Lecture_01 - Introduction - I
Lecture_01 - Introduction - I
Reinforcement Learning
Supervised (inductive) learning is the simplest and
most studied type of learning
How can an agent learn behaviors when it doesn’t
have a teacher to tell it how to perform?
◼ The agent has a task to perform
◼ It takes some actions in the world
◼ At some later point, it gets feedback telling it how well it did
on performing the task
◼ The agent performs the same task over and over again
This problem is called reinforcement learning:
◼ The agent gets positive reinforcement for tasks done well
◼ The agent gets negative reinforcement for tasks done poorly
Reinforcement Learning (cont.)
The goal is to get the agent to act in the
world so as to maximize its rewards
The agent has to figure out what it did that
made it get the reward/punishment
◼ This is known as the credit assignment problem
Reinforcement learning approaches can be
used to train computers to do many tasks
◼ backgammon and chess playing
◼ Autonomous cars
◼ controlling robot limbs
Characteristics of
Reinforcement Learning
What makes RL different from other
machine learning algorithms?
◼ There is no supervision, only a reward single
◼ Feedback is delayed, not instantaneous
◼ Time really matters, sequential, no i.i.d data
◼ Agent’s action affect the subsequent data it
receives
Key Concepts and Terminologies
Main characters of RL
◼ Agent
◼ Environment: World that
the agent lives in and
interacts with
◼ At every step of interaction, the agent sees a
2 -1
1 2 3 4
Repeat:
s sensed state
If s is terminal then exit
a (s)
Perform a
Approaches
Learn policy directly– function mapping
from states to actions
Learn utility values for states (i.e., the
value function)
RL Summary
Active area of research
Approaches from both OR and AI
There are many more sophisticated
algorithms that we have not discussed
Applicable to game-playing, robot
controllers, others