40h
.text:005410E3 push ebx
.text:005410E4 push ebp
.text:005410E5 mov ebp, [esp+48h+arg_0]
.text:005410E9 push esi
.text:005410EA push edi
.text:005410EB xor edi, edi ; loop1 counter
.text:005410ED lea ebx, [esp+50h+internal_array_64]
.text:005410F1
.text:005410F1 loc_5410F1: ; CODE XREF: rotate2+2E
.text:005410F1 xor esi, esi ; loop2 counter
.text:005410F3
.text:005410F3 loc_5410F3: ; CODE XREF: rotate2+25
.text:005410F3 push esi ; loop2
.text:005410F4 push edi ; loop1
.text:005410F5 push ebp ; arg_0
.text:005410F6 call get_bit
.text:005410FB add esp, 0Ch
.text:005410FE mov [ebx+esi], al ; store to internal array
.text:00541101 inc esi ; increment loop1 counter
.text:00541102 cmp esi, 8
.text:00541105 jl short loc_5410F3
.text:00541107 inc edi ; increment loop2 counter
.text:00541108 add ebx, 8
.text:0054110B cmp edi, 8
.text:0054110E jl short loc_5410F1
.text:00541110 lea ebx, [esp+50h+internal_array_64]
.text:00541114 mov edi, 7 ; loop1 counter is initial state 7
.text:00541119
.text:00541119 loc_541119: ; CODE XREF: rotate2+57
.text:00541119 xor esi, esi ; loop2 counter
.text:0054111B
.text:0054111B loc_54111B: ; CODE XREF: rotate2+4E
.text:0054111B mov al, [ebx+esi] ; get byte from internal array
.text:0054111E push eax
.text:0054111F push edi ; loop1 counter
.text:00541120 push esi ; loop2 counter
.text:00541121 push ebp ; arg_0
.text:00541122 call set_bit
.text:00541127 add esp, 10h
.text:0054112A inc esi ; increment loop2 counter
.text:0054112B cmp esi, 8
.text:0054112E jl short loc_54111B
.text:00541130 dec edi ; decrement loop2 counter
.text:00541131 add ebx, 8
.text:00541134 cmp edi, 0FFFFFFFFh
.text:00541137 jg short loc_541119
.text:00541139 pop edi
.text:0054113A pop esi
.text:0054113B pop ebp
.text:0054113C pop ebx
.text:0054113D add esp, 40h
.text:00541140 retn
.text:00541140 rotate2 endp
.text:00541140
.text:00541141 align 10h

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CHAPTER 77. “QR9”: RUBIK’S CUBE INSPIRED AMATEUR CRYPTO-ALGORITHM
.text:00541150
.text:00541150 ; =============== S U B R O U T I N E =======================================
.text:00541150
.text:00541150
.text:00541150 rotate3 proc near ; CODE XREF: rotate_all_with_password+66
.text:00541150
.text:00541150 var_40 = byte ptr -40h
.text:00541150 arg_0 = dword ptr 4
.text:00541150
.text:00541150 sub esp, 40h
.text:00541153 push ebx
.text:00541154 push ebp
.text:00541155 mov ebp, [esp+48h+arg_0]
.text:00541159 push esi
.text:0054115A push edi
.text:0054115B xor edi, edi
.text:0054115D lea ebx, [esp+50h+var_40]
.text:00541161
.text:00541161 loc_541161: ; CODE XREF: rotate3+2E
.text:00541161 xor esi, esi
.text:00541163
.text:00541163 loc_541163: ; CODE XREF: rotate3+25
.text:00541163 push esi
.text:00541164 push ebp
.text:00541165 push edi
.text:00541166 call get_bit
.text:0054116B add esp, 0Ch
.text:0054116E mov [ebx+esi], al
.text:00541171 inc esi
.text:00541172 cmp esi, 8
.text:00541175 jl short loc_541163
.text:00541177 inc edi
.text:00541178 add ebx, 8
.text:0054117B cmp edi, 8
.text:0054117E jl short loc_541161
.text:00541180 xor ebx, ebx
.text:00541182 lea edi, [esp+50h+var_40]
.text:00541186
.text:00541186 loc_541186: ; CODE XREF: rotate3+54
.text:00541186 mov esi, 7
.text:0054118B
.text:0054118B loc_54118B: ; CODE XREF: rotate3+4E
.text:0054118B mov al, [edi]
.text:0054118D push eax
.text:0054118E push ebx
.text:0054118F push ebp
.text:00541190 push esi
.text:00541191 call set_bit
.text:00541196 add esp, 10h
.text:00541199 inc edi
.text:0054119A dec esi
.text:0054119B cmp esi, 0FFFFFFFFh
.text:0054119E jg short loc_54118B
.text:005411A0 inc ebx
.text:005411A1 cmp ebx, 8
.text:005411A4 jl short loc_541186
.text:005411A6 pop edi
.text:005411A7 pop esi
.text:005411A8 pop ebp
.text:005411A9 pop ebx
.text:005411AA add esp, 40h
.text:005411AD retn
.text:005411AD rotate3 endp
.text:005411AD
.text:005411AE align 10h
.text:005411B0
.text:005411B0 ; =============== S U B R O U T I N E =======================================
.text:005411B0
.text:005411B0
.text:005411B0 rotate_all_with_password proc near ; CODE XREF: crypt+1F

724
CHAPTER 77. “QR9”: RUBIK’S CUBE INSPIRED AMATEUR CRYPTO-ALGORITHM
.text:005411B0 ; decrypt+36
.text:005411B0
.text:005411B0 arg_0 = dword ptr 4
.text:005411B0 arg_4 = dword ptr 8
.text:005411B0
.text:005411B0 mov eax, [esp+arg_0]
.text:005411B4 push ebp
.text:005411B5 mov ebp, eax
.text:005411B7 cmp byte ptr [eax], 0
.text:005411BA jz exit
.text:005411C0 push ebx
.text:005411C1 mov ebx, [esp+8+arg_4]
.text:005411C5 push esi
.text:005411C6 push edi
.text:005411C7
.text:005411C7 loop_begin: ; CODE XREF: rotate_all_with_password+9F
.text:005411C7 movsx eax, byte ptr [ebp+0]
.text:005411CB push eax ; C
.text:005411CC call _tolower
.text:005411D1 add esp, 4
.text:005411D4 cmp al, 'a'
.text:005411D6 jl short next_character_in_password
.text:005411D8 cmp al, 'z'
.text:005411DA jg short next_character_in_password
.text:005411DC movsx ecx, al
.text:005411DF sub ecx, 'a'
.text:005411E2 cmp ecx, 24
.text:005411E5 jle short skip_subtracting
.text:005411E7 sub ecx, 24
.text:005411EA
.text:005411EA skip_subtracting: ; CODE XREF: rotate_all_with_password+35
.text:005411EA mov eax, 55555556h
.text:005411EF imul ecx
.text:005411F1 mov eax, edx
.text:005411F3 shr eax, 1Fh
.text:005411F6 add edx, eax
.text:005411F8 mov eax, ecx
.text:005411FA mov esi, edx
.text:005411FC mov ecx, 3
.text:00541201 cdq
.text:00541202 idiv ecx
.text:00541204 sub edx, 0
.text:00541207 jz short call_rotate1
.text:00541209 dec edx
.text:0054120A jz short call_rotate2
.text:0054120C dec edx
.text:0054120D jnz short next_character_in_password
.text:0054120F test ebx, ebx
.text:00541211 jle short next_character_in_password
.text:00541213 mov edi, ebx
.text:00541215
.text:00541215 call_rotate3: ; CODE XREF: rotate_all_with_password+6F
.text:00541215 push esi
.text:00541216 call rotate3
.text:0054121B add esp, 4
.text:0054121E dec edi
.text:0054121F jnz short call_rotate3
.text:00541221 jmp short next_character_in_password
.text:00541223
.text:00541223 call_rotate2: ; CODE XREF: rotate_all_with_password+5A
.text:00541223 test ebx, ebx
.text:00541225 jle short next_character_in_password
.text:00541227 mov edi, ebx
.text:00541229
.text:00541229 loc_541229: ; CODE XREF: rotate_all_with_password+83
.text:00541229 push esi
.text:0054122A call rotate2
.text:0054122F add esp, 4
.text:00541232 dec edi
.text:00541233 jnz short loc_541229

725
CHAPTER 77. “QR9”: RUBIK’S CUBE INSPIRED AMATEUR CRYPTO-ALGORITHM
.text:00541235 jmp short next_character_in_password
.text:00541237
.text:00541237 call_rotate1: ; CODE XREF: rotate_all_with_password+57
.text:00541237 test ebx, ebx
.text:00541239 jle short next_character_in_password
.text:0054123B mov edi, ebx
.text:0054123D
.text:0054123D loc_54123D: ; CODE XREF: rotate_all_with_password+97
.text:0054123D push esi
.text:0054123E call rotate1
.text:00541243 add esp, 4
.text:00541246 dec edi
.text:00541247 jnz short loc_54123D
.text:00541249
.text:00541249 next_character_in_password: ; CODE XREF: rotate_all_with_password+26
.text:00541249 ; rotate_all_with_password+2A ...
.text:00541249 mov al, [ebp+1]
.text:0054124C inc ebp
.text:0054124D test al, al
.text:0054124F jnz loop_begin
.text:00541255 pop edi
.text:00541256 pop esi
.text:00541257 pop ebx
.text:00541258
.text:00541258 exit: ; CODE XREF: rotate_all_with_password+A
.text:00541258 pop ebp
.text:00541259 retn
.text:00541259 rotate_all_with_password endp
.text:00541259
.text:0054125A align 10h
.text:00541260
.text:00541260 ; =============== S U B R O U T I N E =======================================
.text:00541260
.text:00541260
.text:00541260 crypt proc near ; CODE XREF: crypt_file+8A
.text:00541260
.text:00541260 arg_0 = dword ptr 4
.text:00541260 arg_4 = dword ptr 8
.text:00541260 arg_8 = dword ptr 0Ch
.text:00541260
.text:00541260 push ebx
.text:00541261 mov ebx, [esp+4+arg_0]
.text:00541265 push ebp
.text:00541266 push esi
.text:00541267 push edi
.text:00541268 xor ebp, ebp
.text:0054126A
.text:0054126A loc_54126A: ; CODE XREF: crypt+41
.text:0054126A mov eax, [esp+10h+arg_8]
.text:0054126E mov ecx, 10h
.text:00541273 mov esi, ebx
.text:00541275 mov edi, offset cube64
.text:0054127A push 1
.text:0054127C push eax
.text:0054127D rep movsd
.text:0054127F call rotate_all_with_password
.text:00541284 mov eax, [esp+18h+arg_4]
.text:00541288 mov edi, ebx
.text:0054128A add ebp, 40h
.text:0054128D add esp, 8
.text:00541290 mov ecx, 10h
.text:00541295 mov esi, offset cube64
.text:0054129A add ebx, 40h
.text:0054129D cmp ebp, eax
.text:0054129F rep movsd
.text:005412A1 jl short loc_54126A
.text:005412A3 pop edi
.text:005412A4 pop esi
.text:005412A5 pop ebp
.text:005412A6 pop ebx

726
CHAPTER 77. “QR9”: RUBIK’S CUBE INSPIRED AMATEUR CRYPTO-ALGORITHM
.text:005412A7 retn
.text:005412A7 crypt endp
.text:005412A7
.text:005412A8 align 10h
.text:005412B0
.text:005412B0 ; =============== S U B R O U T I N E =======================================
.text:005412B0
.text:005412B0
.text:005412B0 ; int __cdecl decrypt(int, int, void *Src)
.text:005412B0 decrypt proc near ; CODE XREF: decrypt_file+99
.text:005412B0
.text:005412B0 arg_0 = dword ptr 4
.text:005412B0 arg_4 = dword ptr 8
.text:005412B0 Src = dword ptr 0Ch
.text:005412B0
.text:005412B0 mov eax, [esp+Src]
.text:005412B4 push ebx
.text:005412B5 push ebp
.text:005412B6 push esi
.text:005412B7 push edi
.text:005412B8 push eax ; Src
.text:005412B9 call __strdup
.text:005412BE push eax ; Str
.text:005412BF mov [esp+18h+Src], eax
.text:005412C3 call __strrev
.text:005412C8 mov ebx, [esp+18h+arg_0]
.text:005412CC add esp, 8
.text:005412CF xor ebp, ebp
.text:005412D1
.text:005412D1 loc_5412D1: ; CODE XREF: decrypt+58
.text:005412D1 mov ecx, 10h
.text:005412D6 mov esi, ebx
.text:005412D8 mov edi, offset cube64
.text:005412DD push 3
.text:005412DF rep movsd
.text:005412E1 mov ecx, [esp+14h+Src]
.text:005412E5 push ecx
.text:005412E6 call rotate_all_with_password
.text:005412EB mov eax, [esp+18h+arg_4]
.text:005412EF mov edi, ebx
.text:005412F1 add ebp, 40h
.text:005412F4 add esp, 8
.text:005412F7 mov ecx, 10h
.text:005412FC mov esi, offset cube64
.text:00541301 add ebx, 40h
.text:00541304 cmp ebp, eax
.text:00541306 rep movsd
.text:00541308 jl short loc_5412D1
.text:0054130A mov edx, [esp+10h+Src]
.text:0054130E push edx ; Memory
.text:0054130F call _free
.text:00541314 add esp, 4
.text:00541317 pop edi
.text:00541318 pop esi
.text:00541319 pop ebp
.text:0054131A pop ebx
.text:0054131B retn
.text:0054131B decrypt endp
.text:0054131B
.text:0054131C align 10h
.text:00541320
.text:00541320 ; =============== S U B R O U T I N E =======================================
.text:00541320
.text:00541320
.text:00541320 ; int __cdecl crypt_file(int Str, char *Filename, int password)
.text:00541320 crypt_file proc near ; CODE XREF: _main+42
.text:00541320
.text:00541320 Str = dword ptr 4
.text:00541320 Filename = dword ptr 8
.text:00541320 password = dword ptr 0Ch

727
CHAPTER 77. “QR9”: RUBIK’S CUBE INSPIRED AMATEUR CRYPTO-ALGORITHM
.text:00541320
.text:00541320 mov eax, [esp+Str]
.text:00541324 push ebp
.text:00541325 push offset Mode ; "rb"
.text:0054132A push eax ; Filename
.text:0054132B call _fopen ; open file
.text:00541330 mov ebp, eax
.text:00541332 add esp, 8
.text:00541335 test ebp, ebp
.text:00541337 jnz short loc_541348
.text:00541339 push offset Format ; "Cannot open input file!\n"
.text:0054133E call _printf
.text:00541343 add esp, 4
.text:00541346 pop ebp
.text:00541347 retn
.text:00541348
.text:00541348 loc_541348: ; CODE XREF: crypt_file+17
.text:00541348 push ebx
.text:00541349 push esi
.text:0054134A push edi
.text:0054134B push 2 ; Origin
.text:0054134D push 0 ; Offset
.text:0054134F push ebp ; File
.text:00541350 call _fseek
.text:00541355 push ebp ; File
.text:00541356 call _ftell ; get file size
.text:0054135B push 0 ; Origin
.text:0054135D push 0 ; Offset
.text:0054135F push ebp ; File
.text:00541360 mov [esp+2Ch+Str], eax
.text:00541364 call _fseek ; rewind to start
.text:00541369 mov esi, [esp+2Ch+Str]
.text:0054136D and esi, 0FFFFFFC0h ; reset all lowest 6 bits
.text:00541370 add esi, 40h ; align size to 64-byte border
.text:00541373 push esi ; Size
.text:00541374 call _malloc
.text:00541379 mov ecx, esi
.text:0054137B mov ebx, eax ; allocated buffer pointer -> to EBX
.text:0054137D mov edx, ecx
.text:0054137F xor eax, eax
.text:00541381 mov edi, ebx
.text:00541383 push ebp ; File
.text:00541384 shr ecx, 2
.text:00541387 rep stosd
.text:00541389 mov ecx, edx
.text:0054138B push 1 ; Count
.text:0054138D and ecx, 3
.text:00541390 rep stosb ; memset (buffer, 0, aligned_size)
.text:00541392 mov eax, [esp+38h+Str]
.text:00541396 push eax ; ElementSize
.text:00541397 push ebx ; DstBuf
.text:00541398 call _fread ; read file
.text:0054139D push ebp ; File
.text:0054139E call _fclose
.text:005413A3 mov ecx, [esp+44h+password]
.text:005413A7 push ecx ; password
.text:005413A8 push esi ; aligned size
.text:005413A9 push ebx ; buffer
.text:005413AA call crypt ; do crypt
.text:005413AF mov edx, [esp+50h+Filename]
.text:005413B3 add esp, 40h
.text:005413B6 push offset aWb ; "wb"
.text:005413BB push edx ; Filename
.text:005413BC call _fopen
.text:005413C1 mov edi, eax
.text:005413C3 push edi ; File
.text:005413C4 push 1 ; Count
.text:005413C6 push 3 ; Size
.text:005413C8 push offset aQr9 ; "QR9"
.text:005413CD call _fwrite ; write file signature

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CHAPTER 77. “QR9”: RUBIK’S CUBE INSPIRED AMATEUR CRYPTO-ALGORITHM
.text:005413D2 push edi ; File
.text:005413D3 push 1 ; Count
.text:005413D5 lea eax, [esp+30h+Str]
.text:005413D9 push 4 ; Size
.text:005413DB push eax ; Str
.text:005413DC call _fwrite ; write original file size
.text:005413E1 push edi ; File
.text:005413E2 push 1 ; Count
.text:005413E4 push esi ; Size
.text:005413E5 push ebx ; Str
.text:005413E6 call _fwrite ; write encrypted file
.text:005413EB push edi ; File
.text:005413EC call _fclose
.text:005413F1 push ebx ; Memory
.text:005413F2 call _free
.text:005413F7 add esp, 40h
.text:005413FA pop edi
.text:005413FB pop esi
.text:005413FC pop ebx
.text:005413FD pop ebp
.text:005413FE retn
.text:005413FE crypt_file endp
.text:005413FE
.text:005413FF align 10h
.text:00541400
.text:00541400 ; =============== S U B R O U T I N E =======================================
.text:00541400
.text:00541400
.text:00541400 ; int __cdecl decrypt_file(char *Filename, int, void *Src)
.text:00541400 decrypt_file proc near ; CODE XREF: _main+6E
.text:00541400
.text:00541400 Filename = dword ptr 4
.text:00541400 arg_4 = dword ptr 8
.text:00541400 Src = dword ptr 0Ch
.text:00541400
.text:00541400 mov eax, [esp+Filename]
.text:00541404 push ebx
.text:00541405 push ebp
.text:00541406 push esi
.text:00541407 push edi
.text:00541408 push offset aRb ; "rb"
.text:0054140D push eax ; Filename
.text:0054140E call _fopen
.text:00541413 mov esi, eax
.text:00541415 add esp, 8
.text:00541418 test esi, esi
.text:0054141A jnz short loc_54142E
.text:0054141C push offset aCannotOpenIn_0 ; "Cannot open input file!\n"
.text:00541421 call _printf
.text:00541426 add esp, 4
.text:00541429 pop edi
.text:0054142A pop esi
.text:0054142B pop ebp
.text:0054142C pop ebx
.text:0054142D retn
.text:0054142E
.text:0054142E loc_54142E: ; CODE XREF: decrypt_file+1A
.text:0054142E push 2 ; Origin
.text:00541430 push 0 ; Offset
.text:00541432 push esi ; File
.text:00541433 call _fseek
.text:00541438 push esi ; File
.text:00541439 call _ftell
.text:0054143E push 0 ; Origin
.text:00541440 push 0 ; Offset
.text:00541442 push esi ; File
.text:00541443 mov ebp, eax
.text:00541445 call _fseek
.text:0054144A push ebp ; Size
.text:0054144B call _malloc

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.text:00541450 push esi ; File
.text:00541451 mov ebx, eax
.text:00541453 push 1 ; Count
.text:00541455 push ebp ; ElementSize
.text:00541456 push ebx ; DstBuf
.text:00541457 call _fread
.text:0054145C push esi ; File
.text:0054145D call _fclose
.text:00541462 add esp, 34h
.text:00541465 mov ecx, 3
.text:0054146A mov edi, offset aQr9_0 ; "QR9"
.text:0054146F mov esi, ebx
.text:00541471 xor edx, edx
.text:00541473 repe cmpsb
.text:00541475 jz short loc_541489
.text:00541477 push offset aFileIsNotCrypt ; "File is not encrypted!\n"
.text:0054147C call _printf
.text:00541481 add esp, 4
.text:00541484 pop edi
.text:00541485 pop esi
.text:00541486 pop ebp
.text:00541487 pop ebx
.text:00541488 retn
.text:00541489
.text:00541489 loc_541489: ; CODE XREF: decrypt_file+75
.text:00541489 mov eax, [esp+10h+Src]
.text:0054148D mov edi, [ebx+3]
.text:00541490 add ebp, 0FFFFFFF9h
.text:00541493 lea esi, [ebx+7]
.text:00541496 push eax ; Src
.text:00541497 push ebp ; int
.text:00541498 push esi ; int
.text:00541499 call decrypt
.text:0054149E mov ecx, [esp+1Ch+arg_4]
.text:005414A2 push offset aWb_0 ; "wb"
.text:005414A7 push ecx ; Filename
.text:005414A8 call _fopen
.text:005414AD mov ebp, eax
.text:005414AF push ebp ; File
.text:005414B0 push 1 ; Count
.text:005414B2 push edi ; Size
.text:005414B3 push esi ; Str
.text:005414B4 call _fwrite
.text:005414B9 push ebp ; File
.text:005414BA call _fclose
.text:005414BF push ebx ; Memory
.text:005414C0 call _free
.text:005414C5 add esp, 2Ch
.text:005414C8 pop edi
.text:005414C9 pop esi
.text:005414CA pop ebp
.text:005414CB pop ebx
.text:005414CC retn
.text:005414CC decrypt_file endp

All function and label names are given by me while analysis.


I started from top. Here is a function taking two file names and password.
.text:00541320 ; int __cdecl crypt_file(int Str, char *Filename, int password)
.text:00541320 crypt_file proc near
.text:00541320
.text:00541320 Str = dword ptr 4
.text:00541320 Filename = dword ptr 8
.text:00541320 password = dword ptr 0Ch
.text:00541320

Open file and report error in case of error:


.text:00541320 mov eax, [esp+Str]
.text:00541324 push ebp
.text:00541325 push offset Mode ; "rb"

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.text:0054132A push eax ; Filename
.text:0054132B call _fopen ; open file
.text:00541330 mov ebp, eax
.text:00541332 add esp, 8
.text:00541335 test ebp, ebp
.text:00541337 jnz short loc_541348
.text:00541339 push offset Format ; "Cannot open input file!\n"
.text:0054133E call _printf
.text:00541343 add esp, 4
.text:00541346 pop ebp
.text:00541347 retn
.text:00541348
.text:00541348 loc_541348:

Get file size via fseek()/ftell():


.text:00541348 push ebx
.text:00541349 push esi
.text:0054134A push edi
.text:0054134B push 2 ; Origin
.text:0054134D push 0 ; Offset
.text:0054134F push ebp ; File

; move current file position to the end


.text:00541350 call _fseek
.text:00541355 push ebp ; File
.text:00541356 call _ftell ; get current file position
.text:0054135B push 0 ; Origin
.text:0054135D push 0 ; Offset
.text:0054135F push ebp ; File
.text:00541360 mov [esp+2Ch+Str], eax

; move current file position to the start


.text:00541364 call _fseek

This fragment of code calculates file size aligned on a 64-byte boundary. This is because this cryptoalgorithm works with
only 64-byte blocks. Its operation is pretty straightforward: divide file size by 64, forget about remainder and add 1, then
multiple by 64. The following code removes remainder as if value was already divided by 64 and adds 64. It is almost the
same.
.text:00541369 mov esi, [esp+2Ch+Str]
.text:0054136D and esi, 0FFFFFFC0h ; reset all lowest 6 bits
.text:00541370 add esi, 40h ; align size to 64-byte border

Allocate buffer with aligned size:


.text:00541373 push esi ; Size
.text:00541374 call _malloc

Call memset(), e.g., clears allocated buffer2 .


.text:00541379 mov ecx, esi
.text:0054137B mov ebx, eax ; allocated buffer pointer -> to EBX
.text:0054137D mov edx, ecx
.text:0054137F xor eax, eax
.text:00541381 mov edi, ebx
.text:00541383 push ebp ; File
.text:00541384 shr ecx, 2
.text:00541387 rep stosd
.text:00541389 mov ecx, edx
.text:0054138B push 1 ; Count
.text:0054138D and ecx, 3
.text:00541390 rep stosb ; memset (buffer, 0, aligned_size)

Read file via standard C function fread().


.text:00541392 mov eax, [esp+38h+Str]
.text:00541396 push eax ; ElementSize
.text:00541397 push ebx ; DstBuf
.text:00541398 call _fread ; read file
2 malloc() + memset() could be replaced by calloc()

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.text:0054139D push ebp ; File
.text:0054139E call _fclose

Call crypt(). This function takes buffer, buffer size (aligned) and password string.
.text:005413A3 mov ecx, [esp+44h+password]
.text:005413A7 push ecx ; password
.text:005413A8 push esi ; aligned size
.text:005413A9 push ebx ; buffer
.text:005413AA call crypt ; do crypt

Create output file. By the way, developer forgot to check if it is was created correctly! File opening result is being checked
though.
.text:005413AF mov edx, [esp+50h+Filename]
.text:005413B3 add esp, 40h
.text:005413B6 push offset aWb ; "wb"
.text:005413BB push edx ; Filename
.text:005413BC call _fopen
.text:005413C1 mov edi, eax

Newly created file handle is in the EDI register now. Write signature “QR9”.
.text:005413C3 push edi ; File
.text:005413C4 push 1 ; Count
.text:005413C6 push 3 ; Size
.text:005413C8 push offset aQr9 ; "QR9"
.text:005413CD call _fwrite ; write file signature

Write actual file size (not aligned):


.text:005413D2 push edi ; File
.text:005413D3 push 1 ; Count
.text:005413D5 lea eax, [esp+30h+Str]
.text:005413D9 push 4 ; Size
.text:005413DB push eax ; Str
.text:005413DC call _fwrite ; write original file size

Write encrypted buffer:


.text:005413E1 push edi ; File
.text:005413E2 push 1 ; Count
.text:005413E4 push esi ; Size
.text:005413E5 push ebx ; Str
.text:005413E6 call _fwrite ; write encrypted file

Close file and free allocated buffer:


.text:005413EB push edi ; File
.text:005413EC call _fclose
.text:005413F1 push ebx ; Memory
.text:005413F2 call _free
.text:005413F7 add esp, 40h
.text:005413FA pop edi
.text:005413FB pop esi
.text:005413FC pop ebx
.text:005413FD pop ebp
.text:005413FE retn
.text:005413FE crypt_file endp

Here is reconstructed C-code:


void crypt_file(char *fin, char* fout, char *pw)
{
FILE *f;
int flen, flen_aligned;
BYTE *buf;

f=fopen(fin, "rb");

if (f==NULL)
{
printf ("Cannot open input file!\n");

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return;
};

fseek (f, 0, SEEK_END);


flen=ftell (f);
fseek (f, 0, SEEK_SET);

flen_aligned=(flen&0xFFFFFFC0)+0x40;

buf=(BYTE*)malloc (flen_aligned);
memset (buf, 0, flen_aligned);

fread (buf, flen, 1, f);

fclose (f);

crypt (buf, flen_aligned, pw);

f=fopen(fout, "wb");

fwrite ("QR9", 3, 1, f);


fwrite (&flen, 4, 1, f);
fwrite (buf, flen_aligned, 1, f);

fclose (f);

free (buf);
};

Decrypting procedure is almost the same:


.text:00541400 ; int __cdecl decrypt_file(char *Filename, int, void *Src)
.text:00541400 decrypt_file proc near
.text:00541400
.text:00541400 Filename = dword ptr 4
.text:00541400 arg_4 = dword ptr 8
.text:00541400 Src = dword ptr 0Ch
.text:00541400
.text:00541400 mov eax, [esp+Filename]
.text:00541404 push ebx
.text:00541405 push ebp
.text:00541406 push esi
.text:00541407 push edi
.text:00541408 push offset aRb ; "rb"
.text:0054140D push eax ; Filename
.text:0054140E call _fopen
.text:00541413 mov esi, eax
.text:00541415 add esp, 8
.text:00541418 test esi, esi
.text:0054141A jnz short loc_54142E
.text:0054141C push offset aCannotOpenIn_0 ; "Cannot open input file!\n"
.text:00541421 call _printf
.text:00541426 add esp, 4
.text:00541429 pop edi
.text:0054142A pop esi
.text:0054142B pop ebp
.text:0054142C pop ebx
.text:0054142D retn
.text:0054142E
.text:0054142E loc_54142E:
.text:0054142E push 2 ; Origin
.text:00541430 push 0 ; Offset
.text:00541432 push esi ; File
.text:00541433 call _fseek
.text:00541438 push esi ; File
.text:00541439 call _ftell
.text:0054143E push 0 ; Origin
.text:00541440 push 0 ; Offset
.text:00541442 push esi ; File
.text:00541443 mov ebp, eax
.text:00541445 call _fseek

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.text:0054144A push ebp ; Size
.text:0054144B call _malloc
.text:00541450 push esi ; File
.text:00541451 mov ebx, eax
.text:00541453 push 1 ; Count
.text:00541455 push ebp ; ElementSize
.text:00541456 push ebx ; DstBuf
.text:00541457 call _fread
.text:0054145C push esi ; File
.text:0054145D call _fclose

Check signature (first 3 bytes):


.text:00541462 add esp, 34h
.text:00541465 mov ecx, 3
.text:0054146A mov edi, offset aQr9_0 ; "QR9"
.text:0054146F mov esi, ebx
.text:00541471 xor edx, edx
.text:00541473 repe cmpsb
.text:00541475 jz short loc_541489

Report an error if signature is absent:


.text:00541477 push offset aFileIsNotCrypt ; "File is not encrypted!\n"
.text:0054147C call _printf
.text:00541481 add esp, 4
.text:00541484 pop edi
.text:00541485 pop esi
.text:00541486 pop ebp
.text:00541487 pop ebx
.text:00541488 retn
.text:00541489
.text:00541489 loc_541489:

Call decrypt().
.text:00541489 mov eax, [esp+10h+Src]
.text:0054148D mov edi, [ebx+3]
.text:00541490 add ebp, 0FFFFFFF9h
.text:00541493 lea esi, [ebx+7]
.text:00541496 push eax ; Src
.text:00541497 push ebp ; int
.text:00541498 push esi ; int
.text:00541499 call decrypt
.text:0054149E mov ecx, [esp+1Ch+arg_4]
.text:005414A2 push offset aWb_0 ; "wb"
.text:005414A7 push ecx ; Filename
.text:005414A8 call _fopen
.text:005414AD mov ebp, eax
.text:005414AF push ebp ; File
.text:005414B0 push 1 ; Count
.text:005414B2 push edi ; Size
.text:005414B3 push esi ; Str
.text:005414B4 call _fwrite
.text:005414B9 push ebp ; File
.text:005414BA call _fclose
.text:005414BF push ebx ; Memory
.text:005414C0 call _free
.text:005414C5 add esp, 2Ch
.text:005414C8 pop edi
.text:005414C9 pop esi
.text:005414CA pop ebp
.text:005414CB pop ebx
.text:005414CC retn
.text:005414CC decrypt_file endp

Here is reconstructed C-code:


void decrypt_file(char *fin, char* fout, char *pw)
{
FILE *f;
int real_flen, flen;

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BYTE *buf;

f=fopen(fin, "rb");

if (f==NULL)
{
printf ("Cannot open input file!\n");
return;
};

fseek (f, 0, SEEK_END);


flen=ftell (f);
fseek (f, 0, SEEK_SET);

buf=(BYTE*)malloc (flen);

fread (buf, flen, 1, f);

fclose (f);

if (memcmp (buf, "QR9", 3)!=0)


{
printf ("File is not encrypted!\n");
return;
};

memcpy (&real_flen, buf+3, 4);

decrypt (buf+(3+4), flen-(3+4), pw);

f=fopen(fout, "wb");

fwrite (buf+(3+4), real_flen, 1, f);

fclose (f);

free (buf);
};

OK, now let’s go deeper.


Function crypt():
.text:00541260 crypt proc near
.text:00541260
.text:00541260 arg_0 = dword ptr 4
.text:00541260 arg_4 = dword ptr 8
.text:00541260 arg_8 = dword ptr 0Ch
.text:00541260
.text:00541260 push ebx
.text:00541261 mov ebx, [esp+4+arg_0]
.text:00541265 push ebp
.text:00541266 push esi
.text:00541267 push edi
.text:00541268 xor ebp, ebp
.text:0054126A
.text:0054126A loc_54126A:

This fragment of code copies part of input buffer to internal array I named later “cube64”. The size is in the ECX register.
MOVSD means move 32-bit dword, so, 16 of 32-bit dwords are exactly 64 bytes.
.text:0054126A mov eax, [esp+10h+arg_8]
.text:0054126E mov ecx, 10h
.text:00541273 mov esi, ebx ; EBX is pointer within input buffer
.text:00541275 mov edi, offset cube64
.text:0054127A push 1
.text:0054127C push eax
.text:0054127D rep movsd

Call rotate_all_with_password():
.text:0054127F call rotate_all_with_password

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Copy encrypted contents back from “cube64” to buffer:
.text:00541284 mov eax, [esp+18h+arg_4]
.text:00541288 mov edi, ebx
.text:0054128A add ebp, 40h
.text:0054128D add esp, 8
.text:00541290 mov ecx, 10h
.text:00541295 mov esi, offset cube64
.text:0054129A add ebx, 40h ; add 64 to input buffer pointer
.text:0054129D cmp ebp, eax ; EBP contain amount of encrypted data.
.text:0054129F rep movsd

If EBP is not bigger that input argument size, then continue to next block.
.text:005412A1 jl short loc_54126A
.text:005412A3 pop edi
.text:005412A4 pop esi
.text:005412A5 pop ebp
.text:005412A6 pop ebx
.text:005412A7 retn
.text:005412A7 crypt endp

Reconstructed crypt() function:


void crypt (BYTE *buf, int sz, char *pw)
{
int i=0;

do
{
memcpy (cube, buf+i, 8*8);
rotate_all (pw, 1);
memcpy (buf+i, cube, 8*8);
i+=64;
}
while (i<sz);
};

OK, now let’s go deeper into function rotate_all_with_password(). It takes two arguments: password string
and number. In crypt(), number 1 is used, and in the decrypt() function (where rotate_all_with_password()
function is called too), number is 3.
.text:005411B0 rotate_all_with_password proc near
.text:005411B0
.text:005411B0 arg_0 = dword ptr 4
.text:005411B0 arg_4 = dword ptr 8
.text:005411B0
.text:005411B0 mov eax, [esp+arg_0]
.text:005411B4 push ebp
.text:005411B5 mov ebp, eax

Check for character in password. If it is zero, exit:


.text:005411B7 cmp byte ptr [eax], 0
.text:005411BA jz exit
.text:005411C0 push ebx
.text:005411C1 mov ebx, [esp+8+arg_4]
.text:005411C5 push esi
.text:005411C6 push edi
.text:005411C7
.text:005411C7 loop_begin:

Call tolower(), standard C function.


.text:005411C7 movsx eax, byte ptr [ebp+0]
.text:005411CB push eax ; C
.text:005411CC call _tolower
.text:005411D1 add esp, 4

Hmm, if password contains non-alphabetical Latin character, it is skipped! Indeed, if we run crypting utility and try
non-alphabetical Latin characters in password, they seem to be ignored.

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.text:005411D4 cmp al, 'a'


.text:005411D6 jl short next_character_in_password
.text:005411D8 cmp al, 'z'
.text:005411DA jg short next_character_in_password
.text:005411DC movsx ecx, al

Subtract “a” value (97) from character.


.text:005411DF sub ecx, 'a' ; 97

After subtracting, we’ll get 0 for “a” here, 1 for “b”, etc. And 25 for “z”.
.text:005411E2 cmp ecx, 24
.text:005411E5 jle short skip_subtracting
.text:005411E7 sub ecx, 24

It seems, “y” and “z” are exceptional characters too. After that fragment of code, “y” becomes 0 and “z” —1. This means,
26 Latin alphabet symbols will become values in range 0..23, (24 in total).
.text:005411EA
.text:005411EA skip_subtracting: ; CODE XREF: rotate_all_with_password+35

This is actually division via multiplication. Read more about it in the “Division by 9” section ( 40 on page 486).
The code actually divides password character value by 3.
.text:005411EA mov eax, 55555556h
.text:005411EF imul ecx
.text:005411F1 mov eax, edx
.text:005411F3 shr eax, 1Fh
.text:005411F6 add edx, eax
.text:005411F8 mov eax, ecx
.text:005411FA mov esi, edx
.text:005411FC mov ecx, 3
.text:00541201 cdq
.text:00541202 idiv ecx

EDX is the remainder of division.


.text:00541204 sub edx, 0
.text:00541207 jz short call_rotate1 ; if remainder is zero, go to rotate1
.text:00541209 dec edx
.text:0054120A jz short call_rotate2 ; .. it it is 1, go to rotate2
.text:0054120C dec edx
.text:0054120D jnz short next_character_in_password
.text:0054120F test ebx, ebx
.text:00541211 jle short next_character_in_password
.text:00541213 mov edi, ebx

If remainder is 2, call rotate3(). The EDI is a second argument of the rotate_all_with_password() function.
As I already wrote, 1 is for crypting operations and 3 is for decrypting. So, here is a loop. When crypting, rotate1/2/3 will be
called the same number of times as given in the first argument.
.text:00541215 call_rotate3:
.text:00541215 push esi
.text:00541216 call rotate3
.text:0054121B add esp, 4
.text:0054121E dec edi
.text:0054121F jnz short call_rotate3
.text:00541221 jmp short next_character_in_password
.text:00541223
.text:00541223 call_rotate2:
.text:00541223 test ebx, ebx
.text:00541225 jle short next_character_in_password
.text:00541227 mov edi, ebx
.text:00541229
.text:00541229 loc_541229:
.text:00541229 push esi
.text:0054122A call rotate2
.text:0054122F add esp, 4
.text:00541232 dec edi
.text:00541233 jnz short loc_541229
.text:00541235 jmp short next_character_in_password

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.text:00541237
.text:00541237 call_rotate1:
.text:00541237 test ebx, ebx
.text:00541239 jle short next_character_in_password
.text:0054123B mov edi, ebx
.text:0054123D
.text:0054123D loc_54123D:
.text:0054123D push esi
.text:0054123E call rotate1
.text:00541243 add esp, 4
.text:00541246 dec edi
.text:00541247 jnz short loc_54123D
.text:00541249

Fetch next character from password string.


.text:00541249 next_character_in_password:
.text:00541249 mov al, [ebp+1]

Increment character pointer within password string:


.text:0054124C inc ebp
.text:0054124D test al, al
.text:0054124F jnz loop_begin
.text:00541255 pop edi
.text:00541256 pop esi
.text:00541257 pop ebx
.text:00541258
.text:00541258 exit:
.text:00541258 pop ebp
.text:00541259 retn
.text:00541259 rotate_all_with_password endp

Here is reconstructed C code:


void rotate_all (char *pwd, int v)
{
char *p=pwd;

while (*p)
{
char c=*p;
int q;

c=tolower (c);

if (c>='a' && c<='z')


{
q=c-'a';
if (q>24)
q-=24;

int quotient=q/3;
int remainder=q % 3;

switch (remainder)
{
case 0: for (int i=0; i<v; i++) rotate1 (quotient); break;
case 1: for (int i=0; i<v; i++) rotate2 (quotient); break;
case 2: for (int i=0; i<v; i++) rotate3 (quotient); break;
};
};

p++;
};
};

Now let’s go deeper and investigate rotate1/2/3 functions. Each function calls two another functions. I eventually gave
them names set_bit() and get_bit().
Let’s start with get_bit():
.text:00541050 get_bit proc near

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CHAPTER 77. “QR9”: RUBIK’S CUBE INSPIRED AMATEUR CRYPTO-ALGORITHM
.text:00541050
.text:00541050 arg_0 = dword ptr 4
.text:00541050 arg_4 = dword ptr 8
.text:00541050 arg_8 = byte ptr 0Ch
.text:00541050
.text:00541050 mov eax, [esp+arg_4]
.text:00541054 mov ecx, [esp+arg_0]
.text:00541058 mov al, cube64[eax+ecx*8]
.text:0054105F mov cl, [esp+arg_8]
.text:00541063 shr al, cl
.text:00541065 and al, 1
.text:00541067 retn
.text:00541067 get_bit endp

…in other words: calculate an index in the array cube64: arg_4 + arg_0 * 8. Then shift a byte from an array by arg_8 bits
right. Isolate lowest bit and return it.
Let’s see another function, set_bit():
.text:00541000 set_bit proc near
.text:00541000
.text:00541000 arg_0 = dword ptr 4
.text:00541000 arg_4 = dword ptr 8
.text:00541000 arg_8 = dword ptr 0Ch
.text:00541000 arg_C = byte ptr 10h
.text:00541000
.text:00541000 mov al, [esp+arg_C]
.text:00541004 mov ecx, [esp+arg_8]
.text:00541008 push esi
.text:00541009 mov esi, [esp+4+arg_0]
.text:0054100D test al, al
.text:0054100F mov eax, [esp+4+arg_4]
.text:00541013 mov dl, 1
.text:00541015 jz short loc_54102B

Value in the DL is 1 here. Shift left it by arg_8. For example, if arg_8 is 4, value in the DL register became 0x10 or 1000b
in binary form.
.text:00541017 shl dl, cl
.text:00541019 mov cl, cube64[eax+esi*8]

Get bit from array and explicitly set one.


.text:00541020 or cl, dl

Store it back:
.text:00541022 mov cube64[eax+esi*8], cl
.text:00541029 pop esi
.text:0054102A retn
.text:0054102B
.text:0054102B loc_54102B:
.text:0054102B shl dl, cl

If arg_C is not zero…


.text:0054102D mov cl, cube64[eax+esi*8]

…invert DL. For example, if DL state after shift was 0x10 or 1000b in binary form, there will be 0xEF after NOT instruction
or 11101111b in binary form.
.text:00541034 not dl

This instruction clears bit, in other words, it saves all bits in CL which are also set in DL except those in DL which are
cleared. This means that if DL is e.g. 11101111b in binary form, all bits will be saved except 5th (counting from lowest bit).
.text:00541036 and cl, dl

Store it back:
.text:00541038 mov cube64[eax+esi*8], cl
.text:0054103F pop esi
.text:00541040 retn
.text:00541040 set_bit endp

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CHAPTER 77. “QR9”: RUBIK’S CUBE INSPIRED AMATEUR CRYPTO-ALGORITHM
It is almost the same as get_bit(), except, if arg_C is zero, the function clears specific bit in array, or sets it otherwise.
We also know the array size is 64. First two arguments both in the set_bit() and get_bit() functions could be seen
as 2D coordinates. Then array will be 8*8 matrix.
Here is C representation of what we already know:
#define IS_SET(flag, bit) ((flag) & (bit))
#define SET_BIT(var, bit) ((var) |= (bit))
#define REMOVE_BIT(var, bit) ((var) &= ~(bit))

char cube[8][8];

void set_bit (int x, int y, int shift, int bit)


{
if (bit)
SET_BIT (cube[x][y], 1<<shift);
else
REMOVE_BIT (cube[x][y], 1<<shift);
};

int get_bit (int x, int y, int shift)


{
if ((cube[x][y]>>shift)&1==1)
return 1;
return 0;
};

Now let’s get back to rotate1/2/3 functions.


.text:00541070 rotate1 proc near
.text:00541070

Internal array allocation in local stack, its size 64 bytes:


.text:00541070 internal_array_64= byte ptr -40h
.text:00541070 arg_0 = dword ptr 4
.text:00541070
.text:00541070 sub esp, 40h
.text:00541073 push ebx
.text:00541074 push ebp
.text:00541075 mov ebp, [esp+48h+arg_0]
.text:00541079 push esi
.text:0054107A push edi
.text:0054107B xor edi, edi ; EDI is loop1 counter

EBX is a pointer to internal array:


.text:0054107D lea ebx, [esp+50h+internal_array_64]
.text:00541081

Two nested loops are here:


.text:00541081 first_loop1_begin:
.text:00541081 xor esi, esi ; ESI is loop 2 counter
.text:00541083
.text:00541083 first_loop2_begin:
.text:00541083 push ebp ; arg_0
.text:00541084 push esi ; loop 1 counter
.text:00541085 push edi ; loop 2 counter
.text:00541086 call get_bit
.text:0054108B add esp, 0Ch
.text:0054108E mov [ebx+esi], al ; store to internal array
.text:00541091 inc esi ; increment loop 1 counter
.text:00541092 cmp esi, 8
.text:00541095 jl short first_loop2_begin
.text:00541097 inc edi ; increment loop 2 counter
.text:00541098 add ebx, 8 ; increment internal array pointer by 8 at each loop ⤦
Ç 1 iteration
.text:0054109B cmp edi, 8
.text:0054109E jl short first_loop1_begin

…we see that both loop counters are in range 0..7. Also they are used as the first and the second arguments of the
get_bit() function. Third argument of the get_bit() is the only argument of rotate1(). What get_bit() returns,
is being placed into internal array.

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Prepare pointer to internal array again:
.text:005410A0 lea ebx, [esp+50h+internal_array_64]
.text:005410A4 mov edi, 7 ; EDI is loop 1 counter, initial state is 7
.text:005410A9
.text:005410A9 second_loop1_begin:
.text:005410A9 xor esi, esi ; ESI is loop 2 counter
.text:005410AB
.text:005410AB second_loop2_begin:
.text:005410AB mov al, [ebx+esi] ; value from internal array
.text:005410AE push eax
.text:005410AF push ebp ; arg_0
.text:005410B0 push edi ; loop 1 counter
.text:005410B1 push esi ; loop 2 counter
.text:005410B2 call set_bit
.text:005410B7 add esp, 10h
.text:005410BA inc esi ; increment loop 2 counter
.text:005410BB cmp esi, 8
.text:005410BE jl short second_loop2_begin
.text:005410C0 dec edi ; decrement loop 2 counter
.text:005410C1 add ebx, 8 ; increment pointer in internal array
.text:005410C4 cmp edi, 0FFFFFFFFh
.text:005410C7 jg short second_loop1_begin
.text:005410C9 pop edi
.text:005410CA pop esi
.text:005410CB pop ebp
.text:005410CC pop ebx
.text:005410CD add esp, 40h
.text:005410D0 retn
.text:005410D0 rotate1 endp

…this code is placing contents from internal array to cube global array via set_bit() function, but, in different order!
Now loop 1 counter is in range 7 to 0, decrementing at each iteration!
C code representation looks like:
void rotate1 (int v)
{
bool tmp[8][8]; // internal array
int i, j;

for (i=0; i<8; i++)


for (j=0; j<8; j++)
tmp[i][j]=get_bit (i, j, v);

for (i=0; i<8; i++)


for (j=0; j<8; j++)
set_bit (j, 7-i, v, tmp[x][y]);
};

Not very understandable, but if we will take a look at rotate2() function:


.text:005410E0 rotate2 proc near
.text:005410E0
.text:005410E0 internal_array_64 = byte ptr -40h
.text:005410E0 arg_0 = dword ptr 4
.text:005410E0
.text:005410E0 sub esp, 40h
.text:005410E3 push ebx
.text:005410E4 push ebp
.text:005410E5 mov ebp, [esp+48h+arg_0]
.text:005410E9 push esi
.text:005410EA push edi
.text:005410EB xor edi, edi ; loop 1 counter
.text:005410ED lea ebx, [esp+50h+internal_array_64]
.text:005410F1
.text:005410F1 loc_5410F1:
.text:005410F1 xor esi, esi ; loop 2 counter
.text:005410F3
.text:005410F3 loc_5410F3:
.text:005410F3 push esi ; loop 2 counter
.text:005410F4 push edi ; loop 1 counter

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CHAPTER 77. “QR9”: RUBIK’S CUBE INSPIRED AMATEUR CRYPTO-ALGORITHM
.text:005410F5 push ebp ; arg_0
.text:005410F6 call get_bit
.text:005410FB add esp, 0Ch
.text:005410FE mov [ebx+esi], al ; store to internal array
.text:00541101 inc esi ; increment loop 1 counter
.text:00541102 cmp esi, 8
.text:00541105 jl short loc_5410F3
.text:00541107 inc edi ; increment loop 2 counter
.text:00541108 add ebx, 8
.text:0054110B cmp edi, 8
.text:0054110E jl short loc_5410F1
.text:00541110 lea ebx, [esp+50h+internal_array_64]
.text:00541114 mov edi, 7 ; loop 1 counter is initial state 7
.text:00541119
.text:00541119 loc_541119:
.text:00541119 xor esi, esi ; loop 2 counter
.text:0054111B
.text:0054111B loc_54111B:
.text:0054111B mov al, [ebx+esi] ; get byte from internal array
.text:0054111E push eax
.text:0054111F push edi ; loop 1 counter
.text:00541120 push esi ; loop 2 counter
.text:00541121 push ebp ; arg_0
.text:00541122 call set_bit
.text:00541127 add esp, 10h
.text:0054112A inc esi ; increment loop 2 counter
.text:0054112B cmp esi, 8
.text:0054112E jl short loc_54111B
.text:00541130 dec edi ; decrement loop 2 counter
.text:00541131 add ebx, 8
.text:00541134 cmp edi, 0FFFFFFFFh
.text:00541137 jg short loc_541119
.text:00541139 pop edi
.text:0054113A pop esi
.text:0054113B pop ebp
.text:0054113C pop ebx
.text:0054113D add esp, 40h
.text:00541140 retn
.text:00541140 rotate2 endp

It is almost the same, except of different order of arguments of the get_bit() and set_bit(). Let’s rewrite it in C-like
code:
void rotate2 (int v)
{
bool tmp[8][8]; // internal array
int i, j;

for (i=0; i<8; i++)


for (j=0; j<8; j++)
tmp[i][j]=get_bit (v, i, j);

for (i=0; i<8; i++)


for (j=0; j<8; j++)
set_bit (v, j, 7-i, tmp[i][j]);
};

Let’s also rewrite rotate3() function:


void rotate3 (int v)
{
bool tmp[8][8];
int i, j;

for (i=0; i<8; i++)


for (j=0; j<8; j++)
tmp[i][j]=get_bit (i, v, j);

for (i=0; i<8; i++)


for (j=0; j<8; j++)
set_bit (7-j, v, i, tmp[i][j]);

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CHAPTER 77. “QR9”: RUBIK’S CUBE INSPIRED AMATEUR CRYPTO-ALGORITHM
};

Well, now things are simpler. If we consider cube64 as 3D cube 8*8*8, where each element is bit, get_bit() and
set_bit() take just coordinates of bit on input.
rotate1/2/3 functions are in fact rotating all bits in specific plane. Three functions are each for each cube side and v
argument is setting plane in range 0..7.
Maybe, algorithm’s author was thinking of 8*8*8 Rubik’s cube 3 ?!
Yes, indeed.
Let’s get closer into decrypt() function, I rewrote it here:
void decrypt (BYTE *buf, int sz, char *pw)
{
char *p=strdup (pw);
strrev (p);
int i=0;

do
{
memcpy (cube, buf+i, 8*8);
rotate_all (p, 3);
memcpy (buf+i, cube, 8*8);
i+=64;
}
while (i<sz);

free (p);
};

It is almost the same except of crypt(), but password string is reversed by strrev() 4 standard C function and rotate_all()
is called with argument 3.
This means, in case of decryption, each corresponding rotate1/2/3 call will be performed thrice.
This is almost as in Rubik’c cube! If you want to get back, do the same in reverse order and direction! If you need to undo
effect of rotating one place in clockwise direction, rotate it thrice in counter-clockwise direction.
rotate1() is apparently for rotating “front” plane. rotate2() is apparently for rotating “top” plane. rotate3() is
apparently for rotating “left” plane.
Let’s get back to the core of rotate_all() function:
q=c-'a';
if (q>24)
q-=24;

int quotient=q/3; // in range 0..7


int remainder=q % 3;

switch (remainder)
{
case 0: for (int i=0; i<v; i++) rotate1 (quotient); break; // front
case 1: for (int i=0; i<v; i++) rotate2 (quotient); break; // top
case 2: for (int i=0; i<v; i++) rotate3 (quotient); break; // left
};

Now it is much simpler to understand: each password character defines side (one of three) and plane (one of 8). 3*8 =
24, that is why two last characters of Latin alphabet are remapped to fit an alphabet of exactly 24 elements.
The algorithm is clearly weak: in case of short passwords, one can see, that in encrypted file there are an original bytes
of the original file in binary files editor.
Here is reconstructed whole source code:
#include <windows.h>

#include <stdio.h>
#include <assert.h>

#define IS_SET(flag, bit) ((flag) & (bit))


#define SET_BIT(var, bit) ((var) |= (bit))
#define REMOVE_BIT(var, bit) ((var) &= ~(bit))

static BYTE cube[8][8];


3 wikipedia
4 MSDN

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CHAPTER 77. “QR9”: RUBIK’S CUBE INSPIRED AMATEUR CRYPTO-ALGORITHM

void set_bit (int x, int y, int z, bool bit)


{
if (bit)
SET_BIT (cube[x][y], 1<<z);
else
REMOVE_BIT (cube[x][y], 1<<z);
};

bool get_bit (int x, int y, int z)


{
if ((cube[x][y]>>z)&1==1)
return true;
return false;
};

void rotate_f (int row)


{
bool tmp[8][8];
int x, y;

for (x=0; x<8; x++)


for (y=0; y<8; y++)
tmp[x][y]=get_bit (x, y, row);

for (x=0; x<8; x++)


for (y=0; y<8; y++)
set_bit (y, 7-x, row, tmp[x][y]);
};

void rotate_t (int row)


{
bool tmp[8][8];
int y, z;

for (y=0; y<8; y++)


for (z=0; z<8; z++)
tmp[y][z]=get_bit (row, y, z);

for (y=0; y<8; y++)


for (z=0; z<8; z++)
set_bit (row, z, 7-y, tmp[y][z]);
};

void rotate_l (int row)


{
bool tmp[8][8];
int x, z;

for (x=0; x<8; x++)


for (z=0; z<8; z++)
tmp[x][z]=get_bit (x, row, z);

for (x=0; x<8; x++)


for (z=0; z<8; z++)
set_bit (7-z, row, x, tmp[x][z]);
};

void rotate_all (char *pwd, int v)


{
char *p=pwd;

while (*p)
{
char c=*p;
int q;

c=tolower (c);

if (c>='a' && c<='z')

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CHAPTER 77. “QR9”: RUBIK’S CUBE INSPIRED AMATEUR CRYPTO-ALGORITHM
{
q=c-'a';
if (q>24)
q-=24;

int quotient=q/3;
int remainder=q % 3;

switch (remainder)
{
case 0: for (int i=0; i<v; i++) rotate1 (quotient); break;
case 1: for (int i=0; i<v; i++) rotate2 (quotient); break;
case 2: for (int i=0; i<v; i++) rotate3 (quotient); break;
};
};

p++;
};
};

void crypt (BYTE *buf, int sz, char *pw)


{
int i=0;

do
{
memcpy (cube, buf+i, 8*8);
rotate_all (pw, 1);
memcpy (buf+i, cube, 8*8);
i+=64;
}
while (i<sz);
};

void decrypt (BYTE *buf, int sz, char *pw)


{
char *p=strdup (pw);
strrev (p);
int i=0;

do
{
memcpy (cube, buf+i, 8*8);
rotate_all (p, 3);
memcpy (buf+i, cube, 8*8);
i+=64;
}
while (i<sz);

free (p);
};

void crypt_file(char *fin, char* fout, char *pw)


{
FILE *f;
int flen, flen_aligned;
BYTE *buf;

f=fopen(fin, "rb");

if (f==NULL)
{
printf ("Cannot open input file!\n");
return;
};

fseek (f, 0, SEEK_END);


flen=ftell (f);
fseek (f, 0, SEEK_SET);

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CHAPTER 77. “QR9”: RUBIK’S CUBE INSPIRED AMATEUR CRYPTO-ALGORITHM
flen_aligned=(flen&0xFFFFFFC0)+0x40;

buf=(BYTE*)malloc (flen_aligned);
memset (buf, 0, flen_aligned);

fread (buf, flen, 1, f);

fclose (f);

crypt (buf, flen_aligned, pw);

f=fopen(fout, "wb");

fwrite ("QR9", 3, 1, f);


fwrite (&flen, 4, 1, f);
fwrite (buf, flen_aligned, 1, f);

fclose (f);

free (buf);

};

void decrypt_file(char *fin, char* fout, char *pw)


{
FILE *f;
int real_flen, flen;
BYTE *buf;

f=fopen(fin, "rb");

if (f==NULL)
{
printf ("Cannot open input file!\n");
return;
};

fseek (f, 0, SEEK_END);


flen=ftell (f);
fseek (f, 0, SEEK_SET);

buf=(BYTE*)malloc (flen);

fread (buf, flen, 1, f);

fclose (f);

if (memcmp (buf, "QR9", 3)!=0)


{
printf ("File is not encrypted!\n");
return;
};

memcpy (&real_flen, buf+3, 4);

decrypt (buf+(3+4), flen-(3+4), pw);

f=fopen(fout, "wb");

fwrite (buf+(3+4), real_flen, 1, f);

fclose (f);

free (buf);
};

// run: input output 0/1 password


// 0 for encrypt, 1 for decrypt

int main(int argc, char *argv[])

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CHAPTER 77. “QR9”: RUBIK’S CUBE INSPIRED AMATEUR CRYPTO-ALGORITHM
{
if (argc!=5)
{
printf ("Incorrect parameters!\n");
return 1;
};

if (strcmp (argv[3], "0")==0)


crypt_file (argv[1], argv[2], argv[4]);
else
if (strcmp (argv[3], "1")==0)
decrypt_file (argv[1], argv[2], argv[4]);
else
printf ("Wrong param %s\n", argv[3]);

return 0;
};

747
CHAPTER 78. SAP

Chapter 78

SAP

78.1 About SAP client network traffic compression


(Tracing connection between TDW_NOCOMPRESS SAPGUI1 environment variable to the pesky nagging pop-up window and
actual data compression routine.)
It is known that network traffic between SAPGUI and SAP is not crypted by default, it is rather compressed (read here2
and here3 ).
It is also known that by setting environment variable TDW_NOCOMPRESS to 1, it is possible to turn network packets
compression off.
But you will see a nagging pop-up window cannot be closed:

Figure 78.1: Screenshot

Let’s see, if we can remove the window somehow.


But before this, let’s see what we already know. First: we know the environment variable TDW_NOCOMPRESS is checked
somewhere inside of SAPGUI client. Second: string like “data compression switched off” must be present somewhere too.
With the help of FAR file manager I found that both of these strings are stored in the SAPguilib.dll file.
So let’s open SAPguilib.dll in IDA and search for “TDW_NOCOMPRESS” string. Yes, it is present and there is only one
reference to it.
We see the following fragment of code (all file offsets are valid for SAPGUI 720 win32, SAPguilib.dll file version 7200,1,0,9009):
.text:6440D51B lea eax, [ebp+2108h+var_211C]
.text:6440D51E push eax ; int
.text:6440D51F push offset aTdw_nocompress ; "TDW_NOCOMPRESS"
.text:6440D524 mov byte ptr [edi+15h], 0
.text:6440D528 call chk_env
1 SAP GUI client
2 http://go.yurichev.com/17221
3 blog.yurichev.com

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CHAPTER 78. SAP 78.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:6440D52D pop ecx
.text:6440D52E pop ecx
.text:6440D52F push offset byte_64443AF8
.text:6440D534 lea ecx, [ebp+2108h+var_211C]

; demangled name: int ATL::CStringT::Compare(char const *)const


.text:6440D537 call ds:mfc90_1603
.text:6440D53D test eax, eax
.text:6440D53F jz short loc_6440D55A
.text:6440D541 lea ecx, [ebp+2108h+var_211C]

; demangled name: const char* ATL::CSimpleStringT::operator PCXSTR


.text:6440D544 call ds:mfc90_910
.text:6440D54A push eax ; Str
.text:6440D54B call ds:atoi
.text:6440D551 test eax, eax
.text:6440D553 setnz al
.text:6440D556 pop ecx
.text:6440D557 mov [edi+15h], al

String returned by chk_env() via second argument is then handled by MFC string functions and then atoi()4 is called.
After that, numerical value is stored to edi+15h.
Also take a look onto chk_env() function (I gave a name to it):
.text:64413F20 ; int __cdecl chk_env(char *VarName, int)
.text:64413F20 chk_env proc near
.text:64413F20
.text:64413F20 DstSize = dword ptr -0Ch
.text:64413F20 var_8 = dword ptr -8
.text:64413F20 DstBuf = dword ptr -4
.text:64413F20 VarName = dword ptr 8
.text:64413F20 arg_4 = dword ptr 0Ch
.text:64413F20
.text:64413F20 push ebp
.text:64413F21 mov ebp, esp
.text:64413F23 sub esp, 0Ch
.text:64413F26 mov [ebp+DstSize], 0
.text:64413F2D mov [ebp+DstBuf], 0
.text:64413F34 push offset unk_6444C88C
.text:64413F39 mov ecx, [ebp+arg_4]

; (demangled name) ATL::CStringT::operator=(char const *)


.text:64413F3C call ds:mfc90_820
.text:64413F42 mov eax, [ebp+VarName]
.text:64413F45 push eax ; VarName
.text:64413F46 mov ecx, [ebp+DstSize]
.text:64413F49 push ecx ; DstSize
.text:64413F4A mov edx, [ebp+DstBuf]
.text:64413F4D push edx ; DstBuf
.text:64413F4E lea eax, [ebp+DstSize]
.text:64413F51 push eax ; ReturnSize
.text:64413F52 call ds:getenv_s
.text:64413F58 add esp, 10h
.text:64413F5B mov [ebp+var_8], eax
.text:64413F5E cmp [ebp+var_8], 0
.text:64413F62 jz short loc_64413F68
.text:64413F64 xor eax, eax
.text:64413F66 jmp short loc_64413FBC
.text:64413F68
.text:64413F68 loc_64413F68:
.text:64413F68 cmp [ebp+DstSize], 0
.text:64413F6C jnz short loc_64413F72
.text:64413F6E xor eax, eax
.text:64413F70 jmp short loc_64413FBC
.text:64413F72
.text:64413F72 loc_64413F72:
.text:64413F72 mov ecx, [ebp+DstSize]
.text:64413F75 push ecx
.text:64413F76 mov ecx, [ebp+arg_4]
4 standard C library function, converting number in string into number

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CHAPTER 78. SAP 78.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION

; demangled name: ATL::CSimpleStringT<char, 1>::Preallocate(int)


.text:64413F79 call ds:mfc90_2691
.text:64413F7F mov [ebp+DstBuf], eax
.text:64413F82 mov edx, [ebp+VarName]
.text:64413F85 push edx ; VarName
.text:64413F86 mov eax, [ebp+DstSize]
.text:64413F89 push eax ; DstSize
.text:64413F8A mov ecx, [ebp+DstBuf]
.text:64413F8D push ecx ; DstBuf
.text:64413F8E lea edx, [ebp+DstSize]
.text:64413F91 push edx ; ReturnSize
.text:64413F92 call ds:getenv_s
.text:64413F98 add esp, 10h
.text:64413F9B mov [ebp+var_8], eax
.text:64413F9E push 0FFFFFFFFh
.text:64413FA0 mov ecx, [ebp+arg_4]

; demangled name: ATL::CSimpleStringT::ReleaseBuffer(int)


.text:64413FA3 call ds:mfc90_5835
.text:64413FA9 cmp [ebp+var_8], 0
.text:64413FAD jz short loc_64413FB3
.text:64413FAF xor eax, eax
.text:64413FB1 jmp short loc_64413FBC
.text:64413FB3
.text:64413FB3 loc_64413FB3:
.text:64413FB3 mov ecx, [ebp+arg_4]

; demangled name: const char* ATL::CSimpleStringT::operator PCXSTR


.text:64413FB6 call ds:mfc90_910
.text:64413FBC
.text:64413FBC loc_64413FBC:
.text:64413FBC
.text:64413FBC mov esp, ebp
.text:64413FBE pop ebp
.text:64413FBF retn
.text:64413FBF chk_env endp

Yes. getenv_s()5 function is Microsoft security-enhanced version of getenv()6 .


There is also a MFC string manipulations.
Lots of other environment variables are checked as well. Here is a list of all variables being checked and what SAPGUI
could write to trace log when logging is turned on:

DPTRACE “GUI-OPTION: Trace set to %d”


TDW_HEXDUMP “GUI-OPTION: Hexdump enabled”
TDW_WORKDIR “GUI-OPTION: working directory ‘%s’́’
TDW_SPLASHSRCEENOFF “GUI-OPTION: Splash Screen Off” / “GUI-OPTION: Splash Screen On”
TDW_REPLYTIMEOUT “GUI-OPTION: reply timeout %d milliseconds”
TDW_PLAYBACKTIMEOUT “GUI-OPTION: PlaybackTimeout set to %d milliseconds”
TDW_NOCOMPRESS “GUI-OPTION: no compression read”
TDW_EXPERT “GUI-OPTION: expert mode”
TDW_PLAYBACKPROGRESS “GUI-OPTION: PlaybackProgress”
TDW_PLAYBACKNETTRAFFIC “GUI-OPTION: PlaybackNetTraffic”
TDW_PLAYLOG “GUI-OPTION: /PlayLog is YES, file %s”
TDW_PLAYTIME “GUI-OPTION: /PlayTime set to %d milliseconds”
TDW_LOGFILE “GUI-OPTION: TDW_LOGFILE ‘%s’́’
TDW_WAN “GUI-OPTION: WAN - low speed connection enabled”
TDW_FULLMENU “GUI-OPTION: FullMenu enabled”
SAP_CP / SAP_CODEPAGE “GUI-OPTION: SAP_CODEPAGE ‘%d’́’
UPDOWNLOAD_CP “GUI-OPTION: UPDOWNLOAD_CP ‘%d’́’
SNC_PARTNERNAME “GUI-OPTION: SNC name ‘%s’́’
SNC_QOP “GUI-OPTION: SNC_QOP ‘%s’́’
SNC_LIB “GUI-OPTION: SNC is set to: %s”
SAPGUI_INPLACE “GUI-OPTION: environment variable SAPGUI_INPLACE is on”
5 MSDN
6 Standard C library returning environment variable

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CHAPTER 78. SAP 78.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
Settings for each variable are written to the array via pointer in the EDI register. EDI is being set before the function
call:
.text:6440EE00 lea edi, [ebp+2884h+var_2884] ; options here like +0x15...
.text:6440EE03 lea ecx, [esi+24h]
.text:6440EE06 call load_command_line
.text:6440EE0B mov edi, eax
.text:6440EE0D xor ebx, ebx
.text:6440EE0F cmp edi, ebx
.text:6440EE11 jz short loc_6440EE42
.text:6440EE13 push edi
.text:6440EE14 push offset aSapguiStoppedA ; "Sapgui stopped after ⤦
Ç commandline interp"...
.text:6440EE19 push dword_644F93E8
.text:6440EE1F call FEWTraceError

Now, can we find “data record mode switched on” string? Yes, and here is the only reference in function
CDwsGui::PrepareInfoWindow(). How do I know class/method names? There is a lot of special debugging calls
writing to log-files like:
.text:64405160 push dword ptr [esi+2854h]
.text:64405166 push offset aCdwsguiPrepare ; "\nCDwsGui::PrepareInfoWindow: ⤦
Ç sapgui env"...
.text:6440516B push dword ptr [esi+2848h]
.text:64405171 call dbg
.text:64405176 add esp, 0Ch

…or:
.text:6440237A push eax
.text:6440237B push offset aCclientStart_6 ; "CClient::Start: set shortcut ⤦
Ç user to '\%"...
.text:64402380 push dword ptr [edi+4]
.text:64402383 call dbg
.text:64402388 add esp, 0Ch

It is very useful.
So let’s see contents of the pesky nagging pop-up window function:
.text:64404F4F CDwsGui__PrepareInfoWindow proc near
.text:64404F4F
.text:64404F4F pvParam = byte ptr -3Ch
.text:64404F4F var_38 = dword ptr -38h
.text:64404F4F var_34 = dword ptr -34h
.text:64404F4F rc = tagRECT ptr -2Ch
.text:64404F4F cy = dword ptr -1Ch
.text:64404F4F h = dword ptr -18h
.text:64404F4F var_14 = dword ptr -14h
.text:64404F4F var_10 = dword ptr -10h
.text:64404F4F var_4 = dword ptr -4
.text:64404F4F
.text:64404F4F push 30h
.text:64404F51 mov eax, offset loc_64438E00
.text:64404F56 call __EH_prolog3
.text:64404F5B mov esi, ecx ; ECX is pointer to object
.text:64404F5D xor ebx, ebx
.text:64404F5F lea ecx, [ebp+var_14]
.text:64404F62 mov [ebp+var_10], ebx

; demangled name: ATL::CStringT(void)


.text:64404F65 call ds:mfc90_316
.text:64404F6B mov [ebp+var_4], ebx
.text:64404F6E lea edi, [esi+2854h]
.text:64404F74 push offset aEnvironmentInf ; "Environment information:\n"
.text:64404F79 mov ecx, edi

; demangled name: ATL::CStringT::operator=(char const *)


.text:64404F7B call ds:mfc90_820
.text:64404F81 cmp [esi+38h], ebx
.text:64404F84 mov ebx, ds:mfc90_2539
.text:64404F8A jbe short loc_64404FA9
.text:64404F8C push dword ptr [esi+34h]

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CHAPTER 78. SAP 78.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:64404F8F lea eax, [ebp+var_14]
.text:64404F92 push offset aWorkingDirecto ; "working directory: '\%s'\n"
.text:64404F97 push eax

; demangled name: ATL::CStringT::Format(char const *,...)


.text:64404F98 call ebx ; mfc90_2539
.text:64404F9A add esp, 0Ch
.text:64404F9D lea eax, [ebp+var_14]
.text:64404FA0 push eax
.text:64404FA1 mov ecx, edi

; demangled name: ATL::CStringT::operator+=(class ATL::CSimpleStringT<char, 1> const &)


.text:64404FA3 call ds:mfc90_941
.text:64404FA9
.text:64404FA9 loc_64404FA9:
.text:64404FA9 mov eax, [esi+38h]
.text:64404FAC test eax, eax
.text:64404FAE jbe short loc_64404FD3
.text:64404FB0 push eax
.text:64404FB1 lea eax, [ebp+var_14]
.text:64404FB4 push offset aTraceLevelDAct ; "trace level \%d activated\n"
.text:64404FB9 push eax

; demangled name: ATL::CStringT::Format(char const *,...)


.text:64404FBA call ebx ; mfc90_2539
.text:64404FBC add esp, 0Ch
.text:64404FBF lea eax, [ebp+var_14]
.text:64404FC2 push eax
.text:64404FC3 mov ecx, edi

; demangled name: ATL::CStringT::operator+=(class ATL::CSimpleStringT<char, 1> const &)


.text:64404FC5 call ds:mfc90_941
.text:64404FCB xor ebx, ebx
.text:64404FCD inc ebx
.text:64404FCE mov [ebp+var_10], ebx
.text:64404FD1 jmp short loc_64404FD6
.text:64404FD3
.text:64404FD3 loc_64404FD3:
.text:64404FD3 xor ebx, ebx
.text:64404FD5 inc ebx
.text:64404FD6
.text:64404FD6 loc_64404FD6:
.text:64404FD6 cmp [esi+38h], ebx
.text:64404FD9 jbe short loc_64404FF1
.text:64404FDB cmp dword ptr [esi+2978h], 0
.text:64404FE2 jz short loc_64404FF1
.text:64404FE4 push offset aHexdumpInTrace ; "hexdump in trace activated\n"
.text:64404FE9 mov ecx, edi

; demangled name: ATL::CStringT::operator+=(char const *)


.text:64404FEB call ds:mfc90_945
.text:64404FF1
.text:64404FF1 loc_64404FF1:
.text:64404FF1
.text:64404FF1 cmp byte ptr [esi+78h], 0
.text:64404FF5 jz short loc_64405007
.text:64404FF7 push offset aLoggingActivat ; "logging activated\n"
.text:64404FFC mov ecx, edi

; demangled name: ATL::CStringT::operator+=(char const *)


.text:64404FFE call ds:mfc90_945
.text:64405004 mov [ebp+var_10], ebx
.text:64405007
.text:64405007 loc_64405007:
.text:64405007 cmp byte ptr [esi+3Dh], 0
.text:6440500B jz short bypass
.text:6440500D push offset aDataCompressio ; "data compression switched off\⤦
Ç n"
.text:64405012 mov ecx, edi

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CHAPTER 78. SAP 78.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
; demangled name: ATL::CStringT::operator+=(char const *)
.text:64405014 call ds:mfc90_945
.text:6440501A mov [ebp+var_10], ebx
.text:6440501D
.text:6440501D bypass:
.text:6440501D mov eax, [esi+20h]
.text:64405020 test eax, eax
.text:64405022 jz short loc_6440503A
.text:64405024 cmp dword ptr [eax+28h], 0
.text:64405028 jz short loc_6440503A
.text:6440502A push offset aDataRecordMode ; "data record mode switched on\n⤦
Ç "
.text:6440502F mov ecx, edi

; demangled name: ATL::CStringT::operator+=(char const *)


.text:64405031 call ds:mfc90_945
.text:64405037 mov [ebp+var_10], ebx
.text:6440503A
.text:6440503A loc_6440503A:
.text:6440503A
.text:6440503A mov ecx, edi
.text:6440503C cmp [ebp+var_10], ebx
.text:6440503F jnz loc_64405142
.text:64405045 push offset aForMaximumData ; "\nFor maximum data security ⤦
Ç delete\nthe s"...

; demangled name: ATL::CStringT::operator+=(char const *)


.text:6440504A call ds:mfc90_945
.text:64405050 xor edi, edi
.text:64405052 push edi ; fWinIni
.text:64405053 lea eax, [ebp+pvParam]
.text:64405056 push eax ; pvParam
.text:64405057 push edi ; uiParam
.text:64405058 push 30h ; uiAction
.text:6440505A call ds:SystemParametersInfoA
.text:64405060 mov eax, [ebp+var_34]
.text:64405063 cmp eax, 1600
.text:64405068 jle short loc_64405072
.text:6440506A cdq
.text:6440506B sub eax, edx
.text:6440506D sar eax, 1
.text:6440506F mov [ebp+var_34], eax
.text:64405072
.text:64405072 loc_64405072:
.text:64405072 push edi ; hWnd
.text:64405073 mov [ebp+cy], 0A0h
.text:6440507A call ds:GetDC
.text:64405080 mov [ebp+var_10], eax
.text:64405083 mov ebx, 12Ch
.text:64405088 cmp eax, edi
.text:6440508A jz loc_64405113
.text:64405090 push 11h ; i
.text:64405092 call ds:GetStockObject
.text:64405098 mov edi, ds:SelectObject
.text:6440509E push eax ; h
.text:6440509F push [ebp+var_10] ; hdc
.text:644050A2 call edi ; SelectObject
.text:644050A4 and [ebp+rc.left], 0
.text:644050A8 and [ebp+rc.top], 0
.text:644050AC mov [ebp+h], eax
.text:644050AF push 401h ; format
.text:644050B4 lea eax, [ebp+rc]
.text:644050B7 push eax ; lprc
.text:644050B8 lea ecx, [esi+2854h]
.text:644050BE mov [ebp+rc.right], ebx
.text:644050C1 mov [ebp+rc.bottom], 0B4h

; demangled name: ATL::CSimpleStringT::GetLength(void)


.text:644050C8 call ds:mfc90_3178
.text:644050CE push eax ; cchText

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CHAPTER 78. SAP 78.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:644050CF lea ecx, [esi+2854h]

; demangled name: const char* ATL::CSimpleStringT::operator PCXSTR


.text:644050D5 call ds:mfc90_910
.text:644050DB push eax ; lpchText
.text:644050DC push [ebp+var_10] ; hdc
.text:644050DF call ds:DrawTextA
.text:644050E5 push 4 ; nIndex
.text:644050E7 call ds:GetSystemMetrics
.text:644050ED mov ecx, [ebp+rc.bottom]
.text:644050F0 sub ecx, [ebp+rc.top]
.text:644050F3 cmp [ebp+h], 0
.text:644050F7 lea eax, [eax+ecx+28h]
.text:644050FB mov [ebp+cy], eax
.text:644050FE jz short loc_64405108
.text:64405100 push [ebp+h] ; h
.text:64405103 push [ebp+var_10] ; hdc
.text:64405106 call edi ; SelectObject
.text:64405108
.text:64405108 loc_64405108:
.text:64405108 push [ebp+var_10] ; hDC
.text:6440510B push 0 ; hWnd
.text:6440510D call ds:ReleaseDC
.text:64405113
.text:64405113 loc_64405113:
.text:64405113 mov eax, [ebp+var_38]
.text:64405116 push 80h ; uFlags
.text:6440511B push [ebp+cy] ; cy
.text:6440511E inc eax
.text:6440511F push ebx ; cx
.text:64405120 push eax ; Y
.text:64405121 mov eax, [ebp+var_34]
.text:64405124 add eax, 0FFFFFED4h
.text:64405129 cdq
.text:6440512A sub eax, edx
.text:6440512C sar eax, 1
.text:6440512E push eax ; X
.text:6440512F push 0 ; hWndInsertAfter
.text:64405131 push dword ptr [esi+285Ch] ; hWnd
.text:64405137 call ds:SetWindowPos
.text:6440513D xor ebx, ebx
.text:6440513F inc ebx
.text:64405140 jmp short loc_6440514D
.text:64405142
.text:64405142 loc_64405142:
.text:64405142 push offset byte_64443AF8

; demangled name: ATL::CStringT::operator=(char const *)


.text:64405147 call ds:mfc90_820
.text:6440514D
.text:6440514D loc_6440514D:
.text:6440514D cmp dword_6450B970, ebx
.text:64405153 jl short loc_64405188
.text:64405155 call sub_6441C910
.text:6440515A mov dword_644F858C, ebx
.text:64405160 push dword ptr [esi+2854h]
.text:64405166 push offset aCdwsguiPrepare ; "\nCDwsGui::PrepareInfoWindow: ⤦
Ç sapgui env"...
.text:6440516B push dword ptr [esi+2848h]
.text:64405171 call dbg
.text:64405176 add esp, 0Ch
.text:64405179 mov dword_644F858C, 2
.text:64405183 call sub_6441C920
.text:64405188
.text:64405188 loc_64405188:
.text:64405188 or [ebp+var_4], 0FFFFFFFFh
.text:6440518C lea ecx, [ebp+var_14]

; demangled name: ATL::CStringT::~CStringT()


.text:6440518F call ds:mfc90_601

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CHAPTER 78. SAP 78.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:64405195 call __EH_epilog3
.text:6440519A retn
.text:6440519A CDwsGui__PrepareInfoWindow endp

ECX at function start gets pointer to object (since it is thiscall ( 49.1.1 on page 535)-type of function). In our case,
the object obviously has class type CDwsGui. Depends of option turned on in the object, specific message part will be
concatenated to resulting message.
If value at this+0x3D address is not zero, compression is off:
.text:64405007 loc_64405007:
.text:64405007 cmp byte ptr [esi+3Dh], 0
.text:6440500B jz short bypass
.text:6440500D push offset aDataCompressio ; "data compression switched off\⤦
Ç n"
.text:64405012 mov ecx, edi

; demangled name: ATL::CStringT::operator+=(char const *)


.text:64405014 call ds:mfc90_945
.text:6440501A mov [ebp+var_10], ebx
.text:6440501D
.text:6440501D bypass:

It is interesting, that finally, var_10 variable state defines whether the message is to be shown at all:
.text:6440503C cmp [ebp+var_10], ebx
.text:6440503F jnz exit ; bypass drawing

; add strings "For maximum data security delete" / "the setting(s) as soon as possible !":

.text:64405045 push offset aForMaximumData ; "\nFor maximum data security ⤦


Ç delete\nthe s"...
.text:6440504A call ds:mfc90_945 ; ATL::CStringT::operator+=(char const *)
.text:64405050 xor edi, edi
.text:64405052 push edi ; fWinIni
.text:64405053 lea eax, [ebp+pvParam]
.text:64405056 push eax ; pvParam
.text:64405057 push edi ; uiParam
.text:64405058 push 30h ; uiAction
.text:6440505A call ds:SystemParametersInfoA
.text:64405060 mov eax, [ebp+var_34]
.text:64405063 cmp eax, 1600
.text:64405068 jle short loc_64405072
.text:6440506A cdq
.text:6440506B sub eax, edx
.text:6440506D sar eax, 1
.text:6440506F mov [ebp+var_34], eax
.text:64405072
.text:64405072 loc_64405072:

start drawing:

.text:64405072 push edi ; hWnd


.text:64405073 mov [ebp+cy], 0A0h
.text:6440507A call ds:GetDC

Let’s check our theory on practice.


JNZ at this line …
.text:6440503F jnz exit ; bypass drawing

… replace it with just JMP, and get SAPGUI working without the pesky nagging pop-up window appearing!
Now let’s dig deeper and find connection between 0x15 offset in the load_command_line() (I gave the name to the
function) function and this+0x3D variable in the CDwsGui::PrepareInfoWindow. Are we sure the value is the same?
I’m starting to search for all occurrences of 0x15 value in code. For a small programs like SAPGUI, it sometimes works.
Here is the first occurrence I got:
.text:64404C19 sub_64404C19 proc near
.text:64404C19
.text:64404C19 arg_0 = dword ptr 4
.text:64404C19
.text:64404C19 push ebx

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CHAPTER 78. SAP 78.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:64404C1A push ebp
.text:64404C1B push esi
.text:64404C1C push edi
.text:64404C1D mov edi, [esp+10h+arg_0]
.text:64404C21 mov eax, [edi]
.text:64404C23 mov esi, ecx ; ESI/ECX are pointers to some unknown object.
.text:64404C25 mov [esi], eax
.text:64404C27 mov eax, [edi+4]
.text:64404C2A mov [esi+4], eax
.text:64404C2D mov eax, [edi+8]
.text:64404C30 mov [esi+8], eax
.text:64404C33 lea eax, [edi+0Ch]
.text:64404C36 push eax
.text:64404C37 lea ecx, [esi+0Ch]

; demangled name: ATL::CStringT::operator=(class ATL::CStringT ... &)


.text:64404C3A call ds:mfc90_817
.text:64404C40 mov eax, [edi+10h]
.text:64404C43 mov [esi+10h], eax
.text:64404C46 mov al, [edi+14h]
.text:64404C49 mov [esi+14h], al
.text:64404C4C mov al, [edi+15h] ; copy byte from 0x15 offset
.text:64404C4F mov [esi+15h], al ; to 0x15 offset in CDwsGui object

The function was called from the function named CDwsGui::CopyOptions! And thanks again for debugging information.
But the real answer in the function CDwsGui::Init():
.text:6440B0BF loc_6440B0BF:
.text:6440B0BF mov eax, [ebp+arg_0]
.text:6440B0C2 push [ebp+arg_4]
.text:6440B0C5 mov [esi+2844h], eax
.text:6440B0CB lea eax, [esi+28h] ; ESI is pointer to CDwsGui object
.text:6440B0CE push eax
.text:6440B0CF call CDwsGui__CopyOptions

Finally, we understand: array filled in the load_command_line() function is actually placed in the CDwsGui class but
on this+0x28 address. 0x15 + 0x28 is exactly 0x3D. OK, we found the point where the value is copied to.
Let’s also find other places where 0x3D offset is used. Here is one of them in the CDwsGui::SapguiRun function (again,
thanks to debugging calls):
.text:64409D58 cmp [esi+3Dh], bl ; ESI is pointer to CDwsGui object
.text:64409D5B lea ecx, [esi+2B8h]
.text:64409D61 setz al
.text:64409D64 push eax ; arg_10 of CConnectionContext::⤦
Ç CreateNetwork
.text:64409D65 push dword ptr [esi+64h]

; demangled name: const char* ATL::CSimpleStringT::operator PCXSTR


.text:64409D68 call ds:mfc90_910
.text:64409D68 ; no arguments
.text:64409D6E push eax
.text:64409D6F lea ecx, [esi+2BCh]

; demangled name: const char* ATL::CSimpleStringT::operator PCXSTR


.text:64409D75 call ds:mfc90_910
.text:64409D75 ; no arguments
.text:64409D7B push eax
.text:64409D7C push esi
.text:64409D7D lea ecx, [esi+8]
.text:64409D80 call CConnectionContext__CreateNetwork

Let’s check our findings. Replace the setz al here to the xor eax, eax / nop instructions, clear TDW_NOCOMPRESS
environment variable and run SAPGUI. Wow! There is no more pesky nagging window (just as expected, because variable is
not set) but in Wireshark we can see the network packets are not compressed anymore! Obviously, this is the point where
compression flag is to be set in the CConnectionContext object.
So, compression flag is passed in the 5th argument of function CConnectionContext::CreateNetwork. Inside the function,
another one is called:
...
.text:64403476 push [ebp+compression]
.text:64403479 push [ebp+arg_C]

756
CHAPTER 78. SAP 78.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:6440347C push [ebp+arg_8]
.text:6440347F push [ebp+arg_4]
.text:64403482 push [ebp+arg_0]
.text:64403485 call CNetwork__CNetwork

Compression flag is passing here in the 5th argument to the CNetwork::CNetwork constructor.
And here is how CNetwork constructor sets a flag in the CNetwork object according to the 5th argument and an another
variable which probably could affect network packets compression too.
.text:64411DF1 cmp [ebp+compression], esi
.text:64411DF7 jz short set_EAX_to_0
.text:64411DF9 mov al, [ebx+78h] ; another value may affect compression?
.text:64411DFC cmp al, '3'
.text:64411DFE jz short set_EAX_to_1
.text:64411E00 cmp al, '4'
.text:64411E02 jnz short set_EAX_to_0
.text:64411E04
.text:64411E04 set_EAX_to_1:
.text:64411E04 xor eax, eax
.text:64411E06 inc eax ; EAX -> 1
.text:64411E07 jmp short loc_64411E0B
.text:64411E09
.text:64411E09 set_EAX_to_0:
.text:64411E09
.text:64411E09 xor eax, eax ; EAX -> 0
.text:64411E0B
.text:64411E0B loc_64411E0B:
.text:64411E0B mov [ebx+3A4h], eax ; EBX is pointer to CNetwork object

At this point we know the compression flag is stored in the CNetwork class at this+0x3A4 address.
Now let’s dig across SAPguilib.dll for 0x3A4 value. And here is the second occurrence in the CDwsGui::OnClientMessageWrite
(endless thanks for debugging information):
.text:64406F76 loc_64406F76:
.text:64406F76 mov ecx, [ebp+7728h+var_7794]
.text:64406F79 cmp dword ptr [ecx+3A4h], 1
.text:64406F80 jnz compression_flag_is_zero
.text:64406F86 mov byte ptr [ebx+7], 1
.text:64406F8A mov eax, [esi+18h]
.text:64406F8D mov ecx, eax
.text:64406F8F test eax, eax
.text:64406F91 ja short loc_64406FFF
.text:64406F93 mov ecx, [esi+14h]
.text:64406F96 mov eax, [esi+20h]
.text:64406F99
.text:64406F99 loc_64406F99:
.text:64406F99 push dword ptr [edi+2868h] ; int
.text:64406F9F lea edx, [ebp+7728h+var_77A4]
.text:64406FA2 push edx ; int
.text:64406FA3 push 30000 ; int
.text:64406FA8 lea edx, [ebp+7728h+Dst]
.text:64406FAB push edx ; Dst
.text:64406FAC push ecx ; int
.text:64406FAD push eax ; Src
.text:64406FAE push dword ptr [edi+28C0h] ; int
.text:64406FB4 call sub_644055C5 ; actual compression routine
.text:64406FB9 add esp, 1Ch
.text:64406FBC cmp eax, 0FFFFFFF6h
.text:64406FBF jz short loc_64407004
.text:64406FC1 cmp eax, 1
.text:64406FC4 jz loc_6440708C
.text:64406FCA cmp eax, 2
.text:64406FCD jz short loc_64407004
.text:64406FCF push eax
.text:64406FD0 push offset aCompressionErr ; "compression error [rc = \%d]- ⤦
Ç program wi"...
.text:64406FD5 push offset aGui_err_compre ; "GUI_ERR_COMPRESS"
.text:64406FDA push dword ptr [edi+28D0h]
.text:64406FE0 call SapPcTxtRead

757
CHAPTER 78. SAP 78.2. SAP 6.0 PASSWORD CHECKING FUNCTIONS
Let’s take a look into sub_644055C5. In it we can only see call to memcpy() and an other function named (by IDA)
sub_64417440.
And, let’s take a look inside sub_64417440. What we see is:
.text:6441747C push offset aErrorCsrcompre ; "\nERROR: CsRCompress: invalid ⤦
Ç handle"
.text:64417481 call eax ; dword_644F94C8
.text:64417483 add esp, 4

Voilà! We’ve found the function, which actually compresses data. As I revealed in past 7 , this function is used in SAP and
also open-source MaxDB project. So it is available in sources.
Doing last check here:
.text:64406F79 cmp dword ptr [ecx+3A4h], 1
.text:64406F80 jnz compression_flag_is_zero

Replace JNZ here for unconditional JMP. Remove environment variable TDW_NOCOMPRESS. Voilà! In Wireshark we see
the client messages are not compressed. Server responses, however, are compressed.
So we found exact connection between environment variable and the point where data compression routine may be
called or may be bypassed.

78.2 SAP 6.0 password checking functions


While returning again to my SAP 6.0 IDES installed in VMware box, I figured out I forgot the password for SAP* account, then
it back to my memory, but now I got error message «Password logon no longer possible - too many failed attempts», since I’ve
spent all these attempts in trying to recall it.
First extremely good news is the full disp+work.pdb PDB-file is supplied with SAP, it contain almost everything: function
names, structures, types, local variable and argument names, etc. What a lavish gift!
I got TYPEINFODUMP8 utility for converting PDB files into something readable and grepable.
Here is an example of function information + its arguments + its local variables:
FUNCTION ThVmcSysEvent
Address: 10143190 Size: 675 bytes Index: 60483 TypeIndex: 60484
Type: int NEAR_C ThVmcSysEvent (unsigned int, unsigned char, unsigned short*)
Flags: 0
PARAMETER events
Address: Reg335+288 Size: 4 bytes Index: 60488 TypeIndex: 60489
Type: unsigned int
Flags: d0
PARAMETER opcode
Address: Reg335+296 Size: 1 bytes Index: 60490 TypeIndex: 60491
Type: unsigned char
Flags: d0
PARAMETER serverName
Address: Reg335+304 Size: 8 bytes Index: 60492 TypeIndex: 60493
Type: unsigned short*
Flags: d0
STATIC_LOCAL_VAR func
Address: 12274af0 Size: 8 bytes Index: 60495 TypeIndex: 60496
Type: wchar_t*
Flags: 80
LOCAL_VAR admhead
Address: Reg335+304 Size: 8 bytes Index: 60498 TypeIndex: 60499
Type: unsigned char*
Flags: 90
LOCAL_VAR record
Address: Reg335+64 Size: 204 bytes Index: 60501 TypeIndex: 60502
Type: AD_RECORD
Flags: 90
LOCAL_VAR adlen
Address: Reg335+296 Size: 4 bytes Index: 60508 TypeIndex: 60509
Type: int
Flags: 90

And here is an example of some structure:


7 http://go.yurichev.com/17312
8 http://go.yurichev.com/17038

758
CHAPTER 78. SAP 78.2. SAP 6.0 PASSWORD CHECKING FUNCTIONS

STRUCT DBSL_STMTID
Size: 120 Variables: 4 Functions: 0 Base classes: 0
MEMBER moduletype
Type: DBSL_MODULETYPE
Offset: 0 Index: 3 TypeIndex: 38653
MEMBER module
Type: wchar_t module[40]
Offset: 4 Index: 3 TypeIndex: 831
MEMBER stmtnum
Type: long
Offset: 84 Index: 3 TypeIndex: 440
MEMBER timestamp
Type: wchar_t timestamp[15]
Offset: 88 Index: 3 TypeIndex: 6612

Wow!
Another good news is: debugging calls (there are plenty of them) are very useful.
Here you can also notice ct_level global variable9 , reflecting current trace level.
There is a lot of such debugging inclusions in the disp+work.exe file:
cmp cs:ct_level, 1
jl short loc_1400375DA
call DpLock
lea rcx, aDpxxtool4_c ; "dpxxtool4.c"
mov edx, 4Eh ; line
call CTrcSaveLocation
mov r8, cs:func_48
mov rcx, cs:hdl ; hdl
lea rdx, aSDpreadmemvalu ; "%s: DpReadMemValue (%d)"
mov r9d, ebx
call DpTrcErr
call DpUnlock

If current trace level is bigger or equal to threshold defined in the code here, debugging message will be written to log
files like dev_w0, dev_disp, and other dev* files.
Let’s do grepping on file I got with the help of TYPEINFODUMP utility:
cat "disp+work.pdb.d" | grep FUNCTION | grep -i password

I got:
FUNCTION rcui::AgiPassword::DiagISelection
FUNCTION ssf_password_encrypt
FUNCTION ssf_password_decrypt
FUNCTION password_logon_disabled
FUNCTION dySignSkipUserPassword
FUNCTION migrate_password_history
FUNCTION password_is_initial
FUNCTION rcui::AgiPassword::IsVisible
FUNCTION password_distance_ok
FUNCTION get_password_downwards_compatibility
FUNCTION dySignUnSkipUserPassword
FUNCTION rcui::AgiPassword::GetTypeName
FUNCTION `rcui::AgiPassword::AgiPassword'::`1'::dtor$2
FUNCTION `rcui::AgiPassword::AgiPassword'::`1'::dtor$0
FUNCTION `rcui::AgiPassword::AgiPassword'::`1'::dtor$1
FUNCTION usm_set_password
FUNCTION rcui::AgiPassword::TraceTo
FUNCTION days_since_last_password_change
FUNCTION rsecgrp_generate_random_password
FUNCTION rcui::AgiPassword::`scalar deleting destructor'
FUNCTION password_attempt_limit_exceeded
FUNCTION handle_incorrect_password
FUNCTION `rcui::AgiPassword::`scalar deleting destructor''::`1'::dtor$1
FUNCTION calculate_new_password_hash
FUNCTION shift_password_to_history
FUNCTION rcui::AgiPassword::GetType
FUNCTION found_password_in_history
FUNCTION `rcui::AgiPassword::`scalar deleting destructor''::`1'::dtor$0
9 More about trace level: http://go.yurichev.com/17039

759
CHAPTER 78. SAP 78.2. SAP 6.0 PASSWORD CHECKING FUNCTIONS
FUNCTION rcui::AgiObj::IsaPassword
FUNCTION password_idle_check
FUNCTION SlicHwPasswordForDay
FUNCTION rcui::AgiPassword::IsaPassword
FUNCTION rcui::AgiPassword::AgiPassword
FUNCTION delete_user_password
FUNCTION usm_set_user_password
FUNCTION Password_API
FUNCTION get_password_change_for_SSO
FUNCTION password_in_USR40
FUNCTION rsec_agrp_abap_generate_random_password

Let’s also try to search for debug messages which contain words «password» and «locked». One of them is the string «user
was locked by subsequently failed password logon attempts» referenced in
function password_attempt_limit_exceeded().
Other string this function I found may write to log file are: «password logon attempt will be rejected immediately (preventing
dictionary attacks)», «failed-logon lock: expired (but not removed due to ’read-only’ operation)», «failed-logon lock: expired =>
removed».
After playing for a little with this function, I quickly noticed the problem is exactly in it. It is called from chckpass()
function —one of the password checking functions.
First, I would like to be sure I’m at the correct point:
Run my tracer:
tracer64.exe -a:disp+work.exe bpf=disp+work.exe!chckpass,args:3,unicode

PID=2236|TID=2248|(0) disp+work.exe!chckpass (0x202c770, L"Brewered1 ⤦


Ç ", 0x41) (called from 0x1402f1060 (disp+work.exe!usrexist+0x3c0))
PID=2236|TID=2248|(0) disp+work.exe!chckpass -> 0x35

Call path is: syssigni() -> DyISigni() -> dychkusr() -> usrexist() -> chckpass().
Number 0x35 is an error returning in chckpass() at that point:
.text:00000001402ED567 loc_1402ED567: ; CODE XREF: chckpass+B4
.text:00000001402ED567 mov rcx, rbx ; usr02
.text:00000001402ED56A call password_idle_check
.text:00000001402ED56F cmp eax, 33h
.text:00000001402ED572 jz loc_1402EDB4E
.text:00000001402ED578 cmp eax, 36h
.text:00000001402ED57B jz loc_1402EDB3D
.text:00000001402ED581 xor edx, edx ; usr02_readonly
.text:00000001402ED583 mov rcx, rbx ; usr02
.text:00000001402ED586 call password_attempt_limit_exceeded
.text:00000001402ED58B test al, al
.text:00000001402ED58D jz short loc_1402ED5A0
.text:00000001402ED58F mov eax, 35h
.text:00000001402ED594 add rsp, 60h
.text:00000001402ED598 pop r14
.text:00000001402ED59A pop r12
.text:00000001402ED59C pop rdi
.text:00000001402ED59D pop rsi
.text:00000001402ED59E pop rbx
.text:00000001402ED59F retn

Fine, let’s check:


tracer64.exe -a:disp+work.exe bpf=disp+work.exe!password_attempt_limit_exceeded,args:4,unicode,⤦
Ç rt:0

PID=2744|TID=360|(0) disp+work.exe!password_attempt_limit_exceeded (0x202c770, 0, 0x257758, 0) ⤦


Ç (called from 0x1402ed58b (disp+work.exe!chckpass+0xeb))
PID=2744|TID=360|(0) disp+work.exe!password_attempt_limit_exceeded -> 1
PID=2744|TID=360|We modify return value (EAX/RAX) of this function to 0
PID=2744|TID=360|(0) disp+work.exe!password_attempt_limit_exceeded (0x202c770, 0, 0, 0) (called⤦
Ç from 0x1402e9794 (disp+work.exe!chngpass+0xe4))
PID=2744|TID=360|(0) disp+work.exe!password_attempt_limit_exceeded -> 1
PID=2744|TID=360|We modify return value (EAX/RAX) of this function to 0

Excellent! I can successfully login now.


By the way, if I try to pretend I forgot the password, fixing chckpass() function return value at 0 is enough to bypass check:

760
CHAPTER 78. SAP 78.2. SAP 6.0 PASSWORD CHECKING FUNCTIONS

tracer64.exe -a:disp+work.exe bpf=disp+work.exe!chckpass,args:3,unicode,rt:0

PID=2744|TID=360|(0) disp+work.exe!chckpass (0x202c770, L"bogus ⤦


Ç ", 0x41) (called from 0x1402f1060 (disp+work.exe!usrexist+0x3c0))
PID=2744|TID=360|(0) disp+work.exe!chckpass -> 0x35
PID=2744|TID=360|We modify return value (EAX/RAX) of this function to 0

What also can be said while analyzing password_attempt_limit_exceeded() function is that at the very beginning of it, this
call might be seen:
lea rcx, aLoginFailed_us ; "login/failed_user_auto_unlock"
call sapgparam
test rax, rax
jz short loc_1402E19DE
movzx eax, word ptr [rax]
cmp ax, 'N'
jz short loc_1402E19D4
cmp ax, 'n'
jz short loc_1402E19D4
cmp ax, '0'
jnz short loc_1402E19DE

Obviously, function sapgparam() used to query value of some configuration parameter. This function can be called from
1768 different places. It seems, with the help of this information, we can easily find places in code, control flow of which
can be affected by specific configuration parameters.
It is really sweet. Function names are very clear, much clearer than in the Oracle RDBMS. It seems, disp+work process
written in C++. It was apparently rewritten some time ago?

761
CHAPTER 79. ORACLE RDBMS

Chapter 79

Oracle RDBMS

79.1 V$VERSION table in the Oracle RDBMS


Oracle RDBMS 11.2 is a huge program, main module oracle.exe contain approx. 124,000 functions. For comparison,
Windows 7 x86 kernel (ntoskrnl.exe) —approx. 11,000 functions and Linux 3.9.8 kernel (with default drivers compiled) —
31,000 functions.
Let’s start with an easy question. Where Oracle RDBMS get all this information, when we execute such simple statement
in SQL*Plus:
SQL> select * from V$VERSION;

And we’ve got:


BANNER
--------------------------------------------------------------------------------

Oracle Database 11g Enterprise Edition Release 11.2.0.1.0 - Production


PL/SQL Release 11.2.0.1.0 - Production
CORE 11.2.0.1.0 Production
TNS for 32-bit Windows: Version 11.2.0.1.0 - Production
NLSRTL Version 11.2.0.1.0 - Production

Let’s start. Where in the Oracle RDBMS we may find a string V$VERSION?
As of win32-version, oracle.exe file contain the string, which can be investigated easily. But we can also use object
(.o) files from Linux version of Oracle RDBMS since, unlike win32 version oracle.exe, function names (and global variables
as well) are preserved there.
So, kqf.o file contain V$VERSION string. The object file is in the main Oracle-library libserver11.a.
A reference to this text string we may find in the kqfviw table stored in the same file, kqf.o:

Listing 79.1: kqf.o


.rodata:0800C4A0 kqfviw dd 0Bh ; DATA XREF: kqfchk:loc_8003A6D
.rodata:0800C4A0 ; kqfgbn+34
.rodata:0800C4A4 dd offset _2__STRING_10102_0 ; "GV$WAITSTAT"
.rodata:0800C4A8 dd 4
.rodata:0800C4AC dd offset _2__STRING_10103_0 ; "NULL"
.rodata:0800C4B0 dd 3
.rodata:0800C4B4 dd 0
.rodata:0800C4B8 dd 195h
.rodata:0800C4BC dd 4
.rodata:0800C4C0 dd 0
.rodata:0800C4C4 dd 0FFFFC1CBh
.rodata:0800C4C8 dd 3
.rodata:0800C4CC dd 0
.rodata:0800C4D0 dd 0Ah
.rodata:0800C4D4 dd offset _2__STRING_10104_0 ; "V$WAITSTAT"
.rodata:0800C4D8 dd 4
.rodata:0800C4DC dd offset _2__STRING_10103_0 ; "NULL"
.rodata:0800C4E0 dd 3
.rodata:0800C4E4 dd 0
.rodata:0800C4E8 dd 4Eh
.rodata:0800C4EC dd 3
.rodata:0800C4F0 dd 0
.rodata:0800C4F4 dd 0FFFFC003h
.rodata:0800C4F8 dd 4

762
CHAPTER 79. ORACLE RDBMS 79.1. V$VERSION TABLE IN THE ORACLE RDBMS
.rodata:0800C4FC dd 0
.rodata:0800C500 dd 5
.rodata:0800C504 dd offset _2__STRING_10105_0 ; "GV$BH"
.rodata:0800C508 dd 4
.rodata:0800C50C dd offset _2__STRING_10103_0 ; "NULL"
.rodata:0800C510 dd 3
.rodata:0800C514 dd 0
.rodata:0800C518 dd 269h
.rodata:0800C51C dd 15h
.rodata:0800C520 dd 0
.rodata:0800C524 dd 0FFFFC1EDh
.rodata:0800C528 dd 8
.rodata:0800C52C dd 0
.rodata:0800C530 dd 4
.rodata:0800C534 dd offset _2__STRING_10106_0 ; "V$BH"
.rodata:0800C538 dd 4
.rodata:0800C53C dd offset _2__STRING_10103_0 ; "NULL"
.rodata:0800C540 dd 3
.rodata:0800C544 dd 0
.rodata:0800C548 dd 0F5h
.rodata:0800C54C dd 14h
.rodata:0800C550 dd 0
.rodata:0800C554 dd 0FFFFC1EEh
.rodata:0800C558 dd 5
.rodata:0800C55C dd 0

By the way, often, while analysing Oracle RDBMS internals, you may ask yourself, why functions and global variable
names are so weird. Supposedly, since Oracle RDBMS is very old product and was developed in C in 1980-s. And that was
a time when C standard guaranteed function names/variables support only up to 6 characters inclusive: «6 significant initial
characters in an external identifier»1
Probably, the table kqfviw contain most (maybe even all) views prefixed with V$, these are fixed views, present all the
time. Superficially, by noticing cyclic recurrence of data, we can easily see that each kqfviw table element has 12 32-bit
fields. It is very simple to create a 12-elements structure in IDA and apply it to all table elements. As of Oracle RDBMS
version 11.2, there are 1023 table elements, i.e., there are described 1023 of all possible fixed views. We will return to this
number later.
As we can see, there is not much information in these numbers in fields. The very first number is always equals to name
of view (without terminating zero. This is correct for each element. But this information is not very useful.
We also know that information about all fixed views can be retrieved from fixed view named V$FIXED_VIEW_DEFINITION
(by the way, the information for this view is also taken from kqfviw and kqfvip tables.) By the way, there are 1023 ele-
ments too.
SQL> select * from V$FIXED_VIEW_DEFINITION where view_name='V$VERSION';

VIEW_NAME
------------------------------
VIEW_DEFINITION
--------------------------------------------------------------------------------

V$VERSION
select BANNER from GV$VERSION where inst_id = USERENV('Instance')

So, V$VERSION is some kind of thunk view for another view, named GV$VERSION, which is, in turn:
SQL> select * from V$FIXED_VIEW_DEFINITION where view_name='GV$VERSION';

VIEW_NAME
------------------------------
VIEW_DEFINITION
--------------------------------------------------------------------------------

GV$VERSION
select inst_id, banner from x$version

Tables prefixed as X$ in the Oracle RDBMS– is service tables too, undocumented, cannot be changed by user and they
are refreshed dynamically.
Let’s also try to search the text select BANNER from GV$VERSION where inst_id = USERENV('Instance')
in the kqf.o file and we find it in the kqfvip table:
1 Draft ANSI C Standard (ANSI X3J11/88-090) (May 13, 1988) (yurichev.com)

763
CHAPTER 79. ORACLE RDBMS 79.1. V$VERSION TABLE IN THE ORACLE RDBMS
Listing 79.2: kqf.o
rodata:080185A0 kqfvip dd offset _2__STRING_11126_0 ; DATA XREF: kqfgvcn+18
.rodata:080185A0 ; kqfgvt+F
.rodata:080185A0 ; "select inst_id,decode(indx,1,'data ⤦
Ç bloc"...
.rodata:080185A4 dd offset kqfv459_c_0
.rodata:080185A8 dd 0
.rodata:080185AC dd 0

...

.rodata:08019570 dd offset _2__STRING_11378_0 ; "select BANNER from GV$VERSION⤦


Ç where in"...
.rodata:08019574 dd offset kqfv133_c_0
.rodata:08019578 dd 0
.rodata:0801957C dd 0
.rodata:08019580 dd offset _2__STRING_11379_0 ; "select inst_id,decode(bitand(⤦
Ç cfflg,1),0"...
.rodata:08019584 dd offset kqfv403_c_0
.rodata:08019588 dd 0
.rodata:0801958C dd 0
.rodata:08019590 dd offset _2__STRING_11380_0 ; "select STATUS , NAME, ⤦
Ç IS_RECOVERY_DEST"...
.rodata:08019594 dd offset kqfv199_c_0

The table appear to have 4 fields in each element. By the way, there are 1023 elements too. The second field pointing
to another table, containing table fields for this fixed view. As of V$VERSION, this table contain only two elements, first is 6
and second is BANNER string (the number (6) is this string length) and after, terminating element contain 0 and null C-string:

Listing 79.3: kqf.o


.rodata:080BBAC4 kqfv133_c_0 dd 6 ; DATA XREF: .rodata:08019574
.rodata:080BBAC8 dd offset _2__STRING_5017_0 ; "BANNER"
.rodata:080BBACC dd 0
.rodata:080BBAD0 dd offset _2__STRING_0_0

By joining data from both kqfviw and kqfvip tables, we may get SQL-statements which are executed when user wants
to query information from specific fixed view.
So I wrote an oracle tables2 program, so to gather all this information from Oracle RDBMS for Linux object files. For
V$VERSION, we may find this:

Listing 79.4: Result of oracle tables


kqfviw_element.viewname: [V$VERSION] ?: 0x3 0x43 0x1 0xffffc085 0x4
kqfvip_element.statement: [select BANNER from GV$VERSION where inst_id = USERENV('Instance')]
kqfvip_element.params:
[BANNER]

and:

Listing 79.5: Result of oracle tables


kqfviw_element.viewname: [GV$VERSION] ?: 0x3 0x26 0x2 0xffffc192 0x1
kqfvip_element.statement: [select inst_id, banner from x$version]
kqfvip_element.params:
[INST_ID] [BANNER]

GV$VERSION fixed view is distinct from V$VERSION in only that way that it contains one more field with instance
identifier. Anyway, we stuck at the table X$VERSION. Just like any other X$-tables, it is undocumented, however, we can
query it:
SQL> select * from x$version;

ADDR INDX INST_ID


-------- ---------- ----------
BANNER
--------------------------------------------------------------------------------

0DBAF574 0 1
Oracle Database 11g Enterprise Edition Release 11.2.0.1.0 - Production
2 yurichev.com

764
CHAPTER 79. ORACLE RDBMS 79.1. V$VERSION TABLE IN THE ORACLE RDBMS

...

This table has additional fields like ADDR and INDX.


While scrolling kqf.o in IDA we may spot another table containing pointer to the X$VERSION string, this is kqftab:

Listing 79.6: kqf.o


.rodata:0803CAC0 dd 9 ; element number 0x1f6
.rodata:0803CAC4 dd offset _2__STRING_13113_0 ; "X$VERSION"
.rodata:0803CAC8 dd 4
.rodata:0803CACC dd offset _2__STRING_13114_0 ; "kqvt"
.rodata:0803CAD0 dd 4
.rodata:0803CAD4 dd 4
.rodata:0803CAD8 dd 0
.rodata:0803CADC dd 4
.rodata:0803CAE0 dd 0Ch
.rodata:0803CAE4 dd 0FFFFC075h
.rodata:0803CAE8 dd 3
.rodata:0803CAEC dd 0
.rodata:0803CAF0 dd 7
.rodata:0803CAF4 dd offset _2__STRING_13115_0 ; "X$KQFSZ"
.rodata:0803CAF8 dd 5
.rodata:0803CAFC dd offset _2__STRING_13116_0 ; "kqfsz"
.rodata:0803CB00 dd 1
.rodata:0803CB04 dd 38h
.rodata:0803CB08 dd 0
.rodata:0803CB0C dd 7
.rodata:0803CB10 dd 0
.rodata:0803CB14 dd 0FFFFC09Dh
.rodata:0803CB18 dd 2
.rodata:0803CB1C dd 0

There are a lot of references to X$-table names, apparently, to all Oracle RDBMS 11.2 X$-tables. But again, we have not
enough information. I have no idea, what kqvt string means. kq prefix may means kernel and query. v, apparently, means
version and t —type? Frankly speaking, I do not know.
The table named similarly can be found in kqf.o:

Listing 79.7: kqf.o


.rodata:0808C360 kqvt_c_0 kqftap_param <4, offset _2__STRING_19_0, 917h, 0, 0, 0, 4, 0, ⤦
Ç 0>
.rodata:0808C360 ; DATA XREF: .rodata:08042680
.rodata:0808C360 ; "ADDR"
.rodata:0808C384 kqftap_param <4, offset _2__STRING_20_0, 0B02h, 0, 0, 0, 4, 0,⤦
Ç 0> ; "INDX"
.rodata:0808C3A8 kqftap_param <7, offset _2__STRING_21_0, 0B02h, 0, 0, 0, 4, 0,⤦
Ç 0> ; "INST_ID"
.rodata:0808C3CC kqftap_param <6, offset _2__STRING_5017_0, 601h, 0, 0, 0, 50h,⤦
Ç 0, 0> ; "BANNER"
.rodata:0808C3F0 kqftap_param <0, offset _2__STRING_0_0, 0, 0, 0, 0, 0, 0, 0>

It contain information about all fields in the X$VERSION table. The only reference to this table present in the kqftap
table:

Listing 79.8: kqf.o


.rodata:08042680 kqftap_element <0, offset kqvt_c_0, offset kqvrow, 0> ; ⤦
Ç element 0x1f6

It is interesting that this element here is 0x1f6th (502nd), just as a pointer to the X$VERSION string in the kqftab
table. Probably, kqftap and kqftab tables are complement each other, just like kqfvip and kqfviw. We also see a
pointer to the kqvrow() function. Finally, we got something useful!
So I added these tables to my oracle tables3 utility too. For X$VERSION I’ve got:

Listing 79.9: Result of oracle tables


kqftab_element.name: [X$VERSION] ?: [kqvt] 0x4 0x4 0x4 0xc 0xffffc075 0x3
kqftap_param.name=[ADDR] ?: 0x917 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[INDX] ?: 0xb02 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[INST_ID] ?: 0xb02 0x0 0x0 0x0 0x4 0x0 0x0
3 yurichev.com

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CHAPTER 79. ORACLE RDBMS 79.1. V$VERSION TABLE IN THE ORACLE RDBMS
kqftap_param.name=[BANNER] ?: 0x601 0x0 0x0 0x0 0x50 0x0 0x0
kqftap_element.fn1=kqvrow
kqftap_element.fn2=NULL

With the help of tracer, it is easy to check that this function called 6 times in row (from the qerfxFetch() function)
while querying X$VERSION table.
Let’s run tracer in the cc mode (it will comment each executed instruction):
tracer -a:oracle.exe bpf=oracle.exe!_kqvrow,trace:cc

_kqvrow_ proc near

var_7C = byte ptr -7Ch


var_18 = dword ptr -18h
var_14 = dword ptr -14h
Dest = dword ptr -10h
var_C = dword ptr -0Ch
var_8 = dword ptr -8
var_4 = dword ptr -4
arg_8 = dword ptr 10h
arg_C = dword ptr 14h
arg_14 = dword ptr 1Ch
arg_18 = dword ptr 20h

; FUNCTION CHUNK AT .text1:056C11A0 SIZE 00000049 BYTES

push ebp
mov ebp, esp
sub esp, 7Ch
mov eax, [ebp+arg_14] ; [EBP+1Ch]=1
mov ecx, TlsIndex ; [69AEB08h]=0
mov edx, large fs:2Ch
mov edx, [edx+ecx*4] ; [EDX+ECX*4]=0xc98c938
cmp eax, 2 ; EAX=1
mov eax, [ebp+arg_8] ; [EBP+10h]=0xcdfe554
jz loc_2CE1288
mov ecx, [eax] ; [EAX]=0..5
mov [ebp+var_4], edi ; EDI=0xc98c938

loc_2CE10F6: ; CODE XREF: _kqvrow_+10A


; _kqvrow_+1A9
cmp ecx, 5 ; ECX=0..5
ja loc_56C11C7
mov edi, [ebp+arg_18] ; [EBP+20h]=0
mov [ebp+var_14], edx ; EDX=0xc98c938
mov [ebp+var_8], ebx ; EBX=0
mov ebx, eax ; EAX=0xcdfe554
mov [ebp+var_C], esi ; ESI=0xcdfe248

loc_2CE110D: ; CODE XREF: _kqvrow_+29E00E6


mov edx, ds:off_628B09C[ecx*4] ; [ECX*4+628B09Ch]=0x2ce1116, 0x2ce11ac, 0x2ce11db⤦
Ç , 0x2ce11f6, 0x2ce1236, 0x2ce127a
jmp edx ; EDX=0x2ce1116, 0x2ce11ac, 0x2ce11db, 0x2ce11f6, 0x2ce1236, ⤦
Ç 0x2ce127a

loc_2CE1116: ; DATA XREF: .rdata:off_628B09C


push offset aXKqvvsnBuffer ; "x$kqvvsn buffer"
mov ecx, [ebp+arg_C] ; [EBP+14h]=0x8a172b4
xor edx, edx
mov esi, [ebp+var_14] ; [EBP-14h]=0xc98c938
push edx ; EDX=0
push edx ; EDX=0
push 50h
push ecx ; ECX=0x8a172b4
push dword ptr [esi+10494h] ; [ESI+10494h]=0xc98cd58
call _kghalf ; tracing nested maximum level (1) reached, skipping this ⤦
Ç CALL
mov esi, ds:__imp__vsnnum ; [59771A8h]=0x61bc49e0
mov [ebp+Dest], eax ; EAX=0xce2ffb0
mov [ebx+8], eax ; EAX=0xce2ffb0

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CHAPTER 79. ORACLE RDBMS 79.1. V$VERSION TABLE IN THE ORACLE RDBMS
mov [ebx+4], eax ; EAX=0xce2ffb0
mov edi, [esi] ; [ESI]=0xb200100
mov esi, ds:__imp__vsnstr ; [597D6D4h]=0x65852148, "- Production"
push esi ; ESI=0x65852148, "- Production"
mov ebx, edi ; EDI=0xb200100
shr ebx, 18h ; EBX=0xb200100
mov ecx, edi ; EDI=0xb200100
shr ecx, 14h ; ECX=0xb200100
and ecx, 0Fh ; ECX=0xb2
mov edx, edi ; EDI=0xb200100
shr edx, 0Ch ; EDX=0xb200100
movzx edx, dl ; DL=0
mov eax, edi ; EDI=0xb200100
shr eax, 8 ; EAX=0xb200100
and eax, 0Fh ; EAX=0xb2001
and edi, 0FFh ; EDI=0xb200100
push edi ; EDI=0
mov edi, [ebp+arg_18] ; [EBP+20h]=0
push eax ; EAX=1
mov eax, ds:__imp__vsnban ; [597D6D8h]=0x65852100, "Oracle Database 11g ⤦
Ç Enterprise Edition Release %d.%d.%d.%d.%d %s"
push edx ; EDX=0
push ecx ; ECX=2
push ebx ; EBX=0xb
mov ebx, [ebp+arg_8] ; [EBP+10h]=0xcdfe554
push eax ; EAX=0x65852100, "Oracle Database 11g Enterprise Edition ⤦
Ç Release %d.%d.%d.%d.%d %s"
mov eax, [ebp+Dest] ; [EBP-10h]=0xce2ffb0
push eax ; EAX=0xce2ffb0
call ds:__imp__sprintf ; op1=MSVCR80.dll!sprintf tracing nested maximum level (1) ⤦
Ç reached, skipping this CALL
add esp, 38h
mov dword ptr [ebx], 1

loc_2CE1192: ; CODE XREF: _kqvrow_+FB


; _kqvrow_+128 ...
test edi, edi ; EDI=0
jnz __VInfreq__kqvrow
mov esi, [ebp+var_C] ; [EBP-0Ch]=0xcdfe248
mov edi, [ebp+var_4] ; [EBP-4]=0xc98c938
mov eax, ebx ; EBX=0xcdfe554
mov ebx, [ebp+var_8] ; [EBP-8]=0
lea eax, [eax+4] ; [EAX+4]=0xce2ffb0, "NLSRTL Version 11.2.0.1.0 - Production⤦
Ç ", "Oracle Database 11g Enterprise Edition Release 11.2.0.1.0 - Production", "PL/SQL ⤦
Ç Release 11.2.0.1.0 - Production", "TNS for 32-bit Windows: Version 11.2.0.1.0 - ⤦
Ç Production"

loc_2CE11A8: ; CODE XREF: _kqvrow_+29E00F6


mov esp, ebp
pop ebp
retn ; EAX=0xcdfe558

loc_2CE11AC: ; DATA XREF: .rdata:0628B0A0


mov edx, [ebx+8] ; [EBX+8]=0xce2ffb0, "Oracle Database 11g Enterprise Edition ⤦
Ç Release 11.2.0.1.0 - Production"
mov dword ptr [ebx], 2
mov [ebx+4], edx ; EDX=0xce2ffb0, "Oracle Database 11g Enterprise Edition ⤦
Ç Release 11.2.0.1.0 - Production"
push edx ; EDX=0xce2ffb0, "Oracle Database 11g Enterprise Edition ⤦
Ç Release 11.2.0.1.0 - Production"
call _kkxvsn ; tracing nested maximum level (1) reached, skipping this ⤦
Ç CALL
pop ecx
mov edx, [ebx+4] ; [EBX+4]=0xce2ffb0, "PL/SQL Release 11.2.0.1.0 - Production"
movzx ecx, byte ptr [edx] ; [EDX]=0x50
test ecx, ecx ; ECX=0x50
jnz short loc_2CE1192
mov edx, [ebp+var_14]
mov esi, [ebp+var_C]
mov eax, ebx

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CHAPTER 79. ORACLE RDBMS 79.1. V$VERSION TABLE IN THE ORACLE RDBMS
mov ebx, [ebp+var_8]
mov ecx, [eax]
jmp loc_2CE10F6

loc_2CE11DB: ; DATA XREF: .rdata:0628B0A4


push 0
push 50h
mov edx, [ebx+8] ; [EBX+8]=0xce2ffb0, "PL/SQL Release 11.2.0.1.0 - Production"
mov [ebx+4], edx ; EDX=0xce2ffb0, "PL/SQL Release 11.2.0.1.0 - Production"
push edx ; EDX=0xce2ffb0, "PL/SQL Release 11.2.0.1.0 - Production"
call _lmxver ; tracing nested maximum level (1) reached, skipping this ⤦
Ç CALL
add esp, 0Ch
mov dword ptr [ebx], 3
jmp short loc_2CE1192

loc_2CE11F6: ; DATA XREF: .rdata:0628B0A8


mov edx, [ebx+8] ; [EBX+8]=0xce2ffb0
mov [ebp+var_18], 50h
mov [ebx+4], edx ; EDX=0xce2ffb0
push 0
call _npinli ; tracing nested maximum level (1) reached, skipping this ⤦
Ç CALL
pop ecx
test eax, eax ; EAX=0
jnz loc_56C11DA
mov ecx, [ebp+var_14] ; [EBP-14h]=0xc98c938
lea edx, [ebp+var_18] ; [EBP-18h]=0x50
push edx ; EDX=0xd76c93c
push dword ptr [ebx+8] ; [EBX+8]=0xce2ffb0
push dword ptr [ecx+13278h] ; [ECX+13278h]=0xacce190
call _nrtnsvrs ; tracing nested maximum level (1) reached, skipping this ⤦
Ç CALL
add esp, 0Ch

loc_2CE122B: ; CODE XREF: _kqvrow_+29E0118


mov dword ptr [ebx], 4
jmp loc_2CE1192

loc_2CE1236: ; DATA XREF: .rdata:0628B0AC


lea edx, [ebp+var_7C] ; [EBP-7Ch]=1
push edx ; EDX=0xd76c8d8
push 0
mov esi, [ebx+8] ; [EBX+8]=0xce2ffb0, "TNS for 32-bit Windows: Version ⤦
Ç 11.2.0.1.0 - Production"
mov [ebx+4], esi ; ESI=0xce2ffb0, "TNS for 32-bit Windows: Version 11.2.0.1.0 ⤦
Ç - Production"
mov ecx, 50h
mov [ebp+var_18], ecx ; ECX=0x50
push ecx ; ECX=0x50
push esi ; ESI=0xce2ffb0, "TNS for 32-bit Windows: Version 11.2.0.1.0 ⤦
Ç - Production"
call _lxvers ; tracing nested maximum level (1) reached, skipping this ⤦
Ç CALL
add esp, 10h
mov edx, [ebp+var_18] ; [EBP-18h]=0x50
mov dword ptr [ebx], 5
test edx, edx ; EDX=0x50
jnz loc_2CE1192
mov edx, [ebp+var_14]
mov esi, [ebp+var_C]
mov eax, ebx
mov ebx, [ebp+var_8]
mov ecx, 5
jmp loc_2CE10F6

loc_2CE127A: ; DATA XREF: .rdata:0628B0B0


mov edx, [ebp+var_14] ; [EBP-14h]=0xc98c938
mov esi, [ebp+var_C] ; [EBP-0Ch]=0xcdfe248
mov edi, [ebp+var_4] ; [EBP-4]=0xc98c938

768
CHAPTER 79. ORACLE RDBMS 79.2. X$KSMLRU TABLE IN ORACLE RDBMS
mov eax, ebx ; EBX=0xcdfe554
mov ebx, [ebp+var_8] ; [EBP-8]=0

loc_2CE1288: ; CODE XREF: _kqvrow_+1F


mov eax, [eax+8] ; [EAX+8]=0xce2ffb0, "NLSRTL Version 11.2.0.1.0 - Production"
test eax, eax ; EAX=0xce2ffb0, "NLSRTL Version 11.2.0.1.0 - Production"
jz short loc_2CE12A7
push offset aXKqvvsnBuffer ; "x$kqvvsn buffer"
push eax ; EAX=0xce2ffb0, "NLSRTL Version 11.2.0.1.0 - Production"
mov eax, [ebp+arg_C] ; [EBP+14h]=0x8a172b4
push eax ; EAX=0x8a172b4
push dword ptr [edx+10494h] ; [EDX+10494h]=0xc98cd58
call _kghfrf ; tracing nested maximum level (1) reached, skipping this ⤦
Ç CALL
add esp, 10h

loc_2CE12A7: ; CODE XREF: _kqvrow_+1C1


xor eax, eax
mov esp, ebp
pop ebp
retn ; EAX=0
_kqvrow_ endp

Now it is easy to see that row number is passed from outside of function. The function returns the string constructing it
as follows:
String 1 Using vsnstr, vsnnum, vsnban global variables. Calling sprintf().
String 2 Calling kkxvsn().
String 3 Calling lmxver().
String 4 Calling npinli(), nrtnsvrs().
String 5 Calling lxvers().

That’s how corresponding functions are called for determining each module’s version.

79.2 X$KSMLRU table in Oracle RDBMS


There is a mention of a special table in the Diagnosing and Resolving Error ORA-04031 on the Shared Pool or Other Memory
Pools [Video] [ID 146599.1] note:

There is a fixed table called X$KSMLRU that tracks allocations in the shared pool that cause other objects
in the shared pool to be aged out. This fixed table can be used to identify what is causing the large allocation.
If many objects are being periodically flushed from the shared pool then this will cause response time
problems and will likely cause library cache latch contention problems when the objects are reloaded into
the shared pool.
One unusual thing about the X$KSMLRU fixed table is that the contents of the fixed table are erased
whenever someone selects from the fixed table. This is done since the fixed table stores only the largest
allocations that have occurred. The values are reset after being selected so that subsequent large allocations
can be noted even if they were not quite as large as others that occurred previously. Because of this resetting,
the output of selecting from this table should be carefully kept since it cannot be retrieved back after the
query is issued.

However, as it can be easily checked, this table’s contents is cleared each time table querying. Are we able to find why?
Let’s back to tables we already know: kqftab and kqftap which were generated with oracle tables4 help, containing all
information about X$-tables, now we can see here, the ksmlrs() function is called to prepare this table’s elements:

Listing 79.10: Result of oracle tables


kqftab_element.name: [X$KSMLRU] ?: [ksmlr] 0x4 0x64 0x11 0xc 0xffffc0bb 0x5
kqftap_param.name=[ADDR] ?: 0x917 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[INDX] ?: 0xb02 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[INST_ID] ?: 0xb02 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[KSMLRIDX] ?: 0xb02 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[KSMLRDUR] ?: 0xb02 0x0 0x0 0x0 0x4 0x4 0x0
4 yurichev.com

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CHAPTER 79. ORACLE RDBMS 79.3. V$TIMER TABLE IN ORACLE RDBMS
kqftap_param.name=[KSMLRSHRPOOL] ?: 0xb02 0x0 0x0 0x0 0x4 0x8 0x0
kqftap_param.name=[KSMLRCOM] ?: 0x501 0x0 0x0 0x0 0x14 0xc 0x0
kqftap_param.name=[KSMLRSIZ] ?: 0x2 0x0 0x0 0x0 0x4 0x20 0x0
kqftap_param.name=[KSMLRNUM] ?: 0x2 0x0 0x0 0x0 0x4 0x24 0x0
kqftap_param.name=[KSMLRHON] ?: 0x501 0x0 0x0 0x0 0x20 0x28 0x0
kqftap_param.name=[KSMLROHV] ?: 0xb02 0x0 0x0 0x0 0x4 0x48 0x0
kqftap_param.name=[KSMLRSES] ?: 0x17 0x0 0x0 0x0 0x4 0x4c 0x0
kqftap_param.name=[KSMLRADU] ?: 0x2 0x0 0x0 0x0 0x4 0x50 0x0
kqftap_param.name=[KSMLRNID] ?: 0x2 0x0 0x0 0x0 0x4 0x54 0x0
kqftap_param.name=[KSMLRNSD] ?: 0x2 0x0 0x0 0x0 0x4 0x58 0x0
kqftap_param.name=[KSMLRNCD] ?: 0x2 0x0 0x0 0x0 0x4 0x5c 0x0
kqftap_param.name=[KSMLRNED] ?: 0x2 0x0 0x0 0x0 0x4 0x60 0x0
kqftap_element.fn1=ksmlrs
kqftap_element.fn2=NULL

Indeed, with the tracer help it is easy to see this function is called each time we query the X$KSMLRU table.
Here we see a references to the ksmsplu_sp() and ksmsplu_jp() functions, each of them call the ksmsplu()
finally. At the end of the ksmsplu() function we see a call to the memset():

Listing 79.11: ksm.o


...

.text:00434C50 loc_434C50: ; DATA XREF: .rdata:off_5E50EA8


.text:00434C50 mov edx, [ebp-4]
.text:00434C53 mov [eax], esi
.text:00434C55 mov esi, [edi]
.text:00434C57 mov [eax+4], esi
.text:00434C5A mov [edi], eax
.text:00434C5C add edx, 1
.text:00434C5F mov [ebp-4], edx
.text:00434C62 jnz loc_434B7D
.text:00434C68 mov ecx, [ebp+14h]
.text:00434C6B mov ebx, [ebp-10h]
.text:00434C6E mov esi, [ebp-0Ch]
.text:00434C71 mov edi, [ebp-8]
.text:00434C74 lea eax, [ecx+8Ch]
.text:00434C7A push 370h ; Size
.text:00434C7F push 0 ; Val
.text:00434C81 push eax ; Dst
.text:00434C82 call __intel_fast_memset
.text:00434C87 add esp, 0Ch
.text:00434C8A mov esp, ebp
.text:00434C8C pop ebp
.text:00434C8D retn
.text:00434C8D _ksmsplu endp

Constructions like memset (block, 0, size) are often used just to zero memory block. What if we would take a
risk, block memset() call and see what will happen?
Let’s run tracer with the following options: set breakpoint at 0x434C7A (the point where memset() arguments are to
be passed), thus, that tracer set program counter EIP at this point to the point where passed to the memset() arguments
are to be cleared (at 0x434C8A) It can be said, we just simulate an unconditional jump from the address 0x434C7A to
0x434C8A.
tracer -a:oracle.exe bpx=oracle.exe!0x00434C7A,set(eip,0x00434C8A)

(Important: all these addresses are valid only for win32-version of Oracle RDBMS 11.2)
Indeed, now we can query X$KSMLRU table as many times as we want and it is not clearing anymore!
Do not try this at home (”MythBusters”) Do not try this on your production servers.
It is probably not a very useful or desired system behaviour, but as an experiment of locating piece of code we need, that
is perfectly suit our needs!

79.3 V$TIMER table in Oracle RDBMS


V$TIMER is another fixed view, reflecting a rapidly changing value:

770
CHAPTER 79. ORACLE RDBMS 79.3. V$TIMER TABLE IN ORACLE RDBMS

V$TIMER displays the elapsed time in hundredths of a second. Time is measured since the beginning of
the epoch, which is operating system specific, and wraps around to 0 again whenever the value overflows
four bytes (roughly 497 days).

(From Oracle RDBMS documentation 5 )


It is interesting the periods are different for Oracle for win32 and for Linux. Will we able to find a function generating
this value?
As we can see, this information is finally taken from X$KSUTM table.
SQL> select * from V$FIXED_VIEW_DEFINITION where view_name='V$TIMER';

VIEW_NAME
------------------------------
VIEW_DEFINITION
--------------------------------------------------------------------------------

V$TIMER
select HSECS from GV$TIMER where inst_id = USERENV('Instance')

SQL> select * from V$FIXED_VIEW_DEFINITION where view_name='GV$TIMER';

VIEW_NAME
------------------------------
VIEW_DEFINITION
--------------------------------------------------------------------------------

GV$TIMER
select inst_id,ksutmtim from x$ksutm

Now we stuck in a small problem, there are no references to value generating function(s) in the tables kqftab/kqftap:

Listing 79.12: Result of oracle tables


kqftab_element.name: [X$KSUTM] ?: [ksutm] 0x1 0x4 0x4 0x0 0xffffc09b 0x3
kqftap_param.name=[ADDR] ?: 0x10917 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[INDX] ?: 0x20b02 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[INST_ID] ?: 0xb02 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[KSUTMTIM] ?: 0x1302 0x0 0x0 0x0 0x4 0x0 0x1e
kqftap_element.fn1=NULL
kqftap_element.fn2=NULL

Let’s try to find a string KSUTMTIM, and we find it in this function:


kqfd_DRN_ksutm_c proc near ; DATA XREF: .rodata:0805B4E8

arg_0 = dword ptr 8


arg_8 = dword ptr 10h
arg_C = dword ptr 14h

push ebp
mov ebp, esp
push [ebp+arg_C]
push offset ksugtm
push offset _2__STRING_1263_0 ; "KSUTMTIM"
push [ebp+arg_8]
push [ebp+arg_0]
call kqfd_cfui_drain
add esp, 14h
mov esp, ebp
pop ebp
retn
kqfd_DRN_ksutm_c endp

The function kqfd_DRN_ksutm_c() is mentioned in kqfd_tab_registry_0 table:


dd offset _2__STRING_62_0 ; "X$KSUTM"
dd offset kqfd_OPN_ksutm_c
5 http://go.yurichev.com/17088

771
CHAPTER 79. ORACLE RDBMS 79.3. V$TIMER TABLE IN ORACLE RDBMS
dd offset kqfd_tabl_fetch
dd 0
dd 0
dd offset kqfd_DRN_ksutm_c

There are is a function ksugtm() referenced here. Let’s see what’s in it (Linux x86):

Listing 79.13: ksu.o


ksugtm proc near

var_1C = byte ptr -1Ch


arg_4 = dword ptr 0Ch

push ebp
mov ebp, esp
sub esp, 1Ch
lea eax, [ebp+var_1C]
push eax
call slgcs
pop ecx
mov edx, [ebp+arg_4]
mov [edx], eax
mov eax, 4
mov esp, ebp
pop ebp
retn
ksugtm endp

Almost the same code in win32-version.


Is this the function we are looking for? Let’s see:
tracer -a:oracle.exe bpf=oracle.exe!_ksugtm,args:2,dump_args:0x4

Let’s try again:


SQL> select * from V$TIMER;

HSECS
----------
27294929

SQL> select * from V$TIMER;

HSECS
----------
27295006

SQL> select * from V$TIMER;

HSECS
----------
27295167

Listing 79.14: tracer output


TID=2428|(0) oracle.exe!_ksugtm (0x0, 0xd76c5f0) (called from oracle.exe!__VInfreq__qerfxFetch⤦
Ç +0xfad (0x56bb6d5))
Argument 2/2
0D76C5F0: 38 C9 "8. "
TID=2428|(0) oracle.exe!_ksugtm () -> 0x4 (0x4)
Argument 2/2 difference
00000000: D1 7C A0 01 ".|.. "
TID=2428|(0) oracle.exe!_ksugtm (0x0, 0xd76c5f0) (called from oracle.exe!__VInfreq__qerfxFetch⤦
Ç +0xfad (0x56bb6d5))
Argument 2/2
0D76C5F0: 38 C9 "8. "
TID=2428|(0) oracle.exe!_ksugtm () -> 0x4 (0x4)
Argument 2/2 difference
00000000: 1E 7D A0 01 ".}.. "
TID=2428|(0) oracle.exe!_ksugtm (0x0, 0xd76c5f0) (called from oracle.exe!__VInfreq__qerfxFetch⤦
Ç +0xfad (0x56bb6d5))

772
CHAPTER 79. ORACLE RDBMS 79.3. V$TIMER TABLE IN ORACLE RDBMS
Argument 2/2
0D76C5F0: 38 C9 "8. "
TID=2428|(0) oracle.exe!_ksugtm () -> 0x4 (0x4)
Argument 2/2 difference
00000000: BF 7D A0 01 ".}.. "

Indeed —the value is the same we see in SQL*Plus and it is returning via second argument.
Let’s see what is in slgcs() (Linux x86):
slgcs proc near

var_4 = dword ptr -4


arg_0 = dword ptr 8

push ebp
mov ebp, esp
push esi
mov [ebp+var_4], ebx
mov eax, [ebp+arg_0]
call $+5
pop ebx
nop ; PIC mode
mov ebx, offset _GLOBAL_OFFSET_TABLE_
mov dword ptr [eax], 0
call sltrgatime64 ; PIC mode
push 0
push 0Ah
push edx
push eax
call __udivdi3 ; PIC mode
mov ebx, [ebp+var_4]
add esp, 10h
mov esp, ebp
pop ebp
retn
slgcs endp

(it is just a call to sltrgatime64() and division of its result by 10 ( 40 on page 486))
And win32-version:
_slgcs proc near ; CODE XREF: _dbgefgHtElResetCount+15
; _dbgerRunActions+1528
db 66h
nop
push ebp
mov ebp, esp
mov eax, [ebp+8]
mov dword ptr [eax], 0
call ds:__imp__GetTickCount@0 ; GetTickCount()
mov edx, eax
mov eax, 0CCCCCCCDh
mul edx
shr edx, 3
mov eax, edx
mov esp, ebp
pop ebp
retn
_slgcs endp

It is just result of GetTickCount() 6 divided by 10 ( 40 on page 486).


Voilà! That’s why win32-version and Linux x86 version show different results, just because they are generated by different
OS functions.
Drain apparently means connecting specific table column to specific function.
I added the table kqfd_tab_registry_0 to oracle tables7 , now we can see, how table column’s variables are connected
to specific functions:
[X$KSUTM] [kqfd_OPN_ksutm_c] [kqfd_tabl_fetch] [NULL] [NULL] [kqfd_DRN_ksutm_c]
[X$KSUSGIF] [kqfd_OPN_ksusg_c] [kqfd_tabl_fetch] [NULL] [NULL] [kqfd_DRN_ksusg_c]

6 MSDN
7 yurichev.com

773
CHAPTER 79. ORACLE RDBMS 79.3. V$TIMER TABLE IN ORACLE RDBMS
OPN, apparently, open, and DRN, apparently, meaning drain.

774
CHAPTER 80. HANDWRITTEN ASSEMBLY CODE

Chapter 80

Handwritten assembly code

80.1 EICAR test file


This .COM-file is intended for antivirus testing, it is possible to run in in MS-DOS and it will print string: “EICAR-STANDARD-
ANTIVIRUS-TEST-FILE!” 1 .
Its important property is that it’s entirely consisting of printable ASCII-symbols, which, in turn, makes possible to create
it in any text editor:
X5O!P%@AP[4\PZX54(P^)7CC)7}$EICAR-STANDARD-ANTIVIRUS-TEST-FILE!$H+H*

Let’s decompile it:


; initial conditions: SP=0FFFEh, SS:[SP]=0
0100 58 pop ax
; AX=0, SP=0
0101 35 4F 21 xor ax, 214Fh
; AX = 214Fh and SP = 0
0104 50 push ax
; AX = 214Fh, SP = FFFEh and SS:[FFFE] = 214Fh
0105 25 40 41 and ax, 4140h
; AX = 140h, SP = FFFEh and SS:[FFFE] = 214Fh
0108 50 push ax
; AX = 140h, SP = FFFCh, SS:[FFFC] = 140h and SS:[FFFE] = 214Fh
0109 5B pop bx
; AX = 140h, BX = 140h, SP = FFFEh and SS:[FFFE] = 214Fh
010A 34 5C xor al, 5Ch
; AX = 11Ch, BX = 140h, SP = FFFEh and SS:[FFFE] = 214Fh
010C 50 push ax
010D 5A pop dx
; AX = 11Ch, BX = 140h, DX = 11Ch, SP = FFFEh and SS:[FFFE] = 214Fh
010E 58 pop ax
; AX = 214Fh, BX = 140h, DX = 11Ch and SP = 0
010F 35 34 28 xor ax, 2834h
; AX = 97Bh, BX = 140h, DX = 11Ch and SP = 0
0112 50 push ax
0113 5E pop si
; AX = 97Bh, BX = 140h, DX = 11Ch, SI = 97Bh and SP = 0
0114 29 37 sub [bx], si
0116 43 inc bx
0117 43 inc bx
0118 29 37 sub [bx], si
011A 7D 24 jge short near ptr word_10140
011C 45 49 43 ... db 'EICAR-STANDARD-ANTIVIRUS-TEST-FILE!$'
0140 48 2B word_10140 dw 2B48h ; CD 21 (INT 21) will be here
0142 48 2A dw 2A48h ; CD 20 (INT 20) will be here
0144 0D db 0Dh
0145 0A db 0Ah

I added comments about registers and stack after each instruction.


Essentially, all these instructions are here only to execute this code:
B4 09 MOV AH, 9
BA 1C 01 MOV DX, 11Ch
CD 21 INT 21h
1 wikipedia

775
CHAPTER 80. HANDWRITTEN ASSEMBLY CODE 80.1. EICAR TEST FILE
CD 20 INT 20h

INT 21h with 9th function (passed in AH) just prints a string, address of which is passed in DS:DX. By the way, the string
should be terminated with ’$’ sign. Apparently, it’s inherited from CP/M and this function was left in DOS for compatibility.
INT 20h exits to DOS.
But as we can see, these instruction’s opcodes are not strictly printable. So the main part of EICAR-file is:

• preparing register (AH and DX) values we need;


• preparing INT 21 and INT 20 opcodes in memory;

• executing INT 21 and INT 20.

By the way, this technique is widely used in shellcode constructing, when one need to pass x86-code in the string form.
Here is also a list of all x86 instructions, which has printable opcodes: A.6.5 on page 891.

776
CHAPTER 81. DEMOS

Chapter 81

Demos

Demos (or demomaking) was an excellent exercise in mathematics, computer graphics programming and very tight x86 hand
coding.

81.1 10 PRINT CHR$(205.5+RND(1)); : GOTO 10


All examples here are MS-DOS .COM files.
In [al12] we can read about one of the most simplest possible random maze generators. It just prints slash or backslash
character randomly and endlessly, resulting something like:

There are some known implementations for 16-bit x86.

81.1.1 Trixter’s 42 byte version


The listing taken from his website1 , but comments are mine.
00000000: B001 mov al,1 ; set 40x25 video mode
00000002: CD10 int 010
00000004: 30FF xor bh,bh ; set video page for int 10h call
00000006: B9D007 mov cx,007D0 ; 2000 characters to output
00000009: 31C0 xor ax,ax
0000000B: 9C pushf ; push flags
; get random value from timer chip
0000000C: FA cli ; disable interrupts
0000000D: E643 out 043,al ; write 0 to port 43h
; read 16-bit value from port 40h
0000000F: E440 in al,040
00000011: 88C4 mov ah,al
00000013: E440 in al,040
1 http://go.yurichev.com/17305

777
CHAPTER 81. DEMOS 81.1. 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
00000015: 9D popf ; enable interrupts by restoring IF flag
00000016: 86C4 xchg ah,al
; here we have 16-bit pseudorandom value
00000018: D1E8 shr ax,1
0000001A: D1E8 shr ax,1
; CF currently have second bit from the value
0000001C: B05C mov al,05C ;'\'
; if CF=1, skip the next instruction
0000001E: 7202 jc 000000022
; if CF=0, reload AL register with another character
00000020: B02F mov al,02F ;'/'
; output character
00000022: B40E mov ah,00E
00000024: CD10 int 010
00000026: E2E1 loop 000000009 ; loop 2000 times
00000028: CD20 int 020 ; exit to DOS

Pseudo-random value here is in fact the time passed from the system boot, taken from 8253 time chip, the value increases
by one 18.2 times per second.
By writing zero to port 43h, we mean the command is ”select counter 0”, ”counter latch”, ”binary counter” (not BCD2 value).
Interrupts enabled back with POPF instruction, which restores IF flag as well.
It is not possible to use IN instruction with other registers instead of AL, hence that shuffling.

81.1.2 My attempt to reduce Trixter’s version: 27 bytes


We can say that since we use timer not to get precise time value, but pseudo-random one, so we may not spent time (and
code) to disable interrupts. Another thing we might say that we need only bit from a low 8-bit part, so let’s read only it.
I reduced the code slightly and I’ve got 27 bytes:
00000000: B9D007 mov cx,007D0 ; limit output to 2000 characters
00000003: 31C0 xor ax,ax ; command to timer chip
00000005: E643 out 043,al
00000007: E440 in al,040 ; read 8-bit of timer
00000009: D1E8 shr ax,1 ; get second bit to CF flag
0000000B: D1E8 shr ax,1
0000000D: B05C mov al,05C ; prepare '\'
0000000F: 7202 jc 000000013
00000011: B02F mov al,02F ; prepare '/'
; output character to screen
00000013: B40E mov ah,00E
00000015: CD10 int 010
00000017: E2EA loop 000000003
; exit to DOS
00000019: CD20 int 020

81.1.3 Take a random memory garbage as a source of randomness


Since it is MS-DOS, there are no memory protection at all, we can read from whatever address. Even more than that: simple
LODSB instruction will read byte from DS:SI address, but it’s not a problem if register values are not set up, let it read 1)
random bytes; 2) from random memory place!
So it is suggested in Trixter webpage3 to use LODSB without any setup.
It is also suggested that SCASB instruction can be used instead, because it sets flag according to the byte it read.
Another idea to minimize code is to use INT 29h DOS syscall, which just prints character stored in AL register.
That is what Peter Ferrie and Andrey “herm1t” Baranovich did (11 and 10 bytes) 4 :

Listing 81.1: Andrey “herm1t” Baranovich: 11 bytes


00000000: B05C mov al,05C ;'\'
; read AL byte from random place of memory
00000002: AE scasb
; PF = parity(AL - random_memory_byte) = parity(5Ch - random_memory_byte)
00000003: 7A02 jp 000000007
00000005: B02F mov al,02F ;'/'
00000007: CD29 int 029 ; output AL to screen
00000009: EBF5 jmp 000000000 ; loop endlessly

2 Binary-coded decimal
3 http://go.yurichev.com/17305
4 http://go.yurichev.com/17087

778
CHAPTER 81. DEMOS 81.1. 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
SCASB also use value in AL register, it subtract random memory byte value from 5Ch value in AL. JP is rare instruction,
here it used for checking parity flag (PF), which is generated by the formulae in the listing. As a consequence, the output
character is determined not by some bit in random memory byte, but by sum of bits, this (hopefully) makes result more
distributed.
It is possible to make this even shorter by using undocumented x86 instruction SALC (AKA SETALC) (“Set AL CF”). It was
introduced in NEC V20 CPU and sets AL to 0xFF if CF is 1 or to 0 if otherwise. So this code will not run on 8086/8088.

Listing 81.2: Peter Ferrie: 10 bytes


; AL is random at this point
00000000: AE scasb
; CF is set according subtracting random memory byte from AL.
; so it is somewhat random at this point
00000001: D6 setalc
; AL is set to 0xFF if CF=1 or to 0 if otherwise
00000002: 242D and al,02D ;'-'
; AL here is 0x2D or 0
00000004: 042F add al,02F ;'/'
; AL here is 0x5C or 0x2F
00000006: CD29 int 029 ; output AL to screen
00000008: EBF6 jmps 000000000 ; loop endlessly

So it is possible to get rid of conditional jumps at all. The ASCII code of backslash (“\”) is 0x5C and 0x2F for slash (“/”).
So we need to convert one (pseudo-random) bit in CF flag to 0x5C or 0x2F value.
This is done easily: by AND-ing all bits in AL (where all 8 bits are set or cleared) with 0x2D we have just 0 or 0x2D. By
adding 0x2F to this value, we get 0x5C or 0x2F. Then just output it to screen.

81.1.4 Conclusion
It is also worth adding that result may be different in DOSBox, Windows NT and even MS-DOS, due to different conditions:
timer chip may be emulated differently, initial register contents may be different as well.

779
CHAPTER 81. DEMOS 81.2. MANDELBROT SET
81.2 Mandelbrot set
Just found a demo5 written by “Sir_Lagsalot” in 2009, drawing Mandelbrot set which is just a x86 program with executable
file size only 64 bytes. There are only 30 16-bit x86 instructions.
Here it is what it draws:

Let’s try to understand, how it works.

5 Download it here,

780
CHAPTER 81. DEMOS 81.2. MANDELBROT SET
81.2.1 Theory
A word about complex numbers
Complex number is a number consisting of two (real (Re) and imaginary (Im) parts).
Complex plane is a two-dimensional plane where any complex number can be placed: real part is one coordinate and
imaginary part is another.
Some basic rules we need to know:

• Addition: (a + bi) + (c + di) = (a + c) + (b + d)i


In other words:
Re(sum) = Re(a) + Re(b)
Im(sum) = Im(a) + Im(b)
• Multiplication: (a + bi)(c + di) = (ac − bd) + (bc + ad)i
In other words:
Re(product) = Re(a) ⋅ Re(c) − Re(b) ⋅ Re(d)
Im(product) = Im(b) ⋅ Im(c) + Im(a) ⋅ Im(d)
• Square: (a + bi)2 = (a + bi)(a + bi) = (a2 − b2 ) + (2ab)i
In other words:
Re(square) = Re(a)2 − Im(a)2
Im(square) = 2 ⋅ Re(a) ⋅ Im(a)

How to draw Mandelbrot set


Mandelbrot set is a set of points for which zn+1 = zn 2 + c (where z and c are complex numbers and c is starting value)
recursive sequence is not approach infinity.

In plain English language:

• Enumerate all points on screen.


• Check, if specific point is in Mandelbrot set.
• Here is how to check it:

– Represent point as complex number.


– Get square of it.
– Add starting value of point to it.
– Goes off limits? Break, if yes.
– Move point to the new place at coordinates we just calculated.
– Repeat all this for some reasonable number of iterations.

• Moving point was still in limits? Draw point then.


• Moving point eventually gone off limits?

– (For black-white image) do not draw anything.


– (For colored image) transform iterations number to some color. So the color will shows the speed at which point
gone off limits.

Here is Pythonesque algorithms I wrote for both complex and integer number representations:

Listing 81.3: For complex numbers


def check_if_is_in_set(P):
P_start=P
iterations=0

while True:
if (P>bounds):
break
P=P^2+P_start
if iterations > max_iterations:

781
CHAPTER 81. DEMOS 81.2. MANDELBROT SET
break
iterations++

return iterations

# black-white
for each point on screen P:
if check_if_is_in_set (P) < max_iterations:
draw point

# colored
for each point on screen P:
iterations = if check_if_is_in_set (P)
map iterations to color
draw color point

Integer version is where operations on complex numbers are replaced to integer operations according to rules I explained
above.
Listing 81.4: For integer numbers
def check_if_is_in_set(X, Y):
X_start=X
Y_start=Y
iterations=0

while True:
if (X^2 + Y^2 > bounds):
break
new_X=X^2 - Y^2 + X_start
new_Y=2*X*Y + Y_start
if iterations > max_iterations:
break
iterations++

return iterations

# black-white
for X = min_X to max_X:
for Y = min_Y to max_Y:
if check_if_is_in_set (X,Y) < max_iterations:
draw point at X, Y

# colored
for X = min_X to max_X:
for Y = min_Y to max_Y:
iterations = if check_if_is_in_set (X,Y)
map iterations to color
draw color point at X,Y

Here is also C# source I get from Wikipedia article6 , but I modified it so it prints iteration numbers instead of some symbol
7
:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Mnoj
{
class Program
{
static void Main(string[] args)
{
double realCoord, imagCoord;
double realTemp, imagTemp, realTemp2, arg;
int iterations;
for (imagCoord = 1.2; imagCoord >= -1.2; imagCoord -= 0.05)
{
6 wikipedia
7 Here is also executable file: beginners.re

782
CHAPTER 81. DEMOS 81.2. MANDELBROT SET
for (realCoord = -0.6; realCoord <= 1.77; realCoord += 0.03)
{
iterations = 0;
realTemp = realCoord;
imagTemp = imagCoord;
arg = (realCoord * realCoord) + (imagCoord * imagCoord);
while ((arg < 2*2) && (iterations < 40))
{
realTemp2 = (realTemp * realTemp) - (imagTemp * imagTemp) - realCoord;
imagTemp = (2 * realTemp * imagTemp) - imagCoord;
realTemp = realTemp2;
arg = (realTemp * realTemp) + (imagTemp * imagTemp);
iterations += 1;
}
Console.Write("{0,2:D} ", iterations);
}
Console.Write("\n");
}
Console.ReadKey();
}
}
}

Here is resulting file, which is too wide to include it here:


beginners.re.
Maximal iteration number is 40, so when you see 40 in this dump, this mean this point was wandering 40 iterations but
never gone off limits. Number n less then 40 mean that point remaining inside bounds only for n iterations, then it gone
outside it.

783
CHAPTER 81. DEMOS 81.2. MANDELBROT SET
There is a cool demo available at http://go.yurichev.com/17309, it shows visually how the point is moving on
plane on each iteration at some specific point. I made two screenshots.
First, I clicked inside yellow area and we see that trajectory (green lines) is eventually swirled at some point inside:

Figure 81.1: I clicked inside yellow area

This mean, the point I clicked belongs to Mandelbrot set.

784
CHAPTER 81. DEMOS 81.2. MANDELBROT SET
Then I clicked outside yellow area and we see much more chaotic point movement, which is quickly goes off bounds:

Figure 81.2: I clicked outside yellow area

This mean the point not belongs to Mandelbrot set.


Another good demo there is: http://go.yurichev.com/17310.

785
CHAPTER 81. DEMOS 81.2. MANDELBROT SET
81.2.2 Let’s back to the demo
The demo, although very tiny (just 64 bytes or 30 instructions), implements the common algorithm I described here, but
using some coding tricks.
Source code is easily downloadable, so I got it, but I also added my comments:

Listing 81.5: Commented source code


1 ; X is column on screen
2 ; Y is row on screen
3
4
5 ; X=0, Y=0 X=319, Y=0
6 ; +------------------------------->
7 ; |
8 ; |
9 ; |
10 ; |
11 ; |
12 ; |
13 ; v
14 ; X=0, Y=199 X=319, Y=199
15
16
17 ; switch to VGA 320*200*256 graphics mode
18 mov al,13h
19 int 10h
20 ; initial BX is 0
21 ; initial DI is 0xFFFE
22 ; DS:BX (or DS:0) is pointing to Program Segment Prefix at this moment
23 ; ... first 4 bytes of which are CD 20 FF 9F
24 les ax,[bx]
25 ; ES:AX=9FFF:20CD
26
27 FillLoop:
28 ; set DX to 0. CWD works as: DX:AX = sign_extend(AX).
29 ; AX here 0x20CD (at startup) or less then 320 (when getting back after loop),
30 ; so DX will always be 0.
31 cwd
32 mov ax,di
33 ; AX is current pointer within VGA buffer
34 ; divide current pointer by 320
35 mov cx,320
36 div cx
37 ; DX (start_X) - remainder (column: 0..319); AX - result (row: 0..199)
38 sub ax,100
39 ; AX=AX-100, so AX (start_Y) now is in range -100..99
40 ; DX is in range 0..319 or 0x0000..0x013F
41 dec dh
42 ; DX now is in range 0xFF00..0x003F (-256..63)
43
44 xor bx,bx
45 xor si,si
46 ; BX (temp_X)=0; SI (temp_Y)=0
47
48 ; get maximal number of iterations
49 ; CX is still 320 here, so this is also maximal number of iteration
50 MandelLoop:
51 mov bp,si ; BP = temp_Y
52 imul si,bx ; SI = temp_X*temp_Y
53 add si,si ; SI = SI*2 = (temp_X*temp_Y)*2
54 imul bx,bx ; BX = BX^2 = temp_X^2
55 jo MandelBreak ; overflow?
56 imul bp,bp ; BP = BP^2 = temp_Y^2
57 jo MandelBreak ; overflow?
58 add bx,bp ; BX = BX+BP = temp_X^2 + temp_Y^2
59 jo MandelBreak ; overflow?
60 sub bx,bp ; BX = BX-BP = temp_X^2 + temp_Y^2 - temp_Y^2 = temp_X^2
61 sub bx,bp ; BX = BX-BP = temp_X^2 - temp_Y^2
62
63 ; correct scale:

786
CHAPTER 81. DEMOS 81.2. MANDELBROT SET
64 sar bx,6 ; BX=BX/64
65 add bx,dx ; BX=BX+start_X
66 ; now temp_X = temp_X^2 - temp_Y^2 + start_X
67 sar si,6 ; SI=SI/64
68 add si,ax ; SI=SI+start_Y
69 ; now temp_Y = (temp_X*temp_Y)*2 + start_Y
70
71 loop MandelLoop
72
73 MandelBreak:
74 ; CX=iterations
75 xchg ax,cx
76 ; AX=iterations. store AL to VGA buffer at ES:[DI]
77 stosb
78 ; stosb also increments DI, so DI now points to the next point in VGA buffer
79 ; jump always, so this is eternal loop here
80 jmp FillLoop

Algorithm:

• Switch to 320*200 VGA video mode, 256 colors. 320 ∗ 200 = 64000 (0xFA00). Each pixel encoded by one byte, so the
buffer size is 0xFA00 bytes. It is addressed as ES:DI registers pairs.
ES should be 0xA000 here, because this is segment address of VGA video buffer, but storing 0xA000 to ES requires at
least 4 bytes (PUSH 0A000h / POP ES). Read more about 16-bit MS-DOS memory model: 92 on page 830.
Assuming, BX is zero here, and Program Segment Prefix is at zeroth address, 2-byte LES AX,[BX] instruction will
store 0x20CD to AX and 0x9FFF to ES. So, the program will start to draw 16 pixels or bytes before actual video buffer.
But this is MS-DOS, there are no memory protection, so nothing will crash. That’s why you see red strip of 16 pixels
width at right. Whole picture is shifted left by 16 pixels. This is the price of 2 bytes saving.
• Eternal loop processing each pixel. Probably, most common way to enumerate all pixels on screen is two loops: one
for X-coordinate, another for Y-coordinate. But then you’ll need to multiplicate coordinates to find a byte in VGA video
buffer. Author of this demo decide to do it otherwise: enumerate all bytes in video buffer by one single loop instead
of two, and get coordinates of current point using division. Resulting coordinates are: X in range of −100..99 and Y
in range of −256..63. You may see on screenshot that picture is somewhat shifted to the right part of screen. That’s
because the biggest heart-shaped black hole is usually appears on coordinates 0,0 and these are shifted here to right.
Could author just subtract 160 from value to get X in range of −160..159? Yes, but instruction SUB DX, 160 takes
4 bytes, while DEC DH—2 bytes (which subtracts 0x100 (256) from DX). So the whole picture shifted is the cost of
another 2 bytes of saved space.

– Check, if the current point is inside Mandelbrot set. The algorithm is the same I described.
– The loop is organized used LOOP instructions, which use CX register as counter. Author could set iteration
number to some specific number, but he didn’t: 320 is already in CX (was set at line 35), and this is good maximal
iteration number anyway. We save here some space by not reloading CX register with other value.
– IMUL is used here instead of MUL, because we work with signed values: remember that 0,0 coordinates should be
somewhere near screen center. The same thing about SAR (arithmetic shift for signed values): it’s used instead
of SHR.
– Another idea is to simplify bounds check. We would need to check coordinate pair, i.e., two variables. What author
does is just checks thrice for overflow: two square operations and one addition. Indeed, we use 16-bit registers,
which holds signed values in range of −32768..32767, so if any of coordinate is greater than 32767 during signed
multiplication, this point is definitely out of bounds: we jump to MandelBreak label.
– There are also division by 64 (SAR instruction). 64 sets scale. Try to increase value and you will get closer look,
or to decrease to more distant look.

• We are at MandelBreak label, there are two ways of getting here: loop ended with CX=0 ( point is inside Mandelbrot
set); or because overflow was happened (CX still holds some value). Now we write low 8-bit part of CX (CL) to the
video buffer. Default palette is rough, nevertheless, 0 is black: hence we see black holes in places where points are
in Mandelbrot set. Palette can be initialized at program start, but remember, that’s only 64 bytes program!
• Program is running in eternal loop, because additional check where to stop, or user interface is additional instructions.

Some other optimization tricks:

• 1-byte CWD is used here for clearing DX instead of 2-byte XOR DX, DX or even 3-byte MOV DX, 0.

• 1-byte XCHG AX, CX is used instead of 2-byte MOV AX,CX. Current AX value is not needed here anyway.

787
CHAPTER 81. DEMOS 81.2. MANDELBROT SET
• DI (position in video buffer) is not initialized, and it is 0xFFFE at start 8 . That’s OK, because the program works for all DI
in range of 0..0xFFFF eternally, and user will not notice it was started off the screen (last pixel of 320*200 video buffer
is at the address 0xF9FF). So some work is actually done off the limits of screen. Otherwise, you’ll need additional
instructions to set DI to 0; check for video buffer end.

81.2.3 My “fixed” version

Listing 81.6: My “fixed” version


1 org 100h
2 mov al,13h
3 int 10h
4
5 ; set palette
6 mov dx, 3c8h
7 mov al, 0
8 out dx, al
9 mov cx, 100h
10 inc dx
11 l00:
12 mov al, cl
13 shl ax, 2
14 out dx, al ; red
15 out dx, al ; green
16 out dx, al ; blue
17 loop l00
18
19 push 0a000h
20 pop es
21
22 xor di, di
23
24 FillLoop:
25 cwd
26 mov ax,di
27 mov cx,320
28 div cx
29 sub ax,100
30 sub dx,160
31
32 xor bx,bx
33 xor si,si
34
35 MandelLoop:
36 mov bp,si
37 imul si,bx
38 add si,si
39 imul bx,bx
40 jo MandelBreak
41 imul bp,bp
42 jo MandelBreak
43 add bx,bp
44 jo MandelBreak
45 sub bx,bp
46 sub bx,bp
47
48 sar bx,6
49 add bx,dx
50 sar si,6
51 add si,ax
52
53 loop MandelLoop
54
55 MandelBreak:
56 xchg ax,cx
57 stosb
58 cmp di, 0FA00h
8 More information about initial register values: http://go.yurichev.com/17004

788
CHAPTER 81. DEMOS 81.2. MANDELBROT SET
59 jb FillLoop
60
61 ; wait for keypress
62 xor ax,ax
63 int 16h
64 ; set text video mode
65 mov ax, 3
66 int 10h
67 ; exit
68 int 20h

I made attempt to fix all these oddities: now palette is smooth grayscale, video buffer is at correct place (lines 19..20),
picture is drawing on center of screen (line 30), program eventually ends and waiting for user keypress (lines 58..68). But
now it’s much bigger: 105 bytes (or 54 instructions) 9 .

Figure 81.3: My “fixed” version

9 You can experiment by yourself: get DosBox and NASM and compile it as: nasm fiole.asm -fbin -o file.com

789
Part VIII

Examples of reversing proprietary file formats

790
CHAPTER 82. NORTON GUIDE: SIMPLEST POSSIBLE XOR ENCRYPTION

Chapter 82

Norton Guide: simplest possible XOR encryption

Norton Guide1 was popular in MS-DOS epoch, it was resident program working as hypertext reference.
Norton Guide databases are files with .ng extensions, contents of which looks encrypted:

Figure 82.1: Very typical look

Why did I wrote it’s encrypted but not compressed? We see that 0x1A byte (looking like “→”) is occurring so often, it
would not be possible in compressed file. We also see long parts consisting only on latin letters, and they looks like strings
in unknown language.

1 wikipedia

791
CHAPTER 82. NORTON GUIDE: SIMPLEST POSSIBLE XOR ENCRYPTION
Since 0x1A byte occurring so often, we can try to decrypt the file, assuming that it’s encrypted by simplest XOR-encryption.
Let’s apply XOR with 0x1A constant to each byte in Hiew and we will see familiar English text strings:

Figure 82.2: Hiew XORing with 0x1A

XOR-encryption with one single constant byte is simplest possible encryption method, which is, nevertheless, encoun-
tering sometimes.
Now we understand why 0x1A byte was occurring so often: because there are so much zero bytes and they were replaced
by 0x1A in encrypted form.
But the constant might be different. In this case, we could try each constant in 0..255 range and look for something
familiar in decrypted file. 256 is not so much.
More about Norton Guide file format: http://go.yurichev.com/17317.

792
CHAPTER 83. MILLENIUM GAME SAVE FILE

Chapter 83

Millenium game save file

The “Millenium Return to Earth” is an ancient DOS game (1991), allowing to mine resources, build ships, equip them to other
planets, and so on1 .
Like many other games, it allows to save all game state into file.
Let’s see, if we can find something in it.

1 It can be downloaded for free here

793
CHAPTER 83. MILLENIUM GAME SAVE FILE
So there is a mine in the game. Mines at some planets work faster, or slower on another. Resource set is also different.
Here I see what resources are mined at the time:

Figure 83.1: Mine: state 1

I save a game state. This is a file of size 9538 bytes.


I wait some “days” here in game, and now we’ve got more resources at the mine:

Figure 83.2: Mine: state 2

I saved game state again.


Now let’s try just to do binary comparison of the save files using simple DOS/Windows FC utility:
...> FC /b 2200save.i.v1 2200SAVE.I.V2

Comparing files 2200save.i.v1 and 2200SAVE.I.V2

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CHAPTER 83. MILLENIUM GAME SAVE FILE
00000016: 0D 04
00000017: 03 04
0000001C: 1F 1E
00000146: 27 3B
00000BDA: 0E 16
00000BDC: 66 9B
00000BDE: 0E 16
00000BE0: 0E 16
00000BE6: DB 4C
00000BE7: 00 01
00000BE8: 99 E8
00000BEC: A1 F3
00000BEE: 83 C7
00000BFB: A8 28
00000BFD: 98 18
00000BFF: A8 28
00000C01: A8 28
00000C07: D8 58
00000C09: E4 A4
00000C0D: 38 B8
00000C0F: E8 68
...

The output is unfull here, there are more differences, but I cut result to the most interesting.
At first state, I have 14 “units” of hydrogen and 102 “units” of oxygen. I have 22 and 155 “units” respectively at the second
state. If these values are saved into save-file, we should see this in difference. And indeed so. There are 0x0E (14) at 0xBDA
position and this value is 0x16 (22) in new version of file. This could be for hydrogen. There is 0x66 (102) at position 0xBDC
in old version and 0x9B (155) in new version of file. This could be for oxygen.
There both of files I put on my website for those who wants to inspect them (or experiment) more: beginners.re.

795
CHAPTER 83. MILLENIUM GAME SAVE FILE
Here is a new version of file opened in Hiew, I marked values related to resources mined in the game:

Figure 83.3: Hiew: state 1

I checked each, and these are. These are clearly 16-bit values: not a strange thing for DOS 16-bit software where int
has 16-bit width.

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CHAPTER 83. MILLENIUM GAME SAVE FILE
Let’s check our assumptions. I’m writing 1234 (0x4D2) value at first position (this should be hydrogen):

Figure 83.4: Hiew: let’s write 1234 (0x4D2) there

Then I loaded changed file into game and taking a look on mine statistics:

Figure 83.5: Let’s check for hydrogen value

So yes, this is it.

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CHAPTER 83. MILLENIUM GAME SAVE FILE
Now let’s try to finish the game as soon as possible, set maximal values everywhere:

Figure 83.6: Hiew: let’s set maximal values

0xFFFF is 65535, so yes, we now have a lot of resources:

Figure 83.7: All resources are 65535 (0xFFFF) indeed

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CHAPTER 83. MILLENIUM GAME SAVE FILE
I skipped some “days” in game and oops! I have lower amount of some resources:

Figure 83.8: Resource variables overflow

That’s just overflow. Game developer probably didn’t thought about such high amounts of resources, so there are
probably no overflow check, but mine is “working” in the games, resources are added, hence overflow. I shouldn’t be that
greedy, I suppose.
There are probably a lot of more values saved in this file.
So this is very simple method of cheating in games. High score files are often can be easily patched like that.

799
CHAPTER 84. ORACLE RDBMS: .SYM-FILES

Chapter 84

Oracle RDBMS: .SYM-files

When Oracle RDBMS process experiencing some kind of crash, it writes a lot of information into log files, including stack
trace, like:
----- Call Stack Trace -----
calling call entry argument values in hex
location type point (? means dubious value)
-------------------- -------- -------------------- ----------------------------
_kqvrow() 00000000
_opifch2()+2729 CALLptr 00000000 23D4B914 E47F264 1F19AE2
EB1C8A8 1
_kpoal8()+2832 CALLrel _opifch2() 89 5 EB1CC74
_opiodr()+1248 CALLreg 00000000 5E 1C EB1F0A0
_ttcpip()+1051 CALLreg 00000000 5E 1C EB1F0A0 0
_opitsk()+1404 CALL??? 00000000 C96C040 5E EB1F0A0 0 EB1ED30
EB1F1CC 53E52E 0 EB1F1F8
_opiino()+980 CALLrel _opitsk() 0 0
_opiodr()+1248 CALLreg 00000000 3C 4 EB1FBF4
_opidrv()+1201 CALLrel _opiodr() 3C 4 EB1FBF4 0
_sou2o()+55 CALLrel _opidrv() 3C 4 EB1FBF4
_opimai_real()+124 CALLrel _sou2o() EB1FC04 3C 4 EB1FBF4
_opimai()+125 CALLrel _opimai_real() 2 EB1FC2C
_OracleThreadStart@ CALLrel _opimai() 2 EB1FF6C 7C88A7F4 EB1FC34 0
4()+830 EB1FD04
77E6481C CALLreg 00000000 E41FF9C 0 0 E41FF9C 0 EB1FFC4
00000000 CALL??? 00000000

But of course, Oracle RDBMS executables must have some kind of debug information or map files with symbol information
included or something like that.
Windows NT Oracle RDBMS have symbol information in files with .SYM extension, but the format is proprietary. (Plain
text files are good, but needs additional parsing, hence offer slower access.)
Let’s see if we can understand its format. I chose shortest orawtc8.sym file, coming with orawtc8.dll file in Oracle
8.1.7 1 .

1I chose ancient Oracle RDBMS version intentionally due to smaller size of its modules

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CHAPTER 84. ORACLE RDBMS: .SYM-FILES
Here is the file opened in Hiew:

Figure 84.1: The whole file in Hiew

By comparing the file with other .SYM files, we can quickly see that OSYM is always header (and footer), so this is maybe
file signature.
We also see that basically, file format is: OSYM + some binary data + zero delimited text strings + OSYM. Strings are,
obviously, function and global variable names.

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CHAPTER 84. ORACLE RDBMS: .SYM-FILES
I marked OSYM signatures and strings here:

Figure 84.2: OSYM signature and text strings

Well, let’s see. In Hiew, I marked the whole strings block (except trailing OSYM signatures) and put it into separate file.
Then I run UNIX strings and wc utilities to count strings in there:
strings strings_block | wc -l
66

So there are 66 text strings. Please note that number.


We can say, in general, as a rule, number of anything is often stored separately in binary files. It’s indeed so, we can find
66 value (0x42) at the file begin, right after OSYM signature:
$ hexdump -C orawtc8.sym
00000000 4f 53 59 4d 42 00 00 00 00 10 00 10 80 10 00 10 |OSYMB...........|
00000010 f0 10 00 10 50 11 00 10 60 11 00 10 c0 11 00 10 |....P...`.......|
00000020 d0 11 00 10 70 13 00 10 40 15 00 10 50 15 00 10 |[email protected]...|
00000030 60 15 00 10 80 15 00 10 a0 15 00 10 a6 15 00 10 |`...............|
....

Of course, 0x42 here is not a byte, but most likely a 32-bit value, packed as little-endian, hence we see 0x42 and then at
least 3 zero bytes.
Why I think it’s 32-bit? Because, Oracle RDBMS symbol files may be pretty big. The oracle.sym for the main oracle.exe
(version 10.2.0.4) executable contain 0x3A38E (238478) symbols. 16-bit value isn’t enough here.
I checked other .SYM files like this and it proves my guess: the value after 32-bit OSYM signature is always reflects
number of text strings in the file.
It’s a general feature of almost all binary files: header with signature plus some other information about file.
Now let’s investigate closer what this binary block is. Using Hiew again, I put the block starting at address 8 (i.e., after
32-bit count value) till strings block into separate binary file.

802
CHAPTER 84. ORACLE RDBMS: .SYM-FILES
Let’s see the binary block in Hiew:

Figure 84.3: Binary block

There is some clear pattern in it.

803
CHAPTER 84. ORACLE RDBMS: .SYM-FILES
I added red lines to divide the block:

Figure 84.4: Binary block patterns

Hiew, like almost any other hexadecimal editor, shows 16 bytes per line. So the pattern is clearly visible: there are 4
32-bit values per line.
The pattern is visually visible because some values here (till address 0x104) are always in 0x1000xxxx form, so started
by 0x10 and 0 bytes. Other values (starting at 0x108) are in 0x0000xxxx form, so always started by two zero bytes.
Let’s dump the block as 32-bit values array:
Listing 84.1: first column is address
$ od -v -t x4 binary_block
0000000 10001000 10001080 100010f0 10001150
0000020 10001160 100011c0 100011d0 10001370
0000040 10001540 10001550 10001560 10001580
0000060 100015a0 100015a6 100015ac 100015b2
0000100 100015b8 100015be 100015c4 100015ca
0000120 100015d0 100015e0 100016b0 10001760
0000140 10001766 1000176c 10001780 100017b0
0000160 100017d0 100017e0 10001810 10001816
0000200 10002000 10002004 10002008 1000200c
0000220 10002010 10002014 10002018 1000201c
0000240 10002020 10002024 10002028 1000202c
0000260 10002030 10002034 10002038 1000203c
0000300 10002040 10002044 10002048 1000204c
0000320 10002050 100020d0 100020e4 100020f8
0000340 1000210c 10002120 10003000 10003004
0000360 10003008 1000300c 10003098 1000309c
0000400 100030a0 100030a4 00000000 00000008
0000420 00000012 0000001b 00000025 0000002e
0000440 00000038 00000040 00000048 00000051
0000460 0000005a 00000064 0000006e 0000007a
0000500 00000088 00000096 000000a4 000000ae

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CHAPTER 84. ORACLE RDBMS: .SYM-FILES
0000520 000000b6 000000c0 000000d2 000000e2
0000540 000000f0 00000107 00000110 00000116
0000560 00000121 0000012a 00000132 0000013a
0000600 00000146 00000153 00000170 00000186
0000620 000001a9 000001c1 000001de 000001ed
0000640 000001fb 00000207 0000021b 0000022a
0000660 0000023d 0000024e 00000269 00000277
0000700 00000287 00000297 000002b6 000002ca
0000720 000002dc 000002f0 00000304 00000321
0000740 0000033e 0000035d 0000037a 00000395
0000760 000003ae 000003b6 000003be 000003c6
0001000 000003ce 000003dc 000003e9 000003f8
0001020

There are 132 values, that’s 66*2. Probably, there are two 32-bit values for each symbol, but maybe there are two arrays?
Let’s see.
Values started with 0x1000 may be addresses. This is .SYM file for DLL after all, and, default base address of win32
DLLs is 0x10000000, and the code is usually started at 0x10001000.
When I open orawtc8.dll file in IDA, base address is different, but nevertheless, the first function is:
.text:60351000 sub_60351000 proc near
.text:60351000
.text:60351000 arg_0 = dword ptr 8
.text:60351000 arg_4 = dword ptr 0Ch
.text:60351000 arg_8 = dword ptr 10h
.text:60351000
.text:60351000 push ebp
.text:60351001 mov ebp, esp
.text:60351003 mov eax, dword_60353014
.text:60351008 cmp eax, 0FFFFFFFFh
.text:6035100B jnz short loc_6035104F
.text:6035100D mov ecx, hModule
.text:60351013 xor eax, eax
.text:60351015 cmp ecx, 0FFFFFFFFh
.text:60351018 mov dword_60353014, eax
.text:6035101D jnz short loc_60351031
.text:6035101F call sub_603510F0
.text:60351024 mov ecx, eax
.text:60351026 mov eax, dword_60353014
.text:6035102B mov hModule, ecx
.text:60351031
.text:60351031 loc_60351031: ; CODE XREF: sub_60351000+1D
.text:60351031 test ecx, ecx
.text:60351033 jbe short loc_6035104F
.text:60351035 push offset ProcName ; "ax_reg"
.text:6035103A push ecx ; hModule
.text:6035103B call ds:GetProcAddress
...

Wow, “ax_reg” string sounds familiar. It’s indeed the first string in the strings block! So the name of this function it seems
“ax_reg”.
The second function is:
.text:60351080 sub_60351080 proc near
.text:60351080
.text:60351080 arg_0 = dword ptr 8
.text:60351080 arg_4 = dword ptr 0Ch
.text:60351080
.text:60351080 push ebp
.text:60351081 mov ebp, esp
.text:60351083 mov eax, dword_60353018
.text:60351088 cmp eax, 0FFFFFFFFh
.text:6035108B jnz short loc_603510CF
.text:6035108D mov ecx, hModule
.text:60351093 xor eax, eax
.text:60351095 cmp ecx, 0FFFFFFFFh
.text:60351098 mov dword_60353018, eax
.text:6035109D jnz short loc_603510B1
.text:6035109F call sub_603510F0
.text:603510A4 mov ecx, eax
.text:603510A6 mov eax, dword_60353018

805
CHAPTER 84. ORACLE RDBMS: .SYM-FILES
.text:603510AB mov hModule, ecx
.text:603510B1
.text:603510B1 loc_603510B1: ; CODE XREF: sub_60351080+1D
.text:603510B1 test ecx, ecx
.text:603510B3 jbe short loc_603510CF
.text:603510B5 push offset aAx_unreg ; "ax_unreg"
.text:603510BA push ecx ; hModule
.text:603510BB call ds:GetProcAddress
...

“ax_unreg” string is also the second string in strings block! Starting address of the second function is 0x60351080, and
the second value in the binary block is 10001080. So this is address, but for the DLL with default base address.
I can quickly check and be sure that first 66 values in array (i.e., first half of array) are just function addresses in DLL,
including some labels, etc. Well, what’s then other part of array? Other 66 values starting at 0x0000? These are seems to be
in range [0...0x3F8]. And they are not looks like bitfields: sequence of numbers is growing. The last hexadecimal digit
is seems to be random, so, it’s unlikely an address of something (it would be divisible by 4 or maybe 8 or 0x10 otherwise).
Let’s ask ourselves: what else Oracle RDBMS developers would save here, in this file? Quick wild guess: it could be
an address of the text string (function name). It can be quickly checked, and yes, each number is just position of the first
character in the strings block.
This is it! All done.
I wrote an utility to convert these .SYM files into IDA script, so I can load .idc script and it will set function names:
#include <stdio.h>
#include <stdint.h>
#include <io.h>
#include <assert.h>
#include <malloc.h>
#include <fcntl.h>
#include <string.h>

int main (int argc, char *argv[])


{
uint32_t sig, cnt, offset;
uint32_t *d1, *d2;
int h, i, remain, file_len;
char *d3;
uint32_t array_size_in_bytes;

assert (argv[1]); // file name


assert (argv[2]); // additional offset (if needed)

// additional offset
assert (sscanf (argv[2], "%X", &offset)==1);

// get file length


assert ((h=open (argv[1], _O_RDONLY | _O_BINARY, 0))!=-1);
assert ((file_len=lseek (h, 0, SEEK_END))!=-1);
assert (lseek (h, 0, SEEK_SET)!=-1);

// read signature
assert (read (h, &sig, 4)==4);
// read count
assert (read (h, &cnt, 4)==4);

assert (sig==0x4D59534F); // OSYM

// skip timedatestamp (for 11g)


//_lseek (h, 4, 1);

array_size_in_bytes=cnt*sizeof(uint32_t);

// load symbol addresses array


d1=(uint32_t*)malloc (array_size_in_bytes);
assert (d1);
assert (read (h, d1, array_size_in_bytes)==array_size_in_bytes);

// load string offsets array


d2=(uint32_t*)malloc (array_size_in_bytes);
assert (d2);
assert (read (h, d2, array_size_in_bytes)==array_size_in_bytes);

806
CHAPTER 84. ORACLE RDBMS: .SYM-FILES

// calculate strings block size


remain=file_len-(8+4)-(cnt*8);

// load strings block


assert (d3=(char*)malloc (remain));
assert (read (h, d3, remain)==remain);

printf ("#include <idc.idc>\n\n");


printf ("static main() {\n");

for (i=0; i<cnt; i++)


printf ("\tMakeName(0x%08X, \"%s\");\n", offset + d1[i], &d3[d2[i]]);

printf ("}\n");

close (h);
free (d1); free (d2); free (d3);
};

Here is an example of its work:


#include <idc.idc>

static main() {
MakeName(0x60351000, "_ax_reg");
MakeName(0x60351080, "_ax_unreg");
MakeName(0x603510F0, "_loaddll");
MakeName(0x60351150, "_wtcsrin0");
MakeName(0x60351160, "_wtcsrin");
MakeName(0x603511C0, "_wtcsrfre");
MakeName(0x603511D0, "_wtclkm");
MakeName(0x60351370, "_wtcstu");
...
}

The files I used for example are here: beginners.re.

807
CHAPTER 84. ORACLE RDBMS: .SYM-FILES
Oh, let’s also try Oracle RDBMS for win64. There should be 64-bit addresses instead, right?
The 8-byte pattern is visible even easier here:

Figure 84.5: .SYM-file example from Oracle RDBMS for win64

So yes, all tables now has 64-bit elements, even string offsets! The signature is now OSYMAM64, to distinguish target
platform, I suppose.

This is it! Here is also my library in which I have function to access Oracle RDBMS.SYM-files: GitHub.

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CHAPTER 85. ORACLE RDBMS: .MSB-FILES

Chapter 85

Oracle RDBMS: .MSB-files

When working toward the solution of a problem, it


always helps if you know the answer.

Murphy’s Laws, Rule of Accuracy

This is a binary file containing error messages with corresponding numbers. Let’s try to understand its format and find a
way to unpack it.
There are Oracle RDBMS error message files in text form, so we can compare text and packed binary files 1 .
This is the beginning of ORAUS.MSG text files with irrelevant comments stripped:

Listing 85.1: Beginning of ORAUS.MSG file without comments


00000, 00000, "normal, successful completion"
00001, 00000, "unique constraint (%s.%s) violated"
00017, 00000, "session requested to set trace event"
00018, 00000, "maximum number of sessions exceeded"
00019, 00000, "maximum number of session licenses exceeded"
00020, 00000, "maximum number of processes (%s) exceeded"
00021, 00000, "session attached to some other process; cannot switch session"
00022, 00000, "invalid session ID; access denied"
00023, 00000, "session references process private memory; cannot detach session"
00024, 00000, "logins from more than one process not allowed in single-process mode"
00025, 00000, "failed to allocate %s"
00026, 00000, "missing or invalid session ID"
00027, 00000, "cannot kill current session"
00028, 00000, "your session has been killed"
00029, 00000, "session is not a user session"
00030, 00000, "User session ID does not exist."
00031, 00000, "session marked for kill"
...

The first number is error code. The second is maybe some additional flags, but I’m not sure.

1 Text files are exist in Oracle RDBMS not for every .MSB file, so that’s why I worked on its file format

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CHAPTER 85. ORACLE RDBMS: .MSB-FILES
Now let’s open ORAUS.MSB binary file and find these text strings. And there are:

Figure 85.1: Hiew: first block

We see the text strings (including those with which ORAUS.MSG file started) interleaved with some binary values. By
quick investigation, we can see that main part of binary file is divided by blocks of size 0x200 (512) bytes.

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CHAPTER 85. ORACLE RDBMS: .MSB-FILES
Let’s see contents of the first block:

Figure 85.2: Hiew: first block

Here we see texts of first messages errors. What we also see is that there are no zero bytes between error messages. This
mean, these are not zero-terminated C-strings. As a consequence, a length of each error message must be coded somehow.
Let’s also try to find error numbers. The ORAUS.MSG files started with these: 0, 1, 17 (0x11), 18 (0x12), 19 (0x13), 20 (0x14),
21 (0x15), 22 (0x16), 23 (0x17), 24 (0x18)... I found these numbers in the beginning of block and marked them with red
lines. The period between error codes is 6 bytes. This mean, there are probably 6 bytes of information allocated for each
error message.
The first 16-bit value (0xA here or 10), mean number of messages in each block: I checked this by investigating other
blocks. Indeed: error messages has arbitrary size. Some are longer, some are shorter. But block size is always fixed, hence,
you never know how many text messages can be packed in each block.
As I already noted, since this is not zero-terminating C-strings, a string size should be encoded somewhere. The size of
the first string “normal, successful completion” is 29 (0x1D) bytes. The size of the second string “unique constraint (%s.%s)
violated” is 34 (0x22) bytes. We can’t find these values (0x1D or/and 0x22) in the block.
There is also another thing. Oracle RDBMS should somehow determine position in block of the string it needs to load,
right? The first string “normal, successful completion” is started at the position of 0x1444 (if to count starting at the binary
file) or at 0x44 (starting at the block begin). The second string “unique constraint (%s.%s) violated” is started at the position
of 0x1461 (from the file start) or at 0x61 (starting at the block begin). These (0x44 and 0x61) are familiar numbers! We can
clearly see them at the block start.
So, each 6-byte block is:

• 16-bit error number;


• 16-bit zero (may be additional flags);
• 16-bit starting position of the text string within the current block.

I can quickly check other values and be sure I’m right. And there are also the last “dummy” 6-byte block with zero error
number and starting position beyond the last error message last character. Probably that’s how text message length is
determined? We just enumerate 6-byte blocks to find error number we need, then we get text string position, then we get

811
CHAPTER 85. ORACLE RDBMS: .MSB-FILES
position of the text string by looking onto next 6-byte block! Thus we determine string boundaries! This method allows to
save a space by not saving text string size in the file! I cannot say it saves a lot, but it’s a clever trick.

812
CHAPTER 85. ORACLE RDBMS: .MSB-FILES
Let’s back to the header of .MSB-file:

Figure 85.3: Hiew: file header

I quickly found number of blocks in file (marked by red). I checked other .MSB-files and that’s true for any. There are a
lot of other values, but I didn’t investigate them, since by job (unpacking utility) was done. If I would write .MSB-file packer,
I would probably need to understand other value meanings.

813
CHAPTER 85. ORACLE RDBMS: .MSB-FILES 85.1. SUMMARY
There is also a table came after header which probably contain 16-bit values:

Figure 85.4: Hiew: last_errnos table

Their size can be determined visually (I draw red lines). When I’m dumping these values, I found that each 16-bit number
is a last error code for each block.

So that’s how Oracle RDBMS quickly finds error message:

• load a table I called last_errnos (containing last error number for each block);
• find a block containing error code we need, assuming all error codes increasing across each block and the file as well;

• load specific block;


• enumerate 6-byte structures until specific error number is found;

• get a position of the first character from current 6-byte block;


• get a position of the last character from the next 6-byte block;

• load all characters from message in this range.

This is C-program I wrote which unpacks .MSB-files: beginners.re.


There are also two files I used in the example (Oracle RDBMS 11.1.0.6): beginners.re, beginners.re.

85.1 Summary
The method is probably too old-school for modern computers. Supposedly, this file format was developed in the mid-80’s by
someone who also coded for big iron with memory/disk space economy in mind. Nevertheless, it was an interesting and yet
easy task to understand proprietary file format without looking into Oracle RDBMS code.

814
Part IX

Other things

815
CHAPTER 86. NPAD

Chapter 86

npad

It is an assembly language macro for label aligning on a specific boundary.


That’s often need for the busy labels to where control flow is often passed, e.g., loop body begin. So the CPU will
effectively load data or code from the memory, through memory bus, cache lines, etc.
Taken from listing.inc (MSVC):
By the way, it is curious example of different NOP variations. All these instructions has no effects whatsoever, but has
different size.
The goal to have single idle instruction instead of couple of NOP-s, it is accepted that is better for CPU performance.
;; LISTING.INC
;;
;; This file contains assembler macros and is included by the files created
;; with the -FA compiler switch to be assembled by MASM (Microsoft Macro
;; Assembler).
;;
;; Copyright (c) 1993-2003, Microsoft Corporation. All rights reserved.

;; non destructive nops


npad macro size
if size eq 1
nop
else
if size eq 2
mov edi, edi
else
if size eq 3
; lea ecx, [ecx+00]
DB 8DH, 49H, 00H
else
if size eq 4
; lea esp, [esp+00]
DB 8DH, 64H, 24H, 00H
else
if size eq 5
add eax, DWORD PTR 0
else
if size eq 6
; lea ebx, [ebx+00000000]
DB 8DH, 9BH, 00H, 00H, 00H, 00H
else
if size eq 7
; lea esp, [esp+00000000]
DB 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H
else
if size eq 8
; jmp .+8; .npad 6
DB 0EBH, 06H, 8DH, 9BH, 00H, 00H, 00H, 00H
else
if size eq 9
; jmp .+9; .npad 7
DB 0EBH, 07H, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H
else
if size eq 10
; jmp .+A; .npad 7; .npad 1
DB 0EBH, 08H, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 90H

816
CHAPTER 86. NPAD
else
if size eq 11
; jmp .+B; .npad 7; .npad 2
DB 0EBH, 09H, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 8BH, 0FFH
else
if size eq 12
; jmp .+C; .npad 7; .npad 3
DB 0EBH, 0AH, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 8DH, 49H, 00H
else
if size eq 13
; jmp .+D; .npad 7; .npad 4
DB 0EBH, 0BH, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 8DH, 64H, 24H, 00H
else
if size eq 14
; jmp .+E; .npad 7; .npad 5
DB 0EBH, 0CH, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 05H, 00H, 00H, 00H, 00H
else
if size eq 15
; jmp .+F; .npad 7; .npad 6
DB 0EBH, 0DH, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 8DH, 9BH, 00H, 00H, 00H, 00H
else
%out error: unsupported npad size
.err
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endm

817
CHAPTER 87. EXECUTABLE FILES PATCHING

Chapter 87

Executable files patching

87.1 Text strings


C strings are most easily patched (unless they are encrypted) in any hex editor. This technique available even for those who
are not aware of machine code and executable file formats. New string should not be bigger than old, because it’s a risk
to overwrite some other value or code there. Using this method, a lot of software was localized in MS-DOS era, at least in
ex-USSR countries in 80’s and 90’s. It was a reason why so weird abbreviations was present in localized software: it was no
room for longer strings.
As of Delphi strings, a string size should also be corrected, if needed.

87.2 x86 code


Frequent patching tasks are:

• One of the most frequently job is to disable some instruction. It is often done by filling it by byte 0x90 (NOP).

• Conditional jumps, which have opcode like 74 xx (JZ), may also be filled by two NOPs. It is also possible to disable
conditional jump by writing 0 at the second byte (jump offset).

• Another frequent job is to make conditional jump to trigger always: this can be done by writing 0xEB instead of
opcode, it mean JMP.
• A function execution can be disabled by writing RETN (0xC3) at its beginning. This is true for all functions excluding
stdcall ( 62.2 on page 620). While patching stdcall functions, one should determine number of arguments (for
example, by finding RETN in this function), and use RETN with 16-bit argument (0xC2).

• Sometimes, a disabled functions should return 0 or 1. This can be done by MOV EAX, 0 or MOV EAX, 1, but it’s
slightly verbose. Better way is XOR EAX, EAX (2 bytes 0x31 0xC0) or XOR EAX, EAX / INC EAX (3 bytes 0x31
0xC0 0x40).

A software may be protected against modifications. This protection is often done by reading executable code and doing
some checksumming. Therefore, the code should be read before protection will be triggered. This can be determined by
setting breakpoint on reading memory.
tracer has BPM option for this.
PE executable file relocs ( 66.2.6 on page 645) should not be touched while patching, because Windows loader will over-
write a new code. (They are grayed in Hiew, for example: fig.7.12). As a last resort, it is possible to write jumps circumventing
relocs, or one will need to edit relocs table.

818
CHAPTER 88. COMPILER INTRINSIC

Chapter 88

Compiler intrinsic

A function specific to a compiler which is not usual library function. Compiler generate a specific machine code instead of
call to it. It is often a pseudofunction for specific CPU instruction.

For example, there are no cyclic shift operations in C/C++ languages, but present in most CPUs. For programmer’s con-
venience, at least MSVC has pseudofunctions _rotl() and _rotr()1 which are translated by compiler directly to the ROL/ROR
x86 instructions.

Another example are functions enabling to generate SSE-instructions right in the code.
Full list of MSVC intrinsics: MSDN.

1 MSDN

819
CHAPTER 89. COMPILER’S ANOMALIES

Chapter 89

Compiler’s anomalies

Intel C++ 10.1, which was used for Oracle RDBMS 11.2 Linux86 compilation, may emit two JZ in row, and there are no
references to the second JZ. Second JZ is thus senseless.

Listing 89.1: kdli.o from libserver11.a


.text:08114CF1 loc_8114CF1: ; CODE XREF: __PGOSF539_kdlimemSer+89A
.text:08114CF1 ; __PGOSF539_kdlimemSer+3994
.text:08114CF1 8B 45 08 mov eax, [ebp+arg_0]
.text:08114CF4 0F B6 50 14 movzx edx, byte ptr [eax+14h]
.text:08114CF8 F6 C2 01 test dl, 1
.text:08114CFB 0F 85 17 08 00 00 jnz loc_8115518
.text:08114D01 85 C9 test ecx, ecx
.text:08114D03 0F 84 8A 00 00 00 jz loc_8114D93
.text:08114D09 0F 84 09 08 00 00 jz loc_8115518
.text:08114D0F 8B 53 08 mov edx, [ebx+8]
.text:08114D12 89 55 FC mov [ebp+var_4], edx
.text:08114D15 31 C0 xor eax, eax
.text:08114D17 89 45 F4 mov [ebp+var_C], eax
.text:08114D1A 50 push eax
.text:08114D1B 52 push edx
.text:08114D1C E8 03 54 00 00 call len2nbytes
.text:08114D21 83 C4 08 add esp, 8

Listing 89.2: from the same code


.text:0811A2A5 loc_811A2A5: ; CODE XREF: kdliSerLengths+11C
.text:0811A2A5 ; kdliSerLengths+1C1
.text:0811A2A5 8B 7D 08 mov edi, [ebp+arg_0]
.text:0811A2A8 8B 7F 10 mov edi, [edi+10h]
.text:0811A2AB 0F B6 57 14 movzx edx, byte ptr [edi+14h]
.text:0811A2AF F6 C2 01 test dl, 1
.text:0811A2B2 75 3E jnz short loc_811A2F2
.text:0811A2B4 83 E0 01 and eax, 1
.text:0811A2B7 74 1F jz short loc_811A2D8
.text:0811A2B9 74 37 jz short loc_811A2F2
.text:0811A2BB 6A 00 push 0
.text:0811A2BD FF 71 08 push dword ptr [ecx+8]
.text:0811A2C0 E8 5F FE FF FF call len2nbytes

It is probably code generator bug was not found by tests, because, resulting code is working correctly anyway.
Another compiler anomalies here in this book: 19.2.4 on page 314, 38.3 on page 480, 46.7 on page 523, 18.7 on
page 288, 12.4.1 on page 132, 19.5.2 on page 331.
I demonstrate such cases here, so to understand that such compilers errors are possible and sometimes one should not
to rack one’s brain and think why compiler generated such strange code.

820
CHAPTER 90. OPENMP

Chapter 90

OpenMP

OpenMP is one of the simplest ways to parallelize simple algorithm.


As an example, let’s try to build a program to compute cryptographic nonce. In my simplistic example, nonce is a number
added to the plain unencrypted text in order to produce hash with some specific feature. For example, at some step, Bitcoin
protocol require to find a such nonce so resulting hash will contain specific number of running zeroes. This is also called
“proof of work” 1 ( i.e., system prove it did some intensive calculations and spent some time for it).
My example is not related to Bitcoin in any way, it will try to add a numbers to the “hello, world!_” string in order to find
such number when “hello, world!_<number>” will contain at least 3 zero bytes after hashing this string by SHA512 algorithm.
Let’s limit our brute-force to the interval in 0..INT32_MAX-1 (i.e., 0x7FFFFFFE or 2147483646).
The algorithm is pretty straightforward:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include "sha512.h"

int found=0;
int32_t checked=0;

int32_t* __min;
int32_t* __max;

time_t start;

#ifdef __GNUC__
#define min(X,Y) ((X) < (Y) ? (X) : (Y))
#define max(X,Y) ((X) > (Y) ? (X) : (Y))
#endif

void check_nonce (int32_t nonce)


{
uint8_t buf[32];
struct sha512_ctx ctx;
uint8_t res[64];

// update statistics
int t=omp_get_thread_num();

if (__min[t]==-1)
__min[t]=nonce;
if (__max[t]==-1)
__max[t]=nonce;

__min[t]=min(__min[t], nonce);
__max[t]=max(__max[t], nonce);

// idle if valid nonce found


if (found)
return;

memset (buf, 0, sizeof(buf));


sprintf (buf, "hello, world!_%d", nonce);
1 wikipedia

821
CHAPTER 90. OPENMP 90.1. MSVC

sha512_init_ctx (&ctx);
sha512_process_bytes (buf, strlen(buf), &ctx);
sha512_finish_ctx (&ctx, &res);
if (res[0]==0 && res[1]==0 && res[2]==0)
{
printf ("found (thread %d): [%s]. seconds spent=%d\n", t, buf, time(NULL)-start⤦
Ç );
found=1;
};
#pragma omp atomic
checked++;

#pragma omp critical


if ((checked % 100000)==0)
printf ("checked=%d\n", checked);
};

int main()
{
int32_t i;
int threads=omp_get_max_threads();
printf ("threads=%d\n", threads);

__min=(int32_t*)malloc(threads*sizeof(int32_t));
__max=(int32_t*)malloc(threads*sizeof(int32_t));
for (i=0; i<threads; i++)
__min[i]=__max[i]=-1;

start=time(NULL);

#pragma omp parallel for


for (i=0; i<INT32_MAX; i++)
check_nonce (i);

for (i=0; i<threads; i++)


printf ("__min[%d]=0x%08x __max[%d]=0x%08x\n", i, __min[i], i, __max[i]);

free(__min); free(__max);
};

check_nonce() function is just add a number to the string, hashes it by SHA512 algorithm and checks for 3 zero bytes
in the result.
Very important part of the code is:
#pragma omp parallel for
for (i=0; i<INT32_MAX; i++)
check_nonce (i);

Yes, that simple, without #pragma we just call check_nonce() for each number from 0 to INT32_MAX (0x7fffffff
or 2147483647). With #pragma, a compiler adds a special code, which will slice the loop interval to smaller intervals, to
run them by all CPU cores available 2 .
The example may be compiled 3 in MSVC 2012:
cl openmp_example.c sha512.obj /openmp /O1 /Zi /Faopenmp_example.asm

Or in GCC:
gcc -fopenmp 2.c sha512.c -S -masm=intel

90.1 MSVC
Now that’s how MSVC 2012 generates main loop:

Listing 90.1: MSVC 2012


push OFFSET _main$omp$1
2 N.B.: I intentionally demonstrate here simplest possible example, but in practice, usage of OpenMP may be harder and more complex
3 sha512.(c|h) and u64.h files can be taken from the OpenSSL library: http://go.yurichev.com/17324

822
CHAPTER 90. OPENMP 90.1. MSVC
push 0
push 1
call __vcomp_fork
add esp, 16 ; 00000010H

All functions prefixed by vcomp are OpenMP-related and stored in the vcomp*.dll file. So here is a group of threads are
started.
Let’s take a look on _main$omp$1:

Listing 90.2: MSVC 2012


$T1 = -8 ; size = 4
$T2 = -4 ; size = 4
_main$omp$1 PROC ; COMDAT
push ebp
mov ebp, esp
push ecx
push ecx
push esi
lea eax, DWORD PTR $T2[ebp]
push eax
lea eax, DWORD PTR $T1[ebp]
push eax
push 1
push 1
push 2147483646 ; 7ffffffeH
push 0
call __vcomp_for_static_simple_init
mov esi, DWORD PTR $T1[ebp]
add esp, 24 ; 00000018H
jmp SHORT $LN6@main$omp$1
$LL2@main$omp$1:
push esi
call _check_nonce
pop ecx
inc esi
$LN6@main$omp$1:
cmp esi, DWORD PTR $T2[ebp]
jle SHORT $LL2@main$omp$1
call __vcomp_for_static_end
pop esi
leave
ret 0
_main$omp$1 ENDP

This function will be started n times in parallel, where n is number of CPU cores. vcomp_for_static_simple_init()
is calculating interval for the for() construct for the current thread, depending on the current thread number. Loop begin
and end values are stored in $T1 and $T2 local variables. You may also notice 7ffffffeh (or 2147483646) as an argument
to the vcomp_for_static_simple_init() function—this is a number of iterations of the whole loop to by divided
evenly.
Then we see a new loop with a call to check_nonce() function, which do all work.
I also added some code in the beginning of check_nonce() function to gather statistics, with which arguments the
function was called.
This is what we see while run it:
threads=4
...
checked=2800000
checked=3000000
checked=3200000
checked=3300000
found (thread 3): [hello, world!_1611446522]. seconds spent=3
__min[0]=0x00000000 __max[0]=0x1fffffff
__min[1]=0x20000000 __max[1]=0x3fffffff
__min[2]=0x40000000 __max[2]=0x5fffffff
__min[3]=0x60000000 __max[3]=0x7ffffffe

Yes, result is correct, first 3 bytes are zeroes:


C:\...\sha512sum test
000000f4a8fac5a4ed38794da4c1e39f54279ad5d9bb3c5465cdf57adaf60403

823
CHAPTER 90. OPENMP 90.2. GCC
df6e3fe6019f5764fc9975e505a7395fed780fee50eb38dd4c0279cb114672e2 *test

Running time is ≈ 2..3 seconds on my 4-core Intel Xeon E3-1220 3.10 GHz. In the task manager I see 5 threads: 1 main
thread + 4 more started. I did not any further optimizations to keep my example as small and clear as possible. But probably
it can be done much faster. My CPU has 4 cores, that is why OpenMP started exactly 4 threads.
By looking at the statistics table we can clearly see how loop was finely sliced by 4 even parts. Oh well, almost even, if
not to consider the last bit.
There are also pragmas for atomic operations.
Let’s see how this code is compiled:
#pragma omp atomic
checked++;

#pragma omp critical


if ((checked % 100000)==0)
printf ("checked=%d\n", checked);

Listing 90.3: MSVC 2012


push edi
push OFFSET _checked
call __vcomp_atomic_add_i4
; Line 55
push OFFSET _$vcomp$critsect$
call __vcomp_enter_critsect
add esp, 12 ; 0000000cH
; Line 56
mov ecx, DWORD PTR _checked
mov eax, ecx
cdq
mov esi, 100000 ; 000186a0H
idiv esi
test edx, edx
jne SHORT $LN1@check_nonc
; Line 57
push ecx
push OFFSET ??_C@_0M@NPNHLIOO@checked?$DN?$CFd?6?$AA@
call _printf
pop ecx
pop ecx
$LN1@check_nonc:
push DWORD PTR _$vcomp$critsect$
call __vcomp_leave_critsect
pop ecx

As it turns out, vcomp_atomic_add_i4() function in the vcomp*.dll is just a a tiny function having LOCK XADD
instruction4 .
vcomp_enter_critsect() eventually calling win32 API function EnterCriticalSection() 5 .

90.2 GCC
GCC 4.8.1 produces the program which shows exactly the same statistics table, so, GCC implementation divides the loop
by parts in the same fashion.

Listing 90.4: GCC 4.8.1


mov edi, OFFSET FLAT:main._omp_fn.0
call GOMP_parallel_start
mov edi, 0
call main._omp_fn.0
call GOMP_parallel_end

Unlike MSVC implementation, what GCC code is doing is starting 3 threads, but also runs fourth in the current thread. So
there will be 4 threads instead of 5 as in MSVC.
Here is a main._omp_fn.0 function:
4 Read more about LOCK prefix: A.6.1 on page 881
5 Read more about critical sections here: 66.4 on page 670

824
CHAPTER 90. OPENMP 90.2. GCC
Listing 90.5: GCC 4.8.1
main._omp_fn.0:
push rbp
mov rbp, rsp
push rbx
sub rsp, 40
mov QWORD PTR [rbp-40], rdi
call omp_get_num_threads
mov ebx, eax
call omp_get_thread_num
mov esi, eax
mov eax, 2147483647 ; 0x7FFFFFFF
cdq
idiv ebx
mov ecx, eax
mov eax, 2147483647 ; 0x7FFFFFFF
cdq
idiv ebx
mov eax, edx
cmp esi, eax
jl .L15
.L18:
imul esi, ecx
mov edx, esi
add eax, edx
lea ebx, [rax+rcx]
cmp eax, ebx
jge .L14
mov DWORD PTR [rbp-20], eax
.L17:
mov eax, DWORD PTR [rbp-20]
mov edi, eax
call check_nonce
add DWORD PTR [rbp-20], 1
cmp DWORD PTR [rbp-20], ebx
jl .L17
jmp .L14
.L15:
mov eax, 0
add ecx, 1
jmp .L18
.L14:
add rsp, 40
pop rbx
pop rbp
ret

Here we see that division clearly: by calling to omp_get_num_threads() and omp_get_thread_num() we got
number of threads running, and also current thread number, and then determine loop interval. Then run check_nonce().
GCC also inserted LOCK ADD instruction right in the code, where MSVC generated call to separate DLL function:
Listing 90.6: GCC 4.8.1
lock add DWORD PTR checked[rip], 1
call GOMP_critical_start
mov ecx, DWORD PTR checked[rip]
mov edx, 351843721
mov eax, ecx
imul edx
sar edx, 13
mov eax, ecx
sar eax, 31
sub edx, eax
mov eax, edx
imul eax, eax, 100000
sub ecx, eax
mov eax, ecx
test eax, eax
jne .L7
mov eax, DWORD PTR checked[rip]
mov esi, eax

825
CHAPTER 90. OPENMP 90.2. GCC
mov edi, OFFSET FLAT:.LC2 ; "checked=%d\n"
mov eax, 0
call printf
.L7:
call GOMP_critical_end

Functions prefixed with GOMP are from GNU OpenMP library. Unlike vcomp*.dll, its source code is freely available:
GitHub.

826
CHAPTER 91. ITANIUM

Chapter 91

Itanium

Although almost failed, another very interesting architecture is Intel Itanium (IA64). While OOE CPUs decides how to
rearrange instructions and execute them in parallel, EPIC1 was an attempt to shift these decisions to the compiler: to let it
group instructions at the compile stage.
This result in notoriously complex compilers.
Here is one sample of IA64 code: simple cryptoalgorithm from Linux kernel:
Listing 91.1: Linux kernel 3.2.0.4
#define TEA_ROUNDS 32
#define TEA_DELTA 0x9e3779b9

static void tea_encrypt(struct crypto_tfm *tfm, u8 *dst, const u8 *src)


{
u32 y, z, n, sum = 0;
u32 k0, k1, k2, k3;
struct tea_ctx *ctx = crypto_tfm_ctx(tfm);
const __le32 *in = (const __le32 *)src;
__le32 *out = (__le32 *)dst;

y = le32_to_cpu(in[0]);
z = le32_to_cpu(in[1]);

k0 = ctx->KEY[0];
k1 = ctx->KEY[1];
k2 = ctx->KEY[2];
k3 = ctx->KEY[3];

n = TEA_ROUNDS;

while (n-- > 0) {


sum += TEA_DELTA;
y += ((z << 4) + k0) ^ (z + sum) ^ ((z >> 5) + k1);
z += ((y << 4) + k2) ^ (y + sum) ^ ((y >> 5) + k3);
}

out[0] = cpu_to_le32(y);
out[1] = cpu_to_le32(z);
}

Here is how it was compiled:


Listing 91.2: Linux Kernel 3.2.0.4 for Itanium 2 (McKinley)
0090| tea_encrypt:
0090|08 80 80 41 00 21 adds r16 = 96, r32 // ptr to ctx->KEY⤦
Ç [2]
0096|80 C0 82 00 42 00 adds r8 = 88, r32 // ptr to ctx->KEY⤦
Ç [0]
009C|00 00 04 00 nop.i 0
00A0|09 18 70 41 00 21 adds r3 = 92, r32 // ptr to ctx->KEY⤦
Ç [1]
00A6|F0 20 88 20 28 00 ld4 r15 = [r34], 4 // load z
00AC|44 06 01 84 adds r32 = 100, r32;; // ptr to ctx->KEY⤦
Ç [3]
1 Explicitly parallel instruction computing

827
CHAPTER 91. ITANIUM
00B0|08 98 00 20 10 10 ld4 r19 = [r16] // r19=k2
00B6|00 01 00 00 42 40 mov r16 = r0 // r0 always contain⤦
Ç zero
00BC|00 08 CA 00 mov.i r2 = ar.lc // save lc register
00C0|05 70 00 44 10 10 9E FF FF FF 7F 20 ld4 r14 = [r34] // load y
00CC|92 F3 CE 6B movl r17 = 0xFFFFFFFF9E3779B9;; // TEA_DELTA
00D0|08 00 00 00 01 00 nop.m 0
00D6|50 01 20 20 20 00 ld4 r21 = [r8] // r21=k0
00DC|F0 09 2A 00 mov.i ar.lc = 31 // TEA_ROUNDS is 32
00E0|0A A0 00 06 10 10 ld4 r20 = [r3];; // r20=k1
00E6|20 01 80 20 20 00 ld4 r18 = [r32] // r18=k3
00EC|00 00 04 00 nop.i 0
00F0|
00F0| loc_F0:
00F0|09 80 40 22 00 20 add r16 = r16, r17 // r16=sum, r17=⤦
Ç TEA_DELTA
00F6|D0 71 54 26 40 80 shladd r29 = r14, 4, r21 // r14=y, r21=k0
00FC|A3 70 68 52 extr.u r28 = r14, 5, 27;;
0100|03 F0 40 1C 00 20 add r30 = r16, r14
0106|B0 E1 50 00 40 40 add r27 = r28, r20;; // r20=k1
010C|D3 F1 3C 80 xor r26 = r29, r30;;
0110|0B C8 6C 34 0F 20 xor r25 = r27, r26;;
0116|F0 78 64 00 40 00 add r15 = r15, r25 // r15=z
011C|00 00 04 00 nop.i 0;;
0120|00 00 00 00 01 00 nop.m 0
0126|80 51 3C 34 29 60 extr.u r24 = r15, 5, 27
012C|F1 98 4C 80 shladd r11 = r15, 4, r19 // r19=k2
0130|0B B8 3C 20 00 20 add r23 = r15, r16;;
0136|A0 C0 48 00 40 00 add r10 = r24, r18 // r18=k3
013C|00 00 04 00 nop.i 0;;
0140|0B 48 28 16 0F 20 xor r9 = r10, r11;;
0146|60 B9 24 1E 40 00 xor r22 = r23, r9
014C|00 00 04 00 nop.i 0;;
0150|11 00 00 00 01 00 nop.m 0
0156|E0 70 58 00 40 A0 add r14 = r14, r22
015C|A0 FF FF 48 br.cloop.sptk.few loc_F0;;
0160|09 20 3C 42 90 15 st4 [r33] = r15, 4 // store z
0166|00 00 00 02 00 00 nop.m 0
016C|20 08 AA 00 mov.i ar.lc = r2;; // restore lc ⤦
Ç register
0170|11 00 38 42 90 11 st4 [r33] = r14 // store y
0176|00 00 00 02 00 80 nop.i 0
017C|08 00 84 00 br.ret.sptk.many b0;;

First of all, all IA64 instructions are grouped into 3-instruction bundles. Each bundle has size of 16 bytes (128 bits) and
consists of template code (5 bits) + 3 instructions (41 bits for each). IDA shows bundles into 6+6+4 bytes —you may easily
spot the pattern.
All 3 instructions from each bundle usually executes simultaneously, unless one of instructions have “stop bit”.
Supposedly, Intel and HP engineers gathered statistics of most occurred instruction patterns and decided to bring bundle
types (AKA “templates”): a bundle code defines instruction types in the bundle. There are 12 of them. For example, zeroth
bundle type is MII, meaning: first instruction is Memory (load or store), second and third are I (integer instructions). Another
example is bundle type 0x1d: MFB: first instruction is Memory (load or store), second is Float (FPU instruction), third is Branch
(branch instruction).
If compiler cannot pick suitable instruction to relevant bundle slot, it may insert NOP: you may see here nop.i instruc-
tions (NOP at the place where integer instruction might be) or nop.m (a memory instruction might be at this slot). NOPs
are inserted automatically when one use assembly language manually.
And that is not all. Bundles are also grouped. Each bundle may have “stop bit”, so all the consecutive bundles with
terminating bundle which have “stop bit” may be executed simultaneously. In practice, Itanium 2 may execute 2 bundles at
once, resulting execution of 6 instructions at once.
So all instructions inside bundle and bundle group cannot interfere with each other (i.e., should not have data hazards).
If they do, results will be undefined.
Each stop bit is marked in assembly language as two semicolons (;;) after instruction. So, instructions at [90-ac] may
be executed simultaneously: they do not interfere. Next group is [b0-cc].
We also see a stop bit at 10c. The next instruction at 110 have stop bit too. This mean, these instructions must be
executed as isolated from all others (as in CISC). Indeed: the next instruction at 110 use result from the previous one
(value in register r26), so they cannot be executed at the same time. Apparently, compiler was not able to find a better way
to parallelize instructions, which is, in other words, to load CPU as much as possible, hence too much stop bits and NOPs.
Manual assembly programming is tedious job as well: programmer should group instructions manually.

828
CHAPTER 91. ITANIUM
Programmer is still able to add stop-bits to each instructions, but this will degrade all the performance Itanium was made
for.
Interesting examples of manual IA64 assembly code can be found in Linux kernel sources:
http://go.yurichev.com/17322.
Another introductory Itanium assembly papers: [Bur], [haq].
Another very interesting Itanium feature is speculative execution and NaT (“not a thing”) bit, somewhat resembling NaN
numbers:
MSDN.

829
CHAPTER 92. 8086 MEMORY MODEL

Chapter 92

8086 memory model

Dealing with 16-bit programs for MS-DOS or Win16 ( 76.3 on page 715 or 51.5 on page 590), we can see that pointer
consisting of two 16-bit values. What it means? Oh yes, that is another MS-DOS and 8086 weird artefact.
8086/8088 was a 16-bit CPU, but was able to address 20-bit address RAM (thus resulting 1MB external memory). Ex-
ternal memory address space was divided between RAM (640KB max), ROM, windows for video memory, EMS cards, etc.
Let’s also recall that 8086/8088 was in fact inheritor of 8-bit 8080 CPU. The 8080 has 16-bit memory spaces, i.e., it was
able to address only 64KB. And probably of old software porting reason1 , 8086 can support 64KB windows, many of them
placed simultaneously within 1MB address space. This is some kind of toy-level virtualization. All 8086 registers are
16-bit, so to address more, a special segment registers (CS, DS, ES, SS) were introduced. Each 20-bit pointer is calculated
using values from a segment register and an address register pair (e.g. DS:BX) as follows:

real_address = (segment_register ≪ 4) + address_register

For example, graphics (EGA2 , VGA3 ) video RAM window on old IBM PC-compatibles has size of 64KB. For accessing it, a
0xA000 value should be stored in one of segment registers, e.g. into DS. Then DS:0 will address the very first byte of video
RAM and DS:0xFFFF is the very last byte of RAM. The real address on 20-bit address bus, however, will range from 0xA0000
to 0xAFFFF.
The program may contain hardcoded addresses like 0x1234, but OS may need to load program on arbitrary addresses, so
it recalculates segment register values in such a way, so the program will not care about where in the RAM it is placed.
So, any pointer it old MS-DOS environment was in fact consisted of segment address and the address inside segment,
i.e., two 16-bit values. 20-bit was enough for that, though, but one will need to recalculate the addresses very often: passing
more information on stack is seems better space/convenience balance.
By the way, because of all this, it was not possible to allocate the memory block larger than 64KB.
Segment registers were reused at 80286 as selectors, serving different function.
When 80386 CPU and computers with bigger RAM were introduced, MS-DOS was still popular, so the DOS extenders
are emerged: these were in fact a step toward “serious” OS, switching CPU into protected mode and providing much better
memory APIs for the programs which still needs to run under MS-DOS. Widely popular examples include DOS/4GW (DOOM
video game was compiled for it), Phar Lap, PMODE.

By the way, the same was of addressing memory was in 16-bit line of Windows 3.x, before Win32.

1 I’mnot 100% sure here


2 Enhanced Graphics Adapter
3 Video Graphics Array

830
CHAPTER 93. BASIC BLOCKS REORDERING

Chapter 93

Basic blocks reordering

93.1 Profile-guided optimization


This optimization method may move some basic blocks to another section of the executable binary file.
Obviously, there are parts in function, which are executed most often (e.g., loop bodies) and less often (e.g., error reporting
code, exception handlers).
The compiler adding instrumentation code into the executable, then developer run it with a lot of tests for statistics
collecting. Then the compiler, with the help of statistics gathered, prepares final executable file with all infrequently
executed code moved into another section.
As a result, all frequently executed function code is compacted, and that is very important for execution speed and cache
memory.
Example from Oracle RDBMS code, which was compiled by Intel C++:

Listing 93.1: orageneric11.dll (win32)


public _skgfsync
_skgfsync proc near

; address 0x6030D86A

db 66h
nop
push ebp
mov ebp, esp
mov edx, [ebp+0Ch]
test edx, edx
jz short loc_6030D884
mov eax, [edx+30h]
test eax, 400h
jnz __VInfreq__skgfsync ; write to log
continue:
mov eax, [ebp+8]
mov edx, [ebp+10h]
mov dword ptr [eax], 0
lea eax, [edx+0Fh]
and eax, 0FFFFFFFCh
mov ecx, [eax]
cmp ecx, 45726963h
jnz error ; exit with error
mov esp, ebp
pop ebp
retn
_skgfsync endp

...

; address 0x60B953F0

__VInfreq__skgfsync:
mov eax, [edx]
test eax, eax
jz continue
mov ecx, [ebp+10h]
push ecx

831
CHAPTER 93. BASIC BLOCKS REORDERING 93.1. PROFILE-GUIDED OPTIMIZATION
mov ecx, [ebp+8]
push edx
push ecx
push offset ... ; "skgfsync(se=0x%x, ctx=0x%x, iov=0x%x)\n"
push dword ptr [edx+4]
call dword ptr [eax] ; write to log
add esp, 14h
jmp continue

error:
mov edx, [ebp+8]
mov dword ptr [edx], 69AAh ; 27050 "function called with invalid FIB/IOV ⤦
Ç structure"
mov eax, [eax]
mov [edx+4], eax
mov dword ptr [edx+8], 0FA4h ; 4004
mov esp, ebp
pop ebp
retn
; END OF FUNCTION CHUNK FOR _skgfsync

The distance of addresses of these two code fragments is almost 9 MB.


All infrequently executed code was placed at the end of the code section of DLL file, among all function parts. This part
of function was marked by Intel C++ compiler with VInfreq prefix. Here we see that a part of function, which writes to
log-file (presumably in case of error or warning or something like that) which was probably not executed very often when
Oracle developers gathered statistics (if was executed at all). The writing to log basic block is eventually return control flow
into the “hot” part of the function.
Another “infrequent” part is a basic block returning error code 27050.
In Linux ELF files, all infrequently executed code is moved by Intel C++ into separate text.unlikely section, leaving
all “hot” code in the text.hot section.
From a reverse engineer’s perspective, this information may help to split the function to its core and error handling parts.

832
Part X

Books/blogs worth reading

833
CHAPTER 94. BOOKS

Chapter 94

Books

94.1 Windows
[RA09].

94.2 C/C++
[ISO13].

94.3 x86 / x86-64


[Int13], [AMD13a]

94.4 ARM
ARM manuals: http://go.yurichev.com/17024

834
CHAPTER 95. BLOGS

Chapter 95

Blogs

95.1 Windows
• Microsoft: Raymond Chen

• nynaeve.net

835
CHAPTER 96. OTHER

Chapter 96

Other

There are two excellent RE1 -related subreddits on reddit.com: ReverseEngineering and REMath ( for the topics on the inter-
section of RE and mathematics).
There are also RE part of Stack Exchange website:
reverseengineering.stackexchange.com.
On IRC there are ##re channel on FreeNode2 .

1 Reverse Engineering
2 freenode.net

836
Part XI

Exercises

837
There are two questions almost for every exercise, if otherwise is not specified:
1) What this function does? Answer in one-sentence form.
2) Rewrite this function into C/C++.
It is allowed to use Google to search for any leads. However, if you like to make your task harder, you may try to solve it
without Google.
Hints and solutions are in the appendix of this book.

838
CHAPTER 97. LEVEL 1

Chapter 97

Level 1

Level 1 exercises are ones you may try to solve in mind.

97.1 Exercise 1.4


This program requires password. Find it.
As an additional exercise, try to change the password by patching executable file. It may also has a different length.
What shortest password is possible here?
Try also to crash the program using only string input.

• win32 (beginners.re)

• Linux x86 (beginners.re)


• Mac OS X (beginners.re)

• MIPS (beginners.re)

839
CHAPTER 98. LEVEL 2

Chapter 98

Level 2

For solving exercises of level 2, you probably will need text editor or paper and pencil.

98.1 Exercise 2.1


98.1.1 Optimizing MSVC 2010 x86

__real@3fe0000000000000 DQ 03fe0000000000000r
__real@3f50624dd2f1a9fc DQ 03f50624dd2f1a9fcr

_g$ = 8
tv132 = 16
_x$ = 16
f1 PROC
fld QWORD PTR _x$[esp-4]
fld QWORD PTR __real@3f50624dd2f1a9fc
fld QWORD PTR __real@3fe0000000000000
fld QWORD PTR _g$[esp-4]
$LN2@f1:
fld ST(0)
fmul ST(0), ST(1)
fsub ST(0), ST(4)
call __ftol2_sse
cdq
xor eax, edx
sub eax, edx
mov DWORD PTR tv132[esp-4], eax
fild DWORD PTR tv132[esp-4]
fcomp ST(3)
fnstsw ax
test ah, 5
jnp SHORT $LN19@f1
fld ST(3)
fdiv ST(0), ST(1)
faddp ST(1), ST(0)
fmul ST(0), ST(1)
jmp SHORT $LN2@f1
$LN19@f1:
fstp ST(3)
fstp ST(1)
fstp ST(0)
ret 0
f1 ENDP

__real@3ff0000000000000 DQ 03ff0000000000000r

_x$ = 8
f2 PROC
fld QWORD PTR _x$[esp-4]
sub esp, 16
fstp QWORD PTR [esp+8]
fld1
fstp QWORD PTR [esp]

840
CHAPTER 98. LEVEL 2 98.2. EXERCISE 2.4
call f1
add esp, 16
ret 0
f2 ENDP

98.1.2 Optimizing MSVC 2012 x64

__real@3fe0000000000000 DQ 03fe0000000000000r
__real@3f50624dd2f1a9fc DQ 03f50624dd2f1a9fcr
__real@3ff0000000000000 DQ 03ff0000000000000r

x$ = 8
f PROC
movsdx xmm2, QWORD PTR __real@3ff0000000000000
movsdx xmm5, QWORD PTR __real@3f50624dd2f1a9fc
movsdx xmm4, QWORD PTR __real@3fe0000000000000
movapd xmm3, xmm0
npad 4
$LL4@f:
movapd xmm1, xmm2
mulsd xmm1, xmm2
subsd xmm1, xmm3
cvttsd2si eax, xmm1
cdq
xor eax, edx
sub eax, edx
movd xmm0, eax
cvtdq2pd xmm0, xmm0
comisd xmm5, xmm0
ja SHORT $LN18@f
movapd xmm0, xmm3
divsd xmm0, xmm2
addsd xmm0, xmm2
movapd xmm2, xmm0
mulsd xmm2, xmm4
jmp SHORT $LL4@f
$LN18@f:
movapd xmm0, xmm2
ret 0
f ENDP

98.2 Exercise 2.4


This is standard C library function. Source code taken from MSVC 2010.

98.2.1 Optimizing MSVC 2010

PUBLIC _f
_TEXT SEGMENT
_arg1$ = 8 ; size = 4
_arg2$ = 12 ; size = 4
_f PROC
push esi
mov esi, DWORD PTR _arg1$[esp]
push edi
mov edi, DWORD PTR _arg2$[esp+4]
cmp BYTE PTR [edi], 0
mov eax, esi
je SHORT $LN7@f
mov dl, BYTE PTR [esi]
push ebx
test dl, dl
je SHORT $LN4@f
sub esi, edi
npad 6 ; align next label

841
CHAPTER 98. LEVEL 2 98.2. EXERCISE 2.4
$LL5@f:
mov ecx, edi
test dl, dl
je SHORT $LN2@f
$LL3@f:
mov dl, BYTE PTR [ecx]
test dl, dl
je SHORT $LN14@f
movsx ebx, BYTE PTR [esi+ecx]
movsx edx, dl
sub ebx, edx
jne SHORT $LN2@f
inc ecx
cmp BYTE PTR [esi+ecx], bl
jne SHORT $LL3@f
$LN2@f:
cmp BYTE PTR [ecx], 0
je SHORT $LN14@f
mov dl, BYTE PTR [eax+1]
inc eax
inc esi
test dl, dl
jne SHORT $LL5@f
xor eax, eax
pop ebx
pop edi
pop esi
ret 0
_f ENDP
_TEXT ENDS
END

98.2.2 GCC 4.4.1

public f
f proc near

var_C = dword ptr -0Ch


var_8 = dword ptr -8
var_4 = dword ptr -4
arg_0 = dword ptr 8
arg_4 = dword ptr 0Ch

push ebp
mov ebp, esp
sub esp, 10h
mov eax, [ebp+arg_0]
mov [ebp+var_4], eax
mov eax, [ebp+arg_4]
movzx eax, byte ptr [eax]
test al, al
jnz short loc_8048443
mov eax, [ebp+arg_0]
jmp short locret_8048453

loc_80483F4:
mov eax, [ebp+var_4]
mov [ebp+var_8], eax
mov eax, [ebp+arg_4]
mov [ebp+var_C], eax
jmp short loc_804840A

loc_8048402:
add [ebp+var_8], 1
add [ebp+var_C], 1

loc_804840A:
mov eax, [ebp+var_8]

842
CHAPTER 98. LEVEL 2 98.2. EXERCISE 2.4
movzx eax, byte ptr [eax]
test al, al
jz short loc_804842E
mov eax, [ebp+var_C]
movzx eax, byte ptr [eax]
test al, al
jz short loc_804842E
mov eax, [ebp+var_8]
movzx edx, byte ptr [eax]
mov eax, [ebp+var_C]
movzx eax, byte ptr [eax]
cmp dl, al
jz short loc_8048402

loc_804842E:
mov eax, [ebp+var_C]
movzx eax, byte ptr [eax]
test al, al
jnz short loc_804843D
mov eax, [ebp+var_4]
jmp short locret_8048453

loc_804843D:
add [ebp+var_4], 1
jmp short loc_8048444

loc_8048443:
nop

loc_8048444:
mov eax, [ebp+var_4]
movzx eax, byte ptr [eax]
test al, al
jnz short loc_80483F4
mov eax, 0

locret_8048453:
leave
retn
f endp

98.2.3 Optimizing Keil (ARM mode)

PUSH {r4,lr}
LDRB r2,[r1,#0]
CMP r2,#0
POPEQ {r4,pc}
B |L0.80|
|L0.20|
LDRB r12,[r3,#0]
CMP r12,#0
BEQ |L0.64|
LDRB r4,[r2,#0]
CMP r4,#0
POPEQ {r4,pc}
CMP r12,r4
ADDEQ r3,r3,#1
ADDEQ r2,r2,#1
BEQ |L0.20|
B |L0.76|
|L0.64|
LDRB r2,[r2,#0]
CMP r2,#0
POPEQ {r4,pc}
|L0.76|
ADD r0,r0,#1
|L0.80|

843
CHAPTER 98. LEVEL 2 98.2. EXERCISE 2.4
LDRB r2,[r0,#0]
CMP r2,#0
MOVNE r3,r0
MOVNE r2,r1
MOVEQ r0,#0
BNE |L0.20|
POP {r4,pc}

98.2.4 Optimizing Keil (thumb mode)

PUSH {r4,r5,lr}
LDRB r2,[r1,#0]
CMP r2,#0
BEQ |L0.54|
B |L0.46|
|L0.10|
MOVS r3,r0
MOVS r2,r1
B |L0.20|
|L0.16|
ADDS r3,r3,#1
ADDS r2,r2,#1
|L0.20|
LDRB r4,[r3,#0]
CMP r4,#0
BEQ |L0.38|
LDRB r5,[r2,#0]
CMP r5,#0
BEQ |L0.54|
CMP r4,r5
BEQ |L0.16|
B |L0.44|
|L0.38|
LDRB r2,[r2,#0]
CMP r2,#0
BEQ |L0.54|
|L0.44|
ADDS r0,r0,#1
|L0.46|
LDRB r2,[r0,#0]
CMP r2,#0
BNE |L0.10|
MOVS r0,#0
|L0.54|
POP {r4,r5,pc}

98.2.5 Optimizing GCC 4.9.1 (ARM64)

Listing 98.1: Optimizing GCC 4.9.1 (ARM64)


func:
ldrb w6, [x1]
mov x2, x0
cbz w6, .L2
ldrb w2, [x0]
cbz w2, .L24
.L17:
ldrb w2, [x0]
cbz w2, .L5
cmp w6, w2
mov x5, x0
mov x2, x1
beq .L18
b .L5
.L4:
ldrb w4, [x2]
cmp w3, w4

844
CHAPTER 98. LEVEL 2 98.2. EXERCISE 2.4
cbz w4, .L8
bne .L8
.L18:
ldrb w3, [x5,1]!
add x2, x2, 1
cbnz w3, .L4
.L8:
ldrb w2, [x2]
cbz w2, .L27
.L5:
ldrb w2, [x0,1]!
cbnz w2, .L17
.L24:
mov x2, 0
.L2:
mov x0, x2
ret
.L27:
mov x2, x0
mov x0, x2
ret

98.2.6 Optimizing GCC 4.4.5 (MIPS)

Listing 98.2: Optimizing GCC 4.4.5 (MIPS) (IDA)


f:
lb $v1, 0($a1)
or $at, $zero
bnez $v1, loc_18
move $v0, $a0

locret_10: # CODE XREF: f+50


# f+78
jr $ra
or $at, $zero

loc_18: # CODE XREF: f+8


lb $a0, 0($a0)
or $at, $zero
beqz $a0, locret_94
move $a2, $v0

loc_28: # CODE XREF: f+8C


lb $a0, 0($a2)
or $at, $zero
beqz $a0, loc_80
or $at, $zero
bne $v1, $a0, loc_80
move $a3, $a1
b loc_60
addiu $a2, 1

loc_48: # CODE XREF: f+68


lb $t1, 0($a3)
or $at, $zero
beqz $t1, locret_10
or $at, $zero
bne $t0, $t1, loc_80
addiu $a2, 1

loc_60: # CODE XREF: f+40


lb $t0, 0($a2)
or $at, $zero
bnez $t0, loc_48
addiu $a3, 1
lb $a0, 0($a3)
or $at, $zero
beqz $a0, locret_10

845
CHAPTER 98. LEVEL 2 98.3. EXERCISE 2.6
or $at, $zero

loc_80: # CODE XREF: f+30


# f+38 ...
addiu $v0, 1
lb $a0, 0($v0)
or $at, $zero
bnez $a0, loc_28
move $a2, $v0

locret_94: # CODE XREF: f+20


jr $ra
move $v0, $zero

98.3 Exercise 2.6


98.3.1 Optimizing MSVC 2010

PUBLIC _f
; Function compile flags: /Ogtpy
_TEXT SEGMENT
_k0$ = -12 ; size = 4
_k3$ = -8 ; size = 4
_k2$ = -4 ; size = 4
_v$ = 8 ; size = 4
_k1$ = 12 ; size = 4
_k$ = 12 ; size = 4
_f PROC
sub esp, 12 ; 0000000cH
mov ecx, DWORD PTR _v$[esp+8]
mov eax, DWORD PTR [ecx]
mov ecx, DWORD PTR [ecx+4]
push ebx
push esi
mov esi, DWORD PTR _k$[esp+16]
push edi
mov edi, DWORD PTR [esi]
mov DWORD PTR _k0$[esp+24], edi
mov edi, DWORD PTR [esi+4]
mov DWORD PTR _k1$[esp+20], edi
mov edi, DWORD PTR [esi+8]
mov esi, DWORD PTR [esi+12]
xor edx, edx
mov DWORD PTR _k2$[esp+24], edi
mov DWORD PTR _k3$[esp+24], esi
lea edi, DWORD PTR [edx+32]
$LL8@f:
mov esi, ecx
shr esi, 5
add esi, DWORD PTR _k1$[esp+20]
mov ebx, ecx
shl ebx, 4
add ebx, DWORD PTR _k0$[esp+24]
sub edx, 1640531527 ; 61c88647H
xor esi, ebx
lea ebx, DWORD PTR [edx+ecx]
xor esi, ebx
add eax, esi
mov esi, eax
shr esi, 5
add esi, DWORD PTR _k3$[esp+24]
mov ebx, eax
shl ebx, 4
add ebx, DWORD PTR _k2$[esp+24]
xor esi, ebx
lea ebx, DWORD PTR [edx+eax]
xor esi, ebx

846
CHAPTER 98. LEVEL 2 98.3. EXERCISE 2.6
add ecx, esi
dec edi
jne SHORT $LL8@f
mov edx, DWORD PTR _v$[esp+20]
pop edi
pop esi
mov DWORD PTR [edx], eax
mov DWORD PTR [edx+4], ecx
pop ebx
add esp, 12 ; 0000000cH
ret 0
_f ENDP

98.3.2 Optimizing Keil (ARM mode)

PUSH {r4-r10,lr}
ADD r5,r1,#8
LDM r5,{r5,r7}
LDR r2,[r0,#4]
LDR r3,[r0,#0]
LDR r4,|L0.116|
LDR r6,[r1,#4]
LDR r8,[r1,#0]
MOV r12,#0
MOV r1,r12
|L0.40|
ADD r12,r12,r4
ADD r9,r8,r2,LSL #4
ADD r10,r2,r12
EOR r9,r9,r10
ADD r10,r6,r2,LSR #5
EOR r9,r9,r10
ADD r3,r3,r9
ADD r9,r5,r3,LSL #4
ADD r10,r3,r12
EOR r9,r9,r10
ADD r10,r7,r3,LSR #5
EOR r9,r9,r10
ADD r1,r1,#1
CMP r1,#0x20
ADD r2,r2,r9
STRCS r2,[r0,#4]
STRCS r3,[r0,#0]
BCC |L0.40|
POP {r4-r10,pc}

|L0.116|
DCD 0x9e3779b9

98.3.3 Optimizing Keil (thumb mode)

PUSH {r1-r7,lr}
LDR r5,|L0.84|
LDR r3,[r0,#0]
LDR r2,[r0,#4]
STR r5,[sp,#8]
MOVS r6,r1
LDM r6,{r6,r7}
LDR r5,[r1,#8]
STR r6,[sp,#4]
LDR r6,[r1,#0xc]
MOVS r4,#0
MOVS r1,r4
MOV lr,r5
MOV r12,r6
STR r7,[sp,#0]

847
CHAPTER 98. LEVEL 2 98.3. EXERCISE 2.6
|L0.30|
LDR r5,[sp,#8]
LSLS r6,r2,#4
ADDS r4,r4,r5
LDR r5,[sp,#4]
LSRS r7,r2,#5
ADDS r5,r6,r5
ADDS r6,r2,r4
EORS r5,r5,r6
LDR r6,[sp,#0]
ADDS r1,r1,#1
ADDS r6,r7,r6
EORS r5,r5,r6
ADDS r3,r5,r3
LSLS r5,r3,#4
ADDS r6,r3,r4
ADD r5,r5,lr
EORS r5,r5,r6
LSRS r6,r3,#5
ADD r6,r6,r12
EORS r5,r5,r6
ADDS r2,r5,r2
CMP r1,#0x20
BCC |L0.30|
STR r3,[r0,#0]
STR r2,[r0,#4]
POP {r1-r7,pc}

|L0.84|
DCD 0x9e3779b9

98.3.4 Optimizing GCC 4.9.1 (ARM64)

Listing 98.3: Optimizing GCC 4.9.1 (ARM64)


f:
ldr w3, [x0]
mov w4, 0
ldr w2, [x0,4]
ldr w10, [x1]
ldr w9, [x1,4]
ldr w8, [x1,8]
ldr w7, [x1,12]
.L2:
mov w5, 31161
add w6, w10, w2, lsl 4
movk w5, 0x9e37, lsl 16
add w1, w9, w2, lsr 5
add w4, w4, w5
eor w1, w6, w1
add w5, w2, w4
mov w6, 14112
eor w1, w1, w5
movk w6, 0xc6ef, lsl 16
add w3, w3, w1
cmp w4, w6
add w5, w3, w4
add w6, w8, w3, lsl 4
add w1, w7, w3, lsr 5
eor w1, w6, w1
eor w1, w1, w5
add w2, w2, w1
bne .L2
str w3, [x0]
str w2, [x0,4]
ret

848
CHAPTER 98. LEVEL 2 98.4. EXERCISE 2.13
98.3.5 Optimizing GCC 4.4.5 (MIPS)

Listing 98.4: Optimizing GCC 4.4.5 (MIPS) (IDA)


f:
lui $t2, 0x9E37
lui $t1, 0xC6EF
lw $v0, 0($a0)
lw $v1, 4($a0)
lw $t6, 0xC($a1)
lw $t5, 0($a1)
lw $t4, 4($a1)
lw $t3, 8($a1)
li $t2, 0x9E3779B9
li $t1, 0xC6EF3720
move $a1, $zero

loc_2C: # CODE XREF: f+6C


addu $a1, $t2
sll $a2, $v1, 4
addu $t0, $a1, $v1
srl $a3, $v1, 5
addu $a2, $t5
addu $a3, $t4
xor $a2, $t0, $a2
xor $a2, $a3
addu $v0, $a2
sll $a3, $v0, 4
srl $a2, $v0, 5
addu $a3, $t3
addu $a2, $t6
xor $a2, $a3, $a2
addu $a3, $v0, $a1
xor $a2, $a3
bne $a1, $t1, loc_2C
addu $v1, $a2
sw $v1, 4($a0)
jr $ra
sw $v0, 0($a0)

98.4 Exercise 2.13


This is a well-known cryptoalgorithm of the past. How it’s called?

98.4.1 Optimizing MSVC 2012

_in$ = 8 ; size = 2
_f PROC
movzx ecx, WORD PTR _in$[esp-4]
lea eax, DWORD PTR [ecx*4]
xor eax, ecx
add eax, eax
xor eax, ecx
shl eax, 2
xor eax, ecx
and eax, 32 ; 00000020H
shl eax, 10 ; 0000000aH
shr ecx, 1
or eax, ecx
ret 0
_f ENDP

98.4.2 Keil (ARM mode)

849
CHAPTER 98. LEVEL 2 98.5. EXERCISE 2.14

f PROC
EOR r1,r0,r0,LSR #2
EOR r1,r1,r0,LSR #3
EOR r1,r1,r0,LSR #5
AND r1,r1,#1
LSR r0,r0,#1
ORR r0,r0,r1,LSL #15
BX lr
ENDP

98.4.3 Keil (thumb mode)

f PROC
LSRS r1,r0,#2
EORS r1,r1,r0
LSRS r2,r0,#3
EORS r1,r1,r2
LSRS r2,r0,#5
EORS r1,r1,r2
LSLS r1,r1,#31
LSRS r0,r0,#1
LSRS r1,r1,#16
ORRS r0,r0,r1
BX lr
ENDP

98.4.4 Optimizing GCC 4.9.1 (ARM64)

f:
uxth w1, w0
lsr w2, w1, 3
lsr w0, w1, 1
eor w2, w2, w1, lsr 2
eor w2, w1, w2
eor w1, w2, w1, lsr 5
and w1, w1, 1
orr w0, w0, w1, lsl 15
ret

98.4.5 Optimizing GCC 4.4.5 (MIPS)

Listing 98.5: Optimizing GCC 4.4.5 (MIPS) (IDA)


f:
andi $a0, 0xFFFF
srl $v1, $a0, 2
srl $v0, $a0, 3
xor $v0, $v1, $v0
xor $v0, $a0, $v0
srl $v1, $a0, 5
xor $v0, $v1
andi $v0, 1
srl $a0, 1
sll $v0, 15
jr $ra
or $v0, $a0

98.5 Exercise 2.14


Another well-known algorithm. The function takes two variables and returning one.

850
CHAPTER 98. LEVEL 2 98.5. EXERCISE 2.14
98.5.1 MSVC 2012

_rt$1 = -4 ; size = 4
_rt$2 = 8 ; size = 4
_x$ = 8 ; size = 4
_y$ = 12 ; size = 4
?f@@YAIII@Z PROC ; f
push ecx
push esi
mov esi, DWORD PTR _x$[esp+4]
test esi, esi
jne SHORT $LN7@f
mov eax, DWORD PTR _y$[esp+4]
pop esi
pop ecx
ret 0
$LN7@f:
mov edx, DWORD PTR _y$[esp+4]
mov eax, esi
test edx, edx
je SHORT $LN8@f
or eax, edx
push edi
bsf edi, eax
bsf eax, esi
mov ecx, eax
mov DWORD PTR _rt$1[esp+12], eax
bsf eax, edx
shr esi, cl
mov ecx, eax
shr edx, cl
mov DWORD PTR _rt$2[esp+8], eax
cmp esi, edx
je SHORT $LN22@f
$LN23@f:
jbe SHORT $LN2@f
xor esi, edx
xor edx, esi
xor esi, edx
$LN2@f:
cmp esi, 1
je SHORT $LN22@f
sub edx, esi
bsf eax, edx
mov ecx, eax
shr edx, cl
mov DWORD PTR _rt$2[esp+8], eax
cmp esi, edx
jne SHORT $LN23@f
$LN22@f:
mov ecx, edi
shl esi, cl
pop edi
mov eax, esi
$LN8@f:
pop esi
pop ecx
ret 0
?f@@YAIII@Z ENDP

98.5.2 Keil (ARM mode)

||f1|| PROC
CMP r0,#0
RSB r1,r0,#0
AND r0,r0,r1
CLZ r0,r0
RSBNE r0,r0,#0x1f

851
CHAPTER 98. LEVEL 2 98.5. EXERCISE 2.14
BX lr
ENDP

f PROC
MOVS r2,r0
MOV r3,r1
MOVEQ r0,r1
CMPNE r3,#0
PUSH {lr}
POPEQ {pc}
ORR r0,r2,r3
BL ||f1||
MOV r12,r0
MOV r0,r2
BL ||f1||
LSR r2,r2,r0
|L0.196|
MOV r0,r3
BL ||f1||
LSR r0,r3,r0
CMP r2,r0
EORHI r1,r2,r0
EORHI r0,r0,r1
EORHI r2,r1,r0
BEQ |L0.240|
CMP r2,#1
SUBNE r3,r0,r2
BNE |L0.196|
|L0.240|
LSL r0,r2,r12
POP {pc}
ENDP

98.5.3 GCC 4.6.3 for Raspberry Pi (ARM mode)

f:
subs r3, r0, #0
beq .L162
cmp r1, #0
moveq r1, r3
beq .L162
orr r2, r1, r3
rsb ip, r2, #0
and ip, ip, r2
cmp r2, #0
rsb r2, r3, #0
and r2, r2, r3
clz r2, r2
rsb r2, r2, #31
clz ip, ip
rsbne ip, ip, #31
mov r3, r3, lsr r2
b .L169
.L171:
eorhi r1, r1, r2
eorhi r3, r1, r2
cmp r3, #1
rsb r1, r3, r1
beq .L167
.L169:
rsb r0, r1, #0
and r0, r0, r1
cmp r1, #0
clz r0, r0
mov r2, r0
rsbne r2, r0, #31
mov r1, r1, lsr r2
cmp r3, r1

852
CHAPTER 98. LEVEL 2 98.5. EXERCISE 2.14
eor r2, r1, r3
bne .L171
.L167:
mov r1, r3, asl ip
.L162:
mov r0, r1
bx lr

98.5.4 Optimizing GCC 4.9.1 (ARM64)

Listing 98.6: Optimizing GCC 4.9.1 (ARM64)


f:
mov w3, w0
mov w0, w1
cbz w3, .L8
mov w0, w3
cbz w1, .L8
mov w6, 31
orr w5, w3, w1
neg w2, w3
neg w7, w5
and w2, w2, w3
clz w2, w2
sub w2, w6, w2
and w5, w7, w5
mov w4, w6
clz w5, w5
lsr w0, w3, w2
sub w5, w6, w5
b .L13
.L22:
bls .L12
eor w1, w1, w2
eor w0, w1, w2
.L12:
cmp w0, 1
sub w1, w1, w0
beq .L11
.L13:
neg w2, w1
cmp w1, wzr
and w2, w2, w1
clz w2, w2
sub w3, w4, w2
csel w2, w3, w2, ne
lsr w1, w1, w2
cmp w0, w1
eor w2, w1, w0
bne .L22
.L11:
lsl w0, w0, w5
.L8:
ret

98.5.5 Optimizing GCC 4.4.5 (MIPS)

Listing 98.7: Optimizing GCC 4.4.5 (MIPS) (IDA)


f:

var_20 = -0x20
var_18 = -0x18
var_14 = -0x14
var_10 = -0x10
var_C = -0xC
var_8 = -8

853
CHAPTER 98. LEVEL 2 98.5. EXERCISE 2.14
var_4 = -4

lui $gp, (__gnu_local_gp >> 16)


addiu $sp, -0x30
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x30+var_4($sp)
sw $s4, 0x30+var_8($sp)
sw $s3, 0x30+var_C($sp)
sw $s2, 0x30+var_10($sp)
sw $s1, 0x30+var_14($sp)
sw $s0, 0x30+var_18($sp)
sw $gp, 0x30+var_20($sp)
move $s0, $a0
beqz $a0, loc_154
move $s1, $a1
bnez $a1, loc_178
or $s2, $a1, $a0
move $s1, $a0

loc_154: # CODE XREF: f+2C


lw $ra, 0x30+var_4($sp)
move $v0, $s1
lw $s4, 0x30+var_8($sp)
lw $s3, 0x30+var_C($sp)
lw $s2, 0x30+var_10($sp)
lw $s1, 0x30+var_14($sp)
lw $s0, 0x30+var_18($sp)
jr $ra
addiu $sp, 0x30

loc_178: # CODE XREF: f+34


lw $t9, (__clzsi2 & 0xFFFF)($gp)
negu $a0, $s2
jalr $t9
and $a0, $s2
lw $gp, 0x30+var_20($sp)
bnez $s2, loc_20C
li $s4, 0x1F
move $s4, $v0

loc_198: # CODE XREF: f:loc_20C


lw $t9, (__clzsi2 & 0xFFFF)($gp)
negu $a0, $s0
jalr $t9
and $a0, $s0
nor $v0, $zero, $v0
lw $gp, 0x30+var_20($sp)
srlv $s0, $v0
li $s3, 0x1F
li $s2, 1

loc_1BC: # CODE XREF: f+F0


lw $t9, (__clzsi2 & 0xFFFF)($gp)
negu $a0, $s1
jalr $t9
and $a0, $s1
lw $gp, 0x30+var_20($sp)
beqz $s1, loc_1DC
or $at, $zero
subu $v0, $s3, $v0

loc_1DC: # CODE XREF: f+BC


srlv $s1, $v0
xor $v1, $s1, $s0
beq $s0, $s1, loc_214
sltu $v0, $s1, $s0
beqz $v0, loc_1FC
or $at, $zero
xor $s1, $v1
xor $s0, $s1, $v1

854
CHAPTER 98. LEVEL 2 98.6. EXERCISE 2.15

loc_1FC: # CODE XREF: f+D8


beq $s0, $s2, loc_214
subu $s1, $s0
b loc_1BC
or $at, $zero

loc_20C: # CODE XREF: f+78


b loc_198
subu $s4, $v0

loc_214: # CODE XREF: f+D0


# f:loc_1FC
lw $ra, 0x30+var_4($sp)
sllv $s1, $s0, $s4
move $v0, $s1
lw $s4, 0x30+var_8($sp)
lw $s3, 0x30+var_C($sp)
lw $s2, 0x30+var_10($sp)
lw $s1, 0x30+var_14($sp)
lw $s0, 0x30+var_18($sp)
jr $ra
addiu $sp, 0x30

98.6 Exercise 2.15


Well-known algorithm again. What it does?
Take also notice that the code for x86 uses FPU, but SIMD-instructions are used instead in x64 code. That’s OK: 27 on
page 433.

98.6.1 Optimizing MSVC 2012 x64

__real@412e848000000000 DQ 0412e848000000000r ; 1e+006


__real@4010000000000000 DQ 04010000000000000r ; 4
__real@4008000000000000 DQ 04008000000000000r ; 3
__real@3f800000 DD 03f800000r ; 1

tmp$1 = 8
tmp$2 = 8
f PROC
movsdx xmm3, QWORD PTR __real@4008000000000000
movss xmm4, DWORD PTR __real@3f800000
mov edx, DWORD PTR ?RNG_state@?1??get_rand@@9@9
xor ecx, ecx
mov r8d, 200000 ; 00030d40H
npad 2 ; align next label
$LL4@f:
imul edx, 1664525 ; 0019660dH
add edx, 1013904223 ; 3c6ef35fH
mov eax, edx
and eax, 8388607 ; 007fffffH
imul edx, 1664525 ; 0019660dH
bts eax, 30
add edx, 1013904223 ; 3c6ef35fH
mov DWORD PTR tmp$2[rsp], eax
mov eax, edx
and eax, 8388607 ; 007fffffH
bts eax, 30
movss xmm0, DWORD PTR tmp$2[rsp]
mov DWORD PTR tmp$1[rsp], eax
cvtps2pd xmm0, xmm0
subsd xmm0, xmm3
cvtpd2ps xmm2, xmm0
movss xmm0, DWORD PTR tmp$1[rsp]
cvtps2pd xmm0, xmm0
mulss xmm2, xmm2
subsd xmm0, xmm3

855
CHAPTER 98. LEVEL 2 98.6. EXERCISE 2.15
cvtpd2ps xmm1, xmm0
mulss xmm1, xmm1
addss xmm1, xmm2
comiss xmm4, xmm1
jbe SHORT $LN3@f
inc ecx
$LN3@f:
imul edx, 1664525 ; 0019660dH
add edx, 1013904223 ; 3c6ef35fH
mov eax, edx
and eax, 8388607 ; 007fffffH
imul edx, 1664525 ; 0019660dH
bts eax, 30
add edx, 1013904223 ; 3c6ef35fH
mov DWORD PTR tmp$2[rsp], eax
mov eax, edx
and eax, 8388607 ; 007fffffH
bts eax, 30
movss xmm0, DWORD PTR tmp$2[rsp]
mov DWORD PTR tmp$1[rsp], eax
cvtps2pd xmm0, xmm0
subsd xmm0, xmm3
cvtpd2ps xmm2, xmm0
movss xmm0, DWORD PTR tmp$1[rsp]
cvtps2pd xmm0, xmm0
mulss xmm2, xmm2
subsd xmm0, xmm3
cvtpd2ps xmm1, xmm0
mulss xmm1, xmm1
addss xmm1, xmm2
comiss xmm4, xmm1
jbe SHORT $LN15@f
inc ecx
$LN15@f:
imul edx, 1664525 ; 0019660dH
add edx, 1013904223 ; 3c6ef35fH
mov eax, edx
and eax, 8388607 ; 007fffffH
imul edx, 1664525 ; 0019660dH
bts eax, 30
add edx, 1013904223 ; 3c6ef35fH
mov DWORD PTR tmp$2[rsp], eax
mov eax, edx
and eax, 8388607 ; 007fffffH
bts eax, 30
movss xmm0, DWORD PTR tmp$2[rsp]
mov DWORD PTR tmp$1[rsp], eax
cvtps2pd xmm0, xmm0
subsd xmm0, xmm3
cvtpd2ps xmm2, xmm0
movss xmm0, DWORD PTR tmp$1[rsp]
cvtps2pd xmm0, xmm0
mulss xmm2, xmm2
subsd xmm0, xmm3
cvtpd2ps xmm1, xmm0
mulss xmm1, xmm1
addss xmm1, xmm2
comiss xmm4, xmm1
jbe SHORT $LN16@f
inc ecx
$LN16@f:
imul edx, 1664525 ; 0019660dH
add edx, 1013904223 ; 3c6ef35fH
mov eax, edx
and eax, 8388607 ; 007fffffH
imul edx, 1664525 ; 0019660dH
bts eax, 30
add edx, 1013904223 ; 3c6ef35fH
mov DWORD PTR tmp$2[rsp], eax
mov eax, edx

856
CHAPTER 98. LEVEL 2 98.6. EXERCISE 2.15
and eax, 8388607 ; 007fffffH
bts eax, 30
movss xmm0, DWORD PTR tmp$2[rsp]
mov DWORD PTR tmp$1[rsp], eax
cvtps2pd xmm0, xmm0
subsd xmm0, xmm3
cvtpd2ps xmm2, xmm0
movss xmm0, DWORD PTR tmp$1[rsp]
cvtps2pd xmm0, xmm0
mulss xmm2, xmm2
subsd xmm0, xmm3
cvtpd2ps xmm1, xmm0
mulss xmm1, xmm1
addss xmm1, xmm2
comiss xmm4, xmm1
jbe SHORT $LN17@f
inc ecx
$LN17@f:
imul edx, 1664525 ; 0019660dH
add edx, 1013904223 ; 3c6ef35fH
mov eax, edx
and eax, 8388607 ; 007fffffH
imul edx, 1664525 ; 0019660dH
bts eax, 30
add edx, 1013904223 ; 3c6ef35fH
mov DWORD PTR tmp$2[rsp], eax
mov eax, edx
and eax, 8388607 ; 007fffffH
bts eax, 30
movss xmm0, DWORD PTR tmp$2[rsp]
mov DWORD PTR tmp$1[rsp], eax
cvtps2pd xmm0, xmm0
subsd xmm0, xmm3
cvtpd2ps xmm2, xmm0
movss xmm0, DWORD PTR tmp$1[rsp]
cvtps2pd xmm0, xmm0
mulss xmm2, xmm2
subsd xmm0, xmm3
cvtpd2ps xmm1, xmm0
mulss xmm1, xmm1
addss xmm1, xmm2
comiss xmm4, xmm1
jbe SHORT $LN18@f
inc ecx
$LN18@f:
dec r8
jne $LL4@f
movd xmm0, ecx
mov DWORD PTR ?RNG_state@?1??get_rand@@9@9, edx
cvtdq2ps xmm0, xmm0
cvtps2pd xmm1, xmm0
mulsd xmm1, QWORD PTR __real@4010000000000000
divsd xmm1, QWORD PTR __real@412e848000000000
cvtpd2ps xmm0, xmm1
ret 0
f ENDP

98.6.2 Optimizing GCC 4.4.6 x64

f1:
mov eax, DWORD PTR v1.2084[rip]
imul eax, eax, 1664525
add eax, 1013904223
mov DWORD PTR v1.2084[rip], eax
and eax, 8388607
or eax, 1073741824
mov DWORD PTR [rsp-4], eax
movss xmm0, DWORD PTR [rsp-4]

857
CHAPTER 98. LEVEL 2 98.6. EXERCISE 2.15
subss xmm0, DWORD PTR .LC0[rip]
ret
f:
push rbp
xor ebp, ebp
push rbx
xor ebx, ebx
sub rsp, 16
.L6:
xor eax, eax
call f1
xor eax, eax
movss DWORD PTR [rsp], xmm0
call f1
movss xmm1, DWORD PTR [rsp]
mulss xmm0, xmm0
mulss xmm1, xmm1
lea eax, [rbx+1]
addss xmm1, xmm0
movss xmm0, DWORD PTR .LC1[rip]
ucomiss xmm0, xmm1
cmova ebx, eax
add ebp, 1
cmp ebp, 1000000
jne .L6
cvtsi2ss xmm0, ebx
unpcklps xmm0, xmm0
cvtps2pd xmm0, xmm0
mulsd xmm0, QWORD PTR .LC2[rip]
divsd xmm0, QWORD PTR .LC3[rip]
add rsp, 16
pop rbx
pop rbp
unpcklpd xmm0, xmm0
cvtpd2ps xmm0, xmm0
ret
v1.2084:
.long 305419896
.LC0:
.long 1077936128
.LC1:
.long 1065353216
.LC2:
.long 0
.long 1074790400
.LC3:
.long 0
.long 1093567616

98.6.3 Optimizing GCC 4.8.1 x86

f1:
sub esp, 4
imul eax, DWORD PTR v1.2023, 1664525
add eax, 1013904223
mov DWORD PTR v1.2023, eax
and eax, 8388607
or eax, 1073741824
mov DWORD PTR [esp], eax
fld DWORD PTR [esp]
fsub DWORD PTR .LC0
add esp, 4
ret
f:
push esi
mov esi, 1000000
push ebx
xor ebx, ebx

858
CHAPTER 98. LEVEL 2 98.6. EXERCISE 2.15
sub esp, 16
.L7:
call f1
fstp DWORD PTR [esp]
call f1
lea eax, [ebx+1]
fld DWORD PTR [esp]
fmul st, st(0)
fxch st(1)
fmul st, st(0)
faddp st(1), st
fld1
fucomip st, st(1)
fstp st(0)
cmova ebx, eax
sub esi, 1
jne .L7
mov DWORD PTR [esp+4], ebx
fild DWORD PTR [esp+4]
fmul DWORD PTR .LC3
fdiv DWORD PTR .LC4
fstp DWORD PTR [esp+8]
fld DWORD PTR [esp+8]
add esp, 16
pop ebx
pop esi
ret

v1.2023:
.long 305419896
.LC0:
.long 1077936128
.LC3:
.long 1082130432
.LC4:
.long 1232348160

98.6.4 Keil (ARM mode): Cortex-R4F CPU as target

f1 PROC
LDR r1,|L0.184|
LDR r0,[r1,#0] ; v1
LDR r2,|L0.188|
VMOV.F32 s1,#3.00000000
MUL r0,r0,r2
LDR r2,|L0.192|
ADD r0,r0,r2
STR r0,[r1,#0] ; v1
BFC r0,#23,#9
ORR r0,r0,#0x40000000
VMOV s0,r0
VSUB.F32 s0,s0,s1
BX lr
ENDP

f PROC
PUSH {r4,r5,lr}
MOV r4,#0
LDR r5,|L0.196|
MOV r3,r4
|L0.68|
BL f1
VMOV.F32 s2,s0
BL f1
VMOV.F32 s1,s2
ADD r3,r3,#1
VMUL.F32 s1,s1,s1
VMLA.F32 s1,s0,s0

859
CHAPTER 98. LEVEL 2 98.6. EXERCISE 2.15
VMOV r0,s1
CMP r0,#0x3f800000
ADDLT r4,r4,#1
CMP r3,r5
BLT |L0.68|
VMOV s0,r4
VMOV.F64 d1,#4.00000000
VCVT.F32.S32 s0,s0
VCVT.F64.F32 d0,s0
VMUL.F64 d0,d0,d1
VLDR d1,|L0.200|
VDIV.F64 d2,d0,d1
VCVT.F32.F64 s0,d2
POP {r4,r5,pc}
ENDP

|L0.184|
DCD ||.data||
|L0.188|
DCD 0x0019660d
|L0.192|
DCD 0x3c6ef35f
|L0.196|
DCD 0x000f4240
|L0.200|
DCFD 0x412e848000000000 ; 1000000

DCD 0x00000000
AREA ||.data||, DATA, ALIGN=2
v1
DCD 0x12345678

98.6.5 Optimizing GCC 4.9.1 (ARM64)

Listing 98.8: Optimizing GCC 4.9.1 (ARM64)


f1:
adrp x2, .LANCHOR0
mov w3, 26125
mov w0, 62303
movk w3, 0x19, lsl 16
movk w0, 0x3c6e, lsl 16
ldr w1, [x2,#:lo12:.LANCHOR0]
fmov s0, 3.0e+0
madd w0, w1, w3, w0
str w0, [x2,#:lo12:.LANCHOR0]
and w0, w0, 8388607
orr w0, w0, 1073741824
fmov s1, w0
fsub s0, s1, s0
ret
main_function:
adrp x7, .LANCHOR0
mov w3, 16960
movk w3, 0xf, lsl 16
mov w2, 0
fmov s2, 3.0e+0
ldr w1, [x7,#:lo12:.LANCHOR0]
fmov s3, 1.0e+0
.L5:
mov w6, 26125
mov w0, 62303
movk w6, 0x19, lsl 16
movk w0, 0x3c6e, lsl 16
mov w5, 26125
mov w4, 62303
madd w1, w1, w6, w0
movk w5, 0x19, lsl 16
movk w4, 0x3c6e, lsl 16

860
CHAPTER 98. LEVEL 2 98.6. EXERCISE 2.15
and w0, w1, 8388607
add w6, w2, 1
orr w0, w0, 1073741824
madd w1, w1, w5, w4
fmov s0, w0
and w0, w1, 8388607
orr w0, w0, 1073741824
fmov s1, w0
fsub s0, s0, s2
fsub s1, s1, s2
fmul s1, s1, s1
fmadd s0, s0, s0, s1
fcmp s0, s3
csel w2, w2, w6, pl
subs w3, w3, #1
bne .L5
scvtf s0, w2
str w1, [x7,#:lo12:.LANCHOR0]
fmov d1, 4.0e+0
fcvt d0, s0
fmul d0, d0, d1
ldr d1, .LC0
fdiv d0, d0, d1
fcvt s0, d0
ret
.LC0:
.word 0
.word 1093567616
v1:
.word 1013904223
v2:
.word 1664525
.LANCHOR0 = . + 0
v3.3095:
.word 305419896

98.6.6 Optimizing GCC 4.4.5 (MIPS)

Listing 98.9: Optimizing GCC 4.4.5 (MIPS) (IDA)


f1:
mov eax, DWORD PTR v1.2084[rip]
imul eax, eax, 1664525
add eax, 1013904223
mov DWORD PTR v1.2084[rip], eax
and eax, 8388607
or eax, 1073741824
mov DWORD PTR [rsp-4], eax
movss xmm0, DWORD PTR [rsp-4]
subss xmm0, DWORD PTR .LC0[rip]
ret
f:
push rbp
xor ebp, ebp
push rbx
xor ebx, ebx
sub rsp, 16
.L6:
xor eax, eax
call f1
xor eax, eax
movss DWORD PTR [rsp], xmm0
call f1
movss xmm1, DWORD PTR [rsp]
mulss xmm0, xmm0
mulss xmm1, xmm1
lea eax, [rbx+1]
addss xmm1, xmm0
movss xmm0, DWORD PTR .LC1[rip]

861
CHAPTER 98. LEVEL 2 98.7. EXERCISE 2.16
ucomiss xmm0, xmm1
cmova ebx, eax
add ebp, 1
cmp ebp, 1000000
jne .L6
cvtsi2ss xmm0, ebx
unpcklps xmm0, xmm0
cvtps2pd xmm0, xmm0
mulsd xmm0, QWORD PTR .LC2[rip]
divsd xmm0, QWORD PTR .LC3[rip]
add rsp, 16
pop rbx
pop rbp
unpcklpd xmm0, xmm0
cvtpd2ps xmm0, xmm0
ret
v1.2084:
.long 305419896
.LC0:
.long 1077936128
.LC1:
.long 1065353216
.LC2:
.long 0
.long 1074790400
.LC3:
.long 0
.long 1093567616

98.7 Exercise 2.16


Well-known function. What it computes? Why stack overflows if 4 and 2 are supplied at input? Are there any error?

98.7.1 Optimizing MSVC 2012 x64

m$ = 48
n$ = 56
f PROC
$LN14:
push rbx
sub rsp, 32
mov eax, edx
mov ebx, ecx
test ecx, ecx
je SHORT $LN11@f
$LL5@f:
test eax, eax
jne SHORT $LN1@f
mov eax, 1
jmp SHORT $LN12@f
$LN1@f:
lea edx, DWORD PTR [rax-1]
mov ecx, ebx
call f
$LN12@f:
dec ebx
test ebx, ebx
jne SHORT $LL5@f
$LN11@f:
inc eax
add rsp, 32
pop rbx
ret 0
f ENDP

862
CHAPTER 98. LEVEL 2 98.7. EXERCISE 2.16
98.7.2 Optimizing Keil (ARM mode)

f PROC
PUSH {r4,lr}
MOVS r4,r0
ADDEQ r0,r1,#1
POPEQ {r4,pc}
CMP r1,#0
MOVEQ r1,#1
SUBEQ r0,r0,#1
BEQ |L0.48|
SUB r1,r1,#1
BL f
MOV r1,r0
SUB r0,r4,#1
|L0.48|
POP {r4,lr}
B f
ENDP

98.7.3 Optimizing Keil (thumb mode)

f PROC
PUSH {r4,lr}
MOVS r4,r0
BEQ |L0.26|
CMP r1,#0
BEQ |L0.30|
SUBS r1,r1,#1
BL f
MOVS r1,r0
|L0.18|
SUBS r0,r4,#1
BL f
POP {r4,pc}
|L0.26|
ADDS r0,r1,#1
POP {r4,pc}
|L0.30|
MOVS r1,#1
B |L0.18|
ENDP

98.7.4 Non-optimizing GCC 4.9.1 (ARM64)

Listing 98.10: Non-optimizing GCC 4.9.1 (ARM64)


f:
stp x29, x30, [sp, -48]!
add x29, sp, 0
str x19, [sp,16]
str w0, [x29,44]
str w1, [x29,40]
ldr w0, [x29,44]
cmp w0, wzr
bne .L2
ldr w0, [x29,40]
add w0, w0, 1
b .L3
.L2:
ldr w0, [x29,40]
cmp w0, wzr
bne .L4
ldr w0, [x29,44]
sub w0, w0, #1
mov w1, 1

863
CHAPTER 98. LEVEL 2 98.7. EXERCISE 2.16
bl ack
b .L3
.L4:
ldr w0, [x29,44]
sub w19, w0, #1
ldr w0, [x29,40]
sub w1, w0, #1
ldr w0, [x29,44]
bl ack
mov w1, w0
mov w0, w19
bl ack
.L3:
ldr x19, [sp,16]
ldp x29, x30, [sp], 48
ret

98.7.5 Optimizing GCC 4.9.1 (ARM64)


Optimizing GCC generates much more code. Why?
Listing 98.11: Optimizing GCC 4.9.1 (ARM64)
ack:
stp x29, x30, [sp, -160]!
add x29, sp, 0
stp d8, d9, [sp,96]
stp x19, x20, [sp,16]
stp d10, d11, [sp,112]
stp x21, x22, [sp,32]
stp d12, d13, [sp,128]
stp x23, x24, [sp,48]
stp d14, d15, [sp,144]
stp x25, x26, [sp,64]
stp x27, x28, [sp,80]
cbz w0, .L2
sub w0, w0, #1
fmov s10, w0
b .L4
.L46:
fmov w0, s10
mov w1, 1
sub w0, w0, #1
fmov s10, w0
fmov w0, s13
cbz w0, .L2
.L4:
fmov s13, s10
cbz w1, .L46
sub w1, w1, #1
fmov s11, s10
b .L7
.L48:
fmov w0, s11
mov w1, 1
sub w0, w0, #1
fmov s11, w0
fmov w0, s14
cbz w0, .L47
.L7:
fmov s14, s11
cbz w1, .L48
sub w1, w1, #1
fmov s12, s11
b .L10
.L50:
fmov w0, s12
mov w1, 1
sub w0, w0, #1
fmov s12, w0

864
CHAPTER 98. LEVEL 2 98.7. EXERCISE 2.16
fmov w0, s15
cbz w0, .L49
.L10:
fmov s15, s12
cbz w1, .L50
sub w1, w1, #1
fmov s8, s12
b .L13
.L52:
fmov w0, s8
mov w1, 1
sub w0, w0, #1
fmov s8, w0
fmov w0, s9
cbz w0, .L51
.L13:
fmov s9, s8
cbz w1, .L52
sub w1, w1, #1
fmov w22, s8
b .L16
.L54:
mov w1, 1
sub w22, w22, #1
cbz w28, .L53
.L16:
mov w28, w22
cbz w1, .L54
sub w1, w1, #1
mov w21, w22
b .L19
.L56:
mov w1, 1
sub w21, w21, #1
cbz w24, .L55
.L19:
mov w24, w21
cbz w1, .L56
sub w1, w1, #1
mov w20, w21
b .L22
.L58:
mov w1, 1
sub w20, w20, #1
cbz w25, .L57
.L22:
mov w25, w20
cbz w1, .L58
sub w1, w1, #1
mov w26, w20
b .L25
.L60:
mov w1, 1
sub w26, w26, #1
cbz w27, .L59
.L25:
mov w27, w26
cbz w1, .L60
sub w1, w1, #1
mov w19, w26
b .L28
.L62:
mov w23, w19
mov w1, 1
sub w19, w19, #1
cbz w23, .L61
.L28:
add w0, w19, 1
cbz w1, .L62
sub w1, w1, #1

865
CHAPTER 98. LEVEL 2 98.7. EXERCISE 2.16
mov w23, w19
sub w19, w19, #1
bl ack
mov w1, w0
cbnz w23, .L28
.L61:
add w1, w1, 1
sub w26, w26, #1
cbnz w27, .L25
.L59:
add w1, w1, 1
sub w20, w20, #1
cbnz w25, .L22
.L57:
add w1, w1, 1
sub w21, w21, #1
cbnz w24, .L19
.L55:
add w1, w1, 1
sub w22, w22, #1
cbnz w28, .L16
.L53:
fmov w0, s8
add w1, w1, 1
sub w0, w0, #1
fmov s8, w0
fmov w0, s9
cbnz w0, .L13
.L51:
fmov w0, s12
add w1, w1, 1
sub w0, w0, #1
fmov s12, w0
fmov w0, s15
cbnz w0, .L10
.L49:
fmov w0, s11
add w1, w1, 1
sub w0, w0, #1
fmov s11, w0
fmov w0, s14
cbnz w0, .L7
.L47:
fmov w0, s10
add w1, w1, 1
sub w0, w0, #1
fmov s10, w0
fmov w0, s13
cbnz w0, .L4
.L2:
add w0, w1, 1
ldp d8, d9, [sp,96]
ldp x19, x20, [sp,16]
ldp d10, d11, [sp,112]
ldp x21, x22, [sp,32]
ldp d12, d13, [sp,128]
ldp x23, x24, [sp,48]
ldp d14, d15, [sp,144]
ldp x25, x26, [sp,64]
ldp x27, x28, [sp,80]
ldp x29, x30, [sp], 160
ret

98.7.6 Non-optimizing GCC 4.4.5 (MIPS)

Listing 98.12: Non-optimizing GCC 4.4.5 (MIPS) (IDA)


f: # CODE XREF: f+64
# f+94 ...

866
CHAPTER 98. LEVEL 2 98.8. EXERCISE 2.17

var_C = -0xC
var_8 = -8
var_4 = -4
arg_0 = 0
arg_4 = 4

addiu $sp, -0x28


sw $ra, 0x28+var_4($sp)
sw $fp, 0x28+var_8($sp)
sw $s0, 0x28+var_C($sp)
move $fp, $sp
sw $a0, 0x28+arg_0($fp)
sw $a1, 0x28+arg_4($fp)
lw $v0, 0x28+arg_0($fp)
or $at, $zero
bnez $v0, loc_40
or $at, $zero
lw $v0, 0x28+arg_4($fp)
or $at, $zero
addiu $v0, 1
b loc_AC
or $at, $zero

loc_40: # CODE XREF: f+24


lw $v0, 0x28+arg_4($fp)
or $at, $zero
bnez $v0, loc_74
or $at, $zero
lw $v0, 0x28+arg_0($fp)
or $at, $zero
addiu $v0, -1
move $a0, $v0
li $a1, 1
jal f
or $at, $zero
b loc_AC
or $at, $zero

loc_74: # CODE XREF: f+48


lw $v0, 0x28+arg_0($fp)
or $at, $zero
addiu $s0, $v0, -1
lw $v0, 0x28+arg_4($fp)
or $at, $zero
addiu $v0, -1
lw $a0, 0x28+arg_0($fp)
move $a1, $v0
jal f
or $at, $zero
move $a0, $s0
move $a1, $v0
jal f
or $at, $zero

loc_AC: # CODE XREF: f+38


# f+6C
move $sp, $fp
lw $ra, 0x28+var_4($sp)
lw $fp, 0x28+var_8($sp)
lw $s0, 0x28+var_C($sp)
addiu $sp, 0x28
jr $ra
or $at, $zero

98.8 Exercise 2.17


This program prints some information to stdout, each time different. What is it?

867
CHAPTER 98. LEVEL 2 98.9. EXERCISE 2.18
Compiled binaries:

• Linux x64 (beginners.re)

• Mac OS X (beginners.re)
• Linux MIPS (beginners.re)

• Win32 (beginners.re)
• Win64 (beginners.re)

As of Windows versions, you may need to install MSVC 2012 redist.

98.9 Exercise 2.18


This program requires password. Find it.
By the way, multiple passwords may work. Try to find more.
As an additional exercise, try to change the password by patching executable file.

• Win32 (beginners.re)
• Linux x86 (beginners.re)

• Mac OS X (beginners.re)
• Linux MIPS (beginners.re)

98.10 Exercise 2.19


The same as in exercise 2.18.

• Win32 (beginners.re)

• Linux x86 (beginners.re)


• Mac OS X (beginners.re)

• Linux MIPS (beginners.re)

98.11 Exercise 2.20


This program prints some numbers to stdout. What is it?
Compiled binaries:

• Linux x64 (beginners.re)


• Mac OS X (beginners.re)

• Linux ARM Raspberry Pi (beginners.re)


• Linux MIPS (beginners.re)

• Win64 (beginners.re)

868
CHAPTER 99. LEVEL 3

Chapter 99

Level 3

For solving level 3 tasks, you’ll probably need considerable amount of time, maybe up to one day.

99.1 Exercise 3.2


There is a small executable file with a well-known cryptosystem inside. Try to identify it.

• Windows x86 (beginners.re)


• Linux x86 (beginners.re)

• Mac OS X (x64) (beginners.re)


• Linux MIPS (beginners.re)

99.2 Exercise 3.3


There is a small executable file, some utility. It opens another file, reads it, calculate something and prints a float number.
Try to understand what it do.

• Windows x86 (beginners.re)


• Linux x86 (beginners.re)

• Mac OS X (x64) (beginners.re)


• Linux MIPS (beginners.re)

99.3 Exercise 3.4


There is an utility which encrypts/decrypts files, by password. There is an encrypted text file, password is unknown. Encrypted
file is a text in English language. The utility uses relatively strong cryptosystem, nevertheless, it was implemented with a
serious blunder. Since the mistake present, it is possible to decrypt the file with a little effort.
Try to find the mistake and decrypt the file.

• Windows x86 (beginners.re)


• Text file: http://go.yurichev.com/17197

99.4 Exercise 3.5


This is software copy protection imitation, which uses key file. The key file contain user (or customer) name and serial
number.
There are two tasks:

• (Easy) with the help of tracer or any other debugger, force the program to accept changed key file.
• (Medium) your goal is to modify user name to another, however, it is not allowed to patch the program.

• Windows x86 (beginners.re)

869
CHAPTER 99. LEVEL 3 99.5. EXERCISE 3.6
• Linux x86 (beginners.re)

• Mac OS X (x64) (beginners.re)


• Linux MIPS (beginners.re)

• Key file: beginners.re

99.5 Exercise 3.6


Here is a very primitive toy web-server, supporting only static files, without CGI1 , etc. At least 4 vulnerabilities are left here
intentionally. Try to find them all and exploit them in order for breaking into a remote host.

• Windows x86 (beginners.re)

• Linux x86 (beginners.re)


• Mac OS X (x64) (beginners.re)

99.6 Exercise 3.8


It’s a well known data compression algorithm. However, due to mistake (or typo), it decompress incorrectly. Here we can see
this bug in these examples.
This is a text used as a source: beginners.re
This is a text compressed correctly: beginners.re
This is incorrectly uncompressed text: beginners.re.

Try to find and fix bug. With some effort, it can be done even by patching.

• Windows x86 (beginners.re)

• Linux x86 (beginners.re)


• Mac OS X (x64) (beginners.re)

1 Common Gateway Interface

870
CHAPTER 100. CRACKME / KEYGENME

Chapter 100

crackme / keygenme

Couple of my keygenmes:
http://go.yurichev.com/17315

871
Afterword

872
CHAPTER 101. QUESTIONS?

Chapter 101

Questions?

Do not hesitate to mail any questions to the author: <dennis(a)yurichev.com>


There is also supporting forum, you may ask any questions there :

http://go.yurichev.com/17010
Please, also do not hesitate to send me any corrections (including grammar ones (you see how horrible my English is?)),
etc.

I’m working on book a lot, so page, listings numbers, etc, are changing very often. Please, do not refer to page/listing
numbers in your emails to me. There is much simpler method: just make page screenshot, then underline a place in a
graphics editor, where you see error and send me it. I’ll fix it much faster in this manner. And if you familiar with git and
LATEX you can fix error right in source code:
GitHub.

873
Appendix

874
APPENDIX A. X86

Appendix A

x86

A.1 Terminology
Common for 16-bit (8086/80286), 32-bit (80386, etc), 64-bit.

byte 8-bit. DB assembly directive is used for defining variables and array of bytes. Bytes are passed in 8-bit part of
registers: AL/BL/CL/DL/AH/BH/CH/DH/SIL/DIL/R*L.

word 16-bit. DW assembly directive —”—. Words are passed in 16-bit part of registers: AX/BX/CX/DX/SI/DI/R*W.
double word (“dword”) 32-bit. DD assembly directive —”—. Double words are passed in registers (x86) or in 32-bit part of
registers (x64). In 16-bit code, double words are passed in 16-bit register pairs.

quad word (“qword”) 64-bit. DQ assembly directive —”—. In 32-bit environment, quad words are passed in 32-bit register
pairs.

tbyte (10 bytes) 80-bit or 10 bytes (used for IEEE 754 FPU registers).
paragraph (16 bytes)— term was popular in MS-DOS environment.

Data types of the same width (BYTE, WORD, DWORD) are also the same in Windows API.

A.2 General purpose registers


It is possible to access many registers by byte or 16-bit word parts. It is all inheritance from older Intel CPUs (up to 8-bit
8080) still supported for backward compatibility. Older 8-bit CPUs (8080) had 16-bit registers divided by two. Programs
written for 8080 could access low byte part of 16-bit register, high byte part or a 16-bit register as a whole. Probably, this
feature was left in 8086 as a helper for easier porting. This feature is usually not present in RISC CPUs.
Registers prefixed with R- appeared in x86-64, and those prefixed with E- —in 80386. Thus, R-registers are 64-bit, and
E-registers —32-bit.
8 more GPR’s were added in x86-86: R8-R15.
N.B.: In the Intel manuals byte parts of these registers are prefixed by L, e.g.: R8L, but IDA names these registers by
adding B suffix, e.g.: R8B.

A.2.1 RAX/EAX/AX/AL
7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
RAXx64
EAX
AX
AH AL

AKA accumulator. The result of function if usually returned via this register.

A.2.2 RBX/EBX/BX/BL
7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
RBXx64
EBX
BX
BH BL

875
APPENDIX A. X86 A.2. GENERAL PURPOSE REGISTERS
A.2.3 RCX/ECX/CX/CL
7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
RCXx64
ECX
CX
CH CL

AKA counter: in this role it is used in REP prefixed instructions and also in shift instructions (SHL/SHR/RxL/RxR).

A.2.4 RDX/EDX/DX/DL
7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
RDXx64
EDX
DX
DH DL

A.2.5 RSI/ESI/SI/SIL
7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
RSIx64
ESI
SI
SILx64

AKA “source index”. Used as source in the instructions REP MOVSx, REP CMPSx.

A.2.6 RDI/EDI/DI/DIL
7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
RDIx64
EDI
DI
DILx64

AKA “destination index”. Used as a pointer to destination place in the instructions REP MOVSx, REP STOSx.

A.2.7 R8/R8D/R8W/R8L
7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
R8
R8D
R8W
R8L

A.2.8 R9/R9D/R9W/R9L
7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
R9
R9D
R9W
R9L

A.2.9 R10/R10D/R10W/R10L
7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
R10
R10D
R10W
R10L

876
APPENDIX A. X86 A.2. GENERAL PURPOSE REGISTERS
A.2.10 R11/R11D/R11W/R11L
7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
R11
R11D
R11W
R11L

A.2.11 R12/R12D/R12W/R12L
7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
R12
R12D
R12W
R12L

A.2.12 R13/R13D/R13W/R13L
7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
R13
R13D
R13W
R13L

A.2.13 R14/R14D/R14W/R14L
7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
R14
R14D
R14W
R14L

A.2.14 R15/R15D/R15W/R15L
7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
R15
R15D
R15W
R15L

A.2.15 RSP/ESP/SP/SPL
7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
RSP
ESP
SP
SPL

AKA stack pointer. Usually points to the current stack except those cases when it is not yet initialized.

A.2.16 RBP/EBP/BP/BPL
7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
RBP
EBP
BP
BPL

AKA frame pointer. Usually used for local variables and arguments of function accessing. More about it: ( 7.1.2 on
page 56).

877
APPENDIX A. X86 A.2. GENERAL PURPOSE REGISTERS
A.2.17 RIP/EIP/IP
7th (byte number) 6th 5th 4th 3rd 2nd 1st 0th
RIPx64
EIP
IP

AKA “instruction pointer” 1 . Usually always points to the current instruction. Cannot be modified, however, it is possible
to do (which is equivalent to):
MOV EAX, ...
JMP EAX

Or:
PUSH value
RET

A.2.18 CS/DS/ES/SS/FS/GS
16-bit registers containing code selector (CS), data selector (DS), stack selector (SS).

FS in win32 points to TLS, GS took this role in Linux. It is done for faster access to the TLS and other structures like
TIB.
In the past, these registers were used as segment registers ( 92 on page 830).

A.2.19 Flags register


AKA EFLAGS.
Bit (mask) Abbreviation (meaning) Description
0 (1) CF (Carry)
The CLC/STC/CMC instructions are used
for setting/resetting/toggling this flag
2 (4) PF (Parity) ( 17.7.1 on page 223).
4 (0x10) AF (Adjust)
6 (0x40) ZF (Zero) Setting to 0
if the last operation’s result was 0.
7 (0x80) SF (Sign)
8 (0x100) TF (Trap) Used for debugging.
If turned on, an exception will be
generated after each instruction execution.
9 (0x200) IF (Interrupt enable) Are interrupts enabled.
The CLI/STI instructions are used
for the flag setting/resetting
10 (0x400) DF (Direction) A directions is set for the
REP MOVSx, REP CMPSx, REP LODSx, REP SCASx instructions.
The CLD/STD instructions are used
for the flag setting/resetting
11 (0x800) OF (Overflow)
12, 13 (0x3000) IOPL (I/O privilege level)80286
14 (0x4000) NT (Nested task)80286
16 (0x10000) RF (Resume)80386 Used for debugging.
CPU will ignore hardware breakpoint in DRx
if the flag is set.
17 (0x20000) VM (Virtual 8086 mode)80386
18 (0x40000) AC (Alignment check)80486
19 (0x80000) VIF (Virtual interrupt)Pentium
20 (0x100000) VIP (Virtual interrupt pending)Pentium
21 (0x200000) ID (Identification)Pentium

All the rest flags are reserved.


1 Sometimes also called “program counter”

878
APPENDIX A. X86 A.3. FPU-REGISTERS
A.3 FPU-registers
8 80-bit registers working as a stack: ST(0)-ST(7). N.B.: IDA calls ST(0) as just ST. Numbers are stored in the IEEE 754 format.
long double value format:

79 78 64 63 62 0

S exponent I mantissa or fraction

( S—sign, I—integer part )

A.3.1 Control Word


Register controlling behaviour of the FPU.

Bit Abbreviation (meaning) Description


0 IM (Invalid operation Mask)
1 DM (Denormalized operand Mask)
2 ZM (Zero divide Mask)
3 OM (Overflow Mask)
4 UM (Underflow Mask)
5 PM (Precision Mask)
7 IEM (Interrupt Enable Mask) Exceptions enabling, 1 by default (disabled)
8, 9 PC (Precision Control)
00 — 24 bits (REAL4)
10 — 53 bits (REAL8)
11 — 64 bits (REAL10)
10, 11 RC (Rounding Control)
00 — (by default) round to nearest
01 — round toward −∞
10 — round toward +∞
11 — round toward 0
12 IC (Infinity Control) 0 — (by default) treat +∞ and −∞ as unsigned
1 — respect both +∞ and −∞

The PM, UM, OM, ZM, DM, IM flags are defining if to generate exception in case of corresponding errors.

A.3.2 Status Word


Read-only register.

Bit Abbreviation (meaning) Description


15 B (Busy) Is FPU do something (1) or results are ready (0)
14 C3
13, 12, 11 TOP points to the currently zeroth register
10 C2
9 C1
8 C0
7 IR (Interrupt Request)
6 SF (Stack Fault)
5 P (Precision)
4 U (Underflow)
3 O (Overflow)
2 Z (Zero)
1 D (Denormalized)
0 I (Invalid operation)

The SF, P, U, O, Z, D, I bits are signaling about exceptions.


About the C3, C2, C1, C0 read more: ( 17.7.1 on page 222).
N.B.: When ST(x) is used, FPU adds x to TOP (by modulo 8) and that is how it gets internal register’s number.

879
APPENDIX A. X86 A.4. SIMD-REGISTERS
A.3.3 Tag Word
The register has current information about number’s registers usage.
Bit Abbreviation (meaning)
15, 14 Tag(7)
13, 12 Tag(6)
11, 10 Tag(5)
9, 8 Tag(4)
7, 6 Tag(3)
5, 4 Tag(2)
3, 2 Tag(1)
1, 0 Tag(0)
Each tag contain information about physical FPU register (R(x)), not logical (ST(x)).
For each tag:
• 00 — The register contains a non-zero value
• 01 — The register contains 0
• 10 — The register contains a special value (NAN2 , ∞, or denormal)
• 11 — The register is empty

A.4 SIMD-registers
A.4.1 MMX-registers
8 64-bit registers: MM0..MM7.

A.4.2 SSE and AVX-registers


SSE: 8 128-bit registers: XMM0..XMM7. In the x86-64 8 more registers were added: XMM8..XMM15.
AVX is the extension of all these registers to 256 bits.

A.5 Debugging registers


Used for hardware breakpoints control.
• DR0 — address of breakpoint #1
• DR1 — address of breakpoint #2
• DR2 — address of breakpoint #3
• DR3 — address of breakpoint #4
• DR6 — a cause of break is reflected here
• DR7 — breakpoint types are set here

A.5.1 DR6
Bit (mask) Description
0 (1) B0 — breakpoint #1 was triggered
1 (2) B1 — breakpoint #2 was triggered
2 (4) B2 — breakpoint #3 was triggered
3 (8) B3 — breakpoint #4 was triggered
13 (0x2000) BD — modification attempt of one of DRx registers.
may be raised if GD is enabled
14 (0x4000) BS — single step breakpoint (TF flag was set in EFLAGS).
Highest priority. Other bits may also be set.
15 (0x8000) BT (task switch flag)
N.B. Single step breakpoint is a breakpoint occurring after each instruction. It can be enabled by setting TF in EFLAGS
( A.2.19 on page 878).
2 Not a Number

880
APPENDIX A. X86 A.6. INSTRUCTIONS
A.5.2 DR7
Breakpoint types are set here.

Bit (mask) Description


0 (1) L0 — enable breakpoint #1 for the current task
1 (2) G0 — enable breakpoint #1 for all tasks
2 (4) L1 — enable breakpoint #2 for the current task
3 (8) G1 — enable breakpoint #2 for all tasks
4 (0x10) L2 — enable breakpoint #3 for the current task
5 (0x20) G2 — enable breakpoint #3 for all tasks
6 (0x40) L3 — enable breakpoint #4 for the current task
7 (0x80) G3 — enable breakpoint #4 for all tasks
8 (0x100) LE — not supported since P6
9 (0x200) GE — not supported since P6
13 (0x2000) GD — exception will be raised if any MOV instruction
tries to modify one of DRx registers
16,17 (0x30000) breakpoint #1: R/W — type
18,19 (0xC0000) breakpoint #1: LEN — length
20,21 (0x300000) breakpoint #2: R/W — type
22,23 (0xC00000) breakpoint #2: LEN — length
24,25 (0x3000000) breakpoint #3: R/W — type
26,27 (0xC000000) breakpoint #3: LEN — length
28,29 (0x30000000) breakpoint #4: R/W — type
30,31 (0xC0000000) breakpoint #4: LEN — length

Breakpoint type is to be set as follows (R/W):

• 00 — instruction execution
• 01 — data writes

• 10 — I/O reads or writes (not available in user-mode)


• 11 — on data reads or writes

N.B.: breakpoint type for data reads is absent, indeed.

Breakpoint length is to be set as follows (LEN):

• 00 — one-byte

• 01 — two-byte
• 10 — undefined for 32-bit mode, eight-byte in 64-bit mode

• 11 — four-byte

A.6 Instructions
Instructions marked as (M) are not usually generated by compiler: if you see it, it is probably hand-written piece of assembly
code, or this is compiler intrinsic ( 88 on page 819).
Only most frequently used instructions are listed here. Read [Int13] or [AMD13a] for a full documentation.
Should one memorize instruction opcodes? No, only those which are used for code patching ( 87.2 on page 818). All the
rest opcodes are not needed to be memorized.

A.6.1 Prefixes
LOCK force CPU to make exclusive access to the RAM in multiprocessor environment. For the sake of simplification, it can
be said that when instruction with this prefix is executed, all other CPUs in multiprocessor system is stopped. Most
often it is used for critical sections, semaphores, mutexes. Commonly used with ADD, AND, BTR, BTS, CMPXCHG, OR,
XADD, XOR. Read more about critical sections ( 66.4 on page 670).
REP used with MOVSx and STOSx instructions: execute the instruction in loop, counter is located in the CX/ECX/RCX register.
For detailed description, read more about MOVSx ( A.6.2) and STOSx ( A.6.2 on the next page) instructions.
Instructions prefixed by REP are sensitive to DF flag, which is used to set direction.

881
APPENDIX A. X86 A.6. INSTRUCTIONS
REPE/REPNE (AKA REPZ/REPNZ) used with CMPSx and SCASx instructions: execute the last instruction in loop, count is set
in the CX/ECX/RCX register. It will terminate prematurely if ZF is 0 (REPE) or if ZF is 1 (REPNE).
For detailed description, read more about CMPSx ( A.6.3 on page 886) and SCASx ( A.6.2 on the next page) instructions.
Instructions prefixed by REPE/REPNE are sensitive to DF flag, which is used to set direction.

A.6.2 Most frequently used instructions


These can be memorized in the first place.

ADC (add with carry) add values, increment result if CF flag is set. ADC is often used for addition of large values, for example,
to add two 64-bit values in 32-bit environment using two ADD and ADC instructions, for example:
; work with 64-bit values: add val1 to val2.
; .lo mean lowest 32 bits, .hi means highest.
ADD val1.lo, val2.lo
ADC val1.hi, val2.hi ; use CF set or cleared at the previous instruction

One more example: 24 on page 402.


ADD add two values
AND logical “and”
CALL call another function: PUSH address_after_CALL_instruction; JMP label
CMP compare values and set flags, the same as SUB but no results writing
DEC decrement. CF flag is not touched.
IMUL signed multiply
INC increment. CF flag is not touched.
JCXZ, JECXZ, JRCXZ (M) jump if CX/ECX/RCX=0
JMP jump to another address. Opcode has jump offset.
Jcc (where cc—condition code)
A lot of instructions has synonyms (denoted with AKA), this was done for convenience. Synonymous instructions are
translating into the same opcode. Opcode has jump offset.

JAE AKA JNC: jump if above or equal (unsigned): CF=0


JA AKA JNBE: jump if greater (unsigned): CF=0 and ZF=0
JBE jump if lesser or equal (unsigned): CF=1 or ZF=1
JB AKA JC: jump if below (unsigned): CF=1
JC AKA JB: jump if CF=1
JE AKA JZ: jump if equal or zero: ZF=1
JGE jump if greater or equal (signed): SF=OF
JG jump if greater (signed): ZF=0 and SF=OF
JLE jump if lesser or equal (signed): ZF=1 or SF≠OF
JL jump if lesser (signed): SF≠OF
JNAE AKA JC: jump if not above or equal (unsigned) CF=1
JNA jump if not above (unsigned) CF=1 and ZF=1
JNBE jump if not below or equal (unsigned): CF=0 and ZF=0
JNB AKA JNC: jump if not below (unsigned): CF=0
JNC AKA JAE: jump CF=0 synonymous to JNB.
JNE AKA JNZ: jump if not equal or not zero: ZF=0
JNGE jump if not greater or equal (signed): SF≠OF
JNG jump if not greater (signed): ZF=1 or SF≠OF
JNLE jump if not lesser (signed): ZF=0 and SF=OF
JNL jump if not lesser (signed): SF=OF
JNO jump if not overflow: OF=0

882
APPENDIX A. X86 A.6. INSTRUCTIONS
JNS jump if SF flag is cleared
JNZ AKA JNE: jump if not equal or not zero: ZF=0
JO jump if overflow: OF=1
JPO jump if PF flag is cleared (Jump Parity Odd)
JP AKA JPE: jump if PF flag is set
JS jump if SF flag is set
JZ AKA JE: jump if equal or zero: ZF=1

LAHF copy some flag bits to AH:


7 6 4 2 0

SF ZF AF PF CF

LEAVE equivalent of the MOV ESP, EBP and POP EBP instruction pair—in other words, this instruction sets the stack
pointer (ESP) back and restores the EBP register to its initial state.
LEA (Load Effective Address) form address
This instruction was intended not for values summing and multiplication but for address forming, e.g., for forming
address of array element by adding array address, element index, with multiplication of element size3 .

So, the difference between MOV and LEA is that MOV forms memory address and loads value from memory or stores it
there, but LEA just forms an address.

But nevertheless, it is can be used for any other calculations.

LEA is convenient because the computations performing by it is not alter CPU flags. This may be very important
for OOE processors (to make less count of data dependencies).
int f(int a, int b)
{
return a*8+b;
};

Listing A.1: Optimizing MSVC 2010


_a$ = 8 ; size = 4
_b$ = 12 ; size = 4
_f PROC
mov eax, DWORD PTR _b$[esp-4]
mov ecx, DWORD PTR _a$[esp-4]
lea eax, DWORD PTR [eax+ecx*8]
ret 0
_f ENDP

Intel C++ uses LEA even more:


int f1(int a)
{
return a*13;
};

Listing A.2: Intel C++ 2011


_f1 PROC NEAR
mov ecx, DWORD PTR [4+esp] ; ecx = a
lea edx, DWORD PTR [ecx+ecx*8] ; edx = a*9
lea eax, DWORD PTR [edx+ecx*4] ; eax = a*9 + a*4 = a*13
ret

These two instructions instead of one IMUL will perform faster.


3 See also: wikipedia

883
APPENDIX A. X86 A.6. INSTRUCTIONS
MOVSB/MOVSW/MOVSD/MOVSQ copy byte/ 16-bit word/ 32-bit word/ 64-bit word address of which is in the SI/ESI/RSI
into the place address of which is in the DI/EDI/RDI.
Together with REP prefix, it will repeated in loop, count is stored in the CX/ECX/RCX register: it works like memcpy() in
C. If block size is known to compiler on compile stage, memcpy() is often inlined into short code fragment using REP
MOVSx, sometimes even as several instructions.
memcpy(EDI, ESI, 15) equivalent is:
; copy 15 bytes from ESI to EDI
CLD ; set direction to "forward"
MOV ECX, 3
REP MOVSD ; copy 12 bytes
MOVSW ; copy 2 more bytes
MOVSB ; copy remaining byte

( Supposedly, it will work faster then copying 15 bytes using just one REP MOVSB).

MOVSX load with sign extension see also: ( 15.1.1 on page 188)
MOVZX load and clear all the rest bits see also: ( 15.1.1 on page 188)

MOV load value. this instruction was named awry resulting confusion (data are not moved but rather copied), in other
architectures the same instructions is usually named “LOAD” or something like that.
One important thing: if to set low 16-bit part of 32-bit register in 32-bit mode, high 16 bits will remain as they were.
But if to modify low 32-bit of register in 64-bit mode, high 32 bits of registers will be cleared.
Supposedly, it was done for x86-64 code porting simplification.
MUL unsigned multiply

NEG negation: op = −op


NOP NOP. Opcode is 0x90, so it is in fact mean XCHG EAX,EAX idle instruction. This means, x86 do not have dedicated
NOP instruction (as in many RISC). More examples of such operations: ( 86 on page 816).
NOP may be generated by compiler for aligning labels on 16-byte boundary. Another very popular usage of NOP is to
replace manually (patch) some instruction like conditional jump to NOP in order to disable its execution.

NOT op1: op1 = ¬op1. logical inversion


OR logical “or”

POP get value from the stack: value=SS:[ESP]; ESP=ESP+4 (or 8)

PUSH push value to stack: ESP=ESP-4 (or 8); SS:[ESP]=value


RET return from subroutine: POP tmp; JMP tmp.
In fact, RET is a assembly language macro, in Windows and *NIX environment is translating into RETN (“return near”)
or, in MS-DOS times, where memory was addressed differently ( 92 on page 830), into RETF (“return far”).
RET may have operand. Its algorithm then will be: POP tmp; ADD ESP op1; JMP tmp. RET with operand
usually end functions with stdcall calling convention, see also: 62.2 on page 620.

SAHF copy bits from AH to CPU flags:


7 6 4 2 0

SF ZF AF PF CF

SBB (subtraction with borrow) subtract values, decrement result if CF flag is set. SBB is often used for subtraction of large
values, for example, to subtract two 64-bit values in 32-bit environment using two SUB and SBB instructions, for
example:
; work with 64-bit values: subtract val2 from val1.
; .lo mean lowest 32 bits, .hi means highest.
SUB val1.lo, val2.lo
SBB val1.hi, val2.hi ; use CF set or cleared at the previous instruction

One more example: 24 on page 402.

884
APPENDIX A. X86 A.6. INSTRUCTIONS
SCASB/SCASW/SCASD/SCASQ (M) compare byte/ 16-bit word/ 32-bit word/ 64-bit word stored in the AX/EAX/RAX with a
variable address of which is in the DI/EDI/RDI. Set flags as CMP does.
This instruction is often used with REPNE prefix: continue to scan a buffer until a special value stored in AX/EAX/RAX
is found. Hence “NE” in REPNE: continue to scan if compared values are not equal and stop when equal.
It is often used as strlen() C standard function, to determine ASCIIZ string length:
Example:
lea edi, string
mov ecx, 0FFFFFFFFh ; scan 232 − 1 bytes, i.e., almost "infinitely"
xor eax, eax ; 0 is the terminator
repne scasb
add edi, 0FFFFFFFFh ; correct it

; now EDI points to the last character of the ASCIIZ string.

; lets determine string length'


; current ECX = -1-strlen

not ecx
dec ecx

; now ECX contain string length

If to use different AX/EAX/RAX value, the function will act as memchr() standard C function, i.e., it will find specific
byte.
SHL shift value left
SHR shift value right:

7. 6 5 4 3 2 1 0

CF 7 6 5 4 3 2 1 0 0

7. 6 5 4 3 2 1 0

0 7 6 5 4 3 2 1 0 CF

This instruction is frequently used for multiplication and division by 2n . Another very frequent application is bit fields
processing: 19 on page 304.
SHRD op1, op2, op3: shift value in op2 right by op3 bits, taking bits from op1.
Example: 24 on page 402.
STOSB/STOSW/STOSD/STOSQ store byte/ 16-bit word/ 32-bit word/ 64-bit word from AX/EAX/RAX into the place address
of which is in the DI/EDI/RDI.
Together with REP prefix, it will repeated in loop, count is stored in the CX/ECX/RCX register: it works like memset() in
C. If block size is known to compiler on compile stage, memset() is often inlined into short code fragment using REP
MOVSx, sometimes even as several instructions.
memset(EDI, 0xAA, 15) equivalent is:
; store 15 0xAA bytes to EDI
CLD ; set direction to "forward"
MOV EAX, 0AAAAAAAAh
MOV ECX, 3
REP STOSD ; write 12 bytes
STOSW ; write 2 more bytes
STOSB ; write remaining byte

( Supposedly, it will work faster then storing 15 bytes using just one REP STOSB).
SUB subtract values. frequently occurred pattern SUB reg,reg meaning write 0 to reg.

885
APPENDIX A. X86 A.6. INSTRUCTIONS
TEST same as AND but without results saving, see also: 19 on page 304
XCHG exchange values in operands
XOR op1, op2: XOR4 values. op1 = op1 ⊕ op2. Frequently occurred pattern XOR reg,reg meaning write 0 to register.

A.6.3 Less frequently used instructions


BSF bit scan forward, see also: 25.2 on page 424
BSR bit scan reverse
BSWAP (byte swap), change value endianness.
BTC bit test and complement
BTR bit test and reset
BTS bit test and set
BT bit test
CBW/CWD/CWDE/CDQ/CDQE Sign-extend value:

CBW convert byte in AL to word in AX


CWD convert word in AX to doubleword in DX:AX
CWDE convert word in AX to doubleword in EAX
CDQ convert doubleword in EAX to quadword in EDX:EAX
CDQE (x64) convert doubleword in EAX to quadword in RAX

These instructions consider value’s sign, extending it to high part of newly constructed value. See also: 24.5 on
page 410.
CLD clear DF flag.
CLI (M) clear IF flag
CMC (M) toggle CF flag
CMOVcc conditional MOV: load if condition is true The condition codes are the same as in Jcc instructions ( A.6.2 on page 882).

CMPSB/CMPSW/CMPSD/CMPSQ (M) compare byte/ 16-bit word/ 32-bit word/ 64-bit word from the place address of which
is in the SI/ESI/RSI with a variable address of which is in the DI/EDI/RDI. Set flags as CMP does.
Together with REP prefix, it will repeated in loop, count is stored in the CX/ECX/RCX register, the process will be running
until ZF flag is zero (e.g., until compared values are equal to each other, hence “E” in REPE).
It works like memcmp() in C.
Example from Windows NT kernel (WRK v1.2):

Listing A.3: base\ntos\rtl\i386\movemem.asm


; ULONG
; RtlCompareMemory (
; IN PVOID Source1,
; IN PVOID Source2,
; IN ULONG Length
; )
;
; Routine Description:
;
; This function compares two blocks of memory and returns the number
; of bytes that compared equal.
;
; Arguments:
;
; Source1 (esp+4) - Supplies a pointer to the first block of memory to
; compare.
;
4 eXclusive OR

886
APPENDIX A. X86 A.6. INSTRUCTIONS
; Source2 (esp+8) - Supplies a pointer to the second block of memory to
; compare.
;
; Length (esp+12) - Supplies the Length, in bytes, of the memory to be
; compared.
;
; Return Value:
;
; The number of bytes that compared equal is returned as the function
; value. If all bytes compared equal, then the length of the original
; block of memory is returned.
;
;--

RcmSource1 equ [esp+12]


RcmSource2 equ [esp+16]
RcmLength equ [esp+20]

CODE_ALIGNMENT
cPublicProc _RtlCompareMemory,3
cPublicFpo 3,0

push esi ; save registers


push edi ;
cld ; clear direction
mov esi,RcmSource1 ; (esi) -> first block to compare
mov edi,RcmSource2 ; (edi) -> second block to compare

;
; Compare dwords, if any.
;

rcm10: mov ecx,RcmLength ; (ecx) = length in bytes


shr ecx,2 ; (ecx) = length in dwords
jz rcm20 ; no dwords, try bytes
repe cmpsd ; compare dwords
jnz rcm40 ; mismatch, go find byte

;
; Compare residual bytes, if any.
;

rcm20: mov ecx,RcmLength ; (ecx) = length in bytes


and ecx,3 ; (ecx) = length mod 4
jz rcm30 ; 0 odd bytes, go do dwords
repe cmpsb ; compare odd bytes
jnz rcm50 ; mismatch, go report how far we got

;
; All bytes in the block match.
;

rcm30: mov eax,RcmLength ; set number of matching bytes


pop edi ; restore registers
pop esi ;
stdRET _RtlCompareMemory

;
; When we come to rcm40, esi (and edi) points to the dword after the
; one which caused the mismatch. Back up 1 dword and find the byte.
; Since we know the dword didn't match, we can assume one byte won't.
;

rcm40: sub esi,4 ; back up


sub edi,4 ; back up
mov ecx,5 ; ensure that ecx doesn't count out
repe cmpsb ; find mismatch byte

;
; When we come to rcm50, esi points to the byte after the one that

887
APPENDIX A. X86 A.6. INSTRUCTIONS
; did not match, which is TWO after the last byte that did match.
;

rcm50: dec esi ; back up


sub esi,RcmSource1 ; compute bytes that matched
mov eax,esi ;
pop edi ; restore registers
pop esi ;
stdRET _RtlCompareMemory

stdENDP _RtlCompareMemory

N.B.: this function uses 32-bit words comparison (CMPSD) if block size is multiple of 4, or per-byte comparison (CMPSB)
otherwise.
CPUID get information about CPU features. see also: ( 21.6.1 on page 371).
DIV unsigned division
IDIV signed division
INT (M): INT x is analogous to PUSHF; CALL dword ptr [x*4] in 16-bit environment. It was widely used in MS-DOS,
functioning as syscalls. Registers AX/BX/CX/DX/SI/DI were filled by arguments and jump to the address in the Interrupt
Vector Table (located at the address space beginning) will be occurred. It was popular because INT has short opcode
(2 bytes) and the program which needs some MS-DOS services is not bothering by determining service’s entry point
address. Interrupt handler return control flow to called using IRET instruction.
Most busy MS-DOS interrupt number was 0x21, serving a huge amount of its API. See also: [Bro] for the most
comprehensive interrupt lists and other MS-DOS information.
In post-MS-DOS era, this instruction was still used as syscall both in Linux and Windows ( 64 on page 633), but later
replaced by SYSENTER or SYSCALL instruction.
INT 3 (M): this instruction is somewhat standing aside of INT, it has its own 1-byte opcode (0xCC), and actively used while
debugging. Often, debuggers just write 0xCC byte at the address of breakpoint to be set, and when exception is raised,
original byte will be restored and original instruction at this address will be re-executed.
As of Windows NT, an EXCEPTION_BREAKPOINT exception will be raised when CPU executes this instruction. This
debugging event may be intercepted and handled by a host debugger, if loaded. If it is not loaded, Windows will offer
to run one of the registered in the system debuggers. If MSVS5 is installed, its debugger may be loaded and connected
to the process. In order to protect from reverse engineering, a lot of anti-debugging methods are checking integrity of
the code loaded.
MSVC has compiler intrinsic for the instruction: __debugbreak()6 .
There are also a win32 function in kernel32.dll named DebugBreak()7 , which also executes INT 3.
IN (M) input data from port. The instruction is usually can be seen in OS drivers or in old MS-DOS code, for example ( 76.3
on page 716).
IRET : was used in MS-DOS environment for returning from interrupt handler after it was called by INT instruction. Equiv-
alent to POP tmp; POPF; JMP tmp.
LOOP (M) decrement CX/ECX/RCX, jump if it is still not zero.
OUT (M) output data to port. The instruction is usually can be seen in OS drivers or in old MS-DOS code, for example ( 76.3
on page 716).
POPA (M) restores values of (R|E)DI, (R|E)SI, (R|E)BP, (R|E)BX, (R|E)DX, (R|E)CX, (R|E)AX registers from stack.
POPCNT population count. counts number of 1 bits in value. AKA “hamming weight”. AKA “NSA instruction” due of rumors:

This branch of cryptography is fast-paced and very politically charged. Most designs are secret; a
majority of military encryptions systems in use today are based on LFSRs. In fact, most Cray computers
(Cray 1, Cray X-MP, Cray Y-MP) have a rather curious instruction generally known as “population count.”
It counts the 1 bits in a register and can be used both to efficiently calculate the Hamming distance
between two binary words and to implement a vectorized version of a LFSR. I’ve heard this called the
canonical NSA instruction, demanded by almost all computer contracts.

5 Microsoft Visual Studio


6 MSDN
7 MSDN

888
APPENDIX A. X86 A.6. INSTRUCTIONS
[Sch94]
POPF restore flags from stack (AKA EFLAGS register)
PUSHA (M) pushes values of (R|E)AX, (R|E)CX, (R|E)DX, (R|E)BX, (R|E)BP, (R|E)SI, (R|E)DI registers to the stack.
PUSHF push flags (AKA EFLAGS register)
RCL (M) rotate left via CF flag:

7. 6 5 4 3 2 1 0 CF

CF 7 6 5 4 3 2 1 0

RCR (M) rotate right via CF flag:

.
CF 7 6 5 4 3 2 1 0

7 6 5 4 3 2 1 0 CF

ROL/ROR (M) cyclic shift


ROL: rotate left:

7. 6 5 4 3 2 1 0

CF 7 6 5 4 3 2 1 0

ROR: rotate right:

7. 6 5 4 3 2 1 0

7 6 5 4 3 2 1 0 CF

Despite the fact that almost all CPUs has these instructions, there are no corresponding operations in the C/C++, so
the compilers of these PLs are usually not generating these instructions.
For programmer’s convenience, at least MSVC has pseudofunctions (compiler intrinsics) _rotl() and _rotr()8 , which are
translated by compiler directly to these instructions.
SAL Arithmetic shift left, synonymous to SHL
SAR Arithmetic shift right

7. 6 5 4 3 2 1 0

7 6 5 4 3 2 1 0 CF

Hence, sign bit is always stayed at the place of MSB.


SETcc op: load 1 to op (byte only) if condition is true or zero otherwise. The condition codes are the same as in Jcc
instructions ( A.6.2 on page 882).
STC (M) set CF flag
8 MSDN

889
APPENDIX A. X86 A.6. INSTRUCTIONS
STD (M) set DF flag This instruction is not generated by compilers and generally rare. For example, it can be found in
ntoskrnl.exe Windows kernel file only in hand-written memory copy routines.
STI (M) set IF flag

SYSCALL (AMD) call syscall ( 64 on page 633)


SYSENTER (Intel) call syscall ( 64 on page 633)

UD2 (M) undefined instruction, raises exception. used for testing.

A.6.4 FPU instructions


-R in mnemonic usually means that operands are reversed, -P means that one element is popped from the stack after
instruction execution, -PP means that two elements are popped.
-P instructions are often useful when we do not need a value in the FPU stack to be present anymore after the operation.

FABS replace value in ST(0) by absolute value in ST(0)

FADD op: ST(0)=op+ST(0)


FADD ST(0), ST(i): ST(0)=ST(0)+ST(i)

FADDP ST(1)=ST(0)+ST(1); pop one element from the stack, i.e., summed values in the stack are replaced by sum
FCHS ST(0)=-ST(0)

FCOM compare ST(0) with ST(1)


FCOM op: compare ST(0) with op

FCOMP compare ST(0) with ST(1); pop one element from the stack
FCOMPP compare ST(0) with ST(1); pop two elements from the stack

FDIVR op: ST(0)=op/ST(0)


FDIVR ST(i), ST(j): ST(i)=ST(j)/ST(i)

FDIVRP op: ST(0)=op/ST(0); pop one element from the stack


FDIVRP ST(i), ST(j): ST(i)=ST(j)/ST(i); pop one element from the stack

FDIV op: ST(0)=ST(0)/op

FDIV ST(i), ST(j): ST(i)=ST(i)/ST(j)


FDIVP ST(1)=ST(0)/ST(1); pop one element from the stack, i.e., dividend and divisor values in the stack are replaced by
quotient
FILD op: convert integer and push it to the stack.

FIST op: convert ST(0) to integer op


FISTP op: convert ST(0) to integer op; pop one element from the stack

FLD1 push 1 to stack


FLDCW op: load FPU control word ( A.3 on page 879) from 16-bit op.

FLDZ push zero to stack


FLD op: push op to the stack.

FMUL op: ST(0)=ST(0)*op


FMUL ST(i), ST(j): ST(i)=ST(i)*ST(j)

FMULP op: ST(0)=ST(0)*op; pop one element from the stack


FMULP ST(i), ST(j): ST(i)=ST(i)*ST(j); pop one element from the stack

FSINCOS : tmp=ST(0); ST(1)=sin(tmp); ST(0)=cos(tmp)



FSQRT : ST (0) = ST (0)

890
APPENDIX A. X86 A.6. INSTRUCTIONS
FSTCW op: store FPU control word ( A.3 on page 879) into 16-bit op after checking for pending exceptions.

FNSTCW op: store FPU control word ( A.3 on page 879) into 16-bit op.
FSTSW op: store FPU status word ( A.3.2 on page 879) into 16-bit op after checking for pending exceptions.

FNSTSW op: store FPU status word ( A.3.2 on page 879) into 16-bit op.
FST op: copy ST(0) to op

FSTP op: copy ST(0) to op; pop one element from the stack
FSUBR op: ST(0)=op-ST(0)

FSUBR ST(0), ST(i): ST(0)=ST(i)-ST(0)


FSUBRP ST(1)=ST(0)-ST(1); pop one element from the stack, i.e., summed values in the stack are replaced by difference

FSUB op: ST(0)=ST(0)-op

FSUB ST(0), ST(i): ST(0)=ST(0)-ST(i)


FSUBP ST(1)=ST(1)-ST(0); pop one element from the stack, i.e., summed values in the stack are replaced by difference

FUCOM ST(i): compare ST(0) and ST(i)


FUCOM compare ST(0) and ST(1)

FUCOMP compare ST(0) and ST(1); pop one element from stack.
FUCOMPP compare ST(0) and ST(1); pop two elements from stack.
The instructions performs just like FCOM, but exception is raised only if one of operands is SNaN, while QNaN numbers
are processed smoothly.
FXCH ST(i) exchange values in ST(0) and ST(i)

FXCH exchange values in ST(0) and ST(1)

A.6.5 Instructions having printable ASCII opcode


(In 32-bit mode).
It can be suitable for shellcode constructing. See also: 80.1 on page 775.

ASCII character hexadecimal code x86 instruction


0 30 XOR
1 31 XOR
2 32 XOR
3 33 XOR
4 34 XOR
5 35 XOR
7 37 AAA
8 38 CMP
9 39 CMP
: 3a CMP
; 3b CMP
< 3c CMP
= 3d CMP
? 3f AAS
@ 40 INC
A 41 INC
B 42 INC
C 43 INC
D 44 INC
E 45 INC
F 46 INC
G 47 INC
H 48 DEC
I 49 DEC
J 4a DEC

891
APPENDIX A. X86 A.6. INSTRUCTIONS
K 4b DEC
L 4c DEC
M 4d DEC
N 4e DEC
O 4f DEC
P 50 PUSH
Q 51 PUSH
R 52 PUSH
S 53 PUSH
T 54 PUSH
U 55 PUSH
V 56 PUSH
W 57 PUSH
X 58 POP
Y 59 POP
Z 5a POP
[ 5b POP
\ 5c POP
] 5d POP
^ 5e POP
_ 5f POP
` 60 PUSHA
a 61 POPA
f 66 (in 32-bit mode) switch to
16-bit operand size
g 67 in 32-bit mode) switch to
16-bit address size
h 68 PUSH
i 69 IMUL
j 6a PUSH
k 6b IMUL
p 70 JO
q 71 JNO
r 72 JB
s 73 JAE
t 74 JE
u 75 JNE
v 76 JBE
w 77 JA
x 78 JS
y 79 JNS
z 7a JP

Summarizing: AAA, AAS, CMP, DEC, IMUL, INC, JA, JAE, JB, JBE, JE, JNE, JNO, JNS, JO, JP, JS, POP, POPA, PUSH, PUSHA, XOR.

892
APPENDIX B. ARM

Appendix B

ARM

B.1 Terminology
ARM was initially developed as 32-bit CPU, so that’s why word here, unlike x86, is 32-bit.

byte 8-bit. DB assembly directive is used for defining variables and array of bytes.
halfword 16-bit. DCW assembly directive —”—.

word 32-bit. DCD assembly directive —”—.


doubleword 64-bit.

quadword 128-bit.

B.2 Versions
• ARMv4: thumb mode appeared.
• ARMv6: used in iPhone 1st gen., iPhone 3G (Samsung 32-bit RISC ARM 1176JZ(F)-S supporting thumb-2)

• ARMv7: thumb-2 was added (2003). was used in iPhone 3GS, iPhone 4, iPad 1st gen. (ARM Cortex-A8), iPad 2 (Cortex-
A9), iPad 3rd gen.
• ARMv7s: New instructions added. Was used in iPhone 5, iPhone 5c, iPad 4th gen. (Apple A6).

• ARMv8: 64-bit CPU, AKA ARM64 AKA AArch64. Was used in iPhone 5S, iPad Air (Apple A7). There are no thumb mode
in 64-bit mode, only ARM (4-byte instructions).

B.3 32-bit ARM (AArch32)


B.3.1 General purpose registers
• R0 — function result is usually returned using R0

• R1...R12—GPRs
• R13 — AKA SP (stack pointer)

• R14 — AKA LR (link register)


• R15 — AKA PC (program counter)

R0-R3 are also called “scratch registers”: function arguments are usually passed in them, and values in them are not
necessary to restore upon function exit.

893
APPENDIX B. ARM B.4. 64-BIT ARM (AARCH64)
B.3.2 Current Program Status Register (CPSR)
Bit Description
0..4 M — processor mode
5 T — Thumb state
6 F — FIQ disable
7 I — IRQ disable
8 A — imprecise data abort disable
9 E — data endianness
10..15, 25, 26 IT — if-then state
16..19 GE — greater-than-or-equal-to
20..23 DNM — do not modify
24 J — Java state
27 Q — sticky overflow
28 V — overflow
29 C — carry/borrow/extend
30 Z — zero bit
31 N — negative/less than

B.3.3 VFP (floating point) and NEON registers


0..31bits 32..64 65..96 97..127
Q0128 bits
D064 bits D1
32 bits
S0 S1 S2 S3

S-registers are 32-bit ones, used for single precision numbers storage.
D-registers are 64-bit ones, used for double precision numbers storage.
D- and S-registers share the same physical space in CPU—it is possible to access D-register via S-registers (it is senseless
though).
Likewise, NEON Q-registers are 128-bit ones and share the same physical space in CPU with other floating point registers.
In VFP 32 S-registers are present: S0..S31.
In VFPv2 there are 16 D-registers added, which are, in fact, occupy the same space as S0..S31.
In VFPv3 (NEON or “Advanced SIMD”) there are 16 more D-registers added, resulting D0..D31, but D16..D31 registers are
not sharing a space with other S-registers.
In NEON or “Advanced SIMD” there are also 16 128-bit Q-registers added, which share the same space as D0..D31.

B.4 64-bit ARM (AArch64)


B.4.1 General purpose registers
Register count was doubled since AArch32.

• X0— function result is usually returned using X0


• X0...X7—Function arguments are passed here.

• X8
• X9...X15—are temporary registers, callee function may use it and not restore.

• X16
• X17

• X18
• X19...X29—callee function may use, but should restore them upon exit.

• X29—used as FP (at least GCC)


• X30—“Procedure Link Register” AKA LR (link register).

• X31—register always containing zero AKA XZR or “Zero Register”. It’s 32-bit part called WZR.

• SP, not general register anymore.

894
APPENDIX B. ARM B.5. INSTRUCTIONS
See also: [ARM13c].
32-bit part of each X-register is also accessible via W-registers (W0, W1, etc).

High 32-bit part low 32-bit part


X0
W0

B.5 Instructions
There is -S suffix for some instructions in ARM, indicating the instruction will set the flags according to the result, and without
it —the flags will not be touched. For example ADD unlike ADDS will add two numbers, but flags will not be touched. Such
instructions are convenient to use between CMP where flags are set and, e.g. conditional jumps, where flags are used.

B.5.1 Conditional codes table


Code Description Flags
EQ Equal Z == 1
NE Not equal Z == 0
CS AKA HS (Higher or Same) Carry set / Unsigned, Greater than, equal C == 1
CC AKA LO (LOwer) Carry clear / Unsigned, Less than C == 0
MI Minus, negative / Less than N == 1
PL Plus, positive or zero / Greater than, equal N == 0
VS Overflow V == 1
VC No overflow V == 0
HI Unsigned higher / Greater than C == 1 and Z == 0
LS Unsigned lower or same / Less than or equal C == 0 or Z == 1
GE Signed greater than or equal / Greater than or equal N == V
LT Signed less than / Less than N != V
GT Signed greater than / Greater than Z == 0 and N == V
LE Signed less than or equal / Less than, equal Z == 1 or N != V
None / AL Always Any

895
APPENDIX C. MIPS

Appendix C

MIPS

C.1 Registers
( O32 calling convention )

C.1.1 General purpose registers GPR


Number Pseudoname Description
$0 $ZERO Always zero. Writing to this register is effectively idle instruction (NOP).
$1 $AT Used as a temporary register for assembly macros and pseudoinstructions.
$2 …$3 $V0 …$V1 Function result returned here.
$4 …$7 $A0 …$A3 Function arguments.
$8 …$15 $T0 …$T7 Used for temporary data.
$16 …$23 $S0 …$S7 Used for temporary data∗ .
$24 …$25 $T8 …$T9 Used for temporary data.
$26 …$27 $K0 …$K1 Reserved for OS kernel.
$28 $GP Global Pointer∗∗ .
$29 $SP SP∗ .
$30 $FP FP∗ .
$31 $RA RA.
n/a PC PC.
n/a HI high 32 bit of multiplication or division remainder∗∗∗ .
n/a LO low 32 bit of multiplication and division remainder∗∗∗ .

C.1.2 Floating-point registers


Name Description
$F0..$F1 Function result returned here.
$F2..$F3 Not used.
$F4..$F11 Used for temporary data.
$F12..$F15 First two function arguments.
$F16..$F19 Used for temporary data.
$F20..$F31 Used for temporary data∗ .

— Callee must preserve.
∗∗
— Callee must preserve ( except PIC code).
∗∗∗
— accessible using MFHI and MFLO instructions.

C.2 Instructions
There are 3 kinds of instructions:

• R-type: those which has 3 registers. R-instruction are usually has the following form:
instruction destination, source1, source2

One important thing to remember is that when first and second register is the same, IDA may show instruction in
shorter form:

896
APPENDIX C. MIPS C.2. INSTRUCTIONS

instruction destination/source1, source2

That somewhat reminds us Intel-syntax of x86 assembly language.


• I-type: those which has 2 registers and 16-bit immediate value.

• J-type: jump/branch instructions, has 26 bits for offset encoding.

C.2.1 Jump instructions


What is the difference between B- instructions (BEQ, B, etc) and J- ones (JAL, JALR, etc)?
B-instructions has I-type, hence, B-instructions offset is encoded as 16-bit immediate. JR and JALR are R-type, which
jumps to absolute address specified in register. J and JAL are J-type, hence, offset is encoded as 26-bit immediate.
In short, B-instructions can encode condition (B is in fact pseudoinstruction for BEQ $ZERO, $ZERO, LABEL), while
J-instructions can’t.

897
APPENDIX D. SOME GCC LIBRARY FUNCTIONS

Appendix D

Some GCC library functions

name meaning
__divdi3 signed division
__moddi3 getting remainder (modulo) of signed division
__udivdi3 unsigned division
__umoddi3 getting remainder (modulo) of unsigned division

898
APPENDIX E. SOME MSVC LIBRARY FUNCTIONS

Appendix E

Some MSVC library functions

ll in function name mean “long long”, e.g., 64-bit data type.

name meaning
__alldiv signed division
__allmul multiplication
__allrem remainder of signed division
__allshl shift left
__allshr signed shift right
__aulldiv unsigned division
__aullrem remainder of unsigned division
__aullshr unsigned shift right

Multiplication and shift left procedures are the same for both signed and unsigned numbers, hence only one function for
each operation here.

The source code of these function can be founded in the installed MSVS, in VC/crt/src/intel/*.asm.

899
APPENDIX F. CHEATSHEETS

Appendix F

Cheatsheets

F.1 IDA
Short hot-keys cheatsheet:

key meaning
Space switch listing and graph view
C convert to code
D convert to data
A convert to string
* convert to array
U undefine
O make offset of operand
H make decimal number
R make char
B make binary number
Q make hexadecimal number
N rename identificator
? calculator
G jump to address
: add comment
Ctrl-X show references to the current function, label, variable (incl. in local stack)
X show references to the function, label, variable, etc
Alt-I search for constant
Ctrl-I search for the next occurrence of constant
Alt-B search for byte sequence
Ctrl-B search for the next occurrence of byte sequence
Alt-T search for text (including instructions, etc)
Ctrl-T search for the next occurrence of text
Alt-P edit current function
Enter jump to function, variable, etc
Esc get back
Num - fold function or selected area
Num + unhide function or area

Function/area folding may be useful for hiding function parts when you realize what they do. this is used in my script1
for hiding some often used patterns of inline code.

F.2 OllyDbg
Short hot-keys cheatsheet:

hot-key meaning
F7 trace into
F8 step over
F9 run
Ctrl-F2 restart
1 GitHub

900
APPENDIX F. CHEATSHEETS F.3. MSVC
F.3 MSVC
Some useful options I used through this book.

option meaning
/O1 minimize space
/Ob0 no inline expansion
/Ox maximum optimizations
/GS- disable security checks (buffer overflows)
/Fa(file) generate assembly listing
/Zi enable debugging information
/Zp(n) pack structs on n-byte boundary
/MD produced executable will use MSVCR*.DLL

Some information about MSVC versions: 52.1 on page 599.

F.4 GCC
Some useful options I used through this book.

option meaning
-Os code size optimization
-O3 maximum optimization
-regparm= how many arguments will be passed in registers
-o file set name of output file
-g produce debugging information in resulting executable
-S generate assembly listing file
-masm=intel produce listing in Intel syntax
-fno-inline do not inline functions

F.5 GDB
Some of commands I used in this book:

901
APPENDIX F. CHEATSHEETS F.5. GDB
option meaning
break filename.c:number set a breakpoint on line number in source code
break function set a breakpoint on function
break *address set a breakpoint on address
b —”—
p variable print value of variable
run run
r —”—
cont continue execution
c —”—
bt print stack
set disassembly-flavor intel set Intel syntax
disas disassemble current function
disas function disassemble function
disas function,+50 disassemble portion
disas $eip,+0x10 —”—
disas/r disassemble with opcodes
info registers print all registers
info float print FPU-registers
info locals dump local variables (if known)
x/w ... dump memory as 32-bit word
x/w $rdi dump memory as 32-bit word at address stored in RDI
x/10w ... dump 10 memory words
x/s ... dump memory as string
x/i ... dump memory as code
x/10c ... dump 10 characters
x/b ... dump bytes
x/h ... dump 16-bit halfwords
x/g ... dump giant (64-bit) words
finish execute till the end of function
next next instruction (don’t dive into functions)
step next instruction (dive into functions)
set step-mode on do not use line number information while stepping
frame n switch stack frame
info break list of breakpoints
del n delete breakpoint

902
APPENDIX G. EXERCISE SOLUTIONS

Appendix G

Exercise solutions

G.1 Per chapter


G.1.1 “Stack” chapter
Exercise #1
Exercise: 5.5.1 on page 30.
Non-optimizing MSVC, these numbers are: saved EBP value, RA and argc. It’s easy to be assured in that by running the
example with different number of arguments in command-line.
Optimizing MSVC, these numbers are: RA, argc and a pointer to argv[] array.
GCC 4.8.x allocates 16-byte space in main() function prologue, hence different output numbers.

Exercise #2
Exercise: 5.5.2 on page 30.
This code prints UNIX time.
#include <stdio.h>
#include <time.h>

int main()
{
printf ("%d\n", time(NULL));
};

G.1.2 “switch()/case/default” chapter


G.1.3 Exercise #1
Exercise: 13.5.1 on page 167.
Hint: printf() may be called only from the one single place.

G.1.4 “Loops” chapter


G.1.5 Exercise #3
Exercise: 14.4.3 on page 182.
#include <stdio.h>

int main()
{
int i;
for (i=100; i>0; i--)
printf ("%d\n", i);
};

903
APPENDIX G. EXERCISE SOLUTIONS G.1. PER CHAPTER
G.1.6 Exercise #4
Exercise: 14.4.4 on page 184.
#include <stdio.h>

int main()
{
int i;
for (i=1; i<100; i=i+3)
printf ("%d\n", i);
};

G.1.7 “Simple C-strings processing” chapter


Exercise #1
Exercise: 15.2.1 on page 197.
This is a function counting spaces in the input C-string.
int f(char *s)
{
int rt=0;
for (;*s;s++)
{
if (*s==' ')
rt++;
};
return rt;
};

G.1.8 “Replacing arithmetic instructions to other ones” chapter


Exercise #2
Exercise: 16.3.1 on page 205.
int f(int a)
{
return a*7;
};

G.1.9 “Floating-point unit” chapter


Exercise #1
Exercise: 17.9.2 on page 254.
Calculating arithmetic mean for 5 double values.
double f(double a1, double a2, double a3, double a4, double a5)
{
return (a1+a2+a3+a4+a5) / 5;
};

G.1.10 “Arrays” chapter


Exercise #1
Exercise: 18.9.1 on page 290.
Solution: two 100*200 matrices of double type addition.
C/C++ source code:
#define M 100
#define N 200

void s(double *a, double *b, double *c)


{

904
APPENDIX G. EXERCISE SOLUTIONS G.1. PER CHAPTER
for(int i=0;i<N;i++)
for(int j=0;j<M;j++)
*(c+i*M+j)=*(a+i*M+j) + *(b+i*M+j);
};

Exercise #2
Exercise: 18.9.2 on page 293.
Solution: two matrices (one is 100*200, second is 100*300) of double type multiplication, result: 100*300 matrix.
C/C++ source code:
#define M 100
#define N 200
#define P 300

void m(double *a, double *b, double *c)


{
for(int i=0;i<M;i++)
for(int j=0;j<P;j++)
{
*(c+i*M+j)=0;
for (int k=0;k<N;k++) *(c+i*M+j)+=*(a+i*M+j) * *(b+i*M+j);
}
};

Exercise #3
Exercise: 18.9.3 on page 297.
double f(double array[50][120], int x, int y)
{
return array[x][y];
};

Exercise #4
Exercise: 18.9.4 on page 298.
int f(int array[50][60][80], int x, int y, int z)
{
return array[x][y][z];
};

Exercise #5
Exercise: 18.9.5 on page 299.
This code just calculates multiplication table.
int tbl[10][10];

int main()
{
int x, y;
for (x=0; x<10; x++)
for (y=0; y<10; y++)
tbl[x][y]=x*y;
};

G.1.11 “Manipulating specific bit(s)” chapter


Exercise #1
Exercise: 19.7.1 on page 337. This is a function, which changes endianness in 32-bit value.

905
APPENDIX G. EXERCISE SOLUTIONS G.1. PER CHAPTER

unsigned int f(unsigned int a)


{
return ((a>>24)&0xff) | ((a<<8)&0xff0000) | ((a>>8)&0xff00) | ((a<<24)&0xff000000);
};

Additional question: x86 instruction can do this. Which one?

Exercise #2
Exercise: 19.7.2 on page 338.
This function converts BCD-packed 32-bit value into usual one.
#include <stdio.h>

unsigned int f(unsigned int a)


{
int i=0;
int j=1;
unsigned int rt=0;
for (;i<=28; i+=4, j*=10)
rt+=((a>>i)&0xF) * j;
return rt;
};

int main()
{
// test
printf ("%d\n", f(0x12345678));
printf ("%d\n", f(0x1234567));
printf ("%d\n", f(0x123456));
printf ("%d\n", f(0x12345));
printf ("%d\n", f(0x1234));
printf ("%d\n", f(0x123));
printf ("%d\n", f(0x12));
printf ("%d\n", f(0x1));
};

Exercise #3
Exercise: 19.7.3 on page 340.
#include <windows.h>

int main()
{
MessageBox(NULL, "hello, world!", "caption",
MB_TOPMOST | MB_ICONINFORMATION | MB_HELP | MB_YESNOCANCEL);
};

Exercise #4
Exercise: 19.7.4 on page 341.
This function just multiplies two 32-bit numbers, returning 64-bit product. Well, this is a case when simple observing
input/outputs may solve problem faster.
#include <stdio.h>
#include <stdint.h>

// source code taken from


// http://www4.wittenberg.edu/academics/mathcomp/shelburne/comp255/notes/binarymultiplication.⤦
Ç pdf

uint64_t mult (uint32_t m, uint32_t n)


{
uint64_t p = 0; // initialize product p to 0
while (n != 0) // while multiplier n is not 0
{
if (n & 1) // test LSB of multiplier

906
APPENDIX G. EXERCISE SOLUTIONS G.1. PER CHAPTER
p = p + m; // if 1 then add multiplicand m
m = m << 1; // left shift multiplicand
n = n >> 1; // right shift multiplier
}
return p;
}

int main()
{
printf ("%d\n", mult (2, 7));
printf ("%d\n", mult (3, 11));
printf ("%d\n", mult (4, 111));
};

G.1.12 “Structures” chapter


Exercise #1
Exercise: 21.7.1 on page 378.
This program shows user ID of file owner.
#include <sys/types.h>
#include <sys/stat.h>
#include <time.h>
#include <stdio.h>
#include <stdlib.h>

int main(int argc, char *argv[])


{
struct stat sb;

if (argc != 2)
{
fprintf(stderr, "Usage: %s <pathname>\n", argv[0]);
return 0;
}

if (stat(argv[1], &sb) == -1)


{
// error
return 0;
}

printf("%ld\n",(long) sb.st_uid);
}

Exercise #1
Exercise: 21.7.2 on page 378.
Hint (x86): you may get some information on how values are treated with Jcc, MOVSX and MOVZX instructions.
#include <stdio.h>

struct some_struct
{
int a;
unsigned int b;
float f;
double d;
char c;
unsigned char uc;
};

void f(struct some_struct *s)


{
if (s->a > 1000)
{
if (s->b > 10)

907
APPENDIX G. EXERCISE SOLUTIONS G.2. LEVEL 1
{
printf ("%f\n", s->f * 444 + s->d * 123);
printf ("%c, %d\n", s->c, s->uc);
}
else
{
printf ("error #2\n");
};
}
else
{
printf ("error #1\n");
};
};

G.1.13 “Obfuscation” chapter


Exercise #1
Exercise: 48.5.1 on page 533.
Source code: beginners.re.

G.1.14 “Division by 9” chapter


Exercise #1
Exercise: 40.6 on page 491.
int f(int a)
{
return a/661;
};

G.2 Level 1
G.2.1 Exercise 1.1
That was a function returning maximal value from two.

G.2.2 Exercise 1.4


Source code: beginners.re

G.3 Level 2
G.3.1 Exercise 2.1
This function is calculating square root by Newton’s method, the algorithm is taken from [ASS96].
Source code: beginners.re

G.3.2 Exercise 2.4


Solution: strstr().
C source code:
char * strstr (
const char * str1,
const char * str2
)
{
char *cp = (char *) str1;
char *s1, *s2;

if ( !*str2 )
return((char *)str1);

908
APPENDIX G. EXERCISE SOLUTIONS G.3. LEVEL 2

while (*cp)
{
s1 = cp;
s2 = (char *) str2;

while ( *s1 && *s2 && !(*s1-*s2) )


s1++, s2++;

if (!*s2)
return(cp);

cp++;
}

return(NULL);

G.3.3 Exercise 2.6


Hint: it might be helpful to google a constant used here.
Solution: TEA1 encryption algorithm.
C source code (taken from wikipedia):
void f (unsigned int* v, unsigned int* k) {
unsigned int v0=v[0], v1=v[1], sum=0, i; /* set up */
unsigned int delta=0x9e3779b9; /* a key schedule constant */
unsigned int k0=k[0], k1=k[1], k2=k[2], k3=k[3]; /* cache key */
for (i=0; i < 32; i++) { /* basic cycle start */
sum += delta;
v0 += ((v1<<4) + k0) ^ (v1 + sum) ^ ((v1>>5) + k1);
v1 += ((v0<<4) + k2) ^ (v0 + sum) ^ ((v0>>5) + k3);
} /* end cycle */
v[0]=v0; v[1]=v1;
}

G.3.4 Exercise 2.13


The cryptoalgorithm is linear feedback shift register 2 .
Source code: beginners.re

G.3.5 Exercise 2.14


This is algorithm of finding greater common divisor (GCD).
Source code: beginners.re

G.3.6 Exercise 2.15


Pi value calculation using Monte-Carlo method.
Source code: beginners.re

G.3.7 Exercise 2.16


It is Ackermann function 3 .
int ack (int m, int n)
{
if (m==0)
return n+1;
if (n==0)
return ack (m-1, 1);
1 Tiny Encryption Algorithm
2 wikipedia
3 wikipedia

909
APPENDIX G. EXERCISE SOLUTIONS G.4. LEVEL 3
return ack(m-1, ack (m, n-1));
};

G.3.8 Exercise 2.17


This is 1D cellular automation working by Rule 110:
wikipedia.
Source code: beginners.re

G.3.9 Exercise 2.18


Source code: beginners.re

G.3.10 Exercise 2.19


Source code: beginners.re

G.3.11 Exercise 2.20


Hint: On-Line Encyclopedia of Integer Sequences (OEIS) ) may help.
Answer: this is hailstone numbers, which relates to Collatz conjecture4 .
Source code: beginners.re

G.4 Level 3
G.4.1 Exercise 3.2
Hint: easiest way is to find by values in the tables.
Commented C source code:
beginners.re

G.4.2 Exercise 3.3


Commented C source code:
beginners.re

G.4.3 Exercise 3.4


Commented C source code, and also decrypted file: beginners.re

G.4.4 Exercise 3.5


Hint: as we can see, the string with user name occupies not the whole file.
Bytes after terminated zero till offset 0x7F are ignored by program.
Commented C source code:
beginners.re

G.4.5 Exercise 3.6


Commented C source code:
beginners.re
As another exercise, now you may try to fix all vulnerabilities you found in this web-server.

G.4.6 Exercise 3.8


Commented C source code:
beginners.re
4 wikipedia

910
APPENDIX G. EXERCISE SOLUTIONS G.5. OTHER
G.5 Other
G.5.1 “Minesweeper (Windows XP)” example
Example: 74 on page 687.
Hint: think about border bytes (0x10) pattern.

911
z

912
APPENDIX G. EXERCISE SOLUTIONS G.5. OTHER
Acronyms used
OS Operating System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

OOP Object-Oriented Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 535

PL Programming language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

PRNG Pseudorandom number generator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383

ROM Read-only memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 610

ALU Arithmetic logic unit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

RA Return Address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

PE Portable Executable: 66.2 on page 643 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 643

SP stack pointer. SP/ESP/RSP in x86/x64. SP in ARM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

DLL Dynamic-link library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 643

PC Program Counter. IP/EIP/RIP in x86/64. PC in ARM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

LR Link Register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

IDA Interactive Disassembler and debugger developed by Hex-Rays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

IAT Import Address Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 643

INT Import Name Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 643

RVA Relative Virtual Address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 643

VA Virtual Address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 643

OEP Original Entry Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 632

MSVC Microsoft Visual C++

MSVS Microsoft Visual Studio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 888

ASLR Address Space Layout Randomization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 644

MFC Microsoft Foundation Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 646

TLS Thread Local Storage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iv

AKA Also Known As

913
APPENDIX G. EXERCISE SOLUTIONS G.5. OTHER
CRT C runtime library: 66.1 on page 640 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

CPU Central processing unit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iv

FPU Floating-point unit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207

CISC Complex instruction set computing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

RISC Reduced instruction set computing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

GUI Graphical user interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 640

RTTI Run-time type information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 549

BSS Block Started by Symbol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

SIMD Single instruction, multiple data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178

BSOD Black Screen of Death . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 633

DBMS Database management systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iv

ISA Instruction Set Architecture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

CGI Common Gateway Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 870

HPC High-Performance Computing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 509

SEH Structured Exception Handling: 66.3 on page 648 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

ELF Executable file format widely used in *NIX system including Linux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iv

TIB Thread Information Block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272

TEA Tiny Encryption Algorithm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 909

PIC Position Independent Code: 65.1 on page 635 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iv

NAN Not a Number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 880

NOP No OPeration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

BEQ (PowerPC, ARM) Branch if Equal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82

BNE (PowerPC, ARM) Branch if Not Equal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195

BLR (PowerPC) Branch to Link Register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 701

914
APPENDIX G. EXERCISE SOLUTIONS G.5. OTHER
XOR eXclusive OR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 886

MCU Microcontroller unit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 484

RAM Random-access memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68

EGA Enhanced Graphics Adapter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 830

VGA Video Graphics Array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 830

API Application programming interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 602

ASCII American Standard Code for Information Interchange . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 492

ASCIIZ ASCII Zero (null-terminated ASCII string) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80

IA64 Intel Architecture 64 (Itanium): 91 on page 827 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453

EPIC Explicitly parallel instruction computing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 827

OOE Out-of-order execution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455

MSDN Microsoft Developer Network . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340

MSB Most significant bit/byte . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315

LSB Least significant bit/byte

STL (C++) Standard Template Library: 49.4 on page 550 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 555

PODT (C++) Plain Old Data Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 566

HDD Hard disk drive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 577

VM Virtual Memory

WRK Windows Research Kernel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 615

GPR General Purpose Registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

SSDT System Service Dispatch Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 633

RE Reverse Engineering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 836

BCD Binary-coded decimal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 778

BOM Byte order mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 605

915
APPENDIX G. EXERCISE SOLUTIONS G.5. OTHER
GDB GNU debugger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37

FP Frame Pointer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

MBR Master Boot Record . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 610

JPE Jump Parity Even (x86 instruction) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227

CIDR Classless Inter-Domain Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472

STMFD Store Multiple Full Descending (ARM instruction)

LDMFD Load Multiple Full Descending (ARM instruction)

STMED Store Multiple Empty Descending (ARM instruction) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

LDMED Load Multiple Empty Descending (ARM instruction) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

STMFA Store Multiple Full Ascending (ARM instruction) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

LDMFA Load Multiple Full Ascending (ARM instruction) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

STMEA Store Multiple Empty Ascending (ARM instruction) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

LDMEA Load Multiple Empty Ascending (ARM instruction) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

APSR (ARM) Application Program Status Register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250

FPSCR (ARM) Floating-Point Status and Control Register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250

PID Program/process ID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 691

LF Line feed (10 or’\n’ in C/C++) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 517

CR Carriage return (13 or’\r’ in C/C++) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 517

RFC Request for Comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 608

916
Glossary

Glossary

decrement Decrease by 1. 12, 168, 189, 444, 618, 741, 882, 884, 888
increment Increase by 1. 12, 168, 172, 189, 194, 325, 328, 444, 720, 738, 882
integral data type usual numbers, but not floating point ones. 220
product Multiplication result. 86, 213, 215, 412, 437, 488, 906
arithmetic mean a sum of all values divided by its count . 512
stack pointer A register pointing to the place in the stack. 7, 8, 12, 22, 24, 33, 43, 45, 62, 87, 537, 587, 620–622, 877, 883,
893, 913
tail call It is when compiler (or interpreter) transforms recursion (with which it is possible: tail recursion) into iteration for
efficiency: wikipedia. 21
quotient Division result. 205, 209, 211, 212, 215, 436, 486, 513, 695

anti-pattern Generally considered as bad practice. 23, 64, 454


atomic operation “ατ oµoς” mean “indivisible” in Greek, so atomic operation is what guaranteed not to be broke up during
operation by other threads. 670, 824

basic block a group of instructions not having jump/branch instructions, and also not having jumps inside block from the
outside. In IDA it looks just like as a list of instructions without breaking empty lines . 831, 832

callee A function being called by another. 21, 24, 36, 55, 73, 85, 87, 89, 140, 425, 537, 587, 620–622, 624, 625, 896
caller A function calling another. 4, 5, 7, 36, 73, 85, 86, 88, 95, 140, 425, 457, 537, 620, 622, 625
compiler intrinsic A function specific to a compiler which is not usual library function. Compiler generate a specific machine
code instead of call to it. Often, it’s a pseudofunction for specific CPU instruction. Read more: ( 88 on page 819). 888
CP/M Control Program for Microcomputers: a very basic disk OS used before MS-DOS. 776

dongle Dongle is a small piece of hardware connected to LPT printer port (in past) or to USB. Its function was akin to security
token, it has some memory and, sometimes, secret (crypto-)hashing algorithm. 700

endianness Byte order: 31 on page 452. 14, 66, 350, 886, 905

GiB Gibibyte: 230 or 1024 mebibytes or 1073741824 bytes. 10

heap usually, a big chunk of memory provided by OS so that applications can divide it by themselves as they wish. mal-
loc()/free() works with heap. 22, 24, 351, 551, 554, 566, 567, 642, 643

jump offset a part of JMP or Jcc instruction opcode, it just to be added to the address of the next instruction, and thus is how
new PC is calculated. May be negative as well. 81, 119, 882

kernel mode A restrictions-free CPU mode in which it executes OS kernel and drivers. cf. user mode. 918
keygenme A program which imitates fictional software protection, for which one needs to make a keys/licenses generator.
871

leaf function A function, which is not calling any other function. 19, 23
link register (RISC) A register where return address is usually stored. This makes calling leaf functions without stack usage,
i.e., faster. 23, 701, 893, 894

917
Glossary Glossary
loop unwinding It is when a compiler instead of generation loop code of n iteration, generates just n copies of the loop
body, in order to get rid of loop maintenance instructions. 170

name mangling used at least in C++, where compiler need to encode name of class, method and argument types in the one
string, which will become internal name of the function. read more here: 49.1.1 on page 535. 535, 599, 600
NaN not a number: special cases of floating point numbers, usually signaling about errors . 223, 245, 829

NEON AKA “Advanced SIMD”—SIMD from ARM. 894


NOP “no operation”, idle instruction. 618

NTAPI API available only in Windows NT line. Largely, not documented by Microsoft. 679

PDB (Win32) Debugging information file, usually just function names, but sometimes also function arguments and local
variables names. 598, 645, 679, 680, 687, 691, 758
POKE BASIC language instruction writing byte on specific address. 618

register allocator Compiler’s function assigning local variables to CPU registers. 188, 306, 425

reverse engineering act of understanding, how the thing works, sometimes, in order to clone it. iv, 888

security cookie A random value, different at each execution. Read more about it: 18.3 on page 270. 661

stack frame Part of stack containing information specific to the current functions: local variables, function arguments, RA,
etc. 56, 86, 465, 661

stdout standard output. 14, 25, 140, 867, 868

thunk function Tiny function with a single role: call another function. 14, 398, 701, 709

tracer My own simple debugging tool. Read more about it: 68.1 on page 674. 172–174, 603, 612, 616, 657, 666, 760, 766,
770, 772, 818, 869

user mode A restricted CPU mode in which it executes all applied software code. cf. kernel mode. 716, 917

Windows NT Windows NT, 2000, XP, Vista, 7, 8. 280, 423, 586, 606, 633, 644, 670, 779, 888
word data type fitting in GPR. In the computers older than personal, memory size was often measured in words rather then
bytes. 557

xoring often used in English language, meaning applying XOR operation. 661, 711, 714

918
Index

.NET, 648 va_arg, 512


AT&T syntax, 9, 26 va_list, 515
Buffer Overflow, 263, 661 vprintf, 515
C language elements Compiler’s anomalies, 132, 218, 288, 314, 331, 480, 523, 820
Pointers, 55, 62, 97, 390, 425 C++, 761
Post-decrement, 444 exceptions, 653
Post-increment, 444 C++11, 566, 628
Pre-decrement, 444 ostream, 549
Pre-increment, 444 References, 550
C99, 96 RTTI, 549
bool, 304 STL, 598
restrict, 507 std::forward_list, 565
variable length arrays, 274 std::list, 557
const, 6, 69 std::map, 572
for, 168, 470 std::set, 572
if, 110, 139 std::string, 551
return, 7, 73, 95 std::vector, 566
switch, 138, 139, 148 grep usage, 174, 251, 598, 612, 616, 759
while, 187 Intel syntax, 9, 11
C standard library Mac OS X, 675
alloca(), 24, 274, 454, 653 position-independent code, 12, 635
assert(), 279, 609 RAM, 68
atexit(), 556 ROM, 68, 69
atoi(), 492, 749 Base address, 643
calloc(), 731 Global variables, 64
close(), 637 Binary tree, 572
exit(), 457 Dynamically loaded libraries, 14
free(), 454 Linker, 68, 535
fseek(), 731 RISC pipeline, 122
ftell(), 731 Non-a-numbers (NaNs), 245
getenv(), 750 OOP
localtime(), 595 Polymorphism, 535
localtime_r(), 359 Buffer overflow, 269
longjmp(), 140 Hash functions, 692
malloc(), 352, 454 Recursion, 21, 23, 468
memchr(), 884 Tail recursion, 21
memcmp(), 505, 610, 886 Stack, 22, 85, 140
memcpy(), 9, 55, 502, 883 Stack overflow, 23
memset(), 501, 770, 885 Stack frame, 56
open(), 637 Syntactic Sugar, 139, 360
pow(), 218 thumb-2 mode, 14
puts(), 13 iPod/iPhone/iPad, 11
qsort(), 390 OllyDbg, 34, 58, 66, 86, 98, 113, 153, 172, 190, 210, 224,
rand(), 343, 602, 684, 687, 719 235, 258, 265, 268, 281, 323, 350, 366, 367, 371,
read(), 637 374, 393, 645, 674, 900
realloc(), 454 Oracle RDBMS, 7, 412, 608, 650, 762, 769, 770, 800, 809,
scanf(), 55 820, 831
strcmp(), 499, 637
strcpy(), 9, 501, 720 Ada, 93
strlen(), 187, 421, 501, 518, 884 Alpha AXP, 3
strstr(), 908 Angry Birds, 250, 251
time(), 595 ARM, 194, 529, 700, 893
tolower(), 736 ARM mode, 3
Instructions

919
INDEX INDEX
ADC, 405 RET, 15
ADD, 13, 92, 122, 175, 319, 331, 487, 895 RSB, 127, 286, 331, 497
ADDAL, 122 SBC, 405
ADDCC, 158 SMMUL, 487
ADDS, 91, 405, 895 STMEA, 22
ADR, 12, 122 STMED, 22
ADRcc, 122, 148, 455 STMFA, 22, 46
ADRP/ADD pair, 15, 44, 69, 277, 289, 446 STMFD, 12, 22
ASR, 335 STMIA, 45
ASRS, 314, 488 STMIB, 46
B, 43, 122, 123 STP, 15, 44
Bcc, 83, 84, 133 STR, 45, 260
BCS, 123, 252 SUB, 45, 286, 331
BEQ, 82, 148 SUBEQ, 195
BGE, 123 SUBS, 405
BIC, 313, 314, 318, 336 SXTB, 368
BL, 12–15, 122, 447 SXTW, 289
BLcc, 122 TEST, 188
BLE, 123 TST, 307, 331, 332
BLS, 123 VADD, 215
BLT, 175 VDIV, 215
BLX, 14 VLDR, 215
BNE, 123 VMOV, 215, 250
BX, 90, 159 VMOVGT, 250
CLZ, 851, 852 VMRS, 250
CMP, 82, 83, 122, 148, 158, 175, 331, 895 VMUL, 215
CSEL, 130, 135, 136, 332 XOR, 127, 319
EOR, 318 Pipeline, 158
FCMPE, 252 Mode switching, 90, 159
FCSEL, 252 Addressing modes, 444
FMOV, 446 mode switching, 14
FMRS, 319 Registers
IT, 137, 250, 274 APSR, 250
LDMccFD, 122 FPSCR, 250
LDMEA, 22 Link Register, 12, 23, 43, 159, 893
LDMED, 22 R0, 94, 893
LDMFA, 22 scratch registers, 195, 893
LDMFD, 12, 22, 122 X0, 894
LDP, 15 Z, 82, 894
LDR, 45, 62, 69, 260, 276, 444 thumb mode, 3, 123, 159
LDR.W, 286 thumb-2 mode, 3, 159, 250, 251
LDRB, 367 armel, 216
LDRB.W, 195 armhf, 216
LDRSB, 194 Condition codes, 122
LSL, 332, 335 D-registers, 215, 894
LSL.W, 332 Data processing instructions, 487
LSLS, 260, 319 DCB, 12
LSR, 335 hard float, 216
LSRS, 319 if-then block, 250
MADD, 91 Leaf function, 23
MLA, 90 Optional operators
MOV, 4, 12, 13, 331, 487 ASR, 331, 487
MOVcc, 133, 136 LSL, 260, 286, 331, 332, 445
MOVK, 445 LSR, 331, 487
MOVT, 13, 487 ROR, 331
MOVT.W, 14 RRX, 331
MOVW, 14 S-registers, 215, 894
MUL, 92 soft float, 216
MULS, 91 ASLR, 644
MVNS, 195 AWK, 614
NEG, 497
ORR, 313 Base64, 607
POP, 12, 13, 22, 23 base64, 608
PUSH, 13, 22, 23 bash, 95

920
INDEX INDEX
BASIC jumptable, 152, 159
POKE, 618
binary grep, 611, 677 Keil, 11
BIND.EXE, 647 kernel panic, 633
binutils, 387 kernel space, 633
Bitcoin, 821
Borland C++Builder, 600 LD_PRELOAD, 637
Borland Delphi, 600, 604, 818 Linux, 306, 635, 762
BSoD, 633 libc.so.6, 305, 398
BSS, 644 LLVM, 11
long double, 207
C11, 628 Loop unwinding, 170
Callbacks, 390
Canary, 271 Mac OS Classic, 700
cdecl, 33, 620 MD5, 610, 692
COFF, 707 MFC, 646, 750
column-major order, 281 MIDI, 610
Compiler intrinsic, 25, 819 MinGW, 599
CRC32, 469, 692 minifloat, 446
CRT, 640, 658 MIPS, 3, 530, 644, 700
Cygwin, 599, 603, 648, 675 Global Pointer, 16
Instructions
DES, 412, 425 ADD, 93
dlopen(), 637 ADD.D, 218
dlsym(), 637 ADDIU, 16, 72
DOSBox, 779 ADDU, 93
DosBox, 616 AND, 315
double, 207, 625 BC1F, 253
dtruss, 675 BC1T, 253
Duff’s device, 483 BEQ, 84, 124
BLTZ, 128
EICAR, 775 BNE, 124
ELF, 67 BNEZ, 161
Error messages, 608 BREAK, 488
C.LT.D, 253
fastcall, 9, 54, 305, 621 DIV.D, 218
float, 207, 625 J, 5, 17
FORTRAN, 281, 507, 583, 599 JAL, 93
Function epilogue, 21, 43, 45, 122, 367, 614 JALR, 16, 93
Function prologue, 8, 21, 23, 45, 271, 614 JR, 151
Fused multiply–add, 90, 91 LB, 180
LBU, 180
GCC, 599, 898, 901 LI, 448
GDB, 19, 37, 41, 270, 398, 399, 674, 901 LUI, 16, 72, 218, 318, 448
Glibc, 398 LW, 16, 62, 72, 151
LWC1, 218
Hex-Rays, 692
MFC1, 221
Hiew, 80, 119, 604, 645, 648, 818
MFHI, 93, 488, 896
IDA, 74, 387, 506, 606, 806, 900 MFLO, 93, 488, 896
var_?, 45, 62 MTC1, 388
IEEE 754, 207, 315, 383, 433, 875 MUL.D, 218
Inline code, 176, 313, 498, 540, 569 MULT, 93
Integer overflow, 93 NOR, 197
Intel OR, 19
8080, 194 ORI, 315, 448
8086, 194, 313, 715 SB, 180
Memory model, 593, 830 SLL, 161, 201, 334
8253, 778 SLLV, 334
80286, 715, 830 SLT, 124
80386, 313, 830 SLTIU, 161
80486, 207 SLTU, 124, 125, 161
FPU, 207 SRL, 205
Intel C++, 7, 413, 820, 831, 883 SUBU, 128
Itanium, 827 SW, 50
Pseudoinstructions

921
INDEX INDEX
B, 178 Callbacks, 631
BEQZ, 125 Callbacks, 648
L.D, 218 tracer, 172, 395, 397, 603, 612, 616, 657, 666, 674, 760, 766,
LA, 19 770, 772, 818, 869
LI, 5
MOVE, 16, 71 Unicode, 605
NEGU, 128 Unrolled loop, 176, 274, 502
NOP, 19, 71 uptime, 637
NOT, 197 USB, 702
Registers user space, 633
FCCR, 253 UTF-16LE, 605, 606
HI, 488 UTF-8, 605
LO, 488
Branch delay slot, 5 VA, 643
Global Pointer, 286
Watcom, 600
Load delay slot, 151
Windows, 670
O32, 50, 54, 896
API, 875
MS-DOS, 272, 590, 610, 616, 618, 643, 715, 775, 777, 793,
IAT, 643
818, 830, 875, 884, 888
INT, 643
DOS extenders, 830
KERNEL32.DLL, 304
MSVC, 899, 901
MSVCR80.DLL, 391
Name mangling, 535 NTAPI, 679
NEC V20, 779 ntoskrnl.exe, 762
PDB, 598, 645, 679, 687, 758
objdump, 387, 636, 648 Structured Exception Handling, 26, 648
OEP, 643, 648 TIB, 272, 648, 878
opaque predicate, 532 Win32, 304, 606, 637, 643, 830
OpenMP, 601, 821 GetProcAddress, 647
OpenWatcom, 600, 622 LoadLibrary, 647
Ordinal, 646
Page (memory), 423 RaiseException(), 648
Pascal, 604 SetUnhandledExceptionFilter(), 650
PDP-11, 444 Windows 2000, 644
PowerPC, 3, 16, 700 Windows 3.x, 586, 830
puts() instead of printf(), 13, 60, 94, 120 Windows NT4, 644
Windows Vista, 643, 679
Raspberry Pi, 11 Windows XP, 644, 648, 687
ReactOS, 655 Wine, 655
Register allocation, 425 Wolfram Mathematica, 490, 694
Relocation, 14
row-major order, 281 x86
RVA, 643 Flags
CF, 882, 884, 886, 889
SAP, 598, 758 DF, 886, 889
SCO OpenServer, 706 IF, 886, 889
Scratch space, 623 Instructions
Security cookie, 271, 661 AAA, 892
Security through obscurity, 608 AAS, 892
SHA1, 692 ADC, 404, 590, 882
SHA512, 821 ADD, 7, 33, 86, 493, 590, 882
Shadow space, 88, 89, 434 ADDSD, 433
Shellcode, 531, 633, 644, 776, 891 ADDSS, 443
Signed numbers, 111, 450 ADRcc, 129
SIMD, 433, 505 AND, 8, 304, 305, 308, 321, 335, 373, 882, 885
SSE, 433 BSF, 424, 851, 886
SSE2, 433 BSR, 886
stdcall, 620, 818 BSWAP, 453, 886
strace, 637, 675 BT, 886
syscall, 305, 633, 675 BTC, 317, 886
BTR, 317, 670, 886
TCP/IP, 453 BTS, 317, 886
thiscall, 535, 537, 622 CALL, 7, 23, 527, 647, 882
thunk-functions, 14, 647, 701, 709 CBW, 451, 886
TLS, 272, 628, 644, 648, 878 CDQ, 411, 451, 886

922
INDEX INDEX
CDQE, 451, 886 IRET, 888
CLD, 886 JA, 111, 246, 450, 882, 892
CLI, 886 JAE, 111, 882, 892
CMC, 886 JB, 111, 450, 882, 892
CMOVcc, 122, 129, 131, 133, 136, 455, 886 JBE, 111, 882, 892
CMP, 73, 882, 892 JC, 882
CMPSB, 610, 886 Jcc, 84, 132
CMPSD, 886 JCXZ, 882
CMPSQ, 886 JE, 139, 882, 892
CMPSW, 886 JECXZ, 882
COMISD, 441 JG, 111, 450, 882
COMISS, 443 JGE, 111, 882
CPUID, 371, 888 JL, 111, 450, 882
CWD, 451, 590, 787, 886 JLE, 111, 882
CWDE, 451, 886 JMP, 23, 43, 647, 818, 882
DEC, 189, 882, 892 JNA, 882
DIV, 451, 888 JNAE, 882
DIVSD, 433, 613 JNB, 882
FABS, 890 JNBE, 245, 882
FADD, 890 JNC, 882
FADDP, 209, 215, 890 JNE, 73, 111, 882, 892
FATRET, 330, 331 JNG, 882
FCHS, 890 JNGE, 882
FCMOVcc, 246 JNL, 882
FCOM, 234, 245, 890 JNLE, 882
FCOMP, 222, 890 JNO, 882, 892
FCOMPP, 890 JNS, 882, 892
FDIV, 208, 612, 890 JNZ, 882
FDIVP, 209, 890 JO, 882, 892
FDIVR, 215, 890 JP, 223, 779, 882, 892
FDIVRP, 890 JPO, 882
FILD, 890 JRCXZ, 882
FIST, 890 JS, 882, 892
FISTP, 890 JZ, 82, 139, 820, 882
FLD, 219, 222, 890 LAHF, 883
FLD1, 890 LEA, 56, 87, 354, 458, 471, 493, 624, 682, 883
FLDCW, 890 LEAVE, 8, 883
FLDZ, 890 LES, 720, 787
FMUL, 209, 890 LOCK, 670
FMULP, 890 LODSB, 778
FNSTCW, 890 LOOP, 168, 181, 182, 614, 787, 888
FNSTSW, 222, 245, 890 MAXSD, 441
FSINCOS, 890 MOV, 4, 7, 9, 502, 527, 645, 818, 884
FSQRT, 890 MOVDQA, 415
FST, 891 MOVDQU, 415
FSTCW, 890 MOVSB, 883
FSTP, 219, 891 MOVSD, 440, 503, 735, 883
FSTSW, 890 MOVSDX, 440
FSUB, 891 MOVSQ, 883
FSUBP, 891 MOVSS, 443
FSUBR, 891 MOVSW, 883
FSUBRP, 891 MOVSX, 188, 194, 366–368, 451, 884
FUCOM, 245, 891 MOVSXD, 275
FUCOMI, 246 MOVZX, 188, 352, 700, 884
FUCOMP, 891 MUL, 451, 884
FUCOMPP, 245, 891 MULSD, 433
FWAIT, 207 NEG, 496, 884
FXCH, 891 NOP, 471, 816, 818, 884
IDIV, 451, 486, 888 NOT, 193, 195, 739, 884
IMUL, 86, 288, 451, 882, 892 OR, 308, 518, 884
IN, 527, 716, 778, 888 OUT, 527, 716, 888
INC, 189, 818, 882, 892 PADDD, 415
INT, 776, 888 PCMPEQB, 423
INT3, 603 PLMULHW, 412

923
INDEX INDEX
PLMULLD, 412 RIP, 636
PMOVMSKB, 424 SS, 830
POP, 7, 22, 23, 884, 892 ZF, 73, 305
POPA, 888, 892 AVX, 412
POPCNT, 888 FPU, 879
POPF, 778, 888 Instructions
PUSH, 7, 8, 22, 23, 56, 527, 884, 892 STOSB, 485
PUSHA, 889, 892 MMX, 412
PUSHF, 889 SSE, 412
PXOR, 423 SSE2, 412
RCL, 614, 889 x86-64, 9, 10, 39, 55, 60, 81, 87, 425, 433, 528, 622, 636,
RCR, 889 875, 880
RET, 4, 7, 23, 271, 537, 587, 818, 884 Xcode, 11
ROL, 330, 819, 889
ROR, 819, 889 Z3, 692, 695
SAHF, 245, 884
SAL, 889
SALC, 779
SAR, 335, 451, 510, 787, 889
SBB, 404, 884
SCASB, 778, 779, 884
SCASD, 884
SCASQ, 884
SCASW, 884
SETALC, 779
SETcc, 124, 188, 245, 889
SHL, 201, 257, 335, 885
SHR, 205, 335, 373, 885
SHRD, 410, 885
STC, 889
STD, 889
STI, 889
STOSB, 885
STOSD, 885
STOSQ, 502, 885
STOSW, 885
SUB, 7, 8, 73, 139, 493, 882, 885
SYSCALL, 888, 890
SYSENTER, 634, 888, 890
TEST, 188, 304, 307, 335, 885
UD2, 890
XADD, 671
XCHG, 884, 886
XOR, 7, 73, 193, 510, 614, 711, 818, 886, 892
Prefixes
LOCK, 670, 881
REP, 881, 884, 885
REPE/REPNE, 881
REPNE, 885
Registers
Flags, 73, 113, 878
AH, 883, 884
CS, 830
DR6, 880
DR7, 881
DS, 830
EAX, 73, 94
EBP, 56, 86
ECX, 535
ES, 787, 830
ESP, 33, 56
FS, 629
GS, 271, 629, 632
JMP, 157

924
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