Chapter 6 Runtime Environments
Chapter 6 Runtime Environments
Runtime Environments
Introduction
• A runtime environment, often referred to as a
runtime system, is a software framework or
infrastructure responsible for executing
compiled code and providing runtime
support to applications.
• It includes various components and services
that manage program execution, memory
allocation, I/O operations, exception handling,
and other runtime activities.
2
Components and Services of Runtime
Environment
• Execution Engine
– The execution engine is the core component of the runtime
environment responsible for executing compiled code.
– It includes interpreters, just-in-time (JIT) compilers, virtual
machines, or runtime libraries that translate and execute
instructions from the compiled code.
• Memory Management
– Runtime environments manage memory allocation and
deallocation during program execution.
– They allocate memory for variables, objects, and data
structures, and reclaim memory from objects that are no
longer in use.
– Memory management techniques include garbage collection,
3
reference counting, and memory pooling.
Components and Services of Runtime
Environment
• Dynamic Linking and Loading
– Runtime environments support dynamic linking and loading of
libraries and modules at runtime.
– They resolve symbols and references, load shared libraries
into memory, and link them with the running program.
• Exception Handling
– Runtime environments provide mechanisms for handling
exceptions and errors that occur during program execution.
– They catch and propagate exceptions, unwind the call stack,
and invoke exception handlers to handle exceptional
conditions gracefully.
4
Components and Services of Runtime
Environment
• Concurrency and Threading
– Runtime environments support concurrent and multithreaded
programming by providing abstractions and APIs for creating
and managing threads.
– They synchronize access to shared resources, schedule thread
execution, and manage thread lifecycles.
• Input/Output Operations
– Runtime environments facilitate input/output (I/O)
operations, such as reading from and writing to files, sockets,
and other devices.
– They provide APIs and abstractions for performing
synchronous and asynchronous I/O operations and managing
buffers and streams. 5
Components and Services of Runtime
Environment
• Security and Sandbox
– Runtime environments enforce security policies and provide
sandboxing mechanisms to isolate and protect applications
from malicious code or unauthorized access.
– They enforce access controls, validate input, and restrict
resource usage to prevent security vulnerabilities and attacks.
• Platform Abstraction
– Runtime environments abstract away platform-specific
details and provide a consistent programming interface across
different operating systems and hardware architectures.
– They shield applications from low-level system details and
provide a standardized runtime environment for portability
and interoperability. 6
Components and Services of Runtime
Environment
• Performance Monitoring and Profiling
– Runtime environments offer tools and utilities for monitoring
and profiling application performance.
– They collect metrics, analyze execution behavior, and identify
performance bottlenecks to optimize program performance.
• Integration with Development Tools
– Runtime environments integrate with development tools such
as debuggers, profilers, and performance analysis tools to
facilitate program development, testing, and debugging.
7
Execution Engine
• The execution engine is a crucial component
of a runtime environment responsible for
executing compiled code and managing the
runtime behavior of software applications.
• It interprets or compiles the high-level source
code into machine code or intermediate
representations and orchestrates the
execution of instructions on the underlying
hardware.
8
Functions of Execution Engine
• Interpretation and Compilation
– The execution engine can use different strategies
for executing code, including interpretation and
compilation.
– Interpretation involves directly executing the
source code instructions without prior translation
into machine code.
– Compilation involves translating the source code
into machine code or intermediate
representations before execution, which may
involve ahead-of-time (AOT) compilation or just-
in-time (JIT) compilation. 9
Functions of Execution Engine
• Interpreters
– Interpreters read the source code and execute it
directly, typically one line or one statement at a
time.
– Interpreters are often used in scripting languages
and for rapid prototyping due to their simplicity
and ease of implementation.
– However, interpreted code can be slower
compared to compiled code since it is not
optimized for execution.
10
Functions of Execution Engine
• Just-In-Time (JIT) Compilation
– JIT compilation involves translating portions of
the source code into machine code at runtime,
just before they are executed.
– JIT compilers analyze the program's execution
profile and selectively compile frequently
executed code paths to improve performance.
– JIT compilation strikes a balance between the
speed of interpretation and the performance of
compiled code.
11
Functions of Execution Engine
• Ahead-of-Time (AOT) Compilation
– AOT compilation involves translating the entire
source code into machine code or intermediate
representations before execution.
– AOT compilers generate optimized machine code
that can be executed directly by the hardware
without the need for further translation at
runtime.
– AOT compilation is commonly used in statically
typed languages and systems programming
languages for maximum performance.
12
Functions of Execution Engine
• Dynamic Optimization
– Modern execution engines employ dynamic
optimization techniques to improve the
performance of compiled code.
– Dynamic optimization involves analyzing program
behavior at runtime and applying optimizations
such as inlining, loop unrolling, and code motion
to improve execution speed and reduce overhead.
13
Functions of Execution Engine
• Memory Management
– The execution engine manages memory
allocation and deallocation during program
execution.
– It allocates memory for variables, objects, and
data structures, and reclaims memory from
objects that are no longer in use.
– Memory management techniques include garbage
collection, reference counting, and memory
pooling.
14
Functions of Execution Engine
• Concurrency and Threading
– Execution engines support concurrent and
multithreaded programming by providing
abstractions and APIs for creating and managing
threads.
– They synchronize access to shared resources,
schedule thread execution, and manage thread
lifecycles.
15
Functions of Execution Engine
• Error Handling and Exception Propagation
– The execution engine handles errors and
exceptions that occur during program execution.
– It catches and propagates exceptions, unwinds
the call stack, and invokes exception handlers to
handle exceptional conditions gracefully.
16
Memory Management
• Memory management is a fundamental
aspect of computer systems and software
development, involving the allocation and
deallocation of memory resources to
programs and processes.
• It ensures efficient utilization of available
memory, prevents memory leaks, and
minimizes memory fragmentation.
17
Concepts of Memory Management
• Memory Hierarchy
– Computer systems typically have a memory hierarchy
consisting of multiple levels of memory, including
registers, cache, main memory (RAM), and secondary
storage (e.g., hard disk drive, solid-state drive).
– Each level of the memory hierarchy has different
characteristics in terms of speed, size, and cost.
• Main Memory (RAM)
– RAM serves as the primary memory for storing program
instructions and data during program execution.
– It is volatile, meaning its contents are lost when the power
is turned off.
– RAM is organized into a linear address space, with each
memory location having a unique address. 18
Concepts of Memory Management
• Memory Allocation
– Memory allocation is the process of reserving a block of
memory for use by a program or process.
– Programs request memory allocation dynamically at
runtime for variables, arrays, objects, and data structures.
– Memory allocation can be static (allocated at compile
time) or dynamic (allocated at runtime).
• Dynamic Memory Allocation
– Dynamic memory allocation involves allocating memory
dynamically at runtime using functions like malloc (in C) or
new (in C++).
23
Static Linking vs Dynamic Linking
• Static linking
– The code from external libraries is copied into
the executable file during the compilation
process.
– The resulting executable contains all the
necessary code and libraries it needs to run.
• Dynamic linking
– The linking process is deferred until the program
is loaded into memory at runtime.
– External libraries are linked with the executable
during runtime by the operating system's dynamic
24
linker/loader.
DLLs and SOs
• Dynamic link libraries (DLLs)
– On Windows, DLLs are used for dynamic linking.
– These libraries have the .dll extension and contain
functions and resources that can be shared by
multiple applications.
• Shared objects (SOs)
– On Unix/Linux systems, Sos are used for dynamic
linking.
– These libraries have the .so extension and serve the
same purpose as DLLs on Windows.
25
Dynamic Linking Process
• When a program is executed, the operating system's loader
loads the executable into memory.
• The loader then identifies and resolves the external library
dependencies specified in the executable's import table.
• It searches for the required shared libraries in predefined
locations (such as system directories or user-specified paths) and
loads them into memory.
• Symbol resolution: The loader resolves references to functions
and variables in the shared libraries, updating the program's
symbol table with the addresses of the resolved symbols.
• Control is transferred to the entry point of the program, and
execution begins.
26
Advantages of Dynamic Linking
• Reduced executable size
– Dynamic linking reduces the size of the executable file
since it only includes references to external libraries,
not the entire library code.
• Code reuse
– Multiple applications can share the same dynamically
linked libraries, reducing duplication of code and
conserving system resources.
• Simplified updates
– If a shared library is updated or patched, all
applications that use it will automatically benefit from
the changes without needing to be recompiled. 27
Delayed Loading
• Some operating systems and development
environments support delayed loading, where
shared libraries are loaded into memory only
when they are explicitly referenced by the
program during runtime.
• This can improve startup time and memory
usage.
28
Exception Handling
• Exception handling is a programming
paradigm that allows developers to gracefully
manage and recover from unexpected or
exceptional conditions that may occur during
program execution.
• These conditions, known as exceptions, can
include errors, runtime anomalies, or
exceptional situations that disrupt the normal
flow of the program.
29
Concepts in Exception Handling
• Exceptions
– Exceptions represent abnormal or unexpected conditions that
occur during program execution and may prevent the program
from continuing its normal operation.
– Examples of exceptions include division by zero, file not
found, out-of-memory errors, null pointer dereferences, and
network timeouts.
• Exception Handling Mechanisms
– Exception handling mechanisms provide a structured way to
detect, propagate, and handle exceptions within a program.
– Programming languages typically provide constructs for
raising, catching, and handling exceptions, such as try-catch
blocks, throw statements, and exception objects. 30
Concepts in Exception Handling
• Try-Catch Blocks
– A try-catch block is a structured programming construct used
to handle exceptions in many programming languages,
including Java, C#, Python, and C++.
– The try block contains the code that may throw exceptions,
while the catch block(s) contain code to handle specific types
of exceptions that may occur.
– If an exception occurs within the try block, control is
transferred to the corresponding catch block that matches
the type of the thrown exception.
31
Concepts in Exception Handling
• Throwing Exceptions
– Throwing an exception involves signaling that an exceptional
condition has occurred during program execution.
– Exceptions can be thrown explicitly by using the throw statement
or implicitly by the runtime environment when errors or
exceptional situations are encountered.
• Exception Types and Hierarchy
– Exceptions are often organized into a hierarchy of exception types,
with each type representing a specific category of exceptions.
– Exception types may be hierarchical, allowing catch blocks to
handle exceptions at different levels of granularity.
– For example, in Java, all exceptions are subclasses of the
Throwable class, which has two main subclasses: Exception (for
checked exceptions) and RuntimeException (for unchecked
32
exceptions).
Concepts in Exception Handling
• Handling Exceptions
– Exception handling involves writing code to handle exceptions
that may be thrown during program execution.
– Handlers can catch and recover from exceptions, log error
messages, display user-friendly error messages, or gracefully
terminate the program.
– Exception handling can also involve resource cleanup and
releasing acquired resources in the event of an exception.
• Nested Try-Catch Blocks
– Exception handling code can be nested, allowing finer-grained
control over how exceptions are handled.
– Inner try-catch blocks can catch exceptions that occur within the
corresponding try blocks, providing more specific error handling
and recovery mechanisms. 33
Concepts in Exception Handling
• Finally Blocks
– Many exception handling mechanisms support finally blocks,
which contain code that is always executed, regardless of
whether an exception occurs or not.
– Finally blocks are commonly used for resource cleanup and
releasing acquired resources, ensuring that resources are
properly disposed of even in the presence of exceptions.
34
I/O Operations
• Input/output (I/O) operations are
fundamental tasks in computer programming
that involve reading data from input sources
and writing data to output destinations.
• I/O operations enable programs to interact
with users, access files, communicate with
devices, and exchange data with external
systems.
35
I/O Features and Concepts
• Types of I/O Operations
– Input operations involve reading data from input sources,
such as keyboards, files, network sockets, and sensors.
– Output operations involve writing data to output
destinations, such as displays, files, network sockets, and
printers.
• Standard I/O Streams
– Many programming languages provide standard I/O
streams for reading input from and writing output to the
console or terminal.
– Common standard I/O streams include stdin (standard
input), stdout (standard output), and stderr (standard
error). 36
I/O Features and Concepts
• File I/O
– File I/O operations involve reading data from and writing data
to files stored on disk or other storage devices.
– File I/O operations allow programs to store and retrieve data
persistently, manipulate files, and manage file systems.
• Text vs. Binary I/O
– Text I/O operations involve reading and writing human-
readable text data, such as strings and characters.
– Binary I/O operations involve reading and writing raw binary
data, such as integers, floating-point numbers, and byte arrays.
– Text I/O is often used for handling text files, configuration
files, and communication protocols, while binary I/O is used for
data serialization, network communication, and file formats
that require precise control over data representation. 37
I/O Features and Concepts
• Stream-Based I/O
– Stream-based I/O involves reading and writing data
sequentially from streams of bytes or characters.
– Input streams provide methods for reading data from input
sources, while output streams provide methods for writing
data to output destinations.
• Buffered I/O
– Buffered I/O involves using buffers to improve the efficiency of
I/O operations by reducing the number of system calls and
disk accesses.
– Buffered I/O operations read data into memory buffers and
write data from memory buffers to I/O devices in larger
chunks, reducing the overhead of frequent read and write
operations. 38
I/O Features and Concepts
• Random Access I/O
– Random access I/O operations allow programs to read and
write data at arbitrary positions within a file.
– Random access I/O is useful for accessing specific records or
data segments within large files, databases, and data
structures.
• Network I/O
– Network I/O operations involve reading data from and writing
data to network sockets using networking protocols such as
TCP/IP, UDP, and HTTP.
– Network I/O enables programs to communicate over
computer networks, exchange data with remote systems, and
implement client-server applications.
39
I/O Features and Concepts
• Error Handling
– I/O operations can encounter errors and exceptions due to
various reasons, such as file not found, permission denied,
network errors, and disk full conditions.
– Proper error handling and exception management are essential
for robust and reliable I/O operations.
– Programs should handle errors gracefully, log error messages,
and implement retry mechanisms or fallback strategies when
necessary.
40
Platform Abstraction
• Platform abstraction is a software design
principle that aims to shield application code
from the underlying hardware and operating
system details.
• It provides a consistent and uniform interface
for software components, regardless of the
underlying platform or environment on which
they are deployed
41
Key Features in Platform Abstraction
• Motivation
– Platform abstraction addresses the challenges of developing and
maintaining software applications that need to run across different
hardware architectures, operating systems, and environments.
– It enables developers to write portable and platform-independent code
that can be deployed and executed on diverse platforms without
modification.
• Abstraction Layers
– Platform abstraction is often achieved through the use of abstraction
layers or APIs (Application Programming Interfaces) that hide platform-
specific details and provide a standardized interface for interacting with
system resources and services.
– Abstraction layers abstract away low-level hardware and operating
system functions, such as file I/O, network communication, memory
management, and process scheduling, allowing applications to focus on
business logic and higher-level functionality.
42
Key Features in Platform Abstraction
• APIs and Libraries
– APIs and libraries provide the building blocks for platform abstraction by
encapsulating platform-specific functionality and exposing a uniform
interface for software components to interact with.
– Standardized APIs, such as POSIX (Portable Operating System Interface)
for Unix-like systems and Win32 API for Windows, define a set of system
calls and functions that applications can use to access system resources
and services in a platform-independent manner.
• Cross-Platform Development
– Cross-platform development frameworks and tools, such as Java, .NET, Qt,
Electron, and Xamarin, facilitate the development of software applications
that can run on multiple platforms with minimal changes.
– These frameworks abstract away platform-specific differences in user
interfaces, system APIs, and deployment environments, allowing
developers to write code once and deploy it across different platforms.
43
Key Features in Platform Abstraction
• Virtualization and Containerization
– Virtualization and containerization technologies, such as virtual machines
(VMs), containers, and Docker, provide higher-level abstractions for
managing and deploying software applications across diverse hardware
and operating system environments.
– Virtualization abstracts away the underlying hardware by emulating a
virtualized hardware environment
– Containerization abstracts away the operating system and runtime
dependencies by encapsulating applications and their dependencies into
portable containers.
• Middleware and Runtime Environments
– Middleware and runtime environments, such as Java Virtual Machine
(JVM), Common Language Runtime (CLR), and Node.js, provide platform
abstraction by executing applications in a managed runtime environment
that abstracts away platform-specific details.
– These runtime environments provide a consistent execution environment
for applications, including memory management, garbage collection, and44
exception handling, across different platforms and operating systems.
Performance and Profiling
• Performance monitoring and profiling are
essential practices in software development
aimed at identifying, analyzing, and
optimizing the performance of software
applications.
• These techniques help developers understand
how their code behaves in different scenarios,
diagnose performance bottlenecks, and
improve the overall efficiency and
responsiveness of their applications. 45
Overview of Performance and Profiling
• Performance Monitoring
– Performance monitoring involves tracking various metrics
and indicators to assess the runtime behavior and
resource utilization of software applications.
– Common performance metrics include CPU usage,
memory consumption, disk I/O operations, network traffic,
response times, throughput, and latency.
– Performance monitoring tools and utilities provide real-
time monitoring capabilities, graphical dashboards, and
alerting mechanisms to help developers monitor and
analyze application performance under different
conditions.
46
Overview of Performance and Profiling
• Profiling
– Profiling is the process of analyzing the execution
behavior and performance characteristics of software
applications to identify hotspots, bottlenecks, and areas
for optimization.
– Profiling tools instrument the code to collect data on
method execution times, CPU usage, memory allocations,
and other performance-related metrics during program
execution.
– Profiling data helps developers identify performance-
critical sections of code, inefficient algorithms, memory
leaks, excessive resource usage, and other performance
issues that may impact the overall performance and
scalability of the application.
47
Overview of Performance and Profiling
• Types of Profiling
– CPU Profiling: CPU profiling tools measure the CPU time spent
in each function or method call during program execution,
helping identify CPU-bound bottlenecks and performance
hotspots.
– Memory Profiling: Memory profiling tools analyze memory
usage patterns, detect memory leaks, and identify excessive
memory allocations and inefficient memory usage patterns that
may lead to memory bloat or out-of-memory errors.
– I/O Profiling: I/O profiling tools monitor disk I/O operations,
network requests, database queries, and file accesses to
identify I/O-bound operations and optimize I/O performance.
– Concurrency Profiling: Concurrency profiling tools analyze the
behavior of multithreaded and parallel applications, detect
synchronization bottlenecks, race conditions, and deadlocks,
48
and optimize concurrency and parallelism.
Overview of Performance and Profiling
• Profiling Techniques
– Sampling Profiling:
• Sampling profilers periodically sample the program's call stack to
collect statistical data on method execution times and CPU usage.
• Sampling profilers are lightweight and have low overhead but
may miss short-lived events and detailed function-level
information.
– Instrumentation Profiling:
• Instrumentation profilers modify the application code to insert
profiling hooks or probes that collect detailed performance data
during runtime.
• Instrumentation profilers provide fine-grained insights into
method-level performance but may introduce overhead and
perturbations to the application behavior.
49
Overview of Performance and Profiling
• Performance Analysis and Optimization
– Once performance data is collected through profiling,
developers analyze the data to identify performance
bottlenecks, inefficient algorithms, and resource
contention issues.
– Performance optimization techniques include algorithmic
optimizations, data structure optimizations, caching
strategies, lazy loading, parallelization, asynchronous
processing, and resource pooling.
– Developers iteratively refactor and optimize the code
based on profiling data, run performance tests, and
evaluate the impact of optimizations on application
performance and scalability.
50
Overview of Performance and Profiling
• Continuous Performance Monitoring
– Performance monitoring and profiling are ongoing
activities that should be integrated into the software
development lifecycle.
– Continuous integration (CI) and continuous deployment
(CD) pipelines incorporate performance tests and profiling
into the automated build and release processes to detect
performance regressions, monitor system health, and
ensure that performance goals are met throughout the
development and deployment lifecycle.
51