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Registries

The document lists various terms and types related to game development, particularly in the context of a block-based game environment. It includes categories such as attributes, loot types, world generation components, and entity types. The document serves as a reference for developers to understand the different elements available in the game framework.

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rjrivers
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0% found this document useful (0 votes)
12 views2 pages

Registries

The document lists various terms and types related to game development, particularly in the context of a block-based game environment. It includes categories such as attributes, loot types, world generation components, and entity types. The document serves as a reference for developers to understand the different elements available in the game framework.

Uploaded by

rjrivers
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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activity

advancement
atlas
attribute
banner_pattern
block
block_definition
block_entity_type
block_predicate_type
block_type
cat_variant
chat_type
chunk_status
command_argument_type
creative_mode_tab
custom_stat
damage_type
datapack
decorated_pot_patterns
dimension
dimension_type
enchantment
entity_type
float_provider_type
fluid
font
frog_variant
game_event
height_provider_type
instrument
int_provider_type
item
loot_condition_type
loot_function_type
loot_nbt_provider_type
loot_number_provider_type
loot_pool_entry_type
loot_score_provider_type
loot_table
memory_module_type
menu
mob_effect
model
painting_variant
particle_type
point_of_interest_type
pos_rule_test
position_source_type
potion
recipe
recipe_serializer
recipe_type
rule_block_entity_modifier
rule_test
schedule
sensor_type
sound_event
stat_type
structure
tag/banner_pattern
tag/block
tag/cat_variant
tag/damage_type
tag/entity_type
tag/fluid
tag/game_event
tag/instrument
tag/item
tag/painting_variant
tag/point_of_interest_type
tag/worldgen/biome
tag/worldgen/flat_level_generator_preset
tag/worldgen/structure
tag/worldgen/world_preset
texture
trim_material
trim_pattern
villager_profession
villager_type
worldgen/biome
worldgen/biome_source
worldgen/block_state_provider_type
worldgen/carver
worldgen/chunk_generator
worldgen/configured_carver
worldgen/configured_feature
worldgen/density_function
worldgen/density_function_type
worldgen/feature
worldgen/feature_size_type
worldgen/flat_level_generator_preset
worldgen/foliage_placer_type
worldgen/material_condition
worldgen/material_rule
worldgen/multi_noise_biome_source_parameter_list
worldgen/noise
worldgen/noise_settings
worldgen/placed_feature
worldgen/placement_modifier_type
worldgen/processor_list
worldgen/root_placer_type
worldgen/structure
worldgen/structure_piece
worldgen/structure_placement
worldgen/structure_pool_element
worldgen/structure_processor
worldgen/structure_set
worldgen/structure_type
worldgen/template_pool
worldgen/tree_decorator_type
worldgen/trunk_placer_type
worldgen/world_preset

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