Unit 1 Python Notes
Unit 1 Python Notes
PROBLEM SOLVING
Problem solving is the systematic approach to define the problem and creating number of solutions.
The problem solving process starts with the problem specifications and ends with a Correct program.
ALGORITHM
It is defined as a sequence of instructions that describe a method for solving a problem. In other words
it is a step by step procedure for solving a problem.
Properties of Algorithms
Should be written in simple English
Each and every instruction should be precise and unambiguous.
Instructions in an algorithm should not be repeated infinitely.
Algorithm should conclude after a finite number of steps.
Should have an end point
Derived results should be obtained only after the algorithm terminates.
Algorithms can be constructed from basic building blocks namely, sequence, selection and iteration.
Statements:
Statement is a single action in a computer.
State:
Transition from one process to another process under specified condition with in a time is called state.
Control flow:
The process of executing the individual statements in a given order is called control flow.
The control can be executed in three ways
1. sequence
2. selection
3. iteration
Sequence:
All the instructions are executed one after another is called sequence execution.
Example:
Add two numbers:
Step 1: Start
Step 2: get a,b
Step 3: calculate c=a+b
Step 4: Display c
Step 5: Stop
Selection:
A selection statement causes the program control to be transferred to a specific part of the program
based upon the condition.
If the conditional test is true, one part of the program will be executed, otherwise it will execute the
other part of the program.
Example
Write an algorithm to check whether he is eligible to vote?
Step 1: Start
Step 2: Get age
Step 3: if age >= 18 print “Eligible to vote”
Step 4: else print “Not eligible to vote”
Step 6: Stop
Iteration:
In some programs, certain set of statements are executed again and again based upon conditional test.
i.e. executed more than one time. This type of execution is called looping or iteration.
Example
Functions:
Function is a sub program which consists of block of code(set of instructions) that performs a
particular task.
For complex problems, the problem is been divided into smaller and simpler tasks during
algorithm design.
Example:
NOTATIONS
FLOW CHART
Flow chart is defined as graphical representation of the logic for problem solving.
The purpose of flowchart is making the logic of the program clear in a visual representation.
4. Only one flow line should enter a decision symbol. However, two or three flow lines may leave the
decision symbol.
Advantages of flowchart:
1. Pseudo code consists of short, readable and formally styled English languages used for
explain an algorithm.
2. It does not include details like variable declaration, subroutines.
3. It is easier to understand for the programmer or non-programmer to understand the
general working of the program, because it is not based on any programming language.
4. It gives us the sketch of the program before actual coding.
5. It is not a machine readable
6. Pseudo code can’t be compiled and executed.
7. There is no standard syntax for pseudo code.
Advantages:
Disadvantages:
Example:
BEGIN
GET a,b
ADD c=a+b
PRINT c
END
PROGRAMMING LANGUAGE
A programming language is a set of symbols and rules for instructing a computer to perform specific
tasks. The programmers have to follow all the specified rules before writing program using
programming language. The user has to communicate with the computer using language which it can
understand.
1. Machine language
2. Assembly language
3. High level language
Machine language:
The computer can understand only machine language which uses 0’s and 1’s. In machine language the
different instructions are formed by taking different combinations of 0’s and 1’s.
Advantages:
Translation free:
Machine language is the only language which the computer understands. For executing any program
written in any programming language, the conversion to machine language is necessary. The program
written in machine language can be executed directly on computer. In this case any conversion
process is not required.
High speed
The machine language program is translation free. Since the conversion time is saved, the execution
of machine language program is extremely fast.
Disadvantage:
It is hard to find errors in a program written in the machine language.
Writhing program in machine language is a time-consuming process.
Machine dependent: According to architecture used, the computer differs from each other. So
machine language differs from computer to computer. So, a program developed for a particular type
of computer may not run on other type of computer.
Assembly language:
To overcome the issues in programming language and make the programming process easier, an
assembly language is developed which is logically equivalent to machine language but it is easier for
people to read, write and understand.
Assembly language is symbolic representation of machine language. Assembly languages are
symbolic programming language that uses symbolic notation to represent machine language
instructions. They are called low level language because they are so closely related to the
machines.
Assembler
Assembler is the program which translates assembly language instruction in to a machine language.
Disadvantage
Machine dependent
The assembly language program which can be executed on the machine depends on the architecture of
that computer.
Hard to learn
It is machine dependent, so the programmer should have the hardware knowledge to create
applications using assembly language.
Less efficient
Execution time of assembly language program is more than machine language program.
Because assembler is needed to convert from assembly language to machine language.
High level language contains English words and symbols. The specified rules are to be followed while
writing program in high level language. The interpreter or compilers are used for converting these
programs in to machine readable form.
Compiler:
A compiler is a program which translates the source code written in a high level language in to object
code which is in machine language program. Compiler reads the whole program written in high level
language and translates it to machine language. If any error is found it display error message on the
screen.
Interpreter
Interpreter translates the high level language program in line by line manner. The interpreter translates
a high level language statement in a source program to a machine code and executes it immediately
before translating the next statement. When an error is found the execution of the program is halted
and error message is displayed on the screen.
Advantages
Readability
High level language is closer to natural language so they are easier to learn and understand
Machine independent
High level language program have the advantage of being portable between machines.
Easy debugging
Easy to find and correct error in high level language
Disadvantages
Less efficient
The translation process increases the execution time of the program. Programs in high level language
require more memory and take more execution time to execute.
An interpreted language is a programming language for which most of its implementation executes
instructions directly, without previously compiling a program into machine language instructions. The
interpreter executes the program directly translating each statement into a sequence of one or more
subroutines already compiled into machine code.
Examples:
Pascal
Python
Procedural (imperative) programming implies specifying the steps that the programs should take to
reach to an intended state.
A procedure is a group of statements that can be referred through a procedure call. Procedures help in
the reuse of code. Procedural programming makes the programs structured and easily traceable for
program flow.
Examples:
Hyper talk
MATLAB
Scripting language:
Scripting language are programming languages that control an application. Scripts can
execute independent of any other application. They are mostly embedded in the application that they
control and are used to automate frequently executed tasks like communicating with external
program.
Examples:
Apple script
VB script
Markup languages:
A markup language is an artificial language that uses annotations to text that define hoe the
text is to be displayed.
Examples:
HTML
XML
Concurrent programming language
Concurrent programming is a computer programming technique that provides for the
execution of operation concurrently, either with in a single computer or across a number of systems.
Examples:
Joule
Limb
Object oriented programming language:
Object oriented programming is a programming paradigm based on the concept of objects
which may contain data in the form of procedures often known as methods.
Examples:
Lava
Mot
Analysing an Algorithm
1. Efficiency.
Time efficiency, indicating how fast the algorithm runs,
Space efficiency, indicating how much extra memory it uses.
2. simplicity.
An algorithm should be precisely defined and investigated with mathematical expressions.
Simpler algorithms are easier to understand and easier to program.
Simple algorithms usually contain fewer bugs.
Coding an Algorithm
Most algorithms are destined to be ultimately implemented as computer programs.
Programming an algorithm presents both a peril and an opportunity.
A working program provides an additional opportunity in allowing an empirical analysis of
the underlying algorithm. Such an analysis is based on timing the program on several inputs
and then analysing the results obtained.
1. Iterations:
A sequence of statements is executed until a specified condition is true is called iterations.
1. for loop
2. While loop
Main function:
Step1: Start
Step2: Get n
Step3: call factorial(n)
Step4: print fact
Step5: Stop
Main function:
BEGIN
GET n
CALL factorial(n)
PRINT fact
BIN
More examples:
Step 1: Start
Step 2: get l,b values
Step 3: Calculate A=l*b
Step 4: Display A
Step 5: Stop
BEGIN
READ l,b
CALCULATE A=l*b
DISPLAY A
END
Step 1: Start
Step 2: get r value
Step 3: Calculate A=3.14*r*r
Step 4: Calculate C=2.3.14*r
Step 5: Display A,C
Step 6: Stop
BEGIN
READ r
CALCULATE A and C
A=3.14*r*r
C=2*3.14*r
DISPLAY A
END
Step 1: Start
Step 2: get P, n, r value
Step3:Calculate
SI=(p*n*r)/100
Step 4: Display S
Step 5: Stop
BEGIN
READ P, n, r
CALCULATE S
SI=(p*n*r)/100
DISPLAY SI
END
Step 1: Start
Step2: get P,C,M value
Step3:calculate
Cutoff= (P/4+C/4+M/2)
Step 4: Display Cutoff
Step 5: Stop
BEGIN
READ P,C,M
CALCULATE
Cutoff= (P/4+C/4+M/2)
DISPLAY Cutoff
END
Step 1: Start
Step 2: get a,b value
Step 3: check if(a>b) print a is greater
Step 4: else b is greater
Step 5: Stop
BEGIN
READ a,b
IF (a>b) THEN
DISPLAY a is greater
ELSE
DISPLAY b is greater
END IF
END
Step 1: Start
Step 2: get y
Step 3: if(y%4==0) print leap year
Step 4: else print not leap year
Step 5: Stop
BEGIN
READ y
IF (y%4==0) THEN
DISPLAY leap year
ELSE
DISPLAY not leap year
END IF
END
Step 1: Start
Step 2: get num
Step 3: check if(num>0) print a is positive
Step 4: else num is negative
Step 5: Stop
BEGIN
READ num
IF (num>0) THEN
DISPLAY num is positive
ELSE
DISPLAY num is negative
END IF
END
Step 1: Start
Step 2: get num
Step 3: check if(num%2==0) print num is even
Step 4: else num is odd
Step 5: Stop
BEGIN
READ num
IF (num%2==0) THEN
DISPLAY num is even
ELSE
DISPLAY num is odd
END IF
END
To check greatest of three numbers
Step1: Start
Step2: Get A, B, C
Step3: if(A>B) goto Step4 else goto step5
Step4: If(A>C) print A else print C
Step5: If(B>C) print B else print C
Step6: Stop
BEGIN
READ a, b, c
IF (a>b) THEN
IF(a>c) THEN
DISPLAY a is greater
ELSE
DISPLAY c is greater
END IF
ELSE
IF(b>c) THEN
DISPLAY b is greater
ELSE
DISPLAY c is greater
END IF
END IF
END
Step 1: Start
Step 2: Get n value.
Step 3: if (n ==0) print “Given number is Zero” Else goto step4
Step 4: if (n > 0) then Print “Given number is +ve”
Step 5: else Print “Given number is -ve”
Step 6: Stop
BEGIN
GET n
IF(n==0) THEN
DISPLAY “ n is zero”
ELSE
IF(n>0) THEN
DISPLAY “n is positive”
ELSE
DISPLAY “n is positive”
END IF
END IF
END
Step 1: Start
Step 2: get n value.
Step 3: initialize i=1
Step 4: if (i<=n) go to step 5 else go to step 8
Step 5: Print i value
step 6 : increment i value by 1
Step 7: go to step 4
Step 8: Stop
BEGIN
GET n
INITIALIZE i=1
WHILE(i<=n) DO
PRINT i
i=i+1
ENDWHILE
END
Step 1: start
step 2: get n value
step 3: set initial value i=1
step 4: check if(i<=n) goto step 5 else goto step 8
step 5: print i value
step 6: increment i value by 2
step 7: goto step 4
step 8: stop
BEGIN
GET n
INITIALIZE i=1
WHILE(i<=n) DO
PRINT i
i=i+2
ENDWHILE
END
Step 1: start
step 2: get n value
step 3: set initial value i=2
step 4: check if(i<=n) goto step 5 else goto step8
step 5: print i value
step 6: increment i value by 2
step 7: goto step 4
step 8: stop
BEGIN
GET n
INITIALIZE i=2
WHILE(i<=n) DO
PRINT i
i=i+2
ENDWHILE
END
Step 1: start
step 2: get n value
step 3: set initial value i=1
step 4: check i value if(i<=n) goto step 5 else goto step8
step 5: print i*i value
step 6: increment i value by 1
step 7: goto step 4
step 8: stop
BEGIN
GET n
INITIALIZE i=1
WHILE(i<=n) DO
PRINT i*i
i=i+2
ENDWHILE
END
Step 1: start
step 2: get n value
step 3: set initial value i=1, sum=0
Step 4: check i value if(i<=n) goto step 5 else goto step8
step 5: calculate sum=sum+i
step 6: increment i value by 1
step 7: goto step 4
step 8: print sum value
step 9: stop
BEGIN
GET n
INITIALIZE i=1,sum=0
WHILE(i<=n) DO
sum=sum+i
i=i+1
ENDWHILE
PRINT sum
END
Step 1: start
step 2: get n value
step 3: set initial value i=1, fact=1
Step 4: check i value if(i<=n) goto step 5 else goto step8
step 5: calculate fact=fact*i
step 6: increment i value by 1
step 7: goto step 4
step 8: print fact value
step 9: stop
BEGIN
GET n
INITIALIZE i=1,fact=1
WHILE(i<=n) DO
fact=fact*i
i=i+1
ENDWHILE
PRINT fact
END
ILLUSTRATIVE PROBLEM
Algorithm:
Step1: Start
Step 2: Declare hidden, guess
Step 3: Compute hidden= Choose a random value in a range
Step 4: Read guess
Step 5: If guess=hidden, then
Print Guess is hit
Else
Print Guess not hit
Print hidden
Step 6: Stop
Pseudocode:
BEGIN
COMPUTE hidden=random value in range
READ guess
IF guess=hidden, then
PRINT Guess is hit
ELSE
PRINT Guess not hit
PRINT hidden
END IF-ELSE
END
Flowchart:
2. Find minimum in a list
Algorithm:
Step 1: Start
Step 2: Read n
Step 3:Initialize i=0
Step 4: If i<n, then goto
step 4.1, 4.2 else goto
step 5 Step4.1: Read a[i]
Step 4.2: i=i+1 goto step 4
Step 5: Compute min=a[0]
Step 6: Initialize i=1
Step 7: If i<n, then go to step 8 else goto step 10
Step 8: If a[i]<min, then goto
step 8.1,8.2 else goto 8.2
Step 8.1: min=a[i]
Step 8.2: i=i+1 goto 7
Step 9: Print min
Step 10: Stop
Pseudocode:
BEGIN READ n
FOR i=0 to n, then
READ a[i]
INCREMENT i
END FOR
COMPUTE min=a[0]
FOR i=1 to n, then
IF a[i]<min, then
CALCULATE min=a[i]
INCREMENT i
ELSE
INCREMENT i
END IF-ELSE
END FOR
PRINT min
END
Flowchart:
Algorithm:
Step 1: Start
Step 2: Read n
Step 3:Initialize i=0
Step 4: If i<n, then goto step 4.1, 4.2 else goto step 5
Step4.1: Read a[i]
Step 4.2: i=i+1 goto step 4
Step 5: Read item
Step 6: Calculate i=n-1
Step 7: If i>=0 and item<a[i], then go to step 7.1, 7.2 else goto step 8
Step 7.1: a[i+1]=a[i]
Step 7.2: i=i-1 goto step 7
Step 8: Compute a[i+1]=item
Step 9: Compute n=n+1
Step 10: If i<n, then goto step 10.1, 10.2 lse goto st 11
Step10.1: Print a[i]
Step10.2: i=i+1 goto step 10
Step 11: Stop
Pseudocode:
BEGIN
READ n
FOR i=0 to n, then
READ a[i]
INCREMENT i
END FOR
READ item
FOR i=n-1 to 0 and item<a[i], then
CALCULATE a[i+1]=a[i]
DECREMENT i
END FOR
COMPUTE a[i+1]=a[i]
COMPUTE n=n+1
FOR i=0 to n, then
PRINT a[i]
INCREMENT i
END FOR
END
Flowchart:
4. Tower of Hanoi
Algorithm:
Step 1: Start
Step 2: Read n
Step 3: Calculate move=pow(2,n)-1
Step 4: Function call T(n,Beg,Aux,End) recursively until n=0
Step 4.1: If n=0, then goto
step 5 else goto step
4.2 Step
4.2: T(n-1,Beg,End,Aux) T(1,Beg,Aux,End) , Move disk from source to desti ation T(n-
1,Aux,Beg,End)
Step 5: Stop
Pseudcode:
BEGIN
READ n
CALCULATE move=pow(2,n)-1
FUNCTION T(n,Beg,Aux,End) Recursiv ly until n=0
PROCEDURE
IF n=0 then,
No disk to move
Else
T(n-1,Beg,End,Aux)
T(1,Beg,Aux,End), move isk from source to destination
T(n-1,Aux,Beg,En )
END PROCEDURE
END
Flowchart: