WeaponData
{
"MaxPlayerSpeed" "250"
"WeaponType" "StackableItem"
"WeaponPrice" "0"
"WeaponArmorRatio" "1.0"
"CrosshairMinDistance" "6"
"Team" "ANY"
"BuiltRightHanded" "1"
"PlayerAnimationExtension" "gren"
"BuyMenuAnim" "t_buymenu_knife"
"ClassMenuAnim" "ct_loadout_knife_idle1"
"ClassMenuAnimT" "t_loadout_knife_idle1"
// Weapon characteristics:
"Penetration" "1"
"Damage" "50"
"Range" "4096"
"RangeModifier" "0.99"
"Bullets" "1"
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#Cstrike_WPNHUD_Healthshot"
"description" "#CStrike_Item_Desc_Healthshot"
"viewmodel" "models/weapons/v_healthshot.mdl"
"playermodel" "models/weapons/w_eq_healthshot.mdl"
"anim_prefix" "anim"
"bucket" "5"
"bucket_position" "1"
"clip_size" "-1"
"default_clip" "1"
"primary_ammo" "AMMO_TYPE_HEALTHSHOT"
"secondary_ammo" "None"
"weight" "0"
"item_flags" "16"
"ITEM_FLAG_EXHAUSTIBLE" "1"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max
16 "single_shot" sounds)
SoundData
{
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "CSweaponsSmall"
"character" "-"
}
"weapon_s"
{
"font" "CSweapons"
"character" "-"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-2 -16 -15"
Maxs "18 11 5"
}
World
{
Mins "-2 -5 -5"
Maxs "10 4 11"
}
}
}