Uiux
Uiux
Requirements to enter the course: Basics of digital design tools and concepts will be
helpful but not required. Strong motivation, interest in technology, empathy for people
and passion for design will be required.
Time to dedicate: At least 8h/week (2:2h lesson, 2:2h for homework, preferably more
time to spend on learning Figma and checking provided resources)
Lecture:
● What product design means and what a designer does on day-to-day basis
● What are the qualities a designer needs
● What we'll do during the course to be prepared for design role and
responsibilities
● What qualities and skills you will acquire during the course.
● How to use reference material (Figma file which will be shared with students
and will be used for doing the exercises)
Homework: Think of your favourite digital products (any type) and choose one of them.
Prepare a presentation about the selected one (in Figma) and include the points:
Why we do this exercise: Students will start to learn how to talk about design, how to
communicate their opinion and how to think about the products through design lense
and in analysis go further than a user.
Lecture:
Homework 2: Choose an app or a web product that you think needs improvement and
select
Lecture 3 - Ideation
Homework 2 review: Every student does a presentation and myself and other students
give feedback.
Lecture:
● How to come up with ideas. Practical methods: crazy 8, What if, etc.
● How to express ideas. Tools (Paper, Figma, other?). Mini intro to Figma
● How to share first ideas with others, how to present and explain
● Homework 3: Take the problem you chose previously and start thinking how
you would improve it. Free to choose the tool (preferably paper protos put into
Figma)
Lecture:
● Choosing design software (Figma, Sketch, Framer, etc. tools they should know
about)
● Intro to UI Design (Grids, some simple concepts to do a first exercise)
● Intro to Figma
● Intro to Design system
● How to prioritise ideas: how to choose one of the ideas after ideation
Homework 4:
● Learn Figma as well as you can independently (suggest tutorials and resources)
● First exercise in Figma
Lecture:
Homework 5:
Lecture:
Homework 6:
Lecture:
Design patterns
Homework 8:
● Take your work in progress project and try designing for the opposite device.
What impact a device format will have? What would you consider?
Lecture:
Design system
Working in a group
● Types of projects and types of teams you’ll be working in (company models and
designer’s role)
● Who will be your stakeholders? (Especially PMs & Engineers, also mention
CSMs, UX/Copywriters, etc.
● PM, Designer, Researcher roles
● Team processes & tools (Jira & co)
● What’s a design sprint
Homework 8
Lecture
● Intro to Research
● What is UX research?
● Importance of testing
● How to test (preparation, testing). Testing methods, tactics, tools.
● How to analyse test results
● How to iterate on prototypes
Homework 9: Test your prototypes: prepare, conduct and analyse the tests
Lecture 10 - Iterate on design, prepare specs
Homework 9 review: Review prototypes
Lecture:
Lecture:
Homework 11:
Lecture: