Message
Message
Howl = {
['Options'] = {
Intro = true,
Type = "Target",
UpdateNotification = true,
['Keybind'] = {
Aimbot = "C",
Resolver = "H",
Flip360 = "V",
AutoBuyKeyBind = "Z",
Macro = "X",
},
},
['Combat'] = {
['Aimbot'] = {
Prediction = 0.17,
Smoothness = 0.058,
Part = "Head",
PredictionAdjuster = false,
['MultipleParts'] = {
Enabled = false,
Parts = { "Head", "UpperTorso", "HumanoidRootPart",
"LowerTorso" },
},
['Shake'] = {
Enabled = false,
Amount = 5,
},
['MouseTp'] = {
Enabled = true,
Smoothness = 0.2,
Prediction = 0.2,
Part = "Head",
},
},
['Silent'] = {
Prediction = 0.13,
Part = "HumanoidRootPart",
PredictionAdjuster = false,
['MultipleParts'] = {
Enabled = false,
Parts = { "Head", "UpperTorso", "HumanoidRootPart",
"LowerTorso" },
},
['Offsets'] = {
},
},
},
['PredictionAdjuster'] = {
VelocityThreshold = 250,
},
['Misc'] = {
['Checks'] = {
KnockedChecks = true,
TargetDeath = false,
PlayerDeath = false,
WallCheck = false,
['Resolver'] = {
Enabled = false,
Notification = true,
},
},
['Macro'] = {
Enabled = true,
Speed = 0.01,
Type = "Third", -- // "First", "Third", "Electron"
},
['Autobuy'] = {
ProximityDistance = 10,
},
['NoJumpCoolDown'] = {
Enabled = true,
},
["360"] = {
Enabled = true,
Speed = 4700,
},
},
['Cframe'] = {
['Options'] = {
Enabled = true,
DefaultSpeed = 100,
['Keybinds'] = {
ToggleMovement = "J",
},
}
}
}
-- // intro Settings
if getgenv().Howl.Options.Intro then
local ImageIdfr = "http://www.roblox.com/asset/?id=82889871345333"
local Intro = {
Intro = Instance.new("ScreenGui"),
Anchored_Frame = Instance.new("Frame"),
ImageLabel = Instance.new("ImageLabel")
}
function Tween(Object, Size1,Size2,Size3,Size4, Speed)
Object:TweenSize(UDim2.new(Size1,Size2,Size3,Size4),
Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, Speed, true)
end
Intro.Intro.Name = "Intro"
Intro.Intro.Parent = game.CoreGui
Intro.Intro.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Intro.Anchored_Frame.Name = "Anchored_Frame"
Intro.Anchored_Frame.Parent = Intro.Intro
Intro.Anchored_Frame.AnchorPoint = Vector2.new(0.5, 0.5)
Intro.Anchored_Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Intro.Anchored_Frame.BackgroundTransparency = 1.000
Intro.Anchored_Frame.Position = UDim2.new(0.5, 0, 0.5, 0)
Intro.Anchored_Frame.Size = UDim2.new(0, 100, 0, 100)
Intro.ImageLabel.Parent = Intro.Anchored_Frame
Intro.ImageLabel.AnchorPoint = Vector2.new(0.5, 0.5)
Intro.ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Intro.ImageLabel.BackgroundTransparency = 1.000
Intro.ImageLabel.Position = UDim2.new(0.5, 0, 0.5, 0)
Intro.ImageLabel.Size = UDim2.new(0, 0, 0, 0)
Intro.ImageLabel.Image = ImageIdfr
Intro.ImageLabel.ScaleType = Enum.ScaleType.Crop
local ImageLabel =
game.CoreGui:FindFirstChild("Intro").Anchored_Frame.ImageLabel
local BlurEffect = Instance.new("BlurEffect", game.Lighting)
BlurEffect.Size = 0
for i = 0, 24, 1 do
wait()
BlurEffect.Size = i
end
-- // Services
local Toggled = false -- Initialize Toggled
local players = game:GetService("Players")
local starterGui = game:GetService("StarterGui")
local replicatedStorage = game:GetService("ReplicatedStorage")
local inputService = game:GetService("UserInputService")
local virtualInputManager = game:GetService("VirtualInputManager")
local runService = game:GetService("RunService")
-- // Name Call
local Games = {
[2788229376] = { Name = "Da Hood", Argument = "UpdateMousePosI2", Remote =
"MainEvent" },
[16033173781] = {Name = "Da Hood Macro", Argument = "UpdateMousePosI2",
Remote = "MainEvent"},
[7213786345] = {Name = "Da Hood VC", Argument = "UpdateMousePosI2", Remote
= "MainEvent"},
[9825515356] = { Name = "Hood Customs", Argument = "MousePosUpdate",
Remote = "MainEvent" },
[5602055394] = { Name = "Hood Modded", Argument = "MousePos", Remote =
"Bullets" },
[17403265390] = { Name = "Da Downhill", Argument = "MOUSE", Remote =
"MAINEVENT" },
[18111448661] = { Name = "Da Uphill", Argument = "MOUSE", Remote =
"MAINEVENT" },
[15186202290] = { Name = "Da Strike", Argument = "MOUSE", Remote =
"MAINEVENT" },
[17344804827] = { Name = "Yeno Hood", Argument = "UpdateMousePos", Remote =
"MainEvent" },
[17564718305] = { Name = "Da Nuketown", Argument = "MOUSE", Remote =
"MAINEVENT" },
[11143225577] = { Name = "1v1 Hood Aim Trainer", Argument =
"UpdateMousePos", Remote = "MainEvent" },
[17380542873] = { Name = "DA NUKE", Argument = "UpdateMousePos", Remote =
"MainEvent" },
[17061444544] = { Name = "Rae Hood", Argument = "UpdateMousePos", Remote =
"MainEvent" },
[14277620939] = { Name = "Custom FFA", Argument = "UpdateMousePos", Remote
= "MainEvent" },
[9183932460] = {Name = "Untitled Hood", Argument = "UpdateMousePos",
Remote = ".gg/untitledhood"},
}
-- // Important Variables
local localPlayer = players.LocalPlayer
local camera = workspace.CurrentCamera
local mainEvent =
replicatedStorage:FindFirstChild(mousePositionArgument.Remote)
-- // Optimization Variables
local isA = game.IsA
local findFirstChild = game.FindFirstChild
-- Aimbot/Silent Variables
local isLocking, targetPlayer = false, nil
-- 360 Variables
local toggle360, totalRotation, fullCircleRotation = false, 0, 2 * pi
-- Macro Variable
local speedGlitching = false
-- // Script Functions
return false
end
return newVector3(
random(-negativeShakeAmount, positiveShakeAmount) * factor,
random(-negativeShakeAmount, positiveShakeAmount) * factor,
random(-negativeShakeAmount, positiveShakeAmount) * factor
)
end
runService.Heartbeat:Connect(function(deltaTime: number)
local targetPart
if aimbot.MouseTp.Enabled and isFalling then
targetPart = character[aimbot.MouseTp.Part]
else
targetPart = aimbot.MultipleParts.Enabled and
getClosestPartFromPlayerToCursor(aimbot.MultipleParts, character) or
character[aimbot.Part]
end
local goalPosition
-- // 360 Main
-- // Silent Main
local replicatedStorage = game:GetService("ReplicatedStorage")
local localPlayer = game:GetService("Players").LocalPlayer
local childActivatedConnection
local childAddedConnection
local childRemovedConnection
if mainEvent then
local adjustedPosition = hitPosition + (targetVector *
adjustPrediction(silent, targetPart))
if currentGame.Name == "Hood Customs" then
fireServer(mainEvent, mousePositionArgument,
adjustedPosition + Vector3.new(0, 0, 0))
else
fireServer(mainEvent, mousePositionArgument,
adjustedPosition)
end
end
end
childAddedConnection = character.ChildAdded:Connect(onChildAdded)
childRemovedConnection = character.ChildRemoved:Connect(onChildRemoved)
end
localPlayer.CharacterAdded:Connect(onCharacterAdded)
-- // Make sure silent aim works if player is holding a gun while executing
Howl
-- // Keybinds
inputService.InputBegan:Connect(function(input: InputObject,
gameProcessedEvent: boolean)
if gameProcessedEvent == true then
return
end
player.CharacterAdded:Connect(updateCharacter)
local targetPositions = {
Vector3.new(-635.77001953125, 18.855512619018555, -119.34500122070312),
Vector3.new(-1046.2003173828125, 18.851364135742188, -256.449951171875),
Vector3.new(492.8777160644531, 45.112525939941406, -620.4310913085938),
Vector3.new(533.6549682617188, 1.7305126190185547, -257.5400085449219),
Vector3.new(32.894508361816406, 22.60923194885254, -845.3250122070312)
}
if shopFolder then
local targetItem =
shopFolder:FindFirstChild(targetItems[index])
if targetItem then
local clickDetector =
targetItem:FindFirstChild("ClickDetector")
if clickDetector then
fireclickdetector(clickDetector)
end
end
end
break
end
end
wait(0.2)
end
end
if input.KeyCode.Name ==
getgenv().Howl.Cframe.Options.Keybinds.ToggleMovement then
isMoving = not isMoving
if isMoving then
moveCharacter(humanoidRootPart)
end
end
end)
runService.RenderStepped:Connect(function()
speedMultiplier = getgenv().Howl.Cframe.Options.DefaultSpeed
end)
end
if player.Character then
initializeCharacter(player.Character)
end
player.CharacterAdded:Connect(function(character)
initializeCharacter(character)
end)
game:GetService("RunService").Heartbeat:Connect(function()
enable = getgenv().Howl.Cframe.Options.Enabled
end)
getgenv().Loaded = true