Controller
Controller
using TMPro;
float currentSpeed;
void Update()
{
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
print(stamina);
}
void FixedUpdate()
{
rb.MovePosition(transform.position + direction * currentSpeed *
Time.deltaTime);
}
void OnCollisionEnter(Collision collision)
{
isGrounded = true;
anim.SetBool("Jump", false);
}
}