9 Events of Instruction
9 Events of Instruction
EVENTS OF INSTRUCTION
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Events of instructions
This is a model for designing instructions developed by Robert
Gagne
Basically it describes the actual events that takes place when
one is delivering a lesson
He created these nine events:
1. Gain attention
2. Inform learners of objectives
3. Stimulate recall of prior learning
4. Present the content
5. Provide “learning guidance”
6. Elicit performance (practice).
7. Provide feedback
8. Assess performance
9. Enhance retention and transfer to the job
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Close Look at the nine
events of Instruction
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1. Gain attention
1. Gain attention
There are several ways of gaining students’ attention.
You can present:
a problem,
a new situation,
ice breaker activities,
current news and events,
case studies,
ask questions
Or use a multimedia such as YouTube videos, an advertisement,.
This eventually helps to motivate.
Motivation is a multifaceted concept. i.e. there is
Intrinsic motivation
Extrinsic motivation
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2. Inform learners of objectives
Each and every lesson has objectives which are
meant to be achieved mainly by the students.
These objectives are specific and measurable.
This enables students to open their mind ears
in readiness to what they are supposed to see,
hear
Include learning objectives in:
lecture slides,
the syllabus,
and in instructions for activities,
projects,
papers, and so on
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3. Stimulate recall of prior
Learning
This gives students an opportunity to build on
previous knowledge.
Integrate results of activities into the current topic,
relate previous information to the current topic
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A Rubric
Categories 1Point 3 Points 5 oints
Presentation No thesis statement or conclusion. Has some form of thesis statment and Thesis statement and conclusion
Introduction and background is insignifcant. conclusion. Introduction and background is significantly relates to the question.
Thoughts are poorly presented. Writing and somewhat significant to the thesis. Provides a clear introduction and
grammar is poor. Thoughts are fairly well presented. Uses background. Thoughts are well-structured
adequate grammar. and logical. Uses correct grammar.
Conceptual Understanding Does not demonstrate understanding of the Demonstrates partial understanding of ideas Observations go above and beyond. Uses a
ideas and issues. Uses little or no and issues. Uses a limited amount of broad range of information to support
information to support arguments. information to support arguments. arguments.
argument Structure Provides unclear statements Provides statements that relate thoughts Provides strong, clear, convincing statments
and observations. Does not and observations to the issues. Provides and observations. Provides relevant
relate thoughts to issues. Does adequate evidence to support conclusions. evidence and synthesizes evidence with
not provide evidence to support ideas, observations, and original thoughts.
conclusions.
Resources and Documentation Does not make use of available resources. Resources used are sufficient but not Thorough and extensive use of resources.
Does not cite references. extensive or thorough.
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6. Elicit performance (Practice)
Give learners a chance to practice using the
newly acquired skill.
Students can apply this through:
group activities
or individual projects,
lab practical, etc.
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7. Provide Feedback
It is always necessary to provide feedback to the
learners:
Why?
It helps the learners to monitor their progress.
It also helps the teacher to monitor the progress of the
learners hence the teacher can suitably identify areas
where the learners need special help.
This feedback can be through:
Assignments-Detailed feedback on
show students what was done correctly,
what must be improved, and why.
Utilize rubrics when possible. Give formative (practice)
feedback as well as on assessments
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8. Assess Performance
Give students a chance to apply the
knowledge, skills beyond what they have done,
covered.
You can use:
a variety of assessment methods such as exams/quizzes,
written assignments, projects, and so on.
Utilize rubrics when grading activities that are not
standard exam and quiz questions
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9. Enhance retention and transfer to
the job
Students should apply the information to
personal contexts.
E.g. give students an essay to relate the work
to their personal experiences.
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Assignment
With the aid of examples, describe a lesson on
any topic of your choice in which you can
incorporate all the nine events of instruction.
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Paradigms
Behaviourism
Cognitivism
Constructivism
Design based
Humanism
21st century skills
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Theories under each paradigm
1. Behaviourism
Classical conditioning
GOMS model
Operant conditioning
Social learning theory
2. Cognitivism
Attribution
Cognitive load
Cognitive theory of multimedia learning
Elaboration
Situated learning
Stage theory of cognitive development
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Theories under each paradigm
2. Constructivism
Anchored instruction
Cognitive apprenticeship
Communities of practice
Connectivism
Discovery learning
Social development theory
Problem based learning
Situated learning
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Theories under each paradigm
3. Design based
ADDIE model of instruction design
ARCS model of motivational design
Elaboration theory
Multimodality
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Theories under each paradigm
5. Descriptive and meta theories
Activity theory
Actor-Network theory
Blooms taxonomy
Distributed cognition
Social network analysis
6. Identity theories
Erikson stages of development
Identity status theory
Self theories-entity and incremental theory
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Miscellaneous learning theories
Affordance theory
Multiple intelligence theory
21st century skills
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website
http://www.learning-theories.com/
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Behaviourism
This views learning in terms of ‘‘stimuli-
response’’
i.e. there must be a stimulus to trigger a
response.
Behaviourists argue that Knowledge...
- is the result of establishment of connections between
stimuli and certain kinds of behaviour
- reinforcement of connections by rewarding patterns of
action in various ways
- a matter of behaviour; that behaviour and not
"cognition" is significant
- measurable, observable, controllable, law-like.
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Behaviourism…
Learning is achieved by...
Small steps based on previous activity to build on them
Frequent rewards in early phases, with controlled
reinforcement at later stages to motivate the students
Rewarding quickly after a correct response through
feedback e.g. that’s correct etc
Giving a stimuli to students and then allowing discovery
of successful course
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Constructivism
Constructivists argue that
Knowledge...
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Constructivism…
Learning is
- exploring structured resources
- adapting resources to suit learners needs
- resolution of cognitive conflict
- creating new resources through re-organising the
existing resources
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