Marching Order Delvers Guide Pages
Marching Order Delvers Guide Pages
O
CR
HD
E
GR
Marching
Order
C O N T E N T S
4
5
Content Warning
6
Credits
38
the Decaying Manse
72
the Den of the Goblin Lord
98
the Catacombs of Rotbottom
C O N T E N T WA R N I N G
Getting serious for just a moment- Marching Order contains
content that may be harmful for some individuals. While it is
mostly written in a humorous tone, the following are in the
text and/or may come up
through play:
"Living in a Goblin's
Paradise" by
“Nubbins! Oh, poor Nubbins.”
Mustafa Bekir
“Ah, the hell with Nubbins,” said the Gob-
lin Smasher. “He got stabbed so fast, you’d
think he was trying to run into that sword.
Besides, them dead Rogues has some good
loot. If Nubbins was alive we’d just have to
split it with ‘im.”
“Groom want boots! Groom no walk around
barefoot no more.”
“Sure thing, Groom. Them adventurers cer-
tainly won’t need them now.”
5
T h e
d
cm
a
yn
s
ge
DM The
ecaying
anse
“This is what passes for help these days, eh? No matter. I’m sure
you can handle this.
Look, you know the deal. Go in there and figure out who’s behind all
all 160 coins to split. Oh, and for fuck’s sake- if you die, do it in the
this. Clear out what nasties you can. You find the boss, I’ll give you
• Go to entry H.
9
A
Maggot ridden grain and
sour ale spills across
the floor. Even if there
was something still
drinkable in this room,
you’d have to deal with
the Giant Rats to get
it.
ETN: 2
Giant Rat-Giant Rat Disease Rat- Disease Rat
B
• Do you wish to try the ale? Any Rogue may declare they wish to
do so now. If any Rogue does so - Go to S.
• Sacrifice a torch?
If so - Go to BB.
• or you can exit
DECAYING MANSE
- Go to H.
THE
C
Wait- why are there goblins here?
Well, at least you have a good idea
who’s behind this. If you get back
out of here alive, Headmeister
Dunberger will pay you your fee.
Why does it feel like there’s only
going to be more work?
ETN: 5
- Goblin Slinger, Goblin Slinger
11
DThis room is full
of cobwebs and
they cling to your
skin as you attempt
to walk in.You could
burn them away... if
you wanted to sacri-
fice a torch.
• Sacrifice a torch? If so - Go to T.
• or you can exit - Go to H.
vs TN 4.
• Make an Awareness Roll
• If successful, Go to J.
• If you fail, you may pro-
ceed as normal.
13
F
A strange beast that looks as if it is half rat and half man sits on the
table. Regular rats scurry overtop. You’ve never seen such a crea-
ture before and you can only wonder at what horrible curse caused
this monstrosity.
ETN: 4
Wererat Poker - Giant Rat - Giant Rat - Disease Rat
• If a Rogue wants to
reach in the left hole
- Go to W.
• If a Rogue reaches in the
center hole - Go to O.
• If a Rogue reaches in the
right hole - Go to I.
15
H
You stand before the entrance
way to the Decaying Manse. The
scent of rot and mold carries in
the damp breeze as you climb the
broken stairs to the front porch.
Kicking some strange mushrooms
out of the way with your foot, you
open the door.You’re immediately
set upon by numerous giant rats!
Perhaps you should have asked for
more coin...
ETN: 1
Giant Rat - Giant Rat
17
I
You reach in slowly,
hoping to find something
to plunder...
SNAP!
You yank your hand back, yelping in pain. A giant rat trap hangs on
the end of your fingers. The other holes close. Well, that was a bust.
J
• Take a half roll of damage - Return to G.
19
L
A variety of
vermin ridden
sleeping mats
lay on the
damp, rotting
floor of this
room. Some
of the ver-
min seem to
be larger than
others...
ETN: 3
- Venom Spider - Giant Rat
4. Failure
churns...
ETN: 4
Poisoner - Mutant Wererat
21
N
Your feet land in a foul smelling muck. It’s probably best to not think
about what it is. You hear small skittering sounds from all around
and the far off sound of harsh voices. Something seems to be very
much alive in this sewer.
DECAYING MANSE
• You may climb the rope to Return to BB.
THE
you find 2 Healing Potions and 2 Antivenom.
O
Your hand clenches on a handful of smooth glass. Pulling it out,
• Return to G.
23
P
A collection of Wererats and
goblins load supplies upon a raft.
It seems like the wererats have
friends.
This is information
Hedmeister
Dunberger
would want
to have. If
you make it
out alive, it
looks like your
job here is done.
Of course, there
might be more in the
manse to plunder...
ETN: 6
Wererat Mutant
R
• If not, Return to H.
• If you want to flee the room, you may go back down the stairs,
Go to E.
25
S
It burns as it goes down.You manage not to gag while it burns your
throat. This... this is really something! Your vision wavers a bit, but
you feel like you could run straight through a wall.
• Every Rogue who declared they would try the ale gains the
condition Shitfaced (6).
• Return to A.
T
The cobwebs go up in flame. The spiders in the room aren’t happy
about that...
ETN: 2
Spider
• Return to D.
ETN: 4
Thrower - Wererat Dagger Thrower
27
V
A cramped hallway stretches out in
front of you. It’s empty... maybe too empty.
W
You reach in slowly, hoping to find
something to plunder...
this sack.
• Return to G.
29
Y
You’re sprang upon by a group of berserk wererats! They fight like
the damned- whatever is in this room, they plan to protect it with
their ill-gotten lives. Bloody hell!
You can see why they fought so hard - these barrels are full of ale!
It smells like it could take the paint off a barn...
Fuck, you can’t remember the last time you were this high.
31
AA
You can hear chat-
ter up ahead as you
move through this hall-
way. Suddenly, you hear the
sound of a mechanism trigger-
ing- one of you fools must have
stepped on a trap! Darts fly from
the wall. You’re getting too old
for this shit.
3.
torch.
• Make an Escape Roll vs TN
BB
Weakened [-1]
roll of damage and
(3).
gain the condition
• Return to V.
EE
Seriously, Pal. It’s empty. Sometimes a hallway is just a hallway.
• Return to V.
FF
Why are you reading this? You are obviously lost. Nothing should
have sent you here. Do you feel bad? You should feel bad. Good luck
figuring out where you’re s’posed to be, killer, cause it ain’t here.
• Return to X.
33
GG
HH
You don’t find anything other than a rash. Hell, it ain’t your first one.
• Return to X.
This... this is really something! Your vision wavers a bit, but you feel
II
like you could run straight through a wall.
• Return to Y.
this delve.
• Return to H.
KK
Slave to the Rat God -
• Return to H.
Did you see a message that gave you 160 coins if you made it back
LL
to this door?
• If so - Go to LL.
• Otherwise, you made it out of the Manse - go take a rest phase
and get back in.
It looks like the goblins are calling the shots.You’re sure Headmeis-
ter Geiterheim will have more work for you now. Ah, well. Go take
a rest phase and grab a drink.
35
L
the
D
EN
N-
OF
The
GO
O
bD
DG The
L
en of the
oblin
ord
“Goblins?”
Headmeister Dunberger Geiterheim’s face was so red and sweaty
you were worried he might have a heart attack before he got
around to offering you another job. It’s all so sad when a meal
ticket goes away. Finding a boss is often more work than doing the
OF THE
41
“Great, and now I’m out a chair too. Look, shitwicks,
we’ve tracked the goblins down to a cave in the Red Dirt
Wood to the south. One of the four rangers I sent even
returned. I lost three good rangers. Then again, I only
had to pay one, so you win some you lose some.
and I’ll pay you each 150 coins. You should be able to
cave and clear it out. Bring me the Goblin Lord’s head
drink for a while with that, huh? Now get going. Oh, and
tell the chair maker I need to see him. Wait... I locked
him in the dungeon. Devil’s balls, why can’t anything
ever be easy...”
***
The trip to the cave was easy, though the Red Dirt Wood is misty
and miserable this time of year. You’re not sure why the Rangers
had any problem. They’re not as talented as you, of course. You’re
better looking too. The best fighter, really...
• Go to R.
Awareness Roll vs TN 3.
Marching order must make a
• If they succeed - Go to F.
• Otherwise - Go to K..
43
B
This hallway is lined with bells. Gotta give it to those goblin devils
- they ain’t smart, but they’re clever. It must be some sort of early
warning system.
D
Goblin smasher - Goblin Slinger -
Goblin Sneak Thief - Goblin Sneak
ETN: 3
Thief
• Return to G.
45
E
The scent of strange chemicals fills the air. Beakers bubble away,
filled with strange concoctions. You have a feeling the goblins are
not making candy in here...
a huge explosion!
ETN: 4
Goblin Wallboy - Goblin Slinger -
Goblin Slinger - Goblin Juicer
F
Well, well, well... the little devils put a pit trap right in
the middle of the hall. It’s a good thing you’re used to
watching out for yourself.
47
DEN OF THE GOBLIN LORD
G
Ah, that looks like a chest you spy in the room. Unfortunately, it’s
behind a bunch of not too friendly goblins.
49
H
• Go back to L.
J
• Mark off one box
on your torch.
Tinker Roll VS TN 3.
• If you wish to try to disarm it, use Tinkers Tools and make a
OF THE
K
You were admiring the stalagmites on the ceiling when you realized
#1 -
two things:
• You’re thinking stalactites. Stalagmites are
53
L
You’re not sure which of the
goblins rushing to kill you is
the artistic one, but you have
to give it to them - the map
drawn on the back wall is
pretty well done.
ETN: 3
Sneak Thief
Goblin Slinger
M
There seems to be a map drawn on the back wall.
• If you want to check it out - Go to H.
TN 3.
• One Rogue with Tinker’s Tools may make a Tinker Roll vs
• The next time you enter a combat encounter, the other side
automatically goes first.
• Return to B
55
O
There he is, in all his bulbous glory. The goblin lord sits in his
old wooden throne, held together by rope and bone. A large
dire wolf sits at his side snarling when you enter, patches of
mangy fur adorning its almost scaled skin.
57
P
Q
Are you daft? There is no door #3. Get your head on straight,
Rogue. Maybe cut down on the alchemist’s mushrooms.
• Return to S.
You’re just a glutton for punishment, eh? A puzzle box falls from
the burning webs, landing on the ground. Looks like something you
could tinker with if you were feeling brave.
R
needed.
• If Successful - Go to X.
• If the Rogue fails -
Go to DD.
• If you wish to just leave it
be - Return to T.
door #3?
is, do you kill him anyway, leave while you can, or take what’s behind
T
• If you want to take what’s behind door #3 - Go to P.
• If you want to leave while you can
- Go to V.
59
U
That’s a beautiful thing! A vein of silver shoots through the rock in
this chamber. A Rogue with a pick axe could make some coin off of
that- provided they took care of the goblins that got here first.
• Mark off one box on your torch.
ETN: 2
Goblin Smasher - Goblin Wallboy -
Direwolf - Goblin Sneak Thief
• If a Rogue has a pick axe, they may spend time mining the vein
in this room. To do so, the Rogues must sacrifice a torch as it’ll
take a while to mine. In addition, the enemy will automatically
• Mining this vein of silver gains the party 200 coins when they
go first during the next encounter the Rogues are in due to the
loud noise made. They’ll be waiting for you.
W
out of here without any more bruises.
You hear a cackle when you turn around. Looks like this bloated
bastard didn’t plan to honor his part of the deal. It’s an ambush!
• Go to Z.
Goblin Smasher -
Goblin Wallboy -
ETN: 4
Goblin Juicer -
Goblin Sneak Thief
• If a Rogue wishes
to attempt to pick the
lock and they have
TN 6.
tinker’s tools, they may
make a Tinker Roll vs
61
X
It looks like you did it! The puzzle box opens up, revealing a little
glass vial of blue liquid.Your momma taught you what to do in situ-
ations like this.You instantly drink it, feeling it burn your insides. I’m
sure there won’t be any long term repercussions for this.
Y
• The Rogue who opened the box rolls for another random
quality on their quality table. Add this to the highest open
position on your trait table. If it’s a quality they already have,
congrats.Write it in there anyway. It’s now more likely to trigger.
• Return to T.
There’s a pile of... something... on the floor. Maybe it’s edible? Maybe
it’s just a disgusting pile of gross? It looks a little bit like Wilfred’s
cooking at your last hunting trip. Maybe you should try eating it.
AA
Goblin Smasher - Goblin Wall Boy - Dire Wolf
Goblin Lord
If you win the battle, congratulations.You have the head of the Gob-
lin Lord! That should be worth some coins if you leave the delve
with it alive.
• Return to O.
A strange shrine sits in the middle of this room. You’re not sure
what the goblins worship, but making a sacrifice to it couldn’t pos-
- Go to GG.
• If you want to give it a lit torch - Go to HH.
• Otherwise, you can continue
through the room.
63
BB
Ah, the exit. This is the way back to Rotbottom.
150 coins. You earned it... probably. You may now embark on the
delve, The Catacombs of Rotbottom. See page 74.
• Do you have the head of the goblin lord? Each Rogue takes
200 coins.
CC
• Do you have a big block of silver you mined somewhere? Take
• The Rogue who made the roll loses 1 Health. In addition, they
Swell. Just your luck.
EE
gain a new random flaw from their flaw table. If you roll a flaw you
already have, congrats. Write it on your trait table anyway. It’s more
likely to trigger now.
• Return to T.
Hey, you opened the chest! Inside are 2 healing potions, a Ring of
Defense, a Vampire Blade, and 12 coins.
wears it by +1.
• The Ring of Defense raises the defense of any creature that
loses health like normal. The Rogue regains half the amount lost,
however.
• Return to W.
65
FF
GG
A hideous laugh fills the room and the shrine disappears.When you
die and go to hell, you’re going to find whatever demon god that
was and kick its ass.
• Return to AA.
HH
Rogue above
their maximum. Their luck resets to their maximum
after the
delve like normal.
• Return to AA.
The torch flares to life. A shrieking sound fills the chamber as the
OF THE
II
What? Did you just turn to the last entry in the delve and read it?
You really shouldn’t be here. You’re dishonest, conniving, slimy, and
I wouldn’t trust you with my kids - in short, you’re everything a
Rogue should be.
Do me a favor and don’t tell the town guard where you got it
if they start asking questions, huh?
67
of
c
o
t t
b
o
o t
t
bo
sm
CR
The
atacombs of
otbottom
Sigurd wiped his runny nose with the back of his sleeve before
reaching down to scratch his groin. He promised you some
good info if you bought him a drink so you had McDeerney put
a pint on your tab. You’ll have to get around to paying that off
one of these days. If Sigurd’s tip turns out to be good enough,
maybe you’ll get enough coin.
“Look, You know me. I’d rather a day of honest work than
diggin’ around with corpses, I would. I know yer the same way.
Tha’s the thing in Rotbottom now a days, innit? There ain’t no
wars and shovelin’ muck don’t buy a pint. There’s more labor
than work, there is. The owners is the only ones gettin’ rich
anyway while the workers be the ones sweatin’ and swearin’.
It’s just the way it is.
Sigurd drained the last of his pint and let out a satisfied sigh.
He stared off in the distance for a moment, offering his crotch
another scratch, before getting back on topic.
“So the thing is, all thems nobles is still down in the old cata-
combs with all their riches. They’ve been sealed up fer a cen-
tury or two, just rottin’ away. If someone was to get down in
there, they’d be livin’ comfy for a good while. It just so hap-
pens that your good friend Sigurd found a way to get down
in there. You can thank me later when you come back with
as much coin as you can carry. I’d go myself, but I have that
claustrophobia thing that makes me freak out in small spaces.
Good luck to you all!”
Well, it’s dirty work but the coin ain’t doin’ the dead any good,
is it? Still, though, you can’t help but think that maybe the cat-
acombs were sealed for a reason...
CATACOMB NOTES
You’ll find various treasures in the catacombs that are worth some
coin. These items are not coin themselves - they’ll take up space
in your inventory. Each one will be labeled with how many slots it
takes up as well as its worth in coins. Make sure you notate their
worth when writing them down on your character sheet. If you exit
the catacombs, you can automatically get rid of all of those items
and receive their value in coin. Though one Rogue may have carried
the treasure, the coin from its sale gets divided up evenly among all
surviving Rogues.
• Go to D.
75
A
These stairs lead back to
Rotbottom. If you have
any treasure, you may now
trade it in for it’s coin value.
Don’t get cute - Remem-
ber to split it evenly among
all players. Enjoy your rest,
Rogues, and come back for
more looting when you’re
ready, you degenerates.
C
a single sarcophagus. It looks like
Sigurd really came through - this
should be a cake walk!
• Return to B.
77
D
Sigurd was right!
E
• Mark off one box on your torch.
CATACOMBS ROTBOTTOM
burned away.
THE OF
F
Looks like there’s some stairs going downwards up ahead. The
deeper the depth, the richer the coin your aunt Griswaldia always
said. She never did make it back from that Ogre’s cave.
G
The stairs twist downward.You pause on a landing for a
moment to look at a strange collection of small hanging leather
sacks. Hoping for some coin, you grab one down and open it up -
and immediately gag.
Whatever was in here rotted a long time ago. The scent reminds
you of your grampy's roasted taters if you had vomited them up
after a night of drinking.You certainly don’t have any appetite now...
• Go to Q.
79
H
Ah, of course.This wouldn’t be a delve
without some vermin, would it? Time
to get to work.
I
• Mark off one box on your torch.
ETN: 2
Giant Rat - Diseased Rat - Trap Spider - Zombie Rat
A chill presence settles over the room as you enter. Something dark
lives here, seeped into the very stone.
Zombie Rat -
ETN: 3
Ominous Presence - Venom
Spider - Imp
K
• Mark off one box on your torch.
• Want to open the casket?
Go To O.
81
L
WHAT THE FUCK IS THIS?
A severed, skeletal hand skitters around
this room. You didn’t know a hand
could look pissed, but it does. A skull
sits on the ground, spouting grotesque
curses that make your head ring.
FUCK YOU, SIGURD. FUCK YOU.
• Mark off one box on your torch.
ETN: 3
Giant Rat - Skeletal Hand - Trap Spider
Obscene Skull
M
Well, it's empty.
Seriously, Sigurd,
Go Fuck Yourself!
• You find a ring (1/4 slot, 5 coins) and a pair of fancy boots (1
slot, gives a Rogue +1 Luck. Sells for 25 coins)
Ah, Nice.
CATACOMBS ROTBOTTOM
• Return to H.
THE OF
N
Pay day! You find a silver dagger (1 slot, +1 damage to all attacks,
sells for 50 coin. )
O
• Return to I.
P
• Return to J.
Strange shadows fill the room, making you feel like you’re suffocat-
ing. Panic sets in as you feel this thing assail your very soul. Great -
you pissed off some sort of ghost thing. Sigurd will get his ass kicked
rent luck. If they fail, they receive the condition: Cursed (∞).
• Return to K.
83
Q
A forgotten torch hangs in a
sconce on the wall.You could
always use something else to
set on fire.
R
• A Rogue may add one torch to their inventory.
Oh, great. It appears there are caveins to the west and south. If
this place falls down on top of you, you swear you’ll haunt Sigurd’s
worthless hide for seven eternities... or until you get bored.
Speaking of pick axes, if you had one, you could try and clear this
junk out of the way...
T
Well... that’s some rubble. If you have a pick axe, you could try and
clear it out...
85
U
V
That was a lot of work. That first pint when
you get out of here is sure gonna taste good.
AB
gotta admit- something seems...
different about this one.
CATACOMBS ROTBOTTOM
after the rest.You can also just walk out the door you came in.
THE OF
AC
AD
every Rogue loses 1 health. That should teach ya. Good luck finding
There is no valid reason you should be here. If you’re reading this,
You got some rock out, but more just tumbled down to take its
AE
ETN: 4
Skeleton Warrior - Skeleton Warrior - Skeleton
Archer - Skeleton Archer
87
ETN: 4
Skeleton Warrior - Skeletal Hand - Skeletal Hand
AF
Skeleton Archer
You triggered a small cave-in! Rock tumbles from the ceiling, filling
AG
Every Rogue that fails loses a half roll of Health.
• Mark off one box on your Torch.
• Want to keep trying? Go to AD.
• If not - Return to R.
AI
Now that you can see the statue up close,
you see that it depicts Ofulcles, the deity of
luck.You’ve seen enough card players praying
to them to be certain of it.
89
AJ
Any Rogue can take a swing with the Pickaxe.
Physical Roll vs TN 5.
• If you want to try to use the Pickaxe, make a
AK
• If you want to go back the way you came, Go To R.
• If you failed, mark off one box on your torch.You may try again.
ETN: 4
Imp - Ominous Presence - Blasphemous Skull -
Zombie Rat
• If Successful - Go to AM.
• If it fails - Go to AN.
AM
Yes! YESSSS!
You commune with the very god of death himself and let me tell
you, it is fucking rad!
• Return to U
91
AN
You can feel the dark necromantic magic flowing through you, sap-
ping your strength. Evil laughter fills your ears, spilling over from the
psychic plane. This super sucks.
by a Life Coach.
• Return to U
AO
There is nothing inside, but the coffin seems really... clean. Some-
fail, they may continue to search by marking off a torch box and
rolling again.
BA
Ah hah! After tearing a piece of the velvet from the coffin’s bottom,
you find some sort of mechanical switch.
BB
(1/2 slot, 30 coins).
After shifting through a bunch of ashes, you find a velvet broach
• Return to AG
BC
You’re not sure what you’ll need a silver key for, but you have one
now.
• Return to AG.
You reach slowly into the pot... and then quickly withdraw your
hand as something bites your finger! A host of vermin and bones
spill from it’s opening. It almost seems like there is a lesson to be
learned here... (continued next page)
93
The Rogue that rolls the lowest loses 1 Health from being bit.
Each Rogue must make a luck roll with their current luck value.
BD
ETN: 3
Giant Rat - Skeletal Hand - Venom Rat -
Venom Spider
• Return to AG.
Your hand plunges down into ash, finding nothing solid. When you
pull it back out, however, it sends a cloud of strange spores into the
BE
current Luck value.
• Return to AG.
• Return to AG.
BG
• If it is a failure, the Rogue loses 1 Health from their exertions,
barrier falls - you may Proceed to AI.
ETN: 6
- Living Statue -
• Return to AI.
95
of
o
f
d
von r
C
S
The
S
rypt of
eigfried
von
hadowhammer
Down, down, down the shaft you go. The air down here smells like
it hasn’t been disturbed in a long, long time. You try to shake the
strange feeling in your gut that you shouldn’t be here. It almost feels
like the very stone is watching you, waiting for you to descend into
its depths. Strange whispers seemingly float in the air, beckoning
you. Your torch light seems to suffer under some sort of unseen
strain, as if the very shadows themselves were fighting back against
its luminescence.
When you finally reach the bottom of the ladder, you find your-
self in another catacomb chamber, much like the ones you’ve been
in before. Something about it feels different, however. You want to
write the feeling off to it’s increased depth beneath the earth, as if
it were somehow forbidden to enter this deeply into it. You have a
feeling you’ll find the source of your dark feelings soon.
• Go To AQ.
101
X
Y
Huh. That cave-in up ahead
looks familiar...
ETN: 4
Skeleton Warrior - Ominous Presence - Ominous
Presence - Skeleton Archer
T H E C R Y P T OFS E I G F R I E D
V O N S H A D O W H A M M E R
Z
This room is empty, save the single coffin topped with a wreath of
decayed flowers. If you stopped and thought about it too long, it
might make you sad.
AQ
The casket in
this chamber has been reduced to
rubble. You can’t imagine what would be strong enough to smash
something carved from pure marble!
103
AR
You got some rock out, but more just tumbled down to take its
ETN: 4
Skeleton Warrior - Skeleton Warrior -
AS
Skeleton Archer - Skeleton Archer
ETN: 4
Skeleton Warrior - Skeletal Hand - Skeletal Hand -
Skeleton Archer.
T H E C R Y P T OFS E I G F R I E D
V O N S H A D O W H A M M E R
AT
Each Rogue must make an Escape Roll vs TN 3. Every Rogue
that fails loses a half roll of health.
Rock tumbles from the ceiling, filling up the small hole you had
cleared out of it. For fucks sake.
AU
• If not - Return to X.
105
AV
AW
Rogue must make a Resolve Roll vs TN 4. If they fail, they re-
The torch flickers and turns to ash. Well, that’s a lost torch. Every
• Return to AU.
The bottle of holy water suddenly stops in mid air and hangs sus-
AX
pended there for a moment. It then flies back at you at an incredible
they lose that condition. Every other Rogue loses 1 Health from
the shrapnel.
• Return to AU.
C R Y P T OFS E I G F R I E D
• If you wish to run away at any time - Go to X.
T H E
V O N S H A D O W H A M M E R
AY
She dissipates in howling rage. You feel exhausted, but the room
takes on a sense of incredible peace.
AZ
do this once per delve.
• Go Back to Y
107
BH
• Return to Z
T H E C R Y P T OFS E I G F R I E D
V O N S H A D O W H A M M E R
BI
There are stairs here that go back toward the surface.There is part
of you that wants to run up those stairs and never look back.
BJ Up the stairs you go. The walls here are engraved with
wolves and bats. Halfway up, there is a crest of two crossed ham-
mers. A skilled artisan spent a long time making this.
• Go to X.
109
BK
...
There’s a library?
In the catacombs? Who could possibly be doing any reading down
here? Reading isn’t exactly your thing, but you can search for some-
thing useful if you want.
• If successful, Roll on the table below to see what they find. They
may choose to read the book and go to the designated passage or
discard it. Each book may only be found once. If the same book is
C R Y P T OFS E I G F R I E D
rolled a second time, roll again until a new book is found.
T H E
V O N S H A D O W H A M M E R
The Journal of Verna Rotbottom - Go to BL.
Necromancers and the Zombies Who Love Them - Go to BM.
Forbidden Lore and Ancient Curses - Go To BN.
Way of the Axe - Go to CN.
Mind and Body: Lessons from the Avarastia, Dwellers of the Desert
- Go to BO.
Brz’Grit’Kala- He Who Follows and Waits - Go to BP.
111
BL
... It was soon after I had founded the town of Rotbottom that Siegfried
VonShadowhammer came to build his estate. Even now, I still remember
when he first joined me for dinner. He was young and dashing, though
there was a slight sickly aspect to him. I would find it strange in later years
that he never seemed to age.
It was soon after this that the peasant farmers started to complain of
wolves slaughtering their poultry in the night.The area was still largely un-
settled, so such things are to be expected, but the superstitious folks were
quick to blame it on the newcomer. Try as I might, I could not talk them
down. Led by Helga Vinterhorn, the hunter, they lit torches and gathered
outside his newly formed manse to yell for blood.
The others who had riled the mob disappeared over the coming months.
Gunter was crushed by a falling tree. Myla was hunted down by a pack
of wolves. Volker went slowly mad before taking his and his family’s life.
None ever came for Siegfried again after that...
• Return to BK.
T H E C R Y P T OFS E I G F R I E D
V O N S H A D O W H A M M E R
BM
Huh. Did you know that the tide of life energy permeates through
us all and ebbs and flows like the tide and moon? Fuckin’ rad.
BN
Resolve. Gain health equal to the damage done in this
manner. If you fail, instead subtract the result of your dice
roll from the target’s resolve.You lose that much health.
• Return to BK.
You gain the condition: Shunned (3). This flaw can not
Anathema
• Return to BK.
113
BO
Okay, so if I plant this foot here and lean into the stretch... don’t
forget to breathe! Huh. This is almost as good as drinking.
during the rest phase, you gain an additional 2 health, not to ex-
BP
ceed your max.
• Return to BK.
From the dread city of Bhtkn, perched on the precipice at the end of time,
he waits and watches. Ever will his earthly aspect be at your back, as a
shadow follows form in the sunlight.You will feel his presence and he shall
make himself known.
Defenseless [-2](2).
Target a random adjacent ally.They must make a Resolve
• Return to BK.
T H E C R Y P T OFS E I G F R I E D
V O N S H A D O W H A M M E R
BQ
A statue
of Illisus, Deity of Redemption,
stands proud in this room. Their
two hands stretch out with open
palms facing toward the ceiling.
BR
Five clay pots are scattered
throughout the room.Two of them
are smashed, their shards uncere-
moniously adorning the floor.
115
BS
This pot contains 1 Healing Potion and 1 Holy Water.
BT
• Divide loot as normal.
• Return to BR.
You’re not sure who spent so much money to have this skull plated
BU
You find a Skull (1 slot, 60 coins).
in gold, but you know someone who will buy it.
• Return to BR.
Your hand plunges into the ash and begins to tingle as whatever is in
luck amount. If they fail, the game the condition: Drugged (2).
Roll randomly to determine which Rogue reached into the pot.
• Return to BR.
T H E C R Y P T OFS E I G F R I E D
V O N S H A D O W H A M M E R
BV
This door seems to be locked! Do you have a silver key?
• If so - Go To BW.
• If not - Return to BH.
117
BW
This room is lined in rich tapestries. Two detailed statues stand on
either side, watching over the single ornate sarcophagus. This is all
in stark contrast to the bones and detritus that litter the floor.
THEC RY P T OF S E I G F R I E D
VON S H A D O W H A M M E R
ETN: 4
Skeleton Warrior - Skeleton Warrior -
Skeleton Archer - Skeleton Archer
ETN: 5
Skeleton Warrior - Ominous Presence - Skeleton
Archer - Skeleton Abomination
119
BY
The skeletons that had surrounded you now lay at your feet, noth-
ing more than piles of bones. The exertion left sweat beading on
your brow, which is now turning cold as you pant to catch your
breath. The adrenaline surge has left you feeling shaky and strange.
It seems it isn’t over yet, however.
Suddenly a great gust of wind with no visible source snuffs out your
torch.The entire room goes as dark as... well, as dark as a tomb.The
BZ
sounds of Ominous laughter comes from all around you.
For fuck’s sake. Seems like this’ll be a dramatic one, Rogues.
Do you want to relight your torch?
• If so - Go to BZ.
• If not - Go to CD.
The torch sputters back to life, casting a dim light on the chamber. A
man now stands by the coffin, dressed in noble garb that was out of
fashion when your grandparents were young. He leans on his cane,
his bald pate looking grey.An amused smile plays across his lips as he
sits upon the now open sarcophagus and surveys the scene around
him.
T H E C R Y P T OFS E I G F R I E D
V O N S H A D O W H A M M E R
CA
“It is strange that you would come into a man’s home and demand
his name. Let it never be said that I do not offer hospitality, how-
ever. One must ever be mindful of proper decorum. My name is
Siegfried VonShadowhammer, true lord of Rotbottom. I now have
a question for you in turn: why have you killed the guards that
watched over my slumber?”
CB
• Or run back out the way you came as fast as your legs can carry
you - Go To CJ
121
CC
You quickly line up to deal with this dusty old noble. You killed
enough undead in these catacombs, what’s one more? The man
smirks for a moment and then becomes a blur, as he moves almost
faster than you can perceive. You quickly turn around - he’s gotten
behind you!
This is not great, Rogues.
• Reverse your marching order.
ETN: 6
Siegfried VonShadowhammer
CD
• If you survive - Go To CE.
• If you Escape - Go To CL.
• If all Rogues are killed except those that have the condition:
Fooled.
• - Go To CF.
Strange whispers fill the air, drilling deep into your subconscious.
It feels as if they scratch at your very brain itself! You can feel your
will dripping out of you, like sap from a newly tapped tree... or ale
C R Y P T OFS E I G F R I E D
turns. If successful, they lose the condition.
T H E
V O N S H A D O W H A M M E R
Suddenly, all the candles in the room light at once. A man now
stands by the coffin, dressed in noble garb that was out of fashion
when your grandparents were young. He leans on his cane, his bald
CE
pate looking grey. An amused smile plays across his lips as he sits
upon the now open sarcophagus and surveys the scene around him.
123
CF
Everything goes dark.Vague memories and half memories assail your
mind. You remember the door to an old mansion, a shield of silver,
and tears the color of blood. Stairs, endless stairs... are you carrying
something? When was the last time you saw daylight?
You awake with a gasp. The water in this ditch is cold and smells ab-
solutely terrible. It’s not the first time you’ve awoken in the gutters
of Rotbottom, but never before have you felt so... empty.Your hands
run over a note that is pinned to your chest, the needle holding it
there actually puncturing your chest. It says but a single sentence:
“Do not come for me again. -S”
You stand up in the cold early morning sun. Looking down, you
see a reflection of yourself in the cold waters. A vertical scar, red
and fresh, runs between your eyes. Mark this in the notes on
your character sheet.
You’ve finished this delve. Take a rest phase - you’ve earned it. You
have a feeling you’ll be seeing Siegfried again someday...
THEC RY P T OF S E I G F R I E D
VON S H A D O W H A M M E R
CG
Whatever was once in this room seems to have left. It is likely out
there in the wider world somewhere. You have a feeling you might
just find it someday...
The good news is there is some cool old shit in here. It’ll likely be
125
CH
CI
“An accident, you say? Ah, yes. Such things do happen. They were
at their job for a very long time. Doubtless the magic that animat-
ed them was starting to fade. I am willing to forgive you for your
sleight, but the loss of my servants must still be paid for. I’ll need
more skeletons to replace the ones you destroyed. Do not worry, my
new friends, it will not hurt... for long.”
• Go to CC.
“Ah, how amusing. I very well could kill you now, but I appreciate
your ambitions. I warn you, though - the higher one would climb, the
farther they ultimately fall. I know this... personally.
CJ
Yes, instead of ending your lives, I will present to you a gift. You will
receive it and go on your way. “
C R Y P T OFS E I G F R I E D
• If they fail, Go to CC.
T H E
V O N S H A D O W H A M M E R
CK
“This was a gift from my wife, long long ago. There was a time she
would have plunged it into my dead heart, but I won’t bore you with
old stories. Instead, I ask that you take it out into the sunlit world
again and put it to use. It would make me happy to think that
something of hers would feel the warm glow of day again.”
He presents to you a dagger with a handle made from of bone.
Strange runes are etched along the blade. It is gifted to a random
Rouge. That Rogue gains the following Quality and Flaw:
Quality -
Flaw -
and gain the condition: Potent (2). This flaw can not
The Dagger Feeds
The dagger cuts into you.You lose a half roll of health
127
CL
You hear wicked cackling laughter as you flee the chamber. As you
run into the hallway, you hear the door slam shut behind you. Your
forehead stings and fresh blood drips onto your nose. Reaching up,
you feel a fresh wound already scarring over, directly between your
eyes.
• Go To BH.
CM
Well, this looks blocked off. Looking at the ceiling, you can
see the marks of pick axes. Did someone do this on purpose?
• Speaking of pick axes, if you had one, you could try and clear this
junk out of the way...
• If you have a pickaxe and want to try to mine these rocks
- Go to AR
C R Y P T OFS E I G F R I E D
• If you want to go back the way you came, Go to X
T H E
V O N S H A D O W H A M M E R
CN
CO
This book is fricken brutal! Your favorite page is the 20 different
ways to kill a person and 6 to kill their ghost. You can’t wait to get
• Return to BK.
The Bats stream out of the room.The noise of their fluttering fades
as their distance grows, leaving you in a completely empty cham-
ber. Your forehead stings and fresh blood drips onto your nose.
Reaching up, you feel a fresh wound already scarring over, directly
between your eyes.
• Go To CG.
129
Thank
You, Kickstarter Rogues!
FB
Oh, you got through it? The Rogue's life isn't
all it's cracked up to be, huh? Well, you're in
luck, because misery loves company.
133
NECK DEEP
The Sewers of Rotbottom
A D E LV E F O R M A R C H I N G O R D E R R P G
RATCATCHER
N
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