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12 Principles of Animation

The document outlines key animation principles including Squash and Stretch, Anticipation, Staging, and others, each defined with examples to illustrate their application in animation. It emphasizes the importance of these principles in creating realistic and engaging animations. Additionally, a video link is provided for further demonstration of these concepts.

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Mo Zahran
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0% found this document useful (0 votes)
22 views14 pages

12 Principles of Animation

The document outlines key animation principles including Squash and Stretch, Anticipation, Staging, and others, each defined with examples to illustrate their application in animation. It emphasizes the importance of these principles in creating realistic and engaging animations. Additionally, a video link is provided for further demonstration of these concepts.

Uploaded by

Mo Zahran
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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‫اإلسم \ عاطف أيمن عاطف زهران‬

‫‪Id: 352250815‬‬
‫الشعبة \ رياضة وحاسب‬
Squash and Stretch
Definition: This principle gives weight and flexibility to
objects. It ensures that an object maintains its volume
when it is compressed or extended.
Example: A bouncing ball that squashes when it hits the
ground and stretches when it moves upward.
Image Example:
Anticipation
Definition: Prepares the audience for an upcoming
action, making movements feel more natural.
Example: A character bending their knees before
jumping.
Image Example:
Staging
Definition: The presentation of an idea so it is
unmistakably clear. It guides the viewer’s attention to
the most important part of a scene.
Example: A character placed in the center of the frame
with good contrast and lighting.
Image Example:
Straight Ahead Action and Pose to Pose
Definition: Two different approaches to animation:
Straight Ahead means drawing frame by frame in
sequence, while Pose to Pose starts with keyframes and
fills in the gaps.
Example: A fight scene animated with straight-ahead
action for spontaneity, while a structured dance routine
is animated pose-to-pose.
Image Example:
Follow Through and Overlapping Action
Definition: Elements of a character or object continue to
move after the main motion has stopped, making
animation feel more realistic.
Example: A character’s hair or cape flowing after they
stop running.
Image Example:
Slow In and Slow Out
Definition: Objects and characters start and stop moving
gradually, creating smooth transitions.
Example: A car accelerating slowly and then
decelerating when stopping.
Image Example:
Arc
Definition: Natural movement follows an arched path
rather than a straight line.
Example: A character's arm moving in an arc while
throwing a ball.
Image Example:
Secondary Action
Definition: Additional movements that complement the
main action, adding depth and realism.
Example: A character walking while swinging their
arms naturally.
Image Example:
Timing
Definition: The number of frames used for an action
affects its speed and feel.
Example: A fast punch using fewer frames than a slow,
dramatic punch.
Image Example:
Exaggeration
Definition: Making actions more dramatic for visual
appeal while still keeping them believable.
Example: A character’s eyes bulging out comically when
surprised.
Image Example:
Solid Drawing
Definition: Ensuring characters and objects have
weight, volume, and proper perspective.
Example: A well-drawn character maintaining three-
dimensional form from different angles.
Image Example:
Appeal
Definition: Making characters and animations attractive
and engaging.
Example: A hero with distinctive and memorable
features.
Image Example:
Example Video
To see these principles in action, watch the following
video:
https://drive.google.com/file/d/1hi7hoEnPjPomTh1ap
ZUC9E8Zs5FMtgkW/view?usp=drivesdk
Squash & Stretch (Full scene):

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