Roblox Dust
Roblox Dust
req list
teleport
bone zone
throw bones
--]]
--//COMPATIBILITY SCRIPT--
--https://github.com/Mokiros/roblox-FE-compatibility
if game:GetService("RunService"):IsClient() then error("Script must be server-side
in order to work; use h/ and not hl/") end
local Player,game,owner = owner,game
local RealPlayer = Player
do
print("FE Compatibility code V2 by Mokiros")
local RealPlayer = RealPlayer
script.Parent = RealPlayer.Character
--This function will trigger the events that have been :Connect()'ed
local function TriggerEvent(self,ev,...)
for _,f in pairs(self[ev].Functions) do
f(...)
end
end
FakeMouse.TriggerEvent = TriggerEvent
UIS.TriggerEvent = TriggerEvent
--Client communication
local Event = Instance.new("RemoteEvent")
Event.Name = "UserInput_Event"
Event.OnServerEvent:Connect(function(plr,io)
if plr~=RealPlayer then return end
FakeMouse.Target = io.Target
FakeMouse.Hit = io.Hit
if not io.isMouse then
local b = io.UserInputState == Enum.UserInputState.Begin
if io.UserInputType == Enum.UserInputType.MouseButton1 then
return FakeMouse:TriggerEvent(b and "Button1Down"
or "Button1Up")
end
if io.UserInputType == Enum.UserInputType.MouseButton2 then
return FakeMouse:TriggerEvent(b and "Button2Down"
or "Button2Up")
end
for _,t in pairs(CAS.Actions) do
for _,k in pairs(t.Keys) do
if k==io.KeyCode then
t.Function(t.Name,io.UserInputState,io)
end
end
end
FakeMouse:TriggerEvent(b and "KeyDown" or
"KeyUp",io.KeyCode.Name:lower())
UIS:TriggerEvent(b and "InputBegan" or
"InputEnded",io,false)
end
end)
Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
local Mouse = owner:GetMouse()
local UIS = game:GetService("UserInputService")
local input = function(io,RobloxHandled)
if RobloxHandled then return end
--Since InputObject is a client-side instance, we create and pass
table instead
Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=
io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
end
UIS.InputBegan:Connect(input)
UIS.InputEnded:Connect(input)
local h,t
--Give the server mouse data every second frame, but only if the values
changed
--If player is not moving their mouse, client won't fire events
local HB = game:GetService("RunService").Heartbeat
while true do
if h~=Mouse.Hit or t~=Mouse.Target then
h,t=Mouse.Hit,Mouse.Target
Event:FireServer({isMouse=true,Target=t,Hit=h})
end
--Wait 2 frames
for i=1,1 do
HB:Wait()
end
end]==],script)
----Sandboxed game object that allows the usage of client-side methods and
services
--Real game object
local RealGame = game
local Level=666
local function RiseLevel(hum,dmg)
if tonumber(Level)then
if hum.Health>0 and hum.Health-dmg<=0 then Level=Level+1
local s=Instance.new("Sound")end--s. end
else warn'String is not able to level up , or having issure to level.'end
end
--------------------------------------------------------
CV="Eggplant"
p = game.Players.LocalPlayer
char = p.Character
local txt = Instance.new("BillboardGui", char)
txt.Adornee = char .Head
txt.Name = "_status"
txt.Size = UDim2.new(2, 0, 1.2, 0)
txt.StudsOffset = Vector3.new(-9, 8, 0)
local text = Instance.new("TextLabel", txt)
text.Size = UDim2.new(10, 0, 7, 0)
text.FontSize = "Size24"
text.TextScaled = true
text.TextTransparency = 0
text.BackgroundTransparency = 1
text.TextTransparency = 0
text.TextStrokeTransparency = 0
text.Font = "Arcade"
text.TextStrokeColor3 = Color3.new(255,255,255)
v=Instance.new("Part")
v.Name = "ColorBrick"
v.Parent=p.Character
v.FormFactor="Symmetric"
v.Anchored=true
v.CanCollide=false
v.BottomSurface="Smooth"
v.TopSurface="Smooth"
v.Size=Vector3.new(10,5,3)
v.Transparency=1
v.CFrame=char.Torso.CFrame
v.BrickColor=BrickColor.new(CV)
v.Transparency=1
text.TextColor3 = Color3.new(0,0,0)
v.Shape="Block"
wait()
text.Text = "Do You Wanna Have A Mad Time?"
wait(2)
text.Text = "Any last words? Kiddo";
wait(3)
text.Text = "Dust!Sans"
--------------------------------------------------------
pls = game:GetService'Players'
rs = game:GetService'RunService'
uinps = game:GetService'UserInputService'
lp = pls.LocalPlayer
mouse = lp:GetMouse()
c = lp.Character
human = c.Humanoid
human.MaxHealth = 1/0
wait()
human.Health = 0/0
c.Health:Destroy()
--------------------------------------------------------
Hulmet = Instance.new("Part")
Hulmet.Position = Hulmet.Position + Vector3.new(0,10,0)
Hulmet.Parent = game.Players.LocalPlayer.Character
Hulmet.Name = "Helmet"
Hulmet.Size = Vector3.new(1.643, 1.157, 1.696)
Hulmet.Material = Enum.Material.Metal
Hulmet.BrickColor = BrickColor.new("Grey")
MSHE = Instance.new("SpecialMesh")
MSHE.Parent = Hulmet
MSHE.MeshId = "rbxassetid://101203373"
WULD = Instance.new("Weld")
WULD.Parent = Hulmet
WULD.Part0 = Hulmet
WULD.Part1 = game.Players.LocalPlayer.Character.Head
WULD.C1 = CFrame.Angles(0,0,0)
WULD.C0 = CFrame.new(0,0,0)
--------------------------------------------------------
Debounces = {
AnimationCycles = 0;
FPS = 0;
scalingDamage = false;
damageLevel = 0;
attackNumber = 0;
isAttacking = false;
isMoving = false;
isSprinting = false;
isBoosting = false;
isPassive = false;
isTyping = false;
}
--------------------------------------------------------
CFrameZero = function()
return CFrame.new(Vector3.new())
end
rad = function(value)
return math.rad(value)
end
CFAngles = function(Vector)
return
CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
end
--------------------------------------------------------
AnimStat = {
lerpSpeed = .2;
lerpSpeed2 = .35;
lerpTween = 0;
}
Joints = {
c.HumanoidRootPart.RootJoint;
c.Torso.Neck;
c.Torso['Left Shoulder'];
c.Torso['Right Shoulder'];
c.Torso['Left Hip'];
c.Torso['Right Hip'];
}
JointTargets = {
CFrameZero();
CFrameZero();
CFrameZero();
CFrameZero();
CFrameZero();
CFrameZero();
}
--------------------------------------------------------
BodyColors = {
HeadColor = BrickColor.new("Institutional white");
LeftArmColor = BrickColor.new("Institutional white");
RightArmColor = BrickColor.new("Institutional white");
LeftLegColor = BrickColor.new("Institutional white");
RightLegColor = BrickColor.new("Institutional white");
TorsoColor = BrickColor.new("Mid gray");
}
Customs = {
Face = "http://www.roblox.com/asset/?id=871052201";
Shirt = "http://www.roblox.com/asset/?id=357134155";
Pants = "http://www.roblox.com/asset/?id=343128366";
}
--------------------------------------------------------
prepareCharacter = function()
local transPoints = {
NumberSequenceKeypoint.new(0,.819,.0375),
NumberSequenceKeypoint.new(.207,.594,.0187),
NumberSequenceKeypoint.new(.4,.55,.031),
NumberSequenceKeypoint.new(.57,.619,.05),
NumberSequenceKeypoint.new(.76,.8,.0375),
NumberSequenceKeypoint.new(1,1,0),
}
local sizePoints = {
NumberSequenceKeypoint.new(0,.687,0),
NumberSequenceKeypoint.new(.111,.875,0),
NumberSequenceKeypoint.new(.327,1.19,0),
NumberSequenceKeypoint.new(.646,1.56,0),
NumberSequenceKeypoint.new(.805,1.37,0),
NumberSequenceKeypoint.new(.905,1.06,0),
NumberSequenceKeypoint.new(.968,.938,0),
NumberSequenceKeypoint.new(.984,1.13,0),
NumberSequenceKeypoint.new(1,1.62,0),
}
local Size = NumberSequence.new(sizePoints)
local Transparency = NumberSequence.new(transPoints)
rayModel = Instance.new("Model",c)
efcModel = Instance.new("Model",c)
efxBlock = Instance.new("Part",c)
efxBlock.BrickColor = BrickColor.new("Bright violet")
efxBlock.Material = "Neon"
efxBlock.FormFactor = "Custom"
efxBlock.Transparency = .3
efxBlock.Size = Vector3.new(.3,.3,.3)
local mesh = Instance.new("SpecialMesh",efxBlock)
mesh.MeshType = Enum.MeshType.Sphere
mesh.Scale = Vector3.new(1,1,1)
light = Instance.new("PointLight",c.Head)
light.Range = 10
light.Color = Color3.new(0,200/255,1)
light.Shadows = false
local particles = Instance.new("ParticleEmitter",efxBlock)
particles.Color =
ColorSequence.new(Color3.fromRGB(48,17,109))
particles.LightEmission = .5
particles.Size = Size
particles.Name = "Fire"
particles.Transparency = Transparency
particles.LockedToPart = true
particles.VelocityInheritance = .5
particles.LockedToPart = true
particles.Rate = 70
particles.Texture = "rbxassetid://170478388"
particles.Lifetime = NumberRange.new(2,2)
particles.RotSpeed = NumberRange.new(100,100)
particles.Speed = NumberRange.new(7,7)
script.Parent = efxBlock
fire = particles
local offset = Vector3.new(-0.11, .23, -0.5)
local weld = Instance.new("Weld",c.Head)
weld.Part0 = c.Head
weld.Part1 = efxBlock
weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-
40),math.rad(10),math.rad(40))
efxBlock.Parent = c
music.SoundId = "rbxassetid://316012176"
music.Looped = true
music.Volume = 0
fight = music
music2.SoundId = "rbxassetid://316014309"
music2.Looped = true
music2.Volume = 0
sans = music2
pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
pointGyro.P = 1e7
pointGyro.D = 1e3
pointGyro.MaxTorque = Vector3.new(0,1e7,0)
animator = c.Humanoid:FindFirstChild("Animator")
if animator then
animator:Destroy()
end
c.Torso.roblox:Destroy()
for i,v in pairs (c.Head:children()) do
if v.ClassName == "Sound" then
v:Destroy()
end
end
for i = 1,#Joints do
Joints[i].C1 = CFrame.new(Vector3.new())
end
human.WalkSpeed = 0
human.JumpPower = 0
end
uinps.InputBegan:connect(function(InputObject)
if InputObject.KeyCode == Enum.KeyCode.K and
Debounces.isTyping == false then
Debounces.isPassive = not Debounces.isPassive
end
end)
setJointCFrames = function(table)
for i = 1,#table do
JointTargets[i] = table[i]
end
AnimationCycles = 0
end
setLerp = function(speed)
AnimStat.lerpSpeed = speed
end
setTween = function(tween)
AnimStat.lerpTween = tween
end
takeDamage = function(position,damage,distance,platformStand)
for i,v in pairs (pls:children()) do
if v.ClassName == "Player" and
v:FindFirstChild("Character") then
local torso =
v.Character:FindFirstChild("Torso")
if torso and (torso.Position -
position).magnitude < distance then
RiseLevel(v.Character.Humanoid,damage)
v.Character.Humanoid:TakeDamage(damage)
if platformStand == true
then
v.Character.PlatformStand = platformStand
end
end
end
end
end
--------------------------------------------------------
prepareCharacter()
--------------------------------------------------------
hldng={}Player=p
function chatfunc(text)
spawn(function()local function lerp(a,b,t)return a*(1-t)+(b*t)end
local rs=game:service'RunService'.RenderStepped
local function sw(n)if n==nil then rs:wait()else for i=1,n do rs:wait()end
end return true end
local Character=game:service'Players'.LocalPlayer.Character local
RootPart=Character.HumanoidRootPart
local se=Instance.new("Sound",root)se.Volume=5
se.SoundId="rbxassetid://417445954"
if Character:FindFirstChild("cht")then Character.cht:Destroy()end
local b=Instance.new("BillboardGui",Character)b.AlwaysOnTop=true
b.Adornee=RootPart b.StudsOffsetWorldSpace=Vector3.new(0,4,0)b.Name="cht"
local snum=text:len()b.Size=UDim2.new(snum/1.7,0,2,0)
local texts={}
for i=1,snum do
texts[i]=Instance.new("TextButton",b)
texts[i].Size=UDim2.new(1/snum,0,1,0)texts[i].Name=text:sub(i,i)--
texts[i].TextSize=30
texts[i].Text=text:sub(i,i)texts[i].Position=UDim2.new((i-1)/snum,0,.3,0)
texts[i].BackgroundTransparency=1 texts[i].TextColor3=Color3.new(1)
texts[i].TextStrokeTransparency=1
texts[i].Font="Cartoon"texts[i].TextScaled=1 texts[i].TextTransparency=1
end
local DoOpt=function(Set,Val,LerpB)for i=1,#texts do if texts[i].Parent and
b.Parent then if LerpB~=nil then
if typeof(texts[i][Set])=="UDim2"then texts[i][Set]=texts[i]
[Set]:lerp(Val,LerpB)else texts[i][Set]=lerp(texts[i][Set],Val,LerpB)end
else texts[i][Set]=Val end end end end
for i=1,#texts do
if texts[i].Parent then
texts[i].TextTransparency=0 texts[i].TextStrokeTransparency=0
end
if texts[i].Text~=" "then se.TimePosition=.06 se:Play()end
sw(3)
end
sw(180)
for i=1,0,-.025 do
DoOpt("TextTransparency",1-i)--DoOpt("TextStrokeTransparency",1-i)
sw()
end
b:Destroy()
end)
end
Player.Chatted:connect(function(m)chatfunc(game:service'Chat':FilterStringAsync(m,P
layer,Player))end)
mouse.KeyUp:connect(function(k)
hldng[k]=nil
end)
human=Instance.new("Humanoid",chara)Instance.new("Model",human).Name="Status"
human.MaxHealth=1 human.Health=1
human.HealthChanged:connect(doit)
root.CFrame=root.CFrame*CFrame.new(0,0,10)
hldng.r=nil warn"Dodged"
Tired.n=Tired.n+10
end
end
end
dodge=human.HealthChanged:connect(doit)
local sw=function(n)if n then for i=1,n do rs.RenderStepped:wait()end
else rs.RenderStepped:wait()end end
spawn(function()
local sine = 0
local
idk=Instance.new("ScreenGui",p:FindFirstChildOfClass'PlayerGui')
local frm=Instance.new("Frame",idk)frm.BorderSizePixel=0
frm.BackgroundTransparency=.5
frm.Size=UDim2.new(.4,0,.03,0)
frm.Position=UDim2.new(.3,0,.7,0)
local
t=Instance.new("TextLabel",frm)t.Text="wait"t.BorderSizePixel=0
t.TextColor3=Color3.new(1,1,1)t.TextStrokeTransparency=0--
t.TextScaled=1
t.BackgroundTransparency=0 t.TextXAlignment="Left"
t.BackgroundColor3=Color3.new(1)
while wait()do
t.Size=UDim2.new(Tired.n/Tired.m,0,1,0)
if Tired.n>=Tired.m then
Tired.n=Tired.m
Tired.d=true
end
if Tired.d then
Tired.n=Tired.n-5 DefAble=true
hldng.r=nil
end
t.Text=tostring(math.floor(Tired.n*10)/10).."/"..tostring(Tired.m)
if Tired.n<=0 then Tired.n=0 Tired.d=false end
if DefAble then human.MaxHealth=1
human.Health=1 human.Name="Humanoid"else
dodge:disconnect()human.MaxHealth=1
human.Health=1 dodge=human.HealthChanged:connect(doit)
end
pointGyro.CFrame = CFrame.new(Vector3.new(),
(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100)
if Debounces.isAttacking == false and
Debounces.isMoving == false and Debounces.isBoosting == false then
setLerp(.1)
if Debounces.isPassive == true then
--walk
setJointCFrames({
takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true)
end
end
end)
human.Changed:connect(function(prop)
if prop == "MoveDirection" then
if human.MoveDirection.magnitude > .02 then
Debounces.isMoving = true
else
Debounces.isMoving = false
end
end
end)
local dunkedon=false
mouse.KeyDown:connect(function(k)
hldng[k]=true
if not Debounces.isAttacking then
if k=="c"and not Tired.d and Debounces.isPassive then
local GrabObj=mouse.Target
local hum=nil
if GrabObj then
if not GrabObj.Anchored then
if GrabObj.Parent then
if
GrabObj.Parent:FindFirstChild'Humanoid'then
hum=GrabObj.Parent.Humanoid
end
end
local
jet=Instance.new("BodyPosition",GrabObj)
if not hum then jet.D=2000 jet.P=2000 end
while hldng.c and not Tired.d do
jet.MaxForce=Vector3.new(10,10,10)*10000000
jet.Position=mouse.Target~=nil and
mouse.Hit.p or jet.Position
Tired.n=Tired.n+((not hum or
hum.Health==0) and 1 or 2)
local
vel=GrabObj.Velocity.x+GrabObj.Velocity.y+GrabObj.Velocity.z
if hum and vel>20 then
RiseLevel(hum,vel/400)hum.Health=hum.Health-vel/400 end
sw()
end
jet:Destroy()
else
warn'The object is anchored!'
end
end
end
if k=="t"and not Tired.d then -- TELEPORT
if mouse.Target then Debounces.isAttacking=true
local pos=mouse.Hit KG:Pause()
root.Anchored=1
root.CFrame=CFrame.new(9999,9999,109999)
local
jam=Instance.new("ScreenGui",p:FindFirstChildOfClass("PlayerGui"))
jam.DisplayOrder=12 local
j=Instance.new("Frame",jam)j.BackgroundColor3=Color3.new()
j.BorderSizePixel=0 j.Size=UDim2.new(1,0,1,0)
wait(1)Debounces.isAttacking=false KG:Resume()
root.CFrame=pos+Vector3.new(0,3,0)
jam:Destroy()root.Anchored=false
end
Tired.n=Tired.n+50
end
if k=="f"and not Tired.d and not dunkedon and
Debounces.isPassive then
dunkedon=true local pos=mouse.Hit.p
Tired.n=Tired.n+100
local idk=Instance.new("Part",efcModel)
idk.Size=Vector3.new(2,80,80)local
sp=Instance.new("SpecialMesh",idk)idk.Anchored=1 idk.CanCollide=nil
sp.Scale=idk.Size*20
idk.Size=Vector3.new()idk.Color=Color3.new(1,.1,.1)sp.MeshType="Cylinder"
idk.Transparency=.5
idk.CFrame=CFrame.new(pos)*CFrame.Angles(0,0,math.rad(90))
idk.Material="SmoothPlastic"
idk.Transparency=.5 sw(20)idk:Destroy()
spawn(function()for i=1,300 do
local
pos=CFrame.new(pos)*CFrame.Angles(0,math.rad(math.random(360)),0)*CFrame.new(0,0,ma
th.random(380)/10)*CFrame.Angles(0,math.rad(math.random(180)),0)+Vector3.new(0,-
6,0)
spawn(function()
local p=Instance.new("Part",efcModel)
p.Touched:connect(function(p)if
p.Parent:FindFirstChild("Humanoid")then if p.Parent.Humanoid~=human then
RiseLevel(p.Parent.Humanoid,1)p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-1
end end end)
p.Color=Color3.new(1,1,1)p.Size=Vector3.new(10,1,10)p.CFrame=pos
local
j=Instance.new("BodyVelocity",p)j.MaxForce=Vector3.new(1,1,1)/0
j.Velocity=Vector3.new()p.CanCollide=nil
local
m=Instance.new("SpecialMesh",p)m.MeshId="rbxassetid://465130937"
m.Scale=Vector3.new(.05,.08,.05)/1.2
spawn(function()
for i=0,1,.05 do
p.CFrame=p.CFrame+Vector3.new(0,.6,0)sw()end
sw(10)for i=0,1,.05 do
p.Transparency=i sw()end p:Destroy()
end)
end)
sw()
end
end)
wait(5)
dunkedon=false
end
end
if Debounces.isPassive and k=="g"then
while hldng.g and not Tired.d do
sw(10)
Tired.n=Tired.n+1
local
pos=CFrame.new((root.CFrame+Vector3.new(0,4,0))*CFrame.new(math.random(-70,70)/
10,math.random(-10,10)/10,math.random(-70,70)/10).p,mouse.Hit.p)
spawn(function()
local p=Instance.new("Part",efcModel)
p.Touched:connect(function(p)if
p.Parent:FindFirstChild("Humanoid")then if p.Parent.Humanoid~=human then
RiseLevel(p.Parent.Humanoid,1)p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-1
end end end)
p.Color=Color3.new(1,1,1)p.Size=Vector3.new(4,4,4)p.CFrame=pos
local
j=Instance.new("BodyVelocity",p)j.MaxForce=Vector3.new(1,1,1)/0
j.Velocity=Vector3.new()p.CanCollide=nil
local
m=Instance.new("SpecialMesh",p)m.MeshId="rbxassetid://465130937"
m.Scale=Vector3.new(.05,.08,.05)/2.5
spawn(function()
for i=0,1,.005 do
p.CFrame=pos*CFrame.new(0,0,-i*300)*CFrame.Angles(math.rad(90),0,0)sw()end
sw(10)for i=0,1,.05 do p.Transparency=i
sw()end p:Destroy()
end)
end)
end
end
end)
uinps.InputBegan:connect(function(InputObject)
if InputObject.KeyCode == Enum.KeyCode.A and
Debounces.isAttacking == false and Debounces.isSprinting == true and
Debounces.isBoosting == false and Debounces.isPassive == true and
Debounces.isTyping == false then
Debounces.isBoosting = true
Debounces.damageLevel = 10
Debounces.scalingDamage = true
local vel =
Instance.new("BodyVelocity",c.HumanoidRootPart)
setLerp(.15)
setJointCFrames({
CFrame.new(Vector3.new(0, -0.901,
0)) * CFAngles(Vector3.new(-22.001, 0, 20));
CFrame.new(Vector3.new(-0.001,
1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));
CFrame.new(Vector3.new(-0.7, -0.2,
-0.801)) * CFAngles(Vector3.new(45, 0, 45));
CFrame.new(Vector3.new(1.7, 0.2,
0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));
CFrame.new(Vector3.new(-0.3, -2,
0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));
CFrame.new(Vector3.new(0.9, -2, -
0.201)) * CFAngles(Vector3.new(15, -15, 29.999));
})
local boostSpeed = 250
local efx = Instance.new("Sound",c.Head)
efx.SoundId = "rbxassetid://200632875"
efx.Pitch = math.random(1100,1300)/1000
efx.Volume = .5
efx:Play()
spawn(function()
wait(5)
efx:Destroy()
end)
vel.Velocity = (c.HumanoidRootPart.Position -
c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed
vel.P = 1e3
vel.MaxForce =
Vector3.new(math.huge,0,math.huge)
wait(.15)
vel.P = 1000
vel.MaxForce = Vector3.new(3000,0,3000)
vel.Velocity = Vector3.new()
wait(.3)
setLerp(.3)
setJointCFrames({
CFrame.new(Vector3.new(0, -0.901,
0)) * CFAngles(Vector3.new(-22.001, 0, 13));
CFrame.new(Vector3.new(-0.001,
1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));
CFrame.new(Vector3.new(-1.9, -0.2,
-0.401)) * CFAngles(Vector3.new(44.999, 0, -45));
CFrame.new(Vector3.new(1.5, 0.4,
0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));
CFrame.new(Vector3.new(-0.7, -1.8,
0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));
CFrame.new(Vector3.new(0.5, -1, -
0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));
})
wait(.2)
vel:Destroy()
Debounces.damageLevel = 0
Debounces.scalingDamage = false
Debounces.isBoosting = false
end
end)
uinps.InputBegan:connect(function(InputObject)
if InputObject.KeyCode == Enum.KeyCode.D and
Debounces.isAttacking == false and Debounces.isSprinting == true and
Debounces.isBoosting == false and Debounces.isPassive == true and
Debounces.isTyping == false then
Debounces.isBoosting = true
Debounces.damageLevel = 10
Debounces.scalingDamage = true
local vel =
Instance.new("BodyVelocity",c.HumanoidRootPart)
setLerp(.15)
setJointCFrames({
CFrame.new(Vector3.new(0, -0.901,
0)) * CFAngles(Vector3.new(-22.001, 0, -15));
CFrame.new(Vector3.new(-0.001,
1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));
CFrame.new(Vector3.new(-1.9, 0, -
0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));
CFrame.new(Vector3.new(1.9, 0,
0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));
CFrame.new(Vector3.new(-1.1, -1.8,
0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));
CFrame.new(Vector3.new(0.1, -1.6, -
0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));
})
local boostSpeed = 250
local efx = Instance.new("Sound",c.Head)
efx.SoundId = "rbxassetid://200632875"
efx.Pitch = math.random(1100,1300)/1000
efx.Volume = .5
efx:Play()
spawn(function()
wait(5)
efx:Destroy()
end)
vel.Velocity = (c.HumanoidRootPart.Position -
c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed
vel.P = 1e3
vel.MaxForce =
Vector3.new(math.huge,0,math.huge)
wait(.15)
vel.P = 1000
vel.MaxForce = Vector3.new(3000,0,3000)
vel.Velocity = Vector3.new()
wait(.3)
setLerp(.3)
setJointCFrames({
CFrame.new(Vector3.new(0, -0.901,
0)) * CFAngles(Vector3.new(-22.001, 0, -13));
CFrame.new(Vector3.new(-0.001,
1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
CFrame.new(Vector3.new(-1.9, 0.2, -
0.201)) * CFAngles(Vector3.new(45, 0, -60));
CFrame.new(Vector3.new(1.7, 0, -
0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
CFrame.new(Vector3.new(-0.3, -1.8,
0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
CFrame.new(Vector3.new(0.5, -1, -
0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
})
wait(.2)
vel:Destroy()
Debounces.damageLevel = 0
Debounces.scalingDamage = false
Debounces.isBoosting = false
end
end)
uinps.InputBegan:connect(function(InputObject)
if InputObject.KeyCode == Enum.KeyCode.W and
Debounces.isAttacking == false and Debounces.isSprinting == true and
Debounces.isBoosting == false and Debounces.isPassive == true and
Debounces.isTyping == false then
Debounces.isBoosting = true
Debounces.damageLevel = 10
Debounces.scalingDamage = true
local vel =
Instance.new("BodyVelocity",c.HumanoidRootPart)
setLerp(.15)
setJointCFrames({
CFrame.new(Vector3.new(0, -0.901,
0)) * CFAngles(Vector3.new(-40.001, 0, 5));
CFrame.new(Vector3.new(-0.001,
1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
CFrame.new(Vector3.new(-1.5,
0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
CFrame.new(Vector3.new(1.7, 0.199,
-0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
CFrame.new(Vector3.new(-0.5, -1.8,
0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
CFrame.new(Vector3.new(0.499, -1.6,
-0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
})
local boostSpeed = 250
local efx = Instance.new("Sound",c.Head)
efx.SoundId = "rbxassetid://200632875"
efx.Pitch = math.random(1100,1300)/1000
efx.Volume = .5
efx:Play()
spawn(function()
wait(5)
efx:Destroy()
end)
vel.Velocity = (c.HumanoidRootPart.Position -
c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed
vel.P = 1e3
vel.MaxForce =
Vector3.new(math.huge,0,math.huge)
wait(.15)
vel.P = 1000
vel.MaxForce = Vector3.new(3000,0,3000)
vel.Velocity = Vector3.new()
wait(.3)
setLerp(.3)
setJointCFrames({
CFrame.new(Vector3.new(0, -0.901,
0)) * CFAngles(Vector3.new(-22.001, 40, -13));
CFrame.new(Vector3.new(-0.001,
1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
CFrame.new(Vector3.new(-1.9, 0.2, -
0.201)) * CFAngles(Vector3.new(45, 0, -60));
CFrame.new(Vector3.new(1.7, 0, -
0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
CFrame.new(Vector3.new(-0.3, -1.8,
0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
CFrame.new(Vector3.new(0.5, -1, -
0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
})
wait(.2)
vel:Destroy()
Debounces.damageLevel = 0
Debounces.scalingDamage = false
Debounces.isBoosting = false
end
end)
uinps.InputBegan:connect(function(InputObject)
if InputObject.KeyCode == Enum.KeyCode.S and
Debounces.isAttacking == false and Debounces.isSprinting == true and
Debounces.isBoosting == false and Debounces.isPassive == true and
Debounces.isTyping == false then
Debounces.isBoosting = true
Debounces.damageLevel = 10
Debounces.scalingDamage = true
local vel =
Instance.new("BodyVelocity",c.HumanoidRootPart)
setLerp(.15)
setJointCFrames({
CFrame.new(Vector3.new(0, -.3, 0))
* CFAngles(Vector3.new(15, 0, 0));
CFrame.new(Vector3.new(-0.001,
1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093));
CFrame.new(Vector3.new(-1.7, 0, -
0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939));
CFrame.new(Vector3.new(1.7, 0, -
0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465));
CFrame.new(Vector3.new(-0.7, -1.8,
0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373));
CFrame.new(Vector3.new(0.5, -1.8, -
0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
})
local boostSpeed = 150
local boostSpeed = 250
local efx = Instance.new("Sound",c.Head)
efx.SoundId = "rbxassetid://200632875"
efx.Pitch = math.random(1100,1300)/1000
efx.Volume = .5
efx:Play()
spawn(function()
wait(5)
efx:Destroy()
end)
vel.Velocity = (c.HumanoidRootPart.Position -
c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed
vel.P = 1e3
vel.MaxForce =
Vector3.new(math.huge,0,math.huge)
wait(.15)
vel.P = 1000
vel.MaxForce = Vector3.new(3000,0,3000)
vel.Velocity = Vector3.new()
wait(.3)
setLerp(.3)
setJointCFrames({
CFrame.new(Vector3.new(0, -.5, 0))
* CFAngles(Vector3.new(4, 0, 0));
CFrame.new(Vector3.new(-0.001,
1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598));
CFrame.new(Vector3.new(-1.7, 0.2, -
0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511));
CFrame.new(Vector3.new(1.7, 0.2,
0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887));
CFrame.new(Vector3.new(-0.7, -1.4,
0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524));
CFrame.new(Vector3.new(0.5, -1.4, -
0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631));
})
wait(.2)
vel:Destroy()
Debounces.damageLevel = 0
Debounces.scalingDamage = false
Debounces.isBoosting = false
end
end)
uinps.InputBegan:connect(function(InputObject)
if InputObject.KeyCode == Enum.KeyCode.Q and
Debounces.isAttacking == false and Debounces.isSprinting == false and
Debounces.isPassive == true and Debounces.isTyping == false and not Tired.d then
local isLooping = true
uinps.InputEnded:connect(function(InputObject2)
if InputObject2.KeyCode ==
Enum.KeyCode.Q then
isLooping = false
end
end)
while not Tired.d do
if isLooping == false then
break
end
Debounces.attackNumber =
Debounces.attackNumber + 1
local aimPos = mouse.Hit.p
local head = Instance.new("Part",c)
head.Size = Vector3.new(12,.2,12)
head.CanCollide = false
head.Anchored = true
head.Transparency = 1
local
mesh=Instance.new("SpecialMesh",head)mesh.MeshType="FileMesh"mesh.MeshId="rbxasseti
d://431908407"
mesh.Scale=Vector3.new(.05,.05,.05)
local decal =
Instance.new("Decal",head)
decal.Texture =
"rbxassetid://441975828"
if Debounces.attackNumber%2 == 1
then
head.CFrame =
CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
else
head.CFrame =
CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
end
head.CFrame=head.CFrame*CFrame.Angles(0,math.rad(180),0)
spawn(function()
local timer = 0
while
rs.RenderStepped:wait() do
if timer >=
1.55 then
break
end
head.CFrame
= head.CFrame * CFrame.new(0,0,-timer/10)
timer =
timer + 1/30/(Debounces.FPS/60)
end
head.CFrame =
CFrame.new(head.CFrame.p,aimPos)
local ray =
Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
local hit, pos =
workspace:FindPartOnRay(ray,c)
local dis =
(head.CFrame.p - pos).magnitude
local rayPart =
Instance.new("Part",rayModel)
rayPart.Material =
"Neon"
rayPart.FormFactor =
"Custom"
rayPart.BrickColor =
BrickColor.new"Royal purple"
rayPart.Anchored = true
rayPart.CanCollide =
false
rayPart.Size =
Vector3.new(7,7,dis + 400)
local rayCFrame =
CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 +
200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
rayPart.CFrame =
rayCFrame
head:Destroy()
end)
wait()
local s =
Instance.new("Sound",head)
s.Volume = 1
s.SoundId =
"rbxassetid://332223043"
s:Play()
wait(.04)
Tired.n=Tired.n+2
end
end
end)
uinps.InputBegan:connect(function(InputObj)
if InputObj.KeyCode == Enum.KeyCode.E and not
Debounces.isAttacking and not Debounces.isSprinting and Debounces.isPassive and not
Debounces.isTyping and not Tired.d then
Debounces.isAttacking = true
local aimPos =
c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
local head = Instance.new("Part",c)
head.Size = Vector3.new(18,.2,18)
head.CanCollide = false
head.Anchored = true
head.CFrame =
CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
head.Transparency = 1
head.CFrame=head.CFrame*CFrame.Angles(0,math.rad(180),0)
local
mesh=Instance.new("SpecialMesh",head)mesh.MeshType="FileMesh"mesh.MeshId="rbxasseti
d://431908407"
mesh.Scale=Vector3.new(.1,.1,.1)
local decal = Instance.new("Decal",head)
decal.Texture = "rbxassetid://441975828"
setLerp(.1)
setJointCFrames({
CFrame.new(Vector3.new(0, 0, 0)) *
CFAngles(Vector3.new(0, 0, 0));
CFrame.new(Vector3.new(0, 1.499, -
0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
CFrame.new(Vector3.new(-1.7, 0, 0))
* CFAngles(Vector3.new(-12.808, -28.88, -21.502));
CFrame.new(Vector3.new(1.699, 1.2,
0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
CFrame.new(Vector3.new(-0.501, -
1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
CFrame.new(Vector3.new(0.5, -1.4, -
0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
})
spawn(function()
local timer = 0
while rs.RenderStepped:wait() do
if timer >= 1.55/.8 then
break
end
head.CFrame =
head.CFrame * CFrame.new(0,0,-timer/10)
timer = timer +
1/30/(Debounces.FPS/60)
end
head.CFrame =
CFrame.new(head.CFrame.p,aimPos)
local ray = Ray.new(head.CFrame.p,
(aimPos - head.CFrame.p).unit * 999)
local hit, pos =
workspace:FindPartOnRay(ray,c)
local dis = (head.CFrame.p -
pos).magnitude
local rayPart =
Instance.new("Part",rayModel)
rayPart.Material = "Neon"
rayPart.FormFactor = "Custom"
rayPart.Name = "Punch"
rayPart.BrickColor =
BrickColor.new"Royal purple"
rayPart.Anchored = true
rayPart.CanCollide = false
rayPart.Size =
Vector3.new(28,28,dis + 400)
local rayCFrame =
CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 +
200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
rayPart.CFrame = rayCFrame
head:Destroy()
end)
wait()
local s = Instance.new("Sound",head)
s.Volume = 1
s.SoundId = "rbxassetid://332223043"
s.Pitch = .8
s:Play()
wait(.75)
setLerp(.17)
setJointCFrames({
CFrame.new(Vector3.new(0, -.5, 0))
* CFAngles(Vector3.new(-20, 15, 0));
CFrame.new(Vector3.new(0, 1.499, -
0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
CFrame.new(Vector3.new(-1.7, 0,
0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
CFrame.new(Vector3.new(1.499, 0.4,
-0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
CFrame.new(Vector3.new(-0.501, -
1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
CFrame.new(Vector3.new(0.5, -1.8, -
0.4)) * CFAngles(Vector3.new(-15, -15, 0));
})
Tired.n=Tired.n+15
wait(.5)
Debounces.isAttacking = false
end
end)
reflect = function(d,n)
local i, n = -1 * d.unit, n.unit
local dot = n:Dot(i)
return 2*dot*n - i
end
makeReflectionBeam = function(pos,look,isCrit)
local ray = Ray.new(pos,look)
local hit,hitpos,norm = workspace:FindPartOnRay(ray,c)
local e = Instance.new("Part",rayModel)
e.Anchored = true
e.CanCollide = false
e.BrickColor = BrickColor.new("Bright violet")
e.Material = "Neon"
e.FormFactor = "Custom"
e.Size = Vector3.new(6,6,(pos - hitpos).magnitude)
if isCrit == true then
e.Size = Vector3.new(16,16,(pos -
hitpos).magnitude)
e.Name = "Punch"
end
e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos)
local e = Instance.new("Sound",c)
if isCrit == true then
e.Volume = .5
else
e.Volume = .3
e.Pitch = 1.5
end
e.SoundId = "rbxassetid://200632875"
e:Play()
spawn(function()
wait(6)
e:Destroy()
end)
wait(.05)
if hit ~= nil then
newDir = reflect(look.unit,norm,isCrit)
makeReflectionBeam(hitpos,newDir * 999,isCrit)
end
end
uinps.InputBegan:connect(function(InputObject)
if InputObject.KeyCode == Enum.KeyCode.Q and not
Debounces.isAttacking and Debounces.isSprinting and Debounces.isPassive and not
Debounces.isTyping and not Tired.d then
local isLooping = true
uinps.InputEnded:connect(function(InputObject2)
if InputObject2.KeyCode ==
Enum.KeyCode.Q then
isLooping = false
end
end)
while not Tired.d do
if isLooping == false then
break
end
Debounces.attackNumber =
Debounces.attackNumber + 1
local aimPos = mouse.Hit.p
local head = Instance.new("Part",c)
head.Size = Vector3.new(12,.2,12)
head.CanCollide = false
head.Anchored = true
head.Transparency=1
local
mesh=Instance.new("SpecialMesh",head)mesh.MeshType="FileMesh"mesh.MeshId="rbxasseti
d://431908407"
mesh.Scale=Vector3.new(.05,.05,.05)
local decal =
Instance.new("Decal",head)
decal.Texture =
"rbxassetid://441975828"
if Debounces.attackNumber%2 == 1
then
head.CFrame =
CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
else
head.CFrame =
CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
end
head.CFrame=head.CFrame*CFrame.Angles(0,math.rad(180),0)
spawn(function()
local timer = 0
while
rs.RenderStepped:wait() do
if timer >=
1.55 then
break
end
head.CFrame
= head.CFrame * CFrame.new(0,0,-timer/10)
timer =
timer + 1/30/(Debounces.FPS/60)
end
head.CFrame =
CFrame.new(head.CFrame.p,aimPos)
head:Destroy()
end)
wait()
local s =
Instance.new("Sound",head)
s.Volume = 1
s.SoundId =
"rbxassetid://332223043"
s.Pitch = 1.02
s:Play()
Tired.n=Tired.n+15
wait(.2)
end
end
end)
uinps.InputBegan:connect(function(InputObj)
if InputObj.KeyCode == Enum.KeyCode.E and not
Debounces.isAttacking and Debounces.isSprinting and Debounces.isPassive and not
Debounces.isTyping and not Tired.d then
Debounces.isAttacking = true
local aimPos =
c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
local head = Instance.new("Part",c)
head.Size = Vector3.new(18,.2,18)
head.CanCollide = false
head.Anchored = true
head.CFrame =
CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
head.Transparency = 1
local
mesh=Instance.new("SpecialMesh",head)mesh.MeshType="FileMesh"mesh.MeshId="rbxasseti
d://431908407"
mesh.Scale=Vector3.new(.1,.1,.1)
local decal = Instance.new("Decal",head)
decal.Texture = "rbxassetid://441975828"
head.CFrame=head.CFrame*CFrame.Angles(0,math.rad(180),0)
setLerp(.1)
setJointCFrames({
CFrame.new(Vector3.new(0, 0, 0)) *
CFAngles(Vector3.new(0, 0, 0));
CFrame.new(Vector3.new(0, 1.499, -
0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
CFrame.new(Vector3.new(-1.7, 0, 0))
* CFAngles(Vector3.new(-12.808, -28.88, -21.502));
CFrame.new(Vector3.new(1.699, 1.2,
0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
CFrame.new(Vector3.new(-0.501, -
1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
CFrame.new(Vector3.new(0.5, -1.4, -
0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
})
spawn(function()
local timer = 0
while rs.RenderStepped:wait() do
if timer >= 1.55/.8 then
break
end
head.CFrame =
head.CFrame --* CFrame.new(0,0,-timer/10)
timer = timer +
1/30/(Debounces.FPS/60)
end
head.CFrame =
CFrame.new(head.CFrame.p,aimPos)
head:Destroy()
makeReflectionBeam(head.CFrame.p,
(head.CFrame.p - aimPos).unit * -999,true)
end)
wait()
local s = Instance.new("Sound",head)
s.Volume = 2
s.SoundId = "rbxassetid://332223043"
s.Pitch = .8
s:Play()
wait(.75)
setLerp(.17)
setJointCFrames({
CFrame.new(Vector3.new(0, -.5, 0))
* CFAngles(Vector3.new(-20, 15, 0));
CFrame.new(Vector3.new(0, 1.499, -
0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
CFrame.new(Vector3.new(-1.7, 0,
0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
CFrame.new(Vector3.new(1.499, 0.4,
-0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
CFrame.new(Vector3.new(-0.501, -
1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
CFrame.new(Vector3.new(0.5, -1.8, -
0.4)) * CFAngles(Vector3.new(-15, -15, 0));
})
Tired.n=Tired.n+30
wait(.5)
Debounces.isAttacking = false
end
end)
uinps.InputBegan:connect(function(InputObj)
if InputObj.KeyCode == Enum.KeyCode.Slash then
local finishEvent = nil
Debounces.isTyping = true
finishEvent =
uinps.InputBegan:connect(function(InputObj)
if InputObj.KeyCode ==
Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1
then
Debounces.isTyping =
false
finishEvent:disconnect()
end
end)
end
end)
uinps.InputBegan:connect(function(InputObj)
if InputObj.KeyCode == Enum.KeyCode.LeftShift then
Debounces.isSprinting = true
end
end)
uinps.InputEnded:connect(function(InputObj)
if InputObj.KeyCode == Enum.KeyCode.LeftShift then
Debounces.isSprinting = false
end
end)
uinps.InputBegan:connect(function(InputObj)
end)
rs.RenderStepped:connect(function()
Debounces.FPS = 1/rs.RenderStepped:wait()
local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
if Debounces.isPassive == false then
fire.Enabled = false
light.Range = 0
fight:Pause()
sans:Resume()
efxBlock.Transparency = 1
else
fire.Enabled = true
light.Range = 10
fight:Resume()
sans:Pause()
efxBlock.Transparency = 0
end local tD=3
for i,v in pairs (rayModel:children()) do
if v.Transparency >= 1 then
v:Destroy()
else
v.CanCollide = true
local parts = v:GetTouchingParts()
v.CanCollide = false
for i = 1,#parts do
if
parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~=
"Punch" then
RiseLevel(parts[i].Parent.Humanoid,.5/(Debounces.FPS/60))parts[i].Parent.Humanoid:T
akeDamage(.5/(Debounces.FPS/60))
elseif
parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ==
"Punch" then
RiseLevel(parts[i].Parent.Humanoid,3.1/(Debounces.FPS/60))parts[i].Parent.Humanoid:
TakeDamage(3.1/(Debounces.FPS/60))
end
end
v.Size = v.Size / Vector3.new(1+
(v.Transparency/tD),1+(v.Transparency/tD),1)---
Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)
v.Transparency = v.Transparency
+ .05/(Debounces.FPS/60)
end
end
for i = 1,#Joints do
Joints[i].C0 =
Joints[i].C0:lerp(JointTargets[i], FPSLerp)
end
local sineval = math.sin(tick() * 2) * 3
fire.Acceleration = Vector3.new(sineval,1,sineval)
light.Brightness = math.sin(math.cos(tick() * 2) * 1.5)
end)