Setup An Assembly Project On Visual Studio2023
Setup An Assembly Project On Visual Studio2023
Updated 3/18/2022
http://www.asmirvine.com/gettingStartedVS2019/index.htm
This tutorial assumes that you are using either the 7th or 8th Edition of Assembly
Language for x86 Processors, and you are using Visual Studio 2019.
Before starting the tutorials listed below, please visit our GitHub project
page (surferkip/asmbook) to download the following files:
Topics:
After you have downloaded and installed the VS 2019 Community Edition, you may
need to install the Visual C++ language option. First, let's see if it has already been
installed (as often happens in college computer labs). Select File >> New >> Project
from the Visual Studio menu. You will see this Create a new project dialog window.
Look for C++ in the Language dropdown list:
Note: If you do not see Visual C++ in the list, close Visual Studio and run a separate
program named the Visual Studio Installer. If your computer is in a college laboratory,
your account may not have sufficient privileges to run this program, so you can ask
your lab supervisor to do this.
(If you run the VS installer, select the Desktop development with C++ button in the
installer window, look at the Summary list on the right side to verify that VC++ is
selected, and click the Modify button in the lower right corner of the window.)
The Visual C++ language includes the Microsoft Assembler (MASM). To verify that
MASM is installed, open a Windows Explorer window and look for the file
named ml.exe in the Visual Studio installation directory, such as C:\Program Files
(x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.xx.xxxx\bin\
HostX64\x86. (The "x" characters above indicate digits in the version number of your
current VS installation.)
At the top of this document, we explained how to download the file named Irvine.zip
and extract it into the C:\Irvine folder. Unless you have some objection to using that
location, do not alter the path. (Note to lab administrators: you can designate c:\
Irvine directory as read-only.).
Filename Description
b16.asm, Blank templates for 16-bit and 32-bit assembly language
b32.asm source files
GraphWin.inc Include file for writing Windows applications
Include file used with the Irvine16 link library (16-bit
Irvine16.inc
applications)
Irvine16.lib 16-bit link function library used with this book
Include file used with the Irvine32 link library (32-bit
Irvine32.inc
applications)
Irvine32.lib Irvine's 32-bit link library
Kernel32.lib 32-bit link library for Windows API
Link16.exe 16-bit Microsoft linker
Macros.inc Irvine's macro include file (see Chapter 10)
make16_vs2019.
Visual Studio 2019 batch file for building 16-bit applications
bat
Small-sized include file containing MS-Windows definitions,
SmallWin.inc
used by Irvine32.inc
User32.lib MS-Windows basic I/O link library
VirtualKeys.inc Keyboard code definitions file, used by Irvine32.inc
A subdirectory named Examples will contain all the example programs shown in the
book, source code for the book's 16-, 32-, and 64-bit libraries, and two sample
projects for earlier versions of Visual Studio.
Visual Studio supports multiple programming languages and application types. The
C++ programming language configuration most closely matches that of assembly
language programming, so we suggest the following steps:
1. Select Tools >> Import and Export Settings from the menu
2. Select the "Import selected environment settings" radio button
3. Select the "No, just import..." radio button
4. Select "Visual C++" from the Default Settings List and click the Next button
5. Click the Finish button, then click the Close button
6. Notice the tabs on the left and right sides of the Visual Studio workspace.
Close the Server Explorer, Toolbox, and Properties tabs. (Optionally, you can
use the mouse to drag the Solution Explorer tool window to the right side of
the workspace.) If you should accidentally close the Solution Explorer window
in the future, you can bring it back: select View from the menu, and locate
Solution Explorer in the list of views.
Start Visual Studio and select Options from the Tools menu. Select and expand
the Text Editor item, select All Languages, and select Tabs. Optionally, you may
want to select the Insert spaces radio button:
I prefer to set the Tab Size and Indent Size values to 5.
Opening a Project
Visual Studio requires assembly language source files to belong to a project, which is
a kind of container. A project holds configuration information such as the locations of
the assembler, linker, and required libraries. A project has its own folder, and it holds
the names and locations of all files belonging to it.
If you have not already done so,Right-click here to download a zip file containing an
up-to-date Visual Studio 2019 project that has been configured for assembly
language. After downloading this file, un-zip it into your working directory. It contains
a sample asm test file named AddTwo.asm.
.386
.model flat,stdcall
.stack 4096
ExitProcess
proto,dwExitCode:dword
.code
main proc
mov eax,5
add eax,6
invoke ExitProcess,0
main endp
end main
In the future, you can use this file as a starting point to create new programs by
copying it and renaming the copy in the Solution Explorer window.
Adding a File to a Project: If you need to add an .asm file to an open project, do
the following: (1) Right-click the project name in the Visual Studio window, select Add,
select Existing Item. (2) In the Add Existing Item dialog window, browse to the
location of the file you want to add, select the filename, and click the Add button to
close the dialog window.
Now you will build (assemble and link) the sample program. Select Build
Project from the Build menu. In the Output window for Visual Studio at the bottom of
the screen, you should see messages similar to the following, indicating the build
progress:
If you do not see these messages, the project has probably not been modified since it
was last built. No problem--just select Rebuild Project from the Build menu.
The easiest way to run your first program is to use the debugger. First, you must set
a breakpoint. When you set a breakpoint in a program, you can use the debugger to
execute the program a full speed (more or less) until it reaches the breakpoint. At
that point, the debugger drops into single-step mode. Here's how to do it:
1. Make sure the ASM source code file is open in the editor window.
2. Click the mouse along the border to the left of the mov eax,5 statement. A
pause on the line with the breakpoint. (Optionally, you can close the
4. Press the F10 key (called Step Over) to execute the current statement.
5. A small black window icon should appear on either your Windows desktop or
status bar. The window should be blank because this program does not
You can remove a breakpoint by clicking its dot with the mouse. Take a few minutes
to experiment with the Debug menu commands. Set more breakpoints and run the
program again.
Here's what your program will look like when paused at the breakpoint:
Running a program from the Command Prompt: When you assembled and
linked the project, a file named Project.exe was created inside the project's \Debug
folder. This file executes when you run the project. You can execute any EXE by
double-clicking its name inside Windows Explorer, but it will often just flash on the
screen and disappear. That is because Windows Explorer does not pause the display
before closing the command window. On the other hand, you can open a Command
prompt window, move to the Debug directory, and run Project.exe by typing "Project"
(without the quotes). You will need to do some reading on Windows shell commands
if you plan to use the command line.
To remove a source file from the Visual Studio window, right-click its filename and
select Remove. The file will not be deleted from the file system. On the other hand, if
you want to delete the file, select it and press the Del key.
Registers
Soon you will want to display CPU registers when debugging your programs. Here's
how to make them visible: First, under the Tools >> Options menu, select Debbuging
in the left panel, and select Enable address-level debugging. Next, set a breakpoint in
your source code on an executable statement, run your program in Debug mode,
select Windows from the Debug menu, and then select Registers from the drop-down
list.
If you do not see the Registers command in the Debug >> Windows drop-down menu
(which seems to be the case for the VS2019 Community Edition, there is a way to add
a Registers command button to your Debug toolbar. Here's how to do it:
The Registers window may appear docked to the top of the workspace, but you may
find it helpful to float the window on top of your workspace. Just grab the window
header with the mouse and pull it to the center area. You will also want to display the
CPU flags. To do that, right click inside the Registers window and check the
word Flags from the popup menu.
You can interrupt a debugging session at any time by selecting Stop Debugging from
the Debug menu. You can do the same by clicking the maroon-colored square button
on the toolbar. To remove a breakpoint from a program, click its red dot to make it
disappear.
A reminder, you might want to review our tutorial: Using the Visual Studio debugger
Suppose you want to run another example program, or possibly create your own
program. You can remove the existing assembly language file from the Solution
Explorer window and insert a new .asm file into the project.
To remove a program from a project without deleting the file, right-click its
name in the Solution Explorer window. In the context menu, select Remove. If
you change your mind and decide to add it back to the project, right-click in
the same window, select Add, select Existing item, and select the file you
want to add.
An easy way to add an assembly language source file to an open project is to drag its
filename with the mouse from a Windows Explorer window onto the name of your
project in the Solution Explorer window. The physical file will not be copied--the
project only holds a reference to the file's location. Try this now:
One way to make a copy of an existing source code file is to use Windows Explorer to
copy the file into your project directory. Then, right-click the project name in Solution
Explorer, select Add, select Existing Item, and select the filename.
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ExitProcess proto
.data
sum qword 0
.code
main proc
mov rax,5
add rax,6
mov sum,rax
mov ecx,0
call ExitProcess
main endp
end
(Notice that the program's entry point is the main procedure. If you wish to use a
different name for your startup procedure in your own programs, you can modify this
option by selecting Properties from the Project menu, and then selecting Linker /
Advanced / Entry Point.)
Select Build Project from the Build menu. You should see text written to Visual
Studio's output window like the following:
1>------ Build started: Project: Project, Configuration: Debug x64
------
1> Assembling AddTwoSum_64.asm...
1> Project64_VS2019.vcxproj -> ...\Project64_VS2019\x64\Debug\
Project.exe
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped
==========
If you do not see these messages, the project has probably not been modified since it
was last built. No problem--just select Rebuild Project from the Build menu.
You use the same Visual Studio commands to run and debug 64-bit programs as you
would for 32-bit programs.
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Building 16-bit programs (Chapters 14-17)
Only Chapters 14 through 17 require you to build 16-bit applications. Except for a few
exceptions, which are noted in the book, your 16-bit applications will run under the
32-bit versions of Windows (Windows XP, Windows Vista, Windows 7).
If you're interested in running 16-bit programs under 64-bit Windows, you will need to
enable a feature named NTVDM.) Click here to read a web site with instructions on
how to do this. Another alternative you may wish to explore is to install a virtual
machine (using a free program named VirtualBox from Oracle) and install 32-bit
Windows on the virtual machine.
The book's example programs in Chapters 1-13 have been successfully tested in 32-
bit Windows 7,8, and 10. On the other hand, many programs in Chapters 14-17 will
not run in any Microsoft OS later than Windows 98, because they rely on direct access
to hardware and system memory. You cannot directly run 16-bit applications in any
64-bit version of Windows.
If you plan to build 16-bit applications, you need to add two new commands to the
Visual Studio Tools menu. To add a command, select External Tools from the Tools
menu. The following dialog will appear, although many of the items in your list on the
left side will be missing. Download the batch file here (rename the .txt extension
to .bat after downloading): make16_vs2019.txt.
Step 1: Create the Build 16-bit ASM Command
Click the Add button and fill in the Title, Command, Arguments, and Initial directory
fields as shown in the screen snapshot. If you click the buttons with arrows on the
right side of the Arguments and Initial directory fields, a convenient list appears. You
can select an item without having to worry about spelling:
Click the Add button again, and create a new command named Run 16-bit ASM:
Uncheck the "Close on exit" option and click the OK button to save the command and
close the External Tools dialog.
To test your new 16-bit commands, close any Visual Studio project that happens to be
open. Then, select File | Open | File from the menu and choose the file named 16-
bit.asm from the ch03 folder in the book's example programs. Select Build 16-bit
ASM from the Tools menu. The following command window should appear, showing
the successful execution of the assembler and linker, followed by a listing of all files
related to this program:
Press a key to close the window. Next, you will run the program. Select Run 16-bit
ASM from the Tools menu. The following window will appear, although the contents
of all registers except EAX will be different:
You have completed the setup for building and running 16-bit assembly language
programs.
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When a text editor uses syntax highlighting, language keywords, strings, and other
elements appear in different colors. Visual Studio highlights MASM reserved words
and strings, as shown in the following example:
This won't happen automatically, but you can create a syntax definition file named
Usertype.dat that contains MASM keywords. Then when Visual Studio starts, it reads
the syntax file and highlights MASM keywords.
If you decide to use Visual Studio's built-in MASM syntax highlighter, here are the
required steps to set it up:
1) Download this Usertype.dat file (enclosed in a ZIP file) given here to a folder in
which you have read/write permissions. Extract it from the zip archive.
4) Open Visual Studio, select Options from the Tools menu, select Text Editor, and
select File Extension. On the right side of the dialog (shown below), enter asm as
the extension, select Microsoft Visual C++ from the Editor list, and click
the Add button. Click the OK button to save your changes.
Open your project and display an ASM file. You should see syntax highlighting in the
editor. There is a glitch in the highlighting--assembly language comment line starts
start with a semicolon, which C++ doesn't recognize. But this is a simple workaround:
add an extra // right after the semicolon, like this, which will cause the comments to
appear in their usual green color:
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Return to top
Setup an Assembly
Project on Visual
Studio 2019
numnita Uncategorized February 16, 2020 8 Minutes
https://github.com/nthana/SampleASM64/
https://github.com/nthana/SampleASM32/
In these samples, I also demonstrate how to call the Win32
“MessageBox” API from the Assembly codes.
The Visual Studio will create the folder with the same project
name automatically.
.386
.model flat, stdcall
.stack 4096
.data
myList DWORD 2, 3, 5, 8
.code
main PROC
mov eax, 7
add eax, 8
INVOKE ExitProcess, eax
main ENDP
Build (and/or run) the project again. You will see the listing file
generated at the project’s debug folder.
Drag the listing file into Visual Studio to view it. The listing file
content will be like this:
6. (Optional) Setup for Release
Mode Build
This section could be skip because it is quite complex. Do
it when you need to use the release mode for release build. Or
you could come to this section later when in need.
Try building and running the program using the green play
button. You will see the error message: “fatal error:
LNK1281: Unable to generate SAFESEH image.”.
The next step 5.2 will solve this error.
6.2 Fully Enable or Disable the Safe
Exception Handlers
In the release build mode, the default option of the linker is
that every images (object files) should have safe exception
handlers. However, the default option of the assembler
(compiler) is not to use safe exception handlers. These
conflicts cause the above error. Now, we have two choices to
fix the error.
.386
.model flat, stdcall
.stack 4096
.data
.code
main PROC
INVOKE ExitProcess, 0
main ENDP
After that when you create a new project, you could select
MASM as a project template.
Appendix A: Debugging
Debugging is straightforward in Visual Studio. To set a
breakpoint, just clicking the grey area in front of the line of the
source code. When running, the program will pause before the
execution of the breakpoint line.
ExitProcess PROTO
.data
.code
main PROC
END
Please note that the 32-bit and 64-bit assembly code are
different in many ways.
If you also want to use the release mode build, do the same for
the configuration: “Release”, platform: “x64”.
You can also choose the SubSystem: Console or Windows as
you preferred.
That are the reasons of this line in the 64-bit assembly code:
ExitProcess PROTO
MessageBoxA PROTO
.data
myText db "Hello World", 0
myCaption db "Message Box Testing", 0
.code
main PROC
sub rsp, 28h ; reserved shadow area
mov rcx, 0
lea rdx, myText
lea r8, myCaption
mov r9, 0
call MessageBoxA
END
Some Win32 APIs are not that strict. For example, the
ExitProcess don’t cause the Access Violation Exception. But to
respect the x64 calling convention, every 64-bit assembly code
that call Win32 API should have some statement like “sub rsp,
28h” to reserve shadow area and adjust stack pointer
alignment.
Please note that if use full x64 prolog/epilog code, the “sub
rsp, 28h” must be changed to “sub rsp, 20h” because the prior
“push” instruction has changed the rsp by 8h bytes. So, need
to subtract only 20h.
Normal x64 Prolog/Epilog Code
.code
main PROC
; usual x86-64 Prolog code
push rbp ; save caller's rbp
mov rbp, rsp ; use rbp as a frame pointer
sub rsp, 20h ; reserved as Win32 parameters' shadow area
; Do Something