OSMYSOLUN
OSMYSOLUN
Explain
Ans- An operating system (OS) is the fundamental software that manages all the
hardware and software resources of a computer system. Think of it as the bridge
between you and the computer’s hardware. It’s the first program that loads when you
turn on your computer, and it provides a platform for all other programs to run.
- Key Functions of an Operating System - 1) Resource Management: The OS efficiently
allocates and manages the computer’s resources
2) User Interface: Provides a way for you to interact with the computer (e.g., through a
graphical desktop or a command-line interface).
3) Application Execution: Loads and runs applications, providing them with the
necessary resources.
4) Data Management: Organizes and manages files and directories.
- Operating System Services
1) Program Execution: i) Loading programs into memory.
ii) Starting and running programs.
iii) Managing the execution of multiple programs concurrently.
2) Input/Output Operations: i) Handling input from devices like keyboards and mice.
ii) Managing output to devices like monitors and printers.
3) File System Manipulation: i) Creating, deleting, and organizing files and directories.
ii) Managing file access permissions.
4) Communication: i) Enabling communication between different programs.
ii) Facilitating network connections.
5) Resource Allocation: i) Distributing resources like CPU time, memory, and I/O
devices among different programs.
6) Accounting: i) Tracking resource usage for billing or performance analysis.
7) Security and Protection: i) Protecting the system from unauthorized access.
ii) Ensuring the integrity of data.
- Examples of Operating Systems : 1) Microsoft Windows: The most widely used desktop
operating system. 2) macOS: Apple’s operating system for Macintosh computers.
3)Linux: An open-source operating system popular for servers and embedded systems.
Q2) What is a thread? What are the benefits of multi-threaded programming? Explain
many to many threads model.
Ans- A thread is the smallest unit of execution within a process. Think of a process as a
running program. A process can have one or more threads. Each thread within a
process runs independently but shares the same memory space and resources of that
process. It’s like having multiple workers within the same office (the process), all
sharing the same resources but working on different tasks. ○ Benefits of Multithreaded
Programming :
1)Improved Responsiveness: If one thread is blocked (e.g., waiting for I/O), other
threads can continue to execute, keeping the application responsive. Imagine a word
processor: one thread could be handling user input while another is spell-checking in
the background.
2)Enhanced Performance (Parallelism): On multi-core processors, multiple threads can
run truly concurrently, significantly speeding up execution for CPU-bound tasks. This
is true parallelism.
3)Resource Sharing: Threads within a process share the same memory and resources,
making it easier to share data between different parts of the program.
4)Simplified Program Structure: For some problems, multithreading can lead to a
cleaner and more logical program design. Complex tasks can be broken down into
smaller, concurrent threads.
○ Many-to-Many Thread Model : The many-to-many model is a way for an operating
system to manage threads. It maps many user-level threads to a smaller or equal
number of kernel-level threads. Let’s break that down:
1) User-level threads: These are threads managed by the application or a threading
library. The OS kernel isn’t directly aware of them.
2) Kernel-level threads: These are threads managed directly by the operating system
kernel. The kernel schedules these threads onto the CPU.
Here are two key advantages of using threads over multiple processes:
1. Faster Context Switching: Switching between threads within the same process
involves less overhead than switching between processes. This is because threads
share the same memory space, so the operating system doesn’t need to reload memory
and other resources.
2. Easier Communication and Resource Sharing: Threads within a process share the
same memory space, making it easier for them to communicate and share data. This
simplifies the design and implementation of concurrent applications.
Q7) Explain the role of operating system in computer system and explain the system
components of OS.
Ans- The operating system (OS) is the most fundamental software on a computer. It acts
as an intermediary between the user and the computer hardware, managing resources
and providing services that allow users to interact with the computer and run
applications. Role of the Operating System:
1)Resource Management: The OS manages all the computer’s resources, including the
CPU, memory, storage devices, and peripherals. It allocates these resources to
different programs and users, ensuring that they are used efficiently and without
conflicts.
2) Abstraction: The OS provides an abstraction layer that hides the complexities of the
hardware from the user. Users interact with the OS through a simpler interface, such as
a graphical user interface (GUI) or a command-line interface (CLI), without needing to
know the details of how the hardware works.
3) Process Management: The OS manages the execution of programs, called processes.
It creates and terminates processes, schedules their execution, and provides
mechanisms for them to communicate with each other.
4) Memory Management: The OS manages the computer’s memory, allocating and
deallocating memory to processes as needed. It also provides mechanisms for virtual
memory, which allows programs to use more memory than is physically available.
5) Input/Output Management: The OS manages communication between the computer
and its peripherals, such as keyboards, mice, printers, and network devices.
○ System Components of an OS》1) Kernel: The kernel is the core of the OS. It is
responsible for managing the CPU, memory, and other essential resources. It also
provides services to other parts of the OS and to applications.
2) System Calls: System calls are the interface between applications and the kernel.
They allow applications to request services from the kernel, such as accessing files or
allocating memory.
3)Shell: The shell is a command-line interpreter that allows users to interact with the
OS by typing commands.
4)GUI: A graphical user interface (GUI) provides a more user-friendly way to interact with
the OS, using windows, icons, and menus.
5)File System: The file system is responsible for organizing and managing files on
storage devices.
Q8) Compare and contrast the various types of Operating System.
Ans- 1)Batch Operating System :Jobs with similar needs are grouped into batches and
processed together. * Pros: Efficient for large tasks, reduces operator intervention.*
Cons: Not interactive, difficult to debug, long turnaround time.* Example: Payroll
systems in the past.
2) Time-Sharing Operating System : CPU time is shared among multiple users, providing
an interactive experience.* Pros: Fast response times, reduces software duplication.
* Cons: Reliability issues, data security concerns.* Example: Early mainframe systems.
3. Distributed Operating System : Multiple independent computers work together,
sharing resources. * Pros: Fault tolerance, resource sharing, high performance. * Cons:
Complexity in management, security challenges.* Example: Cluster computing, cloud
environments.
4. Network Operating System : Runs on a server, provides network services to clients.
* Pros: Centralized management, security, file and printer sharing.* Cons: Server
dependence, high setup costs. Example: Windows Server, Linux servers.
5. Real-Time Operating System (RTOS) : Designed for time-critical applications,
guarantees response times.* Pros: Predictable behavior, suitable for embedded
systems.* Cons: Limited functionality, complex algorithms.* Example: Industrial
control systems, medical devices.
6. Mobile Operating Systems: Designed for mobile devices with touch interfaces.* Pros:
User-friendly, optimized for mobility and apps.* Cons: Limited resources, security
concerns.* Example: Android, iOS.
7. Embedded Operating Systems: Specialized OS for specific devices with limited
functionality. * Pros: Resource-efficient, tailored to hardware.* Cons: Limited features,
difficult to update.* Example: Smartwatches, routers, appliances.
8. Open Source Operating Systems: Source code is freely available, can be modified
and distributed.* Pros: Cost-effective, customizable, large community support.* Cons:
Potential compatibility issues, security risks if not managed well.* Example: Linux,
Android.
10. Graphical User Interface (GUI) Operating Systems : Uses visual elements like
windows, icons, and menus for user interaction.* Pros: User-friendly, intuitive, easy to
learn. * Cons: Resource-intensive, can be slower than command-line. * Example:
Windows, macOS, most modern Oss.
Q9) Define the terms.1) Degree of multi-programming. 2)Context switching 3)Process
4)Dispatcher. 5)CPU-I/O Burst Cycle. 6)Spooling
Ans- 1) Degree of Multiprogramming: This refers to the number of processes that are
present in the main memory (RAM) at a given time. A higher degree of
multiprogramming means more processes are loaded and competing for the CPU. The
goal is to keep the CPU busy by switching between these processes.
2) Context Switching: This is the process of saving the state of a currently running
process (its registers, program counter, etc.) and loading the saved state of another
process to allow it to run. The OS does this to switch between processes, giving the
illusion of them running concurrently. Context switching is an overhead, as the CPU
isn’t doing “real work” during the switch.
3) Process: A process is a program in execution. It’s more than just the program code;
it includes the current activity, the program counter (where it is in the code), registers
(holding data), stack (for function calls), heap (for dynamic memory allocation), and
other resources. Think of a process as an instance of a program running.
4) Dispatcher: The dispatcher is a module within the operating system that selects
which process should be run by the CPU next. It’s invoked after a context switch. The
dispatcher’s job is to take the process chosen by the scheduler and actually get it
running on the CPU.
5) CPU-I/O Burst Cycle: A process’s execution typically alternates between CPU bursts
(periods of CPU activity) and I/O bursts (periods waiting for I/O operations like reading
from a disk or network). A CPU-I/O burst cycle refers to this alternating pattern.
Processes rarely use the CPU continuously; they often need to wait for I/O, allowing
other processes to use the CPU in the meantime.
6) Spooling: Spooling (Simultaneous Peripheral Operations On-Line) is a technique for
managing I/O operations, particularly for devices like printers. Instead of sending
output directly to the printer (which might be slow), the output is first stored in a buffer
(often on disk). A separate process then handles sending the data from the buffer to the
printer. This allows the CPU to continue working on other tasks without waiting for the
slow I/O device. Spooling decouples the application from the I/O device, improving
system performance.
Q10) What are the differences between user level threads and kernel level threads?
Under what circumstances one is better than other? Ans-
1)User-Level Threads (ULTs) i) Management: Managed entirely by a user-level library (a
set of functions within the application itself). The kernel is unaware of these threads.
ii) Creation/Switching: Very fast, as no kernel intervention is needed. The library
handles the switching between ULTs.
iii) Blocking: If one ULT blocks (e.g., waiting for I/O), the entire process blocks, including
all other ULTs within that process.
iv) CPU Scheduling: The kernel schedules the process as a whole, not the individual
ULTs.
v) Portability: More portable, as the thread library can be implemented on different
operating systems. * Example: POSIX threads (pthreads) in some implementations.
| P1 | P2 | P3 | P4 | P5 |
0 10 11 13 14 19
2) SJF (Shortest Job First)
The process with the shortest burst time is executed next.
| P2 | P4 | P3 | P5 | P1|
0 1 2 4 9 19
3) Priority
The process with the highest priority (lowest number) is executed next.
| P2 | P5 | P1 | P3 | P4 |
0 1 6 16 18 19
4) Round Robin (Quantum = 1)
Each process gets a time slice of 1 unit.
| P1 | P2 | P3 | P4 | P5 | P1 | P3 | P5 | P1 | P5 | P1 | P1 | P1 | P1 | P1 | P1 |
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
b) Average Waiting Time and Turnaround Time
1. FCFS 》
1) Waiting Time: i) P1: 0, ii) P2: 10, iii) P3: 11, iv) P4: 13, v) P5: 14
○ Average Waiting Time: (0 + 10 + 11 + 13 + 14) / 5 = 9.6
2) Turnaround Time: i) P1: 10, ii) P2: 11, iii) P3: 13, iv) P4: 14, v) P5: 19
○ Average Turnaround Time: (10 + 11 + 13 + 14 + 19) / 5 = 13.4
2. SJF 》
1) Waiting Time: i)P2: 0, ii) P4: 1, iii) P3: 2, iv) P5: 4, v) P1: 9
○ Average Waiting Time: (0 + 1 + 2 + 4 + 9) / 5 = 3.2
2) Turnaround Time: i) P2: 1, ii) P4: 2, iii) P3: 4, iv) P5: 9, v) P1: 19
○ Average Turnaround Time: (1 + 2 + 4 + 9 + 19) / 5 = 7
3. Priority 》
1) Waiting Time: i) P2: 0, ii) P5: 1, iii) P1: 6, iv) P3: 16, v) P4: 18
○ Average Waiting Time: (0 + 1 + 6 + 16 + 18) / 5 = 8.2
2) Turnaround Time: i) P2: 1, ii) P5: 6, iii) P1: 16, iv) P3: 18, v) P4: 19
○ Average Turnaround Time: (1 + 6 + 16 + 18 + 19) / 5 = 12
4. Round Robin 》
1) Waiting Time: i) P1: (16 – 10) + (0) = 6,ii) P2: 1, iii) P3: (6 – 2) = 4, iv) P4: 3
v) P5: (9 – 5) + (7 – 5) = 6
○ Average Waiting Time: (6 + 1 + 4 + 3 + 6) / 5 = 4
2) Turnaround Time: i) P1: 17, ii) P2: 2, iii) P3: 8, iv) P4: 4, v) P5: 14
○ Average Turnaround Time: (17 + 2 + 8 + 4 + 14) / 5 = 9
Ans- 1) FCFS (First-Come, First-Served)
1)Gantt Chart:
| P1 | P2 | P3 | P4 | P5 |
0 6 7 9 10 16
2) Waiting Time: i) P1: 0, ii) P2: 6, iii) P3: 7, iv) P4: 9, v) P5: 10
○ Average Waiting Time: (0 + 6 + 7 + 9 + 10) / 5 = 6.4
3) Turnaround Time: i) P1: 6, ii) P2: 7, iii) P3: 9, iv) P4: 10, v) P5: 16
○ Average Turnaround Time: (6 + 7 + 9 + 10 + 16) / 5 = 9.6
2. SJF (Shortest Job First)
1) Gantt Chart: | P2 | P4 | P3 | P1 | P5 |
0 1 2 4 10 16
2) Waiting Time: i) P2: 0, ii) P4: 1, iii) P3: 2, iv) P1: 4, v) P5: 10
○ Average Waiting Time: (0 + 1 + 2 + 4 + 10) / 5 = 3.4
3) Turnaround Time: i) P2: 1, ii) P4: 2, iii) P3: 4, iv) P1: 10, v) P5: 16
○ Average Turnaround Time: (1 + 2 + 4 + 10 + 16) / 5 = 6.6
3) Priority
1) Gantt Chart:
| P2 | P1 | P5 | P3 | P4 |
0 1 7 13 15 16
2) Waiting Time: i) P2: 0, ii) P1: 1, iii) P5: 7, iv) P3: 13, v) P4: 15
○ Average Waiting Time: (0 + 1 + 7 + 13 + 15) / 5 = 7.2
3) Turnaround Time: i) P2: 1, ii) P1: 7, iii) P5: 13, iv) P3: 15, v) P4: 16
○ Average Turnaround Time: (1 + 7 + 13 + 15 + 16) / 5 = 10.4
3. SJF (Preemptive)
1) Gantt Chart:
| P0 | P1 | P2 | P3 | P4 |
0 0 1 4 13 25
(Again, in this specific scenario, the results are the same as FCFS and non-preemptive
SJF because P0 has a burst time of 0. Preemption would only make a difference if P0
had a non-zero burst time and a shorter job arrived while P0 was still running.)
2) Waiting Time: i) P0: 0, ii) P1: 0, iii) P2: 1, iv) P3: 4, v) P4: 13
○ Average Waiting Time: (0 + 0 + 1 + 4 + 13) / 5 = 3.6
3) Turnaround Time: i) P0: 0, ii) P1: 1, iii) P2: 4, iv) P3: 13, v) P4: 25
○ Average Turnaround Time: (0 + 1 + 4 + 13 + 25) / 5 = 8.6
4. Round Robin (Quantum = 1)
1) Gantt Chart:
| P0 | P1 | P2 | P3 | P4 | P2 | P3 | P4 | P3 | P4 | P3 | P4 | P4 |
0 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
2) Waiting Time:
i) P0: 0
ii) P1: 0
iii) P2: (2 – 1) + (4 – 3) = 2
iv) P3: (3 – 2) + (5 – 4) + (7 – 6) + (9 – 8) + (11 – 10) + (13 – 12) = 111
v) P4: (4 – 3) + (6 – 5) + (8 – 7) + (10 – 9) + (12 – 11) + (14 – 13) + (16 – 15) + (18 – 17) + (20 – 19)
+ (22 – 21) + (24 – 23) = 11
○ Average Waiting Time: (0 + 0 + 2 + 6 + 11) / 5 = 3.8
3) Turnaround Time:
* P0: 0
* P1: 1
* P2: 5
* P3: 20
* P4: 25
* Average Turnaround Time: (0 + 1 + 5 + 20 + 25) / 5 = 10.2