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Coa 2

The document provides an overview of computer organization and architecture, highlighting the importance of understanding system software, performance evaluation, and design principles. It discusses the fundamental components of a computer, including the processor, memory, and data transfer mechanisms, as well as historical developments in computing technology. Additionally, it covers the von Neumann model and explores non-von Neumann computing architectures, such as parallel processing and emerging technologies like DNA and quantum computing.

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0% found this document useful (0 votes)
12 views45 pages

Coa 2

The document provides an overview of computer organization and architecture, highlighting the importance of understanding system software, performance evaluation, and design principles. It discusses the fundamental components of a computer, including the processor, memory, and data transfer mechanisms, as well as historical developments in computing technology. Additionally, it covers the von Neumann model and explores non-von Neumann computing architectures, such as parallel processing and emerging technologies like DNA and quantum computing.

Uploaded by

vedantraje2005
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 45

Overview

Why to study computer organization and


architecture?
Design better programs, including system software such
as compilers, operating systems, and device drivers.
– Optimize program behavior.
– Evaluate (benchmark) computer system performance.
– Understand time, space, and price tradeoffs.

1
Overview

• Computer organization
– physical aspects of computer systems.
– E.g., circuit design, control signals, memory types.
– How does a computer work?
• Computer architecture
– Logical aspects of system as seen by the programmer.
– E.g., instruction sets, instruction formats, data types,
addressing modes.
– How do I design a computer?

2
Computer Components

• At the most basic level, a computer is a


device consisting of three pieces:

– A processor to interpret and execute programs


– A memory to store both data and programs
– A mechanism for transferring data to and from the
outside world.

3
Computer Components

• At the most basic level, a computer is a


device consisting of three pieces:

– A processor to interpret and execute programs


– A memory to store both data and programs
– A mechanism for transferring data to and from the
outside world.

4
An Example System

Consider this advertisement:

What does it all mean??


5
An Example System

Measures of capacity and speed:

• Kilo- (K) = 1 thousand = 103 and 210


• Mega- (M) = 1 million = 106 and 220
• Giga- (G) = 1 billion = 109 and 230
• Tera- (T) = 1 trillion = 1012 and 240
• Peta- (P) = 1 quadrillion = 1015 and 250

6
An Example System

• Hertz = clock cycles per second (frequency)


– 1MHz = 1,000,000Hz
– Processor speeds are measured in MHz or GHz.

• Byte = a unit of storage


– 1KB = 210 = 1024 Bytes
– 1MB = 220 = 1,048,576 Bytes
– Main memory (RAM) is measured in MB
– Disk storage is measured in GB for small systems, TB
for large systems.

7
An Example System

Measures of time and space:

• Milli- (m) = 1 thousandth = 10 -3


• Micro- () = 1 millionth = 10 -6
• Nano- (n) = 1 billionth = 10 -9
• Pico- (p) = 1 trillionth = 10 -12
• Femto- (f) = 1 quadrillionth = 10 -15

8
An Example System

• Millisecond = 1 thousandth of a second


– Hard disk drive access times are often 10 to 20
milliseconds.
• Nanosecond = 1 billionth of a second
– Main memory access times are often 50 to 70
nanoseconds.
• Micron (micrometer) = 1 millionth of a meter
– Circuits on computer chips are measured in microns.

9
An Example System

Cycle time is the reciprocal of clock frequency.


A bus operating at 133MHz has a cycle time of 7.52
nanoseconds:

133,000,000 cycles/second = 7.52ns/cycle

Now back to the advertisement ...

10
An Example System

The microprocessor is the “brain” of


the system. It executes program
instructions. This one is a Pentium
(Intel) running at 4.20GHz.

A system bus moves data within the


computer. The faster the bus the better.
This one runs at 400MHz.

11
An Example System

• Large main memory capacity means you can run


larger programs with greater speed than
computers having small memories.
• RAM = random access memory. Time to access
contents is independent of its location.
• Cache is a type of temporary memory that can
be accessed faster than RAM.

12
An Example System

This system has 256MB of (fast)


synchronous dynamic RAM
(SDRAM) . . .

… and two levels of cache memory, the level 1 (L1)


cache is smaller and (probably) faster than the L2 cache.
Note that these cache sizes are measured in KB.

13
An Example System

This system has 256MB of (fast)


synchronous dynamic RAM
(SDRAM) . . .

… and two levels of cache memory, the level 1 (L1)


cache is smaller and (probably) faster than the L2 cache.
Note that these cache sizes are measured in KB.

14
An Example System
Hard disk capacity determines
the amount of data and size of
programs you can store.

This one can store 80GB. 7200 RPM is the rotational


speed of the disk. Generally, the faster a disk rotates,
the faster it can deliver data to RAM. (There are many
other factors involved.)

15
An Example System

ATA stands for advanced technology attachment, which


describes how the hard disk interfaces with (or
connects to) other system components.

A CD can store about 650MB of data. This drive


supports rewritable CDs, CD-RW, that can be written
to many times.. 48x describes its speed.
16
An Example System
Ports allow movement of data
between a system and its external
devices.

This system has


ten ports.

17
An Example System

• Serial ports send data as a series of pulses along


one or two data lines.
• Parallel ports send data as a single pulse along
at least eight data lines.
• USB, Universal Serial Bus, is an intelligent serial
interface that is self-configuring. (It supports
“plug and play.”)

18
An Example System

System buses can be augmented by


dedicated I/O buses. PCI, peripheral
component interface, is one such bus.

This system has three PCI devices: a video


card, a sound card, and a data/fax modem.
19
An Example System
The number of times per second that the image on a
monitor is repainted is its refresh rate. The dot pitch
of a monitor tells us how clear the image is.

This one has a dot pitch of 0.24mm and a refresh rate of 75Hz.

The video card contains memory and


programs that support the monitor.
20
Historical Development

• The evolution of computing machinery has


taken place over several centuries.
• The evolution of computers is usually
classified into different generations according
to the technology of the era.

21
Historical Development

• Generation Zero: Mechanical Calculating Machines


(1642 - 1945)
– Calculating Clock - Wilhelm Schickard (1592 - 1635).
– Pascaline - Blaise Pascal (1623 - 1662).
– Difference Engine - Charles Babbage (1791 - 1871),
also designed but never built the Analytical Engine.
– Punched card tabulating machines - Herman Hollerith
(1860 - 1929).
Hollerith cards were commonly used for
computer input well into the 1970s.

22
Historical Development

• The First Generation: Vacuum Tube Computers


(1945 - 1953)
– Atanasoff Berry Computer (1937 -
1938) solved systems of linear
equations.
– John Atanasoff and Clifford Berry of
Iowa State University.

23
Historical Development

• The First Generation: Vacuum Tube Computers


(1945 - 1953)

– Electronic Numerical Integrator and


Computer (ENIAC) by John Mauchly and J.
Presper Eckertat the University of
Pennsylvania, 1946
– The IBM 650 first mass-produced computer.
(1955). It was phased out in 1969.

24
Historical Development

• The Second Generation: Transistorized


Computers (1954 - 1965)
– IBM 7094 (scientific) and 1401 (business)
– Digital Equipment Corporation (DEC) PDP-1
– Univac 1100
– Control Data Corporation 1604.
– . . . and many others.

25
Historical Development

• The Third Generation: Integrated Circuit


Computers (1965 - 1980)
– IBM 360
– DEC PDP-8 and PDP-11
– Cray-1 supercomputer
– . . . and many others.
• By this time, IBM had gained overwhelming
dominance in the industry.
– Computer manufacturers of this era were characterized as
IBM and the BUNCH (Burroughs, Unisys, NCR, Control
Data, and Honeywell).

26
Historical Development

• The Fourth Generation: VLSI Computers


(1980 - ????)
– Very large scale integrated circuits (VLSI) have
more than 10,000 components per chip.
– Enabled the creation of microprocessors.
– The first was the 4-bit Intel 4004.
– Later versions, such as the 8080, 8086, and 8088
spawned the idea of “personal computing.”

27
The Computer Level Hierarchy

• Each virtual machine


layer is an abstraction of
the level below it.
• The machines at each
level execute their own
particular instructions,
calling upon machines at
lower levels to perform
tasks as required.
• Computer circuits
ultimately carry out the
work.

28
The Computer Level Hierarchy

• Level 6: The User Level


– Program execution and user interface level.
– The level with which we are most familiar.
• Level 5: High-Level Language Level
– The level with which we interact when we write
programs in languages such as C, Pascal, Lisp, and
Java.

29
The Computer Level Hierarchy

• Level 4: Assembly Language Level


– Acts upon assembly language produced from
Level 5, as well as instructions programmed
directly at this level.
• Level 3: System Software Level
– Controls executing processes on the system.
– Protects system resources.
– Assembly language instructions often pass
through Level 3 without modification.

30
The Computer Level Hierarchy

• Level 2: Machine Level


– Also known as the Instruction Set Architecture
(ISA) Level.
– Consists of instructions that are particular to the
architecture of the machine.
– Programs written in machine language need no
compilers, interpreters, or assemblers.

31
The Computer Level Hierarchy

• Level 1: Control Level


– A control unit decodes and executes instructions
and moves data through the system.
– Control units can be microprogrammed or
hardwired.
– A microprogram is a program written in a low-
level language that is implemented by the
hardware.
– Hardwired control units consist of hardware that
directly executes machine instructions.

32
The Computer Level Hierarchy

• Level 0: Digital Logic Level


– This level is where we find digital circuits (the
chips).
– Digital circuits consist of gates and wires.
– These components implement the mathematical
logic of all other levels.

33
The von Neumann Model

• On the ENIAC, all programming was done at


the digital logic level. Programming the
computer involved moving plugs and wires.

• A different hardware configuration was needed


to solve every unique problem type.

Configuring the ENIAC to solve a “simple” problem


required many days labor by skilled technicians.

34
The von Neumann Model

• The invention of stored program


computers has been ascribed to a
mathematician, John von Neumann,
who was a contemporary of Mauchley
and Eckert.
• Stored-program computers have
become known as von Neumann
Architecture systems.

35
The von Neumann Model

• Today’s stored-program computers have the


following characteristics:
– Three hardware systems:
• A central processing unit (CPU)
• A main memory system
• An I/O system
– The capacity to carry out sequential instruction
processing.
– A single data path between the CPU and main
memory.
• This single path is known as the von Neumann
bottleneck.

36
The von Neumann Model

• This is a general
depiction of a von
Neumann system:

• These computers
employ a fetch-
decode-execute
cycle to run
programs as
follows . . .

37
The von Neumann Model

• The control unit fetches the next instruction from


memory using the program counter to determine where
the instruction is located.

38
The von Neumann Model

• The instruction is decoded into a language that the ALU


can understand.

39
The von Neumann Model

• Any data operands required to execute the instruction


are fetched from memory and placed into registers
within the CPU.

40
The von Neumann Model

• The ALU executes the instruction and places results in


registers or memory.

41
Non-von Neumann Models

• Conventional stored-program computers have


undergone many incremental improvements
over the years.
• These improvements include adding
specialized buses, floating-point units, and
cache memories, to name only a few.
• But enormous improvements in computational
power require departure from the classic von
Neumann architecture.
• Adding processors is one approach.

42
Non-von Neumann Models

• In the late 1960s, high-performance computer


systems were equipped with dual processors
to increase computational throughput.
• In the 1970s supercomputer systems were
introduced with 32 processors.
• Supercomputers with 1,000 processors were
built in the 1980s.
• In 1999, IBM announced its Blue Gene
system containing over 1 million processors.

43
Non-von Neumann Models

• Parallel processing is only one method


of providing increased computational
power.
• DNA computers, quantum computers,
and dataflow systems. At this point, it is
unclear whether any of these systems
will provide the basis for the next
generation of computers.

44
Non-von Neumann Models

Leonard Adleman is often called the inventor of DNA


computers. His article in a 1994 issue of the journal Science
outlined how to use DNA to solve a well-known
mathematical problem, called the "traveling salesman"
problem. The goal of the problem is to find the shortest
route between a number of cities, going through each city
only once. As you add more cities to the problem, the
problem becomes more difficult. Adleman chose to find the
shortest route between seven cities. DNA computing is still
in its infancy.

45

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