How To Use Cortex Prime in Foundry
How To Use Cortex Prime in Foundry
v0.2.0
[Work in Progress]
General Use
In this first section we will go over the basics on how to use Cortex Prime in Foundry. This will
be information useful for all users.
Permissions
Owner
Full edit and read capability for the actor sheet. GMs always have this permission on all actors.
Observer
Read an actor sheet but not edit, and can add traits to their dice pool. May select this actor as
their character when joining the game.
Limited
Read an actor sheet but not edit, and can add traits to their dice pool. May not select this actor
as their character when joining the game.
None
Cannot see this actor in the actor list.
Dice
Adding Dice
Dice can be added to a trait by clicking on the ‘+’ symbol.
Changing Die Ratings
Click on a die to choose a new die rating of that die from the drop down.
Removing Dice
To remove a die from a trait simply right click on the die icon to remove it. Prior to version 0.0.7
you would select the ‘x’ option when changing die ratings.
Default values including text, descriptions, and dice cannot be updated. Individual Repeatable
items applied to traits, such as SFX, sub-traits, etc., also cannot be updated.
Plot Points
This section will only appear if it is enabled by the GM in the actor secttings.
You can click on the PP icon to spend a plot point. Below the PP icon you can see how many
plot points you have and can add another by clicking the plus button.
Simple Traits
Any simple traits that the GM has enabled in the actor settings will appear at the bottom of the
leftmost column of the sheet.
Simple Traits can either have a text value, number value(s), or dice value(s). Each of which can
be edited by clicking on the edit icon.
Trait Set Edit
Shutdown/Disabled Toggle
The toggle “switch” icon is intended for disabling and/or “shutting down” a trait set or trait. When
shutdown it prevents any of the traits from being added in the dice pool and appears faded.
Custom traits follow the same “rules” for traits in the trait set as determined in the actor settings,
but allow you to create additional traits beyond what are in the preset traits.
Sub-Traits
These can be added or removed from a trait and are intended to be a subset of labels with or
without dice.
Descriptors
These are for label and value pairs particularly useful for things like activations and effects for
Talents or limits for powers or abilities. However, this can be utilized for anything that seems
appropriate.
SFX
These can be added or removed from a trait and each can have a label, description, and
indication of being locked or unlocked.
The unlocked checkbox determines how the bullet point looks, filled circle if unlocked and
outline circle otherwise, and it will fade the text/content of SFX if not unlocked.
You can reset the label and dice back to a single d8 if you click the reverse icon button. The plus
button will add the custom trait to your pool.
Traits Section
Traits are grouped by the actor sheet they came from, appearing in a light green bar. You may
also clear all trait dice from that source by clicking the clear button to the right of the source
name.
You may add or edit dice of the traits, or remove the traits by clicking the black ‘x’ icon.
Clear
The clear button will clear all traits and their dice from your dice pool
Note: There has been an integration with the Dice So Nice! Foundry module so you can still get
your nice 3D dice rolls.
Checkmark Buttons
These buttons will preselect your dice for either the best total or best effect die. Keep in mind
that if you have two or less applicable dice these will automatically go to your total when
selecting either of these checkmark buttons.
Plus Buttons
These allow you to add any selected dice to either the total or the effect dice.
Buttons
Re-Roll
The Re-Roll button will reroll all of the dice that made up the current result.
To Pool
The “to pool” button will replace whatever traits you currently have in your dice pool with the
traits that were used in the results pool. Useful if you need to re-roll an older result.