SDJ Project
SDJ Project
1. Introduction
This document aims to provide a comprehensive guide for creating a multiplayer third-person game
using Unity. This includes setting up the game engine, implementing a character controller, ensuring
proper networking and synchronization, and optimizing the 3D world.
Photon Engine offers solutions for developing and launching multiplayer games. Key features include:
Photon Unity Networking (PUN): Enables developers to create real-time multiplayer games
without punchthrough issues. It includes extensive documentation and support (Photon Unity
Networking for Unity Multiplayer Games | PUN2).
Photon Fusion: Supports high-performance and scalable multiplayer game development (Photon
Fusion 101).
Ease of Use: User-friendly with comprehensive support (Photon Engine).
3. Character Controller
Implementing a Third-Person Character Controller
To create a third-person character controller, several resources and guides are available:
Unity Documentation: Provides a detailed guide on setting up a third-person character (Unity
Documentation).
Medium Article: Offers practical explanations and code examples (Create Third-Person Controller
in Unity).
Unity Asset Store: Includes a pre-built package from Unity Technologies (Starter Assets -
ThirdPerson).
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Smooth movement and animations are crucial for a third-person character controller. Utilize Unity's
animation system and blend trees to achieve fluid animations.
Camera Controls
Implementing responsive camera controls is essential for a third-person perspective. Resources are
available to guide you through this process:
YouTube Course: Covers first-person and third-person camera controls (Course).
Animation Syncing
Animation syncing ensures that player animations are consistent across all clients. Utilize Unity's
animation system and network synchronization tools to achieve this.
Physics Syncing
Physics syncing involves ensuring that physical interactions are consistent across all clients.
Techniques include:
Interpolation and Extrapolation: Smooth out movement based on past and current data.
Lag Compensation: Adjusts the game state to account for delays in player inputs.
Unity Terrain and ProBuilder: Use these tools to create and modify 3D environments.
Level of Detail (LOD): Use different versions of a 3D model based on distance from the camera
(Unity Manual: Level of Detail).
Occlusion Culling: Render only visible parts of the scene (Unity Manual: Occlusion Culling).
For more detailed guidance, visit Unity - Configuring your Unity project for stronger performance.
6. Conclusion
Creating a multiplayer third-person game in Unity involves several key components: using the right
game engine and networking tools, implementing a smooth and responsive character controller,
ensuring proper synchronization of players and animations, and optimizing the 3D world for
performance. By following the guidelines and utilizing the resources provided, you can develop a
robust and engaging multiplayer experience.
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1. Determinism Issues: Unity's physics system is not deterministic, meaning that different clients
may produce different physics outcomes from the same inputs. This leads to difficulties in
ensuring that all players perceive the same movement and interactions in the game world
(source).
2. Latency and Lag: A common problem is the lag experienced in multiplayer settings, which can
cause players to see actions that are out of sync with one another. Objects may update on different
timelines, leading to discrepancies in gameplay experiences (source).
3. Network Bandwidth: High bandwidth usage can occur when trying to synchronize complex
physics interactions across multiple clients, which can exacerbate latency issues and result in
packet loss (source).
4. Collision Detection: Ensuring consistent collision detection across different clients is challenging,
as different clients may interpret physical interactions differently due to timing issues. This
inconsistency can lead to frustrating gameplay experiences (source).
5. Performance Costs: Synchronizing physics can also lead to increased CPU usage on servers, as
they need to manage and compute the physics for all players simultaneously. This can impact the
performance of the game (source).
Case Studies
Several case studies in multiplayer game development provide insights into successful projects:
Ramen VR: Utilized data-driven game development techniques to launch "Zenith: The Last City,"
achieving the status of the #1 bestselling game across all major VR platforms (GameAnalytics).
Bullieverse: Partnered with Revolgy to address challenges in multiplayer matchmaking and
analytics for their game Necrodemic (Revolgy's website).
Red Barrels: Launched "The Outlast Trials," marking their first venture into multiplayer gaming
despite having no prior experience (Amazon Web Services).
Valheim: Demonstrated how Microsoft's Azure PlayFab supports cross-platform multiplayer
experiences (Microsoft developer site).
Additional Recommendations
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1. Networking Library Synergies: Explore hybrid networking solutions that combine strengths from
multiple libraries (e.g., Photon for matchmaking and Mirror for in-game networking) to leverage
their respective advantages while mitigating individual limitations.
2. Generative AI for NPCs: Integrate generative AI to create dynamic and adaptive NPC behaviors in
multiplayer environments, enhancing gameplay complexity and player engagement without
significantly increasing development workload.
3. Adaptive Physics Syncing: Implement a tiered synchronization strategy where critical physics
interactions (e.g., collisions) are prioritized for real-time sync, while less critical interactions use
interpolation and prediction to reduce network load and maintain game performance.
4. Real-Time Analytics: Utilize real-time analytics to monitor and adjust game parameters
dynamically, ensuring optimal performance and player experience.
5. Player Moderation Systems: Develop advanced player moderation systems using AI to detect and
mitigate disruptive behaviors in real-time.
6. Cross-Platform Development: Prioritize tools and techniques that facilitate cross-platform play,
ensuring seamless interactions between players on different devices and operating systems.
3. Official Documentation: Comprehensive overview and practical steps to build multiplayer games
(Unity Documentation).
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