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Classes and Objects

A class serves as a blueprint that defines the behaviors and states of objects, which are instances of that class. Objects possess specific attributes (states) and actions (behaviors), such as a dog's color and barking. Classes must be enclosed in curly braces and contain one or more methods defined within them.

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0% found this document useful (0 votes)
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Classes and Objects

A class serves as a blueprint that defines the behaviors and states of objects, which are instances of that class. Objects possess specific attributes (states) and actions (behaviors), such as a dog's color and barking. Classes must be enclosed in curly braces and contain one or more methods defined within them.

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rs
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© © All Rights Reserved
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Download as PDF, TXT or read online on Scribd
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Classes and Objects

▶ Class - A class can be defined as a template/blue print that describes the behaviors/states that
object of its type support.

▶ Object - Objects have states and behaviors. Example: A dog has states - color, name, breed as
well as behaviors -wagging, barking, and eating. An object is an instance of a class.

Examples
What goes in class???
▶ The class represents the blueprint of your object.
▶ The class must go within a pair of curly braces.
▶ Class has one or more methods.
▶ Methods should be declared inside class.
How to create Object of the class??

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