Enhancing Students Notes
Enhancing Students Notes
One of the main challenges in education today is the lack of student engagement.
Rapid advances in Information Technologies (IT) have disrupted traditional teaching approaches,
making them less effective in maintaining student interest and attention.
Gamification, defined as “the use of game elements in non-game contexts,” offers a solution to
engage and motivate learners.
It aims to perfect or create desired behaviors, improve learning experiences, and enhance users’
interactions with digital systems.
Personalization involves considering factors like gamer types, learning styles, and cognitive profiles.
4. Positive Outcomes:
5. Future Directions:
Researchers and educators should continue developing, implementing, and evaluating gamified
strategies.