Nomura Interview
Nomura Interview
This is an end of the book interview with the director Tetsuya Nomura, who had a large hand in the creation
of this book. This will be the longest interview in this ULTIMANIA book.
---This was your first time demonstrating your prowess as the role of a director. What was it like to try out
directing?
Nomura: In the beginning I didn’t want to do it because I knew it was difficult. (laugh) When I offered to do
a Disney game, there was no team. It turned out I would do the planning myself and talk it over with Disney.
---You were different from other directors because you had to give directions while drawing. Was it hard to
hold two positions at the same time?
Nomura: I thought from the beginning that there would be places where I couldn’t touch upon while I drew.
In order to settle that, I made sure to gather excellent leaders. I believed that if I left the rest up to
trustworthy people, than I don't have to spend time giving direction for the small, fine details. It was still
tough while I drew pictures, but I think it worked out. Normally when the drawing job becomes tough
because of the schedule, it is the director’s role to push the artist to get the job done and say, “The
drawings are not finished?” But there were times when I myself would be late, and troublesome situations
arose. I would make subtle changes to the schedule. (laugh)
---Is the finished product what you had in mind from the beginning?
Nomura: Yes, just what I thought and drew out.
---In terms of the game, which part did you spend the longest time on?
Nomura: I guess it would be, “What makes this game interesting?” Even though lately hardware has evolved
and the appearance looks more and more amazing, I felt that nothing was interesting at first glance, or felt
fresh. I thought that if you were to compare the improvement of image quality, there wasn’t enough of a
feeling of newness or exhilaration. That is why I wanted to make a game that had various elements that
were immediately interesting and enjoyable to play.
---If you were to think of the Disney games up till now, there were times when other people thought that
you would not be granted permission. You were planning to do things such as creating worlds from multiple
works and remaking a large number of characters completely in 3D. Was it difficult to negotiate?
Nomura: I hardly think, “This is impossible so I’ll quit.” I think, “I’ll just see what happens, and if it’s no
good, then I’ll give up.” Even though in the beginning people expressed their disapproval, I did it by thinking
there was nothing that couldn’t be persuaded.
---I think it went well if you were able to create a project where all the Disney princesses appear in the same
place.
Nomura: At first, I wanted to put in a scene where all of the princesses would be captured in Hollow Bastion
and then each of their respective princes will come and save them. That idea was rejected but I was at least
able to keep the part with the princesses.
---Did you choose which Disney worlds you wanted to put in?
Nomura: In the beginning when I was working alone, I had a fair number of world choices in mind. If I were
to add the original worlds, there was over twenty. In the end, I spoke with the staff and cut a few here and
there, and ended up with the number it is now.
---By the way, is there a reason why Disney's symbol character mickey Mouse only appeared in one scene in
the game?
Nomura: Actually, according to the contract, I was only able to have one cutscene with him somewhere in
the game. I thought deeply about which cutscene to put him in.
---So you had that sort of limitation? If that is so, you really made an effective choice.
Nomura: Disney gave me permission to put him in a role where he can be waving his hand from behind a
town’s crowd. However, I thought that if I were to do this, I would use him in a way that would give the
greatest impact. I thought, “He has to be here” and used him in that scene.
---With what priorities in mind did you choose the characters from the Final Fantasy series?
Nomura: I ended up with more Final Fantasy characters than I thought. At first I planned that there would
be less. Well, as I kept making the story, I thought about which characters to put in each role, and there
were many places where Disney characters would not fit in. For example, I couldn’t think of any Disney
characters to put in as the Destiny Island children. When I thought about which character would guide Sora
in Traverse Town, nothing struck me. Then I thought I should just make new characters, but they would just
show up once in a while and they would not be as appealing as the Disney characters around them. Since
that was the case, I came upon the idea of using Final Fantasy characters to choose which characters that
would fit the roles. When it came to choosing who would be the swordsman who guides Sora, I believed
that Squall fit the role the best.
---I digress, but Squall called himself Leon when he appeared... Squall Leonhart’s “heartless”... in other
words, does Leon come from taking out “hart”, or “heart”, from Leonhart?
Nomura: Ah, that’s a deep reading into it, but that’s not what I meant. (laugh). In Disney Castle, if people
saw in the beginning that “Meet Squall” was written in the letter, people would have an image of Squall in
their head and the impact of the first meeting would be weak. Then Akiyama (Event Planning Director: Jun
Akiyama) told me that he wanted to change only Squall’s name. We decided that we would take the last
part of his name.
---The red wing pattern in Squall’s back is based off of Rinoa’s image, isn’t it?
Nomura: That’s right. Well, there is a reason why Leon rejects being called Squall. I added Rinoa’s wings to
imply something definitely happened in the past.
---Also, moving on to Cloud, the left half of his design was based off of Vincent from FFVII?
Nomura: Yes, his left arm is based off of Vincent. Cloud was meant to be a character that is leaning towards
the darkness, so I wanted to make him demon-like. Vincent was created to be that way so I thought of
adding that on. I wanted Vincent to have an appearance though.
---I want to ask about Cloud from a setting standpoint. Is his hometown Hollow Bastion?
Nomura: In terms of Kingdom Hearts, it is that for now.
---If that is so, does that mean when Cid escaped with the other members from Hollow Bastion, Cloud was
left behind?
Nomura: No, he was not left behind just because he strayed from the others during the commotion. (laugh)
Cid and the others were able to escape from the mayhem.
---I would like to ask about the main theme song “Hikari”. Was it your intention to choose Utada Hikaru?
Nomura: Yes.
---I bet you still can't fathom how you persuaded Hikaru Utada to agree to making a song for a videogame.
Nomura: That’s true. But I didn’t think it was impossible, of course. If you don’t try, you won’t know. The
others around me said, “It’s better to stop, she’ll definitely turn that down,” and just convincing the other
staff took the most time. I insisted from the beginning that the singer must be Hikaru Utada.
---What kind of song did you ask for from Hikaru Utada?
Nomura: The song would play with the ending sequence where the hero and heroine part from each other
since the images for that scene were decided very early on. However, I wanted to show that this is not a
sorrowful parting but an optimistic one. The lyrics fit so perfectly that when I first heard it, I trembled and
couldn’t speak. I did ask her to not put in words that do not exist in the game’s worlds, such as “cellphone”,
but she added in “television”. (laugh) But I am glad that even from that, one can take away a deep meaning.
--- The Hikari single did splendidly and became #1 in the hit charts and matched up with the sale of the
game. It was nice that both of them benefited from each other.
Nomura: That’s right. Well, I think I was bothersome in some ways. (strained laugh)
---Moving on, I would like to talk about the main characters’ names; Sora, Riku, and Kairi. Your characters
always have very memorable names. In the Final Fantasy series, Cloud (FFVII), Squall (VIII), and Tidus (X)
were all named after weather and such.
Nomura: Ah, Nojima (FFX Scenario Writer: Kazushige Nojima) named Tidus. I guess Nojima just wanted to
go with the pattern. Because it just matched up out of coincidence, I didn’t notice that at all. Since I named
Sora, Riku, and Kairi after the three elements that make up the world, I didn’t name Sora with weather in
mind.
---Kairi was the only one that was not named “Kai” (means “ocean” in Japanese) and instead had “ri”
attached at the end. Why?
Nomura: I thought Kai was not feminine enough, so I wondered what would be good. I tried attaching
Japanese syllables starting from “a”, and I thought Kairi fit the best.
---I am just curious, but are Sora, Riku, and Kairi treated as Disney characters?
Nomura: Yes.
---Does that mean that those three can appear in a Disney movie or some other sort of development like
that?
Nomura: That’s right. I guess I can’t say that’s impossible. I can’t say anything specific though. (laugh)
SECRET: Who are the Three People in the Secret Ending?
--- I believe the question on people’s minds who fulfilled certain requirements and finished the game... I
would normally think that the three people in the secret ending (pg. 474) are Sora, Riku, and Kairi, but who
are they really?
Nomura: Hmmm, is that so? I wonder if it’s okay for me to say it. Well, there are several different meanings
behind that... of course, there is also the image that comes after that. In the beginning, there are the words
“Another Side, Another story”. You can interpret that saying this is a different story. Well, since everybody is
having fun guessing who they are, I worry about revealing information.
---In the secret ending, there is an avalanche of words. Does that mean that you have the continuation of
the story clearly in your head?
Nomura: For now, yes. Hmmm, I wonder how much I should reveal. All I can say is that if there is a sequel, I
want to have Ansem appear. Speaking of which, Ansem in the end, lost his body. That means that you can’t
really say that the Ansem that appears in the end is Ansem’s true body. It’s a form that he took on after
borrowing Riku’s body. Saying that, the existence of the robed man in the beginning is suspicious. There are
several ways of interpreting it. Well, setting aside whether I’m doing that or not, I’ve been thinking about
several ideas for the development after that.
---If there is a sequel, does that mean Final Fantasy characters like Cloud will appear?
Nomura: Yes. If there will be a sequel, I want Cloud in it. Actually, in the overseas version of Kingdom
Hearts, ________ is _______.
---Ooooh!
Nomura: That is why this time, I want to expand on Cloud’s story and such.
---On top of that, the original Disney voice actors will be in the NA version?
Nomura: Yes, the Disney voice actors are definitely splendid, but there are many good voice actors for the
original characters as well. For example, Sora’s voice is done by Haley (Haley Joel Osment: main works are
“Six Sense” and “A.I”). There are actors from dramas and singers that are popular overseas that are voicing
as well.
---If that is the case, wouldn’t the fans be overjoyed if there was a “Kingdom Hearts International”?
Nomura: Personally, I would like to release the overseas version for the Japanese PS2, but I also feel that
having “international” in the title is a bit dishonest. It’s a delicate subject. I already had talks about if it were
to come out, I would have it say “English dub version” instead of “international”. (laugh)
---This time around, you've been drawing the Donald and Goofy illustrations, haven't you? On that subject,
with Disney's sacred-like image, how was illustrating?
Nomura: No, I didn't draw them from start to finish. With this "tight-pencil" technique I do the rough draft
first of all then I pass it off to a Disney person. There, a Disney designer draws and sends over a character.
Then after all that, I draw it once more. This is how it's done and I don't change their corrections that much.
---Were the Atlantica and Halloweentown Donald and Goofy designs also done by a person at Disney?
Nomura: No, I did those too. Particularly, the Halloweentown Donald and Goofy I drew completely from the
beginning.
---If I were to think about it, the uniting of Disney and Square characters which everyone thought was
unreasonable, arranging and drawing Disney's characters together, and appointing Utada Hikaru, you made
everything everybody thought was impossible come true.
Nomura: That's right. I'm always talking with everyone about that. We say things like everything came true
like a dream. Thankfully, I didn't quit from the beginning.
---The game's sales have been promising, and it seems like the voice of people who want a sequel is
growing.
Nomura: People tell me I did a great job. I’ve been thinking about it since the company has been pushing
me to tell them what I’ll be doing next. I want to do three or four. One of them is the sequel of course, but I
am still consulting with the staff on what to do.
---But it must be hard for you to work on your own projects and the character designs of the Final Fantasy
characters on top of that.
Nomura: Hmmm, that’s true. But I feel lately I’ve been subtly fading out of the scene. Even though I worked
on the designs for FFXI, it didn’t stand out.
---You mean that you would like to have more power in directing?
Nomura: Yes. Well, for Kingdom Hearts, this was the first time that I made a team from scratch by myself,
and it was fun doing so. I thought, “This must be what it feels to make a game.” I felt like I was experiencing
something that I long forgotten. Not only me, but the staff also said that they have their own special
attachment to Kingdom Hearts. I thought that there is such a good atmosphere. It was extremely tough, but
I feel like we accomplished something. I wonder if that feeling comes across to the players as well.
---Lastly, what message do you want to give to the people who played Kingdom Hearts?
Nomura: Ah, I’m extremely, extremely grateful to the people who played this game. I had no idea how this
game would fare before it was released. I thought, “Is this really interesting?” But when it was released, it
received high ratings and players told me that they liked it. “It actually became this popular,” I thought to
myself. That’s why I’m incredibly thankful. This whole time I thought I would make this game with little
reward, but I feel it finally paid off. I heard that there are seven times the amount of survey postcards of
people saying they want a sequel, so I spoke with the staff and we are thinking of ways to live up to the
expectation. Thank you very much.
Tetsuya Nomura
Profile
Born in October, 1970. Lives in Kouchi prefecture. Was hired by the Square Co. in 1991. Major works are
Final Fantasy V, VI, VII, VIII, X, Parasite Eve, Parasite Eve 2, and Bouncer.
The following is an interview with Mr. Nomura about parts of the story with a couple of mysteries left
behind. If you read this, you will definitely understand the Kingdom Hearts story more deeply than before!
---Mr. Nomura, in this game’s story, what did you want to illustrate the most?
Nomura: As a story, I wanted to illustrate “bonds”... I wanted to show that the connections between people
are not physical. Well, I think that it was thoroughly incorporated. Even when separated, things that are
connected will still be connected.
---When I heard that this was going to be a Disney game, I imagined that the story would be simpler, but in
actuality it was a story that players can imagine different things.
Nomura: Ah, I was going to focus on the game’s playfulness and keep the story simple. I thought of Disney’s
target age group and talked about avoiding a complicated story. However, once the project started to come
together, Mr. Sakamoto said if we don’t aim for the Final Fantasy fan group, this project is going to fail. Well,
I knew that even without him saying it. Then, the game’s core... as for the playful part it still was kept the
same, but the story was changed a lot. At the very beginning, the story was meant to be extremely simple. I
thought of restricting it to ending after you defeat Maleficent, without the existence of Ansem…
---Then I would like to ask several questions about the story you changed. First, was Kairi’s arrival to Destiny
Islands a coincidence or fate?
Nomura: It’s both. I was not able to illustrate it in the story itself. It is a delicate subject whether or not it is
okay to talk about her life situation, but Ansem himself sent out Kairi from Hollow Bastion. The reason why
he sent out Kairi was to find the Keyblade. In the End of the World’s prison, there is an evidence that is left
behind. Ansem believed that the young princess would end up where the Keyblade was no matter what.
Thus the event of Kairi joining Sora and Riku is a coincidence and fate.
---Even though Riku was the rightful owner of the Keyblade, then why did Sora obtain the Keyblade in the
beginning?
Nomura: Even though I would like to keep that obscure, there is a scene in Destiny islands where Riku is
being swallowed by darkness, a light appears, and Sora first obtains the keyblade. With the setting I created,
the darkness that surrounds them is Riku’s heart’s darkness. At that moment, Sora enters the darkness, and
the light he sees inside is Riku’s heart’s light. Sora, who was squirming in the darkness to save Riku, touched
the light and temporarily obtained the Keyblade from Riku.
---Also, I would like to talk about the nuance about what Kairi’s grandmother told her: “The world was
destroyed once, but it was revived thanks to the strength of the childrens’ light.” Does that “world that was
born again through the power of light” have to do with each of the worlds in the game?
Nomura: Yes. Only, that wasn’t told as a historical story, but a fairytale. The story is not the world’s history,
pretty much. It only overlaps to some extent.
---When you look at the World Prison’s computer, there is a message with profound meaning. “The two will
shut the door to darkness” was written, but who are you specifically suggesting are “the two”?
Nomura: Well, one of them is definitely Sora. There are multiple choices for the other one. He can be Riku
or the King. Also, the “two keys” can also mean Sora’s and the King’s keys, or Sora and Riku.
---After everything is done, Kairi is left on Destiny Islands, but why did she not go back to Hollow Bastion?
Nomura: Yes. I’m going to be a little blunt here, but I said within the book the reason why. The princesses
told Sora, “We will be able to return to our respective worlds before they disappeared.” Kairi disappeared
from Destiny Islands, so she returned there. Since she was physically moved from Hollow Bastion to Destiny
Islands, she did not disappear from there.
---In the ending, why were Riku and the King on the other side of the door?
Nomura: In the King’s case, he was on the other side from the beginning. The reason why the King
disappeared was because in search for one of the two keys, he went to the other side of the world. He had
an adventure unfold just like Sora, and he obtained the key and ended up there.
In Riku’s case, his body was stolen by Ansem, so that means Riku’s heart was not in this realm anymore. As
you saw on the other side of the door, it is darkness. And that side of the world, in other words, in the end
Riku’s heart went to the world of darkness just like Ansem said. Then when Ansem disappears and Riku’s
body returns to him, he stayed in the world of darkness.
---Then, why didn’t Riku go back to the other side of the door to this realm once he got back his body?
Nomura: Various people ask me that as well, but it was clearly written in the World Prison’s computer. It
said that only darkness can pass through that door. Riku and the King are not beings of darkness, so that is
why they could not go through the door.
---If that is so, the reason why those two are on the other side of a door they cannot pass... Riku went to the
other side once he combined with Ansem. Since the King is there as well, does that mean there is another
place where you can enter into the world of darkness without using that door?
Nomura: Yes. The last words he left behind were “find the door to light”. In other words, he was saying find
the door, other than the door that allows darkness to come and go, that allows light to come and go.
---In the end of the ending, Pluto has the King’s letter. Is that implying that the King returned through the
door of light?
Nomura: I will leave that up to your imagination. I’ll tell you one thing. In the beginning in Traverse Town,
after Goofy said, “Pluto, we’re going,” Pluto was not present. Actually, between when he first disappears
and then appears again in the ending, he met with the King. The reason why Pluto perked up in Traverse
Town was because he felt the King’s presence.
---So does that mean the reason why Pluto was there was because in that place, “that” or that person...
Nomura: I hope the story from then on would be revealed one day.