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Changelog

The document outlines a series of changelogs for multiple builds of a racing simulation game, detailing updates and fixes from February to March 2023. Key improvements include adjustments to force feedback (FFB), AI behavior, user interface (UI) enhancements, and the addition of new cars and tracks. Each build addresses various bugs and performance issues while refining gameplay mechanics and visual elements.
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0% found this document useful (0 votes)
16 views43 pages

Changelog

The document outlines a series of changelogs for multiple builds of a racing simulation game, detailing updates and fixes from February to March 2023. Key improvements include adjustments to force feedback (FFB), AI behavior, user interface (UI) enhancements, and the addition of new cars and tracks. Each build addresses various bugs and performance issues while refining gameplay mechanics and visual elements.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Main changelogs

Build Feb/22:

Revised FFB values to address rattling / performance issues with some wheels (make
sure not to use old controller presets)
Revised Supertruck physics & AI
Revised Supertruck layouts & added Kansai, Cordoba layouts
Added HUD type spinner to display UI
Adjusted HUD font for message center & LCD
Revised sound effect volume mixing for all cars
Fixed bug with dirt residue sound from Rallycross lingering on for a bit after
changing to another car
Fixed some minor UI issues
Fixed LOD issue causing Supertruck stuttering
Fixed bug with F-classic qualifying tires
Fixed bug with brake / headlight shaders in some cars
Fixed some errors in F-V10 skins
Fixed Londrina 1 loading error
Fixed nightlighting issue in Interlagos Chicane
Fixed TiresAndBrakeWidgetnot not reappearing when gaining back player control from
the AI
Fixed error with DynHUD occasionally not working with Metalmoro MR18
Fixed Lancer Rallycross driver names
Added required DirectX 90c install to folder

Build Feb/23:

Added Dedicated Server tool


Various DynHUD updates
Added extra default realfeel FFB smoothing for various cars
Updated tire bump, display texture & caliper position for Supetruck
Fixed F-cLassic black squares on cockpit sides
Fixed issues with F-V10 tire textures
Updated default start type for SuperTruck layouts (standing only)
Various UI fixes
Refactored the replay of looping sounds
Adjusted tire softness of several cars to reduce excessive flatspotting effects
New pitbox skins for Stock Car 2015

Build Feb/24:

DynHUD Updates : DeltaTimesWidget keeps it's stored values even over a HUD reload;
Highly reduced delay for start lights; Viewed vehicle is now correctly handled;
Handles alt-tabbing to the desktop
UI Updates: Steering rotation added to garage + several fixes
Flatspotting updates: No more flatspotting in low grip surfaces (like grass or
dirt) or vibration when off the ground; Switching tire wear off now also switches
off flatspotting; Further refinement to flatspotting thresholds and severity (less
low load sensitivity, wider & more progressive range to higher final severity)
FFB updates: Reduced excessive smoothing level added in previous build & "parking"
forces;
Audio updates: Improved Supertruck sounds + Corrected road rolling & skid effects
Added Salvador Supertruck layout & corrected issues with Goiania Short layouts
corrected mirror position in F-V10
Fixed steering wheel pivot point and moved LCD display for better view in Marcas
Ford Focus
Fixed glass transparency issues in StockV8
Added final pit box skins for Stock Car 2015 teams
Removed excessive infield ad boards at Cordoba, Goiania and Guapor�

Build Feb/29:

Added Honda Civic to Copa Petrobras de Marcas


Added electronic aids as garage options for cars that have them (independent from
gameplay aids)
Further fine tuning to default FFB, minimizng jerkiness from "parking lot" effects
and added car-specific smoothing levels
Corrected alpha channel on tire textures of closed cockpit cars
Several UI fixes
fixed tyre material settings
Improved AIWs for Jacarepagua historic, Montreal Historic & Kansai
Fixed laps and position cockpit info position in F3
Fixed armco barrier sticking out through wall on oval layout
Fixed LF rim position & corrected tyre texture alpha channel of Metalmoro MR18

Build Mar/06:

Changed FFB levels and adjusted default settings both for better clarity as well as
improving their default settings: instead of Low/Medium/High/Full, now Pure
360hz/Pure 180hz/Pure + Effects 1 / Pure + Effects 2 / Pure + Effects 3 Pure 360hz
is the recommended for purest & higher fidelity FFB; Pure 180hz may be better
suited for high end wheels with performance issues triggered by the high rates; The
others add levels of extra "canned" effects from the game engine also se to 180 hz
to avoid performance issues
Updated Java version for better compatibility with Win10 systems
Corrected errors with DynHUD fuel widget scaling & displays with imperial units
Initial pass of updated TV overlay graphics (still very early)
Various UI corrections
Max Framerate set to 120 by default for new profiles (consistent FPS is important
to minimize tearing / stuttering)
Fixed bug with settings not being saved in the controllerini when they should
Adjusted default AMS Config settings: Full Screen; remove advanced FSAA options as
they don't work; set to desktop resolution rather than 1920x1080 (please run Config
again if you had any issues)
Added a message to the in-game lobby so people are aware the matchmaker needs to be
accessed from the Steam client for now
Corrected various championship schedules & default rules for various series
Enhanced tire skid and scrub volume calculation and updated tire sounds for all
cars accordingly
Scaled down Rental Kart chassis to more accurate dimensions
Reduced default mirror resolution marginally & adjusted Mirrors and cockpit POV for
F301 & FV10
Fixed F-V10 rear right tire UV mapping
Fixed missing safety rollcage bar for Honda Civic external model
Corrected mirror positions in Lancer R & RS
Corrected Indian Momentum team not showing up for the F-Extreme
Fixed omni on chicane road meshes and added collision mesh to fence inside final
turns for Taruma
Fixed error with Lancer Rallycross in lower detail settings
Fixed CTD with lower circuit detail settings at Inter kart layouts
Fixed Foz pitlane layout causing excessive rattling
Fixed Interlagos DRS & tire rules
Small physics improvements to Supertruck, Lancer Rallycross & F-Extreme
Several minor AIW corrections for newer layouts
Fixed F-V10 head physics
Enabled refuelling for F-V10
Disabled advanced transmission code for sequential boxes until further developments
Minor AI behavior adjustments & improvements

Build v0.85b:

Improved support for Windows User Account Control - now all user generated files
are stored in MyDocs\Automobilista folder (Users will be prompted to create a new
profile - make sure to use different profiles if running different versions of the
game)
Added option to select PLAYER LEVEL after new profile creation (can be modified
from the difficulty menu) - CASUAL / ADVANCED / HARDCORE: depending on level
selected, the default settings will be customized accordingly for various
Difficulty / Controls / Display options (please note HARDCORE will set AUTO
IGNITION to OFF so user then has to either map commands for ignition / starter or
switch AUTO IGNITION back on)
Several new UI improvements & adjustments + version number added to bottom right
corner of main menu
Fixed bug with FFB level selection sometimes not sticking
Added a FFB reset whenever entering the car (to try prevent issues with users
occasionally losing FFB)
Implemented advanced transmission code for all cars with sequential boxes (Marcas,
SuperV8, MR18, Lancer RS, Shifter and Superkart) - gearshift will now not be
accepted if rev mismatch is too great; downshift protection also added to prevent
engine overreving in semi-auto boxes;
Added option for manual gear shift override in cars with autoshift electronic aids
(such as F-v10 & Camaro SS)
Adjusted flatspotting range (slightly more sensitive than previous version)
Fixed bug with Mini autoshift driving aid not working correctly
Removed launch control being left mistakenly enabled in F3 & Supertruck
Tweaked fast line at chicane in second half of lap of Salvador to minimize cars
rolling
Further adjusted tire scrub volume calculation, default settings & added Tire
Volume Slider to the AUDIO menu
Updated Alpha channels for several helmets
Added missing helmets and suits fir F-EXTREME & fixed digital LCDs not working in
Indian Momentum cars

Build v0.86b:

Fixed some bugs with Windows User Account Control and added distinction for Beta /
Release builds
Fixed bug with vehicle labels not working
Added more suitable dog-type sequential gearshift functionality for the cars that
have them (Marcas, MR18, SuperV8) with ignition cut-off on upshifts If engine /
drivetrain RPM mismatch is too great, gear change is not accepted
Some DynHUD improvements for better stability (& pedal cursors now optional from
the editor)
Fixed foggy cockpit windshield in Lancer RS
Fixed bug with Renault Fluence LOD in night lighting
Fixed fuel consumption & prediction for F-V10 (should help prevent late race
pitstops)
Fixed bug with AI SuperV8 tire wear not working
Fixed bug adding excessive rolling resistance to Rental karts
Various AI adjustments to generally improve their behavior & performance
Added a few missing helmet skins + corrected alpha channels for another lot of them

Build v0.87b:

Added a function to split "Automobilista" and "Automobilista Beta" server listings


in Steam matchmaker
Reverted FFB reset Function added in v086 (hopefully addressing issues with
controllers stop working altogether in some systems after switching sessions)
Fixed spinner arrow functionality in UI
Fixed logFolder initialization for DynHUD editor
Fixed a couple of errors & fine-tuned functionality for sequential boxes &
downshift protection in semi-automatic ones
Salvador: Fixed first pit box having wrong direction arrow
Velopark: Fixed lack of working decals on pitstands and team trucks
Rental Kart: corrected collision and shadow mesh

Build v0.871b:

Fixed error in default downshift protection value

Build v0.89:

Added new controller / FFB recovery mechanism in attempt to rectify occasional loss
of functionality in between sessions
Added extra information & reprofiled dashboard displays to better represent real
counterparts (for Lancer Cup, Marcas, F-Extreme, Metalmoro MR18 - remaining cars to
be updated in the following update)
Repainted skins for several fictional series
Goiania: Updated AI
Marcas: Updated external sounds

Build v0.90:

Added new alternative sky/cloud texture sets + function to randomly load different
sets in each session
Tweaked tire scrub / skid sound logic to generally improve feedback
Adjusted tire volume slider to go up to 200%
Partially disabled advanced tranny code for sequential boxes while some bugs are
ironed out
Reprofiled dashboard displays for Supertrucks & karts
Repainted skins for F-Reiza
Updated Mini & Camaro championship track calendar
F-V10: Added Soft tire compound and made it the default option
F-V12: Removed duplicated teams from v089
F3: Updated fuel consumption
Supertruck: Removed redundant engine boost effects which were mistakenly left on
MIT Lancer: Removed launch control functionality which were mistakenly left on

Build v0.92b:

New track: Added Virginia International Raceway (3 layouts)


New series: Added Boxer Cup series
Build v0.925b:

Added a reset sound event to mute replay sounds at the end of the replay
Added an extra state to virtual mirror cycle to display the in-car mirrors, but not
the virtual mirrors
Re-enabled Advanced Transmission for sequential boxes after fixing bug in which
shift would never end if the clutch was not used and the revs did not match well
enough
Reprofiled LCD displays for Superkart, SuperV8, F-V12
Updated font alpha in all Motec-style displays & added a function to light up
background when headlights are switched on
DynHUD: Fixed reading Configini with UTF-16 (This also fixes the "editor starting
with white screen" bug); fixed editor to access the correct data folder
Updated sky textures
VIR: Updated textures; re-exported skies to match ambient lighting; Fixed missing
tire barrier collision at North layout cut-through; smoothed bump exiting uphill
esses; tweaked AI
Curitiba: Smoothed out section near 200m board in the main straight
Boxer Cup: Updated 3D model & skins; tweaked cameras; revised aero, suspension
rates, tires & engine; Revised AI

Build v0.928b:

Added option for mapping multiple commands to the same key / button
Added extra custom AI physics values to improve AI stability
Fixed bug with windshields of various cars becoming transparent at night
DynHUD: Improved viewport detection and change reaction; Renders on top of big
monitor now; MapWidget now renders item positions correctly again
Boxer Cup: Further physics & AI refinements

Build v0.929b:

Added a Series SRS auto-sort function - SRS files no longer need to be named
"REIZAXX", and the game will automatically sort their main menu listing in
alphabetical order, with original series coming first - slots REIZA01-28 & REIZA99
are reserved for Reiza original content, mods can use REIZA29 up to 99 OR any other
name of the modder�s preference; New REIZAXX must be in upper-case
Fixed a bug with LCD displays that could cause the game to crash after loading a
session in certain conditions
DynHUD: Fixed on-track detection for MapWidget
Further AI callibration to atone for new AI stability values from previous update
Revised aeromap for several cars
Reverted advanced transmission for sequential boxes while a still present bug is
rectified
Updated sky textures
Curitiba: Smoothed out section near 200m board in the main straight for Curitiba 1
layout
VIR: Further smoothed bump exiting uphill esses
Supertruck: revised tire physics
F-V12: Fixed cockpit lights
F-Vee: Fixed rollbar LOD distance
StockV8: Updated steering wheel LCD display
Opala: Fixed championship scoring not computing
Boxer Cup: Further physics development Corrected disc glow pivot points

Build v0.93:
Increased maximum race lap limit from 100 to 500
Revised Portuguese, french & Spanish localization (work still in progress)
Added parameter to define engine layout & orientation, and set cars with transverse
engines (Marcas, Mini, Lancers, Karts) accordingly
DynHUD: Fixed textures to be properly updated after configuration loaded
F-Classic: Updated LCD displays
Boxer Cup: Added remaining skins & driver helmets, updated sounds

Build v0.935:

Fixed bug which caused AI cars to appear "sinking" in a saved replay (may
compromise older replays)
DynHUD: Hopefully fixed instabilities in displayed lap times; Vehicle number from
VehicleInfo is now handled as a String; Fixed FastestLapWidget visibility in non
race sessions
Corrected bug with auto-blip not being effective with sequential boxes
Added remaining modified skins for F-Retro, F-Classic, F-V12
Adjusted flatspot textures to be darker (more visible)
Tweaked AI behavior to be a bit less agressive in close racing conditions
VIR: Moved trash cans back in Pit Area, included updated road texture
F-Reiza: Fixed bug with soft tire not producing flatspots
F-Extreme: Adjusted default setup
Boxer Cup: Added team names; adjusted wheel rates
StockV8: Corrected minor error with rear left damper
F3: Revised tires, adjusted aero draft effects
MR18: Fixed error with aero balance in draft
Kart 125cc: Fixed RPM clipping above 10k revs
Kart Rental: Fixed bug with tires not picking up dirt

Build v0.936:

Fixed bug causing opponent cars to appear "floating" in multiplayer (they may
appear floating still in saved replays from multiplayer sessions - this will be
fixed in the next update)
Fixed Boxer Cup championship mode to load the correct series
DynHUD: Fixed multiview support for MapWidget
Slightly tweaked AI performance for F-Extreme, F-3 & Boxer Cup

Build v0.938:

Fixed UI bug that could cause game to crash when clicking to exit it
Adjusted shaders & environment RGB settings for some lighting & color accuracy
improvements
DynHUD: Fixed some potential NPEs; TelemetryInfomLapDistance is zeroed before
crossing S/F line in a race session
Further tweaking to AI behavior to tone down aggression in close racing conditions
(does not apply to mod cars or tracks unless these use the same AIW values)
Corrected AI qualifying performance in several tracks (were missing the ratio
parameter that makes AI slightly faster in quali)
VIR: Tweaked road spec and changed event dates, updated skies accordingly
Boxer Cup: LOD optimization, tweaked default Setup & tire physics
F-Extreme: Set minimal weight to 702kg as per 2015 rules, adjusted weight
distribution & tire physics
F-Reiza: Adjusted tire physics
Build v0.939:

Added initial Time Trial integration with Virtual Xperience portal leaderboards
DynHUD: Fixed NPE in LaptimesRecorder
Further toning down of AI aggression in close racing conditions & adjusted slip
reaction (improving reaction to front wheel grip loss)
Slightly improved collition detection & reaction (also slightly improves AI
awareness to other cars)
Corrected TV Cockpit camera orientation rate in several cars
Spielberg (all versions): Shot down misplaced birds
Boxer Cup: Corrected skin alpha channels, callibrated AI performance, tweaked tires
F-Extreme: Fixed bug with DRS flap opening not being visible; Fixed visibility of
driver arms in T-Cam; Corrected wheel mount position & RPM leds
F-Reiza: Corrected wheel mount position & RPM leds
F-V10: Adjusted traction control scale levels
F-3: Corrected onboard cameras
Opalas: Fixed shift light not working, set stopwatch in steering wheel of Opala86
to actually work & show current lap times

Build v0.94:

Fixed error which caused dust smoke from the dirt side of the road to be almost
invisible (might actually resolve some performance / stuttering issues too)
Fixed bug with Salvador & Ribeir�o dynamic road conditions not working

Build v0.941:

DynHUD: Fixed accidental reloading of configuration; Fixed MapWidget scaling and


positioning (specially for Kart tracks)
Kansai: Fixed missing Kansai GP layout
F-Extreme: Fixed missing RPM LED update in Groove & MK teams

Build v0.95:

Added Copa Montana Series


Added Mendig Flugplatz venue (2 layouts)

Build v0.954:

Added new corner-cutting detection code to clamp down excessive corner cutting &
running wide (still subject to some track-specific fine-tuning)
Reworking of tree shaders for improved lighting
DynHUD: Fixed profile info being applied too late
Mendig: Several new objects & textures, new trackside cameras & general fixes
Montana: Corrected inverted windshields
F-extreme Fixed oversized DRS textures which could cause memory overload

Build v0.96:

Integrated Steam Matchmaker to Multiplayer lobby in-game


Added alternative Interlagos, Kansai, Montreal, Spielberg layouts removing GP-
specific trackside objects and DRS / tire compound rules
Fixed several multiplayer screen UI errors
DynHUD: Fixed HUD not displayed (properly) on multiplayer race start; Added a
custom fix to Johannesburg trackmap
VIR: Tweaked AI lines at Grand & Full layouts so they do a better job of avoiding
dangerous curbs
Montana: Added team & driver names, talent files
Karts: Added VX integration
F-Retro: Fixed gear shift light not working
Boxer: Corrected off-center LCD display; Tweaked rear light; Fixed windshield
reflection; Minor engine sound tweak; Minor adjustment to damper rates & rear wing;
Increased default Front antiroll bar setting
Marcas: Minor tightening of tire slip angles & chassis inertia correction

Build v0.965:

Added TRACK LIMIT RULES on/off UI switch to RULES menu (valid for single player
only)
Adjusted track limit corridors in all tracks
Exceeding track limits in race conditions now awards a drive-thru (rather than
Stop/Go)
Added driving aid weight penalties to all cars (to compensate for potential
performance advantages when using aids other than the ones built-in to any given
car)
Small overall tweak to AI draft stickiness to make them a bit less hesitant to move
out of the draft for a pass;
Revised rear wing aero maps for Marcas, StockV8, Montana, (leading to less rear
wing downforce in lower settings relative to previou versions); minor aero
adjustments to Metalmoro, F3, Lancer Cup, Mini, Opala 86 cars
DynHUD: Fixed error causing Editor not to work
VIR: Tweaked trackside TV cameras
Marcas: Added onboard adjustable anti-roll bars
Montana: Adjusted damper rates

Build v0.967:

Made track limit detection a bit more tolerant


Granja: Fixed detection issue in Granja2; Added missing tire barriers

Build v0.975:

Added Speedland Kart track venue (4 layouts)


Fixed pneumatic trail by adding new PneumaticTrailGripFractPower (PTGFP) function,
for much improved self-aligning torque (makes tire forces much more perceivable in
FFB)
Tweaked FFB output code & added FFB sensitivity slider to Controller UI with
adjusted default setting (should help wheel "lightness" under low steering forces
with lower end FFB controllers)
Revised Realfeel settings and pneumatic trail values to match to new FFB functions
& adjusted "parking lot" forces to minimise wheel oscillations when standing still
Tweaked road dust smoke & skid properties
Brasilia: Tweaked track limits to allow running over green crete run-off
Superkart: Adjusted tires, slight increase of front/rear track width
Karts: Adjusted tires
Montana: Fixed oversized interior Windshield resolution (from 2048px to 1024px)
Boxer: Added wiper to cockpit view
Build v0.976:

Added AIWs to Time Trial anticheat verification


Added function to sort cars of different performances within the same series for
the TT leaderboards
Further adjusted "parking lot" forces to minimise wheel oscillations when standing
still
Montana: Adjusted mirror height
Lancer Cup: Fixed pneumatic trail bug which numbed FFB

Build v0.98:

Added new low speed FFB fuction to eliminate vibration / oscillation at very slow
speeds
Renamed "FFB Sensitivity" Slider to "FFB Low Force Boost", and inverted the scale
so 100% gives the maximum force exponent
Boxer: Corrected AI tire wear
VIR: Improved road & curb textures

Build v0.99:

Added Formula Vintage series (1967 & 1969 seasons)


Added Flugplatz Bergschleife configuration to Mendig
Added circuits no 7 & 9 to Buenos Aires
Added West & Classic layouts to Kansai
Added South & Patriot layouts to VIR
Disabled 16bit option altogether from AMS Config
Re-ordered and replaced main menu series graphics to feature a preview of each
vehicle in the series
Upped "reserved" slots in main menu for official content from previous 28 to 35 (so
mods which were previously in that 29-35 range will need to be renamed to show up
in main menu)
Folder "\SCREENSHOTS" is now created in root configurations folder rather than as
subfolder of Userdata (needs to create a new configinito take effect)
Fixed opponent class filter so it no longer displays different cars in a same class
as the same
Added extra track and vehicle information to showroom & loading screens
Added music fade out during loading screen
Added spectator mode option to the multiplayer lobby screen (was previously in
create session screen which caused some confusion)
Fixed bug with multiplayer opponents appearing floating when loading replays from
the replay fridge
Speeding in the pits & not respecting blue flag now award drive-through penalties
rather than Stop/Go;
Mod tracks are no longer listed for Time Trial mode
Added missing championship configuration options
Added UI option for setting qualifying length
Added UI option for multiple race heats with reverse grids
Removed redundant DRS messages when car in use is not equipped with one
Several adjustments to Garage UI
Improved water shader
speedland: Improved night lighting & fixed several collision issues
Londrina: Improved AI paths
Johannesburg Historic: Improved AI paths
Interlagos Historic: Improved AI paths
Montreal: Improved AI paths
F3: Added remaining talent files for AI drivers
F-Retro: Adjusted tires

Build v0.992:

Fixed bug causing occasional CTD when loading certain cars


Updated AMS Dedicated tool
Updated car & track info, added best personal time / current Time Trial record
(when available);
Updated feeler settings to minimise wheel interlock glitches
Added throttle mapping to F-Retro, F-Classic, F3, Opalas, Montana, SuperV8,
StockV8, Supertruck
Several car skin updates to F-V10, F-Reiza & F-Extreme
Johannesburg: Reduced bump in tarmac seams
Buenos Aires: Fixed xSector in circuit 7
Mendig: Several trackside detail updates
F-Vee: Adjusted alpha channels in driver helmets
SuperV8: Added new cockpit model
F-Vintage: LOD optimization & GEN typos corrected; Corrected a couple of
description errors; Corrected weight & inertia values; Adjusted engine power curves
& added throttle mapping; Adjusted tire physics; Adjusted suspension rates &
geometry; Updated default setup; Corrected tire pressures; Fine tuned AI

Build v0.995:

Added Mendig Supertruck layout


Fixed positioning of vehicle & track information during loading screens in various
resolutions
Renamed some track layouts to a more consistent standard & moved Historical venues
to the same menu branch of their modern counterparts
Updated vehicle descriptions (still WIP)
Fixed issue with Time Trial being unavailable in the previous build
Fixed FFB remaining loaded while hitting pause or instant replay
Updated input binding options when a command is already mapped to another function
Fixed collision issues with wheels from previous build
Updated F-V12, Superkart skins & Added new Renault Fluence car
Revised throttle maps & added maps to most remaining cars (only F-Extreme, F-Reiza,
F-V10 and karts with old standard still)
Revised Realfeel settings for several cars
Fractionally reduced overall AI aggression
DynHUD: Fixed Delta Widget resetting in Time Trial mode after a restart
Mendig: Further graphical updates & optimization; Adjusted cut corridors
Kansai: Fixed invisible wall in between T2/T3 of West layout
F3: Added new cockpit-mounted LCD display alternative to both models; Adjusted team
& driver names; Added remaining talent files; optimized LODs; Revised tire physics
& default setup
SuperV8: Adjusted new cockpit model for better visibility; Adjusted default setup
Boxer: Fixed display temperature readings clipping above 100�, adjusted default
roll bar stiffness
MR18: Revised tire physics
Lancer Cup: Revised tire physics; Fixed small hole in Lancer R cockpit
Opalas: Revised tires & AI
F-Vintage: Further tire adjustments & LOD optimization

Build v0.997:

Added AMS Config option for alternative SweetFX presets & included some new presets
Updated default SweetFX settings
Fixed bug with multiplayer opponents appearing floating when loading replays from
the replay fridge
Fixed bug with some sound effects looping during replays
Fixed bug with FFB remaining loaded during ESC menu in races
Fixed bug with FFB not working following an instant replay
Fixed bug with Multiplayer menu settings not working
Fixed issue with cars not featuring an onboard engine starter being unable to start
in a formation lap by having pit crew fire up the engine
Velo Citt�: Fixed reported bug of camera on main straight
Mendig: Fixed wrong way warning on jump crossover of Supertruck layout
F-Reiza: Totally revised physics: New front geometry; Revised Tires; Changed setup,
dampers, bumprubbers; added throttle map per gear
F-Extreme: New front geometry; Revised Tires;
SuperV8: fixed tires and rims blur settings
F-V10: fixed tires and rims blur settings, optimized LODs
F-3: Small tire adjustments
F-Vintage: Adjusted V8 torque curve, small tire adjustments
F-Vee: Disabled pit speed limiter
Marcas: Updated LCD displays
Opala: updated skins

Build v0.998:

Fixed vehicle selection menu in multiplayer to display only allowed cars


Added & Updated vehicle information
Updated portuguese localization
Several UI tweaks
Removed redundant Push-to-pass messages for cars not equipped with one
Added messages for manual ignition
Further tire adjustments for F-Reiza, F-Extreme, Supertruck
F-Vintage: Fixed graphical issue that could lead to mismatches online
SuperV8: Further cockpit updates

Build v0.999:

Track conditions now cumulative over race weekend (no longer resets to initial
state every session)
Added track progression & quali length options to AMS Dedicated tool
Further adjusted floating car issues in multiplayer replays
Tweaked main menu series spinner
Added DynHUD spinner for alternative designs (functionality & desigsn still WIP);
Fixed ID generation
Fixed multiple race sessions for championships
Vehicle shadow optimization (all series)
Further updates to vehicle descriptions
Added initial batch of community skins
Kansai: Relaxed corridors on exit of corners with astroturf
Cordoba: Tweaked AI paths
F3: Texture optimization, new cockpit materials
F-V10: Texture optimization, new cockpit materials
Boxer Cup: Texture optimization, new cockpit materials
SuperV8: Added old cockpit model back as an option (all teams� second driver use
it)
Build v0.9995:

Further adjusted floating / sinking car issues in multiplayer replays


Corrected AMS Config allowing Anti Aliasing when SweetFX is enabled
Minor UI adjustments
DynHUD: Adjusted CleanHUD, Telemetry options
Added second batch of community drivers
Fine tuned road dust properties
Fine tuned various sound effects
Sound updates to F-Vintage, Marcas, Boxer
Spielberg: Improved AI paths & performance
Ortona: Recalculated rolling start positions for Ortona 4
Superkart: Skin updates

Build v1.00

Vehicle shadow optimizations


Added F-Vintage drivers & talent files
Added remaining vehicle descriptions

Build v1.001

Updated DRM version


Added loose file samples for 1 track (Caruaru) & 1 car (CamaroSS)
Corrected parameters in F-Retro & F-Vintage series for VX portal
F-Vintage: Fixed Miatra 02 1969 tachometer needle

Build v1.009:

Fixed bug which could cause game to run in 16bit color mode when in Windowed mode
Fixed bug where max opponent vehicles in menu would not reset to the current series
default after switching from a series with a higher limit
Corrected vehicle info display during loading screen for triple screen resolutions
Further adjusted floating car issue in multiplayer replays
Small UI tweaks to race settings
Corrected alpha in main menu series graphics to remove light square box around them
DynHUD: Improved DeltaTimesWidget in TIME TRIAL mode & fixed initial visibility in
CleanHUD; Updated Editor initialization paths
Mendig: Limited max car count to 20
F-Retro: Fixed suspension animation
F-Vintage: Helmets updates
F-Vee: fixed suspension visibility from cockpit
F-V12: Updated throttle map
F-V10: Main LOD optimization for better performance / lower memory load
SuperV8: Main LOD optimization for better performance / lower memory load
Boxer Cup: Main LOD optimization for better performance / lower memory load
Montana: Fixed transmission description to 5-speed sequential

Build v1.01:

Fixed bug causing memory leak in menus


Fixed bug with track usage conditions using current setting rather than defaulting
to max state in Time Trial mode
Build v1.04:

Added Ultima GTR Series (Road & Race versions)


Added Brands Hatch (2 layouts, GP & Indy)
Added Radio Spotter feature
Updated vehicle shaders
Added new batch of community drivers
F-Vee: Main LOD optimization for better performance / lower memory load
Metalmoro: Main LOD optimization for better performance / lower memory load
Boxer Cup: Adjusted mirror position

Build v1.06:

Added F-Trainer Series (Novice & Advanced specs)


Added Cadwell Park
Fixed error which disabled F-V12
Ultima GTR: Several graphical, AI & physics adjustments

Build v1.08:

Added MCR Sports 2000 Series


Added Oulton Park (4 layouts)
Radio spotter: Several bug fixes; increased gain in voice samples; summed channels
to mono
Fixed error which disabled F-V12 (for real this time)
Brands Hatch: Extensive optimization & bug fixes
Cadwell Park: Textures updates, bug fixes & optimization
Ultima GTR: Several graphical, AI, audio & physics adjustments
F-Trainer: Several graphical, AI, audio & physics adjustments

Build v1.09:

Added Caterham cars series - 270, 360R, 620R


Added Vehicle Configuration menu to Vehicle Showroom (no actual optionals for
default content yet though)
Radio spotter: Various bug fixes
DynHUD: Improved Delta widget functionality in Time Trial mode
Oulton Park: Various bug fixes
Brands Hatch: Various bug fixes
Cadwell Park: Improved AI performance
Ultima GTR: Added driver helmets; various Graphical, AI, audio & damage adjustments
F-Trainer: Added driver helmets; Various physics & damage adjustments
MCR2000: Added new driver model & driver helmets; added Keith Mizen & Tim Tudor as
drivers; adjusted Damage
Boxer Cup: Updated to latest vehicle shader

Build v1.099:

Added DLC system for purchase & ownership verification


Improved vehicled shaders & applied to all older cars along with skin adjustments
Added left / right driver seat configuration option to Ultimas and Caterhams;
Caterham 270 & 360R now also have option to remove roll cage
Adjusted rear wing efficiency on Montana, StockV8, Boxer Cup, Superkart, Ultima GTR
Adjusted tires on F-V12, Montana, StockV8, Boxer Cup, Ultima GTR
Adjusted AI Torque Stab in all cars to reduce their excessive stability when in
contact with player car
Caterhams: Various graphics, audio and physics fixes & developments

Build v1.10:

Added Brit Pack driver names and talent files


SuperV8: Added configuration option for cockpit type

Build v1.11:

Corrected multiplayer mismatch with both Brands Hatch layouts


Adjusted F-Trainers, Caterhams fuel consumption
Adjusted camber gain in Caterham 270

Build v1.13:

Added Imola 1972 & 1988 versions


Added Ultima GTR Standard engine configuration (500 HP vs 720 HP from the original
road model)
Minor DFV sound update
Corrected pit menu settings for recent cars
Updated road & terrain properties for Brands, Cadwell & Oulton
Cadwell: Fixed issue with falling through terrain on right hand side just before
mountain turns
StockV8: Corrected Julio Campos driver number
Metalmoro: Fixed cockpit windows texture
Boxer Cup: Fixed cockpit windows texture
Superkart: Fixed low-res mirrors
Ultima GTR: Minor tire, aero & diff adjustments
F-Trainer: Minor tire revisions
MRC2000: Add left driver side configuration; minor areo adjustments, corrected
minimum weight & default steering ratio
Caterhams: Fixed Oil and Water gauges; added headlightds for cockpit view; Added
rollcage to driver side configuration; Adjusted drag coefficient; Revised tires in
all models

Build v1.14:

Added Imola 2001 & 2016 versions


Removed the fields with wrong info from AMS Config
Added Memory load warning when approaching application limit
Added warning messages for Pit Lane Closed & Open during multiplayer start
procedures for players starting from the pits
Increased Multiplayer pre-race time from 30s to 60s & added audio cue to warn when
time is running out
Switched penalty for leaving the pits under a red light after race start from DQ to
stop/go (penalty when leaving before the start remains DQ)
Further updates to road & terrain properties for Brands, Cadwell & Oulton
Updated UI sound effects
Several track limit detection tweaks at Interlagos, Mendig, Montreal, Granja, VIR,
Salvador & Supertruck layouts
Imola 72, 88: Various updates and fixes
Adjusted collision feelers for better detection, slightly improved behavior & AI
awareness
Corrected engine sound panning for cars with alternative driver seat positions
Oulton: Adjusted AI line through Druids in International layout
F-V10: Added community Team Cosmo; Adjusted default setup; increased soft tire wear
rate
Metalmoro: Added community driver
Kart: Fixed error in damage file
Mini: Minor adjustment to onboard engine sounds
Ultima GTR: Minor tire adjustments; Adjusted AI performance; Adjusted gearshift
timings; Adjusted driving aid properties
F-Trainer: Minor tire adjustments; Adjusted AI performance; Adjusted gearshift
timings; Adjusted driving aid properties
MRC2000: Minor tire adjustments; Adjusted AI performance; Adjusted gearshift
timings; Adjusted driving aid properties
Caterhams: Adjusted AI performance; Adjusted gearshift timings; Adjusted driving
aid properties

Build v1.149:

Opponent filters now listed alphabetically in session menu


Slightly toned down AI aggression when near other cars for all tracks
Imola: Various tweaks & fixes to all layouts
Oulton: Moved tire stacks on apexes back by about 20cm; Improved wrong way messages
when running wide on straight after Cascades (may still occur in some
circunstances)
Spielberg: Adjusted AI line through last corner
F-Vintage: Fixed material name with gold rims which could cause GMT errors
F-Vee: Fixed unrealistic front suspension animation

Build v1.15:

Added vehicle configuration menu to Multiplayer car selection screen


Fixed some reported terrain gaps at Imola
Brands: Rebuilt GP layout AIW in hope of fixing reported online freezing issues
Ultima GTR: Tire & aero updates, Corrected AI grip threshold in gearshifts
Caterhams: Slightly reduced height of Center of Gravity

Build v1.16:

Fixed potential online mismatches with Caterhams and MCR


Imola 1972: Adjusted AI paths
Imola 2001: Fixed start light sequence
Imola 2016: Adjusted astroturf run-off at the exit of Villeneuve
Kansai West: Removed collision from garages not building in pits; Fixed DQ when in
first garage slot
F-Trainer: Fixed steering wheel axis alignment
MCR: Fixed bug with auto-downshifting

Build v1.18:

Added Formula Truck Series


Added Extra custom Formula Truck track layouts
Added option to customize number of warnings (range 0-100) for track limit
violations before penalty is triggered (options both in-game & Dedi tool)
Added support for Formula Truck Speed Trap rules
Tripled range for in-car seat adjustment
Fixed bug which could cause disappearing UI elements in Multiplayer screen
Further adjustments to AI to reduce their aggression & improve awareness in close
racing conditions
Tweaked chassis ground scraping sound in Formula cars
Opala: starter sound updated
Caterham: Slightly increased external supercharger on Cat 620R
Boxer Cup: Adjusted tire physics
F-V10: Sligthly improved AI performance
Ultima GTR: Tweaked AI slip reaction in road models

Build v1.19:

Added Formula Truck Volvo teams


Modified & incremented Caterham series structure & associated customizations - now
includes 270R Road, Academy (previously 270R), Supersport, 360R Road, Superlight
Standard, Superlight Sequential (previously 360R), 620R Road (previously 620R)
Fixed bug from previous build corrupting suspension setup screen options
Enhancements to traction control, tire rolling / scrubbing / skidding, wind &
chassis floor scraping sound effects
Fixed issues with sound effect from hitting suspension bumpstops
DynHUD: Added extra debug info to better diagnose some pending issues with delta
widget
Adjustments to session UI & showroom to better suit F-Trucks
Removed a few tracks unsuitable for F-Truck from their list
Globally reduced tolerance for rev mismatch in manual gear shifts (should allow
less clutchless shifts in manual boxes)
Adjusted drag coefficients from various aero elements in formula cars
F-Truck: Various graphical fixes & adjustments; Adjusted aid penalties & AI pit
strategies; Adjusted FFB values; Fixed reported issues with F-Truck layouts
F-V12: Slightly revised internal engine sounds
Opala: Revised external engine sounds
F-3: Added configuration option for LCD and steering wheel type/ Fixed mirrors
light exposure; adjusted mirror position; Added rev lights on steering wheel &
mirrors for Tcam view
Ultima GTR: Adjusted rear damper rates & AI performance for road versions
Stock V8: Slightly tweaked tire lateral / longitudinal force combining
Montana: Slightly tweaked tire lateral / longitudinal force combining
Caterham: AI performance callibration
Metalmoro: AI performance callibration
F-Vintage: Adjusted front tire load sensitivity

Build v1.195:

Fixed a couple of race timing bugs when drivers complete race without serving a
penalty
Fixed bug causing AI cars to take on full fuel tanks in timed races rather than
properly estimating the right amount
Added a function to prevent AI cars from taking fuel in pitstops when the series
does not allow refuelling
Adjusted points system for F3, Super V8, Boxer Cup, Supertruck, F-Trainer series
Further updates to tire rolling / scrubbing / skidding, wind sound effects
Adjusted fuel consumption for F3 & Caterhams
SuperV8: tire material correction
F-Vintage: fixed wheel collision detection; further tire model adjustments
F-Truck: adjusted brake torque & response curve
Build v1.196:

Fixed various CTD issues from previous build


New tire scrub / skid sound developments

Build v1.198:

Completed sound updates to tire rolling / scrubbing / skidding, wind sound effects
for all cars
Oulton: Fixed flickering texture issue with walls
F3: Corrected F301 team / driver triggering errors in loading
F-Vintage: Further adjustments to collision model

Build v1.20:

Added Formula Dirt series


Added Ascurra dirt track
Added new Russia team skin to Lancer Rallycross
Disabled option to turn Hardware plugins on/off from in-game
Smoothed some bumps at Foz and Tykki
Lancer Rallycross: Added Russia team skin; adjusted AI performance
Karting: Adjusted kart tires & AI performance

Build v1.209:

Fixed various sound effect issues introduced in last build & fine tuned volume
balancing of several effects in various cars
Development of fog in shaders - fog density and distance now varies based on if
user is looking at the sun or not
Adjusted surface properties for all dirt tracks to minimize issues with FFB
rattling
Goiania: Fixed Short FTruck crash; minor texture updates
Cadwell Park: Fixed terrain issue in upper park
Removed exhaust smoke entries from FC Truck which had been accidentaly left in
(will be added back when effects are finalized)
Combined all F-Truck into the same class for VX classifications & split F-Dirt from
Lancer X for the same purpose
Karts: Added auto-clutch for direct drive karts; Adjusted tire slip curves;
Callibrated AI for all kart series for better performance & hopefully fixed issue
with karts occasionally tumbling over curbs
Ultima GTR: Revised undertray aero for all versions & minor tire tweaks
F-3: Minor tire adjustments
F-Dirt: Revised tire model; Added community drivers

Build v1.21:

Further sound effect adjustments


Further surface adjustments to Tykki and Foz
F-Dirt: Fixed TV cameras

Build v1.23:
Added diesel smoke to Formula Trucks (logic & dynamics still WIP)
Added F-Truck mid-race full course yellow option to RULES menu (may be used for
other series as well)
Adjusted yellow flag / parc ferme / start procedure rules for several series
Raised AI speed behind safety car
Fixed bug track state not resetting correctly when race or weekend is restarted
Reprofiled & expanded audio options & volume sliders
Added low downforce aero packages to F-Classic, F-V12, F-V10, F-Reiza & F-Extreme
(only graphical for now, appropriate wing setting restrictions will be added n the
next build)
Added new engine wear / blow-up functions
Adjusted marbles spacing offline to reduce FFB rattling
F-V12: Minor tire model adjustments; Softened front suspension range & default
settings
F-classic: Minor tire model adjustments
Superkart: Minor tire model adjustments; Reduced aero yaw sensitivity
SuperV8: Minor tire model adjustments; reduced default roll bar setting a click on
both ends
Karts: Further AI tuning

Build v1.24:

Fixed bug with DRS counter causing DRS to be available before lap 3
Added (AI) label to AI cars in multiplayer
Cars now default to ideal tire temperature at the start of Time Trial mode
Updated audio UI options
updated engine wear / reliability values in various cars
F-V10: Minor tire model adjustments

Build v1.25:

Added function for track state deterioration while track is not used from one day
to another and from one session to another (may vary from track to track)
Fixed remaining bugs with track state following weekend or race reset
Fixed issues with DRS being available during and after safety car period; DRS can
now also be deactivated by pressing DRS button
Minor tire model adjustments to F-Trainer, F-Vintage, F-Retro
Added correct wing range to low downforce packages
Slightly increased downshift protection in cars with semi-automatic boxes

Build v1.27:

Added Adelaide street circuit (modern version & Supertruck layout)


Added initial implementation of reverb sounds
Added dynamic road shader for road surface dust (currently implemented at Adelaide,
Oulton, Caldwell, Brands, Jacarepagua Historic and Montreal Historic)
Fixed overdone dynamic tire wear texture
Fixed occasionaly inaudible engine blow-ups sounds
Cars now default to ideal tire temperature, pressure and brake temperature at the
beginning of TT mode
Interlagos: Eased off cut detection at T11 exit and inside S/F straight
F-V10: Fixed black polys on one of the LODs; Fine tuned external sound samples
overlap
F-Retro: Fixed black polys on one of the LODs of the Copersucar model
SuperV8: fixed uv mapping issue on carbody
Boxer Cup: Completely revised physics with addition of helper springs
F-Vintage: Adjusted tire LOD settings

Build v1.29:

Added Adelaide 1988 Historic street circuit


Added ARC Camaro Series (WIP, accessible from All Cars / Tracks only)
Added option to customize number of AI opponents per class in race weekend
Further developed audio reverb & added option to customize level from audio menu
Added new sound effect filters & altered doppler effect (early implementation)
Adjusted AI brake power / grip usage for all cars
Adelaide: Completed for public release with several additions, improvements and
fixes
VIR: Added dust blending to Road Materials on all layouts
Boxer Cup: Adjusted tires and default setup, tuned AI
F-Classic: Minor rear tire adjustment, moved default brake bias a little more
rearwards
Supertruck: Raised camber and suspension damping for default setup; Adjusted tire
textures

Build v1.299

Completed ARC Camaro for release


Completed Adelaide for release
Fixed some crash issues introduced in previous build
Race menu tweaks & other minor UI adjustments
Implemented dust blending to Imola, Kansai
Removed incorrectly enabled launch control from engines in several series
F-Classic: Fixed textures error when player / opponent detail is set to LOW

Build v1.30

DynHUD: Fixed Delta widget functionality occasionally not resetting when switching
to another track in TT mode
Adjusted automatic blip, lift & gear / clutch engage ratios in cars with manual
gearboxes
ARC Camaro: Added driver names & talent files; Adjuste pit options & fuel
consumpion

Build v1.309

VX: Added function to feed main leaderboard & split TToW leaderboards, along with
an in-game tab in TT mode to see both timing screens
Fixed max number of opponents on various series to the correct total
Switched back incorrect "Ethanol" references in UI to "Fuel"
Further global improvements to AI brake usage & re-callibrated AI performance for
SuperV8, F-V10, F-Reiza, Boxer Cup, ARC Camaro, Mini, Ultima Race
Updated engine wear parameters in several cars, addressing some reported issues
Slightly adjusted default brake bias in several cars (won�t affect saved
Adelaide: Added remaining trackside buildings; Generally improved AI paths in all
versions; Corrected speed limits; Corrected AI entering Pitlane; Improved cut
detection on 1st chicane
Oulton: Updated terrain textures, using new method
Brands: Updated terrain textures, using new method
Caruaru: Fixed invisble wall on infield
F-Vintage: Adjusted wheel LODs for better performance
Mini: Fixed sound issue with reverb from previous version
Boxer Cup: Adjusted default tire pressures
ARC Camaro: Fixed body lighting issue at night; improved cockpit textures; improved
sounds
Caterham: Updated 620R suspension rates

Build v1.31

Opalas: Corrected small sound errors in 86 version; Corrected fuel consumption &
estimate; Small tire revision in 86 version
Adelaide: Further track limit violation adjustments to 88 & ST version

Build v1.32

Refactored SweetFX profiles & split them into categories, including new default
(profiles still WIP)
Fixed dark mirrors in shadows in some Caterham models, Metalmoro, F309
Adjusted AI corner reduction base for all cars
Adjusted default engine rev limit in F-V10, F-Reiza, added F-V12 adjustable rev
limit range for a safer default setup on these cars to help prevent engine failures
Corrected error from previous build adjusting downshift protection for modern
formula cars (increasing rather than decreasing to avoid overreving)
Brands: Adjusted AI performance
Adelaide: Adjusted AI performance
ARC Camaro: Rim LODs distance correction; Fixed tires UV mapping; Tire now is
skinnable
SuperV8: Further adjusted AI performance

Build v1.33

Added feature to automatically export setups from player�s fastest lap in Time
Trial Mode - other users can then fetch this setup by clicking the time on the
timing stands and clicking the button to download it (needs testing) *
Added legacy SweetFX profiles
Changed TimedRaceNonLeaderLaps value from 1 to 2 for all series (should address
some inconsistencies as to when checkered flag is displayed at the end of timed
races)
Reduced AI minimum passes per tick (fixing issue that could cause AI to bounce when
running over sawtooth curbs)
Londrina: Improved AI performance in both layouts
Marcas: Slightly adjusted tire load stiffness & center of gravity height; Adjusted
AI weight distribution for better stability & callibrated AI performance;
Montana: Minor tire model adjustments; Adjusted chassis yaw inertia (should improve
handling over curbs)
Mini: Adjusted AI weight distribution for better stability
Lancer: Adjusted AI weight distribution for better stability

Build v1.34

Adjusted setup exporting in TT mode to include author�s name in file


Added UI tooltip to all screens (WIP, not all options have tips and it�s not
localized)
Added UI option to switch off big screen movies (may help some users� stuttering
issues)
Fixed dark mirrors in Caterham 360 models, Ultima GTR Race
Slightly relaxed track violation detection (except for Time Trial mode)
Tweaked Min / Mid / Max AI performance range for several tracks
Added volume multiplier to swingman cameras in all cars
Adjusted fuel consumption / estimates in various cars
Ultima: Adjusted weight distribution in all models; Adjusted race tire grip on race
tires and load sensitivity on road models
Supertruck: Slightly increased tire grip
MR18: Reduced default tire pressure; calibrated AI
F-Vintage: Adjusted default diff setup; Slightly reduced tires LOD A for better
performance; calibrated AI

Build v1.35

Fixed Config tool bug that would allow native anti-aliasing setting to remain even
when SweetFX is enabled (user should set AA via graphics card control panel when a
SFX preset enabled)
Added function to automatically disable mid-race full course yellow in tracks that
don�t have a Safety Car (such as historical tracks)
Fixed bug that would limit opponents to a single car in championship mode
irrespective of the actual setting if "randomize" function was on
Vehicle configuration & install buttons are now hidden when car does not feature
configuration options
Sta Cruz: Improved AI line through chicane
F-Truck: Improved diesel smoke logic
F-Vintage: Corrected right rear wheel LOD error in HIGH detal setting
Marcas: Reduced default rear antiroll bar stiffness
Ultima GTR: Adjusted engine heating equations
ARC Camaro: ADjusted engine heating equations

Build v1.351

Fixed potential crash in Time Trial mode


Adjusted Setup files UI to display longer file names
Corrected cockpit camera clip planes in latest cars to usual standard to minimize
texture flickering
Lance R: Corrected vehicle gearbox information
ARC Camaro: Fixed engine overheating
Superkart: Softened default roll bar settings (reducing chassis stiffness)

Build v1.359

Added support to Fanatec LEDs & auto-rotation support for Fanatec CSL-E
Fixed logic exporting Setups in Time Trial mode which could allow setup from a
slower lap time replacing one from a previous faster lap
Interlagos kart: Adjusted AI performance

Build v1.36

Switched off autocenter from Fanatec wheels


Further work on logic exporting Setups in Time Trial mode which could allow setup
from a slower lap time replacing one from a previous faster lap
Further kart tire model & AI adjustments

Build v1.369
Switched default Fanatec LED to display selected gear & added a command mapping
option to toggle LED display to gear, speed or OFF
Revised qualifying lap limit (20 laps for most series, 12 for modern formula
series)
DynHUD: set trackmap in Original / Telemetry overlays to fixed (can be be switched
back to rotating via DynHUD Editor); added missing race widgets to Telemetry
overlay
Further tweaks to kart physics & AI
Boxer: Fixed brakelight graphical glitch
F-V12: Fixed LCD display rev range
F-Trainer: Minor tire model adjustments

Build v1.37

Mini: Corrected engine description


Caterham: Corrected 360R gearbox as H Shifter
F-Trainer: Fixed differential settings mistakenly left adjustable
Karts: Adjusted default steering lock

Build v1.38

Added Hockenheim 2016 track


Several audio developments: All audio files resampled to 441kHz (decreasing files
size / cpu / memory usage); increased max simultaneous sounds to 64; polished loops
and pops in several audio files; introduced advanced audio filters for external
cameras; added cockpit muffling for closed cars; Opponents volume setting is no
longer effective for trackside cameras (all cars same volume); enhanced replay of
surface sounds (roadnoise, dirt, curbs)
Fixed bug with AA setting not saving in AMS Config
Fixed bug that could cause FFB to be lost if instant replay command was hit during
a multiplayer event
Various minor UI fixes & adjustments
Adjusted orientation rate in all cockpit cameras to better absorb track
oscillations vs the horizon
Updated all helmet shaders to be same as the one used for car paint
Adjusted base Safety Car speeds for various series to more compatible levels
Added speed limiter to MCR2000, Ultima GTR Race
Adjusted engine wear / reliability ranges on brit cars
Upscaled AI Aggression ranges (max setting is now double what it was before, with
lower settings adjusted to suit)
Various AI adjustments to improve their racing ability and line adherence
Granja: Adjusted AI performance
StockV8: Corrected max opponents; Corrected & added missing talent files
F-V12: Adjusted ride height ranges, increased rake in default setup
Mini: Fixed auto-shifting bug
Boxer: Updated cockpit materials & textures; added configuration option to
install / remove rear view camera display
Karts: Updated skin alphas to suit latest car shader

Build v1.382

First pass in Championship mode UI in preparation for Custom Season Tool


Minor adjustments to audio samples on Ultima Race, F-V12, F-Trainer
Reset volume multipliers on all cameras to address volume inconsistencies
Globally upscaled composure & aggression values in driver talent files
Reduced minpasspertick to 6 & adjusted AI spring / damper multipliers on stiffer
cars to further reduce AI jittering over sawtooth curbs
Globally reduced AI performance range to half of what it was (minimizing their lap
time variation)

Build v1.385

Fixed error in fog logic


Raised undertray CoF globally to minimise advantages of unrealistically low setups
in some cars
Globally upscaled Crash & Minimum Racing Skill in driver talent files
Adjusted default setups for low downforce configs in Formula cars
Generally increased AI reaction to front tire slip
Adjusted AI brake performance in formula cars
Updated AI performance ranges at Brands, Montreal88, Mendig and Imola
Hockenheim: Various fixes & updates, added remaining objects
F-Extreme: Updated drivetrain for smoother gear changes; reduced final drive ratio
Boxer: Fixed cockpit dashboard reflection bug

Build v1.386

Added a randomization function to Opponent filter gizmo when running a multiclass


event with a specific class count (where before it would just load the same cars
for each class in team order)
Fixed opponent filter gizmo functionality in championship mode
Revised player/AI tire wear functions & added custom pit thresholds for every
compound in every car to minimise issues with AI needlessly stopping for tires
Further minor adjustments to AI behavior in all tracks
Adjusted AI brake performance in formula cars
F-Vee: Adjusted AI performance
ARC Camaro: Fixed reflection bug in cockpit gauges
F-Vintage: Adjusted longitudinal CoF for front tires; tweaked AI performance

Build v1.39

Added Hockenheim 2001 version (WIP)


Added "RaceRefuelling" value to control whether series allow for AI refuelling
during races (not appliable to all cars / tracks where AI may still pit for fuel)
Added AI function to stop them from pitting in last 10 minutes of a race - even if
they cross their tire wear threshold they will soldier on for the remaining
distance rather than doing a costly late-race pitstop
Doubled max AI to AI collision rate from 40 to 80 (needs setting from PLR file)
Globally adjusted Realfeel settings to factor a fraction of FrontGripEffect into
FFB
Audio: minor fixes to filters and occlusion code; modified curbs volume calculation
in order to remedy clicking when running over curbs (to an extent) and to address
curb volume inconsistencies (needs feedback)
Fixed bug in roadnoise replay saving (fixing potencial CTD)
adjusted all vehicles curbs volume for new code
Fixed shader bug for aeroplane Contrail
Globally increased lowest LOD from 500 meters to 600
Globally reduced driver aggression values
Hockenheim 2016: Minor fixes & updates, added remaining objects, added GP layout
with DRS zones
Boxer Cup: Updated rear brake light; Updated windshield to remove rear view display
shade
F-Extreme: Completely revised drivetrain physics including new ERS throttle map;
revised default setup
Mini: minor adjustment to external sound loops
F-V10: Adjusted TC sound

Build v1.392

Fixed remaining GMT errors from previous build


Fixed some sound effect volume balancing issues from previous build
Downscaled series image in main menu series selection screeen by 20% & changed
layout from 3 x 7 to 3 x 8 to accomodate upcoming new series
Added function to stop AI from refuelling during pitstops in all series where that
is forbidden - only series that allow AI to refuel now are StockV8, SuperV8, F-V12,
F-V10, Metalmoro & All Cars / Tracks; for custom long distance events with any of
the other series where AI would need to refuel, user should run All Cars / Tracks;
likewise for proper AI race strategy with non-refuelling series running close to
their default full distance, user should use the respective series instead of All
Cars / Tracks
Blue flags now must be obeyed within 30s by both AI and player cars (including
multiplayer); driver will get a drive-thru penalty for ignoring it, exception being
historical Formula series & Opalas where blue flag rules are not enforced
Added function for AI to partially lift off the throttle when receiving a blue flag
- their cooperation is now a function of "Courtesy" value in driver RCD files, and
thus will vary from driver to driver and from series to series; they will generally
be equally cooperative in practice / quali, in races they will be more cooperative
in high profile series compared to smaller / historical ones
Added function for AI to coast to the pits after checkered flag (rather than racing
on at full speed)
Added function for AI to slightly lift during in and out laps in practice / quali
Added function for AI to lift back to the pits when car has substantial aerodynamic
damage
Added new AIStartThrottle parameter to vehicle engines to customize AI throttle
input during start procedures (should also help balance their launch efficiency vs
the player)
Added function to prevent AI from lurching to the side on starts & generally
improved their composure through the first corner
Added function to discard next lap in Time Trial mode if track limits are abused in
the preceeding lap
Adjusted AI awareness to get them to hesitate less when trying to overtake another
car in a straight (very minor adjustment for now to avoid side effects)
Updated various venues and event names to the same standard
Hockenheim: Improved AI paths around stadium section; updated terrain textures in
2001 version; Added DRS zones to 2015 GP layout
F-Extreme: Updated V6 Hybrid engine sounds; Further updates to default setup

Build v1.395

Added F-Ultimate series (WIP)


Added Hockenheim National, Short A & B layouts
Added new 2017 GP layouts to Interlagos, Montreal, Kansai, Spielberg & Hockenheim
featuring updated tire compound rules & DRS zones
Added new driver model & new customized suits & gloves to all vehicles
Added configuration option to all vehicles for visible driver arms in cockpit view
Added new options to Audio menu for master volume, trackside volume, Audio PostFX
levels & button to restore default audio settings
Added new Main Menu ordering parameter to SRS files & re-ordered positions for F-
Ultimate & Lancer Cup Series
Added config overrides to search correct driver talent folders (fixing bug with
drivers present in multiple series occasionally loading the wrong file and
misperforming as a result)
Reduced AI lifting after race finish & added a randomization function so they don�t
all slow down the same way
Customized AI throttle functions at race start to a realistic behavior for each
series
Changed AI reaction time to green lights so it�s no longer instantaneous but within
a more human range of 01s-10s
Added new TireManagement & AIStartSkill to driver RCD files - the lower the first
value, the more the AI will wear its tires; the lower the 2nd value the more chance
AI driver will bog down at the start
Reverted Realfeel FrontGripEffect from 01 to 00 as used up to previous Beta update
Reverted curb volumes to earlier values
Roughened up flat curbs at Taruma, Londrina
Reduced default suspension packer settings in several cars
Further adjustment to vehicle undertray friction parameters
F3: Reduced aero loss in draft
StockV8: fixed lcd laptime info
Montana: Fixed max opponents

Build v1.399

Added Custom Season Tool (available as one of Steam launch options)


Added Hockenheim 1977 GP, 1988 versions
Fixed bug with radio spotter announcing final lap one lap ahead of time in timed
races
Disabled blue flag penalties for now while issues are rectified
Adjusted AI fuel strategy so they don�t pit on the first lap it gets on low fuel
range
Engine samples loops polished for Mini, Opala & StockV8
Adjusted sound offset in Opala & F3
Removed some redundant or wrong driver suits & gloves for historical series
Hockenheim: Minor updates & fixes, revised AIW
Spielberg: Fixed fuel use range causing excessive fuel consumption for player & AI
Oulton: Adjusted AI line through chicane so AI don�t clip high curb
Brasilia: Fixed cars going into the pits in rolling starts
F-Ultimate: Several optimization, physics, FFB, AI, audio updates
F-Truck: Added new driver model & suits

Build v1.40

Minor Season Tool bug fixes


Minor UI adjustments & updated localization files
Added new parameters to driver talent files
Adjusted fuel consumption & estimates for several cars
Added driver suits & gloves to F-V10
Further AI updates to various Hockenheim layouts
Fixed F-Extreme idle throttle
Fixed SuperV8 pit timings
Build v1.403

Fixed bug with championship scoring not working


Fixed default scoring for F-Ultimate, F-Extreme & F-Reiza championships
Updated F-Extreme to use latest V6 Hybrid sounds

Build v1.404

Hockenheim: Fixed invisible wall in t2 of short layouts


F-Vintage: Fixed missing CockpitVibrationMag in cockpitinfoini files

Build v1.405

Montana: Fixed errors in pitgroups & added missing talent files


Ultima: Fixed loading error with one of the config options in Race model

Build v1.406

Season Tool: Improved handling of errors related to reading of series/track images;


All series vehicle filters are now added to seasons (these can be further
limited/customised when starting the season in game)
Fine tuned drag effects for each car, correcting some previous exaggerated values
Fixed F-Truck & ARC Camaro wrong ID for leaderboards
Corrected fuel estimates for F-V10, F-Classic
Karts: Adjusted POV to avoid clipping with driver model
Caterham: Fixed missing driver arms in external view for 360R models
Montana: Further fixes to pitgroups & talent files

Build v1.41

Added Hockenheim RX layout (WIP, not compatible with DynHUD at the moment)
Integrated initial batch of Steam Achievements (WIP)
Fixed bug that would cause excessive AI tire wear when TireManagement parameter
wasn�t present in driver RCD file (now defaults to 80, 100 being default tire
compound wear)
Fixed bug in AI tire pitstop thresholds not working causing the AI to run tires to
canvas
Fixed bug that could cause AI to slow down too much in cool down lap after
checkered flag
Adjusted AI reaction to be more combative when another is close by or side by side
Further fine tuning of fuel consumption & estimates for several cars
Brands: Updated AI paths; updated curb textures
Hockenheim: Disabled Safety Car for 77 & 88 layouts
Reduced performance variation in Supertruck layouts
LancerX: Moved default brake bias forward; Fixed bug with driver arms in external
cameras
F-Ultimate: Adjusted steering wheel height
F-Truck: Updated driver suits & Gloves
F-V10: Updated driver suits & Gloves
F-V12: fixed sound going mute between 4-5k RPM
Ultima: Fixed graphics glitch in headlights from external cameras

Build v1.415
Fixed bug with previous build breaking plugins functionality
Brands Hatch: Fixed safety car position in pit lane
Global AI adjustments: Slightly reduced qualifying performance gap vs race /
Slightly reduced performance variations from lap to lap / slightly increased AI
tendency to move out of the draft from car ahead
Superkart: corrected moving arms lodout distance
F3: fixed steering wheels LODs F301
MCR: fixed rpm lights and lcd glass
Marcas: Added missing talent files; Reduced skill range for more consistent
performance

Build v1.419

Steam Achievements: Minor fixes & adjustments


Expanded track GDB tire compound parameters to set different compound restrictions
for diferent series, and define which of the allowed compounds AI qualifies & start
race on (AI will qualify on softest compound available in all default tracks now -
mod tracks should be adapted to suit)
Added AIRaceCompoundSwitch parameter to series files - if set to 1 AI is forced to
switch to the next tire compound allowed in a tire stop (if set to 0 or not present
AI will continue on the same default compound)
DynHUD: Added option to switch Track Map state from stactic, rotating & off (CTRL +
M switches between the states)
Replaced tacho texture in native HUD
Revised default championship calendars for several series
Adjusted tire wear & degradation rates for all compounds in F-Ultimate, F-Extreme &
F-Reiza
Further adjusted tire wear thresholds for AI pitstops so they stop earlier & avoid
losing too much time on worn tires
Reduced pitlane speed limit in races from 100 km/h to 80 km/h in all GP layouts to
match real rules

Build v1.425

Fixed GDB / SRS errors causing Season Tool to crash


Made softest compound default for F-Extreme F-Reiza, f-Ultimate
Further fuel consumption / estimates tuning
F-Ultimate: Increased DRS drag reduction; Increased tires� pneumatic trail (should
make FFB slightly stronger)

Build v1.429

Spotter: Audio files now cached in memory to try prevent stutters loading the files
on some systems
Fixed AI fuel estimating in qualifying (now AI does 3-4 lap runs and takes just
enough fuel in between for the next run)
Changed AI strategy for fixing damage in pits - now AI only fixes damage when wings
are missing (no longer doing long pitstops for minor bodywork fixes)
Corrected Boxer Cup & MIT Lancer R / RS visual height offset (slightly lower than
before)

Build v1.431
Fixed errors with some Steam Achievements
Fixed missing dust smoke in Foz & Tykki
Added clear sky cloud set
StockV8: Fixed visibility of moving arms from external view when movings arms is
off

Build v1.432

Fixed bug leading to AI cars refuelling during pitstops in series in which they are
not supposed to
Added AIqualLapsperRun parameter to HDV files defining how many laps AI is supposed
to run in qualifying
Fixed errors with some Steam Achievements (please note these will be reset as a
result)
Fixed bug with helper springs which could lead to some odd behavior under max
suspension deflection
Fixed bug preventing player from fixing car damage in pitstops
Added extra "Force Lan" & "Seconds to autoload" parameters to multiplayerini to
facilitate flow in a LAN session
Adjusted traction control driving aid levels for most cars
Small aero tweaks to StockV8, Montana, Metalmoro (slightly less yaw drop-off)
Corrected Montreal 1988 pit speed in practice sessions
Fixed missing dust smoke at Ascurra
F-Ultimate: Adjusted driver helmet height

Build v1.44

Added Stock Car V8 2017 season & new Chevrolet Cruze model (WIP, not full field
yet)
Added Circuito dos Cristais (Curvelo) 2016 version
Revised AI overtaking risk calculations - AI now constantly looks for a way past a
slower car ahead (no longer backs off overtakes)
Revised & Expanded Push-to-Pass functionality, simulating Stock Car 2017 season
(including windshield lights indicating activation / availability)
AI now also uses P2P to overtake / defend from opponents
Added new customizable fuel mixture range (not yet implemented to cars though)
Added new controller damping sliders for better gamepad control
Track state regression between sessions & overnight reduced from 2% & 10%
respectively to 1% & 5%
Excessive fuel consumption corrected for Caterhams, MCR, Marcas, Lancers
Track terrain & road textures updated to latest standards for Cadwell, Brands,
Imola, VIR
Updated Guapor�, Londrina to 2017 versions (minor cosmetic tweaks) & Interlagos
(adjusted curbs in several corners)
Fixed F-Ultimate tire options for Interlagos, Kansai
Karts: Fixed handling-breaking suspension bug from last hotfix
MCR: Fixed RPM LEDs not working in left-hand driver side

Build v1.445

Fixed error in new controller damping algorithm and tweaked presets


Added new car-specific AI risk calculation parameters for overtaking - AI now
factors corner radius ahead to decide whether to try switch lines to overtake
Added new AI function to prevent AI car from trying to rejoin the track after a
spin until there is no oncoming traffic
AI now affected by grass / gravel grip levels & dirt on tires (it will lift a bit
until tires are clean again)
Added Push-to-pass LED data to replay & multiplayer
Added Garage UI warning message for series in which race refuelling is not allowed,
& disabled HUD pit menu fuel adjustment for those series
Adjusted traction control functionality (as a driving aid)
Added PLR file setting to disable track scoreboards (known to cause some issues in
live streaming)
Updated Velocitt�, Taruma, Goiania, Spielberg, Santa Cruz to 2017 versions &
updated terrain & road textures to latest standards
Updated sunrise/sunset lighting values for all tracks
Interlagos: Fixed crash in cafe chicane layout
StockV8 2017: Added remaining skins; improved performance; corrected materials on
LODs; addded cockpit tubes for external view
Camaro: Added 2017 Stock Car Safety Car skin

Build v1.448

Added Curvelo "B" layout as used in 2017 Stock Car season & several graphical
updates
Moved camera settings to DISPLAY UI screen, & added a "Lock to Horizon" slider
(where 0% is pre-v14 setting and 100% is latest setting)
Fixed excessive logging from previous build (might have been a cause for stutters)
Fixed error loading Londrina from previous build
Several minor UI fixes & adjustments
Tweaked AI slip reaction for some cars
Changed default cockpit FOV from 50 to 45
Added P2P to Montana series
StockV8: Adjusted default roll bar settings

Build v1.449

Fixed possible crash from previous build with presence of certain mods
Updated Curitiba to 2017 version & updated terrain & road textures to latest
standards
Improved accuracy of Push-to-pass LED storage in replays
Adjusted audio occlusion, low pass & wind filters
Adjusted AI drafting, slip reaction, aggression levels
Montana: Fixed P2P functionality
Ultima: Fixed error loading road version
StockV8 2017: Adjusted external windshield alpha levels; Added shifter paddles to
steering wheel & removed redundant gear stick

Build v1.4499

Fixed bug with All Cars / Tracks


Fixed bug with AI getting stuck if race is restarted after it has a spin
Updated Cascavel, Kansai terrain & road textures to latest standards
Ultima: Fixed error loading road version with left-side driver

Build v1.45

Updated portuguese, spanish, french localization


Build v1.451

Slightly toned down AI aggression on all levels


Adjusted series-specific AI corner radius detection (used to decide whether to try
switch lines to overtake) to more conservative values
Slightly decreased AI lane spacing
Added information for connected devices & other minor adjustments to controller UI
Updated Montreal, Campo Grande, Brasilia, Caruaru, Buenos Aires, Guapore,
Speedland, Granja, Cordoba, Spielberg & Salvador textures to latest standards
Fixed Stock Car 2017 & Curvelo IDs for VX leaderboards
Small update to billboard shaders, smoke & dust effects
Goiania: Fixed CTD loading short layouts
Interlagos: Fixed nightlighting on new road sections in 2017 variants
F-Ultimate: Added HALO as a configuration optional
StockV8: Added Lapenna�s car & fixed error causing Valerio�s car not to load; Added
missing driver talent files; Added 2017 championship option with correct season
order & scoring

Build v1.452

Reduced AI risk calculation bypassing on 1st lap when on MEDIUM AI Aggression


setting (HIGH & MAX remain with full bypass)
Further scaling of AI aggression on all levels
Reverted AI lane spacing from previous build
StockV8: Fixed glare in night lighting
Montana: Small adjustment on engine torque curve

Build v1.453

Minor tire wear adjustments to Boxer, SuperV8, StockV8


Minor AI slip reaction adjustments
StockV8: Fixed LOD flaw in rear fender

Build v1.454

Campo Grande: Fixed loading error

Build v1.46

Added surround sound support (please run AMS Config to set up your audio output
properly - check this post for further info in this feature)
Multiplayer lobby improvements: General UI Tweaks; Pinned Reiza Servers; Improved
Server Sorting; Added Series to Lobby; Added Bookmarks to list and ability to add /
remove bookmarks; Fixed Beta in game Lobby; Added classification to server details;
Fixed General Steam plugin issues, including reporting of Series, Players vs AI
count and more
Added Upper Deadzone for Axis Settings
Fixed loading of FFB levels when game was set to 360hz, and the loaded level had
180hz
Updated Xbox One and 360 controller presets to XInput Fixed clutch assignment on
G25 Preset
Added XInput support (note: at present the detect button does not work correctly
when XInput devices are connected, and there is no FFB yet But you can use separate
axis for accelerate and brake)
Improved info when creating a new profile about auto loaded preset on controller
page
Added button on Controller setting to detect the best preset for your controller
Added Auto Loading for Xbox One controller
Forced default controller profiles to resync to users game folder at every game
load
Added global Cockpit Preference Option (for driver arms, LHD, RHD etc) to Display
screen (no longer needs to be set for each car Configuration)
Added "Driver Arm Rotation Lock" option to PLR file for users who wish to disable
the 90� rotation lock when arms are enabled (please note this may cause severe
clipping at larger angles)
Several minor UI Adjustments
Fixed bug to display current Opponent Tire Compound color in multiplayer
Fixed Inconsistencies with Start Grid Position when changing AI Numbers on Single
Race
Fixed Pit Box objects showing when there are always cars visible
Fixed a couple of bugs that could cause the game to crash in Championship mode
Fixed a bug in AI pit strategy that could cause the AI to come repeatedly into the
pits needlessly
Upscaled all vehicle body LOD Out values from 600 to 750m to address cars lodding
in and out on long visible track segments
Updated road & terrain textures for Floripa, Jacarepagua, Johannesburg, Ribeirao,
Ortona, Velopark to latest standards
Several minor shader improvements: a bit of AO to Ambient Lighting on Terrains;
diffuse scroll shaders with and with out fog; Adjusted tree shader so it acts more
naturally at dusk
Adjusted AI draft values so it remains in draft a little longer
Adjusted pit tire thresholds, making AI stay out longer into tire life for series
where tire stops are not regular
Jaca Historic: Fixed crash when loading
Updated Push-to-pass boost values in Stock Car, Montana
F-Ultimate: updated HALO model
F-V12: Fixed ID error for Time Trial mode

Build v1.461

Fixed issue from previous build with input maps from secondary devices

Build v1.462

Fixed various issue with Dedi & multiplayer


Fixed sounds not positioning when doing glance left / right; Fixed spotter not
playing properly in stereo config; Constrained volume levels of channels array
StockV8: Fixed missing windshield texture in 2017 car

Build v1.468

Added Ibarra track (two layouts: normal & reverse)


Fixed bug with in-game multiplayer game creation settings not working
Some fixes to surround volume calculation over different speakers config, added
method for polishing volume when sound is "moving" around
Temporarily disabled 61, 71, 81 audio config options for next public release (will
be added back later)
Minor UI fixes & adjustments
Fixed bug where tire compound in replay would overwrite current setup
Fixed bug where driver arms would lock even if the car had no Cockpit Preference
upgrade
F3: Fixed F309 cockpit mirrors

Build v1.469

Fixed bug that could cause a CTD with multiplayer temp car
Fixed a few multiplayer lobby malfunctions
Enabled pit menu refuelling on physics level (so now refuelling is determined fully
by SRS setting - allowed in all cars / tracks, follows series actual regulations in
their respective SRS)
Added / corrected aid weight penalties for cars that were missing them
Ibarra: Various updates & fixes
VIR: Fixed flickering on paddock buildings
Kansai: Improved AO on main grandstand and pit building
Cadwell & Spielberg Historic: Fixed flickering on overhead signs/bridges at T1
Ortona: Fixed flickering on pit building at a distance
Caterham: Fixed cockpit preferences setting not applying

Build v1.47

Fixed bug that could cause a CTD when switching sessions


Fixed a few remaining multiplayer lobby malfunctions
Updated portuguese, spanish, french localization
Updated sound effect volume levels & corrected some engine sound position
Marcas: Updated onboard sounds

Build v1.471

Further fixes to multiplayer lobby, including bug that could cause lobby list not
to show up
Fixed other engine sounds playing out of time (offine fixed, multiplayer needs
testing)
Fixed occasional artifacts with other distant cars on external cameras
Tykki: Updated terrain textures to latest standards
Ibarra: Optimized AI line through first and last corners

Build v1.472

Fixed a bug in which if user's My Documents folder is a Drive's root folder, the
game does not work creating the player file when (just stays on the enter driver
name screen)
F-Retro: Fixed AI fuel estimate

Build v1.475

Season Tool: Fix userdata failure when Windows username contains non ascii latin1
characters
Added FFB for XInput Devices (may require loading of Controller Preset of Xbox
Controller for it to start working, depending on your current settings Support for
one XInput FFB device only, limits all FFB to 90hz)
Added Refresh Connected Devices button to Controllers page, available from main &
in-session menus
Made XInput built in deadzones configurable in the Controllerini (also halved the
amount from previous build)
Minor tweaks to Controller Damping Presets
Added support for advanced Nvidia Control Panel settings in the Config application
so NVidia Antialiasing settings can be configured straight from AMS Config)
Added Driving Line Aid (it adapts in real time to how fast you are going to give
you updated information)
Speed Sensitivity is now customized for each vehicle
Added Dedicated Server options to allow driving line or not
Added options to use predefined profiles in Dedicated Server and in Game Server for
game difficulty
Made game DPIAware, so that the game formats correctly on PCs using non 100%
scaling setting
Added actual game version to the Windows game window
Tweaked Tool Tip and Icon placement top right of screens in general
Adjusted Difficulty Settings page to be more organized
Added long spinner UI option so text doesn't get cut off with Controller Profile
names or User Profile names
Adjusted In Game Monitor screen, tidied up the UI in general and organized Added
Session Info button which shows the general information about the current session
Online adjusted vote and server details options Added Servername and Message of the
day to the Server Info button
Adjusted Garage page to hide pit stop options when pits not available Made Session
Info accessible from Garage Page and reorganized UI elements slightly
Reorganized Setup File browser and added non editable notes element to the Setup
Browser
Foz: Updated terrain textures to latest standards
Ibarra: fixed inner collision corridor at hairpin; fixed the headlight beams going
up to the mountains; fixed specular levels on the road patches; slight tweak to AI
performance

Build v1.476

Added Config app option to disable DynHUD, disabled by default while some
reliability issues are worked on (if you experienced no problems you may re-enable
DynHUD by unticking the option in AMS Config)
Added dynamic ambient / track temperatures, configurable via Track GDB, &
configured ambient Track Temps at all default circuits according to real weather
data
Corrected sunrise / sunset times for better accuracy
Adjusted NVIDIA Config Profiles, force removal of profiles if switching back to old
method of AA
Fixed driving line texture
Improved AI Behaviour on Formation / Standing Start
Improved AI Behaviour behind Safety Car on Rolling Starts and SC periods
Adjusted Safety Car to take Fastest Line rather than a middle of the road line
AI cars now lift less under blue flag in race condition, and not at all in practice
/ qual for other AI cars as a temporary measure to avoid AI cars going off track
(better blue flag logic currently under development)
Adelaide: Fixed AI lining up after formation lap
Ascurra: Updated terrain textures to latest standards
Velopark: Updated model to feature 2017 modifications & terrain textures to latest
standards
SuperV8: Adjusted fuel consumption estimates

Build v1.478

Added two brazilian TC Classic series: Copa Fusca & Copa Uno
AI blue flag logic improved: AI cars now move offline to let leaders by, lift
proportionally to the amount of throttle they should be doing,and to the speed
difference relative to the car approaching
Increased rate AI assesses situations by 4x which should result in more appropriate
behavior in several racing situations and less off-track excursions
Fixed bug that could cause game to crash loading old setups with notes
Added support to latest Fanatec SDK
Ultima GTR: Revised road car physics

Build v1.479

Added Copa Classic & Hot Cars to TC classic Series (WIP)


Fixed DynHUD on Win10 & re-enabled it by default as a config option
Tweaked AI calculations when thinking about passing to reduce the swerving from one
side of another car to the other (added AISuddenMoveScalar parameter to car
physics, makes cars change lane, react to incidents more gradually)
Changed AI Start Behaviour to keep drivers running in a straight line from their
grid slot more (added AIStartOffset and AIStartMerge values to car physics - these
are how long to stay on the line and how long to merge in seconds)
Added AIMaxAggression vehicle value, this scales the Aggression value used by the
RCD file accordingly
Adjusted default talent values so that AI is better when there is no RCD file or
values are missing
Changed logic for "Finish Session" / "Skip Session" logic" - the first now
accelerates time to finish the session with properly generated times from the AI,
the second advances the session with the current standings (with player put in the
back of the grid if not having set a time)
Fixed possible crash with Season Tool
Adjusted tire smoke threshold so tires don�t generate smoke on smaller slides or in
lock-ups of lightly loaded wheels
Added garage pitstop schedule menu to all cars when refuelling is allowed (hidden
when it�s not)
Velopark: Fixed minor graphics glitches
F-Vintage: Fixed collision bug with wheels
F-Uno: Several physics & graphics updates, corrections
Copa Fusca: Several physics & graphics updates, corrections

Build v1.4795

Fixed issues with AI during starts


Rescaled AI aggression levels for latest code changes
Added Season Tool option for double points in final race of the championship
Added regular silent messages by clients in multiplayer (as a possible fix for TCP
connection lost issues with client inactivity)
TC Classic: Various physics fixes & adjustments

Build v1.481

Fixed a possible CTD caused by unitialized career data when calculating points
Removed redundant "/ka" messages in AMSDedi
Added PLR file name and version number to AMSDedi tool
Adjusted Realfeel defaults for TC Classics & F-Vintage
Added new car-specific AI aggression scalars
Spielberg: Fixed CTD issue with 2015 GP version
Adelaide: Adjusted fast rolling start location
F-Vintage: Reduced default ride height & increments to 01cm per step (rather than
previous 05cm); Moved default brake bias a bit further frontwards
TC Classics: Updated HotCars Passat & Gol to have their own VX IDs; Fixed external
idle sound missing; Adjusted tires; Duplicated Hot Cars Boxer engine file so it can
feature sound emission points for both Gol and Fusca; Increased power for FuscaR,
Gol33 & PassatR in Copa Classic; Corrected errors with Reiza51 drivers; Fixed
Passat, Gol Hot Cars bumper models flickering in TV cameras; Fixed missing hood
from cockpit view in some cars; Small adjustment to FWD weight distribution; Small
fuel consumption & estimate adjustments; Bumped max opponents to 25 to accomodate
full Hot Cars field (keep in mind however other classic series have only 20 cars)

Build v1.485

Revamped native HUD & TV overlay system (check this topic for more info & feedback)
DynHUD is now disabled by default (can be enabled back in AMS Config)
Replaced UI font
Added turbo model (currently only for F-Classic, Lancer Cup, Mini, Metalmoro MR18)
Fixed loading screen text sizing at different resolutions
Updated championship mode UI
Season Tool: Added calendar generation support; added additional track filters for
series/type/venue/no of ai supported; added randomize action to selected calendar
Fixed a bug that would cause timing issues on first lap of rolling start
Added skip race button to championships events where a DLC track is not owned
Prevented pit fixtures from loading whilst a player is on track online (should
reduce stutter when a new player joins)
Removed race percentage as a race length type option, added a Distance option
Tweaked team name sorting code so that teams no longer require unique names
(removing V12, V10, 2015, 2017 suffixes)
Adjusted AI so that its less affected when driving side by side or when a drive
quickly approaches from behind
Toned down AI "Sudden Move" scalar in all cars
Reduced AI aggression in all formula cars
Added new interior and exterior curb samples (currently only in Formula V10)
Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs /
some engine sounds)
Fixed external shift sound sometimes producing artifacts when vehicle is far away
Slightly refactored external audio filter (should sound nicer when approaching /
leaving camera)
Sound now pans from one side to the other in tracking external cameras (can be
tweaked from PLR file)
Reverb level in surround mode can be adjusted per speaker from PLR file
Ambient sounds have been refactored, they are now in mp3 format and can be unique
per track
Added new track announcer voice sound effects
Crowds now have two levels, excited and normal (more to come later)
Pit sound effects play only if you are in actual pit (be it viewing your own or
opponent vehicle)
Corrected DRS zone ends at Spielberg, Hock, Kansai (preventing AI from flapping
wing open/closed in post DRS braking zones)
Added 2 new clear / slightly clouded sky sets
Minor lod adjustments to F-Vintage, F-Vee
Increased P2P power in StockV8, Montana
Spielberg: Complete track revamp to 2017 version & updated graphics
Cascavel: Reduced garage depth to stop cars crashing into pit wall leaving garages
F-Vee: Updated external sounds
F-Dirt: Updated external sounds
SuperTruck: Reduced AI aggression
Ultima: Added LSD to road cars
Super V8: Adjusted AI fuel estimating
F-V12: minor tire adjustments
F-Classic: minor tire adjustments Fixed wrong IDs
F-Vintage: Minor AI tweak
F-Ultimate: Minor AI tweak
TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork
color and cockpit, roll cages can be skinned independently); Fixed various minor
graphical glitches; Updated community skins; increased engine inertia

Build v1.486

Season Tool: add UNKNOWN filter for tracks missing VenueName/TrackType; Fixes crash
when they are missing
Fixed missing crowd sounds
Added Delta Bar Style option
Fixed various issues with alignment on triple screens
Now keep cars visible on track map once they finish the session
Fixed Standings TV Overlay showing empty pages when not enough drivers have set a
time for the that page
Removed third decimal place on delta timing element
Added logging for Current Working Directory to help investigate issues of Fonts not
loading
Moved chat box back above the HUD elements on bottom right
Moved track map up and reduced size by 15% or so
Fixed MFD defaulting to Info item, it now will show Info when player is not in
control of current player, and will revert back to the users last choice when
switching back to player unless the player changes the screen shown
Fixed track map shortcut button working
Added Time, Place and Lap elements to timing MFD page
Increased maximum message centre time option to 30 seconds
Added 3 intermediate options for disabling certain parts of TV Overlay only
Fixed TV Overlay being wrongly adjusted for Virtual Mirrors in monitor view
Adjusted tacho rotation slightly
Velopark: Fixed object popping in back straight
Mini: Fixed max number of opponents to 23
Metalmoro MR18: Adjusted fuel estimates
F-Classic: Added analogue cockpit configuration option; Fixed mirrors texture size,
material mapping, overexposure, distortion

Build v1.4.87

Added protection so that FFB isn�t run when in the options screen
Improved logs adding date and time to entries
Added time out failsafe to the finish session button, only allow 2 times the
fastest lap of the session or 1/4 of the session time if no lap set yet, before
being able to press next session
Minor fix to reduce AI pulling to the inside when quite far behind other cars and
approaching corners
Fixed minor issues on Fastest Lap & Race Winner HUD elements
Added extra logging for Font loading
Added context understanding to HUD Settings Menu, automatically hiding settings
that don't effect present settings
Added Message Centre Position option to HUD menu
Added MFD Difficult option to HUD menu
Added No Bar option for Delta Element
Adjusted Delta Element to only update every 10th of a second
Added HUD Option to change who we gap the timing to on the standings screens
Added HUD Option to set what overlays are visible in external cameras
Removed race percentage time scale option
Added ability to customize HUD layout with customingamelayoutini (See support
folder - read notes in the file!)
Minor tidying up of monitor page (split times were going too close to laps)
Corrected Text Scaling at non 16:9 ratios on general UI
Added Race Control elements for warnings / penalties / dqs (Reason for other
drivers receiving penalties is not shown online)
Added Follow and Zoom track map options
Added track width fixed / real for follow and zoom option
Added map size option with 100%, 75% and 50% scalar options
Added pit entry and exit information (only shows first time a car crosses the
sector)
Added DRS & Radar info
Moved to top right of the screen
Improved Fixed View texturing
Disabled pitSounds and Ambient sounds for Audio PostFX on low setting
Announcer and crowd sounds are not played in test day / time trial
All vehicle sounds should now be in center / not panned to side regardles of audio
output configuration, if wav files don't have any pan in them
Fixed spotter spotting other vehicles when private qualifying is active (needs more
testing)
Fixed bumpstop sound being triggered too often over curbs causing some clicks
Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them
Reverb is muted when switching cameras
Ambient sound volume/pan is randomized slightly when switching external cameras
Adelaide: Fixed Supertruck Ramp Material sound
F-Vintage: Fixed team sorting

Build v1.4.89

Added Metalmoro AJR series


Constructed full path for adding Font Resources (further debugging for trying to
solve issues some users are having with getting new fonts loading.)
Removed decimal point from current fuel level when 10 or more units of fuel is
present
Added Pit Speed Limit to General Info page
Fixed minor issue with finish session time out
Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player
Combined Online Chat & Timing Monitor screens
Fixed last car disappearing on timing screen when a player is removed before
starting a race

Build v1.4.895

Added script for installing new UI / HUD functions automatically


Refactored HudTach code to HudType as it actually is, in view of adding an actual
option for the tachometer
Added option to have different TV Overlays visible in external cams
Fixed corruption of the water/oil elements on vehicle info MFD
UI: Smaller text on standings pages, fixed classification positioning in lobby.
TV Overlay: Fixed fastest laps overlay online
Chat Box: Fixed text positioning when typing in game online
Fixed 'AI Has Left the Server' messages when a normal player joins the server
Fixed Dedicated Server crash when a car finishes the race
Fixed text alignment when using delta bar attached to timing
Fixed tach always showing even when HUD is disabled
Added code to enable default HUD, when dynhud is disabled and the current setting
Smaller text on timing screens on monitor pages
Added option to disable tach and not whole HUD
Added option to reset all HUD settings to default
Adjusted fuel warning to when you have less than 3 complete laps of fuel left and
disabled it when fuel consumption is disabled
Removed some HUD Settings which wouldn't have an effect when HUD is disabled
TC Classic: Fixed error with 2 Uno cars from B class not appearing
AJR: Updated FFB settings; Added "medium" tire compound as default option, minor
physics & default setup updates; added driver names & talent files, adjusted t-cam
position; adjusted external windshield alpha to the darker standard
F-Truck: Added turbo model to all engines

Build v1.4.9

Added updated localization


FTruck: Fixed wrong fuel estimates & turbo sounds

Build v1.4.91

Fixed a CTD when loading a track that has unexpected AIW format whilst parsing for
Track Map
Improved fuel log calculations in general. Now only log valid complete laps fixing
an issue where by garage to s/f line would count as a full lap and result in AI
having fuel issues
Added an extra 5% safety to AI fuel calculations and adjusted AI fuel strategy in
none race modes
HUD time should show 00:00:00 after time expires on timed sessions
Fixed an issue where championship vehicle would not select until you clicked on the
driver name
Forced load UI Fonts in 32 bit to stop image corruption
Fixed a minor issue that Quali Duration would not enable after enabling Qualifying
Added protection onto sending RESET_REPLAY event such that it sends it only in case
replay is actually being recorded.
Cleaned out audio code, removed some redudant bits (may solve some potential CTDs
in higher AudioFX settings)
Updated User Guide with HUD manual
Updated light flares on safety cars
F-Ultimate: Revised tire wear for all compounds
TC Classics: Fixed wrong Uno Bala asymetrical front ride height; Fixed bug in Uno
rear view mirror; Fixed error with 2 Uno cars from B class not appearing
F-V12: Corrected missing VX ID in Magenta #12 car
F-Classic: Improved edges in analogue cockpit gauges
AJR: Fixed rear brake glow clipping rear wing end plate; Fixed slow standing start
with Honda Turbo AI cars; fixed inconsistent engine / sound / cockpit settings in a
couple of cars

Build v1.4.92

Save PLR File when going to track and leaving to main menu to address player
controller settings not getting saved
Fixed a CTD when race finishes online and you are a spectator
Fixed a CTD going to garage menu online when you are a spectator
Fixed G29 losing FFB when the game loses focus and under other arbitrary conditions
Fixed turbo sound in replay bug
Removed "Mono Speaker" from config app menu (not supported in Win7 and newer)
Adjusted curb sounds of various vehicles
Revised AI fuel estimates for all cars to much more accurate values (should prevent
issues with AI retirements late in the race in some cars)
Interlagos: Fixed F-Extreme compound restrictions
Santa Cruz: Fixed FTruck CTD
Londrina: Fixed road white lines in kart layouts
Camaro SS: Added Stock car 2017 Safety Car as a driveable option
ARC CAmaro: fixed click interior idle sound

Build v1.4.93

Fixed occasional CTD when crossing SF line on the first lap out of the pits online
Fixed various Sound issues potentially causing CTDs and possibly server lag
Fixed AMS Config resetting audio configuration
Restored pre 1.4.9 replay compatibility, (1.4.9 -> 1.4.92 replays will not work
though)
Fixed major lag & potential CTD when someone joins a server when there are AI
present
Fixed an issue where the finish session button would not work in the last few
minutes of a session when player has set a time.
AI logic tweak to bring it more in line to overtaking behavior pre v1.4.9
Updated morning lighting values
Oulton: Fixed terrain hole inside pit lane exit
TC Classics: fixed window material name on Uno; fixed rear suspension modeling on
Fusca

Build v1.4.98

Added Buskerud Kart track (2 layouts)


Added support for Ranked Servers: Lobby shows Ranked Servers average entrants
ranking. Added player's server rank in monitor view (Only Reiza Official Servers
will be ranked at this stage)
Added "TIRE SETS" option to limit number of available tire sets over the race
weekend (range 1-10 or unlimited as before)
Added "RETURN TO PITS" option to RULES settings - Options are Instant, Car must be
stopped and Car towed to garage with semi realistic or realistic timings
Added Escape Menu Confirmation option to Display settings
Redesigned Monitor UI screen
Refactored internet connection type settings
Disabled Pause While Zero Players server setting, as it is required for servers to
announce on Steam
Garage UI now shows fuel by decimal point when step is less than 1.0
Added Game tag to results file with property "Automobilista"
Added Steam ID and Race Rank to player entries in Results files
Added Game Version and Profile in use to title bar on Dedicated Server
Optimized UI files, removing unused files and entries
New AI code which uses actual car width to calculate road width
Increased frequency to smooth player�s steering wheel animation during replays
(should no longer look jerky)
Enhanced surface sounds positioning
Fixed various little sound replay bugs
Lowered spotter default volume to 75%
Replay surface sounds are now positioned (both pre 1.49 and new replays)
Remote vehicles now also have tire sounds (although highly approximated)
Tweaked dirt residue sound calculation (should hear it more often)
Audio now is smoothly faded in / out when pausing / resuming game
Added additional audio output configurations: Surround Headphones 5.1, Surround
Headphones 7.1, Surround Speakers 7.1
Added "Trackside Camera Audio Directionality" into plr file, for stereo
configurations. With it non-zero, sounds in the back will be less loud then ones in
front of camera
fixed limiter sound not being played
Tweaked AI suspension rates to smooth ride over curbs a bit
Granja: Revised AI paths in all layouts
Boxer: Increased brake torque & adjusted front tire load sensitivity; Updated
series skin set
F-Trainer: Updated series skin set
Karts: Adjusted fuel scale to allow 0.1L increments (needs Garage UI code tweak);
Further adjusted AI, adjusted front tire load sensitivity; Removed redundant /
innacurate feeler values; Reduced tire wear for all compounds; tweaked AI to reduce
issues with rolling over curbs;
AJR: Adjusted AJR RealFeel setting to reduce default FFB clipping

Build v1.4.99

Limited tire sets: Fixed tires not changing in pitstops; fixed tires being changed
even when it was the same tire set already mounted; current set in pit menu now has
a instead of a #; Fixed the issue of tires not being reset when you skip to race
session; Fixed CTD when profile is in spectator mode
Fixed Spotter announcing last lap one lap too early if you were a leader in a timed
race
Fixed Steam info not being parsed correctly when dedi is hosting with out steam
client logged in
Fixed shadow bleeding through Driver Labels
Fixed multi join screen sometimes showing wrong track map
Fixed an issue where cancelling a server join results in a crash trying load a
single player event afterwards
Fixed Ranked Dedicated Servers not working when Steam isn't logged in.
Fixed spinner not showing 'Realistic' option for "Return to pits" spinner
Added RaceRank leaderboard to Profile page
Auto select users time on TT Leaderboards
Added audio environment settings to all circuits
F3: Fixed double arms in F309
Caterham: Fixed double arms in various models

Build v1.4.995

Added new Mendig Langeschliefe layout


Added new crowd samples (club, national in addtion to old grandprix type)
New helicopter camera sample
Fixed loop on high rpm in AJR Honda Turbo
Corrected some pitch errors in external tc classic's sounds
Removed helicopter sound from ambient audio sample
Updated TV cameras for F-Ultimate, F-Extreme, F-Reiza
F3: Updated external sounds & fixed missing onboard pit limiter sound
Karts: Added more suitable standard tireamanagement / startskill multipliers
F-Reiza: Updated LCD display

Build v1.5.0

Updated portuguese, french & spanish localization


Updated Headlight textures in various cars
Fixed various issues with Steam Achievements
Fixed rear view mirror resolution inconsistencies
Ultima: Fixed unbalance in front brake torque
Build v1.5.05

Comprehensive Revision of AI Code resulting in better racing abilities throughout


AI are now also restricted by limited tire sets setting (along with some basic
strategical decisions)
Fixed a CTD at track load if no sound card was found
Fixed Turbo Data not getting reset for AI when loading a new vehicle (could lead to
AIs running out of fuel)
Increased and added ability to customize number of entries shown on Standings TV
Display via customingamelayout.INI
Added repair existing damage to escape to pits rules (Semi Realistic and up)
Added restoring of Tow to Garage value when rejoining an online game
Adjusted Driver Labels to only show a users RaceRank score online if they have a
score (higher than 0)
Fixed an issue where font shadows bleed through when text is fading out (Driver
Labels)
Added UI option to completely disable XInput detection
Reduced size of final cut track warning message as it overran the TV Overlay
background.
Fixed an issue where a users PB lap times were registered as the fastest overall
lap in a race online
Fixed wheel rotation not being locked on external / non cockpit cameras (when
driver is visible)
Some minor optimizations to audio code
Kick both users if two join with the same steam id on a RaceRank server
Added a reason digit when users are kicked from a RaceRank server
Adjusted AI brake usage
Updated AI Aggression scalars for all cars to a more consistent baseline
Interlagos: Updated 2017 version to include latest Cafe chicane layout, curb design
& other cosmetic updates
Hockenheim: Removed dust from road on the left entering stadium section
F-V10: full team names to avoid mixing up in all cars / tracks; Increased downshift
protection to avoid engine blow-ups
AJR: Bumped up Judd V10 engine blowup threasholds to fix excessive failures
FTruck: Fixed adjustable boost innacurately allowed in FC Truck
MCR200: Moved default brake bias slightly forward

Build v1.5.08

Added Drift Series game mode


Added Super F-Dirt series
Added Buskerud Ice, Mendig Drift, Foz Tarmac track layouts
Fixed a limitation that would allow players to reset tire set data leaving &
rejoining the server in a multiplayer session
Fixed an issue with AI lifting off when passing at the start finish line
Added HDV Param AIPassLatScalar - This is how much extra space a car leaves to pass
when overtaking when they have 0% aggression (default is 2 meters plus a base 0.5m)
Added HDV Param AIForcePassCarLength - This is the distance in car lengths behind
the car ahead that the AI will greatly increase their likelyhood to attempt a pass.
Default is 0.6, higher, 1.0 or so recommended for slower cars
Fixed various Z-fighting & other graphical glitches at Montreal, Adelaide,
Brasilia, Buenos Aires, Brands Hatch
Bumped up default night brightness for slightly better night time visibility
Set default fuel load for all cars to half tank capacity
Updated AJR, F-Vintage, F-Dirt realfeel values
Ibarra: Slightly improved AI performance in both layouts
Caterham: Reduced team names
SuperV8: Talent files typo fixes
TC Classics: Adjusted clutch torque to avoid slipping on some cars; Fixed engines
with wrong sound emission positions; AI tweaks; Fixed typo on Fusca 04 team

Build v1.5.09

Added Kansai, Jacarepagua Drift track layouts


Added Drift scoring to Drift Mode (WIP)
Updated Drift physics & added V6 Turbo engine to Montana
Fixed various Z-fighting & other graphical glitches at Cadwell, Imola, Guapore,
Curitiba, Caruaru, Campo Grande, COrdoba, Goiania, Jacarepagua, Johannesburg,
Kansai, SAnta Cruz, Taruma, VelociTt�
Adjusted aero effects on wake for F-V12, F-V10, F-Reiza, F-Extreme
F-Ultimate: HALO is now skinnable
Montana: Small tire model adjustment

Build v1.5.1

Added F-Ultimate 2018 series


Fine tuned Drift scoring system
Improved issue with AI backing off from passes across S/F line
Added remaining teams & driver names to Drift series
Imola: Improved curb & astroturf textures of 2016 layout
FTruck: Adjusted fuel estimation on FC model

Build v1.5.11

Fixed extra replay packaging data which could lead to servers overloading in
multiplayer sessions
Increased default Multiplayer Max data setting (requires dedi servers generating a
new multiplayer.ini file)
Hockenheim: Fixed wrong aero packages being loaded in 1977 version
TC Classics: Fixed error which caused Copa Classic B class cars not appearing
F-Ultimate: Fixed mirrors not showing in T-Cam

Build v1.5.12

Fixed UI bug that could allow reset tire sets / track progression / tire wear /
fuel wear mid session
Fixed AI not going out of garage when tire sets UI option is set to "Default"
Corrected conflicting IDs in Drift tracks
Made windowed mode default to borderless
Added various fixes to drift score calculation
Added multiple race setting to Dedi Toll
"Look for XInput devices" is now defaulted to off to avoid long loading times (will
reset for all users to default)
Fixed bug where running multiplayer in spectator mode would cause single player to
default to TV trackside camera
Further tweaks to default settings in dedicated server (Max Data Client minimum 128
kbps)
Added new Extreme SimRacing branding to tracks and various car skins
Goiania: Added external ring layout
Imola: Updated to 2018 modifications & added night time lighting
MCR: Added headlights and brakelights for night time racing
Build v1.5.13

Fixed minor bug with AMS Dedi


Small fixes & adjustments to Imola and Goiania External

Build v1.5.14

Added Puma P052 Series


Added Puma GTB, GTE models to TC Classics series
Fixed Goiania External VX ID

Build v1.5.15

Added Puma Lumimari Series


Several graphical, physics & AI updates to Pumas GTB & GTE
TC Classics: Adjusted engine inertia
F-Classic: Adjusted AI fuel consumption & threshold for tire pitstops

Build v1.5.18
Added Donington Park & Snetterton tracks
Updated to latest Fanatec SDK, adding: support for Podium DD; rumble support on
wheels and pedals; configurable flag LEDs (when applicable); improved 3-digit
display and shift LEDs turned off if ignition is off, blinking if pit limiter is
on; LED brightness configurable (when applicable) - all configurable from in game
menu. Wheel rotation on game exit is now reset to maximum of wheelbase (can be
configured to different value from controller.ini).
Updated to latest Logitech SDK - no more need for separate branch for Logitech G29
/ G920 on Steam; Logitech G29 / G920 now resets to 900� on game exit (can be
configured to different value from controller.ini)
Fixed a bug with Thrustmaster rotation detection, now game won�t change Profiler
rotation from what it was before launching game
AMS Config now defaults to Windowed mode on Windows 10 systems, in case of problems
run AMS Config and disable.
AMS Config app no longer crashes on exit
Fixed AI severely lifting off in case it is blue flagged
Multiplayer: Halved empty autochat message send time (to 15s) to keep connection
alive and increased message priority to aid inactivity disconnects
Drift mode CTD possibly fixed
Reduced default steering ratio for all cars

Build v1.5.25

Fixed a bug that could cause rotation range not being set for older Logitech wheels
in some cases; Fixed G27 LEDs not working; Added old method for rotation range
adjusting, can be triggered from controller.ini
Snetterton: Revised AIWs; Added garage walls & detais; draw distance adjustments;
Adjusted pit & start lights
Puma Seris: Added multiple performances to puma series
F-Classic: Fixed mistakenly commited audio experiment
SuperV8: Replaced Plasto Racing Team with Scuderia Basilea

Build V1.5.26

Fixed CTD when going out on track in some cases with direct drive wheel controllers
Snetterton: Racing groove & other minor graphical updates

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