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Enhancing Students Notes

The document discusses the challenges of traditional teaching methods, particularly the lack of student engagement due to rapid technological advancements. It highlights gamification as a solution to enhance learning experiences by engaging and motivating students through tailored strategies. Positive outcomes of gamification include improved motivation, behavior, and cognitive learning, with a call for further research and implementation in educational settings.
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0% found this document useful (0 votes)
9 views1 page

Enhancing Students Notes

The document discusses the challenges of traditional teaching methods, particularly the lack of student engagement due to rapid technological advancements. It highlights gamification as a solution to enhance learning experiences by engaging and motivating students through tailored strategies. Positive outcomes of gamification include improved motivation, behavior, and cognitive learning, with a call for further research and implementation in educational settings.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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“Enhancing Students’ Learning Experience Through Gamification: Perspectives and Challenges ” by Paula

Palomino, Luiz Rodrigues, Armando Toda, and Seiji Isotani

1. Challenges in Traditional Teaching Methods:

 One of the main challenges in education today is the lack of student engagement.

 Rapid advances in Information Technologies (IT) have disrupted traditional teaching approaches,
making them less effective in maintaining student interest and attention.

2. The Role of Gamification:

 Gamification, defined as “the use of game elements in non-game contexts,” offers a solution to
engage and motivate learners.

 It aims to perfect or create desired behaviors, improve learning experiences, and enhance users’
interactions with digital systems.

3. Tailored Gamification Strategies:

 To address individual students’ needs, characteristics, and preferences, researchers have


explored tailored gamification.

 Personalization involves considering factors like gamer types, learning styles, and cognitive profiles.

4. Positive Outcomes:

 Gamification positively impacts motivation, behavior, and cognitive learning outcomes.

 It provides an enjoyable environment, encourages critical thinking, and fosters engagement.

5. Future Directions:

 Researchers and educators should continue developing, implementing, and evaluating gamified
strategies.

 Consider frameworks and guidelines from high-impact studies to enhance gamification in


education.

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