0% found this document useful (0 votes)
298 views15 pages

TASystem Settings

The document outlines various system settings for a graphics engine, detailing configurations for rendering, lighting, shadows, and texture management. It includes parameters for both desktop and mobile platforms, specifying options such as resolution, shadow quality, and texture filtering. Additionally, it contains settings for dynamic effects, post-processing, and performance optimizations.

Uploaded by

ehannolouis6
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
298 views15 pages

TASystem Settings

The document outlines various system settings for a graphics engine, detailing configurations for rendering, lighting, shadows, and texture management. It includes parameters for both desktop and mobile platforms, specifying options such as resolution, shadow quality, and texture filtering. Additionally, it contains settings for dynamic effects, post-processing, and performance optimizations.

Uploaded by

ehannolouis6
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 15

[SystemSettings]

UseDirectSound=True
StaticDecals=False
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=0.500000
DynamicLights=True
DynamicShadows=False
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=False
MotionBlurPause=True
MotionBlurSkinning=1
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=False
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
WaitForGPU=false
UseVsync=False
CustomFPS=0
UpscaleScreenPercentage=True
UpscaleTargetFramerateDocked=60.000000
UpscaleTargetFramerateUndocked=60.000000
MinimumScreenScale=100.000000
AllowDynamicResolution=False
ZCullSaveRestore=False
AdaptiveZcull=False
BinnerTileCache=False
BinnerTileResX=64
BinnerTileResY=64
Fullscreen=True
AllowOpenGL=False
AllowRadialBlur=True
AllowSubsurfaceScattering=False
AllowImageReflections=True
AllowImageReflectionShadowing=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
bUseTranslucentArenaShaders=True
MaxFilterBlurSampleCount=16
SkeletalMeshLODBias=0
ParticleLODBias=1
DetailMode=0
MaxDrawDistanceScale=1
ShadowFilterQualityBias=0
MaxAnisotropy=4
MaxMultiSamples=1
bAllowD3D9MSAA=False
bAllowTemporalAA=False
TemporalAA_MinDepth=500.000000
TemporalAA_StartDepthVelocityScale=100.000000
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=1120
MobileShadowTextureResolution=1120
MaxWholeSceneDominantShadowResolution=1344
ShadowFadeResolution=32
PreShadowFadeResolution=16
ShadowFadeExponent=0.250000
ResX=1920
ResY=1080
AutoDetectDesktopResolution=False
Borderless=False
AllowApexCloth=true
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=1.273240
PreShadowResolutionFactor=0.500000
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=False
TessellationAdaptivePixelsPerTriangle=48.000000
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
ShadowFilterRadius=2.000000
ShadowDepthBias=0.012000
PerObjectShadowTransition=60.000000
PerSceneShadowTransition=600.000000
CSMSplitPenumbraScale=0.500000
CSMSplitSoftTransitionDistanceScale=4.000000
CSMSplitDepthBiasScale=0.500000
CSMMinimumFOV=40.000000
CSMFOVRoundFactor=4.000000
UnbuiltWholeSceneDynamicShadowRadius=20000.000000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
HighPrecisionGBuffers=False
AllowSecondaryDisplays=False
SecondaryDisplayMaximumWidth=1280
SecondaryDisplayMaximumHeight=720
AllowPerFrameSleep=True
AllowPerFrameYield=True
MobileFeatureLevel=0
MobileFog=True
MobileHeightFog=False
MobileSpecular=True
MobileBumpOffset=True
MobileNormalMapping=True
MobileEnvMapping=True
MobileRimLighting=True
MobileColorBlending=True
MobileColorGrading=False
MobileVertexMovement=True
MobileOcclusionQueries=False
MobileGlobalGammaCorrection=False
MobileAllowGammaCorrectionWorldOverride=False
MobileAllowDepthPrePass=False
MobileGfxGammaCorrection=False
MobileLODBias=-0.5
MobileBoneCount=75
MobileBoneWeightCount=2
MobileUsePreprocessedShaders=True
MobileFlashRedForUncachedShaders=False
MobileWarmUpPreprocessedShaders=True
MobileCachePreprocessedShaders=False
MobileProfilePreprocessedShaders=False
MobileUseCPreprocessorOnShaders=True
MobileLoadCPreprocessedShaders=True
MobileSharePixelShaders=True
MobileShareVertexShaders=True
MobileShareShaderPrograms=True
MobileEnableMSAA=False
MobileContentScaleFactor=1.0
MobileVertexScratchBufferSize=150
MobileIndexScratchBufferSize=10
MobileLightShaftScale=2.0
MobileLightShaftFirstPass=0.5
MobileLightShaftSecondPass=1.0
MobileModShadows=True
MobileTiltShift=False
MobileMaxMemory=300
MobilePostProcessBlurAmount=32.0
bMobileUsingHighResolutionTiming=True
MobileTiltShiftPosition=0.5
MobileTiltShiftFocusWidth=0.3
MobileTiltShiftTransitionWidth=0.5
MobileMaxShadowRange=500.0
MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
MobileClearDepthBetweenDPG=False
MobileSceneDepthResolveForShadows=TRUE
MobileLandscapeLodBias=0
MobileUseShaderGroupForStartupObjects=FALSE
MobileMinimizeFogShaders=FALSE
MobileFXAAQuality=0
ApexLODResourceBudget=1000000000000000000000.0
ApexDestructionMaxChunkIslandCount=2500
ApexDestructionMaxShapeCount=0
ApexDestructionMaxChunkSeparationLOD=1.0
ApexDestructionMaxActorCreatesPerFrame=-1
ApexDestructionMaxFracturesProcessedPerFrame=-1
ApexDestructionSortByBenefit=True
ApexGRBEnable=false
ApexGRBGPUMemSceneSize=128
ApexGRBGPUMemTempDataSize=128
ApexGRBMeshCellSize=7.5
ApexGRBNonPenSolverPosIterCount=9;
ApexGRBFrictionSolverPosIterCount=3;
ApexGRBFrictionSolverVelIterCount=3;
ApexGRBSkinWidth=0.025
ApexGRBMaxLinearAcceleration=1000000.0
bEnableParallelAPEXClothingFetch=True
bApexClothingAsyncFetchResults=False
ApexClothingAvgSimFrequencyWindow=60
ApexClothingAllowAsyncCooking=True
ApexClothingAllowApexWorkBetweenSubsteps=FALSE
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,M
ipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilte
r=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=
Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Ani
so,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagF
ilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFil
ter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,M
ipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilte
r=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter
=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso
,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFil
ter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilt
er=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Ani
so,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,
MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFi
lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,M
ipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipF
ilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Anis
o,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Ani
so,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=
Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilt
er=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFi
lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinM
agFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFi
lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFi
lter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMa
gFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,M
ipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
FullEffectIntensity=True
bAllowBetterModulatedShadows=FALSE
UncappedFramerate=False
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFil
ter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)

[SystemSettingsBucket1]
BasedOn=SystemSettings

[SystemSettingsBucket2]
BasedOn=SystemSettings

[SystemSettingsBucket3]
BasedOn=SystemSettings

[SystemSettingsBucket4]
BasedOn=SystemSettings

[SystemSettingsBucket5]
BasedOn=SystemSettings

[SystemSettingsScreenshot]
BasedOn=SystemSettings
MaxAnisotropy=16
ShadowFilterQualityBias=1
MinShadowResolution=16
ShadowFadeResolution=1
MinPreShadowResolution=16
PreShadowFadeResolution=1
ShadowTexelsPerPixel=4.0f
PreShadowResolutionFactor=1.0
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
CompositeDynamicLights=FALSE
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=ani
so,MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagF
ilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFi
lter=aniso,MipFilter=linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter
=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,Min
MagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinM
agFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=an
iso,MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMag
Filter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagF
ilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=a
niso,MipFilter=linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMa
gFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMag
Filter=aniso,MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter
=aniso,MipFilter=linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=l
inear,MipFilter=linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,Min
MagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=an
iso,MipFilter=linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,
MipFilter=linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=
aniso,MipFilter=linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter
=aniso,MipFilter=linear)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFil
ter=aniso,MipFilter=linear)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMag
Filter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinM
agFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,
MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinM
agFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinM
agFilter=aniso,MipFilter=linear)

[SystemSettingsEditor]
BasedOn=SystemSettings
ResX=1280
ResY=720

[SystemSettingsSplitScreen2]
BasedOn=SystemSettings
bAllowWholeSceneDominantShadows=False
bAllowLightShafts=False
DetailMode=1

[SystemSettingsMobile]
BasedOn=SystemSettings
Fullscreen=True
DirectionalLightmaps=False
DynamicLights=False
SHSecondaryLighting=False
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=False
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
DropParticleDistortion=TRUE
FloatingPointRenderTargets=FALSE
MaxAnisotropy=2
bAllowLightShafts=FALSE
MobileModShadows=False
MobileClearDepthBetweenDPG=False
MaxFilterBlurSampleCount=4
DynamicShadows=False
MobileMaxMemory=300
MobileLandscapeLodBias=0
AllowRadialBlur=False

[SystemSettingsMobilePreviewer]
BasedOn=SystemSettingsMobile
Fullscreen=False

[SystemSettingsMobileTextureBias]
BasedOn=SystemSettingsMobile
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,M
ipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilte
r=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=ani
so,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagF
ilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFi
lter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,
MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilt
er=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilte
r=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso
,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFil
ter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilt
er=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=ani
so,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linea
r,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagF
ilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,
MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipF
ilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=anis
o,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=ani
so,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=
aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilt
er=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFi
lter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMa
gFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFi
lter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFi
lter=aniso,MipFilter=point)

[SystemSettingsAndroid]
BasedOn=SystemSettingsMobileTextureBias

[SystemSettingsAndroid_Performance1_MemoryLow]
BasedOn=SystemSettingsMobileTextureBias
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileContentScaleFactor=0.9375

[SystemSettingsAndroid_Performance2_MemoryLow]
BasedOn=SystemSettingsMobileTextureBias
MobileBumpOffset=False
MobileNormalMapping=False
MobileContentScaleFactor=0.9375

[SystemSettingsAndroid_Performance1_Memory1024]
BasedOn=SystemSettingsMobile
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileContentScaleFactor=0.9375

[SystemSettingsAndroid_Performance2_Memory1024]
BasedOn=SystemSettingsMobile
MobileBumpOffset=False
MobileNormalMapping=False
MobileContentScaleFactor=0.9375

[SystemSettingsFlash]
BasedOn=SystemSettingsMobileTextureBias
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
bAllowLightShafts=FALSE
MobileModShadows=True
DynamicShadows=True
MobileClearDepthBetweenDPG=True
DirectionalLightmaps=False
MobileHeightFog=False

[SystemSettingsIPhone]
BasedOn=SystemSettingsMobileTextureBias
bMobileUsingHighResolutionTiming=False

[SystemSettingsIPhone3GS]
BasedOn=SystemSettingsMobileTextureBias
LensFlares=False
DetailMode=1
MobileEnableMSAA=True
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=2

[SystemSettingsIPhone4]
BasedOn=SystemSettingsMobile
MobileContentScaleFactor=2.0
LensFlares=False
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=1

[SystemSettingsIPhone4S]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=256

[SystemSettingsIPhone5]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=1024
AllowRadialBlur=True

[SystemSettingsIPodTouch4]
BasedOn=SystemSettingsMobileTextureBias
MobileContentScaleFactor=2.0
LensFlares=False
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=2

[SystemSettingsIPodTouch5]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=256

[SystemSettingsIPad]
BasedOn=SystemSettingsMobileTextureBias
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=1
MobileContentScaleFactor=0.9375

[SystemSettingsIPad2]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.016
MobileContentScaleFactor=1.0
MaxShadowResolution=256
MobileShadowTextureResolution=256

[SystemSettingsIPad3]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=True
ShadowDepthBias=0.016
MobileContentScaleFactor=1.40625
MaxShadowResolution=256
MobileShadowTextureResolution=256
MobileMaxMemory=500

[SystemSettingsIPad4]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=True
ShadowDepthBias=0.016
MobileContentScaleFactor=2.0
MaxShadowResolution=512
MobileShadowTextureResolution=512
MobileMaxMemory=500
AllowRadialBlur=True

[SystemSettingsIPadMini]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.016
MobileContentScaleFactor=1.0
MaxShadowResolution=256
MobileShadowTextureResolution=256

[SystemSettingsIPad2_Detail]
BasedOn=SystemSettingsIPad2

[Configuration]

[SystemSettingsTexturesDerp]
BasedOn=SystemSettings
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=128,LODBias=0)

[SystemSettingsTexturesLow]
BasedOn=SystemSettings
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0)

[SystemSettingsTexturesMedium]
BasedOn=SystemSettings
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

[SystemSettingsTexturesHigh]
BasedOn=SystemSettings
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0)

[SystemSettingsTexturesHigher]
BasedOn=SystemSettings
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

[SystemSettingsProfileDetailLow]
BasedOn=SystemSettings
DetailMode=0
AmbientOcclusion=False
DepthOfField=False
Bloom=False
bAllowLightShafts=False
LensFlares=False
DynamicShadows=False
MotionBlur=False

[SystemSettingsProfileDetailHigh]
BasedOn=SystemSettings
DetailMode=2
AmbientOcclusion=True
DepthOfField=True
Bloom=True
bAllowLightShafts=True
LensFlares=True
DynamicShadows=True
MotionBlur=True

[IniVersion]
0=1727885718.000000
1=1727885718.000000

You might also like