Thinking, Problem Solving and Desicion Making Notes
Thinking, Problem Solving and Desicion Making Notes
TOPICS COVERED
COMPONENTS OF THOUGHTS
Main concepts-
But generally, thinking is said to be the cognitive process of manipulating mental representations like concepts, images,
and symbols to reason, solve problems and make decisions. It relies on long term memory, where information is stores
as schemas, categories and network of associations. These structures enable the retrieval and application of stored
knowledge to new situations, facilitating logical reasoning, problem solving and creative thought. It is a complex
cognitive activity that enables humans to interpret the environment, organize knowledge and anticipate outcomes.
Nature of thinking
Thinking involves mental activities such as reasoning, problem solving, decision making and imagination. It is an
internal process.
Thinking is purposeful and directed toward achieving a specific goal.
It relies on the use of symbols, such as solving a problem, making a decision or understanding a concept.
It can involve both conscious and unconscious processing.
Both language and a child goes through regular stages of development as a child.
Thinking can be abstract, dealing with ideas and concepts, or concrete, focusing on tangible and specific objects
or situations.
Thinking draws upon both short term and long term memory, where past experiences and knowledge are stored
and used to guide current mental processes.
Bruner and his colleagues studied how language and thinking are connected.
They found that preschoolers and infants think more slowly and less effectively compared to older children,
mainly due to limited language skills.
As children’s vocabulary and linguistic abilities grow, they improve at categorizing, abstract thinking, and
problem-solving, showing the key role of language in intellectual growth.
This highlighted the interplay between language acquisition and cognitive growth.
Bernstein found that children from lower SES backgrounds often use “restricted codes” of language, with
simpler vocabulary and sentence structures.
This limits their ability to express and process complex ideas, resulting in weaker thinking skills compared to
children from higher SES backgrounds, which use “elaborated codes” that support more advanced thinking.
(The restricted code is less formal with shorter phrases interjected into the middle or end of a thought to confirm
understanding. For example, “you know”, “you know what I mean”, “right?” and “don't you think?” Elaborated codes
have a longer, more complicated sentence structure that uses uncommon words and thoughts)
Contrary Evidence:
A physician was temporarily paralyzed by a drug but could still think clearly.
Although he couldn’t speak, he remembered and solved verbal problems once the paralysis wore off, suggesting
that thinking isn’t fully dependent on language or speech.
Deaf children with limited verbal skills score normally on cognitive tests.
Their thinking abilities develop on par with other children, showing that cognitive development can occur
without full verbal language.
Key roles:
Concepts help group similar items together, reducing mental effort and simplifying complex information. For example,
the concept of "furniture" includes chairs, tables, and beds. Instead of thinking about each item separately, the broader
category makes thinking more efficient.
Abstract concepts like "freedom" or "justice" allow us to think about ideas that go beyond immediate experiences. For
example, the concept of "freedom" enables people to think about different types of freedom, such as political or
personal, without needing to focus on a specific instance.
Problem-Solving
Concepts help us recognize patterns and relationships, which are essential for reasoning and solving problems. For
instance, in geometry, understanding the concept of a "triangle" helps solve problems related to calculating angles or
areas.
Communication
Concepts allow people to share and understand ideas efficiently. For example, when someone says "dog," others
immediately recognize it as a category of animals with traits like barking and having four legs, enabling clear and
effective communication.
Concepts organize information in a structured way, which aids in remembering and learning. For example, knowing the
concept of "mammals" helps recall shared traits like being warm-blooded and having fur, making it easier to learn about
new animals in the same category.
Flexibility in Thinking
Concepts allow us to adapt our thinking to new situations by applying what we already know to unfamiliar scenarios. For
example, if someone learns the concept of "tools," they can recognize a screwdriver as a tool even if they’ve never seen
one before.
Cognitive Efficiency
By organizing information into categories, concepts reduce mental effort and prevent information overload. For
example, instead of remembering every type of bird, the concept of "birds" helps us process those as a group with
common traits like feathers and the ability to fly.
Main concepts
Images play a crucial role in thinking by providing mental representations of sensory experiences. These mental pictures
help us understand, recall, and manipulate information visually, playing a key role in both non-verbal and creative
thinking.
1. Visualizing Ideas
Images help us understand and conceptualize abstract or complex ideas by creating mental pictures.
Example: When solving a geometry problem, you might visualize a triangle to better understand its properties.
2. Memory and Recall
Mental images make it easier to remember information by linking details to vivid, visual representations.
Example: You might recall a vacation by picturing the beach, the sunset, and other memorable details, which helps
trigger memories of that experience.
3. Problem-Solving
Images assist in reasoning and imagining possible solutions by visualizing the problem and potential outcomes.
Example: You can imagine the layout of a room and visualize how to arrange furniture effectively.
4. Creative Thinking
Mental images enhance creativity by allowing us to combine, modify, or reimagine visual elements to create something
new.
Example: When designing a new dress, you might combine elements from different styles to form a unique design in
your mind.
Images help us understand spatial relationships and navigate environments by mentally picturing objects and their
positions.
Example: When driving, you might mentally picture a map or your surroundings to find the most efficient route.
Images are essential tools for thinking, helping us process information in ways that go beyond words and enhancing
both everyday problem-solving and creative tasks.
1. Constructive Nature
Mental images are not exact copies of what we see in the world; they are created by combining and altering elements
from memories. Example: If you imagine a "purple tiger," you combine the color purple with the shape of a tiger to form
an image that doesn’t exist in reality.
Mental images can be changed in various ways during thinking, such as rotating, resizing, or modifying their appearance.
Example: You might mentally rotate a puzzle piece to check if it fits in a space.
3. Multisensory Integration
Although mental images are mainly visual, they can also include other senses, like sound or touch, to create richer
mental representations. Example: You might imagine the sound of waves while picturing the ocean, adding an auditory
layer to your visual image.
5. Inherently Vague
Mental images are not always as sharp or precise as real-life perceptions. They can be blurry or incomplete. Example:
You might try to picture a friend's face but find it hard to recall all the details, like the exact shape of their nose.
Mental images play an important role in creativity by allowing us to combine familiar elements in new and original ways.
Example: You might imagine a futuristic vehicle by blending features of a car and an airplane into one new concept.
Mental images let us think about things or scenarios that aren’t present in front of us. This ability allows us to plan and
solve problems without needing to directly experience something. Example: You can mentally arrange furniture in an
empty room without physically moving anything.
Mental images are flexible, creative, and influenced by our past experiences, making them essential for thinking,
problem-solving, and imagination.
Imagery refers to the ability to create mental representations of sensory experiences, even when those experiences are
not physically present. It allows us to "see," "hear," or "feel" things in our minds, playing an important role in memory,
learning, and problem-solving.
1. Visual Imagery
Visual imagery involves creating mental pictures, often called "seeing with the mind's eye."
Example: Remembering what a friend's face looks like or imagining how to arrange furniture in a room.
2. Auditory Imagery
Auditory imagery is the ability to mentally hear sounds, like recalling a song or hearing a friend’s voice in your mind.
Example: Mentally replaying your favorite song or imagining the sound of a clock ticking.
3. Motor Imagery
Motor imagery involves mentally simulating physical movements, like imagining how to tie your shoes or rehearse a
dance move. Example: Visualizing yourself performing a basketball shot before actually doing it.
Cognitive Maps
Cognitive maps are mental representations of the spatial relationships between objects and places in an
environment. They help us navigate and understand the layout of spaces, from rooms to entire cities.
Cognitive maps are formed through personal experience, observation, or descriptions. Example: A child walking
to school daily forms a cognitive map of the route, remembering landmarks like a tree or a bakery.
Cognitive maps are flexible and can adapt to changes, such as a roadblock or construction. They are also
hierarchical, meaning we organize spatial information in layers, like neighborhoods in a city or rooms in a house.
Example: If a person needs to find a new route to a destination because of a detour, they use their cognitive
map to think about alternative paths.
Imagery plays an important role in forming cognitive maps. Visual imagery helps us picture landmarks and
spatial layouts, while auditory imagery can recall sounds linked to places, such as the sound of a clock tower or a
flowing river.
However, cognitive maps are not exact replicas of an environment. They are influenced by personal experience
and biases, meaning people may remember some features more vividly than others. Example: If asked to recall
the layout of a park, a person might remember a beautiful fountain in the center but might not recall less
prominent features, like a trash can.
Both imagery and cognitive maps are essential in real-life tasks, such as navigation and planning. For example,
when traveling, people use their cognitive maps to plan their route or think about detours. Urban planners also
rely on cognitive maps to design cities in ways that match how people perceive and use spaces.
In education, cognitive maps help students understand concepts. For example, geography students use imagery
and spatial reasoning to mentally map out mountain ranges and rivers.
Psychologist Edward C. Tolman introduced the idea of cognitive maps in 1948. He suggested that cognitive maps
are mental images of spatial layouts, formed through exploration and experience. Unlike earlier theories that
focused only on behavior, Tolman believed that learning is a mental process, where people actively create maps
of their surroundings.
Tolman also introduced the idea of goal-directed behavior, meaning people use cognitive maps to achieve
specific goals. For example, when planning a trip, a person mentally maps the best route and adjusts based on
obstacles or preferences, like avoiding traffic.
Tolman’s research showed that learning happens without immediate rewards and is revealed when needed.
Cognitive maps are holistic, meaning they provide an overall sense of an area’s layout, allowing flexible
navigation. For example, a person familiar with a park layout can find shortcuts or alternative routes if the usual
path is blocked.
1. Group 1: These rats received food rewards every time they completed the maze.
2. Group 2: These rats did not receive any food rewards.
3. Group 3: These rats didn’t receive any food rewards at first, but rewards were introduced halfway through the
experiment.
Findings: Group 3 did not seem motivated to complete the maze until they started receiving food rewards. However,
once the rewards were introduced, they navigated the maze just as well as Group 1. This showed that these rats had
already learned the layout of the maze before receiving the rewards, but they did not show that knowledge until the
rewards were introduced. This is an example of latent learning—learning that happens without immediate
reinforcement but is later demonstrated. The rats had formed a cognitive map of the maze layout, showing that they
could learn spatial relationships independent of direct rewards.
Tolman emphasized that cognitive maps are flexible, meaning they are not rigid, automatic responses to stimuli.
People and animals can adapt their cognitive maps when circumstances change. Example: If a familiar road is
blocked, people can use their cognitive map to find another route without needing to relearn the environment
from scratch.
Similarly, in Tolman’s experiments, rats could find new paths to the reward when the original path was blocked, showing
that cognitive maps are adaptable. Tolman’s work on cognitive maps showed that learning is not just about stimulus-
response connections but involves creating mental representations of the environment, which are flexible, adaptable,
and crucial for understanding and interacting with the world.
What is a Problem?
A problem can be defined as a situation or challenge that requires a solution. In psychological terms, a problem
arises when there is a gap between the current state (what is happening) and the goal state (what is desired), and
the path to move from one state to the other is not immediately obvious. It involves recognizing that something
needs to be changed and figuring out how to address that need. Problems are an inherent part of everyday life and
vary in complexity, ranging from simple decisions to complex and abstract challenges that require advanced thinking
and analysis.
Types of Problems
1. Well-Defined Problems
Well-defined problems are those in which the initial state, the goal state, and the steps to reach the goal are clearly
specified. These problems have a clear path from the current state to the goal state, making them more
straightforward to solve. Examples of well-defined problems include:
2. Ill-Defined Problems
Ill-defined problems are characterized by ambiguity or lack of clarity in terms of the initial state, the goal state, or
the path to reach the goal. These problems do not have a straightforward solution, and the solver must often make
decisions based on limited or unclear information. Examples of ill-defined problems include:
Deciding on a career path, where the goal and methods of achieving it are not obvious.
Solving ill-defined problems often requires creativity, adaptability, and judgment, as the problem solver must
navigate uncertain conditions and find their own path to the goal.
Problem Solving
Problem solving is the cognitive process through which an individual identifies, analyzes, and resolves problems. It
involves several stages, including understanding the problem, generating possible solutions, testing solutions, and
evaluating outcomes. Effective problem solving often requires the application of various strategies, critical thinking, and
creative insight.
The main stages in problem-solving are:
Problem-Solving Strategies
The generate-and-test technique is a general problem-solving approach that involves generating possible
solutions and testing them to identify the most effective one. It works best when the number of possible solutions is
manageable and there is clear criteria for evaluation. Below is an analysis of the concept, including revised examples.
Definition: Generate-and-test involves brainstorming solutions to a problem (generation) and systematically evaluating
them (testing) to determine the best fit.
Domain Independence: This technique can be applied to a wide range of problems, regardless of the specific domain or
context.
Flexible Approach: It is ideal for problems with limited possibilities and clear success criteria but becomes inefficient in
complex situations with too many options.
1. Understand the Problem: Clearly define the goal and criteria for success.
2. Generate Solutions: Create as many possible options as feasible, even if some seem far-fetched.
3. Test Solutions: Evaluate each generated option to see if it meets the goal or criteria.
4. Choose the Best Solution: Select the most appropriate option based on the tests.
Example of Generate-and-Test
Limitations of Generate-and-Test
Conclusion
The generate-and-test method is a versatile, straightforward problem-solving approach that can be applied across
various domains. It is most effective when there are few possibilities and clear success criteria. However, it may lose
efficiency in situations with large solution spaces or when systematic organization is lacking. By carefully generating and
testing solutions, individuals can identify practical outcomes for diverse problems.
Means–Ends Analysis
Means–ends analysis is a systematic problem-solving approach that breaks down a problem into manageable steps by
creating subgoals. The technique involves identifying the difference between the current state and the goal state,
determining possible actions to reduce this difference, and addressing any prerequisite conditions to achieve the
solution. Below is a detailed summary with new examples.
1. Definition:
Means–ends analysis is a heuristic that involves comparing the starting point and the goal, determining the difference,
and reducing it step by step.
2. Process:
i. Identify the goal and the starting point.
ii. Determine the difference between the two.
iii. Generate possible methods to bridge the gap.
iv. Select the best option and address prerequisites (subgoals).
3. Focus on Subgoals:
To solve a problem, prerequisites or subgoals are established to meet intermediate objectives, eventually leading to the
main goal.
1. Systematic Approach:
Means–ends analysis guides problem-solving with clear goals and subgoals, unlike generate-and-test, which relies on
trial and error.
2. Planning:
Requires analyzing the problem in-depth before attempting a solution.
3. Application to Complex Problems:
Means–ends analysis is better suited for problems with interdependent steps, while generate-and-test is ideal for
simpler tasks.
4. Example Comparison:
Generate-and-Test: Guessing a forgotten password by trying random combinations.
Means–Ends Analysis: Using hints like a recovery email or remembering patterns to narrow down possibilities.
Conclusion
Means–ends analysis is a powerful problem-solving tool, particularly for complex, multi-step problems. It emphasizes
careful planning, prioritization of steps, and iterative action to reduce differences between the starting point and the
goal. While it offers a structured and efficient approach, its limitations include difficulty in recognizing indirect solutions
and potential overcomplication for simpler tasks. Despite these challenges, means–ends analysis remains invaluable
across diverse fields such as education, business, and personal development.
In working backward, the solver begins by focusing on the goal and then works backward, step-by-step, to
determine what needs to be done before the final step. The approach is essentially the reverse of the typical
forward problem-solving method, where the solver begins with the starting point and moves toward the goal.
Similar to means–ends analysis, working backward often involves creating subgoals. These subgoals are
identified by determining the last step of the process and working backward to understand the earlier steps
required to reach it.
1. Clear Path to the Goal: This technique is especially useful for problems with clear, fixed endpoints, where the path to
the goal can be uniquely determined.
2. Efficiency in Decision-Making: Working backward is highly efficient when there is a clear, unique backward path to
the goal. This reduces the trial-and-error process often involved in forward problem-solving.
3. Simplifies Complex Problems: For complex problems, especially those involving multiple steps and decisions, working
backward simplifies the problem by identifying crucial steps first, making the overall task less daunting.
4. Provides Insight into the Process: Working backward helps in identifying all intermediate steps that must be taken,
which provides insight into the nature of the task and the underlying structure of the problem.
Working backward is commonly used in specific types of problems such as puzzles, games, and tasks where the solution
is well-defined. Below are examples that illustrate the application of this technique.
It is often more efficient than working forward, particularly when there is a unique path to the solution. The solver can
focus directly on what needs to be done to reach the goal.
Limitations:
1. Not Always Applicable:
Working backward may not be useful for problems where there is no well-defined final state or when the steps to reach
the goal are not clearly outlined.
2. Limited Flexibility:
If the problem allows for multiple potential paths or the solution is dynamic, working backward may become less
effective.
3. Difficulty in Complex Problems:
For problems with a large number of variables or unknown factors, it may be difficult to work backward effectively.
1. Similarities: Both working backward and means–ends analysis involve breaking down the problem into smaller steps
and creating subgoals.
Both techniques aim to reduce the difference between the current state and the goal state.
2. Differences: Working backward is generally more focused on the goal, tracing the steps required to reach the final
state, whereas means–ends analysis is more about systematically identifying ways to reduce the difference between the
current state and the goal.
Working backward is more useful when the problem has a fixed endpoint, whereas means–ends analysis is used for
problems where there is more flexibility in reaching the goal.
Conclusion
Working backward is a powerful and efficient problem-solving technique, particularly suited for tasks with clear, defined
goals and a unique solution path. By tracing the steps from the goal to the starting point, the solver can break the
problem into manageable subgoals, ensuring that the solution is achieved in a logical, step-by-step manner. While it has
clear advantages in reducing complexity and increasing efficiency, its limitations arise in situations where the problem
does not have a unique path or where flexibility is required. When used in conjunction with other problem-solving
strategies such as means–ends analysis, working backward can be an essential tool in tackling complex challenges across
various domains.
Backtracking in Problem Solving
Backtracking is a problem-solving technique that involves making provisional assumptions or decisions to move forward
with the problem. If these assumptions lead to a dead end or incorrect conclusion, the solver can "back up" to the point
where the assumption was made and try a different approach. This technique is essential in problems where multiple
possibilities need to be explored, and it is crucial to keep track of assumptions made along the way to correct any errors
as they are discovered.
Introduction to Backtracking
Backtracking is a method used in problems where one must try different possibilities in a systematic way.
It involves making assumptions or decisions and following them through to see if they lead to a solution. If an
assumption turns out to be wrong, the solver must "backtrack" to the last correct decision point and make a
different assumption.
The process starts by making a provisional assumption or decision. The solver continues by exploring the
consequences of that assumption. If these consequences do not lead to a solution or create a dead end, the
solver returns to the last decision point and changes the assumption.
This trial-and-error method requires careful tracking of the decision points to ensure that the solver can return
to the correct spot and try a different path.
Backtracking Process:
I. The solver identifies where their assumptions have led to a dead end or contradiction.
II. They return to the previous choice point and make a new, different assumption.
III. The solver then proceeds with this new assumption and continues solving the problem step by step.
IV. This process of re-evaluating decisions and retrying alternative possibilities continues until the problem is solved.
Backtracking is particularly useful in problems with multiple variables and constraints, where there are many possible
combinations or configurations to explore. Here are some examples where backtracking is applied:
Example 2: Sudoku
Problem: Fill in a 9×9 grid with digits from 1 to 9 so that each row, column, and 3×3 subgrid contains each digit exactly
once.
Backtracking Approach:
1. Start by filling in the first empty cell with a valid number.
2. Move to the next empty cell and try a valid number.
3. If a conflict arises (i.e., a number already exists in the row, column, or subgrid), backtrack to the previous cell and try a
different number.
4. Continue until the puzzle is solved or all possibilities are explored.
Advantages:
1. Systematic Exploration: Backtracking ensures that all possibilities are explored systematically, preventing the solver
from missing potential solutions.
2. Ability to Handle Complex Problems: This technique is well-suited for complex problems with multiple variables and
constraints, such as puzzles, games, and optimization problems.
3. Flexibility: Backtracking allows solvers to explore different paths and revise assumptions when necessary, making it
highly flexible in solving dynamic problems.
4. Clearer Insight: By exploring different assumptions and checking for contradictions, backtracking provides clearer
insight into the problem structure and possible solutions.
Disadvantages:
1. Inefficiency for Large Problems: For very large or highly complex problems, backtracking can become computationally
expensive due to the need to explore many possible paths.
2. Risk of Exhausting Possibilities: If a problem has a large solution space, backtracking might result in exhaustive
searches that can be time-consuming and inefficient.
3. Memory Consumption: Tracking all the provisional assumptions and backtracking steps may require significant
memory, especially for large problems.
Conclusion
Backtracking is an essential problem-solving technique for problems where there are multiple possible solutions or
where decisions must be revisited due to contradictions or dead ends. By making provisional assumptions and
backtracking when those assumptions fail, the solver can systematically explore all possibilities. This technique is widely
used in puzzles, games, and optimization problems. Despite its efficiency, backtracking can be resource-intensive,
particularly for large and complex problems, and requires careful tracking of assumptions and decisions. Nevertheless, it
remains an invaluable tool for solving problems that involve a large number of potential paths to the solution.
Reasoning by analogy is a powerful cognitive process used in problem-solving, where individuals draw parallels between
a current problem and a previously encountered one to find a solution. This technique allows individuals to apply the
solution principles from an analogous problem to a new situation, even when the two problems differ in surface
features. The tumor problem, posed by Duncker in 1945, provides a well-known example of how reasoning by analogy
works, and several studies have examined the process through experiments involving analogous stories.
This problem is structurally similar to the tumor problem: the general’s army corresponds to the rays, the fortress
corresponds to the tumor, and the convergence of forces corresponds to the convergence of rays at the tumor site.
Principle-Finding Analysis:
To solve the tumor problem using this analogy, the solver must focus on the abstract principle: the idea that a
weaker force can be made effective by combining multiple weaker forces in a converging pattern.
The task is to recognize that the principle used in the general’s problem can be applied to the tumor problem.
This requires the solver to move beyond the surface details (the army and the fortress) and grasp the underlying
functional structure (the converging forces).
Reasoning by analogy can improve the efficiency of problem solving by quickly transferring knowledge from one domain
to another. Once the principle of convergence is recognized, the solver can apply it directly to the tumor problem, saving
time and cognitive resources compared to solving the problem from scratch.
Limitations:
1. Failure to Recognize Analogies: As seen in the experiment by Gick and Holyoak, people often fail to recognize
analogies unless they are explicitly pointed out, which can limit the effectiveness of this strategy.
2. Surface-Level Features: Focusing too much on the surface features of problems may lead to incorrect applications of
analogies. A successful analogy requires an understanding of the underlying structural similarities, not just the
superficial aspects.
3. Cognitive Load: While analogies reduce cognitive load by providing a framework for understanding, making
inappropriate analogies or misapplying them can increase cognitive load and lead to incorrect conclusions.
Conclusion:
Reasoning by analogy is an essential cognitive tool in problem solving. By recognizing structural similarities between a
new problem and one that has been previously encountered, individuals can apply established solutions or principles to
new contexts. This technique not only saves time and effort but also deepens understanding and fosters creative
thinking. However, its success relies on the ability to recognize and apply the analogy correctly, which may require
explicit guidance and effort. Understanding the underlying principles of a problem, rather than focusing on surface
details, is key to using analogies effectively in problem-solving.
A mental set is a frame of mind that involves an existing model for representing a problem, its context, or a
procedure for solving it. This existing framework might be helpful in solving many problems but may hinder
solutions for new or differently framed problems.
Mental sets are also referred to as entrenchment, which happens when problem solvers get stuck using a
strategy that works for many problems but does not work for a particular problem at hand. This is essentially the
cognitive fixation on a previously successful strategy that no longer fits the current situation.
Functional fixedness is the inability to recognize that an object, known for a specific function, can be used for a
completely different purpose. This cognitive limitation restricts problem-solving ability by preventing people
from using familiar tools in novel ways.
o Using a coat hanger to unlock a car or a credit card to pick a lock requires overcoming functional fixedness.
o The ability to adapt tools or objects for alternative uses is crucial for creative problem-solving.
Stereotypes are generalized beliefs about a group of people. These stereotypes shape the way individuals think
and interact with others. They are learned early in life and become ingrained mental sets that influence problem
solving and decision-making.
Research shows that children start becoming aware of gender stereotypes between the ages of 6 and 10. These
stereotypes, like other mental sets, limit how we approach problems by causing us to make assumptions based
on limited observations.
While stereotypes affect the targets of the stereotypes, they also reduce the problem-solving ability of those
who hold them. People limit their cognitive flexibility by relying on generalized beliefs rather than analyzing
situations and problems based on their unique characteristics.
Transfer is the application of knowledge, skills, or strategies learned from one problem to another, either
positively or negatively. Positive transfer occurs when solving one problem makes it easier to solve another,
while negative transfer happens when previous experiences hinder the solution of a new problem.
Negative Transfer:
Occurs when solving an earlier problem makes it harder to solve a later one.
Example: A police officer who typically handles certain types of crimes might struggle when presented with a
politically motivated crime due to the stark differences between the two scenarios.
Tool Misapplication: An individual may use a familiar tool incorrectly because they try to apply knowledge or
skills from another, unrelated tool.
Positive Transfer:
Happens when solving an earlier problem makes it easier to solve a new problem. The knowledge or strategy
from the first problem helps streamline the process of solving the new problem.
Example: Skills learned in basic math (addition, subtraction) transfer to more complex fields like algebra or
physics, making the problem-solving process easier.
The Challenge of Recognizing Analogies: Even when analogies exist, people often fail to recognize them. This is due to a
tendency to focus on surface features (content) rather than the deeper relationships (structural similarities) between
problems. For example, the military and radiation problems differ in content (military vs. medical), but the underlying
structure is similar—both require converging forces to achieve the goal.
Transparency: Transparency refers to the tendency to perceive an analogy where none exists due to superficial content
similarities. This can lead to negative transfer. For example, studying for two different types of psychology exams (open-
book vs. closed-book) requires different strategies. A failure to recognize this difference due to content similarities may
result in applying an ineffective strategy.
Intentional Transfer: To successfully transfer a solution from one problem to another, individuals must intentionally
search for analogies. This requires focusing on the relationships between the components of the problems and
understanding the structural similarities, not just the content.
Difficulty of Finding Analogies: People typically do not notice analogies unless explicitly instructed to search for them. In
educational settings, for example, students who are asked to focus on why a particular example was solved a certain
way are more likely to recognize its applicability to other problems than students who focus only on how a problem was
solved.
Misleading Surface Similarities: Sometimes, surface similarities between problems can mislead problem solvers into
thinking that two problems are analogous when they are not. This can lead to a failure in solving one of the problems, as
the solver applies an irrelevant strategy due to perceived similarities.
Phases of Decision-Making
1. Goal Setting
Define objectives based on future aspirations, values, principles, and priorities.
Ask: "What am I aiming to achieve?"
2. Information Gathering
Collect data about:
Available options.
Short- and long-term consequences of each option.
Impact on others and future decisions.
-Complex decisions may require expert input, peer advice, or self-reflection.
-Identify criteria for evaluation (e.g., creating a checklist or wish list).
3. Organizing and Structuring the Decision
Arrange the gathered information systematically to simplify evaluation.
Compare options against specific criteria.
Example: When choosing a career, consider interests, skills, job opportunities, and long-term prospects.
4. Making the Final Choice
-Select an option based on structured analysis and prioritized data.
-Determine when to stop collecting information and act.
-Employ decision-making techniques ranging from intuition to analytical methods.
5. Evaluation and Reflection
Review the decision-making process to identify strengths and weaknesses.
Assess:
What went well?
What could have been improved?
-Apply lessons learned to improve future decisions.
2. Health-Related Decisions
Scenario: A coworker’s diagnosis with a rare disease leads someone to believe they may have the same condition and
seek unnecessary tests.
Explanation: The event's recency and personal relevance inflate its perceived likelihood.
The representativeness heuristic is a cognitive bias where individuals assess the likelihood of an event based on how
much it resembles a prototype, stereotype, or typical pattern. This often results in neglecting statistical information,
such as base rates or probabilities, leading to errors in judgment.
1. Stereotyping in Hiring
Scenario: A candidate with a philosophy degree and activism experience is assumed to be a community organizer rather
than a corporate analyst.
Explanation: The candidate’s characteristics fit the stereotype of an activist, overshadowing actual probabilities.
2. Medical Diagnosis
Scenario: A physically active patient is diagnosed with a rare disease commonly seen in athletes, despite its overall
rarity.
Explanation: The stereotype of the "athletic patient" aligns with the disease, leading to base rate neglect.
1. Statistical Errors
Ignoring base rates and sample sizes can lead to faulty predictions or conclusions.
2. Stereotyping and Discrimination
Overreliance on prototypes can reinforce biases in areas like hiring, legal judgments, and social interactions.
3. Illogical Decision-Making
Misinterpreting randomness or patterns undermines rational analysis.
4. Overconfidence in Predictions
Judgments based on representativeness can create unfounded confidence in their accuracy.
The framing effect is a cognitive bias in which people's choices are influenced by how information is presented, even if
the underlying data remains the same. This demonstrates that decisions are not only shaped by objective facts but also
by the context or "frame" in which these facts are communicated. The framing effect is closely tied to prospect theory
(Kahneman & Tversky, 1979), which highlights that individuals are more sensitive to potential losses than equivalent
gains (loss aversion).
1. Context Sensitivity
The effectiveness of framing depends on the context and the audience. For example, positive framing works better for
promoting new opportunities, while negative framing is more effective in risk-avoidance scenarios.
2. Emotional Influence
Framing taps into emotions such as fear, hope, or relief, which heavily influence decisions, often bypassing logical
reasoning.
3. Cultural Variations
Individualistic cultures may respond more to positive framing, while collectivistic cultures might be more sensitive to
negative framing that emphasizes risks to group well-being.
4. Applications
Healthcare: Positive framing for promoting preventive actions (e.g., vaccines), negative framing for curbing harmful
behaviors (e.g., smoking).
Anchoring in Decision-Making
Anchoring is a cognitive bias where individuals rely heavily on the first piece of information they encounter (the anchor)
when making decisions. This initial reference point disproportionately influences subsequent judgments, even if it is
unrelated or arbitrary.
Mechanism of Anchoring
1. Initial Anchor: The first piece of information sets a psychological benchmark for evaluation.
2. Adjustment: Individuals adjust their decisions based on the anchor, but these adjustments are typically insufficient.
3. Cognitive Bias: The anchor exerts undue influence, leading people to cling to it and make decisions skewed by this
initial frame of reference.
The sunk cost effect is the tendency to continue investing in a project, decision, or relationship based on the resources
already committed, rather than considering future benefits or costs. This bias often leads to irrational decisions, as past
costs are irrecoverable and should not influence current choices.
1. Personal Relationships
Scenario: A person stays in a toxic relationship because they have already invested several years into it.
Outcome: They ignore the lack of future happiness to avoid feeling that their past investment was "wasted."
2. Financial Investments
Scenario: An investor continues putting money into a failing stock because they have already lost ₹10,000.
Outcome: They risk further losses instead of cutting their losses and reallocating funds.
Illusory correlation is a cognitive bias where people perceive a relationship between two variables or events even when
no such relationship exists, or when the connection is weaker than assumed. This bias often results from
overgeneralization, confirmation bias, or pre-existing beliefs.
1. Psychological Roots:
Anchoring: Stems from cognitive laziness, where people use the first available information to simplify complex decisions.
Sunk Cost Effect: Driven by loss aversion, emotional commitment, and cognitive dissonance.
Illusory Correlation: Arises from pattern-seeking tendencies and confirmation bias.
2. Impact on Decision-Making:
Anchoring and illusory correlations can lead to overconfidence or biased judgments.
The sunk cost effect often results in wasted resources and missed opportunities.
3. Strategies to Mitigate Bias:
For Anchoring: Seek additional data and consider alternative reference points.
For Sunk Cost Effect: Focus on future benefits and costs, ignoring past investments.
For Illusory Correlation: Verify assumptions with evidence and avoid anecdotal reasoning.
Hindsight bias is the tendency to view past events as predictable or inevitable after they have occurred, even if there
was little or no way to foresee the outcome beforehand. This bias distorts how events and decisions are evaluated and
can impact future judgments.
2. Medical Judgments
Scenario: A doctor reviews a patient’s misdiagnosis and concludes, "The correct diagnosis should have been obvious."
Outcome: This overlooks the ambiguity of the symptoms and the constraints during the initial diagnosis.
Confirmation bias is the tendency to seek, interpret, and remember information that confirms preexisting beliefs, while
disregarding evidence that contradicts them. This cognitive bias hinders objective analysis and leads to flawed decisions.
Overconfidence bias is the tendency to overestimate one’s abilities, knowledge, or judgment accuracy. It often results in
an inflated sense of certainty, underestimation of risks, and poor decisions.
1. Psychological Roots:
Hindsight Bias: Stems from the need to make sense of outcomes, creating an illusion of predictability.
Confirmation Bias: Driven by cognitive ease, as aligning new information with existing beliefs reduces mental effort.
Overconfidence Bias: Reflects a natural tendency to maintain self-esteem and reduce uncertainty.
2. Consequences:
Hindsight Bias: Distorts learning from past decisions, as individuals fail to recognize uncertainties.
Confirmation Bias: Limits perspective, leading to poor decision-making.
Overconfidence Bias: Causes risk-taking behavior and underestimation of challenges.