Untitled Document 1
Untitled Document 1
import random
import sys
# Initialize Pygame
pygame.init()
# Screen dimensions
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
# Initialize screen
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Car Racing Game")
# Load images
car_img = pygame.image.load("car.png") # Replace with your car image
car_img = pygame.transform.scale(car_img, (50, 100))
obstacle_img = pygame.image.load("obstacle.png") # Replace with your obstacle image
obstacle_img = pygame.transform.scale(obstacle_img, (50, 50))
# Car class
class Car:
def __init__(self):
self.image = car_img
self.rect = self.image.get_rect()
self.rect.center = (SCREEN_WIDTH // 2, SCREEN_HEIGHT - 100)
self.speed = 5
def move(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and self.rect.left > 0:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT] and self.rect.right < SCREEN_WIDTH:
self.rect.x += self.speed
def draw(self):
screen.blit(self.image, self.rect)
# Obstacle class
class Obstacle:
def __init__(self):
self.image = obstacle_img
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, SCREEN_WIDTH - self.rect.width)
self.rect.y = -self.rect.height
self.speed = random.randint(5, 10)
def move(self):
self.rect.y += self.speed
def draw(self):
screen.blit(self.image, self.rect)
def off_screen(self):
return self.rect.y > SCREEN_HEIGHT
# Game variables
car = Car()
obstacles = []
spawn_timer = 0
score = 0
font = pygame.font.SysFont("comicsans", 40)
# Game loop
running = True
while running:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Spawn obstacles
spawn_timer += 1
if spawn_timer > 60: # Spawn a new obstacle every second
obstacles.append(Obstacle())
spawn_timer = 0
# Draw everything
screen.fill(WHITE)
car.draw()
for obstacle in obstacles:
obstacle.draw()
# Display score
score_text = font.render(f"Score: {score}", True, BLACK)
screen.blit(score_text, (10, 10))
# Update display
pygame.display.update()
# Game over
game_over_text = font.render("Game Over!", True, RED)
screen.blit(game_over_text, (SCREEN_WIDTH // 2 - 100, SCREEN_HEIGHT // 2))
pygame.display.update()
pygame.time.wait(2000)
# Quit Pygame
pygame.quit()
sys.exit()