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Understanding DISTANCE VELOCITY TIME GRAPH NOTES

The document explains distance-time and velocity-time graphs, detailing their purpose, key concepts, and how to interpret them. It covers essential formulas for calculating speed, distance, time, acceleration, and displacement, emphasizing the importance of unit consistency. Additionally, it highlights common mistakes to avoid when reading and analyzing these graphs.
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0% found this document useful (0 votes)
71 views6 pages

Understanding DISTANCE VELOCITY TIME GRAPH NOTES

The document explains distance-time and velocity-time graphs, detailing their purpose, key concepts, and how to interpret them. It covers essential formulas for calculating speed, distance, time, acceleration, and displacement, emphasizing the importance of unit consistency. Additionally, it highlights common mistakes to avoid when reading and analyzing these graphs.
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Understanding Distance-Time Graphs


What You Should Understand

1. Purpose of a Distance-Time Graph:

o A distance-time graph shows how far an object (or person) travels over a period of
time.

o The x-axis typically represents time, and the y-axis represents distance.

o The graph helps us calculate speed, which is how fast something is moving.

2. Key Concept - Slope (Gradient) of the Line:

o The slope (or steepness) of the line on a distance-time graph tells us the speed.

o A steeper slope means higher speed; a flat (horizontal) line means no movement
(speed = 0).

3. Units Matter:

o Always check the units on the axes (e.g., distance in kilometers or meters, time in
minutes or hours).

o The units of speed depend on the units of distance and time (e.g., km/hr, m/s).

4. Interpreting the Graph:

o A straight line going up = constant speed.

o A horizontal line = no movement (object is stationary).

o A line going down = returning toward the starting point.

5. Breaking Down a Journey:

o A journey may have multiple parts (e.g., traveling, stopping, returning). Each part
corresponds to a section of the graph.

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https://www.youtube.com/@isequalto_klasses

Key Formulas

1. Speed Formula:

o Speed = Distance / Time

▪ Units: If distance is in kilometers (km) and time is in hours (hr), speed is in


km/hr.

▪ If time is in minutes, convert it to hours (if needed) by dividing by 60 (e.g., 30


minutes = 0.5 hours).

2. Distance Formula:

o Distance = Speed × Time

▪ Use this to find distance if speed and time are given.

3. Time Formula:

o Time = Distance / Speed

▪ Use this to find how long a part of the journey takes.

Key Observations from the Graph

• Upward Slope: Moving away from home (speed = +40 km/hr).


• Flat Line: Stopped (speed = 0).
• Downward Slope: Returning home (speed = -60 km/hr).

Additional Concepts Discussed

1. Converting Units:

o If time is in minutes but speed is needed in km/hr, convert minutes to hours (e.g., 15
minutes = 0.25 hours).

2. Reading the Graph:

o Look at the axes: Check if time is in minutes, seconds, or hours; distance in km, m, or
cm.

o Identify segments: Where does the person move, stop, or return?

3. Common Mistakes to Avoid:

o Forgetting to convert units (e.g., using minutes instead of hours for speed in km/hr).

o Misreading the graph (e.g., confusing distance traveled with time spent stationary).

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https://www.youtube.com/@isequalto_klasses

REFERENCE NUMERICAL

calculating speed from distance time graph | solved numericals


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https://www.youtube.com/@isequalto_klasses

Understanding Velocity-Time Graphs

What You Should Understand

1. Purpose of a Velocity-Time Graph:

o A velocity-time graph shows how an object’s velocity (speed in a specific direction)


changes over time.

o The x-axis represents time (e.g., seconds), and the y-axis represents velocity (e.g.,
meters per second, m/s).

o It helps us calculate acceleration (rate of change of velocity) and displacement


(distance traveled in a direction).

2. Key Concept - Slope (Gradient) of the Line:

o The slope of the line on a velocity-time graph represents acceleration.

o A positive slope = increasing velocity (positive acceleration).

o A negative slope = decreasing velocity (negative acceleration or deceleration).

o A flat (horizontal) line = constant velocity (acceleration = 0).

3. Key Concept - Area Under the Curve:

o The area under the curve (or line) on a velocity-time graph represents displacement
(distance traveled in a direction).

o The shape of the area (e.g., rectangle, triangle, trapezium) determines how you
calculate it.

4. Units:

o Velocity: meters per second (m/s).

o Time: seconds (s).

o Acceleration: meters per second squared (m/s² or ms⁻²).

o Displacement: meters (m).

o Always ensure units match when calculating.

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https://www.youtube.com/@isequalto_klasses

5. Interpreting the Graph:

o Straight line upward = constant positive acceleration.

o Straight line downward = constant negative acceleration.

o Horizontal line = constant velocity (no acceleration).

o Curved line = changing acceleration (not covered here).

Key Formulas

1. Acceleration Formula:

o Acceleration (a) = (Final Velocity - Initial Velocity) / Time

▪ a=v−ut

▪ v v v = final velocity (m/s), u u u = initial velocity (m/s), t t t = time (s).

▪ Units: m/s².

2. Displacement from Area:

o Displacement = Area under the velocity-time graph.

▪ For a rectangle: Displacement=Velocity×Time

▪ For a triangle: Displacement=1/2×Base×Height

▪ For a trapezium: Displacement=1/2×(Base1+Base2)×Height

3. Velocity at a Point:

o Read the velocity directly from the y-axis at a specific time on the x-axis.

Key Observations from the Graph

• Positive Slope: Velocity increasing (positive acceleration, e.g., 0.8 m/s²).

• Flat Line: Constant velocity (acceleration = 0).

• Area: Represents displacement (e.g., 90 m, 100 m)

Additional Concepts Discussed

1. Vectors vs. Scalars:

o Velocity is a vector (has direction); time is a scalar (no direction).

o Acceleration (vector) = Velocity (vector) / Time (scalar).

2. Negative Slope:

o A downward slope means deceleration (negative acceleration).

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https://www.youtube.com/@isequalto_klasses

3. Common Mistakes to Avoid:

o Confusing slope (acceleration) with area (displacement).

o Forgetting units (e.g., m/s² for acceleration).

o Misreading the graph scale (e.g., estimating velocity incorrectly).

Questions for You (Student) to Reflect On

1. What does a horizontal line on a velocity-time graph tell you about acceleration?

2. How would you find displacement if the graph has both a triangle and a rectangle?

3. Why is acceleration’s unit m/s² and not m/s?

Summary

• Core Idea: Slope of a velocity-time graph = acceleration a=v−ut ; area under the graph =
displacement.

• Steps: Check units, identify slope for acceleration, calculate area for displacement.

• Practice: Sketch a velocity-time graph and compute acceleration and displacement for each
segment.

EXAMPLE:

f inding acceleration , displacement from velocity time graphs | + - 0 acceleration cases


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