Vectors S
Vectors S
ACADEMIC YEAR:2080-81
PHYSICS PROJECT
_______________
External Examiner Mr. Swotantra Hamal
SUPERVISOR
(Coordinator)
LETTER OF RECOMMENDATION
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Mr. Swotantra Hamal
Physics Teacher
Gorkha School
Ghorahi-14, Dang
DECLARATION
_____________________________
1. INTRODUCTION
▪ Vector
▪ Types of Vectors
2. Addition of Vectors
a) Tringle law of Vector addition
b) Parallelogram law of Vector addition
c) Polygon law of Vector addition
3. Resolution of Vectors
4. Multiplication of two vectors
i. Scalar product or dot product of two vector
• Properties of Scalar Product
ii. Vector product or cross product of two vector
5. CONCLUSION
6. REFERENCES
Introduction:
Vector, in physics, a quantity that has both magnitude and
direction. It is typically represented by an arrow whose
direction is the same as that of the quantity and whose length is
proportional to the quantity’s magnitude. Although a vector has
magnitude and direction, it does not have position. That is, as
long as its length is not changed, a vector is not altered if it is
displaced parallel to itself. Vectors play an important role in
physics. For example, velocity, displacement, acceleration, force
are all vector quantities that have a magnitude as well as a
direction.
Representation of a Vector
A vector is represented by a line with
an arrowhead. The point O from
which the arrow starts is called the
tail or initial point, or origin of the
vector. Point A, where the arrow
ends, is called the tip or head or terminal point of the
vector. A vector displaced parallel to itself remains
unchanged. If a vector is rotated through an angle other
than 3600, it changes.
Zero Vectors
Vectors that have 0 magnitude are called zero vectors, denoted
by = (0,0,0). The zero vector has zero magnitudes and no
direction. It is also called the additive identity of vectors.
Unit Vectors
Vectors that have magnitude equals to 1 are called unit vectors,
denoted by
It is also called the multiplicative identity of vectors. The
magnitude of a unit vectors is 1. It is generally used to denote
the direction of a vector.
Position Vectors
Position vectors are used to determine the position and
direction of movement of the vectors in a three-dimensional
space. The magnitude and direction of position vectors can be
changed relative to other bodies. It is also called the location
vector.
Equal Vectors
Two or more vectors are said to be equal if their corresponding
components are equal. Equal vectors have the same magnitude
as well as direction. They may have different initial and terminal
points but the magnitude and direction must be equal.
Negative Vector
A vector is said to be the negative of another vector if they have
the same magnitudes but opposite directions. If vectors A and B
have equal magnitude but opposite directions, then vector A is
said to be the negative of vector B or vice versa.
Parallel Vectors
Two or more vectors are said to be parallel vectors if they have
the same direction but not necessarily the same magnitude. The
angles of the direction of parallel vectors differ by zero degrees.
The vectors whose angle of direction differs by 180 degrees are
called antiparallel vectors, that is, antiparallel vectors have
opposite directions.
Orthogonal Vectors
Two or more vectors in space are said to be orthogonal if the
angle between them is 90 degrees. In other words, the dot
product of orthogonal vectors is always 0. a.b = |a|·|b|cos90° =
0.
Co-initial Vectors
Vectors that have the same initial point are called co-initial
vectors.
R=P+Q
In triangle ADC
Also,
Magnitude of resultant-
Substituting the value of AD and CD in equation-1
Hence, Proved.
Polygon law of Vector Addition
Resolution of Vectors
The process of splitting a vector into various parts is called the
resolution of vectors. These parts of a vector act in different directions
and are called “components of vector“. We can resolve a vector into
many components.
iii. Two vectors are said to orthogonal if their scalar product is zero,
that is, vectors a and b are orthogonal if a.b = 0
Cross Product Definition
If A and B are two independent vectors, then the result of the
cross product of these two vectors (Ax B) is perpendicular to
both the vectors and normal to the plane that contains both the
vectors. It is represented by:
A x B= |A| |B| sin θ
• www.cuemath.com
• byjus.com
• www.techopedia.com
• testbook.com
• www.vedantu.com