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S Ficha

The document outlines the character profile of Stefany Schneider, a pilot with hacking abilities, and details her attributes, statistics, talents, and equipment. It also describes her mech, Hydra 206, including its attributes, statistics, weapons, and systems. The document provides a comprehensive overview of gameplay mechanics related to the character and mech in a role-playing context.

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SadL41
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0% found this document useful (0 votes)
8 views4 pages

S Ficha

The document outlines the character profile of Stefany Schneider, a pilot with hacking abilities, and details her attributes, statistics, talents, and equipment. It also describes her mech, Hydra 206, including its attributes, statistics, weapons, and systems. The document provides a comprehensive overview of gameplay mechanics related to the character and mech in a role-playing context.

Uploaded by

SadL41
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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●O Piloto

Nome: Stefany Schneider


Vulgo: SS
Antecedente (pag. 20): Hacker
Nível de Licença (LL): 1
GRIT: 1

●Atributos
Você inicia com 2 pontos para distribuir entre os atributos.
• CASCO: 0
• SISTEMA: 2
• AGILIDADE: 2
• ENGENHARIA: 0

●Estatísticas (pag. 28)


A maioria dessas Estatísticas pode mudar dependendo dos equipamentos do piloto
(Compêndio pag. 108)
• Vida(HP): 6/6
• Defesa:
• Defesa-Eletrônica: 10
• Evasão: 11
• Velocidade: 6

●Gatilhos

• Charme +3
• Hackear ou consertar +3
• Investigação +2
• Observar +2
• Liderar +2

●Talentos

• Hacker
☆SNOW_CRASH: When you hit with a tech attack that consumes LockOn, your target must
choose to either take 2 Temp. or bepushed 3 spaces in a direction of your choice.

☆SAFE_CRACKER: Gain the following options for INVADE:


•JAM COCKPIT: Characters may not MOUNT or DISMOUNT your target until the cockpit is
fixed with a successful ENGINEERING check as a full action.
•DISABLE LIFE SUPPORT: Your target receives -1d6 on all saves until the life-
support system is rebooted with a successful SYSTEMS check as a quick action.
•HACK./SLASH: Your target cannot benefit from or take QUICK OR FULL TECH actions
until the mech is either SHUT DOWN or its core computer is rebooted with
asuccessful SYSTEMS check as a quick action.

• Brutal
☆PREDATOR: When you roll a 20 on a die for any attack (sometimescalled a ‘natural
20’) and critical hit, you deal the maximum possible damage and bonus damage.

•Drone Comando
☆SHEPHERD: Your DRONE systems gain +5 HP. As a protocol, youmay move one DRONE that
you control and that is within SENSORS up to 4 spaces.

•Líder 4/5
☆FIELD COMMANDER: Gain 3 LEADERSHIP DICE, which are d6s: 1/turn, on your turn as a
free action, you may give an order to anallied PC you can communicate with,
describing a course of action, and give them a LEADERSHIP DIE. They may either
expend the LEADERSHIP DIE to gain +1d6 on any action that directly follows from
that order, or they may return it to you as a free action.
Allies can have one LEADERSHIP DIE at a time, which lasts until used or until the
end of the current scene.You can’t use LEADERSHIP DICE from other characters as
long as you have any remaining. If you have none, you regain 1 LEADERSHIP DIE when
you rest or regain all when you perform a FULL REPAIR.
LEADERSHIP DICE are consumed when expended.

☆OPEN CHANNELS: Gain 5 LEADERSHIP DICE instead of 3; additionally, you can now
issue a command as a reaction at the start of any other player’s turn, any number
of times per round.

●Bônus de Núcleo
Você apenas terá acesso à um Bônus de Núcleo no LL3

Inventário
• Armadura:
• Armas:
• Aparelhos (Gears):

Licenças
• Silence Pistol: 1 Cinético/3range/sidearm

• Mobility Hardsuit: 10Eva, 10E-D, 5 S, Flyght.

•2 Frag grenade: pag 112

•stims: pag 112

•Aparelho Hacker:

O Mecha
Nome: Hydra 206
Frame: S-l07
Nível de Licença (LL1):
GRIT: 1

Atributos

• CASCO:
• SISTEMA: 2
• AGILIDADE: 1
• ENGENHARIA: 1
Estatísticas
--‐----
Pontos de ESTRUTURA: 4/4
• VIDA (HP): 8/8

Pontos de ESTRESSE: 4/4


• AQUECIMENTO: 5/5

Pontos de REPARO: 4/4


• ARMADURA: 1
-------

Modficadores
• BÔNUS DE ATQ: +2
• ATAQUE TECH: +4
• SALVA GUARDA(CD): 10
• VELOCIDADE: 5
• E-DEF: 12
• EVASÃO: 8
• SENSORES: 10
• TAMANHO: 1

Traços do Frame

•Systen Link: The Hydra’s DEPLOYABLES and DRONES gain +5 HP.

•Shepherd Field: DRONES, DEPLOYABLES, and objects adjacent to the Hydra gain
RESISTANCE to all damage.

Bônus de Núcleo
Potência de Núcleo:__

Armas
• (NOME) (MONT) (ALCANCE) (DANO) (MARCADORES) (EFEITOS)

●Ghoul Nexus / Main Nexus / 10 / 1d3+2 Energia ou Explosão ou Cinético / Smart.

●Ghast Nexus / Heavy Nexus / 10 / 1d6+3 explosivo/ Drone, Smart.

This weapon may be used to attack as normal, or deployed as a DRONE with the
following profile:
Ghast Nexus (SIZE 1/2, HP 5, ARMOR 2, EVASION 10,E-DEFENSE 10, Tags: DRONE)
This Ghast nexus can be deployed to a free space within SENSORS and line of sight
as a free action, where it becomes a stationary, hovering DRONE. Once deployed, you
may still use it for SKIRMISH and BARRAGE attacks as though it is still a weapon,
but with line of sight and RANGE traced from its location.
You may recall or redeploy the Ghast nexus as a quick action. Until recalled or
destroyed, it remains deployed until the end of the scene. If destroyed, it follows
the rulesfor destroyed DRONES and can’t be used until repaired.

Sistemas
Total de SP: 8/10
• (NOME) (SP) (MARCADORES) (EFEITOS)

●PupetMaster 2 SP/Unique/Quick Tech


•GUIDE THE FLOCK: Move any number of drones within SENSORS – including those
belonging toother characters – up to 4 spaces in any direction.

•ELECTROPULSE: Characters of your choice within SENSORS adjacent to any DRONE or


DEPLOYABLE,even those they own, take 2 energia.

●Tempest Drone 2SP/Drone/Quick action

Tempest Drone (Size 1/2, HP 5, EVASION 10, E-DEFENSE 10, TAGS: DRONE, RESISTANCE to
all damage)
This large, armored tempest drone may be deployed to a free space within SENSORS
and line of sight. Any character that starts their turn adjacent to the tempest
drone or moves adjacent to it for the first time in a round must succeed on a HULL
save or take 4 elétrico and be knocked 3 spaces directly away from the drone.
You may recall or redeploy the tempest drone as aquick action. Until recalled or
destroyed, itremains deployed until the end of the scene
●Turret Drones 2SP/Limited 3/Unique/Quick action.

Turret drone (SIZE 1/2, 5 HP, 10 E-DEFENSE, 10EVASION, TAGS: DRONE)


Expend a charge to deploy a turret drone that attaches to any object or surface
within SENSORS and line of sight. Gain the TURRET ATTACK reaction, which can be
taken once for each deployed turret drone. Turret drones cannot be recalled and
expire at the end of the scene.

•Turret Attack Reaction/ 1/round per turret

Trigger: An allied character within �10 of a turretdrone makes a successful attack.


Effect: The turret drone deals 3� to their target, as long as it has line of sight
to their target.

●Stable Structure 2SP/Unique

You gain +1� on saves to avoid PRONE or KNOCKBACK.

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