SDD Iub
SDD Iub
for
<PROJECT TITLE>
Version 1.0
By
Student Name
Roll No
Session Spring/Fall 20xx – 20xx
Supervisor
Supervisor Name
Supervised by
<Supervisor’s Name>
Signature
Introduction
Architectural Design
The system follows a modular approach with key components such as user authentication, ticket
booking, payment processing, and notification services. The modules interact with each other to ensure a
seamless user experience. The design may follow a client-server or multi-tiered architecture for
scalability and efficiency. A diagram would show subsystems like User Interface, Booking System,
Payment Gateway, and Notification Service.
System Overview
The Ticket Management System (TMS) is a web-based application designed to allow users to book,
manage, and track tickets for various events. It provides a seamless experience for customers to explore
available events, select tickets, and make payments while ensuring administrative control for event
organizers. The system supports different roles including users (customers), administrators, and event
organizers.
Class Diagram
Sequence Diagram
State Transition Diagram
Data Flow Diagram
Schematic diagram (Hardware projects only)
Timing diagram (Hardware projects
only)
Data Design
The ticket management system allows users to book, manage, and track tickets for various events or services. The
system handles user requests, verifies ticket availability, processes bookings, manages payments, and provides
notifications about bookings. It integrates with databases for storing user data, booking details, and ticket
availability.
Data dictionary
Alphabetically list the system entities or major data along with their types and descriptions. If
you provided a functional description, list all the functions and function parameters. If
you provided an OO description, list the objects and its attributes, methods
and method parameters.
If you gave an OO description, summarize each object member function for all the objects
listed in PDL or pseudo code. Describe any local data when necessary.
Screen images
Display screenshots showing the interface from the user‟s perspective. These can be hand-
drawn, or you can use an automated drawing tool. Just make them as accurate as possible.
(Graph paper works well.)
Appendix I
How to design using UML (OOP): For guidance please follow the instructions
mentioned in the link: http://agilemodeling.com/artifacts/
How and when to design ER diagrams: For guidance please follow the instructions
mentioned in the link:
http://people.inf.elte.hu/nikovits/DB2/Ullman_The_Complete_Book.pdf
Data flow diagrams: For guidance please follow the instructions mentioned in the link
and book:
o http://www.agilemodeling.com/artifacts/dataFlowDiagram.htm
o Software Engineering –A Practitioner‟s approach by Roger Pressman
Architecture diagram: For guidance please follow the instructions mentioned in the
link and book:
o Ian Sommerville – Software Engineering 9th Edition– Chapter 6