Changelog
Changelog
Build Feb/22:
Revised FFB values to address rattling / performance issues with some wheels (make
sure not to use old controller presets)
Revised Supertruck physics & AI
Revised Supertruck layouts & added Kansai, Cordoba layouts
Added HUD type spinner to display UI
Adjusted HUD font for message center & LCD
Revised sound effect volume mixing for all cars
Fixed bug with dirt residue sound from Rallycross lingering on for a bit after
changing to another car
Fixed some minor UI issues
Fixed LOD issue causing Supertruck stuttering
Fixed bug with F-classic qualifying tires
Fixed bug with brake / headlight shaders in some cars
Fixed some errors in F-V10 skins
Fixed Londrina 1 loading error
Fixed nightlighting issue in Interlagos Chicane
Fixed TiresAndBrakeWidgetnot not reappearing when gaining back player control from
the AI
Fixed error with DynHUD occasionally not working with Metalmoro MR18
Fixed Lancer Rallycross driver names
Added required DirectX 90c install to folder
Build Feb/23:
Build Feb/24:
DynHUD Updates : DeltaTimesWidget keeps it's stored values even over a HUD reload;
Highly reduced delay for start lights; Viewed vehicle is now correctly handled;
Handles alt-tabbing to the desktop
UI Updates: Steering rotation added to garage + several fixes
Flatspotting updates: No more flatspotting in low grip surfaces (like grass or
dirt) or vibration when off the ground; Switching tire wear off now also switches
off flatspotting; Further refinement to flatspotting thresholds and severity (less
low load sensitivity, wider & more progressive range to higher final severity)
FFB updates: Reduced excessive smoothing level added in previous build & "parking"
forces;
Audio updates: Improved Supertruck sounds + Corrected road rolling & skid effects
Added Salvador Supertruck layout & corrected issues with Goiania Short layouts
corrected mirror position in F-V10
Fixed steering wheel pivot point and moved LCD display for better view in Marcas
Ford Focus
Fixed glass transparency issues in StockV8
Added final pit box skins for Stock Car 2015 teams
Removed excessive infield ad boards at Cordoba, Goiania and Guapor�
Build Feb/29:
Build Mar/06:
Changed FFB levels and adjusted default settings both for better clarity as well as
improving their default settings: instead of Low/Medium/High/Full, now Pure
360hz/Pure 180hz/Pure + Effects 1 / Pure + Effects 2 / Pure + Effects 3 Pure 360hz
is the recommended for purest & higher fidelity FFB; Pure 180hz may be better
suited for high end wheels with performance issues triggered by the high rates; The
others add levels of extra "canned" effects from the game engine also se to 180 hz
to avoid performance issues
Updated Java version for better compatibility with Win10 systems
Corrected errors with DynHUD fuel widget scaling & displays with imperial units
Initial pass of updated TV overlay graphics (still very early)
Various UI corrections
Max Framerate set to 120 by default for new profiles (consistent FPS is important
to minimize tearing / stuttering)
Fixed bug with settings not being saved in the controllerini when they should
Adjusted default AMS Config settings: Full Screen; remove advanced FSAA options as
they don't work; set to desktop resolution rather than 1920x1080 (please run Config
again if you had any issues)
Added a message to the in-game lobby so people are aware the matchmaker needs to be
accessed from the Steam client for now
Corrected various championship schedules & default rules for various series
Enhanced tire skid and scrub volume calculation and updated tire sounds for all
cars accordingly
Scaled down Rental Kart chassis to more accurate dimensions
Reduced default mirror resolution marginally & adjusted Mirrors and cockpit POV for
F301 & FV10
Fixed F-V10 rear right tire UV mapping
Fixed missing safety rollcage bar for Honda Civic external model
Corrected mirror positions in Lancer R & RS
Corrected Indian Momentum team not showing up for the F-Extreme
Fixed omni on chicane road meshes and added collision mesh to fence inside final
turns for Taruma
Fixed error with Lancer Rallycross in lower detail settings
Fixed CTD with lower circuit detail settings at Inter kart layouts
Fixed Foz pitlane layout causing excessive rattling
Fixed Interlagos DRS & tire rules
Small physics improvements to Supertruck, Lancer Rallycross & F-Extreme
Several minor AIW corrections for newer layouts
Fixed F-V10 head physics
Enabled refuelling for F-V10
Disabled advanced transmission code for sequential boxes until further developments
Minor AI behavior adjustments & improvements
Build v0.85b:
Improved support for Windows User Account Control - now all user generated files
are stored in MyDocs\Automobilista folder (Users will be prompted to create a new
profile - make sure to use different profiles if running different versions of the
game)
Added option to select PLAYER LEVEL after new profile creation (can be modified
from the difficulty menu) - CASUAL / ADVANCED / HARDCORE: depending on level
selected, the default settings will be customized accordingly for various
Difficulty / Controls / Display options (please note HARDCORE will set AUTO
IGNITION to OFF so user then has to either map commands for ignition / starter or
switch AUTO IGNITION back on)
Several new UI improvements & adjustments + version number added to bottom right
corner of main menu
Fixed bug with FFB level selection sometimes not sticking
Added a FFB reset whenever entering the car (to try prevent issues with users
occasionally losing FFB)
Implemented advanced transmission code for all cars with sequential boxes (Marcas,
SuperV8, MR18, Lancer RS, Shifter and Superkart) - gearshift will now not be
accepted if rev mismatch is too great; downshift protection also added to prevent
engine overreving in semi-auto boxes;
Added option for manual gear shift override in cars with autoshift electronic aids
(such as F-v10 & Camaro SS)
Adjusted flatspotting range (slightly more sensitive than previous version)
Fixed bug with Mini autoshift driving aid not working correctly
Removed launch control being left mistakenly enabled in F3 & Supertruck
Tweaked fast line at chicane in second half of lap of Salvador to minimize cars
rolling
Further adjusted tire scrub volume calculation, default settings & added Tire
Volume Slider to the AUDIO menu
Updated Alpha channels for several helmets
Added missing helmets and suits fir F-EXTREME & fixed digital LCDs not working in
Indian Momentum cars
Build v0.86b:
Fixed some bugs with Windows User Account Control and added distinction for Beta /
Release builds
Fixed bug with vehicle labels not working
Added more suitable dog-type sequential gearshift functionality for the cars that
have them (Marcas, MR18, SuperV8) with ignition cut-off on upshifts If engine /
drivetrain RPM mismatch is too great, gear change is not accepted
Some DynHUD improvements for better stability (& pedal cursors now optional from
the editor)
Fixed foggy cockpit windshield in Lancer RS
Fixed bug with Renault Fluence LOD in night lighting
Fixed fuel consumption & prediction for F-V10 (should help prevent late race
pitstops)
Fixed bug with AI SuperV8 tire wear not working
Fixed bug adding excessive rolling resistance to Rental karts
Various AI adjustments to generally improve their behavior & performance
Added a few missing helmet skins + corrected alpha channels for another lot of them
Build v0.87b:
Build v0.871b:
Build v0.89:
Added new controller / FFB recovery mechanism in attempt to rectify occasional loss
of functionality in between sessions
Added extra information & reprofiled dashboard displays to better represent real
counterparts (for Lancer Cup, Marcas, F-Extreme, Metalmoro MR18 - remaining cars to
be updated in the following update)
Repainted skins for several fictional series
Goiania: Updated AI
Marcas: Updated external sounds
Build v0.90:
Added new alternative sky/cloud texture sets + function to randomly load different
sets in each session
Tweaked tire scrub / skid sound logic to generally improve feedback
Adjusted tire volume slider to go up to 200%
Partially disabled advanced tranny code for sequential boxes while some bugs are
ironed out
Reprofiled dashboard displays for Supertrucks & karts
Repainted skins for F-Reiza
Updated Mini & Camaro championship track calendar
F-V10: Added Soft tire compound and made it the default option
F-V12: Removed duplicated teams from v089
F3: Updated fuel consumption
Supertruck: Removed redundant engine boost effects which were mistakenly left on
MIT Lancer: Removed launch control functionality which were mistakenly left on
Build v0.92b:
Added a reset sound event to mute replay sounds at the end of the replay
Added an extra state to virtual mirror cycle to display the in-car mirrors, but not
the virtual mirrors
Re-enabled Advanced Transmission for sequential boxes after fixing bug in which
shift would never end if the clutch was not used and the revs did not match well
enough
Reprofiled LCD displays for Superkart, SuperV8, F-V12
Updated font alpha in all Motec-style displays & added a function to light up
background when headlights are switched on
DynHUD: Fixed reading Configini with UTF-16 (This also fixes the "editor starting
with white screen" bug); fixed editor to access the correct data folder
Updated sky textures
VIR: Updated textures; re-exported skies to match ambient lighting; Fixed missing
tire barrier collision at North layout cut-through; smoothed bump exiting uphill
esses; tweaked AI
Curitiba: Smoothed out section near 200m board in the main straight
Boxer Cup: Updated 3D model & skins; tweaked cameras; revised aero, suspension
rates, tires & engine; Revised AI
Build v0.928b:
Added option for mapping multiple commands to the same key / button
Added extra custom AI physics values to improve AI stability
Fixed bug with windshields of various cars becoming transparent at night
DynHUD: Improved viewport detection and change reaction; Renders on top of big
monitor now; MapWidget now renders item positions correctly again
Boxer Cup: Further physics & AI refinements
Build v0.929b:
Added a Series SRS auto-sort function - SRS files no longer need to be named
"REIZAXX", and the game will automatically sort their main menu listing in
alphabetical order, with original series coming first - slots REIZA01-28 & REIZA99
are reserved for Reiza original content, mods can use REIZA29 up to 99 OR any other
name of the modder�s preference; New REIZAXX must be in upper-case
Fixed a bug with LCD displays that could cause the game to crash after loading a
session in certain conditions
DynHUD: Fixed on-track detection for MapWidget
Further AI callibration to atone for new AI stability values from previous update
Revised aeromap for several cars
Reverted advanced transmission for sequential boxes while a still present bug is
rectified
Updated sky textures
Curitiba: Smoothed out section near 200m board in the main straight for Curitiba 1
layout
VIR: Further smoothed bump exiting uphill esses
Supertruck: revised tire physics
F-V12: Fixed cockpit lights
F-Vee: Fixed rollbar LOD distance
StockV8: Updated steering wheel LCD display
Opala: Fixed championship scoring not computing
Boxer Cup: Further physics development Corrected disc glow pivot points
Build v0.93:
Increased maximum race lap limit from 100 to 500
Revised Portuguese, french & Spanish localization (work still in progress)
Added parameter to define engine layout & orientation, and set cars with transverse
engines (Marcas, Mini, Lancers, Karts) accordingly
DynHUD: Fixed textures to be properly updated after configuration loaded
F-Classic: Updated LCD displays
Boxer Cup: Added remaining skins & driver helmets, updated sounds
Build v0.935:
Fixed bug which caused AI cars to appear "sinking" in a saved replay (may
compromise older replays)
DynHUD: Hopefully fixed instabilities in displayed lap times; Vehicle number from
VehicleInfo is now handled as a String; Fixed FastestLapWidget visibility in non
race sessions
Corrected bug with auto-blip not being effective with sequential boxes
Added remaining modified skins for F-Retro, F-Classic, F-V12
Adjusted flatspot textures to be darker (more visible)
Tweaked AI behavior to be a bit less agressive in close racing conditions
VIR: Moved trash cans back in Pit Area, included updated road texture
F-Reiza: Fixed bug with soft tire not producing flatspots
F-Extreme: Adjusted default setup
Boxer Cup: Added team names; adjusted wheel rates
StockV8: Corrected minor error with rear left damper
F3: Revised tires, adjusted aero draft effects
MR18: Fixed error with aero balance in draft
Kart 125cc: Fixed RPM clipping above 10k revs
Kart Rental: Fixed bug with tires not picking up dirt
Build v0.936:
Fixed bug causing opponent cars to appear "floating" in multiplayer (they may
appear floating still in saved replays from multiplayer sessions - this will be
fixed in the next update)
Fixed Boxer Cup championship mode to load the correct series
DynHUD: Fixed multiview support for MapWidget
Slightly tweaked AI performance for F-Extreme, F-3 & Boxer Cup
Build v0.938:
Fixed UI bug that could cause game to crash when clicking to exit it
Adjusted shaders & environment RGB settings for some lighting & color accuracy
improvements
DynHUD: Fixed some potential NPEs; TelemetryInfomLapDistance is zeroed before
crossing S/F line in a race session
Further tweaking to AI behavior to tone down aggression in close racing conditions
(does not apply to mod cars or tracks unless these use the same AIW values)
Corrected AI qualifying performance in several tracks (were missing the ratio
parameter that makes AI slightly faster in quali)
VIR: Tweaked road spec and changed event dates, updated skies accordingly
Boxer Cup: LOD optimization, tweaked default Setup & tire physics
F-Extreme: Set minimal weight to 702kg as per 2015 rules, adjusted weight
distribution & tire physics
F-Reiza: Adjusted tire physics
Build v0.939:
Added initial Time Trial integration with Virtual Xperience portal leaderboards
DynHUD: Fixed NPE in LaptimesRecorder
Further toning down of AI aggression in close racing conditions & adjusted slip
reaction (improving reaction to front wheel grip loss)
Slightly improved collition detection & reaction (also slightly improves AI
awareness to other cars)
Corrected TV Cockpit camera orientation rate in several cars
Spielberg (all versions): Shot down misplaced birds
Boxer Cup: Corrected skin alpha channels, callibrated AI performance, tweaked tires
F-Extreme: Fixed bug with DRS flap opening not being visible; Fixed visibility of
driver arms in T-Cam; Corrected wheel mount position & RPM leds
F-Reiza: Corrected wheel mount position & RPM leds
F-V10: Adjusted traction control scale levels
F-3: Corrected onboard cameras
Opalas: Fixed shift light not working, set stopwatch in steering wheel of Opala86
to actually work & show current lap times
Build v0.94:
Fixed error which caused dust smoke from the dirt side of the road to be almost
invisible (might actually resolve some performance / stuttering issues too)
Fixed bug with Salvador & Ribeir�o dynamic road conditions not working
Build v0.941:
Build v0.95:
Build v0.954:
Added new corner-cutting detection code to clamp down excessive corner cutting &
running wide (still subject to some track-specific fine-tuning)
Reworking of tree shaders for improved lighting
DynHUD: Fixed profile info being applied too late
Mendig: Several new objects & textures, new trackside cameras & general fixes
Montana: Corrected inverted windshields
F-extreme Fixed oversized DRS textures which could cause memory overload
Build v0.96:
Build v0.965:
Added TRACK LIMIT RULES on/off UI switch to RULES menu (valid for single player
only)
Adjusted track limit corridors in all tracks
Exceeding track limits in race conditions now awards a drive-thru (rather than
Stop/Go)
Added driving aid weight penalties to all cars (to compensate for potential
performance advantages when using aids other than the ones built-in to any given
car)
Small overall tweak to AI draft stickiness to make them a bit less hesitant to move
out of the draft for a pass;
Revised rear wing aero maps for Marcas, StockV8, Montana, (leading to less rear
wing downforce in lower settings relative to previou versions); minor aero
adjustments to Metalmoro, F3, Lancer Cup, Mini, Opala 86 cars
DynHUD: Fixed error causing Editor not to work
VIR: Tweaked trackside TV cameras
Marcas: Added onboard adjustable anti-roll bars
Montana: Adjusted damper rates
Build v0.967:
Build v0.975:
Build v0.98:
Added new low speed FFB fuction to eliminate vibration / oscillation at very slow
speeds
Renamed "FFB Sensitivity" Slider to "FFB Low Force Boost", and inverted the scale
so 100% gives the maximum force exponent
Boxer: Corrected AI tire wear
VIR: Improved road & curb textures
Build v0.99:
Build v0.992:
Build v0.995:
Build v0.997:
Added AMS Config option for alternative SweetFX presets & included some new presets
Updated default SweetFX settings
Fixed bug with multiplayer opponents appearing floating when loading replays from
the replay fridge
Fixed bug with some sound effects looping during replays
Fixed bug with FFB remaining loaded during ESC menu in races
Fixed bug with FFB not working following an instant replay
Fixed bug with Multiplayer menu settings not working
Fixed issue with cars not featuring an onboard engine starter being unable to start
in a formation lap by having pit crew fire up the engine
Velo Citt�: Fixed reported bug of camera on main straight
Mendig: Fixed wrong way warning on jump crossover of Supertruck layout
F-Reiza: Totally revised physics: New front geometry; Revised Tires; Changed setup,
dampers, bumprubbers; added throttle map per gear
F-Extreme: New front geometry; Revised Tires;
SuperV8: fixed tires and rims blur settings
F-V10: fixed tires and rims blur settings, optimized LODs
F-3: Small tire adjustments
F-Vintage: Adjusted V8 torque curve, small tire adjustments
F-Vee: Disabled pit speed limiter
Marcas: Updated LCD displays
Opala: updated skins
Build v0.998:
Build v0.999:
Track conditions now cumulative over race weekend (no longer resets to initial
state every session)
Added track progression & quali length options to AMS Dedicated tool
Further adjusted floating car issues in multiplayer replays
Tweaked main menu series spinner
Added DynHUD spinner for alternative designs (functionality & desigsn still WIP);
Fixed ID generation
Fixed multiple race sessions for championships
Vehicle shadow optimization (all series)
Further updates to vehicle descriptions
Added initial batch of community skins
Kansai: Relaxed corridors on exit of corners with astroturf
Cordoba: Tweaked AI paths
F3: Texture optimization, new cockpit materials
F-V10: Texture optimization, new cockpit materials
Boxer Cup: Texture optimization, new cockpit materials
SuperV8: Added old cockpit model back as an option (all teams� second driver use
it)
Build v0.9995:
Build v1.00
Build v1.001
Build v1.009:
Fixed bug which could cause game to run in 16bit color mode when in Windowed mode
Fixed bug where max opponent vehicles in menu would not reset to the current series
default after switching from a series with a higher limit
Corrected vehicle info display during loading screen for triple screen resolutions
Further adjusted floating car issue in multiplayer replays
Small UI tweaks to race settings
Corrected alpha in main menu series graphics to remove light square box around them
DynHUD: Improved DeltaTimesWidget in TIME TRIAL mode & fixed initial visibility in
CleanHUD; Updated Editor initialization paths
Mendig: Limited max car count to 20
F-Retro: Fixed suspension animation
F-Vintage: Helmets updates
F-Vee: fixed suspension visibility from cockpit
F-V12: Updated throttle map
F-V10: Main LOD optimization for better performance / lower memory load
SuperV8: Main LOD optimization for better performance / lower memory load
Boxer Cup: Main LOD optimization for better performance / lower memory load
Montana: Fixed transmission description to 5-speed sequential
Build v1.01:
Build v1.06:
Build v1.08:
Build v1.09:
Build v1.099:
Build v1.10:
Build v1.11:
Build v1.13:
Build v1.14:
Build v1.149:
Build v1.15:
Build v1.16:
Build v1.18:
Build v1.19:
Build v1.195:
Fixed a couple of race timing bugs when drivers complete race without serving a
penalty
Fixed bug causing AI cars to take on full fuel tanks in timed races rather than
properly estimating the right amount
Added a function to prevent AI cars from taking fuel in pitstops when the series
does not allow refuelling
Adjusted points system for F3, Super V8, Boxer Cup, Supertruck, F-Trainer series
Further updates to tire rolling / scrubbing / skidding, wind sound effects
Adjusted fuel consumption for F3 & Caterhams
SuperV8: tire material correction
F-Vintage: fixed wheel collision detection; further tire model adjustments
F-Truck: adjusted brake torque & response curve
Build v1.196:
Build v1.198:
Completed sound updates to tire rolling / scrubbing / skidding, wind sound effects
for all cars
Oulton: Fixed flickering texture issue with walls
F3: Corrected F301 team / driver triggering errors in loading
F-Vintage: Further adjustments to collision model
Build v1.20:
Build v1.209:
Fixed various sound effect issues introduced in last build & fine tuned volume
balancing of several effects in various cars
Development of fog in shaders - fog density and distance now varies based on if
user is looking at the sun or not
Adjusted surface properties for all dirt tracks to minimize issues with FFB
rattling
Goiania: Fixed Short FTruck crash; minor texture updates
Cadwell Park: Fixed terrain issue in upper park
Removed exhaust smoke entries from FC Truck which had been accidentaly left in
(will be added back when effects are finalized)
Combined all F-Truck into the same class for VX classifications & split F-Dirt from
Lancer X for the same purpose
Karts: Added auto-clutch for direct drive karts; Adjusted tire slip curves;
Callibrated AI for all kart series for better performance & hopefully fixed issue
with karts occasionally tumbling over curbs
Ultima GTR: Revised undertray aero for all versions & minor tire tweaks
F-3: Minor tire adjustments
F-Dirt: Revised tire model; Added community drivers
Build v1.21:
Build v1.23:
Added diesel smoke to Formula Trucks (logic & dynamics still WIP)
Added F-Truck mid-race full course yellow option to RULES menu (may be used for
other series as well)
Adjusted yellow flag / parc ferme / start procedure rules for several series
Raised AI speed behind safety car
Fixed bug track state not resetting correctly when race or weekend is restarted
Reprofiled & expanded audio options & volume sliders
Added low downforce aero packages to F-Classic, F-V12, F-V10, F-Reiza & F-Extreme
(only graphical for now, appropriate wing setting restrictions will be added n the
next build)
Added new engine wear / blow-up functions
Adjusted marbles spacing offline to reduce FFB rattling
F-V12: Minor tire model adjustments; Softened front suspension range & default
settings
F-classic: Minor tire model adjustments
Superkart: Minor tire model adjustments; Reduced aero yaw sensitivity
SuperV8: Minor tire model adjustments; reduced default roll bar setting a click on
both ends
Karts: Further AI tuning
Build v1.24:
Fixed bug with DRS counter causing DRS to be available before lap 3
Added (AI) label to AI cars in multiplayer
Cars now default to ideal tire temperature at the start of Time Trial mode
Updated audio UI options
updated engine wear / reliability values in various cars
F-V10: Minor tire model adjustments
Build v1.25:
Added function for track state deterioration while track is not used from one day
to another and from one session to another (may vary from track to track)
Fixed remaining bugs with track state following weekend or race reset
Fixed issues with DRS being available during and after safety car period; DRS can
now also be deactivated by pressing DRS button
Minor tire model adjustments to F-Trainer, F-Vintage, F-Retro
Added correct wing range to low downforce packages
Slightly increased downshift protection in cars with semi-automatic boxes
Build v1.27:
Build v1.29:
Build v1.299
Build v1.30
DynHUD: Fixed Delta widget functionality occasionally not resetting when switching
to another track in TT mode
Adjusted automatic blip, lift & gear / clutch engage ratios in cars with manual
gearboxes
ARC Camaro: Added driver names & talent files; Adjuste pit options & fuel
consumpion
Build v1.309
VX: Added function to feed main leaderboard & split TToW leaderboards, along with
an in-game tab in TT mode to see both timing screens
Fixed max number of opponents on various series to the correct total
Switched back incorrect "Ethanol" references in UI to "Fuel"
Further global improvements to AI brake usage & re-callibrated AI performance for
SuperV8, F-V10, F-Reiza, Boxer Cup, ARC Camaro, Mini, Ultima Race
Updated engine wear parameters in several cars, addressing some reported issues
Slightly adjusted default brake bias in several cars (won�t affect saved
Adelaide: Added remaining trackside buildings; Generally improved AI paths in all
versions; Corrected speed limits; Corrected AI entering Pitlane; Improved cut
detection on 1st chicane
Oulton: Updated terrain textures, using new method
Brands: Updated terrain textures, using new method
Caruaru: Fixed invisble wall on infield
F-Vintage: Adjusted wheel LODs for better performance
Mini: Fixed sound issue with reverb from previous version
Boxer Cup: Adjusted default tire pressures
ARC Camaro: Fixed body lighting issue at night; improved cockpit textures; improved
sounds
Caterham: Updated 620R suspension rates
Build v1.31
Opalas: Corrected small sound errors in 86 version; Corrected fuel consumption &
estimate; Small tire revision in 86 version
Adelaide: Further track limit violation adjustments to 88 & ST version
Build v1.32
Refactored SweetFX profiles & split them into categories, including new default
(profiles still WIP)
Fixed dark mirrors in shadows in some Caterham models, Metalmoro, F309
Adjusted AI corner reduction base for all cars
Adjusted default engine rev limit in F-V10, F-Reiza, added F-V12 adjustable rev
limit range for a safer default setup on these cars to help prevent engine failures
Corrected error from previous build adjusting downshift protection for modern
formula cars (increasing rather than decreasing to avoid overreving)
Brands: Adjusted AI performance
Adelaide: Adjusted AI performance
ARC Camaro: Rim LODs distance correction; Fixed tires UV mapping; Tire now is
skinnable
SuperV8: Further adjusted AI performance
Build v1.33
Added feature to automatically export setups from player�s fastest lap in Time
Trial Mode - other users can then fetch this setup by clicking the time on the
timing stands and clicking the button to download it (needs testing) *
Added legacy SweetFX profiles
Changed TimedRaceNonLeaderLaps value from 1 to 2 for all series (should address
some inconsistencies as to when checkered flag is displayed at the end of timed
races)
Reduced AI minimum passes per tick (fixing issue that could cause AI to bounce when
running over sawtooth curbs)
Londrina: Improved AI performance in both layouts
Marcas: Slightly adjusted tire load stiffness & center of gravity height; Adjusted
AI weight distribution for better stability & callibrated AI performance;
Montana: Minor tire model adjustments; Adjusted chassis yaw inertia (should improve
handling over curbs)
Mini: Adjusted AI weight distribution for better stability
Lancer: Adjusted AI weight distribution for better stability
Build v1.34
Build v1.35
Fixed Config tool bug that would allow native anti-aliasing setting to remain even
when SweetFX is enabled (user should set AA via graphics card control panel when a
SFX preset enabled)
Added function to automatically disable mid-race full course yellow in tracks that
don�t have a Safety Car (such as historical tracks)
Fixed bug that would limit opponents to a single car in championship mode
irrespective of the actual setting if "randomize" function was on
Vehicle configuration & install buttons are now hidden when car does not feature
configuration options
Sta Cruz: Improved AI line through chicane
F-Truck: Improved diesel smoke logic
F-Vintage: Corrected right rear wheel LOD error in HIGH detal setting
Marcas: Reduced default rear antiroll bar stiffness
Ultima GTR: Adjusted engine heating equations
ARC Camaro: ADjusted engine heating equations
Build v1.351
Build v1.359
Added support to Fanatec LEDs & auto-rotation support for Fanatec CSL-E
Fixed logic exporting Setups in Time Trial mode which could allow setup from a
slower lap time replacing one from a previous faster lap
Interlagos kart: Adjusted AI performance
Build v1.36
Build v1.369
Switched default Fanatec LED to display selected gear & added a command mapping
option to toggle LED display to gear, speed or OFF
Revised qualifying lap limit (20 laps for most series, 12 for modern formula
series)
DynHUD: set trackmap in Original / Telemetry overlays to fixed (can be be switched
back to rotating via DynHUD Editor); added missing race widgets to Telemetry
overlay
Further tweaks to kart physics & AI
Boxer: Fixed brakelight graphical glitch
F-V12: Fixed LCD display rev range
F-Trainer: Minor tire model adjustments
Build v1.37
Build v1.38
Build v1.382
Build v1.385
Build v1.386
Build v1.39
Build v1.392
Build v1.395
Build v1.399
Build v1.40
Build v1.404
Build v1.405
Build v1.406
Build v1.41
Added Hockenheim RX layout (WIP, not compatible with DynHUD at the moment)
Integrated initial batch of Steam Achievements (WIP)
Fixed bug that would cause excessive AI tire wear when TireManagement parameter
wasn�t present in driver RCD file (now defaults to 80, 100 being default tire
compound wear)
Fixed bug in AI tire pitstop thresholds not working causing the AI to run tires to
canvas
Fixed bug that could cause AI to slow down too much in cool down lap after
checkered flag
Adjusted AI reaction to be more combative when another is close by or side by side
Further fine tuning of fuel consumption & estimates for several cars
Brands: Updated AI paths; updated curb textures
Hockenheim: Disabled Safety Car for 77 & 88 layouts
Reduced performance variation in Supertruck layouts
LancerX: Moved default brake bias forward; Fixed bug with driver arms in external
cameras
F-Ultimate: Adjusted steering wheel height
F-Truck: Updated driver suits & Gloves
F-V10: Updated driver suits & Gloves
F-V12: fixed sound going mute between 4-5k RPM
Ultima: Fixed graphics glitch in headlights from external cameras
Build v1.415
Fixed bug with previous build breaking plugins functionality
Brands Hatch: Fixed safety car position in pit lane
Global AI adjustments: Slightly reduced qualifying performance gap vs race /
Slightly reduced performance variations from lap to lap / slightly increased AI
tendency to move out of the draft from car ahead
Superkart: corrected moving arms lodout distance
F3: fixed steering wheels LODs F301
MCR: fixed rpm lights and lcd glass
Marcas: Added missing talent files; Reduced skill range for more consistent
performance
Build v1.419
Build v1.425
Build v1.429
Spotter: Audio files now cached in memory to try prevent stutters loading the files
on some systems
Fixed AI fuel estimating in qualifying (now AI does 3-4 lap runs and takes just
enough fuel in between for the next run)
Changed AI strategy for fixing damage in pits - now AI only fixes damage when wings
are missing (no longer doing long pitstops for minor bodywork fixes)
Corrected Boxer Cup & MIT Lancer R / RS visual height offset (slightly lower than
before)
Build v1.431
Fixed errors with some Steam Achievements
Fixed missing dust smoke in Foz & Tykki
Added clear sky cloud set
StockV8: Fixed visibility of moving arms from external view when movings arms is
off
Build v1.432
Fixed bug leading to AI cars refuelling during pitstops in series in which they are
not supposed to
Added AIqualLapsperRun parameter to HDV files defining how many laps AI is supposed
to run in qualifying
Fixed errors with some Steam Achievements (please note these will be reset as a
result)
Fixed bug with helper springs which could lead to some odd behavior under max
suspension deflection
Fixed bug preventing player from fixing car damage in pitstops
Added extra "Force Lan" & "Seconds to autoload" parameters to multiplayerini to
facilitate flow in a LAN session
Adjusted traction control driving aid levels for most cars
Small aero tweaks to StockV8, Montana, Metalmoro (slightly less yaw drop-off)
Corrected Montreal 1988 pit speed in practice sessions
Fixed missing dust smoke at Ascurra
F-Ultimate: Adjusted driver helmet height
Build v1.44
Added Stock Car V8 2017 season & new Chevrolet Cruze model (WIP, not full field
yet)
Added Circuito dos Cristais (Curvelo) 2016 version
Revised AI overtaking risk calculations - AI now constantly looks for a way past a
slower car ahead (no longer backs off overtakes)
Revised & Expanded Push-to-Pass functionality, simulating Stock Car 2017 season
(including windshield lights indicating activation / availability)
AI now also uses P2P to overtake / defend from opponents
Added new customizable fuel mixture range (not yet implemented to cars though)
Added new controller damping sliders for better gamepad control
Track state regression between sessions & overnight reduced from 2% & 10%
respectively to 1% & 5%
Excessive fuel consumption corrected for Caterhams, MCR, Marcas, Lancers
Track terrain & road textures updated to latest standards for Cadwell, Brands,
Imola, VIR
Updated Guapor�, Londrina to 2017 versions (minor cosmetic tweaks) & Interlagos
(adjusted curbs in several corners)
Fixed F-Ultimate tire options for Interlagos, Kansai
Karts: Fixed handling-breaking suspension bug from last hotfix
MCR: Fixed RPM LEDs not working in left-hand driver side
Build v1.445
Build v1.448
Added Curvelo "B" layout as used in 2017 Stock Car season & several graphical
updates
Moved camera settings to DISPLAY UI screen, & added a "Lock to Horizon" slider
(where 0% is pre-v14 setting and 100% is latest setting)
Fixed excessive logging from previous build (might have been a cause for stutters)
Fixed error loading Londrina from previous build
Several minor UI fixes & adjustments
Tweaked AI slip reaction for some cars
Changed default cockpit FOV from 50 to 45
Added P2P to Montana series
StockV8: Adjusted default roll bar settings
Build v1.449
Fixed possible crash from previous build with presence of certain mods
Updated Curitiba to 2017 version & updated terrain & road textures to latest
standards
Improved accuracy of Push-to-pass LED storage in replays
Adjusted audio occlusion, low pass & wind filters
Adjusted AI drafting, slip reaction, aggression levels
Montana: Fixed P2P functionality
Ultima: Fixed error loading road version
StockV8 2017: Adjusted external windshield alpha levels; Added shifter paddles to
steering wheel & removed redundant gear stick
Build v1.4499
Build v1.45
Build v1.452
Build v1.453
Build v1.454
Build v1.46
Added surround sound support (please run AMS Config to set up your audio output
properly - check this post for further info in this feature)
Multiplayer lobby improvements: General UI Tweaks; Pinned Reiza Servers; Improved
Server Sorting; Added Series to Lobby; Added Bookmarks to list and ability to add /
remove bookmarks; Fixed Beta in game Lobby; Added classification to server details;
Fixed General Steam plugin issues, including reporting of Series, Players vs AI
count and more
Added Upper Deadzone for Axis Settings
Fixed loading of FFB levels when game was set to 360hz, and the loaded level had
180hz
Updated Xbox One and 360 controller presets to XInput Fixed clutch assignment on
G25 Preset
Added XInput support (note: at present the detect button does not work correctly
when XInput devices are connected, and there is no FFB yet But you can use separate
axis for accelerate and brake)
Improved info when creating a new profile about auto loaded preset on controller
page
Added button on Controller setting to detect the best preset for your controller
Added Auto Loading for Xbox One controller
Forced default controller profiles to resync to users game folder at every game
load
Added global Cockpit Preference Option (for driver arms, LHD, RHD etc) to Display
screen (no longer needs to be set for each car Configuration)
Added "Driver Arm Rotation Lock" option to PLR file for users who wish to disable
the 90� rotation lock when arms are enabled (please note this may cause severe
clipping at larger angles)
Several minor UI Adjustments
Fixed bug to display current Opponent Tire Compound color in multiplayer
Fixed Inconsistencies with Start Grid Position when changing AI Numbers on Single
Race
Fixed Pit Box objects showing when there are always cars visible
Fixed a couple of bugs that could cause the game to crash in Championship mode
Fixed a bug in AI pit strategy that could cause the AI to come repeatedly into the
pits needlessly
Upscaled all vehicle body LOD Out values from 600 to 750m to address cars lodding
in and out on long visible track segments
Updated road & terrain textures for Floripa, Jacarepagua, Johannesburg, Ribeirao,
Ortona, Velopark to latest standards
Several minor shader improvements: a bit of AO to Ambient Lighting on Terrains;
diffuse scroll shaders with and with out fog; Adjusted tree shader so it acts more
naturally at dusk
Adjusted AI draft values so it remains in draft a little longer
Adjusted pit tire thresholds, making AI stay out longer into tire life for series
where tire stops are not regular
Jaca Historic: Fixed crash when loading
Updated Push-to-pass boost values in Stock Car, Montana
F-Ultimate: updated HALO model
F-V12: Fixed ID error for Time Trial mode
Build v1.461
Fixed issue from previous build with input maps from secondary devices
Build v1.462
Build v1.468
Build v1.469
Fixed bug that could cause a CTD with multiplayer temp car
Fixed a few multiplayer lobby malfunctions
Enabled pit menu refuelling on physics level (so now refuelling is determined fully
by SRS setting - allowed in all cars / tracks, follows series actual regulations in
their respective SRS)
Added / corrected aid weight penalties for cars that were missing them
Ibarra: Various updates & fixes
VIR: Fixed flickering on paddock buildings
Kansai: Improved AO on main grandstand and pit building
Cadwell & Spielberg Historic: Fixed flickering on overhead signs/bridges at T1
Ortona: Fixed flickering on pit building at a distance
Caterham: Fixed cockpit preferences setting not applying
Build v1.47
Build v1.471
Further fixes to multiplayer lobby, including bug that could cause lobby list not
to show up
Fixed other engine sounds playing out of time (offine fixed, multiplayer needs
testing)
Fixed occasional artifacts with other distant cars on external cameras
Tykki: Updated terrain textures to latest standards
Ibarra: Optimized AI line through first and last corners
Build v1.472
Fixed a bug in which if user's My Documents folder is a Drive's root folder, the
game does not work creating the player file when (just stays on the enter driver
name screen)
F-Retro: Fixed AI fuel estimate
Build v1.475
Season Tool: Fix userdata failure when Windows username contains non ascii latin1
characters
Added FFB for XInput Devices (may require loading of Controller Preset of Xbox
Controller for it to start working, depending on your current settings Support for
one XInput FFB device only, limits all FFB to 90hz)
Added Refresh Connected Devices button to Controllers page, available from main &
in-session menus
Made XInput built in deadzones configurable in the Controllerini (also halved the
amount from previous build)
Minor tweaks to Controller Damping Presets
Added support for advanced Nvidia Control Panel settings in the Config application
so NVidia Antialiasing settings can be configured straight from AMS Config)
Added Driving Line Aid (it adapts in real time to how fast you are going to give
you updated information)
Speed Sensitivity is now customized for each vehicle
Added Dedicated Server options to allow driving line or not
Added options to use predefined profiles in Dedicated Server and in Game Server for
game difficulty
Made game DPIAware, so that the game formats correctly on PCs using non 100%
scaling setting
Added actual game version to the Windows game window
Tweaked Tool Tip and Icon placement top right of screens in general
Adjusted Difficulty Settings page to be more organized
Added long spinner UI option so text doesn't get cut off with Controller Profile
names or User Profile names
Adjusted In Game Monitor screen, tidied up the UI in general and organized Added
Session Info button which shows the general information about the current session
Online adjusted vote and server details options Added Servername and Message of the
day to the Server Info button
Adjusted Garage page to hide pit stop options when pits not available Made Session
Info accessible from Garage Page and reorganized UI elements slightly
Reorganized Setup File browser and added non editable notes element to the Setup
Browser
Foz: Updated terrain textures to latest standards
Ibarra: fixed inner collision corridor at hairpin; fixed the headlight beams going
up to the mountains; fixed specular levels on the road patches; slight tweak to AI
performance
Build v1.476
Added Config app option to disable DynHUD, disabled by default while some
reliability issues are worked on (if you experienced no problems you may re-enable
DynHUD by unticking the option in AMS Config)
Added dynamic ambient / track temperatures, configurable via Track GDB, &
configured ambient Track Temps at all default circuits according to real weather
data
Corrected sunrise / sunset times for better accuracy
Adjusted NVIDIA Config Profiles, force removal of profiles if switching back to old
method of AA
Fixed driving line texture
Improved AI Behaviour on Formation / Standing Start
Improved AI Behaviour behind Safety Car on Rolling Starts and SC periods
Adjusted Safety Car to take Fastest Line rather than a middle of the road line
AI cars now lift less under blue flag in race condition, and not at all in practice
/ qual for other AI cars as a temporary measure to avoid AI cars going off track
(better blue flag logic currently under development)
Adelaide: Fixed AI lining up after formation lap
Ascurra: Updated terrain textures to latest standards
Velopark: Updated model to feature 2017 modifications & terrain textures to latest
standards
SuperV8: Adjusted fuel consumption estimates
Build v1.478
Added two brazilian TC Classic series: Copa Fusca & Copa Uno
AI blue flag logic improved: AI cars now move offline to let leaders by, lift
proportionally to the amount of throttle they should be doing,and to the speed
difference relative to the car approaching
Increased rate AI assesses situations by 4x which should result in more appropriate
behavior in several racing situations and less off-track excursions
Fixed bug that could cause game to crash loading old setups with notes
Added support to latest Fanatec SDK
Ultima GTR: Revised road car physics
Build v1.479
Build v1.4795
Build v1.481
Fixed a possible CTD caused by unitialized career data when calculating points
Removed redundant "/ka" messages in AMSDedi
Added PLR file name and version number to AMSDedi tool
Adjusted Realfeel defaults for TC Classics & F-Vintage
Added new car-specific AI aggression scalars
Spielberg: Fixed CTD issue with 2015 GP version
Adelaide: Adjusted fast rolling start location
F-Vintage: Reduced default ride height & increments to 01cm per step (rather than
previous 05cm); Moved default brake bias a bit further frontwards
TC Classics: Updated HotCars Passat & Gol to have their own VX IDs; Fixed external
idle sound missing; Adjusted tires; Duplicated Hot Cars Boxer engine file so it can
feature sound emission points for both Gol and Fusca; Increased power for FuscaR,
Gol33 & PassatR in Copa Classic; Corrected errors with Reiza51 drivers; Fixed
Passat, Gol Hot Cars bumper models flickering in TV cameras; Fixed missing hood
from cockpit view in some cars; Small adjustment to FWD weight distribution; Small
fuel consumption & estimate adjustments; Bumped max opponents to 25 to accomodate
full Hot Cars field (keep in mind however other classic series have only 20 cars)
Build v1.485
Revamped native HUD & TV overlay system (check this topic for more info & feedback)
DynHUD is now disabled by default (can be enabled back in AMS Config)
Replaced UI font
Added turbo model (currently only for F-Classic, Lancer Cup, Mini, Metalmoro MR18)
Fixed loading screen text sizing at different resolutions
Updated championship mode UI
Season Tool: Added calendar generation support; added additional track filters for
series/type/venue/no of ai supported; added randomize action to selected calendar
Fixed a bug that would cause timing issues on first lap of rolling start
Added skip race button to championships events where a DLC track is not owned
Prevented pit fixtures from loading whilst a player is on track online (should
reduce stutter when a new player joins)
Removed race percentage as a race length type option, added a Distance option
Tweaked team name sorting code so that teams no longer require unique names
(removing V12, V10, 2015, 2017 suffixes)
Adjusted AI so that its less affected when driving side by side or when a drive
quickly approaches from behind
Toned down AI "Sudden Move" scalar in all cars
Reduced AI aggression in all formula cars
Added new interior and exterior curb samples (currently only in Formula V10)
Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs /
some engine sounds)
Fixed external shift sound sometimes producing artifacts when vehicle is far away
Slightly refactored external audio filter (should sound nicer when approaching /
leaving camera)
Sound now pans from one side to the other in tracking external cameras (can be
tweaked from PLR file)
Reverb level in surround mode can be adjusted per speaker from PLR file
Ambient sounds have been refactored, they are now in mp3 format and can be unique
per track
Added new track announcer voice sound effects
Crowds now have two levels, excited and normal (more to come later)
Pit sound effects play only if you are in actual pit (be it viewing your own or
opponent vehicle)
Corrected DRS zone ends at Spielberg, Hock, Kansai (preventing AI from flapping
wing open/closed in post DRS braking zones)
Added 2 new clear / slightly clouded sky sets
Minor lod adjustments to F-Vintage, F-Vee
Increased P2P power in StockV8, Montana
Spielberg: Complete track revamp to 2017 version & updated graphics
Cascavel: Reduced garage depth to stop cars crashing into pit wall leaving garages
F-Vee: Updated external sounds
F-Dirt: Updated external sounds
SuperTruck: Reduced AI aggression
Ultima: Added LSD to road cars
Super V8: Adjusted AI fuel estimating
F-V12: minor tire adjustments
F-Classic: minor tire adjustments Fixed wrong IDs
F-Vintage: Minor AI tweak
F-Ultimate: Minor AI tweak
TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork
color and cockpit, roll cages can be skinned independently); Fixed various minor
graphical glitches; Updated community skins; increased engine inertia
Build v1.486
Season Tool: add UNKNOWN filter for tracks missing VenueName/TrackType; Fixes crash
when they are missing
Fixed missing crowd sounds
Added Delta Bar Style option
Fixed various issues with alignment on triple screens
Now keep cars visible on track map once they finish the session
Fixed Standings TV Overlay showing empty pages when not enough drivers have set a
time for the that page
Removed third decimal place on delta timing element
Added logging for Current Working Directory to help investigate issues of Fonts not
loading
Moved chat box back above the HUD elements on bottom right
Moved track map up and reduced size by 15% or so
Fixed MFD defaulting to Info item, it now will show Info when player is not in
control of current player, and will revert back to the users last choice when
switching back to player unless the player changes the screen shown
Fixed track map shortcut button working
Added Time, Place and Lap elements to timing MFD page
Increased maximum message centre time option to 30 seconds
Added 3 intermediate options for disabling certain parts of TV Overlay only
Fixed TV Overlay being wrongly adjusted for Virtual Mirrors in monitor view
Adjusted tacho rotation slightly
Velopark: Fixed object popping in back straight
Mini: Fixed max number of opponents to 23
Metalmoro MR18: Adjusted fuel estimates
F-Classic: Added analogue cockpit configuration option; Fixed mirrors texture size,
material mapping, overexposure, distortion
Build v1.4.87
Added protection so that FFB isn�t run when in the options screen
Improved logs adding date and time to entries
Added time out failsafe to the finish session button, only allow 2 times the
fastest lap of the session or 1/4 of the session time if no lap set yet, before
being able to press next session
Minor fix to reduce AI pulling to the inside when quite far behind other cars and
approaching corners
Fixed minor issues on Fastest Lap & Race Winner HUD elements
Added extra logging for Font loading
Added context understanding to HUD Settings Menu, automatically hiding settings
that don't effect present settings
Added Message Centre Position option to HUD menu
Added MFD Difficult option to HUD menu
Added No Bar option for Delta Element
Adjusted Delta Element to only update every 10th of a second
Added HUD Option to change who we gap the timing to on the standings screens
Added HUD Option to set what overlays are visible in external cameras
Removed race percentage time scale option
Added ability to customize HUD layout with customingamelayoutini (See support
folder - read notes in the file!)
Minor tidying up of monitor page (split times were going too close to laps)
Corrected Text Scaling at non 16:9 ratios on general UI
Added Race Control elements for warnings / penalties / dqs (Reason for other
drivers receiving penalties is not shown online)
Added Follow and Zoom track map options
Added track width fixed / real for follow and zoom option
Added map size option with 100%, 75% and 50% scalar options
Added pit entry and exit information (only shows first time a car crosses the
sector)
Added DRS & Radar info
Moved to top right of the screen
Improved Fixed View texturing
Disabled pitSounds and Ambient sounds for Audio PostFX on low setting
Announcer and crowd sounds are not played in test day / time trial
All vehicle sounds should now be in center / not panned to side regardles of audio
output configuration, if wav files don't have any pan in them
Fixed spotter spotting other vehicles when private qualifying is active (needs more
testing)
Fixed bumpstop sound being triggered too often over curbs causing some clicks
Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them
Reverb is muted when switching cameras
Ambient sound volume/pan is randomized slightly when switching external cameras
Adelaide: Fixed Supertruck Ramp Material sound
F-Vintage: Fixed team sorting
Build v1.4.89
Build v1.4.895
Build v1.4.9
Build v1.4.91
Fixed a CTD when loading a track that has unexpected AIW format whilst parsing for
Track Map
Improved fuel log calculations in general. Now only log valid complete laps fixing
an issue where by garage to s/f line would count as a full lap and result in AI
having fuel issues
Added an extra 5% safety to AI fuel calculations and adjusted AI fuel strategy in
none race modes
HUD time should show 00:00:00 after time expires on timed sessions
Fixed an issue where championship vehicle would not select until you clicked on the
driver name
Forced load UI Fonts in 32 bit to stop image corruption
Fixed a minor issue that Quali Duration would not enable after enabling Qualifying
Added protection onto sending RESET_REPLAY event such that it sends it only in case
replay is actually being recorded.
Cleaned out audio code, removed some redudant bits (may solve some potential CTDs
in higher AudioFX settings)
Updated User Guide with HUD manual
Updated light flares on safety cars
F-Ultimate: Revised tire wear for all compounds
TC Classics: Fixed wrong Uno Bala asymetrical front ride height; Fixed bug in Uno
rear view mirror; Fixed error with 2 Uno cars from B class not appearing
F-V12: Corrected missing VX ID in Magenta #12 car
F-Classic: Improved edges in analogue cockpit gauges
AJR: Fixed rear brake glow clipping rear wing end plate; Fixed slow standing start
with Honda Turbo AI cars; fixed inconsistent engine / sound / cockpit settings in a
couple of cars
Build v1.4.92
Save PLR File when going to track and leaving to main menu to address player
controller settings not getting saved
Fixed a CTD when race finishes online and you are a spectator
Fixed a CTD going to garage menu online when you are a spectator
Fixed G29 losing FFB when the game loses focus and under other arbitrary conditions
Fixed turbo sound in replay bug
Removed "Mono Speaker" from config app menu (not supported in Win7 and newer)
Adjusted curb sounds of various vehicles
Revised AI fuel estimates for all cars to much more accurate values (should prevent
issues with AI retirements late in the race in some cars)
Interlagos: Fixed F-Extreme compound restrictions
Santa Cruz: Fixed FTruck CTD
Londrina: Fixed road white lines in kart layouts
Camaro SS: Added Stock car 2017 Safety Car as a driveable option
ARC CAmaro: fixed click interior idle sound
Build v1.4.93
Fixed occasional CTD when crossing SF line on the first lap out of the pits online
Fixed various Sound issues potentially causing CTDs and possibly server lag
Fixed AMS Config resetting audio configuration
Restored pre 1.4.9 replay compatibility, (1.4.9 -> 1.4.92 replays will not work
though)
Fixed major lag & potential CTD when someone joins a server when there are AI
present
Fixed an issue where the finish session button would not work in the last few
minutes of a session when player has set a time.
AI logic tweak to bring it more in line to overtaking behavior pre v1.4.9
Updated morning lighting values
Oulton: Fixed terrain hole inside pit lane exit
TC Classics: fixed window material name on Uno; fixed rear suspension modeling on
Fusca
Build v1.4.98
Build v1.4.99
Limited tire sets: Fixed tires not changing in pitstops; fixed tires being changed
even when it was the same tire set already mounted; current set in pit menu now has
a instead of a #; Fixed the issue of tires not being reset when you skip to race
session; Fixed CTD when profile is in spectator mode
Fixed Spotter announcing last lap one lap too early if you were a leader in a timed
race
Fixed Steam info not being parsed correctly when dedi is hosting with out steam
client logged in
Fixed shadow bleeding through Driver Labels
Fixed multi join screen sometimes showing wrong track map
Fixed an issue where cancelling a server join results in a crash trying load a
single player event afterwards
Fixed Ranked Dedicated Servers not working when Steam isn't logged in.
Fixed spinner not showing 'Realistic' option for "Return to pits" spinner
Added RaceRank leaderboard to Profile page
Auto select users time on TT Leaderboards
Added audio environment settings to all circuits
F3: Fixed double arms in F309
Caterham: Fixed double arms in various models
Build v1.4.995
Build v1.5.0
Build v1.5.08
Build v1.5.09
Build v1.5.1
Build v1.5.11
Fixed extra replay packaging data which could lead to servers overloading in
multiplayer sessions
Increased default Multiplayer Max data setting (requires dedi servers generating a
new multiplayer.ini file)
Hockenheim: Fixed wrong aero packages being loaded in 1977 version
TC Classics: Fixed error which caused Copa Classic B class cars not appearing
F-Ultimate: Fixed mirrors not showing in T-Cam
Build v1.5.12
Fixed UI bug that could allow reset tire sets / track progression / tire wear /
fuel wear mid session
Fixed AI not going out of garage when tire sets UI option is set to "Default"
Corrected conflicting IDs in Drift tracks
Made windowed mode default to borderless
Added various fixes to drift score calculation
Added multiple race setting to Dedi Toll
"Look for XInput devices" is now defaulted to off to avoid long loading times (will
reset for all users to default)
Fixed bug where running multiplayer in spectator mode would cause single player to
default to TV trackside camera
Further tweaks to default settings in dedicated server (Max Data Client minimum 128
kbps)
Added new Extreme SimRacing branding to tracks and various car skins
Goiania: Added external ring layout
Imola: Updated to 2018 modifications & added night time lighting
MCR: Added headlights and brakelights for night time racing
Build v1.5.13
Build v1.5.14
Build v1.5.15
Build v1.5.18
Added Donington Park & Snetterton tracks
Updated to latest Fanatec SDK, adding: support for Podium DD; rumble support on
wheels and pedals; configurable flag LEDs (when applicable); improved 3-digit
display and shift LEDs turned off if ignition is off, blinking if pit limiter is
on; LED brightness configurable (when applicable) - all configurable from in game
menu. Wheel rotation on game exit is now reset to maximum of wheelbase (can be
configured to different value from controller.ini).
Updated to latest Logitech SDK - no more need for separate branch for Logitech G29
/ G920 on Steam; Logitech G29 / G920 now resets to 900� on game exit (can be
configured to different value from controller.ini)
Fixed a bug with Thrustmaster rotation detection, now game won�t change Profiler
rotation from what it was before launching game
AMS Config now defaults to Windowed mode on Windows 10 systems, in case of problems
run AMS Config and disable.
AMS Config app no longer crashes on exit
Fixed AI severely lifting off in case it is blue flagged
Multiplayer: Halved empty autochat message send time (to 15s) to keep connection
alive and increased message priority to aid inactivity disconnects
Drift mode CTD possibly fixed
Reduced default steering ratio for all cars
Build v1.5.25
Fixed a bug that could cause rotation range not being set for older Logitech wheels
in some cases; Fixed G27 LEDs not working; Added old method for rotation range
adjusting, can be triggered from controller.ini
Snetterton: Revised AIWs; Added garage walls & detais; draw distance adjustments;
Adjusted pit & start lights
Puma Seris: Added multiple performances to puma series
F-Classic: Fixed mistakenly commited audio experiment
SuperV8: Replaced Plasto Racing Team with Scuderia Basilea
Build V1.5.26
Fixed CTD when going out on track in some cases with direct drive wheel controllers
Snetterton: Racing groove & other minor graphical updates