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This unit discusses both non-digital and digital tools for teaching, emphasizing their roles in creating engaging learning experiences. Non-digital tools include writing boards, dioramas, and nature tables, while digital tools encompass mobile phones, infographics, and ePortfolios. Guidelines for both types of tools focus on accessibility, relevance to learning objectives, and ensuring engagement for diverse learners.

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0% found this document useful (0 votes)
4 views2 pages

Text

This unit discusses both non-digital and digital tools for teaching, emphasizing their roles in creating engaging learning experiences. Non-digital tools include writing boards, dioramas, and nature tables, while digital tools encompass mobile phones, infographics, and ePortfolios. Guidelines for both types of tools focus on accessibility, relevance to learning objectives, and ensuring engagement for diverse learners.

Uploaded by

aradanaslyra
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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UNIT III: Non-Digital and Digital Tools for Teaching

This unit explores traditional and modern teaching methods to create engaging
learning experiences for all students.

Subtopic 1: Non-digital Tools

These familiar tools help teachers engage students in various learning activities.

• Writing Board: A classic tool for presenting information, discussions, and


feedback.

• Diorama: A 3D model for visualizing concepts and encouraging creativity.

• Nature table: A table displaying natural objects to spark curiosity and


observation.

• Flip chart: A large pad of paper for presentations, brainstorming, and group
discussions.

• Zigzag board: A display board for showcasing information in a visually appealing


way.

• Board display/wall display: A large display board for showcasing information and
student work.

• Rope and Pole Display board: A display board for creating interactive learning
environments.

Guidelines for Creating Non-digital Materials:

• Clear and Concise: Materials should be easy to understand.

• Visually Appealing: Use visuals to make materials engaging.

• Relevant to Learning Objectives: Materials should directly support the lesson's


goals.

• Accessible: Materials should be inclusive for all learners.

Subtopic 2: Digital Tools

These tools, using technology, offer many ways to enhance learning experiences.

• Mobile phones and QR Codes: Mobile phones can be used to access online resources,
conduct research, and participate in interactive activities. QR codes link to
online content, videos, or interactive exercises.

• Infographics: Visual representations of data or information for easy


understanding.

• ePortfolio: A digital portfolio for showcasing student work, achievements, and


reflections.

• Others: A wide range of digital tools, including online learning platforms,


educational apps, video conferencing, and interactive simulations.

Guidelines for Using Digital Tools:


• Accessibility: Ensure tools are accessible to all learners.

• Reliability: Choose reliable tools that work consistently.

• Security: Ensure tools are secure and protect student data.

• Engagement: Select engaging and interactive tools that cater to different


learning styles.

Selecting and Using Tools:

• Learning Objectives: Choose tools that support the lesson's goals.

• Student Needs: Consider students' learning styles, interests, and abilities.

• Available Resources: Ensure tools are compatible with available technology.

• Professional Development: Learn how to effectively use digital tools in the


classroom.

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