Private Update.
Private Update.
Features:
1. Toggle System: Enable/disable with customizable key
2. Target Selection: Intelligent closest player targeting
3. Prediction System: Movement prediction with customizable multipliers
4. Airshot Detection: Advanced air state detection with multiple thresholds
5. Smoothness Control: Configurable aim smoothing with easing
6. Range-based Adjustments: Distance-based smoothness adaptation
7. Vertical Offset System: Jump and fall compensation
8. Side Movement Handling: Special handling for lateral movement
9. Triggerbot: Automated firing system
]]
getgenv().private_aimassist = {
-- Main Settings
Enabled = false, -- Master toggle for the entire aimbot
Toggle_Key = Enum.KeyCode.E, -- Key to toggle the aimbot on/off
-- Target Settings
BodyPart = "Head", -- Default aim target body part
Prediction = {
Enabled = true, -- Enable movement prediction
Multiplier = 0.6 -- Base prediction multiplier (higher = more
prediction)
},
-- Range-based Adjustments
UseRange = false, -- Enable distance-based adjustments
Range = {
Short = { Distance = 50, Smoothness = 0.25 }, -- Close range settings
Medium = { Distance = 150, Smoothness = 0.5 }, -- Medium range settings
Long = { Distance = math.huge, Smoothness = 0.75 } -- Long range settings
},
-- Triggerbot Configuration
Triggerbot = {
Enabled = false, -- Enable automatic firing
Delay = 0, -- Delay between shots
Key = Enum.UserInputType.MouseButton1 -- Firing button
}
}
-- Service References
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
-- Core Variables
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local CurrentTarget = nil
local LastTriggerTime = 0
local LastTargetPosition = Vector3.new(0, 0, 0)
-- Settings Management
local function GetTargetSettings(TargetPart)
if not private_aimassist.Airshot.Enabled then
return {
BodyPart = private_aimassist.BodyPart,
Prediction = private_aimassist.Prediction,
Smoothness = private_aimassist.Smoothness,
TeleportOnSides = private_aimassist.TeleportOnSides
}
end
return {
BodyPart = CheckAirDetection(TargetPart, "BodyPart") and
private_aimassist.Airshot.BodyPart.Part or
private_aimassist.BodyPart,
Prediction = CheckAirDetection(TargetPart, "Prediction") and
private_aimassist.Airshot.Prediction or
private_aimassist.Prediction,
Smoothness = CheckAirDetection(TargetPart, "Smoothness") and
private_aimassist.Airshot.Smoothness or
private_aimassist.Smoothness,
TeleportOnSides = private_aimassist.TeleportOnSides
}
end
-- Target Acquisition
local function GetClosestPlayer()
local MaxDistance = math.huge
local Target = nil
return Target
end
-- Range-based Smoothness
local function GetSmoothnessForDistance(Distance, Settings)
if not private_aimassist.UseRange then
return Settings.Smoothness.Base
end
pcall(function()
local Settings =
GetTargetSettings(CurrentTarget.Character.HumanoidRootPart)
if CurrentTarget.Character and
CurrentTarget.Character:FindFirstChild(Settings.BodyPart) then
local TargetPart = CurrentTarget.Character[Settings.BodyPart]
local TargetPosition = TargetPart.Position
-- Apply prediction
if Settings.Prediction.Enabled then
TargetPosition = TargetPosition + (TargetPart.Velocity *
Settings.Prediction.Multiplier)
end
-- Calculate smoothness
local Distance = (LocalPlayer.Character[Settings.BodyPart].Position -
TargetPart.Position).Magnitude
local Smoothness = GetSmoothnessForDistance(Distance, Settings)
if Settings.Smoothness.Enabled then
Smoothness = Smoothness * Settings.Smoothness.Base
end
-- Update camera
Camera.CFrame = Camera.CFrame:Lerp(
CFrame.new(Camera.CFrame.Position, TargetPosition),
Smoothness
)
LastTargetPosition = TargetPosition
end
end)
end
-- Triggerbot Logic
local function TriggerCheck()
if not private_aimassist.Triggerbot.Enabled or not CurrentTarget then return
end
if UserInputService:IsMouseButtonPressed(private_aimassist.Triggerbot.Key) then
mouse1press()
task.wait(0.05)
mouse1release()
LastTriggerTime = CurrentTime
end
end
-- Main Loop
RunService.RenderStepped:Connect(function()
if private_aimassist.Enabled then
if not CurrentTarget or not IsValidTarget(CurrentTarget) then
CurrentTarget = GetClosestPlayer()
if CurrentTarget and CurrentTarget.Character then
local Settings =
GetTargetSettings(CurrentTarget.Character.HumanoidRootPart)
LastTargetPosition =
CurrentTarget.Character[Settings.BodyPart].Position
end
end
UpdateCamera()
TriggerCheck()
end
end)
-- Toggle Handler
UserInputService.InputBegan:Connect(function(Input)
if Input.KeyCode == private_aimassist.Toggle_Key then
private_aimassist.Enabled = not private_aimassist.Enabled
if private_aimassist.Enabled then
CurrentTarget = GetClosestPlayer()
if CurrentTarget and CurrentTarget.Character then
local Settings =
GetTargetSettings(CurrentTarget.Character.HumanoidRootPart)
LastTargetPosition =
CurrentTarget.Character[Settings.BodyPart].Position
end
else
CurrentTarget = nil
end
end
end)