Assignment By Tanishka of Dccn
Assignment By Tanishka of Dccn
HARYANA
ASSIGNMENT OF
DATA COMMUNICATION & COMPUTER
NETWORKS
(DCCN)
SUBMITTED BY:
SUBMITTED TO: Tanishka
Dr Priyanka Vashisht BTECH CSE
A50105223133
Question 1.
Explain the different types of transmission media used in
computer networks. Compare wired and
wireless transmission media in terms of bandwidth, latency,
and reliability.
Answer:
A transmission medium is a physical path between the
transmitter and the receiver. Transmission Media is broadly
classified into 2 types:
1. Guided Media
Guided Media is also referred to as Wired transmission
media. Signals being transmitted are directed and confined in
a narrow pathway by using physical links.
There are 3 major types of Guided Media:
Coaxial Cable
Coaxial cable has an outer plastic covering containing an
insulation layer made of PVC and the coaxial cable
transmits information in two modes: Baseband mode and
Broadband mode Cable TVs and analog television networks
widely use Coaxial cables.
2. Unguided Media
It is also referred to as Wireless or Unbounded
transmission media . No physical medium is required for
the transmission of electromagnetic signals.
Radio Waves
Radio waves are easy to generate and can penetrate
through buildings. The sending and receiving antennas
need not be aligned. Frequency Range:3KHz – 1GHz.FM
radios and cordless phones use Radio waves for
transmission.
Microwaves
It is a line of sight transmission. Frequency Range:1GHz –
300GHz. Micro waves are majorly used for mobile phone
communication and television distribution.
Infrared
Infrared waves are used for very short distance
communication. Frequency Range:300GHz – 400THz. It is
used in TV remotes, wireless mouse, keyboard, printer, etc.
Framing Techniques:
Framing techniques define how the start and end of a frame
are identified. There are four primary techniques:
1. Character Count:
Uses a field in the frame header that indicates the total
number of characters (or bytes) in the frame.
The receiver reads this count and extracts the corresponding
number of bytes.
Example:
[ H | E | L | L | O] = Frame with 5 characters (HELLO)
2. Byte Stuffing (Character Stuffing):
Uses special flag bytes (such as SOH for Start of Header and
EOT for End of Transmission) to mark frame boundaries.
If the flag byte appears in the actual data, an escape
character (ESC) is inserted before it to differentiate it from
control flags.
Example:
[SOH | Data | ESC | EOT | Data | EOT]
3. Bit Stuffing:
Uses a special bit pattern (e.g., 01111110 in HDLC) to indicate
the beginning and end of a frame.
To prevent misinterpretation, if the actual data contains five
consecutive 1s, an extra 0 is inserted after them.
Example (Before Stuffing):
01111110 1011111100001111 01111110
Example (After Stuffing):
01111110 1011111100001111*0* 01111110