message-2
message-2
-- FOV settings
local FOV_RADIUS = 100
return label
end
if targetPlayer then
mainFrame.Visible = true
updateWeaponDisplay(targetPlayer)
fovCircle.Position = UserInputService:GetMouseLocation()
end
RunService:BindToRenderStep("FOVCheck", Enum.RenderPriority.Camera.Value + 1,
updateFOVDisplay)