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SP Lab 3-Section1 Sunday 2 5

The document outlines Lab Assignment #3 for the Structured Programming course, focusing on conditional statements and programming concepts. It includes objectives, example exercises, and detailed instructions for implementing a grade evaluation system, number classification, character checking, and modifying digits in a number. The lab aims to enhance students' understanding of operators, selection statements, and function usage in programming.

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0% found this document useful (0 votes)
2 views6 pages

SP Lab 3-Section1 Sunday 2 5

The document outlines Lab Assignment #3 for the Structured Programming course, focusing on conditional statements and programming concepts. It includes objectives, example exercises, and detailed instructions for implementing a grade evaluation system, number classification, character checking, and modifying digits in a number. The lab aims to enhance students' understanding of operators, selection statements, and function usage in programming.

Uploaded by

saw20219009
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 6

King Hussein Faculty of Computing Sciences

Department of Computer Science

Structured Programming Lab – Section 1


Lab Assignment #3 – Conditional Statements
Sunday 16/3/2025 @ 2:00-5:00 PM
Spring 2024/2025

Total Mark / 10

Lab #3 Objectives
● equality and relational operators
● logical operators (AND, OR, NOT)
● Equality (==) and assignment (=) Operators.
● precedence of operators
● if selection statement
● if ...else selection statement
● The conditional operator ( ?:)
● nested if ... else statements
● switch multiple-selection statement

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Part I: Lab Example
Example – Student Grade Evaluator
The student will implement a simple grade evaluation system where:

 A random score between -10 and 110 is generated.


 The program assigns a letter grade based on the score.
 The program prints a message based on the assigned grade.

Introduction:
The student will implement a simple grade evaluation system where:

 A random score between -10 and 110 is generated.


 The program assigns a letter grade based on the score.
 The program prints a message based on the assigned grade.

Steps to Follow:
 Define a function getGrade() that:
o Takes the score as a parameter.
o Returns the letter grade based on standard grading criteria.
 If the score is out of range (less than 0 or more than 100), return '0'.
 If the score between 90 and 100 return A
 If the score between 80 and 90 return B
 If the score between 70 and 80 return C
 If the score between 60 and 70 return D
 If the score between 50 and 60 return E
 If the score less than 50 return F
 Define another function printMessage() that:
o Takes the letter grade as a parameter.
o Uses a switch statement to print feedback based on the grade (See code below).
 Inside the main () function:
o Declare an integer variable to store the randomly generated score.
o Use rand () to generate a random score between -10 and 110.
o Call getGrade() to determine the letter grade.
o Display the generated score and letter grade using printf().
Call printMessage() to display an appropriate message.

Sample Output

Your grade as number is: 85


Your grade as char is: B
Good job! Keep it up.

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Solution

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PART II: Lab Exercise
On the desktop, create a folder named Lab3 followed by your id inside it Create project named
Lab3Ex1.

Exercise 1 –Check if an entered number is positive, negative ,or zero


Exercise Objectives
 Code reuse.
 Using if statement.
 Switch multiple-selection statement
 Using user-defined function.

Problem Description

Create a program that determines if the number is a positive , or the number is negative or the number
is equal to zero. and the program will return the status of each number as P,N, or 0.

Then the return value will be the argument for a function that tests the value and prints the explanation
of the value.

Using [ switch case ] to test the value based on sign as positive, negative , or zero, in case the value is
positive the program must explain the meaning of [ P ]. In case the value is negative the program must
explain the meaning of [N], and in case the value is zero the program must explain the meaning of [0].

Steps to follow:

 Declare integer variables for the number to be entered.


 Define a function named [ getNumSign() ]that takes a number and:
o Returns (P) if the number is positive.
o Returns (0) if the number is 0.
o Returns (N) if the number is negative.
 Define a function named [testValue()] that takes the output of [ getNumSign() ] as an
input
o In case the value is positive: the function must print a message to explain the
meaning of [ P ].
o In case the value is negative: the function must print a message to explain the
meaning of [N]
o In case the value is zero: the function explain the meaning of [0]
 Inside the main () function:
o Ask the user to enter a number.
o Call getNumSign() to check the number sign ( positive (P), negative (N) or zero
(0)).
o Call testValue() to test the entered value as explained above.
o The out put must be as shown below.

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Sample Output

Enter any number: 2


P
The character (P) means that the value is : POSITIVE NUMBER.

Or

Enter any number: -33


N
The character (N) means that the value is : NEGATIVE NUMBER.

Or

Enter any number: 0


0
The character (O) means that the value is : ZERO VALUE.

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PART III: Extra Lab Exercises
Exercise 1 –Character Classification: Check if a Character is a Letter

Write a C program that do the following:


 Write a function named is_Letter that takes as argument a single char and returns 1 if the
character is a letter or 0 otherwise.
 Write a main function that test the previous functions

Note:
 Capital letter Alphabets (A-Z) lie in the range 65-91 of the ASCII value
 Small letter Alphabets (a-z) lie in the range 97-122 of the ASCII value
 Any other ASCII value is a non-alphabetic character.

Sample Output

Enter Character
A
A is letter

Enter Character
5
5 is not letter

Exercise 2 –Modify Even Digits with Random Even Numbers

Write a C program that does the following:

 Write a function named modifyNumber that takes a 4-digit integer as an argument.


o The function should modify the number such that:
 If a digit is even, replace it with a random even number (between 0 and 8).
 If a digit is odd, leave it unchanged.
o The function should return the modified number.
 In the main function:
o Prompt the user to enter a 4-digit number.
o If the entered number is not a valid 4-digit number, display an error message and
exit.
o Call the modifyNumber function and display both the original and modified
numbers.

Sample Output

Enter a 4-digit number: 2486


Original number: 2486
Modified number: 2266

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