A Basic Tutorial Guide to Cyclone Modelling
A Basic Tutorial Guide to Cyclone Modelling
Cyclone Modeling
1. Cyclone Interface
1.1. Definition & Terms.
1.2. Maneuvering in Cyclone.
1.3. Toolbars.
2. Viewing the Cloud
2.1. Temporary Modelspaces.
2.2. The Limit Box.
2.3. TruSpace.
3. Modeling
3.1. Modeling Primitives.
3.2. Modeling Complex Shapes.
3.3. Modeling with tables
4. Exporting & Impoting
4.1. Exporting Objects.
4.2. Importing Objects.
5. Shortcuts
1 Cyclone Interface
1.1 Definitions & Terms
ScanWorld: A single scan or collection of scans that are aligned to a common coordinate system. Scanworlds
contain ControlSpaces and ModelSpaces.
ControlSpace : Contains the constraint information used to register multiple scans together.
ModelSpace: Contains information from the database that has been modeled, process, or changed in some way.
ModelSpace Views: Where you make any/all changes on a point cloud or create 3D models.
Holding the left mouse button to rotate around the central point in your modelspace view. Hold the “ALT” key
to rotate slower by a factor of 10.
Holding the right mouse button to pan in your modelspace view. Hold the “ALT” key to pan slower by a factor
of 10.
Holding the middle mouse button to zoom towards and away in your modelspace view. Hold the “ALT” key to
zoom slower by a factor of 10.
This allows you to select the center point of your modelspace view. When Seeking: If you hold down ‘Shift’ then
pick your seek point on a point cloud, you will look at that particular cloud as the scanner saw the scene
Pick Mode allows you to select objects or single points of your cloud. When Picking: If you hold down ‘Shift’ you
can pick multiple picks in Single Pick Mode
1.3 Toolbars
Utilizing the Tool Bar for selection and toggling between modes will make this much easier rather than navigating
through the pull down menus. (Right Click in any part of the menu bar section to pull down the selection list –> Check
the Modes selection –> Dock it somewhere on your screen by clicking and dragging). Beware that toolbars “hide” or
dock behind others and tend to drift off of the screen. If you can’t locate a toolbar that is listed as showing, drag toolbars
to look behind them.
2.3 Truspaces
Truspaces are views that are constrained to individual scanner locations. Note you cannot PAN a view in a truspace.
Once a series of scans are aligned, you can view their individual TruSpaces and also jump between them from within the
registered ModelSpace. You can also do basic measurements and extract targets in TruSpaces. To view a scans TruSpace:
I. View –> Truspace –> Show Scanworlds.
II. Select the Scanworld Icon in your Modelspace View.
III. View –> Truspace –> Open Truspace.
3 Modeling
3.1 Modeling Primitive Objects
Cyclone modeling can be very complicated or simple based on the modeler’s interpretation of the point cloud. The
recommended method to approach modeling is to first break down the object to primitive shapes such as cylinders,
boxes, cones, spheres and patches. Cyclone has tools for advanced modeling methods however primitive objects can
provide a start for which more complex objects can be added. Primitive Objects can all be created by one of three
methods.
Method 1 – Create Object:
1. Select the point where you would like to insert the primitive.
2. Create Object –> Insert –> Cylinder/Box/Sphere, etc.
Figure 8 (Left) Surface to apply patch to is highlighted in yellow; (Center) Patch created and made rectangular – note
the corners extend beyond the surface being modeled; (Right) Using the handles, the patch has been dragged so that it is
completely within the surface being modelled.
Figure 11 (Left) Creating a rectangular patch then multi-selecting the patch (1) and a point on the wall (2) to extrude it to (Right) The resulting
extrusion
3.1 Modeling a Non-Rectangular Patch
Quick Discussion on 2D Drawing and Reference Planes
Figure 14: Mode Toolbar shows whether current view is orthogonal or perspective
Figure 15: (Left) 2D Curve sketched on building feature profile (Right) Patch fit to the curve