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Artificial Intelligence

Artificial intelligence (AI) encompasses computational systems that perform tasks typically associated with human intelligence, including learning and decision-making. The field has evolved since its inception in 1956, experiencing cycles of optimism and setbacks, with significant advancements following the introduction of deep learning and transformer architectures. AI applications range from web search engines and virtual assistants to autonomous vehicles, raising concerns about ethical implications and the need for regulatory policies.
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0% found this document useful (0 votes)
153 views115 pages

Artificial Intelligence

Artificial intelligence (AI) encompasses computational systems that perform tasks typically associated with human intelligence, including learning and decision-making. The field has evolved since its inception in 1956, experiencing cycles of optimism and setbacks, with significant advancements following the introduction of deep learning and transformer architectures. AI applications range from web search engines and virtual assistants to autonomous vehicles, raising concerns about ethical implications and the need for regulatory policies.
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Artificial intelligence

Artificial intelligence (AI) refers to the capability of computational systems to perform tasks
typically associated with human intelligence, such as learning, reasoning, problem-solving,
perception, and decision-making. It is a field of research in computer science that develops
and studies methods and software that enable machines to perceive their environment and
use learning and intelligence to take actions that maximize their chances of achieving defined
goals.[1] Such machines may be called AIs.

High-profile applications of AI include advanced web search engines (e.g., Google Search);
recommendation systems (used by YouTube, Amazon, and Netflix); virtual assistants (e.g.,
Google Assistant, Siri, and Alexa); autonomous vehicles (e.g., Waymo); generative and
creative tools (e.g., ChatGPT and AI art); and superhuman play and analysis in strategy
games (e.g., chess and Go). However, many AI applications are not perceived as AI: "A lot of
cutting edge AI has filtered into general applications, often without being called AI because
once something becomes useful enough and common enough it's not labeled AI
anymore."[2][3]

Various subfields of AI research are centered around particular goals and the use of particular
tools. The traditional goals of AI research include learning, reasoning, knowledge
representation, planning, natural language processing, perception, and support for robotics.[a]
General intelligence—the ability to complete any task performed by a human on an at least
equal level—is among the field's long-term goals.[4] To reach these goals, AI researchers
have adapted and integrated a wide range of techniques, including search and mathematical
optimization, formal logic, artificial neural networks, and methods based on statistics,
operations research, and economics.[b] AI also draws upon psychology, linguistics,
philosophy, neuroscience, and other fields.[5]

Artificial intelligence was founded as an academic discipline in 1956,[6] and the field went
through multiple cycles of optimism throughout its history,[7][8] followed by periods of
disappointment and loss of funding, known as AI winters.[9][10] Funding and interest vastly
increased after 2012 when deep learning outperformed previous AI techniques.[11] This growth
accelerated further after 2017 with the transformer architecture,[12] and by the early 2020s
many billions of dollars were being invested in AI and the field experienced rapid ongoing
progress in what has become known as the AI boom. The emergence of advanced generative
AI in the midst of the AI boom and its ability to create and modify content exposed several
unintended consequences and harms in the present and raised concerns about the risks of AI
and its long-term effects in the future, prompting discussions about regulatory policies to
ensure the safety and benefits of the technology.

Goals

The general problem of simulating (or creating) intelligence has been broken into
subproblems. These consist of particular traits or capabilities that researchers expect an
intelligent system to display. The traits described below have received the most attention and
cover the scope of AI research.[a]

Reasoning and problem-solving


Early researchers developed algorithms that imitated step-by-step reasoning that humans
use when they solve puzzles or make logical deductions.[13] By the late 1980s and 1990s,
methods were developed for dealing with uncertain or incomplete information, employing
concepts from probability and economics.[14]

Many of these algorithms are insufficient for solving large reasoning problems because they
experience a "combinatorial explosion": They become exponentially slower as the problems
grow.[15] Even humans rarely use the step-by-step deduction that early AI research could
model. They solve most of their problems using fast, intuitive judgments.[16] Accurate and
efficient reasoning is an unsolved problem.
Knowledge representation

An ontology represents knowledge as a


set of concepts within a domain and the
relationships between those concepts.

Knowledge representation and knowledge engineering[17] allow AI programs to answer


questions intelligently and make deductions about real-world facts. Formal knowledge
representations are used in content-based indexing and retrieval,[18] scene interpretation,[19]
clinical decision support,[20] knowledge discovery (mining "interesting" and actionable
inferences from large databases),[21] and other areas.[22]

A knowledge base is a body of knowledge represented in a form that can be used by a


program. An ontology is the set of objects, relations, concepts, and properties used by a
particular domain of knowledge.[23] Knowledge bases need to represent things such as
objects, properties, categories, and relations between objects;[24] situations, events, states,
and time;[25] causes and effects;[26] knowledge about knowledge (what we know about what
other people know);[27] default reasoning (things that humans assume are true until they are
told differently and will remain true even when other facts are changing);[28] and many other
aspects and domains of knowledge.

Among the most difficult problems in knowledge representation are the breadth of
commonsense knowledge (the set of atomic facts that the average person knows is
enormous);[29] and the sub-symbolic form of most commonsense knowledge (much of what
people know is not represented as "facts" or "statements" that they could express
verbally).[16] There is also the difficulty of knowledge acquisition, the problem of obtaining
knowledge for AI applications.[c]
Planning and decision-making
An "agent" is anything that perceives and takes actions in the world. A rational agent has
goals or preferences and takes actions to make them happen.[d][32] In automated planning,
the agent has a specific goal.[33] In automated decision-making, the agent has preferences—
there are some situations it would prefer to be in, and some situations it is trying to avoid. The
decision-making agent assigns a number to each situation (called the "utility") that measures
how much the agent prefers it. For each possible action, it can calculate the "expected utility":
the utility of all possible outcomes of the action, weighted by the probability that the outcome
will occur. It can then choose the action with the maximum expected utility.[34]

In classical planning, the agent knows exactly what the effect of any action will be.[35] In most
real-world problems, however, the agent may not be certain about the situation they are in (it
is "unknown" or "unobservable") and it may not know for certain what will happen after each
possible action (it is not "deterministic"). It must choose an action by making a probabilistic
guess and then reassess the situation to see if the action worked.[36]

In some problems, the agent's preferences may be uncertain, especially if there are other
agents or humans involved. These can be learned (e.g., with inverse reinforcement learning),
or the agent can seek information to improve its preferences.[37] Information value theory can
be used to weigh the value of exploratory or experimental actions.[38] The space of possible
future actions and situations is typically intractably large, so the agents must take actions and
evaluate situations while being uncertain of what the outcome will be.

A Markov decision process has a transition model that describes the probability that a
particular action will change the state in a particular way and a reward function that supplies
the utility of each state and the cost of each action. A policy associates a decision with each
possible state. The policy could be calculated (e.g., by iteration), be heuristic, or it can be
learned.[39]

Game theory describes the rational behavior of multiple interacting agents and is used in AI
programs that make decisions that involve other agents.[40]

Learning
Machine learning is the study of programs that can improve their performance on a given task
automatically.[41] It has been a part of AI from the beginning.[e]
There are several kinds of machine learning.
Unsupervised learning analyzes a stream of data
and finds patterns and makes predictions without
any other guidance.[44] Supervised learning
requires labeling the training data with the
expected answers, and comes in two main
varieties: classification (where the program must learn to predict what category the input
belongs in) and regression (where the program must deduce a numeric function based on
numeric input).[45]

In reinforcement learning, the agent is rewarded for good responses and punished for bad
ones. The agent learns to choose responses that are classified as "good".[46] Transfer
learning is when the knowledge gained from one problem is applied to a new problem.[47]
Deep learning is a type of machine learning that runs inputs through biologically inspired
artificial neural networks for all of these types of learning.[48]

Computational learning theory can assess learners by computational complexity, by sample


complexity (how much data is required), or by other notions of optimization.[49]

Natural language processing


Natural language processing (NLP)[50] allows programs to read, write and communicate in
human languages such as English. Specific problems include speech recognition, speech
synthesis, machine translation, information extraction, information retrieval and question
answering.[51]

Early work, based on Noam Chomsky's generative grammar and semantic networks, had
difficulty with word-sense disambiguation[f] unless restricted to small domains called "micro-
worlds" (due to the common sense knowledge problem[29]). Margaret Masterman believed
that it was meaning and not grammar that was the key to understanding languages, and that
thesauri and not dictionaries should be the basis of computational language structure.

Modern deep learning techniques for NLP include word embedding (representing words,
typically as vectors encoding their meaning),[52] transformers (a deep learning architecture
using an attention mechanism),[53] and others.[54] In 2019, generative pre-trained transformer
(or "GPT") language models began to generate coherent text,[55][56] and by 2023, these
models were able to get human-level scores on the bar exam, SAT test, GRE test, and many
other real-world applications.[57]
Perception
Machine perception is the ability to use input from sensors (such as cameras, microphones,
wireless signals, active lidar, sonar, radar, and tactile sensors) to deduce aspects of the
world. Computer vision is the ability to analyze visual input.[58]

The field includes speech recognition,[59] image classification,[60] facial recognition, object
recognition,[61]object tracking,[62] and robotic perception.[63]

Social intelligence

Kismet, a robot head which was


made in the 1990s; it is a machine
that can recognize and simulate
emotions.[64]

Affective computing is a field that comprises systems that recognize, interpret, process, or
simulate human feeling, emotion, and mood.[65] For example, some virtual assistants are
programmed to speak conversationally or even to banter humorously; it makes them appear
more sensitive to the emotional dynamics of human interaction, or to otherwise facilitate
human–computer interaction.

However, this tends to give naïve users an unrealistic conception of the intelligence of existing
computer agents.[66] Moderate successes related to affective computing include textual
sentiment analysis and, more recently, multimodal sentiment analysis, wherein AI classifies
the effects displayed by a videotaped subject.[67]

General intelligence
A machine with artificial general intelligence should be able to solve a wide variety of
problems with breadth and versatility similar to human intelligence.[4]
Techniques

AI research uses a wide variety of techniques to accomplish the goals above.[b]

Search and optimization


AI can solve many problems by intelligently searching through many possible solutions.[68]
There are two very different kinds of search used in AI: state space search and local search.

State space search


State space search searches through a tree of possible states to try to find a goal state.[69]
For example, planning algorithms search through trees of goals and subgoals, attempting to
find a path to a target goal, a process called means-ends analysis.[70]

Simple exhaustive searches[71] are rarely sufficient for most real-world problems: the search
space (the number of places to search) quickly grows to astronomical numbers. The result is
a search that is too slow or never completes.[15] "Heuristics" or "rules of thumb" can help
prioritize choices that are more likely to reach a goal.[72]

Adversarial search is used for game-playing programs, such as chess or Go. It searches
through a tree of possible moves and countermoves, looking for a winning position.[73]

Local search

Illustration of gradient descent for 3


different starting points; two
parameters (represented by the
plan coordinates) are adjusted in
order to minimize the loss function
(the height)
Local search uses mathematical optimization to find a solution to a problem. It begins with
some form of guess and refines it incrementally.[74]

Gradient descent is a type of local search that optimizes a set of numerical parameters by
incrementally adjusting them to minimize a loss function. Variants of gradient descent are
commonly used to train neural networks,[75] through the backpropagation algorithm.

Another type of local search is evolutionary computation, which aims to iteratively improve a
set of candidate solutions by "mutating" and "recombining" them, selecting only the fittest to
survive each generation.[76]

Distributed search processes can coordinate via swarm intelligence algorithms. Two popular
swarm algorithms used in search are particle swarm optimization (inspired by bird flocking)
and ant colony optimization (inspired by ant trails).[77]

Logic
Formal logic is used for reasoning and knowledge representation.[78] Formal logic comes in
two main forms: propositional logic (which operates on statements that are true or false and
uses logical connectives such as "and", "or", "not" and "implies")[79] and predicate logic
(which also operates on objects, predicates and relations and uses quantifiers such as "Every
X is a Y" and "There are some Xs that are Ys").[80]

Deductive reasoning in logic is the process of proving a new statement (conclusion) from
other statements that are given and assumed to be true (the premises).[81] Proofs can be
structured as proof trees, in which nodes are labelled by sentences, and children nodes are
connected to parent nodes by inference rules.

Given a problem and a set of premises, problem-solving reduces to searching for a proof tree
whose root node is labelled by a solution of the problem and whose leaf nodes are labelled by
premises or axioms. In the case of Horn clauses, problem-solving search can be performed
by reasoning forwards from the premises or backwards from the problem.[82] In the more
general case of the clausal form of first-order logic, resolution is a single, axiom-free rule of
inference, in which a problem is solved by proving a contradiction from premises that include
the negation of the problem to be solved.[83]

Inference in both Horn clause logic and first-order logic is undecidable, and therefore
intractable. However, backward reasoning with Horn clauses, which underpins computation
in the logic programming language Prolog, is Turing complete. Moreover, its efficiency is
competitive with computation in other symbolic programming languages.[84]

Fuzzy logic assigns a "degree of truth" between 0 and 1. It can therefore handle propositions
that are vague and partially true.[85]

Non-monotonic logics, including logic programming with negation as failure, are designed to
handle default reasoning.[28] Other specialized versions of logic have been developed to
describe many complex domains.

Probabilistic methods for uncertain reasoning

A simple Bayesian network, with the associated conditional


probability tables

Many problems in AI (including in reasoning, planning, learning, perception, and robotics)


require the agent to operate with incomplete or uncertain information. AI researchers have
devised a number of tools to solve these problems using methods from probability theory and
economics.[86] Precise mathematical tools have been developed that analyze how an agent
can make choices and plan, using decision theory, decision analysis,[87] and information
value theory.[88] These tools include models such as Markov decision processes,[89] dynamic
decision networks,[90] game theory and mechanism design.[91]

Bayesian networks[92] are a tool that can be used for reasoning (using the Bayesian inference
algorithm),[g][94] learning (using the expectation–maximization algorithm),[h][96] planning
(using decision networks)[97] and perception (using dynamic Bayesian networks).[90]

Probabilistic algorithms can also be used for filtering, prediction, smoothing, and finding
explanations for streams of data, thus helping perception systems analyze processes that
occur over time (e.g., hidden Markov models or Kalman filters).[90]
Expectation–maximization clustering of
Old Faithful eruption data starts from a
random guess but then successfully
converges on an accurate clustering of
the two physically distinct modes of
eruption.

Classifiers and statistical learning methods


The simplest AI applications can be divided into two types: classifiers (e.g., "if shiny then
diamond"), on one hand, and controllers (e.g., "if diamond then pick up"), on the other hand.
Classifiers[98] are functions that use pattern matching to determine the closest match. They
can be fine-tuned based on chosen examples using supervised learning. Each pattern (also
called an "observation") is labeled with a certain predefined class. All the observations
combined with their class labels are known as a data set. When a new observation is
received, that observation is classified based on previous experience.[45]

There are many kinds of classifiers in use.[99] The decision tree is the simplest and most
widely used symbolic machine learning algorithm.[100] K-nearest neighbor algorithm was the
most widely used analogical AI until the mid-1990s, and Kernel methods such as the support
vector machine (SVM) displaced k-nearest neighbor in the 1990s.[101] The naive Bayes
classifier is reportedly the "most widely used learner"[102] at Google, due in part to its
scalability.[103] Neural networks are also used as classifiers.[104]
Artificial neural networks

A neural network is an
interconnected group of nodes,
akin to the vast network of neurons
in the human brain.

An artificial neural network is based on a collection of nodes also known as artificial neurons,
which loosely model the neurons in a biological brain. It is trained to recognise patterns; once
trained, it can recognise those patterns in fresh data. There is an input, at least one hidden
layer of nodes and an output. Each node applies a function and once the weight crosses its
specified threshold, the data is transmitted to the next layer. A network is typically called a
deep neural network if it has at least 2 hidden layers.[104]

Learning algorithms for neural networks use local search to choose the weights that will get
the right output for each input during training. The most common training technique is the
backpropagation algorithm.[105] Neural networks learn to model complex relationships
between inputs and outputs and find patterns in data. In theory, a neural network can learn
any function.[106]

In feedforward neural networks the signal passes in only one direction.[107] Recurrent neural
networks feed the output signal back into the input, which allows short-term memories of
previous input events. Long short term memory is the most successful network architecture
for recurrent networks.[108] Perceptrons[109] use only a single layer of neurons; deep
learning[110] uses multiple layers. Convolutional neural networks strengthen the connection
between neurons that are "close" to each other—this is especially important in image
processing, where a local set of neurons must identify an "edge" before the network can
identify an object.[111]
Deep learning

Deep learning[110] uses several layers of neurons between the network's inputs and outputs.
The multiple layers can progressively extract higher-level features from the raw input. For
example, in image processing, lower layers may identify edges, while higher layers may
identify the concepts relevant to a human such as digits, letters, or faces.[112]

Deep learning has profoundly improved the performance of programs in many important
subfields of artificial intelligence, including computer vision, speech recognition, natural
language processing, image classification,[113] and others. The reason that deep learning
performs so well in so many applications is not known as of 2021.[114] The sudden success of
deep learning in 2012–2015 did not occur because of some new discovery or theoretical
breakthrough (deep neural networks and backpropagation had been described by many
people, as far back as the 1950s)[i] but because of two factors: the incredible increase in
computer power (including the hundred-fold increase in speed by switching to GPUs) and the
availability of vast amounts of training data, especially the giant curated datasets used for
benchmark testing, such as ImageNet.[j]

GPT
Generative pre-trained transformers (GPT) are large language models (LLMs) that generate
text based on the semantic relationships between words in sentences. Text-based GPT
models are pretrained on a large corpus of text that can be from the Internet. The pretraining
consists of predicting the next token (a token being usually a word, subword, or punctuation).
Throughout this pretraining, GPT models accumulate knowledge about the world and can
then generate human-like text by repeatedly predicting the next token. Typically, a
subsequent training phase makes the model more truthful, useful, and harmless, usually with
a technique called reinforcement learning from human feedback (RLHF). Current GPT models
are prone to generating falsehoods called "hallucinations", although this can be reduced with
RLHF and quality data. They are used in chatbots, which allow people to ask a question or
request a task in simple text.[122][123]

Current models and services include Gemini (formerly Bard), ChatGPT, Grok, Claude, Copilot,
and LLaMA.[124] Multimodal GPT models can process different types of data (modalities) such
as images, videos, sound, and text.[125]

Hardware and software


In the late 2010s, graphics processing units (GPUs) that were increasingly designed with AI-
specific enhancements and used with specialized TensorFlow software had replaced
previously used central processing unit (CPUs) as the dominant means for large-scale
(commercial and academic) machine learning models' training.[126] Specialized programming
languages such as Prolog were used in early AI research,[127] but general-purpose
programming languages like Python have become predominant.[128]

The transistor density in integrated circuits has been observed to roughly double every 18
months—a trend known as Moore's law, named after the Intel co-founder Gordon Moore,
who first identified it. Improvements in GPUs have been even faster,[129] a trend sometimes
called Huang's law,[130] named after Nvidia co-founder and CEO Jensen Huang.

Applications

AI and machine learning technology is used in most of the essential applications of the 2020s,
including: search engines (such as Google Search), targeting online advertisements,
recommendation systems (offered by Netflix, YouTube or Amazon), driving internet traffic,
targeted advertising (AdSense, Facebook), virtual assistants (such as Siri or Alexa),
autonomous vehicles (including drones, ADAS and self-driving cars), automatic language
translation (Microsoft Translator, Google Translate), facial recognition (Apple's Face ID or
Microsoft's DeepFace and Google's FaceNet) and image labeling (used by Facebook, Apple's
iPhoto and TikTok). The deployment of AI may be overseen by a Chief automation officer
(CAO).

Health and medicine


The application of AI in medicine and medical research has the potential to increase patient
care and quality of life.[131] Through the lens of the Hippocratic Oath, medical professionals
are ethically compelled to use AI, if applications can more accurately diagnose and treat
patients.[132][133]

For medical research, AI is an important tool for processing and integrating big data. This is
particularly important for organoid and tissue engineering development which use
microscopy imaging as a key technique in fabrication.[134] It has been suggested that AI can
overcome discrepancies in funding allocated to different fields of research.[134][135] New AI
tools can deepen the understanding of biomedically relevant pathways. For example,
AlphaFold 2 (2021) demonstrated the ability to approximate, in hours rather than months, the
3D structure of a protein.[136] In 2023, it was reported that AI-guided drug discovery helped
find a class of antibiotics capable of killing two different types of drug-resistant bacteria.[137]
In 2024, researchers used machine learning to accelerate the search for Parkinson's disease
drug treatments. Their aim was to identify compounds that block the clumping, or
aggregation, of alpha-synuclein (the protein that characterises Parkinson's disease). They
were able to speed up the initial screening process ten-fold and reduce the cost by a
thousand-fold.[138][139]

Games
Game playing programs have been used since the 1950s to demonstrate and test AI's most
advanced techniques.[140] Deep Blue became the first computer chess-playing system to
beat a reigning world chess champion, Garry Kasparov, on 11 May 1997.[141] In 2011, in a
Jeopardy! quiz show exhibition match, IBM's question answering system, Watson, defeated
the two greatest Jeopardy! champions, Brad Rutter and Ken Jennings, by a significant
margin.[142] In March 2016, AlphaGo won 4 out of 5 games of Go in a match with Go
champion Lee Sedol, becoming the first computer Go-playing system to beat a professional
Go player without handicaps. Then, in 2017, it defeated Ke Jie, who was the best Go player in
the world.[143] Other programs handle imperfect-information games, such as the poker-
playing program Pluribus.[144] DeepMind developed increasingly generalistic reinforcement
learning models, such as with MuZero, which could be trained to play chess, Go, or Atari
games.[145] In 2019, DeepMind's AlphaStar achieved grandmaster level in StarCraft II, a
particularly challenging real-time strategy game that involves incomplete knowledge of what
happens on the map.[146] In 2021, an AI agent competed in a PlayStation Gran Turismo
competition, winning against four of the world's best Gran Turismo drivers using deep
reinforcement learning.[147] In 2024, Google DeepMind introduced SIMA, a type of AI capable
of autonomously playing nine previously unseen open-world video games by observing
screen output, as well as executing short, specific tasks in response to natural language
instructions.[148]

Mathematics
Large language models, such as GPT-4, Gemini, Claude, LLaMa or Mistral, are increasingly
used in mathematics. These probabilistic models are versatile, but can also produce wrong
answers in the form of hallucinations. They sometimes need a large database of
mathematical problems to learn from, but also methods such as supervised fine-tuning[149] or
trained classifiers with human-annotated data to improve answers for new problems and
learn from corrections.[150] A February 2024 study showed that the performance of some
language models for reasoning capabilities in solving math problems not included in their
training data was low, even for problems with only minor deviations from trained data.[151] One
technique to improve their performance involves training the models to produce correct
reasoning steps, rather than just the correct result.[152] The Alibaba Group developed a
version of its Qwen models called Qwen2-Math, that achieved state-of-the-art performance
on several mathematical benchmarks, including 84% accuracy on the MATH dataset of
competition mathematics problems.[153] In January 2025, Microsoft proposed the technique
rStar-Math that leverages Monte Carlo tree search and step-by-step reasoning, enabling a
relatively small language model like Qwen-7B to solve 53% of the AIME 2024 and 90% of the
MATH benchmark problems.[154]

Alternatively, dedicated models for mathematical problem solving with higher precision for the
outcome including proof of theorems have been developed such as AlphaTensor,
AlphaGeometry and AlphaProof all from Google DeepMind,[155] Llemma from EleutherAI[156]
or Julius.[157]

When natural language is used to describe mathematical problems, converters can transform
such prompts into a formal language such as Lean to define mathematical tasks.

Some models have been developed to solve challenging problems and reach good results in
benchmark tests, others to serve as educational tools in mathematics.[158]

Topological deep learning integrates various topological approaches.


Finance
Finance is one of the fastest growing sectors where applied AI tools are being deployed: from
retail online banking to investment advice and insurance, where automated "robot advisers"
have been in use for some years.[159]

According to Nicolas Firzli, director of the World Pensions & Investments Forum, it may be too
early to see the emergence of highly innovative AI-informed financial products and services.
He argues that "the deployment of AI tools will simply further automatise things: destroying
tens of thousands of jobs in banking, financial planning, and pension advice in the process,
but I'm not sure it will unleash a new wave of [e.g., sophisticated] pension innovation."[160]

Military
Various countries are deploying AI military applications.[161] The main applications enhance
command and control, communications, sensors, integration and interoperability.[162]
Research is targeting intelligence collection and analysis, logistics, cyber operations,
information operations, and semiautonomous and autonomous vehicles.[161] AI technologies
enable coordination of sensors and effectors, threat detection and identification, marking of
enemy positions, target acquisition, coordination and deconfliction of distributed Joint Fires
between networked combat vehicles, both human operated and autonomous.[162]

AI has been used in military operations in Iraq, Syria, Israel and Ukraine.[161][163][164][165]

Generative AI

Vincent van Gogh in watercolour


created by generative AI software
Generative artificial intelligence (Generative AI, GenAI,[166] or GAI) is a subset of artificial
intelligence that uses generative models to produce text, images, videos, or other forms of
data.[167][168][169] These models learn the underlying patterns and structures of their training
data and use them to produce new data[170][171] based on the input, which often comes in the
form of natural language prompts.[172][173]

Improvements in transformer-based deep neural networks, particularly large language


models (LLMs), enabled an AI boom of generative AI systems in the 2020s. These include
chatbots such as ChatGPT, Copilot, Gemini, and LLaMA; text-to-image artificial intelligence
image generation systems such as Stable Diffusion, Midjourney, and DALL-E; and text-to-
video AI generators such as Sora.[174][175][176][177] Companies such as OpenAI, Anthropic,
Microsoft, Google, and Baidu as well as numerous smaller firms have developed generative
AI models.[172][178][179]

Generative AI has uses across a wide range of industries, including software development,
healthcare, finance, entertainment, customer service,[180] sales and marketing,[181] art,
writing,[182] fashion,[183] and product design.[184] However, concerns have been raised about
the potential misuse of generative AI such as cybercrime, the use of fake news or deepfakes
to deceive or manipulate people, and the mass replacement of human jobs.[185][186]
Intellectual property law concerns also exist around generative models that are trained on and
emulate copyrighted works of art.[187]

Agents
Artificial intelligent (AI) agents are software entities designed to perceive their environment,
make decisions, and take actions autonomously to achieve specific goals. These agents can
interact with users, their environment, or other agents. AI agents are used in various
applications, including virtual assistants, chatbots, autonomous vehicles, game-playing
systems, and industrial robotics. AI agents operate within the constraints of their
programming, available computational resources, and hardware limitations. This means they
are restricted to performing tasks within their defined scope and have finite memory and
processing capabilities. In real-world applications, AI agents often face time constraints for
decision-making and action execution. Many AI agents incorporate learning algorithms,
enabling them to improve their performance over time through experience or training. Using
machine learning, AI agents can adapt to new situations and optimise their behaviour for their
designated tasks.[188][189][190]
Sexuality
Applications of AI in this domain include AI-enabled menstruation and fertility trackers that
analyze user data to offer prediction,[191] AI-integrated sex toys (e.g., teledildonics),[192] AI-
generated sexual education content,[193] and AI agents that simulate sexual and romantic
partners (e.g., Replika).[194] AI is also used for the production of non-consensual deepfake
pornography, raising significant ethical and legal concerns.[195]

AI technologies have also been used to attempt to identify online gender-based violence and
online sexual grooming of minors.[196][197]

Other industry-specific tasks


There are also thousands of successful AI applications used to solve specific problems for
specific industries or institutions. In a 2017 survey, one in five companies reported having
incorporated "AI" in some offerings or processes.[198] A few examples are energy storage,
medical diagnosis, military logistics, applications that predict the result of judicial decisions,
foreign policy, or supply chain management.

AI applications for evacuation and disaster management are growing. AI has been used to
investigate if and how people evacuated in large scale and small scale evacuations using
historical data from GPS, videos or social media. Further, AI can provide real time information
on the real time evacuation conditions.[199][200][201]

In agriculture, AI has helped farmers identify areas that need irrigation, fertilization, pesticide
treatments or increasing yield. Agronomists use AI to conduct research and development. AI
has been used to predict the ripening time for crops such as tomatoes, monitor soil moisture,
operate agricultural robots, conduct predictive analytics, classify livestock pig call emotions,
automate greenhouses, detect diseases and pests, and save water.

Artificial intelligence is used in astronomy to analyze increasing amounts of available data and
applications, mainly for "classification, regression, clustering, forecasting, generation,
discovery, and the development of new scientific insights." For example, it is used for
discovering exoplanets, forecasting solar activity, and distinguishing between signals and
instrumental effects in gravitational wave astronomy. Additionally, it could be used for
activities in space, such as space exploration, including the analysis of data from space
missions, real-time science decisions of spacecraft, space debris avoidance, and more
autonomous operation.

During the 2024 Indian elections, US$50 million was spent on authorized AI-generated
content, notably by creating deepfakes of allied (including sometimes deceased) politicians to
better engage with voters, and by translating speeches to various local languages.[202]

Ethics

AI has potential benefits and potential risks.[203] AI may be able to advance science and find
solutions for serious problems: Demis Hassabis of DeepMind hopes to "solve intelligence, and
then use that to solve everything else".[204] However, as the use of AI has become
widespread, several unintended consequences and risks have been identified.[205] In-
production systems can sometimes not factor ethics and bias into their AI training processes,
especially when the AI algorithms are inherently unexplainable in deep learning.[206]

Risks and harm


Privacy and copyright
Machine learning algorithms require large amounts of data. The techniques used to acquire
this data have raised concerns about privacy, surveillance and copyright.

AI-powered devices and services, such as virtual assistants and IoT products, continuously
collect personal information, raising concerns about intrusive data gathering and
unauthorized access by third parties. The loss of privacy is further exacerbated by AI's ability
to process and combine vast amounts of data, potentially leading to a surveillance society
where individual activities are constantly monitored and analyzed without adequate
safeguards or transparency.

Sensitive user data collected may include online activity records, geolocation data, video, or
audio.[207] For example, in order to build speech recognition algorithms, Amazon has
recorded millions of private conversations and allowed temporary workers to listen to and
transcribe some of them.[208] Opinions about this widespread surveillance range from those
who see it as a necessary evil to those for whom it is clearly unethical and a violation of the
right to privacy.[209]
AI developers argue that this is the only way to deliver valuable applications and have
developed several techniques that attempt to preserve privacy while still obtaining the data,
such as data aggregation, de-identification and differential privacy.[210] Since 2016, some
privacy experts, such as Cynthia Dwork, have begun to view privacy in terms of fairness.
Brian Christian wrote that experts have pivoted "from the question of 'what they know' to the
question of 'what they're doing with it'."[211]

Generative AI is often trained on unlicensed copyrighted works, including in domains such as


images or computer code; the output is then used under the rationale of "fair use". Experts
disagree about how well and under what circumstances this rationale will hold up in courts of
law; relevant factors may include "the purpose and character of the use of the copyrighted
work" and "the effect upon the potential market for the copyrighted work".[212][213] Website
owners who do not wish to have their content scraped can indicate it in a "robots.txt" file.[214]
In 2023, leading authors (including John Grisham and Jonathan Franzen) sued AI companies
for using their work to train generative AI.[215][216] Another discussed approach is to envision a
separate sui generis system of protection for creations generated by AI to ensure fair
attribution and compensation for human authors.[217]

Dominance by tech giants


The commercial AI scene is dominated by Big Tech companies such as Alphabet Inc.,
Amazon, Apple Inc., Meta Platforms, and Microsoft.[218][219][220] Some of these players
already own the vast majority of existing cloud infrastructure and computing power from data
centers, allowing them to entrench further in the marketplace.[221][222]

Power needs and environmental impacts


In January 2024, the International Energy Agency (IEA) released Electricity 2024, Analysis and
Forecast to 2026, forecasting electric power use.[223] This is the first IEA report to make
projections for data centers and power consumption for artificial intelligence and
cryptocurrency. The report states that power demand for these uses might double by 2026,
with additional electric power usage equal to electricity used by the whole Japanese
nation.[224]

Prodigious power consumption by AI is responsible for the growth of fossil fuels use, and
might delay closings of obsolete, carbon-emitting coal energy facilities. There is a feverish
rise in the construction of data centers throughout the US, making large technology firms
(e.g., Microsoft, Meta, Google, Amazon) into voracious consumers of electric power.
Projected electric consumption is so immense that there is concern that it will be fulfilled no
matter the source. A ChatGPT search involves the use of 10 times the electrical energy as a
Google search. The large firms are in haste to find power sources – from nuclear energy to
geothermal to fusion. The tech firms argue that – in the long view – AI will be eventually
kinder to the environment, but they need the energy now. AI makes the power grid more
efficient and "intelligent", will assist in the growth of nuclear power, and track overall carbon
emissions, according to technology firms.[225]

A 2024 Goldman Sachs Research Paper, AI Data Centers and the Coming US Power Demand
Surge, found "US power demand (is) likely to experience growth not seen in a generation...."
and forecasts that, by 2030, US data centers will consume 8% of US power, as opposed to
3% in 2022, presaging growth for the electrical power generation industry by a variety of
means.[226] Data centers' need for more and more electrical power is such that they might
max out the electrical grid. The Big Tech companies counter that AI can be used to maximize
the utilization of the grid by all.[227]

In 2024, the Wall Street Journal reported that big AI companies have begun negotiations with
the US nuclear power providers to provide electricity to the data centers. In March 2024
Amazon purchased a Pennsylvania nuclear-powered data center for $650 Million (US).[228]
Nvidia CEO Jen-Hsun Huang said nuclear power is a good option for the data centers.[229]

In September 2024, Microsoft announced an agreement with Constellation Energy to re-open


the Three Mile Island nuclear power plant to provide Microsoft with 100% of all electric power
produced by the plant for 20 years. Reopening the plant, which suffered a partial nuclear
meltdown of its Unit 2 reactor in 1979, will require Constellation to get through strict regulatory
processes which will include extensive safety scrutiny from the US Nuclear Regulatory
Commission. If approved (this will be the first ever US re-commissioning of a nuclear plant),
over 835 megawatts of power – enough for 800,000 homes – of energy will be produced.
The cost for re-opening and upgrading is estimated at $1.6 billion (US) and is dependent on
tax breaks for nuclear power contained in the 2022 US Inflation Reduction Act.[230] The US
government and the state of Michigan are investing almost $2 billion (US) to reopen the
Palisades Nuclear reactor on Lake Michigan. Closed since 2022, the plant is planned to be
reopened in October 2025. The Three Mile Island facility will be renamed the Crane Clean
Energy Center after Chris Crane, a nuclear proponent and former CEO of Exelon who was
responsible for Exelon spinoff of Constellation.[231]

After the last approval in September 2023, Taiwan suspended the approval of data centers
north of Taoyuan with a capacity of more than 5 MW in 2024, due to power supply
shortages.[232] Taiwan aims to phase out nuclear power by 2025.[232] On the other hand,
Singapore imposed a ban on the opening of data centers in 2019 due to electric power, but in
2022, lifted this ban.[232]

Although most nuclear plants in Japan have been shut down after the 2011 Fukushima nuclear
accident, according to an October 2024 Bloomberg article in Japanese, cloud gaming
services company Ubitus, in which Nvidia has a stake, is looking for land in Japan near
nuclear power plant for a new data center for generative AI.[233] Ubitus CEO Wesley Kuo said
nuclear power plants are the most efficient, cheap and stable power for AI.[233]

On 1 November 2024, the Federal Energy Regulatory Commission (FERC) rejected an


application submitted by Talen Energy for approval to supply some electricity from the nuclear
power station Susquehanna to Amazon's data center.[234] According to the Commission
Chairman Willie L. Phillips, it is a burden on the electricity grid as well as a significant cost
shifting concern to households and other business sectors.[234]

Misinformation
YouTube, Facebook and others use recommender systems to guide users to more content.
These AI programs were given the goal of maximizing user engagement (that is, the only goal
was to keep people watching). The AI learned that users tended to choose misinformation,
conspiracy theories, and extreme partisan content, and, to keep them watching, the AI
recommended more of it. Users also tended to watch more content on the same subject, so
the AI led people into filter bubbles where they received multiple versions of the same
misinformation.[235] This convinced many users that the misinformation was true, and
ultimately undermined trust in institutions, the media and the government.[236] The AI program
had correctly learned to maximize its goal, but the result was harmful to society. After the U.S.
election in 2016, major technology companies took steps to mitigate the problem .

In 2022, generative AI began to create images, audio, video and text that are indistinguishable
from real photographs, recordings, films, or human writing. It is possible for bad actors to use
this technology to create massive amounts of misinformation or propaganda.[237] AI pioneer
Geoffrey Hinton expressed concern about AI enabling "authoritarian leaders to manipulate
their electorates" on a large scale, among other risks.[238]

Algorithmic bias and fairness


Machine learning applications will be biased[k] if they learn from biased data.[240] The
developers may not be aware that the bias exists.[241] Bias can be introduced by the way
training data is selected and by the way a model is deployed.[242][240] If a biased algorithm is
used to make decisions that can seriously harm people (as it can in medicine, finance,
recruitment, housing or policing) then the algorithm may cause discrimination.[243] The field of
fairness studies how to prevent harms from algorithmic biases.

On June 28, 2015, Google Photos's new image labeling feature mistakenly identified Jacky
Alcine and a friend as "gorillas" because they were black. The system was trained on a
dataset that contained very few images of black people,[244] a problem called "sample size
disparity".[245] Google "fixed" this problem by preventing the system from labelling anything
as a "gorilla". Eight years later, in 2023, Google Photos still could not identify a gorilla, and
neither could similar products from Apple, Facebook, Microsoft and Amazon.[246]

COMPAS is a commercial program widely used by U.S. courts to assess the likelihood of a
defendant becoming a recidivist. In 2016, Julia Angwin at ProPublica discovered that
COMPAS exhibited racial bias, despite the fact that the program was not told the races of the
defendants. Although the error rate for both whites and blacks was calibrated equal at exactly
61%, the errors for each race were different—the system consistently overestimated the
chance that a black person would re-offend and would underestimate the chance that a
white person would not re-offend.[247] In 2017, several researchers[l] showed that it was
mathematically impossible for COMPAS to accommodate all possible measures of fairness
when the base rates of re-offense were different for whites and blacks in the data.[249]

A program can make biased decisions even if the data does not explicitly mention a
problematic feature (such as "race" or "gender"). The feature will correlate with other features
(like "address", "shopping history" or "first name"), and the program will make the same
decisions based on these features as it would on "race" or "gender".[250] Moritz Hardt said
"the most robust fact in this research area is that fairness through blindness doesn't
work."[251]

Criticism of COMPAS highlighted that machine learning models are designed to make
"predictions" that are only valid if we assume that the future will resemble the past. If they are
trained on data that includes the results of racist decisions in the past, machine learning
models must predict that racist decisions will be made in the future. If an application then
uses these predictions as recommendations, some of these "recommendations" will likely be
racist.[252] Thus, machine learning is not well suited to help make decisions in areas where
there is hope that the future will be better than the past. It is descriptive rather than
prescriptive.[m]

Bias and unfairness may go undetected because the developers are overwhelmingly white
and male: among AI engineers, about 4% are black and 20% are women.[245]
There are various conflicting definitions and mathematical models of fairness. These notions
depend on ethical assumptions, and are influenced by beliefs about society. One broad
category is distributive fairness, which focuses on the outcomes, often identifying groups and
seeking to compensate for statistical disparities. Representational fairness tries to ensure that
AI systems do not reinforce negative stereotypes or render certain groups invisible.
Procedural fairness focuses on the decision process rather than the outcome. The most
relevant notions of fairness may depend on the context, notably the type of AI application and
the stakeholders. The subjectivity in the notions of bias and fairness makes it difficult for
companies to operationalize them. Having access to sensitive attributes such as race or
gender is also considered by many AI ethicists to be necessary in order to compensate for
biases, but it may conflict with anti-discrimination laws.[239]

At its 2022 Conference on Fairness, Accountability, and Transparency (ACM FAccT 2022), the
Association for Computing Machinery, in Seoul, South Korea, presented and published
findings that recommend that until AI and robotics systems are demonstrated to be free of
bias mistakes, they are unsafe, and the use of self-learning neural networks trained on vast,
unregulated sources of flawed internet data should be curtailed.[254]

Lack of transparency
Many AI systems are so complex that their designers cannot explain how they reach their
decisions.[255] Particularly with deep neural networks, in which there are a large amount of
non-linear relationships between inputs and outputs. But some popular explainability
techniques exist.[256]

It is impossible to be certain that a program is operating correctly if no one knows how exactly
it works. There have been many cases where a machine learning program passed rigorous
tests, but nevertheless learned something different than what the programmers intended. For
example, a system that could identify skin diseases better than medical professionals was
found to actually have a strong tendency to classify images with a ruler as "cancerous",
because pictures of malignancies typically include a ruler to show the scale.[257] Another
machine learning system designed to help effectively allocate medical resources was found
to classify patients with asthma as being at "low risk" of dying from pneumonia. Having
asthma is actually a severe risk factor, but since the patients having asthma would usually get
much more medical care, they were relatively unlikely to die according to the training data.
The correlation between asthma and low risk of dying from pneumonia was real, but
misleading.[258]
People who have been harmed by an algorithm's decision have a right to an explanation.[259]
Doctors, for example, are expected to clearly and completely explain to their colleagues the
reasoning behind any decision they make. Early drafts of the European Union's General Data
Protection Regulation in 2016 included an explicit statement that this right exists.[n] Industry
experts noted that this is an unsolved problem with no solution in sight. Regulators argued
that nevertheless the harm is real: if the problem has no solution, the tools should not be
used.[260]

DARPA established the XAI ("Explainable Artificial Intelligence") program in 2014 to try to solve
these problems.[261]

Several approaches aim to address the transparency problem. SHAP enables to visualise the
contribution of each feature to the output.[262] LIME can locally approximate a model's
outputs with a simpler, interpretable model.[263] Multitask learning provides a large number of
outputs in addition to the target classification. These other outputs can help developers
deduce what the network has learned.[264] Deconvolution, DeepDream and other generative
methods can allow developers to see what different layers of a deep network for computer
vision have learned, and produce output that can suggest what the network is learning.[265]
For generative pre-trained transformers, Anthropic developed a technique based on
dictionary learning that associates patterns of neuron activations with human-understandable
concepts.[266]

Bad actors and weaponized AI


Artificial intelligence provides a number of tools that are useful to bad actors, such as
authoritarian governments, terrorists, criminals or rogue states.

A lethal autonomous weapon is a machine that locates, selects and engages human targets
without human supervision.[o] Widely available AI tools can be used by bad actors to develop
inexpensive autonomous weapons and, if produced at scale, they are potentially weapons of
mass destruction.[268] Even when used in conventional warfare, they currently cannot reliably
choose targets and could potentially kill an innocent person.[268] In 2014, 30 nations (including
China) supported a ban on autonomous weapons under the United Nations' Convention on
Certain Conventional Weapons, however the United States and others disagreed.[269] By
2015, over fifty countries were reported to be researching battlefield robots.[270]

AI tools make it easier for authoritarian governments to efficiently control their citizens in
several ways. Face and voice recognition allow widespread surveillance. Machine learning,
operating this data, can classify potential enemies of the state and prevent them from hiding.
Recommendation systems can precisely target propaganda and misinformation for maximum
effect. Deepfakes and generative AI aid in producing misinformation. Advanced AI can make
authoritarian centralized decision making more competitive than liberal and decentralized
systems such as markets. It lowers the cost and difficulty of digital warfare and advanced
spyware.[271] All these technologies have been available since 2020 or earlier—AI facial
recognition systems are already being used for mass surveillance in China.[272][273]

There many other ways that AI is expected to help bad actors, some of which can not be
foreseen. For example, machine-learning AI is able to design tens of thousands of toxic
molecules in a matter of hours.[274]

Technological unemployment
Economists have frequently highlighted the risks of redundancies from AI, and speculated
about unemployment if there is no adequate social policy for full employment.[275]

In the past, technology has tended to increase rather than reduce total employment, but
economists acknowledge that "we're in uncharted territory" with AI.[276] A survey of
economists showed disagreement about whether the increasing use of robots and AI will
cause a substantial increase in long-term unemployment, but they generally agree that it
could be a net benefit if productivity gains are redistributed.[277] Risk estimates vary; for
example, in the 2010s, Michael Osborne and Carl Benedikt Frey estimated 47% of U.S. jobs
are at "high risk" of potential automation, while an OECD report classified only 9% of U.S. jobs
as "high risk".[p][279] The methodology of speculating about future employment levels has
been criticised as lacking evidential foundation, and for implying that technology, rather than
social policy, creates unemployment, as opposed to redundancies.[275] In April 2023, it was
reported that 70% of the jobs for Chinese video game illustrators had been eliminated by
generative artificial intelligence.[280][281]

Unlike previous waves of automation, many middle-class jobs may be eliminated by artificial
intelligence; The Economist stated in 2015 that "the worry that AI could do to white-collar jobs
what steam power did to blue-collar ones during the Industrial Revolution" is "worth taking
seriously".[282] Jobs at extreme risk range from paralegals to fast food cooks, while job
demand is likely to increase for care-related professions ranging from personal healthcare to
the clergy.[283]

From the early days of the development of artificial intelligence, there have been arguments,
for example, those put forward by Joseph Weizenbaum, about whether tasks that can be
done by computers actually should be done by them, given the difference between
computers and humans, and between quantitative calculation and qualitative, value-based
judgement.[284]

Existential risk
It has been argued AI will become so powerful that humanity may irreversibly lose control of
it. This could, as physicist Stephen Hawking stated, "spell the end of the human race".[285]
This scenario has been common in science fiction, when a computer or robot suddenly
develops a human-like "self-awareness" (or "sentience" or "consciousness") and becomes a
malevolent character.[q] These sci-fi scenarios are misleading in several ways.

First, AI does not require human-like sentience to be an existential risk. Modern AI programs
are given specific goals and use learning and intelligence to achieve them. Philosopher Nick
Bostrom argued that if one gives almost any goal to a sufficiently powerful AI, it may choose
to destroy humanity to achieve it (he used the example of a paperclip factory manager).[287]
Stuart Russell gives the example of household robot that tries to find a way to kill its owner to
prevent it from being unplugged, reasoning that "you can't fetch the coffee if you're
dead."[288] In order to be safe for humanity, a superintelligence would have to be genuinely
aligned with humanity's morality and values so that it is "fundamentally on our side".[289]

Second, Yuval Noah Harari argues that AI does not require a robot body or physical control to
pose an existential risk. The essential parts of civilization are not physical. Things like
ideologies, law, government, money and the economy are built on language; they exist
because there are stories that billions of people believe. The current prevalence of
misinformation suggests that an AI could use language to convince people to believe
anything, even to take actions that are destructive.[290]

The opinions amongst experts and industry insiders are mixed, with sizable fractions both
concerned and unconcerned by risk from eventual superintelligent AI.[291] Personalities such
as Stephen Hawking, Bill Gates, and Elon Musk,[292] as well as AI pioneers such as Yoshua
Bengio, Stuart Russell, Demis Hassabis, and Sam Altman, have expressed concerns about
existential risk from AI.

In May 2023, Geoffrey Hinton announced his resignation from Google in order to be able to
"freely speak out about the risks of AI" without "considering how this impacts Google".[293] He
notably mentioned risks of an AI takeover,[294] and stressed that in order to avoid the worst
outcomes, establishing safety guidelines will require cooperation among those competing in
use of AI.[295]
In 2023, many leading AI experts endorsed the joint statement that "Mitigating the risk of
extinction from AI should be a global priority alongside other societal-scale risks such as
pandemics and nuclear war".[296]

Some other researchers were more optimistic. AI pioneer Jürgen Schmidhuber did not sign
the joint statement, emphasising that in 95% of all cases, AI research is about making "human
lives longer and healthier and easier."[297] While the tools that are now being used to improve
lives can also be used by bad actors, "they can also be used against the bad actors."[298][299]
Andrew Ng also argued that "it's a mistake to fall for the doomsday hype on AI—and that
regulators who do will only benefit vested interests."[300] Yann LeCun "scoffs at his peers'
dystopian scenarios of supercharged misinformation and even, eventually, human
extinction."[301] In the early 2010s, experts argued that the risks are too distant in the future to
warrant research or that humans will be valuable from the perspective of a superintelligent
machine.[302] However, after 2016, the study of current and future risks and possible solutions
became a serious area of research.[303]

Ethical machines and alignment


Friendly AI are machines that have been designed from the beginning to minimize risks and to
make choices that benefit humans. Eliezer Yudkowsky, who coined the term, argues that
developing friendly AI should be a higher research priority: it may require a large investment
and it must be completed before AI becomes an existential risk.[304]

Machines with intelligence have the potential to use their intelligence to make ethical
decisions. The field of machine ethics provides machines with ethical principles and
procedures for resolving ethical dilemmas.[305] The field of machine ethics is also called
computational morality,[305] and was founded at an AAAI symposium in 2005.[306]

Other approaches include Wendell Wallach's "artificial moral agents"[307] and Stuart J.
Russell's three principles for developing provably beneficial machines.[308]

Open source
Active organizations in the AI open-source community include Hugging Face,[309] Google,[310]
EleutherAI and Meta.[311] Various AI models, such as Llama 2, Mistral or Stable Diffusion, have
been made open-weight,[312][313] meaning that their architecture and trained parameters (the
"weights") are publicly available. Open-weight models can be freely fine-tuned, which allows
companies to specialize them with their own data and for their own use-case.[314] Open-
weight models are useful for research and innovation but can also be misused. Since they
can be fine-tuned, any built-in security measure, such as objecting to harmful requests, can
be trained away until it becomes ineffective. Some researchers warn that future AI models
may develop dangerous capabilities (such as the potential to drastically facilitate bioterrorism)
and that once released on the Internet, they cannot be deleted everywhere if needed. They
recommend pre-release audits and cost-benefit analyses.[315]

Frameworks
Artificial Intelligence projects can be guided by ethical considerations during the design,
development, and implementation of an AI system. An AI framework such as the Care and
Act Framework, developed by the Alan Turing Institute and based on the SUM values, outlines
four main ethical dimensions, defined as follows:[316][317]

Respect the dignity of individual people


Connect with other people sincerely, openly, and inclusively
Care for the wellbeing of everyone
Protect social values, justice, and the public interest
Other developments in ethical frameworks include those decided upon during the Asilomar
Conference, the Montreal Declaration for Responsible AI, and the IEEE's Ethics of
Autonomous Systems initiative, among others;[318] however, these principles are not without
criticism, especially regards to the people chosen to contribute to these frameworks.[319]

Promotion of the wellbeing of the people and communities that these technologies affect
requires consideration of the social and ethical implications at all stages of AI system design,
development and implementation, and collaboration between job roles such as data
scientists, product managers, data engineers, domain experts, and delivery managers.[320]

The UK AI Safety Institute released in 2024 a testing toolset called 'Inspect' for AI safety
evaluations available under a MIT open-source licence which is freely available on GitHub
and can be improved with third-party packages. It can be used to evaluate AI models in a
range of areas including core knowledge, ability to reason, and autonomous capabilities.[321]
Regulation

The first global AI Safety Summit was held


in the United Kingdom in November 2023
with a declaration calling for international
cooperation.

The regulation of artificial intelligence is the development of public sector policies and laws for
promoting and regulating AI; it is therefore related to the broader regulation of algorithms.[322]
The regulatory and policy landscape for AI is an emerging issue in jurisdictions globally.[323]
According to AI Index at Stanford, the annual number of AI-related laws passed in the 127
survey countries jumped from one passed in 2016 to 37 passed in 2022 alone.[324][325]
Between 2016 and 2020, more than 30 countries adopted dedicated strategies for AI.[326]
Most EU member states had released national AI strategies, as had Canada, China, India,
Japan, Mauritius, the Russian Federation, Saudi Arabia, United Arab Emirates, U.S., and
Vietnam. Others were in the process of elaborating their own AI strategy, including
Bangladesh, Malaysia and Tunisia.[326] The Global Partnership on Artificial Intelligence was
launched in June 2020, stating a need for AI to be developed in accordance with human
rights and democratic values, to ensure public confidence and trust in the technology.[326]
Henry Kissinger, Eric Schmidt, and Daniel Huttenlocher published a joint statement in
November 2021 calling for a government commission to regulate AI.[327] In 2023, OpenAI
leaders published recommendations for the governance of superintelligence, which they
believe may happen in less than 10 years.[328] In 2023, the United Nations also launched an
advisory body to provide recommendations on AI governance; the body comprises
technology company executives, governments officials and academics.[329] In 2024, the
Council of Europe created the first international legally binding treaty on AI, called the
"Framework Convention on Artificial Intelligence and Human Rights, Democracy and the Rule
of Law". It was adopted by the European Union, the United States, the United Kingdom, and
other signatories.[330]

In a 2022 Ipsos survey, attitudes towards AI varied greatly by country; 78% of Chinese
citizens, but only 35% of Americans, agreed that "products and services using AI have more
benefits than drawbacks".[324] A 2023 Reuters/Ipsos poll found that 61% of Americans agree,
and 22% disagree, that AI poses risks to humanity.[331] In a 2023 Fox News poll, 35% of
Americans thought it "very important", and an additional 41% thought it "somewhat
important", for the federal government to regulate AI, versus 13% responding "not very
important" and 8% responding "not at all important".[332][333]

In November 2023, the first global AI Safety Summit was held in Bletchley Park in the UK to
discuss the near and far term risks of AI and the possibility of mandatory and voluntary
regulatory frameworks.[334] 28 countries including the United States, China, and the European
Union issued a declaration at the start of the summit, calling for international co-operation to
manage the challenges and risks of artificial intelligence.[335][336] In May 2024 at the AI Seoul
Summit, 16 global AI tech companies agreed to safety commitments on the development of
AI.[337][338]

History

In 2024, AI patents in China and the


US numbered more than three-
fourths of AI patents
worldwide.[339] Though China had
more AI patents, the US had 35%
more patents per AI patent-
applicant company than China.[339]

The study of mechanical or "formal" reasoning began with philosophers and mathematicians
in antiquity. The study of logic led directly to Alan Turing's theory of computation, which
suggested that a machine, by shuffling symbols as simple as "0" and "1", could simulate any
conceivable form of mathematical reasoning.[340][341] This, along with concurrent discoveries
in cybernetics, information theory and neurobiology, led researchers to consider the
possibility of building an "electronic brain".[r] They developed several areas of research that
would become part of AI,[343] such as McCullouch and Pitts design for "artificial neurons" in
1943,[115] and Turing's influential 1950 paper 'Computing Machinery and Intelligence', which
introduced the Turing test and showed that "machine intelligence" was plausible.[344][341]
The field of AI research was founded at a workshop at Dartmouth College in 1956.[s][6] The
attendees became the leaders of AI research in the 1960s.[t] They and their students
produced programs that the press described as "astonishing":[u] computers were learning
checkers strategies, solving word problems in algebra, proving logical theorems and speaking
English.[v][7] Artificial intelligence laboratories were set up at a number of British and U.S.
universities in the latter 1950s and early 1960s.[341]

Researchers in the 1960s and the 1970s were convinced that their methods would eventually
succeed in creating a machine with general intelligence and considered this the goal of their
field.[348] In 1965 Herbert Simon predicted, "machines will be capable, within twenty years, of
doing any work a man can do".[349] In 1967 Marvin Minsky agreed, writing that "within a
generation ... the problem of creating 'artificial intelligence' will substantially be solved".[350]
They had, however, underestimated the difficulty of the problem.[w] In 1974, both the U.S. and
British governments cut off exploratory research in response to the criticism of Sir James
Lighthill[352] and ongoing pressure from the U.S. Congress to fund more productive
projects.[353] Minsky's and Papert's book Perceptrons was understood as proving that
artificial neural networks would never be useful for solving real-world tasks, thus discrediting
the approach altogether.[354] The "AI winter", a period when obtaining funding for AI projects
was difficult, followed.[9]

In the early 1980s, AI research was revived by the commercial success of expert systems,[355]
a form of AI program that simulated the knowledge and analytical skills of human experts. By
1985, the market for AI had reached over a billion dollars. At the same time, Japan's fifth
generation computer project inspired the U.S. and British governments to restore funding for
academic research.[8] However, beginning with the collapse of the Lisp Machine market in
1987, AI once again fell into disrepute, and a second, longer-lasting winter began.[10]

Up to this point, most of AI's funding had gone to projects that used high-level symbols to
represent mental objects like plans, goals, beliefs, and known facts. In the 1980s, some
researchers began to doubt that this approach would be able to imitate all the processes of
human cognition, especially perception, robotics, learning and pattern recognition,[356] and
began to look into "sub-symbolic" approaches.[357] Rodney Brooks rejected "representation"
in general and focussed directly on engineering machines that move and survive.[x] Judea
Pearl, Lofti Zadeh, and others developed methods that handled incomplete and uncertain
information by making reasonable guesses rather than precise logic.[86][362] But the most
important development was the revival of "connectionism", including neural network
research, by Geoffrey Hinton and others.[363] In 1990, Yann LeCun successfully showed that
convolutional neural networks can recognize handwritten digits, the first of many successful
applications of neural networks.[364]

AI gradually restored its reputation in the late 1990s and early 21st century by exploiting formal
mathematical methods and by finding specific solutions to specific problems. This "narrow"
and "formal" focus allowed researchers to produce verifiable results and collaborate with
other fields (such as statistics, economics and mathematics).[365] By 2000, solutions
developed by AI researchers were being widely used, although in the 1990s they were rarely
described as "artificial intelligence" (a tendency known as the AI effect).[366] However, several
academic researchers became concerned that AI was no longer pursuing its original goal of
creating versatile, fully intelligent machines. Beginning around 2002, they founded the
subfield of artificial general intelligence (or "AGI"), which had several well-funded institutions
by the 2010s.[4]

Deep learning began to dominate industry benchmarks in 2012 and was adopted throughout
the field.[11] For many specific tasks, other methods were abandoned.[y] Deep learning's
success was based on both hardware improvements (faster computers,[368] graphics
processing units, cloud computing[369]) and access to large amounts of data[370] (including
curated datasets,[369] such as ImageNet). Deep learning's success led to an enormous
increase in interest and funding in AI.[z] The amount of machine learning research (measured
by total publications) increased by 50% in the years 2015–2019.[326]

The number of Google searches for


the term "AI" accelerated in 2022.

In 2016, issues of fairness and the misuse of technology were catapulted into center stage at
machine learning conferences, publications vastly increased, funding became available, and
many researchers re-focussed their careers on these issues. The alignment problem became
a serious field of academic study.[303]

In the late 2010s and early 2020s, AGI companies began to deliver programs that created
enormous interest. In 2015, AlphaGo, developed by DeepMind, beat the world champion Go
player. The program taught only the game's rules and developed a strategy by itself. GPT-3 is
a large language model that was released in 2020 by OpenAI and is capable of generating
high-quality human-like text.[371] ChatGPT, launched on November 30, 2022, became the
fastest-growing consumer software application in history, gaining over 100 million users in
two months.[372] It marked what is widely regarded as AI's breakout year, bringing it into the
public consciousness.[373] These programs, and others, inspired an aggressive AI boom,
where large companies began investing billions of dollars in AI research. According to AI
Impacts, about $50 billion annually was invested in "AI" around 2022 in the U.S. alone and
about 20% of the new U.S. Computer Science PhD graduates have specialized in "AI".[374]
About 800,000 "AI"-related U.S. job openings existed in 2022.[375] According to PitchBook
research, 22% of newly funded startups in 2024 claimed to be AI companies.[376]

Philosophy

Philosophical debates have historically sought to determine the nature of intelligence and how
to make intelligent machines.[377] Another major focus has been whether machines can be
conscious, and the associated ethical implications.[378] Many other topics in philosophy are
relevant to AI, such as epistemology and free will.[379] Rapid advancements have intensified
public discussions on the philosophy and ethics of AI.[378]

Defining artificial intelligence


Alan Turing wrote in 1950 "I propose to consider the question 'can machines think'?"[380] He
advised changing the question from whether a machine "thinks", to "whether or not it is
possible for machinery to show intelligent behaviour".[380] He devised the Turing test, which
measures the ability of a machine to simulate human conversation.[344] Since we can only
observe the behavior of the machine, it does not matter if it is "actually" thinking or literally has
a "mind". Turing notes that we can not determine these things about other people but "it is
usual to have a polite convention that everyone thinks."[381]
The Turing test can provide some
evidence of intelligence, but it
penalizes non-human intelligent
behavior.[382]

Russell and Norvig agree with Turing that intelligence must be defined in terms of external
behavior, not internal structure.[1] However, they are critical that the test requires the machine
to imitate humans. "Aeronautical engineering texts", they wrote, "do not define the goal of
their field as making 'machines that fly so exactly like pigeons that they can fool other
pigeons.' "[383] AI founder John McCarthy agreed, writing that "Artificial intelligence is not, by
definition, simulation of human intelligence".[384]

McCarthy defines intelligence as "the computational part of the ability to achieve goals in the
world".[385] Another AI founder, Marvin Minsky, similarly describes it as "the ability to solve
hard problems".[386] The leading AI textbook defines it as the study of agents that perceive
their environment and take actions that maximize their chances of achieving defined goals.[1]
These definitions view intelligence in terms of well-defined problems with well-defined
solutions, where both the difficulty of the problem and the performance of the program are
direct measures of the "intelligence" of the machine—and no other philosophical discussion is
required, or may not even be possible.

Another definition has been adopted by Google,[387] a major practitioner in the field of AI. This
definition stipulates the ability of systems to synthesize information as the manifestation of
intelligence, similar to the way it is defined in biological intelligence.

Some authors have suggested in practice, that the definition of AI is vague and difficult to
define, with contention as to whether classical algorithms should be categorised as AI,[388]
with many companies during the early 2020s AI boom using the term as a marketing
buzzword, often even if they did "not actually use AI in a material way".[389]
Evaluating approaches to AI
No established unifying theory or paradigm has guided AI research for most of its history.[aa]
The unprecedented success of statistical machine learning in the 2010s eclipsed all other
approaches (so much so that some sources, especially in the business world, use the term
"artificial intelligence" to mean "machine learning with neural networks"). This approach is
mostly sub-symbolic, soft and narrow. Critics argue that these questions may have to be
revisited by future generations of AI researchers.

Symbolic AI and its limits


Symbolic AI (or "GOFAI")[391] simulated the high-level conscious reasoning that people use
when they solve puzzles, express legal reasoning and do mathematics. They were highly
successful at "intelligent" tasks such as algebra or IQ tests. In the 1960s, Newell and Simon
proposed the physical symbol systems hypothesis: "A physical symbol system has the
necessary and sufficient means of general intelligent action."[392]

However, the symbolic approach failed on many tasks that humans solve easily, such as
learning, recognizing an object or commonsense reasoning. Moravec's paradox is the
discovery that high-level "intelligent" tasks were easy for AI, but low level "instinctive" tasks
were extremely difficult.[393] Philosopher Hubert Dreyfus had argued since the 1960s that
human expertise depends on unconscious instinct rather than conscious symbol
manipulation, and on having a "feel" for the situation, rather than explicit symbolic
knowledge.[394] Although his arguments had been ridiculed and ignored when they were first
presented, eventually, AI research came to agree with him.[ab][16]

The issue is not resolved: sub-symbolic reasoning can make many of the same inscrutable
mistakes that human intuition does, such as algorithmic bias. Critics such as Noam Chomsky
argue continuing research into symbolic AI will still be necessary to attain general
intelligence,[396][397] in part because sub-symbolic AI is a move away from explainable AI: it
can be difficult or impossible to understand why a modern statistical AI program made a
particular decision. The emerging field of neuro-symbolic artificial intelligence attempts to
bridge the two approaches.

Neat vs. scruffy


"Neats" hope that intelligent behavior is described using simple, elegant principles (such as
logic, optimization, or neural networks). "Scruffies" expect that it necessarily requires solving
a large number of unrelated problems. Neats defend their programs with theoretical rigor,
scruffies rely mainly on incremental testing to see if they work. This issue was actively
discussed in the 1970s and 1980s,[398] but eventually was seen as irrelevant. Modern AI has
elements of both.

Soft vs. hard computing


Finding a provably correct or optimal solution is intractable for many important problems.[15]
Soft computing is a set of techniques, including genetic algorithms, fuzzy logic and neural
networks, that are tolerant of imprecision, uncertainty, partial truth and approximation. Soft
computing was introduced in the late 1980s and most successful AI programs in the 21st
century are examples of soft computing with neural networks.

Narrow vs. general AI


AI researchers are divided as to whether to pursue the goals of artificial general intelligence
and superintelligence directly or to solve as many specific problems as possible (narrow AI) in
hopes these solutions will lead indirectly to the field's long-term goals.[399][400] General
intelligence is difficult to define and difficult to measure, and modern AI has had more
verifiable successes by focusing on specific problems with specific solutions. The sub-field of
artificial general intelligence studies this area exclusively.

Machine consciousness, sentience, and mind


The philosophy of mind does not know whether a machine can have a mind, consciousness
and mental states, in the same sense that human beings do. This issue considers the internal
experiences of the machine, rather than its external behavior. Mainstream AI research
considers this issue irrelevant because it does not affect the goals of the field: to build
machines that can solve problems using intelligence. Russell and Norvig add that "[t]he
additional project of making a machine conscious in exactly the way humans are is not one
that we are equipped to take on."[401] However, the question has become central to the
philosophy of mind. It is also typically the central question at issue in artificial intelligence in
fiction.

Consciousness
David Chalmers identified two problems in understanding the mind, which he named the
"hard" and "easy" problems of consciousness.[402] The easy problem is understanding how
the brain processes signals, makes plans and controls behavior. The hard problem is
explaining how this feels or why it should feel like anything at all, assuming we are right in
thinking that it truly does feel like something (Dennett's consciousness illusionism says this is
an illusion). While human information processing is easy to explain, human subjective
experience is difficult to explain. For example, it is easy to imagine a color-blind person who
has learned to identify which objects in their field of view are red, but it is not clear what would
be required for the person to know what red looks like.[403]

Computationalism and functionalism


Computationalism is the position in the philosophy of mind that the human mind is an
information processing system and that thinking is a form of computing. Computationalism
argues that the relationship between mind and body is similar or identical to the relationship
between software and hardware and thus may be a solution to the mind–body problem. This
philosophical position was inspired by the work of AI researchers and cognitive scientists in
the 1960s and was originally proposed by philosophers Jerry Fodor and Hilary Putnam.[404]

Philosopher John Searle characterized this position as "strong AI": "The appropriately
programmed computer with the right inputs and outputs would thereby have a mind in exactly
the same sense human beings have minds."[ac] Searle challenges this claim with his Chinese
room argument, which attempts to show that even a computer capable of perfectly
simulating human behavior would not have a mind.[408]

AI welfare and rights


It is difficult or impossible to reliably evaluate whether an advanced AI is sentient (has the
ability to feel), and if so, to what degree.[409] But if there is a significant chance that a given
machine can feel and suffer, then it may be entitled to certain rights or welfare protection
measures, similarly to animals.[410][411] Sapience (a set of capacities related to high
intelligence, such as discernment or self-awareness) may provide another moral basis for AI
rights.[410] Robot rights are also sometimes proposed as a practical way to integrate
autonomous agents into society.[412]

In 2017, the European Union considered granting "electronic personhood" to some of the
most capable AI systems. Similarly to the legal status of companies, it would have conferred
rights but also responsibilities.[413] Critics argued in 2018 that granting rights to AI systems
would downplay the importance of human rights, and that legislation should focus on user
needs rather than speculative futuristic scenarios. They also noted that robots lacked the
autonomy to take part to society on their own.[414][415]

Progress in AI increased interest in the topic. Proponents of AI welfare and rights often argue
that AI sentience, if it emerges, would be particularly easy to deny. They warn that this may be
a moral blind spot analogous to slavery or factory farming, which could lead to large-scale
suffering if sentient AI is created and carelessly exploited.[411][410]

Future

Superintelligence and the singularity


A superintelligence is a hypothetical agent that would possess intelligence far surpassing that
of the brightest and most gifted human mind.[400] If research into artificial general intelligence
produced sufficiently intelligent software, it might be able to reprogram and improve itself.
The improved software would be even better at improving itself, leading to what I. J. Good
called an "intelligence explosion" and Vernor Vinge called a "singularity".[416]

However, technologies cannot improve exponentially indefinitely, and typically follow an S-


shaped curve, slowing when they reach the physical limits of what the technology can do.[417]

Transhumanism
Robot designer Hans Moravec, cyberneticist Kevin Warwick and inventor Ray Kurzweil have
predicted that humans and machines may merge in the future into cyborgs that are more
capable and powerful than either. This idea, called transhumanism, has roots in the writings of
Aldous Huxley and Robert Ettinger.[418]

Edward Fredkin argues that "artificial intelligence is the next step in evolution", an idea first
proposed by Samuel Butler's "Darwin among the Machines" as far back as 1863, and
expanded upon by George Dyson in his 1998 book Darwin Among the Machines: The
Evolution of Global Intelligence.[419]

Decomputing
Arguments for decomputing have been raised by Dan McQuillan (Resisting AI: An Anti-fascist
Approach to Artificial Intelligence, 2022), meaning an opposition to the sweeping application
and expansion of artificial intelligence. Similar to degrowth, the approach criticizes AI as an
outgrowth of the systemic issues and capitalist world we live in. It argues that a different
future is possible, in which distance between people is reduced rather than increased through
AI intermediaries.[420]
In fiction

The word "robot" itself was coined by


Karel Čapek in his 1921 play R.U.R., the
title standing for "Rossum's Universal
Robots".

Thought-capable artificial beings have appeared as storytelling devices since antiquity,[421]


and have been a persistent theme in science fiction.[422]

A common trope in these works began with Mary Shelley's Frankenstein, where a human
creation becomes a threat to its masters. This includes such works as Arthur C. Clarke's and
Stanley Kubrick's 2001: A Space Odyssey (both 1968), with HAL 9000, the murderous
computer in charge of the Discovery One spaceship, as well as The Terminator (1984) and
The Matrix (1999). In contrast, the rare loyal robots such as Gort from The Day the Earth Stood
Still (1951) and Bishop from Aliens (1986) are less prominent in popular culture.[423]

Isaac Asimov introduced the Three Laws of Robotics in many stories, most notably with the
"Multivac" super-intelligent computer. Asimov's laws are often brought up during lay
discussions of machine ethics;[424] while almost all artificial intelligence researchers are
familiar with Asimov's laws through popular culture, they generally consider the laws useless
for many reasons, one of which is their ambiguity.[425]

Several works use AI to force us to confront the fundamental question of what makes us
human, showing us artificial beings that have the ability to feel, and thus to suffer. This
appears in Karel Čapek's R.U.R., the films A.I. Artificial Intelligence and Ex Machina, as well as
the novel Do Androids Dream of Electric Sheep?, by Philip K. Dick. Dick considers the idea
that our understanding of human subjectivity is altered by technology created with artificial
intelligence.[426]

See also

Artificial intelligence and elections – Use and impact of AI on political elections


Artificial intelligence content detection – Software to detect AI-generated content

Behavior selection algorithm – Algorithm that selects actions for intelligent agents

Business process automation – Automation of business processes

Case-based reasoning – Process of solving new problems based on the solutions of


similar past problems

Computational intelligence – Ability of a computer to learn a specific task from data or


experimental observation

Digital immortality – Hypothetical concept of storing a personality in digital form

Emergent algorithm – Algorithm exhibiting emergent behavior

Female gendering of AI technologies – Gender biases in digital technology

Glossary of artificial intelligence – List of definitions of terms and concepts commonly used
in the study of artificial intelligence

Intelligence amplification – Use of information technology to augment human intelligence

Intelligent agent – Software agent which acts autonomously

Mind uploading – Hypothetical process of digitally emulating a brain

Organoid intelligence – Use of brain cells and brain organoids for intelligent computing

Robotic process automation – Form of business process automation technology

The Last Day (novel) – 1967 Welsh science fiction novel - Welsh science novel by Owain
Owain

Wetware computer – Computer composed of organic material

Explanatory notes

a. This list of intelligent traits is based on the topics covered by the major AI textbooks,
including: Russell & Norvig (2021), Luger & Stubblefield (2004), Poole, Mackworth &
Goebel (1998) and Nilsson (1998)

b. This list of tools is based on the topics covered by the major AI textbooks, including:
Russell & Norvig (2021), Luger & Stubblefield (2004), Poole, Mackworth & Goebel (1998)
and Nilsson (1998)

c. It is among the reasons that expert systems proved to be inefficient for capturing
knowledge.[30][31]
d. "Rational agent" is general term used in economics, philosophy and theoretical artificial
intelligence. It can refer to anything that directs its behavior to accomplish goals, such as
a person, an animal, a corporation, a nation, or in the case of AI, a computer program.

e. Alan Turing discussed the centrality of learning as early as 1950, in his classic paper
"Computing Machinery and Intelligence".[42] In 1956, at the original Dartmouth AI summer
conference, Ray Solomonoff wrote a report on unsupervised probabilistic machine
learning: "An Inductive Inference Machine".[43]

f. See AI winter § Machine translation and the ALPAC report of 1966

g. Compared with symbolic logic, formal Bayesian inference is computationally expensive.


For inference to be tractable, most observations must be conditionally independent of
one another. AdSense uses a Bayesian network with over 300 million edges to learn
which ads to serve.[93]

h. Expectation–maximization, one of the most popular algorithms in machine learning,


allows clustering in the presence of unknown latent variables.[95]

i. Some form of deep neural networks (without a specific learning algorithm) were
described by: Warren S. McCulloch and Walter Pitts (1943)[115] Alan Turing (1948);[116]
Karl Steinbuch and Roger David Joseph (1961).[117] Deep or recurrent networks that
learned (or used gradient descent) were developed by: Frank Rosenblatt(1957);[116] Oliver
Selfridge (1959);[117] Alexey Ivakhnenko and Valentin Lapa (1965);[118] Kaoru Nakano
(1971);[119] Shun-Ichi Amari (1972);[119] John Joseph Hopfield (1982).[119] Precursors to
backpropagation were developed by: Henry J. Kelley (1960);[116] Arthur E. Bryson
(1962);[116] Stuart Dreyfus (1962);[116] Arthur E. Bryson and Yu-Chi Ho (1969);[116]
Backpropagation was independently developed by: Seppo Linnainmaa (1970);[120] Paul
Werbos (1974).[116]

j. Geoffrey Hinton said, of his work on neural networks in the 1990s, "our labeled datasets
were thousands of times too small. [And] our computers were millions of times too
slow."[121]

k. In statistics, a bias is a systematic error or deviation from the correct value. But in the
context of fairness, it refers to a tendency in favor or against a certain group or individual
characteristic, usually in a way that is considered unfair or harmful. A statistically
unbiased AI system that produces disparate outcomes for different demographic groups
may thus be viewed as biased in the ethical sense.[239]

l. Including Jon Kleinberg (Cornell University), Sendhil Mullainathan (University of Chicago),


Cynthia Chouldechova (Carnegie Mellon) and Sam Corbett-Davis (Stanford)[248]
m. Moritz Hardt (a director at the Max Planck Institute for Intelligent Systems) argues that
machine learning "is fundamentally the wrong tool for a lot of domains, where you're
trying to design interventions and mechanisms that change the world."[253]

n. When the law was passed in 2018, it still contained a form of this provision.

o. This is the United Nations' definition, and includes things like land mines as well.[267]

p. See table 4; 9% is both the OECD average and the U.S. average.[278]

q. Sometimes called a "robopocalypse"[286]

r. "Electronic brain" was the term used by the press around this time.[340][342]

s. Daniel Crevier wrote, "the conference is generally recognized as the official birthdate of
the new science."[345] Russell and Norvig called the conference "the inception of artificial
intelligence."[115]

t. Russell and Norvig wrote "for the next 20 years the field would be dominated by these
people and their students."[346]

u. Russell and Norvig wrote, "it was astonishing whenever a computer did anything kind of
smartish".[347]

v. The programs described are Arthur Samuel's checkers program for the IBM 701, Daniel
Bobrow's STUDENT, Newell and Simon's Logic Theorist and Terry Winograd's SHRDLU.

w. Russell and Norvig write: "in almost all cases, these early systems failed on more difficult
problems"[351]

x. Embodied approaches to AI[358] were championed by Hans Moravec[359] and Rodney


Brooks[360] and went by many names: Nouvelle AI.[360] Developmental robotics.[361]

y. Matteo Wong wrote in The Atlantic: "Whereas for decades, computer-science fields
such as natural-language processing, computer vision, and robotics used extremely
different methods, now they all use a programming method called "deep learning". As a
result, their code and approaches have become more similar, and their models are easier
to integrate into one another."[367]

z. Jack Clark wrote in Bloomberg: "After a half-decade of quiet breakthroughs in artificial


intelligence, 2015 has been a landmark year. Computers are smarter and learning faster
than ever", and noted that the number of software projects that use machine learning at
Google increased from a "sporadic usage" in 2012 to more than 2,700 projects in
2015.[369]
aa. Nils Nilsson wrote in 1983: "Simply put, there is wide disagreement in the field about what
AI is all about."[390]

ab. Daniel Crevier wrote that "time has proven the accuracy and perceptiveness of some of
Dreyfus's comments. Had he formulated them less aggressively, constructive actions
they suggested might have been taken much earlier."[395]

ac. Searle presented this definition of "Strong AI" in 1999.[405] Searle's original formulation
was "The appropriately programmed computer really is a mind, in the sense that
computers given the right programs can be literally said to understand and have other
cognitive states."[406] Strong AI is defined similarly by Russell and Norvig: "Stong AI – the
assertion that machines that do so are actually thinking (as opposed to simulating
thinking)."[407]

References

1. Russell & Norvig (2021), pp. 1–4.

2. AI set to exceed human brain power (http://www.cnn.com/2006/TECH/science/07/24/ai.


bostrom/) Archived (https://web.archive.org/web/20080219001624/http://www.cnn.co
m/2006/TECH/science/07/24/ai.bostrom/) 2008-02-19 at the Wayback Machine
CNN.com (July 26, 2006)

3. Kaplan, Andreas; Haenlein, Michael (2019). "Siri, Siri, in my hand: Who's the fairest in the
land? On the interpretations, illustrations, and implications of artificial intelligence".
Business Horizons. 62: 15–25. doi:10.1016/j.bushor.2018.08.004 (https://doi.org/10.101
6%2Fj.bushor.2018.08.004) . ISSN 0007-6813 (https://search.worldcat.org/issn/0007-6
813) . S2CID 158433736 (https://api.semanticscholar.org/CorpusID:158433736) .

4. Artificial general intelligence: Russell & Norvig (2021, pp. 32–33, 1020–1021)
Proposal for the modern version: Pennachin & Goertzel (2007)
Warnings of overspecialization in AI from leading researchers: Nilsson (1995), McCarthy
(2007), Beal & Winston (2009)

5. Russell & Norvig (2021, §1.2).

6. Dartmouth workshop: Russell & Norvig (2021, p. 18), McCorduck (2004, pp. 111–136),
NRC (1999, pp. 200–201)
The proposal: McCarthy et al. (1955)

7. Successful programs of the 1960s: McCorduck (2004, pp. 243–252), Crevier (1993,
pp. 52–107), Moravec (1988, p. 9), Russell & Norvig (2021, pp. 19–21)
8. Funding initiatives in the early 1980s: Fifth Generation Project (Japan), Alvey (UK),
Microelectronics and Computer Technology Corporation (US), Strategic Computing
Initiative (US): McCorduck (2004, pp. 426–441), Crevier (1993, pp. 161–162, 197–203,
211, 240), Russell & Norvig (2021, p. 23), NRC (1999, pp. 210–211), Newquist (1994,
pp. 235–248)

9. First AI Winter, Lighthill report, Mansfield Amendment: Crevier (1993, pp. 115–117),
Russell & Norvig (2021, pp. 21–22), NRC (1999, pp. 212–213), Howe (1994), Newquist
(1994, pp. 189–201)

10. Second AI Winter: Russell & Norvig (2021, p. 24), McCorduck (2004, pp. 430–435),
Crevier (1993, pp. 209–210), NRC (1999, pp. 214–216), Newquist (1994, pp. 301–318)

11. Deep learning revolution, AlexNet: Goldman (2022), Russell & Norvig (2021, p. 26),
McKinsey (2018)

12. Toews (2023).

13. Problem-solving, puzzle solving, game playing, and deduction: Russell & Norvig (2021,
chpt. 3–5), Russell & Norvig (2021, chpt. 6) (constraint satisfaction), Poole, Mackworth &
Goebel (1998, chpt. 2, 3, 7, 9), Luger & Stubblefield (2004, chpt. 3, 4, 6, 8), Nilsson (1998,
chpt. 7–12)

14. Uncertain reasoning: Russell & Norvig (2021, chpt. 12–18), Poole, Mackworth & Goebel
(1998, pp. 345–395), Luger & Stubblefield (2004, pp. 333–381), Nilsson (1998, chpt. 7–
12)

15. Intractability and efficiency and the combinatorial explosion: Russell & Norvig (2021,
p. 21)

16. Psychological evidence of the prevalence of sub-symbolic reasoning and knowledge:


Kahneman (2011), Dreyfus & Dreyfus (1986), Wason & Shapiro (1966), Kahneman, Slovic
& Tversky (1982)

17. Knowledge representation and knowledge engineering: Russell & Norvig (2021, chpt. 10),
Poole, Mackworth & Goebel (1998, pp. 23–46, 69–81, 169–233, 235–277, 281–298,
319–345), Luger & Stubblefield (2004, pp. 227–243), Nilsson (1998, chpt. 17.1–17.4, 18)

18. Smoliar & Zhang (1994).

19. Neumann & Möller (2008).

20. Kuperman, Reichley & Bailey (2006).

21. McGarry (2005).


22. Bertini, Del Bimbo & Torniai (2006).

23. Russell & Norvig (2021), pp. 272.

24. Representing categories and relations: Semantic networks, description logics,


inheritance (including frames, and scripts): Russell & Norvig (2021, §10.2 & 10.5), Poole,
Mackworth & Goebel (1998, pp. 174–177), Luger & Stubblefield (2004, pp. 248–258),
Nilsson (1998, chpt. 18.3)

25. Representing events and time:Situation calculus, event calculus, fluent calculus
(including solving the frame problem): Russell & Norvig (2021, §10.3), Poole, Mackworth
& Goebel (1998, pp. 281–298), Nilsson (1998, chpt. 18.2)

26. Causal calculus: Poole, Mackworth & Goebel (1998, pp. 335–337)

27. Representing knowledge about knowledge: Belief calculus, modal logics: Russell &
Norvig (2021, §10.4), Poole, Mackworth & Goebel (1998, pp. 275–277)

28. Default reasoning, Frame problem, default logic, non-monotonic logics, circumscription,
closed world assumption, abduction: Russell & Norvig (2021, §10.6), Poole, Mackworth &
Goebel (1998, pp. 248–256, 323–335), Luger & Stubblefield (2004, pp. 335–363),
Nilsson (1998, ~18.3.3) (Poole et al. places abduction under "default reasoning". Luger et
al. places this under "uncertain reasoning").

29. Breadth of commonsense knowledge: Lenat & Guha (1989, Introduction), Crevier (1993,
pp. 113–114), Moravec (1988, p. 13), Russell & Norvig (2021, pp. 241, 385, 982)
(qualification problem)

30. Newquist (1994), p. 296.

31. Crevier (1993), pp. 204–208.

32. Russell & Norvig (2021), p. 528.

33. Automated planning: Russell & Norvig (2021, chpt. 11).

34. Automated decision making, Decision theory: Russell & Norvig (2021, chpt. 16–18).

35. Classical planning: Russell & Norvig (2021, Section 11.2).

36. Sensorless or "conformant" planning, contingent planning, replanning (a.k.a online


planning): Russell & Norvig (2021, Section 11.5).

37. Uncertain preferences: Russell & Norvig (2021, Section 16.7) Inverse reinforcement
learning: Russell & Norvig (2021, Section 22.6)

38. Information value theory: Russell & Norvig (2021, Section 16.6).
39. Markov decision process: Russell & Norvig (2021, chpt. 17).

40. Game theory and multi-agent decision theory: Russell & Norvig (2021, chpt. 18).

41. Learning: Russell & Norvig (2021, chpt. 19–22), Poole, Mackworth & Goebel (1998,
pp. 397–438), Luger & Stubblefield (2004, pp. 385–542), Nilsson (1998, chpt. 3.3, 10.3,
17.5, 20)

42. Turing (1950).

43. Solomonoff (1956).

44. Unsupervised learning: Russell & Norvig (2021, pp. 653) (definition), Russell & Norvig
(2021, pp. 738–740) (cluster analysis), Russell & Norvig (2021, pp. 846–860) (word
embedding)

45. Supervised learning: Russell & Norvig (2021, §19.2) (Definition), Russell & Norvig (2021,
Chpt. 19–20) (Techniques)

46. Reinforcement learning: Russell & Norvig (2021, chpt. 22), Luger & Stubblefield (2004,
pp. 442–449)

47. Transfer learning: Russell & Norvig (2021, pp. 281), The Economist (2016)

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49. Computational learning theory: Russell & Norvig (2021, pp. 672–674), Jordan & Mitchell
(2015)

50. Natural language processing (NLP): Russell & Norvig (2021, chpt. 23–24), Poole,
Mackworth & Goebel (1998, pp. 91–104), Luger & Stubblefield (2004, pp. 591–632)

51. Subproblems of NLP: Russell & Norvig (2021, pp. 849–850)

52. Russell & Norvig (2021), pp. 856–858.

53. Dickson (2022).

54. Modern statistical and deep learning approaches to NLP: Russell & Norvig (2021, chpt.
24), Cambria & White (2014)

55. Vincent (2019).

56. Russell & Norvig (2021), pp. 875–878.

57. Bushwick (2023).


58. Computer vision: Russell & Norvig (2021, chpt. 25), Nilsson (1998, chpt. 6)

59. Russell & Norvig (2021), pp. 849–850.

60. Russell & Norvig (2021), pp. 895–899.

61. Russell & Norvig (2021), pp. 899–901.

62. Challa et al. (2011).

63. Russell & Norvig (2021), pp. 931–938.

64. MIT AIL (2014).

65. Affective computing: Thro (1993), Edelson (1991), Tao & Tan (2005), Scassellati (2002)

66. Waddell (2018).

67. Poria et al. (2017).

68. Search algorithms: Russell & Norvig (2021, chpts. 3–5), Poole, Mackworth & Goebel
(1998, pp. 113–163), Luger & Stubblefield (2004, pp. 79–164, 193–219), Nilsson (1998,
chpts. 7–12)

69. State space search: Russell & Norvig (2021, chpt. 3)

70. Russell & Norvig (2021), sect. 11.2.

71. Uninformed searches (breadth first search, depth-first search and general state space
search): Russell & Norvig (2021, sect. 3.4), Poole, Mackworth & Goebel (1998, pp. 113–
132), Luger & Stubblefield (2004, pp. 79–121), Nilsson (1998, chpt. 8)

72. Heuristic or informed searches (e.g., greedy best first and A*): Russell & Norvig (2021,
sect. 3.5), Poole, Mackworth & Goebel (1998, pp. 132–147), Poole & Mackworth (2017,
sect. 3.6), Luger & Stubblefield (2004, pp. 133–150)

73. Adversarial search: Russell & Norvig (2021, chpt. 5)

74. Local or "optimization" search: Russell & Norvig (2021, chpt. 4)

75. Singh Chauhan, Nagesh (18 December 2020). "Optimization Algorithms in Neural
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76. Evolutionary computation: Russell & Norvig (2021, sect. 4.1.2)

77. Merkle & Middendorf (2013).


78. Logic: Russell & Norvig (2021, chpts. 6–9), Luger & Stubblefield (2004, pp. 35–77),
Nilsson (1998, chpt. 13–16)

79. Propositional logic: Russell & Norvig (2021, chpt. 6), Luger & Stubblefield (2004, pp. 45–
50), Nilsson (1998, chpt. 13)

80. First-order logic and features such as equality: Russell & Norvig (2021, chpt. 7), Poole,
Mackworth & Goebel (1998, pp. 268–275), Luger & Stubblefield (2004, pp. 50–62),
Nilsson (1998, chpt. 15)

81. Logical inference: Russell & Norvig (2021, chpt. 10)

82. logical deduction as search: Russell & Norvig (2021, sects. 9.3, 9.4), Poole, Mackworth &
Goebel (1998, pp. ~46–52), Luger & Stubblefield (2004, pp. 62–73), Nilsson (1998,
chpt. 4.2, 7.2)

83. Resolution and unification: Russell & Norvig (2021, sections 7.5.2, 9.2, 9.5)

84. Warren, D.H.; Pereira, L.M.; Pereira, F. (1977). "Prolog-the language and its
implementation compared with Lisp". ACM SIGPLAN Notices. 12 (8): 109–115.
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85. Fuzzy logic: Russell & Norvig (2021, pp. 214, 255, 459), Scientific American (1999)

86. Stochastic methods for uncertain reasoning: Russell & Norvig (2021, chpt. 12–18, 20),
Poole, Mackworth & Goebel (1998, pp. 345–395), Luger & Stubblefield (2004, pp. 165–
191, 333–381), Nilsson (1998, chpt. 19)

87. decision theory and decision analysis: Russell & Norvig (2021, chpt. 16–18), Poole,
Mackworth & Goebel (1998, pp. 381–394)

88. Information value theory: Russell & Norvig (2021, sect. 16.6)

89. Markov decision processes and dynamic decision networks: Russell & Norvig (2021,
chpt. 17)

90. Stochastic temporal models: Russell & Norvig (2021, chpt. 14) Hidden Markov model:
Russell & Norvig (2021, sect. 14.3) Kalman filters: Russell & Norvig (2021, sect. 14.4)
Dynamic Bayesian networks: Russell & Norvig (2021, sect. 14.5)

91. Game theory and mechanism design: Russell & Norvig (2021, chpt. 18)

92. Bayesian networks: Russell & Norvig (2021, sects. 12.5–12.6, 13.4–13.5, 14.3–14.5, 16.5,
20.2–20.3), Poole, Mackworth & Goebel (1998, pp. 361–381), Luger & Stubblefield
(2004, pp. ~182–190, ≈363–379), Nilsson (1998, chpt. 19.3–19.4)
93. Domingos (2015), chpt. 6.

94. Bayesian inference algorithm: Russell & Norvig (2021, sect. 13.3–13.5), Poole,
Mackworth & Goebel (1998, pp. 361–381), Luger & Stubblefield (2004, pp. ~363–379),
Nilsson (1998, chpt. 19.4 & 7)

95. Domingos (2015), p. 210.

96. Bayesian learning and the expectation–maximization algorithm: Russell & Norvig (2021,
chpt. 20), Poole, Mackworth & Goebel (1998, pp. 424–433), Nilsson (1998, chpt. 20),
Domingos (2015, p. 210)

97. Bayesian decision theory and Bayesian decision networks: Russell & Norvig (2021, sect.
16.5)

98. Statistical learning methods and classifiers: Russell & Norvig (2021, chpt. 20),

99. Ciaramella, Alberto; Ciaramella, Marco (2024). Introduction to Artificial Intelligence: from
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100. Decision trees: Russell & Norvig (2021, sect. 19.3), Domingos (2015, p. 88)

101. Non-parameteric learning models such as K-nearest neighbor and support vector
machines: Russell & Norvig (2021, sect. 19.7), Domingos (2015, p. 187) (k-nearest
neighbor)
Domingos (2015, p. 88) (kernel methods)

102. Domingos (2015), p. 152.

103. Naive Bayes classifier: Russell & Norvig (2021, sect. 12.6), Domingos (2015, p. 152)

104. Neural networks: Russell & Norvig (2021, chpt. 21), Domingos (2015, Chapter 4)

105. Gradient calculation in computational graphs, backpropagation, automatic


differentiation: Russell & Norvig (2021, sect. 21.2), Luger & Stubblefield (2004, pp. 467–
474), Nilsson (1998, chpt. 3.3)

106. Universal approximation theorem: Russell & Norvig (2021, p. 752) The theorem: Cybenko
(1988), Hornik, Stinchcombe & White (1989)

107. Feedforward neural networks: Russell & Norvig (2021, sect. 21.1)

108. Recurrent neural networks: Russell & Norvig (2021, sect. 21.6)

109. Perceptrons: Russell & Norvig (2021, pp. 21, 22, 683, 22)
110. Deep learning: Russell & Norvig (2021, chpt. 21), Goodfellow, Bengio & Courville (2016),
Hinton et al. (2016), Schmidhuber (2015)

111. Convolutional neural networks: Russell & Norvig (2021, sect. 21.3)

112. Deng & Yu (2014), pp. 199–200.

113. Ciresan, Meier & Schmidhuber (2012).

114. Russell & Norvig (2021), p. 750.

115. Russell & Norvig (2021), p. 17.

116. Russell & Norvig (2021), p. 785.

117. Schmidhuber (2022), sect. 5.

118. Schmidhuber (2022), sect. 6.

119. Schmidhuber (2022), sect. 7.

120. Schmidhuber (2022), sect. 8.

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AI textbooks
The two most widely used textbooks in 2023 (see the Open Syllabus (https://explorer.opensyll
abus.org/result/field?id=Computer+Science) ):
Russell, Stuart J.; Norvig, Peter (2021). Artificial Intelligence: A Modern Approach (4th ed.).
Hoboken: Pearson. ISBN 978-0-1346-1099-3. LCCN 20190474 (https://lccn.loc.gov/20190
474) .

Rich, Elaine; Knight, Kevin; Nair, Shivashankar B (2010). Artificial Intelligence (3rd ed.). New
Delhi: Tata McGraw Hill India. ISBN 978-0-0700-8770-5.

The four most widely used AI textbooks in 2008:

Luger, George; Stubblefield, William (2004). Artificial Intelligence: Structures and Strategies
for Complex Problem Solving (https://archive.org/details/artificialintell0000luge)
(5th ed.). Benjamin/Cummings. ISBN 978-0-8053-4780-7. Archived (https://web.ar
chive.org/web/20200726220613/https://archive.org/details/artificialintell0000luge)
from the original on 26 July 2020. Retrieved 17 December 2019.

Nilsson, Nils (1998). Artificial Intelligence: A New Synthesis (https://archive.org/details/artific


ialintell0000nils) . Morgan Kaufmann. ISBN 978-1-5586-0467-4. Archived (https://
web.archive.org/web/20200726131654/https://archive.org/details/artificialintell0000
nils) from the original on 26 July 2020. Retrieved 18 November 2019.

Russell, Stuart J.; Norvig, Peter (2003), Artificial Intelligence: A Modern Approach (http://aim
a.cs.berkeley.edu/) (2nd ed.), Upper Saddle River, New Jersey: Prentice Hall,
ISBN 0-13-790395-2.

Poole, David; Mackworth, Alan; Goebel, Randy (1998). Computational Intelligence: A Logical
Approach (https://archive.org/details/computationalint00pool) . New York: Oxford
University Press. ISBN 978-0-1951-0270-3. Archived (https://web.archive.org/web/
20200726131436/https://archive.org/details/computationalint00pool) from the
original on 26 July 2020. Retrieved 22 August 2020. Later edition: Poole, David;
Mackworth, Alan (2017). Artificial Intelligence: Foundations of Computational Agents
(http://artint.info/index.html) (2nd ed.). Cambridge University Press. ISBN 978-1-
1071-9539-4. Archived (https://web.archive.org/web/20171207013855/http://artint.in
fo/index.html) from the original on 7 December 2017. Retrieved 6 December 2017.

Other textbooks:

Ertel, Wolfgang (2017). Introduction to Artificial Intelligence (2nd ed.). Springer. ISBN 978-
3-3195-8486-7.

Ciaramella, Alberto; Ciaramella, Marco (2024). Introduction to Artificial Intelligence: from


data analysis to generative AI (1st ed.). Intellisemantic Editions. ISBN 978-8-8947-8760-3.
History of AI
Crevier, Daniel (1993). AI: The Tumultuous Search for Artificial Intelligence. New York, NY:
BasicBooks. ISBN 0-465-02997-3.

McCorduck, Pamela (2004), Machines Who Think (2nd ed.), Natick, Massachusetts: A. K.
Peters, ISBN 1-5688-1205-1

Newquist, H. P. (1994). The Brain Makers: Genius, Ego, And Greed In The Quest For
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Harmon, Paul; Sawyer, Brian (1990). Creating Expert Systems for Business and Industry.
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Further reading

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Boyle, James, The Line: AI and the Future of Personhood (https://direct.mit.edu/books/boo


k/5859/The-LineAI-and-the-Future-of-Personhood) , MIT Press, 2024.

Cukier, Kenneth, "Ready for Robots? How to Think about the Future of AI", Foreign Affairs,
vol. 98, no. 4 (July/August 2019), pp. 192–198. George Dyson, historian of
computing, writes (in what might be called "Dyson's Law") that "Any system simple
enough to be understandable will not be complicated enough to behave intelligently,
while any system complicated enough to behave intelligently will be too complicated
to understand." (p. 197.) Computer scientist Alex Pentland writes: "Current AI
machine-learning algorithms are, at their core, dead simple stupid. They work, but
they work by brute force." (p. 198.)

Evans, Woody (2015). "Posthuman Rights: Dimensions of Transhuman Worlds" (https://doi.


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Frank, Michael (22 September 2023). "US Leadership in Artificial Intelligence Can Shape the
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"Instead, the United States has developed a new area of dominance that the rest of
the world views with a mixture of awe, envy, and resentment: artificial intelligence...
From AI models and research to cloud computing and venture capital, U.S.
companies, universities, and research labs – and their affiliates in allied countries –
appear to have an enormous lead in both developing cutting-edge AI and
commercializing it. The value of U.S. venture capital investments in AI start-ups
exceeds that of the rest of the world combined."
Gertner, Jon. (2023) "Wikipedia's Moment of Truth: Can the online encyclopedia help teach
A.I. chatbots to get their facts right — without destroying itself in the process?" New
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intelligences – disembodied, strangers to blood, sweat, and tears – have no
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Halpern, Sue, "The Coming Tech Autocracy" (review of Verity Harding, AI Needs You: How
We Can Change AI's Future and Save Our Own, Princeton University Press, 274 pp.;
Gary Marcus, Taming Silicon Valley: How We Can Ensure That AI Works for Us, MIT
Press, 235 pp.; Daniela Rus and Gregory Mone, The Mind's Mirror: Risk and Reward
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(7 November 2024), pp. 44–46. "'We can't realistically expect that those who hope
to get rich from AI are going to have the interests of the rest of us close at heart,' ...
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that citizens should make of their governments and the tech companies. They
include transparency on how AI systems work; compensation for individuals if their
data [are] used to train LLMs (large language model)s and the right to consent to this
use; and the ability to hold tech companies liable for the harms they cause by
eliminating Section 230, imposing cash penalties, and passing stricter product
liability laws... Marcus also suggests... that a new, AI-specific federal agency, akin to
the FDA, the FCC, or the FTC, might provide the most robust oversight.... [T]he
Fordham law professor Chinmayi Sharma... suggests... establish[ing] a professional
licensing regime for engineers that would function in a similar way to medical
licenses, malpractice suits, and the Hippocratic oath in medicine. 'What if, like
doctors,' she asks..., 'AI engineers also vowed to do no harm?'" (p. 46.)
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ancient languages. In some cases, there are few historical records on long-gone
civilizations to serve as training data for such a purpose." (p. 82.)

Immerwahr, Daniel, "Your Lying Eyes: People now use A.I. to generate fake videos
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External links

"Artificial Intelligence" (http://www.iep.utm.edu/art-int Scholia has a topic


profile forArtificial
e) . Internet Encyclopedia of Philosophy.
intelligence.

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