01 Interface v2023 (101 181)
01 Interface v2023 (101 181)
Coincident Picking
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Hint:..\01-Interface\1B\Airframe_Section.mp4 *
(*) May differ from the steps described here
Exercise Steps:
5. Check if all the elements in this model are connected to each other
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Exercise 1B (Cheat Sheet) - Interacting with Selection Filter HyperMesh for Pre-Processing, v2023
1. 2. 3.
4. 5.
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Step 1
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Step 2
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Step 2
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Step 3
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Step 4
Hints:
• You can assign properties in two ways:
• Indirect: Assign a property to Component collector.
• Advantage: Property assignment is clearly visible in the Model Browser.
Remesh of elements does not lose their link to properties.
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Step 4
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Step 5
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Exercise 1C - Interacting with Window Selection Methods HyperMesh for Pre-Processing, v2023
Hint:..\01-Interface\1C\yaris-bumper.mp4 *
(*) May differ from the steps described here
Exercise Steps:
2. Try the different methods of window selection (Box, Circle, Freehand and
Polyline)
Methods
1. 2.
3.
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Exercise 1C - Interacting with Window Selection Methods HyperMesh for Pre-Processing, v2023
Step 1
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Exercise 1C - Interacting with Window Selection Methods HyperMesh for Pre-Processing, v2023
Step 2
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Exercise 1C - Interacting with Window Selection Methods HyperMesh for Pre-Processing, v2023
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Exercise 1C - Interacting with Window Selection Methods HyperMesh for Pre-Processing, v2023
Step 3
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Session 1 © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Interface
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Browsers © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Overview
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Browsers © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Model Browser
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Browsers © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Model Browser
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Browsers © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Model Browser
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Browsers © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Model Browser
or
2. Double-click on a second-level
entity grouping invokes a filtered
entity view displaying just the
entities of the selected sub-type.
Model Browser
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Model Browser
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Browsers © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Model Browser
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Tips & Tricks © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
• Switch your review selection from one entity to another or from one
entity type to another by selecting a new entity.
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Browsers © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Entity Editor
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Browsers © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Entity Editor
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Browsers Interrogation © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
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Model Build and Assembly © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
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Model Build and Assembly © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
• Part - Engineering
representation of a physical part
• Subsystem - CAE
representation of a self-
contained assembly/group of HyperMesh Client
assemblies within a larger Part Structure
system model.
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Model Build and Assembly © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
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Manage Parts © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
c. Configuration view
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Organize Entities © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Organize Tool
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Organize Entities © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Match Parts
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MORE TO EXPLORE
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Browsers © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Solver Browser
• It lists every entity mapped to a solver card image within the session
and places those entities into their respective solver card image
folders.
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• You can filter and reduce the number of available or visible entities
and control Export states (Active).
2.Reference Browser
• Select an entity > Right-click > References
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Organize Entities © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
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Includes © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Overview
Overview
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Altair Community
Model Build and Assembly Workflow
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More about… © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
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Hint:..\01-Interface\1D\Taurus.mp4 *
(*) May differ from the steps described here
Exercise Steps:
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1. 2. 3. 4.
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Step 1
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Step 2
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Step 3
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Step 4
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Session 1 © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Interface
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Measure © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Overview
2. Calculate Summary
Measurements (areas, volumes,
centers of gravity, bounding
boxes, and the cumulative lengths
of lines).
• On the guide bar, open hamburger
menu to define additional Options.
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Move © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Overview
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Move © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
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Tips & Tricks © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
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Move © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Snap Points
Snap Filter
• You can precisely align two parts
with the Move tool by clicking a
snap point on a part, dragging the
part to translate it, and then
releasing the mouse button near a
snap point on a second part.
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Define Orientation © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Overview
• Edit 1D Elements.
• …
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Define Orientation © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Plane Tool
1. Left-click and drag the frame area to reposition it along its normal
direction using snaps or a distance value.
2. Left-click and drag the rotator arrows on the sides of the plane to
rotate it around that axis. The rotator arrows appear when
approaching the handles on the sides of the plane.
3. Resizable (finite) planes have handles on all sides and corners and
can be dragged to resize in any direction. They also have in-plane
rotators that appear near the corner handles.
• While resizing, hold Ctrl to resize from the center, and Shift to lock
the aspect ratio.
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Vector Tool
• Then, drag the handle at the tip of the arrow to define a vector, or drag two handles on the
edges of the plane to define a plane.
• Use the options in the microdialog to help position the vector or plane.
1. Example: Defining a vector using the plane handles. A spin axis is defined normal to 3
locations on a circle.
2. Example: Defining a plane using the vector handles. A split plane is defined normal to a point
and its perpendicular projection to an edge.
Hint: HyperMesh takes advantage of the following principle: a plane can be defined with a vector
(the plane is normal to the vector specified), just as a vector can be defined with a plane (the
vector is normal to the plane specified).
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Define Orientation © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Vector Tool
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Tips & Tricks © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Define Orientation
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MORE TO EXPLORE
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Translate, Scale, Reflect or Rotate Entities © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Transformation Tool
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Mirror and Scale Entities © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Overview
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Exercise 1E - Interact with Move and Vector tools HyperMesh for Pre-Processing, v2023
Hint:..\01-Interface\1E\move_drag-geo.mp4 *
(*) May differ from the steps described here
Exercise Steps:
2. Extrude profile cross section to bridge the gap using Vector tool
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Exercise 1E (Cheat Sheet) - Interact with Move and Vector tools HyperMesh for Pre-Processing, v2023
1. 2. 3.
Hold or
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Exercise 1E - Interact with Move and Vector tools HyperMesh for Pre-Processing, v2023
Step 1
b)Home ribbon > Move. In the guide bar, change entity selector to
Parts. The default move mode is set to Interactive.
c) Use the View Cube to set the TOP view (XY plane). Select Flange01
part. The manipulator appears in the modeling window and is globally
aligned normal to the part.
Hint: Move tool is snap sensitive! Use Alt if you want to disable snaps
temporally.
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Exercise 1E - Interact with Move and Vector tools HyperMesh for Pre-Processing, v2023
Step 1
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Exercise 1E - Interact with Move and Vector tools HyperMesh for Pre-Processing, v2023
Step 1
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Exercise 1E - Interact with Move and Vector tools HyperMesh for Pre-Processing, v2023
Step 2
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Exercise 1E - Interact with Move and Vector tools HyperMesh for Pre-Processing, v2023
Step 2
Flip vector
Extrude profile cross section to
bridge the gap using Vector tool
d) You can define a vector by two ways:
1. Origin (orange point) and a vector point
(dragging the tip of the black arrow to specific
location).
2. Origin (orange point) and two location to define
a plane (dragging white points).
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Exercise 1E - Interact with Move and Vector tools HyperMesh for Pre-Processing, v2023
Step 3
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Exercise 1E - Interact with Move and Vector tools HyperMesh for Pre-Processing, v2023
Step 3
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HyperMesh for Pre-Processing - Summary © Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Training Sessions
Exercises: 1A-1E Exercises: 2A-2G Exercises: 3A-3E Exercises: 4A-4D Exercises: 5A-5D
3h 6h 9h 12h 15h
Useful Resources
Time
for
Questions and Discussion
180
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