ARVc 1
ARVc 1
&
VIRTUAL REALITY
2º Ciclo em:
Engenharia Informática
Design e Desenvolvimento de Jogos Digitais
DI – UBI 2014/2015
Chapter 1
! Computer Animation
! Traditional Animation
! Animation Production
! Storyboards (guiões)
! A Brief History of
Computer Animation
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ANIMATION
MOTION PERCEPTION
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Computer Animation
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Computer Animation (cont.)
! Perception
! When the animation is created for later viewing it is
typically recorded on film or video as a series of still
images
! When displayed in rapid sequence are perceived by an
observer as a single moving image (e.g., 24 or 30 f/s)
! Perception
! When the perception of continuous imagery fails, the image
is said to flicker.
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Computer Animation (cont.)
! Ver exemplo
Vinicius-Zanete-Novaes_Penalti.avi
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Traditional Animation
! Early Devices
! Thaumatrope
" A flat disk with images drawn
on both sides and having two
strings connected opposite each
other on the rim of the disk
! The flipbook
" A tablet of paper with an individual
drawing on each page.
! Zoetrope
! The Zoetrope has a short,
fat cylinder that rotates
on its axis of symmetry.
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Traditional Animation (cont.)
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Traditional Animation (cont.)
! Disney
! Disney’s innovations in animation technology
included the use of storyboard to review the story
and pencil sketches to review the motion.
! In addition, it pioneered sound and color in
animation (although it was not the first to use color).
! Disney
! Ituses the sound for the first time in
Steamboat Willie (1928)
! Ver o clip
steamboat.mov
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Traditional Animation (cont.)
! Disney
! One of the most significant technical innovations of the
Disney studios was development of multiplane camera.
Computer Animation
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Principles of Computer Animation
! Simulating physics
! Squash and stretch
! Secondary actions
! Timing and Motion
! Arcs
! Slow in / slow out
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Principles of Computer Animation
! Secondary Action
! The action of an object resulting from another action
! Arcs
! The visual path of action for natural movement
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Principles of Computer Animation
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Principles of Computer Animation
! Anticipation
" The preparation for an action
! Staging (Encenar)
" Presenting an idea so that it is
unmistakably clear
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Computer Animation (cont.)
! Simulating Physics
! A given object possesses some degree of rigidity and
should appear to have some amount of mass.
This is reflected in the distortion (squash and stretch) of it
shape during an action, especially a collision.
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Computer Animation (cont.)
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Computer Animation (cont.)
! Production Technique
! Straight ahead versus pose to pose concerns how a motion
is created.
! Straight ahead refers to progressing from a starting point
and developing the motion continually along the way.
! Pose to pose, the typical approach in conventional
animation, refers to identifying key frames and then
interpolating intermediate frames.
! Tilt
! Focus the viewer’s attention
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Computer Animation (cont.)
! Principles of film-making
! Three-point lighting – to illuminate the central figure in
a scene:
Line of action
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Computer Animation (cont.)
! Principles of film-making
! Rule of thirds – says that the interesting place to place an
object in an image are one-third along the way, either side-
to-side or up-and-down or both.
! Tilt – tilting the camera (i.e., rotating the camera about its
view direction) can convey a sense of urgency, strangeness,
or fear to the shot
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Animation
Story Dept.
Production
! Computer animation Art Dept.
production tasks
Modeling
Dept.
Layout Dept.
Shading
Dept. AnimationDep
t.
Lighting Dept.
Camera
Dept.
Animation Production
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Animation Production (cont.)
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Animation Production (cont.)
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Animation Production (cont.)
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Animation Production (cont.)
! pencil testing
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Animation Production (cont.)
! Storyboards
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Animation Production (cont.)
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Animation Production (cont.)
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Animation Production (cont.)
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Animation Production (cont.)
! Enclosure #2
! Production period: January 2001 ~ September 2003
! This is my thesis project. I spent 6-7 months to prepare the
concept and storyboard, and about an year to develop the
animation.
! http://accad.osu.edu/~elee/gallery_enclosure.htm
" Making of "Enclosure #2" >>>
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A Brief History of Computer Animation
! Toy Story (1996) Is the first full-length, full computer generated 3D.
! Geri’a Game (1997)
! A Bug’s Life (1998)
! Toy Story 2 (1999)
! Monsters (2002)
! Finding Nemo (2003)
! The Incredibles (2004)
! Cars (June, 2006)
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A Brief History of Computer Animation
! Ratatouille
! Wall º E
! UP
! Toy Story 3
! Cars 2
! Brave
Disney . PIXAR
! Monsters
University See more at
- www.pixar.com/
- www.disneyanimation.com/
In Portugal
# Bang! Bang! Animation (e.g., Videoclip Moonspell 5’, Nutri ventures, Zig
Zag, …)
# Insizium (e.g., Visiokids)
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