Handwritten Equation Solver Major Mid
Handwritten Equation Solver Major Mid
● 3D Modeling:
● A way to describe the 3D world or scene, which is
composed of mathematical representations of 3D objects
called models.
● 3D Rendering:
● A mechanism responsible for producing a 2D image from
3D models.
3-D Modeling
● 3D modeling is the process of developing a mathematical
representation of any surface of an object (either inanimate
or living) in three dimensions via specialized software.
● The product is called a 3D model. Someone who works with
3D models may be referred to as a 3D artist.
● It can be displayed as a two-dimensional image through a
process called 3D rendering or used in a computer
simulation of physical phenomena. The model can also be
physically created using 3D printing devices.
● Models may be created automatically or manually. The
manual modeling process of preparing geometric data for 3D
computer graphics is similar to plastic arts such as sculpting.
● 3D modeling software is a class of 3D computer
graphics software used to produce 3D models. Individual
prog rams of this class are called modeling
applications or modelers.
3D Modeling
● A 3D objects can be modeled using mathematical
equations in the 3-D Cartesian coordinate
system.
● Example:
the equation x2 + y2 + z2 = r2
is a model of a sphere with radius r.
Modeling considerations
● Pure mathematical equations to represent 3D
objects requires a great deal of computing power.
● World Space
● Screen Space
Object Space
● The coordinate system in which a specific 3D object is
defined.
● Each object usually have its own object space with the
origin at the object's center
● Pixel-oriented rendering:
● Ray tracers
● Polygon-oriented rendering:
● Scan-line renderers
Ray tracers
● Operates by tracing
theoretical light rays as they
intersect objects in the scene
and the projection plane.
Ray tracer limitations
● Processor intensive. A full ray tracer is impractical for
real-time applications.
● Does not take into account inter-reflections of diffuse
light, resulting in hard shadows.
Radiosity
● Technique that models the inter-reflections of diffuse
light between surfaces of the world or environment.
● Produces more photorealistic illumination and shadows.
Scan-line renderers
● Operate on an object-by-object basis, directly drawing
each polygon to the screen.