Codenames - Duet
Codenames - Duet
video
OVERVIEW
Two covert operatives are on a secret mission in a crowded city. Each knows 9 secret agents
that the other must contact. Communicating in coded messages, they sneak past enemy assassins
in an attempt to complete their mission before time runs out.
Codenames: Duet is a cooperative word game for two or more players.
A key card gives you 9 words to give clues for and 3 words your partner must avoid.
A clue is only one word, but it can point to multiple words that you want your
partner to guess. Your partner also gives you clues for the words you need to find.
If you both find all the words before you run out of turns, you both win.
SETUP
one
9 timer tokens player 25 word
15 agent in the time bank cards
cards
GOAL
You both win if you can find all 15 words in nine turns or less.
Note: You are each giving clues for 9 green words, and 9 + 9 is more than 15, but some words appear
green from both sides. Details are on the back page.
your LEMONA
partner DEwants
You say a word andBRICK
BUCKET a number … and nothingANT RUSSIA
else. Now your partner tries to figure out which you to guess.
words you meant. Running into an innocent bystander ends the
turn immediately, and running into an assassin
MAKING A GUESS
CAVE FIDDLE VAMPIRE TATTOO RANCH
ends the game. On the other hand, finding
On a
CAVE turn when youFIDDLE VAMPIRE
give the clue, your partner TATTOO
a green word gives your partner RANCH
a chance for
will make guesses. Your partner takes time to another guess.
look at all the words on the table. Then he or
she makes a guess by touching one of the word
One Clue, Multiple Guesses
LOCU ST RIFLE VIRUS
Your partner can make another guess if the
IGLOO MAKEUP
cards.
LOCUST RIFLE VIRUS
first guess IGLOO
was correct. (You MAK
do EUP
not give
another clue.) The second guess is made the
same way as the first, and you mark the word
according to the same rules. If that guess is
POTTER CAESAR NAPOLEON
correct, your partner can guess again. And
GOLF PINE
5
EXAMPLE OF PLAY
You have the words and key card shown here. It is your turn again. You say miniature: 2, hoping
You have a good clue for 3, so you offer to to get DOLL and ANT. Your partner touches
start. You say salad: 3. DOLL. You cover it with a green agent card.
Your partner touches RANCH, because ranch She's not sure about the other miniature word,
dressing can go on a salad. You cover RANCH but she has figured out that you might eat
with a green agent card. Confident she has the a salad for lunch. She touches LUNCH. You mark
right idea, she touches RUSSIA, because she just it with a green agent card. Her hand hovers over
learned how to make Russian dressing. LEMONADE, something else you might have
The incorrect guess ends the turn. You mark at lunch. Your stomach tightens, because that
RUSSIA with a timer token, bystander side up. word is an assassin, but you act calm, as though
The arrow points from you to your partner. it would not bother you at all for her to pick
that word. Fortunately, she remembers there is
It is now your partner's turn to give a clue.
something called a Caesar salad. She touches
After some thought, she says Waterloo: 2. You
CAESAR, and you cover it with a green agent
touch NAPOLEON and she marks the word with
card. You do not sigh with relief, because that
a green agent. That word happened to be green
would give too much away. She touches ANT.
on your side, too, but you don't tell her that. The
You cover ANT with a green agent card.
other word for Waterloo is hard to find. Maybe
your partner thinks the Battle of Waterloo Your partner ends the turn by taking a timer
happened in Russia? token from the time bank. You have 6 turns left
You touch RUSSIA. Your partner marks it with and the board looks like this:
a green agent card. It already has a timer token,
so she puts this on top of the agent card. You
have no reason to take a wild guess, so you take
a timer token from the time bank and place it in
front of you with the checkmark side up.
(Your partner was actually giving a clue for
NAPOLEON and RIFLE. But RUSSIA was also
green on her side of the card, so it counts as
a correct guess. She is not supposed to give any
of this information away, so she acts as though
RUSSIA was exactly the word she meant.)
6
ENDING THE GAME
CLEAR VICTORY SUDDEN DEATH
Once all green words from both sides of the card If you have used up your last timer token and
have been guessed, both players win the game! there are still words to be guessed, it is time for
There are 15 agent cards and 15 words to the sudden death turn.
guess. (There are 9 on each side, but 3 overlap.) No one gives any more clues. You have no
So you win when the last agent card is placed. more time. The sudden death turn just allows
Of course, there are other possible endings: you to use all the information you already have
in one last attempt to win the game.
ASSASSIN If only one player has words left to guess, that
If either player guesses a word that the other player is the guesser. If you both have words
player sees as black, your team has been caught left, you are both guessers. You can make your
by the assassins and you both lose. guesses in any order, and you do not have to
take turns, but you are not allowed to discuss
a guessing strategy.
Guesses should be made one at a time and
marked in the usual way. For example, when
your partner touches a word, your side of the
key card determines whether the guess is
correct or not.
A wrong guess in sudden death ends the
game – both players lose, even if the guess was
just an innocent bystander.
If all your guesses are correct and you find the
last green agent, you both win!
LIMITED COMMUNICATION
Your information should be limited to what you can deduce from each other's clues. If you comment
on your guess, don't give away any information about your side of the key card. If you guess a word
that your partner marks as a green agent, do not tell your partner what that word looks like on your
side. Do not give your partner advice on when to stop guessing, and do not tell your partner how many
words are left to guess unless all the words you see as green have been covered by green agent cards.
7
DEBRIEFING – HOW DID IT GO?
YOU MET AN ASSASSIN YOU WON A STANDARD
Yeah, this happens. You lost. That's what the 9-TOKEN MISSION
assassins are paid for. You can just flip all the
Awesome! You did great, and you are ready for
word cards over (or deal a new set), draw a new
anything!
key card, and try again.
The section on the facing page explains how
Before giving a clue, always check the three
to use the mission map to find new challenges.
assassins. Try to avoid a clue that could lead to
The various missions require different skill levels
one of those words. Careful players can avoid
and strategies.
the assassins … usually … sometimes.
Of course, you can also play the standard
Good luck!
9-token mission again. With so many key
cards and words, each game will be completely
different.
YOU RAN OUT OF TIME
Your sudden death turn ended on an incorrect Scoring a 9-Token Mission
guess and you failed to contact all your agents. Some games are a struggle where you run into
Do not give up – flip the word cards over (or deal lots of bystanders and have to use your sudden
a new set), draw a new key card, and try again. death turn to pull out a victory. Other games you
To succeed, most of your clues need to connect might win in only 7 or 8 turns. You can evaluate
two or more words. Don't be afraid to give clues how well you did by counting up your score:
that are a bit of a stretch. Your partner knows
• Give yourselves 3 points for each timer to-
that not every clue will be a perfect match. Just
ken left in the time bank. (But do not for-
beware of the assassins.
get that you also used a token on the last,
If you consistently run out of time, consider victorious turn.)
adding a 10th or 11th timer token. Maybe you
need to practice on an easier mission before • Give yourselves 1 point for each timer to-
tackling the tougher challenges. ken that a player took when ending a turn
after a correct guess.
• Subtract 1 point if you needed the sudden
YOU WON A MISSION death turn to win.
WITH 10 OR 11 TOKENS If you score more than 5 points, that's really
good. A score of 9 or 10 is awesome. And if you
Great! You played with some extra timer tokens,
can score more than 10, you
but you contacted all your agents while avoiding
really should give the
the assassins. Mission complete!
mission map a try.
We hope you enjoyed the game. You can play it
this way again, or you can try it with 9 tokens.
It may be tough, and you might need several
attempts or a bit of luck, but it feels great to
beat that mission!
8
MISSION MAP
So, you just successfully completed a standard USING THE TIMER TOKENS
9-token mission? Congratulations!
If the guesser chooses to stop guessing after
(If you have not done that yet, keep trying.
one or more correct guesses, he or she takes
Return here when you succeed.)
a checkmark-side-up token from the time bank.
Moscow Your team is ready for
If only bystander-side-up tokens are left, the
Yakutsk
London Berlin 8 –8
10–2 11–2 more challenging missions. 8 –4
guesser takes one of these instead and places it
Take one of the mission
checkmark side up on his or her side of the table.
Paris Prague
11–0 Monte Carlo 9–9 maps from the pad.Tokyo
If the turn ends by guessing a bystander, the clue
8 –1
9 –0 (There are multiple copies,
Madrid giver takes a bystander-side-up token from the
Shanghai
10–0 Baghdad so you can play missions 7 –4
Vatican City time bank and uses it to mark the incorrect guess,
8–5 with various teams.) Write
8 –0
Dubai
your as usual. However, once you are out of bystander-
7–5 names in the 6Team
Casablanca Hong Kong
9 –3 Cairo box and then mark side-up tokens, wrong guesses are penalized. In
–4
the
Bangkok
9 –5
circleMumbai
labeled this case, you mark a bystander by removing two
Prague.
7–7 You
6 –5
checkmark-side-up tokens and flipping them
have just completed the
Singapore
over to mark the bystander. The mistake costs you
Prague 9–9 mission!
6 –6
two turns instead of one.
Sydney
e Janeiro Now you are free to take any mission connected
Cape Town 9 –1
7 –3 (The stack of two tokens
to 10Prague.
–1 (Your choices are Berlin, Cairo, or
BUCKET BRICK ANT LEMONADE RUSSIA
Moscow.)
BUCKET Here's what theBRICK is treated LEMONAD
numbers next to each the sameE as
ANT RUSSIA
Each mission has two parameters. The first If a turn uses up your last token or your last two
CAVE FIDDLE VAMPIRE TATTOO RANCH
number is the total number of turns. When tokens, you play a sudden-death turn, as usual.
setting up a mission, put this many tokens in the However, if a turn causes you to use up more
time bank and leave the rest in the box. Moscow tokens than you have, you lose immediately.
uses only 8, while Berlin uses all 11. Cairo This will happen only when you have 1 timer
LOCU ST RIFLE VIRUS IGLOO MAKEUP
usesLOCU
9, ST
just like the standard
RIFLE Prague mission.
VIRUS
token left, itIGLOO
is checkmark sideMAKup,EUPand the
The second number is the number of acceptable guessing side guesses a bystander.
mistakes. Only this many tokens are bystander
side up. The rest are flipped to the checkmark
CONTINUING ON
side. When setting up Cairo, for example, only 5 When you win a mission in Berlin, Moscow, or
POTTER CAESAR NAPOLEON GOLF PINE
of the CAESAR
9 tokens will be bystander
POTTER
side up: NAPOLEONCairo, mark itGOLF as complete. More PINE
missions are
unlocked. You can continue outward along any
Cairo 9–5 9 timer tokens total unlocked line.
DOLL LUNC H Different missions require different strategies.
SKATES CRAFT PEW
If you use up all your maps, you can print more! Download the PDF from czechgames.com.
9
VALID AND INVALID CLUES
Some clues are invalid because they violate the look up the French word for FLAT. The only
spirit of the game. foreign words allowed are those you would
Your clue must be about the meaning of the use in an English-language conversation.
words. You can't use your clue to talk about (Crepe is okay.)
the letters in a word or its position on the table. Proper names are okay, as long as they are one
Middle: 1 is not a valid clue for the word in the word. So Michelangelo is a valid clue, but Leonardo
middle of the table. S: 3 is not a valid clue for da Vinci is not … unless you think it should be:
three words that begin with S.
Letters and numbers are valid clues, as long
LOOSENING UP THE RULES
as they refer to meanings. You can use one: 2 Leonardo da Vinci, IRS, New South Wales,
as a clue for METER and DOLLAR. (Hundred: 2 Boxing Day, The Lord of the Rings, moth-eaten,
might be better.) You can use B: 2 as a clue for and guinea pig might all be good clues, but they
FLAT and LETTER. (But this clue will only work break the rule that a clue must be one word.
on your musical friends.) It can be frustrating to have the perfect clue
and not be able to use it. You can choose to
The number you say after your clue can't be
relax the "one word" rule and allow multi-word
used as a clue. Hair: 5 is not a valid clue for
names, acronyms, titles, and compound words.
SHAMPOO and PENTAGON.
You can't say any form of a visible word on You might also want to allow homonyms and
the table. If HIDE is visible, you can't say hid, other word play. Boy: 2 is not strictly related to the
hidden, or rawhide. But hideous is still okay. meaning of SUN, but it could be a good clue for
A word is "visible" until it is covered by a green SUN and BROTHER. English has a long tradition
agent card or two timer tokens representing an of word play, and you should feel free to use clues
incorrect guess from each side. A word marked like this if they make the game more fun.
as an incorrect guess from only one side is still
considered visible. PENALTY FOR INVALID CLUE
You can't say part of a compound word on the If someone accidentally gives an invalid clue,
table. If EARTHQUAKE is visible, you can't say you should take a one-turn penalty by discarding
earth, quake, earthy, or quaking. But hearth and one of the timer tokens from the time bank.
ear are okay. Then the guesser should guess as though the
You are allowed to spell your clue. This can be clue were valid. (So the turn ends in the usual
helpful if you want to say knight while avoiding way, which in most cases will use up another
things related to night. timer token.) In some circumstances, an invalid
clue might give away so much information that
Accents, vocal inflections, and singing are not
you decide it's better to start over with a clean
allowed. Don't say pancake in a French accent
game, but most of the time this penalty should
as a clue for FLAT and NAPOLEON. And don't
be sufficient.