Design Report For Tournament Scoring System
Design Report For Tournament Scoring System
1. Introduction
This report outlines the design of a software solution for managing the
scoring system of a college tournament. The tournament will feature both
individual and team events, with participants competing for points based on
their performance. The design will include algorithms, flowcharts, data
structures, and a test plan.
2.1Requirements Gathering:
Identify and document the needs of the college, including
participant management, event types, and scoring systems.
Conduct meetings with stakeholders to finalize requirements.
2.2Desgin
Create algorithms and flowcharts to outline the program's
functionality.
Define data structures and storage requirements.
Develop a design specification document.
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2.3Implementation:
Write the code based on the design specifications.
Integrate any pre-defined code or libraries as needed.
2.4Testing:
Develop a test plan to ensure all functionalities work as
intended.
Conduct unit testing, integration testing, and user acceptance
testing.
2.5Deployment:
Deploy the application for use in the tournament.
Provide training and support to users.
2.6Maintenance:
Address any issues that arise post-deployment.
Implement updates based on user feedback.
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3. Scoring System Requirements
Participants:
Maximum of 4 teams (5 members each) and 20 individual
competitors.
Allow participants to enter for one event only or multiple events.
Events:
Each participant (individual or team) will compete in 5 events.
Events can be categorized as team or individual events.
Scoring:
Points will be awarded based on rank in each event.
The college is open to suggestions for the point distribution
system.
4. System Design
4.2 Algorithms
Participant {
ID: Integer,
Name: String,
Type: String (Individual/Team),
Events: List of Event IDs,
TotalPoints: Integer
}
Event Structure:
Event {
ID: Integer,
Name: String,
Type: String (Individual/Team),
Results: List of Participant IDs
}
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4.4 Data Storage
Tables:
Python: Easy to learn, great for rapid development, but may not be
as performant for large datasets.
Java: Strongly typed, good for larger applications, but has a steeper
learning curve.
6.Review Discussions
Discussion Points:
Confirmed the need for both individual and team event management.
Decisions Made:
Use Python for development due to its simplicity and community
support.
Test Cases:
1.Participant Registration:
Test registration for individuals and teams.
2. Event Scoring:
Input results for various events and verify that scores are calculated
correctly.
3.Data Storage:
Ensure data is correctly stored in the database.
Test Data:
Sample participant names and types (individual/team).
Event names and types.
Mock results for scoring tests.
8.Conclusion
This design report outlines a comprehensive approach to developing
a scoring system for the college tournament. By following the software
development life cycle stages, addressing the requirements, and
implementing a robust design, the application will effectively manage
participant registrations, event scoring, and results display. The next
steps involve coding the application based on this design and executing
the test plan to ensure functionality and reliability.
The flowchart below illustrates the main processes involved in the
tournament scoring system:
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9.Flowchart
4. Rank Participants:
The system ranks participants based on their performance in the
event.
This step involves sorting the results to determine the order of
finish.
5. Assign Points:
Points are assigned based on the ranks achieved in the event.
A predefined points system is applied (e.g., 1st place = 5 points,
2nd = 3 points, 3rd = 1 point).
6. Update Scores:
The total scores for each participant/team are updated based on
the points assigned from the events.
7. Generate Reports:
The system generates reports summarizing the scores and
rankings of all participants.
This can include individual event results and overall tournament
standings.
8. Display Results:
The final scores and rankings are displayed to the participants
and organizers.
This can be done through a user interface or printed reports.
9. End: The application concludes its operations, ready for the next event
or tournament.
Next Steps
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With the flowchart and design specifications in place, the next steps in the
development process include:
3. Deployment:
Deploy the application for use during the tournament.
Provide training or documentation for users if necessary.
By following these steps, the scoring system will be effectively developed and
implemented, ensuring a smooth and efficient tournament experience for all
participants. ### Implementation Plan
The implementation plan outlines the steps necessary to bring the tournament
scoring system from design to a fully functional application.
1. Environment Setup
Scoring Module:
Implement the scoring algorithm to calculate points based on
ranks.
Ensure that the scoring system is flexible to accommodate
changes in point allocation.
Reporting Module:
Create functions to generate reports of scores and rankings.
Design the output format for easy readability.
UI Design:
Design a user-friendly interface for participants and organizers to
interact with the system.
Ensure that the UI allows for easy navigation and access to all
functionalities.
Input Forms:
Develop forms for participant registration and event result input.
Implement validation checks to ensure data integrity.
4. Testing
Unit Testing:
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Write unit tests for each module to verify that individual
components function correctly.
Integration Testing:
Test the interaction between different modules to ensure they
work together seamlessly.
5. Deployment
Deployment Strategy:
Plan for deployment on a suitable platform, whether it be a local
server or cloud-based solution.
User Training:
Provide training sessions or documentation for users to familiarize
them with the system.
6. Post-Deployment Support
Feedback Collection:
After the tournament, collect feedback from users regarding their
experience with the system.
Maintenance and Updates:
Address any issues or bugs reported by users and implement
updates as necessary.
Future Enhancements:
Consider additional features or improvements based on user
feedback for future tournaments.
Conclusion
The implementation plan provides a structured approach to developing the
tournament scoring system. By following these steps, the application will be
built efficiently, ensuring that it meets the needs of the college and provides a
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smooth experience for all participants. The focus on testing and user feedback
will help refine the system and enhance its functionality for future events.
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10.Pseudo-Code
10.Implementation Plan
1.Set Up Development Environment:
Install necessary software (Python, database management system).
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Set up version control (e.g., Git).
2.Database Design:
Create database schema based on data structures defined.
3.Code Development:
Develop functions for participant registration, event entry, scoring,
and results display.
5.Testing:
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Execute the test plan developed earlier.
12.Future Enhancements
Mobile Application: Develop a mobile version of the application for
easier access during events.
13.References
Software Development Life Cycle (SDLC) methodologies.