A Class serves as a blueprint for creating Objects, defining their properties and methods, while Objects are instances of Classes with specific states and behaviors. UML class relationships include Inheritance, Association, Aggregation, Composition, Dependency, and Realization, each illustrating different types of connections between Classes. Understanding these relationships is essential for accurately implementing code based on UML diagrams.
A Class serves as a blueprint for creating Objects, defining their properties and methods, while Objects are instances of Classes with specific states and behaviors. UML class relationships include Inheritance, Association, Aggregation, Composition, Dependency, and Realization, each illustrating different types of connections between Classes. Understanding these relationships is essential for accurately implementing code based on UML diagrams.
A Class is a blueprint for an object. Objects and classes go hand
in hand. We can't talk about one without talking about the other. And the entire point of Object-Oriented Design is not about objects, it's about classes, because we use classes to create objects. So a class describes what an object will be, but it isn't the object itself.
In fact, classes describe the type of objects, while objects are
usable instances of classes. Each Object was built from the same set of blueprints and therefore contains the same components (properties and methods). The standard meaning is that an object is an instance of a class and object - Objects have states and behaviors.
Example
A dog has states - color, name, breed as well as behaviors -
wagging, barking, eating. An object is an instance of a class. : UML is not just about pretty pictures. If used correctly, UML precisely conveys how code should be implemented from diagrams. If precisely interpreted, the implemented code will correctly reflect the intent of the designer. Can you describe what each of the relationships mean relative to your target programming language shown in the Figure below?
If you can't yet recognize them, no problem this section is meant
to help you to understand UML class relationships. A class may be involved in one or more relationships with other classes. A relationship can be one of the following types: : Inheritance (or Generalization):
A generalization is a taxonomic relationship between a more
general classifier and a more specific classifier. Each instance of the specific classifier is also an indirect instance of the general classifier. Thus, the specific classifier inherits the features of the more general classifier.
Represents an "is-a" relationship.
An abstract class name is shown in italics. SubClass1 and SubClass2 are specializations of SuperClass.
The figure below shows an example of inheritance hierarchy.
SubClass1 and SubClass2 are derived from SuperClass. The relationship is displayed as a solid line with a hollow arrowhead that points from the child element to the parent element. : Inheritance Example - Shapes
The figure below shows an inheritance example with two styles.
Although the connectors are drawn differently, they are semantically equivalent.
Association
Associations are relationships between classes in a UML Class
Diagram. They are represented by a solid line between classes. Associations are typically named using a verb or verb phrase which reflects the real world problem domain. : Simple Association
A structural link between two peer classes.
There is an association between Class1 and Class2
The figure below shows an example of simple association. There
is an association that connects the <<control>> class Class1 and <<boundary>> class Class2. The relationship is displayed as a solid line connecting the two classes.
Cardinality
Cardinality is expressed in terms of:
one to one one to many many to many
Aggregation
A special type of association.
: It represents a "part of" relationship. Class2 is part of Class1. Many instances (denoted by the *) of Class2 can be associated with Class1. Objects of Class1 and Class2 have separate lifetimes.
The figure below shows an example of aggregation. The
relationship is displayed as a solid line with a unfilled diamond at the association end, which is connected to the class that represents the aggregate.
Composition
A special type of aggregation where parts are destroyed
when the whole is destroyed. Objects of Class2 live and die with Class1. Class2 cannot stand by itself.
The figure below shows an example of composition. The
relationship is displayed as a solid line with a filled diamond at the association end, which is connected to the class that represents the whole or composite.
Dependency
An object of one class might use an object of another class in the
code of a method. If the object is not stored in any field, then this is modeled as a dependency relationship. : A special type of association. Exists between two classes if changes to the definition of one may cause changes to the other (but not the other way around). Class1 depends on Class2
The figure below shows an example of dependency. The
relationship is displayed as a dashed line with an open arrow.
The figure below shows another example of dependency. The
Person class might have a hasRead method with a Book parameter that returns true if the person has read the book (perhaps by checking some database).
Realization
Realization is a relationship between the blueprint class and the
object containing its respective implementation level details. This object is said to realize the blueprint class. In other words, you can understand this as the relationship between the interface and the implementing class.
For example, the Owner interface might specify methods for
acquiring property and disposing of property. The Person and Corporation classes need to implement these methods, possibly in very different ways. : :