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Rifts CS

The RIFTS Character Sheet is a customizable document designed for players to organize their characters' information efficiently, allowing for easy input and printing. It includes sections for character stats, combat skills, inventory, and special abilities, with additional notes on filling out the form. The sheet is part of the RIFTS role-playing game system, which is trademarked by Palladium Books, Inc.

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Cole Weir
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100% found this document useful (1 vote)
61 views7 pages

Rifts CS

The RIFTS Character Sheet is a customizable document designed for players to organize their characters' information efficiently, allowing for easy input and printing. It includes sections for character stats, combat skills, inventory, and special abilities, with additional notes on filling out the form. The sheet is part of the RIFTS role-playing game system, which is trademarked by Palladium Books, Inc.

Uploaded by

Cole Weir
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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RIFTS CHARACTER SHEET

The following is intended to help players organize characters as much as possible. It is intended that you type in the information to
each blank spot (starting with the character name), and then print it out for a clean, neat referance. Just hit your TAB key to move
from one field to the next.

SOME NOTES ABOUT FILLING IN THE FORM

There are a number of “extra” blank spots. These are for you to add information that you might consider necesary, that I may
have omitted.

I have been asked about a space for adding in combat bonuses that apply with armor and robots. Well, when I add stats in
the “Combat Skills” section (on page 2) I’ll put both stats (e.g.: Initiative: 4 / 5. 4 is outside of the armor, 5 is inside the ar-
mor)

On page 4, you’ll see a column called “Inventory/Miscellaneous/Notes”. This is intended to jot down most of the items your
character has, as well as anything pertinent to him/her/it.

On page 6 (Psionics) you’ll see the heading “Master Psionic” “Major Psionic” and “Lesser Psionic”. This is to remind you
which your character has, since it’s possible that your character rolled for psionic ability at creation.. and it’s easy to forget
which he might be.

With Adobe Acrobat, you can print out which ever page(s) you’ve filled in, although unless you have the full version of the
program, you’ll be unable to save it. If you are able to save it, I recommend using “Save As” and giving your new character
sheet a different file name.

A very big THANK YOU to Kevin Siembieda for his wonderful system. Thanks to the folks at the
Palladium “Forums of the Megaverse” for advise and opinions!
(http://www.palladium-megaverse.com/forum/index.php)

Okay, now for the legal stuff!


"Rifts®, Palladium Books®, Mechanoids® The Mechanoid Invasion®, Rifts®, Megaverse®, RECON®, Palladium Fantasy RPG®, and After the Bomb® are
registered trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc."

“Cyber-Knight TM, Coalition States TM, Triax TM NightbaneTM, NightlandsTM, Heroes UnlimitedTM, Villains UnlimitedTM, Beyond the SupernaturalTM,
Boxed NightmaresTM, Ninjas & SuperspiesTM, Mystic ChinaTM, TriaxTM, MindwerksTM, Vampire KingdomsTM, The Juicer UprisingTM, Phase WorldTM,
WormwoodTM, PsyscapeTM, Mega-DamageTM, S.D.C.TM, I.S.P.TM, P.P.E.TM, SAMASTM, SplugorthTM, Cyber-KnightTM, Glitter BoyTM, JuicerTM, Mind
MelterTM, Psi-StalkerTM, Coalition StatesTM, Northern GunTM, Erin TarnTM, NaruniTM, ... and other names and titles are trademarks owned and licensed
by Kevin Siembieda and Palladium Books, Inc."

© 1983, 1987, 1988, 1990 Kevin Siembieda; © 2004 Palladium Books, All rights reserved world wide.

Visit Palladium Books’ website at: http://www.palladiumbooks.com


RIFTS CHARACTER SHEET
NAME: Gabriel Sharp Saving Throws
ALIGNMENT: Miscreant Calm (Zenjoriki) (16): + Magic: Ritual (16): +
HIT POINTS AND SDC: hp40 SDC 141 / Coma/Death: % Magic: Spell (12): +
MDC: HF: Disease: (14): + Magic: Wards (14): +
LEVEL: XP: 31,200 Electrocution (18): + Pain (16): +
SAVINGS: $195,000 NEXT LEVEL: Extreme Temp. (14): + Psionics (15, 12 or 10): +
O.C.C./R.C.C.: 4400 Harmful Drugs (15): + Soul Drinking (14): +

Statistics:. Horror Factor (varies): + Toxins: Lethal (14): +

IQ: 25 Skill Bonus (1x per skill): + 11 Insanity (12): + Toxins: Non-Lethal (16): +
Knockout (15): + punch fall im packt : + 12
ME: 24 Save vs. Psionics / Insanity: + 5/7
MA: 10 Trust / Intimidate: % Magic: Circles (16): + : +

PS: 26 Damage Bonus: + 11 Magic: Faeries (16): + : +

PP: 31 Strike / Parry / Dodge Bonus: + 8 Magic: Fumes (14): + : +

PE: 13 Save vs. Coma / Death: + %


PB: 11 Save vs. Poison / Magic + Combat Skill
SPD: 24 Charm / Impress: % Style: comando
Running (mph/kmph): ( / ) # of Attacks: 6 Initiative: + 11/6
q Supernatural Flying (mph/kmph): ( / ) Damage: + Strike: + 12
Lift: Carry: Throw: Parry: + 15 Dodge: + 14
PPE: ISP: 38 CHI: q AUTO PARRY q✔ AUTO DODGE

Roll: + Pull Punch: +


Race:
Diety: q BACKFLIP: + q ENTANGLE: +
Sex: Male Height: 6'2" Weight: 180 Age: 27 q BREAKFALL: + q KNOCK OUT: +
Physical q CARTWHEEL: + q MAINTAIN
Descrip- q DISARM: + 8 BALANCE : . +
tion:
Place of Origin: q BODY BLOCK / TACKLE: 1D4 + PS BONUS

Disposition: q
✔ BODY FLIP / THROW (AUTOMATIC): 1D6 + PS BONUS

Allies: q BODY FLIP / THROW (CRITICAL ): 2D6 + PS BONUS


q CRITICAL (18-20): 2X DMG + PS BONUS
Enemies: q DEATHBLOW (18-20): 2X DMG + PS BON (DIRECT TO HP OR MDC)
q HOLDS (ARM HOLD, BODY HOLD, LEG HOLD, NECK HOLD)
Natural/Special Abilities, Powers & Vulnerabilities:. q LEAP: + Ft. á Ft. à
Bronz Star +1% to abmin rolls
q +1 Escape lock +1 graple
q
q
q
q
q

Hand Strikes
Supernatural Damage
(Add PS Bonus to dmg)
q Backhand 1D6 q Restrained (<15ps) 1D6sdc
q Body Flip 1D6 q Normal 4D6sdc
q Elbow/Forearm 1D6 q Power (=2 a.p.m.) 1D4mdc
Bonuses:. q Karate Strike 2D4 q Restrained (16-20ps) 3D6sdc
q Knife Hand 2D4 q Normal 1D6mdc
q Palm Strike 2D4 q Power (=2 a.p.m.) 2D6mdc
q Punch 1D4 q Restrained (21-25ps) 4D6sdc
q Power (=2 a.p.m.) x2 q Normal 2D6mdc
q q Power (=2 a.p.m.) 4D6mdc
Foot Strikes q Restrained (26-30ps) 5D6sdc
q Backward Sweep KD q Normal 3D6mdc
Notes:. q Jump Kick 3D6 q Power (=2 a.p.m.) 6D6mdc
Northen Gun 223 q Flying Jump Kick 4D6 q Restrained (31-35ps) 5D6sdc
q Flying Reverse q Normal 4D6mdc
Turning Kick 5D6 q Power (=2 a.p.m.) 1D4x10md
q Kick 2D4 q Restrained (36-40ps) 6D6sdc
q Karate Kick 2D6 q Normal 5D6mdc
q Roundhouse 3D6 q Power (=2 a.p.m.) 1D6x10md
q Snap Kick 1D6 q Restrained (41-50ps) 1D6x10sdc
q Trip/Leg Hook KD q Normal 6D6mdc
q Wheel Kick 2D6 q Power (=2 a.p.m.) 2D4x10md
q Power (=2 a.p.m.) x2 q
q q
q q
RIFTS CHARACTER SHEET
Ancient Weapons / W.P.’s Strike Parry Damage Throw

W.P. Archery & Targeting Strike Damage Range Rate of Fire

Modern Weapons / W.P.s Strike Damage Range Payload

Note: Don’t forget to add in your one time skill bonus (+ 11 ) from page 1 (If any)!
O.C.C. Skills: Base /Lvl Level O.C.C. RELATED SKILLS (Cont’d): Base /Lvl Level
1: Math Basic 45 5 95 15:
2: Radio Basic 45 5 95 16:
3: ECM 30 5 80 17:
4: Land Nav 36 4 82 18:
5: Intelligence 32 4 76 19:
6: Streetwise 20 4 70 20:
7: Lore Demon Monster 25 5 75 21:
8: pilot Hover 50 5 95 22:
9: pilot Power Armor 56 4 96 23:
10: RPS SFSAMAS 24:
11: Wilderness Survival 30 5 85 25:
12: Prowl 25 5 98 26:
13: Climbing 40 5 95 27:
14: Running 28:
15: Boxing +1 attack +2 ps
16: Wp Energy Rifle +1
SECONDARY SKILLS: Base /Lvl Level
17: Wp Energy pistolb +1
1:
18: Wp Knife +1+1p
2:
19: Wp Heavy +1
3:
20: Hand to Hand Comando
4:
21: DB 25 5 75
5:
22: Computer Opertaion 40 5 90
6:
23: Find Contrasband 26 4 64
7:
24: Interrogation 30 5 85
8:
25: Reading + 2 iq
9:
26: Investagation 45 5 95
10:
27: Magic 25 5 75
11:
28: Ambidexterity
12:
13:
O.C.C. Related Skills: Base /Lvl Level 14:
1: Ballet 15:
2: Perstion 45 5 95 16:
3: juggling 17:
4: contoionism 18:
5: Peramadic 45 5 90 19:
6: WP Throwing 20:
7: lore Psychics 25 5 60 21:
8: Edcit 35 5 95 22:
9: public speaking 80 23:
10: history pre 80 24:
11: history post ap 85 25:
12: wp handguns 26:
13: wp sword 27:
14: images 48 2 80 28:
RIFTS CHARACTER SHEET
Robot/Power Armor. Robot/Power Armor. Miscellaneous/Notes.

Type: Type: 2 Smoke Grenades 2 Flash


MDC by Location MDC by Location RKM IRMSS
Gas Mask
Main: 100 Main: 0
Amplified Hearing +1 perry +2 to dodge +3inative
Head: 75 Head: 0
Sound Filtration
Shoulders (2): 0 Shoulders (2): 0
Multi optic eye Telescopic 4-8x30 Macro lens 2x to 20x Magnifi
Weapon: 0 Weapon: 0
passive Night Vison 2000 ft Thermal imaging Light Filters Tergeting
Arms (2): 60 Arms (2): 0
Display +1 Strike
Legs (2): 80 Legs (2): 0
Oxygen
Shield: 0 Shield: 0
Cyber Camra eye
Speed Speed
Running: 0 Running: 0
Flying: 0 Flying: 0
Space: 0 Space: 0
Range: 0 Range: 0
Statistics Statistics
Height: 0 Height: 0
Width: 0 Width: 0
P.S.: 0 P.S.: 0
Power: Power:
Weapons Weapons
#1: Cp-50 #1: troppers Petter Ricardo Pvt 1
Dmg: 2d6 md 6d6 md Dmg: Tec Terk
RoF: RoF: Juicer Reker
Range: Range:
#2: Grenade Luncher #2:
Dmg: 6d6 md Dmg:
RoF: burst up to 4 grenades RoF:
Range: Range:
#3: Vibro Knife #3:
Dmg: 1d6 Dmg:
RoF: RoF:
Range: Range:
#4: Tryex Revolver x2 #4:
Dmg: 4d6 MD Dmg:
RoF: 6d6 sdc RoF:
Range: Range:
#5: MP23a Smg #5:
Dmg: 4d6 Dmg:
RoF: RoF:
Range: Range:
#6: Neural Mace x2 #6:
Dmg: 2d6 sdc Dmg:
RoF: RoF:
Range: Range:
#7: #7:
Dmg: Dmg:
RoF: RoF:
Range: Range:
Sensors Sensors

Bonuses Bonuses

Damage Damage
Punch: Punch:
Pwr Punch: Pwr Punch:
Kick: Kick:
Body flip/Throw: Body flip/Throw:
Body block/Tackle: Body block/Tackle:
Notes Notes
Silver Vibro Knife
Silver Boot knife
RIFTS CHARACTER SHEET
Ship / Vehicle. Ship / Vehicle. Ship / Vehicle. Ship / Vehicle.
Type: Type: Type: Type:
Name: Name: Name: Name:
Maker: Maker: Maker: Maker:
MDC by Location MDC by Location MDC by Location MDC by Location
Main: 0 Main: 0 Main: 0 Main: 0
Pilot: 0 Pilot: 0 Pilot: 0 Pilot: 0
Other: 0 Other: 0 Other: 0 Other: 0
Shields: 0 Shields: 0 Shields: 0 Shields: 0
Speed Speed Speed Speed
Cruising: 0 Cruising: 0 Cruising: 0 Cruising: 0
Maximum: 0 Maximum: 0 Maximum: 0 Maximum: 0
Range: 0 Range: 0 Range: 0 Range: 0
Other: 0 Other: 0 Other: 0 Other: 0
Statistics Statistics Statistics Statistics
Crew: Crew: Crew: Crew:

Weight: Weight: Weight: Weight:


Weapons Weapons Weapons Weapons
#1: #1: #1: #1:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
RoF: RoF: RoF: RoF:
Notes: Notes: Notes: Notes:
#2: #2: #2: #2:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
RoF: RoF: RoF: RoF:
Notes: Notes: Notes: Notes:
#3: #3: #3: #3:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
RoF: RoF: RoF: RoF:
Notes: Notes: Notes: Notes:
#4: #4: #4: #4:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
RoF: RoF: RoF: RoF:
Notes: Notes: Notes: Notes:
#5: #5: #5: #5:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
Notes: Notes: Notes: Notes:
#6: #6: #6: #6:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
Notes: Notes: Notes: Notes:
#7: #7: #7: #7:
Dmg: Dmg: Dmg: Dmg:
Rng: Rng: Rng: Rng:
Notes: Notes: Notes: Notes:
Ship Notes Ship Notes Ship Notes Ship Notes
RIFTS CHARACTER SHEET
PSIONICS / CHI .
q Master Psionic q
✘ Major Psionic q Lesser Psionic
POWER RANGE DURATION ISP SAVE DESCRIPTION
Mind Block Self 10 per lvl 4
See The Invis 120 1 per lv 4
Six Sense 90 +6
Total Recall self Permanet 2
Object Read touch 6
Exorcism 8 feet 30 10
RIFTS CHARACTER SHEET
SPELLS .
q Spell Strength Bonus: +_____ (This is added to a spell’s normal save, based on level.)
SPELL LVL RANGE DURATION PPE SAVE DESCRIPTION

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