Tetris
Tetris
package com.example.tetris;
import .animation.AnimationTimer;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
@Override
public void start(Stage primaryStage) {
pane = new Pane();
Scene scene = new Scene(pane, WIDTH, HEIGHT);
primaryStage.setTitle("Tetris");
primaryStage.setScene(scene);
primaryStage.show();
@Override
public void handle(long now) {
if (now - lastUpdate >= 200_000_000) { // 0.2 second
draw();
lastUpdate = now;
}
}
};
timer.start();
}