Unit 1 Introduction of Computers
Unit 1 Introduction of Computers
Unit – I
Introduction to Computers:
Meaning of a Computer:
Computer is a machine that can solve problems by accepting data performing certain operations
and presenting the results of those operations under the direction of detailed step- by-step
instructions. Such a set of sequenced instructions, which cause a computer to performparticular
operations, is called a program. The term computer has been derived from theword
“COMPUTE” which means calculate.
Definition of a computer
Computer is an electronic device, used for performing calculations and controlling operations
that be either expressed in logical or numerical terms.
The three main operations of computer are
1) Takes in data and instructions (input)
2) works with the data (processing)
3) puts out information (output)
Characteristics of a Computer:
The following are the main characteristics of a computer-
1. Speed
2. Accuracy
3. Reliable
4. Storage capacity
5. Versatile
6. Automatic (Programmable)
7. Diligent
8. Recreation
9. Networking capacity
10. Compactness
Limitations of A Computer:
Like any modern technology computers is also not free from limitations-
➢ Computer is a machine and therefore it is only a device that needs human skill to
operate.
➢ It does not work on its own and needs set of instructions to be given.
➢ It does not have natural intelligence and hence has to be instructed about every
step in detail.
➢ It is not a decision maker and has to be programmed to take an action if some
conditions prevail.
➢ Finally it does not learn by experience unlike intelligent human beings.
History of computer:
The first counting device was used by the primitive people. They used sticks, stones
and bones as counting tools. As human mind and technology improved with time more computing
devices were developed. Some of the popular computing devices starting with the first to recent ones are
described below;
• Abacus- The history of computer begins with the birth of abacus which is believed
to be the first computer. It is said that Chinese invented Abacus around 4,000 years ago.
It was a wooden rack which has metal rods with beads mounted on them. The beads
were moved by the abacus operator according to some rules to perform arithmetic
calculations. Abacus is still used in some countries like China, Russia and Japan.
• Tabulating Machine
It was invented in 1890, by Herman Hollerith, an American statistician. It was a mechanical
tabulator based on punch cards. It could tabulate statistics and record or sort data or
information. This machine was used in the 1890 U.S. Census. Hollerith also started the
Hollerith also Tabulating Machine Company which later became International Business
Machine (IBM) in 1924
• Differential Analyzer
It was the first electronic computer introduced in the United States in 1930. It was an analog device
invented by Vannevar Bush. This machine has vacuum tubes to switch electrical signals to perform
calculations. It could do 25 calculations in few minutes.
• Mark I
The next major changes in the history of computer began in 1937 when Howard Aiken planned to
develop a machine that could perform calculations involving large numbers. In 1944, Mark I computer
was built as a partnership between IBM and Harvard. It was the first programmable digital computer.
Generation of computers:
Elements of a Computer:
A computer consists of three basic elements/components such as hardware, software and
memory.
Hardware:
✓ The physical devices that make up a computer are referred to as hardware.
✓ It includes the tangible aspects of computers and can be touched such as mouse, printers,
monitor, microphone, scanner etc..
Software:
✓ The software of the computer includes operating system which executes all the programs
and instructions given by the user.
✓ The computer software itself is categorized into two
1. System Software
➢ It is collection of programs designed to operate, control, and extend the processing
capabilities of the computer itself. System software are generally prepared by
computer manufactures. These software products comprise of programs written in
low-level languages which interact with the hardware at a very basic level. System
software serves as the interface between hardware and the end users.
➢ Includes the software execution by the computer itself such as Windows and
DOS.
2. Application Software
➢ Application software products are designed to satisfy a particular need of a
particular environment.
➢ Application software may consist of a single program, such as a Microsoft'snotepad
for writing and editing simple text. It may also consist of a collection of programs,
often called a software package, which work together to accomplish a task, such as
a spreadsheet package.
FUNCTIONAL BLOCK DIAGRAM OF COMPUTER:
• A Computer, like a human brain, receives data and instruction, stores them and
processes the data according to the instructions given to it.
• It receives data from input devices, stores them in memory and displays them through
on an output device
MEMORY
The memory is that part of the computer where programs and data are stored. There are two
types of memory:
1. Primary Memory
2. Secondary Memory
➢ INPUT: Input is the process of entering and translating incoming data in machine-
readable form. The data to be entered are often referred as input. Input process involves
data preparation, processing and accuracy checks.
There are two types of input device: manual and automatic.
▪ A Manual Input Device requires a human hand to control i.e. (Mouse,
Keyboard, Scanner, Camera, track ball, joystick, and Graphics tablet.)
▪ An Automatic Input Device inputs data without the need for human
intervention (once the device has been set up), e.g. MICR, OMR, barcode reader,
webcam, microphone.
➢ OUTPUT: The result of processing is also often referred as output.
Output is divided into two general categories:
Output that can be readily understood and used by humans.
Output to secondary storage devices that hold the data to be used as input for further
processing by computer.
INPUT DEVICES:
An input device is a peripheral device through which data are entered and transformed into
machine-readable form. Let us have a look at various input
devices available.
1. Keyboards
2. Mouse
A mouse is a pointing device. It usually contains one or three
buttons: as the user rolls it on a flat surface, the mouse controls
cursor movement on the screen. When the user presses one ofthe
button operations.
Advantages:
• Easy to use
• Not very expensive
• Moves the cursor faster than the arrow keys of keyboard.
3. Joystick
A joystick is a most popular input device used to play video games. A joystick uses
a level to control the position and speed with which the joystick is moved into digital
signals that are sent to the computer to control the cursor movement.
4. Track Ball
A track ball uses a hard sphere to control cursor movement. The ball can be
rotated by hand in any direction. The track ball translated the sphere’s
direction and speed of rotation into a digital signal, used to control the
cursor.
5. Touch Screen
A touch screen registers input when a finger or other object comes in beams
and ultrasonic acoustic waves. Infrared beams crisscross the surface of the
screen and when a light beam is broken, that location is recorded.
6. Light Pen
A light pen is also a pointing device like mouse. It can be used to choose
a displayed menu option. The pen contains a photocell placed in a small
tube. As the user moves the tip of the pen over the surface of the screen,
it detects the light coming from a limited field of view. The light from the
screen causes the photocell to respond and this electric response is
transmitted to the process, which can identify the menu option that is
triggering the photocell. Light pen is useful for graphics work, especially for Computer Aided
Design (CAD) purposes.
7. Magnetic Ink Character Recognition (MICR)
Magnetic Ink Character Recognition (MICR) is an interpretation by computer of a line of
character written in special magnetic ink. These characters can be read by human eye as well.
There are several advantages associated with the use of MICR:
• Checks may be roughly handled, folded, smeared, and stamped. But they
can still be read with a high degree of accuracy.
• People can easily read the magnetic ink characters.
The main limitation of MICR is that only the 10 digits and 4 special characters
needed for bank processing are used. No alphabetic characters are available.
8. Magnetic strips
They are thin bands of magnetically encoded data that are found at the back of usually, Credit
cards, Debit cards etc. the data stored on the card vary from application to another. Data in
the form of magnetic strips cannot be seen or interpreted by simply looking at the card and so
it can be highly sensitive or personal.
Optical Recognition when a device scans a printed surface and translates the image the scanner
sees into a machine-readable format that is understandable by the computer. Optical
Recognition can be of the following types
10. Microphone
A microphone can be attached to a computer to record sound (usually through a sound card
input or circuitry built into the motherboard). The sound is digitized—turned into numbers that
represent the original analog sound waves—and stored in the computer for later processing and
playback.
OUTPUT DEVICES:
2. Printer
Produces output usually in the form of text on a paper.
Printers are classified based on the contact between the printer head and the paper into
• Impact printers
• Non Impact printers
Impact printers:
Impact Printers use a print head containing a number of metal pins which strike an inked
ribbon placed between the print head and the paper.
Printers
Impact printers
Line Printers: The line printer is a form of high speed impact printer in which one line of
type is printed at a time. Print speeds of 600 to 1200 lines-per-minute (approximately 10 to
20 pages per minute. Types of line printers
• Drum Printer
• Chain Printer
3. Plotter
A Plotter reproduces drawings using pen that are attached
to movable arms. The pens are directed across the surface of a
stationary piece of paper. High quality bar graphs, pie charts created with a plotter
give a verygood quality product.
When outputting
sounds the sound
card reverses the
process and changes
binary data held in
the sound files into
analogue signals
thatare used control
the
speakers attached to the computer. Speakers convert
analogue audio signals into the equivalent air vibrations in order to make audible sound.
A pair of speakers plugs into the computer’s sound card.
5. Projector
Projector may refer to:
• Image projector, a device that projects an image on
a surface 3D projection, a method of mapping
three- dimensional points to a two-dimensional
plane.
• Video projector, a device that projects a video
signalfrom computer, home theater system etc.
• Movie projector, a device that projects moving
pictures from a filmstrip Slide projector.