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Weapon Healthshot

The document provides detailed specifications for a weapon called 'Healthshot' in a game, including attributes such as maximum player speed, weapon type, damage, range, and ammo type. It also includes information on animations, model data, and sound configurations associated with the weapon. Additionally, it outlines the visual representation of the weapon through sprite and model bounds data.

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0% found this document useful (0 votes)
32 views2 pages

Weapon Healthshot

The document provides detailed specifications for a weapon called 'Healthshot' in a game, including attributes such as maximum player speed, weapon type, damage, range, and ammo type. It also includes information on animations, model data, and sound configurations associated with the weapon. Additionally, it outlines the visual representation of the weapon through sprite and model bounds data.

Uploaded by

Snow fps
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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WeaponData

{
"MaxPlayerSpeed" "250"
"WeaponType" "StackableItem"
"WeaponPrice" "0"
"WeaponArmorRatio" "1.0"
"CrosshairMinDistance" "6"
"Team" "ANY"
"BuiltRightHanded" "1"
"PlayerAnimationExtension" "gren"
"BuyMenuAnim" "t_buymenu_knife"
"ClassMenuAnim" "ct_loadout_knife_idle1"
"ClassMenuAnimT" "t_loadout_knife_idle1"

// Weapon characteristics:
"Penetration" "1"
"Damage" "50"
"Range" "4096"
"RangeModifier" "0.99"
"Bullets" "1"

// Weapon data is loaded by both the Game and Client DLLs.


"printname" "#Cstrike_WPNHUD_Healthshot"
"description" "#CStrike_Item_Desc_Healthshot"
"viewmodel" "models/weapons/v_healthshot.mdl"
"playermodel" "models/weapons/w_eq_healthshot.mdl"
"anim_prefix" "anim"
"bucket" "5"
"bucket_position" "1"

"clip_size" "-1"
"default_clip" "1"
"primary_ammo" "AMMO_TYPE_HEALTHSHOT"
"secondary_ammo" "None"

"weight" "0"
"item_flags" "16"
"ITEM_FLAG_EXHAUSTIBLE" "1"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max
16 "single_shot" sounds)
SoundData
{
}

// Weapon Sprite data is loaded by the Client DLL.


TextureData
{
"weapon"
{
"font" "CSweaponsSmall"
"character" "-"
}
"weapon_s"
{
"font" "CSweapons"
"character" "-"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-2 -16 -15"
Maxs "18 11 5"
}
World
{
Mins "-2 -5 -5"
Maxs "10 4 11"
}
}
}

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